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/cvs/deliantra/server/socket/request.C
Revision: 1.16
Committed: Sun Sep 10 13:43:33 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +1897 -1603 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.16
2 elmex 1.1 /*
3     * static char *rcsid_init_c =
4 root 1.16 * "$Id: request.C,v 1.15 2006-09-07 20:03:21 pippijn Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2001 Mark Wedel
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The author can be reached via e-mail to crossfire-devel@real-time.com
28     */
29    
30     /**
31     * \file
32     * Client handling.
33     *
34     * \date 2003-12-02
35     *
36     * This file implements all of the goo on the server side for handling
37     * clients. It's got a bunch of global variables for keeping track of
38     * each of the clients.
39     *
40     * Note: All functions that are used to process data from the client
41     * have the prototype of (char *data, int datalen, int client_num). This
42     * way, we can use one dispatch table.
43     *
44     * esrv_map_new starts updating the map
45     *
46     * esrv_map_setbelow allows filling in all of the faces for the map.
47     * if a face has not already been sent to the client, it is sent now.
48     *
49     * mapcellchanged, compactlayer, compactstack, perform the map compressing
50     * operations
51     *
52     * esrv_map_doneredraw finishes the map update, and ships across the
53     * map updates.
54     *
55     * esrv_map_scroll tells the client to scroll the map, and does similarily
56     * for the locally cached copy.
57     */
58    
59     #include <global.h>
60     #include <sproto.h>
61    
62     #include <newclient.h>
63     #include <newserver.h>
64     #include <living.h>
65     #include <commands.h>
66    
67     /* This block is basically taken from socket.c - I assume if it works there,
68     * it should work here.
69     */
70 root 1.16 #ifndef WIN32 /* ---win32 exclude unix headers */
71     # include <sys/types.h>
72     # include <sys/time.h>
73     # include <sys/socket.h>
74     # include <netinet/in.h>
75     # include <netdb.h>
76 elmex 1.1 #endif /* win32 */
77    
78     #ifdef HAVE_UNISTD_H
79 root 1.16 # include <unistd.h>
80 elmex 1.1 #endif
81    
82     #ifdef HAVE_SYS_TIME_H
83 root 1.16 # include <sys/time.h>
84 elmex 1.1 #endif
85    
86     #include "sounds.h"
87    
88     /**
89     * This table translates the attack numbers as used within the
90     * program to the value we use when sending STATS command to the
91     * client. If a value is -1, then we don't send that to the
92     * client.
93     */
94 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
95     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
96     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
97     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
98     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
99     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
100     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
101     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
102     -1 /* Chaos */ , -1 /* Counterspell */ ,
103     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
104     CS_STAT_RES_BLIND,
105     -1, /* Internal */
106     -1, /* life stealing */
107     -1 /* Disease - not fully done yet */
108 elmex 1.1 };
109    
110 root 1.2 static void
111 root 1.16 socket_map_scroll (NewSocket * ns, int dx, int dy)
112 root 1.2 {
113 root 1.16 struct Map newmap;
114     int x, y, mx, my;
115 root 1.2
116 root 1.16 {
117     char buf[MAXSOCKBUF];
118 root 1.2
119 root 1.16 sprintf (buf, "map_scroll %d %d", dx, dy);
120     Write_String_To_Socket (ns, buf, strlen (buf));
121     }
122 root 1.2
123 root 1.16 /* If we are using the Map1aCmd, we may in fact send
124     * head information that is outside the viewable map.
125     * So set the mx,my to the max value we want to
126     * look for. Removed code to do so - it caused extra
127     * complexities for the client, and probably doesn't make
128     * that much difference in bandwidth.
129     */
130     mx = ns->mapx;
131     my = ns->mapy;
132 root 1.2
133 root 1.16 if (ns->mapmode == Map1aCmd)
134     {
135     mx += MAX_HEAD_OFFSET;
136     my += MAX_HEAD_OFFSET;
137 root 1.2 }
138    
139 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
140     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
141     * if the destination x or y coordinate is outside the viewable
142     * area, we clear the values - otherwise, the old values
143     * are preserved, and the check_head thinks it needs to clear them.
144     */
145     for (x = 0; x < mx; x++)
146     {
147     for (y = 0; y < my; y++)
148     {
149     if (x >= ns->mapx || y >= ns->mapy)
150     {
151     /* clear cells outside the viewable area */
152     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 root 1.12 }
154 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155     {
156     /* clear newly visible tiles within the viewable area */
157     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 root 1.12 }
159 root 1.16 else
160     {
161     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 root 1.12 }
163     }
164 root 1.2 }
165    
166 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 root 1.2
168 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
169     * empty).
170     */
171     ns->sent_scroll = 1;
172 root 1.2 }
173    
174 root 1.7 static void
175     clear_map (player *pl)
176     {
177 root 1.16 NewSocket & socket = pl->socket;
178 root 1.7
179     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
180    
181     if (socket.newmapcmd == 1)
182     Write_String_To_Socket (&socket, "newmap", 6);
183    
184 root 1.16 socket.update_look = 1;
185 root 1.7 socket.look_position = 0;
186     }
187    
188 elmex 1.1 /** check for map change and send new map data */
189     static void
190     check_map_change (player *pl)
191     {
192 root 1.16 NewSocket & socket = pl->socket;
193 root 1.2 object *ob = pl->ob;
194 root 1.16 char buf[MAX_BUF]; /* eauugggh */
195 elmex 1.1
196 root 1.2 if (socket.current_map != ob->map)
197     {
198     socket.current_map = ob->map;
199 elmex 1.1
200 root 1.7 clear_map (pl);
201 elmex 1.1
202 root 1.2 if (socket.mapinfocmd)
203 elmex 1.1 {
204 root 1.16 if (ob->map && ob->map->path[0])
205 root 1.2 {
206     int flags = 0;
207 elmex 1.1
208 root 1.16 if (ob->map->tile_path[0])
209     flags |= 1;
210     if (ob->map->tile_path[1])
211     flags |= 2;
212     if (ob->map->tile_path[2])
213     flags |= 4;
214     if (ob->map->tile_path[3])
215     flags |= 8;
216 root 1.2
217     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
218 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 root 1.2 }
220     else
221     snprintf (buf, MAX_BUF, "mapinfo current");
222 elmex 1.1
223 root 1.2 Write_String_To_Socket (&socket, buf, strlen (buf));
224 root 1.16 }
225 elmex 1.1 }
226 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227     {
228 root 1.7 int dx = ob->x - socket.current_x;
229     int dy = ob->y - socket.current_y;
230    
231     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
232 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
233 root 1.7 else
234     {
235     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
236     socket.update_look = 1;
237     socket.look_position = 0;
238     }
239 root 1.2 }
240    
241     socket.current_x = ob->x;
242     socket.current_y = ob->y;
243 elmex 1.1 }
244    
245 root 1.16 void
246     ExtCmd (char *buf, int len, player *pl)
247 elmex 1.1 {
248 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249 elmex 1.1 }
250    
251 root 1.16 void
252     MapInfoCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254     // <mapinfo tag spatial tile-path
255     // >mapinfo tag spatial flags x y w h hash
256 root 1.16
257 pippijn 1.15 char bigbuf[MAX_BUF], *token;
258 elmex 1.1
259     token = buf;
260     // copy token
261     if (!(buf = strchr (buf, ' ')))
262     return;
263    
264     *buf++ = 0;
265    
266     if (!strncmp (buf, "spatial ", 8))
267     {
268     buf += 8;
269    
270     // initial map and its origin
271     mapstruct *map = pl->ob->map;
272     sint16 dx, dy;
273     int mapx = pl->socket.mapx / 2 - pl->ob->x;
274     int mapy = pl->socket.mapy / 2 - pl->ob->y;
275 root 1.16 int max_distance = 8; // limit maximum path length to something generous
276 elmex 1.1
277     while (*buf && map && max_distance)
278     {
279     int dir = *buf++;
280    
281     switch (dir)
282     {
283 root 1.16 case '1':
284     dx = 0;
285     dy = -1;
286     map = get_map_from_coord (map, &dx, &dy);
287     map && (mapy -= map->height);
288     break;
289     case '2':
290     mapx += map->width;
291     dx = map->width;
292     dy = 0;
293     map = get_map_from_coord (map, &dx, &dy);
294     break;
295     case '3':
296     mapy += map->height;
297     dx = 0;
298     dy = map->height;
299     map = get_map_from_coord (map, &dx, &dy);
300     break;
301     case '4':
302     dx = -1;
303     dy = 0;
304     map = get_map_from_coord (map, &dx, &dy);
305     map && (mapx -= map->width);
306     break;
307 elmex 1.1 }
308    
309     --max_distance;
310     }
311    
312     if (!max_distance)
313     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
314 root 1.16 else if (map && map->path[0])
315 elmex 1.1 {
316     int flags = 0;
317    
318 root 1.16 if (map->tile_path[0])
319     flags |= 1;
320     if (map->tile_path[1])
321     flags |= 2;
322     if (map->tile_path[2])
323     flags |= 4;
324     if (map->tile_path[3])
325     flags |= 8;
326    
327     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
328 elmex 1.1 }
329     else
330     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331     }
332     else
333     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 root 1.16
335 elmex 1.1 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
336     }
337    
338     /** This is the Setup cmd - easy first implementation */
339 root 1.16 void
340     SetUp (char *buf, int len, NewSocket * ns)
341 elmex 1.1 {
342 root 1.16 int s, slen;
343     char *cmd, *param, cmdback[HUGE_BUF];
344    
345     /* run through the cmds of setup
346     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
347     *
348     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349     * The client then must sort this out
350     */
351    
352     LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
353     strcpy (cmdback, "setup");
354     for (s = 0; s < len;)
355     {
356 elmex 1.1
357 root 1.16 cmd = &buf[s];
358 root 1.12
359 root 1.16 /* find the next space, and put a null there */
360     for (; buf[s] && buf[s] != ' '; s++);
361     buf[s++] = 0;
362     while (buf[s] == ' ')
363     s++;
364    
365     if (s >= len)
366     break;
367    
368     param = &buf[s];
369 root 1.12
370 root 1.16 for (; buf[s] && buf[s] != ' '; s++);
371     buf[s++] = 0;
372     while (buf[s] == ' ')
373     s++;
374    
375     slen = strlen (cmdback);
376     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
377     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
378     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
379 root 1.12
380 root 1.16 if (!strcmp (cmd, "sound"))
381     {
382     ns->sound = atoi (param);
383     safe_strcat (cmdback, param, &slen, HUGE_BUF);
384     }
385     else if (!strcmp (cmd, "exp64"))
386     {
387     ns->exp64 = atoi (param);
388     safe_strcat (cmdback, param, &slen, HUGE_BUF);
389     }
390     else if (!strcmp (cmd, "spellmon"))
391     {
392     ns->monitor_spells = atoi (param);
393     safe_strcat (cmdback, param, &slen, HUGE_BUF);
394     }
395     else if (!strcmp (cmd, "darkness"))
396     {
397     ns->darkness = atoi (param);
398     safe_strcat (cmdback, param, &slen, HUGE_BUF);
399     }
400     else if (!strcmp (cmd, "map1cmd"))
401     {
402     if (atoi (param))
403     ns->mapmode = Map1Cmd;
404     /* if beyond this size, need to use map1cmd no matter what */
405     if (ns->mapx > 11 || ns->mapy > 11)
406     ns->mapmode = Map1Cmd;
407     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "map1acmd"))
410     {
411     if (atoi (param))
412     ns->mapmode = Map1aCmd;
413     /* if beyond this size, need to use map1acmd no matter what */
414     if (ns->mapx > 11 || ns->mapy > 11)
415     ns->mapmode = Map1aCmd;
416     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "newmapcmd"))
419     {
420     ns->newmapcmd = atoi (param);
421     safe_strcat (cmdback, param, &slen, HUGE_BUF);
422 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
423     // ns->plugincmd = atoi(param);
424 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
425     }
426     else if (!strcmp (cmd, "mapinfocmd"))
427     {
428     ns->mapinfocmd = atoi (param);
429     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
430     }
431     else if (!strcmp (cmd, "extcmd"))
432     {
433     ns->extcmd = atoi (param);
434     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
435     }
436     else if (!strcmp (cmd, "extmap"))
437     {
438     ns->extmap = atoi (param);
439     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
440     }
441     else if (!strcmp (cmd, "facecache"))
442     {
443     ns->facecache = atoi (param);
444     safe_strcat (cmdback, param, &slen, HUGE_BUF);
445     }
446     else if (!strcmp (cmd, "faceset"))
447     {
448     char tmpbuf[20];
449     int q = atoi (param);
450    
451     if (is_valid_faceset (q))
452     ns->faceset = q;
453     sprintf (tmpbuf, "%d", ns->faceset);
454     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
455     /* if the client is using faceset, it knows about image2 command */
456     ns->image2 = 1;
457     }
458     else if (!strcmp (cmd, "itemcmd"))
459     {
460     /* Version of the item protocol command to use. Currently,
461     * only supported versions are 1 and 2. Using a numeric
462     * value will make it very easy to extend this in the future.
463     */
464     char tmpbuf[20];
465     int q = atoi (param);
466    
467     if (q < 1 || q > 2)
468     {
469     strcpy (tmpbuf, "FALSE");
470     }
471     else
472     {
473     ns->itemcmd = q;
474     sprintf (tmpbuf, "%d", ns->itemcmd);
475     }
476     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477     }
478     else if (!strcmp (cmd, "mapsize"))
479     {
480     int x, y = 0;
481     char tmpbuf[MAX_BUF], *cp;
482    
483     x = atoi (param);
484     for (cp = param; *cp != 0; cp++)
485     if (*cp == 'x' || *cp == 'X')
486     {
487     y = atoi (cp + 1);
488     break;
489     }
490     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
491     {
492     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
493     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
494     }
495     else
496     {
497     ns->mapx = x;
498     ns->mapy = y;
499     /* better to send back what we are really using and not the
500     * param as given to us in case it gets parsed differently.
501     */
502     sprintf (tmpbuf, "%dx%d", x, y);
503     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
504     /* If beyond this size and still using orig map command, need to
505     * go to map1cmd.
506     */
507     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
508     ns->mapmode = Map1Cmd;
509     }
510     }
511     else if (!strcmp (cmd, "extendedMapInfos"))
512     {
513     /* Added by tchize
514     * prepare to use the mapextended command
515     */
516     char tmpbuf[20];
517    
518     ns->ext_mapinfos = (atoi (param));
519     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
520     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
521     }
522     else if (!strcmp (cmd, "extendedTextInfos"))
523     {
524     /* Added by tchize
525     * prepare to use the extended text commands
526     * Client toggle this to non zero to get exttext
527     */
528     char tmpbuf[20];
529    
530     ns->has_readable_type = (atoi (param));
531     sprintf (tmpbuf, "%d", ns->has_readable_type);
532     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533     }
534     else
535     {
536     /* Didn't get a setup command we understood -
537     * report a failure to the client.
538     */
539     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540     }
541     } /* for processing all the setup commands */
542     LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
544 elmex 1.1 }
545    
546     /**
547     * The client has requested to be added to the game.
548     * This is what takes care of it. We tell the client how things worked out.
549     * I am not sure if this file is the best place for this function. however,
550     * it either has to be here or init_sockets needs to be exported.
551     */
552 root 1.16 void
553     AddMeCmd (char *buf, int len, NewSocket * ns)
554 elmex 1.1 {
555 root 1.16 Settings oldsettings;
556    
557     oldsettings = settings;
558     if (ns->status != Ns_Add || add_player (ns))
559     {
560     Write_String_To_Socket (ns, "addme_failed", 12);
561     }
562     else
563     {
564     /* Basically, the add_player copies the socket structure into
565     * the player structure, so this one (which is from init_sockets)
566     * is not needed anymore. The write below should still work, as the
567     * stuff in ns is still relevant.
568     */
569     Write_String_To_Socket (ns, "addme_success", 13);
570     socket_info.nconns--;
571     ns->status = Ns_Avail;
572 elmex 1.1 }
573 root 1.16 settings = oldsettings;
574 elmex 1.1 }
575    
576     /** Reply to ExtendedInfos command */
577 root 1.16 void
578     ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
579     {
580     char cmdback[MAX_BUF];
581     char command[50];
582     int info, nextinfo;
583    
584     cmdback[0] = '\0';
585     nextinfo = 0;
586     while (1)
587     {
588     /* 1. Extract an info */
589     info = nextinfo;
590     while ((info < len) && (buf[info] == ' '))
591     info++;
592     if (info >= len)
593     break;
594     nextinfo = info + 1;
595     while ((nextinfo < len) && (buf[nextinfo] != ' '))
596     nextinfo++;
597     if (nextinfo - info >= 49) /*Erroneous info asked */
598     continue;
599     strncpy (command, &(buf[info]), nextinfo - info);
600     command[nextinfo - info] = '\0';
601     /* 2. Interpret info */
602     if (!strcmp ("smooth", command))
603     {
604     /* Toggle smoothing */
605     ns->EMI_smooth = !ns->EMI_smooth;
606     }
607     else
608     {
609     /*bad value */
610     }
611     /*3. Next info */
612     }
613     strcpy (cmdback, "ExtendedInfoSet");
614     if (ns->EMI_smooth)
615     {
616     strcat (cmdback, " ");
617     strcat (cmdback, "smoothing");
618     }
619     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
620 elmex 1.1 }
621 root 1.16
622 elmex 1.1 /*
623     #define MSG_TYPE_BOOK 1
624     #define MSG_TYPE_CARD 2
625     #define MSG_TYPE_PAPER 3
626     #define MSG_TYPE_SIGN 4
627     #define MSG_TYPE_MONUMENT 5
628     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
629 root 1.16
630 elmex 1.1 /** Reply to ExtendedInfos command */
631 root 1.16 void
632     ToggleExtendedText (char *buf, int len, NewSocket * ns)
633     {
634     char cmdback[MAX_BUF];
635     char temp[10];
636     char command[50];
637     int info, nextinfo, i, flag;
638    
639     cmdback[0] = '\0';
640     nextinfo = 0;
641     while (1)
642     {
643     /* 1. Extract an info */
644     info = nextinfo;
645     while ((info < len) && (buf[info] == ' '))
646     info++;
647     if (info >= len)
648     break;
649     nextinfo = info + 1;
650     while ((nextinfo < len) && (buf[nextinfo] != ' '))
651     nextinfo++;
652     if (nextinfo - info >= 49) /*Erroneous info asked */
653     continue;
654     strncpy (command, &(buf[info]), nextinfo - info);
655     command[nextinfo - info] = '\0';
656     /* 2. Interpret info */
657     i = sscanf (command, "%d", &flag);
658     if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
659     ns->supported_readables |= (1 << flag);
660     /*3. Next info */
661     }
662     /* Send resulting state */
663     strcpy (cmdback, "ExtendedTextSet");
664     for (i = 0; i <= MSG_TYPE_LAST; i++)
665     if (ns->supported_readables & (1 << i))
666     {
667     strcat (cmdback, " ");
668     snprintf (temp, sizeof (temp), "%d", i);
669     strcat (cmdback, temp);
670     }
671     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
672 elmex 1.1 }
673    
674     /**
675     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
676     * Basically, it makes no sense to wait for the client to request a
677     * a piece of data from us that we know the client wants. So
678     * if we know the client wants it, might as well push it to the
679     * client.
680     */
681 root 1.16 static void
682     SendSmooth (NewSocket * ns, uint16 face)
683     {
684     uint16 smoothface;
685     unsigned char reply[MAX_BUF];
686     SockList sl;
687    
688     /* If we can't find a face, return and set it so we won't try to send this
689     * again.
690     */
691     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
692     {
693    
694     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
695     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
696     return;
697     }
698    
699     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
700     esrv_send_face (ns, smoothface, 0);
701    
702     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
703    
704     sl.buf = reply;
705     strcpy ((char *) sl.buf, "smooth ");
706     sl.len = strlen ((char *) sl.buf);
707     SockList_AddShort (&sl, face);
708     SockList_AddShort (&sl, smoothface);
709     Send_With_Handling (ns, &sl);
710 elmex 1.1 }
711    
712     /**
713     * Tells client the picture it has to use
714     * to smooth a picture number given as argument.
715     */
716 root 1.16 void
717     AskSmooth (char *buf, int len, NewSocket * ns)
718     {
719     uint16 facenbr;
720 elmex 1.1
721 root 1.16 facenbr = atoi (buf);
722     SendSmooth (ns, facenbr);
723 elmex 1.1 }
724    
725    
726    
727    
728    
729     /**
730     * This handles the general commands from the client (ie, north, fire, cast,
731     * etc.)
732     */
733 root 1.16 void
734     PlayerCmd (char *buf, int len, player *pl)
735 elmex 1.1 {
736    
737 root 1.16 /* The following should never happen with a proper or honest client.
738     * Therefore, the error message doesn't have to be too clear - if
739     * someone is playing with a hacked/non working client, this gives them
740     * an idea of the problem, but they deserve what they get
741     */
742     if (pl->state != ST_PLAYING)
743     {
744     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
745     return;
746     }
747     /* Check if there is a count. In theory, a zero count could also be
748     * sent, so check for that also.
749     */
750     if (atoi (buf) || buf[0] == '0')
751     {
752     pl->count = atoi ((char *) buf);
753     buf = strchr (buf, ' '); /* advance beyond the numbers */
754     if (!buf)
755     {
756 elmex 1.1 #ifdef ESRV_DEBUG
757 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
758 elmex 1.1 #endif
759 root 1.16 return;
760 root 1.12 }
761 root 1.16 buf++;
762 elmex 1.1 }
763 root 1.16 /* This should not happen anymore. */
764     if (pl->ob->speed_left < -1.0)
765     {
766     LOG (llevError, "Player has negative time - shouldn't do command.\n");
767     }
768     /* In c_new.c */
769     execute_newserver_command (pl->ob, (char *) buf);
770     /* Perhaps something better should be done with a left over count.
771     * Cleaning up the input should probably be done first - all actions
772     * for the command that issued the count should be done before any other
773     * commands.
774     */
775 elmex 1.1
776 root 1.16 pl->count = 0;
777 elmex 1.1
778     }
779    
780    
781     /**
782     * This handles the general commands from the client (ie, north, fire, cast,
783     * etc.). It is a lot like PlayerCmd above, but is called with the
784     * 'ncom' method which gives more information back to the client so it
785     * can throttle.
786     */
787 root 1.16 void
788     NewPlayerCmd (uint8 * buf, int len, player *pl)
789 elmex 1.1 {
790 root 1.16 int time, repeat;
791     short packet;
792     unsigned char command[MAX_BUF];
793     SockList sl;
794    
795     if (len < 7)
796     {
797     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
798     return;
799     }
800    
801     packet = GetShort_String (buf);
802     repeat = GetInt_String (buf + 2);
803     /* -1 is special - no repeat, but don't update */
804     if (repeat != -1)
805     {
806     pl->count = repeat;
807     }
808     if ((len - 4) >= MAX_BUF)
809     len = MAX_BUF - 5;
810    
811     strncpy ((char *) command, (char *) buf + 6, len - 4);
812     command[len - 4] = '\0';
813    
814     /* The following should never happen with a proper or honest client.
815     * Therefore, the error message doesn't have to be too clear - if
816     * someone is playing with a hacked/non working client, this gives them
817     * an idea of the problem, but they deserve what they get
818     */
819     if (pl->state != ST_PLAYING)
820     {
821     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
822     return;
823     }
824    
825     /* This should not happen anymore. */
826     if (pl->ob->speed_left < -1.0)
827     {
828     LOG (llevError, "Player has negative time - shouldn't do command.\n");
829     }
830     /* In c_new.c */
831     execute_newserver_command (pl->ob, (char *) command);
832     /* Perhaps something better should be done with a left over count.
833     * Cleaning up the input should probably be done first - all actions
834     * for the command that issued the count should be done before any other
835     * commands.
836     */
837     pl->count = 0;
838    
839     /* Send confirmation of command execution now */
840     sl.buf = command;
841     strcpy ((char *) sl.buf, "comc ");
842     sl.len = 5;
843     SockList_AddShort (&sl, packet);
844     if (FABS (pl->ob->speed) < 0.001)
845     time = MAX_TIME * 100;
846     else
847     time = (int) (MAX_TIME / FABS (pl->ob->speed));
848     SockList_AddInt (&sl, time);
849     Send_With_Handling (&pl->socket, &sl);
850 elmex 1.1 }
851    
852    
853     /** This is a reply to a previous query. */
854 root 1.16 void
855     ReplyCmd (char *buf, int len, player *pl)
856 elmex 1.1 {
857 root 1.16 /* This is to synthesize how the data would be stored if it
858     * was normally entered. A bit of a hack, and should be cleaned up
859     * once all the X11 code is removed from the server.
860     *
861     * We pass 13 to many of the functions because this way they
862     * think it was the carriage return that was entered, and the
863     * function then does not try to do additional input.
864     */
865     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
866    
867     /* this avoids any hacking here */
868    
869     switch (pl->state)
870     {
871 root 1.12 case ST_PLAYING:
872 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
873     break;
874 root 1.12
875     case ST_PLAY_AGAIN:
876 root 1.16 /* We can check this for return value (2==quit). Maybe we
877     * should, and do something appropriate?
878     */
879     receive_play_again (pl->ob, buf[0]);
880     break;
881 elmex 1.1
882 root 1.12 case ST_ROLL_STAT:
883 root 1.16 key_roll_stat (pl->ob, buf[0]);
884     break;
885 root 1.12
886     case ST_CHANGE_CLASS:
887 elmex 1.1
888 root 1.16 key_change_class (pl->ob, buf[0]);
889     break;
890 elmex 1.1
891 root 1.12 case ST_CONFIRM_QUIT:
892 root 1.16 key_confirm_quit (pl->ob, buf[0]);
893     break;
894 root 1.12
895     case ST_CONFIGURE:
896 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
897     pl->state = ST_PLAYING;
898     break;
899 root 1.12
900     case ST_GET_NAME:
901 root 1.16 receive_player_name (pl->ob, 13);
902     break;
903 root 1.12
904     case ST_GET_PASSWORD:
905     case ST_CONFIRM_PASSWORD:
906 root 1.16 receive_player_password (pl->ob, 13);
907     break;
908 root 1.12
909 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
910     receive_party_password (pl->ob, 13);
911     break;
912 elmex 1.1
913 root 1.12 default:
914 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
915 elmex 1.1 }
916     }
917    
918     /**
919     * Client tells its version. If there is a mismatch, we close the
920     * socket. In real life, all we should care about is the client having
921     * something older than the server. If we assume the client will be
922     * backwards compatible, having it be a later version should not be a
923     * problem.
924     */
925 root 1.16 void
926     VersionCmd (char *buf, int len, NewSocket * ns)
927 elmex 1.1 {
928 root 1.16 char *cp;
929     char version_warning[256];
930    
931     if (!buf)
932     {
933     LOG (llevError, "CS: received corrupted version command\n");
934     return;
935 elmex 1.1 }
936    
937 root 1.16 ns->cs_version = atoi (buf);
938     ns->sc_version = ns->cs_version;
939     if (VERSION_CS != ns->cs_version)
940     {
941 elmex 1.1 #ifdef ESRV_DEBUG
942 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
943 elmex 1.1 #endif
944     }
945 root 1.16 cp = strchr (buf + 1, ' ');
946     if (!cp)
947     return;
948     ns->sc_version = atoi (cp);
949     if (VERSION_SC != ns->sc_version)
950     {
951 elmex 1.1 #ifdef ESRV_DEBUG
952 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
953 elmex 1.1 #endif
954     }
955 root 1.16 cp = strchr (cp + 1, ' ');
956     if (cp)
957     {
958     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
959    
960     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
961    
962     /* This is first implementation - i skip all beta DX clients with it
963     * Add later stuff here for other clients
964     */
965    
966     /* these are old dxclients */
967     /* Version 1024 added support for singular + plural name values -
968     * requiing this minimal value reduces complexity of that code, and it
969     * has been around for a long time.
970     */
971     if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
972 root 1.12 {
973 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
974     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
975     Write_String_To_Socket (ns, version_warning, strlen (version_warning));
976 root 1.12 }
977 elmex 1.1
978     }
979     }
980    
981     /** sound related functions. */
982 root 1.16
983     void
984     SetSound (char *buf, int len, NewSocket * ns)
985 elmex 1.1 {
986 root 1.16 ns->sound = atoi (buf);
987 elmex 1.1 }
988    
989     /** client wants the map resent */
990    
991 root 1.16 void
992     MapRedrawCmd (char *buf, int len, player *pl)
993 elmex 1.1 {
994 root 1.16
995 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
996     * display errors. It should clear the cache and send a newmap command.
997     * Unfortunately this solution does not work because some client versions send
998     * a mapredraw command after receiving a newmap command.
999     */
1000     #if 0
1001 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1002     * clear the "cache"
1003     */
1004     memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1005     draw_client_map (pl->ob);
1006 elmex 1.1 #endif
1007     }
1008    
1009     /**
1010     * Moves an object (typically, container to inventory).
1011     * syntax is: move (to) (tag) (nrof)
1012     */
1013 root 1.16 void
1014     MoveCmd (char *buf, int len, player *pl)
1015 elmex 1.1 {
1016 root 1.16 int vals[3], i;
1017 elmex 1.1
1018 root 1.16 /* A little funky here. We only cycle for 2 records, because
1019     * we obviously am not going to find a space after the third
1020     * record. Perhaps we should just replace this with a
1021     * sscanf?
1022     */
1023     for (i = 0; i < 2; i++)
1024     {
1025     vals[i] = atoi (buf);
1026     if (!(buf = strchr (buf, ' ')))
1027     {
1028     LOG (llevError, "Incomplete move command: %s\n", buf);
1029     return;
1030 root 1.12 }
1031 root 1.16 buf++;
1032 elmex 1.1 }
1033 root 1.16 vals[2] = atoi (buf);
1034 elmex 1.1
1035     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1036 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1037 elmex 1.1 }
1038    
1039    
1040    
1041     /******************************************************************************
1042     *
1043     * Start of commands the server sends to the client.
1044     *
1045     ******************************************************************************/
1046    
1047     /**
1048     * Asks the client to query the user. This way, the client knows
1049     * it needs to send something back (vs just printing out a message)
1050     */
1051 root 1.16 void
1052     send_query (NewSocket * ns, uint8 flags, char *text)
1053 elmex 1.1 {
1054 root 1.16 char buf[MAX_BUF];
1055 elmex 1.1
1056 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1057     Write_String_To_Socket (ns, buf, strlen (buf));
1058 elmex 1.1 }
1059    
1060     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1061 root 1.12 Old = New; \
1062     SockList_AddChar(&sl, Type); \
1063     SockList_AddInt64(&sl, New); \
1064     }
1065 elmex 1.1
1066     #define AddIfInt(Old,New,Type) if (Old != New) {\
1067 root 1.12 Old = New; \
1068     SockList_AddChar(&sl, Type); \
1069     SockList_AddInt(&sl, New); \
1070     }
1071 elmex 1.1
1072     #define AddIfShort(Old,New,Type) if (Old != New) {\
1073 root 1.12 Old = New; \
1074     SockList_AddChar(&sl, Type); \
1075     SockList_AddShort(&sl, New); \
1076     }
1077 elmex 1.1
1078     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1079 root 1.12 Old = New; \
1080     SockList_AddChar(&sl, Type); \
1081     SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1082     }
1083 elmex 1.1
1084     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1085 root 1.12 if (Old) free(Old);\
1086     Old = strdup_local(New);\
1087     SockList_AddChar(&sl, Type); \
1088     SockList_AddChar(&sl, ( char )strlen(New)); \
1089     strcpy((char*)sl.buf + sl.len, New); \
1090     sl.len += strlen(New); \
1091     }
1092 elmex 1.1
1093     /**
1094     * Sends a statistics update. We look at the old values,
1095     * and only send what has changed. Stat mapping values are in newclient.h
1096     * Since this gets sent a lot, this is actually one of the few binary
1097     * commands for now.
1098     */
1099 root 1.16 void
1100     esrv_update_stats (player *pl)
1101 elmex 1.1 {
1102 root 1.16 SockList sl;
1103     char buf[MAX_BUF];
1104     uint16 flags;
1105    
1106     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1107     strcpy ((char *) sl.buf, "stats ");
1108     sl.len = strlen ((char *) sl.buf);
1109 elmex 1.1
1110 root 1.16 if (pl->ob != NULL)
1111     {
1112     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1113     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1114     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1115     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1116     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1117     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1118     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1119     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1120     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1121     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1122     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1123     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1124     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1125     }
1126     if (pl->socket.exp64)
1127     {
1128     uint8 s;
1129    
1130     for (s = 0; s < NUM_SKILLS; s++)
1131     {
1132     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1133     {
1134    
1135     /* Always send along the level if exp changes. This is only
1136     * 1 extra byte, but keeps processing simpler.
1137     */
1138     SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1139     SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1140     SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1141     pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1142     }
1143     }
1144     }
1145     if (pl->socket.exp64)
1146     {
1147     AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1148     }
1149     else
1150     {
1151     AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1152     }
1153     AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1154     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1155     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1156     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1157     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1158     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1159     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1160     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1161     flags = 0;
1162     if (pl->fire_on)
1163     flags |= SF_FIREON;
1164     if (pl->run_on)
1165     flags |= SF_RUNON;
1166    
1167     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1168     if (pl->socket.sc_version < 1025)
1169     {
1170     AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1171     }
1172     else
1173     {
1174     int i;
1175    
1176     for (i = 0; i < NROFATTACKS; i++)
1177     {
1178     /* Skip ones we won't send */
1179     if (atnr_cs_stat[i] == -1)
1180     continue;
1181     AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1182     }
1183     }
1184     if (pl->socket.monitor_spells)
1185     {
1186     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1187     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1188     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1189     }
1190     rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1191     AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1192     set_title (pl->ob, buf);
1193     AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1194    
1195     /* Only send it away if we have some actual data */
1196     if (sl.len > 6)
1197     {
1198 elmex 1.1 #ifdef ESRV_DEBUG
1199 root 1.16 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1200 elmex 1.1 #endif
1201 root 1.16 Send_With_Handling (&pl->socket, &sl);
1202 elmex 1.1 }
1203 root 1.16 free (sl.buf);
1204 elmex 1.1 }
1205    
1206    
1207     /**
1208     * Tells the client that here is a player it should start using.
1209     */
1210 root 1.16 void
1211     esrv_new_player (player *pl, uint32 weight)
1212 elmex 1.1 {
1213 root 1.16 SockList sl;
1214    
1215     pl->last_weight = weight;
1216 elmex 1.1
1217 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1218 elmex 1.1
1219 root 1.16 strcpy ((char *) sl.buf, "player ");
1220     sl.len = strlen ((char *) sl.buf);
1221     SockList_AddInt (&sl, pl->ob->count);
1222     SockList_AddInt (&sl, weight);
1223     SockList_AddInt (&sl, pl->ob->face->number);
1224 elmex 1.1
1225 root 1.16 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1226     strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1227     sl.len += strlen (pl->ob->name);
1228    
1229     Send_With_Handling (&pl->socket, &sl);
1230     free (sl.buf);
1231     SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1232 elmex 1.1 }
1233    
1234    
1235     /**
1236     * Need to send an animation sequence to the client.
1237     * We will send appropriate face commands to the client if we haven't
1238     * sent them the face yet (this can become quite costly in terms of
1239     * how much we are sending - on the other hand, this should only happen
1240     * when the player logs in and picks stuff up.
1241     */
1242 root 1.16 void
1243     esrv_send_animation (NewSocket * ns, short anim_num)
1244 elmex 1.1 {
1245 root 1.16 SockList sl;
1246     int i;
1247 elmex 1.1
1248 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1249     * are added in contigous order, so if the number is in the valid
1250     * range, it must be a valid animation.
1251     */
1252     if (anim_num < 0 || anim_num > num_animations)
1253     {
1254     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1255     return;
1256     }
1257    
1258     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1259     strcpy ((char *) sl.buf, "anim ");
1260     sl.len = 5;
1261     SockList_AddShort (&sl, anim_num);
1262     SockList_AddShort (&sl, 0); /* flags - not used right now */
1263     /* Build up the list of faces. Also, send any information (ie, the
1264     * the face itself) down to the client.
1265     */
1266     for (i = 0; i < animations[anim_num].num_animations; i++)
1267     {
1268     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1269     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1270     SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1271     }
1272     Send_With_Handling (ns, &sl);
1273     free (sl.buf);
1274     ns->anims_sent[anim_num] = 1;
1275 elmex 1.1 }
1276    
1277    
1278     /******************************************************************************
1279     *
1280     * Start of map related commands.
1281     *
1282     ******************************************************************************/
1283    
1284     /**
1285     * This adds face_num to a map cell at x,y. If the client doesn't have
1286     * the face yet, we will also send it.
1287     */
1288 root 1.16 static void
1289     esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1290 elmex 1.1 {
1291 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1292     {
1293     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1294     return;
1295     abort ();
1296 elmex 1.1 }
1297 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1298     newmap->cells[x][y].count++;
1299     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1300     esrv_send_face (ns, face_num, 0);
1301 elmex 1.1 }
1302    
1303 root 1.16 struct LayerCell
1304     {
1305 elmex 1.1 uint16 xy;
1306     short face;
1307     };
1308    
1309 root 1.16 struct MapLayer
1310     {
1311 elmex 1.1 int count;
1312     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1313     };
1314    
1315     /** Checkes if map cells have changed */
1316 root 1.16 static int
1317     mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1318 elmex 1.1 {
1319     int k;
1320    
1321     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1322     return 1;
1323 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1324     {
1325     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1326     {
1327     return 1;
1328     }
1329 elmex 1.1 }
1330     return 0;
1331     }
1332    
1333     /**
1334     * Basically, what this does is pack the data into layers.
1335     * cnum is the client number, cur is the the buffer we put all of
1336     * this data into. we return the end of the data. layers is
1337     * how many layers of data we should back.
1338 root 1.16 */
1339     static uint8 *
1340     compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1341     {
1342     int x, y, k;
1343     int face;
1344     unsigned char *fcur;
1345     struct MapLayer layers[MAP_LAYERS];
1346    
1347     for (k = 0; k < MAP_LAYERS; k++)
1348     layers[k].count = 0;
1349     fcur = cur;
1350     for (x = 0; x < ns->mapx; x++)
1351     {
1352     for (y = 0; y < ns->mapy; y++)
1353     {
1354     if (!mapcellchanged (ns, x, y, newmap))
1355     continue;
1356     if (newmap->cells[x][y].count == 0)
1357     {
1358     *cur = x * ns->mapy + y; /* mark empty space */
1359     cur++;
1360     continue;
1361     }
1362     for (k = 0; k < newmap->cells[x][y].count; k++)
1363     {
1364     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1365     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1366     layers[k].count++;
1367 root 1.12 }
1368     }
1369 elmex 1.1 }
1370 root 1.16 /* If no data, return now. */
1371     if (fcur == cur && layers[0].count == 0)
1372     return cur;
1373     *cur = 255; /* mark end of explicitly cleared cells */
1374     cur++;
1375     /* First pack by layers. */
1376     for (k = 0; k < numlayers; k++)
1377     {
1378     if (layers[k].count == 0)
1379     break; /* once a layer is entirely empty, no layer below it can
1380     have anything in it either */
1381     /* Pack by entries in thie layer */
1382     for (x = 0; x < layers[k].count;)
1383     {
1384     fcur = cur;
1385     *cur = layers[k].lcells[x].face >> 8;
1386     cur++;
1387     *cur = layers[k].lcells[x].face & 0xFF;
1388     cur++;
1389     face = layers[k].lcells[x].face;
1390     /* Now, we back the redundant data into 1 byte xy pairings */
1391     for (y = x; y < layers[k].count; y++)
1392     {
1393     if (layers[k].lcells[y].face == face)
1394     {
1395     *cur = (uint8) layers[k].lcells[y].xy;
1396     cur++;
1397     layers[k].lcells[y].face = -1;
1398 root 1.12 }
1399     }
1400 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1401     /* forward over the now redundant data */
1402     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1403     x++;
1404 root 1.12 }
1405 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1406 elmex 1.1 }
1407 root 1.16 return cur;
1408 elmex 1.1 }
1409    
1410 root 1.16 static void
1411     esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1412 elmex 1.1 {
1413 root 1.16 static long frames, bytes, tbytes, tframes;
1414     char *cur;
1415     SockList sl;
1416 elmex 1.1
1417    
1418 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1419     strcpy ((char *) sl.buf, "map ");
1420     sl.len = strlen ((char *) sl.buf);
1421 elmex 1.1
1422 root 1.16 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1423     sl.len = cur - (char *) sl.buf;
1424 elmex 1.1
1425     /* LOG(llevDebug, "Sending map command.\n");*/
1426    
1427 root 1.16 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1428     {
1429     /* All of this is just accounting stuff */
1430     if (tframes > 100)
1431     {
1432     tframes = tbytes = 0;
1433     }
1434     tframes++;
1435     frames++;
1436     tbytes += sl.len;
1437     bytes += sl.len;
1438     memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1439     Send_With_Handling (ns, &sl);
1440     ns->sent_scroll = 0;
1441 elmex 1.1 }
1442 root 1.16 free (sl.buf);
1443 elmex 1.1 }
1444    
1445    
1446     /** Clears a map cell */
1447 root 1.16 static void
1448     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1449 elmex 1.1 {
1450 root 1.16 cell->faces[0] = face0;
1451     cell->faces[1] = face1;
1452     cell->faces[2] = face2;
1453     cell->count = count;
1454     cell->stat_hp = 0;
1455     cell->player = 0;
1456 elmex 1.1 }
1457    
1458     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1459     #define MAX_LAYERS 3
1460    
1461     /* Using a global really isn't a good approach, but saves the over head of
1462     * allocating and deallocating such a block of data each time run through,
1463     * and saves the space of allocating this in the socket object when we only
1464     * need it for this cycle. If the serve is ever threaded, this needs to be
1465     * re-examined.
1466     */
1467    
1468 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1469 elmex 1.1
1470     /**
1471     * Returns true if any of the heads for this
1472     * space is set. Returns false if all are blank - this is used
1473     * for empty space checking.
1474     */
1475 root 1.16 static inline int
1476     have_head (int ax, int ay)
1477     {
1478 elmex 1.1
1479 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1480     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1481     return 1;
1482     return 0;
1483 elmex 1.1 }
1484    
1485     /**
1486     * check_head is a bit simplistic version of update_space below.
1487     * basically, it only checks the that the head on space ax,ay at layer
1488     * needs to get sent - if so, it adds the data, sending the head
1489     * if needed, and returning 1. If this no data needs to get
1490     * sent, it returns zero.
1491     */
1492 root 1.16 static int
1493     check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1494 elmex 1.1 {
1495 root 1.16 short face_num;
1496 elmex 1.1
1497 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1498     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1499     else
1500     face_num = 0;
1501 elmex 1.1
1502 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1503     {
1504     SockList_AddShort (&sl, face_num);
1505     if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1506     esrv_send_face (&ns, face_num, 0);
1507     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1508     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1509     return 1;
1510 elmex 1.1 }
1511    
1512 root 1.16 return 0; /* No change */
1513 elmex 1.1 }
1514    
1515     /**
1516     * Removes the need to replicate the same code for each layer.
1517     * this returns true if this space is now in fact different than
1518     * it was.
1519     * sl is the socklist this data is going into.
1520     * ns is the socket we are working on - all the info we care
1521     * about is in this socket structure, so now need not pass the
1522     * entire player object.
1523     * mx and my are map coordinate offsets for map mp
1524     * sx and sy are the offsets into the socket structure that
1525     * holds the old values.
1526     * layer is the layer to update, with 2 being the floor and 0 the
1527     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1528     * take. Interesting to note that before this function, the map1 function
1529     * numbers the spaces differently - I think this was a leftover from
1530     * the map command, where the faces stack up. Sinces that is no longer
1531     * the case, it seems to make more sense to have these layer values
1532     * actually match.
1533     */
1534    
1535 root 1.16 static int
1536     update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1537 elmex 1.1 {
1538 root 1.16 object *ob, *head;
1539     uint16 face_num;
1540     int bx, by, i;
1541    
1542     /* If there is a multipart object stored away, treat that as more important.
1543     * If not, then do the normal processing.
1544     */
1545    
1546     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1547    
1548     /* Check to see if this head is part of the set of objects
1549     * we would normally send for this space. If so, then
1550     * don't use the head value. We need to do the check
1551     * here and not when setting up the heads[] value for two reasons -
1552     * 1) the heads[] values will get used even if the space is not visible.
1553     * 2) its possible the head is not on the same map as a part, and I'd
1554     * rather not need to do the map translation overhead.
1555     * 3) We need to do some extra checking to make sure that we will
1556     * otherwise send the image as this layer, eg, either it matches
1557     * the head value, or is not multipart.
1558     */
1559     if (head && !head->more)
1560     {
1561     for (i = 0; i < MAP_LAYERS; i++)
1562     {
1563     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1564     if (!ob)
1565     continue;
1566    
1567     if (ob->head)
1568     ob = ob->head;
1569    
1570     if (ob == head)
1571     {
1572     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1573     head = NULL;
1574     break;
1575     }
1576     }
1577     }
1578    
1579     ob = head;
1580     if (!ob)
1581     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1582    
1583     /* If there is no object for this space, or if the face for the object
1584     * is the blank face, set the face number to zero.
1585     * else if we have the stored head object for this space, that takes
1586     * precedence over the other object for this space.
1587     * otherwise, we do special head processing
1588     */
1589     if (!ob || ob->face == blank_face)
1590     face_num = 0;
1591     else if (head)
1592     {
1593     /* if this is a head that had previously been stored */
1594     face_num = ob->face->number;
1595     }
1596     else
1597     {
1598     /* if the faces for the different parts of a multipart object
1599     * are the same, we only want to send the bottom right most
1600     * portion of the object. That info is in the tail_.. values
1601     * of the head. Note that for the head itself, ob->head will
1602     * be null, so we only do this block if we are working on
1603     * a tail piece.
1604     */
1605    
1606     /* tail_x and tail_y will only be set in the head object. If
1607     * this is the head object and these are set, we proceed
1608     * with logic to only send bottom right. Similarly, if
1609     * this is one of the more parts but the head has those values
1610     * set, we want to do the processing. There can be cases where
1611     * the head is not visible but one of its parts is, so we just
1612     * can always expect that ob->arch->tail_x will be true for all
1613     * object we may want to display.
1614     */
1615     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1616     {
1617    
1618     if (ob->head)
1619     head = ob->head;
1620     else
1621     head = ob;
1622    
1623     /* Basically figure out where the offset is from where we are right
1624     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1625     * piece is from the head, and the tail is where the tail is from the
1626     * head. Note that bx and by will equal sx and sy if we are already working
1627     * on the bottom right corner. If ob is the head, the clone values
1628     * will be zero, so the right thing will still happen.
1629     */
1630     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1631     by = sy + head->arch->tail_y - ob->arch->clone.y;
1632    
1633     /* I don't think this can ever happen, but better to check for it just
1634     * in case.
1635     */
1636     if (bx < sx || by < sy)
1637     {
1638     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1639     face_num = 0;
1640     }
1641     /* single part object, multipart object with non merged faces,
1642     * of multipart object already at lower right.
1643     */
1644     else if (bx == sx && by == sy)
1645     {
1646     face_num = ob->face->number;
1647    
1648     /* if this face matches one stored away, clear that one away.
1649     * this code relies on the fact that the map1 commands
1650     * goes from 2 down to 0.
1651     */
1652     for (i = 0; i < MAP_LAYERS; i++)
1653     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1654     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1655     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1656     }
1657     else
1658     {
1659     /* If this head is stored away, clear it - otherwise,
1660     * there can be cases where a object is on multiple layers -
1661     * we only want to send it once.
1662     */
1663     face_num = head->face->number;
1664     for (i = 0; i < MAP_LAYERS; i++)
1665     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1666     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1667     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1668    
1669     /* First, try to put the new head on the same layer. If that is used up,
1670     * then find another layer.
1671     */
1672     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1673     {
1674     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1675     }
1676     else
1677     for (i = 0; i < MAX_LAYERS; i++)
1678     {
1679 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1680 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1681     {
1682     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1683     }
1684     }
1685     face_num = 0; /* Don't send this object - we'll send the head later */
1686 root 1.12 }
1687 root 1.16 }
1688     else
1689     {
1690     /* In this case, we are already at the lower right or single part object,
1691     * so nothing special
1692     */
1693     face_num = ob->face->number;
1694    
1695     /* clear out any head entries that have the same face as this one */
1696     for (bx = 0; bx < layer; bx++)
1697     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1698     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1699     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1700     }
1701     } /* else not already head object or blank face */
1702    
1703     /* This is a real hack. Basically, if we have nothing to send for this layer,
1704     * but there is a head on the next layer, send that instead.
1705     * Without this, what happens is you can get the case where the player stands
1706     * on the same space as the head. However, if you have overlapping big objects
1707     * of the same type, what happens then is it doesn't think it needs to send
1708     * This tends to make stacking also work/look better.
1709     */
1710     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1711     {
1712     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1713     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1714     }
1715    
1716     /* Another hack - because of heads and whatnot, this face may match one
1717     * we already sent for a lower layer. In that case, don't send
1718     * this one.
1719     */
1720     if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1721     {
1722     face_num = 0;
1723     }
1724    
1725     /* We've gotten what face we want to use for the object. Now see if
1726     * if it has changed since we last sent it to the client.
1727     */
1728     if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1729     {
1730     ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1731     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1732     esrv_send_face (ns, face_num, 0);
1733     SockList_AddShort (sl, face_num);
1734     return 1;
1735 elmex 1.1 }
1736 root 1.16 /* Nothing changed */
1737     return 0;
1738 elmex 1.1 }
1739    
1740     /**
1741     * This function is mainly a copy of update_space,
1742     * except it handles update of the smoothing updates,
1743     * not the face updates.
1744     * Removes the need to replicate the same code for each layer.
1745     * this returns true if this smooth is now in fact different
1746     * than it was.
1747     * sl is the socklist this data is going into.
1748     * ns is the socket we are working on - all the info we care
1749     * about is in this socket structure, so know need to pass the
1750     * entire player object.
1751     * mx and my are map coordinate offsets for map mp
1752     * sx and sy are the offsets into the socket structure that
1753     * holds the old values.
1754     * layer is the layer to update, with 2 being the floor and 0 the
1755     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1756     * take.
1757     */
1758    
1759 root 1.16 static inline int
1760     update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1761 elmex 1.1 {
1762 root 1.16 object *ob;
1763     int smoothlevel; /* old face_num; */
1764 elmex 1.1
1765 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1766 elmex 1.1
1767 root 1.16 /* If there is no object for this space, or if the face for the object
1768     * is the blank face, set the smoothlevel to zero.
1769     */
1770     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1771     smoothlevel = 0;
1772     else
1773     {
1774     smoothlevel = ob->smoothlevel;
1775     if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1776     SendSmooth (ns, ob->face->number);
1777     } /* else not already head object or blank face */
1778    
1779     /* We've gotten what face we want to use for the object. Now see if
1780     * if it has changed since we last sent it to the client.
1781     */
1782     if (smoothlevel > 255)
1783     smoothlevel = 255;
1784     else if (smoothlevel < 0)
1785     smoothlevel = 0;
1786     if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1787     {
1788     ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1789     SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1790     return 1;
1791 elmex 1.1 }
1792 root 1.16 /* Nothing changed */
1793     return 0;
1794 elmex 1.1 }
1795    
1796     /**
1797     * Returns the size of a data for a map square as returned by
1798     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1799     * available.
1800     */
1801 root 1.16 int
1802     getExtendedMapInfoSize (NewSocket * ns)
1803     {
1804     int result = 0;
1805    
1806     if (ns->ext_mapinfos)
1807     {
1808     if (ns->EMI_smooth)
1809     result += 1; /*One byte for smoothlevel */
1810 elmex 1.1 }
1811 root 1.16 return result;
1812 elmex 1.1 }
1813 root 1.16
1814 elmex 1.1 /**
1815     * This function uses the new map1 protocol command to send the map
1816     * to the client. It is necessary because the old map command supports
1817     * a maximum map size of 15x15.
1818     * This function is much simpler than the old one. This is because
1819     * the old function optimized to send as few face identifiers as possible,
1820     * at the expense of sending more coordinate location (coordinates were
1821     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1822     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1823     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1824     * and use the other 4 bits for other informatiion. For full documentation
1825     * of what we send, see the doc/Protocol file.
1826     * I will describe internally what we do:
1827     * the socket->lastmap shows how the map last looked when sent to the client.
1828     * in the lastmap structure, there is a cells array, which is set to the
1829     * maximum viewable size (As set in config.h).
1830     * in the cells, there are faces and a count value.
1831     * we use the count value to hold the darkness value. If -1, then this space
1832     * is not viewable.
1833     * we use faces[0] faces[1] faces[2] to hold what the three layers
1834     * look like.
1835     */
1836 root 1.16 void
1837     draw_client_map1 (object *pl)
1838 elmex 1.1 {
1839 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1840     sint16 nx, ny;
1841     int estartlen, eoldlen;
1842     SockList sl;
1843     SockList esl; /*For extended Map info */
1844     uint16 mask, emask;
1845     uint8 eentrysize;
1846     uint16 ewhatstart, ewhatflag;
1847     uint8 extendedinfos;
1848     mapstruct *m;
1849    
1850     NewSocket & socket = pl->contr->socket;
1851    
1852     check_map_change (pl->contr);
1853    
1854     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1855     if (socket.mapmode == Map1Cmd)
1856     strcpy ((char *) sl.buf, "map1 ");
1857     else
1858     strcpy ((char *) sl.buf, "map1a ");
1859     sl.len = strlen ((char *) sl.buf);
1860     startlen = sl.len;
1861     /*Extendedmapinfo structure initialisation */
1862     if (socket.ext_mapinfos)
1863     {
1864     esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1865     strcpy ((char *) esl.buf, "mapextended ");
1866     esl.len = strlen ((char *) esl.buf);
1867     extendedinfos = EMI_NOREDRAW;
1868     if (socket.EMI_smooth)
1869     extendedinfos |= EMI_SMOOTH;
1870     ewhatstart = esl.len;
1871     ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1872     could need to be taken away */
1873     SockList_AddChar (&esl, extendedinfos);
1874     eentrysize = getExtendedMapInfoSize (&socket);
1875     SockList_AddChar (&esl, eentrysize);
1876     estartlen = esl.len;
1877     }
1878     else
1879     {
1880     /* suppress compiler warnings */
1881     ewhatstart = 0;
1882     ewhatflag = 0;
1883     estartlen = 0;
1884     }
1885     /* Init data to zero */
1886     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1887    
1888     /* x,y are the real map locations. ax, ay are viewport relative
1889     * locations.
1890     */
1891     ay = 0;
1892    
1893     /* We could do this logic as conditionals in the if statement,
1894     * but that started to get a bit messy to look at.
1895     */
1896     max_x = pl->x + (socket.mapx + 1) / 2;
1897     max_y = pl->y + (socket.mapy + 1) / 2;
1898     if (socket.mapmode == Map1aCmd)
1899     {
1900     max_x += MAX_HEAD_OFFSET;
1901     max_y += MAX_HEAD_OFFSET;
1902     }
1903 elmex 1.1
1904 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1905     {
1906     ax = 0;
1907     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1908     {
1909    
1910     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1911    
1912     /* If this space is out of the normal viewable area, we only check
1913     * the heads value ax or ay will only be greater than what
1914     * the client wants if using the map1a command - this is because
1915     * if the map1a command is not used, max_x and max_y will be
1916     * set to lower values.
1917     */
1918     if (ax >= socket.mapx || ay >= socket.mapy)
1919     {
1920     int i, got_one;
1921 root 1.12
1922 root 1.16 oldlen = sl.len;
1923 root 1.12
1924 root 1.16 SockList_AddShort (&sl, mask);
1925 root 1.12
1926 root 1.16 if (check_head (sl, socket, ax, ay, 2))
1927     mask |= 0x4;
1928     if (check_head (sl, socket, ax, ay, 1))
1929     mask |= 0x2;
1930     if (check_head (sl, socket, ax, ay, 0))
1931     mask |= 0x1;
1932    
1933     /* If all we are doing is sending 0 (blank) faces, we don't
1934     * actually need to send that - just the coordinates
1935     * with no faces tells the client to blank out the
1936     * space.
1937     */
1938     got_one = 0;
1939     for (i = oldlen + 2; i < sl.len; i++)
1940     {
1941     if (sl.buf[i])
1942     got_one = 1;
1943 root 1.12 }
1944    
1945 root 1.16 if (got_one && (mask & 0xf))
1946     {
1947     sl.buf[oldlen + 1] = mask & 0xff;
1948     }
1949     else
1950     { /*either all faces blank, either no face at all */
1951     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1952     sl.len = oldlen + 2;
1953 root 1.3 else
1954 root 1.16 sl.len = oldlen;
1955 root 1.12 }
1956 root 1.16 /*What concerns extendinfos, nothing to be done for now
1957     * (perhaps effects layer later)
1958     */
1959     continue; /* don't do processing below */
1960     }
1961    
1962     MapCell & lastcell = socket.lastmap.cells[ax][ay];
1963    
1964     d = pl->contr->blocked_los[ax][ay];
1965    
1966     /* If the coordinates are not valid, or it is too dark to see,
1967     * we tell the client as such
1968     */
1969     nx = x;
1970     ny = y;
1971     m = get_map_from_coord (pl->map, &nx, &ny);
1972     if (!m)
1973     {
1974     /* space is out of map. Update space and clear values
1975     * if this hasn't already been done. If the space is out
1976     * of the map, it shouldn't have a head
1977     */
1978     if (lastcell.count != -1)
1979     {
1980     SockList_AddShort (&sl, mask);
1981     map_clearcell (&lastcell, 0, 0, 0, -1);
1982 root 1.12 }
1983 root 1.16 }
1984     else if (d > 3)
1985     {
1986     int need_send = 0, count;
1987    
1988     /* This block deals with spaces that are not visible for whatever
1989     * reason. Still may need to send the head for this space.
1990     */
1991 root 1.12
1992 root 1.16 oldlen = sl.len;
1993 root 1.3
1994 root 1.16 SockList_AddShort (&sl, mask);
1995     if (lastcell.count != -1)
1996     need_send = 1;
1997     count = -1;
1998 root 1.3
1999 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2000     {
2001     /* Now check to see if any heads need to be sent */
2002 root 1.3
2003 root 1.16 if (check_head (sl, socket, ax, ay, 2))
2004     mask |= 0x4;
2005     if (check_head (sl, socket, ax, ay, 1))
2006     mask |= 0x2;
2007     if (check_head (sl, socket, ax, ay, 0))
2008     mask |= 0x1;
2009 root 1.3
2010 root 1.16 lastcell.count = count;
2011 root 1.8
2012 root 1.16 }
2013     else
2014     {
2015     struct MapCell *cell = &lastcell;
2016    
2017     /* properly clear a previously sent big face */
2018     if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2019     need_send = 1;
2020     map_clearcell (&lastcell, 0, 0, 0, count);
2021     }
2022 root 1.3
2023 root 1.16 if ((mask & 0xf) || need_send)
2024     {
2025     sl.buf[oldlen + 1] = mask & 0xff;
2026     }
2027     else
2028     {
2029     sl.len = oldlen;
2030     }
2031     }
2032     else
2033     {
2034     /* In this block, the space is visible or there are head objects
2035     * we need to send.
2036     */
2037    
2038     /* Rather than try to figure out what everything that we might
2039     * need to send is, then form the packet after that,
2040     * we presume that we will in fact form a packet, and update
2041     * the bits by what we do actually send. If we send nothing,
2042     * we just back out sl.len to the old value, and no harm
2043     * is done.
2044     * I think this is simpler than doing a bunch of checks to see
2045     * what if anything we need to send, setting the bits, then
2046     * doing those checks again to add the real data.
2047     */
2048     oldlen = sl.len;
2049     mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2050     eoldlen = esl.len;
2051     emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2052     SockList_AddShort (&sl, mask);
2053    
2054     if (socket.ext_mapinfos)
2055     SockList_AddShort (&esl, emask);
2056    
2057     unsigned char dummy;
2058     unsigned char *last_ext = &dummy;
2059    
2060     /* Darkness changed */
2061     if (lastcell.count != d && socket.darkness)
2062     {
2063     mask |= 0x8;
2064    
2065     if (socket.extmap)
2066     {
2067     *last_ext |= 0x80;
2068     last_ext = sl.buf + sl.len;
2069     SockList_AddChar (&sl, d);
2070     }
2071     else
2072     SockList_AddChar (&sl, 255 - 64 * d);
2073     }
2074 root 1.3
2075 root 1.16 lastcell.count = d;
2076 root 1.8
2077 root 1.16 if (socket.extmap)
2078     {
2079     uint8 stat_hp = 0;
2080     uint8 stat_width = 0;
2081     tag_t player = 0;
2082    
2083     // send hp information, if applicable
2084     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2085     {
2086     if (op->head || op->invisible)
2087     ; // do not show
2088     else if (op->type == PLAYER
2089     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2090     {
2091     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2092     {
2093     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2094     stat_width = op->arch->tail_x;
2095     }
2096     }
2097 elmex 1.1
2098 root 1.16 if (op->type == PLAYER && op != pl)
2099     player = op->count;
2100     }
2101 root 1.12
2102 root 1.16 if (lastcell.stat_hp != stat_hp)
2103     {
2104     lastcell.stat_hp = stat_hp;
2105    
2106     mask |= 0x8;
2107     *last_ext |= 0x80;
2108     last_ext = sl.buf + sl.len;
2109     SockList_AddChar (&sl, 5);
2110     SockList_AddChar (&sl, stat_hp);
2111    
2112     if (stat_width > 1)
2113     {
2114     *last_ext |= 0x80;
2115     last_ext = sl.buf + sl.len;
2116     SockList_AddChar (&sl, 6);
2117     SockList_AddChar (&sl, stat_width);
2118     }
2119     }
2120 root 1.12
2121 root 1.16 if (lastcell.player !=player)
2122     {
2123     lastcell.player = player;
2124    
2125     mask |= 0x8;
2126     *last_ext |= 0x80;
2127     last_ext = sl.buf + sl.len;
2128     SockList_AddChar (&sl, 0x47);
2129     SockList_AddChar (&sl, 4);
2130     SockList_AddInt (&sl, player);
2131     }
2132     }
2133 root 1.12
2134 root 1.16 /* Floor face */
2135     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2136     mask |= 0x4;
2137    
2138     if (socket.EMI_smooth)
2139     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2140     emask |= 0x4;
2141    
2142     /* Middle face */
2143     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2144     mask |= 0x2;
2145    
2146     if (socket.EMI_smooth)
2147     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2148     emask |= 0x2;
2149    
2150     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2151     {
2152     if (lastcell.faces[0] != pl->face->number)
2153     {
2154     lastcell.faces[0] = pl->face->number;
2155     mask |= 0x1;
2156     if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2157     esrv_send_face (&socket, pl->face->number, 0);
2158     SockList_AddShort (&sl, pl->face->number);
2159 root 1.12 }
2160     }
2161 root 1.16 /* Top face */
2162     else
2163     {
2164     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2165     mask |= 0x1;
2166     if (socket.EMI_smooth)
2167     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2168     {
2169     emask |= 0x1;
2170     }
2171     }
2172     /* Check to see if we are in fact sending anything for this
2173     * space by checking the mask. If so, update the mask.
2174     * if not, reset the len to that from before adding the mask
2175     * value, so we don't send those bits.
2176     */
2177     if (mask & 0xf)
2178     {
2179     sl.buf[oldlen + 1] = mask & 0xff;
2180     }
2181     else
2182     {
2183     sl.len = oldlen;
2184 root 1.12 }
2185 root 1.16 if (emask & 0xf)
2186     {
2187     esl.buf[eoldlen + 1] = emask & 0xff;
2188 root 1.12 }
2189 root 1.16 else
2190     {
2191     esl.len = eoldlen;
2192 root 1.12 }
2193 root 1.16 } /* else this is a viewable space */
2194     } /* for x loop */
2195     } /* for y loop */
2196    
2197     /* Verify that we in fact do need to send this */
2198     if (socket.ext_mapinfos)
2199     {
2200     if (!(sl.len > startlen || socket.sent_scroll))
2201     {
2202     /* No map data will follow, so don't say the client
2203     * it doesn't need draw!
2204     */
2205     ewhatflag &= (~EMI_NOREDRAW);
2206     esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2207     }
2208     if (esl.len > estartlen)
2209     {
2210     Send_With_Handling (&socket, &esl);
2211     }
2212     free (esl.buf);
2213     }
2214     if (sl.len > startlen || socket.sent_scroll)
2215     {
2216     Send_With_Handling (&socket, &sl);
2217     socket.sent_scroll = 0;
2218 elmex 1.1 }
2219 root 1.16 free (sl.buf);
2220 elmex 1.1 }
2221    
2222     /**
2223     * Draws client map.
2224     */
2225 root 1.16 void
2226     draw_client_map (object *pl)
2227 elmex 1.1 {
2228 root 1.16 int i, j;
2229     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2230     New_Face *face, *floor;
2231     New_Face *floor2;
2232     int d, mflags;
2233     struct Map newmap;
2234     mapstruct *m, *pm;
2235    
2236     if (pl->type != PLAYER)
2237     {
2238     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2239     return;
2240     }
2241    
2242     pm = pl->map;
2243    
2244     /* If player is just joining the game, he isn't here yet, so the map
2245     * can get swapped out. If so, don't try to send them a map. All will
2246     * be OK once they really log in.
2247     */
2248     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2249     return;
2250    
2251     memset (&newmap, 0, sizeof (struct Map));
2252    
2253     for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2254     {
2255     for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2256     {
2257     ax = i;
2258     ay = j;
2259     m = pm;
2260     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2261     if (mflags & P_OUT_OF_MAP)
2262     continue;
2263     if (mflags & P_NEED_UPDATE)
2264     update_position (m, ax, ay);
2265     /* If a map is visible to the player, we don't want to swap it out
2266     * just to reload it. This should really call something like
2267     * swap_map, but this is much more efficient and 'good enough'
2268     */
2269     if (mflags & P_NEW_MAP)
2270     m->timeout = 50;
2271     }
2272     }
2273     /* do LOS after calls to update_position */
2274     if (pl->contr->do_los)
2275     {
2276     update_los (pl);
2277     pl->contr->do_los = 0;
2278     }
2279    
2280     if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2281     {
2282     /* Big maps need a different drawing mechanism to work */
2283     draw_client_map1 (pl);
2284     return;
2285     }
2286    
2287     if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2288     {
2289     esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2290     }
2291    
2292     /* j and i are the y and x coordinates of the real map (which is
2293     * basically some number of spaces around the player)
2294     * ax and ay are values from within the viewport (ie, 0, 0 is upper
2295     * left corner) and are thus disconnected from the map values.
2296     * Subtract 1 from the max values so that we properly handle cases where
2297     * player has specified an even map. Otherwise, we try to send them too
2298     * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2299     * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2300     * odd, this still works fine.
2301     */
2302     ay = 0;
2303     for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2304     {
2305     ax = 0;
2306     for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2307     {
2308    
2309     d = pl->contr->blocked_los[ax][ay];
2310     /* note the out_of_map and d>3 checks are both within the same
2311     * negation check.
2312     */
2313     nx = i;
2314     ny = j;
2315     m = get_map_from_coord (pm, &nx, &ny);
2316     if (m && d < 4)
2317     {
2318     face = GET_MAP_FACE (m, nx, ny, 0);
2319     floor2 = GET_MAP_FACE (m, nx, ny, 1);
2320     floor = GET_MAP_FACE (m, nx, ny, 2);
2321    
2322     /* If all is blank, send a blank face. */
2323     if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2324     {
2325     esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2326     }
2327     else
2328     { /* actually have something interesting */
2329 root 1.12 /* send the darkness mask, if any. */
2330 root 1.16 if (d && pl->contr->socket.darkness)
2331     esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2332    
2333     if (face && face != blank_face)
2334     esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2335     if (floor2 && floor2 != blank_face)
2336     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2337     if (floor && floor != blank_face)
2338     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2339     }
2340     } /* Is a valid space */
2341 root 1.12 }
2342 elmex 1.1 }
2343 root 1.16 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2344 elmex 1.1
2345 root 1.16 check_map_change (pl->contr);
2346 elmex 1.1 }
2347    
2348    
2349     /*****************************************************************************/
2350 root 1.16
2351 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2352 root 1.16
2353 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2354 root 1.16
2355 elmex 1.1 /* manage it ! */
2356 root 1.16
2357 elmex 1.1 /*****************************************************************************/
2358 root 1.16 void
2359     send_plugin_custom_message (object *pl, char *buf)
2360 elmex 1.1 {
2361 root 1.16 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2362 elmex 1.1 }
2363    
2364     /**
2365     * This sends the skill number to name mapping. We ignore
2366     * the params - we always send the same info no matter what.
2367     */
2368 root 1.16 void
2369     send_skill_info (NewSocket * ns, char *params)
2370 elmex 1.1 {
2371 root 1.16 SockList sl;
2372     int i;
2373 elmex 1.1
2374 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2375     strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2376     for (i = 1; i < NUM_SKILLS; i++)
2377     {
2378     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2379     }
2380     sl.len = strlen ((char *) sl.buf);
2381     if (sl.len >= MAXSOCKBUF)
2382     {
2383     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2384     fatal (0);
2385 elmex 1.1 }
2386 root 1.16 Send_With_Handling (ns, &sl);
2387     free (sl.buf);
2388 elmex 1.1 }
2389    
2390     /**
2391     * This sends the spell path to name mapping. We ignore
2392     * the params - we always send the same info no matter what.
2393     */
2394 root 1.16 void
2395     send_spell_paths (NewSocket * ns, char *params)
2396     {
2397     SockList sl;
2398     int i;
2399    
2400     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2401     strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2402     for (i = 0; i < NRSPELLPATHS; i++)
2403     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2404     sl.len = strlen ((char *) sl.buf);
2405     if (sl.len >= MAXSOCKBUF)
2406     {
2407     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2408     fatal (0);
2409 elmex 1.1 }
2410 root 1.16 Send_With_Handling (ns, &sl);
2411     free (sl.buf);
2412 elmex 1.1 }
2413    
2414     /**
2415     * This looks for any spells the player may have that have changed their stats.
2416     * it then sends an updspell packet for each spell that has changed in this way
2417     */
2418 root 1.16 void
2419     esrv_update_spells (player *pl)
2420     {
2421     SockList sl;
2422     int flags = 0;
2423     object *spell;
2424    
2425     if (!pl->socket.monitor_spells)
2426     return;
2427     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2428     {
2429     if (spell->type == SPELL)
2430     {
2431     /* check if we need to update it */
2432     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2433     {
2434     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2435     flags |= UPD_SP_MANA;
2436     }
2437     if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2438     {
2439     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2440     flags |= UPD_SP_GRACE;
2441     }
2442     if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2443     {
2444     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2445     flags |= UPD_SP_DAMAGE;
2446     }
2447     if (flags != 0)
2448     {
2449     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2450     strcpy ((char *) sl.buf, "updspell ");
2451     sl.len = strlen ((char *) sl.buf);
2452     SockList_AddChar (&sl, flags);
2453     SockList_AddInt (&sl, spell->count);
2454     if (flags & UPD_SP_MANA)
2455     SockList_AddShort (&sl, spell->last_sp);
2456     if (flags & UPD_SP_GRACE)
2457     SockList_AddShort (&sl, spell->last_grace);
2458     if (flags & UPD_SP_DAMAGE)
2459     SockList_AddShort (&sl, spell->last_eat);
2460     flags = 0;
2461     Send_With_Handling (&pl->socket, &sl);
2462     free (sl.buf);
2463 root 1.12 }
2464     }
2465 elmex 1.1 }
2466     }
2467    
2468 root 1.16 void
2469     esrv_remove_spell (player *pl, object *spell)
2470     {
2471     SockList sl;
2472    
2473     if (!pl->socket.monitor_spells)
2474     return;
2475     if (!pl || !spell || spell->env != pl->ob)
2476     {
2477     LOG (llevError, "Invalid call to esrv_remove_spell");
2478     return;
2479     }
2480     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2481     strcpy ((char *) sl.buf, "delspell ");
2482     sl.len = strlen ((char *) sl.buf);
2483     SockList_AddInt (&sl, spell->count);
2484     Send_With_Handling (&pl->socket, &sl);
2485     free (sl.buf);
2486 elmex 1.1 }
2487    
2488     /* appends the spell *spell to the Socklist we will send the data to. */
2489 root 1.16 static void
2490     append_spell (player *pl, SockList * sl, object *spell)
2491     {
2492     int len, i, skill = 0;
2493    
2494     if (!(spell->name))
2495     {
2496     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2497     return;
2498     }
2499     SockList_AddInt (sl, spell->count);
2500     SockList_AddShort (sl, spell->level);
2501     SockList_AddShort (sl, spell->casting_time);
2502     /* store costs and damage in the object struct, to compare to later */
2503     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2504     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2505     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2506     /* send the current values */
2507     SockList_AddShort (sl, spell->last_sp);
2508     SockList_AddShort (sl, spell->last_grace);
2509     SockList_AddShort (sl, spell->last_eat);
2510 elmex 1.1
2511 root 1.16 /* figure out which skill it uses, if it uses one */
2512     if (spell->skill)
2513     {
2514     for (i = 1; i < NUM_SKILLS; i++)
2515     if (!strcmp (spell->skill, skill_names[i]))
2516     {
2517     skill = i + CS_STAT_SKILLINFO;
2518     break;
2519     }
2520 elmex 1.1 }
2521 root 1.16 SockList_AddChar (sl, skill);
2522 elmex 1.1
2523 root 1.16 SockList_AddInt (sl, spell->path_attuned);
2524     SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2525 elmex 1.1
2526 root 1.16 len = strlen (spell->name);
2527     SockList_AddChar (sl, (char) len);
2528     memcpy (sl->buf + sl->len, spell->name, len);
2529     sl->len += len;
2530    
2531     if (!spell->msg)
2532     {
2533     SockList_AddShort (sl, 0);
2534     }
2535     else
2536     {
2537     len = strlen (spell->msg);
2538     SockList_AddShort (sl, len);
2539     memcpy (sl->buf + sl->len, spell->msg, len);
2540     sl->len += len;
2541 elmex 1.1 }
2542     }
2543    
2544     /**
2545     * This tells the client to add the spell *ob, if *ob is NULL, then add
2546     * all spells in the player's inventory.
2547     */
2548 root 1.16 void
2549     esrv_add_spells (player *pl, object *spell)
2550     {
2551     SockList sl;
2552    
2553     if (!pl)
2554     {
2555     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2556     return;
2557     }
2558     if (!pl->socket.monitor_spells)
2559     return;
2560     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2561     strcpy ((char *) sl.buf, "addspell ");
2562     sl.len = strlen ((char *) sl.buf);
2563     if (!spell)
2564     {
2565     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2566     {
2567     /* were we to simply keep appending data here, we could exceed
2568     * MAXSOCKBUF if the player has enough spells to add, we know that
2569     * append_spells will always append 19 data bytes, plus 4 length
2570     * bytes and 3 strings (because that is the spec) so we need to
2571     * check that the length of those 3 strings, plus the 23 bytes,
2572     * won't take us over the length limit for the socket, if it does,
2573     * we need to send what we already have, and restart packet formation
2574     */
2575     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2576     * to show add_spell is 26 bytes + 2 strings. However, the overun
2577     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2578     * like it will fix this
2579     */
2580     if (spell->type != SPELL)
2581     continue;
2582     if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2583     {
2584     Send_With_Handling (&pl->socket, &sl);
2585     strcpy ((char *) sl.buf, "addspell ");
2586     sl.len = strlen ((char *) sl.buf);
2587     }
2588     append_spell (pl, &sl, spell);
2589     }
2590     }
2591     else if (spell->type != SPELL)
2592     {
2593     LOG (llevError, "Asked to send a non-spell object as a spell");
2594     return;
2595     }
2596     else
2597     append_spell (pl, &sl, spell);
2598     if (sl.len >= MAXSOCKBUF)
2599     {
2600     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2601     fatal (0);
2602     }
2603     /* finally, we can send the packet */
2604     Send_With_Handling (&pl->socket, &sl);
2605     free (sl.buf);
2606 elmex 1.1 }