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Revision: 1.182
Committed: Thu May 5 18:59:43 2011 UTC (13 years, 1 month ago) by root
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Branch: MAIN
Changes since 1.181: +1 -1 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.179 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.164 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.100 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33     * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36     *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49    
50     /* This block is basically taken from socket.c - I assume if it works there,
51     * it should work here.
52     */
53 pippijn 1.26 #include <sys/types.h>
54     #include <sys/time.h>
55     #include <sys/socket.h>
56     #include <netinet/in.h>
57     #include <netdb.h>
58 elmex 1.1
59 root 1.38 #include <unistd.h>
60     #include <sys/time.h>
61 elmex 1.1
62     #include "sounds.h"
63    
64     /**
65     * This table translates the attack numbers as used within the
66     * program to the value we use when sending STATS command to the
67     * client. If a value is -1, then we don't send that to the
68     * client.
69     */
70 root 1.172 static short atnr_cs_stat[NROFATTACKS] =
71     {
72     CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG,
74     CS_STAT_RES_FIRE,
75     CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD,
77     CS_STAT_RES_CONF,
78     CS_STAT_RES_ACID,
79     CS_STAT_RES_DRAIN,
80     -1 /* weaponmagic */,
81     CS_STAT_RES_GHOSTHIT,
82     CS_STAT_RES_POISON,
83     CS_STAT_RES_SLOW,
84     CS_STAT_RES_PARA,
85     CS_STAT_TURN_UNDEAD,
86     CS_STAT_RES_FEAR,
87     -1 /* Cancellation */,
88     CS_STAT_RES_DEPLETE,
89     CS_STAT_RES_DEATH,
90     -1 /* Chaos */,
91     -1 /* Counterspell */,
92     -1 /* Godpower */,
93     CS_STAT_RES_HOLYWORD,
94 root 1.16 CS_STAT_RES_BLIND,
95     -1, /* Internal */
96     -1, /* life stealing */
97     -1 /* Disease - not fully done yet */
98 elmex 1.1 };
99    
100 root 1.2 static void
101 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
102 root 1.2 {
103 root 1.16 struct Map newmap;
104     int x, y, mx, my;
105 root 1.2
106 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 root 1.2
108 root 1.16 /* If we are using the Map1aCmd, we may in fact send
109     * head information that is outside the viewable map.
110     * So set the mx,my to the max value we want to
111     * look for. Removed code to do so - it caused extra
112     * complexities for the client, and probably doesn't make
113     * that much difference in bandwidth.
114     */
115     mx = ns->mapx;
116     my = ns->mapy;
117 root 1.2
118 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
119 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
120 root 1.16 * if the destination x or y coordinate is outside the viewable
121     * area, we clear the values - otherwise, the old values
122     * are preserved, and the check_head thinks it needs to clear them.
123     */
124     for (x = 0; x < mx; x++)
125 root 1.143 for (y = 0; y < my; y++)
126     if (x >= ns->mapx || y >= ns->mapy)
127     /* clear cells outside the viewable area */
128     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
129     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
130     /* clear newly visible tiles within the viewable area */
131     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
132     else
133     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
134 root 1.2
135 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136 root 1.2
137 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
138     * empty).
139     */
140     ns->sent_scroll = 1;
141 root 1.2 }
142    
143 root 1.7 static void
144     clear_map (player *pl)
145     {
146 root 1.119 pl->ns->mapinfo_queue_clear ();
147    
148 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
149 root 1.7
150 root 1.79 pl->ns->force_newmap = false;
151 root 1.177 pl->ns->send_packet ("newmap");
152 root 1.50 pl->ns->floorbox_reset ();
153 root 1.7 }
154    
155 root 1.131 static void
156     send_map_info (player *pl)
157     {
158     client &socket = *pl->ns;
159 root 1.154 object *ob = pl->viewpoint;
160 root 1.131
161     if (socket.mapinfocmd)
162     {
163     if (ob->map && ob->map->path[0])
164     {
165     int flags = 0;
166    
167 root 1.178 if (ob->map->tile_path[0]) flags |= 0x01;
168     if (ob->map->tile_path[1]) flags |= 0x02;
169     if (ob->map->tile_path[2]) flags |= 0x04;
170     if (ob->map->tile_path[3]) flags |= 0x08;
171     // these two are debatable
172     if (ob->map->tile_path[4]) flags |= 0x10;
173     if (ob->map->tile_path[5]) flags |= 0x20;
174 root 1.131
175     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
176     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
177     ob->map->width, ob->map->height, &ob->map->path);
178     }
179     else
180     socket.send_packet ("mapinfo current");
181     }
182     }
183    
184 root 1.66 /** check for map/region change and send new map data */
185 elmex 1.1 static void
186     check_map_change (player *pl)
187     {
188 root 1.50 client &socket = *pl->ns;
189 root 1.154 object *ob = pl->viewpoint;
190 elmex 1.1
191 root 1.131 region *reg = ob->region ();
192     if (socket.current_region != reg)
193     {
194     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
195     socket.current_region = reg;
196     }
197    
198 root 1.130 // first try to aovid a full newmap on tiled map scrolls
199 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
200 root 1.130 {
201     rv_vector rv;
202    
203     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
204    
205     // manhattan distance is very handy here
206     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
207     {
208     socket.current_map = ob->map;
209     socket.current_x = ob->x;
210     socket.current_y = ob->y;
211    
212     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
213     socket.floorbox_reset ();
214 root 1.131 send_map_info (pl);
215 root 1.130 }
216     }
217    
218 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
219 root 1.79 {
220 root 1.7 clear_map (pl);
221 root 1.80 socket.current_map = ob->map;
222 root 1.131 send_map_info (pl);
223 elmex 1.1 }
224 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225     {
226 root 1.7 int dx = ob->x - socket.current_x;
227     int dy = ob->y - socket.current_y;
228    
229 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
230     socket.floorbox_reset ();
231 root 1.2 }
232    
233     socket.current_x = ob->x;
234     socket.current_y = ob->y;
235 elmex 1.1 }
236    
237 root 1.40 /**
238 root 1.157 * This sends the skill number to name mapping. We ignore
239     * the params - we always send the same info no matter what.
240     */
241 root 1.158 static void
242 root 1.157 send_skill_info (client *ns, char *params)
243     {
244     packet sl;
245     sl << "replyinfo skill_info\n";
246    
247 root 1.172 for (int i = 0; i < skillvec.size (); ++i)
248     sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
249 root 1.157
250     if (sl.length () > MAXSOCKBUF)
251 root 1.176 cleanup ("buffer overflow in send_skill_info!");
252 root 1.157
253     ns->send_packet (sl);
254     }
255    
256     /**
257     * This sends the spell path to name mapping. We ignore
258     * the params - we always send the same info no matter what.
259     */
260 root 1.158 static void
261 root 1.157 send_spell_paths (client * ns, char *params)
262     {
263     packet sl;
264    
265     sl << "replyinfo spell_paths\n";
266    
267     for (int i = 0; i < NRSPELLPATHS; i++)
268     sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
269    
270     if (sl.length () > MAXSOCKBUF)
271 root 1.176 cleanup ("buffer overflow in send_spell_paths!");
272 root 1.157
273     ns->send_packet (sl);
274     }
275    
276     /**
277 root 1.40 * RequestInfo is sort of a meta command. There is some specific
278     * request of information, but we call other functions to provide
279     * that information.
280     */
281     void
282 root 1.114 RequestInfo (char *buf, int len, client *ns)
283 root 1.40 {
284 root 1.114 char *params;
285 root 1.40
286     /* find the first space, make it null, and update the
287     * params pointer.
288     */
289 root 1.114 for (params = buf; *params; params++)
290     if (*params == ' ')
291 root 1.40 {
292 root 1.114 *params++ = 0;
293 root 1.40 break;
294     }
295    
296 root 1.153 if (!strcmp (buf, "skill_info"))
297 root 1.40 send_skill_info (ns, params);
298     else if (!strcmp (buf, "spell_paths"))
299     send_spell_paths (ns, params);
300     else
301 root 1.114 {
302     // undo tokenisation above and send replyinfo with the request unchanged
303     if (*params)
304     *--params = ' ';
305    
306     ns->send_packet_printf ("replyinfo %s", buf);
307     }
308 root 1.40 }
309    
310 root 1.16 void
311     ExtCmd (char *buf, int len, player *pl)
312 elmex 1.1 {
313 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
314 elmex 1.1 }
315    
316 root 1.16 void
317 root 1.45 ExtiCmd (char *buf, int len, client *ns)
318     {
319     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
320     }
321    
322 root 1.155 //-GPL
323    
324 root 1.45 void
325 root 1.119 client::mapinfo_queue_clear ()
326 elmex 1.1 {
327 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
328     free (*i);
329 root 1.16
330 root 1.119 mapinfo_queue.clear ();
331     }
332 elmex 1.1
333 root 1.119 bool
334     client::mapinfo_try (char *buf)
335     {
336     char *token = buf;
337     buf += strlen (buf) + 9;
338 elmex 1.1
339 root 1.119 // initial map and its origin
340 root 1.154 maptile *map = pl->viewpoint->map;
341     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
342     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
343 root 1.119 int max_distance = 8; // limit maximum path length to something generous
344 elmex 1.1
345 root 1.119 while (*buf && map && max_distance)
346 elmex 1.1 {
347 root 1.119 int dir = *buf++ - '1';
348 elmex 1.1
349 root 1.178 // maybe we should only allow the four flat directions
350 root 1.182 if (dir >= 0 && dir < array_length (map->tile_path))
351 root 1.119 {
352     if (!map->tile_path [dir])
353     map = 0;
354 root 1.120 else if (map->tile_available (dir, false))
355 root 1.119 {
356     maptile *neigh = map->tile_map [dir];
357 elmex 1.1
358 root 1.119 switch (dir)
359     {
360     case 0: mapy -= neigh->height; break;
361     case 2: mapy += map ->height; break;
362     case 3: mapx -= neigh->width ; break;
363     case 1: mapx += map ->width ; break;
364     }
365 elmex 1.1
366 root 1.119 map = neigh;
367     --max_distance;
368 elmex 1.1 }
369 root 1.119 else
370     return 0;
371     }
372     else
373     max_distance = 0;
374     }
375    
376     if (!max_distance)
377     send_packet_printf ("mapinfo %s error", token);
378 root 1.120 else if (!map || !map->path)
379 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
380     else
381     {
382     int flags = 0;
383    
384 root 1.178 if (map->tile_path[0]) flags |= 0x01;
385     if (map->tile_path[1]) flags |= 0x02;
386     if (map->tile_path[2]) flags |= 0x04;
387     if (map->tile_path[3]) flags |= 0x08;
388     // these two are debatable
389     if (map->tile_path[4]) flags |= 0x10;
390     if (map->tile_path[5]) flags |= 0x20;
391 root 1.119
392     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
393     }
394    
395     return 1;
396     }
397 elmex 1.1
398 root 1.119 void
399     client::mapinfo_queue_run ()
400     {
401     if (mapinfo_queue.empty () || !pl)
402     return;
403    
404     for (int i = 0; i < mapinfo_queue.size (); ++i)
405     if (mapinfo_try (mapinfo_queue [i]))
406     {
407     free (mapinfo_queue [i]);
408     mapinfo_queue.erase (i);
409     }
410     else
411     ++i;
412     }
413    
414     void
415     MapInfoCmd (char *buf, int len, player *pl)
416     {
417     // <mapinfo tag spatial tile-path
418     // >mapinfo tag spatial flags x y w h hash
419    
420     char *token = buf;
421 elmex 1.1
422 root 1.119 if (!(buf = strchr (buf, ' ')))
423     return;
424 elmex 1.1
425 root 1.119 if (!strncmp (buf, " spatial ", 9))
426     {
427     char *copy = strdup (token);
428     copy [buf - token] = 0;
429 root 1.16
430 root 1.119 #if 0
431     // this makes only sense when we flush the buffer immediately
432     if (pl->ns->mapinfo_try (copy))
433     free (copy);
434 elmex 1.1 else
435 root 1.119 #endif
436     pl->ns->mapinfo_queue.push_back (copy);
437 elmex 1.1 }
438     else
439 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
440 elmex 1.1 }
441    
442 root 1.83 /** This is the Setup cmd */
443 root 1.16 void
444 root 1.41 SetUp (char *buf, int len, client * ns)
445 elmex 1.1 {
446 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
447 elmex 1.1 }
448    
449     /**
450     * The client has requested to be added to the game.
451     * This is what takes care of it. We tell the client how things worked out.
452     * I am not sure if this file is the best place for this function. however,
453     * it either has to be here or init_sockets needs to be exported.
454     */
455 root 1.16 void
456 root 1.77 AddMeCmd (char *buf, int len, client *ns)
457 elmex 1.1 {
458 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
459 elmex 1.1 }
460    
461 root 1.155 //+GPL
462    
463 elmex 1.1 /**
464     * This handles the general commands from the client (ie, north, fire, cast,
465     * etc.)
466     */
467 root 1.16 void
468     PlayerCmd (char *buf, int len, player *pl)
469 elmex 1.1 {
470 root 1.16 /* Check if there is a count. In theory, a zero count could also be
471     * sent, so check for that also.
472     */
473     if (atoi (buf) || buf[0] == '0')
474     {
475     pl->count = atoi ((char *) buf);
476 root 1.44
477 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
478     if (!buf)
479 root 1.44 return;
480    
481 root 1.16 buf++;
482 elmex 1.1 }
483 root 1.44
484 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
485 root 1.44
486 root 1.16 /* Perhaps something better should be done with a left over count.
487     * Cleaning up the input should probably be done first - all actions
488     * for the command that issued the count should be done before any other
489     * commands.
490     */
491     pl->count = 0;
492 elmex 1.1 }
493    
494     /**
495     * This handles the general commands from the client (ie, north, fire, cast,
496     * etc.). It is a lot like PlayerCmd above, but is called with the
497     * 'ncom' method which gives more information back to the client so it
498     * can throttle.
499     */
500 root 1.16 void
501 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
502 elmex 1.1 {
503 root 1.44 if (len <= 6)
504 root 1.16 {
505 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
506 root 1.16 return;
507     }
508    
509 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
510     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
511 root 1.30
512 root 1.16 /* -1 is special - no repeat, but don't update */
513     if (repeat != -1)
514 root 1.28 pl->count = repeat;
515    
516 root 1.44 buf += 6; //len -= 6;
517 root 1.16
518 root 1.44 execute_newserver_command (pl->ob, buf);
519 root 1.28
520 root 1.16 /* Perhaps something better should be done with a left over count.
521     * Cleaning up the input should probably be done first - all actions
522     * for the command that issued the count should be done before any other
523     * commands.
524     */
525     pl->count = 0;
526    
527 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
528 root 1.159 int time = pl->ob->has_active_speed ()
529 root 1.161 ? (int) (MAX_TIME / pl->ob->speed)
530 root 1.159 : MAX_TIME * 100;
531 root 1.27
532 root 1.28 /* Send confirmation of command execution now */
533 root 1.47 packet sl ("comc");
534     sl << uint16 (cmdid) << uint32 (time);
535 root 1.50 pl->ns->send_packet (sl);
536 elmex 1.1 }
537    
538     /** This is a reply to a previous query. */
539 root 1.16 void
540 root 1.49 ReplyCmd (char *buf, int len, client *ns)
541 elmex 1.1 {
542 root 1.50 if (ns->state == ST_CUSTOM)
543     {
544     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
545     return;
546     }
547    
548 root 1.49 if (!ns->pl)
549     return; //TODO: depends on the exact reply we are after
550     //TODO: but right now, we always have a ns->pl
551    
552     player *pl = ns->pl;
553    
554 root 1.16 /* This is to synthesize how the data would be stored if it
555 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
556 root 1.16 * once all the X11 code is removed from the server.
557     *
558     * We pass 13 to many of the functions because this way they
559     * think it was the carriage return that was entered, and the
560     * function then does not try to do additional input.
561     */
562     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
563    
564     /* this avoids any hacking here */
565    
566 root 1.50 switch (ns->state)
567 root 1.16 {
568 root 1.44 case ST_PLAYING:
569     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
570     break;
571    
572     case ST_GET_PARTY_PASSWORD: /* Get password for party */
573     receive_party_password (pl->ob, 13);
574     break;
575 elmex 1.1
576 root 1.44 default:
577 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
578 elmex 1.1 }
579     }
580    
581     /**
582 root 1.169 * Client tells its version info.
583 elmex 1.1 */
584 root 1.16 void
585 root 1.169 VersionCmd (char *buf, int len, client *ns)
586 elmex 1.1 {
587 root 1.169 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
588 elmex 1.1 }
589    
590     /** sound related functions. */
591 root 1.16 void
592 root 1.41 SetSound (char *buf, int len, client * ns)
593 elmex 1.1 {
594 root 1.16 ns->sound = atoi (buf);
595 elmex 1.1 }
596    
597     /** client wants the map resent */
598 root 1.16 void
599     MapRedrawCmd (char *buf, int len, player *pl)
600 elmex 1.1 {
601     /* This function is currently disabled; just clearing the map state results in
602     * display errors. It should clear the cache and send a newmap command.
603     * Unfortunately this solution does not work because some client versions send
604     * a mapredraw command after receiving a newmap command.
605     */
606     }
607    
608     /**
609     * Moves an object (typically, container to inventory).
610     * syntax is: move (to) (tag) (nrof)
611     */
612 root 1.16 void
613     MoveCmd (char *buf, int len, player *pl)
614 elmex 1.1 {
615 root 1.129 int to, tag, nrof;
616 elmex 1.1
617 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
618 root 1.16 {
619 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
620     return;
621 elmex 1.1 }
622 root 1.44
623 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
624 elmex 1.1 }
625    
626     /******************************************************************************
627     *
628     * Start of commands the server sends to the client.
629     *
630     ******************************************************************************/
631    
632     /**
633     * Asks the client to query the user. This way, the client knows
634     * it needs to send something back (vs just printing out a message)
635     */
636 root 1.16 void
637 root 1.82 send_query (client *ns, uint8 flags, const char *text)
638 elmex 1.1 {
639 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
640 elmex 1.1 }
641    
642 root 1.91 /**
643     * Get player's current range attack in obuf.
644     */
645     static void
646 root 1.95 rangetostring (player *pl, char *obuf)
647 root 1.91 {
648 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
649 root 1.91
650 root 1.167 #if 0
651     // print ranged/chosen_skill etc. objects every call
652     printf ("%s %s => %s (%s)\n",
653 root 1.166 pl->ranged_ob ? &pl->ranged_ob->name : "-",
654     pl->combat_ob ? &pl->combat_ob->name : "-",
655     pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
656     pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
657     );
658 root 1.167 #endif
659 root 1.166
660 root 1.93 if (pl->ranged_ob)
661 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
662 root 1.93
663     if (pl->combat_ob)
664 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
665 root 1.91
666 root 1.104 #if 0
667 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
668     if (pl->ob->chosen_skill)
669     buf << " Skill*: " << pl->ob->chosen_skill->name;
670 root 1.104 #endif
671 root 1.99
672 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
673 root 1.91 if (pl->golem)
674 root 1.96 buf << " Golem*: " << pl->golem->name;
675 root 1.91
676 root 1.109 buf << '\0';
677 root 1.94 buf.linearise (obuf);
678 root 1.91 }
679    
680 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
681 root 1.12 Old = New; \
682 root 1.28 sl << uint8 (Type) << uint64 (New); \
683 root 1.12 }
684 elmex 1.1
685     #define AddIfInt(Old,New,Type) if (Old != New) {\
686 root 1.12 Old = New; \
687 root 1.28 sl << uint8 (Type) << uint32 (New); \
688 root 1.12 }
689 elmex 1.1
690     #define AddIfShort(Old,New,Type) if (Old != New) {\
691 root 1.12 Old = New; \
692 root 1.28 sl << uint8 (Type) << uint16 (New); \
693 root 1.12 }
694 elmex 1.1
695 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
696 root 1.12 Old = New; \
697 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
698 root 1.12 }
699 elmex 1.1
700     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
701 root 1.28 free(Old); Old = strdup (New);\
702     sl << uint8 (Type) << data8 (New); \
703 root 1.12 }
704 elmex 1.1
705     /**
706     * Sends a statistics update. We look at the old values,
707     * and only send what has changed. Stat mapping values are in newclient.h
708     * Since this gets sent a lot, this is actually one of the few binary
709     * commands for now.
710     */
711 root 1.16 void
712     esrv_update_stats (player *pl)
713 elmex 1.1 {
714 root 1.61 client *ns = pl->ns;
715     if (!ns)
716     return;
717    
718 root 1.101 object *ob = pl->observe;
719 root 1.61 if (!ob)
720 root 1.53 return;
721    
722 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
723    
724 root 1.47 packet sl ("stats");
725 elmex 1.1
726 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
727     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
728     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
729     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
730     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
731     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
732     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
733     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
734     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
735     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
736     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
737     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
738     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
739 root 1.22
740 root 1.172 for (int s = 0; s < CS_NUM_SKILLS; s++)
741 root 1.138 if (object *skill = opl->last_skill_ob [s])
742 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
743     {
744     ns->last_skill_exp [s] = skill->stats.exp;
745    
746     /* Always send along the level if exp changes. This is only
747     * 1 extra byte, but keeps processing simpler.
748     */
749 root 1.172 sl << uint8 (CS_STAT_SKILLINFO + s)
750 root 1.61 << uint8 (skill->level)
751     << uint64 (skill->stats.exp);
752     }
753 root 1.28
754 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
755     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
756     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
757     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
758     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
759 root 1.159 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
760 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
761 root 1.159 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
762 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
763 root 1.22
764 root 1.174 int flags = (opl->fire_on ? SF_FIREON : 0)
765     | (opl->run_on ? SF_RUNON : 0);
766 root 1.16
767 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
768 root 1.22
769 root 1.160 for (int i = 0; i < NROFATTACKS; i++)
770 root 1.173 /* Skip ones we won't send */
771     if (atnr_cs_stat[i] >= 0)
772 root 1.160 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
773 root 1.22
774 root 1.50 if (pl->ns->monitor_spells)
775 root 1.16 {
776 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
777     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
778     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
779 root 1.16 }
780 root 1.22
781 root 1.174 char buf[MAX_BUF];
782 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
783 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
784     set_title (ob, buf);
785     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
786 root 1.16
787     /* Only send it away if we have some actual data */
788 root 1.34 if (sl.length () > 6)
789 root 1.61 ns->send_packet (sl);
790 elmex 1.1 }
791    
792     /**
793     * Tells the client that here is a player it should start using.
794     */
795 root 1.16 void
796 root 1.126 esrv_new_player (player *pl)
797 elmex 1.1 {
798 root 1.126 sint32 weight = pl->ob->client_weight ();
799    
800 root 1.47 packet sl ("player");
801 elmex 1.1
802 root 1.28 sl << uint32 (pl->ob->count)
803     << uint32 (weight)
804 root 1.69 << uint32 (pl->ob->face)
805 root 1.28 << data8 (pl->ob->name);
806 root 1.16
807 root 1.61 pl->ns->last_weight = weight;
808 root 1.50 pl->ns->send_packet (sl);
809 elmex 1.1 }
810    
811     /******************************************************************************
812     *
813     * Start of map related commands.
814     *
815     ******************************************************************************/
816    
817     /** Clears a map cell */
818 root 1.16 static void
819 root 1.70 map_clearcell (struct MapCell *cell, int count)
820 elmex 1.1 {
821 root 1.75 cell->faces[0] = 0;
822     cell->faces[1] = 0;
823     cell->faces[2] = 0;
824     cell->smooth[0] = 0;
825     cell->smooth[1] = 0;
826     cell->smooth[2] = 0;
827     cell->count = count;
828     cell->stat_hp = 0;
829     cell->flags = 0;
830     cell->player = 0;
831 elmex 1.1 }
832    
833     #define MAX_LAYERS 3
834    
835     /**
836     * Removes the need to replicate the same code for each layer.
837     * this returns true if this space is now in fact different than
838     * it was.
839     * sl is the socklist this data is going into.
840     * ns is the socket we are working on - all the info we care
841     * about is in this socket structure, so now need not pass the
842     * entire player object.
843     * layer is the layer to update, with 2 being the floor and 0 the
844     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
845     * take. Interesting to note that before this function, the map1 function
846     * numbers the spaces differently - I think this was a leftover from
847     * the map command, where the faces stack up. Sinces that is no longer
848     * the case, it seems to make more sense to have these layer values
849     * actually match.
850     */
851 root 1.16 static int
852 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
853 elmex 1.1 {
854 root 1.75 object *ob = ms.faces_obj [layer];
855 root 1.16
856     /* If there is no object for this space, or if the face for the object
857     * is the blank face, set the face number to zero.
858     * else if we have the stored head object for this space, that takes
859     * precedence over the other object for this space.
860     * otherwise, we do special head processing
861     */
862 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
863 root 1.16
864     /* We've gotten what face we want to use for the object. Now see if
865     * if it has changed since we last sent it to the client.
866     */
867 root 1.75 if (lastcell.faces[layer] != face_num)
868 root 1.16 {
869 root 1.75 lastcell.faces[layer] = face_num;
870 root 1.73
871 root 1.74 if (!ns.faces_sent[face_num])
872 root 1.73 if (ob)
873     ns.send_faces (ob);
874     else
875 root 1.116 ns.send_face (face_num, 10);
876 root 1.28
877     sl << uint16 (face_num);
878 root 1.16 return 1;
879 elmex 1.1 }
880 root 1.28
881 root 1.16 /* Nothing changed */
882     return 0;
883 elmex 1.1 }
884    
885 root 1.155 //-GPL
886    
887 root 1.178 // prefetch some flat area around the player
888 root 1.62 static void
889 root 1.178 prefetch_surrounding_area (object *op, maptile *map, int range)
890 root 1.62 {
891 root 1.178 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
892     op->x - range , op->y - range ,
893     op->x + range + 1, op->y + range + 1);
894 root 1.175 rect->m;
895     ++rect)
896 root 1.180 {
897     rect->m->touch ();
898     rect->m->activate ();
899     }
900 root 1.62 }
901    
902 root 1.178 // prefetch a generous area around the player, also up and down
903 root 1.180 void
904     object::prefetch_surrounding_maps ()
905 root 1.178 {
906 root 1.180 prefetch_surrounding_area (this, map, 40);
907 root 1.178
908 root 1.180 if (maptile *m = map->tile_available (TILE_DOWN))
909     prefetch_surrounding_area (this, m, 20);
910 root 1.178
911 root 1.180 if (maptile *m = map->tile_available (TILE_UP))
912     prefetch_surrounding_area (this, m, 20);
913 root 1.178 }
914    
915 root 1.155 //+GPL
916    
917 elmex 1.1 /**
918 root 1.101 * Draws client map.
919 elmex 1.1 */
920 root 1.16 void
921 root 1.101 draw_client_map (player *pl)
922 elmex 1.1 {
923 root 1.154 object *ob = pl->viewpoint;
924     if (!pl->observe->active)
925 root 1.101 return;
926    
927     /* If player is just joining the game, he isn't here yet, so the map
928     * can get swapped out. If so, don't try to send them a map. All will
929     * be OK once they really log in.
930     */
931 root 1.181 if (!ob->map || ob->map->state != MAP_ACTIVE)
932 root 1.101 return;
933    
934 root 1.141 int startlen, oldlen;
935 root 1.16
936 root 1.101 check_map_change (pl);
937 root 1.180 pl->ob->prefetch_surrounding_maps ();
938 root 1.16
939 root 1.101 /* do LOS after calls to update_position */
940 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
941 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
942 root 1.101 {
943     pl->do_los = 0;
944 root 1.143 pl->update_los ();
945 root 1.101 }
946    
947     /**
948     * This function uses the new map1 protocol command to send the map
949     * to the client. It is necessary because the old map command supports
950     * a maximum map size of 15x15.
951     * This function is much simpler than the old one. This is because
952     * the old function optimized to send as few face identifiers as possible,
953     * at the expense of sending more coordinate location (coordinates were
954     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
955     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
956     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
957     * and use the other 4 bits for other informatiion. For full documentation
958     * of what we send, see the doc/Protocol file.
959     * I will describe internally what we do:
960     * the ns->lastmap shows how the map last looked when sent to the client.
961     * in the lastmap structure, there is a cells array, which is set to the
962     * maximum viewable size (As set in config.h).
963     * in the cells, there are faces and a count value.
964     * we use the count value to hold the darkness value. If -1, then this space
965     * is not viewable.
966     * we use faces[0] faces[1] faces[2] to hold what the three layers
967     * look like.
968     */
969 root 1.58
970 root 1.101 client &socket = *pl->ns;
971 root 1.16
972 root 1.177 packet sl ("map1a");
973 root 1.28
974 root 1.34 startlen = sl.length ();
975 root 1.25
976 root 1.141 int hx = socket.mapx / 2;
977     int hy = socket.mapy / 2;
978 root 1.76
979 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
980     int ax = dx + hx;
981     int ay = dy + hy;
982    
983 root 1.145 int mask = (ax << 10) | (ay << 4);
984 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
985    
986     /* If the coordinates are not valid, or it is too dark to see,
987     * we tell the client as such
988     */
989     if (!m)
990     {
991     /* space is out of map. Update space and clear values
992     * if this hasn't already been done. If the space is out
993     * of the map, it shouldn't have a head.
994     */
995     if (lastcell.count != -1)
996     {
997     sl << uint16 (mask);
998     map_clearcell (&lastcell, -1);
999     }
1000    
1001     continue;
1002     }
1003 root 1.162
1004 root 1.144 int d = pl->blocked_los_uc (dx, dy);
1005    
1006     if (d > 3)
1007     {
1008     /* This block deals with spaces that are not visible for whatever
1009     * reason. Still may need to send the head for this space.
1010     */
1011     if (lastcell.count != -1
1012     || lastcell.faces[0]
1013     || lastcell.faces[1]
1014     || lastcell.faces[2]
1015     || lastcell.stat_hp
1016     || lastcell.flags
1017     || lastcell.player)
1018     sl << uint16 (mask);
1019    
1020     /* properly clear a previously sent big face */
1021     map_clearcell (&lastcell, -1);
1022     }
1023     else
1024     {
1025     /* In this block, the space is visible.
1026     */
1027    
1028     /* Rather than try to figure out what everything that we might
1029     * need to send is, then form the packet after that,
1030     * we presume that we will in fact form a packet, and update
1031     * the bits by what we do actually send. If we send nothing,
1032     * we just back out sl.length () to the old value, and no harm
1033     * is done.
1034     * I think this is simpler than doing a bunch of checks to see
1035     * what if anything we need to send, setting the bits, then
1036     * doing those checks again to add the real data.
1037     */
1038     oldlen = sl.length ();
1039    
1040     sl << uint16 (mask);
1041    
1042     unsigned char dummy;
1043     unsigned char *last_ext = &dummy;
1044    
1045     /* Darkness changed */
1046 root 1.146 if (lastcell.count != d)
1047 root 1.144 {
1048     mask |= 0x8;
1049    
1050 root 1.148 *last_ext |= 0x80;
1051     last_ext = &sl[sl.length ()];
1052     sl << uint8 (d);
1053 root 1.144 }
1054    
1055     lastcell.count = d;
1056    
1057     mapspace &ms = m->at (nx, ny);
1058     ms.update ();
1059    
1060 root 1.148 // extmap handling
1061     uint8 stat_hp = 0;
1062     uint8 stat_width = 0;
1063     uint8 flags = 0;
1064     tag_t player = 0;
1065    
1066     // send hp information, if applicable
1067     if (object *op = ms.faces_obj [0])
1068     if (op->is_head () && !op->invisible)
1069     {
1070     if (op->stats.maxhp > op->stats.hp
1071     && op->stats.maxhp > 0
1072     && (op->type == PLAYER
1073     || op->type == DOOR // does not work, have maxhp 0
1074 root 1.171 || op->flag [FLAG_MONSTER]
1075     || op->flag [FLAG_ALIVE]
1076     || op->flag [FLAG_GENERATOR]))
1077 root 1.16 {
1078 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1079     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1080 root 1.16 }
1081 root 1.12
1082 root 1.148 if (expect_false (op->has_dialogue ()))
1083     flags |= 1;
1084 root 1.144
1085 root 1.148 if (expect_false (op->type == PLAYER))
1086     player = op == ob ? pl->ob->count
1087     : op == pl->ob ? ob->count
1088     : op->count;
1089     }
1090 root 1.144
1091 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1092     {
1093     lastcell.stat_hp = stat_hp;
1094 root 1.144
1095 root 1.148 mask |= 0x8;
1096     *last_ext |= 0x80;
1097     last_ext = &sl[sl.length ()];
1098 root 1.144
1099 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1100 root 1.144
1101 root 1.148 if (stat_width > 1)
1102 root 1.144 {
1103     *last_ext |= 0x80;
1104     last_ext = &sl[sl.length ()];
1105    
1106 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1107 root 1.144 }
1108 root 1.148 }
1109    
1110     if (expect_false (lastcell.player != player))
1111     {
1112     lastcell.player = player;
1113    
1114     mask |= 0x8;
1115     *last_ext |= 0x80;
1116     last_ext = &sl[sl.length ()];
1117    
1118     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1119     }
1120 root 1.144
1121 root 1.148 if (expect_false (lastcell.flags != flags))
1122     {
1123     lastcell.flags = flags;
1124 root 1.144
1125 root 1.148 mask |= 0x8;
1126     *last_ext |= 0x80;
1127     last_ext = &sl[sl.length ()];
1128 root 1.144
1129 root 1.148 sl << uint8 (8) << uint8 (flags);
1130 root 1.144 }
1131    
1132 root 1.148 // faces
1133    
1134 root 1.144 /* Floor face */
1135     if (update_space (sl, socket, ms, lastcell, 2))
1136     mask |= 0x4;
1137    
1138     /* Middle face */
1139     if (update_space (sl, socket, ms, lastcell, 1))
1140     mask |= 0x2;
1141    
1142     if (expect_false (ob->invisible)
1143     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1144     && ms.player () == ob)
1145     {
1146     // force player to be visible to himself if invisible
1147     if (lastcell.faces[0] != ob->face)
1148     {
1149     lastcell.faces[0] = ob->face;
1150 root 1.25
1151 root 1.75 mask |= 0x1;
1152 root 1.144 sl << uint16 (ob->face);
1153 root 1.25
1154 root 1.144 socket.send_faces (ob);
1155     }
1156     }
1157     /* Top face */
1158     else if (update_space (sl, socket, ms, lastcell, 0))
1159     mask |= 0x1;
1160    
1161     /* Check to see if we are in fact sending anything for this
1162     * space by checking the mask. If so, update the mask.
1163     * if not, reset the len to that from before adding the mask
1164     * value, so we don't send those bits.
1165     */
1166     if (mask & 0xf)
1167     sl[oldlen + 1] = mask & 0xff;
1168     else
1169     sl.reset (oldlen);
1170     } /* else this is a viewable space */
1171     ordered_mapwalk_end
1172 root 1.16
1173 root 1.84 socket.flush_fx ();
1174    
1175 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1176 root 1.16 {
1177 root 1.37 socket.send_packet (sl);
1178 root 1.16 socket.sent_scroll = 0;
1179 elmex 1.1 }
1180     }
1181    
1182     /**
1183     * This looks for any spells the player may have that have changed their stats.
1184     * it then sends an updspell packet for each spell that has changed in this way
1185     */
1186 root 1.16 void
1187     esrv_update_spells (player *pl)
1188     {
1189 root 1.53 if (!pl->ns)
1190     return;
1191    
1192 root 1.160 pl->ns->update_spells = false;
1193    
1194 root 1.50 if (!pl->ns->monitor_spells)
1195 root 1.16 return;
1196 root 1.28
1197     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1198 root 1.163 if (spell->type == SPELL)
1199     {
1200     int flags = 0;
1201     int val;
1202    
1203     /* check if we need to update it */
1204     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1205     if (spell->cached_sp != val)
1206     {
1207     spell->cached_sp = val;
1208     flags |= UPD_SP_MANA;
1209     }
1210    
1211     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1212     if (spell->cached_grace != val)
1213     {
1214     spell->cached_grace = val;
1215     flags |= UPD_SP_GRACE;
1216     }
1217    
1218     val = casting_level (pl->ob, spell);
1219     if (spell->cached_eat != val)
1220     {
1221     spell->cached_eat = val;
1222     flags |= UPD_SP_LEVEL;
1223     }
1224    
1225     if (flags)
1226     {
1227     packet sl;
1228    
1229     sl << "updspell "
1230     << uint8 (flags)
1231     << uint32 (spell->count);
1232    
1233     if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1234     if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1235     if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1236    
1237     pl->ns->send_packet (sl);
1238     }
1239     }
1240 elmex 1.1 }
1241    
1242 root 1.16 void
1243     esrv_remove_spell (player *pl, object *spell)
1244     {
1245 root 1.50 if (!pl->ns->monitor_spells)
1246 root 1.16 return;
1247 root 1.28
1248 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1249     {
1250     LOG (llevError, "Invalid call to esrv_remove_spell");
1251     return;
1252     }
1253 root 1.27
1254 root 1.47 packet sl ("delspell");
1255 root 1.28
1256 root 1.47 sl << uint32 (spell->count);
1257 root 1.27
1258 root 1.50 pl->ns->send_packet (sl);
1259 elmex 1.1 }
1260    
1261     /* appends the spell *spell to the Socklist we will send the data to. */
1262 root 1.16 static void
1263 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1264 root 1.16 {
1265 pippijn 1.67 int i, skill = 0;
1266 root 1.16
1267     if (!(spell->name))
1268     {
1269     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1270     return;
1271     }
1272 root 1.27
1273 root 1.16 /* store costs and damage in the object struct, to compare to later */
1274 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1275     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1276 root 1.163 spell->cached_eat = casting_level (pl->ob, spell);
1277 elmex 1.1
1278 root 1.16 /* figure out which skill it uses, if it uses one */
1279     if (spell->skill)
1280 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1281 root 1.172 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1282 elmex 1.1
1283 root 1.69 // spells better have a face
1284     if (!spell->face)
1285     {
1286     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1287     spell->face = face_find ("burnout.x11", blank_face);
1288     }
1289    
1290 root 1.117 pl->ns->send_face (spell->face);
1291    
1292 root 1.27 /* send the current values */
1293     sl << uint32 (spell->count)
1294     << uint16 (spell->level)
1295     << uint16 (spell->casting_time)
1296 elmex 1.132 << uint16 (spell->cached_sp)
1297     << uint16 (spell->cached_grace)
1298     << uint16 (spell->cached_eat)
1299 root 1.27 << uint8 (skill)
1300     << uint32 (spell->path_attuned)
1301 root 1.69 << uint32 (spell->face)
1302 root 1.27 << data8 (spell->name)
1303     << data16 (spell->msg);
1304 elmex 1.1 }
1305    
1306     /**
1307     * This tells the client to add the spell *ob, if *ob is NULL, then add
1308     * all spells in the player's inventory.
1309     */
1310 root 1.16 void
1311     esrv_add_spells (player *pl, object *spell)
1312     {
1313     if (!pl)
1314     {
1315     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1316     return;
1317     }
1318 root 1.28
1319 root 1.50 if (!pl->ns->monitor_spells)
1320 root 1.16 return;
1321 root 1.28
1322 root 1.47 packet sl ("addspell");
1323 root 1.28
1324 root 1.16 if (!spell)
1325     {
1326 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1327 root 1.16 {
1328     /* were we to simply keep appending data here, we could exceed
1329     * MAXSOCKBUF if the player has enough spells to add, we know that
1330     * append_spells will always append 19 data bytes, plus 4 length
1331     * bytes and 3 strings (because that is the spec) so we need to
1332     * check that the length of those 3 strings, plus the 23 bytes,
1333     * won't take us over the length limit for the socket, if it does,
1334     * we need to send what we already have, and restart packet formation
1335     */
1336 root 1.117 if (spell->type != SPELL)
1337     continue;
1338    
1339 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1340     * to show add_spell is 26 bytes + 2 strings. However, the overun
1341     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1342     * like it will fix this
1343     */
1344 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1345 root 1.16 {
1346 root 1.117 pl->ns->flush_fx ();
1347 root 1.50 pl->ns->send_packet (sl);
1348 root 1.34
1349     sl.reset ();
1350     sl << "addspell ";
1351 root 1.16 }
1352 root 1.27
1353     append_spell (pl, sl, spell);
1354 root 1.16 }
1355     }
1356     else if (spell->type != SPELL)
1357     {
1358     LOG (llevError, "Asked to send a non-spell object as a spell");
1359     return;
1360     }
1361     else
1362 root 1.27 append_spell (pl, sl, spell);
1363    
1364 root 1.118 if (sl.length () > MAXSOCKBUF)
1365 root 1.176 cleanup ("buffer overflow in esrv_add_spells!");
1366 root 1.27
1367 root 1.16 /* finally, we can send the packet */
1368 root 1.117 pl->ns->flush_fx ();
1369 root 1.50 pl->ns->send_packet (sl);
1370 elmex 1.1 }
1371 root 1.28
1372 root 1.155 //-GPL
1373