ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
Revision: 1.39
Committed: Fri Dec 15 03:53:44 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.38: +4 -15 lines
Log Message:
streamlined packet processing a bit, experimentally enabled more immediate paclets

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     */
47    
48     #include <global.h>
49     #include <sproto.h>
50    
51     #include <newclient.h>
52     #include <newserver.h>
53     #include <living.h>
54     #include <commands.h>
55    
56     /* This block is basically taken from socket.c - I assume if it works there,
57     * it should work here.
58     */
59 pippijn 1.26 #include <sys/types.h>
60     #include <sys/time.h>
61     #include <sys/socket.h>
62     #include <netinet/in.h>
63     #include <netdb.h>
64 elmex 1.1
65 root 1.38 #include <unistd.h>
66     #include <sys/time.h>
67 elmex 1.1
68     #include "sounds.h"
69    
70     /**
71     * This table translates the attack numbers as used within the
72     * program to the value we use when sending STATS command to the
73     * client. If a value is -1, then we don't send that to the
74     * client.
75     */
76 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
77     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
78     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
79     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
80     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
81     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
82     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
83     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
84     -1 /* Chaos */ , -1 /* Counterspell */ ,
85     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
86     CS_STAT_RES_BLIND,
87     -1, /* Internal */
88     -1, /* life stealing */
89     -1 /* Disease - not fully done yet */
90 elmex 1.1 };
91    
92 root 1.2 static void
93 root 1.35 socket_map_scroll (client_socket * ns, int dx, int dy)
94 root 1.2 {
95 root 1.16 struct Map newmap;
96     int x, y, mx, my;
97 root 1.2
98 root 1.16 {
99 root 1.33 packet sl;
100 root 1.2
101 root 1.32 sl.printf ("map_scroll %d %d", dx, dy);
102     ns->send_packet (sl);
103 root 1.16 }
104 root 1.2
105 root 1.16 /* If we are using the Map1aCmd, we may in fact send
106     * head information that is outside the viewable map.
107     * So set the mx,my to the max value we want to
108     * look for. Removed code to do so - it caused extra
109     * complexities for the client, and probably doesn't make
110     * that much difference in bandwidth.
111     */
112     mx = ns->mapx;
113     my = ns->mapy;
114 root 1.2
115 root 1.16 if (ns->mapmode == Map1aCmd)
116     {
117     mx += MAX_HEAD_OFFSET;
118     my += MAX_HEAD_OFFSET;
119 root 1.2 }
120    
121 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
122     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
123     * if the destination x or y coordinate is outside the viewable
124     * area, we clear the values - otherwise, the old values
125     * are preserved, and the check_head thinks it needs to clear them.
126     */
127     for (x = 0; x < mx; x++)
128     {
129     for (y = 0; y < my; y++)
130     {
131     if (x >= ns->mapx || y >= ns->mapy)
132 root 1.25 /* clear cells outside the viewable area */
133     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
134 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
135 root 1.25 /* clear newly visible tiles within the viewable area */
136     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
137 root 1.16 else
138 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
139 root 1.12 }
140 root 1.2 }
141    
142 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
143 root 1.2
144 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
145     * empty).
146     */
147     ns->sent_scroll = 1;
148 root 1.2 }
149    
150 root 1.7 static void
151     clear_map (player *pl)
152     {
153 root 1.36 client_socket &socket = *pl->socket;
154 root 1.7
155     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
156    
157     if (socket.newmapcmd == 1)
158 root 1.32 socket.send_packet ("newmap");
159 root 1.7
160 root 1.16 socket.update_look = 1;
161 root 1.7 socket.look_position = 0;
162     }
163    
164 elmex 1.1 /** check for map change and send new map data */
165     static void
166     check_map_change (player *pl)
167     {
168 root 1.36 client_socket &socket = *pl->socket;
169 root 1.2 object *ob = pl->ob;
170 root 1.16 char buf[MAX_BUF]; /* eauugggh */
171 elmex 1.1
172 root 1.2 if (socket.current_map != ob->map)
173     {
174     socket.current_map = ob->map;
175 elmex 1.1
176 root 1.7 clear_map (pl);
177 elmex 1.1
178 root 1.2 if (socket.mapinfocmd)
179 elmex 1.1 {
180 root 1.16 if (ob->map && ob->map->path[0])
181 root 1.2 {
182     int flags = 0;
183 elmex 1.1
184 root 1.16 if (ob->map->tile_path[0])
185     flags |= 1;
186     if (ob->map->tile_path[1])
187     flags |= 2;
188     if (ob->map->tile_path[2])
189     flags |= 4;
190     if (ob->map->tile_path[3])
191     flags |= 8;
192 root 1.2
193     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
194 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
195 root 1.2 }
196     else
197     snprintf (buf, MAX_BUF, "mapinfo current");
198 elmex 1.1
199 root 1.32 socket.send_packet (buf);
200 root 1.16 }
201 elmex 1.1 }
202 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
203     {
204 root 1.7 int dx = ob->x - socket.current_x;
205     int dy = ob->y - socket.current_y;
206    
207     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
209 root 1.7 else
210     {
211     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
212     socket.update_look = 1;
213     socket.look_position = 0;
214     }
215 root 1.2 }
216    
217     socket.current_x = ob->x;
218     socket.current_y = ob->y;
219 elmex 1.1 }
220    
221 root 1.16 void
222     ExtCmd (char *buf, int len, player *pl)
223 elmex 1.1 {
224 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
225 elmex 1.1 }
226    
227 root 1.16 void
228     MapInfoCmd (char *buf, int len, player *pl)
229 elmex 1.1 {
230     // <mapinfo tag spatial tile-path
231     // >mapinfo tag spatial flags x y w h hash
232 root 1.16
233 pippijn 1.15 char bigbuf[MAX_BUF], *token;
234 elmex 1.1
235     token = buf;
236     // copy token
237     if (!(buf = strchr (buf, ' ')))
238     return;
239    
240     *buf++ = 0;
241    
242     if (!strncmp (buf, "spatial ", 8))
243     {
244     buf += 8;
245    
246     // initial map and its origin
247 root 1.21 maptile *map = pl->ob->map;
248 elmex 1.1 sint16 dx, dy;
249 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
250     int mapy = pl->socket->mapy / 2 - pl->ob->y;
251 root 1.16 int max_distance = 8; // limit maximum path length to something generous
252 elmex 1.1
253     while (*buf && map && max_distance)
254     {
255     int dir = *buf++;
256    
257     switch (dir)
258     {
259 root 1.16 case '1':
260     dx = 0;
261     dy = -1;
262     map = get_map_from_coord (map, &dx, &dy);
263     map && (mapy -= map->height);
264     break;
265     case '2':
266     mapx += map->width;
267     dx = map->width;
268     dy = 0;
269     map = get_map_from_coord (map, &dx, &dy);
270     break;
271     case '3':
272     mapy += map->height;
273     dx = 0;
274     dy = map->height;
275     map = get_map_from_coord (map, &dx, &dy);
276     break;
277     case '4':
278     dx = -1;
279     dy = 0;
280     map = get_map_from_coord (map, &dx, &dy);
281     map && (mapx -= map->width);
282     break;
283 elmex 1.1 }
284    
285     --max_distance;
286     }
287    
288     if (!max_distance)
289     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
290 root 1.16 else if (map && map->path[0])
291 elmex 1.1 {
292     int flags = 0;
293    
294 root 1.16 if (map->tile_path[0])
295     flags |= 1;
296     if (map->tile_path[1])
297     flags |= 2;
298     if (map->tile_path[2])
299     flags |= 4;
300     if (map->tile_path[3])
301     flags |= 8;
302    
303     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
304 elmex 1.1 }
305     else
306     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
307     }
308     else
309     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
310 root 1.16
311 root 1.36 pl->socket->send_packet (bigbuf);
312 elmex 1.1 }
313    
314     /** This is the Setup cmd - easy first implementation */
315 root 1.16 void
316 root 1.35 SetUp (char *buf, int len, client_socket * ns)
317 elmex 1.1 {
318 root 1.16 int s, slen;
319     char *cmd, *param, cmdback[HUGE_BUF];
320    
321     /* run through the cmds of setup
322     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
323     *
324     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
325     * The client then must sort this out
326     */
327    
328 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
329    
330 root 1.16 strcpy (cmdback, "setup");
331 root 1.32 for (s = 0; s < len; )
332 root 1.16 {
333     cmd = &buf[s];
334 root 1.12
335 root 1.16 /* find the next space, and put a null there */
336 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
337     ;
338    
339 root 1.16 buf[s++] = 0;
340 root 1.32
341 root 1.16 while (buf[s] == ' ')
342     s++;
343    
344     if (s >= len)
345     break;
346    
347     param = &buf[s];
348 root 1.12
349 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
350     ;
351    
352 root 1.16 buf[s++] = 0;
353 root 1.32
354 root 1.16 while (buf[s] == ' ')
355     s++;
356    
357     slen = strlen (cmdback);
358     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
359     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
360     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
361 root 1.12
362 root 1.16 if (!strcmp (cmd, "sound"))
363     {
364     ns->sound = atoi (param);
365     safe_strcat (cmdback, param, &slen, HUGE_BUF);
366     }
367     else if (!strcmp (cmd, "exp64"))
368     {
369     ns->exp64 = atoi (param);
370     safe_strcat (cmdback, param, &slen, HUGE_BUF);
371     }
372     else if (!strcmp (cmd, "spellmon"))
373     {
374     ns->monitor_spells = atoi (param);
375     safe_strcat (cmdback, param, &slen, HUGE_BUF);
376     }
377     else if (!strcmp (cmd, "darkness"))
378     {
379     ns->darkness = atoi (param);
380     safe_strcat (cmdback, param, &slen, HUGE_BUF);
381     }
382     else if (!strcmp (cmd, "map1cmd"))
383     {
384     if (atoi (param))
385     ns->mapmode = Map1Cmd;
386     /* if beyond this size, need to use map1cmd no matter what */
387     if (ns->mapx > 11 || ns->mapy > 11)
388     ns->mapmode = Map1Cmd;
389     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
390     }
391     else if (!strcmp (cmd, "map1acmd"))
392     {
393     if (atoi (param))
394     ns->mapmode = Map1aCmd;
395     /* if beyond this size, need to use map1acmd no matter what */
396     if (ns->mapx > 11 || ns->mapy > 11)
397     ns->mapmode = Map1aCmd;
398     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
399     }
400     else if (!strcmp (cmd, "newmapcmd"))
401     {
402     ns->newmapcmd = atoi (param);
403     safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
405     // ns->plugincmd = atoi(param);
406 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "mapinfocmd"))
409     {
410     ns->mapinfocmd = atoi (param);
411     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "extcmd"))
414     {
415     ns->extcmd = atoi (param);
416     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "extmap"))
419     {
420     ns->extmap = atoi (param);
421     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "facecache"))
424     {
425     ns->facecache = atoi (param);
426     safe_strcat (cmdback, param, &slen, HUGE_BUF);
427     }
428     else if (!strcmp (cmd, "faceset"))
429     {
430     char tmpbuf[20];
431     int q = atoi (param);
432    
433     if (is_valid_faceset (q))
434     ns->faceset = q;
435     sprintf (tmpbuf, "%d", ns->faceset);
436     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
437     /* if the client is using faceset, it knows about image2 command */
438     ns->image2 = 1;
439     }
440     else if (!strcmp (cmd, "itemcmd"))
441     {
442     /* Version of the item protocol command to use. Currently,
443     * only supported versions are 1 and 2. Using a numeric
444     * value will make it very easy to extend this in the future.
445     */
446     char tmpbuf[20];
447     int q = atoi (param);
448    
449     if (q < 1 || q > 2)
450     {
451     strcpy (tmpbuf, "FALSE");
452     }
453     else
454     {
455     ns->itemcmd = q;
456     sprintf (tmpbuf, "%d", ns->itemcmd);
457     }
458     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
459     }
460     else if (!strcmp (cmd, "mapsize"))
461     {
462     int x, y = 0;
463     char tmpbuf[MAX_BUF], *cp;
464    
465     x = atoi (param);
466     for (cp = param; *cp != 0; cp++)
467     if (*cp == 'x' || *cp == 'X')
468     {
469     y = atoi (cp + 1);
470     break;
471     }
472     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
473     {
474     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
475     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
476     }
477     else
478     {
479     ns->mapx = x;
480     ns->mapy = y;
481     /* better to send back what we are really using and not the
482     * param as given to us in case it gets parsed differently.
483     */
484     sprintf (tmpbuf, "%dx%d", x, y);
485     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
486     /* If beyond this size and still using orig map command, need to
487     * go to map1cmd.
488     */
489     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
490     ns->mapmode = Map1Cmd;
491     }
492     }
493     else if (!strcmp (cmd, "extendedMapInfos"))
494     {
495     /* Added by tchize
496     * prepare to use the mapextended command
497     */
498     char tmpbuf[20];
499    
500     ns->ext_mapinfos = (atoi (param));
501     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
502     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
503     }
504     else if (!strcmp (cmd, "extendedTextInfos"))
505     {
506     /* Added by tchize
507     * prepare to use the extended text commands
508     * Client toggle this to non zero to get exttext
509     */
510     char tmpbuf[20];
511    
512     ns->has_readable_type = (atoi (param));
513     sprintf (tmpbuf, "%d", ns->has_readable_type);
514     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
515     }
516     else
517     {
518     /* Didn't get a setup command we understood -
519     * report a failure to the client.
520     */
521     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
522     }
523     } /* for processing all the setup commands */
524 root 1.32
525 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
526 root 1.32 ns->send_packet (cmdback);
527 elmex 1.1 }
528    
529     /**
530     * The client has requested to be added to the game.
531     * This is what takes care of it. We tell the client how things worked out.
532     * I am not sure if this file is the best place for this function. however,
533     * it either has to be here or init_sockets needs to be exported.
534     */
535 root 1.16 void
536 root 1.35 AddMeCmd (char *buf, int len, client_socket * ns)
537 elmex 1.1 {
538 root 1.16 Settings oldsettings;
539    
540     oldsettings = settings;
541     if (ns->status != Ns_Add || add_player (ns))
542 root 1.32 ns->send_packet ("addme_failed");
543 root 1.16 else
544 root 1.36 ns->send_packet ("addme_success");
545 root 1.32
546 root 1.16 settings = oldsettings;
547 elmex 1.1 }
548    
549     /** Reply to ExtendedInfos command */
550 root 1.16 void
551 root 1.35 ToggleExtendedInfos (char *buf, int len, client_socket * ns)
552 root 1.16 {
553     char cmdback[MAX_BUF];
554     char command[50];
555     int info, nextinfo;
556    
557     cmdback[0] = '\0';
558     nextinfo = 0;
559 root 1.17
560 root 1.16 while (1)
561     {
562     /* 1. Extract an info */
563     info = nextinfo;
564 root 1.17
565 root 1.16 while ((info < len) && (buf[info] == ' '))
566     info++;
567 root 1.17
568 root 1.16 if (info >= len)
569     break;
570 root 1.17
571 root 1.16 nextinfo = info + 1;
572 root 1.17
573 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
574     nextinfo++;
575 root 1.17
576 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
577     continue;
578 root 1.17
579 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
580 root 1.17
581 root 1.16 /* 2. Interpret info */
582     if (!strcmp ("smooth", command))
583 root 1.17 /* Toggle smoothing */
584     ns->EMI_smooth = !ns->EMI_smooth;
585 root 1.16 else
586 root 1.17 /*bad value */;
587    
588 root 1.16 /*3. Next info */
589     }
590 root 1.17
591 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
592 root 1.17
593 root 1.16 if (ns->EMI_smooth)
594     {
595     strcat (cmdback, " ");
596     strcat (cmdback, "smoothing");
597     }
598 root 1.17
599 root 1.32 ns->send_packet (cmdback);
600 elmex 1.1 }
601 root 1.16
602 elmex 1.1 /*
603     #define MSG_TYPE_BOOK 1
604     #define MSG_TYPE_CARD 2
605     #define MSG_TYPE_PAPER 3
606     #define MSG_TYPE_SIGN 4
607     #define MSG_TYPE_MONUMENT 5
608     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 root 1.16
610 elmex 1.1 /** Reply to ExtendedInfos command */
611 root 1.16 void
612 root 1.35 ToggleExtendedText (char *buf, int len, client_socket * ns)
613 root 1.16 {
614     char cmdback[MAX_BUF];
615     char temp[10];
616     char command[50];
617     int info, nextinfo, i, flag;
618    
619     cmdback[0] = '\0';
620 root 1.17
621 root 1.16 nextinfo = 0;
622     while (1)
623     {
624     /* 1. Extract an info */
625     info = nextinfo;
626 root 1.17
627 root 1.16 while ((info < len) && (buf[info] == ' '))
628     info++;
629 root 1.17
630 root 1.16 if (info >= len)
631     break;
632 root 1.17
633 root 1.16 nextinfo = info + 1;
634 root 1.17
635 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
636     nextinfo++;
637 root 1.17
638 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
639     continue;
640 root 1.17
641 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
642     command[nextinfo - info] = '\0';
643     /* 2. Interpret info */
644     i = sscanf (command, "%d", &flag);
645 root 1.17
646 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
647     ns->supported_readables |= (1 << flag);
648     /*3. Next info */
649     }
650 root 1.17
651 root 1.16 /* Send resulting state */
652     strcpy (cmdback, "ExtendedTextSet");
653 root 1.17
654 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
655     if (ns->supported_readables & (1 << i))
656     {
657     strcat (cmdback, " ");
658     snprintf (temp, sizeof (temp), "%d", i);
659     strcat (cmdback, temp);
660     }
661 root 1.17
662 root 1.32 ns->send_packet (cmdback);
663 elmex 1.1 }
664    
665     /**
666     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
667     * Basically, it makes no sense to wait for the client to request a
668     * a piece of data from us that we know the client wants. So
669     * if we know the client wants it, might as well push it to the
670     * client.
671     */
672 root 1.16 static void
673 root 1.35 SendSmooth (client_socket * ns, uint16 face)
674 root 1.16 {
675     uint16 smoothface;
676    
677     /* If we can't find a face, return and set it so we won't try to send this
678     * again.
679     */
680     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
681     {
682    
683     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
684     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
685     return;
686     }
687    
688     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
689     esrv_send_face (ns, smoothface, 0);
690    
691     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
692    
693 root 1.33 packet sl;
694 root 1.27
695 root 1.28 sl << "smooth "
696     << uint16 (face)
697     << uint16 (smoothface);
698 root 1.27
699 root 1.37 ns->send_packet (sl);
700 elmex 1.1 }
701    
702     /**
703     * Tells client the picture it has to use
704     * to smooth a picture number given as argument.
705     */
706 root 1.16 void
707 root 1.35 AskSmooth (char *buf, int len, client_socket * ns)
708 root 1.16 {
709     uint16 facenbr;
710 elmex 1.1
711 root 1.16 facenbr = atoi (buf);
712     SendSmooth (ns, facenbr);
713 elmex 1.1 }
714    
715     /**
716     * This handles the general commands from the client (ie, north, fire, cast,
717     * etc.)
718     */
719 root 1.16 void
720     PlayerCmd (char *buf, int len, player *pl)
721 elmex 1.1 {
722    
723 root 1.16 /* The following should never happen with a proper or honest client.
724     * Therefore, the error message doesn't have to be too clear - if
725     * someone is playing with a hacked/non working client, this gives them
726     * an idea of the problem, but they deserve what they get
727     */
728     if (pl->state != ST_PLAYING)
729     {
730     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731     return;
732     }
733     /* Check if there is a count. In theory, a zero count could also be
734     * sent, so check for that also.
735     */
736     if (atoi (buf) || buf[0] == '0')
737     {
738     pl->count = atoi ((char *) buf);
739     buf = strchr (buf, ' '); /* advance beyond the numbers */
740     if (!buf)
741     {
742 elmex 1.1 #ifdef ESRV_DEBUG
743 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744 elmex 1.1 #endif
745 root 1.16 return;
746 root 1.12 }
747 root 1.16 buf++;
748 elmex 1.1 }
749 root 1.16 /* This should not happen anymore. */
750     if (pl->ob->speed_left < -1.0)
751     {
752     LOG (llevError, "Player has negative time - shouldn't do command.\n");
753     }
754     /* In c_new.c */
755     execute_newserver_command (pl->ob, (char *) buf);
756     /* Perhaps something better should be done with a left over count.
757     * Cleaning up the input should probably be done first - all actions
758     * for the command that issued the count should be done before any other
759     * commands.
760     */
761 elmex 1.1
762 root 1.16 pl->count = 0;
763 elmex 1.1
764     }
765    
766    
767     /**
768     * This handles the general commands from the client (ie, north, fire, cast,
769     * etc.). It is a lot like PlayerCmd above, but is called with the
770     * 'ncom' method which gives more information back to the client so it
771     * can throttle.
772     */
773 root 1.16 void
774 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
775 elmex 1.1 {
776 root 1.16 int time, repeat;
777 root 1.28 char command[MAX_BUF];
778 root 1.33 int pktlen;
779 root 1.16
780     if (len < 7)
781     {
782     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783     return;
784     }
785    
786 root 1.39 pktlen = net_uint16 ((uint8 *)buf);
787     repeat = net_uint32 ((uint8 *)buf + 2);
788 root 1.30
789 root 1.16 /* -1 is special - no repeat, but don't update */
790     if (repeat != -1)
791 root 1.28 pl->count = repeat;
792    
793 root 1.16 if ((len - 4) >= MAX_BUF)
794     len = MAX_BUF - 5;
795    
796     strncpy ((char *) command, (char *) buf + 6, len - 4);
797 root 1.39 command[len - 4] = 0;
798 root 1.16
799     /* This should not happen anymore. */
800     if (pl->ob->speed_left < -1.0)
801 root 1.28 LOG (llevError, "Player has negative time - shouldn't do command.\n");
802    
803 root 1.16 /* In c_new.c */
804     execute_newserver_command (pl->ob, (char *) command);
805     /* Perhaps something better should be done with a left over count.
806     * Cleaning up the input should probably be done first - all actions
807     * for the command that issued the count should be done before any other
808     * commands.
809     */
810     pl->count = 0;
811    
812     if (FABS (pl->ob->speed) < 0.001)
813     time = MAX_TIME * 100;
814     else
815     time = (int) (MAX_TIME / FABS (pl->ob->speed));
816 root 1.27
817 root 1.28 /* Send confirmation of command execution now */
818 root 1.27
819 root 1.33 packet sl;
820     sl << "comc " << uint16 (pktlen) << uint32 (time);
821 root 1.37 pl->socket->send_packet (sl);
822 elmex 1.1 }
823    
824    
825     /** This is a reply to a previous query. */
826 root 1.16 void
827     ReplyCmd (char *buf, int len, player *pl)
828 elmex 1.1 {
829 root 1.16 /* This is to synthesize how the data would be stored if it
830     * was normally entered. A bit of a hack, and should be cleaned up
831     * once all the X11 code is removed from the server.
832     *
833     * We pass 13 to many of the functions because this way they
834     * think it was the carriage return that was entered, and the
835     * function then does not try to do additional input.
836     */
837     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
838    
839     /* this avoids any hacking here */
840    
841     switch (pl->state)
842     {
843 root 1.12 case ST_PLAYING:
844 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
845     break;
846 root 1.12
847     case ST_PLAY_AGAIN:
848 root 1.16 /* We can check this for return value (2==quit). Maybe we
849     * should, and do something appropriate?
850     */
851     receive_play_again (pl->ob, buf[0]);
852     break;
853 elmex 1.1
854 root 1.12 case ST_ROLL_STAT:
855 root 1.16 key_roll_stat (pl->ob, buf[0]);
856     break;
857 root 1.12
858     case ST_CHANGE_CLASS:
859 elmex 1.1
860 root 1.16 key_change_class (pl->ob, buf[0]);
861     break;
862 elmex 1.1
863 root 1.12 case ST_CONFIRM_QUIT:
864 root 1.16 key_confirm_quit (pl->ob, buf[0]);
865     break;
866 root 1.12
867     case ST_CONFIGURE:
868 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
869     pl->state = ST_PLAYING;
870     break;
871 root 1.12
872     case ST_GET_NAME:
873 root 1.16 receive_player_name (pl->ob, 13);
874     break;
875 root 1.12
876     case ST_GET_PASSWORD:
877     case ST_CONFIRM_PASSWORD:
878 root 1.16 receive_player_password (pl->ob, 13);
879     break;
880 root 1.12
881 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
882     receive_party_password (pl->ob, 13);
883     break;
884 elmex 1.1
885 root 1.12 default:
886 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
887 elmex 1.1 }
888     }
889    
890     /**
891     * Client tells its version. If there is a mismatch, we close the
892     * socket. In real life, all we should care about is the client having
893     * something older than the server. If we assume the client will be
894     * backwards compatible, having it be a later version should not be a
895     * problem.
896     */
897 root 1.16 void
898 root 1.35 VersionCmd (char *buf, int len, client_socket * ns)
899 elmex 1.1 {
900 root 1.16 char *cp;
901     char version_warning[256];
902    
903     if (!buf)
904     {
905     LOG (llevError, "CS: received corrupted version command\n");
906     return;
907 elmex 1.1 }
908    
909 root 1.16 ns->cs_version = atoi (buf);
910     ns->sc_version = ns->cs_version;
911     if (VERSION_CS != ns->cs_version)
912     {
913 elmex 1.1 #ifdef ESRV_DEBUG
914 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
915 elmex 1.1 #endif
916     }
917 root 1.16 cp = strchr (buf + 1, ' ');
918     if (!cp)
919     return;
920     ns->sc_version = atoi (cp);
921     if (VERSION_SC != ns->sc_version)
922     {
923 elmex 1.1 #ifdef ESRV_DEBUG
924 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
925 elmex 1.1 #endif
926     }
927 root 1.16 cp = strchr (cp + 1, ' ');
928     if (cp)
929     {
930     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
931    
932     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
933    
934     /* This is first implementation - i skip all beta DX clients with it
935     * Add later stuff here for other clients
936     */
937    
938     /* these are old dxclients */
939     /* Version 1024 added support for singular + plural name values -
940     * requiing this minimal value reduces complexity of that code, and it
941     * has been around for a long time.
942     */
943 root 1.29 if (ns->sc_version < 1026)
944 root 1.12 {
945 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
946     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
947 root 1.32 ns->send_packet (version_warning);
948 root 1.12 }
949 elmex 1.1
950     }
951     }
952    
953     /** sound related functions. */
954 root 1.16
955     void
956 root 1.35 SetSound (char *buf, int len, client_socket * ns)
957 elmex 1.1 {
958 root 1.16 ns->sound = atoi (buf);
959 elmex 1.1 }
960    
961     /** client wants the map resent */
962    
963 root 1.16 void
964     MapRedrawCmd (char *buf, int len, player *pl)
965 elmex 1.1 {
966 root 1.16
967 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
968     * display errors. It should clear the cache and send a newmap command.
969     * Unfortunately this solution does not work because some client versions send
970     * a mapredraw command after receiving a newmap command.
971     */
972     #if 0
973 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
974     * clear the "cache"
975     */
976 root 1.36 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
977 root 1.16 draw_client_map (pl->ob);
978 elmex 1.1 #endif
979     }
980    
981     /**
982     * Moves an object (typically, container to inventory).
983     * syntax is: move (to) (tag) (nrof)
984     */
985 root 1.16 void
986     MoveCmd (char *buf, int len, player *pl)
987 elmex 1.1 {
988 root 1.16 int vals[3], i;
989 elmex 1.1
990 root 1.16 /* A little funky here. We only cycle for 2 records, because
991     * we obviously am not going to find a space after the third
992     * record. Perhaps we should just replace this with a
993     * sscanf?
994     */
995     for (i = 0; i < 2; i++)
996     {
997     vals[i] = atoi (buf);
998     if (!(buf = strchr (buf, ' ')))
999     {
1000     LOG (llevError, "Incomplete move command: %s\n", buf);
1001     return;
1002 root 1.12 }
1003 root 1.16 buf++;
1004 elmex 1.1 }
1005 root 1.16 vals[2] = atoi (buf);
1006 elmex 1.1
1007     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1008 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1009 elmex 1.1 }
1010    
1011    
1012    
1013     /******************************************************************************
1014     *
1015     * Start of commands the server sends to the client.
1016     *
1017     ******************************************************************************/
1018    
1019     /**
1020     * Asks the client to query the user. This way, the client knows
1021     * it needs to send something back (vs just printing out a message)
1022     */
1023 root 1.16 void
1024 root 1.35 send_query (client_socket * ns, uint8 flags, char *text)
1025 elmex 1.1 {
1026 root 1.16 char buf[MAX_BUF];
1027 elmex 1.1
1028 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1029 root 1.32 ns->send_packet (buf);
1030 elmex 1.1 }
1031    
1032     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1033 root 1.12 Old = New; \
1034 root 1.28 sl << uint8 (Type) << uint64 (New); \
1035 root 1.12 }
1036 elmex 1.1
1037     #define AddIfInt(Old,New,Type) if (Old != New) {\
1038 root 1.12 Old = New; \
1039 root 1.28 sl << uint8 (Type) << uint32 (New); \
1040 root 1.12 }
1041 elmex 1.1
1042     #define AddIfShort(Old,New,Type) if (Old != New) {\
1043 root 1.12 Old = New; \
1044 root 1.28 sl << uint8 (Type) << uint16 (New); \
1045 root 1.12 }
1046 elmex 1.1
1047     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1048 root 1.12 Old = New; \
1049 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1050 root 1.12 }
1051 elmex 1.1
1052     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1053 root 1.28 free(Old); Old = strdup (New);\
1054     sl << uint8 (Type) << data8 (New); \
1055 root 1.12 }
1056 elmex 1.1
1057     /**
1058     * Sends a statistics update. We look at the old values,
1059     * and only send what has changed. Stat mapping values are in newclient.h
1060     * Since this gets sent a lot, this is actually one of the few binary
1061     * commands for now.
1062     */
1063 root 1.16 void
1064     esrv_update_stats (player *pl)
1065 elmex 1.1 {
1066 root 1.16 char buf[MAX_BUF];
1067     uint16 flags;
1068    
1069 root 1.33 packet sl;
1070 root 1.28 sl << "stats ";
1071 elmex 1.1
1072 root 1.16 if (pl->ob != NULL)
1073     {
1074     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1075     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1076     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1077     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1078     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1079     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1080     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1081     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1082     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1083     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1084     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1085     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1086     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1087     }
1088 root 1.22
1089 root 1.36 if (pl->socket->exp64)
1090 root 1.16 {
1091     uint8 s;
1092    
1093     for (s = 0; s < NUM_SKILLS; s++)
1094     {
1095     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1096     {
1097     /* Always send along the level if exp changes. This is only
1098     * 1 extra byte, but keeps processing simpler.
1099     */
1100 root 1.28 sl << uint8 (s + CS_STAT_SKILLINFO)
1101     << uint8 (pl->last_skill_ob[s]->level)
1102     << uint64 (pl->last_skill_ob[s]->stats.exp);
1103    
1104 root 1.16 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1105     }
1106     }
1107     }
1108 root 1.22
1109 root 1.36 if (pl->socket->exp64)
1110 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1111 root 1.16 else
1112 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1113 root 1.22
1114 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1115     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1116     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1117     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1118     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1119     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1120     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1121     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1122     flags = 0;
1123 root 1.22
1124 root 1.16 if (pl->fire_on)
1125     flags |= SF_FIREON;
1126 root 1.22
1127 root 1.16 if (pl->run_on)
1128     flags |= SF_RUNON;
1129    
1130     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1131 root 1.22
1132 root 1.36 if (pl->socket->sc_version < 1025)
1133 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1134 root 1.16 else
1135     {
1136     int i;
1137    
1138     for (i = 0; i < NROFATTACKS; i++)
1139     {
1140     /* Skip ones we won't send */
1141     if (atnr_cs_stat[i] == -1)
1142     continue;
1143 root 1.23
1144 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1145     }
1146     }
1147 root 1.22
1148 root 1.36 if (pl->socket->monitor_spells)
1149 root 1.16 {
1150     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1151     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1152     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1153     }
1154 root 1.22
1155 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1156 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1157 root 1.16 set_title (pl->ob, buf);
1158 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1159 root 1.16
1160     /* Only send it away if we have some actual data */
1161 root 1.34 if (sl.length () > 6)
1162 root 1.37 pl->socket->send_packet (sl);
1163 elmex 1.1 }
1164    
1165     /**
1166     * Tells the client that here is a player it should start using.
1167     */
1168 root 1.16 void
1169     esrv_new_player (player *pl, uint32 weight)
1170 elmex 1.1 {
1171 root 1.16 pl->last_weight = weight;
1172 elmex 1.1
1173 root 1.33 packet sl;
1174 root 1.28 sl << "player ";
1175 elmex 1.1
1176 root 1.28 sl << uint32 (pl->ob->count)
1177     << uint32 (weight)
1178     << uint32 (pl->ob->face->number)
1179     << data8 (pl->ob->name);
1180 root 1.16
1181 root 1.37 pl->socket->send_packet (sl);
1182 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1183 elmex 1.1 }
1184    
1185     /**
1186     * Need to send an animation sequence to the client.
1187     * We will send appropriate face commands to the client if we haven't
1188     * sent them the face yet (this can become quite costly in terms of
1189     * how much we are sending - on the other hand, this should only happen
1190     * when the player logs in and picks stuff up.
1191     */
1192 root 1.16 void
1193 root 1.35 esrv_send_animation (client_socket * ns, short anim_num)
1194 elmex 1.1 {
1195 root 1.16 int i;
1196 elmex 1.1
1197 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1198     * are added in contigous order, so if the number is in the valid
1199     * range, it must be a valid animation.
1200     */
1201     if (anim_num < 0 || anim_num > num_animations)
1202     {
1203     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1204     return;
1205     }
1206    
1207 root 1.33 packet sl;
1208 root 1.28
1209     sl << "anim "
1210     << uint16 (anim_num)
1211     << uint16 (0); /* flags - not used right now */
1212    
1213 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1214     * the face itself) down to the client.
1215     */
1216     for (i = 0; i < animations[anim_num].num_animations; i++)
1217     {
1218     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1219     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1220 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1221 root 1.16 }
1222 root 1.28
1223 root 1.37 ns->send_packet (sl);
1224 root 1.28
1225 root 1.16 ns->anims_sent[anim_num] = 1;
1226 elmex 1.1 }
1227    
1228    
1229     /******************************************************************************
1230     *
1231     * Start of map related commands.
1232     *
1233     ******************************************************************************/
1234    
1235     /**
1236     * This adds face_num to a map cell at x,y. If the client doesn't have
1237     * the face yet, we will also send it.
1238     */
1239 root 1.16 static void
1240 root 1.35 esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1241 elmex 1.1 {
1242 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1243     {
1244     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1245     return;
1246     abort ();
1247 elmex 1.1 }
1248 root 1.28
1249 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1250     newmap->cells[x][y].count++;
1251 root 1.28
1252 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1253     esrv_send_face (ns, face_num, 0);
1254 elmex 1.1 }
1255    
1256 root 1.16 struct LayerCell
1257     {
1258 elmex 1.1 uint16 xy;
1259     short face;
1260     };
1261    
1262 root 1.16 struct MapLayer
1263     {
1264 elmex 1.1 int count;
1265     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1266     };
1267    
1268     /** Checkes if map cells have changed */
1269 root 1.16 static int
1270 root 1.35 mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1271 elmex 1.1 {
1272     int k;
1273    
1274     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1275     return 1;
1276 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1277     {
1278     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1279     {
1280     return 1;
1281     }
1282 elmex 1.1 }
1283     return 0;
1284     }
1285    
1286     /**
1287     * Basically, what this does is pack the data into layers.
1288     * cnum is the client number, cur is the the buffer we put all of
1289     * this data into. we return the end of the data. layers is
1290     * how many layers of data we should back.
1291 root 1.16 */
1292     static uint8 *
1293 root 1.35 compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1294 root 1.16 {
1295     int x, y, k;
1296     int face;
1297     unsigned char *fcur;
1298     struct MapLayer layers[MAP_LAYERS];
1299    
1300     for (k = 0; k < MAP_LAYERS; k++)
1301     layers[k].count = 0;
1302     fcur = cur;
1303     for (x = 0; x < ns->mapx; x++)
1304     {
1305     for (y = 0; y < ns->mapy; y++)
1306     {
1307     if (!mapcellchanged (ns, x, y, newmap))
1308     continue;
1309     if (newmap->cells[x][y].count == 0)
1310     {
1311     *cur = x * ns->mapy + y; /* mark empty space */
1312     cur++;
1313     continue;
1314     }
1315     for (k = 0; k < newmap->cells[x][y].count; k++)
1316     {
1317     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1318     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1319     layers[k].count++;
1320 root 1.12 }
1321     }
1322 elmex 1.1 }
1323 root 1.16 /* If no data, return now. */
1324     if (fcur == cur && layers[0].count == 0)
1325     return cur;
1326     *cur = 255; /* mark end of explicitly cleared cells */
1327     cur++;
1328     /* First pack by layers. */
1329     for (k = 0; k < numlayers; k++)
1330     {
1331     if (layers[k].count == 0)
1332     break; /* once a layer is entirely empty, no layer below it can
1333     have anything in it either */
1334     /* Pack by entries in thie layer */
1335     for (x = 0; x < layers[k].count;)
1336     {
1337     fcur = cur;
1338     *cur = layers[k].lcells[x].face >> 8;
1339     cur++;
1340     *cur = layers[k].lcells[x].face & 0xFF;
1341     cur++;
1342     face = layers[k].lcells[x].face;
1343     /* Now, we back the redundant data into 1 byte xy pairings */
1344     for (y = x; y < layers[k].count; y++)
1345     {
1346     if (layers[k].lcells[y].face == face)
1347     {
1348     *cur = (uint8) layers[k].lcells[y].xy;
1349     cur++;
1350     layers[k].lcells[y].face = -1;
1351 root 1.12 }
1352     }
1353 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1354     /* forward over the now redundant data */
1355     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1356     x++;
1357 root 1.12 }
1358 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1359 elmex 1.1 }
1360 root 1.16 return cur;
1361 elmex 1.1 }
1362    
1363     /** Clears a map cell */
1364 root 1.16 static void
1365     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1366 elmex 1.1 {
1367 root 1.16 cell->faces[0] = face0;
1368     cell->faces[1] = face1;
1369     cell->faces[2] = face2;
1370 root 1.25 cell->count = count;
1371     cell->stat_hp = 0;
1372     cell->flags = 0;
1373     cell->player = 0;
1374 elmex 1.1 }
1375    
1376     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1377     #define MAX_LAYERS 3
1378    
1379     /* Using a global really isn't a good approach, but saves the over head of
1380     * allocating and deallocating such a block of data each time run through,
1381     * and saves the space of allocating this in the socket object when we only
1382     * need it for this cycle. If the serve is ever threaded, this needs to be
1383     * re-examined.
1384     */
1385    
1386 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1387 elmex 1.1
1388     /**
1389     * Returns true if any of the heads for this
1390     * space is set. Returns false if all are blank - this is used
1391     * for empty space checking.
1392     */
1393 root 1.16 static inline int
1394     have_head (int ax, int ay)
1395     {
1396 elmex 1.1
1397 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1398     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1399     return 1;
1400     return 0;
1401 elmex 1.1 }
1402    
1403     /**
1404     * check_head is a bit simplistic version of update_space below.
1405     * basically, it only checks the that the head on space ax,ay at layer
1406     * needs to get sent - if so, it adds the data, sending the head
1407     * if needed, and returning 1. If this no data needs to get
1408     * sent, it returns zero.
1409     */
1410 root 1.16 static int
1411 root 1.35 check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1412 elmex 1.1 {
1413 root 1.16 short face_num;
1414 elmex 1.1
1415 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1416     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1417     else
1418     face_num = 0;
1419 elmex 1.1
1420 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1421     {
1422 root 1.31 sl << uint16 (face_num);
1423 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1424     esrv_send_face (&ns, face_num, 0);
1425 root 1.28
1426 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1427     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1428     return 1;
1429 elmex 1.1 }
1430    
1431 root 1.16 return 0; /* No change */
1432 elmex 1.1 }
1433    
1434     /**
1435     * Removes the need to replicate the same code for each layer.
1436     * this returns true if this space is now in fact different than
1437     * it was.
1438     * sl is the socklist this data is going into.
1439     * ns is the socket we are working on - all the info we care
1440     * about is in this socket structure, so now need not pass the
1441     * entire player object.
1442     * mx and my are map coordinate offsets for map mp
1443     * sx and sy are the offsets into the socket structure that
1444     * holds the old values.
1445     * layer is the layer to update, with 2 being the floor and 0 the
1446     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1447     * take. Interesting to note that before this function, the map1 function
1448     * numbers the spaces differently - I think this was a leftover from
1449     * the map command, where the faces stack up. Sinces that is no longer
1450     * the case, it seems to make more sense to have these layer values
1451     * actually match.
1452     */
1453    
1454 root 1.16 static int
1455 root 1.35 update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1456 elmex 1.1 {
1457 root 1.16 object *ob, *head;
1458     uint16 face_num;
1459     int bx, by, i;
1460    
1461     /* If there is a multipart object stored away, treat that as more important.
1462     * If not, then do the normal processing.
1463     */
1464     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1465    
1466     /* Check to see if this head is part of the set of objects
1467     * we would normally send for this space. If so, then
1468     * don't use the head value. We need to do the check
1469     * here and not when setting up the heads[] value for two reasons -
1470     * 1) the heads[] values will get used even if the space is not visible.
1471     * 2) its possible the head is not on the same map as a part, and I'd
1472     * rather not need to do the map translation overhead.
1473     * 3) We need to do some extra checking to make sure that we will
1474     * otherwise send the image as this layer, eg, either it matches
1475     * the head value, or is not multipart.
1476     */
1477     if (head && !head->more)
1478     {
1479     for (i = 0; i < MAP_LAYERS; i++)
1480     {
1481     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1482     if (!ob)
1483     continue;
1484    
1485     if (ob->head)
1486     ob = ob->head;
1487    
1488     if (ob == head)
1489     {
1490     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1491     head = NULL;
1492     break;
1493     }
1494     }
1495     }
1496    
1497     ob = head;
1498     if (!ob)
1499     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1500    
1501     /* If there is no object for this space, or if the face for the object
1502     * is the blank face, set the face number to zero.
1503     * else if we have the stored head object for this space, that takes
1504     * precedence over the other object for this space.
1505     * otherwise, we do special head processing
1506     */
1507     if (!ob || ob->face == blank_face)
1508     face_num = 0;
1509     else if (head)
1510     {
1511     /* if this is a head that had previously been stored */
1512     face_num = ob->face->number;
1513     }
1514     else
1515     {
1516     /* if the faces for the different parts of a multipart object
1517     * are the same, we only want to send the bottom right most
1518     * portion of the object. That info is in the tail_.. values
1519     * of the head. Note that for the head itself, ob->head will
1520     * be null, so we only do this block if we are working on
1521     * a tail piece.
1522     */
1523    
1524     /* tail_x and tail_y will only be set in the head object. If
1525     * this is the head object and these are set, we proceed
1526     * with logic to only send bottom right. Similarly, if
1527     * this is one of the more parts but the head has those values
1528     * set, we want to do the processing. There can be cases where
1529     * the head is not visible but one of its parts is, so we just
1530     * can always expect that ob->arch->tail_x will be true for all
1531     * object we may want to display.
1532     */
1533     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1534     {
1535    
1536     if (ob->head)
1537     head = ob->head;
1538     else
1539     head = ob;
1540    
1541     /* Basically figure out where the offset is from where we are right
1542     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1543     * piece is from the head, and the tail is where the tail is from the
1544     * head. Note that bx and by will equal sx and sy if we are already working
1545     * on the bottom right corner. If ob is the head, the clone values
1546     * will be zero, so the right thing will still happen.
1547     */
1548     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1549     by = sy + head->arch->tail_y - ob->arch->clone.y;
1550    
1551     /* I don't think this can ever happen, but better to check for it just
1552     * in case.
1553     */
1554     if (bx < sx || by < sy)
1555     {
1556     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1557     face_num = 0;
1558     }
1559     /* single part object, multipart object with non merged faces,
1560     * of multipart object already at lower right.
1561     */
1562     else if (bx == sx && by == sy)
1563     {
1564     face_num = ob->face->number;
1565    
1566     /* if this face matches one stored away, clear that one away.
1567     * this code relies on the fact that the map1 commands
1568     * goes from 2 down to 0.
1569     */
1570     for (i = 0; i < MAP_LAYERS; i++)
1571     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1572     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1573     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1574     }
1575     else
1576     {
1577     /* If this head is stored away, clear it - otherwise,
1578     * there can be cases where a object is on multiple layers -
1579     * we only want to send it once.
1580     */
1581     face_num = head->face->number;
1582     for (i = 0; i < MAP_LAYERS; i++)
1583     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1584     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1585     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1586    
1587     /* First, try to put the new head on the same layer. If that is used up,
1588     * then find another layer.
1589     */
1590     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1591     {
1592     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1593     }
1594     else
1595     for (i = 0; i < MAX_LAYERS; i++)
1596     {
1597 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1598 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1599     {
1600     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1601     }
1602     }
1603     face_num = 0; /* Don't send this object - we'll send the head later */
1604 root 1.12 }
1605 root 1.16 }
1606     else
1607     {
1608     /* In this case, we are already at the lower right or single part object,
1609     * so nothing special
1610     */
1611     face_num = ob->face->number;
1612    
1613     /* clear out any head entries that have the same face as this one */
1614     for (bx = 0; bx < layer; bx++)
1615     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1616     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1617     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1618     }
1619     } /* else not already head object or blank face */
1620    
1621     /* This is a real hack. Basically, if we have nothing to send for this layer,
1622     * but there is a head on the next layer, send that instead.
1623     * Without this, what happens is you can get the case where the player stands
1624     * on the same space as the head. However, if you have overlapping big objects
1625     * of the same type, what happens then is it doesn't think it needs to send
1626     * This tends to make stacking also work/look better.
1627     */
1628     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1629     {
1630     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1631     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1632     }
1633    
1634     /* Another hack - because of heads and whatnot, this face may match one
1635     * we already sent for a lower layer. In that case, don't send
1636     * this one.
1637     */
1638 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1639     face_num = 0;
1640 root 1.16
1641     /* We've gotten what face we want to use for the object. Now see if
1642     * if it has changed since we last sent it to the client.
1643     */
1644 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1645 root 1.16 {
1646 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1647     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1648     esrv_send_face (&ns, face_num, 0);
1649    
1650     sl << uint16 (face_num);
1651 root 1.16 return 1;
1652 elmex 1.1 }
1653 root 1.28
1654 root 1.16 /* Nothing changed */
1655     return 0;
1656 elmex 1.1 }
1657    
1658     /**
1659     * This function is mainly a copy of update_space,
1660     * except it handles update of the smoothing updates,
1661     * not the face updates.
1662     * Removes the need to replicate the same code for each layer.
1663     * this returns true if this smooth is now in fact different
1664     * than it was.
1665     * sl is the socklist this data is going into.
1666     * ns is the socket we are working on - all the info we care
1667     * about is in this socket structure, so know need to pass the
1668     * entire player object.
1669     * mx and my are map coordinate offsets for map mp
1670     * sx and sy are the offsets into the socket structure that
1671     * holds the old values.
1672     * layer is the layer to update, with 2 being the floor and 0 the
1673     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1674     * take.
1675     */
1676    
1677 root 1.16 static inline int
1678 root 1.35 update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1679 elmex 1.1 {
1680 root 1.16 object *ob;
1681     int smoothlevel; /* old face_num; */
1682 elmex 1.1
1683 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1684 elmex 1.1
1685 root 1.16 /* If there is no object for this space, or if the face for the object
1686     * is the blank face, set the smoothlevel to zero.
1687     */
1688     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1689     smoothlevel = 0;
1690     else
1691     {
1692     smoothlevel = ob->smoothlevel;
1693 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1694     SendSmooth (&ns, ob->face->number);
1695 root 1.16 } /* else not already head object or blank face */
1696    
1697     /* We've gotten what face we want to use for the object. Now see if
1698     * if it has changed since we last sent it to the client.
1699     */
1700     if (smoothlevel > 255)
1701     smoothlevel = 255;
1702     else if (smoothlevel < 0)
1703     smoothlevel = 0;
1704 root 1.28
1705     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1706 root 1.16 {
1707 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1708     sl << uint8 (smoothlevel);
1709 root 1.16 return 1;
1710 elmex 1.1 }
1711 root 1.28
1712 root 1.16 /* Nothing changed */
1713     return 0;
1714 elmex 1.1 }
1715    
1716     /**
1717     * Returns the size of a data for a map square as returned by
1718     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1719     * available.
1720     */
1721 root 1.16 int
1722 root 1.35 getExtendedMapInfoSize (client_socket * ns)
1723 root 1.16 {
1724     int result = 0;
1725    
1726     if (ns->ext_mapinfos)
1727     {
1728     if (ns->EMI_smooth)
1729     result += 1; /*One byte for smoothlevel */
1730 elmex 1.1 }
1731 root 1.16 return result;
1732 elmex 1.1 }
1733 root 1.16
1734 elmex 1.1 /**
1735     * This function uses the new map1 protocol command to send the map
1736     * to the client. It is necessary because the old map command supports
1737     * a maximum map size of 15x15.
1738     * This function is much simpler than the old one. This is because
1739     * the old function optimized to send as few face identifiers as possible,
1740     * at the expense of sending more coordinate location (coordinates were
1741     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1742     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1743     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1744     * and use the other 4 bits for other informatiion. For full documentation
1745     * of what we send, see the doc/Protocol file.
1746     * I will describe internally what we do:
1747     * the socket->lastmap shows how the map last looked when sent to the client.
1748     * in the lastmap structure, there is a cells array, which is set to the
1749     * maximum viewable size (As set in config.h).
1750     * in the cells, there are faces and a count value.
1751     * we use the count value to hold the darkness value. If -1, then this space
1752     * is not viewable.
1753     * we use faces[0] faces[1] faces[2] to hold what the three layers
1754     * look like.
1755     */
1756 root 1.16 void
1757     draw_client_map1 (object *pl)
1758 elmex 1.1 {
1759 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1760     sint16 nx, ny;
1761     int estartlen, eoldlen;
1762     uint16 mask, emask;
1763     uint8 eentrysize;
1764     uint16 ewhatstart, ewhatflag;
1765     uint8 extendedinfos;
1766 root 1.21 maptile *m;
1767 root 1.16
1768 root 1.36 client_socket &socket = *pl->contr->socket;
1769 root 1.16
1770     check_map_change (pl->contr);
1771    
1772 root 1.33 packet sl;
1773     packet esl;
1774 root 1.28
1775     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1776 root 1.34 startlen = sl.length ();
1777 root 1.25
1778 root 1.16 /*Extendedmapinfo structure initialisation */
1779     if (socket.ext_mapinfos)
1780     {
1781     extendedinfos = EMI_NOREDRAW;
1782 root 1.25
1783 root 1.16 if (socket.EMI_smooth)
1784     extendedinfos |= EMI_SMOOTH;
1785 root 1.25
1786 root 1.34 ewhatstart = esl.length ();
1787 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1788     could need to be taken away */
1789     eentrysize = getExtendedMapInfoSize (&socket);
1790 root 1.28 esl << "mapextended "
1791     << uint8 (extendedinfos)
1792     << uint8 (eentrysize);
1793 root 1.34
1794     estartlen = esl.length ();
1795 root 1.16 }
1796     else
1797     {
1798     /* suppress compiler warnings */
1799     ewhatstart = 0;
1800     ewhatflag = 0;
1801     estartlen = 0;
1802     }
1803 root 1.25
1804 root 1.16 /* Init data to zero */
1805     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1806    
1807     /* x,y are the real map locations. ax, ay are viewport relative
1808     * locations.
1809     */
1810     ay = 0;
1811    
1812     /* We could do this logic as conditionals in the if statement,
1813     * but that started to get a bit messy to look at.
1814     */
1815     max_x = pl->x + (socket.mapx + 1) / 2;
1816     max_y = pl->y + (socket.mapy + 1) / 2;
1817 root 1.25
1818 root 1.16 if (socket.mapmode == Map1aCmd)
1819     {
1820     max_x += MAX_HEAD_OFFSET;
1821     max_y += MAX_HEAD_OFFSET;
1822     }
1823 elmex 1.1
1824 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1825     {
1826     ax = 0;
1827     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1828     {
1829    
1830     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1831    
1832     /* If this space is out of the normal viewable area, we only check
1833     * the heads value ax or ay will only be greater than what
1834     * the client wants if using the map1a command - this is because
1835     * if the map1a command is not used, max_x and max_y will be
1836     * set to lower values.
1837     */
1838     if (ax >= socket.mapx || ay >= socket.mapy)
1839     {
1840     int i, got_one;
1841 root 1.12
1842 root 1.34 oldlen = sl.length ();
1843 root 1.12
1844 root 1.28 sl << uint16 (mask);
1845 root 1.12
1846 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1847     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1848     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1849 root 1.16
1850     /* If all we are doing is sending 0 (blank) faces, we don't
1851     * actually need to send that - just the coordinates
1852     * with no faces tells the client to blank out the
1853     * space.
1854     */
1855     got_one = 0;
1856 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1857 root 1.37 if (sl[i])
1858 root 1.25 got_one = 1;
1859 root 1.12
1860 root 1.16 if (got_one && (mask & 0xf))
1861 root 1.37 sl[oldlen + 1] = mask & 0xff;
1862 root 1.16 else
1863     { /*either all faces blank, either no face at all */
1864     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1865 root 1.34 sl.reset (oldlen + 2);
1866 root 1.3 else
1867 root 1.34 sl.reset (oldlen);
1868 root 1.12 }
1869 root 1.25
1870 root 1.16 /*What concerns extendinfos, nothing to be done for now
1871     * (perhaps effects layer later)
1872     */
1873     continue; /* don't do processing below */
1874     }
1875    
1876 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1877 root 1.16
1878     d = pl->contr->blocked_los[ax][ay];
1879    
1880     /* If the coordinates are not valid, or it is too dark to see,
1881     * we tell the client as such
1882     */
1883     nx = x;
1884     ny = y;
1885     m = get_map_from_coord (pl->map, &nx, &ny);
1886 root 1.25
1887 root 1.16 if (!m)
1888     {
1889     /* space is out of map. Update space and clear values
1890     * if this hasn't already been done. If the space is out
1891     * of the map, it shouldn't have a head
1892     */
1893     if (lastcell.count != -1)
1894     {
1895 root 1.28 sl << uint16 (mask);
1896 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1897 root 1.12 }
1898 root 1.16 }
1899     else if (d > 3)
1900     {
1901     int need_send = 0, count;
1902    
1903     /* This block deals with spaces that are not visible for whatever
1904     * reason. Still may need to send the head for this space.
1905     */
1906 root 1.12
1907 root 1.34 oldlen = sl.length ();
1908 root 1.3
1909 root 1.28 sl << uint16 (mask);
1910 root 1.25
1911 root 1.16 if (lastcell.count != -1)
1912     need_send = 1;
1913 root 1.25
1914 root 1.16 count = -1;
1915 root 1.3
1916 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1917     {
1918     /* Now check to see if any heads need to be sent */
1919 root 1.3
1920 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1921     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1922     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1923 root 1.3
1924 root 1.16 lastcell.count = count;
1925     }
1926     else
1927     {
1928     /* properly clear a previously sent big face */
1929 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1930     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1931 root 1.16 need_send = 1;
1932 root 1.25
1933 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1934     }
1935 root 1.3
1936 root 1.16 if ((mask & 0xf) || need_send)
1937 root 1.37 sl[oldlen + 1] = mask & 0xff;
1938 root 1.16 else
1939 root 1.34 sl.reset (oldlen);
1940 root 1.16 }
1941     else
1942     {
1943     /* In this block, the space is visible or there are head objects
1944     * we need to send.
1945     */
1946    
1947     /* Rather than try to figure out what everything that we might
1948     * need to send is, then form the packet after that,
1949     * we presume that we will in fact form a packet, and update
1950     * the bits by what we do actually send. If we send nothing,
1951 root 1.34 * we just back out sl.length () to the old value, and no harm
1952 root 1.16 * is done.
1953     * I think this is simpler than doing a bunch of checks to see
1954     * what if anything we need to send, setting the bits, then
1955     * doing those checks again to add the real data.
1956     */
1957 root 1.34 oldlen = sl.length ();
1958 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1959 root 1.34 eoldlen = esl.length ();
1960 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1961 root 1.28 sl << uint16 (mask);
1962 root 1.16
1963     if (socket.ext_mapinfos)
1964 root 1.28 esl << uint16 (emask);
1965 root 1.16
1966     unsigned char dummy;
1967     unsigned char *last_ext = &dummy;
1968    
1969     /* Darkness changed */
1970     if (lastcell.count != d && socket.darkness)
1971     {
1972     mask |= 0x8;
1973    
1974     if (socket.extmap)
1975     {
1976     *last_ext |= 0x80;
1977 root 1.37 last_ext = &sl[sl.length ()];
1978 root 1.28 sl << uint8 (d);
1979 root 1.16 }
1980     else
1981 root 1.28 sl << uint8 (255 - 64 * d);
1982 root 1.16 }
1983 root 1.3
1984 root 1.16 lastcell.count = d;
1985 root 1.8
1986 root 1.16 if (socket.extmap)
1987     {
1988     uint8 stat_hp = 0;
1989     uint8 stat_width = 0;
1990 root 1.24 uint8 flags = 0;
1991 root 1.27 UUID player = 0;
1992 root 1.16
1993     // send hp information, if applicable
1994     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1995     {
1996     if (op->head || op->invisible)
1997     ; // do not show
1998     else if (op->type == PLAYER
1999     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2000     {
2001     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2002     {
2003     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2004     stat_width = op->arch->tail_x;
2005     }
2006     }
2007 elmex 1.1
2008 root 1.24 if (op->msg && op->msg[0] == '@')
2009     flags |= 1;
2010    
2011 root 1.16 if (op->type == PLAYER && op != pl)
2012     player = op->count;
2013     }
2014 root 1.12
2015 root 1.16 if (lastcell.stat_hp != stat_hp)
2016     {
2017     lastcell.stat_hp = stat_hp;
2018    
2019     mask |= 0x8;
2020     *last_ext |= 0x80;
2021 root 1.37 last_ext = &sl[sl.length ()];
2022 root 1.27
2023     sl << uint8 (5) << uint8 (stat_hp);
2024 root 1.16
2025     if (stat_width > 1)
2026     {
2027     *last_ext |= 0x80;
2028 root 1.37 last_ext = &sl[sl.length ()];
2029 root 1.27
2030     sl << uint8 (6) << uint8 (stat_width);
2031 root 1.16 }
2032     }
2033 root 1.12
2034 root 1.20 if (lastcell.player != player)
2035 root 1.16 {
2036     lastcell.player = player;
2037    
2038     mask |= 0x8;
2039     *last_ext |= 0x80;
2040 root 1.37 last_ext = &sl[sl.length ()];
2041 root 1.27
2042     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2043 root 1.16 }
2044 root 1.24
2045     if (lastcell.flags != flags)
2046     {
2047     lastcell.flags = flags;
2048    
2049     mask |= 0x8;
2050     *last_ext |= 0x80;
2051 root 1.37 last_ext = &sl[sl.length ()];
2052 root 1.27
2053     sl << uint8 (8) << uint8 (flags);
2054 root 1.24 }
2055 root 1.16 }
2056 root 1.12
2057 root 1.16 /* Floor face */
2058 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2059 root 1.16 mask |= 0x4;
2060    
2061     if (socket.EMI_smooth)
2062 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2063 root 1.16 emask |= 0x4;
2064    
2065     /* Middle face */
2066 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2067 root 1.16 mask |= 0x2;
2068    
2069     if (socket.EMI_smooth)
2070 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2071 root 1.16 emask |= 0x2;
2072    
2073     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2074     {
2075     if (lastcell.faces[0] != pl->face->number)
2076     {
2077     lastcell.faces[0] = pl->face->number;
2078     mask |= 0x1;
2079 root 1.25
2080 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2081     esrv_send_face (&socket, pl->face->number, 0);
2082 root 1.25
2083 root 1.27 sl << uint16 (pl->face->number);
2084 root 1.12 }
2085     }
2086 root 1.16 else
2087     {
2088 root 1.25 /* Top face */
2089 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2090 root 1.16 mask |= 0x1;
2091 root 1.25
2092 root 1.16 if (socket.EMI_smooth)
2093 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2094 root 1.25 emask |= 0x1;
2095 root 1.16 }
2096 root 1.25
2097 root 1.16 /* Check to see if we are in fact sending anything for this
2098     * space by checking the mask. If so, update the mask.
2099     * if not, reset the len to that from before adding the mask
2100     * value, so we don't send those bits.
2101     */
2102     if (mask & 0xf)
2103 root 1.37 sl[oldlen + 1] = mask & 0xff;
2104 root 1.16 else
2105 root 1.34 sl.reset (oldlen);
2106 root 1.25
2107 root 1.16 if (emask & 0xf)
2108 root 1.37 esl[eoldlen + 1] = emask & 0xff;
2109 root 1.16 else
2110 root 1.34 esl.reset (eoldlen);
2111 root 1.16 } /* else this is a viewable space */
2112     } /* for x loop */
2113     } /* for y loop */
2114    
2115     /* Verify that we in fact do need to send this */
2116     if (socket.ext_mapinfos)
2117     {
2118 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
2119 root 1.16 {
2120     /* No map data will follow, so don't say the client
2121     * it doesn't need draw!
2122     */
2123     ewhatflag &= (~EMI_NOREDRAW);
2124 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
2125 root 1.16 }
2126 root 1.18
2127 root 1.34 if (esl.length () > estartlen)
2128 root 1.37 socket.send_packet (esl);
2129 root 1.16 }
2130 root 1.18
2131 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
2132 root 1.16 {
2133 root 1.37 socket.send_packet (sl);
2134 root 1.16 socket.sent_scroll = 0;
2135 elmex 1.1 }
2136     }
2137    
2138     /**
2139     * Draws client map.
2140     */
2141 root 1.16 void
2142     draw_client_map (object *pl)
2143 elmex 1.1 {
2144 root 1.16 int i, j;
2145     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2146     New_Face *face, *floor;
2147     New_Face *floor2;
2148     int d, mflags;
2149     struct Map newmap;
2150 root 1.21 maptile *m, *pm;
2151 root 1.16
2152     if (pl->type != PLAYER)
2153     {
2154     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2155     return;
2156     }
2157    
2158     pm = pl->map;
2159    
2160     /* If player is just joining the game, he isn't here yet, so the map
2161     * can get swapped out. If so, don't try to send them a map. All will
2162     * be OK once they really log in.
2163     */
2164     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2165     return;
2166    
2167     memset (&newmap, 0, sizeof (struct Map));
2168    
2169 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2170 root 1.16 {
2171 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2172 root 1.16 {
2173     ax = i;
2174     ay = j;
2175     m = pm;
2176     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2177     if (mflags & P_OUT_OF_MAP)
2178     continue;
2179     if (mflags & P_NEED_UPDATE)
2180     update_position (m, ax, ay);
2181     /* If a map is visible to the player, we don't want to swap it out
2182     * just to reload it. This should really call something like
2183     * swap_map, but this is much more efficient and 'good enough'
2184     */
2185     if (mflags & P_NEW_MAP)
2186     m->timeout = 50;
2187     }
2188     }
2189     /* do LOS after calls to update_position */
2190     if (pl->contr->do_los)
2191     {
2192     update_los (pl);
2193     pl->contr->do_los = 0;
2194     }
2195    
2196 root 1.34 /* Big maps need a different drawing mechanism to work */
2197     draw_client_map1 (pl);
2198 elmex 1.1 }
2199    
2200    
2201     /*****************************************************************************/
2202 root 1.16
2203 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2204 root 1.16
2205 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2206 root 1.16
2207 elmex 1.1 /* manage it ! */
2208 root 1.16
2209 elmex 1.1 /*****************************************************************************/
2210 root 1.16 void
2211     send_plugin_custom_message (object *pl, char *buf)
2212 elmex 1.1 {
2213 root 1.36 pl->contr->socket->send_packet (buf);
2214 elmex 1.1 }
2215    
2216     /**
2217     * This sends the skill number to name mapping. We ignore
2218     * the params - we always send the same info no matter what.
2219     */
2220 root 1.16 void
2221 root 1.35 send_skill_info (client_socket *ns, char *params)
2222 elmex 1.1 {
2223 root 1.33 packet sl;
2224 root 1.28 sl << "replyinfo skill_info\n";
2225    
2226     for (int i = 1; i < NUM_SKILLS; i++)
2227 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2228 elmex 1.1
2229 root 1.34 if (sl.length () >= MAXSOCKBUF)
2230 root 1.16 {
2231     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2232     fatal (0);
2233 elmex 1.1 }
2234 root 1.28
2235 root 1.37 ns->send_packet (sl);
2236 elmex 1.1 }
2237    
2238     /**
2239     * This sends the spell path to name mapping. We ignore
2240     * the params - we always send the same info no matter what.
2241     */
2242 root 1.16 void
2243 root 1.35 send_spell_paths (client_socket * ns, char *params)
2244 root 1.16 {
2245 root 1.33 packet sl;
2246 root 1.28
2247     sl << "replyinfo spell_paths\n";
2248    
2249     for (int i = 0; i < NRSPELLPATHS; i++)
2250 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2251 root 1.16
2252 root 1.34 if (sl.length () >= MAXSOCKBUF)
2253 root 1.16 {
2254     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2255     fatal (0);
2256 elmex 1.1 }
2257 root 1.28
2258 root 1.37 ns->send_packet (sl);
2259 elmex 1.1 }
2260    
2261     /**
2262     * This looks for any spells the player may have that have changed their stats.
2263     * it then sends an updspell packet for each spell that has changed in this way
2264     */
2265 root 1.16 void
2266     esrv_update_spells (player *pl)
2267     {
2268 root 1.36 if (!pl->socket->monitor_spells)
2269 root 1.16 return;
2270 root 1.28
2271     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2272 root 1.16 {
2273     if (spell->type == SPELL)
2274     {
2275 root 1.28 int flags = 0;
2276    
2277 root 1.16 /* check if we need to update it */
2278     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2279     {
2280     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2281     flags |= UPD_SP_MANA;
2282     }
2283 root 1.28
2284 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2285     {
2286     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2287     flags |= UPD_SP_GRACE;
2288     }
2289 root 1.28
2290 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2291     {
2292     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2293     flags |= UPD_SP_DAMAGE;
2294     }
2295 root 1.28
2296     if (flags)
2297 root 1.16 {
2298 root 1.33 packet sl;
2299 root 1.27
2300 root 1.28 sl << "updspell "
2301     << uint8 (flags)
2302     << uint32 (spell->count);
2303 root 1.27
2304     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2305     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2306     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2307    
2308 root 1.37 pl->socket->send_packet (sl);
2309 root 1.12 }
2310     }
2311 elmex 1.1 }
2312     }
2313    
2314 root 1.16 void
2315     esrv_remove_spell (player *pl, object *spell)
2316     {
2317 root 1.36 if (!pl->socket->monitor_spells)
2318 root 1.16 return;
2319 root 1.28
2320 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2321     {
2322     LOG (llevError, "Invalid call to esrv_remove_spell");
2323     return;
2324     }
2325 root 1.27
2326 root 1.33 packet sl;
2327 root 1.28
2328     sl << "delspell "
2329     << uint32 (spell->count);
2330 root 1.27
2331 root 1.37 pl->socket->send_packet (sl);
2332 elmex 1.1 }
2333    
2334     /* appends the spell *spell to the Socklist we will send the data to. */
2335 root 1.16 static void
2336 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2337 root 1.16 {
2338     int len, i, skill = 0;
2339    
2340     if (!(spell->name))
2341     {
2342     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2343     return;
2344     }
2345 root 1.27
2346 root 1.16 /* store costs and damage in the object struct, to compare to later */
2347 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2348 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2349 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2350 elmex 1.1
2351 root 1.16 /* figure out which skill it uses, if it uses one */
2352     if (spell->skill)
2353     {
2354     for (i = 1; i < NUM_SKILLS; i++)
2355     if (!strcmp (spell->skill, skill_names[i]))
2356     {
2357     skill = i + CS_STAT_SKILLINFO;
2358     break;
2359     }
2360 elmex 1.1 }
2361    
2362 root 1.27 /* send the current values */
2363     sl << uint32 (spell->count)
2364     << uint16 (spell->level)
2365     << uint16 (spell->casting_time)
2366     << uint16 (spell->last_sp)
2367     << uint16 (spell->last_grace)
2368     << uint16 (spell->last_eat)
2369     << uint8 (skill)
2370     << uint32 (spell->path_attuned)
2371     << uint32 (spell->face ? spell->face->number : 0)
2372     << data8 (spell->name)
2373     << data16 (spell->msg);
2374 elmex 1.1 }
2375    
2376     /**
2377     * This tells the client to add the spell *ob, if *ob is NULL, then add
2378     * all spells in the player's inventory.
2379     */
2380 root 1.16 void
2381     esrv_add_spells (player *pl, object *spell)
2382     {
2383     if (!pl)
2384     {
2385     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2386     return;
2387     }
2388 root 1.28
2389 root 1.36 if (!pl->socket->monitor_spells)
2390 root 1.16 return;
2391 root 1.28
2392 root 1.33 packet sl;
2393 root 1.28
2394     sl << "addspell ";
2395    
2396 root 1.16 if (!spell)
2397     {
2398     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2399     {
2400     /* were we to simply keep appending data here, we could exceed
2401     * MAXSOCKBUF if the player has enough spells to add, we know that
2402     * append_spells will always append 19 data bytes, plus 4 length
2403     * bytes and 3 strings (because that is the spec) so we need to
2404     * check that the length of those 3 strings, plus the 23 bytes,
2405     * won't take us over the length limit for the socket, if it does,
2406     * we need to send what we already have, and restart packet formation
2407     */
2408     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2409     * to show add_spell is 26 bytes + 2 strings. However, the overun
2410     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2411     * like it will fix this
2412     */
2413     if (spell->type != SPELL)
2414     continue;
2415 root 1.27
2416 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2417 root 1.16 {
2418 root 1.37 pl->socket->send_packet (sl);
2419 root 1.34
2420     sl.reset ();
2421     sl << "addspell ";
2422 root 1.16 }
2423 root 1.27
2424     append_spell (pl, sl, spell);
2425 root 1.16 }
2426     }
2427     else if (spell->type != SPELL)
2428     {
2429     LOG (llevError, "Asked to send a non-spell object as a spell");
2430     return;
2431     }
2432     else
2433 root 1.27 append_spell (pl, sl, spell);
2434    
2435 root 1.28 if (sl.length () >= MAXSOCKBUF)
2436 root 1.16 {
2437     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2438     fatal (0);
2439     }
2440 root 1.27
2441 root 1.16 /* finally, we can send the packet */
2442 root 1.37 pl->socket->send_packet (sl);
2443 elmex 1.1 }
2444 root 1.28