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Revision: 1.152
Committed: Tue Oct 20 07:18:11 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82
Changes since 1.151: +5 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.100 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 root 1.16 * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110 root 1.143 for (y = 0; y < my; y++)
111     if (x >= ns->mapx || y >= ns->mapy)
112     /* clear cells outside the viewable area */
113     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
114     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
115     /* clear newly visible tiles within the viewable area */
116     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
117     else
118     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
119 root 1.2
120 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
121 root 1.2
122 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
123     * empty).
124     */
125     ns->sent_scroll = 1;
126 root 1.2 }
127    
128 root 1.7 static void
129     clear_map (player *pl)
130     {
131 root 1.119 pl->ns->mapinfo_queue_clear ();
132    
133 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
134 root 1.7
135 root 1.79 pl->ns->force_newmap = false;
136    
137 root 1.50 if (pl->ns->newmapcmd == 1)
138     pl->ns->send_packet ("newmap");
139 root 1.7
140 root 1.50 pl->ns->floorbox_reset ();
141 root 1.7 }
142    
143 root 1.131 static void
144     send_map_info (player *pl)
145     {
146     client &socket = *pl->ns;
147     object *ob = pl->observe;
148    
149     if (socket.mapinfocmd)
150     {
151     if (ob->map && ob->map->path[0])
152     {
153     int flags = 0;
154    
155     if (ob->map->tile_path[0]) flags |= 1;
156     if (ob->map->tile_path[1]) flags |= 2;
157     if (ob->map->tile_path[2]) flags |= 4;
158     if (ob->map->tile_path[3]) flags |= 8;
159    
160     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
161     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
162     ob->map->width, ob->map->height, &ob->map->path);
163     }
164     else
165     socket.send_packet ("mapinfo current");
166     }
167     }
168    
169 root 1.66 /** check for map/region change and send new map data */
170 elmex 1.1 static void
171     check_map_change (player *pl)
172     {
173 root 1.50 client &socket = *pl->ns;
174 root 1.101 object *ob = pl->observe;
175 elmex 1.1
176 root 1.131 region *reg = ob->region ();
177     if (socket.current_region != reg)
178     {
179     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
180     socket.current_region = reg;
181     }
182    
183 root 1.130 // first try to aovid a full newmap on tiled map scrolls
184 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
185 root 1.130 {
186     rv_vector rv;
187    
188     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
189    
190     // manhattan distance is very handy here
191     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
192     {
193     socket.current_map = ob->map;
194     socket.current_x = ob->x;
195     socket.current_y = ob->y;
196    
197     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
198     socket.floorbox_reset ();
199 root 1.131 send_map_info (pl);
200 root 1.130 }
201     }
202    
203 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
204 root 1.79 {
205 root 1.7 clear_map (pl);
206 root 1.80 socket.current_map = ob->map;
207 root 1.131 send_map_info (pl);
208 elmex 1.1 }
209 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
210     {
211 root 1.7 int dx = ob->x - socket.current_x;
212     int dy = ob->y - socket.current_y;
213    
214 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
215     socket.floorbox_reset ();
216 root 1.2 }
217    
218     socket.current_x = ob->x;
219     socket.current_y = ob->y;
220 elmex 1.1 }
221    
222 root 1.40 /**
223     * RequestInfo is sort of a meta command. There is some specific
224     * request of information, but we call other functions to provide
225     * that information.
226     */
227     void
228 root 1.114 RequestInfo (char *buf, int len, client *ns)
229 root 1.40 {
230 root 1.114 char *params;
231 root 1.40
232     /* find the first space, make it null, and update the
233     * params pointer.
234     */
235 root 1.114 for (params = buf; *params; params++)
236     if (*params == ' ')
237 root 1.40 {
238 root 1.114 *params++ = 0;
239 root 1.40 break;
240     }
241    
242     if (!strcmp (buf, "image_info"))
243     send_image_info (ns, params);
244     else if (!strcmp (buf, "image_sums"))
245     send_image_sums (ns, params);
246     else if (!strcmp (buf, "skill_info"))
247     send_skill_info (ns, params);
248     else if (!strcmp (buf, "spell_paths"))
249     send_spell_paths (ns, params);
250     else
251 root 1.114 {
252     // undo tokenisation above and send replyinfo with the request unchanged
253     if (*params)
254     *--params = ' ';
255    
256     ns->send_packet_printf ("replyinfo %s", buf);
257     }
258 root 1.40 }
259    
260 root 1.16 void
261     ExtCmd (char *buf, int len, player *pl)
262 elmex 1.1 {
263 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
264 elmex 1.1 }
265    
266 root 1.16 void
267 root 1.45 ExtiCmd (char *buf, int len, client *ns)
268     {
269     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
270     }
271    
272     void
273 root 1.119 client::mapinfo_queue_clear ()
274 elmex 1.1 {
275 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276     free (*i);
277 root 1.16
278 root 1.119 mapinfo_queue.clear ();
279     }
280 elmex 1.1
281 root 1.119 bool
282     client::mapinfo_try (char *buf)
283     {
284     char *token = buf;
285     buf += strlen (buf) + 9;
286 elmex 1.1
287 root 1.119 // initial map and its origin
288 root 1.122 maptile *map = pl->observe->map;
289     int mapx = pl->ns->mapx / 2 - pl->observe->x;
290     int mapy = pl->ns->mapy / 2 - pl->observe->y;
291 root 1.119 int max_distance = 8; // limit maximum path length to something generous
292 elmex 1.1
293 root 1.119 while (*buf && map && max_distance)
294 elmex 1.1 {
295 root 1.119 int dir = *buf++ - '1';
296 elmex 1.1
297 root 1.119 if (dir >= 0 && dir <= 3)
298     {
299     if (!map->tile_path [dir])
300     map = 0;
301 root 1.120 else if (map->tile_available (dir, false))
302 root 1.119 {
303     maptile *neigh = map->tile_map [dir];
304 elmex 1.1
305 root 1.119 switch (dir)
306     {
307     case 0: mapy -= neigh->height; break;
308     case 2: mapy += map ->height; break;
309     case 3: mapx -= neigh->width ; break;
310     case 1: mapx += map ->width ; break;
311     }
312 elmex 1.1
313 root 1.119 map = neigh;
314     --max_distance;
315 elmex 1.1 }
316 root 1.119 else
317     return 0;
318     }
319     else
320     max_distance = 0;
321     }
322    
323     if (!max_distance)
324     send_packet_printf ("mapinfo %s error", token);
325 root 1.120 else if (!map || !map->path)
326 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
327     else
328     {
329     int flags = 0;
330    
331     if (map->tile_path[0]) flags |= 1;
332     if (map->tile_path[1]) flags |= 2;
333     if (map->tile_path[2]) flags |= 4;
334     if (map->tile_path[3]) flags |= 8;
335    
336     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
337     }
338    
339     return 1;
340     }
341 elmex 1.1
342 root 1.119 void
343     client::mapinfo_queue_run ()
344     {
345     if (mapinfo_queue.empty () || !pl)
346     return;
347    
348     for (int i = 0; i < mapinfo_queue.size (); ++i)
349     if (mapinfo_try (mapinfo_queue [i]))
350     {
351     free (mapinfo_queue [i]);
352     mapinfo_queue.erase (i);
353     }
354     else
355     ++i;
356     }
357    
358     void
359     MapInfoCmd (char *buf, int len, player *pl)
360     {
361     // <mapinfo tag spatial tile-path
362     // >mapinfo tag spatial flags x y w h hash
363    
364     char *token = buf;
365 elmex 1.1
366 root 1.119 if (!(buf = strchr (buf, ' ')))
367     return;
368 elmex 1.1
369 root 1.119 if (!strncmp (buf, " spatial ", 9))
370     {
371     char *copy = strdup (token);
372     copy [buf - token] = 0;
373 root 1.16
374 root 1.119 #if 0
375     // this makes only sense when we flush the buffer immediately
376     if (pl->ns->mapinfo_try (copy))
377     free (copy);
378 elmex 1.1 else
379 root 1.119 #endif
380     pl->ns->mapinfo_queue.push_back (copy);
381 elmex 1.1 }
382     else
383 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
384 elmex 1.1 }
385    
386 root 1.83 /** This is the Setup cmd */
387 root 1.16 void
388 root 1.41 SetUp (char *buf, int len, client * ns)
389 elmex 1.1 {
390 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
391 elmex 1.1 }
392    
393     /**
394     * The client has requested to be added to the game.
395     * This is what takes care of it. We tell the client how things worked out.
396     * I am not sure if this file is the best place for this function. however,
397     * it either has to be here or init_sockets needs to be exported.
398     */
399 root 1.16 void
400 root 1.77 AddMeCmd (char *buf, int len, client *ns)
401 elmex 1.1 {
402 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
403 elmex 1.1 }
404    
405     /*
406     #define MSG_TYPE_BOOK 1
407     #define MSG_TYPE_CARD 2
408     #define MSG_TYPE_PAPER 3
409     #define MSG_TYPE_SIGN 4
410     #define MSG_TYPE_MONUMENT 5
411     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
412 root 1.16
413 elmex 1.1 /** Reply to ExtendedInfos command */
414 root 1.16 void
415 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
416 root 1.16 {
417     char cmdback[MAX_BUF];
418     char temp[10];
419     char command[50];
420     int info, nextinfo, i, flag;
421    
422     cmdback[0] = '\0';
423 root 1.17
424 root 1.16 nextinfo = 0;
425     while (1)
426     {
427     /* 1. Extract an info */
428     info = nextinfo;
429 root 1.17
430 root 1.152 while ((info < len) && (buf [info] == ' '))
431 root 1.16 info++;
432 root 1.17
433 root 1.16 if (info >= len)
434     break;
435 root 1.17
436 root 1.16 nextinfo = info + 1;
437 root 1.17
438 root 1.152 while ((nextinfo < len) && (buf [nextinfo] != ' '))
439 root 1.16 nextinfo++;
440 root 1.17
441 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
442     continue;
443 root 1.17
444 root 1.152 memcpy (command, buf + info, nextinfo - info);
445     command [nextinfo - info] = 0;
446    
447 root 1.16 /* 2. Interpret info */
448     i = sscanf (command, "%d", &flag);
449 root 1.17
450 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
451     ns->supported_readables |= (1 << flag);
452     /*3. Next info */
453     }
454 root 1.17
455 root 1.16 /* Send resulting state */
456     strcpy (cmdback, "ExtendedTextSet");
457 root 1.17
458 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
459     if (ns->supported_readables & (1 << i))
460     {
461     strcat (cmdback, " ");
462     snprintf (temp, sizeof (temp), "%d", i);
463     strcat (cmdback, temp);
464     }
465 root 1.17
466 root 1.32 ns->send_packet (cmdback);
467 elmex 1.1 }
468    
469     /**
470     * This handles the general commands from the client (ie, north, fire, cast,
471     * etc.)
472     */
473 root 1.16 void
474     PlayerCmd (char *buf, int len, player *pl)
475 elmex 1.1 {
476 root 1.16 /* Check if there is a count. In theory, a zero count could also be
477     * sent, so check for that also.
478     */
479     if (atoi (buf) || buf[0] == '0')
480     {
481     pl->count = atoi ((char *) buf);
482 root 1.44
483 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
484     if (!buf)
485 root 1.44 return;
486    
487 root 1.16 buf++;
488 elmex 1.1 }
489 root 1.44
490 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
491 root 1.44
492 root 1.16 /* Perhaps something better should be done with a left over count.
493     * Cleaning up the input should probably be done first - all actions
494     * for the command that issued the count should be done before any other
495     * commands.
496     */
497     pl->count = 0;
498 elmex 1.1 }
499    
500     /**
501     * This handles the general commands from the client (ie, north, fire, cast,
502     * etc.). It is a lot like PlayerCmd above, but is called with the
503     * 'ncom' method which gives more information back to the client so it
504     * can throttle.
505     */
506 root 1.16 void
507 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
508 elmex 1.1 {
509 root 1.44 if (len <= 6)
510 root 1.16 {
511 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
512 root 1.16 return;
513     }
514    
515 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
516     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
517 root 1.30
518 root 1.16 /* -1 is special - no repeat, but don't update */
519     if (repeat != -1)
520 root 1.28 pl->count = repeat;
521    
522 root 1.44 buf += 6; //len -= 6;
523 root 1.16
524 root 1.44 execute_newserver_command (pl->ob, buf);
525 root 1.28
526 root 1.16 /* Perhaps something better should be done with a left over count.
527     * Cleaning up the input should probably be done first - all actions
528     * for the command that issued the count should be done before any other
529     * commands.
530     */
531     pl->count = 0;
532    
533 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
534 root 1.65 int time = fabs (pl->ob->speed) < 0.001
535 root 1.44 ? time = MAX_TIME * 100
536 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
537 root 1.27
538 root 1.28 /* Send confirmation of command execution now */
539 root 1.47 packet sl ("comc");
540     sl << uint16 (cmdid) << uint32 (time);
541 root 1.50 pl->ns->send_packet (sl);
542 elmex 1.1 }
543    
544     /** This is a reply to a previous query. */
545 root 1.16 void
546 root 1.49 ReplyCmd (char *buf, int len, client *ns)
547 elmex 1.1 {
548 root 1.50 if (ns->state == ST_CUSTOM)
549     {
550     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
551     return;
552     }
553    
554 root 1.49 if (!ns->pl)
555     return; //TODO: depends on the exact reply we are after
556     //TODO: but right now, we always have a ns->pl
557    
558     player *pl = ns->pl;
559    
560 root 1.16 /* This is to synthesize how the data would be stored if it
561 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
562 root 1.16 * once all the X11 code is removed from the server.
563     *
564     * We pass 13 to many of the functions because this way they
565     * think it was the carriage return that was entered, and the
566     * function then does not try to do additional input.
567     */
568     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
569    
570     /* this avoids any hacking here */
571    
572 root 1.50 switch (ns->state)
573 root 1.16 {
574 root 1.44 case ST_PLAYING:
575     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
576     break;
577    
578     case ST_GET_PARTY_PASSWORD: /* Get password for party */
579     receive_party_password (pl->ob, 13);
580     break;
581 elmex 1.1
582 root 1.44 default:
583 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
584 elmex 1.1 }
585     }
586    
587     /**
588     * Client tells its version. If there is a mismatch, we close the
589     * socket. In real life, all we should care about is the client having
590     * something older than the server. If we assume the client will be
591     * backwards compatible, having it be a later version should not be a
592     * problem.
593     */
594 root 1.16 void
595 root 1.41 VersionCmd (char *buf, int len, client * ns)
596 elmex 1.1 {
597 root 1.16 if (!buf)
598     {
599     LOG (llevError, "CS: received corrupted version command\n");
600     return;
601 elmex 1.1 }
602    
603 root 1.16 ns->cs_version = atoi (buf);
604     ns->sc_version = ns->cs_version;
605 root 1.44
606     LOG (llevDebug, "connection from client <%s>\n", buf);
607    
608     //TODO: should log here just for statistics
609    
610     //if (VERSION_CS != ns->cs_version)
611     // unchecked;
612    
613     char *cp = strchr (buf + 1, ' ');
614 root 1.16 if (!cp)
615     return;
616 root 1.44
617 root 1.16 ns->sc_version = atoi (cp);
618 root 1.44
619     //if (VERSION_SC != ns->sc_version)
620     // unchecked;
621    
622 root 1.16 cp = strchr (cp + 1, ' ');
623 root 1.44
624 root 1.16 if (cp)
625     {
626 root 1.89 ns->version = cp + 1;
627 root 1.16
628 root 1.29 if (ns->sc_version < 1026)
629 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
630 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
631 elmex 1.1 }
632     }
633    
634     /** sound related functions. */
635 root 1.16 void
636 root 1.41 SetSound (char *buf, int len, client * ns)
637 elmex 1.1 {
638 root 1.16 ns->sound = atoi (buf);
639 elmex 1.1 }
640    
641     /** client wants the map resent */
642 root 1.16 void
643     MapRedrawCmd (char *buf, int len, player *pl)
644 elmex 1.1 {
645     /* This function is currently disabled; just clearing the map state results in
646     * display errors. It should clear the cache and send a newmap command.
647     * Unfortunately this solution does not work because some client versions send
648     * a mapredraw command after receiving a newmap command.
649     */
650     }
651    
652     /**
653     * Moves an object (typically, container to inventory).
654     * syntax is: move (to) (tag) (nrof)
655     */
656 root 1.16 void
657     MoveCmd (char *buf, int len, player *pl)
658 elmex 1.1 {
659 root 1.129 int to, tag, nrof;
660 elmex 1.1
661 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
662 root 1.16 {
663 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
664     return;
665 elmex 1.1 }
666 root 1.44
667 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
668 elmex 1.1 }
669    
670     /******************************************************************************
671     *
672     * Start of commands the server sends to the client.
673     *
674     ******************************************************************************/
675    
676     /**
677     * Asks the client to query the user. This way, the client knows
678     * it needs to send something back (vs just printing out a message)
679     */
680 root 1.16 void
681 root 1.82 send_query (client *ns, uint8 flags, const char *text)
682 elmex 1.1 {
683 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
684 elmex 1.1 }
685    
686 root 1.91 /**
687     * Get player's current range attack in obuf.
688     */
689     static void
690 root 1.95 rangetostring (player *pl, char *obuf)
691 root 1.91 {
692 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
693 root 1.91
694 root 1.93 if (pl->ranged_ob)
695 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
696 root 1.93
697     if (pl->combat_ob)
698 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
699 root 1.91
700 root 1.104 #if 0
701 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
702     if (pl->ob->chosen_skill)
703     buf << " Skill*: " << pl->ob->chosen_skill->name;
704 root 1.104 #endif
705 root 1.99
706 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
707 root 1.91 if (pl->golem)
708 root 1.96 buf << " Golem*: " << pl->golem->name;
709 root 1.91
710 root 1.109 buf << '\0';
711 root 1.94 buf.linearise (obuf);
712 root 1.91 }
713    
714 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
715 root 1.12 Old = New; \
716 root 1.28 sl << uint8 (Type) << uint64 (New); \
717 root 1.12 }
718 elmex 1.1
719     #define AddIfInt(Old,New,Type) if (Old != New) {\
720 root 1.12 Old = New; \
721 root 1.28 sl << uint8 (Type) << uint32 (New); \
722 root 1.12 }
723 elmex 1.1
724     #define AddIfShort(Old,New,Type) if (Old != New) {\
725 root 1.12 Old = New; \
726 root 1.28 sl << uint8 (Type) << uint16 (New); \
727 root 1.12 }
728 elmex 1.1
729 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
730 root 1.12 Old = New; \
731 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
732 root 1.12 }
733 elmex 1.1
734     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
735 root 1.28 free(Old); Old = strdup (New);\
736     sl << uint8 (Type) << data8 (New); \
737 root 1.12 }
738 elmex 1.1
739     /**
740     * Sends a statistics update. We look at the old values,
741     * and only send what has changed. Stat mapping values are in newclient.h
742     * Since this gets sent a lot, this is actually one of the few binary
743     * commands for now.
744     */
745 root 1.16 void
746     esrv_update_stats (player *pl)
747 elmex 1.1 {
748 root 1.16 char buf[MAX_BUF];
749     uint16 flags;
750    
751 root 1.61 client *ns = pl->ns;
752     if (!ns)
753     return;
754    
755 root 1.101 object *ob = pl->observe;
756 root 1.61 if (!ob)
757 root 1.53 return;
758    
759 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
760    
761 root 1.47 packet sl ("stats");
762 elmex 1.1
763 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
764     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
765     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
766     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
767     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
768     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
769     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
770     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
771     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
772     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
773     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
774     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
775     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
776 root 1.22
777 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
778 root 1.138 if (object *skill = opl->last_skill_ob [s])
779 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
780     {
781     ns->last_skill_exp [s] = skill->stats.exp;
782    
783     /* Always send along the level if exp changes. This is only
784     * 1 extra byte, but keeps processing simpler.
785     */
786     sl << uint8 (s + CS_STAT_SKILLINFO)
787     << uint8 (skill->level)
788     << uint64 (skill->stats.exp);
789     }
790 root 1.28
791 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
792     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
793     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
794     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
795     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
796 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
797 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
798 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
799 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
800 root 1.22
801 root 1.16 flags = 0;
802 root 1.22
803 root 1.106 if (opl->fire_on)
804 root 1.16 flags |= SF_FIREON;
805 root 1.22
806 root 1.106 if (opl->run_on)
807 root 1.16 flags |= SF_RUNON;
808    
809 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
810 root 1.22
811 root 1.61 if (ns->sc_version < 1025)
812     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
813 root 1.16 else
814 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
815     {
816     /* Skip ones we won't send */
817     if (atnr_cs_stat[i] == -1)
818     continue;
819 root 1.16
820 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
821 root 1.44 }
822 root 1.22
823 root 1.50 if (pl->ns->monitor_spells)
824 root 1.16 {
825 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
826     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
827     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
828 root 1.16 }
829 root 1.22
830 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
831 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
832     set_title (ob, buf);
833     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
834 root 1.16
835     /* Only send it away if we have some actual data */
836 root 1.34 if (sl.length () > 6)
837 root 1.61 ns->send_packet (sl);
838 elmex 1.1 }
839    
840     /**
841     * Tells the client that here is a player it should start using.
842     */
843 root 1.16 void
844 root 1.126 esrv_new_player (player *pl)
845 elmex 1.1 {
846 root 1.126 sint32 weight = pl->ob->client_weight ();
847    
848 root 1.47 packet sl ("player");
849 elmex 1.1
850 root 1.28 sl << uint32 (pl->ob->count)
851     << uint32 (weight)
852 root 1.69 << uint32 (pl->ob->face)
853 root 1.28 << data8 (pl->ob->name);
854 root 1.16
855 root 1.61 pl->ns->last_weight = weight;
856 root 1.50 pl->ns->send_packet (sl);
857 elmex 1.1 }
858    
859     /******************************************************************************
860     *
861     * Start of map related commands.
862     *
863     ******************************************************************************/
864    
865     /** Clears a map cell */
866 root 1.16 static void
867 root 1.70 map_clearcell (struct MapCell *cell, int count)
868 elmex 1.1 {
869 root 1.75 cell->faces[0] = 0;
870     cell->faces[1] = 0;
871     cell->faces[2] = 0;
872     cell->smooth[0] = 0;
873     cell->smooth[1] = 0;
874     cell->smooth[2] = 0;
875     cell->count = count;
876     cell->stat_hp = 0;
877     cell->flags = 0;
878     cell->player = 0;
879 elmex 1.1 }
880    
881     #define MAX_LAYERS 3
882    
883     /**
884     * Removes the need to replicate the same code for each layer.
885     * this returns true if this space is now in fact different than
886     * it was.
887     * sl is the socklist this data is going into.
888     * ns is the socket we are working on - all the info we care
889     * about is in this socket structure, so now need not pass the
890     * entire player object.
891     * layer is the layer to update, with 2 being the floor and 0 the
892     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
893     * take. Interesting to note that before this function, the map1 function
894     * numbers the spaces differently - I think this was a leftover from
895     * the map command, where the faces stack up. Sinces that is no longer
896     * the case, it seems to make more sense to have these layer values
897     * actually match.
898     */
899 root 1.16 static int
900 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
901 elmex 1.1 {
902 root 1.75 object *ob = ms.faces_obj [layer];
903 root 1.16
904     /* If there is no object for this space, or if the face for the object
905     * is the blank face, set the face number to zero.
906     * else if we have the stored head object for this space, that takes
907     * precedence over the other object for this space.
908     * otherwise, we do special head processing
909     */
910 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
911 root 1.16
912     /* We've gotten what face we want to use for the object. Now see if
913     * if it has changed since we last sent it to the client.
914     */
915 root 1.75 if (lastcell.faces[layer] != face_num)
916 root 1.16 {
917 root 1.75 lastcell.faces[layer] = face_num;
918 root 1.73
919 root 1.74 if (!ns.faces_sent[face_num])
920 root 1.73 if (ob)
921     ns.send_faces (ob);
922     else
923 root 1.116 ns.send_face (face_num, 10);
924 root 1.28
925     sl << uint16 (face_num);
926 root 1.16 return 1;
927 elmex 1.1 }
928 root 1.28
929 root 1.16 /* Nothing changed */
930     return 0;
931 elmex 1.1 }
932    
933 root 1.62 // prefetch (and touch) all maps within a specific distancd
934     static void
935     prefetch_surrounding_maps (maptile *map, int distance)
936     {
937 root 1.147 map->touch ();
938 root 1.62
939     if (--distance)
940     for (int dir = 4; --dir; )
941     if (const shstr &path = map->tile_path [dir])
942     if (maptile *&neigh = map->tile_map [dir])
943     prefetch_surrounding_maps (neigh, distance);
944     else
945     neigh = maptile::find_async (path, map);
946     }
947    
948     // prefetch a generous area around the player
949     static void
950     prefetch_surrounding_maps (object *op)
951     {
952     prefetch_surrounding_maps (op->map, 3);
953     }
954    
955 elmex 1.1 /**
956 root 1.101 * Draws client map.
957 elmex 1.1 */
958 root 1.16 void
959 root 1.101 draw_client_map (player *pl)
960 elmex 1.1 {
961 root 1.101 object *ob = pl->observe;
962     if (!ob->active)
963     return;
964    
965     /* If player is just joining the game, he isn't here yet, so the map
966     * can get swapped out. If so, don't try to send them a map. All will
967     * be OK once they really log in.
968     */
969 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
970 root 1.101 return;
971    
972 root 1.141 int startlen, oldlen;
973 root 1.16
974 root 1.101 check_map_change (pl);
975     prefetch_surrounding_maps (pl->ob);
976 root 1.16
977 root 1.101 /* do LOS after calls to update_position */
978 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
979     if (pl->do_los || pl->observe != pl->ob)
980 root 1.101 {
981     pl->do_los = 0;
982 root 1.143 pl->update_los ();
983 root 1.101 }
984    
985     /**
986     * This function uses the new map1 protocol command to send the map
987     * to the client. It is necessary because the old map command supports
988     * a maximum map size of 15x15.
989     * This function is much simpler than the old one. This is because
990     * the old function optimized to send as few face identifiers as possible,
991     * at the expense of sending more coordinate location (coordinates were
992     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
993     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
994     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
995     * and use the other 4 bits for other informatiion. For full documentation
996     * of what we send, see the doc/Protocol file.
997     * I will describe internally what we do:
998     * the ns->lastmap shows how the map last looked when sent to the client.
999     * in the lastmap structure, there is a cells array, which is set to the
1000     * maximum viewable size (As set in config.h).
1001     * in the cells, there are faces and a count value.
1002     * we use the count value to hold the darkness value. If -1, then this space
1003     * is not viewable.
1004     * we use faces[0] faces[1] faces[2] to hold what the three layers
1005     * look like.
1006     */
1007 root 1.58
1008 root 1.101 client &socket = *pl->ns;
1009 root 1.16
1010 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1011 root 1.28
1012 root 1.34 startlen = sl.length ();
1013 root 1.25
1014 root 1.141 int hx = socket.mapx / 2;
1015     int hy = socket.mapy / 2;
1016 root 1.76
1017 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1018     int ax = dx + hx;
1019     int ay = dy + hy;
1020    
1021 root 1.145 int mask = (ax << 10) | (ay << 4);
1022 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1023    
1024     /* If the coordinates are not valid, or it is too dark to see,
1025     * we tell the client as such
1026     */
1027     if (!m)
1028     {
1029     /* space is out of map. Update space and clear values
1030     * if this hasn't already been done. If the space is out
1031     * of the map, it shouldn't have a head.
1032     */
1033     if (lastcell.count != -1)
1034     {
1035     sl << uint16 (mask);
1036     map_clearcell (&lastcell, -1);
1037     }
1038    
1039     continue;
1040     }
1041    
1042     int d = pl->blocked_los_uc (dx, dy);
1043    
1044     if (d > 3)
1045     {
1046     /* This block deals with spaces that are not visible for whatever
1047     * reason. Still may need to send the head for this space.
1048     */
1049     if (lastcell.count != -1
1050     || lastcell.faces[0]
1051     || lastcell.faces[1]
1052     || lastcell.faces[2]
1053     || lastcell.stat_hp
1054     || lastcell.flags
1055     || lastcell.player)
1056     sl << uint16 (mask);
1057    
1058     /* properly clear a previously sent big face */
1059     map_clearcell (&lastcell, -1);
1060     }
1061     else
1062     {
1063     /* In this block, the space is visible.
1064     */
1065    
1066     /* Rather than try to figure out what everything that we might
1067     * need to send is, then form the packet after that,
1068     * we presume that we will in fact form a packet, and update
1069     * the bits by what we do actually send. If we send nothing,
1070     * we just back out sl.length () to the old value, and no harm
1071     * is done.
1072     * I think this is simpler than doing a bunch of checks to see
1073     * what if anything we need to send, setting the bits, then
1074     * doing those checks again to add the real data.
1075     */
1076     oldlen = sl.length ();
1077    
1078     sl << uint16 (mask);
1079    
1080     unsigned char dummy;
1081     unsigned char *last_ext = &dummy;
1082    
1083     /* Darkness changed */
1084 root 1.146 if (lastcell.count != d)
1085 root 1.144 {
1086     mask |= 0x8;
1087    
1088 root 1.148 *last_ext |= 0x80;
1089     last_ext = &sl[sl.length ()];
1090     sl << uint8 (d);
1091 root 1.144 }
1092    
1093     lastcell.count = d;
1094    
1095     mapspace &ms = m->at (nx, ny);
1096     ms.update ();
1097    
1098 root 1.148 // extmap handling
1099     uint8 stat_hp = 0;
1100     uint8 stat_width = 0;
1101     uint8 flags = 0;
1102     tag_t player = 0;
1103    
1104     // send hp information, if applicable
1105     if (object *op = ms.faces_obj [0])
1106     if (op->is_head () && !op->invisible)
1107     {
1108     if (op->stats.maxhp > op->stats.hp
1109     && op->stats.maxhp > 0
1110     && (op->type == PLAYER
1111     || op->type == DOOR // does not work, have maxhp 0
1112     || QUERY_FLAG (op, FLAG_MONSTER)
1113     || QUERY_FLAG (op, FLAG_ALIVE)
1114     || QUERY_FLAG (op, FLAG_GENERATOR)))
1115 root 1.16 {
1116 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1117     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1118 root 1.16 }
1119 root 1.12
1120 root 1.148 if (expect_false (op->has_dialogue ()))
1121     flags |= 1;
1122 root 1.144
1123 root 1.148 if (expect_false (op->type == PLAYER))
1124     player = op == ob ? pl->ob->count
1125     : op == pl->ob ? ob->count
1126     : op->count;
1127     }
1128 root 1.144
1129 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1130     {
1131     lastcell.stat_hp = stat_hp;
1132 root 1.144
1133 root 1.148 mask |= 0x8;
1134     *last_ext |= 0x80;
1135     last_ext = &sl[sl.length ()];
1136 root 1.144
1137 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1138 root 1.144
1139 root 1.148 if (stat_width > 1)
1140 root 1.144 {
1141     *last_ext |= 0x80;
1142     last_ext = &sl[sl.length ()];
1143    
1144 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1145 root 1.144 }
1146 root 1.148 }
1147    
1148     if (expect_false (lastcell.player != player))
1149     {
1150     lastcell.player = player;
1151    
1152     mask |= 0x8;
1153     *last_ext |= 0x80;
1154     last_ext = &sl[sl.length ()];
1155    
1156     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1157     }
1158 root 1.144
1159 root 1.148 if (expect_false (lastcell.flags != flags))
1160     {
1161     lastcell.flags = flags;
1162 root 1.144
1163 root 1.148 mask |= 0x8;
1164     *last_ext |= 0x80;
1165     last_ext = &sl[sl.length ()];
1166 root 1.144
1167 root 1.148 sl << uint8 (8) << uint8 (flags);
1168 root 1.144 }
1169    
1170 root 1.148 // faces
1171    
1172 root 1.144 /* Floor face */
1173     if (update_space (sl, socket, ms, lastcell, 2))
1174     mask |= 0x4;
1175    
1176     /* Middle face */
1177     if (update_space (sl, socket, ms, lastcell, 1))
1178     mask |= 0x2;
1179    
1180     if (expect_false (ob->invisible)
1181     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1182     && ms.player () == ob)
1183     {
1184     // force player to be visible to himself if invisible
1185     if (lastcell.faces[0] != ob->face)
1186     {
1187     lastcell.faces[0] = ob->face;
1188 root 1.25
1189 root 1.75 mask |= 0x1;
1190 root 1.144 sl << uint16 (ob->face);
1191 root 1.25
1192 root 1.144 socket.send_faces (ob);
1193     }
1194     }
1195     /* Top face */
1196     else if (update_space (sl, socket, ms, lastcell, 0))
1197     mask |= 0x1;
1198    
1199     /* Check to see if we are in fact sending anything for this
1200     * space by checking the mask. If so, update the mask.
1201     * if not, reset the len to that from before adding the mask
1202     * value, so we don't send those bits.
1203     */
1204     if (mask & 0xf)
1205     sl[oldlen + 1] = mask & 0xff;
1206     else
1207     sl.reset (oldlen);
1208     } /* else this is a viewable space */
1209     ordered_mapwalk_end
1210 root 1.16
1211 root 1.84 socket.flush_fx ();
1212    
1213 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1214 root 1.16 {
1215 root 1.37 socket.send_packet (sl);
1216 root 1.16 socket.sent_scroll = 0;
1217 elmex 1.1 }
1218     }
1219    
1220     /*****************************************************************************/
1221     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1222     /* a player. Of course, the client need to know the command to be able to */
1223     /* manage it ! */
1224     /*****************************************************************************/
1225 root 1.16 void
1226     send_plugin_custom_message (object *pl, char *buf)
1227 elmex 1.1 {
1228 root 1.50 pl->contr->ns->send_packet (buf);
1229 elmex 1.1 }
1230    
1231     /**
1232     * This sends the skill number to name mapping. We ignore
1233     * the params - we always send the same info no matter what.
1234     */
1235 root 1.16 void
1236 root 1.41 send_skill_info (client *ns, char *params)
1237 elmex 1.1 {
1238 root 1.33 packet sl;
1239 root 1.28 sl << "replyinfo skill_info\n";
1240    
1241     for (int i = 1; i < NUM_SKILLS; i++)
1242 root 1.139 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1243 elmex 1.1
1244 root 1.118 if (sl.length () > MAXSOCKBUF)
1245 root 1.16 {
1246     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1247     fatal (0);
1248 elmex 1.1 }
1249 root 1.28
1250 root 1.37 ns->send_packet (sl);
1251 elmex 1.1 }
1252    
1253     /**
1254     * This sends the spell path to name mapping. We ignore
1255     * the params - we always send the same info no matter what.
1256     */
1257 root 1.16 void
1258 root 1.41 send_spell_paths (client * ns, char *params)
1259 root 1.16 {
1260 root 1.33 packet sl;
1261 root 1.28
1262     sl << "replyinfo spell_paths\n";
1263    
1264     for (int i = 0; i < NRSPELLPATHS; i++)
1265 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1266 root 1.16
1267 root 1.118 if (sl.length () > MAXSOCKBUF)
1268 root 1.16 {
1269     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1270     fatal (0);
1271 elmex 1.1 }
1272 root 1.28
1273 root 1.37 ns->send_packet (sl);
1274 elmex 1.1 }
1275    
1276     /**
1277     * This looks for any spells the player may have that have changed their stats.
1278     * it then sends an updspell packet for each spell that has changed in this way
1279     */
1280 root 1.16 void
1281     esrv_update_spells (player *pl)
1282     {
1283 root 1.53 if (!pl->ns)
1284     return;
1285    
1286 root 1.50 if (!pl->ns->monitor_spells)
1287 root 1.16 return;
1288 root 1.28
1289     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1290 root 1.16 {
1291     if (spell->type == SPELL)
1292     {
1293 root 1.28 int flags = 0;
1294    
1295 root 1.16 /* check if we need to update it */
1296 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1297 root 1.16 {
1298 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1299 root 1.16 flags |= UPD_SP_MANA;
1300     }
1301 root 1.28
1302 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1303 root 1.16 {
1304 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1305 root 1.16 flags |= UPD_SP_GRACE;
1306     }
1307 root 1.28
1308 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1309 root 1.16 {
1310 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1311 root 1.16 flags |= UPD_SP_DAMAGE;
1312     }
1313 root 1.28
1314     if (flags)
1315 root 1.16 {
1316 root 1.33 packet sl;
1317 root 1.27
1318 root 1.28 sl << "updspell "
1319     << uint8 (flags)
1320     << uint32 (spell->count);
1321 root 1.27
1322 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1323     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1324     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1325 root 1.27
1326 root 1.50 pl->ns->send_packet (sl);
1327 root 1.12 }
1328     }
1329 elmex 1.1 }
1330     }
1331    
1332 root 1.16 void
1333     esrv_remove_spell (player *pl, object *spell)
1334     {
1335 root 1.50 if (!pl->ns->monitor_spells)
1336 root 1.16 return;
1337 root 1.28
1338 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1339     {
1340     LOG (llevError, "Invalid call to esrv_remove_spell");
1341     return;
1342     }
1343 root 1.27
1344 root 1.47 packet sl ("delspell");
1345 root 1.28
1346 root 1.47 sl << uint32 (spell->count);
1347 root 1.27
1348 root 1.50 pl->ns->send_packet (sl);
1349 elmex 1.1 }
1350    
1351     /* appends the spell *spell to the Socklist we will send the data to. */
1352 root 1.16 static void
1353 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1354 root 1.16 {
1355 pippijn 1.67 int i, skill = 0;
1356 root 1.16
1357     if (!(spell->name))
1358     {
1359     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1360     return;
1361     }
1362 root 1.27
1363 root 1.16 /* store costs and damage in the object struct, to compare to later */
1364 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1365     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1366     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1367 elmex 1.1
1368 root 1.16 /* figure out which skill it uses, if it uses one */
1369     if (spell->skill)
1370 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1371     skill = tmp->subtype + CS_STAT_SKILLINFO;
1372 elmex 1.1
1373 root 1.69 // spells better have a face
1374     if (!spell->face)
1375     {
1376     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1377     spell->face = face_find ("burnout.x11", blank_face);
1378     }
1379    
1380 root 1.117 pl->ns->send_face (spell->face);
1381    
1382 root 1.27 /* send the current values */
1383     sl << uint32 (spell->count)
1384     << uint16 (spell->level)
1385     << uint16 (spell->casting_time)
1386 elmex 1.132 << uint16 (spell->cached_sp)
1387     << uint16 (spell->cached_grace)
1388     << uint16 (spell->cached_eat)
1389 root 1.27 << uint8 (skill)
1390     << uint32 (spell->path_attuned)
1391 root 1.69 << uint32 (spell->face)
1392 root 1.27 << data8 (spell->name)
1393     << data16 (spell->msg);
1394 elmex 1.1 }
1395    
1396     /**
1397     * This tells the client to add the spell *ob, if *ob is NULL, then add
1398     * all spells in the player's inventory.
1399     */
1400 root 1.16 void
1401     esrv_add_spells (player *pl, object *spell)
1402     {
1403     if (!pl)
1404     {
1405     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1406     return;
1407     }
1408 root 1.28
1409 root 1.50 if (!pl->ns->monitor_spells)
1410 root 1.16 return;
1411 root 1.28
1412 root 1.47 packet sl ("addspell");
1413 root 1.28
1414 root 1.16 if (!spell)
1415     {
1416 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1417 root 1.16 {
1418     /* were we to simply keep appending data here, we could exceed
1419     * MAXSOCKBUF if the player has enough spells to add, we know that
1420     * append_spells will always append 19 data bytes, plus 4 length
1421     * bytes and 3 strings (because that is the spec) so we need to
1422     * check that the length of those 3 strings, plus the 23 bytes,
1423     * won't take us over the length limit for the socket, if it does,
1424     * we need to send what we already have, and restart packet formation
1425     */
1426 root 1.117 if (spell->type != SPELL)
1427     continue;
1428    
1429 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1430     * to show add_spell is 26 bytes + 2 strings. However, the overun
1431     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1432     * like it will fix this
1433     */
1434 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1435 root 1.16 {
1436 root 1.117 pl->ns->flush_fx ();
1437 root 1.50 pl->ns->send_packet (sl);
1438 root 1.34
1439     sl.reset ();
1440     sl << "addspell ";
1441 root 1.16 }
1442 root 1.27
1443     append_spell (pl, sl, spell);
1444 root 1.16 }
1445     }
1446     else if (spell->type != SPELL)
1447     {
1448     LOG (llevError, "Asked to send a non-spell object as a spell");
1449     return;
1450     }
1451     else
1452 root 1.27 append_spell (pl, sl, spell);
1453    
1454 root 1.118 if (sl.length () > MAXSOCKBUF)
1455 root 1.16 {
1456     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1457     fatal (0);
1458     }
1459 root 1.27
1460 root 1.16 /* finally, we can send the packet */
1461 root 1.117 pl->ns->flush_fx ();
1462 root 1.50 pl->ns->send_packet (sl);
1463 elmex 1.1 }
1464 root 1.28