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/cvs/deliantra/server/socket/lowlevel.C
Revision: 1.8
Committed: Mon Dec 11 19:46:47 2006 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.7: +1 -60 lines
Log Message:
removed #ifn?def WIN32 from all files

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1992 Frank Tore Johansen
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com
21 */
22
23 /**
24 * \file
25 * Low-level socket-related functions.
26 *
27 * \date 2003-12-02
28 *
29 * Contains some base functions that both the client and server
30 * can use. As such, depending what we are being compiled for will
31 * determine what we can include. the client is designed have
32 * CFCLIENT defined as part of its compile flags.
33 */
34
35 using namespace std;
36
37 #include <global.h>
38 #include <newclient.h>
39 #include <sproto.h>
40
41 #ifdef __linux__
42 # include <sys/types.h>
43 # include <sys/socket.h>
44 # include <netinet/in.h>
45 # define TCP_HZ 1000 // sorry...
46 # include <netinet/tcp.h>
47 #endif
48
49 // use a really low timeout, as it doesn't cost any bandwidth, and you can
50 // easily die in 20 seconds...
51 #define SOCKET_TIMEOUT1 10
52 #define SOCKET_TIMEOUT2 20
53
54 void
55 Socket_Flush (NewSocket * ns)
56 {
57 #ifdef __linux__
58 // check time of last ack, and, if too old, kill connection
59 struct tcp_info tcpi;
60 socklen_t len = sizeof (tcpi);
61
62 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
63 {
64 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
65
66 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s
67 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s
68 {
69 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd,
70 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
71 ns->status = Ns_Dead;
72 }
73 }
74
75 int val;
76
77 val = 0;
78 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
79 val = 1;
80 setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
81 #endif
82 }
83
84 /***********************************************************************
85 *
86 * SockList functions/utilities
87 *
88 **********************************************************************/
89
90 void
91 SockList_Init (SockList * sl)
92 {
93 sl->len = 0;
94 sl->buf = NULL;
95 }
96
97 void
98 SockList_AddInt (SockList * sl, uint32 data)
99 {
100 sl->buf[sl->len++] = (data >> 24) & 0xff;
101 sl->buf[sl->len++] = (data >> 16) & 0xff;
102 sl->buf[sl->len++] = (data >> 8) & 0xff;
103 sl->buf[sl->len++] = data & 0xff;
104 }
105
106 void
107 SockList_AddInt64 (SockList * sl, uint64 data)
108 {
109 sl->buf[sl->len++] = (char) ((data >> 56) & 0xff);
110 sl->buf[sl->len++] = (char) ((data >> 48) & 0xff);
111 sl->buf[sl->len++] = (char) ((data >> 40) & 0xff);
112 sl->buf[sl->len++] = (char) ((data >> 32) & 0xff);
113
114 sl->buf[sl->len++] = (char) ((data >> 24) & 0xff);
115 sl->buf[sl->len++] = (char) ((data >> 16) & 0xff);
116 sl->buf[sl->len++] = (char) ((data >> 8) & 0xff);
117 sl->buf[sl->len++] = (char) (data & 0xff);
118 }
119
120 /* Basically does the reverse of SockList_AddInt, but on
121 * strings instead. Same for the GetShort, but for 16 bits.
122 */
123 int
124 GetInt_String (unsigned char *data)
125 {
126 return ((data[0] << 24) + (data[1] << 16) + (data[2] << 8) + data[3]);
127 }
128
129 short
130 GetShort_String (unsigned char *data)
131 {
132 return ((data[0] << 8) + data[1]);
133 }
134
135 /******************************************************************************
136 *
137 * Start of read routines.
138 *
139 ******************************************************************************/
140
141 /**
142 * This reads from fd and puts the data in sl. We return true if we think
143 * we have a full packet, 0 if we have a partial packet. The only processing
144 * we do is remove the intial size value. len (As passed) is the size of the
145 * buffer allocated in the socklist. We make the assumption the buffer is
146 * at least 2 bytes long.
147 */
148
149 int
150 SockList_ReadPacket (int fd, SockList * sl, int len)
151 {
152 int stat, toread;
153
154 /* Sanity check - shouldn't happen */
155 if (sl->len < 0)
156 {
157 abort ();
158 }
159 /* We already have a partial packet */
160 if (sl->len < 2)
161 {
162 do
163 {
164 stat = read (fd, sl->buf + sl->len, 2 - sl->len);
165 }
166 while ((stat == -1) && (errno == EINTR));
167
168 if (stat < 0)
169 {
170 /* In non blocking mode, EAGAIN is set when there is no
171 * data available.
172 */
173 if (errno != EAGAIN && errno != EWOULDBLOCK)
174 {
175 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
176 }
177 return 0; /*Error */
178 }
179 if (stat == 0)
180 return -1;
181 sl->len += stat;
182 #ifdef CS_LOGSTATS
183 cst_tot.ibytes += stat;
184 cst_lst.ibytes += stat;
185 #endif
186 if (stat < 2)
187 return 0; /* Still don't have a full packet */
188 }
189 /* Figure out how much more data we need to read. Add 2 from the
190 * end of this - size header information is not included.
191 */
192 toread = 2 + (sl->buf[0] << 8) + sl->buf[1] - sl->len;
193 if ((toread + sl->len) >= len)
194 {
195 LOG (llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len);
196 /* Quick hack in case for 'oldsocketmode' input. If we are
197 * closing the socket anyways, then reading this extra 100 bytes
198 * shouldn't hurt.
199 */
200 read (fd, sl->buf + 2, 100);
201
202 /* return error so the socket is closed */
203 return -1;
204 }
205 do
206 {
207 do
208 {
209 stat = read (fd, sl->buf + sl->len, toread);
210 }
211 while ((stat < 0) && (errno == EINTR));
212 if (stat < 0)
213 {
214
215 if (errno != EAGAIN && errno != EWOULDBLOCK)
216 {
217 LOG (llevDebug, "ReadPacket got error %s, returning 0\n", strerror (errno));
218 }
219 return 0; /*Error */
220 }
221 if (stat == 0)
222 return -1;
223 sl->len += stat;
224 #ifdef CS_LOGSTATS
225 cst_tot.ibytes += stat;
226 cst_lst.ibytes += stat;
227 #endif
228 toread -= stat;
229 if (toread == 0)
230 return 1;
231 if (toread < 0)
232 {
233 LOG (llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
234 return 1;
235 }
236 }
237 while (toread > 0);
238 return 0;
239 }
240
241 /*******************************************************************************
242 *
243 * Start of write related routines.
244 *
245 ******************************************************************************/
246
247 /**
248 * Adds data to a socket buffer for whatever reason.
249 *
250 * ns is the socket we are adding the data to, buf is the start of the
251 * data, and len is the number of bytes to add.
252 */
253
254 static void
255 add_to_buffer (NewSocket * ns, char *buf, int len)
256 {
257 int avail, end;
258
259 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
260 {
261 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
262 ns->status = Ns_Dead;
263 return;
264 }
265
266 /* data + end is where we start putting the new data. The last byte
267 * currently in use is actually data + end -1
268 */
269
270 end = ns->outputbuffer.start + ns->outputbuffer.len;
271 /* The buffer is already in a wrapped state, so adjust end */
272 if (end >= SOCKETBUFSIZE)
273 end -= SOCKETBUFSIZE;
274
275 avail = SOCKETBUFSIZE - end;
276
277 /* We can all fit it behind the current data without wrapping */
278 if (avail >= len)
279 memcpy (ns->outputbuffer.data + end, buf, len);
280 else
281 {
282 memcpy (ns->outputbuffer.data + end, buf, avail);
283 memcpy (ns->outputbuffer.data, buf + avail, len - avail);
284 }
285
286 ns->outputbuffer.len += len;
287 #if 0
288 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
289 #endif
290 }
291
292 /**
293 * Writes data to socket.
294 *
295 * When the socket is clear to write, and we have backlogged data, this
296 * is called to write it out.
297 */
298 void
299 write_socket_buffer (NewSocket * ns)
300 {
301 int amt, max;
302
303 if (ns->outputbuffer.len == 0)
304 {
305 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
306 return;
307 }
308
309 do
310 {
311 max = SOCKETBUFSIZE - ns->outputbuffer.start;
312 if (ns->outputbuffer.len < max)
313 max = ns->outputbuffer.len;
314
315 do
316 {
317 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
318 }
319 while ((amt < 0) && (errno == EINTR));
320
321 if (amt < 0)
322 { /* We got an error */
323
324 if (errno != EWOULDBLOCK)
325 {
326 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
327 ns->status = Ns_Dead;
328 return;
329 }
330 else
331 { /* EWOULDBLOCK */
332 /* can't write it, so store it away. */
333 ns->can_write = 0;
334 return;
335 }
336 }
337 ns->outputbuffer.start += amt;
338 /* wrap back to start of buffer */
339 if (ns->outputbuffer.start == SOCKETBUFSIZE)
340 ns->outputbuffer.start = 0;
341 ns->outputbuffer.len -= amt;
342 #ifdef CS_LOGSTATS
343 cst_tot.obytes += amt;
344 cst_lst.obytes += amt;
345 #endif
346 }
347 while (ns->outputbuffer.len > 0);
348 }
349
350 /**
351 * This writes data to the socket. - It is very low level -
352 * all we try and do is write out the data to the socket
353 * provided (ns). buf is the data to write, len is the number
354 * of bytes to write. IT doesn't return anything - rather, it
355 * updates the ns structure if we get an error.
356 */
357 void
358 Write_To_Socket (NewSocket * ns, char *buf, int len)
359 {
360 int amt = 0;
361 char *pos = buf;
362
363 if (ns->status == Ns_Dead || !buf)
364 {
365 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
366 return;
367 }
368
369 #ifndef __GNU__ /* This caused problems on Hurd */
370 if (!ns->can_write)
371 {
372 add_to_buffer (ns, buf, len);
373 return;
374 }
375 #endif
376 /* If we manage to write more than we wanted, take it as a bonus */
377 while (len > 0)
378 {
379
380 do
381 {
382 amt = write (ns->fd, pos, len);
383 }
384 while ((amt < 0) && (errno == EINTR));
385
386 if (amt < 0)
387 { /* We got an error */
388 if (errno != EWOULDBLOCK)
389 {
390 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
391 errno, strerror (errno));
392 ns->status = Ns_Dead;
393 return;
394 }
395 else
396 { /* EWOULDBLOCK */
397 /* can't write it, so store it away. */
398 add_to_buffer (ns, pos, len);
399 ns->can_write = 0;
400 return;
401 }
402 }
403 /* amt gets set to 0 above in blocking code, so we do this as
404 * an else if to make sure we don't reprocess it.
405 */
406 else if (amt == 0)
407 {
408 LOG (llevError, "Write_To_Socket: No data written out.\n");
409 }
410 len -= amt;
411 pos += amt;
412 #ifdef CS_LOGSTATS
413 cst_tot.obytes += amt;
414 cst_lst.obytes += amt;
415 #endif
416 }
417 }
418
419
420 /**
421 * Takes a string of data, and writes it out to the socket. A very handy
422 * shortcut function.
423 */
424 void
425 cs_write_string (NewSocket * ns, const char *buf, int len)
426 {
427 SockList sl;
428
429 sl.len = len;
430 sl.buf = (unsigned char *) buf;
431 Send_With_Handling (ns, &sl);
432 }
433
434
435 /**
436 * Calls Write_To_Socket to send data to the client.
437 *
438 * The only difference in this function is that we take a SockList
439 *, and we prepend the length information.
440 */
441 void
442 Send_With_Handling (NewSocket * ns, SockList * msg)
443 {
444 unsigned char sbuf[4];
445
446 if (ns->status == Ns_Dead || !msg)
447 return;
448
449 if (msg->len >= MAXSOCKBUF)
450 {
451 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len);
452 /* Almost certainly we've overflowed a buffer, so quite now to make
453 * it easier to debug.
454 */
455 abort ();
456 }
457 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
458 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
459 if (ns->status != Ns_Old)
460 Write_To_Socket (ns, (char *) sbuf, 2);
461 Write_To_Socket (ns, (char *) msg->buf, msg->len);
462 }
463
464 /**
465 * Takes a string of data, and writes it out to the socket. A very handy
466 * shortcut function.
467 */
468 void
469 Write_String_To_Socket (NewSocket * ns, char *buf, int len)
470 {
471 SockList sl;
472
473 sl.len = len;
474 sl.buf = (unsigned char *) buf;
475 Send_With_Handling (ns, &sl);
476 }
477
478
479 /******************************************************************************
480 *
481 * statistics logging functions.
482 *
483 ******************************************************************************/
484
485 #ifdef CS_LOGSTATS
486
487 /* cst_tot is for the life of the server, cst_last is for the last series of
488 * stats
489 */
490 CS_Stats cst_tot, cst_lst;
491
492 /**
493 * Writes out the gathered stats. We clear cst_lst.
494 */
495 void
496 write_cs_stats (void)
497 {
498 time_t now = time (NULL);
499
500 /* If no connections recently, don't both to log anything */
501 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
502 return;
503
504 /* CSSTAT is put in so scripts can easily find the line */
505 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
506 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
507 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
508 cst_lst.ibytes = 0;
509 cst_lst.obytes = 0;
510 cst_lst.max_conn = socket_info.nconns;
511 cst_lst.time_start = now;
512 }
513 #endif