ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
Revision: 1.154
Committed: Wed Nov 4 17:24:00 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.153: +8 -8 lines
Log Message:
interim checkin, new spell

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.100 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 root 1.16 * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110 root 1.143 for (y = 0; y < my; y++)
111     if (x >= ns->mapx || y >= ns->mapy)
112     /* clear cells outside the viewable area */
113     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
114     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
115     /* clear newly visible tiles within the viewable area */
116     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
117     else
118     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
119 root 1.2
120 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
121 root 1.2
122 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
123     * empty).
124     */
125     ns->sent_scroll = 1;
126 root 1.2 }
127    
128 root 1.7 static void
129     clear_map (player *pl)
130     {
131 root 1.119 pl->ns->mapinfo_queue_clear ();
132    
133 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
134 root 1.7
135 root 1.79 pl->ns->force_newmap = false;
136    
137 root 1.50 if (pl->ns->newmapcmd == 1)
138     pl->ns->send_packet ("newmap");
139 root 1.7
140 root 1.50 pl->ns->floorbox_reset ();
141 root 1.7 }
142    
143 root 1.131 static void
144     send_map_info (player *pl)
145     {
146     client &socket = *pl->ns;
147 root 1.154 object *ob = pl->viewpoint;
148 root 1.131
149     if (socket.mapinfocmd)
150     {
151     if (ob->map && ob->map->path[0])
152     {
153     int flags = 0;
154    
155     if (ob->map->tile_path[0]) flags |= 1;
156     if (ob->map->tile_path[1]) flags |= 2;
157     if (ob->map->tile_path[2]) flags |= 4;
158     if (ob->map->tile_path[3]) flags |= 8;
159    
160     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
161     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
162     ob->map->width, ob->map->height, &ob->map->path);
163     }
164     else
165     socket.send_packet ("mapinfo current");
166     }
167     }
168    
169 root 1.66 /** check for map/region change and send new map data */
170 elmex 1.1 static void
171     check_map_change (player *pl)
172     {
173 root 1.50 client &socket = *pl->ns;
174 root 1.154 object *ob = pl->viewpoint;
175 elmex 1.1
176 root 1.131 region *reg = ob->region ();
177     if (socket.current_region != reg)
178     {
179     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
180     socket.current_region = reg;
181     }
182    
183 root 1.130 // first try to aovid a full newmap on tiled map scrolls
184 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
185 root 1.130 {
186     rv_vector rv;
187    
188     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
189    
190     // manhattan distance is very handy here
191     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
192     {
193     socket.current_map = ob->map;
194     socket.current_x = ob->x;
195     socket.current_y = ob->y;
196    
197     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
198     socket.floorbox_reset ();
199 root 1.131 send_map_info (pl);
200 root 1.130 }
201     }
202    
203 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
204 root 1.79 {
205 root 1.7 clear_map (pl);
206 root 1.80 socket.current_map = ob->map;
207 root 1.131 send_map_info (pl);
208 elmex 1.1 }
209 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
210     {
211 root 1.7 int dx = ob->x - socket.current_x;
212     int dy = ob->y - socket.current_y;
213    
214 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
215     socket.floorbox_reset ();
216 root 1.2 }
217    
218     socket.current_x = ob->x;
219     socket.current_y = ob->y;
220 elmex 1.1 }
221    
222 root 1.40 /**
223     * RequestInfo is sort of a meta command. There is some specific
224     * request of information, but we call other functions to provide
225     * that information.
226     */
227     void
228 root 1.114 RequestInfo (char *buf, int len, client *ns)
229 root 1.40 {
230 root 1.114 char *params;
231 root 1.40
232     /* find the first space, make it null, and update the
233     * params pointer.
234     */
235 root 1.114 for (params = buf; *params; params++)
236     if (*params == ' ')
237 root 1.40 {
238 root 1.114 *params++ = 0;
239 root 1.40 break;
240     }
241    
242 root 1.153 if (!strcmp (buf, "skill_info"))
243 root 1.40 send_skill_info (ns, params);
244     else if (!strcmp (buf, "spell_paths"))
245     send_spell_paths (ns, params);
246     else
247 root 1.114 {
248     // undo tokenisation above and send replyinfo with the request unchanged
249     if (*params)
250     *--params = ' ';
251    
252     ns->send_packet_printf ("replyinfo %s", buf);
253     }
254 root 1.40 }
255    
256 root 1.16 void
257     ExtCmd (char *buf, int len, player *pl)
258 elmex 1.1 {
259 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
260 elmex 1.1 }
261    
262 root 1.16 void
263 root 1.45 ExtiCmd (char *buf, int len, client *ns)
264     {
265     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266     }
267    
268     void
269 root 1.119 client::mapinfo_queue_clear ()
270 elmex 1.1 {
271 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
272     free (*i);
273 root 1.16
274 root 1.119 mapinfo_queue.clear ();
275     }
276 elmex 1.1
277 root 1.119 bool
278     client::mapinfo_try (char *buf)
279     {
280     char *token = buf;
281     buf += strlen (buf) + 9;
282 elmex 1.1
283 root 1.119 // initial map and its origin
284 root 1.154 maptile *map = pl->viewpoint->map;
285     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
286     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
287 root 1.119 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289 root 1.119 while (*buf && map && max_distance)
290 elmex 1.1 {
291 root 1.119 int dir = *buf++ - '1';
292 elmex 1.1
293 root 1.119 if (dir >= 0 && dir <= 3)
294     {
295     if (!map->tile_path [dir])
296     map = 0;
297 root 1.120 else if (map->tile_available (dir, false))
298 root 1.119 {
299     maptile *neigh = map->tile_map [dir];
300 elmex 1.1
301 root 1.119 switch (dir)
302     {
303     case 0: mapy -= neigh->height; break;
304     case 2: mapy += map ->height; break;
305     case 3: mapx -= neigh->width ; break;
306     case 1: mapx += map ->width ; break;
307     }
308 elmex 1.1
309 root 1.119 map = neigh;
310     --max_distance;
311 elmex 1.1 }
312 root 1.119 else
313     return 0;
314     }
315     else
316     max_distance = 0;
317     }
318    
319     if (!max_distance)
320     send_packet_printf ("mapinfo %s error", token);
321 root 1.120 else if (!map || !map->path)
322 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
323     else
324     {
325     int flags = 0;
326    
327     if (map->tile_path[0]) flags |= 1;
328     if (map->tile_path[1]) flags |= 2;
329     if (map->tile_path[2]) flags |= 4;
330     if (map->tile_path[3]) flags |= 8;
331    
332     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
333     }
334    
335     return 1;
336     }
337 elmex 1.1
338 root 1.119 void
339     client::mapinfo_queue_run ()
340     {
341     if (mapinfo_queue.empty () || !pl)
342     return;
343    
344     for (int i = 0; i < mapinfo_queue.size (); ++i)
345     if (mapinfo_try (mapinfo_queue [i]))
346     {
347     free (mapinfo_queue [i]);
348     mapinfo_queue.erase (i);
349     }
350     else
351     ++i;
352     }
353    
354     void
355     MapInfoCmd (char *buf, int len, player *pl)
356     {
357     // <mapinfo tag spatial tile-path
358     // >mapinfo tag spatial flags x y w h hash
359    
360     char *token = buf;
361 elmex 1.1
362 root 1.119 if (!(buf = strchr (buf, ' ')))
363     return;
364 elmex 1.1
365 root 1.119 if (!strncmp (buf, " spatial ", 9))
366     {
367     char *copy = strdup (token);
368     copy [buf - token] = 0;
369 root 1.16
370 root 1.119 #if 0
371     // this makes only sense when we flush the buffer immediately
372     if (pl->ns->mapinfo_try (copy))
373     free (copy);
374 elmex 1.1 else
375 root 1.119 #endif
376     pl->ns->mapinfo_queue.push_back (copy);
377 elmex 1.1 }
378     else
379 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
380 elmex 1.1 }
381    
382 root 1.83 /** This is the Setup cmd */
383 root 1.16 void
384 root 1.41 SetUp (char *buf, int len, client * ns)
385 elmex 1.1 {
386 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
387 elmex 1.1 }
388    
389     /**
390     * The client has requested to be added to the game.
391     * This is what takes care of it. We tell the client how things worked out.
392     * I am not sure if this file is the best place for this function. however,
393     * it either has to be here or init_sockets needs to be exported.
394     */
395 root 1.16 void
396 root 1.77 AddMeCmd (char *buf, int len, client *ns)
397 elmex 1.1 {
398 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
399 elmex 1.1 }
400    
401     /*
402     #define MSG_TYPE_BOOK 1
403     #define MSG_TYPE_CARD 2
404     #define MSG_TYPE_PAPER 3
405     #define MSG_TYPE_SIGN 4
406     #define MSG_TYPE_MONUMENT 5
407     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
408 root 1.16
409 elmex 1.1 /** Reply to ExtendedInfos command */
410 root 1.16 void
411 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
412 root 1.16 {
413     char cmdback[MAX_BUF];
414     char temp[10];
415     char command[50];
416     int info, nextinfo, i, flag;
417    
418     cmdback[0] = '\0';
419 root 1.17
420 root 1.16 nextinfo = 0;
421     while (1)
422     {
423     /* 1. Extract an info */
424     info = nextinfo;
425 root 1.17
426 root 1.152 while ((info < len) && (buf [info] == ' '))
427 root 1.16 info++;
428 root 1.17
429 root 1.16 if (info >= len)
430     break;
431 root 1.17
432 root 1.16 nextinfo = info + 1;
433 root 1.17
434 root 1.152 while ((nextinfo < len) && (buf [nextinfo] != ' '))
435 root 1.16 nextinfo++;
436 root 1.17
437 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
438     continue;
439 root 1.17
440 root 1.152 memcpy (command, buf + info, nextinfo - info);
441     command [nextinfo - info] = 0;
442    
443 root 1.16 /* 2. Interpret info */
444     i = sscanf (command, "%d", &flag);
445 root 1.17
446 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
447     ns->supported_readables |= (1 << flag);
448     /*3. Next info */
449     }
450 root 1.17
451 root 1.16 /* Send resulting state */
452     strcpy (cmdback, "ExtendedTextSet");
453 root 1.17
454 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
455     if (ns->supported_readables & (1 << i))
456     {
457     strcat (cmdback, " ");
458     snprintf (temp, sizeof (temp), "%d", i);
459     strcat (cmdback, temp);
460     }
461 root 1.17
462 root 1.32 ns->send_packet (cmdback);
463 elmex 1.1 }
464    
465     /**
466     * This handles the general commands from the client (ie, north, fire, cast,
467     * etc.)
468     */
469 root 1.16 void
470     PlayerCmd (char *buf, int len, player *pl)
471 elmex 1.1 {
472 root 1.16 /* Check if there is a count. In theory, a zero count could also be
473     * sent, so check for that also.
474     */
475     if (atoi (buf) || buf[0] == '0')
476     {
477     pl->count = atoi ((char *) buf);
478 root 1.44
479 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
480     if (!buf)
481 root 1.44 return;
482    
483 root 1.16 buf++;
484 elmex 1.1 }
485 root 1.44
486 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
487 root 1.44
488 root 1.16 /* Perhaps something better should be done with a left over count.
489     * Cleaning up the input should probably be done first - all actions
490     * for the command that issued the count should be done before any other
491     * commands.
492     */
493     pl->count = 0;
494 elmex 1.1 }
495    
496     /**
497     * This handles the general commands from the client (ie, north, fire, cast,
498     * etc.). It is a lot like PlayerCmd above, but is called with the
499     * 'ncom' method which gives more information back to the client so it
500     * can throttle.
501     */
502 root 1.16 void
503 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
504 elmex 1.1 {
505 root 1.44 if (len <= 6)
506 root 1.16 {
507 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
508 root 1.16 return;
509     }
510    
511 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
512     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
513 root 1.30
514 root 1.16 /* -1 is special - no repeat, but don't update */
515     if (repeat != -1)
516 root 1.28 pl->count = repeat;
517    
518 root 1.44 buf += 6; //len -= 6;
519 root 1.16
520 root 1.44 execute_newserver_command (pl->ob, buf);
521 root 1.28
522 root 1.16 /* Perhaps something better should be done with a left over count.
523     * Cleaning up the input should probably be done first - all actions
524     * for the command that issued the count should be done before any other
525     * commands.
526     */
527     pl->count = 0;
528    
529 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
530 root 1.65 int time = fabs (pl->ob->speed) < 0.001
531 root 1.44 ? time = MAX_TIME * 100
532 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
533 root 1.27
534 root 1.28 /* Send confirmation of command execution now */
535 root 1.47 packet sl ("comc");
536     sl << uint16 (cmdid) << uint32 (time);
537 root 1.50 pl->ns->send_packet (sl);
538 elmex 1.1 }
539    
540     /** This is a reply to a previous query. */
541 root 1.16 void
542 root 1.49 ReplyCmd (char *buf, int len, client *ns)
543 elmex 1.1 {
544 root 1.50 if (ns->state == ST_CUSTOM)
545     {
546     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
547     return;
548     }
549    
550 root 1.49 if (!ns->pl)
551     return; //TODO: depends on the exact reply we are after
552     //TODO: but right now, we always have a ns->pl
553    
554     player *pl = ns->pl;
555    
556 root 1.16 /* This is to synthesize how the data would be stored if it
557 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
558 root 1.16 * once all the X11 code is removed from the server.
559     *
560     * We pass 13 to many of the functions because this way they
561     * think it was the carriage return that was entered, and the
562     * function then does not try to do additional input.
563     */
564     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
565    
566     /* this avoids any hacking here */
567    
568 root 1.50 switch (ns->state)
569 root 1.16 {
570 root 1.44 case ST_PLAYING:
571     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
572     break;
573    
574     case ST_GET_PARTY_PASSWORD: /* Get password for party */
575     receive_party_password (pl->ob, 13);
576     break;
577 elmex 1.1
578 root 1.44 default:
579 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
580 elmex 1.1 }
581     }
582    
583     /**
584     * Client tells its version. If there is a mismatch, we close the
585     * socket. In real life, all we should care about is the client having
586     * something older than the server. If we assume the client will be
587     * backwards compatible, having it be a later version should not be a
588     * problem.
589     */
590 root 1.16 void
591 root 1.41 VersionCmd (char *buf, int len, client * ns)
592 elmex 1.1 {
593 root 1.16 if (!buf)
594     {
595     LOG (llevError, "CS: received corrupted version command\n");
596     return;
597 elmex 1.1 }
598    
599 root 1.16 ns->cs_version = atoi (buf);
600     ns->sc_version = ns->cs_version;
601 root 1.44
602     LOG (llevDebug, "connection from client <%s>\n", buf);
603    
604     //TODO: should log here just for statistics
605    
606     //if (VERSION_CS != ns->cs_version)
607     // unchecked;
608    
609     char *cp = strchr (buf + 1, ' ');
610 root 1.16 if (!cp)
611     return;
612 root 1.44
613 root 1.16 ns->sc_version = atoi (cp);
614 root 1.44
615     //if (VERSION_SC != ns->sc_version)
616     // unchecked;
617    
618 root 1.16 cp = strchr (cp + 1, ' ');
619 root 1.44
620 root 1.16 if (cp)
621     {
622 root 1.89 ns->version = cp + 1;
623 root 1.16
624 root 1.29 if (ns->sc_version < 1026)
625 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
626 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
627 elmex 1.1 }
628     }
629    
630     /** sound related functions. */
631 root 1.16 void
632 root 1.41 SetSound (char *buf, int len, client * ns)
633 elmex 1.1 {
634 root 1.16 ns->sound = atoi (buf);
635 elmex 1.1 }
636    
637     /** client wants the map resent */
638 root 1.16 void
639     MapRedrawCmd (char *buf, int len, player *pl)
640 elmex 1.1 {
641     /* This function is currently disabled; just clearing the map state results in
642     * display errors. It should clear the cache and send a newmap command.
643     * Unfortunately this solution does not work because some client versions send
644     * a mapredraw command after receiving a newmap command.
645     */
646     }
647    
648     /**
649     * Moves an object (typically, container to inventory).
650     * syntax is: move (to) (tag) (nrof)
651     */
652 root 1.16 void
653     MoveCmd (char *buf, int len, player *pl)
654 elmex 1.1 {
655 root 1.129 int to, tag, nrof;
656 elmex 1.1
657 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
658 root 1.16 {
659 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
660     return;
661 elmex 1.1 }
662 root 1.44
663 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
664 elmex 1.1 }
665    
666     /******************************************************************************
667     *
668     * Start of commands the server sends to the client.
669     *
670     ******************************************************************************/
671    
672     /**
673     * Asks the client to query the user. This way, the client knows
674     * it needs to send something back (vs just printing out a message)
675     */
676 root 1.16 void
677 root 1.82 send_query (client *ns, uint8 flags, const char *text)
678 elmex 1.1 {
679 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
680 elmex 1.1 }
681    
682 root 1.91 /**
683     * Get player's current range attack in obuf.
684     */
685     static void
686 root 1.95 rangetostring (player *pl, char *obuf)
687 root 1.91 {
688 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
689 root 1.91
690 root 1.93 if (pl->ranged_ob)
691 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
692 root 1.93
693     if (pl->combat_ob)
694 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
695 root 1.91
696 root 1.104 #if 0
697 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
698     if (pl->ob->chosen_skill)
699     buf << " Skill*: " << pl->ob->chosen_skill->name;
700 root 1.104 #endif
701 root 1.99
702 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
703 root 1.91 if (pl->golem)
704 root 1.96 buf << " Golem*: " << pl->golem->name;
705 root 1.91
706 root 1.109 buf << '\0';
707 root 1.94 buf.linearise (obuf);
708 root 1.91 }
709    
710 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
711 root 1.12 Old = New; \
712 root 1.28 sl << uint8 (Type) << uint64 (New); \
713 root 1.12 }
714 elmex 1.1
715     #define AddIfInt(Old,New,Type) if (Old != New) {\
716 root 1.12 Old = New; \
717 root 1.28 sl << uint8 (Type) << uint32 (New); \
718 root 1.12 }
719 elmex 1.1
720     #define AddIfShort(Old,New,Type) if (Old != New) {\
721 root 1.12 Old = New; \
722 root 1.28 sl << uint8 (Type) << uint16 (New); \
723 root 1.12 }
724 elmex 1.1
725 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
726 root 1.12 Old = New; \
727 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
728 root 1.12 }
729 elmex 1.1
730     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
731 root 1.28 free(Old); Old = strdup (New);\
732     sl << uint8 (Type) << data8 (New); \
733 root 1.12 }
734 elmex 1.1
735     /**
736     * Sends a statistics update. We look at the old values,
737     * and only send what has changed. Stat mapping values are in newclient.h
738     * Since this gets sent a lot, this is actually one of the few binary
739     * commands for now.
740     */
741 root 1.16 void
742     esrv_update_stats (player *pl)
743 elmex 1.1 {
744 root 1.16 char buf[MAX_BUF];
745     uint16 flags;
746    
747 root 1.61 client *ns = pl->ns;
748     if (!ns)
749     return;
750    
751 root 1.101 object *ob = pl->observe;
752 root 1.61 if (!ob)
753 root 1.53 return;
754    
755 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
756    
757 root 1.47 packet sl ("stats");
758 elmex 1.1
759 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
760     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
761     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
762     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
763     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
764     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
765     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
766     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
767     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
768     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
769     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
770     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
771     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
772 root 1.22
773 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
774 root 1.138 if (object *skill = opl->last_skill_ob [s])
775 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
776     {
777     ns->last_skill_exp [s] = skill->stats.exp;
778    
779     /* Always send along the level if exp changes. This is only
780     * 1 extra byte, but keeps processing simpler.
781     */
782     sl << uint8 (s + CS_STAT_SKILLINFO)
783     << uint8 (skill->level)
784     << uint64 (skill->stats.exp);
785     }
786 root 1.28
787 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
788     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
789     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
790     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
791     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
792 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
793 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
794 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
795 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
796 root 1.22
797 root 1.16 flags = 0;
798 root 1.22
799 root 1.106 if (opl->fire_on)
800 root 1.16 flags |= SF_FIREON;
801 root 1.22
802 root 1.106 if (opl->run_on)
803 root 1.16 flags |= SF_RUNON;
804    
805 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
806 root 1.22
807 root 1.61 if (ns->sc_version < 1025)
808     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
809 root 1.16 else
810 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
811     {
812     /* Skip ones we won't send */
813     if (atnr_cs_stat[i] == -1)
814     continue;
815 root 1.16
816 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
817 root 1.44 }
818 root 1.22
819 root 1.50 if (pl->ns->monitor_spells)
820 root 1.16 {
821 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
822     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
823     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
824 root 1.16 }
825 root 1.22
826 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
827 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
828     set_title (ob, buf);
829     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
830 root 1.16
831     /* Only send it away if we have some actual data */
832 root 1.34 if (sl.length () > 6)
833 root 1.61 ns->send_packet (sl);
834 elmex 1.1 }
835    
836     /**
837     * Tells the client that here is a player it should start using.
838     */
839 root 1.16 void
840 root 1.126 esrv_new_player (player *pl)
841 elmex 1.1 {
842 root 1.126 sint32 weight = pl->ob->client_weight ();
843    
844 root 1.47 packet sl ("player");
845 elmex 1.1
846 root 1.28 sl << uint32 (pl->ob->count)
847     << uint32 (weight)
848 root 1.69 << uint32 (pl->ob->face)
849 root 1.28 << data8 (pl->ob->name);
850 root 1.16
851 root 1.61 pl->ns->last_weight = weight;
852 root 1.50 pl->ns->send_packet (sl);
853 elmex 1.1 }
854    
855     /******************************************************************************
856     *
857     * Start of map related commands.
858     *
859     ******************************************************************************/
860    
861     /** Clears a map cell */
862 root 1.16 static void
863 root 1.70 map_clearcell (struct MapCell *cell, int count)
864 elmex 1.1 {
865 root 1.75 cell->faces[0] = 0;
866     cell->faces[1] = 0;
867     cell->faces[2] = 0;
868     cell->smooth[0] = 0;
869     cell->smooth[1] = 0;
870     cell->smooth[2] = 0;
871     cell->count = count;
872     cell->stat_hp = 0;
873     cell->flags = 0;
874     cell->player = 0;
875 elmex 1.1 }
876    
877     #define MAX_LAYERS 3
878    
879     /**
880     * Removes the need to replicate the same code for each layer.
881     * this returns true if this space is now in fact different than
882     * it was.
883     * sl is the socklist this data is going into.
884     * ns is the socket we are working on - all the info we care
885     * about is in this socket structure, so now need not pass the
886     * entire player object.
887     * layer is the layer to update, with 2 being the floor and 0 the
888     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
889     * take. Interesting to note that before this function, the map1 function
890     * numbers the spaces differently - I think this was a leftover from
891     * the map command, where the faces stack up. Sinces that is no longer
892     * the case, it seems to make more sense to have these layer values
893     * actually match.
894     */
895 root 1.16 static int
896 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
897 elmex 1.1 {
898 root 1.75 object *ob = ms.faces_obj [layer];
899 root 1.16
900     /* If there is no object for this space, or if the face for the object
901     * is the blank face, set the face number to zero.
902     * else if we have the stored head object for this space, that takes
903     * precedence over the other object for this space.
904     * otherwise, we do special head processing
905     */
906 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
907 root 1.16
908     /* We've gotten what face we want to use for the object. Now see if
909     * if it has changed since we last sent it to the client.
910     */
911 root 1.75 if (lastcell.faces[layer] != face_num)
912 root 1.16 {
913 root 1.75 lastcell.faces[layer] = face_num;
914 root 1.73
915 root 1.74 if (!ns.faces_sent[face_num])
916 root 1.73 if (ob)
917     ns.send_faces (ob);
918     else
919 root 1.116 ns.send_face (face_num, 10);
920 root 1.28
921     sl << uint16 (face_num);
922 root 1.16 return 1;
923 elmex 1.1 }
924 root 1.28
925 root 1.16 /* Nothing changed */
926     return 0;
927 elmex 1.1 }
928    
929 root 1.62 // prefetch (and touch) all maps within a specific distancd
930     static void
931     prefetch_surrounding_maps (maptile *map, int distance)
932     {
933 root 1.147 map->touch ();
934 root 1.62
935     if (--distance)
936     for (int dir = 4; --dir; )
937     if (const shstr &path = map->tile_path [dir])
938     if (maptile *&neigh = map->tile_map [dir])
939     prefetch_surrounding_maps (neigh, distance);
940     else
941     neigh = maptile::find_async (path, map);
942     }
943    
944     // prefetch a generous area around the player
945     static void
946     prefetch_surrounding_maps (object *op)
947     {
948     prefetch_surrounding_maps (op->map, 3);
949     }
950    
951 elmex 1.1 /**
952 root 1.101 * Draws client map.
953 elmex 1.1 */
954 root 1.16 void
955 root 1.101 draw_client_map (player *pl)
956 elmex 1.1 {
957 root 1.154 object *ob = pl->viewpoint;
958     if (!pl->observe->active)
959 root 1.101 return;
960    
961     /* If player is just joining the game, he isn't here yet, so the map
962     * can get swapped out. If so, don't try to send them a map. All will
963     * be OK once they really log in.
964     */
965 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
966 root 1.101 return;
967    
968 root 1.141 int startlen, oldlen;
969 root 1.16
970 root 1.101 check_map_change (pl);
971     prefetch_surrounding_maps (pl->ob);
972 root 1.16
973 root 1.101 /* do LOS after calls to update_position */
974 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
975 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
976 root 1.101 {
977     pl->do_los = 0;
978 root 1.143 pl->update_los ();
979 root 1.101 }
980    
981     /**
982     * This function uses the new map1 protocol command to send the map
983     * to the client. It is necessary because the old map command supports
984     * a maximum map size of 15x15.
985     * This function is much simpler than the old one. This is because
986     * the old function optimized to send as few face identifiers as possible,
987     * at the expense of sending more coordinate location (coordinates were
988     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
989     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
990     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
991     * and use the other 4 bits for other informatiion. For full documentation
992     * of what we send, see the doc/Protocol file.
993     * I will describe internally what we do:
994     * the ns->lastmap shows how the map last looked when sent to the client.
995     * in the lastmap structure, there is a cells array, which is set to the
996     * maximum viewable size (As set in config.h).
997     * in the cells, there are faces and a count value.
998     * we use the count value to hold the darkness value. If -1, then this space
999     * is not viewable.
1000     * we use faces[0] faces[1] faces[2] to hold what the three layers
1001     * look like.
1002     */
1003 root 1.58
1004 root 1.101 client &socket = *pl->ns;
1005 root 1.16
1006 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1007 root 1.28
1008 root 1.34 startlen = sl.length ();
1009 root 1.25
1010 root 1.141 int hx = socket.mapx / 2;
1011     int hy = socket.mapy / 2;
1012 root 1.76
1013 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1014     int ax = dx + hx;
1015     int ay = dy + hy;
1016    
1017 root 1.145 int mask = (ax << 10) | (ay << 4);
1018 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1019    
1020     /* If the coordinates are not valid, or it is too dark to see,
1021     * we tell the client as such
1022     */
1023     if (!m)
1024     {
1025     /* space is out of map. Update space and clear values
1026     * if this hasn't already been done. If the space is out
1027     * of the map, it shouldn't have a head.
1028     */
1029     if (lastcell.count != -1)
1030     {
1031     sl << uint16 (mask);
1032     map_clearcell (&lastcell, -1);
1033     }
1034    
1035     continue;
1036     }
1037    
1038     int d = pl->blocked_los_uc (dx, dy);
1039    
1040     if (d > 3)
1041     {
1042     /* This block deals with spaces that are not visible for whatever
1043     * reason. Still may need to send the head for this space.
1044     */
1045     if (lastcell.count != -1
1046     || lastcell.faces[0]
1047     || lastcell.faces[1]
1048     || lastcell.faces[2]
1049     || lastcell.stat_hp
1050     || lastcell.flags
1051     || lastcell.player)
1052     sl << uint16 (mask);
1053    
1054     /* properly clear a previously sent big face */
1055     map_clearcell (&lastcell, -1);
1056     }
1057     else
1058     {
1059     /* In this block, the space is visible.
1060     */
1061    
1062     /* Rather than try to figure out what everything that we might
1063     * need to send is, then form the packet after that,
1064     * we presume that we will in fact form a packet, and update
1065     * the bits by what we do actually send. If we send nothing,
1066     * we just back out sl.length () to the old value, and no harm
1067     * is done.
1068     * I think this is simpler than doing a bunch of checks to see
1069     * what if anything we need to send, setting the bits, then
1070     * doing those checks again to add the real data.
1071     */
1072     oldlen = sl.length ();
1073    
1074     sl << uint16 (mask);
1075    
1076     unsigned char dummy;
1077     unsigned char *last_ext = &dummy;
1078    
1079     /* Darkness changed */
1080 root 1.146 if (lastcell.count != d)
1081 root 1.144 {
1082     mask |= 0x8;
1083    
1084 root 1.148 *last_ext |= 0x80;
1085     last_ext = &sl[sl.length ()];
1086     sl << uint8 (d);
1087 root 1.144 }
1088    
1089     lastcell.count = d;
1090    
1091     mapspace &ms = m->at (nx, ny);
1092     ms.update ();
1093    
1094 root 1.148 // extmap handling
1095     uint8 stat_hp = 0;
1096     uint8 stat_width = 0;
1097     uint8 flags = 0;
1098     tag_t player = 0;
1099    
1100     // send hp information, if applicable
1101     if (object *op = ms.faces_obj [0])
1102     if (op->is_head () && !op->invisible)
1103     {
1104     if (op->stats.maxhp > op->stats.hp
1105     && op->stats.maxhp > 0
1106     && (op->type == PLAYER
1107     || op->type == DOOR // does not work, have maxhp 0
1108     || QUERY_FLAG (op, FLAG_MONSTER)
1109     || QUERY_FLAG (op, FLAG_ALIVE)
1110     || QUERY_FLAG (op, FLAG_GENERATOR)))
1111 root 1.16 {
1112 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1113     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1114 root 1.16 }
1115 root 1.12
1116 root 1.148 if (expect_false (op->has_dialogue ()))
1117     flags |= 1;
1118 root 1.144
1119 root 1.148 if (expect_false (op->type == PLAYER))
1120     player = op == ob ? pl->ob->count
1121     : op == pl->ob ? ob->count
1122     : op->count;
1123     }
1124 root 1.144
1125 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1126     {
1127     lastcell.stat_hp = stat_hp;
1128 root 1.144
1129 root 1.148 mask |= 0x8;
1130     *last_ext |= 0x80;
1131     last_ext = &sl[sl.length ()];
1132 root 1.144
1133 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1134 root 1.144
1135 root 1.148 if (stat_width > 1)
1136 root 1.144 {
1137     *last_ext |= 0x80;
1138     last_ext = &sl[sl.length ()];
1139    
1140 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1141 root 1.144 }
1142 root 1.148 }
1143    
1144     if (expect_false (lastcell.player != player))
1145     {
1146     lastcell.player = player;
1147    
1148     mask |= 0x8;
1149     *last_ext |= 0x80;
1150     last_ext = &sl[sl.length ()];
1151    
1152     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1153     }
1154 root 1.144
1155 root 1.148 if (expect_false (lastcell.flags != flags))
1156     {
1157     lastcell.flags = flags;
1158 root 1.144
1159 root 1.148 mask |= 0x8;
1160     *last_ext |= 0x80;
1161     last_ext = &sl[sl.length ()];
1162 root 1.144
1163 root 1.148 sl << uint8 (8) << uint8 (flags);
1164 root 1.144 }
1165    
1166 root 1.148 // faces
1167    
1168 root 1.144 /* Floor face */
1169     if (update_space (sl, socket, ms, lastcell, 2))
1170     mask |= 0x4;
1171    
1172     /* Middle face */
1173     if (update_space (sl, socket, ms, lastcell, 1))
1174     mask |= 0x2;
1175    
1176     if (expect_false (ob->invisible)
1177     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1178     && ms.player () == ob)
1179     {
1180     // force player to be visible to himself if invisible
1181     if (lastcell.faces[0] != ob->face)
1182     {
1183     lastcell.faces[0] = ob->face;
1184 root 1.25
1185 root 1.75 mask |= 0x1;
1186 root 1.144 sl << uint16 (ob->face);
1187 root 1.25
1188 root 1.144 socket.send_faces (ob);
1189     }
1190     }
1191     /* Top face */
1192     else if (update_space (sl, socket, ms, lastcell, 0))
1193     mask |= 0x1;
1194    
1195     /* Check to see if we are in fact sending anything for this
1196     * space by checking the mask. If so, update the mask.
1197     * if not, reset the len to that from before adding the mask
1198     * value, so we don't send those bits.
1199     */
1200     if (mask & 0xf)
1201     sl[oldlen + 1] = mask & 0xff;
1202     else
1203     sl.reset (oldlen);
1204     } /* else this is a viewable space */
1205     ordered_mapwalk_end
1206 root 1.16
1207 root 1.84 socket.flush_fx ();
1208    
1209 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1210 root 1.16 {
1211 root 1.37 socket.send_packet (sl);
1212 root 1.16 socket.sent_scroll = 0;
1213 elmex 1.1 }
1214     }
1215    
1216     /*****************************************************************************/
1217     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1218     /* a player. Of course, the client need to know the command to be able to */
1219     /* manage it ! */
1220     /*****************************************************************************/
1221 root 1.16 void
1222     send_plugin_custom_message (object *pl, char *buf)
1223 elmex 1.1 {
1224 root 1.50 pl->contr->ns->send_packet (buf);
1225 elmex 1.1 }
1226    
1227     /**
1228     * This sends the skill number to name mapping. We ignore
1229     * the params - we always send the same info no matter what.
1230     */
1231 root 1.16 void
1232 root 1.41 send_skill_info (client *ns, char *params)
1233 elmex 1.1 {
1234 root 1.33 packet sl;
1235 root 1.28 sl << "replyinfo skill_info\n";
1236    
1237     for (int i = 1; i < NUM_SKILLS; i++)
1238 root 1.139 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1239 elmex 1.1
1240 root 1.118 if (sl.length () > MAXSOCKBUF)
1241 root 1.16 {
1242     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1243     fatal (0);
1244 elmex 1.1 }
1245 root 1.28
1246 root 1.37 ns->send_packet (sl);
1247 elmex 1.1 }
1248    
1249     /**
1250     * This sends the spell path to name mapping. We ignore
1251     * the params - we always send the same info no matter what.
1252     */
1253 root 1.16 void
1254 root 1.41 send_spell_paths (client * ns, char *params)
1255 root 1.16 {
1256 root 1.33 packet sl;
1257 root 1.28
1258     sl << "replyinfo spell_paths\n";
1259    
1260     for (int i = 0; i < NRSPELLPATHS; i++)
1261 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1262 root 1.16
1263 root 1.118 if (sl.length () > MAXSOCKBUF)
1264 root 1.16 {
1265     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1266     fatal (0);
1267 elmex 1.1 }
1268 root 1.28
1269 root 1.37 ns->send_packet (sl);
1270 elmex 1.1 }
1271    
1272     /**
1273     * This looks for any spells the player may have that have changed their stats.
1274     * it then sends an updspell packet for each spell that has changed in this way
1275     */
1276 root 1.16 void
1277     esrv_update_spells (player *pl)
1278     {
1279 root 1.53 if (!pl->ns)
1280     return;
1281    
1282 root 1.50 if (!pl->ns->monitor_spells)
1283 root 1.16 return;
1284 root 1.28
1285     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1286 root 1.16 {
1287     if (spell->type == SPELL)
1288     {
1289 root 1.28 int flags = 0;
1290    
1291 root 1.16 /* check if we need to update it */
1292 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1293 root 1.16 {
1294 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1295 root 1.16 flags |= UPD_SP_MANA;
1296     }
1297 root 1.28
1298 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1299 root 1.16 {
1300 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1301 root 1.16 flags |= UPD_SP_GRACE;
1302     }
1303 root 1.28
1304 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1305 root 1.16 {
1306 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1307 root 1.16 flags |= UPD_SP_DAMAGE;
1308     }
1309 root 1.28
1310     if (flags)
1311 root 1.16 {
1312 root 1.33 packet sl;
1313 root 1.27
1314 root 1.28 sl << "updspell "
1315     << uint8 (flags)
1316     << uint32 (spell->count);
1317 root 1.27
1318 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1319     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1320     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1321 root 1.27
1322 root 1.50 pl->ns->send_packet (sl);
1323 root 1.12 }
1324     }
1325 elmex 1.1 }
1326     }
1327    
1328 root 1.16 void
1329     esrv_remove_spell (player *pl, object *spell)
1330     {
1331 root 1.50 if (!pl->ns->monitor_spells)
1332 root 1.16 return;
1333 root 1.28
1334 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1335     {
1336     LOG (llevError, "Invalid call to esrv_remove_spell");
1337     return;
1338     }
1339 root 1.27
1340 root 1.47 packet sl ("delspell");
1341 root 1.28
1342 root 1.47 sl << uint32 (spell->count);
1343 root 1.27
1344 root 1.50 pl->ns->send_packet (sl);
1345 elmex 1.1 }
1346    
1347     /* appends the spell *spell to the Socklist we will send the data to. */
1348 root 1.16 static void
1349 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1350 root 1.16 {
1351 pippijn 1.67 int i, skill = 0;
1352 root 1.16
1353     if (!(spell->name))
1354     {
1355     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1356     return;
1357     }
1358 root 1.27
1359 root 1.16 /* store costs and damage in the object struct, to compare to later */
1360 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1361     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1362     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1363 elmex 1.1
1364 root 1.16 /* figure out which skill it uses, if it uses one */
1365     if (spell->skill)
1366 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1367     skill = tmp->subtype + CS_STAT_SKILLINFO;
1368 elmex 1.1
1369 root 1.69 // spells better have a face
1370     if (!spell->face)
1371     {
1372     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1373     spell->face = face_find ("burnout.x11", blank_face);
1374     }
1375    
1376 root 1.117 pl->ns->send_face (spell->face);
1377    
1378 root 1.27 /* send the current values */
1379     sl << uint32 (spell->count)
1380     << uint16 (spell->level)
1381     << uint16 (spell->casting_time)
1382 elmex 1.132 << uint16 (spell->cached_sp)
1383     << uint16 (spell->cached_grace)
1384     << uint16 (spell->cached_eat)
1385 root 1.27 << uint8 (skill)
1386     << uint32 (spell->path_attuned)
1387 root 1.69 << uint32 (spell->face)
1388 root 1.27 << data8 (spell->name)
1389     << data16 (spell->msg);
1390 elmex 1.1 }
1391    
1392     /**
1393     * This tells the client to add the spell *ob, if *ob is NULL, then add
1394     * all spells in the player's inventory.
1395     */
1396 root 1.16 void
1397     esrv_add_spells (player *pl, object *spell)
1398     {
1399     if (!pl)
1400     {
1401     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1402     return;
1403     }
1404 root 1.28
1405 root 1.50 if (!pl->ns->monitor_spells)
1406 root 1.16 return;
1407 root 1.28
1408 root 1.47 packet sl ("addspell");
1409 root 1.28
1410 root 1.16 if (!spell)
1411     {
1412 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1413 root 1.16 {
1414     /* were we to simply keep appending data here, we could exceed
1415     * MAXSOCKBUF if the player has enough spells to add, we know that
1416     * append_spells will always append 19 data bytes, plus 4 length
1417     * bytes and 3 strings (because that is the spec) so we need to
1418     * check that the length of those 3 strings, plus the 23 bytes,
1419     * won't take us over the length limit for the socket, if it does,
1420     * we need to send what we already have, and restart packet formation
1421     */
1422 root 1.117 if (spell->type != SPELL)
1423     continue;
1424    
1425 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1426     * to show add_spell is 26 bytes + 2 strings. However, the overun
1427     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1428     * like it will fix this
1429     */
1430 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1431 root 1.16 {
1432 root 1.117 pl->ns->flush_fx ();
1433 root 1.50 pl->ns->send_packet (sl);
1434 root 1.34
1435     sl.reset ();
1436     sl << "addspell ";
1437 root 1.16 }
1438 root 1.27
1439     append_spell (pl, sl, spell);
1440 root 1.16 }
1441     }
1442     else if (spell->type != SPELL)
1443     {
1444     LOG (llevError, "Asked to send a non-spell object as a spell");
1445     return;
1446     }
1447     else
1448 root 1.27 append_spell (pl, sl, spell);
1449    
1450 root 1.118 if (sl.length () > MAXSOCKBUF)
1451 root 1.16 {
1452     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1453     fatal (0);
1454     }
1455 root 1.27
1456 root 1.16 /* finally, we can send the packet */
1457 root 1.117 pl->ns->flush_fx ();
1458 root 1.50 pl->ns->send_packet (sl);
1459 elmex 1.1 }
1460 root 1.28