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Revision: 1.142
Committed: Sat Dec 20 02:32:31 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.141: +1 -1 lines
Log Message:
fix observe and other los issues

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.123 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.112 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104     * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109     {
110     for (y = 0; y < my; y++)
111     {
112     if (x >= ns->mapx || y >= ns->mapy)
113 root 1.25 /* clear cells outside the viewable area */
114     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 root 1.25 /* clear newly visible tiles within the viewable area */
117     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 root 1.16 else
119 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 root 1.12 }
121 root 1.2 }
122    
123 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 root 1.2
125 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
126     * empty).
127     */
128     ns->sent_scroll = 1;
129 root 1.2 }
130    
131 root 1.7 static void
132     clear_map (player *pl)
133     {
134 root 1.119 pl->ns->mapinfo_queue_clear ();
135    
136 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137 root 1.7
138 root 1.79 pl->ns->force_newmap = false;
139    
140 root 1.50 if (pl->ns->newmapcmd == 1)
141     pl->ns->send_packet ("newmap");
142 root 1.7
143 root 1.50 pl->ns->floorbox_reset ();
144 root 1.7 }
145    
146 root 1.131 static void
147     send_map_info (player *pl)
148     {
149     client &socket = *pl->ns;
150     object *ob = pl->observe;
151    
152     if (socket.mapinfocmd)
153     {
154     if (ob->map && ob->map->path[0])
155     {
156     int flags = 0;
157    
158     if (ob->map->tile_path[0]) flags |= 1;
159     if (ob->map->tile_path[1]) flags |= 2;
160     if (ob->map->tile_path[2]) flags |= 4;
161     if (ob->map->tile_path[3]) flags |= 8;
162    
163     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165     ob->map->width, ob->map->height, &ob->map->path);
166     }
167     else
168     socket.send_packet ("mapinfo current");
169     }
170     }
171    
172 root 1.66 /** check for map/region change and send new map data */
173 elmex 1.1 static void
174     check_map_change (player *pl)
175     {
176 root 1.50 client &socket = *pl->ns;
177 root 1.101 object *ob = pl->observe;
178 elmex 1.1
179 root 1.131 region *reg = ob->region ();
180     if (socket.current_region != reg)
181     {
182     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183     socket.current_region = reg;
184     }
185    
186 root 1.130 // first try to aovid a full newmap on tiled map scrolls
187 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
188 root 1.130 {
189     rv_vector rv;
190    
191     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192    
193     // manhattan distance is very handy here
194     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195     {
196     socket.current_map = ob->map;
197     socket.current_x = ob->x;
198     socket.current_y = ob->y;
199    
200     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201     socket.floorbox_reset ();
202 root 1.131 send_map_info (pl);
203 root 1.130 }
204     }
205    
206 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
207 root 1.79 {
208 root 1.7 clear_map (pl);
209 root 1.80 socket.current_map = ob->map;
210 root 1.131 send_map_info (pl);
211 elmex 1.1 }
212 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213     {
214 root 1.7 int dx = ob->x - socket.current_x;
215     int dy = ob->y - socket.current_y;
216    
217     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 root 1.7 else
220     {
221     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 root 1.46 socket.floorbox_reset ();
223 root 1.7 }
224 root 1.2 }
225    
226     socket.current_x = ob->x;
227     socket.current_y = ob->y;
228 elmex 1.1 }
229    
230 root 1.40 /**
231     * RequestInfo is sort of a meta command. There is some specific
232     * request of information, but we call other functions to provide
233     * that information.
234     */
235     void
236 root 1.114 RequestInfo (char *buf, int len, client *ns)
237 root 1.40 {
238 root 1.114 char *params;
239 root 1.40
240     /* find the first space, make it null, and update the
241     * params pointer.
242     */
243 root 1.114 for (params = buf; *params; params++)
244     if (*params == ' ')
245 root 1.40 {
246 root 1.114 *params++ = 0;
247 root 1.40 break;
248     }
249    
250     if (!strcmp (buf, "image_info"))
251     send_image_info (ns, params);
252     else if (!strcmp (buf, "image_sums"))
253     send_image_sums (ns, params);
254     else if (!strcmp (buf, "skill_info"))
255     send_skill_info (ns, params);
256     else if (!strcmp (buf, "spell_paths"))
257     send_spell_paths (ns, params);
258     else
259 root 1.114 {
260     // undo tokenisation above and send replyinfo with the request unchanged
261     if (*params)
262     *--params = ' ';
263    
264     ns->send_packet_printf ("replyinfo %s", buf);
265     }
266 root 1.40 }
267    
268 root 1.16 void
269     ExtCmd (char *buf, int len, player *pl)
270 elmex 1.1 {
271 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
272 elmex 1.1 }
273    
274 root 1.16 void
275 root 1.45 ExtiCmd (char *buf, int len, client *ns)
276     {
277     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278     }
279    
280     void
281 root 1.119 client::mapinfo_queue_clear ()
282 elmex 1.1 {
283 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284     free (*i);
285 root 1.16
286 root 1.119 mapinfo_queue.clear ();
287     }
288 elmex 1.1
289 root 1.119 bool
290     client::mapinfo_try (char *buf)
291     {
292     char *token = buf;
293     buf += strlen (buf) + 9;
294 elmex 1.1
295 root 1.119 // initial map and its origin
296 root 1.122 maptile *map = pl->observe->map;
297     int mapx = pl->ns->mapx / 2 - pl->observe->x;
298     int mapy = pl->ns->mapy / 2 - pl->observe->y;
299 root 1.119 int max_distance = 8; // limit maximum path length to something generous
300 elmex 1.1
301 root 1.119 while (*buf && map && max_distance)
302 elmex 1.1 {
303 root 1.119 int dir = *buf++ - '1';
304 elmex 1.1
305 root 1.119 if (dir >= 0 && dir <= 3)
306     {
307     if (!map->tile_path [dir])
308     map = 0;
309 root 1.120 else if (map->tile_available (dir, false))
310 root 1.119 {
311     maptile *neigh = map->tile_map [dir];
312 elmex 1.1
313 root 1.119 switch (dir)
314     {
315     case 0: mapy -= neigh->height; break;
316     case 2: mapy += map ->height; break;
317     case 3: mapx -= neigh->width ; break;
318     case 1: mapx += map ->width ; break;
319     }
320 elmex 1.1
321 root 1.119 map = neigh;
322     --max_distance;
323 elmex 1.1 }
324 root 1.119 else
325     return 0;
326     }
327     else
328     max_distance = 0;
329     }
330    
331     if (!max_distance)
332     send_packet_printf ("mapinfo %s error", token);
333 root 1.120 else if (!map || !map->path)
334 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
335     else
336     {
337     int flags = 0;
338    
339     if (map->tile_path[0]) flags |= 1;
340     if (map->tile_path[1]) flags |= 2;
341     if (map->tile_path[2]) flags |= 4;
342     if (map->tile_path[3]) flags |= 8;
343    
344     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345     }
346    
347     return 1;
348     }
349 elmex 1.1
350 root 1.119 void
351     client::mapinfo_queue_run ()
352     {
353     if (mapinfo_queue.empty () || !pl)
354     return;
355    
356     for (int i = 0; i < mapinfo_queue.size (); ++i)
357     if (mapinfo_try (mapinfo_queue [i]))
358     {
359     free (mapinfo_queue [i]);
360     mapinfo_queue.erase (i);
361     }
362     else
363     ++i;
364     }
365    
366     void
367     MapInfoCmd (char *buf, int len, player *pl)
368     {
369     // <mapinfo tag spatial tile-path
370     // >mapinfo tag spatial flags x y w h hash
371    
372     char *token = buf;
373 elmex 1.1
374 root 1.119 if (!(buf = strchr (buf, ' ')))
375     return;
376 elmex 1.1
377 root 1.119 if (!strncmp (buf, " spatial ", 9))
378     {
379     char *copy = strdup (token);
380     copy [buf - token] = 0;
381 root 1.16
382 root 1.119 #if 0
383     // this makes only sense when we flush the buffer immediately
384     if (pl->ns->mapinfo_try (copy))
385     free (copy);
386 elmex 1.1 else
387 root 1.119 #endif
388     pl->ns->mapinfo_queue.push_back (copy);
389 elmex 1.1 }
390     else
391 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
392 elmex 1.1 }
393    
394 root 1.83 /** This is the Setup cmd */
395 root 1.16 void
396 root 1.41 SetUp (char *buf, int len, client * ns)
397 elmex 1.1 {
398 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
399 elmex 1.1 }
400    
401     /**
402     * The client has requested to be added to the game.
403     * This is what takes care of it. We tell the client how things worked out.
404     * I am not sure if this file is the best place for this function. however,
405     * it either has to be here or init_sockets needs to be exported.
406     */
407 root 1.16 void
408 root 1.77 AddMeCmd (char *buf, int len, client *ns)
409 elmex 1.1 {
410 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411 elmex 1.1 }
412    
413     /** Reply to ExtendedInfos command */
414 root 1.16 void
415 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
416 root 1.16 {
417     char cmdback[MAX_BUF];
418     char command[50];
419     int info, nextinfo;
420    
421     cmdback[0] = '\0';
422     nextinfo = 0;
423 root 1.17
424 root 1.16 while (1)
425     {
426     /* 1. Extract an info */
427     info = nextinfo;
428 root 1.17
429 root 1.16 while ((info < len) && (buf[info] == ' '))
430     info++;
431 root 1.17
432 root 1.16 if (info >= len)
433     break;
434 root 1.17
435 root 1.16 nextinfo = info + 1;
436 root 1.17
437 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438     nextinfo++;
439 root 1.17
440 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
441     continue;
442 root 1.17
443 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
444 root 1.17
445 root 1.16 /* 2. Interpret info */
446     if (!strcmp ("smooth", command))
447 root 1.17 /* Toggle smoothing */
448     ns->EMI_smooth = !ns->EMI_smooth;
449 root 1.16 else
450 root 1.17 /*bad value */;
451    
452 root 1.16 /*3. Next info */
453     }
454 root 1.17
455 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
456 root 1.17
457 root 1.16 if (ns->EMI_smooth)
458     {
459     strcat (cmdback, " ");
460     strcat (cmdback, "smoothing");
461     }
462 root 1.17
463 root 1.32 ns->send_packet (cmdback);
464 elmex 1.1 }
465 root 1.16
466 elmex 1.1 /*
467     #define MSG_TYPE_BOOK 1
468     #define MSG_TYPE_CARD 2
469     #define MSG_TYPE_PAPER 3
470     #define MSG_TYPE_SIGN 4
471     #define MSG_TYPE_MONUMENT 5
472     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
473 root 1.16
474 elmex 1.1 /** Reply to ExtendedInfos command */
475 root 1.16 void
476 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
477 root 1.16 {
478     char cmdback[MAX_BUF];
479     char temp[10];
480     char command[50];
481     int info, nextinfo, i, flag;
482    
483     cmdback[0] = '\0';
484 root 1.17
485 root 1.16 nextinfo = 0;
486     while (1)
487     {
488     /* 1. Extract an info */
489     info = nextinfo;
490 root 1.17
491 root 1.16 while ((info < len) && (buf[info] == ' '))
492     info++;
493 root 1.17
494 root 1.16 if (info >= len)
495     break;
496 root 1.17
497 root 1.16 nextinfo = info + 1;
498 root 1.17
499 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
500     nextinfo++;
501 root 1.17
502 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
503     continue;
504 root 1.17
505 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
506     command[nextinfo - info] = '\0';
507     /* 2. Interpret info */
508     i = sscanf (command, "%d", &flag);
509 root 1.17
510 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
511     ns->supported_readables |= (1 << flag);
512     /*3. Next info */
513     }
514 root 1.17
515 root 1.16 /* Send resulting state */
516     strcpy (cmdback, "ExtendedTextSet");
517 root 1.17
518 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
519     if (ns->supported_readables & (1 << i))
520     {
521     strcat (cmdback, " ");
522     snprintf (temp, sizeof (temp), "%d", i);
523     strcat (cmdback, temp);
524     }
525 root 1.17
526 root 1.32 ns->send_packet (cmdback);
527 elmex 1.1 }
528    
529     /**
530     * This handles the general commands from the client (ie, north, fire, cast,
531     * etc.)
532     */
533 root 1.16 void
534     PlayerCmd (char *buf, int len, player *pl)
535 elmex 1.1 {
536 root 1.16 /* Check if there is a count. In theory, a zero count could also be
537     * sent, so check for that also.
538     */
539     if (atoi (buf) || buf[0] == '0')
540     {
541     pl->count = atoi ((char *) buf);
542 root 1.44
543 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
544     if (!buf)
545 root 1.44 return;
546    
547 root 1.16 buf++;
548 elmex 1.1 }
549 root 1.44
550 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
551 root 1.44
552 root 1.16 /* Perhaps something better should be done with a left over count.
553     * Cleaning up the input should probably be done first - all actions
554     * for the command that issued the count should be done before any other
555     * commands.
556     */
557     pl->count = 0;
558 elmex 1.1 }
559    
560     /**
561     * This handles the general commands from the client (ie, north, fire, cast,
562     * etc.). It is a lot like PlayerCmd above, but is called with the
563     * 'ncom' method which gives more information back to the client so it
564     * can throttle.
565     */
566 root 1.16 void
567 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
568 elmex 1.1 {
569 root 1.44 if (len <= 6)
570 root 1.16 {
571 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
572 root 1.16 return;
573     }
574    
575 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
576     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
577 root 1.30
578 root 1.16 /* -1 is special - no repeat, but don't update */
579     if (repeat != -1)
580 root 1.28 pl->count = repeat;
581    
582 root 1.44 buf += 6; //len -= 6;
583 root 1.16
584 root 1.44 execute_newserver_command (pl->ob, buf);
585 root 1.28
586 root 1.16 /* Perhaps something better should be done with a left over count.
587     * Cleaning up the input should probably be done first - all actions
588     * for the command that issued the count should be done before any other
589     * commands.
590     */
591     pl->count = 0;
592    
593 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
594 root 1.65 int time = fabs (pl->ob->speed) < 0.001
595 root 1.44 ? time = MAX_TIME * 100
596 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
597 root 1.27
598 root 1.28 /* Send confirmation of command execution now */
599 root 1.47 packet sl ("comc");
600     sl << uint16 (cmdid) << uint32 (time);
601 root 1.50 pl->ns->send_packet (sl);
602 elmex 1.1 }
603    
604     /** This is a reply to a previous query. */
605 root 1.16 void
606 root 1.49 ReplyCmd (char *buf, int len, client *ns)
607 elmex 1.1 {
608 root 1.50 if (ns->state == ST_CUSTOM)
609     {
610     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
611     return;
612     }
613    
614 root 1.49 if (!ns->pl)
615     return; //TODO: depends on the exact reply we are after
616     //TODO: but right now, we always have a ns->pl
617    
618     player *pl = ns->pl;
619    
620 root 1.16 /* This is to synthesize how the data would be stored if it
621 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
622 root 1.16 * once all the X11 code is removed from the server.
623     *
624     * We pass 13 to many of the functions because this way they
625     * think it was the carriage return that was entered, and the
626     * function then does not try to do additional input.
627     */
628     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
629    
630     /* this avoids any hacking here */
631    
632 root 1.50 switch (ns->state)
633 root 1.16 {
634 root 1.44 case ST_PLAYING:
635     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
636     break;
637    
638     case ST_GET_PARTY_PASSWORD: /* Get password for party */
639     receive_party_password (pl->ob, 13);
640     break;
641 elmex 1.1
642 root 1.44 default:
643 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
644 elmex 1.1 }
645     }
646    
647     /**
648     * Client tells its version. If there is a mismatch, we close the
649     * socket. In real life, all we should care about is the client having
650     * something older than the server. If we assume the client will be
651     * backwards compatible, having it be a later version should not be a
652     * problem.
653     */
654 root 1.16 void
655 root 1.41 VersionCmd (char *buf, int len, client * ns)
656 elmex 1.1 {
657 root 1.16 if (!buf)
658     {
659     LOG (llevError, "CS: received corrupted version command\n");
660     return;
661 elmex 1.1 }
662    
663 root 1.16 ns->cs_version = atoi (buf);
664     ns->sc_version = ns->cs_version;
665 root 1.44
666     LOG (llevDebug, "connection from client <%s>\n", buf);
667    
668     //TODO: should log here just for statistics
669    
670     //if (VERSION_CS != ns->cs_version)
671     // unchecked;
672    
673     char *cp = strchr (buf + 1, ' ');
674 root 1.16 if (!cp)
675     return;
676 root 1.44
677 root 1.16 ns->sc_version = atoi (cp);
678 root 1.44
679     //if (VERSION_SC != ns->sc_version)
680     // unchecked;
681    
682 root 1.16 cp = strchr (cp + 1, ' ');
683 root 1.44
684 root 1.16 if (cp)
685     {
686 root 1.89 ns->version = cp + 1;
687 root 1.16
688 root 1.29 if (ns->sc_version < 1026)
689 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
690 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
691 elmex 1.1 }
692     }
693    
694     /** sound related functions. */
695 root 1.16 void
696 root 1.41 SetSound (char *buf, int len, client * ns)
697 elmex 1.1 {
698 root 1.16 ns->sound = atoi (buf);
699 elmex 1.1 }
700    
701     /** client wants the map resent */
702 root 1.16 void
703     MapRedrawCmd (char *buf, int len, player *pl)
704 elmex 1.1 {
705     /* This function is currently disabled; just clearing the map state results in
706     * display errors. It should clear the cache and send a newmap command.
707     * Unfortunately this solution does not work because some client versions send
708     * a mapredraw command after receiving a newmap command.
709     */
710     }
711    
712     /**
713     * Moves an object (typically, container to inventory).
714     * syntax is: move (to) (tag) (nrof)
715     */
716 root 1.16 void
717     MoveCmd (char *buf, int len, player *pl)
718 elmex 1.1 {
719 root 1.129 int to, tag, nrof;
720 elmex 1.1
721 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
722 root 1.16 {
723 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
724     return;
725 elmex 1.1 }
726 root 1.44
727 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
728 elmex 1.1 }
729    
730     /******************************************************************************
731     *
732     * Start of commands the server sends to the client.
733     *
734     ******************************************************************************/
735    
736     /**
737     * Asks the client to query the user. This way, the client knows
738     * it needs to send something back (vs just printing out a message)
739     */
740 root 1.16 void
741 root 1.82 send_query (client *ns, uint8 flags, const char *text)
742 elmex 1.1 {
743 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
744 elmex 1.1 }
745    
746 root 1.91 /**
747     * Get player's current range attack in obuf.
748     */
749     static void
750 root 1.95 rangetostring (player *pl, char *obuf)
751 root 1.91 {
752     dynbuf_text buf;
753    
754 root 1.93 if (pl->ranged_ob)
755 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 root 1.93
757     if (pl->combat_ob)
758 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
759 root 1.91
760 root 1.104 #if 0
761 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
762     if (pl->ob->chosen_skill)
763     buf << " Skill*: " << pl->ob->chosen_skill->name;
764 root 1.104 #endif
765 root 1.99
766 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
767 root 1.91 if (pl->golem)
768 root 1.96 buf << " Golem*: " << pl->golem->name;
769 root 1.91
770 root 1.109 buf << '\0';
771 root 1.94 buf.linearise (obuf);
772 root 1.91 }
773    
774 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
775 root 1.12 Old = New; \
776 root 1.28 sl << uint8 (Type) << uint64 (New); \
777 root 1.12 }
778 elmex 1.1
779     #define AddIfInt(Old,New,Type) if (Old != New) {\
780 root 1.12 Old = New; \
781 root 1.28 sl << uint8 (Type) << uint32 (New); \
782 root 1.12 }
783 elmex 1.1
784     #define AddIfShort(Old,New,Type) if (Old != New) {\
785 root 1.12 Old = New; \
786 root 1.28 sl << uint8 (Type) << uint16 (New); \
787 root 1.12 }
788 elmex 1.1
789 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
790 root 1.12 Old = New; \
791 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
792 root 1.12 }
793 elmex 1.1
794     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
795 root 1.28 free(Old); Old = strdup (New);\
796     sl << uint8 (Type) << data8 (New); \
797 root 1.12 }
798 elmex 1.1
799     /**
800     * Sends a statistics update. We look at the old values,
801     * and only send what has changed. Stat mapping values are in newclient.h
802     * Since this gets sent a lot, this is actually one of the few binary
803     * commands for now.
804     */
805 root 1.16 void
806     esrv_update_stats (player *pl)
807 elmex 1.1 {
808 root 1.16 char buf[MAX_BUF];
809     uint16 flags;
810    
811 root 1.61 client *ns = pl->ns;
812     if (!ns)
813     return;
814    
815 root 1.101 object *ob = pl->observe;
816 root 1.61 if (!ob)
817 root 1.53 return;
818    
819 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
820    
821 root 1.47 packet sl ("stats");
822 elmex 1.1
823 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
824     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
825     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
826     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
827     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
828     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
829     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
830     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
831     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
832     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
833     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
834     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
835     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
836 root 1.22
837 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
838 root 1.138 if (object *skill = opl->last_skill_ob [s])
839 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
840     {
841     ns->last_skill_exp [s] = skill->stats.exp;
842    
843     /* Always send along the level if exp changes. This is only
844     * 1 extra byte, but keeps processing simpler.
845     */
846     sl << uint8 (s + CS_STAT_SKILLINFO)
847     << uint8 (skill->level)
848     << uint64 (skill->stats.exp);
849     }
850 root 1.28
851 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
852     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
853     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
854     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
855     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
856 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
857 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
858 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
859 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
860 root 1.22
861 root 1.16 flags = 0;
862 root 1.22
863 root 1.106 if (opl->fire_on)
864 root 1.16 flags |= SF_FIREON;
865 root 1.22
866 root 1.106 if (opl->run_on)
867 root 1.16 flags |= SF_RUNON;
868    
869 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
870 root 1.22
871 root 1.61 if (ns->sc_version < 1025)
872     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
873 root 1.16 else
874 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
875     {
876     /* Skip ones we won't send */
877     if (atnr_cs_stat[i] == -1)
878     continue;
879 root 1.16
880 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
881 root 1.44 }
882 root 1.22
883 root 1.50 if (pl->ns->monitor_spells)
884 root 1.16 {
885 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
886     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
887     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
888 root 1.16 }
889 root 1.22
890 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
891 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
892     set_title (ob, buf);
893     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
894 root 1.16
895     /* Only send it away if we have some actual data */
896 root 1.34 if (sl.length () > 6)
897 root 1.61 ns->send_packet (sl);
898 elmex 1.1 }
899    
900     /**
901     * Tells the client that here is a player it should start using.
902     */
903 root 1.16 void
904 root 1.126 esrv_new_player (player *pl)
905 elmex 1.1 {
906 root 1.126 sint32 weight = pl->ob->client_weight ();
907    
908 root 1.47 packet sl ("player");
909 elmex 1.1
910 root 1.28 sl << uint32 (pl->ob->count)
911     << uint32 (weight)
912 root 1.69 << uint32 (pl->ob->face)
913 root 1.28 << data8 (pl->ob->name);
914 root 1.16
915 root 1.61 pl->ns->last_weight = weight;
916 root 1.50 pl->ns->send_packet (sl);
917 elmex 1.1 }
918    
919     /******************************************************************************
920     *
921     * Start of map related commands.
922     *
923     ******************************************************************************/
924    
925     /** Clears a map cell */
926 root 1.16 static void
927 root 1.70 map_clearcell (struct MapCell *cell, int count)
928 elmex 1.1 {
929 root 1.75 cell->faces[0] = 0;
930     cell->faces[1] = 0;
931     cell->faces[2] = 0;
932     cell->smooth[0] = 0;
933     cell->smooth[1] = 0;
934     cell->smooth[2] = 0;
935     cell->count = count;
936     cell->stat_hp = 0;
937     cell->flags = 0;
938     cell->player = 0;
939 elmex 1.1 }
940    
941     #define MAX_LAYERS 3
942    
943     /**
944     * Removes the need to replicate the same code for each layer.
945     * this returns true if this space is now in fact different than
946     * it was.
947     * sl is the socklist this data is going into.
948     * ns is the socket we are working on - all the info we care
949     * about is in this socket structure, so now need not pass the
950     * entire player object.
951     * layer is the layer to update, with 2 being the floor and 0 the
952     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
953     * take. Interesting to note that before this function, the map1 function
954     * numbers the spaces differently - I think this was a leftover from
955     * the map command, where the faces stack up. Sinces that is no longer
956     * the case, it seems to make more sense to have these layer values
957     * actually match.
958     */
959 root 1.16 static int
960 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
961 elmex 1.1 {
962 root 1.75 object *ob = ms.faces_obj [layer];
963 root 1.16
964     /* If there is no object for this space, or if the face for the object
965     * is the blank face, set the face number to zero.
966     * else if we have the stored head object for this space, that takes
967     * precedence over the other object for this space.
968     * otherwise, we do special head processing
969     */
970 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
971 root 1.16
972     /* We've gotten what face we want to use for the object. Now see if
973     * if it has changed since we last sent it to the client.
974     */
975 root 1.75 if (lastcell.faces[layer] != face_num)
976 root 1.16 {
977 root 1.75 lastcell.faces[layer] = face_num;
978 root 1.73
979 root 1.74 if (!ns.faces_sent[face_num])
980 root 1.73 if (ob)
981     ns.send_faces (ob);
982     else
983 root 1.116 ns.send_face (face_num, 10);
984 root 1.28
985     sl << uint16 (face_num);
986 root 1.16 return 1;
987 elmex 1.1 }
988 root 1.28
989 root 1.16 /* Nothing changed */
990     return 0;
991 elmex 1.1 }
992    
993     /**
994     * Returns the size of a data for a map square as returned by
995     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
996     * available.
997     */
998 root 1.16 int
999 root 1.41 getExtendedMapInfoSize (client * ns)
1000 root 1.16 {
1001     int result = 0;
1002    
1003     if (ns->ext_mapinfos)
1004     {
1005     if (ns->EMI_smooth)
1006     result += 1; /*One byte for smoothlevel */
1007 elmex 1.1 }
1008 root 1.44
1009 root 1.16 return result;
1010 elmex 1.1 }
1011 root 1.16
1012 root 1.62 // prefetch (and touch) all maps within a specific distancd
1013     static void
1014     prefetch_surrounding_maps (maptile *map, int distance)
1015     {
1016     map->last_access = runtime;
1017    
1018     if (--distance)
1019     for (int dir = 4; --dir; )
1020     if (const shstr &path = map->tile_path [dir])
1021     if (maptile *&neigh = map->tile_map [dir])
1022     prefetch_surrounding_maps (neigh, distance);
1023     else
1024     neigh = maptile::find_async (path, map);
1025     }
1026    
1027     // prefetch a generous area around the player
1028     static void
1029     prefetch_surrounding_maps (object *op)
1030     {
1031     prefetch_surrounding_maps (op->map, 3);
1032     }
1033    
1034 elmex 1.1 /**
1035 root 1.101 * Draws client map.
1036 elmex 1.1 */
1037 root 1.16 void
1038 root 1.101 draw_client_map (player *pl)
1039 elmex 1.1 {
1040 root 1.101 object *ob = pl->observe;
1041     if (!ob->active)
1042     return;
1043    
1044     /* If player is just joining the game, he isn't here yet, so the map
1045     * can get swapped out. If so, don't try to send them a map. All will
1046     * be OK once they really log in.
1047     */
1048 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1049 root 1.101 return;
1050    
1051 root 1.141 int startlen, oldlen;
1052 root 1.16 int estartlen, eoldlen;
1053     uint8 eentrysize;
1054     uint16 ewhatstart, ewhatflag;
1055     uint8 extendedinfos;
1056    
1057 root 1.101 check_map_change (pl);
1058     prefetch_surrounding_maps (pl->ob);
1059 root 1.16
1060 root 1.101 /* do LOS after calls to update_position */
1061 root 1.102 if (ob != pl->ob)
1062 root 1.142 pl->clear_los (0);
1063 root 1.102 else if (pl->do_los)
1064 root 1.101 {
1065     update_los (ob);
1066     pl->do_los = 0;
1067     }
1068    
1069     /**
1070     * This function uses the new map1 protocol command to send the map
1071     * to the client. It is necessary because the old map command supports
1072     * a maximum map size of 15x15.
1073     * This function is much simpler than the old one. This is because
1074     * the old function optimized to send as few face identifiers as possible,
1075     * at the expense of sending more coordinate location (coordinates were
1076     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1077     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1078     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1079     * and use the other 4 bits for other informatiion. For full documentation
1080     * of what we send, see the doc/Protocol file.
1081     * I will describe internally what we do:
1082     * the ns->lastmap shows how the map last looked when sent to the client.
1083     * in the lastmap structure, there is a cells array, which is set to the
1084     * maximum viewable size (As set in config.h).
1085     * in the cells, there are faces and a count value.
1086     * we use the count value to hold the darkness value. If -1, then this space
1087     * is not viewable.
1088     * we use faces[0] faces[1] faces[2] to hold what the three layers
1089     * look like.
1090     */
1091 root 1.58
1092 root 1.101 client &socket = *pl->ns;
1093 root 1.16
1094 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1095 root 1.33 packet esl;
1096 root 1.28
1097 root 1.34 startlen = sl.length ();
1098 root 1.25
1099 root 1.16 /*Extendedmapinfo structure initialisation */
1100     if (socket.ext_mapinfos)
1101     {
1102     extendedinfos = EMI_NOREDRAW;
1103 root 1.25
1104 root 1.16 if (socket.EMI_smooth)
1105     extendedinfos |= EMI_SMOOTH;
1106 root 1.25
1107 root 1.34 ewhatstart = esl.length ();
1108 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1109     could need to be taken away */
1110     eentrysize = getExtendedMapInfoSize (&socket);
1111 root 1.28 esl << "mapextended "
1112     << uint8 (extendedinfos)
1113     << uint8 (eentrysize);
1114 root 1.34
1115     estartlen = esl.length ();
1116 root 1.16 }
1117 root 1.25
1118 root 1.16 /* We could do this logic as conditionals in the if statement,
1119     * but that started to get a bit messy to look at.
1120     */
1121 root 1.141 int hx = socket.mapx / 2;
1122     int hy = socket.mapy / 2;
1123 root 1.76
1124 root 1.141 for (int dx = -hx; dx <= hx; dx++)
1125 root 1.16 {
1126 root 1.108 sint16 nx, ny;
1127     maptile *m = 0;
1128    
1129 root 1.141 for (int dy = -hy; dy <= hy; dy++)
1130 root 1.16 {
1131 root 1.141 // check to see if we can simply go one down quickly
1132     if (m && ++ny >= m->height)
1133 root 1.108 m = 0;
1134    
1135 root 1.141 // no, so do it the slow way
1136 root 1.108 if (!m)
1137     {
1138 root 1.141 nx = ob->x + dx; ny = ob->y + dy; m = ob->map;
1139 root 1.108
1140 root 1.121 if (xy_normalise (m, nx, ny))
1141     m->touch ();
1142     else
1143 root 1.108 m = 0;
1144     }
1145    
1146 root 1.141 int ax = dx + hx;
1147     int ay = dy + hy;
1148    
1149 root 1.72 int emask, mask;
1150 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1151    
1152 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1153 root 1.16
1154     /* If the coordinates are not valid, or it is too dark to see,
1155     * we tell the client as such
1156     */
1157     if (!m)
1158     {
1159 root 1.141 /* space is out of map. Update space and clear values
1160     * if this hasn't already been done. If the space is out
1161     * of the map, it shouldn't have a head.
1162 root 1.16 */
1163     if (lastcell.count != -1)
1164     {
1165 root 1.28 sl << uint16 (mask);
1166 root 1.70 map_clearcell (&lastcell, -1);
1167 root 1.12 }
1168 root 1.72
1169     continue;
1170 root 1.16 }
1171 root 1.72
1172 root 1.141 int d = pl->blocked_los_uc (dx, dy);
1173 root 1.72
1174     if (d > 3)
1175 root 1.16 {
1176     int need_send = 0, count;
1177    
1178     /* This block deals with spaces that are not visible for whatever
1179 root 1.71 * reason. Still may need to send the head for this space.
1180 root 1.16 */
1181 root 1.12
1182 root 1.34 oldlen = sl.length ();
1183 root 1.3
1184 root 1.28 sl << uint16 (mask);
1185 root 1.25
1186 root 1.16 if (lastcell.count != -1)
1187     need_send = 1;
1188 root 1.25
1189 root 1.16 count = -1;
1190 root 1.3
1191 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1192 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1193     need_send = 1;
1194 root 1.3
1195 root 1.133 /* properly clear a previously sent big face */
1196 root 1.70 map_clearcell (&lastcell, count);
1197 root 1.3
1198 root 1.16 if ((mask & 0xf) || need_send)
1199 root 1.37 sl[oldlen + 1] = mask & 0xff;
1200 root 1.16 else
1201 root 1.34 sl.reset (oldlen);
1202 root 1.16 }
1203     else
1204     {
1205 root 1.71 /* In this block, the space is visible.
1206 root 1.16 */
1207    
1208     /* Rather than try to figure out what everything that we might
1209     * need to send is, then form the packet after that,
1210     * we presume that we will in fact form a packet, and update
1211     * the bits by what we do actually send. If we send nothing,
1212 root 1.34 * we just back out sl.length () to the old value, and no harm
1213 root 1.16 * is done.
1214     * I think this is simpler than doing a bunch of checks to see
1215     * what if anything we need to send, setting the bits, then
1216     * doing those checks again to add the real data.
1217     */
1218 root 1.72 oldlen = sl.length ();
1219 root 1.34 eoldlen = esl.length ();
1220 root 1.72
1221 root 1.28 sl << uint16 (mask);
1222 root 1.16
1223     unsigned char dummy;
1224     unsigned char *last_ext = &dummy;
1225    
1226     /* Darkness changed */
1227     if (lastcell.count != d && socket.darkness)
1228     {
1229     mask |= 0x8;
1230    
1231     if (socket.extmap)
1232     {
1233     *last_ext |= 0x80;
1234 root 1.37 last_ext = &sl[sl.length ()];
1235 root 1.28 sl << uint8 (d);
1236 root 1.16 }
1237     else
1238 root 1.28 sl << uint8 (255 - 64 * d);
1239 root 1.16 }
1240 root 1.3
1241 root 1.16 lastcell.count = d;
1242 root 1.8
1243 root 1.75 mapspace &ms = m->at (nx, ny);
1244 root 1.107 ms.update ();
1245 root 1.75
1246 root 1.16 if (socket.extmap)
1247     {
1248 root 1.86 uint8 stat_hp = 0;
1249 root 1.16 uint8 stat_width = 0;
1250 root 1.86 uint8 flags = 0;
1251     tag_t player = 0;
1252 root 1.16
1253     // send hp information, if applicable
1254 root 1.75 if (object *op = ms.faces_obj [0])
1255 root 1.125 if (op->is_head () && !op->invisible)
1256     {
1257     if (op->stats.maxhp > op->stats.hp
1258     && op->stats.maxhp > 0
1259     && (op->type == PLAYER
1260     || op->type == DOOR // does not work, have maxhp 0
1261 root 1.135 || QUERY_FLAG (op, FLAG_MONSTER)
1262     || QUERY_FLAG (op, FLAG_ALIVE)
1263     || QUERY_FLAG (op, FLAG_GENERATOR)))
1264 root 1.125 {
1265     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1266     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1267     }
1268    
1269 root 1.134 if (op->has_dialogue ())
1270 root 1.125 flags |= 1;
1271    
1272 root 1.133 if (op->type == PLAYER)
1273 root 1.136 player = op == ob ? pl->ob->count
1274     : op == pl->ob ? ob->count
1275     : op->count;
1276 root 1.125 }
1277 root 1.12
1278 root 1.16 if (lastcell.stat_hp != stat_hp)
1279     {
1280     lastcell.stat_hp = stat_hp;
1281    
1282     mask |= 0x8;
1283     *last_ext |= 0x80;
1284 root 1.37 last_ext = &sl[sl.length ()];
1285 root 1.27
1286     sl << uint8 (5) << uint8 (stat_hp);
1287 root 1.16
1288     if (stat_width > 1)
1289     {
1290     *last_ext |= 0x80;
1291 root 1.37 last_ext = &sl[sl.length ()];
1292 root 1.27
1293     sl << uint8 (6) << uint8 (stat_width);
1294 root 1.16 }
1295     }
1296 root 1.12
1297 root 1.20 if (lastcell.player != player)
1298 root 1.16 {
1299     lastcell.player = player;
1300    
1301     mask |= 0x8;
1302     *last_ext |= 0x80;
1303 root 1.37 last_ext = &sl[sl.length ()];
1304 root 1.27
1305 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1306 root 1.16 }
1307 root 1.24
1308     if (lastcell.flags != flags)
1309     {
1310     lastcell.flags = flags;
1311    
1312     mask |= 0x8;
1313     *last_ext |= 0x80;
1314 root 1.37 last_ext = &sl[sl.length ()];
1315 root 1.27
1316     sl << uint8 (8) << uint8 (flags);
1317 root 1.24 }
1318 root 1.16 }
1319 root 1.12
1320 root 1.16 /* Floor face */
1321 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1322 root 1.16 mask |= 0x4;
1323    
1324     /* Middle face */
1325 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1326 root 1.16 mask |= 0x2;
1327    
1328 root 1.140 if (ob->invisible
1329     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1330     && ms.player () == ob)
1331 root 1.16 {
1332 root 1.75 // force player to be visible to himself if invisible
1333 root 1.101 if (lastcell.faces[0] != ob->face)
1334 root 1.16 {
1335 root 1.101 lastcell.faces[0] = ob->face;
1336 root 1.75
1337 root 1.16 mask |= 0x1;
1338 root 1.101 sl << uint16 (ob->face);
1339 root 1.25
1340 root 1.101 socket.send_faces (ob);
1341 root 1.12 }
1342     }
1343 root 1.75 /* Top face */
1344     else if (update_space (sl, socket, ms, lastcell, 0))
1345     mask |= 0x1;
1346 root 1.25
1347 root 1.16 /* Check to see if we are in fact sending anything for this
1348     * space by checking the mask. If so, update the mask.
1349     * if not, reset the len to that from before adding the mask
1350     * value, so we don't send those bits.
1351     */
1352     if (mask & 0xf)
1353 root 1.37 sl[oldlen + 1] = mask & 0xff;
1354 root 1.16 else
1355 root 1.34 sl.reset (oldlen);
1356 root 1.25
1357 root 1.75 if (socket.ext_mapinfos)
1358     esl << uint16 (emask);
1359    
1360     if (socket.EMI_smooth)
1361     {
1362     for (int layer = 2+1; layer--; )
1363     {
1364     object *ob = ms.faces_obj [layer];
1365    
1366     // If there is no object for this space, or if the face for the object
1367     // is the blank face, set the smoothlevel to zero.
1368     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1369    
1370     // We've gotten what face we want to use for the object. Now see if
1371     // if it has changed since we last sent it to the client.
1372     if (lastcell.smooth[layer] != smoothlevel)
1373     {
1374     lastcell.smooth[layer] = smoothlevel;
1375     esl << uint8 (smoothlevel);
1376     emask |= 1 << layer;
1377     }
1378     }
1379    
1380     if (emask & 0xf)
1381     esl[eoldlen + 1] = emask & 0xff;
1382     else
1383     esl.reset (eoldlen);
1384     }
1385 root 1.16 } /* else this is a viewable space */
1386     } /* for x loop */
1387     } /* for y loop */
1388    
1389 root 1.84 socket.flush_fx ();
1390    
1391 root 1.16 /* Verify that we in fact do need to send this */
1392     if (socket.ext_mapinfos)
1393     {
1394 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1395 root 1.16 {
1396     /* No map data will follow, so don't say the client
1397     * it doesn't need draw!
1398     */
1399 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1400 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1401 root 1.16 }
1402 root 1.18
1403 root 1.34 if (esl.length () > estartlen)
1404 root 1.37 socket.send_packet (esl);
1405 root 1.16 }
1406 root 1.18
1407 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1408 root 1.16 {
1409 root 1.37 socket.send_packet (sl);
1410 root 1.16 socket.sent_scroll = 0;
1411 elmex 1.1 }
1412     }
1413    
1414     /*****************************************************************************/
1415     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1416     /* a player. Of course, the client need to know the command to be able to */
1417     /* manage it ! */
1418     /*****************************************************************************/
1419 root 1.16 void
1420     send_plugin_custom_message (object *pl, char *buf)
1421 elmex 1.1 {
1422 root 1.50 pl->contr->ns->send_packet (buf);
1423 elmex 1.1 }
1424    
1425     /**
1426     * This sends the skill number to name mapping. We ignore
1427     * the params - we always send the same info no matter what.
1428     */
1429 root 1.16 void
1430 root 1.41 send_skill_info (client *ns, char *params)
1431 elmex 1.1 {
1432 root 1.33 packet sl;
1433 root 1.28 sl << "replyinfo skill_info\n";
1434    
1435     for (int i = 1; i < NUM_SKILLS; i++)
1436 root 1.139 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1437 elmex 1.1
1438 root 1.118 if (sl.length () > MAXSOCKBUF)
1439 root 1.16 {
1440     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1441     fatal (0);
1442 elmex 1.1 }
1443 root 1.28
1444 root 1.37 ns->send_packet (sl);
1445 elmex 1.1 }
1446    
1447     /**
1448     * This sends the spell path to name mapping. We ignore
1449     * the params - we always send the same info no matter what.
1450     */
1451 root 1.16 void
1452 root 1.41 send_spell_paths (client * ns, char *params)
1453 root 1.16 {
1454 root 1.33 packet sl;
1455 root 1.28
1456     sl << "replyinfo spell_paths\n";
1457    
1458     for (int i = 0; i < NRSPELLPATHS; i++)
1459 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1460 root 1.16
1461 root 1.118 if (sl.length () > MAXSOCKBUF)
1462 root 1.16 {
1463     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1464     fatal (0);
1465 elmex 1.1 }
1466 root 1.28
1467 root 1.37 ns->send_packet (sl);
1468 elmex 1.1 }
1469    
1470     /**
1471     * This looks for any spells the player may have that have changed their stats.
1472     * it then sends an updspell packet for each spell that has changed in this way
1473     */
1474 root 1.16 void
1475     esrv_update_spells (player *pl)
1476     {
1477 root 1.53 if (!pl->ns)
1478     return;
1479    
1480 root 1.50 if (!pl->ns->monitor_spells)
1481 root 1.16 return;
1482 root 1.28
1483     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1484 root 1.16 {
1485     if (spell->type == SPELL)
1486     {
1487 root 1.28 int flags = 0;
1488    
1489 root 1.16 /* check if we need to update it */
1490 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1491 root 1.16 {
1492 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1493 root 1.16 flags |= UPD_SP_MANA;
1494     }
1495 root 1.28
1496 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1497 root 1.16 {
1498 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1499 root 1.16 flags |= UPD_SP_GRACE;
1500     }
1501 root 1.28
1502 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1503 root 1.16 {
1504 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1505 root 1.16 flags |= UPD_SP_DAMAGE;
1506     }
1507 root 1.28
1508     if (flags)
1509 root 1.16 {
1510 root 1.33 packet sl;
1511 root 1.27
1512 root 1.28 sl << "updspell "
1513     << uint8 (flags)
1514     << uint32 (spell->count);
1515 root 1.27
1516 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1517     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1518     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1519 root 1.27
1520 root 1.50 pl->ns->send_packet (sl);
1521 root 1.12 }
1522     }
1523 elmex 1.1 }
1524     }
1525    
1526 root 1.16 void
1527     esrv_remove_spell (player *pl, object *spell)
1528     {
1529 root 1.50 if (!pl->ns->monitor_spells)
1530 root 1.16 return;
1531 root 1.28
1532 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1533     {
1534     LOG (llevError, "Invalid call to esrv_remove_spell");
1535     return;
1536     }
1537 root 1.27
1538 root 1.47 packet sl ("delspell");
1539 root 1.28
1540 root 1.47 sl << uint32 (spell->count);
1541 root 1.27
1542 root 1.50 pl->ns->send_packet (sl);
1543 elmex 1.1 }
1544    
1545     /* appends the spell *spell to the Socklist we will send the data to. */
1546 root 1.16 static void
1547 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1548 root 1.16 {
1549 pippijn 1.67 int i, skill = 0;
1550 root 1.16
1551     if (!(spell->name))
1552     {
1553     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1554     return;
1555     }
1556 root 1.27
1557 root 1.16 /* store costs and damage in the object struct, to compare to later */
1558 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1559     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1560     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1561 elmex 1.1
1562 root 1.16 /* figure out which skill it uses, if it uses one */
1563     if (spell->skill)
1564 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1565     skill = tmp->subtype + CS_STAT_SKILLINFO;
1566 elmex 1.1
1567 root 1.69 // spells better have a face
1568     if (!spell->face)
1569     {
1570     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1571     spell->face = face_find ("burnout.x11", blank_face);
1572     }
1573    
1574 root 1.117 pl->ns->send_face (spell->face);
1575    
1576 root 1.27 /* send the current values */
1577     sl << uint32 (spell->count)
1578     << uint16 (spell->level)
1579     << uint16 (spell->casting_time)
1580 elmex 1.132 << uint16 (spell->cached_sp)
1581     << uint16 (spell->cached_grace)
1582     << uint16 (spell->cached_eat)
1583 root 1.27 << uint8 (skill)
1584     << uint32 (spell->path_attuned)
1585 root 1.69 << uint32 (spell->face)
1586 root 1.27 << data8 (spell->name)
1587     << data16 (spell->msg);
1588 elmex 1.1 }
1589    
1590     /**
1591     * This tells the client to add the spell *ob, if *ob is NULL, then add
1592     * all spells in the player's inventory.
1593     */
1594 root 1.16 void
1595     esrv_add_spells (player *pl, object *spell)
1596     {
1597     if (!pl)
1598     {
1599     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1600     return;
1601     }
1602 root 1.28
1603 root 1.50 if (!pl->ns->monitor_spells)
1604 root 1.16 return;
1605 root 1.28
1606 root 1.47 packet sl ("addspell");
1607 root 1.28
1608 root 1.16 if (!spell)
1609     {
1610 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1611 root 1.16 {
1612     /* were we to simply keep appending data here, we could exceed
1613     * MAXSOCKBUF if the player has enough spells to add, we know that
1614     * append_spells will always append 19 data bytes, plus 4 length
1615     * bytes and 3 strings (because that is the spec) so we need to
1616     * check that the length of those 3 strings, plus the 23 bytes,
1617     * won't take us over the length limit for the socket, if it does,
1618     * we need to send what we already have, and restart packet formation
1619     */
1620 root 1.117 if (spell->type != SPELL)
1621     continue;
1622    
1623 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1624     * to show add_spell is 26 bytes + 2 strings. However, the overun
1625     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1626     * like it will fix this
1627     */
1628 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1629 root 1.16 {
1630 root 1.117 pl->ns->flush_fx ();
1631 root 1.50 pl->ns->send_packet (sl);
1632 root 1.34
1633     sl.reset ();
1634     sl << "addspell ";
1635 root 1.16 }
1636 root 1.27
1637     append_spell (pl, sl, spell);
1638 root 1.16 }
1639     }
1640     else if (spell->type != SPELL)
1641     {
1642     LOG (llevError, "Asked to send a non-spell object as a spell");
1643     return;
1644     }
1645     else
1646 root 1.27 append_spell (pl, sl, spell);
1647    
1648 root 1.118 if (sl.length () > MAXSOCKBUF)
1649 root 1.16 {
1650     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1651     fatal (0);
1652     }
1653 root 1.27
1654 root 1.16 /* finally, we can send the packet */
1655 root 1.117 pl->ns->flush_fx ();
1656 root 1.50 pl->ns->send_packet (sl);
1657 elmex 1.1 }
1658 root 1.28