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/cvs/deliantra/server/socket/request.C
Revision: 1.37
Committed: Thu Dec 14 20:39:54 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.36: +24 -24 lines
Log Message:
- implement c++ interface to Event->io watchers
- cut number of write()'s the server does in half

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     */
47    
48     #include <global.h>
49     #include <sproto.h>
50    
51     #include <newclient.h>
52     #include <newserver.h>
53     #include <living.h>
54     #include <commands.h>
55    
56     /* This block is basically taken from socket.c - I assume if it works there,
57     * it should work here.
58     */
59 pippijn 1.26 #include <sys/types.h>
60     #include <sys/time.h>
61     #include <sys/socket.h>
62     #include <netinet/in.h>
63     #include <netdb.h>
64 elmex 1.1
65     #ifdef HAVE_UNISTD_H
66 root 1.16 # include <unistd.h>
67 elmex 1.1 #endif
68    
69     #ifdef HAVE_SYS_TIME_H
70 root 1.16 # include <sys/time.h>
71 elmex 1.1 #endif
72    
73     #include "sounds.h"
74    
75     /**
76     * This table translates the attack numbers as used within the
77     * program to the value we use when sending STATS command to the
78     * client. If a value is -1, then we don't send that to the
79     * client.
80     */
81 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
82     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
83     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
84     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
85     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
86     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
87     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
88     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
89     -1 /* Chaos */ , -1 /* Counterspell */ ,
90     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
91     CS_STAT_RES_BLIND,
92     -1, /* Internal */
93     -1, /* life stealing */
94     -1 /* Disease - not fully done yet */
95 elmex 1.1 };
96    
97 root 1.2 static void
98 root 1.35 socket_map_scroll (client_socket * ns, int dx, int dy)
99 root 1.2 {
100 root 1.16 struct Map newmap;
101     int x, y, mx, my;
102 root 1.2
103 root 1.16 {
104 root 1.33 packet sl;
105 root 1.2
106 root 1.32 sl.printf ("map_scroll %d %d", dx, dy);
107     ns->send_packet (sl);
108 root 1.16 }
109 root 1.2
110 root 1.16 /* If we are using the Map1aCmd, we may in fact send
111     * head information that is outside the viewable map.
112     * So set the mx,my to the max value we want to
113     * look for. Removed code to do so - it caused extra
114     * complexities for the client, and probably doesn't make
115     * that much difference in bandwidth.
116     */
117     mx = ns->mapx;
118     my = ns->mapy;
119 root 1.2
120 root 1.16 if (ns->mapmode == Map1aCmd)
121     {
122     mx += MAX_HEAD_OFFSET;
123     my += MAX_HEAD_OFFSET;
124 root 1.2 }
125    
126 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
127     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
128     * if the destination x or y coordinate is outside the viewable
129     * area, we clear the values - otherwise, the old values
130     * are preserved, and the check_head thinks it needs to clear them.
131     */
132     for (x = 0; x < mx; x++)
133     {
134     for (y = 0; y < my; y++)
135     {
136     if (x >= ns->mapx || y >= ns->mapy)
137 root 1.25 /* clear cells outside the viewable area */
138     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
139 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
140 root 1.25 /* clear newly visible tiles within the viewable area */
141     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
142 root 1.16 else
143 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
144 root 1.12 }
145 root 1.2 }
146    
147 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
148 root 1.2
149 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
150     * empty).
151     */
152     ns->sent_scroll = 1;
153 root 1.2 }
154    
155 root 1.7 static void
156     clear_map (player *pl)
157     {
158 root 1.36 client_socket &socket = *pl->socket;
159 root 1.7
160     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
161    
162     if (socket.newmapcmd == 1)
163 root 1.32 socket.send_packet ("newmap");
164 root 1.7
165 root 1.16 socket.update_look = 1;
166 root 1.7 socket.look_position = 0;
167     }
168    
169 elmex 1.1 /** check for map change and send new map data */
170     static void
171     check_map_change (player *pl)
172     {
173 root 1.36 client_socket &socket = *pl->socket;
174 root 1.2 object *ob = pl->ob;
175 root 1.16 char buf[MAX_BUF]; /* eauugggh */
176 elmex 1.1
177 root 1.2 if (socket.current_map != ob->map)
178     {
179     socket.current_map = ob->map;
180 elmex 1.1
181 root 1.7 clear_map (pl);
182 elmex 1.1
183 root 1.2 if (socket.mapinfocmd)
184 elmex 1.1 {
185 root 1.16 if (ob->map && ob->map->path[0])
186 root 1.2 {
187     int flags = 0;
188 elmex 1.1
189 root 1.16 if (ob->map->tile_path[0])
190     flags |= 1;
191     if (ob->map->tile_path[1])
192     flags |= 2;
193     if (ob->map->tile_path[2])
194     flags |= 4;
195     if (ob->map->tile_path[3])
196     flags |= 8;
197 root 1.2
198     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
199 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
200 root 1.2 }
201     else
202     snprintf (buf, MAX_BUF, "mapinfo current");
203 elmex 1.1
204 root 1.32 socket.send_packet (buf);
205 root 1.16 }
206 elmex 1.1 }
207 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
208     {
209 root 1.7 int dx = ob->x - socket.current_x;
210     int dy = ob->y - socket.current_y;
211    
212     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
213 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
214 root 1.7 else
215     {
216     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
217     socket.update_look = 1;
218     socket.look_position = 0;
219     }
220 root 1.2 }
221    
222     socket.current_x = ob->x;
223     socket.current_y = ob->y;
224 elmex 1.1 }
225    
226 root 1.16 void
227     ExtCmd (char *buf, int len, player *pl)
228 elmex 1.1 {
229 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
230 elmex 1.1 }
231    
232 root 1.16 void
233     MapInfoCmd (char *buf, int len, player *pl)
234 elmex 1.1 {
235     // <mapinfo tag spatial tile-path
236     // >mapinfo tag spatial flags x y w h hash
237 root 1.16
238 pippijn 1.15 char bigbuf[MAX_BUF], *token;
239 elmex 1.1
240     token = buf;
241     // copy token
242     if (!(buf = strchr (buf, ' ')))
243     return;
244    
245     *buf++ = 0;
246    
247     if (!strncmp (buf, "spatial ", 8))
248     {
249     buf += 8;
250    
251     // initial map and its origin
252 root 1.21 maptile *map = pl->ob->map;
253 elmex 1.1 sint16 dx, dy;
254 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
255     int mapy = pl->socket->mapy / 2 - pl->ob->y;
256 root 1.16 int max_distance = 8; // limit maximum path length to something generous
257 elmex 1.1
258     while (*buf && map && max_distance)
259     {
260     int dir = *buf++;
261    
262     switch (dir)
263     {
264 root 1.16 case '1':
265     dx = 0;
266     dy = -1;
267     map = get_map_from_coord (map, &dx, &dy);
268     map && (mapy -= map->height);
269     break;
270     case '2':
271     mapx += map->width;
272     dx = map->width;
273     dy = 0;
274     map = get_map_from_coord (map, &dx, &dy);
275     break;
276     case '3':
277     mapy += map->height;
278     dx = 0;
279     dy = map->height;
280     map = get_map_from_coord (map, &dx, &dy);
281     break;
282     case '4':
283     dx = -1;
284     dy = 0;
285     map = get_map_from_coord (map, &dx, &dy);
286     map && (mapx -= map->width);
287     break;
288 elmex 1.1 }
289    
290     --max_distance;
291     }
292    
293     if (!max_distance)
294     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
295 root 1.16 else if (map && map->path[0])
296 elmex 1.1 {
297     int flags = 0;
298    
299 root 1.16 if (map->tile_path[0])
300     flags |= 1;
301     if (map->tile_path[1])
302     flags |= 2;
303     if (map->tile_path[2])
304     flags |= 4;
305     if (map->tile_path[3])
306     flags |= 8;
307    
308     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
309 elmex 1.1 }
310     else
311     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
312     }
313     else
314     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
315 root 1.16
316 root 1.36 pl->socket->send_packet (bigbuf);
317 elmex 1.1 }
318    
319     /** This is the Setup cmd - easy first implementation */
320 root 1.16 void
321 root 1.35 SetUp (char *buf, int len, client_socket * ns)
322 elmex 1.1 {
323 root 1.16 int s, slen;
324     char *cmd, *param, cmdback[HUGE_BUF];
325    
326     /* run through the cmds of setup
327     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
328     *
329     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
330     * The client then must sort this out
331     */
332    
333 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
334    
335 root 1.16 strcpy (cmdback, "setup");
336 root 1.32 for (s = 0; s < len; )
337 root 1.16 {
338     cmd = &buf[s];
339 root 1.12
340 root 1.16 /* find the next space, and put a null there */
341 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
342     ;
343    
344 root 1.16 buf[s++] = 0;
345 root 1.32
346 root 1.16 while (buf[s] == ' ')
347     s++;
348    
349     if (s >= len)
350     break;
351    
352     param = &buf[s];
353 root 1.12
354 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
355     ;
356    
357 root 1.16 buf[s++] = 0;
358 root 1.32
359 root 1.16 while (buf[s] == ' ')
360     s++;
361    
362     slen = strlen (cmdback);
363     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
364     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
365     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
366 root 1.12
367 root 1.16 if (!strcmp (cmd, "sound"))
368     {
369     ns->sound = atoi (param);
370     safe_strcat (cmdback, param, &slen, HUGE_BUF);
371     }
372     else if (!strcmp (cmd, "exp64"))
373     {
374     ns->exp64 = atoi (param);
375     safe_strcat (cmdback, param, &slen, HUGE_BUF);
376     }
377     else if (!strcmp (cmd, "spellmon"))
378     {
379     ns->monitor_spells = atoi (param);
380     safe_strcat (cmdback, param, &slen, HUGE_BUF);
381     }
382     else if (!strcmp (cmd, "darkness"))
383     {
384     ns->darkness = atoi (param);
385     safe_strcat (cmdback, param, &slen, HUGE_BUF);
386     }
387     else if (!strcmp (cmd, "map1cmd"))
388     {
389     if (atoi (param))
390     ns->mapmode = Map1Cmd;
391     /* if beyond this size, need to use map1cmd no matter what */
392     if (ns->mapx > 11 || ns->mapy > 11)
393     ns->mapmode = Map1Cmd;
394     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
395     }
396     else if (!strcmp (cmd, "map1acmd"))
397     {
398     if (atoi (param))
399     ns->mapmode = Map1aCmd;
400     /* if beyond this size, need to use map1acmd no matter what */
401     if (ns->mapx > 11 || ns->mapy > 11)
402     ns->mapmode = Map1aCmd;
403     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
404     }
405     else if (!strcmp (cmd, "newmapcmd"))
406     {
407     ns->newmapcmd = atoi (param);
408     safe_strcat (cmdback, param, &slen, HUGE_BUF);
409 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
410     // ns->plugincmd = atoi(param);
411 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "mapinfocmd"))
414     {
415     ns->mapinfocmd = atoi (param);
416     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "extcmd"))
419     {
420     ns->extcmd = atoi (param);
421     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "extmap"))
424     {
425     ns->extmap = atoi (param);
426     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
427     }
428     else if (!strcmp (cmd, "facecache"))
429     {
430     ns->facecache = atoi (param);
431     safe_strcat (cmdback, param, &slen, HUGE_BUF);
432     }
433     else if (!strcmp (cmd, "faceset"))
434     {
435     char tmpbuf[20];
436     int q = atoi (param);
437    
438     if (is_valid_faceset (q))
439     ns->faceset = q;
440     sprintf (tmpbuf, "%d", ns->faceset);
441     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
442     /* if the client is using faceset, it knows about image2 command */
443     ns->image2 = 1;
444     }
445     else if (!strcmp (cmd, "itemcmd"))
446     {
447     /* Version of the item protocol command to use. Currently,
448     * only supported versions are 1 and 2. Using a numeric
449     * value will make it very easy to extend this in the future.
450     */
451     char tmpbuf[20];
452     int q = atoi (param);
453    
454     if (q < 1 || q > 2)
455     {
456     strcpy (tmpbuf, "FALSE");
457     }
458     else
459     {
460     ns->itemcmd = q;
461     sprintf (tmpbuf, "%d", ns->itemcmd);
462     }
463     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
464     }
465     else if (!strcmp (cmd, "mapsize"))
466     {
467     int x, y = 0;
468     char tmpbuf[MAX_BUF], *cp;
469    
470     x = atoi (param);
471     for (cp = param; *cp != 0; cp++)
472     if (*cp == 'x' || *cp == 'X')
473     {
474     y = atoi (cp + 1);
475     break;
476     }
477     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
478     {
479     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
480     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
481     }
482     else
483     {
484     ns->mapx = x;
485     ns->mapy = y;
486     /* better to send back what we are really using and not the
487     * param as given to us in case it gets parsed differently.
488     */
489     sprintf (tmpbuf, "%dx%d", x, y);
490     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
491     /* If beyond this size and still using orig map command, need to
492     * go to map1cmd.
493     */
494     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
495     ns->mapmode = Map1Cmd;
496     }
497     }
498     else if (!strcmp (cmd, "extendedMapInfos"))
499     {
500     /* Added by tchize
501     * prepare to use the mapextended command
502     */
503     char tmpbuf[20];
504    
505     ns->ext_mapinfos = (atoi (param));
506     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
507     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
508     }
509     else if (!strcmp (cmd, "extendedTextInfos"))
510     {
511     /* Added by tchize
512     * prepare to use the extended text commands
513     * Client toggle this to non zero to get exttext
514     */
515     char tmpbuf[20];
516    
517     ns->has_readable_type = (atoi (param));
518     sprintf (tmpbuf, "%d", ns->has_readable_type);
519     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
520     }
521     else
522     {
523     /* Didn't get a setup command we understood -
524     * report a failure to the client.
525     */
526     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
527     }
528     } /* for processing all the setup commands */
529 root 1.32
530 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
531 root 1.32 ns->send_packet (cmdback);
532 elmex 1.1 }
533    
534     /**
535     * The client has requested to be added to the game.
536     * This is what takes care of it. We tell the client how things worked out.
537     * I am not sure if this file is the best place for this function. however,
538     * it either has to be here or init_sockets needs to be exported.
539     */
540 root 1.16 void
541 root 1.35 AddMeCmd (char *buf, int len, client_socket * ns)
542 elmex 1.1 {
543 root 1.16 Settings oldsettings;
544    
545     oldsettings = settings;
546     if (ns->status != Ns_Add || add_player (ns))
547 root 1.32 ns->send_packet ("addme_failed");
548 root 1.16 else
549 root 1.36 ns->send_packet ("addme_success");
550 root 1.32
551 root 1.16 settings = oldsettings;
552 elmex 1.1 }
553    
554     /** Reply to ExtendedInfos command */
555 root 1.16 void
556 root 1.35 ToggleExtendedInfos (char *buf, int len, client_socket * ns)
557 root 1.16 {
558     char cmdback[MAX_BUF];
559     char command[50];
560     int info, nextinfo;
561    
562     cmdback[0] = '\0';
563     nextinfo = 0;
564 root 1.17
565 root 1.16 while (1)
566     {
567     /* 1. Extract an info */
568     info = nextinfo;
569 root 1.17
570 root 1.16 while ((info < len) && (buf[info] == ' '))
571     info++;
572 root 1.17
573 root 1.16 if (info >= len)
574     break;
575 root 1.17
576 root 1.16 nextinfo = info + 1;
577 root 1.17
578 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
579     nextinfo++;
580 root 1.17
581 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
582     continue;
583 root 1.17
584 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
585 root 1.17
586 root 1.16 /* 2. Interpret info */
587     if (!strcmp ("smooth", command))
588 root 1.17 /* Toggle smoothing */
589     ns->EMI_smooth = !ns->EMI_smooth;
590 root 1.16 else
591 root 1.17 /*bad value */;
592    
593 root 1.16 /*3. Next info */
594     }
595 root 1.17
596 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
597 root 1.17
598 root 1.16 if (ns->EMI_smooth)
599     {
600     strcat (cmdback, " ");
601     strcat (cmdback, "smoothing");
602     }
603 root 1.17
604 root 1.32 ns->send_packet (cmdback);
605 elmex 1.1 }
606 root 1.16
607 elmex 1.1 /*
608     #define MSG_TYPE_BOOK 1
609     #define MSG_TYPE_CARD 2
610     #define MSG_TYPE_PAPER 3
611     #define MSG_TYPE_SIGN 4
612     #define MSG_TYPE_MONUMENT 5
613     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
614 root 1.16
615 elmex 1.1 /** Reply to ExtendedInfos command */
616 root 1.16 void
617 root 1.35 ToggleExtendedText (char *buf, int len, client_socket * ns)
618 root 1.16 {
619     char cmdback[MAX_BUF];
620     char temp[10];
621     char command[50];
622     int info, nextinfo, i, flag;
623    
624     cmdback[0] = '\0';
625 root 1.17
626 root 1.16 nextinfo = 0;
627     while (1)
628     {
629     /* 1. Extract an info */
630     info = nextinfo;
631 root 1.17
632 root 1.16 while ((info < len) && (buf[info] == ' '))
633     info++;
634 root 1.17
635 root 1.16 if (info >= len)
636     break;
637 root 1.17
638 root 1.16 nextinfo = info + 1;
639 root 1.17
640 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
641     nextinfo++;
642 root 1.17
643 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
644     continue;
645 root 1.17
646 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
647     command[nextinfo - info] = '\0';
648     /* 2. Interpret info */
649     i = sscanf (command, "%d", &flag);
650 root 1.17
651 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
652     ns->supported_readables |= (1 << flag);
653     /*3. Next info */
654     }
655 root 1.17
656 root 1.16 /* Send resulting state */
657     strcpy (cmdback, "ExtendedTextSet");
658 root 1.17
659 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
660     if (ns->supported_readables & (1 << i))
661     {
662     strcat (cmdback, " ");
663     snprintf (temp, sizeof (temp), "%d", i);
664     strcat (cmdback, temp);
665     }
666 root 1.17
667 root 1.32 ns->send_packet (cmdback);
668 elmex 1.1 }
669    
670     /**
671     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
672     * Basically, it makes no sense to wait for the client to request a
673     * a piece of data from us that we know the client wants. So
674     * if we know the client wants it, might as well push it to the
675     * client.
676     */
677 root 1.16 static void
678 root 1.35 SendSmooth (client_socket * ns, uint16 face)
679 root 1.16 {
680     uint16 smoothface;
681    
682     /* If we can't find a face, return and set it so we won't try to send this
683     * again.
684     */
685     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
686     {
687    
688     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
689     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
690     return;
691     }
692    
693     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
694     esrv_send_face (ns, smoothface, 0);
695    
696     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
697    
698 root 1.33 packet sl;
699 root 1.27
700 root 1.28 sl << "smooth "
701     << uint16 (face)
702     << uint16 (smoothface);
703 root 1.27
704 root 1.37 ns->send_packet (sl);
705 elmex 1.1 }
706    
707     /**
708     * Tells client the picture it has to use
709     * to smooth a picture number given as argument.
710     */
711 root 1.16 void
712 root 1.35 AskSmooth (char *buf, int len, client_socket * ns)
713 root 1.16 {
714     uint16 facenbr;
715 elmex 1.1
716 root 1.16 facenbr = atoi (buf);
717     SendSmooth (ns, facenbr);
718 elmex 1.1 }
719    
720     /**
721     * This handles the general commands from the client (ie, north, fire, cast,
722     * etc.)
723     */
724 root 1.16 void
725     PlayerCmd (char *buf, int len, player *pl)
726 elmex 1.1 {
727    
728 root 1.16 /* The following should never happen with a proper or honest client.
729     * Therefore, the error message doesn't have to be too clear - if
730     * someone is playing with a hacked/non working client, this gives them
731     * an idea of the problem, but they deserve what they get
732     */
733     if (pl->state != ST_PLAYING)
734     {
735     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
736     return;
737     }
738     /* Check if there is a count. In theory, a zero count could also be
739     * sent, so check for that also.
740     */
741     if (atoi (buf) || buf[0] == '0')
742     {
743     pl->count = atoi ((char *) buf);
744     buf = strchr (buf, ' '); /* advance beyond the numbers */
745     if (!buf)
746     {
747 elmex 1.1 #ifdef ESRV_DEBUG
748 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
749 elmex 1.1 #endif
750 root 1.16 return;
751 root 1.12 }
752 root 1.16 buf++;
753 elmex 1.1 }
754 root 1.16 /* This should not happen anymore. */
755     if (pl->ob->speed_left < -1.0)
756     {
757     LOG (llevError, "Player has negative time - shouldn't do command.\n");
758     }
759     /* In c_new.c */
760     execute_newserver_command (pl->ob, (char *) buf);
761     /* Perhaps something better should be done with a left over count.
762     * Cleaning up the input should probably be done first - all actions
763     * for the command that issued the count should be done before any other
764     * commands.
765     */
766 elmex 1.1
767 root 1.16 pl->count = 0;
768 elmex 1.1
769     }
770    
771    
772     /**
773     * This handles the general commands from the client (ie, north, fire, cast,
774     * etc.). It is a lot like PlayerCmd above, but is called with the
775     * 'ncom' method which gives more information back to the client so it
776     * can throttle.
777     */
778 root 1.16 void
779     NewPlayerCmd (uint8 * buf, int len, player *pl)
780 elmex 1.1 {
781 root 1.16 int time, repeat;
782 root 1.28 char command[MAX_BUF];
783 root 1.33 int pktlen;
784 root 1.16
785     if (len < 7)
786     {
787     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
788     return;
789     }
790    
791 root 1.33 pktlen = net_uint16 (buf);
792 root 1.30 repeat = net_uint32 (buf + 2);
793    
794 root 1.16 /* -1 is special - no repeat, but don't update */
795     if (repeat != -1)
796 root 1.28 pl->count = repeat;
797    
798 root 1.16 if ((len - 4) >= MAX_BUF)
799     len = MAX_BUF - 5;
800    
801     strncpy ((char *) command, (char *) buf + 6, len - 4);
802     command[len - 4] = '\0';
803    
804     /* The following should never happen with a proper or honest client.
805     * Therefore, the error message doesn't have to be too clear - if
806     * someone is playing with a hacked/non working client, this gives them
807     * an idea of the problem, but they deserve what they get
808     */
809     if (pl->state != ST_PLAYING)
810     {
811     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
812     return;
813     }
814    
815     /* This should not happen anymore. */
816     if (pl->ob->speed_left < -1.0)
817 root 1.28 LOG (llevError, "Player has negative time - shouldn't do command.\n");
818    
819 root 1.16 /* In c_new.c */
820     execute_newserver_command (pl->ob, (char *) command);
821     /* Perhaps something better should be done with a left over count.
822     * Cleaning up the input should probably be done first - all actions
823     * for the command that issued the count should be done before any other
824     * commands.
825     */
826     pl->count = 0;
827    
828     if (FABS (pl->ob->speed) < 0.001)
829     time = MAX_TIME * 100;
830     else
831     time = (int) (MAX_TIME / FABS (pl->ob->speed));
832 root 1.27
833 root 1.28 /* Send confirmation of command execution now */
834 root 1.27
835 root 1.33 packet sl;
836     sl << "comc " << uint16 (pktlen) << uint32 (time);
837 root 1.37 pl->socket->send_packet (sl);
838 elmex 1.1 }
839    
840    
841     /** This is a reply to a previous query. */
842 root 1.16 void
843     ReplyCmd (char *buf, int len, player *pl)
844 elmex 1.1 {
845 root 1.16 /* This is to synthesize how the data would be stored if it
846     * was normally entered. A bit of a hack, and should be cleaned up
847     * once all the X11 code is removed from the server.
848     *
849     * We pass 13 to many of the functions because this way they
850     * think it was the carriage return that was entered, and the
851     * function then does not try to do additional input.
852     */
853     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
854    
855     /* this avoids any hacking here */
856    
857     switch (pl->state)
858     {
859 root 1.12 case ST_PLAYING:
860 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
861     break;
862 root 1.12
863     case ST_PLAY_AGAIN:
864 root 1.16 /* We can check this for return value (2==quit). Maybe we
865     * should, and do something appropriate?
866     */
867     receive_play_again (pl->ob, buf[0]);
868     break;
869 elmex 1.1
870 root 1.12 case ST_ROLL_STAT:
871 root 1.16 key_roll_stat (pl->ob, buf[0]);
872     break;
873 root 1.12
874     case ST_CHANGE_CLASS:
875 elmex 1.1
876 root 1.16 key_change_class (pl->ob, buf[0]);
877     break;
878 elmex 1.1
879 root 1.12 case ST_CONFIRM_QUIT:
880 root 1.16 key_confirm_quit (pl->ob, buf[0]);
881     break;
882 root 1.12
883     case ST_CONFIGURE:
884 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
885     pl->state = ST_PLAYING;
886     break;
887 root 1.12
888     case ST_GET_NAME:
889 root 1.16 receive_player_name (pl->ob, 13);
890     break;
891 root 1.12
892     case ST_GET_PASSWORD:
893     case ST_CONFIRM_PASSWORD:
894 root 1.16 receive_player_password (pl->ob, 13);
895     break;
896 root 1.12
897 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
898     receive_party_password (pl->ob, 13);
899     break;
900 elmex 1.1
901 root 1.12 default:
902 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
903 elmex 1.1 }
904     }
905    
906     /**
907     * Client tells its version. If there is a mismatch, we close the
908     * socket. In real life, all we should care about is the client having
909     * something older than the server. If we assume the client will be
910     * backwards compatible, having it be a later version should not be a
911     * problem.
912     */
913 root 1.16 void
914 root 1.35 VersionCmd (char *buf, int len, client_socket * ns)
915 elmex 1.1 {
916 root 1.16 char *cp;
917     char version_warning[256];
918    
919     if (!buf)
920     {
921     LOG (llevError, "CS: received corrupted version command\n");
922     return;
923 elmex 1.1 }
924    
925 root 1.16 ns->cs_version = atoi (buf);
926     ns->sc_version = ns->cs_version;
927     if (VERSION_CS != ns->cs_version)
928     {
929 elmex 1.1 #ifdef ESRV_DEBUG
930 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
931 elmex 1.1 #endif
932     }
933 root 1.16 cp = strchr (buf + 1, ' ');
934     if (!cp)
935     return;
936     ns->sc_version = atoi (cp);
937     if (VERSION_SC != ns->sc_version)
938     {
939 elmex 1.1 #ifdef ESRV_DEBUG
940 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
941 elmex 1.1 #endif
942     }
943 root 1.16 cp = strchr (cp + 1, ' ');
944     if (cp)
945     {
946     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
947    
948     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
949    
950     /* This is first implementation - i skip all beta DX clients with it
951     * Add later stuff here for other clients
952     */
953    
954     /* these are old dxclients */
955     /* Version 1024 added support for singular + plural name values -
956     * requiing this minimal value reduces complexity of that code, and it
957     * has been around for a long time.
958     */
959 root 1.29 if (ns->sc_version < 1026)
960 root 1.12 {
961 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
962     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
963 root 1.32 ns->send_packet (version_warning);
964 root 1.12 }
965 elmex 1.1
966     }
967     }
968    
969     /** sound related functions. */
970 root 1.16
971     void
972 root 1.35 SetSound (char *buf, int len, client_socket * ns)
973 elmex 1.1 {
974 root 1.16 ns->sound = atoi (buf);
975 elmex 1.1 }
976    
977     /** client wants the map resent */
978    
979 root 1.16 void
980     MapRedrawCmd (char *buf, int len, player *pl)
981 elmex 1.1 {
982 root 1.16
983 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
984     * display errors. It should clear the cache and send a newmap command.
985     * Unfortunately this solution does not work because some client versions send
986     * a mapredraw command after receiving a newmap command.
987     */
988     #if 0
989 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
990     * clear the "cache"
991     */
992 root 1.36 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
993 root 1.16 draw_client_map (pl->ob);
994 elmex 1.1 #endif
995     }
996    
997     /**
998     * Moves an object (typically, container to inventory).
999     * syntax is: move (to) (tag) (nrof)
1000     */
1001 root 1.16 void
1002     MoveCmd (char *buf, int len, player *pl)
1003 elmex 1.1 {
1004 root 1.16 int vals[3], i;
1005 elmex 1.1
1006 root 1.16 /* A little funky here. We only cycle for 2 records, because
1007     * we obviously am not going to find a space after the third
1008     * record. Perhaps we should just replace this with a
1009     * sscanf?
1010     */
1011     for (i = 0; i < 2; i++)
1012     {
1013     vals[i] = atoi (buf);
1014     if (!(buf = strchr (buf, ' ')))
1015     {
1016     LOG (llevError, "Incomplete move command: %s\n", buf);
1017     return;
1018 root 1.12 }
1019 root 1.16 buf++;
1020 elmex 1.1 }
1021 root 1.16 vals[2] = atoi (buf);
1022 elmex 1.1
1023     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1024 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1025 elmex 1.1 }
1026    
1027    
1028    
1029     /******************************************************************************
1030     *
1031     * Start of commands the server sends to the client.
1032     *
1033     ******************************************************************************/
1034    
1035     /**
1036     * Asks the client to query the user. This way, the client knows
1037     * it needs to send something back (vs just printing out a message)
1038     */
1039 root 1.16 void
1040 root 1.35 send_query (client_socket * ns, uint8 flags, char *text)
1041 elmex 1.1 {
1042 root 1.16 char buf[MAX_BUF];
1043 elmex 1.1
1044 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1045 root 1.32 ns->send_packet (buf);
1046 elmex 1.1 }
1047    
1048     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1049 root 1.12 Old = New; \
1050 root 1.28 sl << uint8 (Type) << uint64 (New); \
1051 root 1.12 }
1052 elmex 1.1
1053     #define AddIfInt(Old,New,Type) if (Old != New) {\
1054 root 1.12 Old = New; \
1055 root 1.28 sl << uint8 (Type) << uint32 (New); \
1056 root 1.12 }
1057 elmex 1.1
1058     #define AddIfShort(Old,New,Type) if (Old != New) {\
1059 root 1.12 Old = New; \
1060 root 1.28 sl << uint8 (Type) << uint16 (New); \
1061 root 1.12 }
1062 elmex 1.1
1063     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1064 root 1.12 Old = New; \
1065 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1066 root 1.12 }
1067 elmex 1.1
1068     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1069 root 1.28 free(Old); Old = strdup (New);\
1070     sl << uint8 (Type) << data8 (New); \
1071 root 1.12 }
1072 elmex 1.1
1073     /**
1074     * Sends a statistics update. We look at the old values,
1075     * and only send what has changed. Stat mapping values are in newclient.h
1076     * Since this gets sent a lot, this is actually one of the few binary
1077     * commands for now.
1078     */
1079 root 1.16 void
1080     esrv_update_stats (player *pl)
1081 elmex 1.1 {
1082 root 1.16 char buf[MAX_BUF];
1083     uint16 flags;
1084    
1085 root 1.33 packet sl;
1086 root 1.28 sl << "stats ";
1087 elmex 1.1
1088 root 1.16 if (pl->ob != NULL)
1089     {
1090     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1091     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1092     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1093     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1094     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1095     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1096     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1097     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1098     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1099     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1100     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1101     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1102     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1103     }
1104 root 1.22
1105 root 1.36 if (pl->socket->exp64)
1106 root 1.16 {
1107     uint8 s;
1108    
1109     for (s = 0; s < NUM_SKILLS; s++)
1110     {
1111     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1112     {
1113     /* Always send along the level if exp changes. This is only
1114     * 1 extra byte, but keeps processing simpler.
1115     */
1116 root 1.28 sl << uint8 (s + CS_STAT_SKILLINFO)
1117     << uint8 (pl->last_skill_ob[s]->level)
1118     << uint64 (pl->last_skill_ob[s]->stats.exp);
1119    
1120 root 1.16 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1121     }
1122     }
1123     }
1124 root 1.22
1125 root 1.36 if (pl->socket->exp64)
1126 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1127 root 1.16 else
1128 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1129 root 1.22
1130 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1131     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1132     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1133     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1134     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1135     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1136     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1137     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1138     flags = 0;
1139 root 1.22
1140 root 1.16 if (pl->fire_on)
1141     flags |= SF_FIREON;
1142 root 1.22
1143 root 1.16 if (pl->run_on)
1144     flags |= SF_RUNON;
1145    
1146     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1147 root 1.22
1148 root 1.36 if (pl->socket->sc_version < 1025)
1149 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1150 root 1.16 else
1151     {
1152     int i;
1153    
1154     for (i = 0; i < NROFATTACKS; i++)
1155     {
1156     /* Skip ones we won't send */
1157     if (atnr_cs_stat[i] == -1)
1158     continue;
1159 root 1.23
1160 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1161     }
1162     }
1163 root 1.22
1164 root 1.36 if (pl->socket->monitor_spells)
1165 root 1.16 {
1166     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1167     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1168     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1169     }
1170 root 1.22
1171 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1172 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1173 root 1.16 set_title (pl->ob, buf);
1174 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1175 root 1.16
1176     /* Only send it away if we have some actual data */
1177 root 1.34 if (sl.length () > 6)
1178 root 1.37 pl->socket->send_packet (sl);
1179 elmex 1.1 }
1180    
1181     /**
1182     * Tells the client that here is a player it should start using.
1183     */
1184 root 1.16 void
1185     esrv_new_player (player *pl, uint32 weight)
1186 elmex 1.1 {
1187 root 1.16 pl->last_weight = weight;
1188 elmex 1.1
1189 root 1.33 packet sl;
1190 root 1.28 sl << "player ";
1191 elmex 1.1
1192 root 1.28 sl << uint32 (pl->ob->count)
1193     << uint32 (weight)
1194     << uint32 (pl->ob->face->number)
1195     << data8 (pl->ob->name);
1196 root 1.16
1197 root 1.37 pl->socket->send_packet (sl);
1198 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1199 elmex 1.1 }
1200    
1201     /**
1202     * Need to send an animation sequence to the client.
1203     * We will send appropriate face commands to the client if we haven't
1204     * sent them the face yet (this can become quite costly in terms of
1205     * how much we are sending - on the other hand, this should only happen
1206     * when the player logs in and picks stuff up.
1207     */
1208 root 1.16 void
1209 root 1.35 esrv_send_animation (client_socket * ns, short anim_num)
1210 elmex 1.1 {
1211 root 1.16 int i;
1212 elmex 1.1
1213 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1214     * are added in contigous order, so if the number is in the valid
1215     * range, it must be a valid animation.
1216     */
1217     if (anim_num < 0 || anim_num > num_animations)
1218     {
1219     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1220     return;
1221     }
1222    
1223 root 1.33 packet sl;
1224 root 1.28
1225     sl << "anim "
1226     << uint16 (anim_num)
1227     << uint16 (0); /* flags - not used right now */
1228    
1229 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1230     * the face itself) down to the client.
1231     */
1232     for (i = 0; i < animations[anim_num].num_animations; i++)
1233     {
1234     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1235     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1236 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1237 root 1.16 }
1238 root 1.28
1239 root 1.37 ns->send_packet (sl);
1240 root 1.28
1241 root 1.16 ns->anims_sent[anim_num] = 1;
1242 elmex 1.1 }
1243    
1244    
1245     /******************************************************************************
1246     *
1247     * Start of map related commands.
1248     *
1249     ******************************************************************************/
1250    
1251     /**
1252     * This adds face_num to a map cell at x,y. If the client doesn't have
1253     * the face yet, we will also send it.
1254     */
1255 root 1.16 static void
1256 root 1.35 esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1257 elmex 1.1 {
1258 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1259     {
1260     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1261     return;
1262     abort ();
1263 elmex 1.1 }
1264 root 1.28
1265 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1266     newmap->cells[x][y].count++;
1267 root 1.28
1268 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1269     esrv_send_face (ns, face_num, 0);
1270 elmex 1.1 }
1271    
1272 root 1.16 struct LayerCell
1273     {
1274 elmex 1.1 uint16 xy;
1275     short face;
1276     };
1277    
1278 root 1.16 struct MapLayer
1279     {
1280 elmex 1.1 int count;
1281     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1282     };
1283    
1284     /** Checkes if map cells have changed */
1285 root 1.16 static int
1286 root 1.35 mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1287 elmex 1.1 {
1288     int k;
1289    
1290     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1291     return 1;
1292 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1293     {
1294     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1295     {
1296     return 1;
1297     }
1298 elmex 1.1 }
1299     return 0;
1300     }
1301    
1302     /**
1303     * Basically, what this does is pack the data into layers.
1304     * cnum is the client number, cur is the the buffer we put all of
1305     * this data into. we return the end of the data. layers is
1306     * how many layers of data we should back.
1307 root 1.16 */
1308     static uint8 *
1309 root 1.35 compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1310 root 1.16 {
1311     int x, y, k;
1312     int face;
1313     unsigned char *fcur;
1314     struct MapLayer layers[MAP_LAYERS];
1315    
1316     for (k = 0; k < MAP_LAYERS; k++)
1317     layers[k].count = 0;
1318     fcur = cur;
1319     for (x = 0; x < ns->mapx; x++)
1320     {
1321     for (y = 0; y < ns->mapy; y++)
1322     {
1323     if (!mapcellchanged (ns, x, y, newmap))
1324     continue;
1325     if (newmap->cells[x][y].count == 0)
1326     {
1327     *cur = x * ns->mapy + y; /* mark empty space */
1328     cur++;
1329     continue;
1330     }
1331     for (k = 0; k < newmap->cells[x][y].count; k++)
1332     {
1333     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1334     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1335     layers[k].count++;
1336 root 1.12 }
1337     }
1338 elmex 1.1 }
1339 root 1.16 /* If no data, return now. */
1340     if (fcur == cur && layers[0].count == 0)
1341     return cur;
1342     *cur = 255; /* mark end of explicitly cleared cells */
1343     cur++;
1344     /* First pack by layers. */
1345     for (k = 0; k < numlayers; k++)
1346     {
1347     if (layers[k].count == 0)
1348     break; /* once a layer is entirely empty, no layer below it can
1349     have anything in it either */
1350     /* Pack by entries in thie layer */
1351     for (x = 0; x < layers[k].count;)
1352     {
1353     fcur = cur;
1354     *cur = layers[k].lcells[x].face >> 8;
1355     cur++;
1356     *cur = layers[k].lcells[x].face & 0xFF;
1357     cur++;
1358     face = layers[k].lcells[x].face;
1359     /* Now, we back the redundant data into 1 byte xy pairings */
1360     for (y = x; y < layers[k].count; y++)
1361     {
1362     if (layers[k].lcells[y].face == face)
1363     {
1364     *cur = (uint8) layers[k].lcells[y].xy;
1365     cur++;
1366     layers[k].lcells[y].face = -1;
1367 root 1.12 }
1368     }
1369 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1370     /* forward over the now redundant data */
1371     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1372     x++;
1373 root 1.12 }
1374 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1375 elmex 1.1 }
1376 root 1.16 return cur;
1377 elmex 1.1 }
1378    
1379     /** Clears a map cell */
1380 root 1.16 static void
1381     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1382 elmex 1.1 {
1383 root 1.16 cell->faces[0] = face0;
1384     cell->faces[1] = face1;
1385     cell->faces[2] = face2;
1386 root 1.25 cell->count = count;
1387     cell->stat_hp = 0;
1388     cell->flags = 0;
1389     cell->player = 0;
1390 elmex 1.1 }
1391    
1392     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1393     #define MAX_LAYERS 3
1394    
1395     /* Using a global really isn't a good approach, but saves the over head of
1396     * allocating and deallocating such a block of data each time run through,
1397     * and saves the space of allocating this in the socket object when we only
1398     * need it for this cycle. If the serve is ever threaded, this needs to be
1399     * re-examined.
1400     */
1401    
1402 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1403 elmex 1.1
1404     /**
1405     * Returns true if any of the heads for this
1406     * space is set. Returns false if all are blank - this is used
1407     * for empty space checking.
1408     */
1409 root 1.16 static inline int
1410     have_head (int ax, int ay)
1411     {
1412 elmex 1.1
1413 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1414     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1415     return 1;
1416     return 0;
1417 elmex 1.1 }
1418    
1419     /**
1420     * check_head is a bit simplistic version of update_space below.
1421     * basically, it only checks the that the head on space ax,ay at layer
1422     * needs to get sent - if so, it adds the data, sending the head
1423     * if needed, and returning 1. If this no data needs to get
1424     * sent, it returns zero.
1425     */
1426 root 1.16 static int
1427 root 1.35 check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1428 elmex 1.1 {
1429 root 1.16 short face_num;
1430 elmex 1.1
1431 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1432     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1433     else
1434     face_num = 0;
1435 elmex 1.1
1436 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1437     {
1438 root 1.31 sl << uint16 (face_num);
1439 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1440     esrv_send_face (&ns, face_num, 0);
1441 root 1.28
1442 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1443     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1444     return 1;
1445 elmex 1.1 }
1446    
1447 root 1.16 return 0; /* No change */
1448 elmex 1.1 }
1449    
1450     /**
1451     * Removes the need to replicate the same code for each layer.
1452     * this returns true if this space is now in fact different than
1453     * it was.
1454     * sl is the socklist this data is going into.
1455     * ns is the socket we are working on - all the info we care
1456     * about is in this socket structure, so now need not pass the
1457     * entire player object.
1458     * mx and my are map coordinate offsets for map mp
1459     * sx and sy are the offsets into the socket structure that
1460     * holds the old values.
1461     * layer is the layer to update, with 2 being the floor and 0 the
1462     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1463     * take. Interesting to note that before this function, the map1 function
1464     * numbers the spaces differently - I think this was a leftover from
1465     * the map command, where the faces stack up. Sinces that is no longer
1466     * the case, it seems to make more sense to have these layer values
1467     * actually match.
1468     */
1469    
1470 root 1.16 static int
1471 root 1.35 update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1472 elmex 1.1 {
1473 root 1.16 object *ob, *head;
1474     uint16 face_num;
1475     int bx, by, i;
1476    
1477     /* If there is a multipart object stored away, treat that as more important.
1478     * If not, then do the normal processing.
1479     */
1480     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1481    
1482     /* Check to see if this head is part of the set of objects
1483     * we would normally send for this space. If so, then
1484     * don't use the head value. We need to do the check
1485     * here and not when setting up the heads[] value for two reasons -
1486     * 1) the heads[] values will get used even if the space is not visible.
1487     * 2) its possible the head is not on the same map as a part, and I'd
1488     * rather not need to do the map translation overhead.
1489     * 3) We need to do some extra checking to make sure that we will
1490     * otherwise send the image as this layer, eg, either it matches
1491     * the head value, or is not multipart.
1492     */
1493     if (head && !head->more)
1494     {
1495     for (i = 0; i < MAP_LAYERS; i++)
1496     {
1497     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1498     if (!ob)
1499     continue;
1500    
1501     if (ob->head)
1502     ob = ob->head;
1503    
1504     if (ob == head)
1505     {
1506     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1507     head = NULL;
1508     break;
1509     }
1510     }
1511     }
1512    
1513     ob = head;
1514     if (!ob)
1515     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1516    
1517     /* If there is no object for this space, or if the face for the object
1518     * is the blank face, set the face number to zero.
1519     * else if we have the stored head object for this space, that takes
1520     * precedence over the other object for this space.
1521     * otherwise, we do special head processing
1522     */
1523     if (!ob || ob->face == blank_face)
1524     face_num = 0;
1525     else if (head)
1526     {
1527     /* if this is a head that had previously been stored */
1528     face_num = ob->face->number;
1529     }
1530     else
1531     {
1532     /* if the faces for the different parts of a multipart object
1533     * are the same, we only want to send the bottom right most
1534     * portion of the object. That info is in the tail_.. values
1535     * of the head. Note that for the head itself, ob->head will
1536     * be null, so we only do this block if we are working on
1537     * a tail piece.
1538     */
1539    
1540     /* tail_x and tail_y will only be set in the head object. If
1541     * this is the head object and these are set, we proceed
1542     * with logic to only send bottom right. Similarly, if
1543     * this is one of the more parts but the head has those values
1544     * set, we want to do the processing. There can be cases where
1545     * the head is not visible but one of its parts is, so we just
1546     * can always expect that ob->arch->tail_x will be true for all
1547     * object we may want to display.
1548     */
1549     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1550     {
1551    
1552     if (ob->head)
1553     head = ob->head;
1554     else
1555     head = ob;
1556    
1557     /* Basically figure out where the offset is from where we are right
1558     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1559     * piece is from the head, and the tail is where the tail is from the
1560     * head. Note that bx and by will equal sx and sy if we are already working
1561     * on the bottom right corner. If ob is the head, the clone values
1562     * will be zero, so the right thing will still happen.
1563     */
1564     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1565     by = sy + head->arch->tail_y - ob->arch->clone.y;
1566    
1567     /* I don't think this can ever happen, but better to check for it just
1568     * in case.
1569     */
1570     if (bx < sx || by < sy)
1571     {
1572     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1573     face_num = 0;
1574     }
1575     /* single part object, multipart object with non merged faces,
1576     * of multipart object already at lower right.
1577     */
1578     else if (bx == sx && by == sy)
1579     {
1580     face_num = ob->face->number;
1581    
1582     /* if this face matches one stored away, clear that one away.
1583     * this code relies on the fact that the map1 commands
1584     * goes from 2 down to 0.
1585     */
1586     for (i = 0; i < MAP_LAYERS; i++)
1587     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1588     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1589     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1590     }
1591     else
1592     {
1593     /* If this head is stored away, clear it - otherwise,
1594     * there can be cases where a object is on multiple layers -
1595     * we only want to send it once.
1596     */
1597     face_num = head->face->number;
1598     for (i = 0; i < MAP_LAYERS; i++)
1599     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1600     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1601     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1602    
1603     /* First, try to put the new head on the same layer. If that is used up,
1604     * then find another layer.
1605     */
1606     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1607     {
1608     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1609     }
1610     else
1611     for (i = 0; i < MAX_LAYERS; i++)
1612     {
1613 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1614 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1615     {
1616     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1617     }
1618     }
1619     face_num = 0; /* Don't send this object - we'll send the head later */
1620 root 1.12 }
1621 root 1.16 }
1622     else
1623     {
1624     /* In this case, we are already at the lower right or single part object,
1625     * so nothing special
1626     */
1627     face_num = ob->face->number;
1628    
1629     /* clear out any head entries that have the same face as this one */
1630     for (bx = 0; bx < layer; bx++)
1631     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1632     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1633     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1634     }
1635     } /* else not already head object or blank face */
1636    
1637     /* This is a real hack. Basically, if we have nothing to send for this layer,
1638     * but there is a head on the next layer, send that instead.
1639     * Without this, what happens is you can get the case where the player stands
1640     * on the same space as the head. However, if you have overlapping big objects
1641     * of the same type, what happens then is it doesn't think it needs to send
1642     * This tends to make stacking also work/look better.
1643     */
1644     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1645     {
1646     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1647     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1648     }
1649    
1650     /* Another hack - because of heads and whatnot, this face may match one
1651     * we already sent for a lower layer. In that case, don't send
1652     * this one.
1653     */
1654 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1655     face_num = 0;
1656 root 1.16
1657     /* We've gotten what face we want to use for the object. Now see if
1658     * if it has changed since we last sent it to the client.
1659     */
1660 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1661 root 1.16 {
1662 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1663     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1664     esrv_send_face (&ns, face_num, 0);
1665    
1666     sl << uint16 (face_num);
1667 root 1.16 return 1;
1668 elmex 1.1 }
1669 root 1.28
1670 root 1.16 /* Nothing changed */
1671     return 0;
1672 elmex 1.1 }
1673    
1674     /**
1675     * This function is mainly a copy of update_space,
1676     * except it handles update of the smoothing updates,
1677     * not the face updates.
1678     * Removes the need to replicate the same code for each layer.
1679     * this returns true if this smooth is now in fact different
1680     * than it was.
1681     * sl is the socklist this data is going into.
1682     * ns is the socket we are working on - all the info we care
1683     * about is in this socket structure, so know need to pass the
1684     * entire player object.
1685     * mx and my are map coordinate offsets for map mp
1686     * sx and sy are the offsets into the socket structure that
1687     * holds the old values.
1688     * layer is the layer to update, with 2 being the floor and 0 the
1689     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1690     * take.
1691     */
1692    
1693 root 1.16 static inline int
1694 root 1.35 update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1695 elmex 1.1 {
1696 root 1.16 object *ob;
1697     int smoothlevel; /* old face_num; */
1698 elmex 1.1
1699 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1700 elmex 1.1
1701 root 1.16 /* If there is no object for this space, or if the face for the object
1702     * is the blank face, set the smoothlevel to zero.
1703     */
1704     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1705     smoothlevel = 0;
1706     else
1707     {
1708     smoothlevel = ob->smoothlevel;
1709 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1710     SendSmooth (&ns, ob->face->number);
1711 root 1.16 } /* else not already head object or blank face */
1712    
1713     /* We've gotten what face we want to use for the object. Now see if
1714     * if it has changed since we last sent it to the client.
1715     */
1716     if (smoothlevel > 255)
1717     smoothlevel = 255;
1718     else if (smoothlevel < 0)
1719     smoothlevel = 0;
1720 root 1.28
1721     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1722 root 1.16 {
1723 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1724     sl << uint8 (smoothlevel);
1725 root 1.16 return 1;
1726 elmex 1.1 }
1727 root 1.28
1728 root 1.16 /* Nothing changed */
1729     return 0;
1730 elmex 1.1 }
1731    
1732     /**
1733     * Returns the size of a data for a map square as returned by
1734     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1735     * available.
1736     */
1737 root 1.16 int
1738 root 1.35 getExtendedMapInfoSize (client_socket * ns)
1739 root 1.16 {
1740     int result = 0;
1741    
1742     if (ns->ext_mapinfos)
1743     {
1744     if (ns->EMI_smooth)
1745     result += 1; /*One byte for smoothlevel */
1746 elmex 1.1 }
1747 root 1.16 return result;
1748 elmex 1.1 }
1749 root 1.16
1750 elmex 1.1 /**
1751     * This function uses the new map1 protocol command to send the map
1752     * to the client. It is necessary because the old map command supports
1753     * a maximum map size of 15x15.
1754     * This function is much simpler than the old one. This is because
1755     * the old function optimized to send as few face identifiers as possible,
1756     * at the expense of sending more coordinate location (coordinates were
1757     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1758     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1759     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1760     * and use the other 4 bits for other informatiion. For full documentation
1761     * of what we send, see the doc/Protocol file.
1762     * I will describe internally what we do:
1763     * the socket->lastmap shows how the map last looked when sent to the client.
1764     * in the lastmap structure, there is a cells array, which is set to the
1765     * maximum viewable size (As set in config.h).
1766     * in the cells, there are faces and a count value.
1767     * we use the count value to hold the darkness value. If -1, then this space
1768     * is not viewable.
1769     * we use faces[0] faces[1] faces[2] to hold what the three layers
1770     * look like.
1771     */
1772 root 1.16 void
1773     draw_client_map1 (object *pl)
1774 elmex 1.1 {
1775 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1776     sint16 nx, ny;
1777     int estartlen, eoldlen;
1778     uint16 mask, emask;
1779     uint8 eentrysize;
1780     uint16 ewhatstart, ewhatflag;
1781     uint8 extendedinfos;
1782 root 1.21 maptile *m;
1783 root 1.16
1784 root 1.36 client_socket &socket = *pl->contr->socket;
1785 root 1.16
1786     check_map_change (pl->contr);
1787    
1788 root 1.33 packet sl;
1789     packet esl;
1790 root 1.28
1791     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1792 root 1.34 startlen = sl.length ();
1793 root 1.25
1794 root 1.16 /*Extendedmapinfo structure initialisation */
1795     if (socket.ext_mapinfos)
1796     {
1797     extendedinfos = EMI_NOREDRAW;
1798 root 1.25
1799 root 1.16 if (socket.EMI_smooth)
1800     extendedinfos |= EMI_SMOOTH;
1801 root 1.25
1802 root 1.34 ewhatstart = esl.length ();
1803 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1804     could need to be taken away */
1805     eentrysize = getExtendedMapInfoSize (&socket);
1806 root 1.28 esl << "mapextended "
1807     << uint8 (extendedinfos)
1808     << uint8 (eentrysize);
1809 root 1.34
1810     estartlen = esl.length ();
1811 root 1.16 }
1812     else
1813     {
1814     /* suppress compiler warnings */
1815     ewhatstart = 0;
1816     ewhatflag = 0;
1817     estartlen = 0;
1818     }
1819 root 1.25
1820 root 1.16 /* Init data to zero */
1821     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1822    
1823     /* x,y are the real map locations. ax, ay are viewport relative
1824     * locations.
1825     */
1826     ay = 0;
1827    
1828     /* We could do this logic as conditionals in the if statement,
1829     * but that started to get a bit messy to look at.
1830     */
1831     max_x = pl->x + (socket.mapx + 1) / 2;
1832     max_y = pl->y + (socket.mapy + 1) / 2;
1833 root 1.25
1834 root 1.16 if (socket.mapmode == Map1aCmd)
1835     {
1836     max_x += MAX_HEAD_OFFSET;
1837     max_y += MAX_HEAD_OFFSET;
1838     }
1839 elmex 1.1
1840 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1841     {
1842     ax = 0;
1843     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1844     {
1845    
1846     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1847    
1848     /* If this space is out of the normal viewable area, we only check
1849     * the heads value ax or ay will only be greater than what
1850     * the client wants if using the map1a command - this is because
1851     * if the map1a command is not used, max_x and max_y will be
1852     * set to lower values.
1853     */
1854     if (ax >= socket.mapx || ay >= socket.mapy)
1855     {
1856     int i, got_one;
1857 root 1.12
1858 root 1.34 oldlen = sl.length ();
1859 root 1.12
1860 root 1.28 sl << uint16 (mask);
1861 root 1.12
1862 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1863     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1864     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1865 root 1.16
1866     /* If all we are doing is sending 0 (blank) faces, we don't
1867     * actually need to send that - just the coordinates
1868     * with no faces tells the client to blank out the
1869     * space.
1870     */
1871     got_one = 0;
1872 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1873 root 1.37 if (sl[i])
1874 root 1.25 got_one = 1;
1875 root 1.12
1876 root 1.16 if (got_one && (mask & 0xf))
1877 root 1.37 sl[oldlen + 1] = mask & 0xff;
1878 root 1.16 else
1879     { /*either all faces blank, either no face at all */
1880     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1881 root 1.34 sl.reset (oldlen + 2);
1882 root 1.3 else
1883 root 1.34 sl.reset (oldlen);
1884 root 1.12 }
1885 root 1.25
1886 root 1.16 /*What concerns extendinfos, nothing to be done for now
1887     * (perhaps effects layer later)
1888     */
1889     continue; /* don't do processing below */
1890     }
1891    
1892 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1893 root 1.16
1894     d = pl->contr->blocked_los[ax][ay];
1895    
1896     /* If the coordinates are not valid, or it is too dark to see,
1897     * we tell the client as such
1898     */
1899     nx = x;
1900     ny = y;
1901     m = get_map_from_coord (pl->map, &nx, &ny);
1902 root 1.25
1903 root 1.16 if (!m)
1904     {
1905     /* space is out of map. Update space and clear values
1906     * if this hasn't already been done. If the space is out
1907     * of the map, it shouldn't have a head
1908     */
1909     if (lastcell.count != -1)
1910     {
1911 root 1.28 sl << uint16 (mask);
1912 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1913 root 1.12 }
1914 root 1.16 }
1915     else if (d > 3)
1916     {
1917     int need_send = 0, count;
1918    
1919     /* This block deals with spaces that are not visible for whatever
1920     * reason. Still may need to send the head for this space.
1921     */
1922 root 1.12
1923 root 1.34 oldlen = sl.length ();
1924 root 1.3
1925 root 1.28 sl << uint16 (mask);
1926 root 1.25
1927 root 1.16 if (lastcell.count != -1)
1928     need_send = 1;
1929 root 1.25
1930 root 1.16 count = -1;
1931 root 1.3
1932 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1933     {
1934     /* Now check to see if any heads need to be sent */
1935 root 1.3
1936 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1937     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1938     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1939 root 1.3
1940 root 1.16 lastcell.count = count;
1941     }
1942     else
1943     {
1944     /* properly clear a previously sent big face */
1945 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1946     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1947 root 1.16 need_send = 1;
1948 root 1.25
1949 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1950     }
1951 root 1.3
1952 root 1.16 if ((mask & 0xf) || need_send)
1953 root 1.37 sl[oldlen + 1] = mask & 0xff;
1954 root 1.16 else
1955 root 1.34 sl.reset (oldlen);
1956 root 1.16 }
1957     else
1958     {
1959     /* In this block, the space is visible or there are head objects
1960     * we need to send.
1961     */
1962    
1963     /* Rather than try to figure out what everything that we might
1964     * need to send is, then form the packet after that,
1965     * we presume that we will in fact form a packet, and update
1966     * the bits by what we do actually send. If we send nothing,
1967 root 1.34 * we just back out sl.length () to the old value, and no harm
1968 root 1.16 * is done.
1969     * I think this is simpler than doing a bunch of checks to see
1970     * what if anything we need to send, setting the bits, then
1971     * doing those checks again to add the real data.
1972     */
1973 root 1.34 oldlen = sl.length ();
1974 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1975 root 1.34 eoldlen = esl.length ();
1976 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1977 root 1.28 sl << uint16 (mask);
1978 root 1.16
1979     if (socket.ext_mapinfos)
1980 root 1.28 esl << uint16 (emask);
1981 root 1.16
1982     unsigned char dummy;
1983     unsigned char *last_ext = &dummy;
1984    
1985     /* Darkness changed */
1986     if (lastcell.count != d && socket.darkness)
1987     {
1988     mask |= 0x8;
1989    
1990     if (socket.extmap)
1991     {
1992     *last_ext |= 0x80;
1993 root 1.37 last_ext = &sl[sl.length ()];
1994 root 1.28 sl << uint8 (d);
1995 root 1.16 }
1996     else
1997 root 1.28 sl << uint8 (255 - 64 * d);
1998 root 1.16 }
1999 root 1.3
2000 root 1.16 lastcell.count = d;
2001 root 1.8
2002 root 1.16 if (socket.extmap)
2003     {
2004     uint8 stat_hp = 0;
2005     uint8 stat_width = 0;
2006 root 1.24 uint8 flags = 0;
2007 root 1.27 UUID player = 0;
2008 root 1.16
2009     // send hp information, if applicable
2010     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2011     {
2012     if (op->head || op->invisible)
2013     ; // do not show
2014     else if (op->type == PLAYER
2015     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2016     {
2017     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2018     {
2019     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2020     stat_width = op->arch->tail_x;
2021     }
2022     }
2023 elmex 1.1
2024 root 1.24 if (op->msg && op->msg[0] == '@')
2025     flags |= 1;
2026    
2027 root 1.16 if (op->type == PLAYER && op != pl)
2028     player = op->count;
2029     }
2030 root 1.12
2031 root 1.16 if (lastcell.stat_hp != stat_hp)
2032     {
2033     lastcell.stat_hp = stat_hp;
2034    
2035     mask |= 0x8;
2036     *last_ext |= 0x80;
2037 root 1.37 last_ext = &sl[sl.length ()];
2038 root 1.27
2039     sl << uint8 (5) << uint8 (stat_hp);
2040 root 1.16
2041     if (stat_width > 1)
2042     {
2043     *last_ext |= 0x80;
2044 root 1.37 last_ext = &sl[sl.length ()];
2045 root 1.27
2046     sl << uint8 (6) << uint8 (stat_width);
2047 root 1.16 }
2048     }
2049 root 1.12
2050 root 1.20 if (lastcell.player != player)
2051 root 1.16 {
2052     lastcell.player = player;
2053    
2054     mask |= 0x8;
2055     *last_ext |= 0x80;
2056 root 1.37 last_ext = &sl[sl.length ()];
2057 root 1.27
2058     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2059 root 1.16 }
2060 root 1.24
2061     if (lastcell.flags != flags)
2062     {
2063     lastcell.flags = flags;
2064    
2065     mask |= 0x8;
2066     *last_ext |= 0x80;
2067 root 1.37 last_ext = &sl[sl.length ()];
2068 root 1.27
2069     sl << uint8 (8) << uint8 (flags);
2070 root 1.24 }
2071 root 1.16 }
2072 root 1.12
2073 root 1.16 /* Floor face */
2074 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2075 root 1.16 mask |= 0x4;
2076    
2077     if (socket.EMI_smooth)
2078 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2079 root 1.16 emask |= 0x4;
2080    
2081     /* Middle face */
2082 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2083 root 1.16 mask |= 0x2;
2084    
2085     if (socket.EMI_smooth)
2086 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2087 root 1.16 emask |= 0x2;
2088    
2089     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2090     {
2091     if (lastcell.faces[0] != pl->face->number)
2092     {
2093     lastcell.faces[0] = pl->face->number;
2094     mask |= 0x1;
2095 root 1.25
2096 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2097     esrv_send_face (&socket, pl->face->number, 0);
2098 root 1.25
2099 root 1.27 sl << uint16 (pl->face->number);
2100 root 1.12 }
2101     }
2102 root 1.16 else
2103     {
2104 root 1.25 /* Top face */
2105 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2106 root 1.16 mask |= 0x1;
2107 root 1.25
2108 root 1.16 if (socket.EMI_smooth)
2109 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2110 root 1.25 emask |= 0x1;
2111 root 1.16 }
2112 root 1.25
2113 root 1.16 /* Check to see if we are in fact sending anything for this
2114     * space by checking the mask. If so, update the mask.
2115     * if not, reset the len to that from before adding the mask
2116     * value, so we don't send those bits.
2117     */
2118     if (mask & 0xf)
2119 root 1.37 sl[oldlen + 1] = mask & 0xff;
2120 root 1.16 else
2121 root 1.34 sl.reset (oldlen);
2122 root 1.25
2123 root 1.16 if (emask & 0xf)
2124 root 1.37 esl[eoldlen + 1] = emask & 0xff;
2125 root 1.16 else
2126 root 1.34 esl.reset (eoldlen);
2127 root 1.16 } /* else this is a viewable space */
2128     } /* for x loop */
2129     } /* for y loop */
2130    
2131     /* Verify that we in fact do need to send this */
2132     if (socket.ext_mapinfos)
2133     {
2134 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
2135 root 1.16 {
2136     /* No map data will follow, so don't say the client
2137     * it doesn't need draw!
2138     */
2139     ewhatflag &= (~EMI_NOREDRAW);
2140 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
2141 root 1.16 }
2142 root 1.18
2143 root 1.34 if (esl.length () > estartlen)
2144 root 1.37 socket.send_packet (esl);
2145 root 1.16 }
2146 root 1.18
2147 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
2148 root 1.16 {
2149 root 1.37 socket.send_packet (sl);
2150 root 1.16 socket.sent_scroll = 0;
2151 elmex 1.1 }
2152     }
2153    
2154     /**
2155     * Draws client map.
2156     */
2157 root 1.16 void
2158     draw_client_map (object *pl)
2159 elmex 1.1 {
2160 root 1.16 int i, j;
2161     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2162     New_Face *face, *floor;
2163     New_Face *floor2;
2164     int d, mflags;
2165     struct Map newmap;
2166 root 1.21 maptile *m, *pm;
2167 root 1.16
2168     if (pl->type != PLAYER)
2169     {
2170     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2171     return;
2172     }
2173    
2174     pm = pl->map;
2175    
2176     /* If player is just joining the game, he isn't here yet, so the map
2177     * can get swapped out. If so, don't try to send them a map. All will
2178     * be OK once they really log in.
2179     */
2180     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2181     return;
2182    
2183     memset (&newmap, 0, sizeof (struct Map));
2184    
2185 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2186 root 1.16 {
2187 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2188 root 1.16 {
2189     ax = i;
2190     ay = j;
2191     m = pm;
2192     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2193     if (mflags & P_OUT_OF_MAP)
2194     continue;
2195     if (mflags & P_NEED_UPDATE)
2196     update_position (m, ax, ay);
2197     /* If a map is visible to the player, we don't want to swap it out
2198     * just to reload it. This should really call something like
2199     * swap_map, but this is much more efficient and 'good enough'
2200     */
2201     if (mflags & P_NEW_MAP)
2202     m->timeout = 50;
2203     }
2204     }
2205     /* do LOS after calls to update_position */
2206     if (pl->contr->do_los)
2207     {
2208     update_los (pl);
2209     pl->contr->do_los = 0;
2210     }
2211    
2212 root 1.34 /* Big maps need a different drawing mechanism to work */
2213     draw_client_map1 (pl);
2214 elmex 1.1 }
2215    
2216    
2217     /*****************************************************************************/
2218 root 1.16
2219 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2220 root 1.16
2221 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2222 root 1.16
2223 elmex 1.1 /* manage it ! */
2224 root 1.16
2225 elmex 1.1 /*****************************************************************************/
2226 root 1.16 void
2227     send_plugin_custom_message (object *pl, char *buf)
2228 elmex 1.1 {
2229 root 1.36 pl->contr->socket->send_packet (buf);
2230 elmex 1.1 }
2231    
2232     /**
2233     * This sends the skill number to name mapping. We ignore
2234     * the params - we always send the same info no matter what.
2235     */
2236 root 1.16 void
2237 root 1.35 send_skill_info (client_socket *ns, char *params)
2238 elmex 1.1 {
2239 root 1.33 packet sl;
2240 root 1.28 sl << "replyinfo skill_info\n";
2241    
2242     for (int i = 1; i < NUM_SKILLS; i++)
2243 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2244 elmex 1.1
2245 root 1.34 if (sl.length () >= MAXSOCKBUF)
2246 root 1.16 {
2247     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2248     fatal (0);
2249 elmex 1.1 }
2250 root 1.28
2251 root 1.37 ns->send_packet (sl);
2252 elmex 1.1 }
2253    
2254     /**
2255     * This sends the spell path to name mapping. We ignore
2256     * the params - we always send the same info no matter what.
2257     */
2258 root 1.16 void
2259 root 1.35 send_spell_paths (client_socket * ns, char *params)
2260 root 1.16 {
2261 root 1.33 packet sl;
2262 root 1.28
2263     sl << "replyinfo spell_paths\n";
2264    
2265     for (int i = 0; i < NRSPELLPATHS; i++)
2266 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2267 root 1.16
2268 root 1.34 if (sl.length () >= MAXSOCKBUF)
2269 root 1.16 {
2270     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2271     fatal (0);
2272 elmex 1.1 }
2273 root 1.28
2274 root 1.37 ns->send_packet (sl);
2275 elmex 1.1 }
2276    
2277     /**
2278     * This looks for any spells the player may have that have changed their stats.
2279     * it then sends an updspell packet for each spell that has changed in this way
2280     */
2281 root 1.16 void
2282     esrv_update_spells (player *pl)
2283     {
2284 root 1.36 if (!pl->socket->monitor_spells)
2285 root 1.16 return;
2286 root 1.28
2287     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2288 root 1.16 {
2289     if (spell->type == SPELL)
2290     {
2291 root 1.28 int flags = 0;
2292    
2293 root 1.16 /* check if we need to update it */
2294     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2295     {
2296     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2297     flags |= UPD_SP_MANA;
2298     }
2299 root 1.28
2300 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2301     {
2302     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2303     flags |= UPD_SP_GRACE;
2304     }
2305 root 1.28
2306 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2307     {
2308     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2309     flags |= UPD_SP_DAMAGE;
2310     }
2311 root 1.28
2312     if (flags)
2313 root 1.16 {
2314 root 1.33 packet sl;
2315 root 1.27
2316 root 1.28 sl << "updspell "
2317     << uint8 (flags)
2318     << uint32 (spell->count);
2319 root 1.27
2320     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2321     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2322     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2323    
2324 root 1.37 pl->socket->send_packet (sl);
2325 root 1.12 }
2326     }
2327 elmex 1.1 }
2328     }
2329    
2330 root 1.16 void
2331     esrv_remove_spell (player *pl, object *spell)
2332     {
2333 root 1.36 if (!pl->socket->monitor_spells)
2334 root 1.16 return;
2335 root 1.28
2336 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2337     {
2338     LOG (llevError, "Invalid call to esrv_remove_spell");
2339     return;
2340     }
2341 root 1.27
2342 root 1.33 packet sl;
2343 root 1.28
2344     sl << "delspell "
2345     << uint32 (spell->count);
2346 root 1.27
2347 root 1.37 pl->socket->send_packet (sl);
2348 elmex 1.1 }
2349    
2350     /* appends the spell *spell to the Socklist we will send the data to. */
2351 root 1.16 static void
2352 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2353 root 1.16 {
2354     int len, i, skill = 0;
2355    
2356     if (!(spell->name))
2357     {
2358     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2359     return;
2360     }
2361 root 1.27
2362 root 1.16 /* store costs and damage in the object struct, to compare to later */
2363 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2364 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2365 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2366 elmex 1.1
2367 root 1.16 /* figure out which skill it uses, if it uses one */
2368     if (spell->skill)
2369     {
2370     for (i = 1; i < NUM_SKILLS; i++)
2371     if (!strcmp (spell->skill, skill_names[i]))
2372     {
2373     skill = i + CS_STAT_SKILLINFO;
2374     break;
2375     }
2376 elmex 1.1 }
2377    
2378 root 1.27 /* send the current values */
2379     sl << uint32 (spell->count)
2380     << uint16 (spell->level)
2381     << uint16 (spell->casting_time)
2382     << uint16 (spell->last_sp)
2383     << uint16 (spell->last_grace)
2384     << uint16 (spell->last_eat)
2385     << uint8 (skill)
2386     << uint32 (spell->path_attuned)
2387     << uint32 (spell->face ? spell->face->number : 0)
2388     << data8 (spell->name)
2389     << data16 (spell->msg);
2390 elmex 1.1 }
2391    
2392     /**
2393     * This tells the client to add the spell *ob, if *ob is NULL, then add
2394     * all spells in the player's inventory.
2395     */
2396 root 1.16 void
2397     esrv_add_spells (player *pl, object *spell)
2398     {
2399     if (!pl)
2400     {
2401     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2402     return;
2403     }
2404 root 1.28
2405 root 1.36 if (!pl->socket->monitor_spells)
2406 root 1.16 return;
2407 root 1.28
2408 root 1.33 packet sl;
2409 root 1.28
2410     sl << "addspell ";
2411    
2412 root 1.16 if (!spell)
2413     {
2414     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2415     {
2416     /* were we to simply keep appending data here, we could exceed
2417     * MAXSOCKBUF if the player has enough spells to add, we know that
2418     * append_spells will always append 19 data bytes, plus 4 length
2419     * bytes and 3 strings (because that is the spec) so we need to
2420     * check that the length of those 3 strings, plus the 23 bytes,
2421     * won't take us over the length limit for the socket, if it does,
2422     * we need to send what we already have, and restart packet formation
2423     */
2424     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2425     * to show add_spell is 26 bytes + 2 strings. However, the overun
2426     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2427     * like it will fix this
2428     */
2429     if (spell->type != SPELL)
2430     continue;
2431 root 1.27
2432 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2433 root 1.16 {
2434 root 1.37 pl->socket->send_packet (sl);
2435 root 1.34
2436     sl.reset ();
2437     sl << "addspell ";
2438 root 1.16 }
2439 root 1.27
2440     append_spell (pl, sl, spell);
2441 root 1.16 }
2442     }
2443     else if (spell->type != SPELL)
2444     {
2445     LOG (llevError, "Asked to send a non-spell object as a spell");
2446     return;
2447     }
2448     else
2449 root 1.27 append_spell (pl, sl, spell);
2450    
2451 root 1.28 if (sl.length () >= MAXSOCKBUF)
2452 root 1.16 {
2453     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2454     fatal (0);
2455     }
2456 root 1.27
2457 root 1.16 /* finally, we can send the packet */
2458 root 1.37 pl->socket->send_packet (sl);
2459 elmex 1.1 }
2460 root 1.28