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/cvs/deliantra/server/socket/request.C
Revision: 1.42
Committed: Sat Dec 16 03:08:26 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.41: +1 -6 lines
Log Message:
- socket i/o is completely asynchronous now
- some command sare handled immediately
- others (most palying related commands) are queued
  for later (as of now synchronous) processing
- specifying a max queue length (in seconds) is possible, but disabled
- also add some syntax sugar for network code

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     */
47    
48     #include <global.h>
49     #include <sproto.h>
50    
51     #include <living.h>
52     #include <commands.h>
53    
54     /* This block is basically taken from socket.c - I assume if it works there,
55     * it should work here.
56     */
57 pippijn 1.26 #include <sys/types.h>
58     #include <sys/time.h>
59     #include <sys/socket.h>
60     #include <netinet/in.h>
61     #include <netdb.h>
62 elmex 1.1
63 root 1.38 #include <unistd.h>
64     #include <sys/time.h>
65 elmex 1.1
66     #include "sounds.h"
67    
68     /**
69     * This table translates the attack numbers as used within the
70     * program to the value we use when sending STATS command to the
71     * client. If a value is -1, then we don't send that to the
72     * client.
73     */
74 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
75     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
77     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
78     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
79     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
80     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
81     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
82     -1 /* Chaos */ , -1 /* Counterspell */ ,
83     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
84     CS_STAT_RES_BLIND,
85     -1, /* Internal */
86     -1, /* life stealing */
87     -1 /* Disease - not fully done yet */
88 elmex 1.1 };
89    
90 root 1.2 static void
91 root 1.41 socket_map_scroll (client * ns, int dx, int dy)
92 root 1.2 {
93 root 1.16 struct Map newmap;
94     int x, y, mx, my;
95 root 1.2
96 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
97 root 1.2
98 root 1.16 /* If we are using the Map1aCmd, we may in fact send
99     * head information that is outside the viewable map.
100     * So set the mx,my to the max value we want to
101     * look for. Removed code to do so - it caused extra
102     * complexities for the client, and probably doesn't make
103     * that much difference in bandwidth.
104     */
105     mx = ns->mapx;
106     my = ns->mapy;
107 root 1.2
108 root 1.16 if (ns->mapmode == Map1aCmd)
109     {
110     mx += MAX_HEAD_OFFSET;
111     my += MAX_HEAD_OFFSET;
112 root 1.2 }
113    
114 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
115     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
116     * if the destination x or y coordinate is outside the viewable
117     * area, we clear the values - otherwise, the old values
118     * are preserved, and the check_head thinks it needs to clear them.
119     */
120     for (x = 0; x < mx; x++)
121     {
122     for (y = 0; y < my; y++)
123     {
124     if (x >= ns->mapx || y >= ns->mapy)
125 root 1.25 /* clear cells outside the viewable area */
126     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
127 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
128 root 1.25 /* clear newly visible tiles within the viewable area */
129     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
130 root 1.16 else
131 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
132 root 1.12 }
133 root 1.2 }
134    
135 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136 root 1.2
137 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
138     * empty).
139     */
140     ns->sent_scroll = 1;
141 root 1.2 }
142    
143 root 1.7 static void
144     clear_map (player *pl)
145     {
146 root 1.41 client &socket = *pl->socket;
147 root 1.7
148     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
149    
150     if (socket.newmapcmd == 1)
151 root 1.32 socket.send_packet ("newmap");
152 root 1.7
153 root 1.16 socket.update_look = 1;
154 root 1.7 socket.look_position = 0;
155     }
156    
157 elmex 1.1 /** check for map change and send new map data */
158     static void
159     check_map_change (player *pl)
160     {
161 root 1.41 client &socket = *pl->socket;
162 root 1.2 object *ob = pl->ob;
163 root 1.16 char buf[MAX_BUF]; /* eauugggh */
164 elmex 1.1
165 root 1.2 if (socket.current_map != ob->map)
166     {
167     socket.current_map = ob->map;
168 elmex 1.1
169 root 1.7 clear_map (pl);
170 elmex 1.1
171 root 1.2 if (socket.mapinfocmd)
172 elmex 1.1 {
173 root 1.16 if (ob->map && ob->map->path[0])
174 root 1.2 {
175     int flags = 0;
176 elmex 1.1
177 root 1.16 if (ob->map->tile_path[0])
178     flags |= 1;
179     if (ob->map->tile_path[1])
180     flags |= 2;
181     if (ob->map->tile_path[2])
182     flags |= 4;
183     if (ob->map->tile_path[3])
184     flags |= 8;
185 root 1.2
186     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
187 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
188 root 1.2 }
189     else
190     snprintf (buf, MAX_BUF, "mapinfo current");
191 elmex 1.1
192 root 1.32 socket.send_packet (buf);
193 root 1.16 }
194 elmex 1.1 }
195 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
196     {
197 root 1.7 int dx = ob->x - socket.current_x;
198     int dy = ob->y - socket.current_y;
199    
200     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
201 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
202 root 1.7 else
203     {
204     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
205     socket.update_look = 1;
206     socket.look_position = 0;
207     }
208 root 1.2 }
209    
210     socket.current_x = ob->x;
211     socket.current_y = ob->y;
212 elmex 1.1 }
213    
214 root 1.40 /**
215     * RequestInfo is sort of a meta command. There is some specific
216     * request of information, but we call other functions to provide
217     * that information.
218     */
219     void
220 root 1.41 RequestInfo (char *buf, int len, client * ns)
221 root 1.40 {
222     char *params = NULL, *cp;
223    
224     /* No match */
225     char bigbuf[MAX_BUF];
226     int slen;
227    
228     /* Set up replyinfo before we modify any of the buffers - this is used
229     * if we don't find a match.
230     */
231     strcpy (bigbuf, "replyinfo ");
232     slen = strlen (bigbuf);
233     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234    
235     /* find the first space, make it null, and update the
236     * params pointer.
237     */
238     for (cp = buf; *cp != '\0'; cp++)
239     if (*cp == ' ')
240     {
241     *cp = '\0';
242     params = cp + 1;
243     break;
244     }
245    
246     if (!strcmp (buf, "image_info"))
247     send_image_info (ns, params);
248     else if (!strcmp (buf, "image_sums"))
249     send_image_sums (ns, params);
250     else if (!strcmp (buf, "skill_info"))
251     send_skill_info (ns, params);
252     else if (!strcmp (buf, "spell_paths"))
253     send_spell_paths (ns, params);
254     else
255     ns->send_packet (bigbuf, len);
256     }
257    
258 root 1.16 void
259     ExtCmd (char *buf, int len, player *pl)
260 elmex 1.1 {
261 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
262 elmex 1.1 }
263    
264 root 1.16 void
265     MapInfoCmd (char *buf, int len, player *pl)
266 elmex 1.1 {
267     // <mapinfo tag spatial tile-path
268     // >mapinfo tag spatial flags x y w h hash
269 root 1.16
270 pippijn 1.15 char bigbuf[MAX_BUF], *token;
271 elmex 1.1
272     token = buf;
273     // copy token
274     if (!(buf = strchr (buf, ' ')))
275     return;
276    
277     *buf++ = 0;
278    
279     if (!strncmp (buf, "spatial ", 8))
280     {
281     buf += 8;
282    
283     // initial map and its origin
284 root 1.21 maptile *map = pl->ob->map;
285 elmex 1.1 sint16 dx, dy;
286 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
287     int mapy = pl->socket->mapy / 2 - pl->ob->y;
288 root 1.16 int max_distance = 8; // limit maximum path length to something generous
289 elmex 1.1
290     while (*buf && map && max_distance)
291     {
292     int dir = *buf++;
293    
294     switch (dir)
295     {
296 root 1.16 case '1':
297     dx = 0;
298     dy = -1;
299     map = get_map_from_coord (map, &dx, &dy);
300     map && (mapy -= map->height);
301     break;
302     case '2':
303     mapx += map->width;
304     dx = map->width;
305     dy = 0;
306     map = get_map_from_coord (map, &dx, &dy);
307     break;
308     case '3':
309     mapy += map->height;
310     dx = 0;
311     dy = map->height;
312     map = get_map_from_coord (map, &dx, &dy);
313     break;
314     case '4':
315     dx = -1;
316     dy = 0;
317     map = get_map_from_coord (map, &dx, &dy);
318     map && (mapx -= map->width);
319     break;
320 elmex 1.1 }
321    
322     --max_distance;
323     }
324    
325     if (!max_distance)
326     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
327 root 1.16 else if (map && map->path[0])
328 elmex 1.1 {
329     int flags = 0;
330    
331 root 1.16 if (map->tile_path[0])
332     flags |= 1;
333     if (map->tile_path[1])
334     flags |= 2;
335     if (map->tile_path[2])
336     flags |= 4;
337     if (map->tile_path[3])
338     flags |= 8;
339    
340     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
341 elmex 1.1 }
342     else
343     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344     }
345     else
346     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
347 root 1.16
348 root 1.36 pl->socket->send_packet (bigbuf);
349 elmex 1.1 }
350    
351     /** This is the Setup cmd - easy first implementation */
352 root 1.16 void
353 root 1.41 SetUp (char *buf, int len, client * ns)
354 elmex 1.1 {
355 root 1.16 int s, slen;
356     char *cmd, *param, cmdback[HUGE_BUF];
357    
358     /* run through the cmds of setup
359     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
360     *
361     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
362     * The client then must sort this out
363     */
364    
365 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366    
367 root 1.16 strcpy (cmdback, "setup");
368 root 1.32 for (s = 0; s < len; )
369 root 1.16 {
370     cmd = &buf[s];
371 root 1.12
372 root 1.16 /* find the next space, and put a null there */
373 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
374     ;
375    
376 root 1.16 buf[s++] = 0;
377 root 1.32
378 root 1.16 while (buf[s] == ' ')
379     s++;
380    
381     if (s >= len)
382     break;
383    
384     param = &buf[s];
385 root 1.12
386 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
387     ;
388    
389 root 1.16 buf[s++] = 0;
390 root 1.32
391 root 1.16 while (buf[s] == ' ')
392     s++;
393    
394     slen = strlen (cmdback);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
397     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
398 root 1.12
399 root 1.16 if (!strcmp (cmd, "sound"))
400     {
401     ns->sound = atoi (param);
402     safe_strcat (cmdback, param, &slen, HUGE_BUF);
403     }
404     else if (!strcmp (cmd, "exp64"))
405     {
406     ns->exp64 = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "spellmon"))
410     {
411     ns->monitor_spells = atoi (param);
412     safe_strcat (cmdback, param, &slen, HUGE_BUF);
413     }
414     else if (!strcmp (cmd, "darkness"))
415     {
416     ns->darkness = atoi (param);
417     safe_strcat (cmdback, param, &slen, HUGE_BUF);
418     }
419     else if (!strcmp (cmd, "map1cmd"))
420     {
421     if (atoi (param))
422     ns->mapmode = Map1Cmd;
423     /* if beyond this size, need to use map1cmd no matter what */
424     if (ns->mapx > 11 || ns->mapy > 11)
425     ns->mapmode = Map1Cmd;
426     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
427     }
428     else if (!strcmp (cmd, "map1acmd"))
429     {
430     if (atoi (param))
431     ns->mapmode = Map1aCmd;
432     /* if beyond this size, need to use map1acmd no matter what */
433     if (ns->mapx > 11 || ns->mapy > 11)
434     ns->mapmode = Map1aCmd;
435     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
436     }
437     else if (!strcmp (cmd, "newmapcmd"))
438     {
439     ns->newmapcmd = atoi (param);
440     safe_strcat (cmdback, param, &slen, HUGE_BUF);
441 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
442     // ns->plugincmd = atoi(param);
443 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
444     }
445     else if (!strcmp (cmd, "mapinfocmd"))
446     {
447     ns->mapinfocmd = atoi (param);
448     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
449     }
450     else if (!strcmp (cmd, "extcmd"))
451     {
452     ns->extcmd = atoi (param);
453     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
454     }
455     else if (!strcmp (cmd, "extmap"))
456     {
457     ns->extmap = atoi (param);
458     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
459     }
460     else if (!strcmp (cmd, "facecache"))
461     {
462     ns->facecache = atoi (param);
463     safe_strcat (cmdback, param, &slen, HUGE_BUF);
464     }
465     else if (!strcmp (cmd, "faceset"))
466     {
467     char tmpbuf[20];
468     int q = atoi (param);
469    
470     if (is_valid_faceset (q))
471     ns->faceset = q;
472     sprintf (tmpbuf, "%d", ns->faceset);
473     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
474     /* if the client is using faceset, it knows about image2 command */
475     ns->image2 = 1;
476     }
477     else if (!strcmp (cmd, "itemcmd"))
478     {
479     /* Version of the item protocol command to use. Currently,
480     * only supported versions are 1 and 2. Using a numeric
481     * value will make it very easy to extend this in the future.
482     */
483     char tmpbuf[20];
484     int q = atoi (param);
485    
486     if (q < 1 || q > 2)
487     {
488     strcpy (tmpbuf, "FALSE");
489     }
490     else
491     {
492     ns->itemcmd = q;
493     sprintf (tmpbuf, "%d", ns->itemcmd);
494     }
495     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
496     }
497     else if (!strcmp (cmd, "mapsize"))
498     {
499     int x, y = 0;
500     char tmpbuf[MAX_BUF], *cp;
501    
502     x = atoi (param);
503     for (cp = param; *cp != 0; cp++)
504     if (*cp == 'x' || *cp == 'X')
505     {
506     y = atoi (cp + 1);
507     break;
508     }
509     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
510     {
511     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
512     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
513     }
514     else
515     {
516     ns->mapx = x;
517     ns->mapy = y;
518     /* better to send back what we are really using and not the
519     * param as given to us in case it gets parsed differently.
520     */
521     sprintf (tmpbuf, "%dx%d", x, y);
522     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
523     /* If beyond this size and still using orig map command, need to
524     * go to map1cmd.
525     */
526     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
527     ns->mapmode = Map1Cmd;
528     }
529     }
530     else if (!strcmp (cmd, "extendedMapInfos"))
531     {
532     /* Added by tchize
533     * prepare to use the mapextended command
534     */
535     char tmpbuf[20];
536    
537     ns->ext_mapinfos = (atoi (param));
538     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
539     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
540     }
541     else if (!strcmp (cmd, "extendedTextInfos"))
542     {
543     /* Added by tchize
544     * prepare to use the extended text commands
545     * Client toggle this to non zero to get exttext
546     */
547     char tmpbuf[20];
548    
549     ns->has_readable_type = (atoi (param));
550     sprintf (tmpbuf, "%d", ns->has_readable_type);
551     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
552     }
553     else
554     {
555     /* Didn't get a setup command we understood -
556     * report a failure to the client.
557     */
558     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
559     }
560     } /* for processing all the setup commands */
561 root 1.32
562 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
563 root 1.32 ns->send_packet (cmdback);
564 elmex 1.1 }
565    
566     /**
567     * The client has requested to be added to the game.
568     * This is what takes care of it. We tell the client how things worked out.
569     * I am not sure if this file is the best place for this function. however,
570     * it either has to be here or init_sockets needs to be exported.
571     */
572 root 1.16 void
573 root 1.41 AddMeCmd (char *buf, int len, client * ns)
574 elmex 1.1 {
575 root 1.16 Settings oldsettings;
576    
577     oldsettings = settings;
578     if (ns->status != Ns_Add || add_player (ns))
579 root 1.32 ns->send_packet ("addme_failed");
580 root 1.16 else
581 root 1.36 ns->send_packet ("addme_success");
582 root 1.32
583 root 1.16 settings = oldsettings;
584 elmex 1.1 }
585    
586     /** Reply to ExtendedInfos command */
587 root 1.16 void
588 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
589 root 1.16 {
590     char cmdback[MAX_BUF];
591     char command[50];
592     int info, nextinfo;
593    
594     cmdback[0] = '\0';
595     nextinfo = 0;
596 root 1.17
597 root 1.16 while (1)
598     {
599     /* 1. Extract an info */
600     info = nextinfo;
601 root 1.17
602 root 1.16 while ((info < len) && (buf[info] == ' '))
603     info++;
604 root 1.17
605 root 1.16 if (info >= len)
606     break;
607 root 1.17
608 root 1.16 nextinfo = info + 1;
609 root 1.17
610 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
611     nextinfo++;
612 root 1.17
613 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
614     continue;
615 root 1.17
616 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
617 root 1.17
618 root 1.16 /* 2. Interpret info */
619     if (!strcmp ("smooth", command))
620 root 1.17 /* Toggle smoothing */
621     ns->EMI_smooth = !ns->EMI_smooth;
622 root 1.16 else
623 root 1.17 /*bad value */;
624    
625 root 1.16 /*3. Next info */
626     }
627 root 1.17
628 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
629 root 1.17
630 root 1.16 if (ns->EMI_smooth)
631     {
632     strcat (cmdback, " ");
633     strcat (cmdback, "smoothing");
634     }
635 root 1.17
636 root 1.32 ns->send_packet (cmdback);
637 elmex 1.1 }
638 root 1.16
639 elmex 1.1 /*
640     #define MSG_TYPE_BOOK 1
641     #define MSG_TYPE_CARD 2
642     #define MSG_TYPE_PAPER 3
643     #define MSG_TYPE_SIGN 4
644     #define MSG_TYPE_MONUMENT 5
645     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
646 root 1.16
647 elmex 1.1 /** Reply to ExtendedInfos command */
648 root 1.16 void
649 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
650 root 1.16 {
651     char cmdback[MAX_BUF];
652     char temp[10];
653     char command[50];
654     int info, nextinfo, i, flag;
655    
656     cmdback[0] = '\0';
657 root 1.17
658 root 1.16 nextinfo = 0;
659     while (1)
660     {
661     /* 1. Extract an info */
662     info = nextinfo;
663 root 1.17
664 root 1.16 while ((info < len) && (buf[info] == ' '))
665     info++;
666 root 1.17
667 root 1.16 if (info >= len)
668     break;
669 root 1.17
670 root 1.16 nextinfo = info + 1;
671 root 1.17
672 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
673     nextinfo++;
674 root 1.17
675 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
676     continue;
677 root 1.17
678 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
679     command[nextinfo - info] = '\0';
680     /* 2. Interpret info */
681     i = sscanf (command, "%d", &flag);
682 root 1.17
683 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
684     ns->supported_readables |= (1 << flag);
685     /*3. Next info */
686     }
687 root 1.17
688 root 1.16 /* Send resulting state */
689     strcpy (cmdback, "ExtendedTextSet");
690 root 1.17
691 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
692     if (ns->supported_readables & (1 << i))
693     {
694     strcat (cmdback, " ");
695     snprintf (temp, sizeof (temp), "%d", i);
696     strcat (cmdback, temp);
697     }
698 root 1.17
699 root 1.32 ns->send_packet (cmdback);
700 elmex 1.1 }
701    
702     /**
703     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
704     * Basically, it makes no sense to wait for the client to request a
705     * a piece of data from us that we know the client wants. So
706     * if we know the client wants it, might as well push it to the
707     * client.
708     */
709 root 1.16 static void
710 root 1.41 SendSmooth (client * ns, uint16 face)
711 root 1.16 {
712     uint16 smoothface;
713    
714     /* If we can't find a face, return and set it so we won't try to send this
715     * again.
716     */
717     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
718     {
719    
720     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
721     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722     return;
723     }
724    
725     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
726     esrv_send_face (ns, smoothface, 0);
727    
728     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
729    
730 root 1.33 packet sl;
731 root 1.27
732 root 1.28 sl << "smooth "
733     << uint16 (face)
734     << uint16 (smoothface);
735 root 1.27
736 root 1.37 ns->send_packet (sl);
737 elmex 1.1 }
738    
739     /**
740     * Tells client the picture it has to use
741     * to smooth a picture number given as argument.
742     */
743 root 1.16 void
744 root 1.41 AskSmooth (char *buf, int len, client * ns)
745 root 1.16 {
746     uint16 facenbr;
747 elmex 1.1
748 root 1.16 facenbr = atoi (buf);
749     SendSmooth (ns, facenbr);
750 elmex 1.1 }
751    
752     /**
753     * This handles the general commands from the client (ie, north, fire, cast,
754     * etc.)
755     */
756 root 1.16 void
757     PlayerCmd (char *buf, int len, player *pl)
758 elmex 1.1 {
759    
760 root 1.16 /* The following should never happen with a proper or honest client.
761     * Therefore, the error message doesn't have to be too clear - if
762     * someone is playing with a hacked/non working client, this gives them
763     * an idea of the problem, but they deserve what they get
764     */
765     if (pl->state != ST_PLAYING)
766     {
767     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
768     return;
769     }
770     /* Check if there is a count. In theory, a zero count could also be
771     * sent, so check for that also.
772     */
773     if (atoi (buf) || buf[0] == '0')
774     {
775     pl->count = atoi ((char *) buf);
776     buf = strchr (buf, ' '); /* advance beyond the numbers */
777     if (!buf)
778     {
779 elmex 1.1 #ifdef ESRV_DEBUG
780 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
781 elmex 1.1 #endif
782 root 1.16 return;
783 root 1.12 }
784 root 1.16 buf++;
785 elmex 1.1 }
786 root 1.16 /* This should not happen anymore. */
787     if (pl->ob->speed_left < -1.0)
788     {
789     LOG (llevError, "Player has negative time - shouldn't do command.\n");
790     }
791     /* In c_new.c */
792     execute_newserver_command (pl->ob, (char *) buf);
793     /* Perhaps something better should be done with a left over count.
794     * Cleaning up the input should probably be done first - all actions
795     * for the command that issued the count should be done before any other
796     * commands.
797     */
798 elmex 1.1
799 root 1.16 pl->count = 0;
800 elmex 1.1
801     }
802    
803    
804     /**
805     * This handles the general commands from the client (ie, north, fire, cast,
806     * etc.). It is a lot like PlayerCmd above, but is called with the
807     * 'ncom' method which gives more information back to the client so it
808     * can throttle.
809     */
810 root 1.16 void
811 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
812 elmex 1.1 {
813 root 1.16 int time, repeat;
814 root 1.28 char command[MAX_BUF];
815 root 1.33 int pktlen;
816 root 1.16
817     if (len < 7)
818     {
819     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
820     return;
821     }
822    
823 root 1.39 pktlen = net_uint16 ((uint8 *)buf);
824     repeat = net_uint32 ((uint8 *)buf + 2);
825 root 1.30
826 root 1.16 /* -1 is special - no repeat, but don't update */
827     if (repeat != -1)
828 root 1.28 pl->count = repeat;
829    
830 root 1.16 if ((len - 4) >= MAX_BUF)
831     len = MAX_BUF - 5;
832    
833     strncpy ((char *) command, (char *) buf + 6, len - 4);
834 root 1.39 command[len - 4] = 0;
835 root 1.16
836     /* This should not happen anymore. */
837     if (pl->ob->speed_left < -1.0)
838 root 1.28 LOG (llevError, "Player has negative time - shouldn't do command.\n");
839    
840 root 1.16 /* In c_new.c */
841     execute_newserver_command (pl->ob, (char *) command);
842     /* Perhaps something better should be done with a left over count.
843     * Cleaning up the input should probably be done first - all actions
844     * for the command that issued the count should be done before any other
845     * commands.
846     */
847     pl->count = 0;
848    
849     if (FABS (pl->ob->speed) < 0.001)
850     time = MAX_TIME * 100;
851     else
852     time = (int) (MAX_TIME / FABS (pl->ob->speed));
853 root 1.27
854 root 1.28 /* Send confirmation of command execution now */
855 root 1.27
856 root 1.33 packet sl;
857     sl << "comc " << uint16 (pktlen) << uint32 (time);
858 root 1.37 pl->socket->send_packet (sl);
859 elmex 1.1 }
860    
861    
862     /** This is a reply to a previous query. */
863 root 1.16 void
864     ReplyCmd (char *buf, int len, player *pl)
865 elmex 1.1 {
866 root 1.16 /* This is to synthesize how the data would be stored if it
867     * was normally entered. A bit of a hack, and should be cleaned up
868     * once all the X11 code is removed from the server.
869     *
870     * We pass 13 to many of the functions because this way they
871     * think it was the carriage return that was entered, and the
872     * function then does not try to do additional input.
873     */
874     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
875    
876     /* this avoids any hacking here */
877    
878     switch (pl->state)
879     {
880 root 1.12 case ST_PLAYING:
881 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
882     break;
883 root 1.12
884     case ST_PLAY_AGAIN:
885 root 1.16 /* We can check this for return value (2==quit). Maybe we
886     * should, and do something appropriate?
887     */
888     receive_play_again (pl->ob, buf[0]);
889     break;
890 elmex 1.1
891 root 1.12 case ST_ROLL_STAT:
892 root 1.16 key_roll_stat (pl->ob, buf[0]);
893     break;
894 root 1.12
895     case ST_CHANGE_CLASS:
896 elmex 1.1
897 root 1.16 key_change_class (pl->ob, buf[0]);
898     break;
899 elmex 1.1
900 root 1.12 case ST_CONFIRM_QUIT:
901 root 1.16 key_confirm_quit (pl->ob, buf[0]);
902     break;
903 root 1.12
904     case ST_CONFIGURE:
905 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
906     pl->state = ST_PLAYING;
907     break;
908 root 1.12
909     case ST_GET_NAME:
910 root 1.16 receive_player_name (pl->ob, 13);
911     break;
912 root 1.12
913     case ST_GET_PASSWORD:
914     case ST_CONFIRM_PASSWORD:
915 root 1.16 receive_player_password (pl->ob, 13);
916     break;
917 root 1.12
918 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
919     receive_party_password (pl->ob, 13);
920     break;
921 elmex 1.1
922 root 1.12 default:
923 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
924 elmex 1.1 }
925     }
926    
927     /**
928     * Client tells its version. If there is a mismatch, we close the
929     * socket. In real life, all we should care about is the client having
930     * something older than the server. If we assume the client will be
931     * backwards compatible, having it be a later version should not be a
932     * problem.
933     */
934 root 1.16 void
935 root 1.41 VersionCmd (char *buf, int len, client * ns)
936 elmex 1.1 {
937 root 1.16 char *cp;
938     char version_warning[256];
939    
940     if (!buf)
941     {
942     LOG (llevError, "CS: received corrupted version command\n");
943     return;
944 elmex 1.1 }
945    
946 root 1.16 ns->cs_version = atoi (buf);
947     ns->sc_version = ns->cs_version;
948     if (VERSION_CS != ns->cs_version)
949     {
950 elmex 1.1 #ifdef ESRV_DEBUG
951 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
952 elmex 1.1 #endif
953     }
954 root 1.16 cp = strchr (buf + 1, ' ');
955     if (!cp)
956     return;
957     ns->sc_version = atoi (cp);
958     if (VERSION_SC != ns->sc_version)
959     {
960 elmex 1.1 #ifdef ESRV_DEBUG
961 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
962 elmex 1.1 #endif
963     }
964 root 1.16 cp = strchr (cp + 1, ' ');
965     if (cp)
966     {
967     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
968    
969 root 1.41 assign (ns->version, cp + 1);
970 root 1.16
971 root 1.29 if (ns->sc_version < 1026)
972 root 1.12 {
973 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
974     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
975 root 1.32 ns->send_packet (version_warning);
976 root 1.12 }
977 elmex 1.1
978     }
979     }
980    
981     /** sound related functions. */
982 root 1.16 void
983 root 1.41 SetSound (char *buf, int len, client * ns)
984 elmex 1.1 {
985 root 1.16 ns->sound = atoi (buf);
986 elmex 1.1 }
987    
988     /** client wants the map resent */
989    
990 root 1.16 void
991     MapRedrawCmd (char *buf, int len, player *pl)
992 elmex 1.1 {
993 root 1.16
994 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
995     * display errors. It should clear the cache and send a newmap command.
996     * Unfortunately this solution does not work because some client versions send
997     * a mapredraw command after receiving a newmap command.
998     */
999     #if 0
1000 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1001     * clear the "cache"
1002     */
1003 root 1.36 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1004 root 1.16 draw_client_map (pl->ob);
1005 elmex 1.1 #endif
1006     }
1007    
1008     /**
1009     * Moves an object (typically, container to inventory).
1010     * syntax is: move (to) (tag) (nrof)
1011     */
1012 root 1.16 void
1013     MoveCmd (char *buf, int len, player *pl)
1014 elmex 1.1 {
1015 root 1.16 int vals[3], i;
1016 elmex 1.1
1017 root 1.16 /* A little funky here. We only cycle for 2 records, because
1018     * we obviously am not going to find a space after the third
1019     * record. Perhaps we should just replace this with a
1020     * sscanf?
1021     */
1022     for (i = 0; i < 2; i++)
1023     {
1024     vals[i] = atoi (buf);
1025     if (!(buf = strchr (buf, ' ')))
1026     {
1027     LOG (llevError, "Incomplete move command: %s\n", buf);
1028     return;
1029 root 1.12 }
1030 root 1.16 buf++;
1031 elmex 1.1 }
1032 root 1.16 vals[2] = atoi (buf);
1033 elmex 1.1
1034     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1035 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1036 elmex 1.1 }
1037    
1038    
1039    
1040     /******************************************************************************
1041     *
1042     * Start of commands the server sends to the client.
1043     *
1044     ******************************************************************************/
1045    
1046     /**
1047     * Asks the client to query the user. This way, the client knows
1048     * it needs to send something back (vs just printing out a message)
1049     */
1050 root 1.16 void
1051 root 1.41 send_query (client * ns, uint8 flags, char *text)
1052 elmex 1.1 {
1053 root 1.16 char buf[MAX_BUF];
1054 elmex 1.1
1055 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1056 root 1.32 ns->send_packet (buf);
1057 elmex 1.1 }
1058    
1059     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1060 root 1.12 Old = New; \
1061 root 1.28 sl << uint8 (Type) << uint64 (New); \
1062 root 1.12 }
1063 elmex 1.1
1064     #define AddIfInt(Old,New,Type) if (Old != New) {\
1065 root 1.12 Old = New; \
1066 root 1.28 sl << uint8 (Type) << uint32 (New); \
1067 root 1.12 }
1068 elmex 1.1
1069     #define AddIfShort(Old,New,Type) if (Old != New) {\
1070 root 1.12 Old = New; \
1071 root 1.28 sl << uint8 (Type) << uint16 (New); \
1072 root 1.12 }
1073 elmex 1.1
1074     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1075 root 1.12 Old = New; \
1076 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1077 root 1.12 }
1078 elmex 1.1
1079     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1080 root 1.28 free(Old); Old = strdup (New);\
1081     sl << uint8 (Type) << data8 (New); \
1082 root 1.12 }
1083 elmex 1.1
1084     /**
1085     * Sends a statistics update. We look at the old values,
1086     * and only send what has changed. Stat mapping values are in newclient.h
1087     * Since this gets sent a lot, this is actually one of the few binary
1088     * commands for now.
1089     */
1090 root 1.16 void
1091     esrv_update_stats (player *pl)
1092 elmex 1.1 {
1093 root 1.16 char buf[MAX_BUF];
1094     uint16 flags;
1095    
1096 root 1.33 packet sl;
1097 root 1.28 sl << "stats ";
1098 elmex 1.1
1099 root 1.16 if (pl->ob != NULL)
1100     {
1101     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1102     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1103     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1104     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1105     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1106     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1107     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1108     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1109     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1110     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1111     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1112     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1113     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1114     }
1115 root 1.22
1116 root 1.36 if (pl->socket->exp64)
1117 root 1.16 {
1118     uint8 s;
1119    
1120     for (s = 0; s < NUM_SKILLS; s++)
1121     {
1122     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1123     {
1124     /* Always send along the level if exp changes. This is only
1125     * 1 extra byte, but keeps processing simpler.
1126     */
1127 root 1.28 sl << uint8 (s + CS_STAT_SKILLINFO)
1128     << uint8 (pl->last_skill_ob[s]->level)
1129     << uint64 (pl->last_skill_ob[s]->stats.exp);
1130    
1131 root 1.16 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1132     }
1133     }
1134     }
1135 root 1.22
1136 root 1.36 if (pl->socket->exp64)
1137 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1138 root 1.16 else
1139 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1140 root 1.22
1141 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1142     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1143     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1144     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1145     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1146     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1147     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1148     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1149     flags = 0;
1150 root 1.22
1151 root 1.16 if (pl->fire_on)
1152     flags |= SF_FIREON;
1153 root 1.22
1154 root 1.16 if (pl->run_on)
1155     flags |= SF_RUNON;
1156    
1157     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1158 root 1.22
1159 root 1.36 if (pl->socket->sc_version < 1025)
1160 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1161 root 1.16 else
1162     {
1163     int i;
1164    
1165     for (i = 0; i < NROFATTACKS; i++)
1166     {
1167     /* Skip ones we won't send */
1168     if (atnr_cs_stat[i] == -1)
1169     continue;
1170 root 1.23
1171 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1172     }
1173     }
1174 root 1.22
1175 root 1.36 if (pl->socket->monitor_spells)
1176 root 1.16 {
1177     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1178     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1179     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1180     }
1181 root 1.22
1182 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1183 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1184 root 1.16 set_title (pl->ob, buf);
1185 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1186 root 1.16
1187     /* Only send it away if we have some actual data */
1188 root 1.34 if (sl.length () > 6)
1189 root 1.37 pl->socket->send_packet (sl);
1190 elmex 1.1 }
1191    
1192     /**
1193     * Tells the client that here is a player it should start using.
1194     */
1195 root 1.16 void
1196     esrv_new_player (player *pl, uint32 weight)
1197 elmex 1.1 {
1198 root 1.16 pl->last_weight = weight;
1199 elmex 1.1
1200 root 1.33 packet sl;
1201 root 1.28 sl << "player ";
1202 elmex 1.1
1203 root 1.28 sl << uint32 (pl->ob->count)
1204     << uint32 (weight)
1205     << uint32 (pl->ob->face->number)
1206     << data8 (pl->ob->name);
1207 root 1.16
1208 root 1.37 pl->socket->send_packet (sl);
1209 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1210 elmex 1.1 }
1211    
1212     /**
1213     * Need to send an animation sequence to the client.
1214     * We will send appropriate face commands to the client if we haven't
1215     * sent them the face yet (this can become quite costly in terms of
1216     * how much we are sending - on the other hand, this should only happen
1217     * when the player logs in and picks stuff up.
1218     */
1219 root 1.16 void
1220 root 1.41 esrv_send_animation (client * ns, short anim_num)
1221 elmex 1.1 {
1222 root 1.16 int i;
1223 elmex 1.1
1224 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1225     * are added in contigous order, so if the number is in the valid
1226     * range, it must be a valid animation.
1227     */
1228     if (anim_num < 0 || anim_num > num_animations)
1229     {
1230     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1231     return;
1232     }
1233    
1234 root 1.33 packet sl;
1235 root 1.28
1236     sl << "anim "
1237     << uint16 (anim_num)
1238     << uint16 (0); /* flags - not used right now */
1239    
1240 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1241     * the face itself) down to the client.
1242     */
1243     for (i = 0; i < animations[anim_num].num_animations; i++)
1244     {
1245     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1246     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1247 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1248 root 1.16 }
1249 root 1.28
1250 root 1.37 ns->send_packet (sl);
1251 root 1.28
1252 root 1.16 ns->anims_sent[anim_num] = 1;
1253 elmex 1.1 }
1254    
1255    
1256     /******************************************************************************
1257     *
1258     * Start of map related commands.
1259     *
1260     ******************************************************************************/
1261    
1262     /**
1263     * This adds face_num to a map cell at x,y. If the client doesn't have
1264     * the face yet, we will also send it.
1265     */
1266 root 1.16 static void
1267 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1268 elmex 1.1 {
1269 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1270     {
1271     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1272     return;
1273     abort ();
1274 elmex 1.1 }
1275 root 1.28
1276 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1277     newmap->cells[x][y].count++;
1278 root 1.28
1279 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1280     esrv_send_face (ns, face_num, 0);
1281 elmex 1.1 }
1282    
1283 root 1.16 struct LayerCell
1284     {
1285 elmex 1.1 uint16 xy;
1286     short face;
1287     };
1288    
1289 root 1.16 struct MapLayer
1290     {
1291 elmex 1.1 int count;
1292     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1293     };
1294    
1295     /** Checkes if map cells have changed */
1296 root 1.16 static int
1297 root 1.41 mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1298 elmex 1.1 {
1299     int k;
1300    
1301     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1302     return 1;
1303 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1304     {
1305     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1306     {
1307     return 1;
1308     }
1309 elmex 1.1 }
1310     return 0;
1311     }
1312    
1313     /**
1314     * Basically, what this does is pack the data into layers.
1315     * cnum is the client number, cur is the the buffer we put all of
1316     * this data into. we return the end of the data. layers is
1317     * how many layers of data we should back.
1318 root 1.16 */
1319     static uint8 *
1320 root 1.41 compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1321 root 1.16 {
1322     int x, y, k;
1323     int face;
1324     unsigned char *fcur;
1325     struct MapLayer layers[MAP_LAYERS];
1326    
1327     for (k = 0; k < MAP_LAYERS; k++)
1328     layers[k].count = 0;
1329     fcur = cur;
1330     for (x = 0; x < ns->mapx; x++)
1331     {
1332     for (y = 0; y < ns->mapy; y++)
1333     {
1334     if (!mapcellchanged (ns, x, y, newmap))
1335     continue;
1336     if (newmap->cells[x][y].count == 0)
1337     {
1338     *cur = x * ns->mapy + y; /* mark empty space */
1339     cur++;
1340     continue;
1341     }
1342     for (k = 0; k < newmap->cells[x][y].count; k++)
1343     {
1344     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1345     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1346     layers[k].count++;
1347 root 1.12 }
1348     }
1349 elmex 1.1 }
1350 root 1.16 /* If no data, return now. */
1351     if (fcur == cur && layers[0].count == 0)
1352     return cur;
1353     *cur = 255; /* mark end of explicitly cleared cells */
1354     cur++;
1355     /* First pack by layers. */
1356     for (k = 0; k < numlayers; k++)
1357     {
1358     if (layers[k].count == 0)
1359     break; /* once a layer is entirely empty, no layer below it can
1360     have anything in it either */
1361     /* Pack by entries in thie layer */
1362     for (x = 0; x < layers[k].count;)
1363     {
1364     fcur = cur;
1365     *cur = layers[k].lcells[x].face >> 8;
1366     cur++;
1367     *cur = layers[k].lcells[x].face & 0xFF;
1368     cur++;
1369     face = layers[k].lcells[x].face;
1370     /* Now, we back the redundant data into 1 byte xy pairings */
1371     for (y = x; y < layers[k].count; y++)
1372     {
1373     if (layers[k].lcells[y].face == face)
1374     {
1375     *cur = (uint8) layers[k].lcells[y].xy;
1376     cur++;
1377     layers[k].lcells[y].face = -1;
1378 root 1.12 }
1379     }
1380 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1381     /* forward over the now redundant data */
1382     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1383     x++;
1384 root 1.12 }
1385 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1386 elmex 1.1 }
1387 root 1.16 return cur;
1388 elmex 1.1 }
1389    
1390     /** Clears a map cell */
1391 root 1.16 static void
1392     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1393 elmex 1.1 {
1394 root 1.16 cell->faces[0] = face0;
1395     cell->faces[1] = face1;
1396     cell->faces[2] = face2;
1397 root 1.25 cell->count = count;
1398     cell->stat_hp = 0;
1399     cell->flags = 0;
1400     cell->player = 0;
1401 elmex 1.1 }
1402    
1403     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1404     #define MAX_LAYERS 3
1405    
1406     /* Using a global really isn't a good approach, but saves the over head of
1407     * allocating and deallocating such a block of data each time run through,
1408     * and saves the space of allocating this in the socket object when we only
1409     * need it for this cycle. If the serve is ever threaded, this needs to be
1410     * re-examined.
1411     */
1412    
1413 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1414 elmex 1.1
1415     /**
1416     * Returns true if any of the heads for this
1417     * space is set. Returns false if all are blank - this is used
1418     * for empty space checking.
1419     */
1420 root 1.16 static inline int
1421     have_head (int ax, int ay)
1422     {
1423 elmex 1.1
1424 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1425     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1426     return 1;
1427     return 0;
1428 elmex 1.1 }
1429    
1430     /**
1431     * check_head is a bit simplistic version of update_space below.
1432     * basically, it only checks the that the head on space ax,ay at layer
1433     * needs to get sent - if so, it adds the data, sending the head
1434     * if needed, and returning 1. If this no data needs to get
1435     * sent, it returns zero.
1436     */
1437 root 1.16 static int
1438 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1439 elmex 1.1 {
1440 root 1.16 short face_num;
1441 elmex 1.1
1442 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1443     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1444     else
1445     face_num = 0;
1446 elmex 1.1
1447 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1448     {
1449 root 1.31 sl << uint16 (face_num);
1450 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1451     esrv_send_face (&ns, face_num, 0);
1452 root 1.28
1453 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1454     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1455     return 1;
1456 elmex 1.1 }
1457    
1458 root 1.16 return 0; /* No change */
1459 elmex 1.1 }
1460    
1461     /**
1462     * Removes the need to replicate the same code for each layer.
1463     * this returns true if this space is now in fact different than
1464     * it was.
1465     * sl is the socklist this data is going into.
1466     * ns is the socket we are working on - all the info we care
1467     * about is in this socket structure, so now need not pass the
1468     * entire player object.
1469     * mx and my are map coordinate offsets for map mp
1470     * sx and sy are the offsets into the socket structure that
1471     * holds the old values.
1472     * layer is the layer to update, with 2 being the floor and 0 the
1473     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1474     * take. Interesting to note that before this function, the map1 function
1475     * numbers the spaces differently - I think this was a leftover from
1476     * the map command, where the faces stack up. Sinces that is no longer
1477     * the case, it seems to make more sense to have these layer values
1478     * actually match.
1479     */
1480    
1481 root 1.16 static int
1482 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1483 elmex 1.1 {
1484 root 1.16 object *ob, *head;
1485     uint16 face_num;
1486     int bx, by, i;
1487    
1488     /* If there is a multipart object stored away, treat that as more important.
1489     * If not, then do the normal processing.
1490     */
1491     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1492    
1493     /* Check to see if this head is part of the set of objects
1494     * we would normally send for this space. If so, then
1495     * don't use the head value. We need to do the check
1496     * here and not when setting up the heads[] value for two reasons -
1497     * 1) the heads[] values will get used even if the space is not visible.
1498     * 2) its possible the head is not on the same map as a part, and I'd
1499     * rather not need to do the map translation overhead.
1500     * 3) We need to do some extra checking to make sure that we will
1501     * otherwise send the image as this layer, eg, either it matches
1502     * the head value, or is not multipart.
1503     */
1504     if (head && !head->more)
1505     {
1506     for (i = 0; i < MAP_LAYERS; i++)
1507     {
1508     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1509     if (!ob)
1510     continue;
1511    
1512     if (ob->head)
1513     ob = ob->head;
1514    
1515     if (ob == head)
1516     {
1517     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1518     head = NULL;
1519     break;
1520     }
1521     }
1522     }
1523    
1524     ob = head;
1525     if (!ob)
1526     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1527    
1528     /* If there is no object for this space, or if the face for the object
1529     * is the blank face, set the face number to zero.
1530     * else if we have the stored head object for this space, that takes
1531     * precedence over the other object for this space.
1532     * otherwise, we do special head processing
1533     */
1534     if (!ob || ob->face == blank_face)
1535     face_num = 0;
1536     else if (head)
1537     {
1538     /* if this is a head that had previously been stored */
1539     face_num = ob->face->number;
1540     }
1541     else
1542     {
1543     /* if the faces for the different parts of a multipart object
1544     * are the same, we only want to send the bottom right most
1545     * portion of the object. That info is in the tail_.. values
1546     * of the head. Note that for the head itself, ob->head will
1547     * be null, so we only do this block if we are working on
1548     * a tail piece.
1549     */
1550    
1551     /* tail_x and tail_y will only be set in the head object. If
1552     * this is the head object and these are set, we proceed
1553     * with logic to only send bottom right. Similarly, if
1554     * this is one of the more parts but the head has those values
1555     * set, we want to do the processing. There can be cases where
1556     * the head is not visible but one of its parts is, so we just
1557     * can always expect that ob->arch->tail_x will be true for all
1558     * object we may want to display.
1559     */
1560     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1561     {
1562    
1563     if (ob->head)
1564     head = ob->head;
1565     else
1566     head = ob;
1567    
1568     /* Basically figure out where the offset is from where we are right
1569     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1570     * piece is from the head, and the tail is where the tail is from the
1571     * head. Note that bx and by will equal sx and sy if we are already working
1572     * on the bottom right corner. If ob is the head, the clone values
1573     * will be zero, so the right thing will still happen.
1574     */
1575     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1576     by = sy + head->arch->tail_y - ob->arch->clone.y;
1577    
1578     /* I don't think this can ever happen, but better to check for it just
1579     * in case.
1580     */
1581     if (bx < sx || by < sy)
1582     {
1583     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1584     face_num = 0;
1585     }
1586     /* single part object, multipart object with non merged faces,
1587     * of multipart object already at lower right.
1588     */
1589     else if (bx == sx && by == sy)
1590     {
1591     face_num = ob->face->number;
1592    
1593     /* if this face matches one stored away, clear that one away.
1594     * this code relies on the fact that the map1 commands
1595     * goes from 2 down to 0.
1596     */
1597     for (i = 0; i < MAP_LAYERS; i++)
1598     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1599     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1600     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1601     }
1602     else
1603     {
1604     /* If this head is stored away, clear it - otherwise,
1605     * there can be cases where a object is on multiple layers -
1606     * we only want to send it once.
1607     */
1608     face_num = head->face->number;
1609     for (i = 0; i < MAP_LAYERS; i++)
1610     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1611     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1612     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1613    
1614     /* First, try to put the new head on the same layer. If that is used up,
1615     * then find another layer.
1616     */
1617     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1618     {
1619     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1620     }
1621     else
1622     for (i = 0; i < MAX_LAYERS; i++)
1623     {
1624 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1625 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1626     {
1627     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1628     }
1629     }
1630     face_num = 0; /* Don't send this object - we'll send the head later */
1631 root 1.12 }
1632 root 1.16 }
1633     else
1634     {
1635     /* In this case, we are already at the lower right or single part object,
1636     * so nothing special
1637     */
1638     face_num = ob->face->number;
1639    
1640     /* clear out any head entries that have the same face as this one */
1641     for (bx = 0; bx < layer; bx++)
1642     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1643     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1644     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1645     }
1646     } /* else not already head object or blank face */
1647    
1648     /* This is a real hack. Basically, if we have nothing to send for this layer,
1649     * but there is a head on the next layer, send that instead.
1650     * Without this, what happens is you can get the case where the player stands
1651     * on the same space as the head. However, if you have overlapping big objects
1652     * of the same type, what happens then is it doesn't think it needs to send
1653     * This tends to make stacking also work/look better.
1654     */
1655     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1656     {
1657     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1658     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1659     }
1660    
1661     /* Another hack - because of heads and whatnot, this face may match one
1662     * we already sent for a lower layer. In that case, don't send
1663     * this one.
1664     */
1665 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1666     face_num = 0;
1667 root 1.16
1668     /* We've gotten what face we want to use for the object. Now see if
1669     * if it has changed since we last sent it to the client.
1670     */
1671 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1672 root 1.16 {
1673 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1674     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1675     esrv_send_face (&ns, face_num, 0);
1676    
1677     sl << uint16 (face_num);
1678 root 1.16 return 1;
1679 elmex 1.1 }
1680 root 1.28
1681 root 1.16 /* Nothing changed */
1682     return 0;
1683 elmex 1.1 }
1684    
1685     /**
1686     * This function is mainly a copy of update_space,
1687     * except it handles update of the smoothing updates,
1688     * not the face updates.
1689     * Removes the need to replicate the same code for each layer.
1690     * this returns true if this smooth is now in fact different
1691     * than it was.
1692     * sl is the socklist this data is going into.
1693     * ns is the socket we are working on - all the info we care
1694     * about is in this socket structure, so know need to pass the
1695     * entire player object.
1696     * mx and my are map coordinate offsets for map mp
1697     * sx and sy are the offsets into the socket structure that
1698     * holds the old values.
1699     * layer is the layer to update, with 2 being the floor and 0 the
1700     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1701     * take.
1702     */
1703    
1704 root 1.16 static inline int
1705 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1706 elmex 1.1 {
1707 root 1.16 object *ob;
1708     int smoothlevel; /* old face_num; */
1709 elmex 1.1
1710 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1711 elmex 1.1
1712 root 1.16 /* If there is no object for this space, or if the face for the object
1713     * is the blank face, set the smoothlevel to zero.
1714     */
1715     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1716     smoothlevel = 0;
1717     else
1718     {
1719     smoothlevel = ob->smoothlevel;
1720 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1721     SendSmooth (&ns, ob->face->number);
1722 root 1.16 } /* else not already head object or blank face */
1723    
1724     /* We've gotten what face we want to use for the object. Now see if
1725     * if it has changed since we last sent it to the client.
1726     */
1727     if (smoothlevel > 255)
1728     smoothlevel = 255;
1729     else if (smoothlevel < 0)
1730     smoothlevel = 0;
1731 root 1.28
1732     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1733 root 1.16 {
1734 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1735     sl << uint8 (smoothlevel);
1736 root 1.16 return 1;
1737 elmex 1.1 }
1738 root 1.28
1739 root 1.16 /* Nothing changed */
1740     return 0;
1741 elmex 1.1 }
1742    
1743     /**
1744     * Returns the size of a data for a map square as returned by
1745     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1746     * available.
1747     */
1748 root 1.16 int
1749 root 1.41 getExtendedMapInfoSize (client * ns)
1750 root 1.16 {
1751     int result = 0;
1752    
1753     if (ns->ext_mapinfos)
1754     {
1755     if (ns->EMI_smooth)
1756     result += 1; /*One byte for smoothlevel */
1757 elmex 1.1 }
1758 root 1.16 return result;
1759 elmex 1.1 }
1760 root 1.16
1761 elmex 1.1 /**
1762     * This function uses the new map1 protocol command to send the map
1763     * to the client. It is necessary because the old map command supports
1764     * a maximum map size of 15x15.
1765     * This function is much simpler than the old one. This is because
1766     * the old function optimized to send as few face identifiers as possible,
1767     * at the expense of sending more coordinate location (coordinates were
1768     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1769     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1770     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1771     * and use the other 4 bits for other informatiion. For full documentation
1772     * of what we send, see the doc/Protocol file.
1773     * I will describe internally what we do:
1774     * the socket->lastmap shows how the map last looked when sent to the client.
1775     * in the lastmap structure, there is a cells array, which is set to the
1776     * maximum viewable size (As set in config.h).
1777     * in the cells, there are faces and a count value.
1778     * we use the count value to hold the darkness value. If -1, then this space
1779     * is not viewable.
1780     * we use faces[0] faces[1] faces[2] to hold what the three layers
1781     * look like.
1782     */
1783 root 1.16 void
1784     draw_client_map1 (object *pl)
1785 elmex 1.1 {
1786 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1787     sint16 nx, ny;
1788     int estartlen, eoldlen;
1789     uint16 mask, emask;
1790     uint8 eentrysize;
1791     uint16 ewhatstart, ewhatflag;
1792     uint8 extendedinfos;
1793 root 1.21 maptile *m;
1794 root 1.16
1795 root 1.41 client &socket = *pl->contr->socket;
1796 root 1.16
1797     check_map_change (pl->contr);
1798    
1799 root 1.33 packet sl;
1800     packet esl;
1801 root 1.28
1802     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1803 root 1.34 startlen = sl.length ();
1804 root 1.25
1805 root 1.16 /*Extendedmapinfo structure initialisation */
1806     if (socket.ext_mapinfos)
1807     {
1808     extendedinfos = EMI_NOREDRAW;
1809 root 1.25
1810 root 1.16 if (socket.EMI_smooth)
1811     extendedinfos |= EMI_SMOOTH;
1812 root 1.25
1813 root 1.34 ewhatstart = esl.length ();
1814 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1815     could need to be taken away */
1816     eentrysize = getExtendedMapInfoSize (&socket);
1817 root 1.28 esl << "mapextended "
1818     << uint8 (extendedinfos)
1819     << uint8 (eentrysize);
1820 root 1.34
1821     estartlen = esl.length ();
1822 root 1.16 }
1823     else
1824     {
1825     /* suppress compiler warnings */
1826     ewhatstart = 0;
1827     ewhatflag = 0;
1828     estartlen = 0;
1829     }
1830 root 1.25
1831 root 1.16 /* Init data to zero */
1832     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1833    
1834     /* x,y are the real map locations. ax, ay are viewport relative
1835     * locations.
1836     */
1837     ay = 0;
1838    
1839     /* We could do this logic as conditionals in the if statement,
1840     * but that started to get a bit messy to look at.
1841     */
1842     max_x = pl->x + (socket.mapx + 1) / 2;
1843     max_y = pl->y + (socket.mapy + 1) / 2;
1844 root 1.25
1845 root 1.16 if (socket.mapmode == Map1aCmd)
1846     {
1847     max_x += MAX_HEAD_OFFSET;
1848     max_y += MAX_HEAD_OFFSET;
1849     }
1850 elmex 1.1
1851 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1852     {
1853     ax = 0;
1854     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1855     {
1856    
1857     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1858    
1859     /* If this space is out of the normal viewable area, we only check
1860     * the heads value ax or ay will only be greater than what
1861     * the client wants if using the map1a command - this is because
1862     * if the map1a command is not used, max_x and max_y will be
1863     * set to lower values.
1864     */
1865     if (ax >= socket.mapx || ay >= socket.mapy)
1866     {
1867     int i, got_one;
1868 root 1.12
1869 root 1.34 oldlen = sl.length ();
1870 root 1.12
1871 root 1.28 sl << uint16 (mask);
1872 root 1.12
1873 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1874     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1875     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1876 root 1.16
1877     /* If all we are doing is sending 0 (blank) faces, we don't
1878     * actually need to send that - just the coordinates
1879     * with no faces tells the client to blank out the
1880     * space.
1881     */
1882     got_one = 0;
1883 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1884 root 1.37 if (sl[i])
1885 root 1.25 got_one = 1;
1886 root 1.12
1887 root 1.16 if (got_one && (mask & 0xf))
1888 root 1.37 sl[oldlen + 1] = mask & 0xff;
1889 root 1.16 else
1890     { /*either all faces blank, either no face at all */
1891     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1892 root 1.34 sl.reset (oldlen + 2);
1893 root 1.3 else
1894 root 1.34 sl.reset (oldlen);
1895 root 1.12 }
1896 root 1.25
1897 root 1.16 /*What concerns extendinfos, nothing to be done for now
1898     * (perhaps effects layer later)
1899     */
1900     continue; /* don't do processing below */
1901     }
1902    
1903 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1904 root 1.16
1905     d = pl->contr->blocked_los[ax][ay];
1906    
1907     /* If the coordinates are not valid, or it is too dark to see,
1908     * we tell the client as such
1909     */
1910     nx = x;
1911     ny = y;
1912     m = get_map_from_coord (pl->map, &nx, &ny);
1913 root 1.25
1914 root 1.16 if (!m)
1915     {
1916     /* space is out of map. Update space and clear values
1917     * if this hasn't already been done. If the space is out
1918     * of the map, it shouldn't have a head
1919     */
1920     if (lastcell.count != -1)
1921     {
1922 root 1.28 sl << uint16 (mask);
1923 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1924 root 1.12 }
1925 root 1.16 }
1926     else if (d > 3)
1927     {
1928     int need_send = 0, count;
1929    
1930     /* This block deals with spaces that are not visible for whatever
1931     * reason. Still may need to send the head for this space.
1932     */
1933 root 1.12
1934 root 1.34 oldlen = sl.length ();
1935 root 1.3
1936 root 1.28 sl << uint16 (mask);
1937 root 1.25
1938 root 1.16 if (lastcell.count != -1)
1939     need_send = 1;
1940 root 1.25
1941 root 1.16 count = -1;
1942 root 1.3
1943 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1944     {
1945     /* Now check to see if any heads need to be sent */
1946 root 1.3
1947 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1948     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1949     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1950 root 1.3
1951 root 1.16 lastcell.count = count;
1952     }
1953     else
1954     {
1955     /* properly clear a previously sent big face */
1956 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1957     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1958 root 1.16 need_send = 1;
1959 root 1.25
1960 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1961     }
1962 root 1.3
1963 root 1.16 if ((mask & 0xf) || need_send)
1964 root 1.37 sl[oldlen + 1] = mask & 0xff;
1965 root 1.16 else
1966 root 1.34 sl.reset (oldlen);
1967 root 1.16 }
1968     else
1969     {
1970     /* In this block, the space is visible or there are head objects
1971     * we need to send.
1972     */
1973    
1974     /* Rather than try to figure out what everything that we might
1975     * need to send is, then form the packet after that,
1976     * we presume that we will in fact form a packet, and update
1977     * the bits by what we do actually send. If we send nothing,
1978 root 1.34 * we just back out sl.length () to the old value, and no harm
1979 root 1.16 * is done.
1980     * I think this is simpler than doing a bunch of checks to see
1981     * what if anything we need to send, setting the bits, then
1982     * doing those checks again to add the real data.
1983     */
1984 root 1.34 oldlen = sl.length ();
1985 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1986 root 1.34 eoldlen = esl.length ();
1987 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1988 root 1.28 sl << uint16 (mask);
1989 root 1.16
1990     if (socket.ext_mapinfos)
1991 root 1.28 esl << uint16 (emask);
1992 root 1.16
1993     unsigned char dummy;
1994     unsigned char *last_ext = &dummy;
1995    
1996     /* Darkness changed */
1997     if (lastcell.count != d && socket.darkness)
1998     {
1999     mask |= 0x8;
2000    
2001     if (socket.extmap)
2002     {
2003     *last_ext |= 0x80;
2004 root 1.37 last_ext = &sl[sl.length ()];
2005 root 1.28 sl << uint8 (d);
2006 root 1.16 }
2007     else
2008 root 1.28 sl << uint8 (255 - 64 * d);
2009 root 1.16 }
2010 root 1.3
2011 root 1.16 lastcell.count = d;
2012 root 1.8
2013 root 1.16 if (socket.extmap)
2014     {
2015     uint8 stat_hp = 0;
2016     uint8 stat_width = 0;
2017 root 1.24 uint8 flags = 0;
2018 root 1.27 UUID player = 0;
2019 root 1.16
2020     // send hp information, if applicable
2021     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2022     {
2023     if (op->head || op->invisible)
2024     ; // do not show
2025     else if (op->type == PLAYER
2026     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2027     {
2028     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2029     {
2030     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2031     stat_width = op->arch->tail_x;
2032     }
2033     }
2034 elmex 1.1
2035 root 1.24 if (op->msg && op->msg[0] == '@')
2036     flags |= 1;
2037    
2038 root 1.16 if (op->type == PLAYER && op != pl)
2039     player = op->count;
2040     }
2041 root 1.12
2042 root 1.16 if (lastcell.stat_hp != stat_hp)
2043     {
2044     lastcell.stat_hp = stat_hp;
2045    
2046     mask |= 0x8;
2047     *last_ext |= 0x80;
2048 root 1.37 last_ext = &sl[sl.length ()];
2049 root 1.27
2050     sl << uint8 (5) << uint8 (stat_hp);
2051 root 1.16
2052     if (stat_width > 1)
2053     {
2054     *last_ext |= 0x80;
2055 root 1.37 last_ext = &sl[sl.length ()];
2056 root 1.27
2057     sl << uint8 (6) << uint8 (stat_width);
2058 root 1.16 }
2059     }
2060 root 1.12
2061 root 1.20 if (lastcell.player != player)
2062 root 1.16 {
2063     lastcell.player = player;
2064    
2065     mask |= 0x8;
2066     *last_ext |= 0x80;
2067 root 1.37 last_ext = &sl[sl.length ()];
2068 root 1.27
2069     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2070 root 1.16 }
2071 root 1.24
2072     if (lastcell.flags != flags)
2073     {
2074     lastcell.flags = flags;
2075    
2076     mask |= 0x8;
2077     *last_ext |= 0x80;
2078 root 1.37 last_ext = &sl[sl.length ()];
2079 root 1.27
2080     sl << uint8 (8) << uint8 (flags);
2081 root 1.24 }
2082 root 1.16 }
2083 root 1.12
2084 root 1.16 /* Floor face */
2085 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2086 root 1.16 mask |= 0x4;
2087    
2088     if (socket.EMI_smooth)
2089 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2090 root 1.16 emask |= 0x4;
2091    
2092     /* Middle face */
2093 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2094 root 1.16 mask |= 0x2;
2095    
2096     if (socket.EMI_smooth)
2097 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2098 root 1.16 emask |= 0x2;
2099    
2100     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2101     {
2102     if (lastcell.faces[0] != pl->face->number)
2103     {
2104     lastcell.faces[0] = pl->face->number;
2105     mask |= 0x1;
2106 root 1.25
2107 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2108     esrv_send_face (&socket, pl->face->number, 0);
2109 root 1.25
2110 root 1.27 sl << uint16 (pl->face->number);
2111 root 1.12 }
2112     }
2113 root 1.16 else
2114     {
2115 root 1.25 /* Top face */
2116 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2117 root 1.16 mask |= 0x1;
2118 root 1.25
2119 root 1.16 if (socket.EMI_smooth)
2120 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2121 root 1.25 emask |= 0x1;
2122 root 1.16 }
2123 root 1.25
2124 root 1.16 /* Check to see if we are in fact sending anything for this
2125     * space by checking the mask. If so, update the mask.
2126     * if not, reset the len to that from before adding the mask
2127     * value, so we don't send those bits.
2128     */
2129     if (mask & 0xf)
2130 root 1.37 sl[oldlen + 1] = mask & 0xff;
2131 root 1.16 else
2132 root 1.34 sl.reset (oldlen);
2133 root 1.25
2134 root 1.16 if (emask & 0xf)
2135 root 1.37 esl[eoldlen + 1] = emask & 0xff;
2136 root 1.16 else
2137 root 1.34 esl.reset (eoldlen);
2138 root 1.16 } /* else this is a viewable space */
2139     } /* for x loop */
2140     } /* for y loop */
2141    
2142     /* Verify that we in fact do need to send this */
2143     if (socket.ext_mapinfos)
2144     {
2145 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
2146 root 1.16 {
2147     /* No map data will follow, so don't say the client
2148     * it doesn't need draw!
2149     */
2150     ewhatflag &= (~EMI_NOREDRAW);
2151 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
2152 root 1.16 }
2153 root 1.18
2154 root 1.34 if (esl.length () > estartlen)
2155 root 1.37 socket.send_packet (esl);
2156 root 1.16 }
2157 root 1.18
2158 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
2159 root 1.16 {
2160 root 1.37 socket.send_packet (sl);
2161 root 1.16 socket.sent_scroll = 0;
2162 elmex 1.1 }
2163     }
2164    
2165     /**
2166     * Draws client map.
2167     */
2168 root 1.16 void
2169     draw_client_map (object *pl)
2170 elmex 1.1 {
2171 root 1.16 int i, j;
2172     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2173     New_Face *face, *floor;
2174     New_Face *floor2;
2175     int d, mflags;
2176     struct Map newmap;
2177 root 1.21 maptile *m, *pm;
2178 root 1.16
2179     if (pl->type != PLAYER)
2180     {
2181     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2182     return;
2183     }
2184    
2185     pm = pl->map;
2186    
2187     /* If player is just joining the game, he isn't here yet, so the map
2188     * can get swapped out. If so, don't try to send them a map. All will
2189     * be OK once they really log in.
2190     */
2191     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2192     return;
2193    
2194     memset (&newmap, 0, sizeof (struct Map));
2195    
2196 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2197 root 1.16 {
2198 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2199 root 1.16 {
2200     ax = i;
2201     ay = j;
2202     m = pm;
2203     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2204     if (mflags & P_OUT_OF_MAP)
2205     continue;
2206     if (mflags & P_NEED_UPDATE)
2207     update_position (m, ax, ay);
2208     /* If a map is visible to the player, we don't want to swap it out
2209     * just to reload it. This should really call something like
2210     * swap_map, but this is much more efficient and 'good enough'
2211     */
2212     if (mflags & P_NEW_MAP)
2213     m->timeout = 50;
2214     }
2215     }
2216     /* do LOS after calls to update_position */
2217     if (pl->contr->do_los)
2218     {
2219     update_los (pl);
2220     pl->contr->do_los = 0;
2221     }
2222    
2223 root 1.34 /* Big maps need a different drawing mechanism to work */
2224     draw_client_map1 (pl);
2225 elmex 1.1 }
2226    
2227    
2228     /*****************************************************************************/
2229 root 1.16
2230 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2231 root 1.16
2232 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2233 root 1.16
2234 elmex 1.1 /* manage it ! */
2235 root 1.16
2236 elmex 1.1 /*****************************************************************************/
2237 root 1.16 void
2238     send_plugin_custom_message (object *pl, char *buf)
2239 elmex 1.1 {
2240 root 1.36 pl->contr->socket->send_packet (buf);
2241 elmex 1.1 }
2242    
2243     /**
2244     * This sends the skill number to name mapping. We ignore
2245     * the params - we always send the same info no matter what.
2246     */
2247 root 1.16 void
2248 root 1.41 send_skill_info (client *ns, char *params)
2249 elmex 1.1 {
2250 root 1.33 packet sl;
2251 root 1.28 sl << "replyinfo skill_info\n";
2252    
2253     for (int i = 1; i < NUM_SKILLS; i++)
2254 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2255 elmex 1.1
2256 root 1.34 if (sl.length () >= MAXSOCKBUF)
2257 root 1.16 {
2258     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2259     fatal (0);
2260 elmex 1.1 }
2261 root 1.28
2262 root 1.37 ns->send_packet (sl);
2263 elmex 1.1 }
2264    
2265     /**
2266     * This sends the spell path to name mapping. We ignore
2267     * the params - we always send the same info no matter what.
2268     */
2269 root 1.16 void
2270 root 1.41 send_spell_paths (client * ns, char *params)
2271 root 1.16 {
2272 root 1.33 packet sl;
2273 root 1.28
2274     sl << "replyinfo spell_paths\n";
2275    
2276     for (int i = 0; i < NRSPELLPATHS; i++)
2277 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2278 root 1.16
2279 root 1.34 if (sl.length () >= MAXSOCKBUF)
2280 root 1.16 {
2281     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2282     fatal (0);
2283 elmex 1.1 }
2284 root 1.28
2285 root 1.37 ns->send_packet (sl);
2286 elmex 1.1 }
2287    
2288     /**
2289     * This looks for any spells the player may have that have changed their stats.
2290     * it then sends an updspell packet for each spell that has changed in this way
2291     */
2292 root 1.16 void
2293     esrv_update_spells (player *pl)
2294     {
2295 root 1.36 if (!pl->socket->monitor_spells)
2296 root 1.16 return;
2297 root 1.28
2298     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2299 root 1.16 {
2300     if (spell->type == SPELL)
2301     {
2302 root 1.28 int flags = 0;
2303    
2304 root 1.16 /* check if we need to update it */
2305     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2306     {
2307     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2308     flags |= UPD_SP_MANA;
2309     }
2310 root 1.28
2311 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2312     {
2313     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2314     flags |= UPD_SP_GRACE;
2315     }
2316 root 1.28
2317 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2318     {
2319     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2320     flags |= UPD_SP_DAMAGE;
2321     }
2322 root 1.28
2323     if (flags)
2324 root 1.16 {
2325 root 1.33 packet sl;
2326 root 1.27
2327 root 1.28 sl << "updspell "
2328     << uint8 (flags)
2329     << uint32 (spell->count);
2330 root 1.27
2331     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2332     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2333     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2334    
2335 root 1.37 pl->socket->send_packet (sl);
2336 root 1.12 }
2337     }
2338 elmex 1.1 }
2339     }
2340    
2341 root 1.16 void
2342     esrv_remove_spell (player *pl, object *spell)
2343     {
2344 root 1.36 if (!pl->socket->monitor_spells)
2345 root 1.16 return;
2346 root 1.28
2347 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2348     {
2349     LOG (llevError, "Invalid call to esrv_remove_spell");
2350     return;
2351     }
2352 root 1.27
2353 root 1.33 packet sl;
2354 root 1.28
2355     sl << "delspell "
2356     << uint32 (spell->count);
2357 root 1.27
2358 root 1.37 pl->socket->send_packet (sl);
2359 elmex 1.1 }
2360    
2361     /* appends the spell *spell to the Socklist we will send the data to. */
2362 root 1.16 static void
2363 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2364 root 1.16 {
2365     int len, i, skill = 0;
2366    
2367     if (!(spell->name))
2368     {
2369     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2370     return;
2371     }
2372 root 1.27
2373 root 1.16 /* store costs and damage in the object struct, to compare to later */
2374 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2375 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2376 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2377 elmex 1.1
2378 root 1.16 /* figure out which skill it uses, if it uses one */
2379     if (spell->skill)
2380     {
2381     for (i = 1; i < NUM_SKILLS; i++)
2382     if (!strcmp (spell->skill, skill_names[i]))
2383     {
2384     skill = i + CS_STAT_SKILLINFO;
2385     break;
2386     }
2387 elmex 1.1 }
2388    
2389 root 1.27 /* send the current values */
2390     sl << uint32 (spell->count)
2391     << uint16 (spell->level)
2392     << uint16 (spell->casting_time)
2393     << uint16 (spell->last_sp)
2394     << uint16 (spell->last_grace)
2395     << uint16 (spell->last_eat)
2396     << uint8 (skill)
2397     << uint32 (spell->path_attuned)
2398     << uint32 (spell->face ? spell->face->number : 0)
2399     << data8 (spell->name)
2400     << data16 (spell->msg);
2401 elmex 1.1 }
2402    
2403     /**
2404     * This tells the client to add the spell *ob, if *ob is NULL, then add
2405     * all spells in the player's inventory.
2406     */
2407 root 1.16 void
2408     esrv_add_spells (player *pl, object *spell)
2409     {
2410     if (!pl)
2411     {
2412     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2413     return;
2414     }
2415 root 1.28
2416 root 1.36 if (!pl->socket->monitor_spells)
2417 root 1.16 return;
2418 root 1.28
2419 root 1.33 packet sl;
2420 root 1.28
2421     sl << "addspell ";
2422    
2423 root 1.16 if (!spell)
2424     {
2425     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2426     {
2427     /* were we to simply keep appending data here, we could exceed
2428     * MAXSOCKBUF if the player has enough spells to add, we know that
2429     * append_spells will always append 19 data bytes, plus 4 length
2430     * bytes and 3 strings (because that is the spec) so we need to
2431     * check that the length of those 3 strings, plus the 23 bytes,
2432     * won't take us over the length limit for the socket, if it does,
2433     * we need to send what we already have, and restart packet formation
2434     */
2435     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2436     * to show add_spell is 26 bytes + 2 strings. However, the overun
2437     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2438     * like it will fix this
2439     */
2440     if (spell->type != SPELL)
2441     continue;
2442 root 1.27
2443 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2444 root 1.16 {
2445 root 1.37 pl->socket->send_packet (sl);
2446 root 1.34
2447     sl.reset ();
2448     sl << "addspell ";
2449 root 1.16 }
2450 root 1.27
2451     append_spell (pl, sl, spell);
2452 root 1.16 }
2453     }
2454     else if (spell->type != SPELL)
2455     {
2456     LOG (llevError, "Asked to send a non-spell object as a spell");
2457     return;
2458     }
2459     else
2460 root 1.27 append_spell (pl, sl, spell);
2461    
2462 root 1.28 if (sl.length () >= MAXSOCKBUF)
2463 root 1.16 {
2464     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2465     fatal (0);
2466     }
2467 root 1.27
2468 root 1.16 /* finally, we can send the packet */
2469 root 1.37 pl->socket->send_packet (sl);
2470 elmex 1.1 }
2471 root 1.28