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Revision: 1.117
Committed: Sun Jul 29 18:34:46 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.116: +7 -3 lines
Log Message:
actually fx spell faces before sending them via addspell

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.112 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.64 *
4 root 1.100 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.112 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104     * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109     {
110     for (y = 0; y < my; y++)
111     {
112     if (x >= ns->mapx || y >= ns->mapy)
113 root 1.25 /* clear cells outside the viewable area */
114     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 root 1.25 /* clear newly visible tiles within the viewable area */
117     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 root 1.16 else
119 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 root 1.12 }
121 root 1.2 }
122    
123 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 root 1.2
125 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
126     * empty).
127     */
128     ns->sent_scroll = 1;
129 root 1.2 }
130    
131 root 1.7 static void
132     clear_map (player *pl)
133     {
134 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135 root 1.7
136 root 1.79 pl->ns->force_newmap = false;
137    
138 root 1.50 if (pl->ns->newmapcmd == 1)
139     pl->ns->send_packet ("newmap");
140 root 1.7
141 root 1.50 pl->ns->floorbox_reset ();
142 root 1.7 }
143    
144 root 1.66 /** check for map/region change and send new map data */
145 elmex 1.1 static void
146     check_map_change (player *pl)
147     {
148 root 1.50 client &socket = *pl->ns;
149 root 1.101 object *ob = pl->observe;
150 elmex 1.1
151 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
152 root 1.79 {
153 root 1.7 clear_map (pl);
154 root 1.80 socket.current_map = ob->map;
155 elmex 1.1
156 root 1.2 if (socket.mapinfocmd)
157 elmex 1.1 {
158 root 1.16 if (ob->map && ob->map->path[0])
159 root 1.2 {
160     int flags = 0;
161 elmex 1.1
162 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
163     if (ob->map->tile_path[1]) flags |= 2;
164     if (ob->map->tile_path[2]) flags |= 4;
165     if (ob->map->tile_path[3]) flags |= 8;
166 root 1.2
167 root 1.101 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
168     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169     ob->map->width, ob->map->height, &ob->map->path);
170 root 1.2 }
171     else
172 root 1.101 socket.send_packet ("mapinfo current");
173 root 1.16 }
174 elmex 1.1 }
175 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
176     {
177 root 1.7 int dx = ob->x - socket.current_x;
178     int dy = ob->y - socket.current_y;
179    
180     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
181 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
182 root 1.7 else
183     {
184     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
185 root 1.46 socket.floorbox_reset ();
186 root 1.7 }
187 root 1.2 }
188    
189     socket.current_x = ob->x;
190     socket.current_y = ob->y;
191 root 1.66
192     region *reg = ob->region ();
193     if (socket.current_region != reg)
194     {
195 root 1.115 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 root 1.66 socket.current_region = reg;
197     }
198 elmex 1.1 }
199    
200 root 1.40 /**
201     * RequestInfo is sort of a meta command. There is some specific
202     * request of information, but we call other functions to provide
203     * that information.
204     */
205     void
206 root 1.114 RequestInfo (char *buf, int len, client *ns)
207 root 1.40 {
208 root 1.114 char *params;
209 root 1.40
210     /* find the first space, make it null, and update the
211     * params pointer.
212     */
213 root 1.114 for (params = buf; *params; params++)
214     if (*params == ' ')
215 root 1.40 {
216 root 1.114 *params++ = 0;
217 root 1.40 break;
218     }
219    
220     if (!strcmp (buf, "image_info"))
221     send_image_info (ns, params);
222     else if (!strcmp (buf, "image_sums"))
223     send_image_sums (ns, params);
224     else if (!strcmp (buf, "skill_info"))
225     send_skill_info (ns, params);
226     else if (!strcmp (buf, "spell_paths"))
227     send_spell_paths (ns, params);
228     else
229 root 1.114 {
230     // undo tokenisation above and send replyinfo with the request unchanged
231     if (*params)
232     *--params = ' ';
233    
234     ns->send_packet_printf ("replyinfo %s", buf);
235     }
236 root 1.40 }
237    
238 root 1.16 void
239     ExtCmd (char *buf, int len, player *pl)
240 elmex 1.1 {
241 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
242 elmex 1.1 }
243    
244 root 1.16 void
245 root 1.45 ExtiCmd (char *buf, int len, client *ns)
246     {
247     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
248     }
249    
250     void
251 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
252 elmex 1.1 {
253     // <mapinfo tag spatial tile-path
254     // >mapinfo tag spatial flags x y w h hash
255 root 1.16
256 pippijn 1.15 char bigbuf[MAX_BUF], *token;
257 elmex 1.1
258     token = buf;
259     // copy token
260     if (!(buf = strchr (buf, ' ')))
261     return;
262    
263     *buf++ = 0;
264    
265     if (!strncmp (buf, "spatial ", 8))
266     {
267     buf += 8;
268    
269     // initial map and its origin
270 root 1.21 maptile *map = pl->ob->map;
271 elmex 1.1 sint16 dx, dy;
272 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
273     int mapy = pl->ns->mapy / 2 - pl->ob->y;
274 root 1.16 int max_distance = 8; // limit maximum path length to something generous
275 elmex 1.1
276     while (*buf && map && max_distance)
277     {
278     int dir = *buf++;
279    
280     switch (dir)
281     {
282 root 1.58 case '1':
283     dx = 0;
284     dy = -1;
285     map = map->xy_find (dx, dy);
286     map && (mapy -= map->height);
287     break;
288     case '2':
289     mapx += map->width;
290     dx = map->width;
291     dy = 0;
292     map = map->xy_find (dx, dy);
293     break;
294     case '3':
295     mapy += map->height;
296     dx = 0;
297     dy = map->height;
298     map = map->xy_find (dx, dy);
299     break;
300     case '4':
301     dx = -1;
302     dy = 0;
303     map = map->xy_find (dx, dy);
304     map && (mapx -= map->width);
305     break;
306 elmex 1.1 }
307    
308     --max_distance;
309     }
310    
311     if (!max_distance)
312     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
313 root 1.16 else if (map && map->path[0])
314 elmex 1.1 {
315     int flags = 0;
316    
317 root 1.90 if (map->tile_path[0]) flags |= 1;
318     if (map->tile_path[1]) flags |= 2;
319     if (map->tile_path[2]) flags |= 4;
320     if (map->tile_path[3]) flags |= 8;
321 root 1.16
322 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
323 elmex 1.1 }
324     else
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
326     }
327     else
328     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
329 root 1.16
330 root 1.50 pl->ns->send_packet (bigbuf);
331 elmex 1.1 }
332    
333 root 1.83 /** This is the Setup cmd */
334 root 1.16 void
335 root 1.41 SetUp (char *buf, int len, client * ns)
336 elmex 1.1 {
337 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
338 elmex 1.1 }
339    
340     /**
341     * The client has requested to be added to the game.
342     * This is what takes care of it. We tell the client how things worked out.
343     * I am not sure if this file is the best place for this function. however,
344     * it either has to be here or init_sockets needs to be exported.
345     */
346 root 1.16 void
347 root 1.77 AddMeCmd (char *buf, int len, client *ns)
348 elmex 1.1 {
349 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
350 elmex 1.1 }
351    
352     /** Reply to ExtendedInfos command */
353 root 1.16 void
354 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
355 root 1.16 {
356     char cmdback[MAX_BUF];
357     char command[50];
358     int info, nextinfo;
359    
360     cmdback[0] = '\0';
361     nextinfo = 0;
362 root 1.17
363 root 1.16 while (1)
364     {
365     /* 1. Extract an info */
366     info = nextinfo;
367 root 1.17
368 root 1.16 while ((info < len) && (buf[info] == ' '))
369     info++;
370 root 1.17
371 root 1.16 if (info >= len)
372     break;
373 root 1.17
374 root 1.16 nextinfo = info + 1;
375 root 1.17
376 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
377     nextinfo++;
378 root 1.17
379 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
380     continue;
381 root 1.17
382 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
383 root 1.17
384 root 1.16 /* 2. Interpret info */
385     if (!strcmp ("smooth", command))
386 root 1.17 /* Toggle smoothing */
387     ns->EMI_smooth = !ns->EMI_smooth;
388 root 1.16 else
389 root 1.17 /*bad value */;
390    
391 root 1.16 /*3. Next info */
392     }
393 root 1.17
394 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
395 root 1.17
396 root 1.16 if (ns->EMI_smooth)
397     {
398     strcat (cmdback, " ");
399     strcat (cmdback, "smoothing");
400     }
401 root 1.17
402 root 1.32 ns->send_packet (cmdback);
403 elmex 1.1 }
404 root 1.16
405 elmex 1.1 /*
406     #define MSG_TYPE_BOOK 1
407     #define MSG_TYPE_CARD 2
408     #define MSG_TYPE_PAPER 3
409     #define MSG_TYPE_SIGN 4
410     #define MSG_TYPE_MONUMENT 5
411     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
412 root 1.16
413 elmex 1.1 /** Reply to ExtendedInfos command */
414 root 1.16 void
415 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
416 root 1.16 {
417     char cmdback[MAX_BUF];
418     char temp[10];
419     char command[50];
420     int info, nextinfo, i, flag;
421    
422     cmdback[0] = '\0';
423 root 1.17
424 root 1.16 nextinfo = 0;
425     while (1)
426     {
427     /* 1. Extract an info */
428     info = nextinfo;
429 root 1.17
430 root 1.16 while ((info < len) && (buf[info] == ' '))
431     info++;
432 root 1.17
433 root 1.16 if (info >= len)
434     break;
435 root 1.17
436 root 1.16 nextinfo = info + 1;
437 root 1.17
438 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
439     nextinfo++;
440 root 1.17
441 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
442     continue;
443 root 1.17
444 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
445     command[nextinfo - info] = '\0';
446     /* 2. Interpret info */
447     i = sscanf (command, "%d", &flag);
448 root 1.17
449 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
450     ns->supported_readables |= (1 << flag);
451     /*3. Next info */
452     }
453 root 1.17
454 root 1.16 /* Send resulting state */
455     strcpy (cmdback, "ExtendedTextSet");
456 root 1.17
457 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
458     if (ns->supported_readables & (1 << i))
459     {
460     strcat (cmdback, " ");
461     snprintf (temp, sizeof (temp), "%d", i);
462     strcat (cmdback, temp);
463     }
464 root 1.17
465 root 1.32 ns->send_packet (cmdback);
466 elmex 1.1 }
467    
468     /**
469     * This handles the general commands from the client (ie, north, fire, cast,
470     * etc.)
471     */
472 root 1.16 void
473     PlayerCmd (char *buf, int len, player *pl)
474 elmex 1.1 {
475 root 1.16 /* Check if there is a count. In theory, a zero count could also be
476     * sent, so check for that also.
477     */
478     if (atoi (buf) || buf[0] == '0')
479     {
480     pl->count = atoi ((char *) buf);
481 root 1.44
482 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
483     if (!buf)
484 root 1.44 return;
485    
486 root 1.16 buf++;
487 elmex 1.1 }
488 root 1.44
489 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
490 root 1.44
491 root 1.16 /* Perhaps something better should be done with a left over count.
492     * Cleaning up the input should probably be done first - all actions
493     * for the command that issued the count should be done before any other
494     * commands.
495     */
496     pl->count = 0;
497 elmex 1.1 }
498    
499     /**
500     * This handles the general commands from the client (ie, north, fire, cast,
501     * etc.). It is a lot like PlayerCmd above, but is called with the
502     * 'ncom' method which gives more information back to the client so it
503     * can throttle.
504     */
505 root 1.16 void
506 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
507 elmex 1.1 {
508 root 1.44 if (len <= 6)
509 root 1.16 {
510 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
511 root 1.16 return;
512     }
513    
514 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
515     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
516 root 1.30
517 root 1.16 /* -1 is special - no repeat, but don't update */
518     if (repeat != -1)
519 root 1.28 pl->count = repeat;
520    
521 root 1.44 buf += 6; //len -= 6;
522 root 1.16
523 root 1.44 execute_newserver_command (pl->ob, buf);
524 root 1.28
525 root 1.16 /* Perhaps something better should be done with a left over count.
526     * Cleaning up the input should probably be done first - all actions
527     * for the command that issued the count should be done before any other
528     * commands.
529     */
530     pl->count = 0;
531    
532 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
533 root 1.65 int time = fabs (pl->ob->speed) < 0.001
534 root 1.44 ? time = MAX_TIME * 100
535 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
536 root 1.27
537 root 1.28 /* Send confirmation of command execution now */
538 root 1.47 packet sl ("comc");
539     sl << uint16 (cmdid) << uint32 (time);
540 root 1.50 pl->ns->send_packet (sl);
541 elmex 1.1 }
542    
543     /** This is a reply to a previous query. */
544 root 1.16 void
545 root 1.49 ReplyCmd (char *buf, int len, client *ns)
546 elmex 1.1 {
547 root 1.50 if (ns->state == ST_CUSTOM)
548     {
549     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
550     return;
551     }
552    
553 root 1.49 if (!ns->pl)
554     return; //TODO: depends on the exact reply we are after
555     //TODO: but right now, we always have a ns->pl
556    
557     player *pl = ns->pl;
558    
559 root 1.16 /* This is to synthesize how the data would be stored if it
560 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
561 root 1.16 * once all the X11 code is removed from the server.
562     *
563     * We pass 13 to many of the functions because this way they
564     * think it was the carriage return that was entered, and the
565     * function then does not try to do additional input.
566     */
567     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
568    
569     /* this avoids any hacking here */
570    
571 root 1.50 switch (ns->state)
572 root 1.16 {
573 root 1.44 case ST_PLAYING:
574     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
575     break;
576    
577     case ST_GET_PARTY_PASSWORD: /* Get password for party */
578     receive_party_password (pl->ob, 13);
579     break;
580 elmex 1.1
581 root 1.44 default:
582 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
583 elmex 1.1 }
584     }
585    
586     /**
587     * Client tells its version. If there is a mismatch, we close the
588     * socket. In real life, all we should care about is the client having
589     * something older than the server. If we assume the client will be
590     * backwards compatible, having it be a later version should not be a
591     * problem.
592     */
593 root 1.16 void
594 root 1.41 VersionCmd (char *buf, int len, client * ns)
595 elmex 1.1 {
596 root 1.16 if (!buf)
597     {
598     LOG (llevError, "CS: received corrupted version command\n");
599     return;
600 elmex 1.1 }
601    
602 root 1.16 ns->cs_version = atoi (buf);
603     ns->sc_version = ns->cs_version;
604 root 1.44
605     LOG (llevDebug, "connection from client <%s>\n", buf);
606    
607     //TODO: should log here just for statistics
608    
609     //if (VERSION_CS != ns->cs_version)
610     // unchecked;
611    
612     char *cp = strchr (buf + 1, ' ');
613 root 1.16 if (!cp)
614     return;
615 root 1.44
616 root 1.16 ns->sc_version = atoi (cp);
617 root 1.44
618     //if (VERSION_SC != ns->sc_version)
619     // unchecked;
620    
621 root 1.16 cp = strchr (cp + 1, ' ');
622 root 1.44
623 root 1.16 if (cp)
624     {
625 root 1.89 ns->version = cp + 1;
626 root 1.16
627 root 1.29 if (ns->sc_version < 1026)
628 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
629 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
630 elmex 1.1 }
631     }
632    
633     /** sound related functions. */
634 root 1.16 void
635 root 1.41 SetSound (char *buf, int len, client * ns)
636 elmex 1.1 {
637 root 1.16 ns->sound = atoi (buf);
638 elmex 1.1 }
639    
640     /** client wants the map resent */
641 root 1.16 void
642     MapRedrawCmd (char *buf, int len, player *pl)
643 elmex 1.1 {
644     /* This function is currently disabled; just clearing the map state results in
645     * display errors. It should clear the cache and send a newmap command.
646     * Unfortunately this solution does not work because some client versions send
647     * a mapredraw command after receiving a newmap command.
648     */
649     }
650    
651     /**
652     * Moves an object (typically, container to inventory).
653     * syntax is: move (to) (tag) (nrof)
654     */
655 root 1.16 void
656     MoveCmd (char *buf, int len, player *pl)
657 elmex 1.1 {
658 root 1.16 int vals[3], i;
659 elmex 1.1
660 root 1.16 /* A little funky here. We only cycle for 2 records, because
661 root 1.44 * we obviously are not going to find a space after the third
662     * record. Perhaps we should just replace this with a
663 root 1.16 * sscanf?
664     */
665     for (i = 0; i < 2; i++)
666     {
667     vals[i] = atoi (buf);
668 root 1.44
669 root 1.16 if (!(buf = strchr (buf, ' ')))
670     {
671     LOG (llevError, "Incomplete move command: %s\n", buf);
672     return;
673 root 1.12 }
674 root 1.44
675 root 1.16 buf++;
676 elmex 1.1 }
677 root 1.44
678 root 1.16 vals[2] = atoi (buf);
679 elmex 1.1
680     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
681 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
682 elmex 1.1 }
683    
684     /******************************************************************************
685     *
686     * Start of commands the server sends to the client.
687     *
688     ******************************************************************************/
689    
690     /**
691     * Asks the client to query the user. This way, the client knows
692     * it needs to send something back (vs just printing out a message)
693     */
694 root 1.16 void
695 root 1.82 send_query (client *ns, uint8 flags, const char *text)
696 elmex 1.1 {
697 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
698 elmex 1.1 }
699    
700 root 1.91 /**
701     * Get player's current range attack in obuf.
702     */
703     static void
704 root 1.95 rangetostring (player *pl, char *obuf)
705 root 1.91 {
706     dynbuf_text buf;
707    
708 root 1.93 if (pl->ranged_ob)
709 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
710 root 1.93
711     if (pl->combat_ob)
712 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
713 root 1.91
714 root 1.104 #if 0
715 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
716     if (pl->ob->chosen_skill)
717     buf << " Skill*: " << pl->ob->chosen_skill->name;
718 root 1.104 #endif
719 root 1.99
720 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
721 root 1.91 if (pl->golem)
722 root 1.96 buf << " Golem*: " << pl->golem->name;
723 root 1.91
724 root 1.109 buf << '\0';
725 root 1.94 buf.linearise (obuf);
726 root 1.91 }
727    
728 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
729 root 1.12 Old = New; \
730 root 1.28 sl << uint8 (Type) << uint64 (New); \
731 root 1.12 }
732 elmex 1.1
733     #define AddIfInt(Old,New,Type) if (Old != New) {\
734 root 1.12 Old = New; \
735 root 1.28 sl << uint8 (Type) << uint32 (New); \
736 root 1.12 }
737 elmex 1.1
738     #define AddIfShort(Old,New,Type) if (Old != New) {\
739 root 1.12 Old = New; \
740 root 1.28 sl << uint8 (Type) << uint16 (New); \
741 root 1.12 }
742 elmex 1.1
743 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
744 root 1.12 Old = New; \
745 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
746 root 1.12 }
747 elmex 1.1
748     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
749 root 1.28 free(Old); Old = strdup (New);\
750     sl << uint8 (Type) << data8 (New); \
751 root 1.12 }
752 elmex 1.1
753     /**
754     * Sends a statistics update. We look at the old values,
755     * and only send what has changed. Stat mapping values are in newclient.h
756     * Since this gets sent a lot, this is actually one of the few binary
757     * commands for now.
758     */
759 root 1.16 void
760     esrv_update_stats (player *pl)
761 elmex 1.1 {
762 root 1.16 char buf[MAX_BUF];
763     uint16 flags;
764    
765 root 1.61 client *ns = pl->ns;
766     if (!ns)
767     return;
768    
769 root 1.101 object *ob = pl->observe;
770 root 1.61 if (!ob)
771 root 1.53 return;
772    
773 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
774    
775 root 1.47 packet sl ("stats");
776 elmex 1.1
777 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
778     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
779     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
780     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
781     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
782     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
783     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
784     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
785     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
786     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
787     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
788     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
789     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
790 root 1.22
791 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
792 root 1.106 if (object *skill = opl->last_skill_ob[s])
793 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
794     {
795     ns->last_skill_exp [s] = skill->stats.exp;
796    
797     /* Always send along the level if exp changes. This is only
798     * 1 extra byte, but keeps processing simpler.
799     */
800     sl << uint8 (s + CS_STAT_SKILLINFO)
801     << uint8 (skill->level)
802     << uint64 (skill->stats.exp);
803     }
804 root 1.28
805 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
806     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
807     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
808     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
809     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
810 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
811 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
812 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
813 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
814 root 1.22
815 root 1.16 flags = 0;
816 root 1.22
817 root 1.106 if (opl->fire_on)
818 root 1.16 flags |= SF_FIREON;
819 root 1.22
820 root 1.106 if (opl->run_on)
821 root 1.16 flags |= SF_RUNON;
822    
823 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
824 root 1.22
825 root 1.61 if (ns->sc_version < 1025)
826     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
827 root 1.16 else
828 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
829     {
830     /* Skip ones we won't send */
831     if (atnr_cs_stat[i] == -1)
832     continue;
833 root 1.16
834 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
835 root 1.44 }
836 root 1.22
837 root 1.50 if (pl->ns->monitor_spells)
838 root 1.16 {
839 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
840     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
841     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
842 root 1.16 }
843 root 1.22
844 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
845 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
846     set_title (ob, buf);
847     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
848 root 1.16
849     /* Only send it away if we have some actual data */
850 root 1.34 if (sl.length () > 6)
851 root 1.61 ns->send_packet (sl);
852 elmex 1.1 }
853    
854     /**
855     * Tells the client that here is a player it should start using.
856     */
857 root 1.16 void
858     esrv_new_player (player *pl, uint32 weight)
859 elmex 1.1 {
860 root 1.47 packet sl ("player");
861 elmex 1.1
862 root 1.28 sl << uint32 (pl->ob->count)
863     << uint32 (weight)
864 root 1.69 << uint32 (pl->ob->face)
865 root 1.28 << data8 (pl->ob->name);
866 root 1.16
867 root 1.61 pl->ns->last_weight = weight;
868 root 1.50 pl->ns->send_packet (sl);
869 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
870 elmex 1.1 }
871    
872     /******************************************************************************
873     *
874     * Start of map related commands.
875     *
876     ******************************************************************************/
877    
878     /** Clears a map cell */
879 root 1.16 static void
880 root 1.70 map_clearcell (struct MapCell *cell, int count)
881 elmex 1.1 {
882 root 1.75 cell->faces[0] = 0;
883     cell->faces[1] = 0;
884     cell->faces[2] = 0;
885     cell->smooth[0] = 0;
886     cell->smooth[1] = 0;
887     cell->smooth[2] = 0;
888     cell->count = count;
889     cell->stat_hp = 0;
890     cell->flags = 0;
891     cell->player = 0;
892 elmex 1.1 }
893    
894     #define MAX_LAYERS 3
895    
896     /**
897     * Removes the need to replicate the same code for each layer.
898     * this returns true if this space is now in fact different than
899     * it was.
900     * sl is the socklist this data is going into.
901     * ns is the socket we are working on - all the info we care
902     * about is in this socket structure, so now need not pass the
903     * entire player object.
904     * layer is the layer to update, with 2 being the floor and 0 the
905     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
906     * take. Interesting to note that before this function, the map1 function
907     * numbers the spaces differently - I think this was a leftover from
908     * the map command, where the faces stack up. Sinces that is no longer
909     * the case, it seems to make more sense to have these layer values
910     * actually match.
911     */
912 root 1.16 static int
913 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
914 elmex 1.1 {
915 root 1.75 object *ob = ms.faces_obj [layer];
916 root 1.16
917     /* If there is no object for this space, or if the face for the object
918     * is the blank face, set the face number to zero.
919     * else if we have the stored head object for this space, that takes
920     * precedence over the other object for this space.
921     * otherwise, we do special head processing
922     */
923 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
924 root 1.16
925     /* We've gotten what face we want to use for the object. Now see if
926     * if it has changed since we last sent it to the client.
927     */
928 root 1.75 if (lastcell.faces[layer] != face_num)
929 root 1.16 {
930 root 1.75 lastcell.faces[layer] = face_num;
931 root 1.73
932 root 1.74 if (!ns.faces_sent[face_num])
933 root 1.73 if (ob)
934     ns.send_faces (ob);
935     else
936 root 1.116 ns.send_face (face_num, 10);
937 root 1.28
938     sl << uint16 (face_num);
939 root 1.16 return 1;
940 elmex 1.1 }
941 root 1.28
942 root 1.16 /* Nothing changed */
943     return 0;
944 elmex 1.1 }
945    
946     /**
947     * Returns the size of a data for a map square as returned by
948     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
949     * available.
950     */
951 root 1.16 int
952 root 1.41 getExtendedMapInfoSize (client * ns)
953 root 1.16 {
954     int result = 0;
955    
956     if (ns->ext_mapinfos)
957     {
958     if (ns->EMI_smooth)
959     result += 1; /*One byte for smoothlevel */
960 elmex 1.1 }
961 root 1.44
962 root 1.16 return result;
963 elmex 1.1 }
964 root 1.16
965 root 1.62 // prefetch (and touch) all maps within a specific distancd
966     static void
967     prefetch_surrounding_maps (maptile *map, int distance)
968     {
969     map->last_access = runtime;
970    
971     if (--distance)
972     for (int dir = 4; --dir; )
973     if (const shstr &path = map->tile_path [dir])
974     if (maptile *&neigh = map->tile_map [dir])
975     prefetch_surrounding_maps (neigh, distance);
976     else
977     neigh = maptile::find_async (path, map);
978     }
979    
980     // prefetch a generous area around the player
981     static void
982     prefetch_surrounding_maps (object *op)
983     {
984     prefetch_surrounding_maps (op->map, 3);
985     }
986    
987 elmex 1.1 /**
988 root 1.101 * Draws client map.
989 elmex 1.1 */
990 root 1.16 void
991 root 1.101 draw_client_map (player *pl)
992 elmex 1.1 {
993 root 1.101 object *ob = pl->observe;
994     if (!ob->active)
995     return;
996    
997     maptile *plmap = ob->map;
998    
999     /* If player is just joining the game, he isn't here yet, so the map
1000     * can get swapped out. If so, don't try to send them a map. All will
1001     * be OK once they really log in.
1002     */
1003     if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1004     return;
1005    
1006 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1007 root 1.16 int estartlen, eoldlen;
1008     uint8 eentrysize;
1009     uint16 ewhatstart, ewhatflag;
1010     uint8 extendedinfos;
1011    
1012 root 1.101 check_map_change (pl);
1013     prefetch_surrounding_maps (pl->ob);
1014 root 1.16
1015 root 1.101 /* do LOS after calls to update_position */
1016 root 1.102 if (ob != pl->ob)
1017     clear_los (pl);
1018     else if (pl->do_los)
1019 root 1.101 {
1020     update_los (ob);
1021     pl->do_los = 0;
1022     }
1023    
1024     /**
1025     * This function uses the new map1 protocol command to send the map
1026     * to the client. It is necessary because the old map command supports
1027     * a maximum map size of 15x15.
1028     * This function is much simpler than the old one. This is because
1029     * the old function optimized to send as few face identifiers as possible,
1030     * at the expense of sending more coordinate location (coordinates were
1031     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1032     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1033     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1034     * and use the other 4 bits for other informatiion. For full documentation
1035     * of what we send, see the doc/Protocol file.
1036     * I will describe internally what we do:
1037     * the ns->lastmap shows how the map last looked when sent to the client.
1038     * in the lastmap structure, there is a cells array, which is set to the
1039     * maximum viewable size (As set in config.h).
1040     * in the cells, there are faces and a count value.
1041     * we use the count value to hold the darkness value. If -1, then this space
1042     * is not viewable.
1043     * we use faces[0] faces[1] faces[2] to hold what the three layers
1044     * look like.
1045     */
1046 root 1.58
1047 root 1.101 client &socket = *pl->ns;
1048 root 1.16
1049 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1050 root 1.33 packet esl;
1051 root 1.28
1052 root 1.34 startlen = sl.length ();
1053 root 1.25
1054 root 1.16 /*Extendedmapinfo structure initialisation */
1055     if (socket.ext_mapinfos)
1056     {
1057     extendedinfos = EMI_NOREDRAW;
1058 root 1.25
1059 root 1.16 if (socket.EMI_smooth)
1060     extendedinfos |= EMI_SMOOTH;
1061 root 1.25
1062 root 1.34 ewhatstart = esl.length ();
1063 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1064     could need to be taken away */
1065     eentrysize = getExtendedMapInfoSize (&socket);
1066 root 1.28 esl << "mapextended "
1067     << uint8 (extendedinfos)
1068     << uint8 (eentrysize);
1069 root 1.34
1070     estartlen = esl.length ();
1071 root 1.16 }
1072 root 1.25
1073 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1074     * locations.
1075     */
1076     ay = 0;
1077    
1078     /* We could do this logic as conditionals in the if statement,
1079     * but that started to get a bit messy to look at.
1080     */
1081 root 1.101 max_x = ob->x + (socket.mapx + 1) / 2;
1082     max_y = ob->y + (socket.mapy + 1) / 2;
1083 root 1.76
1084 root 1.101 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 root 1.16 {
1086 root 1.108 sint16 nx, ny;
1087     maptile *m = 0;
1088    
1089 root 1.16 ax = 0;
1090 root 1.101 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1091 root 1.16 {
1092 root 1.108 // check to see if we can simply go one right quickly
1093     ++nx;
1094     if (m && nx >= m->width)
1095     m = 0;
1096    
1097     if (!m)
1098     {
1099     nx = x; ny = y; m = plmap;
1100    
1101     if (!xy_normalise (m, nx, ny))
1102     m = 0;
1103     }
1104    
1105 root 1.72 int emask, mask;
1106 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1107    
1108 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1109 root 1.16
1110     /* If the coordinates are not valid, or it is too dark to see,
1111     * we tell the client as such
1112     */
1113     if (!m)
1114     {
1115     /* space is out of map. Update space and clear values
1116     * if this hasn't already been done. If the space is out
1117     * of the map, it shouldn't have a head
1118     */
1119     if (lastcell.count != -1)
1120     {
1121 root 1.28 sl << uint16 (mask);
1122 root 1.70 map_clearcell (&lastcell, -1);
1123 root 1.12 }
1124 root 1.72
1125     continue;
1126 root 1.16 }
1127 root 1.72
1128     m->touch ();
1129    
1130 root 1.102 int d = pl->blocked_los[ax][ay];
1131 root 1.72
1132     if (d > 3)
1133 root 1.16 {
1134 root 1.56
1135 root 1.16 int need_send = 0, count;
1136    
1137     /* This block deals with spaces that are not visible for whatever
1138 root 1.71 * reason. Still may need to send the head for this space.
1139 root 1.16 */
1140 root 1.12
1141 root 1.34 oldlen = sl.length ();
1142 root 1.3
1143 root 1.28 sl << uint16 (mask);
1144 root 1.25
1145 root 1.16 if (lastcell.count != -1)
1146     need_send = 1;
1147 root 1.25
1148 root 1.16 count = -1;
1149 root 1.3
1150 root 1.70 /* properly clear a previously sent big face */
1151 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1152 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1153     need_send = 1;
1154 root 1.3
1155 root 1.70 map_clearcell (&lastcell, count);
1156 root 1.3
1157 root 1.16 if ((mask & 0xf) || need_send)
1158 root 1.37 sl[oldlen + 1] = mask & 0xff;
1159 root 1.16 else
1160 root 1.34 sl.reset (oldlen);
1161 root 1.16 }
1162     else
1163     {
1164 root 1.71 /* In this block, the space is visible.
1165 root 1.16 */
1166    
1167     /* Rather than try to figure out what everything that we might
1168     * need to send is, then form the packet after that,
1169     * we presume that we will in fact form a packet, and update
1170     * the bits by what we do actually send. If we send nothing,
1171 root 1.34 * we just back out sl.length () to the old value, and no harm
1172 root 1.16 * is done.
1173     * I think this is simpler than doing a bunch of checks to see
1174     * what if anything we need to send, setting the bits, then
1175     * doing those checks again to add the real data.
1176     */
1177 root 1.72 oldlen = sl.length ();
1178 root 1.34 eoldlen = esl.length ();
1179 root 1.72
1180 root 1.28 sl << uint16 (mask);
1181 root 1.16
1182     unsigned char dummy;
1183     unsigned char *last_ext = &dummy;
1184    
1185     /* Darkness changed */
1186     if (lastcell.count != d && socket.darkness)
1187     {
1188     mask |= 0x8;
1189    
1190     if (socket.extmap)
1191     {
1192     *last_ext |= 0x80;
1193 root 1.37 last_ext = &sl[sl.length ()];
1194 root 1.28 sl << uint8 (d);
1195 root 1.16 }
1196     else
1197 root 1.28 sl << uint8 (255 - 64 * d);
1198 root 1.16 }
1199 root 1.3
1200 root 1.16 lastcell.count = d;
1201 root 1.8
1202 root 1.75 mapspace &ms = m->at (nx, ny);
1203 root 1.107 ms.update ();
1204 root 1.75
1205 root 1.16 if (socket.extmap)
1206     {
1207 root 1.86 uint8 stat_hp = 0;
1208 root 1.16 uint8 stat_width = 0;
1209 root 1.86 uint8 flags = 0;
1210     tag_t player = 0;
1211 root 1.16
1212     // send hp information, if applicable
1213 root 1.75 if (object *op = ms.faces_obj [0])
1214 root 1.16 {
1215     if (op->head || op->invisible)
1216     ; // do not show
1217     else if (op->type == PLAYER
1218     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1219     {
1220     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1221     {
1222     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1223 root 1.103 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1224 root 1.16 }
1225     }
1226 elmex 1.1
1227 root 1.24 if (op->msg && op->msg[0] == '@')
1228     flags |= 1;
1229    
1230 root 1.101 if (op->type == PLAYER && op != ob)
1231 root 1.16 player = op->count;
1232     }
1233 root 1.12
1234 root 1.16 if (lastcell.stat_hp != stat_hp)
1235     {
1236     lastcell.stat_hp = stat_hp;
1237    
1238     mask |= 0x8;
1239     *last_ext |= 0x80;
1240 root 1.37 last_ext = &sl[sl.length ()];
1241 root 1.27
1242     sl << uint8 (5) << uint8 (stat_hp);
1243 root 1.16
1244     if (stat_width > 1)
1245     {
1246     *last_ext |= 0x80;
1247 root 1.37 last_ext = &sl[sl.length ()];
1248 root 1.27
1249     sl << uint8 (6) << uint8 (stat_width);
1250 root 1.16 }
1251     }
1252 root 1.12
1253 root 1.20 if (lastcell.player != player)
1254 root 1.16 {
1255     lastcell.player = player;
1256    
1257     mask |= 0x8;
1258     *last_ext |= 0x80;
1259 root 1.37 last_ext = &sl[sl.length ()];
1260 root 1.27
1261 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1262 root 1.16 }
1263 root 1.24
1264     if (lastcell.flags != flags)
1265     {
1266     lastcell.flags = flags;
1267    
1268     mask |= 0x8;
1269     *last_ext |= 0x80;
1270 root 1.37 last_ext = &sl[sl.length ()];
1271 root 1.27
1272     sl << uint8 (8) << uint8 (flags);
1273 root 1.24 }
1274 root 1.16 }
1275 root 1.12
1276 root 1.16 /* Floor face */
1277 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1278 root 1.16 mask |= 0x4;
1279    
1280     /* Middle face */
1281 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1282 root 1.16 mask |= 0x2;
1283    
1284 root 1.101 if (ms.player () == ob
1285     && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1286 root 1.16 {
1287 root 1.75 // force player to be visible to himself if invisible
1288 root 1.101 if (lastcell.faces[0] != ob->face)
1289 root 1.16 {
1290 root 1.101 lastcell.faces[0] = ob->face;
1291 root 1.75
1292 root 1.16 mask |= 0x1;
1293 root 1.101 sl << uint16 (ob->face);
1294 root 1.25
1295 root 1.101 socket.send_faces (ob);
1296 root 1.12 }
1297     }
1298 root 1.75 /* Top face */
1299     else if (update_space (sl, socket, ms, lastcell, 0))
1300     mask |= 0x1;
1301 root 1.25
1302 root 1.16 /* Check to see if we are in fact sending anything for this
1303     * space by checking the mask. If so, update the mask.
1304     * if not, reset the len to that from before adding the mask
1305     * value, so we don't send those bits.
1306     */
1307     if (mask & 0xf)
1308 root 1.37 sl[oldlen + 1] = mask & 0xff;
1309 root 1.16 else
1310 root 1.34 sl.reset (oldlen);
1311 root 1.25
1312 root 1.75 if (socket.ext_mapinfos)
1313     esl << uint16 (emask);
1314    
1315     if (socket.EMI_smooth)
1316     {
1317     for (int layer = 2+1; layer--; )
1318     {
1319     object *ob = ms.faces_obj [layer];
1320    
1321     // If there is no object for this space, or if the face for the object
1322     // is the blank face, set the smoothlevel to zero.
1323     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1324    
1325     // We've gotten what face we want to use for the object. Now see if
1326     // if it has changed since we last sent it to the client.
1327     if (lastcell.smooth[layer] != smoothlevel)
1328     {
1329     lastcell.smooth[layer] = smoothlevel;
1330     esl << uint8 (smoothlevel);
1331     emask |= 1 << layer;
1332     }
1333     }
1334    
1335     if (emask & 0xf)
1336     esl[eoldlen + 1] = emask & 0xff;
1337     else
1338     esl.reset (eoldlen);
1339     }
1340 root 1.16 } /* else this is a viewable space */
1341     } /* for x loop */
1342     } /* for y loop */
1343    
1344 root 1.84 socket.flush_fx ();
1345    
1346 root 1.16 /* Verify that we in fact do need to send this */
1347     if (socket.ext_mapinfos)
1348     {
1349 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1350 root 1.16 {
1351     /* No map data will follow, so don't say the client
1352     * it doesn't need draw!
1353     */
1354 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1355 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1356 root 1.16 }
1357 root 1.18
1358 root 1.34 if (esl.length () > estartlen)
1359 root 1.37 socket.send_packet (esl);
1360 root 1.16 }
1361 root 1.18
1362 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1363 root 1.16 {
1364 root 1.37 socket.send_packet (sl);
1365 root 1.16 socket.sent_scroll = 0;
1366 elmex 1.1 }
1367     }
1368    
1369     /*****************************************************************************/
1370     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1371     /* a player. Of course, the client need to know the command to be able to */
1372     /* manage it ! */
1373     /*****************************************************************************/
1374 root 1.16 void
1375     send_plugin_custom_message (object *pl, char *buf)
1376 elmex 1.1 {
1377 root 1.50 pl->contr->ns->send_packet (buf);
1378 elmex 1.1 }
1379    
1380     /**
1381     * This sends the skill number to name mapping. We ignore
1382     * the params - we always send the same info no matter what.
1383     */
1384 root 1.16 void
1385 root 1.41 send_skill_info (client *ns, char *params)
1386 elmex 1.1 {
1387 root 1.33 packet sl;
1388 root 1.28 sl << "replyinfo skill_info\n";
1389    
1390     for (int i = 1; i < NUM_SKILLS; i++)
1391 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1392 elmex 1.1
1393 root 1.34 if (sl.length () >= MAXSOCKBUF)
1394 root 1.16 {
1395     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1396     fatal (0);
1397 elmex 1.1 }
1398 root 1.28
1399 root 1.37 ns->send_packet (sl);
1400 elmex 1.1 }
1401    
1402     /**
1403     * This sends the spell path to name mapping. We ignore
1404     * the params - we always send the same info no matter what.
1405     */
1406 root 1.16 void
1407 root 1.41 send_spell_paths (client * ns, char *params)
1408 root 1.16 {
1409 root 1.33 packet sl;
1410 root 1.28
1411     sl << "replyinfo spell_paths\n";
1412    
1413     for (int i = 0; i < NRSPELLPATHS; i++)
1414 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1415 root 1.16
1416 root 1.34 if (sl.length () >= MAXSOCKBUF)
1417 root 1.16 {
1418     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1419     fatal (0);
1420 elmex 1.1 }
1421 root 1.28
1422 root 1.37 ns->send_packet (sl);
1423 elmex 1.1 }
1424    
1425     /**
1426     * This looks for any spells the player may have that have changed their stats.
1427     * it then sends an updspell packet for each spell that has changed in this way
1428     */
1429 root 1.16 void
1430     esrv_update_spells (player *pl)
1431     {
1432 root 1.53 if (!pl->ns)
1433     return;
1434    
1435 root 1.50 if (!pl->ns->monitor_spells)
1436 root 1.16 return;
1437 root 1.28
1438     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1439 root 1.16 {
1440     if (spell->type == SPELL)
1441     {
1442 root 1.28 int flags = 0;
1443    
1444 root 1.16 /* check if we need to update it */
1445     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1446     {
1447     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1448     flags |= UPD_SP_MANA;
1449     }
1450 root 1.28
1451 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1452     {
1453     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1454     flags |= UPD_SP_GRACE;
1455     }
1456 root 1.28
1457 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1458     {
1459     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1460     flags |= UPD_SP_DAMAGE;
1461     }
1462 root 1.28
1463     if (flags)
1464 root 1.16 {
1465 root 1.33 packet sl;
1466 root 1.27
1467 root 1.28 sl << "updspell "
1468     << uint8 (flags)
1469     << uint32 (spell->count);
1470 root 1.27
1471     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1472     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1473     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1474    
1475 root 1.50 pl->ns->send_packet (sl);
1476 root 1.12 }
1477     }
1478 elmex 1.1 }
1479     }
1480    
1481 root 1.16 void
1482     esrv_remove_spell (player *pl, object *spell)
1483     {
1484 root 1.50 if (!pl->ns->monitor_spells)
1485 root 1.16 return;
1486 root 1.28
1487 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1488     {
1489     LOG (llevError, "Invalid call to esrv_remove_spell");
1490     return;
1491     }
1492 root 1.27
1493 root 1.47 packet sl ("delspell");
1494 root 1.28
1495 root 1.47 sl << uint32 (spell->count);
1496 root 1.27
1497 root 1.50 pl->ns->send_packet (sl);
1498 elmex 1.1 }
1499    
1500     /* appends the spell *spell to the Socklist we will send the data to. */
1501 root 1.16 static void
1502 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1503 root 1.16 {
1504 pippijn 1.67 int i, skill = 0;
1505 root 1.16
1506     if (!(spell->name))
1507     {
1508     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1509     return;
1510     }
1511 root 1.27
1512 root 1.16 /* store costs and damage in the object struct, to compare to later */
1513 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1514 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1515 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1516 elmex 1.1
1517 root 1.16 /* figure out which skill it uses, if it uses one */
1518     if (spell->skill)
1519     {
1520     for (i = 1; i < NUM_SKILLS; i++)
1521     if (!strcmp (spell->skill, skill_names[i]))
1522     {
1523     skill = i + CS_STAT_SKILLINFO;
1524     break;
1525     }
1526 elmex 1.1 }
1527    
1528 root 1.69 // spells better have a face
1529     if (!spell->face)
1530     {
1531     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1532     spell->face = face_find ("burnout.x11", blank_face);
1533     }
1534    
1535 root 1.117 pl->ns->send_face (spell->face);
1536    
1537 root 1.27 /* send the current values */
1538     sl << uint32 (spell->count)
1539     << uint16 (spell->level)
1540     << uint16 (spell->casting_time)
1541     << uint16 (spell->last_sp)
1542     << uint16 (spell->last_grace)
1543     << uint16 (spell->last_eat)
1544     << uint8 (skill)
1545     << uint32 (spell->path_attuned)
1546 root 1.69 << uint32 (spell->face)
1547 root 1.27 << data8 (spell->name)
1548     << data16 (spell->msg);
1549 elmex 1.1 }
1550    
1551     /**
1552     * This tells the client to add the spell *ob, if *ob is NULL, then add
1553     * all spells in the player's inventory.
1554     */
1555 root 1.16 void
1556     esrv_add_spells (player *pl, object *spell)
1557     {
1558     if (!pl)
1559     {
1560     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1561     return;
1562     }
1563 root 1.28
1564 root 1.50 if (!pl->ns->monitor_spells)
1565 root 1.16 return;
1566 root 1.28
1567 root 1.47 packet sl ("addspell");
1568 root 1.28
1569 root 1.16 if (!spell)
1570     {
1571 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1572 root 1.16 {
1573     /* were we to simply keep appending data here, we could exceed
1574     * MAXSOCKBUF if the player has enough spells to add, we know that
1575     * append_spells will always append 19 data bytes, plus 4 length
1576     * bytes and 3 strings (because that is the spec) so we need to
1577     * check that the length of those 3 strings, plus the 23 bytes,
1578     * won't take us over the length limit for the socket, if it does,
1579     * we need to send what we already have, and restart packet formation
1580     */
1581 root 1.117 if (spell->type != SPELL)
1582     continue;
1583    
1584 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1585     * to show add_spell is 26 bytes + 2 strings. However, the overun
1586     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1587     * like it will fix this
1588     */
1589 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1590 root 1.16 {
1591 root 1.117 pl->ns->flush_fx ();
1592 root 1.50 pl->ns->send_packet (sl);
1593 root 1.34
1594     sl.reset ();
1595     sl << "addspell ";
1596 root 1.16 }
1597 root 1.27
1598     append_spell (pl, sl, spell);
1599 root 1.16 }
1600     }
1601     else if (spell->type != SPELL)
1602     {
1603     LOG (llevError, "Asked to send a non-spell object as a spell");
1604     return;
1605     }
1606     else
1607 root 1.27 append_spell (pl, sl, spell);
1608    
1609 root 1.28 if (sl.length () >= MAXSOCKBUF)
1610 root 1.16 {
1611     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1612     fatal (0);
1613     }
1614 root 1.27
1615 root 1.16 /* finally, we can send the packet */
1616 root 1.117 pl->ns->flush_fx ();
1617 root 1.50 pl->ns->send_packet (sl);
1618 elmex 1.1 }
1619 root 1.28