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/cvs/deliantra/server/socket/lowlevel.c
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:14:44 2006 UTC (18 years, 5 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, UPSTREAM_2006_02_22, UPSTREAM_2006_02_03
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# Content
1
2 /*
3 * static char *rcsid_sockets_c =
4 * "$Id: lowlevel.c,v 1.12 2005/12/05 23:34:04 akirschbaum Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27 */
28
29 /**
30 * \file
31 * Low-level socket-related functions.
32 *
33 * \date 2003-12-02
34 *
35 * Contains some base functions that both the client and server
36 * can use. As such, depending what we are being compiled for will
37 * determine what we can include. the client is designed have
38 * CFCLIENT defined as part of its compile flags.
39 */
40
41 #include <global.h>
42 #include <newclient.h>
43 #include <sproto.h>
44
45 /***********************************************************************
46 *
47 * SockList functions/utilities
48 *
49 **********************************************************************/
50
51 void SockList_Init(SockList *sl)
52 {
53 sl->len=0;
54 sl->buf=NULL;
55 }
56
57 void SockList_AddChar(SockList *sl, char c)
58 {
59 sl->buf[sl->len]=c;
60 sl->len++;
61 }
62
63 void SockList_AddShort(SockList *sl, uint16 data)
64 {
65 sl->buf[sl->len++]= (data>>8)&0xff;
66 sl->buf[sl->len++] = data & 0xff;
67 }
68
69
70 void SockList_AddInt(SockList *sl, uint32 data)
71 {
72 sl->buf[sl->len++]= (data>>24)&0xff;
73 sl->buf[sl->len++]= (data>>16)&0xff;
74 sl->buf[sl->len++]= (data>>8)&0xff;
75 sl->buf[sl->len++] = data & 0xff;
76 }
77
78 void SockList_AddInt64(SockList *sl, uint64 data)
79 {
80 sl->buf[sl->len++]= ( char )( (data>>56)&0xff );
81 sl->buf[sl->len++]= ( char )( (data>>48)&0xff );
82 sl->buf[sl->len++]= ( char )( (data>>40)&0xff );
83 sl->buf[sl->len++]= ( char )( (data>>32)&0xff );
84
85 sl->buf[sl->len++]= ( char )( (data>>24)&0xff );
86 sl->buf[sl->len++]= ( char )( (data>>16)&0xff );
87 sl->buf[sl->len++]= ( char )( (data>>8)&0xff );
88 sl->buf[sl->len++] =( char )( data & 0xff );
89 }
90
91 /* Basically does the reverse of SockList_AddInt, but on
92 * strings instead. Same for the GetShort, but for 16 bits.
93 */
94 int GetInt_String(unsigned char *data)
95 {
96 return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]);
97 }
98
99 short GetShort_String(unsigned char *data) {
100 return ((data[0]<<8)+data[1]);
101 }
102
103 /******************************************************************************
104 *
105 * Start of read routines.
106 *
107 ******************************************************************************/
108
109 /**
110 * This reads from fd and puts the data in sl. We return true if we think
111 * we have a full packet, 0 if we have a partial packet. The only processing
112 * we do is remove the intial size value. len (As passed) is the size of the
113 * buffer allocated in the socklist. We make the assumption the buffer is
114 * at least 2 bytes long.
115 */
116
117 int SockList_ReadPacket(int fd, SockList *sl, int len)
118 {
119 int stat,toread;
120 extern int errno;
121
122 /* Sanity check - shouldn't happen */
123 if (sl->len < 0) {
124 abort();
125 }
126 /* We already have a partial packet */
127 if (sl->len<2) {
128 #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
129
130 stat=recv(fd, sl->buf + sl->len, 2-sl->len,0);
131
132 #else
133 do {
134 stat=read(fd, sl->buf + sl->len, 2-sl->len);
135 } while ((stat==-1) && (errno==EINTR));
136 #endif
137 if (stat<0) {
138 /* In non blocking mode, EAGAIN is set when there is no
139 * data available.
140 */
141 #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */
142 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
143 if(WSAGetLastError() == WSAECONNRESET)
144 LOG(llevDebug,"Connection closed by client\n");
145 else
146 {
147 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
148 }
149 return -1; /* kick this user! */
150 }
151 #else
152 if (errno != EAGAIN && errno !=EWOULDBLOCK) {
153 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno));
154 }
155 #endif
156 return 0; /*Error */
157 }
158 if (stat==0) return -1;
159 sl->len += stat;
160 #ifdef CS_LOGSTATS
161 cst_tot.ibytes += stat;
162 cst_lst.ibytes += stat;
163 #endif
164 if (stat<2) return 0; /* Still don't have a full packet */
165 }
166 /* Figure out how much more data we need to read. Add 2 from the
167 * end of this - size header information is not included.
168 */
169 toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len;
170 if ((toread + sl->len) >= len) {
171 LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n",
172 toread + sl->len, len);
173 /* Quick hack in case for 'oldsocketmode' input. If we are
174 * closing the socket anyways, then reading this extra 100 bytes
175 * shouldn't hurt.
176 */
177 #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
178 recv(fd, sl->buf+2, 100, 0);
179 #else
180 read(fd, sl->buf+2, 100);
181 #endif /* end win32 */
182
183 /* return error so the socket is closed */
184 return -1;
185 }
186 do {
187 #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
188 stat = recv(fd, sl->buf+ sl->len, toread, 0);
189 #else
190 do {
191 stat = read(fd, sl->buf+ sl->len, toread);
192 } while ((stat<0) && (errno==EINTR));
193 #endif
194 if (stat<0) {
195
196 #ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
197 if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
198 if(WSAGetLastError() == WSAECONNRESET)
199 LOG(llevDebug,"Connection closed by client\n");
200 else
201 {
202 LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
203 }
204 return -1; /* kick this user! */
205 }
206 #else
207 if (errno != EAGAIN && errno !=EWOULDBLOCK) {
208 LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno));
209 }
210 #endif
211 return 0; /*Error */
212 }
213 if (stat==0) return -1;
214 sl->len += stat;
215 #ifdef CS_LOGSTATS
216 cst_tot.ibytes += stat;
217 cst_lst.ibytes += stat;
218 #endif
219 toread -= stat;
220 if (toread==0) return 1;
221 if (toread < 0) {
222 LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n");
223 return 1;
224 }
225 } while (toread>0);
226 return 0;
227 }
228
229 /*******************************************************************************
230 *
231 * Start of write related routines.
232 *
233 ******************************************************************************/
234
235 /**
236 * Adds data to a socket buffer for whatever reason.
237 *
238 * ns is the socket we are adding the data to, buf is the start of the
239 * data, and len is the number of bytes to add.
240 */
241
242 static void add_to_buffer(NewSocket *ns, unsigned char *buf, int len)
243 {
244 int avail, end;
245
246 if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) {
247 LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n",
248 ns->fd);
249 ns->status = Ns_Dead;
250 return;
251 }
252
253 /* data + end is where we start putting the new data. The last byte
254 * currently in use is actually data + end -1
255 */
256
257 end=ns->outputbuffer.start + ns->outputbuffer.len;
258 /* The buffer is already in a wrapped state, so adjust end */
259 if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE;
260 avail=SOCKETBUFSIZE - end;
261
262 /* We can all fit it behind the current data without wrapping */
263 if (avail >=len ) {
264 memcpy(ns->outputbuffer.data + end, buf, len);
265 }
266 else {
267 memcpy(ns->outputbuffer.data + end, buf, avail);
268 memcpy(ns->outputbuffer.data, buf+avail, len-avail);
269 }
270 ns->outputbuffer.len += len;
271 #if 0
272 LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len,
273 ns->outputbuffer.len, ns->outputbuffer.start);
274 #endif
275 }
276
277 /**
278 * Writes data to socket.
279 *
280 * When the socket is clear to write, and we have backlogged data, this
281 * is called to write it out.
282 */
283 void write_socket_buffer(NewSocket *ns)
284 {
285 int amt, max;
286
287 if (ns->outputbuffer.len==0) {
288 LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n",
289 ns->fd);
290 return;
291 }
292
293 do {
294 max = SOCKETBUFSIZE - ns->outputbuffer.start;
295 if (ns->outputbuffer.len<max) max = ns->outputbuffer.len;
296
297 #ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
298 amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0);
299 #else
300 do {
301 amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
302 } while ((amt<0) && (errno==EINTR));
303 #endif
304
305 if (amt < 0) { /* We got an error */
306
307 #ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
308 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
309 LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError());
310 #else
311 if (errno !=EWOULDBLOCK) {
312 LOG(llevError,"New socket write failed (wsb) (%d: %s).\n",
313 errno, strerror_local(errno));
314 #endif
315 ns->status=Ns_Dead;
316 return;
317 }
318 else { /* EWOULDBLOCK */
319 /* can't write it, so store it away. */
320 ns->can_write=0;
321 return;
322 }
323 }
324 ns->outputbuffer.start += amt;
325 /* wrap back to start of buffer */
326 if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0;
327 ns->outputbuffer.len -= amt;
328 #ifdef CS_LOGSTATS
329 cst_tot.obytes += amt;
330 cst_lst.obytes += amt;
331 #endif
332 } while (ns->outputbuffer.len>0);
333 }
334
335 /**
336 * This writes data to the socket. - It is very low level -
337 * all we try and do is write out the data to the socket
338 * provided (ns). buf is the data to write, len is the number
339 * of bytes to write. IT doesn't return anything - rather, it
340 * updates the ns structure if we get an error.
341 */
342 void Write_To_Socket(NewSocket *ns, unsigned char *buf, int len)
343 {
344 int amt=0;
345 unsigned char *pos=buf;
346
347 if (ns->status == Ns_Dead || !buf) {
348 LOG(llevDebug,"Write_To_Socket called with dead socket\n");
349 return;
350 }
351
352 #ifndef __GNU__ /* This caused problems on Hurd */
353 if (!ns->can_write) {
354 add_to_buffer(ns, buf, len);
355 return;
356 }
357 #endif
358 /* If we manage to write more than we wanted, take it as a bonus */
359 while (len>0) {
360
361 #ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
362 amt=send(ns->fd, pos, len,0);
363 #else
364 do {
365 amt=write(ns->fd, pos, len);
366 } while ((amt<0) && (errno==EINTR));
367 #endif
368
369 if (amt < 0) { /* We got an error */
370 #ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
371 if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
372 LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError());
373 #else
374 if (errno !=EWOULDBLOCK) {
375 LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
376 errno, strerror_local(errno));
377 #endif
378 ns->status=Ns_Dead;
379 return;
380 }
381 else { /* EWOULDBLOCK */
382 /* can't write it, so store it away. */
383 add_to_buffer(ns, pos, len);
384 ns->can_write=0;
385 return;
386 }
387 }
388 /* amt gets set to 0 above in blocking code, so we do this as
389 * an else if to make sure we don't reprocess it.
390 */
391 else if (amt==0) {
392 LOG(llevError,"Write_To_Socket: No data written out.\n");
393 }
394 len -= amt;
395 pos += amt;
396 #ifdef CS_LOGSTATS
397 cst_tot.obytes += amt;
398 cst_lst.obytes += amt;
399 #endif
400 }
401 }
402
403
404 /**
405 * Takes a string of data, and writes it out to the socket. A very handy
406 * shortcut function.
407 */
408 void cs_write_string(NewSocket *ns, const char *buf, int len)
409 {
410 SockList sl;
411
412 sl.len = len;
413 sl.buf = (unsigned char*)buf;
414 Send_With_Handling(ns, &sl);
415 }
416
417
418 /**
419 * Calls Write_To_Socket to send data to the client.
420 *
421 * The only difference in this function is that we take a SockList
422 *, and we prepend the length information.
423 */
424 void Send_With_Handling(NewSocket *ns,SockList *msg)
425 {
426 unsigned char sbuf[4];
427
428 if (ns->status == Ns_Dead || !msg)
429 return;
430
431 if (msg->len >= MAXSOCKBUF) {
432 LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n",
433 msg->len);
434 /* Almost certainly we've overflowed a buffer, so quite now to make
435 * it easier to debug.
436 */
437 abort();
438 }
439 sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF;
440 sbuf[1] = ((uint32)(msg->len)) & 0xFF;
441 if (ns->status != Ns_Old)
442 Write_To_Socket(ns, sbuf, 2);
443 Write_To_Socket(ns, msg->buf, msg->len);
444 }
445
446 /**
447 * Takes a string of data, and writes it out to the socket. A very handy
448 * shortcut function.
449 */
450 void Write_String_To_Socket(NewSocket *ns, char *buf, int len)
451 {
452 SockList sl;
453
454 sl.len = len;
455 sl.buf = (uint8*)buf;
456 Send_With_Handling(ns, &sl);
457 }
458
459
460 /******************************************************************************
461 *
462 * statistics logging functions.
463 *
464 ******************************************************************************/
465
466 #ifdef CS_LOGSTATS
467 /* cst_tot is for the life of the server, cst_last is for the last series of
468 * stats
469 */
470 CS_Stats cst_tot, cst_lst;
471
472 /**
473 * Writes out the gathered stats. We clear cst_lst.
474 */
475 void write_cs_stats(void)
476 {
477 time_t now=time(NULL);
478
479 /* If no connections recently, don't both to log anything */
480 if (cst_lst.ibytes==0 && cst_lst.obytes==0) return;
481
482 /* CSSTAT is put in so scripts can easily find the line */
483 LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
484 ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
485 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes,
486 cst_lst.max_conn, now - cst_lst.time_start);
487 cst_lst.ibytes=0;
488 cst_lst.obytes=0;
489 cst_lst.max_conn=socket_info.nconns;
490 cst_lst.time_start=now;
491 }
492 #endif