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/cvs/deliantra/server/socket/request.C
Revision: 1.17
Committed: Tue Sep 12 19:20:09 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +27 -9 lines
Log Message:
- improve assign to prepend "..."
- make more use of assign
- implement op->debug_desc() and make some more use of it

File Contents

# User Rev Content
1 root 1.16
2 elmex 1.1 /*
3     * static char *rcsid_init_c =
4 root 1.17 * "$Id: request.C,v 1.16 2006-09-10 13:43:33 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2001 Mark Wedel
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The author can be reached via e-mail to crossfire-devel@real-time.com
28     */
29    
30     /**
31     * \file
32     * Client handling.
33     *
34     * \date 2003-12-02
35     *
36     * This file implements all of the goo on the server side for handling
37     * clients. It's got a bunch of global variables for keeping track of
38     * each of the clients.
39     *
40     * Note: All functions that are used to process data from the client
41     * have the prototype of (char *data, int datalen, int client_num). This
42     * way, we can use one dispatch table.
43     *
44     * esrv_map_new starts updating the map
45     *
46     * esrv_map_setbelow allows filling in all of the faces for the map.
47     * if a face has not already been sent to the client, it is sent now.
48     *
49     * mapcellchanged, compactlayer, compactstack, perform the map compressing
50     * operations
51     *
52     * esrv_map_doneredraw finishes the map update, and ships across the
53     * map updates.
54     *
55     * esrv_map_scroll tells the client to scroll the map, and does similarily
56     * for the locally cached copy.
57     */
58    
59     #include <global.h>
60     #include <sproto.h>
61    
62     #include <newclient.h>
63     #include <newserver.h>
64     #include <living.h>
65     #include <commands.h>
66    
67     /* This block is basically taken from socket.c - I assume if it works there,
68     * it should work here.
69     */
70 root 1.16 #ifndef WIN32 /* ---win32 exclude unix headers */
71     # include <sys/types.h>
72     # include <sys/time.h>
73     # include <sys/socket.h>
74     # include <netinet/in.h>
75     # include <netdb.h>
76 elmex 1.1 #endif /* win32 */
77    
78     #ifdef HAVE_UNISTD_H
79 root 1.16 # include <unistd.h>
80 elmex 1.1 #endif
81    
82     #ifdef HAVE_SYS_TIME_H
83 root 1.16 # include <sys/time.h>
84 elmex 1.1 #endif
85    
86     #include "sounds.h"
87    
88     /**
89     * This table translates the attack numbers as used within the
90     * program to the value we use when sending STATS command to the
91     * client. If a value is -1, then we don't send that to the
92     * client.
93     */
94 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
95     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
96     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
97     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
98     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
99     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
100     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
101     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
102     -1 /* Chaos */ , -1 /* Counterspell */ ,
103     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
104     CS_STAT_RES_BLIND,
105     -1, /* Internal */
106     -1, /* life stealing */
107     -1 /* Disease - not fully done yet */
108 elmex 1.1 };
109    
110 root 1.2 static void
111 root 1.16 socket_map_scroll (NewSocket * ns, int dx, int dy)
112 root 1.2 {
113 root 1.16 struct Map newmap;
114     int x, y, mx, my;
115 root 1.2
116 root 1.16 {
117     char buf[MAXSOCKBUF];
118 root 1.2
119 root 1.16 sprintf (buf, "map_scroll %d %d", dx, dy);
120     Write_String_To_Socket (ns, buf, strlen (buf));
121     }
122 root 1.2
123 root 1.16 /* If we are using the Map1aCmd, we may in fact send
124     * head information that is outside the viewable map.
125     * So set the mx,my to the max value we want to
126     * look for. Removed code to do so - it caused extra
127     * complexities for the client, and probably doesn't make
128     * that much difference in bandwidth.
129     */
130     mx = ns->mapx;
131     my = ns->mapy;
132 root 1.2
133 root 1.16 if (ns->mapmode == Map1aCmd)
134     {
135     mx += MAX_HEAD_OFFSET;
136     my += MAX_HEAD_OFFSET;
137 root 1.2 }
138    
139 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
140     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
141     * if the destination x or y coordinate is outside the viewable
142     * area, we clear the values - otherwise, the old values
143     * are preserved, and the check_head thinks it needs to clear them.
144     */
145     for (x = 0; x < mx; x++)
146     {
147     for (y = 0; y < my; y++)
148     {
149     if (x >= ns->mapx || y >= ns->mapy)
150     {
151     /* clear cells outside the viewable area */
152     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 root 1.12 }
154 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155     {
156     /* clear newly visible tiles within the viewable area */
157     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 root 1.12 }
159 root 1.16 else
160     {
161     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 root 1.12 }
163     }
164 root 1.2 }
165    
166 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 root 1.2
168 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
169     * empty).
170     */
171     ns->sent_scroll = 1;
172 root 1.2 }
173    
174 root 1.7 static void
175     clear_map (player *pl)
176     {
177 root 1.16 NewSocket & socket = pl->socket;
178 root 1.7
179     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
180    
181     if (socket.newmapcmd == 1)
182     Write_String_To_Socket (&socket, "newmap", 6);
183    
184 root 1.16 socket.update_look = 1;
185 root 1.7 socket.look_position = 0;
186     }
187    
188 elmex 1.1 /** check for map change and send new map data */
189     static void
190     check_map_change (player *pl)
191     {
192 root 1.16 NewSocket & socket = pl->socket;
193 root 1.2 object *ob = pl->ob;
194 root 1.16 char buf[MAX_BUF]; /* eauugggh */
195 elmex 1.1
196 root 1.2 if (socket.current_map != ob->map)
197     {
198     socket.current_map = ob->map;
199 elmex 1.1
200 root 1.7 clear_map (pl);
201 elmex 1.1
202 root 1.2 if (socket.mapinfocmd)
203 elmex 1.1 {
204 root 1.16 if (ob->map && ob->map->path[0])
205 root 1.2 {
206     int flags = 0;
207 elmex 1.1
208 root 1.16 if (ob->map->tile_path[0])
209     flags |= 1;
210     if (ob->map->tile_path[1])
211     flags |= 2;
212     if (ob->map->tile_path[2])
213     flags |= 4;
214     if (ob->map->tile_path[3])
215     flags |= 8;
216 root 1.2
217     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
218 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 root 1.2 }
220     else
221     snprintf (buf, MAX_BUF, "mapinfo current");
222 elmex 1.1
223 root 1.2 Write_String_To_Socket (&socket, buf, strlen (buf));
224 root 1.16 }
225 elmex 1.1 }
226 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227     {
228 root 1.7 int dx = ob->x - socket.current_x;
229     int dy = ob->y - socket.current_y;
230    
231     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
232 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
233 root 1.7 else
234     {
235     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
236     socket.update_look = 1;
237     socket.look_position = 0;
238     }
239 root 1.2 }
240    
241     socket.current_x = ob->x;
242     socket.current_y = ob->y;
243 elmex 1.1 }
244    
245 root 1.16 void
246     ExtCmd (char *buf, int len, player *pl)
247 elmex 1.1 {
248 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249 elmex 1.1 }
250    
251 root 1.16 void
252     MapInfoCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254     // <mapinfo tag spatial tile-path
255     // >mapinfo tag spatial flags x y w h hash
256 root 1.16
257 pippijn 1.15 char bigbuf[MAX_BUF], *token;
258 elmex 1.1
259     token = buf;
260     // copy token
261     if (!(buf = strchr (buf, ' ')))
262     return;
263    
264     *buf++ = 0;
265    
266     if (!strncmp (buf, "spatial ", 8))
267     {
268     buf += 8;
269    
270     // initial map and its origin
271     mapstruct *map = pl->ob->map;
272     sint16 dx, dy;
273     int mapx = pl->socket.mapx / 2 - pl->ob->x;
274     int mapy = pl->socket.mapy / 2 - pl->ob->y;
275 root 1.16 int max_distance = 8; // limit maximum path length to something generous
276 elmex 1.1
277     while (*buf && map && max_distance)
278     {
279     int dir = *buf++;
280    
281     switch (dir)
282     {
283 root 1.16 case '1':
284     dx = 0;
285     dy = -1;
286     map = get_map_from_coord (map, &dx, &dy);
287     map && (mapy -= map->height);
288     break;
289     case '2':
290     mapx += map->width;
291     dx = map->width;
292     dy = 0;
293     map = get_map_from_coord (map, &dx, &dy);
294     break;
295     case '3':
296     mapy += map->height;
297     dx = 0;
298     dy = map->height;
299     map = get_map_from_coord (map, &dx, &dy);
300     break;
301     case '4':
302     dx = -1;
303     dy = 0;
304     map = get_map_from_coord (map, &dx, &dy);
305     map && (mapx -= map->width);
306     break;
307 elmex 1.1 }
308    
309     --max_distance;
310     }
311    
312     if (!max_distance)
313     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
314 root 1.16 else if (map && map->path[0])
315 elmex 1.1 {
316     int flags = 0;
317    
318 root 1.16 if (map->tile_path[0])
319     flags |= 1;
320     if (map->tile_path[1])
321     flags |= 2;
322     if (map->tile_path[2])
323     flags |= 4;
324     if (map->tile_path[3])
325     flags |= 8;
326    
327     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
328 elmex 1.1 }
329     else
330     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331     }
332     else
333     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 root 1.16
335 elmex 1.1 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
336     }
337    
338     /** This is the Setup cmd - easy first implementation */
339 root 1.16 void
340     SetUp (char *buf, int len, NewSocket * ns)
341 elmex 1.1 {
342 root 1.16 int s, slen;
343     char *cmd, *param, cmdback[HUGE_BUF];
344    
345     /* run through the cmds of setup
346     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
347     *
348     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349     * The client then must sort this out
350     */
351    
352     LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
353     strcpy (cmdback, "setup");
354     for (s = 0; s < len;)
355     {
356 elmex 1.1
357 root 1.16 cmd = &buf[s];
358 root 1.12
359 root 1.16 /* find the next space, and put a null there */
360     for (; buf[s] && buf[s] != ' '; s++);
361     buf[s++] = 0;
362     while (buf[s] == ' ')
363     s++;
364    
365     if (s >= len)
366     break;
367    
368     param = &buf[s];
369 root 1.12
370 root 1.16 for (; buf[s] && buf[s] != ' '; s++);
371     buf[s++] = 0;
372     while (buf[s] == ' ')
373     s++;
374    
375     slen = strlen (cmdback);
376     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
377     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
378     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
379 root 1.12
380 root 1.16 if (!strcmp (cmd, "sound"))
381     {
382     ns->sound = atoi (param);
383     safe_strcat (cmdback, param, &slen, HUGE_BUF);
384     }
385     else if (!strcmp (cmd, "exp64"))
386     {
387     ns->exp64 = atoi (param);
388     safe_strcat (cmdback, param, &slen, HUGE_BUF);
389     }
390     else if (!strcmp (cmd, "spellmon"))
391     {
392     ns->monitor_spells = atoi (param);
393     safe_strcat (cmdback, param, &slen, HUGE_BUF);
394     }
395     else if (!strcmp (cmd, "darkness"))
396     {
397     ns->darkness = atoi (param);
398     safe_strcat (cmdback, param, &slen, HUGE_BUF);
399     }
400     else if (!strcmp (cmd, "map1cmd"))
401     {
402     if (atoi (param))
403     ns->mapmode = Map1Cmd;
404     /* if beyond this size, need to use map1cmd no matter what */
405     if (ns->mapx > 11 || ns->mapy > 11)
406     ns->mapmode = Map1Cmd;
407     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "map1acmd"))
410     {
411     if (atoi (param))
412     ns->mapmode = Map1aCmd;
413     /* if beyond this size, need to use map1acmd no matter what */
414     if (ns->mapx > 11 || ns->mapy > 11)
415     ns->mapmode = Map1aCmd;
416     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "newmapcmd"))
419     {
420     ns->newmapcmd = atoi (param);
421     safe_strcat (cmdback, param, &slen, HUGE_BUF);
422 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
423     // ns->plugincmd = atoi(param);
424 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
425     }
426     else if (!strcmp (cmd, "mapinfocmd"))
427     {
428     ns->mapinfocmd = atoi (param);
429     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
430     }
431     else if (!strcmp (cmd, "extcmd"))
432     {
433     ns->extcmd = atoi (param);
434     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
435     }
436     else if (!strcmp (cmd, "extmap"))
437     {
438     ns->extmap = atoi (param);
439     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
440     }
441     else if (!strcmp (cmd, "facecache"))
442     {
443     ns->facecache = atoi (param);
444     safe_strcat (cmdback, param, &slen, HUGE_BUF);
445     }
446     else if (!strcmp (cmd, "faceset"))
447     {
448     char tmpbuf[20];
449     int q = atoi (param);
450    
451     if (is_valid_faceset (q))
452     ns->faceset = q;
453     sprintf (tmpbuf, "%d", ns->faceset);
454     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
455     /* if the client is using faceset, it knows about image2 command */
456     ns->image2 = 1;
457     }
458     else if (!strcmp (cmd, "itemcmd"))
459     {
460     /* Version of the item protocol command to use. Currently,
461     * only supported versions are 1 and 2. Using a numeric
462     * value will make it very easy to extend this in the future.
463     */
464     char tmpbuf[20];
465     int q = atoi (param);
466    
467     if (q < 1 || q > 2)
468     {
469     strcpy (tmpbuf, "FALSE");
470     }
471     else
472     {
473     ns->itemcmd = q;
474     sprintf (tmpbuf, "%d", ns->itemcmd);
475     }
476     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477     }
478     else if (!strcmp (cmd, "mapsize"))
479     {
480     int x, y = 0;
481     char tmpbuf[MAX_BUF], *cp;
482    
483     x = atoi (param);
484     for (cp = param; *cp != 0; cp++)
485     if (*cp == 'x' || *cp == 'X')
486     {
487     y = atoi (cp + 1);
488     break;
489     }
490     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
491     {
492     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
493     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
494     }
495     else
496     {
497     ns->mapx = x;
498     ns->mapy = y;
499     /* better to send back what we are really using and not the
500     * param as given to us in case it gets parsed differently.
501     */
502     sprintf (tmpbuf, "%dx%d", x, y);
503     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
504     /* If beyond this size and still using orig map command, need to
505     * go to map1cmd.
506     */
507     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
508     ns->mapmode = Map1Cmd;
509     }
510     }
511     else if (!strcmp (cmd, "extendedMapInfos"))
512     {
513     /* Added by tchize
514     * prepare to use the mapextended command
515     */
516     char tmpbuf[20];
517    
518     ns->ext_mapinfos = (atoi (param));
519     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
520     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
521     }
522     else if (!strcmp (cmd, "extendedTextInfos"))
523     {
524     /* Added by tchize
525     * prepare to use the extended text commands
526     * Client toggle this to non zero to get exttext
527     */
528     char tmpbuf[20];
529    
530     ns->has_readable_type = (atoi (param));
531     sprintf (tmpbuf, "%d", ns->has_readable_type);
532     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533     }
534     else
535     {
536     /* Didn't get a setup command we understood -
537     * report a failure to the client.
538     */
539     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540     }
541     } /* for processing all the setup commands */
542     LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
544 elmex 1.1 }
545    
546     /**
547     * The client has requested to be added to the game.
548     * This is what takes care of it. We tell the client how things worked out.
549     * I am not sure if this file is the best place for this function. however,
550     * it either has to be here or init_sockets needs to be exported.
551     */
552 root 1.16 void
553     AddMeCmd (char *buf, int len, NewSocket * ns)
554 elmex 1.1 {
555 root 1.16 Settings oldsettings;
556    
557     oldsettings = settings;
558     if (ns->status != Ns_Add || add_player (ns))
559     {
560     Write_String_To_Socket (ns, "addme_failed", 12);
561     }
562     else
563     {
564     /* Basically, the add_player copies the socket structure into
565     * the player structure, so this one (which is from init_sockets)
566     * is not needed anymore. The write below should still work, as the
567     * stuff in ns is still relevant.
568     */
569     Write_String_To_Socket (ns, "addme_success", 13);
570     socket_info.nconns--;
571     ns->status = Ns_Avail;
572 elmex 1.1 }
573 root 1.16 settings = oldsettings;
574 elmex 1.1 }
575    
576     /** Reply to ExtendedInfos command */
577 root 1.16 void
578     ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
579     {
580     char cmdback[MAX_BUF];
581     char command[50];
582     int info, nextinfo;
583    
584     cmdback[0] = '\0';
585     nextinfo = 0;
586 root 1.17
587 root 1.16 while (1)
588     {
589     /* 1. Extract an info */
590     info = nextinfo;
591 root 1.17
592 root 1.16 while ((info < len) && (buf[info] == ' '))
593     info++;
594 root 1.17
595 root 1.16 if (info >= len)
596     break;
597 root 1.17
598 root 1.16 nextinfo = info + 1;
599 root 1.17
600 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
601     nextinfo++;
602 root 1.17
603 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
604     continue;
605 root 1.17
606 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
607 root 1.17
608 root 1.16 /* 2. Interpret info */
609     if (!strcmp ("smooth", command))
610 root 1.17 /* Toggle smoothing */
611     ns->EMI_smooth = !ns->EMI_smooth;
612 root 1.16 else
613 root 1.17 /*bad value */;
614    
615 root 1.16 /*3. Next info */
616     }
617 root 1.17
618 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
619 root 1.17
620 root 1.16 if (ns->EMI_smooth)
621     {
622     strcat (cmdback, " ");
623     strcat (cmdback, "smoothing");
624     }
625 root 1.17
626 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
627 elmex 1.1 }
628 root 1.16
629 elmex 1.1 /*
630     #define MSG_TYPE_BOOK 1
631     #define MSG_TYPE_CARD 2
632     #define MSG_TYPE_PAPER 3
633     #define MSG_TYPE_SIGN 4
634     #define MSG_TYPE_MONUMENT 5
635     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
636 root 1.16
637 elmex 1.1 /** Reply to ExtendedInfos command */
638 root 1.16 void
639     ToggleExtendedText (char *buf, int len, NewSocket * ns)
640     {
641     char cmdback[MAX_BUF];
642     char temp[10];
643     char command[50];
644     int info, nextinfo, i, flag;
645    
646     cmdback[0] = '\0';
647 root 1.17
648 root 1.16 nextinfo = 0;
649     while (1)
650     {
651     /* 1. Extract an info */
652     info = nextinfo;
653 root 1.17
654 root 1.16 while ((info < len) && (buf[info] == ' '))
655     info++;
656 root 1.17
657 root 1.16 if (info >= len)
658     break;
659 root 1.17
660 root 1.16 nextinfo = info + 1;
661 root 1.17
662 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
663     nextinfo++;
664 root 1.17
665 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
666     continue;
667 root 1.17
668 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
669     command[nextinfo - info] = '\0';
670     /* 2. Interpret info */
671     i = sscanf (command, "%d", &flag);
672 root 1.17
673 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
674     ns->supported_readables |= (1 << flag);
675     /*3. Next info */
676     }
677 root 1.17
678 root 1.16 /* Send resulting state */
679     strcpy (cmdback, "ExtendedTextSet");
680 root 1.17
681 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
682     if (ns->supported_readables & (1 << i))
683     {
684     strcat (cmdback, " ");
685     snprintf (temp, sizeof (temp), "%d", i);
686     strcat (cmdback, temp);
687     }
688 root 1.17
689 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
690 elmex 1.1 }
691    
692     /**
693     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694     * Basically, it makes no sense to wait for the client to request a
695     * a piece of data from us that we know the client wants. So
696     * if we know the client wants it, might as well push it to the
697     * client.
698     */
699 root 1.16 static void
700     SendSmooth (NewSocket * ns, uint16 face)
701     {
702     uint16 smoothface;
703     unsigned char reply[MAX_BUF];
704     SockList sl;
705    
706     /* If we can't find a face, return and set it so we won't try to send this
707     * again.
708     */
709     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
710     {
711    
712     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
713     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714     return;
715     }
716    
717     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718     esrv_send_face (ns, smoothface, 0);
719    
720     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721    
722     sl.buf = reply;
723     strcpy ((char *) sl.buf, "smooth ");
724     sl.len = strlen ((char *) sl.buf);
725     SockList_AddShort (&sl, face);
726     SockList_AddShort (&sl, smoothface);
727     Send_With_Handling (ns, &sl);
728 elmex 1.1 }
729    
730     /**
731     * Tells client the picture it has to use
732     * to smooth a picture number given as argument.
733     */
734 root 1.16 void
735     AskSmooth (char *buf, int len, NewSocket * ns)
736     {
737     uint16 facenbr;
738 elmex 1.1
739 root 1.16 facenbr = atoi (buf);
740     SendSmooth (ns, facenbr);
741 elmex 1.1 }
742    
743    
744    
745    
746    
747     /**
748     * This handles the general commands from the client (ie, north, fire, cast,
749     * etc.)
750     */
751 root 1.16 void
752     PlayerCmd (char *buf, int len, player *pl)
753 elmex 1.1 {
754    
755 root 1.16 /* The following should never happen with a proper or honest client.
756     * Therefore, the error message doesn't have to be too clear - if
757     * someone is playing with a hacked/non working client, this gives them
758     * an idea of the problem, but they deserve what they get
759     */
760     if (pl->state != ST_PLAYING)
761     {
762     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
763     return;
764     }
765     /* Check if there is a count. In theory, a zero count could also be
766     * sent, so check for that also.
767     */
768     if (atoi (buf) || buf[0] == '0')
769     {
770     pl->count = atoi ((char *) buf);
771     buf = strchr (buf, ' '); /* advance beyond the numbers */
772     if (!buf)
773     {
774 elmex 1.1 #ifdef ESRV_DEBUG
775 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
776 elmex 1.1 #endif
777 root 1.16 return;
778 root 1.12 }
779 root 1.16 buf++;
780 elmex 1.1 }
781 root 1.16 /* This should not happen anymore. */
782     if (pl->ob->speed_left < -1.0)
783     {
784     LOG (llevError, "Player has negative time - shouldn't do command.\n");
785     }
786     /* In c_new.c */
787     execute_newserver_command (pl->ob, (char *) buf);
788     /* Perhaps something better should be done with a left over count.
789     * Cleaning up the input should probably be done first - all actions
790     * for the command that issued the count should be done before any other
791     * commands.
792     */
793 elmex 1.1
794 root 1.16 pl->count = 0;
795 elmex 1.1
796     }
797    
798    
799     /**
800     * This handles the general commands from the client (ie, north, fire, cast,
801     * etc.). It is a lot like PlayerCmd above, but is called with the
802     * 'ncom' method which gives more information back to the client so it
803     * can throttle.
804     */
805 root 1.16 void
806     NewPlayerCmd (uint8 * buf, int len, player *pl)
807 elmex 1.1 {
808 root 1.16 int time, repeat;
809     short packet;
810     unsigned char command[MAX_BUF];
811     SockList sl;
812    
813     if (len < 7)
814     {
815     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816     return;
817     }
818    
819     packet = GetShort_String (buf);
820     repeat = GetInt_String (buf + 2);
821     /* -1 is special - no repeat, but don't update */
822     if (repeat != -1)
823     {
824     pl->count = repeat;
825     }
826     if ((len - 4) >= MAX_BUF)
827     len = MAX_BUF - 5;
828    
829     strncpy ((char *) command, (char *) buf + 6, len - 4);
830     command[len - 4] = '\0';
831    
832     /* The following should never happen with a proper or honest client.
833     * Therefore, the error message doesn't have to be too clear - if
834     * someone is playing with a hacked/non working client, this gives them
835     * an idea of the problem, but they deserve what they get
836     */
837     if (pl->state != ST_PLAYING)
838     {
839     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
840     return;
841     }
842    
843     /* This should not happen anymore. */
844     if (pl->ob->speed_left < -1.0)
845     {
846     LOG (llevError, "Player has negative time - shouldn't do command.\n");
847     }
848     /* In c_new.c */
849     execute_newserver_command (pl->ob, (char *) command);
850     /* Perhaps something better should be done with a left over count.
851     * Cleaning up the input should probably be done first - all actions
852     * for the command that issued the count should be done before any other
853     * commands.
854     */
855     pl->count = 0;
856    
857     /* Send confirmation of command execution now */
858     sl.buf = command;
859     strcpy ((char *) sl.buf, "comc ");
860     sl.len = 5;
861     SockList_AddShort (&sl, packet);
862     if (FABS (pl->ob->speed) < 0.001)
863     time = MAX_TIME * 100;
864     else
865     time = (int) (MAX_TIME / FABS (pl->ob->speed));
866     SockList_AddInt (&sl, time);
867     Send_With_Handling (&pl->socket, &sl);
868 elmex 1.1 }
869    
870    
871     /** This is a reply to a previous query. */
872 root 1.16 void
873     ReplyCmd (char *buf, int len, player *pl)
874 elmex 1.1 {
875 root 1.16 /* This is to synthesize how the data would be stored if it
876     * was normally entered. A bit of a hack, and should be cleaned up
877     * once all the X11 code is removed from the server.
878     *
879     * We pass 13 to many of the functions because this way they
880     * think it was the carriage return that was entered, and the
881     * function then does not try to do additional input.
882     */
883     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
884    
885     /* this avoids any hacking here */
886    
887     switch (pl->state)
888     {
889 root 1.12 case ST_PLAYING:
890 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
891     break;
892 root 1.12
893     case ST_PLAY_AGAIN:
894 root 1.16 /* We can check this for return value (2==quit). Maybe we
895     * should, and do something appropriate?
896     */
897     receive_play_again (pl->ob, buf[0]);
898     break;
899 elmex 1.1
900 root 1.12 case ST_ROLL_STAT:
901 root 1.16 key_roll_stat (pl->ob, buf[0]);
902     break;
903 root 1.12
904     case ST_CHANGE_CLASS:
905 elmex 1.1
906 root 1.16 key_change_class (pl->ob, buf[0]);
907     break;
908 elmex 1.1
909 root 1.12 case ST_CONFIRM_QUIT:
910 root 1.16 key_confirm_quit (pl->ob, buf[0]);
911     break;
912 root 1.12
913     case ST_CONFIGURE:
914 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
915     pl->state = ST_PLAYING;
916     break;
917 root 1.12
918     case ST_GET_NAME:
919 root 1.16 receive_player_name (pl->ob, 13);
920     break;
921 root 1.12
922     case ST_GET_PASSWORD:
923     case ST_CONFIRM_PASSWORD:
924 root 1.16 receive_player_password (pl->ob, 13);
925     break;
926 root 1.12
927 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
928     receive_party_password (pl->ob, 13);
929     break;
930 elmex 1.1
931 root 1.12 default:
932 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
933 elmex 1.1 }
934     }
935    
936     /**
937     * Client tells its version. If there is a mismatch, we close the
938     * socket. In real life, all we should care about is the client having
939     * something older than the server. If we assume the client will be
940     * backwards compatible, having it be a later version should not be a
941     * problem.
942     */
943 root 1.16 void
944     VersionCmd (char *buf, int len, NewSocket * ns)
945 elmex 1.1 {
946 root 1.16 char *cp;
947     char version_warning[256];
948    
949     if (!buf)
950     {
951     LOG (llevError, "CS: received corrupted version command\n");
952     return;
953 elmex 1.1 }
954    
955 root 1.16 ns->cs_version = atoi (buf);
956     ns->sc_version = ns->cs_version;
957     if (VERSION_CS != ns->cs_version)
958     {
959 elmex 1.1 #ifdef ESRV_DEBUG
960 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
961 elmex 1.1 #endif
962     }
963 root 1.16 cp = strchr (buf + 1, ' ');
964     if (!cp)
965     return;
966     ns->sc_version = atoi (cp);
967     if (VERSION_SC != ns->sc_version)
968     {
969 elmex 1.1 #ifdef ESRV_DEBUG
970 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
971 elmex 1.1 #endif
972     }
973 root 1.16 cp = strchr (cp + 1, ' ');
974     if (cp)
975     {
976     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
977    
978     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
979    
980     /* This is first implementation - i skip all beta DX clients with it
981     * Add later stuff here for other clients
982     */
983    
984     /* these are old dxclients */
985     /* Version 1024 added support for singular + plural name values -
986     * requiing this minimal value reduces complexity of that code, and it
987     * has been around for a long time.
988     */
989     if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
990 root 1.12 {
991 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993     Write_String_To_Socket (ns, version_warning, strlen (version_warning));
994 root 1.12 }
995 elmex 1.1
996     }
997     }
998    
999     /** sound related functions. */
1000 root 1.16
1001     void
1002     SetSound (char *buf, int len, NewSocket * ns)
1003 elmex 1.1 {
1004 root 1.16 ns->sound = atoi (buf);
1005 elmex 1.1 }
1006    
1007     /** client wants the map resent */
1008    
1009 root 1.16 void
1010     MapRedrawCmd (char *buf, int len, player *pl)
1011 elmex 1.1 {
1012 root 1.16
1013 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
1014     * display errors. It should clear the cache and send a newmap command.
1015     * Unfortunately this solution does not work because some client versions send
1016     * a mapredraw command after receiving a newmap command.
1017     */
1018     #if 0
1019 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1020     * clear the "cache"
1021     */
1022     memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1023     draw_client_map (pl->ob);
1024 elmex 1.1 #endif
1025     }
1026    
1027     /**
1028     * Moves an object (typically, container to inventory).
1029     * syntax is: move (to) (tag) (nrof)
1030     */
1031 root 1.16 void
1032     MoveCmd (char *buf, int len, player *pl)
1033 elmex 1.1 {
1034 root 1.16 int vals[3], i;
1035 elmex 1.1
1036 root 1.16 /* A little funky here. We only cycle for 2 records, because
1037     * we obviously am not going to find a space after the third
1038     * record. Perhaps we should just replace this with a
1039     * sscanf?
1040     */
1041     for (i = 0; i < 2; i++)
1042     {
1043     vals[i] = atoi (buf);
1044     if (!(buf = strchr (buf, ' ')))
1045     {
1046     LOG (llevError, "Incomplete move command: %s\n", buf);
1047     return;
1048 root 1.12 }
1049 root 1.16 buf++;
1050 elmex 1.1 }
1051 root 1.16 vals[2] = atoi (buf);
1052 elmex 1.1
1053     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1054 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1055 elmex 1.1 }
1056    
1057    
1058    
1059     /******************************************************************************
1060     *
1061     * Start of commands the server sends to the client.
1062     *
1063     ******************************************************************************/
1064    
1065     /**
1066     * Asks the client to query the user. This way, the client knows
1067     * it needs to send something back (vs just printing out a message)
1068     */
1069 root 1.16 void
1070     send_query (NewSocket * ns, uint8 flags, char *text)
1071 elmex 1.1 {
1072 root 1.16 char buf[MAX_BUF];
1073 elmex 1.1
1074 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1075     Write_String_To_Socket (ns, buf, strlen (buf));
1076 elmex 1.1 }
1077    
1078     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 root 1.12 Old = New; \
1080     SockList_AddChar(&sl, Type); \
1081     SockList_AddInt64(&sl, New); \
1082     }
1083 elmex 1.1
1084     #define AddIfInt(Old,New,Type) if (Old != New) {\
1085 root 1.12 Old = New; \
1086     SockList_AddChar(&sl, Type); \
1087     SockList_AddInt(&sl, New); \
1088     }
1089 elmex 1.1
1090     #define AddIfShort(Old,New,Type) if (Old != New) {\
1091 root 1.12 Old = New; \
1092     SockList_AddChar(&sl, Type); \
1093     SockList_AddShort(&sl, New); \
1094     }
1095 elmex 1.1
1096     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1097 root 1.12 Old = New; \
1098     SockList_AddChar(&sl, Type); \
1099     SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100     }
1101 elmex 1.1
1102     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 root 1.12 if (Old) free(Old);\
1104     Old = strdup_local(New);\
1105     SockList_AddChar(&sl, Type); \
1106     SockList_AddChar(&sl, ( char )strlen(New)); \
1107     strcpy((char*)sl.buf + sl.len, New); \
1108     sl.len += strlen(New); \
1109     }
1110 elmex 1.1
1111     /**
1112     * Sends a statistics update. We look at the old values,
1113     * and only send what has changed. Stat mapping values are in newclient.h
1114     * Since this gets sent a lot, this is actually one of the few binary
1115     * commands for now.
1116     */
1117 root 1.16 void
1118     esrv_update_stats (player *pl)
1119 elmex 1.1 {
1120 root 1.16 SockList sl;
1121     char buf[MAX_BUF];
1122     uint16 flags;
1123    
1124     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1125     strcpy ((char *) sl.buf, "stats ");
1126     sl.len = strlen ((char *) sl.buf);
1127 elmex 1.1
1128 root 1.16 if (pl->ob != NULL)
1129     {
1130     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1131     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1132     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1133     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1134     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1135     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1136     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1137     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1138     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1139     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1141     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1142     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1143     }
1144     if (pl->socket.exp64)
1145     {
1146     uint8 s;
1147    
1148     for (s = 0; s < NUM_SKILLS; s++)
1149     {
1150     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1151     {
1152    
1153     /* Always send along the level if exp changes. This is only
1154     * 1 extra byte, but keeps processing simpler.
1155     */
1156     SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1157     SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1158     SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1159     pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160     }
1161     }
1162     }
1163     if (pl->socket.exp64)
1164     {
1165     AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1166     }
1167     else
1168     {
1169     AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1170     }
1171     AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1172     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1173     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1174     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1175     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1176     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1177     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1179     flags = 0;
1180     if (pl->fire_on)
1181     flags |= SF_FIREON;
1182     if (pl->run_on)
1183     flags |= SF_RUNON;
1184    
1185     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1186     if (pl->socket.sc_version < 1025)
1187     {
1188     AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1189     }
1190     else
1191     {
1192     int i;
1193    
1194     for (i = 0; i < NROFATTACKS; i++)
1195     {
1196     /* Skip ones we won't send */
1197     if (atnr_cs_stat[i] == -1)
1198     continue;
1199     AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1200     }
1201     }
1202     if (pl->socket.monitor_spells)
1203     {
1204     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1206     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1207     }
1208     rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1209     AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1210     set_title (pl->ob, buf);
1211     AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1212    
1213     /* Only send it away if we have some actual data */
1214     if (sl.len > 6)
1215     {
1216 elmex 1.1 #ifdef ESRV_DEBUG
1217 root 1.16 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218 elmex 1.1 #endif
1219 root 1.16 Send_With_Handling (&pl->socket, &sl);
1220 elmex 1.1 }
1221 root 1.16 free (sl.buf);
1222 elmex 1.1 }
1223    
1224    
1225     /**
1226     * Tells the client that here is a player it should start using.
1227     */
1228 root 1.16 void
1229     esrv_new_player (player *pl, uint32 weight)
1230 elmex 1.1 {
1231 root 1.16 SockList sl;
1232    
1233     pl->last_weight = weight;
1234 elmex 1.1
1235 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1236 elmex 1.1
1237 root 1.16 strcpy ((char *) sl.buf, "player ");
1238     sl.len = strlen ((char *) sl.buf);
1239     SockList_AddInt (&sl, pl->ob->count);
1240     SockList_AddInt (&sl, weight);
1241     SockList_AddInt (&sl, pl->ob->face->number);
1242 elmex 1.1
1243 root 1.16 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1244     strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245     sl.len += strlen (pl->ob->name);
1246    
1247     Send_With_Handling (&pl->socket, &sl);
1248     free (sl.buf);
1249     SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250 elmex 1.1 }
1251    
1252    
1253     /**
1254     * Need to send an animation sequence to the client.
1255     * We will send appropriate face commands to the client if we haven't
1256     * sent them the face yet (this can become quite costly in terms of
1257     * how much we are sending - on the other hand, this should only happen
1258     * when the player logs in and picks stuff up.
1259     */
1260 root 1.16 void
1261     esrv_send_animation (NewSocket * ns, short anim_num)
1262 elmex 1.1 {
1263 root 1.16 SockList sl;
1264     int i;
1265 elmex 1.1
1266 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1267     * are added in contigous order, so if the number is in the valid
1268     * range, it must be a valid animation.
1269     */
1270     if (anim_num < 0 || anim_num > num_animations)
1271     {
1272     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273     return;
1274     }
1275    
1276     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1277     strcpy ((char *) sl.buf, "anim ");
1278     sl.len = 5;
1279     SockList_AddShort (&sl, anim_num);
1280     SockList_AddShort (&sl, 0); /* flags - not used right now */
1281     /* Build up the list of faces. Also, send any information (ie, the
1282     * the face itself) down to the client.
1283     */
1284     for (i = 0; i < animations[anim_num].num_animations; i++)
1285     {
1286     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1288     SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1289     }
1290     Send_With_Handling (ns, &sl);
1291     free (sl.buf);
1292     ns->anims_sent[anim_num] = 1;
1293 elmex 1.1 }
1294    
1295    
1296     /******************************************************************************
1297     *
1298     * Start of map related commands.
1299     *
1300     ******************************************************************************/
1301    
1302     /**
1303     * This adds face_num to a map cell at x,y. If the client doesn't have
1304     * the face yet, we will also send it.
1305     */
1306 root 1.16 static void
1307     esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1308 elmex 1.1 {
1309 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1310     {
1311     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312     return;
1313     abort ();
1314 elmex 1.1 }
1315 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316     newmap->cells[x][y].count++;
1317     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318     esrv_send_face (ns, face_num, 0);
1319 elmex 1.1 }
1320    
1321 root 1.16 struct LayerCell
1322     {
1323 elmex 1.1 uint16 xy;
1324     short face;
1325     };
1326    
1327 root 1.16 struct MapLayer
1328     {
1329 elmex 1.1 int count;
1330     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1331     };
1332    
1333     /** Checkes if map cells have changed */
1334 root 1.16 static int
1335     mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1336 elmex 1.1 {
1337     int k;
1338    
1339     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1340     return 1;
1341 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1342     {
1343     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1344     {
1345     return 1;
1346     }
1347 elmex 1.1 }
1348     return 0;
1349     }
1350    
1351     /**
1352     * Basically, what this does is pack the data into layers.
1353     * cnum is the client number, cur is the the buffer we put all of
1354     * this data into. we return the end of the data. layers is
1355     * how many layers of data we should back.
1356 root 1.16 */
1357     static uint8 *
1358     compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1359     {
1360     int x, y, k;
1361     int face;
1362     unsigned char *fcur;
1363     struct MapLayer layers[MAP_LAYERS];
1364    
1365     for (k = 0; k < MAP_LAYERS; k++)
1366     layers[k].count = 0;
1367     fcur = cur;
1368     for (x = 0; x < ns->mapx; x++)
1369     {
1370     for (y = 0; y < ns->mapy; y++)
1371     {
1372     if (!mapcellchanged (ns, x, y, newmap))
1373     continue;
1374     if (newmap->cells[x][y].count == 0)
1375     {
1376     *cur = x * ns->mapy + y; /* mark empty space */
1377     cur++;
1378     continue;
1379     }
1380     for (k = 0; k < newmap->cells[x][y].count; k++)
1381     {
1382     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1383     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1384     layers[k].count++;
1385 root 1.12 }
1386     }
1387 elmex 1.1 }
1388 root 1.16 /* If no data, return now. */
1389     if (fcur == cur && layers[0].count == 0)
1390     return cur;
1391     *cur = 255; /* mark end of explicitly cleared cells */
1392     cur++;
1393     /* First pack by layers. */
1394     for (k = 0; k < numlayers; k++)
1395     {
1396     if (layers[k].count == 0)
1397     break; /* once a layer is entirely empty, no layer below it can
1398     have anything in it either */
1399     /* Pack by entries in thie layer */
1400     for (x = 0; x < layers[k].count;)
1401     {
1402     fcur = cur;
1403     *cur = layers[k].lcells[x].face >> 8;
1404     cur++;
1405     *cur = layers[k].lcells[x].face & 0xFF;
1406     cur++;
1407     face = layers[k].lcells[x].face;
1408     /* Now, we back the redundant data into 1 byte xy pairings */
1409     for (y = x; y < layers[k].count; y++)
1410     {
1411     if (layers[k].lcells[y].face == face)
1412     {
1413     *cur = (uint8) layers[k].lcells[y].xy;
1414     cur++;
1415     layers[k].lcells[y].face = -1;
1416 root 1.12 }
1417     }
1418 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1419     /* forward over the now redundant data */
1420     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1421     x++;
1422 root 1.12 }
1423 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1424 elmex 1.1 }
1425 root 1.16 return cur;
1426 elmex 1.1 }
1427    
1428 root 1.16 static void
1429     esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430 elmex 1.1 {
1431 root 1.16 static long frames, bytes, tbytes, tframes;
1432     char *cur;
1433     SockList sl;
1434 elmex 1.1
1435    
1436 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1437     strcpy ((char *) sl.buf, "map ");
1438     sl.len = strlen ((char *) sl.buf);
1439 elmex 1.1
1440 root 1.16 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441     sl.len = cur - (char *) sl.buf;
1442 elmex 1.1
1443     /* LOG(llevDebug, "Sending map command.\n");*/
1444    
1445 root 1.16 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446     {
1447     /* All of this is just accounting stuff */
1448     if (tframes > 100)
1449     {
1450     tframes = tbytes = 0;
1451     }
1452     tframes++;
1453     frames++;
1454     tbytes += sl.len;
1455     bytes += sl.len;
1456     memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457     Send_With_Handling (ns, &sl);
1458     ns->sent_scroll = 0;
1459 elmex 1.1 }
1460 root 1.16 free (sl.buf);
1461 elmex 1.1 }
1462    
1463    
1464     /** Clears a map cell */
1465 root 1.16 static void
1466     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1467 elmex 1.1 {
1468 root 1.16 cell->faces[0] = face0;
1469     cell->faces[1] = face1;
1470     cell->faces[2] = face2;
1471     cell->count = count;
1472     cell->stat_hp = 0;
1473     cell->player = 0;
1474 elmex 1.1 }
1475    
1476     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477     #define MAX_LAYERS 3
1478    
1479     /* Using a global really isn't a good approach, but saves the over head of
1480     * allocating and deallocating such a block of data each time run through,
1481     * and saves the space of allocating this in the socket object when we only
1482     * need it for this cycle. If the serve is ever threaded, this needs to be
1483     * re-examined.
1484     */
1485    
1486 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1487 elmex 1.1
1488     /**
1489     * Returns true if any of the heads for this
1490     * space is set. Returns false if all are blank - this is used
1491     * for empty space checking.
1492     */
1493 root 1.16 static inline int
1494     have_head (int ax, int ay)
1495     {
1496 elmex 1.1
1497 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1498     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1499     return 1;
1500     return 0;
1501 elmex 1.1 }
1502    
1503     /**
1504     * check_head is a bit simplistic version of update_space below.
1505     * basically, it only checks the that the head on space ax,ay at layer
1506     * needs to get sent - if so, it adds the data, sending the head
1507     * if needed, and returning 1. If this no data needs to get
1508     * sent, it returns zero.
1509     */
1510 root 1.16 static int
1511     check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1512 elmex 1.1 {
1513 root 1.16 short face_num;
1514 elmex 1.1
1515 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517     else
1518     face_num = 0;
1519 elmex 1.1
1520 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521     {
1522     SockList_AddShort (&sl, face_num);
1523     if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524     esrv_send_face (&ns, face_num, 0);
1525     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527     return 1;
1528 elmex 1.1 }
1529    
1530 root 1.16 return 0; /* No change */
1531 elmex 1.1 }
1532    
1533     /**
1534     * Removes the need to replicate the same code for each layer.
1535     * this returns true if this space is now in fact different than
1536     * it was.
1537     * sl is the socklist this data is going into.
1538     * ns is the socket we are working on - all the info we care
1539     * about is in this socket structure, so now need not pass the
1540     * entire player object.
1541     * mx and my are map coordinate offsets for map mp
1542     * sx and sy are the offsets into the socket structure that
1543     * holds the old values.
1544     * layer is the layer to update, with 2 being the floor and 0 the
1545     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1546     * take. Interesting to note that before this function, the map1 function
1547     * numbers the spaces differently - I think this was a leftover from
1548     * the map command, where the faces stack up. Sinces that is no longer
1549     * the case, it seems to make more sense to have these layer values
1550     * actually match.
1551     */
1552    
1553 root 1.16 static int
1554     update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1555 elmex 1.1 {
1556 root 1.16 object *ob, *head;
1557     uint16 face_num;
1558     int bx, by, i;
1559    
1560     /* If there is a multipart object stored away, treat that as more important.
1561     * If not, then do the normal processing.
1562     */
1563    
1564     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565    
1566     /* Check to see if this head is part of the set of objects
1567     * we would normally send for this space. If so, then
1568     * don't use the head value. We need to do the check
1569     * here and not when setting up the heads[] value for two reasons -
1570     * 1) the heads[] values will get used even if the space is not visible.
1571     * 2) its possible the head is not on the same map as a part, and I'd
1572     * rather not need to do the map translation overhead.
1573     * 3) We need to do some extra checking to make sure that we will
1574     * otherwise send the image as this layer, eg, either it matches
1575     * the head value, or is not multipart.
1576     */
1577     if (head && !head->more)
1578     {
1579     for (i = 0; i < MAP_LAYERS; i++)
1580     {
1581     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1582     if (!ob)
1583     continue;
1584    
1585     if (ob->head)
1586     ob = ob->head;
1587    
1588     if (ob == head)
1589     {
1590     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1591     head = NULL;
1592     break;
1593     }
1594     }
1595     }
1596    
1597     ob = head;
1598     if (!ob)
1599     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1600    
1601     /* If there is no object for this space, or if the face for the object
1602     * is the blank face, set the face number to zero.
1603     * else if we have the stored head object for this space, that takes
1604     * precedence over the other object for this space.
1605     * otherwise, we do special head processing
1606     */
1607     if (!ob || ob->face == blank_face)
1608     face_num = 0;
1609     else if (head)
1610     {
1611     /* if this is a head that had previously been stored */
1612     face_num = ob->face->number;
1613     }
1614     else
1615     {
1616     /* if the faces for the different parts of a multipart object
1617     * are the same, we only want to send the bottom right most
1618     * portion of the object. That info is in the tail_.. values
1619     * of the head. Note that for the head itself, ob->head will
1620     * be null, so we only do this block if we are working on
1621     * a tail piece.
1622     */
1623    
1624     /* tail_x and tail_y will only be set in the head object. If
1625     * this is the head object and these are set, we proceed
1626     * with logic to only send bottom right. Similarly, if
1627     * this is one of the more parts but the head has those values
1628     * set, we want to do the processing. There can be cases where
1629     * the head is not visible but one of its parts is, so we just
1630     * can always expect that ob->arch->tail_x will be true for all
1631     * object we may want to display.
1632     */
1633     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1634     {
1635    
1636     if (ob->head)
1637     head = ob->head;
1638     else
1639     head = ob;
1640    
1641     /* Basically figure out where the offset is from where we are right
1642     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1643     * piece is from the head, and the tail is where the tail is from the
1644     * head. Note that bx and by will equal sx and sy if we are already working
1645     * on the bottom right corner. If ob is the head, the clone values
1646     * will be zero, so the right thing will still happen.
1647     */
1648     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1649     by = sy + head->arch->tail_y - ob->arch->clone.y;
1650    
1651     /* I don't think this can ever happen, but better to check for it just
1652     * in case.
1653     */
1654     if (bx < sx || by < sy)
1655     {
1656     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1657     face_num = 0;
1658     }
1659     /* single part object, multipart object with non merged faces,
1660     * of multipart object already at lower right.
1661     */
1662     else if (bx == sx && by == sy)
1663     {
1664     face_num = ob->face->number;
1665    
1666     /* if this face matches one stored away, clear that one away.
1667     * this code relies on the fact that the map1 commands
1668     * goes from 2 down to 0.
1669     */
1670     for (i = 0; i < MAP_LAYERS; i++)
1671     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1672     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1673     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1674     }
1675     else
1676     {
1677     /* If this head is stored away, clear it - otherwise,
1678     * there can be cases where a object is on multiple layers -
1679     * we only want to send it once.
1680     */
1681     face_num = head->face->number;
1682     for (i = 0; i < MAP_LAYERS; i++)
1683     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1684     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1685     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1686    
1687     /* First, try to put the new head on the same layer. If that is used up,
1688     * then find another layer.
1689     */
1690     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1691     {
1692     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1693     }
1694     else
1695     for (i = 0; i < MAX_LAYERS; i++)
1696     {
1697 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1698 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1699     {
1700     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1701     }
1702     }
1703     face_num = 0; /* Don't send this object - we'll send the head later */
1704 root 1.12 }
1705 root 1.16 }
1706     else
1707     {
1708     /* In this case, we are already at the lower right or single part object,
1709     * so nothing special
1710     */
1711     face_num = ob->face->number;
1712    
1713     /* clear out any head entries that have the same face as this one */
1714     for (bx = 0; bx < layer; bx++)
1715     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1716     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1717     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1718     }
1719     } /* else not already head object or blank face */
1720    
1721     /* This is a real hack. Basically, if we have nothing to send for this layer,
1722     * but there is a head on the next layer, send that instead.
1723     * Without this, what happens is you can get the case where the player stands
1724     * on the same space as the head. However, if you have overlapping big objects
1725     * of the same type, what happens then is it doesn't think it needs to send
1726     * This tends to make stacking also work/look better.
1727     */
1728     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1729     {
1730     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1731     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1732     }
1733    
1734     /* Another hack - because of heads and whatnot, this face may match one
1735     * we already sent for a lower layer. In that case, don't send
1736     * this one.
1737     */
1738     if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739     {
1740     face_num = 0;
1741     }
1742    
1743     /* We've gotten what face we want to use for the object. Now see if
1744     * if it has changed since we last sent it to the client.
1745     */
1746     if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1747     {
1748     ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1749     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1750     esrv_send_face (ns, face_num, 0);
1751     SockList_AddShort (sl, face_num);
1752     return 1;
1753 elmex 1.1 }
1754 root 1.16 /* Nothing changed */
1755     return 0;
1756 elmex 1.1 }
1757    
1758     /**
1759     * This function is mainly a copy of update_space,
1760     * except it handles update of the smoothing updates,
1761     * not the face updates.
1762     * Removes the need to replicate the same code for each layer.
1763     * this returns true if this smooth is now in fact different
1764     * than it was.
1765     * sl is the socklist this data is going into.
1766     * ns is the socket we are working on - all the info we care
1767     * about is in this socket structure, so know need to pass the
1768     * entire player object.
1769     * mx and my are map coordinate offsets for map mp
1770     * sx and sy are the offsets into the socket structure that
1771     * holds the old values.
1772     * layer is the layer to update, with 2 being the floor and 0 the
1773     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774     * take.
1775     */
1776    
1777 root 1.16 static inline int
1778     update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1779 elmex 1.1 {
1780 root 1.16 object *ob;
1781     int smoothlevel; /* old face_num; */
1782 elmex 1.1
1783 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1784 elmex 1.1
1785 root 1.16 /* If there is no object for this space, or if the face for the object
1786     * is the blank face, set the smoothlevel to zero.
1787     */
1788     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1789     smoothlevel = 0;
1790     else
1791     {
1792     smoothlevel = ob->smoothlevel;
1793     if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794     SendSmooth (ns, ob->face->number);
1795     } /* else not already head object or blank face */
1796    
1797     /* We've gotten what face we want to use for the object. Now see if
1798     * if it has changed since we last sent it to the client.
1799     */
1800     if (smoothlevel > 255)
1801     smoothlevel = 255;
1802     else if (smoothlevel < 0)
1803     smoothlevel = 0;
1804     if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805     {
1806     ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807     SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1808     return 1;
1809 elmex 1.1 }
1810 root 1.16 /* Nothing changed */
1811     return 0;
1812 elmex 1.1 }
1813    
1814     /**
1815     * Returns the size of a data for a map square as returned by
1816     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1817     * available.
1818     */
1819 root 1.16 int
1820     getExtendedMapInfoSize (NewSocket * ns)
1821     {
1822     int result = 0;
1823    
1824     if (ns->ext_mapinfos)
1825     {
1826     if (ns->EMI_smooth)
1827     result += 1; /*One byte for smoothlevel */
1828 elmex 1.1 }
1829 root 1.16 return result;
1830 elmex 1.1 }
1831 root 1.16
1832 elmex 1.1 /**
1833     * This function uses the new map1 protocol command to send the map
1834     * to the client. It is necessary because the old map command supports
1835     * a maximum map size of 15x15.
1836     * This function is much simpler than the old one. This is because
1837     * the old function optimized to send as few face identifiers as possible,
1838     * at the expense of sending more coordinate location (coordinates were
1839     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1840     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1841     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1842     * and use the other 4 bits for other informatiion. For full documentation
1843     * of what we send, see the doc/Protocol file.
1844     * I will describe internally what we do:
1845     * the socket->lastmap shows how the map last looked when sent to the client.
1846     * in the lastmap structure, there is a cells array, which is set to the
1847     * maximum viewable size (As set in config.h).
1848     * in the cells, there are faces and a count value.
1849     * we use the count value to hold the darkness value. If -1, then this space
1850     * is not viewable.
1851     * we use faces[0] faces[1] faces[2] to hold what the three layers
1852     * look like.
1853     */
1854 root 1.16 void
1855     draw_client_map1 (object *pl)
1856 elmex 1.1 {
1857 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858     sint16 nx, ny;
1859     int estartlen, eoldlen;
1860     SockList sl;
1861     SockList esl; /*For extended Map info */
1862     uint16 mask, emask;
1863     uint8 eentrysize;
1864     uint16 ewhatstart, ewhatflag;
1865     uint8 extendedinfos;
1866     mapstruct *m;
1867    
1868     NewSocket & socket = pl->contr->socket;
1869    
1870     check_map_change (pl->contr);
1871    
1872     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1873     if (socket.mapmode == Map1Cmd)
1874     strcpy ((char *) sl.buf, "map1 ");
1875     else
1876     strcpy ((char *) sl.buf, "map1a ");
1877     sl.len = strlen ((char *) sl.buf);
1878     startlen = sl.len;
1879     /*Extendedmapinfo structure initialisation */
1880     if (socket.ext_mapinfos)
1881     {
1882     esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883     strcpy ((char *) esl.buf, "mapextended ");
1884     esl.len = strlen ((char *) esl.buf);
1885     extendedinfos = EMI_NOREDRAW;
1886     if (socket.EMI_smooth)
1887     extendedinfos |= EMI_SMOOTH;
1888     ewhatstart = esl.len;
1889     ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890     could need to be taken away */
1891     SockList_AddChar (&esl, extendedinfos);
1892     eentrysize = getExtendedMapInfoSize (&socket);
1893     SockList_AddChar (&esl, eentrysize);
1894     estartlen = esl.len;
1895     }
1896     else
1897     {
1898     /* suppress compiler warnings */
1899     ewhatstart = 0;
1900     ewhatflag = 0;
1901     estartlen = 0;
1902     }
1903     /* Init data to zero */
1904     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905    
1906     /* x,y are the real map locations. ax, ay are viewport relative
1907     * locations.
1908     */
1909     ay = 0;
1910    
1911     /* We could do this logic as conditionals in the if statement,
1912     * but that started to get a bit messy to look at.
1913     */
1914     max_x = pl->x + (socket.mapx + 1) / 2;
1915     max_y = pl->y + (socket.mapy + 1) / 2;
1916     if (socket.mapmode == Map1aCmd)
1917     {
1918     max_x += MAX_HEAD_OFFSET;
1919     max_y += MAX_HEAD_OFFSET;
1920     }
1921 elmex 1.1
1922 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1923     {
1924     ax = 0;
1925     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1926     {
1927    
1928     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1929    
1930     /* If this space is out of the normal viewable area, we only check
1931     * the heads value ax or ay will only be greater than what
1932     * the client wants if using the map1a command - this is because
1933     * if the map1a command is not used, max_x and max_y will be
1934     * set to lower values.
1935     */
1936     if (ax >= socket.mapx || ay >= socket.mapy)
1937     {
1938     int i, got_one;
1939 root 1.12
1940 root 1.16 oldlen = sl.len;
1941 root 1.12
1942 root 1.16 SockList_AddShort (&sl, mask);
1943 root 1.12
1944 root 1.16 if (check_head (sl, socket, ax, ay, 2))
1945     mask |= 0x4;
1946     if (check_head (sl, socket, ax, ay, 1))
1947     mask |= 0x2;
1948     if (check_head (sl, socket, ax, ay, 0))
1949     mask |= 0x1;
1950    
1951     /* If all we are doing is sending 0 (blank) faces, we don't
1952     * actually need to send that - just the coordinates
1953     * with no faces tells the client to blank out the
1954     * space.
1955     */
1956     got_one = 0;
1957     for (i = oldlen + 2; i < sl.len; i++)
1958     {
1959     if (sl.buf[i])
1960     got_one = 1;
1961 root 1.12 }
1962    
1963 root 1.16 if (got_one && (mask & 0xf))
1964     {
1965     sl.buf[oldlen + 1] = mask & 0xff;
1966     }
1967     else
1968     { /*either all faces blank, either no face at all */
1969     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970     sl.len = oldlen + 2;
1971 root 1.3 else
1972 root 1.16 sl.len = oldlen;
1973 root 1.12 }
1974 root 1.16 /*What concerns extendinfos, nothing to be done for now
1975     * (perhaps effects layer later)
1976     */
1977     continue; /* don't do processing below */
1978     }
1979    
1980     MapCell & lastcell = socket.lastmap.cells[ax][ay];
1981    
1982     d = pl->contr->blocked_los[ax][ay];
1983    
1984     /* If the coordinates are not valid, or it is too dark to see,
1985     * we tell the client as such
1986     */
1987     nx = x;
1988     ny = y;
1989     m = get_map_from_coord (pl->map, &nx, &ny);
1990     if (!m)
1991     {
1992     /* space is out of map. Update space and clear values
1993     * if this hasn't already been done. If the space is out
1994     * of the map, it shouldn't have a head
1995     */
1996     if (lastcell.count != -1)
1997     {
1998     SockList_AddShort (&sl, mask);
1999     map_clearcell (&lastcell, 0, 0, 0, -1);
2000 root 1.12 }
2001 root 1.16 }
2002     else if (d > 3)
2003     {
2004     int need_send = 0, count;
2005    
2006     /* This block deals with spaces that are not visible for whatever
2007     * reason. Still may need to send the head for this space.
2008     */
2009 root 1.12
2010 root 1.16 oldlen = sl.len;
2011 root 1.3
2012 root 1.16 SockList_AddShort (&sl, mask);
2013     if (lastcell.count != -1)
2014     need_send = 1;
2015     count = -1;
2016 root 1.3
2017 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018     {
2019     /* Now check to see if any heads need to be sent */
2020 root 1.3
2021 root 1.16 if (check_head (sl, socket, ax, ay, 2))
2022     mask |= 0x4;
2023     if (check_head (sl, socket, ax, ay, 1))
2024     mask |= 0x2;
2025     if (check_head (sl, socket, ax, ay, 0))
2026     mask |= 0x1;
2027 root 1.3
2028 root 1.16 lastcell.count = count;
2029 root 1.8
2030 root 1.16 }
2031     else
2032     {
2033     struct MapCell *cell = &lastcell;
2034    
2035     /* properly clear a previously sent big face */
2036     if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2037     need_send = 1;
2038     map_clearcell (&lastcell, 0, 0, 0, count);
2039     }
2040 root 1.3
2041 root 1.16 if ((mask & 0xf) || need_send)
2042     {
2043     sl.buf[oldlen + 1] = mask & 0xff;
2044     }
2045     else
2046     {
2047     sl.len = oldlen;
2048     }
2049     }
2050     else
2051     {
2052     /* In this block, the space is visible or there are head objects
2053     * we need to send.
2054     */
2055    
2056     /* Rather than try to figure out what everything that we might
2057     * need to send is, then form the packet after that,
2058     * we presume that we will in fact form a packet, and update
2059     * the bits by what we do actually send. If we send nothing,
2060     * we just back out sl.len to the old value, and no harm
2061     * is done.
2062     * I think this is simpler than doing a bunch of checks to see
2063     * what if anything we need to send, setting the bits, then
2064     * doing those checks again to add the real data.
2065     */
2066     oldlen = sl.len;
2067     mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068     eoldlen = esl.len;
2069     emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070     SockList_AddShort (&sl, mask);
2071    
2072     if (socket.ext_mapinfos)
2073     SockList_AddShort (&esl, emask);
2074    
2075     unsigned char dummy;
2076     unsigned char *last_ext = &dummy;
2077    
2078     /* Darkness changed */
2079     if (lastcell.count != d && socket.darkness)
2080     {
2081     mask |= 0x8;
2082    
2083     if (socket.extmap)
2084     {
2085     *last_ext |= 0x80;
2086     last_ext = sl.buf + sl.len;
2087     SockList_AddChar (&sl, d);
2088     }
2089     else
2090     SockList_AddChar (&sl, 255 - 64 * d);
2091     }
2092 root 1.3
2093 root 1.16 lastcell.count = d;
2094 root 1.8
2095 root 1.16 if (socket.extmap)
2096     {
2097     uint8 stat_hp = 0;
2098     uint8 stat_width = 0;
2099     tag_t player = 0;
2100    
2101     // send hp information, if applicable
2102     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103     {
2104     if (op->head || op->invisible)
2105     ; // do not show
2106     else if (op->type == PLAYER
2107     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2108     {
2109     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2110     {
2111     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112     stat_width = op->arch->tail_x;
2113     }
2114     }
2115 elmex 1.1
2116 root 1.16 if (op->type == PLAYER && op != pl)
2117     player = op->count;
2118     }
2119 root 1.12
2120 root 1.16 if (lastcell.stat_hp != stat_hp)
2121     {
2122     lastcell.stat_hp = stat_hp;
2123    
2124     mask |= 0x8;
2125     *last_ext |= 0x80;
2126     last_ext = sl.buf + sl.len;
2127     SockList_AddChar (&sl, 5);
2128     SockList_AddChar (&sl, stat_hp);
2129    
2130     if (stat_width > 1)
2131     {
2132     *last_ext |= 0x80;
2133     last_ext = sl.buf + sl.len;
2134     SockList_AddChar (&sl, 6);
2135     SockList_AddChar (&sl, stat_width);
2136     }
2137     }
2138 root 1.12
2139 root 1.16 if (lastcell.player !=player)
2140     {
2141     lastcell.player = player;
2142    
2143     mask |= 0x8;
2144     *last_ext |= 0x80;
2145     last_ext = sl.buf + sl.len;
2146     SockList_AddChar (&sl, 0x47);
2147     SockList_AddChar (&sl, 4);
2148     SockList_AddInt (&sl, player);
2149     }
2150     }
2151 root 1.12
2152 root 1.16 /* Floor face */
2153     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2154     mask |= 0x4;
2155    
2156     if (socket.EMI_smooth)
2157     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2158     emask |= 0x4;
2159    
2160     /* Middle face */
2161     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2162     mask |= 0x2;
2163    
2164     if (socket.EMI_smooth)
2165     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2166     emask |= 0x2;
2167    
2168     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169     {
2170     if (lastcell.faces[0] != pl->face->number)
2171     {
2172     lastcell.faces[0] = pl->face->number;
2173     mask |= 0x1;
2174     if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175     esrv_send_face (&socket, pl->face->number, 0);
2176     SockList_AddShort (&sl, pl->face->number);
2177 root 1.12 }
2178     }
2179 root 1.16 /* Top face */
2180     else
2181     {
2182     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2183     mask |= 0x1;
2184     if (socket.EMI_smooth)
2185     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2186     {
2187     emask |= 0x1;
2188     }
2189     }
2190     /* Check to see if we are in fact sending anything for this
2191     * space by checking the mask. If so, update the mask.
2192     * if not, reset the len to that from before adding the mask
2193     * value, so we don't send those bits.
2194     */
2195     if (mask & 0xf)
2196     {
2197     sl.buf[oldlen + 1] = mask & 0xff;
2198     }
2199     else
2200     {
2201     sl.len = oldlen;
2202 root 1.12 }
2203 root 1.16 if (emask & 0xf)
2204     {
2205     esl.buf[eoldlen + 1] = emask & 0xff;
2206 root 1.12 }
2207 root 1.16 else
2208     {
2209     esl.len = eoldlen;
2210 root 1.12 }
2211 root 1.16 } /* else this is a viewable space */
2212     } /* for x loop */
2213     } /* for y loop */
2214    
2215     /* Verify that we in fact do need to send this */
2216     if (socket.ext_mapinfos)
2217     {
2218     if (!(sl.len > startlen || socket.sent_scroll))
2219     {
2220     /* No map data will follow, so don't say the client
2221     * it doesn't need draw!
2222     */
2223     ewhatflag &= (~EMI_NOREDRAW);
2224     esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2225     }
2226     if (esl.len > estartlen)
2227     {
2228     Send_With_Handling (&socket, &esl);
2229     }
2230     free (esl.buf);
2231     }
2232     if (sl.len > startlen || socket.sent_scroll)
2233     {
2234     Send_With_Handling (&socket, &sl);
2235     socket.sent_scroll = 0;
2236 elmex 1.1 }
2237 root 1.16 free (sl.buf);
2238 elmex 1.1 }
2239    
2240     /**
2241     * Draws client map.
2242     */
2243 root 1.16 void
2244     draw_client_map (object *pl)
2245 elmex 1.1 {
2246 root 1.16 int i, j;
2247     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248     New_Face *face, *floor;
2249     New_Face *floor2;
2250     int d, mflags;
2251     struct Map newmap;
2252     mapstruct *m, *pm;
2253    
2254     if (pl->type != PLAYER)
2255     {
2256     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257     return;
2258     }
2259    
2260     pm = pl->map;
2261    
2262     /* If player is just joining the game, he isn't here yet, so the map
2263     * can get swapped out. If so, don't try to send them a map. All will
2264     * be OK once they really log in.
2265     */
2266     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267     return;
2268    
2269     memset (&newmap, 0, sizeof (struct Map));
2270    
2271     for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2272     {
2273     for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2274     {
2275     ax = i;
2276     ay = j;
2277     m = pm;
2278     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2279     if (mflags & P_OUT_OF_MAP)
2280     continue;
2281     if (mflags & P_NEED_UPDATE)
2282     update_position (m, ax, ay);
2283     /* If a map is visible to the player, we don't want to swap it out
2284     * just to reload it. This should really call something like
2285     * swap_map, but this is much more efficient and 'good enough'
2286     */
2287     if (mflags & P_NEW_MAP)
2288     m->timeout = 50;
2289     }
2290     }
2291     /* do LOS after calls to update_position */
2292     if (pl->contr->do_los)
2293     {
2294     update_los (pl);
2295     pl->contr->do_los = 0;
2296     }
2297    
2298     if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299     {
2300     /* Big maps need a different drawing mechanism to work */
2301     draw_client_map1 (pl);
2302     return;
2303     }
2304    
2305     if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306     {
2307     esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308     }
2309    
2310     /* j and i are the y and x coordinates of the real map (which is
2311     * basically some number of spaces around the player)
2312     * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313     * left corner) and are thus disconnected from the map values.
2314     * Subtract 1 from the max values so that we properly handle cases where
2315     * player has specified an even map. Otherwise, we try to send them too
2316     * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317     * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318     * odd, this still works fine.
2319     */
2320     ay = 0;
2321     for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322     {
2323     ax = 0;
2324     for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325     {
2326    
2327     d = pl->contr->blocked_los[ax][ay];
2328     /* note the out_of_map and d>3 checks are both within the same
2329     * negation check.
2330     */
2331     nx = i;
2332     ny = j;
2333     m = get_map_from_coord (pm, &nx, &ny);
2334     if (m && d < 4)
2335     {
2336     face = GET_MAP_FACE (m, nx, ny, 0);
2337     floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338     floor = GET_MAP_FACE (m, nx, ny, 2);
2339    
2340     /* If all is blank, send a blank face. */
2341     if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342     {
2343     esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344     }
2345     else
2346     { /* actually have something interesting */
2347 root 1.12 /* send the darkness mask, if any. */
2348 root 1.16 if (d && pl->contr->socket.darkness)
2349     esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350    
2351     if (face && face != blank_face)
2352     esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353     if (floor2 && floor2 != blank_face)
2354     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355     if (floor && floor != blank_face)
2356     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357     }
2358     } /* Is a valid space */
2359 root 1.12 }
2360 elmex 1.1 }
2361 root 1.16 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362 elmex 1.1
2363 root 1.16 check_map_change (pl->contr);
2364 elmex 1.1 }
2365    
2366    
2367     /*****************************************************************************/
2368 root 1.16
2369 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2370 root 1.16
2371 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2372 root 1.16
2373 elmex 1.1 /* manage it ! */
2374 root 1.16
2375 elmex 1.1 /*****************************************************************************/
2376 root 1.16 void
2377     send_plugin_custom_message (object *pl, char *buf)
2378 elmex 1.1 {
2379 root 1.16 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2380 elmex 1.1 }
2381    
2382     /**
2383     * This sends the skill number to name mapping. We ignore
2384     * the params - we always send the same info no matter what.
2385     */
2386 root 1.16 void
2387     send_skill_info (NewSocket * ns, char *params)
2388 elmex 1.1 {
2389 root 1.16 SockList sl;
2390     int i;
2391 elmex 1.1
2392 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393     strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394     for (i = 1; i < NUM_SKILLS; i++)
2395     {
2396     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397     }
2398     sl.len = strlen ((char *) sl.buf);
2399     if (sl.len >= MAXSOCKBUF)
2400     {
2401     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402     fatal (0);
2403 elmex 1.1 }
2404 root 1.16 Send_With_Handling (ns, &sl);
2405     free (sl.buf);
2406 elmex 1.1 }
2407    
2408     /**
2409     * This sends the spell path to name mapping. We ignore
2410     * the params - we always send the same info no matter what.
2411     */
2412 root 1.16 void
2413     send_spell_paths (NewSocket * ns, char *params)
2414     {
2415     SockList sl;
2416     int i;
2417    
2418     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2419     strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2420     for (i = 0; i < NRSPELLPATHS; i++)
2421     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2422     sl.len = strlen ((char *) sl.buf);
2423     if (sl.len >= MAXSOCKBUF)
2424     {
2425     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426     fatal (0);
2427 elmex 1.1 }
2428 root 1.16 Send_With_Handling (ns, &sl);
2429     free (sl.buf);
2430 elmex 1.1 }
2431    
2432     /**
2433     * This looks for any spells the player may have that have changed their stats.
2434     * it then sends an updspell packet for each spell that has changed in this way
2435     */
2436 root 1.16 void
2437     esrv_update_spells (player *pl)
2438     {
2439     SockList sl;
2440     int flags = 0;
2441     object *spell;
2442    
2443     if (!pl->socket.monitor_spells)
2444     return;
2445     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2446     {
2447     if (spell->type == SPELL)
2448     {
2449     /* check if we need to update it */
2450     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451     {
2452     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453     flags |= UPD_SP_MANA;
2454     }
2455     if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456     {
2457     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458     flags |= UPD_SP_GRACE;
2459     }
2460     if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461     {
2462     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463     flags |= UPD_SP_DAMAGE;
2464     }
2465     if (flags != 0)
2466     {
2467     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2468     strcpy ((char *) sl.buf, "updspell ");
2469     sl.len = strlen ((char *) sl.buf);
2470     SockList_AddChar (&sl, flags);
2471     SockList_AddInt (&sl, spell->count);
2472     if (flags & UPD_SP_MANA)
2473     SockList_AddShort (&sl, spell->last_sp);
2474     if (flags & UPD_SP_GRACE)
2475     SockList_AddShort (&sl, spell->last_grace);
2476     if (flags & UPD_SP_DAMAGE)
2477     SockList_AddShort (&sl, spell->last_eat);
2478     flags = 0;
2479     Send_With_Handling (&pl->socket, &sl);
2480     free (sl.buf);
2481 root 1.12 }
2482     }
2483 elmex 1.1 }
2484     }
2485    
2486 root 1.16 void
2487     esrv_remove_spell (player *pl, object *spell)
2488     {
2489     SockList sl;
2490    
2491     if (!pl->socket.monitor_spells)
2492     return;
2493     if (!pl || !spell || spell->env != pl->ob)
2494     {
2495     LOG (llevError, "Invalid call to esrv_remove_spell");
2496     return;
2497     }
2498     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2499     strcpy ((char *) sl.buf, "delspell ");
2500     sl.len = strlen ((char *) sl.buf);
2501     SockList_AddInt (&sl, spell->count);
2502     Send_With_Handling (&pl->socket, &sl);
2503     free (sl.buf);
2504 elmex 1.1 }
2505    
2506     /* appends the spell *spell to the Socklist we will send the data to. */
2507 root 1.16 static void
2508     append_spell (player *pl, SockList * sl, object *spell)
2509     {
2510     int len, i, skill = 0;
2511    
2512     if (!(spell->name))
2513     {
2514     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515     return;
2516     }
2517     SockList_AddInt (sl, spell->count);
2518     SockList_AddShort (sl, spell->level);
2519     SockList_AddShort (sl, spell->casting_time);
2520     /* store costs and damage in the object struct, to compare to later */
2521     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524     /* send the current values */
2525     SockList_AddShort (sl, spell->last_sp);
2526     SockList_AddShort (sl, spell->last_grace);
2527     SockList_AddShort (sl, spell->last_eat);
2528 elmex 1.1
2529 root 1.16 /* figure out which skill it uses, if it uses one */
2530     if (spell->skill)
2531     {
2532     for (i = 1; i < NUM_SKILLS; i++)
2533     if (!strcmp (spell->skill, skill_names[i]))
2534     {
2535     skill = i + CS_STAT_SKILLINFO;
2536     break;
2537     }
2538 elmex 1.1 }
2539 root 1.16 SockList_AddChar (sl, skill);
2540 elmex 1.1
2541 root 1.16 SockList_AddInt (sl, spell->path_attuned);
2542     SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2543 elmex 1.1
2544 root 1.16 len = strlen (spell->name);
2545     SockList_AddChar (sl, (char) len);
2546     memcpy (sl->buf + sl->len, spell->name, len);
2547     sl->len += len;
2548    
2549     if (!spell->msg)
2550     {
2551     SockList_AddShort (sl, 0);
2552     }
2553     else
2554     {
2555     len = strlen (spell->msg);
2556     SockList_AddShort (sl, len);
2557     memcpy (sl->buf + sl->len, spell->msg, len);
2558     sl->len += len;
2559 elmex 1.1 }
2560     }
2561    
2562     /**
2563     * This tells the client to add the spell *ob, if *ob is NULL, then add
2564     * all spells in the player's inventory.
2565     */
2566 root 1.16 void
2567     esrv_add_spells (player *pl, object *spell)
2568     {
2569     SockList sl;
2570    
2571     if (!pl)
2572     {
2573     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574     return;
2575     }
2576     if (!pl->socket.monitor_spells)
2577     return;
2578     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2579     strcpy ((char *) sl.buf, "addspell ");
2580     sl.len = strlen ((char *) sl.buf);
2581     if (!spell)
2582     {
2583     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584     {
2585     /* were we to simply keep appending data here, we could exceed
2586     * MAXSOCKBUF if the player has enough spells to add, we know that
2587     * append_spells will always append 19 data bytes, plus 4 length
2588     * bytes and 3 strings (because that is the spec) so we need to
2589     * check that the length of those 3 strings, plus the 23 bytes,
2590     * won't take us over the length limit for the socket, if it does,
2591     * we need to send what we already have, and restart packet formation
2592     */
2593     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2594     * to show add_spell is 26 bytes + 2 strings. However, the overun
2595     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596     * like it will fix this
2597     */
2598     if (spell->type != SPELL)
2599     continue;
2600     if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601     {
2602     Send_With_Handling (&pl->socket, &sl);
2603     strcpy ((char *) sl.buf, "addspell ");
2604     sl.len = strlen ((char *) sl.buf);
2605     }
2606     append_spell (pl, &sl, spell);
2607     }
2608     }
2609     else if (spell->type != SPELL)
2610     {
2611     LOG (llevError, "Asked to send a non-spell object as a spell");
2612     return;
2613     }
2614     else
2615     append_spell (pl, &sl, spell);
2616     if (sl.len >= MAXSOCKBUF)
2617     {
2618     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619     fatal (0);
2620     }
2621     /* finally, we can send the packet */
2622     Send_With_Handling (&pl->socket, &sl);
2623     free (sl.buf);
2624 elmex 1.1 }