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Revision: 1.188
Committed: Mon Oct 29 23:55:57 2012 UTC (11 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.187: +5 -5 lines
Log Message:
trailing space removal

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.188 *
4 root 1.186 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.164 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.188 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.188 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.188 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.188 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33     * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36     *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49    
50     /* This block is basically taken from socket.c - I assume if it works there,
51     * it should work here.
52     */
53 pippijn 1.26 #include <sys/types.h>
54     #include <sys/time.h>
55     #include <sys/socket.h>
56     #include <netinet/in.h>
57     #include <netdb.h>
58 elmex 1.1
59 root 1.38 #include <unistd.h>
60     #include <sys/time.h>
61 elmex 1.1
62     #include "sounds.h"
63    
64     /**
65     * This table translates the attack numbers as used within the
66     * program to the value we use when sending STATS command to the
67     * client. If a value is -1, then we don't send that to the
68     * client.
69     */
70 root 1.172 static short atnr_cs_stat[NROFATTACKS] =
71     {
72     CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG,
74     CS_STAT_RES_FIRE,
75     CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD,
77     CS_STAT_RES_CONF,
78     CS_STAT_RES_ACID,
79     CS_STAT_RES_DRAIN,
80     -1 /* weaponmagic */,
81     CS_STAT_RES_GHOSTHIT,
82     CS_STAT_RES_POISON,
83     CS_STAT_RES_SLOW,
84     CS_STAT_RES_PARA,
85     CS_STAT_TURN_UNDEAD,
86     CS_STAT_RES_FEAR,
87     -1 /* Cancellation */,
88     CS_STAT_RES_DEPLETE,
89     CS_STAT_RES_DEATH,
90     -1 /* Chaos */,
91     -1 /* Counterspell */,
92     -1 /* Godpower */,
93     CS_STAT_RES_HOLYWORD,
94 root 1.16 CS_STAT_RES_BLIND,
95     -1, /* Internal */
96     -1, /* life stealing */
97     -1 /* Disease - not fully done yet */
98 elmex 1.1 };
99    
100 root 1.2 static void
101 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
102 root 1.2 {
103 root 1.16 struct Map newmap;
104     int x, y, mx, my;
105 root 1.2
106 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 root 1.2
108 root 1.16 /* If we are using the Map1aCmd, we may in fact send
109     * head information that is outside the viewable map.
110     * So set the mx,my to the max value we want to
111     * look for. Removed code to do so - it caused extra
112     * complexities for the client, and probably doesn't make
113     * that much difference in bandwidth.
114     */
115     mx = ns->mapx;
116     my = ns->mapy;
117 root 1.2
118 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
119 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
120 root 1.16 * if the destination x or y coordinate is outside the viewable
121     * area, we clear the values - otherwise, the old values
122     * are preserved, and the check_head thinks it needs to clear them.
123     */
124     for (x = 0; x < mx; x++)
125 root 1.143 for (y = 0; y < my; y++)
126     if (x >= ns->mapx || y >= ns->mapy)
127     /* clear cells outside the viewable area */
128     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
129     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
130     /* clear newly visible tiles within the viewable area */
131     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
132     else
133     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
134 root 1.2
135 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136 root 1.2
137 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
138     * empty).
139     */
140     ns->sent_scroll = 1;
141 root 1.2 }
142    
143 root 1.7 static void
144     clear_map (player *pl)
145     {
146 root 1.119 pl->ns->mapinfo_queue_clear ();
147    
148 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
149 root 1.7
150 root 1.79 pl->ns->force_newmap = false;
151 root 1.177 pl->ns->send_packet ("newmap");
152 root 1.50 pl->ns->floorbox_reset ();
153 root 1.7 }
154    
155 root 1.131 static void
156     send_map_info (player *pl)
157     {
158     client &socket = *pl->ns;
159 root 1.154 object *ob = pl->viewpoint;
160 root 1.131
161     if (socket.mapinfocmd)
162     {
163 root 1.183 if (ob->map && ob->map->path)
164 root 1.131 {
165     int flags = 0;
166    
167 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
168 root 1.185 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169     if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170     if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171     if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 root 1.178 // these two are debatable
173 root 1.185 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174     if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175 root 1.131
176     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178     ob->map->width, ob->map->height, &ob->map->path);
179     }
180     else
181     socket.send_packet ("mapinfo current");
182     }
183     }
184    
185 root 1.66 /** check for map/region change and send new map data */
186 elmex 1.1 static void
187     check_map_change (player *pl)
188     {
189 root 1.50 client &socket = *pl->ns;
190 root 1.154 object *ob = pl->viewpoint;
191 elmex 1.1
192 root 1.131 region *reg = ob->region ();
193     if (socket.current_region != reg)
194     {
195     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196     socket.current_region = reg;
197     }
198    
199 root 1.130 // first try to aovid a full newmap on tiled map scrolls
200 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
201 root 1.130 {
202     rv_vector rv;
203    
204     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205    
206     // manhattan distance is very handy here
207     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208     {
209     socket.current_map = ob->map;
210     socket.current_x = ob->x;
211     socket.current_y = ob->y;
212    
213     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214     socket.floorbox_reset ();
215 root 1.131 send_map_info (pl);
216 root 1.130 }
217     }
218    
219 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
220 root 1.79 {
221 root 1.7 clear_map (pl);
222 root 1.80 socket.current_map = ob->map;
223 root 1.131 send_map_info (pl);
224 elmex 1.1 }
225 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
226     {
227 root 1.7 int dx = ob->x - socket.current_x;
228     int dy = ob->y - socket.current_y;
229    
230 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
231     socket.floorbox_reset ();
232 root 1.2 }
233    
234     socket.current_x = ob->x;
235     socket.current_y = ob->y;
236 elmex 1.1 }
237    
238 root 1.40 /**
239 root 1.157 * This sends the skill number to name mapping. We ignore
240     * the params - we always send the same info no matter what.
241     */
242 root 1.158 static void
243 root 1.157 send_skill_info (client *ns, char *params)
244     {
245     packet sl;
246     sl << "replyinfo skill_info\n";
247    
248 root 1.172 for (int i = 0; i < skillvec.size (); ++i)
249     sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250 root 1.157
251     if (sl.length () > MAXSOCKBUF)
252 root 1.176 cleanup ("buffer overflow in send_skill_info!");
253 root 1.157
254     ns->send_packet (sl);
255     }
256    
257     /**
258     * This sends the spell path to name mapping. We ignore
259     * the params - we always send the same info no matter what.
260     */
261 root 1.158 static void
262 root 1.157 send_spell_paths (client * ns, char *params)
263     {
264     packet sl;
265    
266     sl << "replyinfo spell_paths\n";
267    
268     for (int i = 0; i < NRSPELLPATHS; i++)
269     sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270    
271     if (sl.length () > MAXSOCKBUF)
272 root 1.176 cleanup ("buffer overflow in send_spell_paths!");
273 root 1.157
274     ns->send_packet (sl);
275     }
276    
277     /**
278 root 1.40 * RequestInfo is sort of a meta command. There is some specific
279     * request of information, but we call other functions to provide
280     * that information.
281     */
282     void
283 root 1.114 RequestInfo (char *buf, int len, client *ns)
284 root 1.40 {
285 root 1.114 char *params;
286 root 1.40
287     /* find the first space, make it null, and update the
288     * params pointer.
289     */
290 root 1.114 for (params = buf; *params; params++)
291     if (*params == ' ')
292 root 1.40 {
293 root 1.114 *params++ = 0;
294 root 1.40 break;
295     }
296    
297 root 1.153 if (!strcmp (buf, "skill_info"))
298 root 1.40 send_skill_info (ns, params);
299     else if (!strcmp (buf, "spell_paths"))
300     send_spell_paths (ns, params);
301     else
302 root 1.114 {
303     // undo tokenisation above and send replyinfo with the request unchanged
304     if (*params)
305     *--params = ' ';
306    
307     ns->send_packet_printf ("replyinfo %s", buf);
308     }
309 root 1.40 }
310    
311 root 1.16 void
312     ExtCmd (char *buf, int len, player *pl)
313 elmex 1.1 {
314 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
315 elmex 1.1 }
316    
317 root 1.16 void
318 root 1.45 ExtiCmd (char *buf, int len, client *ns)
319     {
320     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
321     }
322    
323 root 1.155 //-GPL
324    
325 root 1.45 void
326 root 1.119 client::mapinfo_queue_clear ()
327 elmex 1.1 {
328 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
329     free (*i);
330 root 1.16
331 root 1.119 mapinfo_queue.clear ();
332     }
333 elmex 1.1
334 root 1.119 bool
335     client::mapinfo_try (char *buf)
336     {
337     char *token = buf;
338     buf += strlen (buf) + 9;
339 elmex 1.1
340 root 1.119 // initial map and its origin
341 root 1.154 maptile *map = pl->viewpoint->map;
342     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
343     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
344 root 1.119 int max_distance = 8; // limit maximum path length to something generous
345 elmex 1.1
346 root 1.119 while (*buf && map && max_distance)
347 elmex 1.1 {
348 root 1.119 int dir = *buf++ - '1';
349 elmex 1.1
350 root 1.183 // due to historical glitches, the mapinfo index and tile index differs
351     static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352    
353 root 1.178 // maybe we should only allow the four flat directions
354 root 1.185 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
355 root 1.119 {
356 root 1.183 dir = dirmap [dir];
357    
358 root 1.119 if (!map->tile_path [dir])
359     map = 0;
360 root 1.120 else if (map->tile_available (dir, false))
361 root 1.119 {
362     maptile *neigh = map->tile_map [dir];
363 elmex 1.1
364 root 1.119 switch (dir)
365     {
366     case 0: mapy -= neigh->height; break;
367     case 2: mapy += map ->height; break;
368     case 3: mapx -= neigh->width ; break;
369     case 1: mapx += map ->width ; break;
370     }
371 elmex 1.1
372 root 1.119 map = neigh;
373     --max_distance;
374 elmex 1.1 }
375 root 1.119 else
376     return 0;
377     }
378     else
379     max_distance = 0;
380     }
381    
382     if (!max_distance)
383     send_packet_printf ("mapinfo %s error", token);
384 root 1.120 else if (!map || !map->path)
385 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
386     else
387     {
388     int flags = 0;
389    
390 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
391 root 1.185 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
392     if (map->tile_path [TILE_EAST ]) flags |= 0x02;
393     if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
394     if (map->tile_path [TILE_WEST ]) flags |= 0x08;
395 root 1.178 // these two are debatable
396 root 1.185 if (map->tile_path [TILE_UP ]) flags |= 0x10;
397     if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
398 root 1.119
399     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
400     }
401    
402     return 1;
403     }
404 elmex 1.1
405 root 1.119 void
406     client::mapinfo_queue_run ()
407     {
408     if (mapinfo_queue.empty () || !pl)
409     return;
410    
411     for (int i = 0; i < mapinfo_queue.size (); ++i)
412     if (mapinfo_try (mapinfo_queue [i]))
413     {
414     free (mapinfo_queue [i]);
415     mapinfo_queue.erase (i);
416     }
417     else
418     ++i;
419     }
420    
421     void
422     MapInfoCmd (char *buf, int len, player *pl)
423     {
424     // <mapinfo tag spatial tile-path
425     // >mapinfo tag spatial flags x y w h hash
426    
427     char *token = buf;
428 elmex 1.1
429 root 1.119 if (!(buf = strchr (buf, ' ')))
430     return;
431 elmex 1.1
432 root 1.119 if (!strncmp (buf, " spatial ", 9))
433     {
434     char *copy = strdup (token);
435     copy [buf - token] = 0;
436 root 1.16
437 root 1.119 #if 0
438     // this makes only sense when we flush the buffer immediately
439     if (pl->ns->mapinfo_try (copy))
440     free (copy);
441 elmex 1.1 else
442 root 1.119 #endif
443     pl->ns->mapinfo_queue.push_back (copy);
444 elmex 1.1 }
445     else
446 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
447 elmex 1.1 }
448    
449 root 1.83 /** This is the Setup cmd */
450 root 1.16 void
451 root 1.41 SetUp (char *buf, int len, client * ns)
452 elmex 1.1 {
453 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
454 elmex 1.1 }
455    
456     /**
457     * The client has requested to be added to the game.
458     * This is what takes care of it. We tell the client how things worked out.
459     * I am not sure if this file is the best place for this function. however,
460     * it either has to be here or init_sockets needs to be exported.
461     */
462 root 1.16 void
463 root 1.77 AddMeCmd (char *buf, int len, client *ns)
464 elmex 1.1 {
465 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
466 elmex 1.1 }
467    
468 root 1.155 //+GPL
469    
470 elmex 1.1 /**
471     * This handles the general commands from the client (ie, north, fire, cast,
472     * etc.)
473     */
474 root 1.16 void
475     PlayerCmd (char *buf, int len, player *pl)
476 elmex 1.1 {
477 root 1.16 /* Check if there is a count. In theory, a zero count could also be
478     * sent, so check for that also.
479     */
480     if (atoi (buf) || buf[0] == '0')
481     {
482     pl->count = atoi ((char *) buf);
483 root 1.44
484 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
485     if (!buf)
486 root 1.44 return;
487    
488 root 1.16 buf++;
489 elmex 1.1 }
490 root 1.44
491 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
492 root 1.44
493 root 1.16 /* Perhaps something better should be done with a left over count.
494     * Cleaning up the input should probably be done first - all actions
495     * for the command that issued the count should be done before any other
496     * commands.
497     */
498     pl->count = 0;
499 elmex 1.1 }
500    
501     /**
502     * This handles the general commands from the client (ie, north, fire, cast,
503     * etc.). It is a lot like PlayerCmd above, but is called with the
504     * 'ncom' method which gives more information back to the client so it
505     * can throttle.
506     */
507 root 1.16 void
508 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
509 elmex 1.1 {
510 root 1.44 if (len <= 6)
511 root 1.16 {
512 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
513 root 1.16 return;
514     }
515    
516 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
517     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
518 root 1.30
519 root 1.16 /* -1 is special - no repeat, but don't update */
520     if (repeat != -1)
521 root 1.28 pl->count = repeat;
522    
523 root 1.44 buf += 6; //len -= 6;
524 root 1.16
525 root 1.44 execute_newserver_command (pl->ob, buf);
526 root 1.28
527 root 1.16 /* Perhaps something better should be done with a left over count.
528     * Cleaning up the input should probably be done first - all actions
529     * for the command that issued the count should be done before any other
530     * commands.
531     */
532     pl->count = 0;
533    
534 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
535 root 1.159 int time = pl->ob->has_active_speed ()
536 root 1.161 ? (int) (MAX_TIME / pl->ob->speed)
537 root 1.159 : MAX_TIME * 100;
538 root 1.27
539 root 1.28 /* Send confirmation of command execution now */
540 root 1.47 packet sl ("comc");
541     sl << uint16 (cmdid) << uint32 (time);
542 root 1.50 pl->ns->send_packet (sl);
543 elmex 1.1 }
544    
545     /** This is a reply to a previous query. */
546 root 1.16 void
547 root 1.49 ReplyCmd (char *buf, int len, client *ns)
548 elmex 1.1 {
549 root 1.50 if (ns->state == ST_CUSTOM)
550     {
551     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
552     return;
553     }
554    
555 root 1.49 if (!ns->pl)
556     return; //TODO: depends on the exact reply we are after
557     //TODO: but right now, we always have a ns->pl
558    
559     player *pl = ns->pl;
560    
561 root 1.16 /* This is to synthesize how the data would be stored if it
562 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
563 root 1.16 * once all the X11 code is removed from the server.
564     *
565     * We pass 13 to many of the functions because this way they
566     * think it was the carriage return that was entered, and the
567     * function then does not try to do additional input.
568     */
569     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
570    
571     /* this avoids any hacking here */
572    
573 root 1.50 switch (ns->state)
574 root 1.16 {
575 root 1.44 case ST_PLAYING:
576     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
577     break;
578    
579     case ST_GET_PARTY_PASSWORD: /* Get password for party */
580     receive_party_password (pl->ob, 13);
581     break;
582 elmex 1.1
583 root 1.44 default:
584 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
585 elmex 1.1 }
586     }
587    
588     /**
589 root 1.169 * Client tells its version info.
590 elmex 1.1 */
591 root 1.16 void
592 root 1.169 VersionCmd (char *buf, int len, client *ns)
593 elmex 1.1 {
594 root 1.169 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
595 elmex 1.1 }
596    
597     /** sound related functions. */
598 root 1.16 void
599 root 1.41 SetSound (char *buf, int len, client * ns)
600 elmex 1.1 {
601 root 1.16 ns->sound = atoi (buf);
602 elmex 1.1 }
603    
604     /** client wants the map resent */
605 root 1.16 void
606     MapRedrawCmd (char *buf, int len, player *pl)
607 elmex 1.1 {
608     /* This function is currently disabled; just clearing the map state results in
609     * display errors. It should clear the cache and send a newmap command.
610     * Unfortunately this solution does not work because some client versions send
611     * a mapredraw command after receiving a newmap command.
612     */
613     }
614    
615     /**
616     * Moves an object (typically, container to inventory).
617     * syntax is: move (to) (tag) (nrof)
618     */
619 root 1.16 void
620     MoveCmd (char *buf, int len, player *pl)
621 elmex 1.1 {
622 root 1.129 int to, tag, nrof;
623 elmex 1.1
624 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
625 root 1.16 {
626 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
627     return;
628 elmex 1.1 }
629 root 1.44
630 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
631 elmex 1.1 }
632    
633     /******************************************************************************
634     *
635     * Start of commands the server sends to the client.
636     *
637     ******************************************************************************/
638    
639     /**
640     * Asks the client to query the user. This way, the client knows
641     * it needs to send something back (vs just printing out a message)
642     */
643 root 1.16 void
644 root 1.82 send_query (client *ns, uint8 flags, const char *text)
645 elmex 1.1 {
646 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
647 elmex 1.1 }
648    
649 root 1.91 /**
650     * Get player's current range attack in obuf.
651     */
652     static void
653 root 1.95 rangetostring (player *pl, char *obuf)
654 root 1.91 {
655 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656 root 1.91
657 root 1.167 #if 0
658     // print ranged/chosen_skill etc. objects every call
659     printf ("%s %s => %s (%s)\n",
660 root 1.166 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661     pl->combat_ob ? &pl->combat_ob->name : "-",
662     pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663     pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664     );
665 root 1.167 #endif
666 root 1.166
667 root 1.93 if (pl->ranged_ob)
668 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
669 root 1.93
670     if (pl->combat_ob)
671 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
672 root 1.91
673 root 1.104 #if 0
674 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
675     if (pl->ob->chosen_skill)
676     buf << " Skill*: " << pl->ob->chosen_skill->name;
677 root 1.104 #endif
678 root 1.99
679 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
680 root 1.91 if (pl->golem)
681 root 1.96 buf << " Golem*: " << pl->golem->name;
682 root 1.91
683 root 1.109 buf << '\0';
684 root 1.94 buf.linearise (obuf);
685 root 1.91 }
686    
687 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
688 root 1.12 Old = New; \
689 root 1.28 sl << uint8 (Type) << uint64 (New); \
690 root 1.12 }
691 elmex 1.1
692     #define AddIfInt(Old,New,Type) if (Old != New) {\
693 root 1.12 Old = New; \
694 root 1.28 sl << uint8 (Type) << uint32 (New); \
695 root 1.12 }
696 elmex 1.1
697     #define AddIfShort(Old,New,Type) if (Old != New) {\
698 root 1.12 Old = New; \
699 root 1.28 sl << uint8 (Type) << uint16 (New); \
700 root 1.12 }
701 elmex 1.1
702 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
703 root 1.12 Old = New; \
704 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
705 root 1.12 }
706 elmex 1.1
707     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
708 root 1.28 free(Old); Old = strdup (New);\
709     sl << uint8 (Type) << data8 (New); \
710 root 1.12 }
711 elmex 1.1
712     /**
713     * Sends a statistics update. We look at the old values,
714     * and only send what has changed. Stat mapping values are in newclient.h
715     * Since this gets sent a lot, this is actually one of the few binary
716     * commands for now.
717     */
718 root 1.16 void
719     esrv_update_stats (player *pl)
720 elmex 1.1 {
721 root 1.61 client *ns = pl->ns;
722     if (!ns)
723     return;
724    
725 root 1.101 object *ob = pl->observe;
726 root 1.61 if (!ob)
727 root 1.53 return;
728    
729 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
730    
731 root 1.47 packet sl ("stats");
732 elmex 1.1
733 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
734     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
735     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
736     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
737     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
738     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
739     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
740     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
741     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
742     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
743     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
744     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
745     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
746 root 1.22
747 root 1.172 for (int s = 0; s < CS_NUM_SKILLS; s++)
748 root 1.138 if (object *skill = opl->last_skill_ob [s])
749 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
750     {
751     ns->last_skill_exp [s] = skill->stats.exp;
752    
753     /* Always send along the level if exp changes. This is only
754     * 1 extra byte, but keeps processing simpler.
755     */
756 root 1.172 sl << uint8 (CS_STAT_SKILLINFO + s)
757 root 1.61 << uint8 (skill->level)
758     << uint64 (skill->stats.exp);
759     }
760 root 1.28
761 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
762     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
763     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
764     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
765     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
766 root 1.159 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
767 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
768 root 1.159 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
769 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
770 root 1.22
771 root 1.174 int flags = (opl->fire_on ? SF_FIREON : 0)
772     | (opl->run_on ? SF_RUNON : 0);
773 root 1.16
774 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
775 root 1.22
776 root 1.160 for (int i = 0; i < NROFATTACKS; i++)
777 root 1.173 /* Skip ones we won't send */
778     if (atnr_cs_stat[i] >= 0)
779 root 1.160 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
780 root 1.22
781 root 1.50 if (pl->ns->monitor_spells)
782 root 1.16 {
783 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
784     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
785     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
786 root 1.16 }
787 root 1.22
788 root 1.174 char buf[MAX_BUF];
789 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
790 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
791     set_title (ob, buf);
792     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
793 root 1.16
794     /* Only send it away if we have some actual data */
795 root 1.34 if (sl.length () > 6)
796 root 1.61 ns->send_packet (sl);
797 elmex 1.1 }
798    
799     /**
800     * Tells the client that here is a player it should start using.
801     */
802 root 1.16 void
803 root 1.126 esrv_new_player (player *pl)
804 elmex 1.1 {
805 root 1.126 sint32 weight = pl->ob->client_weight ();
806    
807 root 1.47 packet sl ("player");
808 elmex 1.1
809 root 1.28 sl << uint32 (pl->ob->count)
810     << uint32 (weight)
811 root 1.69 << uint32 (pl->ob->face)
812 root 1.28 << data8 (pl->ob->name);
813 root 1.16
814 root 1.61 pl->ns->last_weight = weight;
815 root 1.50 pl->ns->send_packet (sl);
816 elmex 1.1 }
817    
818     /******************************************************************************
819     *
820     * Start of map related commands.
821     *
822     ******************************************************************************/
823    
824     /** Clears a map cell */
825 root 1.16 static void
826 root 1.70 map_clearcell (struct MapCell *cell, int count)
827 elmex 1.1 {
828 root 1.75 cell->faces[0] = 0;
829     cell->faces[1] = 0;
830     cell->faces[2] = 0;
831     cell->smooth[0] = 0;
832     cell->smooth[1] = 0;
833     cell->smooth[2] = 0;
834     cell->count = count;
835     cell->stat_hp = 0;
836     cell->flags = 0;
837     cell->player = 0;
838 elmex 1.1 }
839    
840     #define MAX_LAYERS 3
841    
842     /**
843     * Removes the need to replicate the same code for each layer.
844     * this returns true if this space is now in fact different than
845     * it was.
846     * sl is the socklist this data is going into.
847     * ns is the socket we are working on - all the info we care
848     * about is in this socket structure, so now need not pass the
849     * entire player object.
850     * layer is the layer to update, with 2 being the floor and 0 the
851     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
852     * take. Interesting to note that before this function, the map1 function
853     * numbers the spaces differently - I think this was a leftover from
854     * the map command, where the faces stack up. Sinces that is no longer
855     * the case, it seems to make more sense to have these layer values
856     * actually match.
857     */
858 root 1.16 static int
859 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
860 elmex 1.1 {
861 root 1.75 object *ob = ms.faces_obj [layer];
862 root 1.16
863     /* If there is no object for this space, or if the face for the object
864     * is the blank face, set the face number to zero.
865     * else if we have the stored head object for this space, that takes
866     * precedence over the other object for this space.
867     * otherwise, we do special head processing
868     */
869 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
870 root 1.16
871     /* We've gotten what face we want to use for the object. Now see if
872     * if it has changed since we last sent it to the client.
873     */
874 root 1.75 if (lastcell.faces[layer] != face_num)
875 root 1.16 {
876 root 1.75 lastcell.faces[layer] = face_num;
877 root 1.73
878 root 1.74 if (!ns.faces_sent[face_num])
879 root 1.73 if (ob)
880     ns.send_faces (ob);
881     else
882 root 1.116 ns.send_face (face_num, 10);
883 root 1.28
884     sl << uint16 (face_num);
885 root 1.16 return 1;
886 elmex 1.1 }
887 root 1.28
888 root 1.16 /* Nothing changed */
889     return 0;
890 elmex 1.1 }
891    
892     /**
893 root 1.101 * Draws client map.
894 elmex 1.1 */
895 root 1.16 void
896 root 1.101 draw_client_map (player *pl)
897 elmex 1.1 {
898 root 1.154 object *ob = pl->viewpoint;
899     if (!pl->observe->active)
900 root 1.101 return;
901    
902     /* If player is just joining the game, he isn't here yet, so the map
903     * can get swapped out. If so, don't try to send them a map. All will
904     * be OK once they really log in.
905     */
906 root 1.181 if (!ob->map || ob->map->state != MAP_ACTIVE)
907 root 1.101 return;
908    
909 root 1.141 int startlen, oldlen;
910 root 1.16
911 root 1.101 check_map_change (pl);
912 root 1.180 pl->ob->prefetch_surrounding_maps ();
913 root 1.16
914 root 1.101 /* do LOS after calls to update_position */
915 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
916 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
917 root 1.101 {
918     pl->do_los = 0;
919 root 1.143 pl->update_los ();
920 root 1.101 }
921    
922     /**
923     * This function uses the new map1 protocol command to send the map
924     * to the client. It is necessary because the old map command supports
925     * a maximum map size of 15x15.
926     * This function is much simpler than the old one. This is because
927     * the old function optimized to send as few face identifiers as possible,
928     * at the expense of sending more coordinate location (coordinates were
929     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
930     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
931     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
932     * and use the other 4 bits for other informatiion. For full documentation
933     * of what we send, see the doc/Protocol file.
934     * I will describe internally what we do:
935     * the ns->lastmap shows how the map last looked when sent to the client.
936     * in the lastmap structure, there is a cells array, which is set to the
937     * maximum viewable size (As set in config.h).
938     * in the cells, there are faces and a count value.
939     * we use the count value to hold the darkness value. If -1, then this space
940     * is not viewable.
941     * we use faces[0] faces[1] faces[2] to hold what the three layers
942     * look like.
943     */
944 root 1.58
945 root 1.101 client &socket = *pl->ns;
946 root 1.16
947 root 1.177 packet sl ("map1a");
948 root 1.28
949 root 1.34 startlen = sl.length ();
950 root 1.25
951 root 1.141 int hx = socket.mapx / 2;
952     int hy = socket.mapy / 2;
953 root 1.76
954 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
955     int ax = dx + hx;
956     int ay = dy + hy;
957    
958 root 1.145 int mask = (ax << 10) | (ay << 4);
959 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
960    
961     /* If the coordinates are not valid, or it is too dark to see,
962     * we tell the client as such
963     */
964     if (!m)
965     {
966     /* space is out of map. Update space and clear values
967     * if this hasn't already been done. If the space is out
968     * of the map, it shouldn't have a head.
969     */
970     if (lastcell.count != -1)
971     {
972     sl << uint16 (mask);
973     map_clearcell (&lastcell, -1);
974     }
975    
976     continue;
977     }
978 root 1.162
979 root 1.144 int d = pl->blocked_los_uc (dx, dy);
980    
981     if (d > 3)
982     {
983     /* This block deals with spaces that are not visible for whatever
984     * reason. Still may need to send the head for this space.
985     */
986     if (lastcell.count != -1
987     || lastcell.faces[0]
988     || lastcell.faces[1]
989     || lastcell.faces[2]
990     || lastcell.stat_hp
991     || lastcell.flags
992     || lastcell.player)
993     sl << uint16 (mask);
994    
995     /* properly clear a previously sent big face */
996     map_clearcell (&lastcell, -1);
997     }
998     else
999     {
1000     /* In this block, the space is visible.
1001     */
1002    
1003     /* Rather than try to figure out what everything that we might
1004     * need to send is, then form the packet after that,
1005     * we presume that we will in fact form a packet, and update
1006     * the bits by what we do actually send. If we send nothing,
1007     * we just back out sl.length () to the old value, and no harm
1008     * is done.
1009     * I think this is simpler than doing a bunch of checks to see
1010     * what if anything we need to send, setting the bits, then
1011     * doing those checks again to add the real data.
1012     */
1013     oldlen = sl.length ();
1014    
1015     sl << uint16 (mask);
1016    
1017     unsigned char dummy;
1018     unsigned char *last_ext = &dummy;
1019    
1020     /* Darkness changed */
1021 root 1.146 if (lastcell.count != d)
1022 root 1.144 {
1023     mask |= 0x8;
1024    
1025 root 1.148 *last_ext |= 0x80;
1026     last_ext = &sl[sl.length ()];
1027     sl << uint8 (d);
1028 root 1.144 }
1029    
1030     lastcell.count = d;
1031    
1032     mapspace &ms = m->at (nx, ny);
1033     ms.update ();
1034    
1035 root 1.148 // extmap handling
1036     uint8 stat_hp = 0;
1037     uint8 stat_width = 0;
1038     uint8 flags = 0;
1039     tag_t player = 0;
1040    
1041     // send hp information, if applicable
1042     if (object *op = ms.faces_obj [0])
1043     if (op->is_head () && !op->invisible)
1044     {
1045     if (op->stats.maxhp > op->stats.hp
1046     && op->stats.maxhp > 0
1047     && (op->type == PLAYER
1048     || op->type == DOOR // does not work, have maxhp 0
1049 root 1.171 || op->flag [FLAG_MONSTER]
1050     || op->flag [FLAG_ALIVE]
1051     || op->flag [FLAG_GENERATOR]))
1052 root 1.16 {
1053 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1054     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1055 root 1.16 }
1056 root 1.12
1057 root 1.148 if (expect_false (op->has_dialogue ()))
1058     flags |= 1;
1059 root 1.144
1060 root 1.148 if (expect_false (op->type == PLAYER))
1061     player = op == ob ? pl->ob->count
1062     : op == pl->ob ? ob->count
1063     : op->count;
1064     }
1065 root 1.144
1066 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1067     {
1068     lastcell.stat_hp = stat_hp;
1069 root 1.144
1070 root 1.148 mask |= 0x8;
1071     *last_ext |= 0x80;
1072     last_ext = &sl[sl.length ()];
1073 root 1.144
1074 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1075 root 1.144
1076 root 1.148 if (stat_width > 1)
1077 root 1.144 {
1078     *last_ext |= 0x80;
1079     last_ext = &sl[sl.length ()];
1080    
1081 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1082 root 1.144 }
1083 root 1.148 }
1084    
1085     if (expect_false (lastcell.player != player))
1086     {
1087     lastcell.player = player;
1088    
1089     mask |= 0x8;
1090     *last_ext |= 0x80;
1091     last_ext = &sl[sl.length ()];
1092    
1093     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1094     }
1095 root 1.144
1096 root 1.148 if (expect_false (lastcell.flags != flags))
1097     {
1098     lastcell.flags = flags;
1099 root 1.144
1100 root 1.148 mask |= 0x8;
1101     *last_ext |= 0x80;
1102     last_ext = &sl[sl.length ()];
1103 root 1.144
1104 root 1.148 sl << uint8 (8) << uint8 (flags);
1105 root 1.144 }
1106    
1107 root 1.148 // faces
1108    
1109 root 1.144 /* Floor face */
1110     if (update_space (sl, socket, ms, lastcell, 2))
1111     mask |= 0x4;
1112    
1113     /* Middle face */
1114     if (update_space (sl, socket, ms, lastcell, 1))
1115     mask |= 0x2;
1116    
1117     if (expect_false (ob->invisible)
1118     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1119     && ms.player () == ob)
1120     {
1121     // force player to be visible to himself if invisible
1122     if (lastcell.faces[0] != ob->face)
1123     {
1124     lastcell.faces[0] = ob->face;
1125 root 1.25
1126 root 1.75 mask |= 0x1;
1127 root 1.144 sl << uint16 (ob->face);
1128 root 1.25
1129 root 1.144 socket.send_faces (ob);
1130     }
1131     }
1132     /* Top face */
1133     else if (update_space (sl, socket, ms, lastcell, 0))
1134     mask |= 0x1;
1135    
1136     /* Check to see if we are in fact sending anything for this
1137     * space by checking the mask. If so, update the mask.
1138     * if not, reset the len to that from before adding the mask
1139     * value, so we don't send those bits.
1140     */
1141     if (mask & 0xf)
1142     sl[oldlen + 1] = mask & 0xff;
1143     else
1144     sl.reset (oldlen);
1145     } /* else this is a viewable space */
1146     ordered_mapwalk_end
1147 root 1.16
1148 root 1.84 socket.flush_fx ();
1149    
1150 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1151 root 1.16 {
1152 root 1.37 socket.send_packet (sl);
1153 root 1.16 socket.sent_scroll = 0;
1154 elmex 1.1 }
1155     }
1156    
1157     /**
1158     * This looks for any spells the player may have that have changed their stats.
1159     * it then sends an updspell packet for each spell that has changed in this way
1160     */
1161 root 1.16 void
1162     esrv_update_spells (player *pl)
1163     {
1164 root 1.53 if (!pl->ns)
1165     return;
1166    
1167 root 1.160 pl->ns->update_spells = false;
1168    
1169 root 1.50 if (!pl->ns->monitor_spells)
1170 root 1.16 return;
1171 root 1.28
1172     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1173 root 1.163 if (spell->type == SPELL)
1174     {
1175     int flags = 0;
1176     int val;
1177    
1178     /* check if we need to update it */
1179     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1180     if (spell->cached_sp != val)
1181     {
1182     spell->cached_sp = val;
1183     flags |= UPD_SP_MANA;
1184     }
1185    
1186     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1187     if (spell->cached_grace != val)
1188     {
1189     spell->cached_grace = val;
1190     flags |= UPD_SP_GRACE;
1191     }
1192    
1193     val = casting_level (pl->ob, spell);
1194     if (spell->cached_eat != val)
1195     {
1196     spell->cached_eat = val;
1197     flags |= UPD_SP_LEVEL;
1198     }
1199    
1200     if (flags)
1201     {
1202     packet sl;
1203    
1204     sl << "updspell "
1205     << uint8 (flags)
1206     << uint32 (spell->count);
1207    
1208     if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1209     if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1210     if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1211    
1212     pl->ns->send_packet (sl);
1213     }
1214     }
1215 elmex 1.1 }
1216    
1217 root 1.16 void
1218     esrv_remove_spell (player *pl, object *spell)
1219     {
1220 root 1.50 if (!pl->ns->monitor_spells)
1221 root 1.16 return;
1222 root 1.28
1223 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1224     {
1225     LOG (llevError, "Invalid call to esrv_remove_spell");
1226     return;
1227     }
1228 root 1.27
1229 root 1.47 packet sl ("delspell");
1230 root 1.28
1231 root 1.47 sl << uint32 (spell->count);
1232 root 1.27
1233 root 1.50 pl->ns->send_packet (sl);
1234 elmex 1.1 }
1235    
1236     /* appends the spell *spell to the Socklist we will send the data to. */
1237 root 1.16 static void
1238 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1239 root 1.16 {
1240 root 1.187 int skill = 0;
1241 root 1.16
1242     if (!(spell->name))
1243     {
1244     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1245     return;
1246     }
1247 root 1.27
1248 root 1.16 /* store costs and damage in the object struct, to compare to later */
1249 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1250     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1251 root 1.163 spell->cached_eat = casting_level (pl->ob, spell);
1252 elmex 1.1
1253 root 1.16 /* figure out which skill it uses, if it uses one */
1254     if (spell->skill)
1255 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1256 root 1.172 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1257 elmex 1.1
1258 root 1.69 // spells better have a face
1259     if (!spell->face)
1260     {
1261     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1262     spell->face = face_find ("burnout.x11", blank_face);
1263     }
1264    
1265 root 1.117 pl->ns->send_face (spell->face);
1266    
1267 root 1.27 /* send the current values */
1268     sl << uint32 (spell->count)
1269     << uint16 (spell->level)
1270     << uint16 (spell->casting_time)
1271 elmex 1.132 << uint16 (spell->cached_sp)
1272     << uint16 (spell->cached_grace)
1273     << uint16 (spell->cached_eat)
1274 root 1.27 << uint8 (skill)
1275     << uint32 (spell->path_attuned)
1276 root 1.69 << uint32 (spell->face)
1277 root 1.27 << data8 (spell->name)
1278     << data16 (spell->msg);
1279 elmex 1.1 }
1280    
1281     /**
1282     * This tells the client to add the spell *ob, if *ob is NULL, then add
1283     * all spells in the player's inventory.
1284     */
1285 root 1.16 void
1286     esrv_add_spells (player *pl, object *spell)
1287     {
1288     if (!pl)
1289     {
1290     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1291     return;
1292     }
1293 root 1.28
1294 root 1.50 if (!pl->ns->monitor_spells)
1295 root 1.16 return;
1296 root 1.28
1297 root 1.47 packet sl ("addspell");
1298 root 1.28
1299 root 1.16 if (!spell)
1300     {
1301 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1302 root 1.16 {
1303     /* were we to simply keep appending data here, we could exceed
1304     * MAXSOCKBUF if the player has enough spells to add, we know that
1305     * append_spells will always append 19 data bytes, plus 4 length
1306     * bytes and 3 strings (because that is the spec) so we need to
1307     * check that the length of those 3 strings, plus the 23 bytes,
1308     * won't take us over the length limit for the socket, if it does,
1309     * we need to send what we already have, and restart packet formation
1310     */
1311 root 1.117 if (spell->type != SPELL)
1312     continue;
1313    
1314 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1315     * to show add_spell is 26 bytes + 2 strings. However, the overun
1316     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1317     * like it will fix this
1318     */
1319 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1320 root 1.16 {
1321 root 1.117 pl->ns->flush_fx ();
1322 root 1.50 pl->ns->send_packet (sl);
1323 root 1.34
1324     sl.reset ();
1325     sl << "addspell ";
1326 root 1.16 }
1327 root 1.27
1328     append_spell (pl, sl, spell);
1329 root 1.16 }
1330     }
1331     else if (spell->type != SPELL)
1332     {
1333     LOG (llevError, "Asked to send a non-spell object as a spell");
1334     return;
1335     }
1336     else
1337 root 1.27 append_spell (pl, sl, spell);
1338    
1339 root 1.118 if (sl.length () > MAXSOCKBUF)
1340 root 1.176 cleanup ("buffer overflow in esrv_add_spells!");
1341 root 1.27
1342 root 1.16 /* finally, we can send the packet */
1343 root 1.117 pl->ns->flush_fx ();
1344 root 1.50 pl->ns->send_packet (sl);
1345 elmex 1.1 }
1346 root 1.28
1347 root 1.155 //-GPL
1348