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root |
1.1 |
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/* |
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* static char *rcsid_sockets_c = |
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root |
1.2 |
* "$Id$"; |
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root |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to mark@pyramid.com |
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*/ |
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/** |
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* \file |
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* Low-level socket-related functions. |
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* |
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* \date 2003-12-02 |
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* |
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* Contains some base functions that both the client and server |
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* can use. As such, depending what we are being compiled for will |
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* determine what we can include. the client is designed have |
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* CFCLIENT defined as part of its compile flags. |
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*/ |
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#include <global.h> |
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#include <newclient.h> |
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#include <sproto.h> |
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root |
1.2 |
#ifdef __linux__ |
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# include <sys/types.h> |
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# include <sys/socket.h> |
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# include <netinet/in.h> |
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# include <netinet/tcp.h> |
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#endif |
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void Socket_Flush (NewSocket *ns) |
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{ |
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#ifdef __linux__ |
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int val; |
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val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); |
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val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); |
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#endif |
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} |
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root |
1.1 |
/*********************************************************************** |
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* |
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* SockList functions/utilities |
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* |
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**********************************************************************/ |
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void SockList_Init(SockList *sl) |
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{ |
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sl->len=0; |
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sl->buf=NULL; |
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} |
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void SockList_AddChar(SockList *sl, char c) |
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{ |
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sl->buf[sl->len]=c; |
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sl->len++; |
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} |
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void SockList_AddShort(SockList *sl, uint16 data) |
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{ |
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sl->buf[sl->len++]= (data>>8)&0xff; |
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sl->buf[sl->len++] = data & 0xff; |
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} |
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void SockList_AddInt(SockList *sl, uint32 data) |
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{ |
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sl->buf[sl->len++]= (data>>24)&0xff; |
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sl->buf[sl->len++]= (data>>16)&0xff; |
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sl->buf[sl->len++]= (data>>8)&0xff; |
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sl->buf[sl->len++] = data & 0xff; |
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} |
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void SockList_AddInt64(SockList *sl, uint64 data) |
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{ |
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sl->buf[sl->len++]= ( char )( (data>>56)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>48)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>40)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>32)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>24)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>16)&0xff ); |
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sl->buf[sl->len++]= ( char )( (data>>8)&0xff ); |
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sl->buf[sl->len++] =( char )( data & 0xff ); |
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} |
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/* Basically does the reverse of SockList_AddInt, but on |
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* strings instead. Same for the GetShort, but for 16 bits. |
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*/ |
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int GetInt_String(unsigned char *data) |
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{ |
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return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]); |
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} |
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short GetShort_String(unsigned char *data) { |
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return ((data[0]<<8)+data[1]); |
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} |
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/****************************************************************************** |
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* |
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* Start of read routines. |
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* |
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******************************************************************************/ |
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/** |
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* This reads from fd and puts the data in sl. We return true if we think |
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* we have a full packet, 0 if we have a partial packet. The only processing |
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* we do is remove the intial size value. len (As passed) is the size of the |
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* buffer allocated in the socklist. We make the assumption the buffer is |
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* at least 2 bytes long. |
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*/ |
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int SockList_ReadPacket(int fd, SockList *sl, int len) |
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{ |
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int stat,toread; |
| 136 |
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extern int errno; |
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/* Sanity check - shouldn't happen */ |
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if (sl->len < 0) { |
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abort(); |
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} |
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/* We already have a partial packet */ |
| 143 |
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if (sl->len<2) { |
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#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */ |
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stat=recv(fd, sl->buf + sl->len, 2-sl->len,0); |
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| 148 |
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#else |
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do { |
| 150 |
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stat=read(fd, sl->buf + sl->len, 2-sl->len); |
| 151 |
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} while ((stat==-1) && (errno==EINTR)); |
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#endif |
| 153 |
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if (stat<0) { |
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/* In non blocking mode, EAGAIN is set when there is no |
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* data available. |
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*/ |
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#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ |
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if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { |
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if(WSAGetLastError() == WSAECONNRESET) |
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LOG(llevDebug,"Connection closed by client\n"); |
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else |
| 162 |
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{ |
| 163 |
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LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); |
| 164 |
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} |
| 165 |
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return -1; /* kick this user! */ |
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} |
| 167 |
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#else |
| 168 |
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if (errno != EAGAIN && errno !=EWOULDBLOCK) { |
| 169 |
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LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); |
| 170 |
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} |
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#endif |
| 172 |
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return 0; /*Error */ |
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} |
| 174 |
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if (stat==0) return -1; |
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sl->len += stat; |
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#ifdef CS_LOGSTATS |
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cst_tot.ibytes += stat; |
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cst_lst.ibytes += stat; |
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#endif |
| 180 |
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if (stat<2) return 0; /* Still don't have a full packet */ |
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} |
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/* Figure out how much more data we need to read. Add 2 from the |
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* end of this - size header information is not included. |
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*/ |
| 185 |
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toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len; |
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if ((toread + sl->len) >= len) { |
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LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", |
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toread + sl->len, len); |
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/* Quick hack in case for 'oldsocketmode' input. If we are |
| 190 |
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* closing the socket anyways, then reading this extra 100 bytes |
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* shouldn't hurt. |
| 192 |
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*/ |
| 193 |
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ |
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recv(fd, sl->buf+2, 100, 0); |
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#else |
| 196 |
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read(fd, sl->buf+2, 100); |
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#endif /* end win32 */ |
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| 199 |
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/* return error so the socket is closed */ |
| 200 |
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return -1; |
| 201 |
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} |
| 202 |
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do { |
| 203 |
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ |
| 204 |
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stat = recv(fd, sl->buf+ sl->len, toread, 0); |
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#else |
| 206 |
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do { |
| 207 |
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stat = read(fd, sl->buf+ sl->len, toread); |
| 208 |
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} while ((stat<0) && (errno==EINTR)); |
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#endif |
| 210 |
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if (stat<0) { |
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| 212 |
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */ |
| 213 |
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if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { |
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if(WSAGetLastError() == WSAECONNRESET) |
| 215 |
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LOG(llevDebug,"Connection closed by client\n"); |
| 216 |
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else |
| 217 |
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{ |
| 218 |
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LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); |
| 219 |
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} |
| 220 |
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return -1; /* kick this user! */ |
| 221 |
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} |
| 222 |
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#else |
| 223 |
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if (errno != EAGAIN && errno !=EWOULDBLOCK) { |
| 224 |
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LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); |
| 225 |
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} |
| 226 |
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#endif |
| 227 |
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return 0; /*Error */ |
| 228 |
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} |
| 229 |
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if (stat==0) return -1; |
| 230 |
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sl->len += stat; |
| 231 |
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#ifdef CS_LOGSTATS |
| 232 |
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cst_tot.ibytes += stat; |
| 233 |
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cst_lst.ibytes += stat; |
| 234 |
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#endif |
| 235 |
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toread -= stat; |
| 236 |
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if (toread==0) return 1; |
| 237 |
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if (toread < 0) { |
| 238 |
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LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n"); |
| 239 |
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return 1; |
| 240 |
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} |
| 241 |
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} while (toread>0); |
| 242 |
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return 0; |
| 243 |
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} |
| 244 |
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| 245 |
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/******************************************************************************* |
| 246 |
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* |
| 247 |
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* Start of write related routines. |
| 248 |
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* |
| 249 |
|
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******************************************************************************/ |
| 250 |
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| 251 |
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/** |
| 252 |
|
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* Adds data to a socket buffer for whatever reason. |
| 253 |
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* |
| 254 |
|
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* ns is the socket we are adding the data to, buf is the start of the |
| 255 |
|
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* data, and len is the number of bytes to add. |
| 256 |
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*/ |
| 257 |
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| 258 |
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static void add_to_buffer(NewSocket *ns, unsigned char *buf, int len) |
| 259 |
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{ |
| 260 |
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int avail, end; |
| 261 |
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| 262 |
|
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if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) { |
| 263 |
|
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LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n", |
| 264 |
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ns->fd); |
| 265 |
|
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ns->status = Ns_Dead; |
| 266 |
|
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return; |
| 267 |
|
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} |
| 268 |
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|
| 269 |
|
|
/* data + end is where we start putting the new data. The last byte |
| 270 |
|
|
* currently in use is actually data + end -1 |
| 271 |
|
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*/ |
| 272 |
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| 273 |
|
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end=ns->outputbuffer.start + ns->outputbuffer.len; |
| 274 |
|
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/* The buffer is already in a wrapped state, so adjust end */ |
| 275 |
|
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if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; |
| 276 |
|
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avail=SOCKETBUFSIZE - end; |
| 277 |
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|
| 278 |
|
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/* We can all fit it behind the current data without wrapping */ |
| 279 |
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if (avail >=len ) { |
| 280 |
|
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memcpy(ns->outputbuffer.data + end, buf, len); |
| 281 |
|
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} |
| 282 |
|
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else { |
| 283 |
|
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memcpy(ns->outputbuffer.data + end, buf, avail); |
| 284 |
|
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memcpy(ns->outputbuffer.data, buf+avail, len-avail); |
| 285 |
|
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} |
| 286 |
|
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ns->outputbuffer.len += len; |
| 287 |
|
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#if 0 |
| 288 |
|
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LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len, |
| 289 |
|
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ns->outputbuffer.len, ns->outputbuffer.start); |
| 290 |
|
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#endif |
| 291 |
|
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} |
| 292 |
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|
| 293 |
|
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/** |
| 294 |
|
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* Writes data to socket. |
| 295 |
|
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* |
| 296 |
|
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* When the socket is clear to write, and we have backlogged data, this |
| 297 |
|
|
* is called to write it out. |
| 298 |
|
|
*/ |
| 299 |
|
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void write_socket_buffer(NewSocket *ns) |
| 300 |
|
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{ |
| 301 |
|
|
int amt, max; |
| 302 |
|
|
|
| 303 |
|
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if (ns->outputbuffer.len==0) { |
| 304 |
|
|
LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n", |
| 305 |
|
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ns->fd); |
| 306 |
|
|
return; |
| 307 |
|
|
} |
| 308 |
|
|
|
| 309 |
|
|
do { |
| 310 |
|
|
max = SOCKETBUFSIZE - ns->outputbuffer.start; |
| 311 |
|
|
if (ns->outputbuffer.len<max) max = ns->outputbuffer.len; |
| 312 |
|
|
|
| 313 |
|
|
#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */ |
| 314 |
|
|
amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0); |
| 315 |
|
|
#else |
| 316 |
|
|
do { |
| 317 |
|
|
amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max); |
| 318 |
|
|
} while ((amt<0) && (errno==EINTR)); |
| 319 |
|
|
#endif |
| 320 |
|
|
|
| 321 |
|
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if (amt < 0) { /* We got an error */ |
| 322 |
|
|
|
| 323 |
|
|
#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */ |
| 324 |
|
|
if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { |
| 325 |
|
|
LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError()); |
| 326 |
|
|
#else |
| 327 |
|
|
if (errno !=EWOULDBLOCK) { |
| 328 |
|
|
LOG(llevError,"New socket write failed (wsb) (%d: %s).\n", |
| 329 |
|
|
errno, strerror_local(errno)); |
| 330 |
|
|
#endif |
| 331 |
|
|
ns->status=Ns_Dead; |
| 332 |
|
|
return; |
| 333 |
|
|
} |
| 334 |
|
|
else { /* EWOULDBLOCK */ |
| 335 |
|
|
/* can't write it, so store it away. */ |
| 336 |
|
|
ns->can_write=0; |
| 337 |
|
|
return; |
| 338 |
|
|
} |
| 339 |
|
|
} |
| 340 |
|
|
ns->outputbuffer.start += amt; |
| 341 |
|
|
/* wrap back to start of buffer */ |
| 342 |
|
|
if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0; |
| 343 |
|
|
ns->outputbuffer.len -= amt; |
| 344 |
|
|
#ifdef CS_LOGSTATS |
| 345 |
|
|
cst_tot.obytes += amt; |
| 346 |
|
|
cst_lst.obytes += amt; |
| 347 |
|
|
#endif |
| 348 |
|
|
} while (ns->outputbuffer.len>0); |
| 349 |
|
|
} |
| 350 |
|
|
|
| 351 |
|
|
/** |
| 352 |
|
|
* This writes data to the socket. - It is very low level - |
| 353 |
|
|
* all we try and do is write out the data to the socket |
| 354 |
|
|
* provided (ns). buf is the data to write, len is the number |
| 355 |
|
|
* of bytes to write. IT doesn't return anything - rather, it |
| 356 |
|
|
* updates the ns structure if we get an error. |
| 357 |
|
|
*/ |
| 358 |
|
|
void Write_To_Socket(NewSocket *ns, unsigned char *buf, int len) |
| 359 |
|
|
{ |
| 360 |
|
|
int amt=0; |
| 361 |
|
|
unsigned char *pos=buf; |
| 362 |
|
|
|
| 363 |
|
|
if (ns->status == Ns_Dead || !buf) { |
| 364 |
|
|
LOG(llevDebug,"Write_To_Socket called with dead socket\n"); |
| 365 |
|
|
return; |
| 366 |
|
|
} |
| 367 |
|
|
|
| 368 |
|
|
#ifndef __GNU__ /* This caused problems on Hurd */ |
| 369 |
|
|
if (!ns->can_write) { |
| 370 |
|
|
add_to_buffer(ns, buf, len); |
| 371 |
|
|
return; |
| 372 |
|
|
} |
| 373 |
|
|
#endif |
| 374 |
|
|
/* If we manage to write more than we wanted, take it as a bonus */ |
| 375 |
|
|
while (len>0) { |
| 376 |
|
|
|
| 377 |
|
|
#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */ |
| 378 |
|
|
amt=send(ns->fd, pos, len,0); |
| 379 |
|
|
#else |
| 380 |
|
|
do { |
| 381 |
|
|
amt=write(ns->fd, pos, len); |
| 382 |
|
|
} while ((amt<0) && (errno==EINTR)); |
| 383 |
|
|
#endif |
| 384 |
|
|
|
| 385 |
|
|
if (amt < 0) { /* We got an error */ |
| 386 |
|
|
#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */ |
| 387 |
|
|
if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { |
| 388 |
|
|
LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError()); |
| 389 |
|
|
#else |
| 390 |
|
|
if (errno !=EWOULDBLOCK) { |
| 391 |
|
|
LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */ |
| 392 |
|
|
errno, strerror_local(errno)); |
| 393 |
|
|
#endif |
| 394 |
|
|
ns->status=Ns_Dead; |
| 395 |
|
|
return; |
| 396 |
|
|
} |
| 397 |
|
|
else { /* EWOULDBLOCK */ |
| 398 |
|
|
/* can't write it, so store it away. */ |
| 399 |
|
|
add_to_buffer(ns, pos, len); |
| 400 |
|
|
ns->can_write=0; |
| 401 |
|
|
return; |
| 402 |
|
|
} |
| 403 |
|
|
} |
| 404 |
|
|
/* amt gets set to 0 above in blocking code, so we do this as |
| 405 |
|
|
* an else if to make sure we don't reprocess it. |
| 406 |
|
|
*/ |
| 407 |
|
|
else if (amt==0) { |
| 408 |
|
|
LOG(llevError,"Write_To_Socket: No data written out.\n"); |
| 409 |
|
|
} |
| 410 |
|
|
len -= amt; |
| 411 |
|
|
pos += amt; |
| 412 |
|
|
#ifdef CS_LOGSTATS |
| 413 |
|
|
cst_tot.obytes += amt; |
| 414 |
|
|
cst_lst.obytes += amt; |
| 415 |
|
|
#endif |
| 416 |
|
|
} |
| 417 |
|
|
} |
| 418 |
|
|
|
| 419 |
|
|
|
| 420 |
|
|
/** |
| 421 |
|
|
* Takes a string of data, and writes it out to the socket. A very handy |
| 422 |
|
|
* shortcut function. |
| 423 |
|
|
*/ |
| 424 |
|
|
void cs_write_string(NewSocket *ns, const char *buf, int len) |
| 425 |
|
|
{ |
| 426 |
|
|
SockList sl; |
| 427 |
|
|
|
| 428 |
|
|
sl.len = len; |
| 429 |
|
|
sl.buf = (unsigned char*)buf; |
| 430 |
|
|
Send_With_Handling(ns, &sl); |
| 431 |
|
|
} |
| 432 |
|
|
|
| 433 |
|
|
|
| 434 |
|
|
/** |
| 435 |
|
|
* Calls Write_To_Socket to send data to the client. |
| 436 |
|
|
* |
| 437 |
|
|
* The only difference in this function is that we take a SockList |
| 438 |
|
|
*, and we prepend the length information. |
| 439 |
|
|
*/ |
| 440 |
|
|
void Send_With_Handling(NewSocket *ns,SockList *msg) |
| 441 |
|
|
{ |
| 442 |
|
|
unsigned char sbuf[4]; |
| 443 |
|
|
|
| 444 |
|
|
if (ns->status == Ns_Dead || !msg) |
| 445 |
|
|
return; |
| 446 |
|
|
|
| 447 |
|
|
if (msg->len >= MAXSOCKBUF) { |
| 448 |
|
|
LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n", |
| 449 |
|
|
msg->len); |
| 450 |
|
|
/* Almost certainly we've overflowed a buffer, so quite now to make |
| 451 |
|
|
* it easier to debug. |
| 452 |
|
|
*/ |
| 453 |
|
|
abort(); |
| 454 |
|
|
} |
| 455 |
|
|
sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF; |
| 456 |
|
|
sbuf[1] = ((uint32)(msg->len)) & 0xFF; |
| 457 |
|
|
if (ns->status != Ns_Old) |
| 458 |
|
|
Write_To_Socket(ns, sbuf, 2); |
| 459 |
|
|
Write_To_Socket(ns, msg->buf, msg->len); |
| 460 |
|
|
} |
| 461 |
|
|
|
| 462 |
|
|
/** |
| 463 |
|
|
* Takes a string of data, and writes it out to the socket. A very handy |
| 464 |
|
|
* shortcut function. |
| 465 |
|
|
*/ |
| 466 |
|
|
void Write_String_To_Socket(NewSocket *ns, char *buf, int len) |
| 467 |
|
|
{ |
| 468 |
|
|
SockList sl; |
| 469 |
|
|
|
| 470 |
|
|
sl.len = len; |
| 471 |
|
|
sl.buf = (uint8*)buf; |
| 472 |
|
|
Send_With_Handling(ns, &sl); |
| 473 |
|
|
} |
| 474 |
|
|
|
| 475 |
|
|
|
| 476 |
|
|
/****************************************************************************** |
| 477 |
|
|
* |
| 478 |
|
|
* statistics logging functions. |
| 479 |
|
|
* |
| 480 |
|
|
******************************************************************************/ |
| 481 |
|
|
|
| 482 |
|
|
#ifdef CS_LOGSTATS |
| 483 |
|
|
/* cst_tot is for the life of the server, cst_last is for the last series of |
| 484 |
|
|
* stats |
| 485 |
|
|
*/ |
| 486 |
|
|
CS_Stats cst_tot, cst_lst; |
| 487 |
|
|
|
| 488 |
|
|
/** |
| 489 |
|
|
* Writes out the gathered stats. We clear cst_lst. |
| 490 |
|
|
*/ |
| 491 |
|
|
void write_cs_stats(void) |
| 492 |
|
|
{ |
| 493 |
|
|
time_t now=time(NULL); |
| 494 |
|
|
|
| 495 |
|
|
/* If no connections recently, don't both to log anything */ |
| 496 |
|
|
if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; |
| 497 |
|
|
|
| 498 |
|
|
/* CSSTAT is put in so scripts can easily find the line */ |
| 499 |
|
|
LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", |
| 500 |
|
|
ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, |
| 501 |
|
|
now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, |
| 502 |
|
|
cst_lst.max_conn, now - cst_lst.time_start); |
| 503 |
|
|
cst_lst.ibytes=0; |
| 504 |
|
|
cst_lst.obytes=0; |
| 505 |
|
|
cst_lst.max_conn=socket_info.nconns; |
| 506 |
|
|
cst_lst.time_start=now; |
| 507 |
|
|
} |
| 508 |
|
|
#endif |