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Revision: 1.171
Committed: Sun Apr 11 00:34:07 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.170: +3 -3 lines
Log Message:
get rid of QUERY_FLAG/SET_FLAG/CLEAR_FLAG macros that I always hated

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.165 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.164 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.100 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33     * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36     *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49    
50     /* This block is basically taken from socket.c - I assume if it works there,
51     * it should work here.
52     */
53 pippijn 1.26 #include <sys/types.h>
54     #include <sys/time.h>
55     #include <sys/socket.h>
56     #include <netinet/in.h>
57     #include <netdb.h>
58 elmex 1.1
59 root 1.38 #include <unistd.h>
60     #include <sys/time.h>
61 elmex 1.1
62     #include "sounds.h"
63    
64     /**
65     * This table translates the attack numbers as used within the
66     * program to the value we use when sending STATS command to the
67     * client. If a value is -1, then we don't send that to the
68     * client.
69     */
70 root 1.156 static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
71 root 1.16 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
72     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
73     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
74     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
75     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
76     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
77     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
78     -1 /* Chaos */ , -1 /* Counterspell */ ,
79     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
80     CS_STAT_RES_BLIND,
81     -1, /* Internal */
82     -1, /* life stealing */
83     -1 /* Disease - not fully done yet */
84 elmex 1.1 };
85    
86 root 1.2 static void
87 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
88 root 1.2 {
89 root 1.16 struct Map newmap;
90     int x, y, mx, my;
91 root 1.2
92 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
93 root 1.2
94 root 1.16 /* If we are using the Map1aCmd, we may in fact send
95     * head information that is outside the viewable map.
96     * So set the mx,my to the max value we want to
97     * look for. Removed code to do so - it caused extra
98     * complexities for the client, and probably doesn't make
99     * that much difference in bandwidth.
100     */
101     mx = ns->mapx;
102     my = ns->mapy;
103 root 1.2
104 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
105 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
106 root 1.16 * if the destination x or y coordinate is outside the viewable
107     * area, we clear the values - otherwise, the old values
108     * are preserved, and the check_head thinks it needs to clear them.
109     */
110     for (x = 0; x < mx; x++)
111 root 1.143 for (y = 0; y < my; y++)
112     if (x >= ns->mapx || y >= ns->mapy)
113     /* clear cells outside the viewable area */
114     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116     /* clear newly visible tiles within the viewable area */
117     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118     else
119     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 root 1.2
121 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
122 root 1.2
123 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
124     * empty).
125     */
126     ns->sent_scroll = 1;
127 root 1.2 }
128    
129 root 1.7 static void
130     clear_map (player *pl)
131     {
132 root 1.119 pl->ns->mapinfo_queue_clear ();
133    
134 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135 root 1.7
136 root 1.79 pl->ns->force_newmap = false;
137    
138 root 1.50 if (pl->ns->newmapcmd == 1)
139     pl->ns->send_packet ("newmap");
140 root 1.7
141 root 1.50 pl->ns->floorbox_reset ();
142 root 1.7 }
143    
144 root 1.131 static void
145     send_map_info (player *pl)
146     {
147     client &socket = *pl->ns;
148 root 1.154 object *ob = pl->viewpoint;
149 root 1.131
150     if (socket.mapinfocmd)
151     {
152     if (ob->map && ob->map->path[0])
153     {
154     int flags = 0;
155    
156     if (ob->map->tile_path[0]) flags |= 1;
157     if (ob->map->tile_path[1]) flags |= 2;
158     if (ob->map->tile_path[2]) flags |= 4;
159     if (ob->map->tile_path[3]) flags |= 8;
160    
161     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
162     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
163     ob->map->width, ob->map->height, &ob->map->path);
164     }
165     else
166     socket.send_packet ("mapinfo current");
167     }
168     }
169    
170 root 1.66 /** check for map/region change and send new map data */
171 elmex 1.1 static void
172     check_map_change (player *pl)
173     {
174 root 1.50 client &socket = *pl->ns;
175 root 1.154 object *ob = pl->viewpoint;
176 elmex 1.1
177 root 1.131 region *reg = ob->region ();
178     if (socket.current_region != reg)
179     {
180     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
181     socket.current_region = reg;
182     }
183    
184 root 1.130 // first try to aovid a full newmap on tiled map scrolls
185 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
186 root 1.130 {
187     rv_vector rv;
188    
189     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
190    
191     // manhattan distance is very handy here
192     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
193     {
194     socket.current_map = ob->map;
195     socket.current_x = ob->x;
196     socket.current_y = ob->y;
197    
198     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
199     socket.floorbox_reset ();
200 root 1.131 send_map_info (pl);
201 root 1.130 }
202     }
203    
204 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
205 root 1.79 {
206 root 1.7 clear_map (pl);
207 root 1.80 socket.current_map = ob->map;
208 root 1.131 send_map_info (pl);
209 elmex 1.1 }
210 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211     {
212 root 1.7 int dx = ob->x - socket.current_x;
213     int dy = ob->y - socket.current_y;
214    
215 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
216     socket.floorbox_reset ();
217 root 1.2 }
218    
219     socket.current_x = ob->x;
220     socket.current_y = ob->y;
221 elmex 1.1 }
222    
223 root 1.40 /**
224 root 1.157 * This sends the skill number to name mapping. We ignore
225     * the params - we always send the same info no matter what.
226     */
227 root 1.158 static void
228 root 1.157 send_skill_info (client *ns, char *params)
229     {
230     packet sl;
231     sl << "replyinfo skill_info\n";
232    
233     for (int i = 1; i < NUM_SKILLS; i++)
234     sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
235    
236     if (sl.length () > MAXSOCKBUF)
237     {
238     LOG (llevError, "Buffer overflow in send_skill_info!\n");
239     fatal (0);
240     }
241    
242     ns->send_packet (sl);
243     }
244    
245     /**
246     * This sends the spell path to name mapping. We ignore
247     * the params - we always send the same info no matter what.
248     */
249 root 1.158 static void
250 root 1.157 send_spell_paths (client * ns, char *params)
251     {
252     packet sl;
253    
254     sl << "replyinfo spell_paths\n";
255    
256     for (int i = 0; i < NRSPELLPATHS; i++)
257     sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
258    
259     if (sl.length () > MAXSOCKBUF)
260     {
261     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
262     fatal (0);
263     }
264    
265     ns->send_packet (sl);
266     }
267    
268     /**
269 root 1.40 * RequestInfo is sort of a meta command. There is some specific
270     * request of information, but we call other functions to provide
271     * that information.
272     */
273     void
274 root 1.114 RequestInfo (char *buf, int len, client *ns)
275 root 1.40 {
276 root 1.114 char *params;
277 root 1.40
278     /* find the first space, make it null, and update the
279     * params pointer.
280     */
281 root 1.114 for (params = buf; *params; params++)
282     if (*params == ' ')
283 root 1.40 {
284 root 1.114 *params++ = 0;
285 root 1.40 break;
286     }
287    
288 root 1.153 if (!strcmp (buf, "skill_info"))
289 root 1.40 send_skill_info (ns, params);
290     else if (!strcmp (buf, "spell_paths"))
291     send_spell_paths (ns, params);
292     else
293 root 1.114 {
294     // undo tokenisation above and send replyinfo with the request unchanged
295     if (*params)
296     *--params = ' ';
297    
298     ns->send_packet_printf ("replyinfo %s", buf);
299     }
300 root 1.40 }
301    
302 root 1.16 void
303     ExtCmd (char *buf, int len, player *pl)
304 elmex 1.1 {
305 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
306 elmex 1.1 }
307    
308 root 1.16 void
309 root 1.45 ExtiCmd (char *buf, int len, client *ns)
310     {
311     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
312     }
313    
314 root 1.155 //-GPL
315    
316 root 1.45 void
317 root 1.119 client::mapinfo_queue_clear ()
318 elmex 1.1 {
319 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
320     free (*i);
321 root 1.16
322 root 1.119 mapinfo_queue.clear ();
323     }
324 elmex 1.1
325 root 1.119 bool
326     client::mapinfo_try (char *buf)
327     {
328     char *token = buf;
329     buf += strlen (buf) + 9;
330 elmex 1.1
331 root 1.119 // initial map and its origin
332 root 1.154 maptile *map = pl->viewpoint->map;
333     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
334     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
335 root 1.119 int max_distance = 8; // limit maximum path length to something generous
336 elmex 1.1
337 root 1.119 while (*buf && map && max_distance)
338 elmex 1.1 {
339 root 1.119 int dir = *buf++ - '1';
340 elmex 1.1
341 root 1.119 if (dir >= 0 && dir <= 3)
342     {
343     if (!map->tile_path [dir])
344     map = 0;
345 root 1.120 else if (map->tile_available (dir, false))
346 root 1.119 {
347     maptile *neigh = map->tile_map [dir];
348 elmex 1.1
349 root 1.119 switch (dir)
350     {
351     case 0: mapy -= neigh->height; break;
352     case 2: mapy += map ->height; break;
353     case 3: mapx -= neigh->width ; break;
354     case 1: mapx += map ->width ; break;
355     }
356 elmex 1.1
357 root 1.119 map = neigh;
358     --max_distance;
359 elmex 1.1 }
360 root 1.119 else
361     return 0;
362     }
363     else
364     max_distance = 0;
365     }
366    
367     if (!max_distance)
368     send_packet_printf ("mapinfo %s error", token);
369 root 1.120 else if (!map || !map->path)
370 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
371     else
372     {
373     int flags = 0;
374    
375     if (map->tile_path[0]) flags |= 1;
376     if (map->tile_path[1]) flags |= 2;
377     if (map->tile_path[2]) flags |= 4;
378     if (map->tile_path[3]) flags |= 8;
379    
380     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
381     }
382    
383     return 1;
384     }
385 elmex 1.1
386 root 1.119 void
387     client::mapinfo_queue_run ()
388     {
389     if (mapinfo_queue.empty () || !pl)
390     return;
391    
392     for (int i = 0; i < mapinfo_queue.size (); ++i)
393     if (mapinfo_try (mapinfo_queue [i]))
394     {
395     free (mapinfo_queue [i]);
396     mapinfo_queue.erase (i);
397     }
398     else
399     ++i;
400     }
401    
402     void
403     MapInfoCmd (char *buf, int len, player *pl)
404     {
405     // <mapinfo tag spatial tile-path
406     // >mapinfo tag spatial flags x y w h hash
407    
408     char *token = buf;
409 elmex 1.1
410 root 1.119 if (!(buf = strchr (buf, ' ')))
411     return;
412 elmex 1.1
413 root 1.119 if (!strncmp (buf, " spatial ", 9))
414     {
415     char *copy = strdup (token);
416     copy [buf - token] = 0;
417 root 1.16
418 root 1.119 #if 0
419     // this makes only sense when we flush the buffer immediately
420     if (pl->ns->mapinfo_try (copy))
421     free (copy);
422 elmex 1.1 else
423 root 1.119 #endif
424     pl->ns->mapinfo_queue.push_back (copy);
425 elmex 1.1 }
426     else
427 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
428 elmex 1.1 }
429    
430 root 1.83 /** This is the Setup cmd */
431 root 1.16 void
432 root 1.41 SetUp (char *buf, int len, client * ns)
433 elmex 1.1 {
434 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
435 elmex 1.1 }
436    
437     /**
438     * The client has requested to be added to the game.
439     * This is what takes care of it. We tell the client how things worked out.
440     * I am not sure if this file is the best place for this function. however,
441     * it either has to be here or init_sockets needs to be exported.
442     */
443 root 1.16 void
444 root 1.77 AddMeCmd (char *buf, int len, client *ns)
445 elmex 1.1 {
446 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
447 elmex 1.1 }
448    
449 root 1.155 //+GPL
450    
451 elmex 1.1 /**
452     * This handles the general commands from the client (ie, north, fire, cast,
453     * etc.)
454     */
455 root 1.16 void
456     PlayerCmd (char *buf, int len, player *pl)
457 elmex 1.1 {
458 root 1.16 /* Check if there is a count. In theory, a zero count could also be
459     * sent, so check for that also.
460     */
461     if (atoi (buf) || buf[0] == '0')
462     {
463     pl->count = atoi ((char *) buf);
464 root 1.44
465 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
466     if (!buf)
467 root 1.44 return;
468    
469 root 1.16 buf++;
470 elmex 1.1 }
471 root 1.44
472 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
473 root 1.44
474 root 1.16 /* Perhaps something better should be done with a left over count.
475     * Cleaning up the input should probably be done first - all actions
476     * for the command that issued the count should be done before any other
477     * commands.
478     */
479     pl->count = 0;
480 elmex 1.1 }
481    
482     /**
483     * This handles the general commands from the client (ie, north, fire, cast,
484     * etc.). It is a lot like PlayerCmd above, but is called with the
485     * 'ncom' method which gives more information back to the client so it
486     * can throttle.
487     */
488 root 1.16 void
489 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
490 elmex 1.1 {
491 root 1.44 if (len <= 6)
492 root 1.16 {
493 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
494 root 1.16 return;
495     }
496    
497 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
498     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
499 root 1.30
500 root 1.16 /* -1 is special - no repeat, but don't update */
501     if (repeat != -1)
502 root 1.28 pl->count = repeat;
503    
504 root 1.44 buf += 6; //len -= 6;
505 root 1.16
506 root 1.44 execute_newserver_command (pl->ob, buf);
507 root 1.28
508 root 1.16 /* Perhaps something better should be done with a left over count.
509     * Cleaning up the input should probably be done first - all actions
510     * for the command that issued the count should be done before any other
511     * commands.
512     */
513     pl->count = 0;
514    
515 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
516 root 1.159 int time = pl->ob->has_active_speed ()
517 root 1.161 ? (int) (MAX_TIME / pl->ob->speed)
518 root 1.159 : MAX_TIME * 100;
519 root 1.27
520 root 1.28 /* Send confirmation of command execution now */
521 root 1.47 packet sl ("comc");
522     sl << uint16 (cmdid) << uint32 (time);
523 root 1.50 pl->ns->send_packet (sl);
524 elmex 1.1 }
525    
526     /** This is a reply to a previous query. */
527 root 1.16 void
528 root 1.49 ReplyCmd (char *buf, int len, client *ns)
529 elmex 1.1 {
530 root 1.50 if (ns->state == ST_CUSTOM)
531     {
532     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
533     return;
534     }
535    
536 root 1.49 if (!ns->pl)
537     return; //TODO: depends on the exact reply we are after
538     //TODO: but right now, we always have a ns->pl
539    
540     player *pl = ns->pl;
541    
542 root 1.16 /* This is to synthesize how the data would be stored if it
543 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
544 root 1.16 * once all the X11 code is removed from the server.
545     *
546     * We pass 13 to many of the functions because this way they
547     * think it was the carriage return that was entered, and the
548     * function then does not try to do additional input.
549     */
550     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
551    
552     /* this avoids any hacking here */
553    
554 root 1.50 switch (ns->state)
555 root 1.16 {
556 root 1.44 case ST_PLAYING:
557     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
558     break;
559    
560     case ST_GET_PARTY_PASSWORD: /* Get password for party */
561     receive_party_password (pl->ob, 13);
562     break;
563 elmex 1.1
564 root 1.44 default:
565 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
566 elmex 1.1 }
567     }
568    
569     /**
570 root 1.169 * Client tells its version info.
571 elmex 1.1 */
572 root 1.16 void
573 root 1.169 VersionCmd (char *buf, int len, client *ns)
574 elmex 1.1 {
575 root 1.169 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
576 elmex 1.1 }
577    
578     /** sound related functions. */
579 root 1.16 void
580 root 1.41 SetSound (char *buf, int len, client * ns)
581 elmex 1.1 {
582 root 1.16 ns->sound = atoi (buf);
583 elmex 1.1 }
584    
585     /** client wants the map resent */
586 root 1.16 void
587     MapRedrawCmd (char *buf, int len, player *pl)
588 elmex 1.1 {
589     /* This function is currently disabled; just clearing the map state results in
590     * display errors. It should clear the cache and send a newmap command.
591     * Unfortunately this solution does not work because some client versions send
592     * a mapredraw command after receiving a newmap command.
593     */
594     }
595    
596     /**
597     * Moves an object (typically, container to inventory).
598     * syntax is: move (to) (tag) (nrof)
599     */
600 root 1.16 void
601     MoveCmd (char *buf, int len, player *pl)
602 elmex 1.1 {
603 root 1.129 int to, tag, nrof;
604 elmex 1.1
605 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
606 root 1.16 {
607 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
608     return;
609 elmex 1.1 }
610 root 1.44
611 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
612 elmex 1.1 }
613    
614     /******************************************************************************
615     *
616     * Start of commands the server sends to the client.
617     *
618     ******************************************************************************/
619    
620     /**
621     * Asks the client to query the user. This way, the client knows
622     * it needs to send something back (vs just printing out a message)
623     */
624 root 1.16 void
625 root 1.82 send_query (client *ns, uint8 flags, const char *text)
626 elmex 1.1 {
627 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
628 elmex 1.1 }
629    
630 root 1.91 /**
631     * Get player's current range attack in obuf.
632     */
633     static void
634 root 1.95 rangetostring (player *pl, char *obuf)
635 root 1.91 {
636 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
637 root 1.91
638 root 1.167 #if 0
639     // print ranged/chosen_skill etc. objects every call
640     printf ("%s %s => %s (%s)\n",
641 root 1.166 pl->ranged_ob ? &pl->ranged_ob->name : "-",
642     pl->combat_ob ? &pl->combat_ob->name : "-",
643     pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
644     pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
645     );
646 root 1.167 #endif
647 root 1.166
648 root 1.93 if (pl->ranged_ob)
649 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
650 root 1.93
651     if (pl->combat_ob)
652 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
653 root 1.91
654 root 1.104 #if 0
655 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
656     if (pl->ob->chosen_skill)
657     buf << " Skill*: " << pl->ob->chosen_skill->name;
658 root 1.104 #endif
659 root 1.99
660 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
661 root 1.91 if (pl->golem)
662 root 1.96 buf << " Golem*: " << pl->golem->name;
663 root 1.91
664 root 1.109 buf << '\0';
665 root 1.94 buf.linearise (obuf);
666 root 1.91 }
667    
668 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
669 root 1.12 Old = New; \
670 root 1.28 sl << uint8 (Type) << uint64 (New); \
671 root 1.12 }
672 elmex 1.1
673     #define AddIfInt(Old,New,Type) if (Old != New) {\
674 root 1.12 Old = New; \
675 root 1.28 sl << uint8 (Type) << uint32 (New); \
676 root 1.12 }
677 elmex 1.1
678     #define AddIfShort(Old,New,Type) if (Old != New) {\
679 root 1.12 Old = New; \
680 root 1.28 sl << uint8 (Type) << uint16 (New); \
681 root 1.12 }
682 elmex 1.1
683 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
684 root 1.12 Old = New; \
685 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
686 root 1.12 }
687 elmex 1.1
688     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
689 root 1.28 free(Old); Old = strdup (New);\
690     sl << uint8 (Type) << data8 (New); \
691 root 1.12 }
692 elmex 1.1
693     /**
694     * Sends a statistics update. We look at the old values,
695     * and only send what has changed. Stat mapping values are in newclient.h
696     * Since this gets sent a lot, this is actually one of the few binary
697     * commands for now.
698     */
699 root 1.16 void
700     esrv_update_stats (player *pl)
701 elmex 1.1 {
702 root 1.16 char buf[MAX_BUF];
703     uint16 flags;
704    
705 root 1.61 client *ns = pl->ns;
706     if (!ns)
707     return;
708    
709 root 1.101 object *ob = pl->observe;
710 root 1.61 if (!ob)
711 root 1.53 return;
712    
713 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
714    
715 root 1.47 packet sl ("stats");
716 elmex 1.1
717 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
718     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
719     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
720     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
721     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
722     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
723     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
724     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
725     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
726     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
727     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
728     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
729     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
730 root 1.22
731 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
732 root 1.138 if (object *skill = opl->last_skill_ob [s])
733 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
734     {
735     ns->last_skill_exp [s] = skill->stats.exp;
736    
737     /* Always send along the level if exp changes. This is only
738     * 1 extra byte, but keeps processing simpler.
739     */
740     sl << uint8 (s + CS_STAT_SKILLINFO)
741     << uint8 (skill->level)
742     << uint64 (skill->stats.exp);
743     }
744 root 1.28
745 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
746     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
747     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
748     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
749     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
750 root 1.159 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
751 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
752 root 1.159 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
753 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
754 root 1.22
755 root 1.16 flags = 0;
756 root 1.22
757 root 1.106 if (opl->fire_on)
758 root 1.16 flags |= SF_FIREON;
759 root 1.22
760 root 1.106 if (opl->run_on)
761 root 1.16 flags |= SF_RUNON;
762    
763 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
764 root 1.22
765 root 1.160 for (int i = 0; i < NROFATTACKS; i++)
766     {
767     /* Skip ones we won't send */
768     if (atnr_cs_stat[i] == -1)
769     continue;
770 root 1.16
771 root 1.160 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
772     }
773 root 1.22
774 root 1.50 if (pl->ns->monitor_spells)
775 root 1.16 {
776 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
777     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
778     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
779 root 1.16 }
780 root 1.22
781 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
782 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
783     set_title (ob, buf);
784     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
785 root 1.16
786     /* Only send it away if we have some actual data */
787 root 1.34 if (sl.length () > 6)
788 root 1.61 ns->send_packet (sl);
789 elmex 1.1 }
790    
791     /**
792     * Tells the client that here is a player it should start using.
793     */
794 root 1.16 void
795 root 1.126 esrv_new_player (player *pl)
796 elmex 1.1 {
797 root 1.126 sint32 weight = pl->ob->client_weight ();
798    
799 root 1.47 packet sl ("player");
800 elmex 1.1
801 root 1.28 sl << uint32 (pl->ob->count)
802     << uint32 (weight)
803 root 1.69 << uint32 (pl->ob->face)
804 root 1.28 << data8 (pl->ob->name);
805 root 1.16
806 root 1.61 pl->ns->last_weight = weight;
807 root 1.50 pl->ns->send_packet (sl);
808 elmex 1.1 }
809    
810     /******************************************************************************
811     *
812     * Start of map related commands.
813     *
814     ******************************************************************************/
815    
816     /** Clears a map cell */
817 root 1.16 static void
818 root 1.70 map_clearcell (struct MapCell *cell, int count)
819 elmex 1.1 {
820 root 1.75 cell->faces[0] = 0;
821     cell->faces[1] = 0;
822     cell->faces[2] = 0;
823     cell->smooth[0] = 0;
824     cell->smooth[1] = 0;
825     cell->smooth[2] = 0;
826     cell->count = count;
827     cell->stat_hp = 0;
828     cell->flags = 0;
829     cell->player = 0;
830 elmex 1.1 }
831    
832     #define MAX_LAYERS 3
833    
834     /**
835     * Removes the need to replicate the same code for each layer.
836     * this returns true if this space is now in fact different than
837     * it was.
838     * sl is the socklist this data is going into.
839     * ns is the socket we are working on - all the info we care
840     * about is in this socket structure, so now need not pass the
841     * entire player object.
842     * layer is the layer to update, with 2 being the floor and 0 the
843     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
844     * take. Interesting to note that before this function, the map1 function
845     * numbers the spaces differently - I think this was a leftover from
846     * the map command, where the faces stack up. Sinces that is no longer
847     * the case, it seems to make more sense to have these layer values
848     * actually match.
849     */
850 root 1.16 static int
851 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
852 elmex 1.1 {
853 root 1.75 object *ob = ms.faces_obj [layer];
854 root 1.16
855     /* If there is no object for this space, or if the face for the object
856     * is the blank face, set the face number to zero.
857     * else if we have the stored head object for this space, that takes
858     * precedence over the other object for this space.
859     * otherwise, we do special head processing
860     */
861 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
862 root 1.16
863     /* We've gotten what face we want to use for the object. Now see if
864     * if it has changed since we last sent it to the client.
865     */
866 root 1.75 if (lastcell.faces[layer] != face_num)
867 root 1.16 {
868 root 1.75 lastcell.faces[layer] = face_num;
869 root 1.73
870 root 1.74 if (!ns.faces_sent[face_num])
871 root 1.73 if (ob)
872     ns.send_faces (ob);
873     else
874 root 1.116 ns.send_face (face_num, 10);
875 root 1.28
876     sl << uint16 (face_num);
877 root 1.16 return 1;
878 elmex 1.1 }
879 root 1.28
880 root 1.16 /* Nothing changed */
881     return 0;
882 elmex 1.1 }
883    
884 root 1.155 //-GPL
885    
886 root 1.62 // prefetch (and touch) all maps within a specific distancd
887     static void
888     prefetch_surrounding_maps (maptile *map, int distance)
889     {
890 root 1.147 map->touch ();
891 root 1.62
892     if (--distance)
893 root 1.162 for (int dir = 4; dir--; )
894 root 1.62 if (const shstr &path = map->tile_path [dir])
895     if (maptile *&neigh = map->tile_map [dir])
896     prefetch_surrounding_maps (neigh, distance);
897     else
898     neigh = maptile::find_async (path, map);
899     }
900    
901     // prefetch a generous area around the player
902     static void
903     prefetch_surrounding_maps (object *op)
904     {
905     prefetch_surrounding_maps (op->map, 3);
906     }
907    
908 root 1.155 //+GPL
909    
910 elmex 1.1 /**
911 root 1.101 * Draws client map.
912 elmex 1.1 */
913 root 1.16 void
914 root 1.101 draw_client_map (player *pl)
915 elmex 1.1 {
916 root 1.154 object *ob = pl->viewpoint;
917     if (!pl->observe->active)
918 root 1.101 return;
919    
920     /* If player is just joining the game, he isn't here yet, so the map
921     * can get swapped out. If so, don't try to send them a map. All will
922     * be OK once they really log in.
923     */
924 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
925 root 1.101 return;
926    
927 root 1.141 int startlen, oldlen;
928 root 1.16
929 root 1.101 check_map_change (pl);
930     prefetch_surrounding_maps (pl->ob);
931 root 1.16
932 root 1.101 /* do LOS after calls to update_position */
933 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
934 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
935 root 1.101 {
936     pl->do_los = 0;
937 root 1.143 pl->update_los ();
938 root 1.101 }
939    
940     /**
941     * This function uses the new map1 protocol command to send the map
942     * to the client. It is necessary because the old map command supports
943     * a maximum map size of 15x15.
944     * This function is much simpler than the old one. This is because
945     * the old function optimized to send as few face identifiers as possible,
946     * at the expense of sending more coordinate location (coordinates were
947     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
948     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
949     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
950     * and use the other 4 bits for other informatiion. For full documentation
951     * of what we send, see the doc/Protocol file.
952     * I will describe internally what we do:
953     * the ns->lastmap shows how the map last looked when sent to the client.
954     * in the lastmap structure, there is a cells array, which is set to the
955     * maximum viewable size (As set in config.h).
956     * in the cells, there are faces and a count value.
957     * we use the count value to hold the darkness value. If -1, then this space
958     * is not viewable.
959     * we use faces[0] faces[1] faces[2] to hold what the three layers
960     * look like.
961     */
962 root 1.58
963 root 1.101 client &socket = *pl->ns;
964 root 1.16
965 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
966 root 1.28
967 root 1.34 startlen = sl.length ();
968 root 1.25
969 root 1.141 int hx = socket.mapx / 2;
970     int hy = socket.mapy / 2;
971 root 1.76
972 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
973     int ax = dx + hx;
974     int ay = dy + hy;
975    
976 root 1.145 int mask = (ax << 10) | (ay << 4);
977 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
978    
979     /* If the coordinates are not valid, or it is too dark to see,
980     * we tell the client as such
981     */
982     if (!m)
983     {
984     /* space is out of map. Update space and clear values
985     * if this hasn't already been done. If the space is out
986     * of the map, it shouldn't have a head.
987     */
988     if (lastcell.count != -1)
989     {
990     sl << uint16 (mask);
991     map_clearcell (&lastcell, -1);
992     }
993    
994     continue;
995     }
996 root 1.162
997 root 1.144 int d = pl->blocked_los_uc (dx, dy);
998    
999     if (d > 3)
1000     {
1001     /* This block deals with spaces that are not visible for whatever
1002     * reason. Still may need to send the head for this space.
1003     */
1004     if (lastcell.count != -1
1005     || lastcell.faces[0]
1006     || lastcell.faces[1]
1007     || lastcell.faces[2]
1008     || lastcell.stat_hp
1009     || lastcell.flags
1010     || lastcell.player)
1011     sl << uint16 (mask);
1012    
1013     /* properly clear a previously sent big face */
1014     map_clearcell (&lastcell, -1);
1015     }
1016     else
1017     {
1018     /* In this block, the space is visible.
1019     */
1020    
1021     /* Rather than try to figure out what everything that we might
1022     * need to send is, then form the packet after that,
1023     * we presume that we will in fact form a packet, and update
1024     * the bits by what we do actually send. If we send nothing,
1025     * we just back out sl.length () to the old value, and no harm
1026     * is done.
1027     * I think this is simpler than doing a bunch of checks to see
1028     * what if anything we need to send, setting the bits, then
1029     * doing those checks again to add the real data.
1030     */
1031     oldlen = sl.length ();
1032    
1033     sl << uint16 (mask);
1034    
1035     unsigned char dummy;
1036     unsigned char *last_ext = &dummy;
1037    
1038     /* Darkness changed */
1039 root 1.146 if (lastcell.count != d)
1040 root 1.144 {
1041     mask |= 0x8;
1042    
1043 root 1.148 *last_ext |= 0x80;
1044     last_ext = &sl[sl.length ()];
1045     sl << uint8 (d);
1046 root 1.144 }
1047    
1048     lastcell.count = d;
1049    
1050     mapspace &ms = m->at (nx, ny);
1051     ms.update ();
1052    
1053 root 1.148 // extmap handling
1054     uint8 stat_hp = 0;
1055     uint8 stat_width = 0;
1056     uint8 flags = 0;
1057     tag_t player = 0;
1058    
1059     // send hp information, if applicable
1060     if (object *op = ms.faces_obj [0])
1061     if (op->is_head () && !op->invisible)
1062     {
1063     if (op->stats.maxhp > op->stats.hp
1064     && op->stats.maxhp > 0
1065     && (op->type == PLAYER
1066     || op->type == DOOR // does not work, have maxhp 0
1067 root 1.171 || op->flag [FLAG_MONSTER]
1068     || op->flag [FLAG_ALIVE]
1069     || op->flag [FLAG_GENERATOR]))
1070 root 1.16 {
1071 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1072     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1073 root 1.16 }
1074 root 1.12
1075 root 1.148 if (expect_false (op->has_dialogue ()))
1076     flags |= 1;
1077 root 1.144
1078 root 1.148 if (expect_false (op->type == PLAYER))
1079     player = op == ob ? pl->ob->count
1080     : op == pl->ob ? ob->count
1081     : op->count;
1082     }
1083 root 1.144
1084 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1085     {
1086     lastcell.stat_hp = stat_hp;
1087 root 1.144
1088 root 1.148 mask |= 0x8;
1089     *last_ext |= 0x80;
1090     last_ext = &sl[sl.length ()];
1091 root 1.144
1092 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1093 root 1.144
1094 root 1.148 if (stat_width > 1)
1095 root 1.144 {
1096     *last_ext |= 0x80;
1097     last_ext = &sl[sl.length ()];
1098    
1099 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1100 root 1.144 }
1101 root 1.148 }
1102    
1103     if (expect_false (lastcell.player != player))
1104     {
1105     lastcell.player = player;
1106    
1107     mask |= 0x8;
1108     *last_ext |= 0x80;
1109     last_ext = &sl[sl.length ()];
1110    
1111     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1112     }
1113 root 1.144
1114 root 1.148 if (expect_false (lastcell.flags != flags))
1115     {
1116     lastcell.flags = flags;
1117 root 1.144
1118 root 1.148 mask |= 0x8;
1119     *last_ext |= 0x80;
1120     last_ext = &sl[sl.length ()];
1121 root 1.144
1122 root 1.148 sl << uint8 (8) << uint8 (flags);
1123 root 1.144 }
1124    
1125 root 1.148 // faces
1126    
1127 root 1.144 /* Floor face */
1128     if (update_space (sl, socket, ms, lastcell, 2))
1129     mask |= 0x4;
1130    
1131     /* Middle face */
1132     if (update_space (sl, socket, ms, lastcell, 1))
1133     mask |= 0x2;
1134    
1135     if (expect_false (ob->invisible)
1136     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1137     && ms.player () == ob)
1138     {
1139     // force player to be visible to himself if invisible
1140     if (lastcell.faces[0] != ob->face)
1141     {
1142     lastcell.faces[0] = ob->face;
1143 root 1.25
1144 root 1.75 mask |= 0x1;
1145 root 1.144 sl << uint16 (ob->face);
1146 root 1.25
1147 root 1.144 socket.send_faces (ob);
1148     }
1149     }
1150     /* Top face */
1151     else if (update_space (sl, socket, ms, lastcell, 0))
1152     mask |= 0x1;
1153    
1154     /* Check to see if we are in fact sending anything for this
1155     * space by checking the mask. If so, update the mask.
1156     * if not, reset the len to that from before adding the mask
1157     * value, so we don't send those bits.
1158     */
1159     if (mask & 0xf)
1160     sl[oldlen + 1] = mask & 0xff;
1161     else
1162     sl.reset (oldlen);
1163     } /* else this is a viewable space */
1164     ordered_mapwalk_end
1165 root 1.16
1166 root 1.84 socket.flush_fx ();
1167    
1168 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1169 root 1.16 {
1170 root 1.37 socket.send_packet (sl);
1171 root 1.16 socket.sent_scroll = 0;
1172 elmex 1.1 }
1173     }
1174    
1175     /**
1176     * This looks for any spells the player may have that have changed their stats.
1177     * it then sends an updspell packet for each spell that has changed in this way
1178     */
1179 root 1.16 void
1180     esrv_update_spells (player *pl)
1181     {
1182 root 1.53 if (!pl->ns)
1183     return;
1184    
1185 root 1.160 pl->ns->update_spells = false;
1186    
1187 root 1.50 if (!pl->ns->monitor_spells)
1188 root 1.16 return;
1189 root 1.28
1190     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1191 root 1.163 if (spell->type == SPELL)
1192     {
1193     int flags = 0;
1194     int val;
1195    
1196     /* check if we need to update it */
1197     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1198     if (spell->cached_sp != val)
1199     {
1200     spell->cached_sp = val;
1201     flags |= UPD_SP_MANA;
1202     }
1203    
1204     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1205     if (spell->cached_grace != val)
1206     {
1207     spell->cached_grace = val;
1208     flags |= UPD_SP_GRACE;
1209     }
1210    
1211     val = casting_level (pl->ob, spell);
1212     if (spell->cached_eat != val)
1213     {
1214     spell->cached_eat = val;
1215     flags |= UPD_SP_LEVEL;
1216     }
1217    
1218     if (flags)
1219     {
1220     packet sl;
1221    
1222     sl << "updspell "
1223     << uint8 (flags)
1224     << uint32 (spell->count);
1225    
1226     if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1227     if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1228     if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1229    
1230     pl->ns->send_packet (sl);
1231     }
1232     }
1233 elmex 1.1 }
1234    
1235 root 1.16 void
1236     esrv_remove_spell (player *pl, object *spell)
1237     {
1238 root 1.50 if (!pl->ns->monitor_spells)
1239 root 1.16 return;
1240 root 1.28
1241 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1242     {
1243     LOG (llevError, "Invalid call to esrv_remove_spell");
1244     return;
1245     }
1246 root 1.27
1247 root 1.47 packet sl ("delspell");
1248 root 1.28
1249 root 1.47 sl << uint32 (spell->count);
1250 root 1.27
1251 root 1.50 pl->ns->send_packet (sl);
1252 elmex 1.1 }
1253    
1254     /* appends the spell *spell to the Socklist we will send the data to. */
1255 root 1.16 static void
1256 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1257 root 1.16 {
1258 pippijn 1.67 int i, skill = 0;
1259 root 1.16
1260     if (!(spell->name))
1261     {
1262     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1263     return;
1264     }
1265 root 1.27
1266 root 1.16 /* store costs and damage in the object struct, to compare to later */
1267 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1268     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1269 root 1.163 spell->cached_eat = casting_level (pl->ob, spell);
1270 elmex 1.1
1271 root 1.16 /* figure out which skill it uses, if it uses one */
1272     if (spell->skill)
1273 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1274     skill = tmp->subtype + CS_STAT_SKILLINFO;
1275 elmex 1.1
1276 root 1.69 // spells better have a face
1277     if (!spell->face)
1278     {
1279     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1280     spell->face = face_find ("burnout.x11", blank_face);
1281     }
1282    
1283 root 1.117 pl->ns->send_face (spell->face);
1284    
1285 root 1.27 /* send the current values */
1286     sl << uint32 (spell->count)
1287     << uint16 (spell->level)
1288     << uint16 (spell->casting_time)
1289 elmex 1.132 << uint16 (spell->cached_sp)
1290     << uint16 (spell->cached_grace)
1291     << uint16 (spell->cached_eat)
1292 root 1.27 << uint8 (skill)
1293     << uint32 (spell->path_attuned)
1294 root 1.69 << uint32 (spell->face)
1295 root 1.27 << data8 (spell->name)
1296     << data16 (spell->msg);
1297 elmex 1.1 }
1298    
1299     /**
1300     * This tells the client to add the spell *ob, if *ob is NULL, then add
1301     * all spells in the player's inventory.
1302     */
1303 root 1.16 void
1304     esrv_add_spells (player *pl, object *spell)
1305     {
1306     if (!pl)
1307     {
1308     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1309     return;
1310     }
1311 root 1.28
1312 root 1.50 if (!pl->ns->monitor_spells)
1313 root 1.16 return;
1314 root 1.28
1315 root 1.47 packet sl ("addspell");
1316 root 1.28
1317 root 1.16 if (!spell)
1318     {
1319 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1320 root 1.16 {
1321     /* were we to simply keep appending data here, we could exceed
1322     * MAXSOCKBUF if the player has enough spells to add, we know that
1323     * append_spells will always append 19 data bytes, plus 4 length
1324     * bytes and 3 strings (because that is the spec) so we need to
1325     * check that the length of those 3 strings, plus the 23 bytes,
1326     * won't take us over the length limit for the socket, if it does,
1327     * we need to send what we already have, and restart packet formation
1328     */
1329 root 1.117 if (spell->type != SPELL)
1330     continue;
1331    
1332 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1333     * to show add_spell is 26 bytes + 2 strings. However, the overun
1334     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1335     * like it will fix this
1336     */
1337 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1338 root 1.16 {
1339 root 1.117 pl->ns->flush_fx ();
1340 root 1.50 pl->ns->send_packet (sl);
1341 root 1.34
1342     sl.reset ();
1343     sl << "addspell ";
1344 root 1.16 }
1345 root 1.27
1346     append_spell (pl, sl, spell);
1347 root 1.16 }
1348     }
1349     else if (spell->type != SPELL)
1350     {
1351     LOG (llevError, "Asked to send a non-spell object as a spell");
1352     return;
1353     }
1354     else
1355 root 1.27 append_spell (pl, sl, spell);
1356    
1357 root 1.118 if (sl.length () > MAXSOCKBUF)
1358 root 1.16 {
1359     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1360     fatal (0);
1361     }
1362 root 1.27
1363 root 1.16 /* finally, we can send the packet */
1364 root 1.117 pl->ns->flush_fx ();
1365 root 1.50 pl->ns->send_packet (sl);
1366 elmex 1.1 }
1367 root 1.28
1368 root 1.155 //-GPL
1369