| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.123 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
pippijn |
1.64 |
* |
| 4 |
root |
1.128 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
| 5 |
root |
1.164 |
* Copyright (©) 2001 Mark Wedel |
| 6 |
|
|
* Copyright (©) 1992 Frank Tore Johansen |
| 7 |
pippijn |
1.64 |
* |
| 8 |
root |
1.150 |
* Deliantra is free software: you can redistribute it and/or modify it under |
| 9 |
|
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* the terms of the Affero GNU General Public License as published by the |
| 10 |
|
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* Free Software Foundation, either version 3 of the License, or (at your |
| 11 |
|
|
* option) any later version. |
| 12 |
pippijn |
1.64 |
* |
| 13 |
root |
1.112 |
* This program is distributed in the hope that it will be useful, |
| 14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
|
|
* GNU General Public License for more details. |
| 17 |
pippijn |
1.64 |
* |
| 18 |
root |
1.150 |
* You should have received a copy of the Affero GNU General Public License |
| 19 |
|
|
* and the GNU General Public License along with this program. If not, see |
| 20 |
|
|
* <http://www.gnu.org/licenses/>. |
| 21 |
root |
1.100 |
* |
| 22 |
root |
1.123 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 23 |
pippijn |
1.64 |
*/ |
| 24 |
elmex |
1.1 |
|
| 25 |
root |
1.155 |
//+GPL |
| 26 |
|
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|
| 27 |
elmex |
1.1 |
/** |
| 28 |
|
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* \file |
| 29 |
|
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* Client handling. |
| 30 |
|
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* |
| 31 |
|
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* \date 2003-12-02 |
| 32 |
|
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* |
| 33 |
|
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* This file implements all of the goo on the server side for handling |
| 34 |
|
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* clients. It's got a bunch of global variables for keeping track of |
| 35 |
|
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* each of the clients. |
| 36 |
|
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* |
| 37 |
|
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* Note: All functions that are used to process data from the client |
| 38 |
|
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* have the prototype of (char *data, int datalen, int client_num). This |
| 39 |
|
|
* way, we can use one dispatch table. |
| 40 |
|
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* |
| 41 |
|
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* esrv_map_new starts updating the map |
| 42 |
|
|
* |
| 43 |
|
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*/ |
| 44 |
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|
| 45 |
|
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#include <global.h> |
| 46 |
|
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#include <sproto.h> |
| 47 |
|
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|
| 48 |
|
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#include <living.h> |
| 49 |
|
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#include <commands.h> |
| 50 |
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|
| 51 |
|
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/* This block is basically taken from socket.c - I assume if it works there, |
| 52 |
|
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* it should work here. |
| 53 |
|
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*/ |
| 54 |
pippijn |
1.26 |
#include <sys/types.h> |
| 55 |
|
|
#include <sys/time.h> |
| 56 |
|
|
#include <sys/socket.h> |
| 57 |
|
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#include <netinet/in.h> |
| 58 |
|
|
#include <netdb.h> |
| 59 |
elmex |
1.1 |
|
| 60 |
root |
1.38 |
#include <unistd.h> |
| 61 |
|
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#include <sys/time.h> |
| 62 |
elmex |
1.1 |
|
| 63 |
|
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#include "sounds.h" |
| 64 |
|
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|
| 65 |
|
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/** |
| 66 |
|
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* This table translates the attack numbers as used within the |
| 67 |
|
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* program to the value we use when sending STATS command to the |
| 68 |
|
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* client. If a value is -1, then we don't send that to the |
| 69 |
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* client. |
| 70 |
|
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*/ |
| 71 |
root |
1.156 |
static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
| 72 |
root |
1.16 |
CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
| 73 |
|
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CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
| 74 |
|
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CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
| 75 |
|
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CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
| 76 |
|
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CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
| 77 |
|
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CS_STAT_RES_FEAR, -1 /* Cancellation */ , |
| 78 |
|
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CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, |
| 79 |
|
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-1 /* Chaos */ , -1 /* Counterspell */ , |
| 80 |
|
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-1 /* Godpower */ , CS_STAT_RES_HOLYWORD, |
| 81 |
|
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CS_STAT_RES_BLIND, |
| 82 |
|
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-1, /* Internal */ |
| 83 |
|
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-1, /* life stealing */ |
| 84 |
|
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-1 /* Disease - not fully done yet */ |
| 85 |
elmex |
1.1 |
}; |
| 86 |
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|
| 87 |
root |
1.2 |
static void |
| 88 |
root |
1.43 |
socket_map_scroll (client *ns, int dx, int dy) |
| 89 |
root |
1.2 |
{ |
| 90 |
root |
1.16 |
struct Map newmap; |
| 91 |
|
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int x, y, mx, my; |
| 92 |
root |
1.2 |
|
| 93 |
root |
1.42 |
ns->send_packet_printf ("map_scroll %d %d", dx, dy); |
| 94 |
root |
1.2 |
|
| 95 |
root |
1.16 |
/* If we are using the Map1aCmd, we may in fact send |
| 96 |
|
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* head information that is outside the viewable map. |
| 97 |
|
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* So set the mx,my to the max value we want to |
| 98 |
|
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* look for. Removed code to do so - it caused extra |
| 99 |
|
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* complexities for the client, and probably doesn't make |
| 100 |
|
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* that much difference in bandwidth. |
| 101 |
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*/ |
| 102 |
|
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mx = ns->mapx; |
| 103 |
|
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my = ns->mapy; |
| 104 |
root |
1.2 |
|
| 105 |
root |
1.16 |
/* the x and y here are coordinates for the new map, i.e. if we moved |
| 106 |
root |
1.143 |
* (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, |
| 107 |
root |
1.16 |
* if the destination x or y coordinate is outside the viewable |
| 108 |
|
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* area, we clear the values - otherwise, the old values |
| 109 |
|
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* are preserved, and the check_head thinks it needs to clear them. |
| 110 |
|
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*/ |
| 111 |
|
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for (x = 0; x < mx; x++) |
| 112 |
root |
1.143 |
for (y = 0; y < my; y++) |
| 113 |
|
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if (x >= ns->mapx || y >= ns->mapy) |
| 114 |
|
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/* clear cells outside the viewable area */ |
| 115 |
|
|
memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); |
| 116 |
|
|
else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) |
| 117 |
|
|
/* clear newly visible tiles within the viewable area */ |
| 118 |
|
|
memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); |
| 119 |
|
|
else |
| 120 |
|
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memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); |
| 121 |
root |
1.2 |
|
| 122 |
root |
1.16 |
memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); |
| 123 |
root |
1.2 |
|
| 124 |
root |
1.16 |
/* Make sure that the next "map1" command will be sent (even if it is |
| 125 |
|
|
* empty). |
| 126 |
|
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*/ |
| 127 |
|
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ns->sent_scroll = 1; |
| 128 |
root |
1.2 |
} |
| 129 |
|
|
|
| 130 |
root |
1.7 |
static void |
| 131 |
|
|
clear_map (player *pl) |
| 132 |
|
|
{ |
| 133 |
root |
1.119 |
pl->ns->mapinfo_queue_clear (); |
| 134 |
|
|
|
| 135 |
root |
1.50 |
memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
| 136 |
root |
1.7 |
|
| 137 |
root |
1.79 |
pl->ns->force_newmap = false; |
| 138 |
|
|
|
| 139 |
root |
1.50 |
if (pl->ns->newmapcmd == 1) |
| 140 |
|
|
pl->ns->send_packet ("newmap"); |
| 141 |
root |
1.7 |
|
| 142 |
root |
1.50 |
pl->ns->floorbox_reset (); |
| 143 |
root |
1.7 |
} |
| 144 |
|
|
|
| 145 |
root |
1.131 |
static void |
| 146 |
|
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send_map_info (player *pl) |
| 147 |
|
|
{ |
| 148 |
|
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client &socket = *pl->ns; |
| 149 |
root |
1.154 |
object *ob = pl->viewpoint; |
| 150 |
root |
1.131 |
|
| 151 |
|
|
if (socket.mapinfocmd) |
| 152 |
|
|
{ |
| 153 |
|
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if (ob->map && ob->map->path[0]) |
| 154 |
|
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{ |
| 155 |
|
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int flags = 0; |
| 156 |
|
|
|
| 157 |
|
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if (ob->map->tile_path[0]) flags |= 1; |
| 158 |
|
|
if (ob->map->tile_path[1]) flags |= 2; |
| 159 |
|
|
if (ob->map->tile_path[2]) flags |= 4; |
| 160 |
|
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if (ob->map->tile_path[3]) flags |= 8; |
| 161 |
|
|
|
| 162 |
|
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socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
| 163 |
|
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flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
| 164 |
|
|
ob->map->width, ob->map->height, &ob->map->path); |
| 165 |
|
|
} |
| 166 |
|
|
else |
| 167 |
|
|
socket.send_packet ("mapinfo current"); |
| 168 |
|
|
} |
| 169 |
|
|
} |
| 170 |
|
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|
| 171 |
root |
1.66 |
/** check for map/region change and send new map data */ |
| 172 |
elmex |
1.1 |
static void |
| 173 |
|
|
check_map_change (player *pl) |
| 174 |
|
|
{ |
| 175 |
root |
1.50 |
client &socket = *pl->ns; |
| 176 |
root |
1.154 |
object *ob = pl->viewpoint; |
| 177 |
elmex |
1.1 |
|
| 178 |
root |
1.131 |
region *reg = ob->region (); |
| 179 |
|
|
if (socket.current_region != reg) |
| 180 |
|
|
{ |
| 181 |
|
|
INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); |
| 182 |
|
|
socket.current_region = reg; |
| 183 |
|
|
} |
| 184 |
|
|
|
| 185 |
root |
1.130 |
// first try to aovid a full newmap on tiled map scrolls |
| 186 |
root |
1.131 |
if (socket.current_map != ob->map && !socket.force_newmap) |
| 187 |
root |
1.130 |
{ |
| 188 |
|
|
rv_vector rv; |
| 189 |
|
|
|
| 190 |
|
|
get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); |
| 191 |
|
|
|
| 192 |
|
|
// manhattan distance is very handy here |
| 193 |
|
|
if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient |
| 194 |
|
|
{ |
| 195 |
|
|
socket.current_map = ob->map; |
| 196 |
|
|
socket.current_x = ob->x; |
| 197 |
|
|
socket.current_y = ob->y; |
| 198 |
|
|
|
| 199 |
|
|
socket_map_scroll (&socket, rv.distance_x, rv.distance_y); |
| 200 |
|
|
socket.floorbox_reset (); |
| 201 |
root |
1.131 |
send_map_info (pl); |
| 202 |
root |
1.130 |
} |
| 203 |
|
|
} |
| 204 |
|
|
|
| 205 |
root |
1.85 |
if (socket.current_map != ob->map || socket.force_newmap) |
| 206 |
root |
1.79 |
{ |
| 207 |
root |
1.7 |
clear_map (pl); |
| 208 |
root |
1.80 |
socket.current_map = ob->map; |
| 209 |
root |
1.131 |
send_map_info (pl); |
| 210 |
elmex |
1.1 |
} |
| 211 |
root |
1.2 |
else if (socket.current_x != ob->x || socket.current_y != ob->y) |
| 212 |
|
|
{ |
| 213 |
root |
1.7 |
int dx = ob->x - socket.current_x; |
| 214 |
|
|
int dy = ob->y - socket.current_y; |
| 215 |
|
|
|
| 216 |
root |
1.146 |
socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
| 217 |
|
|
socket.floorbox_reset (); |
| 218 |
root |
1.2 |
} |
| 219 |
|
|
|
| 220 |
|
|
socket.current_x = ob->x; |
| 221 |
|
|
socket.current_y = ob->y; |
| 222 |
elmex |
1.1 |
} |
| 223 |
|
|
|
| 224 |
root |
1.40 |
/** |
| 225 |
root |
1.157 |
* This sends the skill number to name mapping. We ignore |
| 226 |
|
|
* the params - we always send the same info no matter what. |
| 227 |
|
|
*/ |
| 228 |
root |
1.158 |
static void |
| 229 |
root |
1.157 |
send_skill_info (client *ns, char *params) |
| 230 |
|
|
{ |
| 231 |
|
|
packet sl; |
| 232 |
|
|
sl << "replyinfo skill_info\n"; |
| 233 |
|
|
|
| 234 |
|
|
for (int i = 1; i < NUM_SKILLS; i++) |
| 235 |
|
|
sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); |
| 236 |
|
|
|
| 237 |
|
|
if (sl.length () > MAXSOCKBUF) |
| 238 |
|
|
{ |
| 239 |
|
|
LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
| 240 |
|
|
fatal (0); |
| 241 |
|
|
} |
| 242 |
|
|
|
| 243 |
|
|
ns->send_packet (sl); |
| 244 |
|
|
} |
| 245 |
|
|
|
| 246 |
|
|
/** |
| 247 |
|
|
* This sends the spell path to name mapping. We ignore |
| 248 |
|
|
* the params - we always send the same info no matter what. |
| 249 |
|
|
*/ |
| 250 |
root |
1.158 |
static void |
| 251 |
root |
1.157 |
send_spell_paths (client * ns, char *params) |
| 252 |
|
|
{ |
| 253 |
|
|
packet sl; |
| 254 |
|
|
|
| 255 |
|
|
sl << "replyinfo spell_paths\n"; |
| 256 |
|
|
|
| 257 |
|
|
for (int i = 0; i < NRSPELLPATHS; i++) |
| 258 |
|
|
sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
| 259 |
|
|
|
| 260 |
|
|
if (sl.length () > MAXSOCKBUF) |
| 261 |
|
|
{ |
| 262 |
|
|
LOG (llevError, "Buffer overflow in send_spell_paths!\n"); |
| 263 |
|
|
fatal (0); |
| 264 |
|
|
} |
| 265 |
|
|
|
| 266 |
|
|
ns->send_packet (sl); |
| 267 |
|
|
} |
| 268 |
|
|
|
| 269 |
|
|
/** |
| 270 |
root |
1.40 |
* RequestInfo is sort of a meta command. There is some specific |
| 271 |
|
|
* request of information, but we call other functions to provide |
| 272 |
|
|
* that information. |
| 273 |
|
|
*/ |
| 274 |
|
|
void |
| 275 |
root |
1.114 |
RequestInfo (char *buf, int len, client *ns) |
| 276 |
root |
1.40 |
{ |
| 277 |
root |
1.114 |
char *params; |
| 278 |
root |
1.40 |
|
| 279 |
|
|
/* find the first space, make it null, and update the |
| 280 |
|
|
* params pointer. |
| 281 |
|
|
*/ |
| 282 |
root |
1.114 |
for (params = buf; *params; params++) |
| 283 |
|
|
if (*params == ' ') |
| 284 |
root |
1.40 |
{ |
| 285 |
root |
1.114 |
*params++ = 0; |
| 286 |
root |
1.40 |
break; |
| 287 |
|
|
} |
| 288 |
|
|
|
| 289 |
root |
1.153 |
if (!strcmp (buf, "skill_info")) |
| 290 |
root |
1.40 |
send_skill_info (ns, params); |
| 291 |
|
|
else if (!strcmp (buf, "spell_paths")) |
| 292 |
|
|
send_spell_paths (ns, params); |
| 293 |
|
|
else |
| 294 |
root |
1.114 |
{ |
| 295 |
|
|
// undo tokenisation above and send replyinfo with the request unchanged |
| 296 |
|
|
if (*params) |
| 297 |
|
|
*--params = ' '; |
| 298 |
|
|
|
| 299 |
|
|
ns->send_packet_printf ("replyinfo %s", buf); |
| 300 |
|
|
} |
| 301 |
root |
1.40 |
} |
| 302 |
|
|
|
| 303 |
root |
1.16 |
void |
| 304 |
|
|
ExtCmd (char *buf, int len, player *pl) |
| 305 |
elmex |
1.1 |
{ |
| 306 |
root |
1.10 |
INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
| 307 |
elmex |
1.1 |
} |
| 308 |
|
|
|
| 309 |
root |
1.16 |
void |
| 310 |
root |
1.45 |
ExtiCmd (char *buf, int len, client *ns) |
| 311 |
|
|
{ |
| 312 |
|
|
INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
| 313 |
|
|
} |
| 314 |
|
|
|
| 315 |
root |
1.155 |
//-GPL |
| 316 |
|
|
|
| 317 |
root |
1.45 |
void |
| 318 |
root |
1.119 |
client::mapinfo_queue_clear () |
| 319 |
elmex |
1.1 |
{ |
| 320 |
root |
1.119 |
for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) |
| 321 |
|
|
free (*i); |
| 322 |
root |
1.16 |
|
| 323 |
root |
1.119 |
mapinfo_queue.clear (); |
| 324 |
|
|
} |
| 325 |
elmex |
1.1 |
|
| 326 |
root |
1.119 |
bool |
| 327 |
|
|
client::mapinfo_try (char *buf) |
| 328 |
|
|
{ |
| 329 |
|
|
char *token = buf; |
| 330 |
|
|
buf += strlen (buf) + 9; |
| 331 |
elmex |
1.1 |
|
| 332 |
root |
1.119 |
// initial map and its origin |
| 333 |
root |
1.154 |
maptile *map = pl->viewpoint->map; |
| 334 |
|
|
int mapx = pl->ns->mapx / 2 - pl->viewpoint->x; |
| 335 |
|
|
int mapy = pl->ns->mapy / 2 - pl->viewpoint->y; |
| 336 |
root |
1.119 |
int max_distance = 8; // limit maximum path length to something generous |
| 337 |
elmex |
1.1 |
|
| 338 |
root |
1.119 |
while (*buf && map && max_distance) |
| 339 |
elmex |
1.1 |
{ |
| 340 |
root |
1.119 |
int dir = *buf++ - '1'; |
| 341 |
elmex |
1.1 |
|
| 342 |
root |
1.119 |
if (dir >= 0 && dir <= 3) |
| 343 |
|
|
{ |
| 344 |
|
|
if (!map->tile_path [dir]) |
| 345 |
|
|
map = 0; |
| 346 |
root |
1.120 |
else if (map->tile_available (dir, false)) |
| 347 |
root |
1.119 |
{ |
| 348 |
|
|
maptile *neigh = map->tile_map [dir]; |
| 349 |
elmex |
1.1 |
|
| 350 |
root |
1.119 |
switch (dir) |
| 351 |
|
|
{ |
| 352 |
|
|
case 0: mapy -= neigh->height; break; |
| 353 |
|
|
case 2: mapy += map ->height; break; |
| 354 |
|
|
case 3: mapx -= neigh->width ; break; |
| 355 |
|
|
case 1: mapx += map ->width ; break; |
| 356 |
|
|
} |
| 357 |
elmex |
1.1 |
|
| 358 |
root |
1.119 |
map = neigh; |
| 359 |
|
|
--max_distance; |
| 360 |
elmex |
1.1 |
} |
| 361 |
root |
1.119 |
else |
| 362 |
|
|
return 0; |
| 363 |
|
|
} |
| 364 |
|
|
else |
| 365 |
|
|
max_distance = 0; |
| 366 |
|
|
} |
| 367 |
|
|
|
| 368 |
|
|
if (!max_distance) |
| 369 |
|
|
send_packet_printf ("mapinfo %s error", token); |
| 370 |
root |
1.120 |
else if (!map || !map->path) |
| 371 |
root |
1.119 |
send_packet_printf ("mapinfo %s nomap", token); |
| 372 |
|
|
else |
| 373 |
|
|
{ |
| 374 |
|
|
int flags = 0; |
| 375 |
|
|
|
| 376 |
|
|
if (map->tile_path[0]) flags |= 1; |
| 377 |
|
|
if (map->tile_path[1]) flags |= 2; |
| 378 |
|
|
if (map->tile_path[2]) flags |= 4; |
| 379 |
|
|
if (map->tile_path[3]) flags |= 8; |
| 380 |
|
|
|
| 381 |
|
|
send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
| 382 |
|
|
} |
| 383 |
|
|
|
| 384 |
|
|
return 1; |
| 385 |
|
|
} |
| 386 |
elmex |
1.1 |
|
| 387 |
root |
1.119 |
void |
| 388 |
|
|
client::mapinfo_queue_run () |
| 389 |
|
|
{ |
| 390 |
|
|
if (mapinfo_queue.empty () || !pl) |
| 391 |
|
|
return; |
| 392 |
|
|
|
| 393 |
|
|
for (int i = 0; i < mapinfo_queue.size (); ++i) |
| 394 |
|
|
if (mapinfo_try (mapinfo_queue [i])) |
| 395 |
|
|
{ |
| 396 |
|
|
free (mapinfo_queue [i]); |
| 397 |
|
|
mapinfo_queue.erase (i); |
| 398 |
|
|
} |
| 399 |
|
|
else |
| 400 |
|
|
++i; |
| 401 |
|
|
} |
| 402 |
|
|
|
| 403 |
|
|
void |
| 404 |
|
|
MapInfoCmd (char *buf, int len, player *pl) |
| 405 |
|
|
{ |
| 406 |
|
|
// <mapinfo tag spatial tile-path |
| 407 |
|
|
// >mapinfo tag spatial flags x y w h hash |
| 408 |
|
|
|
| 409 |
|
|
char *token = buf; |
| 410 |
elmex |
1.1 |
|
| 411 |
root |
1.119 |
if (!(buf = strchr (buf, ' '))) |
| 412 |
|
|
return; |
| 413 |
elmex |
1.1 |
|
| 414 |
root |
1.119 |
if (!strncmp (buf, " spatial ", 9)) |
| 415 |
|
|
{ |
| 416 |
|
|
char *copy = strdup (token); |
| 417 |
|
|
copy [buf - token] = 0; |
| 418 |
root |
1.16 |
|
| 419 |
root |
1.119 |
#if 0 |
| 420 |
|
|
// this makes only sense when we flush the buffer immediately |
| 421 |
|
|
if (pl->ns->mapinfo_try (copy)) |
| 422 |
|
|
free (copy); |
| 423 |
elmex |
1.1 |
else |
| 424 |
root |
1.119 |
#endif |
| 425 |
|
|
pl->ns->mapinfo_queue.push_back (copy); |
| 426 |
elmex |
1.1 |
} |
| 427 |
|
|
else |
| 428 |
root |
1.119 |
pl->ns->send_packet_printf ("mapinfo %s unsupported", token); |
| 429 |
elmex |
1.1 |
} |
| 430 |
|
|
|
| 431 |
root |
1.83 |
/** This is the Setup cmd */ |
| 432 |
root |
1.16 |
void |
| 433 |
root |
1.41 |
SetUp (char *buf, int len, client * ns) |
| 434 |
elmex |
1.1 |
{ |
| 435 |
root |
1.83 |
INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len)); |
| 436 |
elmex |
1.1 |
} |
| 437 |
|
|
|
| 438 |
|
|
/** |
| 439 |
|
|
* The client has requested to be added to the game. |
| 440 |
|
|
* This is what takes care of it. We tell the client how things worked out. |
| 441 |
|
|
* I am not sure if this file is the best place for this function. however, |
| 442 |
|
|
* it either has to be here or init_sockets needs to be exported. |
| 443 |
|
|
*/ |
| 444 |
root |
1.16 |
void |
| 445 |
root |
1.77 |
AddMeCmd (char *buf, int len, client *ns) |
| 446 |
elmex |
1.1 |
{ |
| 447 |
root |
1.51 |
INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
| 448 |
elmex |
1.1 |
} |
| 449 |
|
|
|
| 450 |
root |
1.155 |
//+GPL |
| 451 |
|
|
|
| 452 |
elmex |
1.1 |
/* |
| 453 |
|
|
#define MSG_TYPE_BOOK 1 |
| 454 |
|
|
#define MSG_TYPE_CARD 2 |
| 455 |
|
|
#define MSG_TYPE_PAPER 3 |
| 456 |
|
|
#define MSG_TYPE_SIGN 4 |
| 457 |
|
|
#define MSG_TYPE_MONUMENT 5 |
| 458 |
|
|
#define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
| 459 |
root |
1.16 |
|
| 460 |
elmex |
1.1 |
/** Reply to ExtendedInfos command */ |
| 461 |
root |
1.16 |
void |
| 462 |
root |
1.41 |
ToggleExtendedText (char *buf, int len, client * ns) |
| 463 |
root |
1.16 |
{ |
| 464 |
|
|
char cmdback[MAX_BUF]; |
| 465 |
|
|
char temp[10]; |
| 466 |
|
|
char command[50]; |
| 467 |
|
|
int info, nextinfo, i, flag; |
| 468 |
|
|
|
| 469 |
|
|
cmdback[0] = '\0'; |
| 470 |
root |
1.17 |
|
| 471 |
root |
1.16 |
nextinfo = 0; |
| 472 |
|
|
while (1) |
| 473 |
|
|
{ |
| 474 |
|
|
/* 1. Extract an info */ |
| 475 |
|
|
info = nextinfo; |
| 476 |
root |
1.17 |
|
| 477 |
root |
1.152 |
while ((info < len) && (buf [info] == ' ')) |
| 478 |
root |
1.16 |
info++; |
| 479 |
root |
1.17 |
|
| 480 |
root |
1.16 |
if (info >= len) |
| 481 |
|
|
break; |
| 482 |
root |
1.17 |
|
| 483 |
root |
1.16 |
nextinfo = info + 1; |
| 484 |
root |
1.17 |
|
| 485 |
root |
1.152 |
while ((nextinfo < len) && (buf [nextinfo] != ' ')) |
| 486 |
root |
1.16 |
nextinfo++; |
| 487 |
root |
1.17 |
|
| 488 |
root |
1.16 |
if (nextinfo - info >= 49) /*Erroneous info asked */ |
| 489 |
|
|
continue; |
| 490 |
root |
1.17 |
|
| 491 |
root |
1.152 |
memcpy (command, buf + info, nextinfo - info); |
| 492 |
|
|
command [nextinfo - info] = 0; |
| 493 |
|
|
|
| 494 |
root |
1.16 |
/* 2. Interpret info */ |
| 495 |
|
|
i = sscanf (command, "%d", &flag); |
| 496 |
root |
1.17 |
|
| 497 |
root |
1.16 |
if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) |
| 498 |
|
|
ns->supported_readables |= (1 << flag); |
| 499 |
|
|
/*3. Next info */ |
| 500 |
|
|
} |
| 501 |
root |
1.17 |
|
| 502 |
root |
1.16 |
/* Send resulting state */ |
| 503 |
|
|
strcpy (cmdback, "ExtendedTextSet"); |
| 504 |
root |
1.17 |
|
| 505 |
root |
1.16 |
for (i = 0; i <= MSG_TYPE_LAST; i++) |
| 506 |
|
|
if (ns->supported_readables & (1 << i)) |
| 507 |
|
|
{ |
| 508 |
|
|
strcat (cmdback, " "); |
| 509 |
|
|
snprintf (temp, sizeof (temp), "%d", i); |
| 510 |
|
|
strcat (cmdback, temp); |
| 511 |
|
|
} |
| 512 |
root |
1.17 |
|
| 513 |
root |
1.32 |
ns->send_packet (cmdback); |
| 514 |
elmex |
1.1 |
} |
| 515 |
|
|
|
| 516 |
|
|
/** |
| 517 |
|
|
* This handles the general commands from the client (ie, north, fire, cast, |
| 518 |
|
|
* etc.) |
| 519 |
|
|
*/ |
| 520 |
root |
1.16 |
void |
| 521 |
|
|
PlayerCmd (char *buf, int len, player *pl) |
| 522 |
elmex |
1.1 |
{ |
| 523 |
root |
1.16 |
/* Check if there is a count. In theory, a zero count could also be |
| 524 |
|
|
* sent, so check for that also. |
| 525 |
|
|
*/ |
| 526 |
|
|
if (atoi (buf) || buf[0] == '0') |
| 527 |
|
|
{ |
| 528 |
|
|
pl->count = atoi ((char *) buf); |
| 529 |
root |
1.44 |
|
| 530 |
root |
1.16 |
buf = strchr (buf, ' '); /* advance beyond the numbers */ |
| 531 |
|
|
if (!buf) |
| 532 |
root |
1.44 |
return; |
| 533 |
|
|
|
| 534 |
root |
1.16 |
buf++; |
| 535 |
elmex |
1.1 |
} |
| 536 |
root |
1.44 |
|
| 537 |
root |
1.151 |
execute_newserver_command (pl->ob, (char *)buf); |
| 538 |
root |
1.44 |
|
| 539 |
root |
1.16 |
/* Perhaps something better should be done with a left over count. |
| 540 |
|
|
* Cleaning up the input should probably be done first - all actions |
| 541 |
|
|
* for the command that issued the count should be done before any other |
| 542 |
|
|
* commands. |
| 543 |
|
|
*/ |
| 544 |
|
|
pl->count = 0; |
| 545 |
elmex |
1.1 |
} |
| 546 |
|
|
|
| 547 |
|
|
/** |
| 548 |
|
|
* This handles the general commands from the client (ie, north, fire, cast, |
| 549 |
|
|
* etc.). It is a lot like PlayerCmd above, but is called with the |
| 550 |
|
|
* 'ncom' method which gives more information back to the client so it |
| 551 |
|
|
* can throttle. |
| 552 |
|
|
*/ |
| 553 |
root |
1.16 |
void |
| 554 |
root |
1.39 |
NewPlayerCmd (char *buf, int len, player *pl) |
| 555 |
elmex |
1.1 |
{ |
| 556 |
root |
1.44 |
if (len <= 6) |
| 557 |
root |
1.16 |
{ |
| 558 |
root |
1.113 |
LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len); |
| 559 |
root |
1.16 |
return; |
| 560 |
|
|
} |
| 561 |
|
|
|
| 562 |
root |
1.44 |
uint16 cmdid = net_uint16 ((uint8 *)buf); |
| 563 |
|
|
sint32 repeat = net_sint32 ((uint8 *)buf + 2); |
| 564 |
root |
1.30 |
|
| 565 |
root |
1.16 |
/* -1 is special - no repeat, but don't update */ |
| 566 |
|
|
if (repeat != -1) |
| 567 |
root |
1.28 |
pl->count = repeat; |
| 568 |
|
|
|
| 569 |
root |
1.44 |
buf += 6; //len -= 6; |
| 570 |
root |
1.16 |
|
| 571 |
root |
1.44 |
execute_newserver_command (pl->ob, buf); |
| 572 |
root |
1.28 |
|
| 573 |
root |
1.16 |
/* Perhaps something better should be done with a left over count. |
| 574 |
|
|
* Cleaning up the input should probably be done first - all actions |
| 575 |
|
|
* for the command that issued the count should be done before any other |
| 576 |
|
|
* commands. |
| 577 |
|
|
*/ |
| 578 |
|
|
pl->count = 0; |
| 579 |
|
|
|
| 580 |
root |
1.44 |
//TODO: schmorp thinks whatever this calculates, it makes no sense at all |
| 581 |
root |
1.159 |
int time = pl->ob->has_active_speed () |
| 582 |
root |
1.161 |
? (int) (MAX_TIME / pl->ob->speed) |
| 583 |
root |
1.159 |
: MAX_TIME * 100; |
| 584 |
root |
1.27 |
|
| 585 |
root |
1.28 |
/* Send confirmation of command execution now */ |
| 586 |
root |
1.47 |
packet sl ("comc"); |
| 587 |
|
|
sl << uint16 (cmdid) << uint32 (time); |
| 588 |
root |
1.50 |
pl->ns->send_packet (sl); |
| 589 |
elmex |
1.1 |
} |
| 590 |
|
|
|
| 591 |
|
|
/** This is a reply to a previous query. */ |
| 592 |
root |
1.16 |
void |
| 593 |
root |
1.49 |
ReplyCmd (char *buf, int len, client *ns) |
| 594 |
elmex |
1.1 |
{ |
| 595 |
root |
1.50 |
if (ns->state == ST_CUSTOM) |
| 596 |
|
|
{ |
| 597 |
|
|
INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len)); |
| 598 |
|
|
return; |
| 599 |
|
|
} |
| 600 |
|
|
|
| 601 |
root |
1.49 |
if (!ns->pl) |
| 602 |
|
|
return; //TODO: depends on the exact reply we are after |
| 603 |
|
|
//TODO: but right now, we always have a ns->pl |
| 604 |
|
|
|
| 605 |
|
|
player *pl = ns->pl; |
| 606 |
|
|
|
| 607 |
root |
1.16 |
/* This is to synthesize how the data would be stored if it |
| 608 |
root |
1.44 |
* was normally entered. A bit of a hack, and should be cleaned up |
| 609 |
root |
1.16 |
* once all the X11 code is removed from the server. |
| 610 |
|
|
* |
| 611 |
|
|
* We pass 13 to many of the functions because this way they |
| 612 |
|
|
* think it was the carriage return that was entered, and the |
| 613 |
|
|
* function then does not try to do additional input. |
| 614 |
|
|
*/ |
| 615 |
|
|
snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
| 616 |
|
|
|
| 617 |
|
|
/* this avoids any hacking here */ |
| 618 |
|
|
|
| 619 |
root |
1.50 |
switch (ns->state) |
| 620 |
root |
1.16 |
{ |
| 621 |
root |
1.44 |
case ST_PLAYING: |
| 622 |
|
|
LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
| 623 |
|
|
break; |
| 624 |
|
|
|
| 625 |
|
|
case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
| 626 |
|
|
receive_party_password (pl->ob, 13); |
| 627 |
|
|
break; |
| 628 |
elmex |
1.1 |
|
| 629 |
root |
1.44 |
default: |
| 630 |
root |
1.50 |
LOG (llevError, "Unknown input state: %d\n", ns->state); |
| 631 |
elmex |
1.1 |
} |
| 632 |
|
|
} |
| 633 |
|
|
|
| 634 |
|
|
/** |
| 635 |
|
|
* Client tells its version. If there is a mismatch, we close the |
| 636 |
|
|
* socket. In real life, all we should care about is the client having |
| 637 |
|
|
* something older than the server. If we assume the client will be |
| 638 |
|
|
* backwards compatible, having it be a later version should not be a |
| 639 |
|
|
* problem. |
| 640 |
|
|
*/ |
| 641 |
root |
1.16 |
void |
| 642 |
root |
1.41 |
VersionCmd (char *buf, int len, client * ns) |
| 643 |
elmex |
1.1 |
{ |
| 644 |
root |
1.16 |
if (!buf) |
| 645 |
|
|
{ |
| 646 |
|
|
LOG (llevError, "CS: received corrupted version command\n"); |
| 647 |
|
|
return; |
| 648 |
elmex |
1.1 |
} |
| 649 |
|
|
|
| 650 |
root |
1.16 |
ns->cs_version = atoi (buf); |
| 651 |
|
|
ns->sc_version = ns->cs_version; |
| 652 |
root |
1.44 |
|
| 653 |
|
|
LOG (llevDebug, "connection from client <%s>\n", buf); |
| 654 |
|
|
|
| 655 |
|
|
//TODO: should log here just for statistics |
| 656 |
|
|
|
| 657 |
|
|
//if (VERSION_CS != ns->cs_version) |
| 658 |
|
|
// unchecked; |
| 659 |
|
|
|
| 660 |
|
|
char *cp = strchr (buf + 1, ' '); |
| 661 |
root |
1.16 |
if (!cp) |
| 662 |
|
|
return; |
| 663 |
root |
1.44 |
|
| 664 |
root |
1.16 |
ns->sc_version = atoi (cp); |
| 665 |
root |
1.44 |
|
| 666 |
|
|
//if (VERSION_SC != ns->sc_version) |
| 667 |
|
|
// unchecked; |
| 668 |
|
|
|
| 669 |
root |
1.16 |
cp = strchr (cp + 1, ' '); |
| 670 |
root |
1.44 |
|
| 671 |
root |
1.16 |
if (cp) |
| 672 |
|
|
{ |
| 673 |
root |
1.89 |
ns->version = cp + 1; |
| 674 |
root |
1.16 |
|
| 675 |
root |
1.29 |
if (ns->sc_version < 1026) |
| 676 |
root |
1.44 |
ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
| 677 |
root |
1.16 |
"**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
| 678 |
elmex |
1.1 |
} |
| 679 |
|
|
} |
| 680 |
|
|
|
| 681 |
|
|
/** sound related functions. */ |
| 682 |
root |
1.16 |
void |
| 683 |
root |
1.41 |
SetSound (char *buf, int len, client * ns) |
| 684 |
elmex |
1.1 |
{ |
| 685 |
root |
1.16 |
ns->sound = atoi (buf); |
| 686 |
elmex |
1.1 |
} |
| 687 |
|
|
|
| 688 |
|
|
/** client wants the map resent */ |
| 689 |
root |
1.16 |
void |
| 690 |
|
|
MapRedrawCmd (char *buf, int len, player *pl) |
| 691 |
elmex |
1.1 |
{ |
| 692 |
|
|
/* This function is currently disabled; just clearing the map state results in |
| 693 |
|
|
* display errors. It should clear the cache and send a newmap command. |
| 694 |
|
|
* Unfortunately this solution does not work because some client versions send |
| 695 |
|
|
* a mapredraw command after receiving a newmap command. |
| 696 |
|
|
*/ |
| 697 |
|
|
} |
| 698 |
|
|
|
| 699 |
|
|
/** |
| 700 |
|
|
* Moves an object (typically, container to inventory). |
| 701 |
|
|
* syntax is: move (to) (tag) (nrof) |
| 702 |
|
|
*/ |
| 703 |
root |
1.16 |
void |
| 704 |
|
|
MoveCmd (char *buf, int len, player *pl) |
| 705 |
elmex |
1.1 |
{ |
| 706 |
root |
1.129 |
int to, tag, nrof; |
| 707 |
elmex |
1.1 |
|
| 708 |
root |
1.129 |
if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof)) |
| 709 |
root |
1.16 |
{ |
| 710 |
root |
1.129 |
LOG (llevError, "Incomplete move command: %s\n", buf); |
| 711 |
|
|
return; |
| 712 |
elmex |
1.1 |
} |
| 713 |
root |
1.44 |
|
| 714 |
root |
1.129 |
esrv_move_object (pl->ob, to, tag, nrof); |
| 715 |
elmex |
1.1 |
} |
| 716 |
|
|
|
| 717 |
|
|
/****************************************************************************** |
| 718 |
|
|
* |
| 719 |
|
|
* Start of commands the server sends to the client. |
| 720 |
|
|
* |
| 721 |
|
|
******************************************************************************/ |
| 722 |
|
|
|
| 723 |
|
|
/** |
| 724 |
|
|
* Asks the client to query the user. This way, the client knows |
| 725 |
|
|
* it needs to send something back (vs just printing out a message) |
| 726 |
|
|
*/ |
| 727 |
root |
1.16 |
void |
| 728 |
root |
1.82 |
send_query (client *ns, uint8 flags, const char *text) |
| 729 |
elmex |
1.1 |
{ |
| 730 |
root |
1.44 |
ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
| 731 |
elmex |
1.1 |
} |
| 732 |
|
|
|
| 733 |
root |
1.91 |
/** |
| 734 |
|
|
* Get player's current range attack in obuf. |
| 735 |
|
|
*/ |
| 736 |
|
|
static void |
| 737 |
root |
1.95 |
rangetostring (player *pl, char *obuf) |
| 738 |
root |
1.91 |
{ |
| 739 |
root |
1.149 |
dynbuf_text &buf = msg_dynbuf; buf.clear (); |
| 740 |
root |
1.91 |
|
| 741 |
root |
1.93 |
if (pl->ranged_ob) |
| 742 |
root |
1.96 |
buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
| 743 |
root |
1.93 |
|
| 744 |
|
|
if (pl->combat_ob) |
| 745 |
root |
1.96 |
buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
| 746 |
root |
1.91 |
|
| 747 |
root |
1.104 |
#if 0 |
| 748 |
root |
1.99 |
//TODO: remove this when slot system is working, this is only for debugging |
| 749 |
|
|
if (pl->ob->chosen_skill) |
| 750 |
|
|
buf << " Skill*: " << pl->ob->chosen_skill->name; |
| 751 |
root |
1.104 |
#endif |
| 752 |
root |
1.99 |
|
| 753 |
root |
1.96 |
//TODO: maybe golem should become the current_weapon, quite simply? |
| 754 |
root |
1.91 |
if (pl->golem) |
| 755 |
root |
1.96 |
buf << " Golem*: " << pl->golem->name; |
| 756 |
root |
1.91 |
|
| 757 |
root |
1.109 |
buf << '\0'; |
| 758 |
root |
1.94 |
buf.linearise (obuf); |
| 759 |
root |
1.91 |
} |
| 760 |
|
|
|
| 761 |
elmex |
1.1 |
#define AddIfInt64(Old,New,Type) if (Old != New) {\ |
| 762 |
root |
1.12 |
Old = New; \ |
| 763 |
root |
1.28 |
sl << uint8 (Type) << uint64 (New); \ |
| 764 |
root |
1.12 |
} |
| 765 |
elmex |
1.1 |
|
| 766 |
|
|
#define AddIfInt(Old,New,Type) if (Old != New) {\ |
| 767 |
root |
1.12 |
Old = New; \ |
| 768 |
root |
1.28 |
sl << uint8 (Type) << uint32 (New); \ |
| 769 |
root |
1.12 |
} |
| 770 |
elmex |
1.1 |
|
| 771 |
|
|
#define AddIfShort(Old,New,Type) if (Old != New) {\ |
| 772 |
root |
1.12 |
Old = New; \ |
| 773 |
root |
1.28 |
sl << uint8 (Type) << uint16 (New); \ |
| 774 |
root |
1.12 |
} |
| 775 |
elmex |
1.1 |
|
| 776 |
root |
1.98 |
#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\ |
| 777 |
root |
1.12 |
Old = New; \ |
| 778 |
root |
1.98 |
sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \ |
| 779 |
root |
1.12 |
} |
| 780 |
elmex |
1.1 |
|
| 781 |
|
|
#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
| 782 |
root |
1.28 |
free(Old); Old = strdup (New);\ |
| 783 |
|
|
sl << uint8 (Type) << data8 (New); \ |
| 784 |
root |
1.12 |
} |
| 785 |
elmex |
1.1 |
|
| 786 |
|
|
/** |
| 787 |
|
|
* Sends a statistics update. We look at the old values, |
| 788 |
|
|
* and only send what has changed. Stat mapping values are in newclient.h |
| 789 |
|
|
* Since this gets sent a lot, this is actually one of the few binary |
| 790 |
|
|
* commands for now. |
| 791 |
|
|
*/ |
| 792 |
root |
1.16 |
void |
| 793 |
|
|
esrv_update_stats (player *pl) |
| 794 |
elmex |
1.1 |
{ |
| 795 |
root |
1.16 |
char buf[MAX_BUF]; |
| 796 |
|
|
uint16 flags; |
| 797 |
|
|
|
| 798 |
root |
1.61 |
client *ns = pl->ns; |
| 799 |
|
|
if (!ns) |
| 800 |
|
|
return; |
| 801 |
|
|
|
| 802 |
root |
1.101 |
object *ob = pl->observe; |
| 803 |
root |
1.61 |
if (!ob) |
| 804 |
root |
1.53 |
return; |
| 805 |
|
|
|
| 806 |
root |
1.106 |
player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl; |
| 807 |
|
|
|
| 808 |
root |
1.47 |
packet sl ("stats"); |
| 809 |
elmex |
1.1 |
|
| 810 |
root |
1.61 |
AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
| 811 |
|
|
AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
| 812 |
|
|
AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP); |
| 813 |
|
|
AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP); |
| 814 |
|
|
AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE); |
| 815 |
|
|
AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE); |
| 816 |
|
|
AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR); |
| 817 |
|
|
AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX); |
| 818 |
|
|
AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON); |
| 819 |
|
|
AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
| 820 |
|
|
AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
| 821 |
|
|
AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
| 822 |
|
|
AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
| 823 |
root |
1.22 |
|
| 824 |
root |
1.52 |
for (int s = 0; s < NUM_SKILLS; s++) |
| 825 |
root |
1.138 |
if (object *skill = opl->last_skill_ob [s]) |
| 826 |
root |
1.61 |
if (skill->stats.exp != ns->last_skill_exp [s]) |
| 827 |
|
|
{ |
| 828 |
|
|
ns->last_skill_exp [s] = skill->stats.exp; |
| 829 |
|
|
|
| 830 |
|
|
/* Always send along the level if exp changes. This is only |
| 831 |
|
|
* 1 extra byte, but keeps processing simpler. |
| 832 |
|
|
*/ |
| 833 |
|
|
sl << uint8 (s + CS_STAT_SKILLINFO) |
| 834 |
|
|
<< uint8 (skill->level) |
| 835 |
|
|
<< uint64 (skill->stats.exp); |
| 836 |
|
|
} |
| 837 |
root |
1.28 |
|
| 838 |
root |
1.61 |
AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
| 839 |
|
|
AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
| 840 |
|
|
AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
| 841 |
|
|
AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
| 842 |
|
|
AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
| 843 |
root |
1.159 |
AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
| 844 |
root |
1.61 |
AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
| 845 |
root |
1.159 |
AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
| 846 |
root |
1.61 |
AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
| 847 |
root |
1.22 |
|
| 848 |
root |
1.16 |
flags = 0; |
| 849 |
root |
1.22 |
|
| 850 |
root |
1.106 |
if (opl->fire_on) |
| 851 |
root |
1.16 |
flags |= SF_FIREON; |
| 852 |
root |
1.22 |
|
| 853 |
root |
1.106 |
if (opl->run_on) |
| 854 |
root |
1.16 |
flags |= SF_RUNON; |
| 855 |
|
|
|
| 856 |
root |
1.61 |
AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
| 857 |
root |
1.22 |
|
| 858 |
root |
1.160 |
for (int i = 0; i < NROFATTACKS; i++) |
| 859 |
|
|
{ |
| 860 |
|
|
/* Skip ones we won't send */ |
| 861 |
|
|
if (atnr_cs_stat[i] == -1) |
| 862 |
|
|
continue; |
| 863 |
root |
1.16 |
|
| 864 |
root |
1.160 |
AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
| 865 |
|
|
} |
| 866 |
root |
1.22 |
|
| 867 |
root |
1.50 |
if (pl->ns->monitor_spells) |
| 868 |
root |
1.16 |
{ |
| 869 |
root |
1.61 |
AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
| 870 |
|
|
AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
| 871 |
|
|
AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
| 872 |
root |
1.16 |
} |
| 873 |
root |
1.22 |
|
| 874 |
root |
1.106 |
rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
| 875 |
root |
1.61 |
AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
| 876 |
|
|
set_title (ob, buf); |
| 877 |
|
|
AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
| 878 |
root |
1.16 |
|
| 879 |
|
|
/* Only send it away if we have some actual data */ |
| 880 |
root |
1.34 |
if (sl.length () > 6) |
| 881 |
root |
1.61 |
ns->send_packet (sl); |
| 882 |
elmex |
1.1 |
} |
| 883 |
|
|
|
| 884 |
|
|
/** |
| 885 |
|
|
* Tells the client that here is a player it should start using. |
| 886 |
|
|
*/ |
| 887 |
root |
1.16 |
void |
| 888 |
root |
1.126 |
esrv_new_player (player *pl) |
| 889 |
elmex |
1.1 |
{ |
| 890 |
root |
1.126 |
sint32 weight = pl->ob->client_weight (); |
| 891 |
|
|
|
| 892 |
root |
1.47 |
packet sl ("player"); |
| 893 |
elmex |
1.1 |
|
| 894 |
root |
1.28 |
sl << uint32 (pl->ob->count) |
| 895 |
|
|
<< uint32 (weight) |
| 896 |
root |
1.69 |
<< uint32 (pl->ob->face) |
| 897 |
root |
1.28 |
<< data8 (pl->ob->name); |
| 898 |
root |
1.16 |
|
| 899 |
root |
1.61 |
pl->ns->last_weight = weight; |
| 900 |
root |
1.50 |
pl->ns->send_packet (sl); |
| 901 |
elmex |
1.1 |
} |
| 902 |
|
|
|
| 903 |
|
|
/****************************************************************************** |
| 904 |
|
|
* |
| 905 |
|
|
* Start of map related commands. |
| 906 |
|
|
* |
| 907 |
|
|
******************************************************************************/ |
| 908 |
|
|
|
| 909 |
|
|
/** Clears a map cell */ |
| 910 |
root |
1.16 |
static void |
| 911 |
root |
1.70 |
map_clearcell (struct MapCell *cell, int count) |
| 912 |
elmex |
1.1 |
{ |
| 913 |
root |
1.75 |
cell->faces[0] = 0; |
| 914 |
|
|
cell->faces[1] = 0; |
| 915 |
|
|
cell->faces[2] = 0; |
| 916 |
|
|
cell->smooth[0] = 0; |
| 917 |
|
|
cell->smooth[1] = 0; |
| 918 |
|
|
cell->smooth[2] = 0; |
| 919 |
|
|
cell->count = count; |
| 920 |
|
|
cell->stat_hp = 0; |
| 921 |
|
|
cell->flags = 0; |
| 922 |
|
|
cell->player = 0; |
| 923 |
elmex |
1.1 |
} |
| 924 |
|
|
|
| 925 |
|
|
#define MAX_LAYERS 3 |
| 926 |
|
|
|
| 927 |
|
|
/** |
| 928 |
|
|
* Removes the need to replicate the same code for each layer. |
| 929 |
|
|
* this returns true if this space is now in fact different than |
| 930 |
|
|
* it was. |
| 931 |
|
|
* sl is the socklist this data is going into. |
| 932 |
|
|
* ns is the socket we are working on - all the info we care |
| 933 |
|
|
* about is in this socket structure, so now need not pass the |
| 934 |
|
|
* entire player object. |
| 935 |
|
|
* layer is the layer to update, with 2 being the floor and 0 the |
| 936 |
|
|
* top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
| 937 |
|
|
* take. Interesting to note that before this function, the map1 function |
| 938 |
|
|
* numbers the spaces differently - I think this was a leftover from |
| 939 |
|
|
* the map command, where the faces stack up. Sinces that is no longer |
| 940 |
|
|
* the case, it seems to make more sense to have these layer values |
| 941 |
|
|
* actually match. |
| 942 |
|
|
*/ |
| 943 |
root |
1.16 |
static int |
| 944 |
root |
1.75 |
update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer) |
| 945 |
elmex |
1.1 |
{ |
| 946 |
root |
1.75 |
object *ob = ms.faces_obj [layer]; |
| 947 |
root |
1.16 |
|
| 948 |
|
|
/* If there is no object for this space, or if the face for the object |
| 949 |
|
|
* is the blank face, set the face number to zero. |
| 950 |
|
|
* else if we have the stored head object for this space, that takes |
| 951 |
|
|
* precedence over the other object for this space. |
| 952 |
|
|
* otherwise, we do special head processing |
| 953 |
|
|
*/ |
| 954 |
root |
1.75 |
uint16 face_num = ob && ob->face != blank_face ? ob->face : 0; |
| 955 |
root |
1.16 |
|
| 956 |
|
|
/* We've gotten what face we want to use for the object. Now see if |
| 957 |
|
|
* if it has changed since we last sent it to the client. |
| 958 |
|
|
*/ |
| 959 |
root |
1.75 |
if (lastcell.faces[layer] != face_num) |
| 960 |
root |
1.16 |
{ |
| 961 |
root |
1.75 |
lastcell.faces[layer] = face_num; |
| 962 |
root |
1.73 |
|
| 963 |
root |
1.74 |
if (!ns.faces_sent[face_num]) |
| 964 |
root |
1.73 |
if (ob) |
| 965 |
|
|
ns.send_faces (ob); |
| 966 |
|
|
else |
| 967 |
root |
1.116 |
ns.send_face (face_num, 10); |
| 968 |
root |
1.28 |
|
| 969 |
|
|
sl << uint16 (face_num); |
| 970 |
root |
1.16 |
return 1; |
| 971 |
elmex |
1.1 |
} |
| 972 |
root |
1.28 |
|
| 973 |
root |
1.16 |
/* Nothing changed */ |
| 974 |
|
|
return 0; |
| 975 |
elmex |
1.1 |
} |
| 976 |
|
|
|
| 977 |
root |
1.155 |
//-GPL |
| 978 |
|
|
|
| 979 |
root |
1.62 |
// prefetch (and touch) all maps within a specific distancd |
| 980 |
|
|
static void |
| 981 |
|
|
prefetch_surrounding_maps (maptile *map, int distance) |
| 982 |
|
|
{ |
| 983 |
root |
1.147 |
map->touch (); |
| 984 |
root |
1.62 |
|
| 985 |
|
|
if (--distance) |
| 986 |
root |
1.162 |
for (int dir = 4; dir--; ) |
| 987 |
root |
1.62 |
if (const shstr &path = map->tile_path [dir]) |
| 988 |
|
|
if (maptile *&neigh = map->tile_map [dir]) |
| 989 |
|
|
prefetch_surrounding_maps (neigh, distance); |
| 990 |
|
|
else |
| 991 |
|
|
neigh = maptile::find_async (path, map); |
| 992 |
|
|
} |
| 993 |
|
|
|
| 994 |
|
|
// prefetch a generous area around the player |
| 995 |
|
|
static void |
| 996 |
|
|
prefetch_surrounding_maps (object *op) |
| 997 |
|
|
{ |
| 998 |
|
|
prefetch_surrounding_maps (op->map, 3); |
| 999 |
|
|
} |
| 1000 |
|
|
|
| 1001 |
root |
1.155 |
//+GPL |
| 1002 |
|
|
|
| 1003 |
elmex |
1.1 |
/** |
| 1004 |
root |
1.101 |
* Draws client map. |
| 1005 |
elmex |
1.1 |
*/ |
| 1006 |
root |
1.16 |
void |
| 1007 |
root |
1.101 |
draw_client_map (player *pl) |
| 1008 |
elmex |
1.1 |
{ |
| 1009 |
root |
1.154 |
object *ob = pl->viewpoint; |
| 1010 |
|
|
if (!pl->observe->active) |
| 1011 |
root |
1.101 |
return; |
| 1012 |
|
|
|
| 1013 |
|
|
/* If player is just joining the game, he isn't here yet, so the map |
| 1014 |
|
|
* can get swapped out. If so, don't try to send them a map. All will |
| 1015 |
|
|
* be OK once they really log in. |
| 1016 |
|
|
*/ |
| 1017 |
root |
1.141 |
if (!ob->map || ob->map->in_memory != MAP_ACTIVE) |
| 1018 |
root |
1.101 |
return; |
| 1019 |
|
|
|
| 1020 |
root |
1.141 |
int startlen, oldlen; |
| 1021 |
root |
1.16 |
|
| 1022 |
root |
1.101 |
check_map_change (pl); |
| 1023 |
|
|
prefetch_surrounding_maps (pl->ob); |
| 1024 |
root |
1.16 |
|
| 1025 |
root |
1.101 |
/* do LOS after calls to update_position */ |
| 1026 |
root |
1.143 |
/* unfortunately, we need to udpate los when observing, currently */ |
| 1027 |
root |
1.154 |
if (pl->do_los || pl->viewpoint != pl->ob) |
| 1028 |
root |
1.101 |
{ |
| 1029 |
|
|
pl->do_los = 0; |
| 1030 |
root |
1.143 |
pl->update_los (); |
| 1031 |
root |
1.101 |
} |
| 1032 |
|
|
|
| 1033 |
|
|
/** |
| 1034 |
|
|
* This function uses the new map1 protocol command to send the map |
| 1035 |
|
|
* to the client. It is necessary because the old map command supports |
| 1036 |
|
|
* a maximum map size of 15x15. |
| 1037 |
|
|
* This function is much simpler than the old one. This is because |
| 1038 |
|
|
* the old function optimized to send as few face identifiers as possible, |
| 1039 |
|
|
* at the expense of sending more coordinate location (coordinates were |
| 1040 |
|
|
* only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
| 1041 |
|
|
* we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
| 1042 |
|
|
* maps no sense. Instead, we actually really only use 12 bits for coordinates, |
| 1043 |
|
|
* and use the other 4 bits for other informatiion. For full documentation |
| 1044 |
|
|
* of what we send, see the doc/Protocol file. |
| 1045 |
|
|
* I will describe internally what we do: |
| 1046 |
|
|
* the ns->lastmap shows how the map last looked when sent to the client. |
| 1047 |
|
|
* in the lastmap structure, there is a cells array, which is set to the |
| 1048 |
|
|
* maximum viewable size (As set in config.h). |
| 1049 |
|
|
* in the cells, there are faces and a count value. |
| 1050 |
|
|
* we use the count value to hold the darkness value. If -1, then this space |
| 1051 |
|
|
* is not viewable. |
| 1052 |
|
|
* we use faces[0] faces[1] faces[2] to hold what the three layers |
| 1053 |
|
|
* look like. |
| 1054 |
|
|
*/ |
| 1055 |
root |
1.58 |
|
| 1056 |
root |
1.101 |
client &socket = *pl->ns; |
| 1057 |
root |
1.16 |
|
| 1058 |
root |
1.47 |
packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
| 1059 |
root |
1.28 |
|
| 1060 |
root |
1.34 |
startlen = sl.length (); |
| 1061 |
root |
1.25 |
|
| 1062 |
root |
1.141 |
int hx = socket.mapx / 2; |
| 1063 |
|
|
int hy = socket.mapy / 2; |
| 1064 |
root |
1.76 |
|
| 1065 |
root |
1.144 |
ordered_mapwalk_begin (ob, -hx, -hy, hx, hy) |
| 1066 |
|
|
int ax = dx + hx; |
| 1067 |
|
|
int ay = dy + hy; |
| 1068 |
|
|
|
| 1069 |
root |
1.145 |
int mask = (ax << 10) | (ay << 4); |
| 1070 |
root |
1.144 |
MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
| 1071 |
|
|
|
| 1072 |
|
|
/* If the coordinates are not valid, or it is too dark to see, |
| 1073 |
|
|
* we tell the client as such |
| 1074 |
|
|
*/ |
| 1075 |
|
|
if (!m) |
| 1076 |
|
|
{ |
| 1077 |
|
|
/* space is out of map. Update space and clear values |
| 1078 |
|
|
* if this hasn't already been done. If the space is out |
| 1079 |
|
|
* of the map, it shouldn't have a head. |
| 1080 |
|
|
*/ |
| 1081 |
|
|
if (lastcell.count != -1) |
| 1082 |
|
|
{ |
| 1083 |
|
|
sl << uint16 (mask); |
| 1084 |
|
|
map_clearcell (&lastcell, -1); |
| 1085 |
|
|
} |
| 1086 |
|
|
|
| 1087 |
|
|
continue; |
| 1088 |
|
|
} |
| 1089 |
root |
1.162 |
|
| 1090 |
root |
1.144 |
int d = pl->blocked_los_uc (dx, dy); |
| 1091 |
|
|
|
| 1092 |
|
|
if (d > 3) |
| 1093 |
|
|
{ |
| 1094 |
|
|
/* This block deals with spaces that are not visible for whatever |
| 1095 |
|
|
* reason. Still may need to send the head for this space. |
| 1096 |
|
|
*/ |
| 1097 |
|
|
if (lastcell.count != -1 |
| 1098 |
|
|
|| lastcell.faces[0] |
| 1099 |
|
|
|| lastcell.faces[1] |
| 1100 |
|
|
|| lastcell.faces[2] |
| 1101 |
|
|
|| lastcell.stat_hp |
| 1102 |
|
|
|| lastcell.flags |
| 1103 |
|
|
|| lastcell.player) |
| 1104 |
|
|
sl << uint16 (mask); |
| 1105 |
|
|
|
| 1106 |
|
|
/* properly clear a previously sent big face */ |
| 1107 |
|
|
map_clearcell (&lastcell, -1); |
| 1108 |
|
|
} |
| 1109 |
|
|
else |
| 1110 |
|
|
{ |
| 1111 |
|
|
/* In this block, the space is visible. |
| 1112 |
|
|
*/ |
| 1113 |
|
|
|
| 1114 |
|
|
/* Rather than try to figure out what everything that we might |
| 1115 |
|
|
* need to send is, then form the packet after that, |
| 1116 |
|
|
* we presume that we will in fact form a packet, and update |
| 1117 |
|
|
* the bits by what we do actually send. If we send nothing, |
| 1118 |
|
|
* we just back out sl.length () to the old value, and no harm |
| 1119 |
|
|
* is done. |
| 1120 |
|
|
* I think this is simpler than doing a bunch of checks to see |
| 1121 |
|
|
* what if anything we need to send, setting the bits, then |
| 1122 |
|
|
* doing those checks again to add the real data. |
| 1123 |
|
|
*/ |
| 1124 |
|
|
oldlen = sl.length (); |
| 1125 |
|
|
|
| 1126 |
|
|
sl << uint16 (mask); |
| 1127 |
|
|
|
| 1128 |
|
|
unsigned char dummy; |
| 1129 |
|
|
unsigned char *last_ext = &dummy; |
| 1130 |
|
|
|
| 1131 |
|
|
/* Darkness changed */ |
| 1132 |
root |
1.146 |
if (lastcell.count != d) |
| 1133 |
root |
1.144 |
{ |
| 1134 |
|
|
mask |= 0x8; |
| 1135 |
|
|
|
| 1136 |
root |
1.148 |
*last_ext |= 0x80; |
| 1137 |
|
|
last_ext = &sl[sl.length ()]; |
| 1138 |
|
|
sl << uint8 (d); |
| 1139 |
root |
1.144 |
} |
| 1140 |
|
|
|
| 1141 |
|
|
lastcell.count = d; |
| 1142 |
|
|
|
| 1143 |
|
|
mapspace &ms = m->at (nx, ny); |
| 1144 |
|
|
ms.update (); |
| 1145 |
|
|
|
| 1146 |
root |
1.148 |
// extmap handling |
| 1147 |
|
|
uint8 stat_hp = 0; |
| 1148 |
|
|
uint8 stat_width = 0; |
| 1149 |
|
|
uint8 flags = 0; |
| 1150 |
|
|
tag_t player = 0; |
| 1151 |
|
|
|
| 1152 |
|
|
// send hp information, if applicable |
| 1153 |
|
|
if (object *op = ms.faces_obj [0]) |
| 1154 |
|
|
if (op->is_head () && !op->invisible) |
| 1155 |
|
|
{ |
| 1156 |
|
|
if (op->stats.maxhp > op->stats.hp |
| 1157 |
|
|
&& op->stats.maxhp > 0 |
| 1158 |
|
|
&& (op->type == PLAYER |
| 1159 |
|
|
|| op->type == DOOR // does not work, have maxhp 0 |
| 1160 |
|
|
|| QUERY_FLAG (op, FLAG_MONSTER) |
| 1161 |
|
|
|| QUERY_FLAG (op, FLAG_ALIVE) |
| 1162 |
|
|
|| QUERY_FLAG (op, FLAG_GENERATOR))) |
| 1163 |
root |
1.16 |
{ |
| 1164 |
root |
1.148 |
stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
| 1165 |
|
|
stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
| 1166 |
root |
1.16 |
} |
| 1167 |
root |
1.12 |
|
| 1168 |
root |
1.148 |
if (expect_false (op->has_dialogue ())) |
| 1169 |
|
|
flags |= 1; |
| 1170 |
root |
1.144 |
|
| 1171 |
root |
1.148 |
if (expect_false (op->type == PLAYER)) |
| 1172 |
|
|
player = op == ob ? pl->ob->count |
| 1173 |
|
|
: op == pl->ob ? ob->count |
| 1174 |
|
|
: op->count; |
| 1175 |
|
|
} |
| 1176 |
root |
1.144 |
|
| 1177 |
root |
1.148 |
if (expect_false (lastcell.stat_hp != stat_hp)) |
| 1178 |
|
|
{ |
| 1179 |
|
|
lastcell.stat_hp = stat_hp; |
| 1180 |
root |
1.144 |
|
| 1181 |
root |
1.148 |
mask |= 0x8; |
| 1182 |
|
|
*last_ext |= 0x80; |
| 1183 |
|
|
last_ext = &sl[sl.length ()]; |
| 1184 |
root |
1.144 |
|
| 1185 |
root |
1.148 |
sl << uint8 (5) << uint8 (stat_hp); |
| 1186 |
root |
1.144 |
|
| 1187 |
root |
1.148 |
if (stat_width > 1) |
| 1188 |
root |
1.144 |
{ |
| 1189 |
|
|
*last_ext |= 0x80; |
| 1190 |
|
|
last_ext = &sl[sl.length ()]; |
| 1191 |
|
|
|
| 1192 |
root |
1.148 |
sl << uint8 (6) << uint8 (stat_width); |
| 1193 |
root |
1.144 |
} |
| 1194 |
root |
1.148 |
} |
| 1195 |
|
|
|
| 1196 |
|
|
if (expect_false (lastcell.player != player)) |
| 1197 |
|
|
{ |
| 1198 |
|
|
lastcell.player = player; |
| 1199 |
|
|
|
| 1200 |
|
|
mask |= 0x8; |
| 1201 |
|
|
*last_ext |= 0x80; |
| 1202 |
|
|
last_ext = &sl[sl.length ()]; |
| 1203 |
|
|
|
| 1204 |
|
|
sl << uint8 (0x47) << uint8 (4) << (uint32)player; |
| 1205 |
|
|
} |
| 1206 |
root |
1.144 |
|
| 1207 |
root |
1.148 |
if (expect_false (lastcell.flags != flags)) |
| 1208 |
|
|
{ |
| 1209 |
|
|
lastcell.flags = flags; |
| 1210 |
root |
1.144 |
|
| 1211 |
root |
1.148 |
mask |= 0x8; |
| 1212 |
|
|
*last_ext |= 0x80; |
| 1213 |
|
|
last_ext = &sl[sl.length ()]; |
| 1214 |
root |
1.144 |
|
| 1215 |
root |
1.148 |
sl << uint8 (8) << uint8 (flags); |
| 1216 |
root |
1.144 |
} |
| 1217 |
|
|
|
| 1218 |
root |
1.148 |
// faces |
| 1219 |
|
|
|
| 1220 |
root |
1.144 |
/* Floor face */ |
| 1221 |
|
|
if (update_space (sl, socket, ms, lastcell, 2)) |
| 1222 |
|
|
mask |= 0x4; |
| 1223 |
|
|
|
| 1224 |
|
|
/* Middle face */ |
| 1225 |
|
|
if (update_space (sl, socket, ms, lastcell, 1)) |
| 1226 |
|
|
mask |= 0x2; |
| 1227 |
|
|
|
| 1228 |
|
|
if (expect_false (ob->invisible) |
| 1229 |
|
|
&& ob->invisible & (ob->invisible < 50 ? 1 : 7) |
| 1230 |
|
|
&& ms.player () == ob) |
| 1231 |
|
|
{ |
| 1232 |
|
|
// force player to be visible to himself if invisible |
| 1233 |
|
|
if (lastcell.faces[0] != ob->face) |
| 1234 |
|
|
{ |
| 1235 |
|
|
lastcell.faces[0] = ob->face; |
| 1236 |
root |
1.25 |
|
| 1237 |
root |
1.75 |
mask |= 0x1; |
| 1238 |
root |
1.144 |
sl << uint16 (ob->face); |
| 1239 |
root |
1.25 |
|
| 1240 |
root |
1.144 |
socket.send_faces (ob); |
| 1241 |
|
|
} |
| 1242 |
|
|
} |
| 1243 |
|
|
/* Top face */ |
| 1244 |
|
|
else if (update_space (sl, socket, ms, lastcell, 0)) |
| 1245 |
|
|
mask |= 0x1; |
| 1246 |
|
|
|
| 1247 |
|
|
/* Check to see if we are in fact sending anything for this |
| 1248 |
|
|
* space by checking the mask. If so, update the mask. |
| 1249 |
|
|
* if not, reset the len to that from before adding the mask |
| 1250 |
|
|
* value, so we don't send those bits. |
| 1251 |
|
|
*/ |
| 1252 |
|
|
if (mask & 0xf) |
| 1253 |
|
|
sl[oldlen + 1] = mask & 0xff; |
| 1254 |
|
|
else |
| 1255 |
|
|
sl.reset (oldlen); |
| 1256 |
|
|
} /* else this is a viewable space */ |
| 1257 |
|
|
ordered_mapwalk_end |
| 1258 |
root |
1.16 |
|
| 1259 |
root |
1.84 |
socket.flush_fx (); |
| 1260 |
|
|
|
| 1261 |
root |
1.34 |
if (sl.length () > startlen || socket.sent_scroll) |
| 1262 |
root |
1.16 |
{ |
| 1263 |
root |
1.37 |
socket.send_packet (sl); |
| 1264 |
root |
1.16 |
socket.sent_scroll = 0; |
| 1265 |
elmex |
1.1 |
} |
| 1266 |
|
|
} |
| 1267 |
|
|
|
| 1268 |
|
|
/** |
| 1269 |
|
|
* This looks for any spells the player may have that have changed their stats. |
| 1270 |
|
|
* it then sends an updspell packet for each spell that has changed in this way |
| 1271 |
|
|
*/ |
| 1272 |
root |
1.16 |
void |
| 1273 |
|
|
esrv_update_spells (player *pl) |
| 1274 |
|
|
{ |
| 1275 |
root |
1.53 |
if (!pl->ns) |
| 1276 |
|
|
return; |
| 1277 |
|
|
|
| 1278 |
root |
1.160 |
pl->ns->update_spells = false; |
| 1279 |
|
|
|
| 1280 |
root |
1.50 |
if (!pl->ns->monitor_spells) |
| 1281 |
root |
1.16 |
return; |
| 1282 |
root |
1.28 |
|
| 1283 |
|
|
for (object *spell = pl->ob->inv; spell; spell = spell->below) |
| 1284 |
root |
1.163 |
if (spell->type == SPELL) |
| 1285 |
|
|
{ |
| 1286 |
|
|
int flags = 0; |
| 1287 |
|
|
int val; |
| 1288 |
|
|
|
| 1289 |
|
|
/* check if we need to update it */ |
| 1290 |
|
|
val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
| 1291 |
|
|
if (spell->cached_sp != val) |
| 1292 |
|
|
{ |
| 1293 |
|
|
spell->cached_sp = val; |
| 1294 |
|
|
flags |= UPD_SP_MANA; |
| 1295 |
|
|
} |
| 1296 |
|
|
|
| 1297 |
|
|
val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
| 1298 |
|
|
if (spell->cached_grace != val) |
| 1299 |
|
|
{ |
| 1300 |
|
|
spell->cached_grace = val; |
| 1301 |
|
|
flags |= UPD_SP_GRACE; |
| 1302 |
|
|
} |
| 1303 |
|
|
|
| 1304 |
|
|
val = casting_level (pl->ob, spell); |
| 1305 |
|
|
if (spell->cached_eat != val) |
| 1306 |
|
|
{ |
| 1307 |
|
|
spell->cached_eat = val; |
| 1308 |
|
|
flags |= UPD_SP_LEVEL; |
| 1309 |
|
|
} |
| 1310 |
|
|
|
| 1311 |
|
|
if (flags) |
| 1312 |
|
|
{ |
| 1313 |
|
|
packet sl; |
| 1314 |
|
|
|
| 1315 |
|
|
sl << "updspell " |
| 1316 |
|
|
<< uint8 (flags) |
| 1317 |
|
|
<< uint32 (spell->count); |
| 1318 |
|
|
|
| 1319 |
|
|
if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
| 1320 |
|
|
if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace); |
| 1321 |
|
|
if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat); |
| 1322 |
|
|
|
| 1323 |
|
|
pl->ns->send_packet (sl); |
| 1324 |
|
|
} |
| 1325 |
|
|
} |
| 1326 |
elmex |
1.1 |
} |
| 1327 |
|
|
|
| 1328 |
root |
1.16 |
void |
| 1329 |
|
|
esrv_remove_spell (player *pl, object *spell) |
| 1330 |
|
|
{ |
| 1331 |
root |
1.50 |
if (!pl->ns->monitor_spells) |
| 1332 |
root |
1.16 |
return; |
| 1333 |
root |
1.28 |
|
| 1334 |
root |
1.16 |
if (!pl || !spell || spell->env != pl->ob) |
| 1335 |
|
|
{ |
| 1336 |
|
|
LOG (llevError, "Invalid call to esrv_remove_spell"); |
| 1337 |
|
|
return; |
| 1338 |
|
|
} |
| 1339 |
root |
1.27 |
|
| 1340 |
root |
1.47 |
packet sl ("delspell"); |
| 1341 |
root |
1.28 |
|
| 1342 |
root |
1.47 |
sl << uint32 (spell->count); |
| 1343 |
root |
1.27 |
|
| 1344 |
root |
1.50 |
pl->ns->send_packet (sl); |
| 1345 |
elmex |
1.1 |
} |
| 1346 |
|
|
|
| 1347 |
|
|
/* appends the spell *spell to the Socklist we will send the data to. */ |
| 1348 |
root |
1.16 |
static void |
| 1349 |
root |
1.33 |
append_spell (player *pl, packet &sl, object *spell) |
| 1350 |
root |
1.16 |
{ |
| 1351 |
pippijn |
1.67 |
int i, skill = 0; |
| 1352 |
root |
1.16 |
|
| 1353 |
|
|
if (!(spell->name)) |
| 1354 |
|
|
{ |
| 1355 |
|
|
LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
| 1356 |
|
|
return; |
| 1357 |
|
|
} |
| 1358 |
root |
1.27 |
|
| 1359 |
root |
1.16 |
/* store costs and damage in the object struct, to compare to later */ |
| 1360 |
elmex |
1.132 |
spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
| 1361 |
|
|
spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
| 1362 |
root |
1.163 |
spell->cached_eat = casting_level (pl->ob, spell); |
| 1363 |
elmex |
1.1 |
|
| 1364 |
root |
1.16 |
/* figure out which skill it uses, if it uses one */ |
| 1365 |
|
|
if (spell->skill) |
| 1366 |
root |
1.139 |
if (object *tmp = pl->find_skill (spell->skill)) |
| 1367 |
|
|
skill = tmp->subtype + CS_STAT_SKILLINFO; |
| 1368 |
elmex |
1.1 |
|
| 1369 |
root |
1.69 |
// spells better have a face |
| 1370 |
|
|
if (!spell->face) |
| 1371 |
|
|
{ |
| 1372 |
|
|
LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
| 1373 |
|
|
spell->face = face_find ("burnout.x11", blank_face); |
| 1374 |
|
|
} |
| 1375 |
|
|
|
| 1376 |
root |
1.117 |
pl->ns->send_face (spell->face); |
| 1377 |
|
|
|
| 1378 |
root |
1.27 |
/* send the current values */ |
| 1379 |
|
|
sl << uint32 (spell->count) |
| 1380 |
|
|
<< uint16 (spell->level) |
| 1381 |
|
|
<< uint16 (spell->casting_time) |
| 1382 |
elmex |
1.132 |
<< uint16 (spell->cached_sp) |
| 1383 |
|
|
<< uint16 (spell->cached_grace) |
| 1384 |
|
|
<< uint16 (spell->cached_eat) |
| 1385 |
root |
1.27 |
<< uint8 (skill) |
| 1386 |
|
|
<< uint32 (spell->path_attuned) |
| 1387 |
root |
1.69 |
<< uint32 (spell->face) |
| 1388 |
root |
1.27 |
<< data8 (spell->name) |
| 1389 |
|
|
<< data16 (spell->msg); |
| 1390 |
elmex |
1.1 |
} |
| 1391 |
|
|
|
| 1392 |
|
|
/** |
| 1393 |
|
|
* This tells the client to add the spell *ob, if *ob is NULL, then add |
| 1394 |
|
|
* all spells in the player's inventory. |
| 1395 |
|
|
*/ |
| 1396 |
root |
1.16 |
void |
| 1397 |
|
|
esrv_add_spells (player *pl, object *spell) |
| 1398 |
|
|
{ |
| 1399 |
|
|
if (!pl) |
| 1400 |
|
|
{ |
| 1401 |
|
|
LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
| 1402 |
|
|
return; |
| 1403 |
|
|
} |
| 1404 |
root |
1.28 |
|
| 1405 |
root |
1.50 |
if (!pl->ns->monitor_spells) |
| 1406 |
root |
1.16 |
return; |
| 1407 |
root |
1.28 |
|
| 1408 |
root |
1.47 |
packet sl ("addspell"); |
| 1409 |
root |
1.28 |
|
| 1410 |
root |
1.16 |
if (!spell) |
| 1411 |
|
|
{ |
| 1412 |
root |
1.69 |
for (spell = pl->ob->inv; spell; spell = spell->below) |
| 1413 |
root |
1.16 |
{ |
| 1414 |
|
|
/* were we to simply keep appending data here, we could exceed |
| 1415 |
|
|
* MAXSOCKBUF if the player has enough spells to add, we know that |
| 1416 |
|
|
* append_spells will always append 19 data bytes, plus 4 length |
| 1417 |
|
|
* bytes and 3 strings (because that is the spec) so we need to |
| 1418 |
|
|
* check that the length of those 3 strings, plus the 23 bytes, |
| 1419 |
|
|
* won't take us over the length limit for the socket, if it does, |
| 1420 |
|
|
* we need to send what we already have, and restart packet formation |
| 1421 |
|
|
*/ |
| 1422 |
root |
1.117 |
if (spell->type != SPELL) |
| 1423 |
|
|
continue; |
| 1424 |
|
|
|
| 1425 |
root |
1.16 |
/* Seeing crashes by overflowed buffers. Quick arithemetic seems |
| 1426 |
|
|
* to show add_spell is 26 bytes + 2 strings. However, the overun |
| 1427 |
|
|
* is hundreds of bytes off, so correcting 22 vs 26 doesn't seem |
| 1428 |
|
|
* like it will fix this |
| 1429 |
|
|
*/ |
| 1430 |
root |
1.118 |
if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
| 1431 |
root |
1.16 |
{ |
| 1432 |
root |
1.117 |
pl->ns->flush_fx (); |
| 1433 |
root |
1.50 |
pl->ns->send_packet (sl); |
| 1434 |
root |
1.34 |
|
| 1435 |
|
|
sl.reset (); |
| 1436 |
|
|
sl << "addspell "; |
| 1437 |
root |
1.16 |
} |
| 1438 |
root |
1.27 |
|
| 1439 |
|
|
append_spell (pl, sl, spell); |
| 1440 |
root |
1.16 |
} |
| 1441 |
|
|
} |
| 1442 |
|
|
else if (spell->type != SPELL) |
| 1443 |
|
|
{ |
| 1444 |
|
|
LOG (llevError, "Asked to send a non-spell object as a spell"); |
| 1445 |
|
|
return; |
| 1446 |
|
|
} |
| 1447 |
|
|
else |
| 1448 |
root |
1.27 |
append_spell (pl, sl, spell); |
| 1449 |
|
|
|
| 1450 |
root |
1.118 |
if (sl.length () > MAXSOCKBUF) |
| 1451 |
root |
1.16 |
{ |
| 1452 |
|
|
LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
| 1453 |
|
|
fatal (0); |
| 1454 |
|
|
} |
| 1455 |
root |
1.27 |
|
| 1456 |
root |
1.16 |
/* finally, we can send the packet */ |
| 1457 |
root |
1.117 |
pl->ns->flush_fx (); |
| 1458 |
root |
1.50 |
pl->ns->send_packet (sl); |
| 1459 |
elmex |
1.1 |
} |
| 1460 |
root |
1.28 |
|
| 1461 |
root |
1.155 |
//-GPL |
| 1462 |
|
|
|