/* * static char *rcsid_sockets_c = * "$Id: lowlevel.c,v 1.6 2006/08/13 17:16:06 elmex dead $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to mark@pyramid.com */ /** * \file * Low-level socket-related functions. * * \date 2003-12-02 * * Contains some base functions that both the client and server * can use. As such, depending what we are being compiled for will * determine what we can include. the client is designed have * CFCLIENT defined as part of its compile flags. */ #include #include #include #ifdef __linux__ # include # include # include # define TCP_HZ 1000 // sorry... # include #endif // use a really low timeout, as it doesn't cost any bandwidth, and you can // easily die in 20 seconds... #define SOCKET_TIMEOUT1 10 #define SOCKET_TIMEOUT2 20 void Socket_Flush (NewSocket *ns) { #ifdef __linux__ // check time of last ack, and, if too old, kill connection struct tcp_info tcpi; socklen_t len = sizeof (tcpi); if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi)) { unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent; if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s { LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd, (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked); ns->status = Ns_Dead; } } int val; val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val)); #endif } /*********************************************************************** * * SockList functions/utilities * **********************************************************************/ void SockList_Init(SockList *sl) { sl->len=0; sl->buf=NULL; } void SockList_AddChar(SockList *sl, char c) { sl->buf[sl->len]=c; sl->len++; } void SockList_AddShort(SockList *sl, uint16 data) { sl->buf[sl->len++]= (data>>8)&0xff; sl->buf[sl->len++] = data & 0xff; } void SockList_AddInt(SockList *sl, uint32 data) { sl->buf[sl->len++]= (data>>24)&0xff; sl->buf[sl->len++]= (data>>16)&0xff; sl->buf[sl->len++]= (data>>8)&0xff; sl->buf[sl->len++] = data & 0xff; } void SockList_AddInt64(SockList *sl, uint64 data) { sl->buf[sl->len++]= ( char )( (data>>56)&0xff ); sl->buf[sl->len++]= ( char )( (data>>48)&0xff ); sl->buf[sl->len++]= ( char )( (data>>40)&0xff ); sl->buf[sl->len++]= ( char )( (data>>32)&0xff ); sl->buf[sl->len++]= ( char )( (data>>24)&0xff ); sl->buf[sl->len++]= ( char )( (data>>16)&0xff ); sl->buf[sl->len++]= ( char )( (data>>8)&0xff ); sl->buf[sl->len++] =( char )( data & 0xff ); } /* Basically does the reverse of SockList_AddInt, but on * strings instead. Same for the GetShort, but for 16 bits. */ int GetInt_String(unsigned char *data) { return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]); } short GetShort_String(unsigned char *data) { return ((data[0]<<8)+data[1]); } /****************************************************************************** * * Start of read routines. * ******************************************************************************/ /** * This reads from fd and puts the data in sl. We return true if we think * we have a full packet, 0 if we have a partial packet. The only processing * we do is remove the intial size value. len (As passed) is the size of the * buffer allocated in the socklist. We make the assumption the buffer is * at least 2 bytes long. */ int SockList_ReadPacket(int fd, SockList *sl, int len) { int stat,toread; extern int errno; /* Sanity check - shouldn't happen */ if (sl->len < 0) { abort(); } /* We already have a partial packet */ if (sl->len<2) { #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */ stat=recv(fd, sl->buf + sl->len, 2-sl->len,0); #else do { stat=read(fd, sl->buf + sl->len, 2-sl->len); } while ((stat==-1) && (errno==EINTR)); #endif if (stat<0) { /* In non blocking mode, EAGAIN is set when there is no * data available. */ #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { if(WSAGetLastError() == WSAECONNRESET) LOG(llevDebug,"Connection closed by client\n"); else { LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); } return -1; /* kick this user! */ } #else if (errno != EAGAIN && errno !=EWOULDBLOCK) { LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); } #endif return 0; /*Error */ } if (stat==0) return -1; sl->len += stat; #ifdef CS_LOGSTATS cst_tot.ibytes += stat; cst_lst.ibytes += stat; #endif if (stat<2) return 0; /* Still don't have a full packet */ } /* Figure out how much more data we need to read. Add 2 from the * end of this - size header information is not included. */ toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len; if ((toread + sl->len) >= len) { LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n", toread + sl->len, len); /* Quick hack in case for 'oldsocketmode' input. If we are * closing the socket anyways, then reading this extra 100 bytes * shouldn't hurt. */ #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ recv(fd, sl->buf+2, 100, 0); #else read(fd, sl->buf+2, 100); #endif /* end win32 */ /* return error so the socket is closed */ return -1; } do { #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ stat = recv(fd, sl->buf+ sl->len, toread, 0); #else do { stat = read(fd, sl->buf+ sl->len, toread); } while ((stat<0) && (errno==EINTR)); #endif if (stat<0) { #ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */ if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) { if(WSAGetLastError() == WSAECONNRESET) LOG(llevDebug,"Connection closed by client\n"); else { LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError()); } return -1; /* kick this user! */ } #else if (errno != EAGAIN && errno !=EWOULDBLOCK) { LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno)); } #endif return 0; /*Error */ } if (stat==0) return -1; sl->len += stat; #ifdef CS_LOGSTATS cst_tot.ibytes += stat; cst_lst.ibytes += stat; #endif toread -= stat; if (toread==0) return 1; if (toread < 0) { LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n"); return 1; } } while (toread>0); return 0; } /******************************************************************************* * * Start of write related routines. * ******************************************************************************/ /** * Adds data to a socket buffer for whatever reason. * * ns is the socket we are adding the data to, buf is the start of the * data, and len is the number of bytes to add. */ static void add_to_buffer(NewSocket *ns, unsigned char *buf, int len) { int avail, end; if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) { LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd); ns->status = Ns_Dead; return; } /* data + end is where we start putting the new data. The last byte * currently in use is actually data + end -1 */ end=ns->outputbuffer.start + ns->outputbuffer.len; /* The buffer is already in a wrapped state, so adjust end */ if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE; avail=SOCKETBUFSIZE - end; /* We can all fit it behind the current data without wrapping */ if (avail >=len ) { memcpy(ns->outputbuffer.data + end, buf, len); } else { memcpy(ns->outputbuffer.data + end, buf, avail); memcpy(ns->outputbuffer.data, buf+avail, len-avail); } ns->outputbuffer.len += len; #if 0 LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start); #endif } /** * Writes data to socket. * * When the socket is clear to write, and we have backlogged data, this * is called to write it out. */ void write_socket_buffer(NewSocket *ns) { int amt, max; if (ns->outputbuffer.len==0) { LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n", ns->fd); return; } do { max = SOCKETBUFSIZE - ns->outputbuffer.start; if (ns->outputbuffer.lenoutputbuffer.len; #ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */ amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0); #else do { amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max); } while ((amt<0) && (errno==EINTR)); #endif if (amt < 0) { /* We got an error */ #ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */ if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError()); #else if (errno !=EWOULDBLOCK) { LOG(llevError,"New socket write failed (wsb) (%d: %s).\n", errno, strerror_local(errno)); #endif ns->status=Ns_Dead; return; } else { /* EWOULDBLOCK */ /* can't write it, so store it away. */ ns->can_write=0; return; } } ns->outputbuffer.start += amt; /* wrap back to start of buffer */ if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0; ns->outputbuffer.len -= amt; #ifdef CS_LOGSTATS cst_tot.obytes += amt; cst_lst.obytes += amt; #endif } while (ns->outputbuffer.len>0); } /** * This writes data to the socket. - It is very low level - * all we try and do is write out the data to the socket * provided (ns). buf is the data to write, len is the number * of bytes to write. IT doesn't return anything - rather, it * updates the ns structure if we get an error. */ void Write_To_Socket(NewSocket *ns, unsigned char *buf, int len) { int amt=0; unsigned char *pos=buf; if (ns->status == Ns_Dead || !buf) { LOG(llevDebug,"Write_To_Socket called with dead socket\n"); return; } #ifndef __GNU__ /* This caused problems on Hurd */ if (!ns->can_write) { add_to_buffer(ns, buf, len); return; } #endif /* If we manage to write more than we wanted, take it as a bonus */ while (len>0) { #ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */ amt=send(ns->fd, pos, len,0); #else do { amt=write(ns->fd, pos, len); } while ((amt<0) && (errno==EINTR)); #endif if (amt < 0) { /* We got an error */ #ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */ if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) { LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError()); #else if (errno !=EWOULDBLOCK) { LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */ errno, strerror_local(errno)); #endif ns->status=Ns_Dead; return; } else { /* EWOULDBLOCK */ /* can't write it, so store it away. */ add_to_buffer(ns, pos, len); ns->can_write=0; return; } } /* amt gets set to 0 above in blocking code, so we do this as * an else if to make sure we don't reprocess it. */ else if (amt==0) { LOG(llevError,"Write_To_Socket: No data written out.\n"); } len -= amt; pos += amt; #ifdef CS_LOGSTATS cst_tot.obytes += amt; cst_lst.obytes += amt; #endif } } /** * Takes a string of data, and writes it out to the socket. A very handy * shortcut function. */ void cs_write_string(NewSocket *ns, const char *buf, int len) { SockList sl; sl.len = len; sl.buf = (unsigned char*)buf; Send_With_Handling(ns, &sl); } /** * Calls Write_To_Socket to send data to the client. * * The only difference in this function is that we take a SockList *, and we prepend the length information. */ void Send_With_Handling(NewSocket *ns,SockList *msg) { unsigned char sbuf[4]; if (ns->status == Ns_Dead || !msg) return; if (msg->len >= MAXSOCKBUF) { LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n", msg->len); /* Almost certainly we've overflowed a buffer, so quite now to make * it easier to debug. */ abort(); } sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF; sbuf[1] = ((uint32)(msg->len)) & 0xFF; if (ns->status != Ns_Old) Write_To_Socket(ns, sbuf, 2); Write_To_Socket(ns, msg->buf, msg->len); } /** * Takes a string of data, and writes it out to the socket. A very handy * shortcut function. */ void Write_String_To_Socket(NewSocket *ns, char *buf, int len) { SockList sl; sl.len = len; sl.buf = (uint8*)buf; Send_With_Handling(ns, &sl); } /****************************************************************************** * * statistics logging functions. * ******************************************************************************/ #ifdef CS_LOGSTATS /* cst_tot is for the life of the server, cst_last is for the last series of * stats */ CS_Stats cst_tot, cst_lst; /** * Writes out the gathered stats. We clear cst_lst. */ void write_cs_stats(void) { time_t now=time(NULL); /* If no connections recently, don't both to log anything */ if (cst_lst.ibytes==0 && cst_lst.obytes==0) return; /* CSSTAT is put in so scripts can easily find the line */ LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n", ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start); cst_lst.ibytes=0; cst_lst.obytes=0; cst_lst.max_conn=socket_info.nconns; cst_lst.time_start=now; } #endif