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/cvs/deliantra/server/socket/request.C
Revision: 1.111
Committed: Sun Jul 1 04:08:14 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.110: +0 -21 lines
Log Message:
- support priority as second argument of askface
- send images of same priority in fifo order,
  but higher priorities first.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.100 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.64 *
4 root 1.100 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.100 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.64 *
13 root 1.100 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.64 *
18 root 1.100 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.64 */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.101 object *ob = pl->observe;
151 elmex 1.1
152 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
153 root 1.79 {
154 root 1.7 clear_map (pl);
155 root 1.80 socket.current_map = ob->map;
156 elmex 1.1
157 root 1.2 if (socket.mapinfocmd)
158 elmex 1.1 {
159 root 1.16 if (ob->map && ob->map->path[0])
160 root 1.2 {
161     int flags = 0;
162 elmex 1.1
163 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
164     if (ob->map->tile_path[1]) flags |= 2;
165     if (ob->map->tile_path[2]) flags |= 4;
166     if (ob->map->tile_path[3]) flags |= 8;
167 root 1.2
168 root 1.101 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170     ob->map->width, ob->map->height, &ob->map->path);
171 root 1.2 }
172     else
173 root 1.101 socket.send_packet ("mapinfo current");
174 root 1.16 }
175 elmex 1.1 }
176 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177     {
178 root 1.7 int dx = ob->x - socket.current_x;
179     int dy = ob->y - socket.current_y;
180    
181     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 root 1.7 else
184     {
185     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 root 1.46 socket.floorbox_reset ();
187 root 1.7 }
188 root 1.2 }
189    
190     socket.current_x = ob->x;
191     socket.current_y = ob->y;
192 root 1.66
193     region *reg = ob->region ();
194     if (socket.current_region != reg)
195     {
196     socket.current_region = reg;
197     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198     }
199 elmex 1.1 }
200    
201 root 1.40 /**
202     * RequestInfo is sort of a meta command. There is some specific
203     * request of information, but we call other functions to provide
204     * that information.
205     */
206     void
207 root 1.41 RequestInfo (char *buf, int len, client * ns)
208 root 1.40 {
209     char *params = NULL, *cp;
210    
211     /* No match */
212     char bigbuf[MAX_BUF];
213     int slen;
214    
215     /* Set up replyinfo before we modify any of the buffers - this is used
216     * if we don't find a match.
217     */
218     strcpy (bigbuf, "replyinfo ");
219     slen = strlen (bigbuf);
220     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221    
222     /* find the first space, make it null, and update the
223     * params pointer.
224     */
225     for (cp = buf; *cp != '\0'; cp++)
226     if (*cp == ' ')
227     {
228     *cp = '\0';
229     params = cp + 1;
230     break;
231     }
232    
233     if (!strcmp (buf, "image_info"))
234     send_image_info (ns, params);
235     else if (!strcmp (buf, "image_sums"))
236     send_image_sums (ns, params);
237     else if (!strcmp (buf, "skill_info"))
238     send_skill_info (ns, params);
239     else if (!strcmp (buf, "spell_paths"))
240     send_spell_paths (ns, params);
241     else
242     ns->send_packet (bigbuf, len);
243     }
244    
245 root 1.16 void
246     ExtCmd (char *buf, int len, player *pl)
247 elmex 1.1 {
248 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249 elmex 1.1 }
250    
251 root 1.16 void
252 root 1.45 ExtiCmd (char *buf, int len, client *ns)
253     {
254     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
255     }
256    
257     void
258 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
259 elmex 1.1 {
260     // <mapinfo tag spatial tile-path
261     // >mapinfo tag spatial flags x y w h hash
262 root 1.16
263 pippijn 1.15 char bigbuf[MAX_BUF], *token;
264 elmex 1.1
265     token = buf;
266     // copy token
267     if (!(buf = strchr (buf, ' ')))
268     return;
269    
270     *buf++ = 0;
271    
272     if (!strncmp (buf, "spatial ", 8))
273     {
274     buf += 8;
275    
276     // initial map and its origin
277 root 1.21 maptile *map = pl->ob->map;
278 elmex 1.1 sint16 dx, dy;
279 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
280     int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 root 1.16 int max_distance = 8; // limit maximum path length to something generous
282 elmex 1.1
283     while (*buf && map && max_distance)
284     {
285     int dir = *buf++;
286    
287     switch (dir)
288     {
289 root 1.58 case '1':
290     dx = 0;
291     dy = -1;
292     map = map->xy_find (dx, dy);
293     map && (mapy -= map->height);
294     break;
295     case '2':
296     mapx += map->width;
297     dx = map->width;
298     dy = 0;
299     map = map->xy_find (dx, dy);
300     break;
301     case '3':
302     mapy += map->height;
303     dx = 0;
304     dy = map->height;
305     map = map->xy_find (dx, dy);
306     break;
307     case '4':
308     dx = -1;
309     dy = 0;
310     map = map->xy_find (dx, dy);
311     map && (mapx -= map->width);
312     break;
313 elmex 1.1 }
314    
315     --max_distance;
316     }
317    
318     if (!max_distance)
319     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 root 1.16 else if (map && map->path[0])
321 elmex 1.1 {
322     int flags = 0;
323    
324 root 1.90 if (map->tile_path[0]) flags |= 1;
325     if (map->tile_path[1]) flags |= 2;
326     if (map->tile_path[2]) flags |= 4;
327     if (map->tile_path[3]) flags |= 8;
328 root 1.16
329 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 elmex 1.1 }
331     else
332     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
333     }
334     else
335     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
336 root 1.16
337 root 1.50 pl->ns->send_packet (bigbuf);
338 elmex 1.1 }
339    
340 root 1.83 /** This is the Setup cmd */
341 root 1.16 void
342 root 1.41 SetUp (char *buf, int len, client * ns)
343 elmex 1.1 {
344 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
345 elmex 1.1 }
346    
347     /**
348     * The client has requested to be added to the game.
349     * This is what takes care of it. We tell the client how things worked out.
350     * I am not sure if this file is the best place for this function. however,
351     * it either has to be here or init_sockets needs to be exported.
352     */
353 root 1.16 void
354 root 1.77 AddMeCmd (char *buf, int len, client *ns)
355 elmex 1.1 {
356 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357 elmex 1.1 }
358    
359     /** Reply to ExtendedInfos command */
360 root 1.16 void
361 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
362 root 1.16 {
363     char cmdback[MAX_BUF];
364     char command[50];
365     int info, nextinfo;
366    
367     cmdback[0] = '\0';
368     nextinfo = 0;
369 root 1.17
370 root 1.16 while (1)
371     {
372     /* 1. Extract an info */
373     info = nextinfo;
374 root 1.17
375 root 1.16 while ((info < len) && (buf[info] == ' '))
376     info++;
377 root 1.17
378 root 1.16 if (info >= len)
379     break;
380 root 1.17
381 root 1.16 nextinfo = info + 1;
382 root 1.17
383 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384     nextinfo++;
385 root 1.17
386 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
387     continue;
388 root 1.17
389 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
390 root 1.17
391 root 1.16 /* 2. Interpret info */
392     if (!strcmp ("smooth", command))
393 root 1.17 /* Toggle smoothing */
394     ns->EMI_smooth = !ns->EMI_smooth;
395 root 1.16 else
396 root 1.17 /*bad value */;
397    
398 root 1.16 /*3. Next info */
399     }
400 root 1.17
401 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
402 root 1.17
403 root 1.16 if (ns->EMI_smooth)
404     {
405     strcat (cmdback, " ");
406     strcat (cmdback, "smoothing");
407     }
408 root 1.17
409 root 1.32 ns->send_packet (cmdback);
410 elmex 1.1 }
411 root 1.16
412 elmex 1.1 /*
413     #define MSG_TYPE_BOOK 1
414     #define MSG_TYPE_CARD 2
415     #define MSG_TYPE_PAPER 3
416     #define MSG_TYPE_SIGN 4
417     #define MSG_TYPE_MONUMENT 5
418     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
419 root 1.16
420 elmex 1.1 /** Reply to ExtendedInfos command */
421 root 1.16 void
422 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
423 root 1.16 {
424     char cmdback[MAX_BUF];
425     char temp[10];
426     char command[50];
427     int info, nextinfo, i, flag;
428    
429     cmdback[0] = '\0';
430 root 1.17
431 root 1.16 nextinfo = 0;
432     while (1)
433     {
434     /* 1. Extract an info */
435     info = nextinfo;
436 root 1.17
437 root 1.16 while ((info < len) && (buf[info] == ' '))
438     info++;
439 root 1.17
440 root 1.16 if (info >= len)
441     break;
442 root 1.17
443 root 1.16 nextinfo = info + 1;
444 root 1.17
445 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
446     nextinfo++;
447 root 1.17
448 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
449     continue;
450 root 1.17
451 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
452     command[nextinfo - info] = '\0';
453     /* 2. Interpret info */
454     i = sscanf (command, "%d", &flag);
455 root 1.17
456 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457     ns->supported_readables |= (1 << flag);
458     /*3. Next info */
459     }
460 root 1.17
461 root 1.16 /* Send resulting state */
462     strcpy (cmdback, "ExtendedTextSet");
463 root 1.17
464 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
465     if (ns->supported_readables & (1 << i))
466     {
467     strcat (cmdback, " ");
468     snprintf (temp, sizeof (temp), "%d", i);
469     strcat (cmdback, temp);
470     }
471 root 1.17
472 root 1.32 ns->send_packet (cmdback);
473 elmex 1.1 }
474    
475     /**
476     * This handles the general commands from the client (ie, north, fire, cast,
477     * etc.)
478     */
479 root 1.16 void
480     PlayerCmd (char *buf, int len, player *pl)
481 elmex 1.1 {
482 root 1.16 /* Check if there is a count. In theory, a zero count could also be
483     * sent, so check for that also.
484     */
485     if (atoi (buf) || buf[0] == '0')
486     {
487     pl->count = atoi ((char *) buf);
488 root 1.44
489 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
490     if (!buf)
491 root 1.44 return;
492    
493 root 1.16 buf++;
494 elmex 1.1 }
495 root 1.44
496 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
497 root 1.44
498 root 1.16 /* Perhaps something better should be done with a left over count.
499     * Cleaning up the input should probably be done first - all actions
500     * for the command that issued the count should be done before any other
501     * commands.
502     */
503     pl->count = 0;
504 elmex 1.1 }
505    
506     /**
507     * This handles the general commands from the client (ie, north, fire, cast,
508     * etc.). It is a lot like PlayerCmd above, but is called with the
509     * 'ncom' method which gives more information back to the client so it
510     * can throttle.
511     */
512 root 1.16 void
513 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
514 elmex 1.1 {
515 root 1.44 if (len <= 6)
516 root 1.16 {
517     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
518     return;
519     }
520    
521 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
522     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
523 root 1.30
524 root 1.16 /* -1 is special - no repeat, but don't update */
525     if (repeat != -1)
526 root 1.28 pl->count = repeat;
527    
528 root 1.44 buf += 6; //len -= 6;
529 root 1.16
530 root 1.44 execute_newserver_command (pl->ob, buf);
531 root 1.28
532 root 1.16 /* Perhaps something better should be done with a left over count.
533     * Cleaning up the input should probably be done first - all actions
534     * for the command that issued the count should be done before any other
535     * commands.
536     */
537     pl->count = 0;
538    
539 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
540 root 1.65 int time = fabs (pl->ob->speed) < 0.001
541 root 1.44 ? time = MAX_TIME * 100
542 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
543 root 1.27
544 root 1.28 /* Send confirmation of command execution now */
545 root 1.47 packet sl ("comc");
546     sl << uint16 (cmdid) << uint32 (time);
547 root 1.50 pl->ns->send_packet (sl);
548 elmex 1.1 }
549    
550     /** This is a reply to a previous query. */
551 root 1.16 void
552 root 1.49 ReplyCmd (char *buf, int len, client *ns)
553 elmex 1.1 {
554 root 1.50 if (ns->state == ST_CUSTOM)
555     {
556     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
557     return;
558     }
559    
560 root 1.49 if (!ns->pl)
561     return; //TODO: depends on the exact reply we are after
562     //TODO: but right now, we always have a ns->pl
563    
564     player *pl = ns->pl;
565    
566 root 1.16 /* This is to synthesize how the data would be stored if it
567 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
568 root 1.16 * once all the X11 code is removed from the server.
569     *
570     * We pass 13 to many of the functions because this way they
571     * think it was the carriage return that was entered, and the
572     * function then does not try to do additional input.
573     */
574     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
575    
576     /* this avoids any hacking here */
577    
578 root 1.50 switch (ns->state)
579 root 1.16 {
580 root 1.44 case ST_PLAYING:
581     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
582     break;
583    
584     case ST_GET_PARTY_PASSWORD: /* Get password for party */
585     receive_party_password (pl->ob, 13);
586     break;
587 elmex 1.1
588 root 1.44 default:
589 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
590 elmex 1.1 }
591     }
592    
593     /**
594     * Client tells its version. If there is a mismatch, we close the
595     * socket. In real life, all we should care about is the client having
596     * something older than the server. If we assume the client will be
597     * backwards compatible, having it be a later version should not be a
598     * problem.
599     */
600 root 1.16 void
601 root 1.41 VersionCmd (char *buf, int len, client * ns)
602 elmex 1.1 {
603 root 1.16 if (!buf)
604     {
605     LOG (llevError, "CS: received corrupted version command\n");
606     return;
607 elmex 1.1 }
608    
609 root 1.16 ns->cs_version = atoi (buf);
610     ns->sc_version = ns->cs_version;
611 root 1.44
612     LOG (llevDebug, "connection from client <%s>\n", buf);
613    
614     //TODO: should log here just for statistics
615    
616     //if (VERSION_CS != ns->cs_version)
617     // unchecked;
618    
619     char *cp = strchr (buf + 1, ' ');
620 root 1.16 if (!cp)
621     return;
622 root 1.44
623 root 1.16 ns->sc_version = atoi (cp);
624 root 1.44
625     //if (VERSION_SC != ns->sc_version)
626     // unchecked;
627    
628 root 1.16 cp = strchr (cp + 1, ' ');
629 root 1.44
630 root 1.16 if (cp)
631     {
632 root 1.89 ns->version = cp + 1;
633 root 1.16
634 root 1.29 if (ns->sc_version < 1026)
635 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
636 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
637 elmex 1.1 }
638     }
639    
640     /** sound related functions. */
641 root 1.16 void
642 root 1.41 SetSound (char *buf, int len, client * ns)
643 elmex 1.1 {
644 root 1.16 ns->sound = atoi (buf);
645 elmex 1.1 }
646    
647     /** client wants the map resent */
648 root 1.16 void
649     MapRedrawCmd (char *buf, int len, player *pl)
650 elmex 1.1 {
651     /* This function is currently disabled; just clearing the map state results in
652     * display errors. It should clear the cache and send a newmap command.
653     * Unfortunately this solution does not work because some client versions send
654     * a mapredraw command after receiving a newmap command.
655     */
656     }
657    
658     /**
659     * Moves an object (typically, container to inventory).
660     * syntax is: move (to) (tag) (nrof)
661     */
662 root 1.16 void
663     MoveCmd (char *buf, int len, player *pl)
664 elmex 1.1 {
665 root 1.16 int vals[3], i;
666 elmex 1.1
667 root 1.16 /* A little funky here. We only cycle for 2 records, because
668 root 1.44 * we obviously are not going to find a space after the third
669     * record. Perhaps we should just replace this with a
670 root 1.16 * sscanf?
671     */
672     for (i = 0; i < 2; i++)
673     {
674     vals[i] = atoi (buf);
675 root 1.44
676 root 1.16 if (!(buf = strchr (buf, ' ')))
677     {
678     LOG (llevError, "Incomplete move command: %s\n", buf);
679     return;
680 root 1.12 }
681 root 1.44
682 root 1.16 buf++;
683 elmex 1.1 }
684 root 1.44
685 root 1.16 vals[2] = atoi (buf);
686 elmex 1.1
687     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
688 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
689 elmex 1.1 }
690    
691     /******************************************************************************
692     *
693     * Start of commands the server sends to the client.
694     *
695     ******************************************************************************/
696    
697     /**
698     * Asks the client to query the user. This way, the client knows
699     * it needs to send something back (vs just printing out a message)
700     */
701 root 1.16 void
702 root 1.82 send_query (client *ns, uint8 flags, const char *text)
703 elmex 1.1 {
704 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
705 elmex 1.1 }
706    
707 root 1.91 /**
708     * Get player's current range attack in obuf.
709     */
710     static void
711 root 1.95 rangetostring (player *pl, char *obuf)
712 root 1.91 {
713     dynbuf_text buf;
714    
715 root 1.93 if (pl->ranged_ob)
716 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
717 root 1.93
718     if (pl->combat_ob)
719 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
720 root 1.91
721 root 1.104 #if 0
722 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
723     if (pl->ob->chosen_skill)
724     buf << " Skill*: " << pl->ob->chosen_skill->name;
725 root 1.104 #endif
726 root 1.99
727 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
728 root 1.91 if (pl->golem)
729 root 1.96 buf << " Golem*: " << pl->golem->name;
730 root 1.91
731 root 1.109 buf << '\0';
732 root 1.94 buf.linearise (obuf);
733 root 1.91 }
734    
735 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
736 root 1.12 Old = New; \
737 root 1.28 sl << uint8 (Type) << uint64 (New); \
738 root 1.12 }
739 elmex 1.1
740     #define AddIfInt(Old,New,Type) if (Old != New) {\
741 root 1.12 Old = New; \
742 root 1.28 sl << uint8 (Type) << uint32 (New); \
743 root 1.12 }
744 elmex 1.1
745     #define AddIfShort(Old,New,Type) if (Old != New) {\
746 root 1.12 Old = New; \
747 root 1.28 sl << uint8 (Type) << uint16 (New); \
748 root 1.12 }
749 elmex 1.1
750 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
751 root 1.12 Old = New; \
752 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
753 root 1.12 }
754 elmex 1.1
755     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
756 root 1.28 free(Old); Old = strdup (New);\
757     sl << uint8 (Type) << data8 (New); \
758 root 1.12 }
759 elmex 1.1
760     /**
761     * Sends a statistics update. We look at the old values,
762     * and only send what has changed. Stat mapping values are in newclient.h
763     * Since this gets sent a lot, this is actually one of the few binary
764     * commands for now.
765     */
766 root 1.16 void
767     esrv_update_stats (player *pl)
768 elmex 1.1 {
769 root 1.16 char buf[MAX_BUF];
770     uint16 flags;
771    
772 root 1.61 client *ns = pl->ns;
773     if (!ns)
774     return;
775    
776 root 1.101 object *ob = pl->observe;
777 root 1.61 if (!ob)
778 root 1.53 return;
779    
780 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
781    
782 root 1.47 packet sl ("stats");
783 elmex 1.1
784 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
785     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
786     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
787     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
788     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
789     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
790     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
791     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
792     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
793     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
794     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
795     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
796     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
797 root 1.22
798 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
799 root 1.106 if (object *skill = opl->last_skill_ob[s])
800 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
801     {
802     ns->last_skill_exp [s] = skill->stats.exp;
803    
804     /* Always send along the level if exp changes. This is only
805     * 1 extra byte, but keeps processing simpler.
806     */
807     sl << uint8 (s + CS_STAT_SKILLINFO)
808     << uint8 (skill->level)
809     << uint64 (skill->stats.exp);
810     }
811 root 1.28
812 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
813     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
814     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
815     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
816     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
817 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
818 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
819 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
820 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
821 root 1.22
822 root 1.16 flags = 0;
823 root 1.22
824 root 1.106 if (opl->fire_on)
825 root 1.16 flags |= SF_FIREON;
826 root 1.22
827 root 1.106 if (opl->run_on)
828 root 1.16 flags |= SF_RUNON;
829    
830 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
831 root 1.22
832 root 1.61 if (ns->sc_version < 1025)
833     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
834 root 1.16 else
835 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
836     {
837     /* Skip ones we won't send */
838     if (atnr_cs_stat[i] == -1)
839     continue;
840 root 1.16
841 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
842 root 1.44 }
843 root 1.22
844 root 1.50 if (pl->ns->monitor_spells)
845 root 1.16 {
846 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
847     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
848     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
849 root 1.16 }
850 root 1.22
851 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
852 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
853     set_title (ob, buf);
854     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
855 root 1.16
856     /* Only send it away if we have some actual data */
857 root 1.34 if (sl.length () > 6)
858 root 1.61 ns->send_packet (sl);
859 elmex 1.1 }
860    
861     /**
862     * Tells the client that here is a player it should start using.
863     */
864 root 1.16 void
865     esrv_new_player (player *pl, uint32 weight)
866 elmex 1.1 {
867 root 1.47 packet sl ("player");
868 elmex 1.1
869 root 1.28 sl << uint32 (pl->ob->count)
870     << uint32 (weight)
871 root 1.69 << uint32 (pl->ob->face)
872 root 1.28 << data8 (pl->ob->name);
873 root 1.16
874 root 1.61 pl->ns->last_weight = weight;
875 root 1.50 pl->ns->send_packet (sl);
876 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
877 elmex 1.1 }
878    
879     /******************************************************************************
880     *
881     * Start of map related commands.
882     *
883     ******************************************************************************/
884    
885     /** Clears a map cell */
886 root 1.16 static void
887 root 1.70 map_clearcell (struct MapCell *cell, int count)
888 elmex 1.1 {
889 root 1.75 cell->faces[0] = 0;
890     cell->faces[1] = 0;
891     cell->faces[2] = 0;
892     cell->smooth[0] = 0;
893     cell->smooth[1] = 0;
894     cell->smooth[2] = 0;
895     cell->count = count;
896     cell->stat_hp = 0;
897     cell->flags = 0;
898     cell->player = 0;
899 elmex 1.1 }
900    
901     #define MAX_LAYERS 3
902    
903     /**
904     * Removes the need to replicate the same code for each layer.
905     * this returns true if this space is now in fact different than
906     * it was.
907     * sl is the socklist this data is going into.
908     * ns is the socket we are working on - all the info we care
909     * about is in this socket structure, so now need not pass the
910     * entire player object.
911     * layer is the layer to update, with 2 being the floor and 0 the
912     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
913     * take. Interesting to note that before this function, the map1 function
914     * numbers the spaces differently - I think this was a leftover from
915     * the map command, where the faces stack up. Sinces that is no longer
916     * the case, it seems to make more sense to have these layer values
917     * actually match.
918     */
919 root 1.16 static int
920 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
921 elmex 1.1 {
922 root 1.75 object *ob = ms.faces_obj [layer];
923 root 1.16
924     /* If there is no object for this space, or if the face for the object
925     * is the blank face, set the face number to zero.
926     * else if we have the stored head object for this space, that takes
927     * precedence over the other object for this space.
928     * otherwise, we do special head processing
929     */
930 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
931 root 1.16
932     /* We've gotten what face we want to use for the object. Now see if
933     * if it has changed since we last sent it to the client.
934     */
935 root 1.75 if (lastcell.faces[layer] != face_num)
936 root 1.16 {
937 root 1.75 lastcell.faces[layer] = face_num;
938 root 1.73
939 root 1.74 if (!ns.faces_sent[face_num])
940 root 1.73 if (ob)
941     ns.send_faces (ob);
942     else
943     ns.send_face (face_num);
944 root 1.28
945     sl << uint16 (face_num);
946 root 1.16 return 1;
947 elmex 1.1 }
948 root 1.28
949 root 1.16 /* Nothing changed */
950     return 0;
951 elmex 1.1 }
952    
953     /**
954     * Returns the size of a data for a map square as returned by
955     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
956     * available.
957     */
958 root 1.16 int
959 root 1.41 getExtendedMapInfoSize (client * ns)
960 root 1.16 {
961     int result = 0;
962    
963     if (ns->ext_mapinfos)
964     {
965     if (ns->EMI_smooth)
966     result += 1; /*One byte for smoothlevel */
967 elmex 1.1 }
968 root 1.44
969 root 1.16 return result;
970 elmex 1.1 }
971 root 1.16
972 root 1.62 // prefetch (and touch) all maps within a specific distancd
973     static void
974     prefetch_surrounding_maps (maptile *map, int distance)
975     {
976     map->last_access = runtime;
977    
978     if (--distance)
979     for (int dir = 4; --dir; )
980     if (const shstr &path = map->tile_path [dir])
981     if (maptile *&neigh = map->tile_map [dir])
982     prefetch_surrounding_maps (neigh, distance);
983     else
984     neigh = maptile::find_async (path, map);
985     }
986    
987     // prefetch a generous area around the player
988     static void
989     prefetch_surrounding_maps (object *op)
990     {
991     prefetch_surrounding_maps (op->map, 3);
992     }
993    
994 elmex 1.1 /**
995 root 1.101 * Draws client map.
996 elmex 1.1 */
997 root 1.16 void
998 root 1.101 draw_client_map (player *pl)
999 elmex 1.1 {
1000 root 1.101 object *ob = pl->observe;
1001     if (!ob->active)
1002     return;
1003    
1004     maptile *plmap = ob->map;
1005    
1006     /* If player is just joining the game, he isn't here yet, so the map
1007     * can get swapped out. If so, don't try to send them a map. All will
1008     * be OK once they really log in.
1009     */
1010     if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1011     return;
1012    
1013 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1014 root 1.16 int estartlen, eoldlen;
1015     uint8 eentrysize;
1016     uint16 ewhatstart, ewhatflag;
1017     uint8 extendedinfos;
1018    
1019 root 1.101 check_map_change (pl);
1020     prefetch_surrounding_maps (pl->ob);
1021 root 1.16
1022 root 1.101 /* do LOS after calls to update_position */
1023 root 1.102 if (ob != pl->ob)
1024     clear_los (pl);
1025     else if (pl->do_los)
1026 root 1.101 {
1027     update_los (ob);
1028     pl->do_los = 0;
1029     }
1030    
1031     /**
1032     * This function uses the new map1 protocol command to send the map
1033     * to the client. It is necessary because the old map command supports
1034     * a maximum map size of 15x15.
1035     * This function is much simpler than the old one. This is because
1036     * the old function optimized to send as few face identifiers as possible,
1037     * at the expense of sending more coordinate location (coordinates were
1038     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1039     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1040     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1041     * and use the other 4 bits for other informatiion. For full documentation
1042     * of what we send, see the doc/Protocol file.
1043     * I will describe internally what we do:
1044     * the ns->lastmap shows how the map last looked when sent to the client.
1045     * in the lastmap structure, there is a cells array, which is set to the
1046     * maximum viewable size (As set in config.h).
1047     * in the cells, there are faces and a count value.
1048     * we use the count value to hold the darkness value. If -1, then this space
1049     * is not viewable.
1050     * we use faces[0] faces[1] faces[2] to hold what the three layers
1051     * look like.
1052     */
1053 root 1.58
1054 root 1.101 client &socket = *pl->ns;
1055 root 1.16
1056 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1057 root 1.33 packet esl;
1058 root 1.28
1059 root 1.34 startlen = sl.length ();
1060 root 1.25
1061 root 1.16 /*Extendedmapinfo structure initialisation */
1062     if (socket.ext_mapinfos)
1063     {
1064     extendedinfos = EMI_NOREDRAW;
1065 root 1.25
1066 root 1.16 if (socket.EMI_smooth)
1067     extendedinfos |= EMI_SMOOTH;
1068 root 1.25
1069 root 1.34 ewhatstart = esl.length ();
1070 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1071     could need to be taken away */
1072     eentrysize = getExtendedMapInfoSize (&socket);
1073 root 1.28 esl << "mapextended "
1074     << uint8 (extendedinfos)
1075     << uint8 (eentrysize);
1076 root 1.34
1077     estartlen = esl.length ();
1078 root 1.16 }
1079 root 1.25
1080 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1081     * locations.
1082     */
1083     ay = 0;
1084    
1085     /* We could do this logic as conditionals in the if statement,
1086     * but that started to get a bit messy to look at.
1087     */
1088 root 1.101 max_x = ob->x + (socket.mapx + 1) / 2;
1089     max_y = ob->y + (socket.mapy + 1) / 2;
1090 root 1.76
1091 root 1.101 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1092 root 1.16 {
1093 root 1.108 sint16 nx, ny;
1094     maptile *m = 0;
1095    
1096 root 1.16 ax = 0;
1097 root 1.101 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1098 root 1.16 {
1099 root 1.108 // check to see if we can simply go one right quickly
1100     ++nx;
1101     if (m && nx >= m->width)
1102     m = 0;
1103    
1104     if (!m)
1105     {
1106     nx = x; ny = y; m = plmap;
1107    
1108     if (!xy_normalise (m, nx, ny))
1109     m = 0;
1110     }
1111    
1112 root 1.72 int emask, mask;
1113 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1114    
1115 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1116 root 1.16
1117     /* If the coordinates are not valid, or it is too dark to see,
1118     * we tell the client as such
1119     */
1120     if (!m)
1121     {
1122     /* space is out of map. Update space and clear values
1123     * if this hasn't already been done. If the space is out
1124     * of the map, it shouldn't have a head
1125     */
1126     if (lastcell.count != -1)
1127     {
1128 root 1.28 sl << uint16 (mask);
1129 root 1.70 map_clearcell (&lastcell, -1);
1130 root 1.12 }
1131 root 1.72
1132     continue;
1133 root 1.16 }
1134 root 1.72
1135     m->touch ();
1136    
1137 root 1.102 int d = pl->blocked_los[ax][ay];
1138 root 1.72
1139     if (d > 3)
1140 root 1.16 {
1141 root 1.56
1142 root 1.16 int need_send = 0, count;
1143    
1144     /* This block deals with spaces that are not visible for whatever
1145 root 1.71 * reason. Still may need to send the head for this space.
1146 root 1.16 */
1147 root 1.12
1148 root 1.34 oldlen = sl.length ();
1149 root 1.3
1150 root 1.28 sl << uint16 (mask);
1151 root 1.25
1152 root 1.16 if (lastcell.count != -1)
1153     need_send = 1;
1154 root 1.25
1155 root 1.16 count = -1;
1156 root 1.3
1157 root 1.70 /* properly clear a previously sent big face */
1158 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1159 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1160     need_send = 1;
1161 root 1.3
1162 root 1.70 map_clearcell (&lastcell, count);
1163 root 1.3
1164 root 1.16 if ((mask & 0xf) || need_send)
1165 root 1.37 sl[oldlen + 1] = mask & 0xff;
1166 root 1.16 else
1167 root 1.34 sl.reset (oldlen);
1168 root 1.16 }
1169     else
1170     {
1171 root 1.71 /* In this block, the space is visible.
1172 root 1.16 */
1173    
1174     /* Rather than try to figure out what everything that we might
1175     * need to send is, then form the packet after that,
1176     * we presume that we will in fact form a packet, and update
1177     * the bits by what we do actually send. If we send nothing,
1178 root 1.34 * we just back out sl.length () to the old value, and no harm
1179 root 1.16 * is done.
1180     * I think this is simpler than doing a bunch of checks to see
1181     * what if anything we need to send, setting the bits, then
1182     * doing those checks again to add the real data.
1183     */
1184 root 1.72 oldlen = sl.length ();
1185 root 1.34 eoldlen = esl.length ();
1186 root 1.72
1187 root 1.28 sl << uint16 (mask);
1188 root 1.16
1189     unsigned char dummy;
1190     unsigned char *last_ext = &dummy;
1191    
1192     /* Darkness changed */
1193     if (lastcell.count != d && socket.darkness)
1194     {
1195     mask |= 0x8;
1196    
1197     if (socket.extmap)
1198     {
1199     *last_ext |= 0x80;
1200 root 1.37 last_ext = &sl[sl.length ()];
1201 root 1.28 sl << uint8 (d);
1202 root 1.16 }
1203     else
1204 root 1.28 sl << uint8 (255 - 64 * d);
1205 root 1.16 }
1206 root 1.3
1207 root 1.16 lastcell.count = d;
1208 root 1.8
1209 root 1.75 mapspace &ms = m->at (nx, ny);
1210 root 1.107 ms.update ();
1211 root 1.75
1212 root 1.16 if (socket.extmap)
1213     {
1214 root 1.86 uint8 stat_hp = 0;
1215 root 1.16 uint8 stat_width = 0;
1216 root 1.86 uint8 flags = 0;
1217     tag_t player = 0;
1218 root 1.16
1219     // send hp information, if applicable
1220 root 1.75 if (object *op = ms.faces_obj [0])
1221 root 1.16 {
1222     if (op->head || op->invisible)
1223     ; // do not show
1224     else if (op->type == PLAYER
1225     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1226     {
1227     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1228     {
1229     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1230 root 1.103 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1231 root 1.16 }
1232     }
1233 elmex 1.1
1234 root 1.24 if (op->msg && op->msg[0] == '@')
1235     flags |= 1;
1236    
1237 root 1.101 if (op->type == PLAYER && op != ob)
1238 root 1.16 player = op->count;
1239     }
1240 root 1.12
1241 root 1.16 if (lastcell.stat_hp != stat_hp)
1242     {
1243     lastcell.stat_hp = stat_hp;
1244    
1245     mask |= 0x8;
1246     *last_ext |= 0x80;
1247 root 1.37 last_ext = &sl[sl.length ()];
1248 root 1.27
1249     sl << uint8 (5) << uint8 (stat_hp);
1250 root 1.16
1251     if (stat_width > 1)
1252     {
1253     *last_ext |= 0x80;
1254 root 1.37 last_ext = &sl[sl.length ()];
1255 root 1.27
1256     sl << uint8 (6) << uint8 (stat_width);
1257 root 1.16 }
1258     }
1259 root 1.12
1260 root 1.20 if (lastcell.player != player)
1261 root 1.16 {
1262     lastcell.player = player;
1263    
1264     mask |= 0x8;
1265     *last_ext |= 0x80;
1266 root 1.37 last_ext = &sl[sl.length ()];
1267 root 1.27
1268 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1269 root 1.16 }
1270 root 1.24
1271     if (lastcell.flags != flags)
1272     {
1273     lastcell.flags = flags;
1274    
1275     mask |= 0x8;
1276     *last_ext |= 0x80;
1277 root 1.37 last_ext = &sl[sl.length ()];
1278 root 1.27
1279     sl << uint8 (8) << uint8 (flags);
1280 root 1.24 }
1281 root 1.16 }
1282 root 1.12
1283 root 1.16 /* Floor face */
1284 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1285 root 1.16 mask |= 0x4;
1286    
1287     /* Middle face */
1288 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1289 root 1.16 mask |= 0x2;
1290    
1291 root 1.101 if (ms.player () == ob
1292     && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1293 root 1.16 {
1294 root 1.75 // force player to be visible to himself if invisible
1295 root 1.101 if (lastcell.faces[0] != ob->face)
1296 root 1.16 {
1297 root 1.101 lastcell.faces[0] = ob->face;
1298 root 1.75
1299 root 1.16 mask |= 0x1;
1300 root 1.101 sl << uint16 (ob->face);
1301 root 1.25
1302 root 1.101 socket.send_faces (ob);
1303 root 1.12 }
1304     }
1305 root 1.75 /* Top face */
1306     else if (update_space (sl, socket, ms, lastcell, 0))
1307     mask |= 0x1;
1308 root 1.25
1309 root 1.16 /* Check to see if we are in fact sending anything for this
1310     * space by checking the mask. If so, update the mask.
1311     * if not, reset the len to that from before adding the mask
1312     * value, so we don't send those bits.
1313     */
1314     if (mask & 0xf)
1315 root 1.37 sl[oldlen + 1] = mask & 0xff;
1316 root 1.16 else
1317 root 1.34 sl.reset (oldlen);
1318 root 1.25
1319 root 1.75 if (socket.ext_mapinfos)
1320     esl << uint16 (emask);
1321    
1322     if (socket.EMI_smooth)
1323     {
1324     for (int layer = 2+1; layer--; )
1325     {
1326     object *ob = ms.faces_obj [layer];
1327    
1328     // If there is no object for this space, or if the face for the object
1329     // is the blank face, set the smoothlevel to zero.
1330     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1331    
1332     // We've gotten what face we want to use for the object. Now see if
1333     // if it has changed since we last sent it to the client.
1334     if (lastcell.smooth[layer] != smoothlevel)
1335     {
1336     lastcell.smooth[layer] = smoothlevel;
1337     esl << uint8 (smoothlevel);
1338     emask |= 1 << layer;
1339     }
1340     }
1341    
1342     if (emask & 0xf)
1343     esl[eoldlen + 1] = emask & 0xff;
1344     else
1345     esl.reset (eoldlen);
1346     }
1347 root 1.16 } /* else this is a viewable space */
1348     } /* for x loop */
1349     } /* for y loop */
1350    
1351 root 1.84 socket.flush_fx ();
1352    
1353 root 1.16 /* Verify that we in fact do need to send this */
1354     if (socket.ext_mapinfos)
1355     {
1356 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1357 root 1.16 {
1358     /* No map data will follow, so don't say the client
1359     * it doesn't need draw!
1360     */
1361 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1362 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1363 root 1.16 }
1364 root 1.18
1365 root 1.34 if (esl.length () > estartlen)
1366 root 1.37 socket.send_packet (esl);
1367 root 1.16 }
1368 root 1.18
1369 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1370 root 1.16 {
1371 root 1.37 socket.send_packet (sl);
1372 root 1.16 socket.sent_scroll = 0;
1373 elmex 1.1 }
1374     }
1375    
1376     /*****************************************************************************/
1377     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1378     /* a player. Of course, the client need to know the command to be able to */
1379     /* manage it ! */
1380     /*****************************************************************************/
1381 root 1.16 void
1382     send_plugin_custom_message (object *pl, char *buf)
1383 elmex 1.1 {
1384 root 1.50 pl->contr->ns->send_packet (buf);
1385 elmex 1.1 }
1386    
1387     /**
1388     * This sends the skill number to name mapping. We ignore
1389     * the params - we always send the same info no matter what.
1390     */
1391 root 1.16 void
1392 root 1.41 send_skill_info (client *ns, char *params)
1393 elmex 1.1 {
1394 root 1.33 packet sl;
1395 root 1.28 sl << "replyinfo skill_info\n";
1396    
1397     for (int i = 1; i < NUM_SKILLS; i++)
1398 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1399 elmex 1.1
1400 root 1.34 if (sl.length () >= MAXSOCKBUF)
1401 root 1.16 {
1402     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1403     fatal (0);
1404 elmex 1.1 }
1405 root 1.28
1406 root 1.37 ns->send_packet (sl);
1407 elmex 1.1 }
1408    
1409     /**
1410     * This sends the spell path to name mapping. We ignore
1411     * the params - we always send the same info no matter what.
1412     */
1413 root 1.16 void
1414 root 1.41 send_spell_paths (client * ns, char *params)
1415 root 1.16 {
1416 root 1.33 packet sl;
1417 root 1.28
1418     sl << "replyinfo spell_paths\n";
1419    
1420     for (int i = 0; i < NRSPELLPATHS; i++)
1421 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1422 root 1.16
1423 root 1.34 if (sl.length () >= MAXSOCKBUF)
1424 root 1.16 {
1425     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1426     fatal (0);
1427 elmex 1.1 }
1428 root 1.28
1429 root 1.37 ns->send_packet (sl);
1430 elmex 1.1 }
1431    
1432     /**
1433     * This looks for any spells the player may have that have changed their stats.
1434     * it then sends an updspell packet for each spell that has changed in this way
1435     */
1436 root 1.16 void
1437     esrv_update_spells (player *pl)
1438     {
1439 root 1.53 if (!pl->ns)
1440     return;
1441    
1442 root 1.50 if (!pl->ns->monitor_spells)
1443 root 1.16 return;
1444 root 1.28
1445     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1446 root 1.16 {
1447     if (spell->type == SPELL)
1448     {
1449 root 1.28 int flags = 0;
1450    
1451 root 1.16 /* check if we need to update it */
1452     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1453     {
1454     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1455     flags |= UPD_SP_MANA;
1456     }
1457 root 1.28
1458 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1459     {
1460     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1461     flags |= UPD_SP_GRACE;
1462     }
1463 root 1.28
1464 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1465     {
1466     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1467     flags |= UPD_SP_DAMAGE;
1468     }
1469 root 1.28
1470     if (flags)
1471 root 1.16 {
1472 root 1.33 packet sl;
1473 root 1.27
1474 root 1.28 sl << "updspell "
1475     << uint8 (flags)
1476     << uint32 (spell->count);
1477 root 1.27
1478     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1479     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1480     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1481    
1482 root 1.50 pl->ns->send_packet (sl);
1483 root 1.12 }
1484     }
1485 elmex 1.1 }
1486     }
1487    
1488 root 1.16 void
1489     esrv_remove_spell (player *pl, object *spell)
1490     {
1491 root 1.50 if (!pl->ns->monitor_spells)
1492 root 1.16 return;
1493 root 1.28
1494 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1495     {
1496     LOG (llevError, "Invalid call to esrv_remove_spell");
1497     return;
1498     }
1499 root 1.27
1500 root 1.47 packet sl ("delspell");
1501 root 1.28
1502 root 1.47 sl << uint32 (spell->count);
1503 root 1.27
1504 root 1.50 pl->ns->send_packet (sl);
1505 elmex 1.1 }
1506    
1507     /* appends the spell *spell to the Socklist we will send the data to. */
1508 root 1.16 static void
1509 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1510 root 1.16 {
1511 pippijn 1.67 int i, skill = 0;
1512 root 1.16
1513     if (!(spell->name))
1514     {
1515     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1516     return;
1517     }
1518 root 1.27
1519 root 1.16 /* store costs and damage in the object struct, to compare to later */
1520 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1521 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1522 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1523 elmex 1.1
1524 root 1.16 /* figure out which skill it uses, if it uses one */
1525     if (spell->skill)
1526     {
1527     for (i = 1; i < NUM_SKILLS; i++)
1528     if (!strcmp (spell->skill, skill_names[i]))
1529     {
1530     skill = i + CS_STAT_SKILLINFO;
1531     break;
1532     }
1533 elmex 1.1 }
1534    
1535 root 1.69 // spells better have a face
1536     if (!spell->face)
1537     {
1538     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1539     spell->face = face_find ("burnout.x11", blank_face);
1540     }
1541    
1542 root 1.27 /* send the current values */
1543     sl << uint32 (spell->count)
1544     << uint16 (spell->level)
1545     << uint16 (spell->casting_time)
1546     << uint16 (spell->last_sp)
1547     << uint16 (spell->last_grace)
1548     << uint16 (spell->last_eat)
1549     << uint8 (skill)
1550     << uint32 (spell->path_attuned)
1551 root 1.69 << uint32 (spell->face)
1552 root 1.27 << data8 (spell->name)
1553     << data16 (spell->msg);
1554 elmex 1.1 }
1555    
1556     /**
1557     * This tells the client to add the spell *ob, if *ob is NULL, then add
1558     * all spells in the player's inventory.
1559     */
1560 root 1.16 void
1561     esrv_add_spells (player *pl, object *spell)
1562     {
1563     if (!pl)
1564     {
1565     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1566     return;
1567     }
1568 root 1.28
1569 root 1.50 if (!pl->ns->monitor_spells)
1570 root 1.16 return;
1571 root 1.28
1572 root 1.47 packet sl ("addspell");
1573 root 1.28
1574 root 1.16 if (!spell)
1575     {
1576 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1577 root 1.16 {
1578     /* were we to simply keep appending data here, we could exceed
1579     * MAXSOCKBUF if the player has enough spells to add, we know that
1580     * append_spells will always append 19 data bytes, plus 4 length
1581     * bytes and 3 strings (because that is the spec) so we need to
1582     * check that the length of those 3 strings, plus the 23 bytes,
1583     * won't take us over the length limit for the socket, if it does,
1584     * we need to send what we already have, and restart packet formation
1585     */
1586     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1587     * to show add_spell is 26 bytes + 2 strings. However, the overun
1588     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1589     * like it will fix this
1590     */
1591     if (spell->type != SPELL)
1592     continue;
1593 root 1.27
1594 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1595 root 1.16 {
1596 root 1.50 pl->ns->send_packet (sl);
1597 root 1.34
1598     sl.reset ();
1599     sl << "addspell ";
1600 root 1.16 }
1601 root 1.27
1602     append_spell (pl, sl, spell);
1603 root 1.16 }
1604     }
1605     else if (spell->type != SPELL)
1606     {
1607     LOG (llevError, "Asked to send a non-spell object as a spell");
1608     return;
1609     }
1610     else
1611 root 1.27 append_spell (pl, sl, spell);
1612    
1613 root 1.28 if (sl.length () >= MAXSOCKBUF)
1614 root 1.16 {
1615     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1616     fatal (0);
1617     }
1618 root 1.27
1619 root 1.16 /* finally, we can send the packet */
1620 root 1.50 pl->ns->send_packet (sl);
1621 elmex 1.1 }
1622 root 1.28