ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
Revision: 1.43
Committed: Sat Dec 16 20:16:37 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.42: +1 -6 lines
Log Message:
WHAT FUCKING SHIT WAS THAT CODE DOING???

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     */
47    
48     #include <global.h>
49     #include <sproto.h>
50    
51     #include <living.h>
52     #include <commands.h>
53    
54     /* This block is basically taken from socket.c - I assume if it works there,
55     * it should work here.
56     */
57 pippijn 1.26 #include <sys/types.h>
58     #include <sys/time.h>
59     #include <sys/socket.h>
60     #include <netinet/in.h>
61     #include <netdb.h>
62 elmex 1.1
63 root 1.38 #include <unistd.h>
64     #include <sys/time.h>
65 elmex 1.1
66     #include "sounds.h"
67    
68     /**
69     * This table translates the attack numbers as used within the
70     * program to the value we use when sending STATS command to the
71     * client. If a value is -1, then we don't send that to the
72     * client.
73     */
74 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
75     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
77     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
78     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
79     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
80     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
81     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
82     -1 /* Chaos */ , -1 /* Counterspell */ ,
83     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
84     CS_STAT_RES_BLIND,
85     -1, /* Internal */
86     -1, /* life stealing */
87     -1 /* Disease - not fully done yet */
88 elmex 1.1 };
89    
90 root 1.2 static void
91 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
92 root 1.2 {
93 root 1.16 struct Map newmap;
94     int x, y, mx, my;
95 root 1.2
96 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
97 root 1.2
98 root 1.16 /* If we are using the Map1aCmd, we may in fact send
99     * head information that is outside the viewable map.
100     * So set the mx,my to the max value we want to
101     * look for. Removed code to do so - it caused extra
102     * complexities for the client, and probably doesn't make
103     * that much difference in bandwidth.
104     */
105     mx = ns->mapx;
106     my = ns->mapy;
107 root 1.2
108 root 1.16 if (ns->mapmode == Map1aCmd)
109     {
110     mx += MAX_HEAD_OFFSET;
111     my += MAX_HEAD_OFFSET;
112 root 1.2 }
113    
114 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
115     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
116     * if the destination x or y coordinate is outside the viewable
117     * area, we clear the values - otherwise, the old values
118     * are preserved, and the check_head thinks it needs to clear them.
119     */
120     for (x = 0; x < mx; x++)
121     {
122     for (y = 0; y < my; y++)
123     {
124     if (x >= ns->mapx || y >= ns->mapy)
125 root 1.25 /* clear cells outside the viewable area */
126     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
127 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
128 root 1.25 /* clear newly visible tiles within the viewable area */
129     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
130 root 1.16 else
131 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
132 root 1.12 }
133 root 1.2 }
134    
135 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136 root 1.2
137 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
138     * empty).
139     */
140     ns->sent_scroll = 1;
141 root 1.2 }
142    
143 root 1.7 static void
144     clear_map (player *pl)
145     {
146 root 1.41 client &socket = *pl->socket;
147 root 1.7
148     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
149    
150     if (socket.newmapcmd == 1)
151 root 1.32 socket.send_packet ("newmap");
152 root 1.7
153 root 1.16 socket.update_look = 1;
154 root 1.7 socket.look_position = 0;
155     }
156    
157 elmex 1.1 /** check for map change and send new map data */
158     static void
159     check_map_change (player *pl)
160     {
161 root 1.41 client &socket = *pl->socket;
162 root 1.2 object *ob = pl->ob;
163 root 1.16 char buf[MAX_BUF]; /* eauugggh */
164 elmex 1.1
165 root 1.2 if (socket.current_map != ob->map)
166     {
167     socket.current_map = ob->map;
168 elmex 1.1
169 root 1.7 clear_map (pl);
170 elmex 1.1
171 root 1.2 if (socket.mapinfocmd)
172 elmex 1.1 {
173 root 1.16 if (ob->map && ob->map->path[0])
174 root 1.2 {
175     int flags = 0;
176 elmex 1.1
177 root 1.16 if (ob->map->tile_path[0])
178     flags |= 1;
179     if (ob->map->tile_path[1])
180     flags |= 2;
181     if (ob->map->tile_path[2])
182     flags |= 4;
183     if (ob->map->tile_path[3])
184     flags |= 8;
185 root 1.2
186     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
187 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
188 root 1.2 }
189     else
190     snprintf (buf, MAX_BUF, "mapinfo current");
191 elmex 1.1
192 root 1.32 socket.send_packet (buf);
193 root 1.16 }
194 elmex 1.1 }
195 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
196     {
197 root 1.7 int dx = ob->x - socket.current_x;
198     int dy = ob->y - socket.current_y;
199    
200     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
201 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
202 root 1.7 else
203     {
204     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
205     socket.update_look = 1;
206     socket.look_position = 0;
207     }
208 root 1.2 }
209    
210     socket.current_x = ob->x;
211     socket.current_y = ob->y;
212 elmex 1.1 }
213    
214 root 1.40 /**
215     * RequestInfo is sort of a meta command. There is some specific
216     * request of information, but we call other functions to provide
217     * that information.
218     */
219     void
220 root 1.41 RequestInfo (char *buf, int len, client * ns)
221 root 1.40 {
222     char *params = NULL, *cp;
223    
224     /* No match */
225     char bigbuf[MAX_BUF];
226     int slen;
227    
228     /* Set up replyinfo before we modify any of the buffers - this is used
229     * if we don't find a match.
230     */
231     strcpy (bigbuf, "replyinfo ");
232     slen = strlen (bigbuf);
233     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234    
235     /* find the first space, make it null, and update the
236     * params pointer.
237     */
238     for (cp = buf; *cp != '\0'; cp++)
239     if (*cp == ' ')
240     {
241     *cp = '\0';
242     params = cp + 1;
243     break;
244     }
245    
246     if (!strcmp (buf, "image_info"))
247     send_image_info (ns, params);
248     else if (!strcmp (buf, "image_sums"))
249     send_image_sums (ns, params);
250     else if (!strcmp (buf, "skill_info"))
251     send_skill_info (ns, params);
252     else if (!strcmp (buf, "spell_paths"))
253     send_spell_paths (ns, params);
254     else
255     ns->send_packet (bigbuf, len);
256     }
257    
258 root 1.16 void
259     ExtCmd (char *buf, int len, player *pl)
260 elmex 1.1 {
261 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
262 elmex 1.1 }
263    
264 root 1.16 void
265     MapInfoCmd (char *buf, int len, player *pl)
266 elmex 1.1 {
267     // <mapinfo tag spatial tile-path
268     // >mapinfo tag spatial flags x y w h hash
269 root 1.16
270 pippijn 1.15 char bigbuf[MAX_BUF], *token;
271 elmex 1.1
272     token = buf;
273     // copy token
274     if (!(buf = strchr (buf, ' ')))
275     return;
276    
277     *buf++ = 0;
278    
279     if (!strncmp (buf, "spatial ", 8))
280     {
281     buf += 8;
282    
283     // initial map and its origin
284 root 1.21 maptile *map = pl->ob->map;
285 elmex 1.1 sint16 dx, dy;
286 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
287     int mapy = pl->socket->mapy / 2 - pl->ob->y;
288 root 1.16 int max_distance = 8; // limit maximum path length to something generous
289 elmex 1.1
290     while (*buf && map && max_distance)
291     {
292     int dir = *buf++;
293    
294     switch (dir)
295     {
296 root 1.16 case '1':
297     dx = 0;
298     dy = -1;
299     map = get_map_from_coord (map, &dx, &dy);
300     map && (mapy -= map->height);
301     break;
302     case '2':
303     mapx += map->width;
304     dx = map->width;
305     dy = 0;
306     map = get_map_from_coord (map, &dx, &dy);
307     break;
308     case '3':
309     mapy += map->height;
310     dx = 0;
311     dy = map->height;
312     map = get_map_from_coord (map, &dx, &dy);
313     break;
314     case '4':
315     dx = -1;
316     dy = 0;
317     map = get_map_from_coord (map, &dx, &dy);
318     map && (mapx -= map->width);
319     break;
320 elmex 1.1 }
321    
322     --max_distance;
323     }
324    
325     if (!max_distance)
326     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
327 root 1.16 else if (map && map->path[0])
328 elmex 1.1 {
329     int flags = 0;
330    
331 root 1.16 if (map->tile_path[0])
332     flags |= 1;
333     if (map->tile_path[1])
334     flags |= 2;
335     if (map->tile_path[2])
336     flags |= 4;
337     if (map->tile_path[3])
338     flags |= 8;
339    
340     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
341 elmex 1.1 }
342     else
343     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344     }
345     else
346     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
347 root 1.16
348 root 1.36 pl->socket->send_packet (bigbuf);
349 elmex 1.1 }
350    
351     /** This is the Setup cmd - easy first implementation */
352 root 1.16 void
353 root 1.41 SetUp (char *buf, int len, client * ns)
354 elmex 1.1 {
355 root 1.16 int s, slen;
356     char *cmd, *param, cmdback[HUGE_BUF];
357    
358     /* run through the cmds of setup
359     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
360     *
361     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
362     * The client then must sort this out
363     */
364    
365 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366    
367 root 1.16 strcpy (cmdback, "setup");
368 root 1.32 for (s = 0; s < len; )
369 root 1.16 {
370     cmd = &buf[s];
371 root 1.12
372 root 1.16 /* find the next space, and put a null there */
373 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
374     ;
375    
376 root 1.16 buf[s++] = 0;
377 root 1.32
378 root 1.16 while (buf[s] == ' ')
379     s++;
380    
381     if (s >= len)
382     break;
383    
384     param = &buf[s];
385 root 1.12
386 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
387     ;
388    
389 root 1.16 buf[s++] = 0;
390 root 1.32
391 root 1.16 while (buf[s] == ' ')
392     s++;
393    
394     slen = strlen (cmdback);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
397     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
398 root 1.12
399 root 1.16 if (!strcmp (cmd, "sound"))
400     {
401     ns->sound = atoi (param);
402     safe_strcat (cmdback, param, &slen, HUGE_BUF);
403     }
404     else if (!strcmp (cmd, "exp64"))
405     {
406     ns->exp64 = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "spellmon"))
410     {
411     ns->monitor_spells = atoi (param);
412     safe_strcat (cmdback, param, &slen, HUGE_BUF);
413     }
414     else if (!strcmp (cmd, "darkness"))
415     {
416     ns->darkness = atoi (param);
417     safe_strcat (cmdback, param, &slen, HUGE_BUF);
418     }
419     else if (!strcmp (cmd, "map1cmd"))
420     {
421     if (atoi (param))
422     ns->mapmode = Map1Cmd;
423     /* if beyond this size, need to use map1cmd no matter what */
424     if (ns->mapx > 11 || ns->mapy > 11)
425     ns->mapmode = Map1Cmd;
426     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
427     }
428     else if (!strcmp (cmd, "map1acmd"))
429     {
430     if (atoi (param))
431     ns->mapmode = Map1aCmd;
432     /* if beyond this size, need to use map1acmd no matter what */
433     if (ns->mapx > 11 || ns->mapy > 11)
434     ns->mapmode = Map1aCmd;
435     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
436     }
437     else if (!strcmp (cmd, "newmapcmd"))
438     {
439     ns->newmapcmd = atoi (param);
440     safe_strcat (cmdback, param, &slen, HUGE_BUF);
441 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
442     // ns->plugincmd = atoi(param);
443 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
444     }
445     else if (!strcmp (cmd, "mapinfocmd"))
446     {
447     ns->mapinfocmd = atoi (param);
448     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
449     }
450     else if (!strcmp (cmd, "extcmd"))
451     {
452     ns->extcmd = atoi (param);
453     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
454     }
455     else if (!strcmp (cmd, "extmap"))
456     {
457     ns->extmap = atoi (param);
458     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
459     }
460     else if (!strcmp (cmd, "facecache"))
461     {
462     ns->facecache = atoi (param);
463     safe_strcat (cmdback, param, &slen, HUGE_BUF);
464     }
465     else if (!strcmp (cmd, "faceset"))
466     {
467     char tmpbuf[20];
468     int q = atoi (param);
469    
470     if (is_valid_faceset (q))
471     ns->faceset = q;
472     sprintf (tmpbuf, "%d", ns->faceset);
473     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
474     /* if the client is using faceset, it knows about image2 command */
475     ns->image2 = 1;
476     }
477     else if (!strcmp (cmd, "itemcmd"))
478     {
479     /* Version of the item protocol command to use. Currently,
480     * only supported versions are 1 and 2. Using a numeric
481     * value will make it very easy to extend this in the future.
482     */
483     char tmpbuf[20];
484     int q = atoi (param);
485    
486     if (q < 1 || q > 2)
487     {
488     strcpy (tmpbuf, "FALSE");
489     }
490     else
491     {
492     ns->itemcmd = q;
493     sprintf (tmpbuf, "%d", ns->itemcmd);
494     }
495     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
496     }
497     else if (!strcmp (cmd, "mapsize"))
498     {
499     int x, y = 0;
500     char tmpbuf[MAX_BUF], *cp;
501    
502     x = atoi (param);
503     for (cp = param; *cp != 0; cp++)
504     if (*cp == 'x' || *cp == 'X')
505     {
506     y = atoi (cp + 1);
507     break;
508     }
509     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
510     {
511     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
512     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
513     }
514     else
515     {
516     ns->mapx = x;
517     ns->mapy = y;
518     /* better to send back what we are really using and not the
519     * param as given to us in case it gets parsed differently.
520     */
521     sprintf (tmpbuf, "%dx%d", x, y);
522     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
523     /* If beyond this size and still using orig map command, need to
524     * go to map1cmd.
525     */
526     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
527     ns->mapmode = Map1Cmd;
528     }
529     }
530     else if (!strcmp (cmd, "extendedMapInfos"))
531     {
532     /* Added by tchize
533     * prepare to use the mapextended command
534     */
535     char tmpbuf[20];
536    
537     ns->ext_mapinfos = (atoi (param));
538     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
539     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
540     }
541     else if (!strcmp (cmd, "extendedTextInfos"))
542     {
543     /* Added by tchize
544     * prepare to use the extended text commands
545     * Client toggle this to non zero to get exttext
546     */
547     char tmpbuf[20];
548    
549     ns->has_readable_type = (atoi (param));
550     sprintf (tmpbuf, "%d", ns->has_readable_type);
551     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
552     }
553     else
554     {
555     /* Didn't get a setup command we understood -
556     * report a failure to the client.
557     */
558     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
559     }
560     } /* for processing all the setup commands */
561 root 1.32
562 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
563 root 1.32 ns->send_packet (cmdback);
564 elmex 1.1 }
565    
566     /**
567     * The client has requested to be added to the game.
568     * This is what takes care of it. We tell the client how things worked out.
569     * I am not sure if this file is the best place for this function. however,
570     * it either has to be here or init_sockets needs to be exported.
571     */
572 root 1.16 void
573 root 1.41 AddMeCmd (char *buf, int len, client * ns)
574 elmex 1.1 {
575 root 1.16 if (ns->status != Ns_Add || add_player (ns))
576 root 1.32 ns->send_packet ("addme_failed");
577 root 1.16 else
578 root 1.36 ns->send_packet ("addme_success");
579 elmex 1.1 }
580    
581     /** Reply to ExtendedInfos command */
582 root 1.16 void
583 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
584 root 1.16 {
585     char cmdback[MAX_BUF];
586     char command[50];
587     int info, nextinfo;
588    
589     cmdback[0] = '\0';
590     nextinfo = 0;
591 root 1.17
592 root 1.16 while (1)
593     {
594     /* 1. Extract an info */
595     info = nextinfo;
596 root 1.17
597 root 1.16 while ((info < len) && (buf[info] == ' '))
598     info++;
599 root 1.17
600 root 1.16 if (info >= len)
601     break;
602 root 1.17
603 root 1.16 nextinfo = info + 1;
604 root 1.17
605 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
606     nextinfo++;
607 root 1.17
608 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
609     continue;
610 root 1.17
611 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
612 root 1.17
613 root 1.16 /* 2. Interpret info */
614     if (!strcmp ("smooth", command))
615 root 1.17 /* Toggle smoothing */
616     ns->EMI_smooth = !ns->EMI_smooth;
617 root 1.16 else
618 root 1.17 /*bad value */;
619    
620 root 1.16 /*3. Next info */
621     }
622 root 1.17
623 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
624 root 1.17
625 root 1.16 if (ns->EMI_smooth)
626     {
627     strcat (cmdback, " ");
628     strcat (cmdback, "smoothing");
629     }
630 root 1.17
631 root 1.32 ns->send_packet (cmdback);
632 elmex 1.1 }
633 root 1.16
634 elmex 1.1 /*
635     #define MSG_TYPE_BOOK 1
636     #define MSG_TYPE_CARD 2
637     #define MSG_TYPE_PAPER 3
638     #define MSG_TYPE_SIGN 4
639     #define MSG_TYPE_MONUMENT 5
640     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
641 root 1.16
642 elmex 1.1 /** Reply to ExtendedInfos command */
643 root 1.16 void
644 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
645 root 1.16 {
646     char cmdback[MAX_BUF];
647     char temp[10];
648     char command[50];
649     int info, nextinfo, i, flag;
650    
651     cmdback[0] = '\0';
652 root 1.17
653 root 1.16 nextinfo = 0;
654     while (1)
655     {
656     /* 1. Extract an info */
657     info = nextinfo;
658 root 1.17
659 root 1.16 while ((info < len) && (buf[info] == ' '))
660     info++;
661 root 1.17
662 root 1.16 if (info >= len)
663     break;
664 root 1.17
665 root 1.16 nextinfo = info + 1;
666 root 1.17
667 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
668     nextinfo++;
669 root 1.17
670 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
671     continue;
672 root 1.17
673 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
674     command[nextinfo - info] = '\0';
675     /* 2. Interpret info */
676     i = sscanf (command, "%d", &flag);
677 root 1.17
678 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
679     ns->supported_readables |= (1 << flag);
680     /*3. Next info */
681     }
682 root 1.17
683 root 1.16 /* Send resulting state */
684     strcpy (cmdback, "ExtendedTextSet");
685 root 1.17
686 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
687     if (ns->supported_readables & (1 << i))
688     {
689     strcat (cmdback, " ");
690     snprintf (temp, sizeof (temp), "%d", i);
691     strcat (cmdback, temp);
692     }
693 root 1.17
694 root 1.32 ns->send_packet (cmdback);
695 elmex 1.1 }
696    
697     /**
698     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
699     * Basically, it makes no sense to wait for the client to request a
700     * a piece of data from us that we know the client wants. So
701     * if we know the client wants it, might as well push it to the
702     * client.
703     */
704 root 1.16 static void
705 root 1.41 SendSmooth (client * ns, uint16 face)
706 root 1.16 {
707     uint16 smoothface;
708    
709     /* If we can't find a face, return and set it so we won't try to send this
710     * again.
711     */
712     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
713     {
714    
715     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
716     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
717     return;
718     }
719    
720     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
721     esrv_send_face (ns, smoothface, 0);
722    
723     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
724    
725 root 1.33 packet sl;
726 root 1.27
727 root 1.28 sl << "smooth "
728     << uint16 (face)
729     << uint16 (smoothface);
730 root 1.27
731 root 1.37 ns->send_packet (sl);
732 elmex 1.1 }
733    
734     /**
735     * Tells client the picture it has to use
736     * to smooth a picture number given as argument.
737     */
738 root 1.16 void
739 root 1.41 AskSmooth (char *buf, int len, client * ns)
740 root 1.16 {
741     uint16 facenbr;
742 elmex 1.1
743 root 1.16 facenbr = atoi (buf);
744     SendSmooth (ns, facenbr);
745 elmex 1.1 }
746    
747     /**
748     * This handles the general commands from the client (ie, north, fire, cast,
749     * etc.)
750     */
751 root 1.16 void
752     PlayerCmd (char *buf, int len, player *pl)
753 elmex 1.1 {
754    
755 root 1.16 /* The following should never happen with a proper or honest client.
756     * Therefore, the error message doesn't have to be too clear - if
757     * someone is playing with a hacked/non working client, this gives them
758     * an idea of the problem, but they deserve what they get
759     */
760     if (pl->state != ST_PLAYING)
761     {
762     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
763     return;
764     }
765     /* Check if there is a count. In theory, a zero count could also be
766     * sent, so check for that also.
767     */
768     if (atoi (buf) || buf[0] == '0')
769     {
770     pl->count = atoi ((char *) buf);
771     buf = strchr (buf, ' '); /* advance beyond the numbers */
772     if (!buf)
773     {
774 elmex 1.1 #ifdef ESRV_DEBUG
775 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
776 elmex 1.1 #endif
777 root 1.16 return;
778 root 1.12 }
779 root 1.16 buf++;
780 elmex 1.1 }
781 root 1.16 /* This should not happen anymore. */
782     if (pl->ob->speed_left < -1.0)
783     {
784     LOG (llevError, "Player has negative time - shouldn't do command.\n");
785     }
786     /* In c_new.c */
787     execute_newserver_command (pl->ob, (char *) buf);
788     /* Perhaps something better should be done with a left over count.
789     * Cleaning up the input should probably be done first - all actions
790     * for the command that issued the count should be done before any other
791     * commands.
792     */
793 elmex 1.1
794 root 1.16 pl->count = 0;
795 elmex 1.1
796     }
797    
798    
799     /**
800     * This handles the general commands from the client (ie, north, fire, cast,
801     * etc.). It is a lot like PlayerCmd above, but is called with the
802     * 'ncom' method which gives more information back to the client so it
803     * can throttle.
804     */
805 root 1.16 void
806 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
807 elmex 1.1 {
808 root 1.16 int time, repeat;
809 root 1.28 char command[MAX_BUF];
810 root 1.33 int pktlen;
811 root 1.16
812     if (len < 7)
813     {
814     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
815     return;
816     }
817    
818 root 1.39 pktlen = net_uint16 ((uint8 *)buf);
819     repeat = net_uint32 ((uint8 *)buf + 2);
820 root 1.30
821 root 1.16 /* -1 is special - no repeat, but don't update */
822     if (repeat != -1)
823 root 1.28 pl->count = repeat;
824    
825 root 1.16 if ((len - 4) >= MAX_BUF)
826     len = MAX_BUF - 5;
827    
828     strncpy ((char *) command, (char *) buf + 6, len - 4);
829 root 1.39 command[len - 4] = 0;
830 root 1.16
831     /* This should not happen anymore. */
832     if (pl->ob->speed_left < -1.0)
833 root 1.28 LOG (llevError, "Player has negative time - shouldn't do command.\n");
834    
835 root 1.16 /* In c_new.c */
836     execute_newserver_command (pl->ob, (char *) command);
837     /* Perhaps something better should be done with a left over count.
838     * Cleaning up the input should probably be done first - all actions
839     * for the command that issued the count should be done before any other
840     * commands.
841     */
842     pl->count = 0;
843    
844     if (FABS (pl->ob->speed) < 0.001)
845     time = MAX_TIME * 100;
846     else
847     time = (int) (MAX_TIME / FABS (pl->ob->speed));
848 root 1.27
849 root 1.28 /* Send confirmation of command execution now */
850 root 1.27
851 root 1.33 packet sl;
852     sl << "comc " << uint16 (pktlen) << uint32 (time);
853 root 1.37 pl->socket->send_packet (sl);
854 elmex 1.1 }
855    
856    
857     /** This is a reply to a previous query. */
858 root 1.16 void
859     ReplyCmd (char *buf, int len, player *pl)
860 elmex 1.1 {
861 root 1.16 /* This is to synthesize how the data would be stored if it
862     * was normally entered. A bit of a hack, and should be cleaned up
863     * once all the X11 code is removed from the server.
864     *
865     * We pass 13 to many of the functions because this way they
866     * think it was the carriage return that was entered, and the
867     * function then does not try to do additional input.
868     */
869     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
870    
871     /* this avoids any hacking here */
872    
873     switch (pl->state)
874     {
875 root 1.12 case ST_PLAYING:
876 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
877     break;
878 root 1.12
879     case ST_PLAY_AGAIN:
880 root 1.16 /* We can check this for return value (2==quit). Maybe we
881     * should, and do something appropriate?
882     */
883     receive_play_again (pl->ob, buf[0]);
884     break;
885 elmex 1.1
886 root 1.12 case ST_ROLL_STAT:
887 root 1.16 key_roll_stat (pl->ob, buf[0]);
888     break;
889 root 1.12
890     case ST_CHANGE_CLASS:
891 elmex 1.1
892 root 1.16 key_change_class (pl->ob, buf[0]);
893     break;
894 elmex 1.1
895 root 1.12 case ST_CONFIRM_QUIT:
896 root 1.16 key_confirm_quit (pl->ob, buf[0]);
897     break;
898 root 1.12
899     case ST_CONFIGURE:
900 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
901     pl->state = ST_PLAYING;
902     break;
903 root 1.12
904     case ST_GET_NAME:
905 root 1.16 receive_player_name (pl->ob, 13);
906     break;
907 root 1.12
908     case ST_GET_PASSWORD:
909     case ST_CONFIRM_PASSWORD:
910 root 1.16 receive_player_password (pl->ob, 13);
911     break;
912 root 1.12
913 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
914     receive_party_password (pl->ob, 13);
915     break;
916 elmex 1.1
917 root 1.12 default:
918 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
919 elmex 1.1 }
920     }
921    
922     /**
923     * Client tells its version. If there is a mismatch, we close the
924     * socket. In real life, all we should care about is the client having
925     * something older than the server. If we assume the client will be
926     * backwards compatible, having it be a later version should not be a
927     * problem.
928     */
929 root 1.16 void
930 root 1.41 VersionCmd (char *buf, int len, client * ns)
931 elmex 1.1 {
932 root 1.16 char *cp;
933     char version_warning[256];
934    
935     if (!buf)
936     {
937     LOG (llevError, "CS: received corrupted version command\n");
938     return;
939 elmex 1.1 }
940    
941 root 1.16 ns->cs_version = atoi (buf);
942     ns->sc_version = ns->cs_version;
943     if (VERSION_CS != ns->cs_version)
944     {
945 elmex 1.1 #ifdef ESRV_DEBUG
946 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
947 elmex 1.1 #endif
948     }
949 root 1.16 cp = strchr (buf + 1, ' ');
950     if (!cp)
951     return;
952     ns->sc_version = atoi (cp);
953     if (VERSION_SC != ns->sc_version)
954     {
955 elmex 1.1 #ifdef ESRV_DEBUG
956 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
957 elmex 1.1 #endif
958     }
959 root 1.16 cp = strchr (cp + 1, ' ');
960     if (cp)
961     {
962     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
963    
964 root 1.41 assign (ns->version, cp + 1);
965 root 1.16
966 root 1.29 if (ns->sc_version < 1026)
967 root 1.12 {
968 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
969     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
970 root 1.32 ns->send_packet (version_warning);
971 root 1.12 }
972 elmex 1.1
973     }
974     }
975    
976     /** sound related functions. */
977 root 1.16 void
978 root 1.41 SetSound (char *buf, int len, client * ns)
979 elmex 1.1 {
980 root 1.16 ns->sound = atoi (buf);
981 elmex 1.1 }
982    
983     /** client wants the map resent */
984    
985 root 1.16 void
986     MapRedrawCmd (char *buf, int len, player *pl)
987 elmex 1.1 {
988 root 1.16
989 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
990     * display errors. It should clear the cache and send a newmap command.
991     * Unfortunately this solution does not work because some client versions send
992     * a mapredraw command after receiving a newmap command.
993     */
994     #if 0
995 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
996     * clear the "cache"
997     */
998 root 1.36 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
999 root 1.16 draw_client_map (pl->ob);
1000 elmex 1.1 #endif
1001     }
1002    
1003     /**
1004     * Moves an object (typically, container to inventory).
1005     * syntax is: move (to) (tag) (nrof)
1006     */
1007 root 1.16 void
1008     MoveCmd (char *buf, int len, player *pl)
1009 elmex 1.1 {
1010 root 1.16 int vals[3], i;
1011 elmex 1.1
1012 root 1.16 /* A little funky here. We only cycle for 2 records, because
1013     * we obviously am not going to find a space after the third
1014     * record. Perhaps we should just replace this with a
1015     * sscanf?
1016     */
1017     for (i = 0; i < 2; i++)
1018     {
1019     vals[i] = atoi (buf);
1020     if (!(buf = strchr (buf, ' ')))
1021     {
1022     LOG (llevError, "Incomplete move command: %s\n", buf);
1023     return;
1024 root 1.12 }
1025 root 1.16 buf++;
1026 elmex 1.1 }
1027 root 1.16 vals[2] = atoi (buf);
1028 elmex 1.1
1029     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1030 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1031 elmex 1.1 }
1032    
1033    
1034    
1035     /******************************************************************************
1036     *
1037     * Start of commands the server sends to the client.
1038     *
1039     ******************************************************************************/
1040    
1041     /**
1042     * Asks the client to query the user. This way, the client knows
1043     * it needs to send something back (vs just printing out a message)
1044     */
1045 root 1.16 void
1046 root 1.41 send_query (client * ns, uint8 flags, char *text)
1047 elmex 1.1 {
1048 root 1.16 char buf[MAX_BUF];
1049 elmex 1.1
1050 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1051 root 1.32 ns->send_packet (buf);
1052 elmex 1.1 }
1053    
1054     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1055 root 1.12 Old = New; \
1056 root 1.28 sl << uint8 (Type) << uint64 (New); \
1057 root 1.12 }
1058 elmex 1.1
1059     #define AddIfInt(Old,New,Type) if (Old != New) {\
1060 root 1.12 Old = New; \
1061 root 1.28 sl << uint8 (Type) << uint32 (New); \
1062 root 1.12 }
1063 elmex 1.1
1064     #define AddIfShort(Old,New,Type) if (Old != New) {\
1065 root 1.12 Old = New; \
1066 root 1.28 sl << uint8 (Type) << uint16 (New); \
1067 root 1.12 }
1068 elmex 1.1
1069     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1070 root 1.12 Old = New; \
1071 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1072 root 1.12 }
1073 elmex 1.1
1074     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1075 root 1.28 free(Old); Old = strdup (New);\
1076     sl << uint8 (Type) << data8 (New); \
1077 root 1.12 }
1078 elmex 1.1
1079     /**
1080     * Sends a statistics update. We look at the old values,
1081     * and only send what has changed. Stat mapping values are in newclient.h
1082     * Since this gets sent a lot, this is actually one of the few binary
1083     * commands for now.
1084     */
1085 root 1.16 void
1086     esrv_update_stats (player *pl)
1087 elmex 1.1 {
1088 root 1.16 char buf[MAX_BUF];
1089     uint16 flags;
1090    
1091 root 1.33 packet sl;
1092 root 1.28 sl << "stats ";
1093 elmex 1.1
1094 root 1.16 if (pl->ob != NULL)
1095     {
1096     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1097     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1098     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1099     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1100     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1101     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1102     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1103     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1104     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1105     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1106     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1107     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1108     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1109     }
1110 root 1.22
1111 root 1.36 if (pl->socket->exp64)
1112 root 1.16 {
1113     uint8 s;
1114    
1115     for (s = 0; s < NUM_SKILLS; s++)
1116     {
1117     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1118     {
1119     /* Always send along the level if exp changes. This is only
1120     * 1 extra byte, but keeps processing simpler.
1121     */
1122 root 1.28 sl << uint8 (s + CS_STAT_SKILLINFO)
1123     << uint8 (pl->last_skill_ob[s]->level)
1124     << uint64 (pl->last_skill_ob[s]->stats.exp);
1125    
1126 root 1.16 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1127     }
1128     }
1129     }
1130 root 1.22
1131 root 1.36 if (pl->socket->exp64)
1132 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1133 root 1.16 else
1134 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1135 root 1.22
1136 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1137     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1138     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1139     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1140     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1141     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1142     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1143     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1144     flags = 0;
1145 root 1.22
1146 root 1.16 if (pl->fire_on)
1147     flags |= SF_FIREON;
1148 root 1.22
1149 root 1.16 if (pl->run_on)
1150     flags |= SF_RUNON;
1151    
1152     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1153 root 1.22
1154 root 1.36 if (pl->socket->sc_version < 1025)
1155 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1156 root 1.16 else
1157     {
1158     int i;
1159    
1160     for (i = 0; i < NROFATTACKS; i++)
1161     {
1162     /* Skip ones we won't send */
1163     if (atnr_cs_stat[i] == -1)
1164     continue;
1165 root 1.23
1166 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1167     }
1168     }
1169 root 1.22
1170 root 1.36 if (pl->socket->monitor_spells)
1171 root 1.16 {
1172     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1173     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1174     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1175     }
1176 root 1.22
1177 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1178 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1179 root 1.16 set_title (pl->ob, buf);
1180 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1181 root 1.16
1182     /* Only send it away if we have some actual data */
1183 root 1.34 if (sl.length () > 6)
1184 root 1.37 pl->socket->send_packet (sl);
1185 elmex 1.1 }
1186    
1187     /**
1188     * Tells the client that here is a player it should start using.
1189     */
1190 root 1.16 void
1191     esrv_new_player (player *pl, uint32 weight)
1192 elmex 1.1 {
1193 root 1.16 pl->last_weight = weight;
1194 elmex 1.1
1195 root 1.33 packet sl;
1196 root 1.28 sl << "player ";
1197 elmex 1.1
1198 root 1.28 sl << uint32 (pl->ob->count)
1199     << uint32 (weight)
1200     << uint32 (pl->ob->face->number)
1201     << data8 (pl->ob->name);
1202 root 1.16
1203 root 1.37 pl->socket->send_packet (sl);
1204 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1205 elmex 1.1 }
1206    
1207     /**
1208     * Need to send an animation sequence to the client.
1209     * We will send appropriate face commands to the client if we haven't
1210     * sent them the face yet (this can become quite costly in terms of
1211     * how much we are sending - on the other hand, this should only happen
1212     * when the player logs in and picks stuff up.
1213     */
1214 root 1.16 void
1215 root 1.41 esrv_send_animation (client * ns, short anim_num)
1216 elmex 1.1 {
1217 root 1.16 int i;
1218 elmex 1.1
1219 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1220     * are added in contigous order, so if the number is in the valid
1221     * range, it must be a valid animation.
1222     */
1223     if (anim_num < 0 || anim_num > num_animations)
1224     {
1225     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1226     return;
1227     }
1228    
1229 root 1.33 packet sl;
1230 root 1.28
1231     sl << "anim "
1232     << uint16 (anim_num)
1233     << uint16 (0); /* flags - not used right now */
1234    
1235 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1236     * the face itself) down to the client.
1237     */
1238     for (i = 0; i < animations[anim_num].num_animations; i++)
1239     {
1240     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1241     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1242 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1243 root 1.16 }
1244 root 1.28
1245 root 1.37 ns->send_packet (sl);
1246 root 1.28
1247 root 1.16 ns->anims_sent[anim_num] = 1;
1248 elmex 1.1 }
1249    
1250    
1251     /******************************************************************************
1252     *
1253     * Start of map related commands.
1254     *
1255     ******************************************************************************/
1256    
1257     /**
1258     * This adds face_num to a map cell at x,y. If the client doesn't have
1259     * the face yet, we will also send it.
1260     */
1261 root 1.16 static void
1262 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1263 elmex 1.1 {
1264 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1265     {
1266     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1267     return;
1268     abort ();
1269 elmex 1.1 }
1270 root 1.28
1271 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1272     newmap->cells[x][y].count++;
1273 root 1.28
1274 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1275     esrv_send_face (ns, face_num, 0);
1276 elmex 1.1 }
1277    
1278 root 1.16 struct LayerCell
1279     {
1280 elmex 1.1 uint16 xy;
1281     short face;
1282     };
1283    
1284 root 1.16 struct MapLayer
1285     {
1286 elmex 1.1 int count;
1287     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1288     };
1289    
1290     /** Checkes if map cells have changed */
1291 root 1.16 static int
1292 root 1.41 mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1293 elmex 1.1 {
1294     int k;
1295    
1296     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1297     return 1;
1298 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1299     {
1300     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1301     {
1302     return 1;
1303     }
1304 elmex 1.1 }
1305     return 0;
1306     }
1307    
1308     /**
1309     * Basically, what this does is pack the data into layers.
1310     * cnum is the client number, cur is the the buffer we put all of
1311     * this data into. we return the end of the data. layers is
1312     * how many layers of data we should back.
1313 root 1.16 */
1314     static uint8 *
1315 root 1.41 compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1316 root 1.16 {
1317     int x, y, k;
1318     int face;
1319     unsigned char *fcur;
1320     struct MapLayer layers[MAP_LAYERS];
1321    
1322     for (k = 0; k < MAP_LAYERS; k++)
1323     layers[k].count = 0;
1324     fcur = cur;
1325     for (x = 0; x < ns->mapx; x++)
1326     {
1327     for (y = 0; y < ns->mapy; y++)
1328     {
1329     if (!mapcellchanged (ns, x, y, newmap))
1330     continue;
1331     if (newmap->cells[x][y].count == 0)
1332     {
1333     *cur = x * ns->mapy + y; /* mark empty space */
1334     cur++;
1335     continue;
1336     }
1337     for (k = 0; k < newmap->cells[x][y].count; k++)
1338     {
1339     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1340     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1341     layers[k].count++;
1342 root 1.12 }
1343     }
1344 elmex 1.1 }
1345 root 1.16 /* If no data, return now. */
1346     if (fcur == cur && layers[0].count == 0)
1347     return cur;
1348     *cur = 255; /* mark end of explicitly cleared cells */
1349     cur++;
1350     /* First pack by layers. */
1351     for (k = 0; k < numlayers; k++)
1352     {
1353     if (layers[k].count == 0)
1354     break; /* once a layer is entirely empty, no layer below it can
1355     have anything in it either */
1356     /* Pack by entries in thie layer */
1357     for (x = 0; x < layers[k].count;)
1358     {
1359     fcur = cur;
1360     *cur = layers[k].lcells[x].face >> 8;
1361     cur++;
1362     *cur = layers[k].lcells[x].face & 0xFF;
1363     cur++;
1364     face = layers[k].lcells[x].face;
1365     /* Now, we back the redundant data into 1 byte xy pairings */
1366     for (y = x; y < layers[k].count; y++)
1367     {
1368     if (layers[k].lcells[y].face == face)
1369     {
1370     *cur = (uint8) layers[k].lcells[y].xy;
1371     cur++;
1372     layers[k].lcells[y].face = -1;
1373 root 1.12 }
1374     }
1375 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1376     /* forward over the now redundant data */
1377     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1378     x++;
1379 root 1.12 }
1380 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1381 elmex 1.1 }
1382 root 1.16 return cur;
1383 elmex 1.1 }
1384    
1385     /** Clears a map cell */
1386 root 1.16 static void
1387     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1388 elmex 1.1 {
1389 root 1.16 cell->faces[0] = face0;
1390     cell->faces[1] = face1;
1391     cell->faces[2] = face2;
1392 root 1.25 cell->count = count;
1393     cell->stat_hp = 0;
1394     cell->flags = 0;
1395     cell->player = 0;
1396 elmex 1.1 }
1397    
1398     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1399     #define MAX_LAYERS 3
1400    
1401     /* Using a global really isn't a good approach, but saves the over head of
1402     * allocating and deallocating such a block of data each time run through,
1403     * and saves the space of allocating this in the socket object when we only
1404     * need it for this cycle. If the serve is ever threaded, this needs to be
1405     * re-examined.
1406     */
1407    
1408 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1409 elmex 1.1
1410     /**
1411     * Returns true if any of the heads for this
1412     * space is set. Returns false if all are blank - this is used
1413     * for empty space checking.
1414     */
1415 root 1.16 static inline int
1416     have_head (int ax, int ay)
1417     {
1418 elmex 1.1
1419 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1420     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1421     return 1;
1422     return 0;
1423 elmex 1.1 }
1424    
1425     /**
1426     * check_head is a bit simplistic version of update_space below.
1427     * basically, it only checks the that the head on space ax,ay at layer
1428     * needs to get sent - if so, it adds the data, sending the head
1429     * if needed, and returning 1. If this no data needs to get
1430     * sent, it returns zero.
1431     */
1432 root 1.16 static int
1433 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1434 elmex 1.1 {
1435 root 1.16 short face_num;
1436 elmex 1.1
1437 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1438     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1439     else
1440     face_num = 0;
1441 elmex 1.1
1442 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1443     {
1444 root 1.31 sl << uint16 (face_num);
1445 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1446     esrv_send_face (&ns, face_num, 0);
1447 root 1.28
1448 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1449     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1450     return 1;
1451 elmex 1.1 }
1452    
1453 root 1.16 return 0; /* No change */
1454 elmex 1.1 }
1455    
1456     /**
1457     * Removes the need to replicate the same code for each layer.
1458     * this returns true if this space is now in fact different than
1459     * it was.
1460     * sl is the socklist this data is going into.
1461     * ns is the socket we are working on - all the info we care
1462     * about is in this socket structure, so now need not pass the
1463     * entire player object.
1464     * mx and my are map coordinate offsets for map mp
1465     * sx and sy are the offsets into the socket structure that
1466     * holds the old values.
1467     * layer is the layer to update, with 2 being the floor and 0 the
1468     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1469     * take. Interesting to note that before this function, the map1 function
1470     * numbers the spaces differently - I think this was a leftover from
1471     * the map command, where the faces stack up. Sinces that is no longer
1472     * the case, it seems to make more sense to have these layer values
1473     * actually match.
1474     */
1475    
1476 root 1.16 static int
1477 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1478 elmex 1.1 {
1479 root 1.16 object *ob, *head;
1480     uint16 face_num;
1481     int bx, by, i;
1482    
1483     /* If there is a multipart object stored away, treat that as more important.
1484     * If not, then do the normal processing.
1485     */
1486     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1487    
1488     /* Check to see if this head is part of the set of objects
1489     * we would normally send for this space. If so, then
1490     * don't use the head value. We need to do the check
1491     * here and not when setting up the heads[] value for two reasons -
1492     * 1) the heads[] values will get used even if the space is not visible.
1493     * 2) its possible the head is not on the same map as a part, and I'd
1494     * rather not need to do the map translation overhead.
1495     * 3) We need to do some extra checking to make sure that we will
1496     * otherwise send the image as this layer, eg, either it matches
1497     * the head value, or is not multipart.
1498     */
1499     if (head && !head->more)
1500     {
1501     for (i = 0; i < MAP_LAYERS; i++)
1502     {
1503     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1504     if (!ob)
1505     continue;
1506    
1507     if (ob->head)
1508     ob = ob->head;
1509    
1510     if (ob == head)
1511     {
1512     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1513     head = NULL;
1514     break;
1515     }
1516     }
1517     }
1518    
1519     ob = head;
1520     if (!ob)
1521     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1522    
1523     /* If there is no object for this space, or if the face for the object
1524     * is the blank face, set the face number to zero.
1525     * else if we have the stored head object for this space, that takes
1526     * precedence over the other object for this space.
1527     * otherwise, we do special head processing
1528     */
1529     if (!ob || ob->face == blank_face)
1530     face_num = 0;
1531     else if (head)
1532     {
1533     /* if this is a head that had previously been stored */
1534     face_num = ob->face->number;
1535     }
1536     else
1537     {
1538     /* if the faces for the different parts of a multipart object
1539     * are the same, we only want to send the bottom right most
1540     * portion of the object. That info is in the tail_.. values
1541     * of the head. Note that for the head itself, ob->head will
1542     * be null, so we only do this block if we are working on
1543     * a tail piece.
1544     */
1545    
1546     /* tail_x and tail_y will only be set in the head object. If
1547     * this is the head object and these are set, we proceed
1548     * with logic to only send bottom right. Similarly, if
1549     * this is one of the more parts but the head has those values
1550     * set, we want to do the processing. There can be cases where
1551     * the head is not visible but one of its parts is, so we just
1552     * can always expect that ob->arch->tail_x will be true for all
1553     * object we may want to display.
1554     */
1555     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1556     {
1557    
1558     if (ob->head)
1559     head = ob->head;
1560     else
1561     head = ob;
1562    
1563     /* Basically figure out where the offset is from where we are right
1564     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1565     * piece is from the head, and the tail is where the tail is from the
1566     * head. Note that bx and by will equal sx and sy if we are already working
1567     * on the bottom right corner. If ob is the head, the clone values
1568     * will be zero, so the right thing will still happen.
1569     */
1570     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1571     by = sy + head->arch->tail_y - ob->arch->clone.y;
1572    
1573     /* I don't think this can ever happen, but better to check for it just
1574     * in case.
1575     */
1576     if (bx < sx || by < sy)
1577     {
1578     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1579     face_num = 0;
1580     }
1581     /* single part object, multipart object with non merged faces,
1582     * of multipart object already at lower right.
1583     */
1584     else if (bx == sx && by == sy)
1585     {
1586     face_num = ob->face->number;
1587    
1588     /* if this face matches one stored away, clear that one away.
1589     * this code relies on the fact that the map1 commands
1590     * goes from 2 down to 0.
1591     */
1592     for (i = 0; i < MAP_LAYERS; i++)
1593     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1594     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1595     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1596     }
1597     else
1598     {
1599     /* If this head is stored away, clear it - otherwise,
1600     * there can be cases where a object is on multiple layers -
1601     * we only want to send it once.
1602     */
1603     face_num = head->face->number;
1604     for (i = 0; i < MAP_LAYERS; i++)
1605     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1606     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1607     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1608    
1609     /* First, try to put the new head on the same layer. If that is used up,
1610     * then find another layer.
1611     */
1612     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1613     {
1614     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1615     }
1616     else
1617     for (i = 0; i < MAX_LAYERS; i++)
1618     {
1619 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1620 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1621     {
1622     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1623     }
1624     }
1625     face_num = 0; /* Don't send this object - we'll send the head later */
1626 root 1.12 }
1627 root 1.16 }
1628     else
1629     {
1630     /* In this case, we are already at the lower right or single part object,
1631     * so nothing special
1632     */
1633     face_num = ob->face->number;
1634    
1635     /* clear out any head entries that have the same face as this one */
1636     for (bx = 0; bx < layer; bx++)
1637     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1638     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1639     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1640     }
1641     } /* else not already head object or blank face */
1642    
1643     /* This is a real hack. Basically, if we have nothing to send for this layer,
1644     * but there is a head on the next layer, send that instead.
1645     * Without this, what happens is you can get the case where the player stands
1646     * on the same space as the head. However, if you have overlapping big objects
1647     * of the same type, what happens then is it doesn't think it needs to send
1648     * This tends to make stacking also work/look better.
1649     */
1650     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1651     {
1652     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1653     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1654     }
1655    
1656     /* Another hack - because of heads and whatnot, this face may match one
1657     * we already sent for a lower layer. In that case, don't send
1658     * this one.
1659     */
1660 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1661     face_num = 0;
1662 root 1.16
1663     /* We've gotten what face we want to use for the object. Now see if
1664     * if it has changed since we last sent it to the client.
1665     */
1666 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1667 root 1.16 {
1668 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1669     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1670     esrv_send_face (&ns, face_num, 0);
1671    
1672     sl << uint16 (face_num);
1673 root 1.16 return 1;
1674 elmex 1.1 }
1675 root 1.28
1676 root 1.16 /* Nothing changed */
1677     return 0;
1678 elmex 1.1 }
1679    
1680     /**
1681     * This function is mainly a copy of update_space,
1682     * except it handles update of the smoothing updates,
1683     * not the face updates.
1684     * Removes the need to replicate the same code for each layer.
1685     * this returns true if this smooth is now in fact different
1686     * than it was.
1687     * sl is the socklist this data is going into.
1688     * ns is the socket we are working on - all the info we care
1689     * about is in this socket structure, so know need to pass the
1690     * entire player object.
1691     * mx and my are map coordinate offsets for map mp
1692     * sx and sy are the offsets into the socket structure that
1693     * holds the old values.
1694     * layer is the layer to update, with 2 being the floor and 0 the
1695     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1696     * take.
1697     */
1698    
1699 root 1.16 static inline int
1700 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1701 elmex 1.1 {
1702 root 1.16 object *ob;
1703     int smoothlevel; /* old face_num; */
1704 elmex 1.1
1705 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1706 elmex 1.1
1707 root 1.16 /* If there is no object for this space, or if the face for the object
1708     * is the blank face, set the smoothlevel to zero.
1709     */
1710     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1711     smoothlevel = 0;
1712     else
1713     {
1714     smoothlevel = ob->smoothlevel;
1715 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1716     SendSmooth (&ns, ob->face->number);
1717 root 1.16 } /* else not already head object or blank face */
1718    
1719     /* We've gotten what face we want to use for the object. Now see if
1720     * if it has changed since we last sent it to the client.
1721     */
1722     if (smoothlevel > 255)
1723     smoothlevel = 255;
1724     else if (smoothlevel < 0)
1725     smoothlevel = 0;
1726 root 1.28
1727     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1728 root 1.16 {
1729 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1730     sl << uint8 (smoothlevel);
1731 root 1.16 return 1;
1732 elmex 1.1 }
1733 root 1.28
1734 root 1.16 /* Nothing changed */
1735     return 0;
1736 elmex 1.1 }
1737    
1738     /**
1739     * Returns the size of a data for a map square as returned by
1740     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1741     * available.
1742     */
1743 root 1.16 int
1744 root 1.41 getExtendedMapInfoSize (client * ns)
1745 root 1.16 {
1746     int result = 0;
1747    
1748     if (ns->ext_mapinfos)
1749     {
1750     if (ns->EMI_smooth)
1751     result += 1; /*One byte for smoothlevel */
1752 elmex 1.1 }
1753 root 1.16 return result;
1754 elmex 1.1 }
1755 root 1.16
1756 elmex 1.1 /**
1757     * This function uses the new map1 protocol command to send the map
1758     * to the client. It is necessary because the old map command supports
1759     * a maximum map size of 15x15.
1760     * This function is much simpler than the old one. This is because
1761     * the old function optimized to send as few face identifiers as possible,
1762     * at the expense of sending more coordinate location (coordinates were
1763     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1764     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1765     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1766     * and use the other 4 bits for other informatiion. For full documentation
1767     * of what we send, see the doc/Protocol file.
1768     * I will describe internally what we do:
1769     * the socket->lastmap shows how the map last looked when sent to the client.
1770     * in the lastmap structure, there is a cells array, which is set to the
1771     * maximum viewable size (As set in config.h).
1772     * in the cells, there are faces and a count value.
1773     * we use the count value to hold the darkness value. If -1, then this space
1774     * is not viewable.
1775     * we use faces[0] faces[1] faces[2] to hold what the three layers
1776     * look like.
1777     */
1778 root 1.16 void
1779     draw_client_map1 (object *pl)
1780 elmex 1.1 {
1781 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1782     sint16 nx, ny;
1783     int estartlen, eoldlen;
1784     uint16 mask, emask;
1785     uint8 eentrysize;
1786     uint16 ewhatstart, ewhatflag;
1787     uint8 extendedinfos;
1788 root 1.21 maptile *m;
1789 root 1.16
1790 root 1.41 client &socket = *pl->contr->socket;
1791 root 1.16
1792     check_map_change (pl->contr);
1793    
1794 root 1.33 packet sl;
1795     packet esl;
1796 root 1.28
1797     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1798 root 1.34 startlen = sl.length ();
1799 root 1.25
1800 root 1.16 /*Extendedmapinfo structure initialisation */
1801     if (socket.ext_mapinfos)
1802     {
1803     extendedinfos = EMI_NOREDRAW;
1804 root 1.25
1805 root 1.16 if (socket.EMI_smooth)
1806     extendedinfos |= EMI_SMOOTH;
1807 root 1.25
1808 root 1.34 ewhatstart = esl.length ();
1809 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1810     could need to be taken away */
1811     eentrysize = getExtendedMapInfoSize (&socket);
1812 root 1.28 esl << "mapextended "
1813     << uint8 (extendedinfos)
1814     << uint8 (eentrysize);
1815 root 1.34
1816     estartlen = esl.length ();
1817 root 1.16 }
1818     else
1819     {
1820     /* suppress compiler warnings */
1821     ewhatstart = 0;
1822     ewhatflag = 0;
1823     estartlen = 0;
1824     }
1825 root 1.25
1826 root 1.16 /* Init data to zero */
1827     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1828    
1829     /* x,y are the real map locations. ax, ay are viewport relative
1830     * locations.
1831     */
1832     ay = 0;
1833    
1834     /* We could do this logic as conditionals in the if statement,
1835     * but that started to get a bit messy to look at.
1836     */
1837     max_x = pl->x + (socket.mapx + 1) / 2;
1838     max_y = pl->y + (socket.mapy + 1) / 2;
1839 root 1.25
1840 root 1.16 if (socket.mapmode == Map1aCmd)
1841     {
1842     max_x += MAX_HEAD_OFFSET;
1843     max_y += MAX_HEAD_OFFSET;
1844     }
1845 elmex 1.1
1846 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1847     {
1848     ax = 0;
1849     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1850     {
1851    
1852     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1853    
1854     /* If this space is out of the normal viewable area, we only check
1855     * the heads value ax or ay will only be greater than what
1856     * the client wants if using the map1a command - this is because
1857     * if the map1a command is not used, max_x and max_y will be
1858     * set to lower values.
1859     */
1860     if (ax >= socket.mapx || ay >= socket.mapy)
1861     {
1862     int i, got_one;
1863 root 1.12
1864 root 1.34 oldlen = sl.length ();
1865 root 1.12
1866 root 1.28 sl << uint16 (mask);
1867 root 1.12
1868 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1869     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1870     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1871 root 1.16
1872     /* If all we are doing is sending 0 (blank) faces, we don't
1873     * actually need to send that - just the coordinates
1874     * with no faces tells the client to blank out the
1875     * space.
1876     */
1877     got_one = 0;
1878 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1879 root 1.37 if (sl[i])
1880 root 1.25 got_one = 1;
1881 root 1.12
1882 root 1.16 if (got_one && (mask & 0xf))
1883 root 1.37 sl[oldlen + 1] = mask & 0xff;
1884 root 1.16 else
1885     { /*either all faces blank, either no face at all */
1886     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1887 root 1.34 sl.reset (oldlen + 2);
1888 root 1.3 else
1889 root 1.34 sl.reset (oldlen);
1890 root 1.12 }
1891 root 1.25
1892 root 1.16 /*What concerns extendinfos, nothing to be done for now
1893     * (perhaps effects layer later)
1894     */
1895     continue; /* don't do processing below */
1896     }
1897    
1898 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1899 root 1.16
1900     d = pl->contr->blocked_los[ax][ay];
1901    
1902     /* If the coordinates are not valid, or it is too dark to see,
1903     * we tell the client as such
1904     */
1905     nx = x;
1906     ny = y;
1907     m = get_map_from_coord (pl->map, &nx, &ny);
1908 root 1.25
1909 root 1.16 if (!m)
1910     {
1911     /* space is out of map. Update space and clear values
1912     * if this hasn't already been done. If the space is out
1913     * of the map, it shouldn't have a head
1914     */
1915     if (lastcell.count != -1)
1916     {
1917 root 1.28 sl << uint16 (mask);
1918 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1919 root 1.12 }
1920 root 1.16 }
1921     else if (d > 3)
1922     {
1923     int need_send = 0, count;
1924    
1925     /* This block deals with spaces that are not visible for whatever
1926     * reason. Still may need to send the head for this space.
1927     */
1928 root 1.12
1929 root 1.34 oldlen = sl.length ();
1930 root 1.3
1931 root 1.28 sl << uint16 (mask);
1932 root 1.25
1933 root 1.16 if (lastcell.count != -1)
1934     need_send = 1;
1935 root 1.25
1936 root 1.16 count = -1;
1937 root 1.3
1938 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1939     {
1940     /* Now check to see if any heads need to be sent */
1941 root 1.3
1942 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1943     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1944     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1945 root 1.3
1946 root 1.16 lastcell.count = count;
1947     }
1948     else
1949     {
1950     /* properly clear a previously sent big face */
1951 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1952     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1953 root 1.16 need_send = 1;
1954 root 1.25
1955 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1956     }
1957 root 1.3
1958 root 1.16 if ((mask & 0xf) || need_send)
1959 root 1.37 sl[oldlen + 1] = mask & 0xff;
1960 root 1.16 else
1961 root 1.34 sl.reset (oldlen);
1962 root 1.16 }
1963     else
1964     {
1965     /* In this block, the space is visible or there are head objects
1966     * we need to send.
1967     */
1968    
1969     /* Rather than try to figure out what everything that we might
1970     * need to send is, then form the packet after that,
1971     * we presume that we will in fact form a packet, and update
1972     * the bits by what we do actually send. If we send nothing,
1973 root 1.34 * we just back out sl.length () to the old value, and no harm
1974 root 1.16 * is done.
1975     * I think this is simpler than doing a bunch of checks to see
1976     * what if anything we need to send, setting the bits, then
1977     * doing those checks again to add the real data.
1978     */
1979 root 1.34 oldlen = sl.length ();
1980 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1981 root 1.34 eoldlen = esl.length ();
1982 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1983 root 1.28 sl << uint16 (mask);
1984 root 1.16
1985     if (socket.ext_mapinfos)
1986 root 1.28 esl << uint16 (emask);
1987 root 1.16
1988     unsigned char dummy;
1989     unsigned char *last_ext = &dummy;
1990    
1991     /* Darkness changed */
1992     if (lastcell.count != d && socket.darkness)
1993     {
1994     mask |= 0x8;
1995    
1996     if (socket.extmap)
1997     {
1998     *last_ext |= 0x80;
1999 root 1.37 last_ext = &sl[sl.length ()];
2000 root 1.28 sl << uint8 (d);
2001 root 1.16 }
2002     else
2003 root 1.28 sl << uint8 (255 - 64 * d);
2004 root 1.16 }
2005 root 1.3
2006 root 1.16 lastcell.count = d;
2007 root 1.8
2008 root 1.16 if (socket.extmap)
2009     {
2010     uint8 stat_hp = 0;
2011     uint8 stat_width = 0;
2012 root 1.24 uint8 flags = 0;
2013 root 1.27 UUID player = 0;
2014 root 1.16
2015     // send hp information, if applicable
2016     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2017     {
2018     if (op->head || op->invisible)
2019     ; // do not show
2020     else if (op->type == PLAYER
2021     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2022     {
2023     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2024     {
2025     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2026     stat_width = op->arch->tail_x;
2027     }
2028     }
2029 elmex 1.1
2030 root 1.24 if (op->msg && op->msg[0] == '@')
2031     flags |= 1;
2032    
2033 root 1.16 if (op->type == PLAYER && op != pl)
2034     player = op->count;
2035     }
2036 root 1.12
2037 root 1.16 if (lastcell.stat_hp != stat_hp)
2038     {
2039     lastcell.stat_hp = stat_hp;
2040    
2041     mask |= 0x8;
2042     *last_ext |= 0x80;
2043 root 1.37 last_ext = &sl[sl.length ()];
2044 root 1.27
2045     sl << uint8 (5) << uint8 (stat_hp);
2046 root 1.16
2047     if (stat_width > 1)
2048     {
2049     *last_ext |= 0x80;
2050 root 1.37 last_ext = &sl[sl.length ()];
2051 root 1.27
2052     sl << uint8 (6) << uint8 (stat_width);
2053 root 1.16 }
2054     }
2055 root 1.12
2056 root 1.20 if (lastcell.player != player)
2057 root 1.16 {
2058     lastcell.player = player;
2059    
2060     mask |= 0x8;
2061     *last_ext |= 0x80;
2062 root 1.37 last_ext = &sl[sl.length ()];
2063 root 1.27
2064     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2065 root 1.16 }
2066 root 1.24
2067     if (lastcell.flags != flags)
2068     {
2069     lastcell.flags = flags;
2070    
2071     mask |= 0x8;
2072     *last_ext |= 0x80;
2073 root 1.37 last_ext = &sl[sl.length ()];
2074 root 1.27
2075     sl << uint8 (8) << uint8 (flags);
2076 root 1.24 }
2077 root 1.16 }
2078 root 1.12
2079 root 1.16 /* Floor face */
2080 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2081 root 1.16 mask |= 0x4;
2082    
2083     if (socket.EMI_smooth)
2084 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2085 root 1.16 emask |= 0x4;
2086    
2087     /* Middle face */
2088 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2089 root 1.16 mask |= 0x2;
2090    
2091     if (socket.EMI_smooth)
2092 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2093 root 1.16 emask |= 0x2;
2094    
2095     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2096     {
2097     if (lastcell.faces[0] != pl->face->number)
2098     {
2099     lastcell.faces[0] = pl->face->number;
2100     mask |= 0x1;
2101 root 1.25
2102 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2103     esrv_send_face (&socket, pl->face->number, 0);
2104 root 1.25
2105 root 1.27 sl << uint16 (pl->face->number);
2106 root 1.12 }
2107     }
2108 root 1.16 else
2109     {
2110 root 1.25 /* Top face */
2111 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2112 root 1.16 mask |= 0x1;
2113 root 1.25
2114 root 1.16 if (socket.EMI_smooth)
2115 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2116 root 1.25 emask |= 0x1;
2117 root 1.16 }
2118 root 1.25
2119 root 1.16 /* Check to see if we are in fact sending anything for this
2120     * space by checking the mask. If so, update the mask.
2121     * if not, reset the len to that from before adding the mask
2122     * value, so we don't send those bits.
2123     */
2124     if (mask & 0xf)
2125 root 1.37 sl[oldlen + 1] = mask & 0xff;
2126 root 1.16 else
2127 root 1.34 sl.reset (oldlen);
2128 root 1.25
2129 root 1.16 if (emask & 0xf)
2130 root 1.37 esl[eoldlen + 1] = emask & 0xff;
2131 root 1.16 else
2132 root 1.34 esl.reset (eoldlen);
2133 root 1.16 } /* else this is a viewable space */
2134     } /* for x loop */
2135     } /* for y loop */
2136    
2137     /* Verify that we in fact do need to send this */
2138     if (socket.ext_mapinfos)
2139     {
2140 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
2141 root 1.16 {
2142     /* No map data will follow, so don't say the client
2143     * it doesn't need draw!
2144     */
2145     ewhatflag &= (~EMI_NOREDRAW);
2146 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
2147 root 1.16 }
2148 root 1.18
2149 root 1.34 if (esl.length () > estartlen)
2150 root 1.37 socket.send_packet (esl);
2151 root 1.16 }
2152 root 1.18
2153 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
2154 root 1.16 {
2155 root 1.37 socket.send_packet (sl);
2156 root 1.16 socket.sent_scroll = 0;
2157 elmex 1.1 }
2158     }
2159    
2160     /**
2161     * Draws client map.
2162     */
2163 root 1.16 void
2164     draw_client_map (object *pl)
2165 elmex 1.1 {
2166 root 1.16 int i, j;
2167     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2168     New_Face *face, *floor;
2169     New_Face *floor2;
2170     int d, mflags;
2171     struct Map newmap;
2172 root 1.21 maptile *m, *pm;
2173 root 1.16
2174     if (pl->type != PLAYER)
2175     {
2176     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2177     return;
2178     }
2179    
2180     pm = pl->map;
2181    
2182     /* If player is just joining the game, he isn't here yet, so the map
2183     * can get swapped out. If so, don't try to send them a map. All will
2184     * be OK once they really log in.
2185     */
2186     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2187     return;
2188    
2189     memset (&newmap, 0, sizeof (struct Map));
2190    
2191 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2192 root 1.16 {
2193 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2194 root 1.16 {
2195     ax = i;
2196     ay = j;
2197     m = pm;
2198     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2199     if (mflags & P_OUT_OF_MAP)
2200     continue;
2201     if (mflags & P_NEED_UPDATE)
2202     update_position (m, ax, ay);
2203     /* If a map is visible to the player, we don't want to swap it out
2204     * just to reload it. This should really call something like
2205     * swap_map, but this is much more efficient and 'good enough'
2206     */
2207     if (mflags & P_NEW_MAP)
2208     m->timeout = 50;
2209     }
2210     }
2211     /* do LOS after calls to update_position */
2212     if (pl->contr->do_los)
2213     {
2214     update_los (pl);
2215     pl->contr->do_los = 0;
2216     }
2217    
2218 root 1.34 /* Big maps need a different drawing mechanism to work */
2219     draw_client_map1 (pl);
2220 elmex 1.1 }
2221    
2222    
2223     /*****************************************************************************/
2224 root 1.16
2225 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2226 root 1.16
2227 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2228 root 1.16
2229 elmex 1.1 /* manage it ! */
2230 root 1.16
2231 elmex 1.1 /*****************************************************************************/
2232 root 1.16 void
2233     send_plugin_custom_message (object *pl, char *buf)
2234 elmex 1.1 {
2235 root 1.36 pl->contr->socket->send_packet (buf);
2236 elmex 1.1 }
2237    
2238     /**
2239     * This sends the skill number to name mapping. We ignore
2240     * the params - we always send the same info no matter what.
2241     */
2242 root 1.16 void
2243 root 1.41 send_skill_info (client *ns, char *params)
2244 elmex 1.1 {
2245 root 1.33 packet sl;
2246 root 1.28 sl << "replyinfo skill_info\n";
2247    
2248     for (int i = 1; i < NUM_SKILLS; i++)
2249 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2250 elmex 1.1
2251 root 1.34 if (sl.length () >= MAXSOCKBUF)
2252 root 1.16 {
2253     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2254     fatal (0);
2255 elmex 1.1 }
2256 root 1.28
2257 root 1.37 ns->send_packet (sl);
2258 elmex 1.1 }
2259    
2260     /**
2261     * This sends the spell path to name mapping. We ignore
2262     * the params - we always send the same info no matter what.
2263     */
2264 root 1.16 void
2265 root 1.41 send_spell_paths (client * ns, char *params)
2266 root 1.16 {
2267 root 1.33 packet sl;
2268 root 1.28
2269     sl << "replyinfo spell_paths\n";
2270    
2271     for (int i = 0; i < NRSPELLPATHS; i++)
2272 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2273 root 1.16
2274 root 1.34 if (sl.length () >= MAXSOCKBUF)
2275 root 1.16 {
2276     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2277     fatal (0);
2278 elmex 1.1 }
2279 root 1.28
2280 root 1.37 ns->send_packet (sl);
2281 elmex 1.1 }
2282    
2283     /**
2284     * This looks for any spells the player may have that have changed their stats.
2285     * it then sends an updspell packet for each spell that has changed in this way
2286     */
2287 root 1.16 void
2288     esrv_update_spells (player *pl)
2289     {
2290 root 1.36 if (!pl->socket->monitor_spells)
2291 root 1.16 return;
2292 root 1.28
2293     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2294 root 1.16 {
2295     if (spell->type == SPELL)
2296     {
2297 root 1.28 int flags = 0;
2298    
2299 root 1.16 /* check if we need to update it */
2300     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2301     {
2302     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2303     flags |= UPD_SP_MANA;
2304     }
2305 root 1.28
2306 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2307     {
2308     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2309     flags |= UPD_SP_GRACE;
2310     }
2311 root 1.28
2312 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2313     {
2314     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2315     flags |= UPD_SP_DAMAGE;
2316     }
2317 root 1.28
2318     if (flags)
2319 root 1.16 {
2320 root 1.33 packet sl;
2321 root 1.27
2322 root 1.28 sl << "updspell "
2323     << uint8 (flags)
2324     << uint32 (spell->count);
2325 root 1.27
2326     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2327     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2328     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2329    
2330 root 1.37 pl->socket->send_packet (sl);
2331 root 1.12 }
2332     }
2333 elmex 1.1 }
2334     }
2335    
2336 root 1.16 void
2337     esrv_remove_spell (player *pl, object *spell)
2338     {
2339 root 1.36 if (!pl->socket->monitor_spells)
2340 root 1.16 return;
2341 root 1.28
2342 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2343     {
2344     LOG (llevError, "Invalid call to esrv_remove_spell");
2345     return;
2346     }
2347 root 1.27
2348 root 1.33 packet sl;
2349 root 1.28
2350     sl << "delspell "
2351     << uint32 (spell->count);
2352 root 1.27
2353 root 1.37 pl->socket->send_packet (sl);
2354 elmex 1.1 }
2355    
2356     /* appends the spell *spell to the Socklist we will send the data to. */
2357 root 1.16 static void
2358 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2359 root 1.16 {
2360     int len, i, skill = 0;
2361    
2362     if (!(spell->name))
2363     {
2364     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2365     return;
2366     }
2367 root 1.27
2368 root 1.16 /* store costs and damage in the object struct, to compare to later */
2369 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2370 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2371 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2372 elmex 1.1
2373 root 1.16 /* figure out which skill it uses, if it uses one */
2374     if (spell->skill)
2375     {
2376     for (i = 1; i < NUM_SKILLS; i++)
2377     if (!strcmp (spell->skill, skill_names[i]))
2378     {
2379     skill = i + CS_STAT_SKILLINFO;
2380     break;
2381     }
2382 elmex 1.1 }
2383    
2384 root 1.27 /* send the current values */
2385     sl << uint32 (spell->count)
2386     << uint16 (spell->level)
2387     << uint16 (spell->casting_time)
2388     << uint16 (spell->last_sp)
2389     << uint16 (spell->last_grace)
2390     << uint16 (spell->last_eat)
2391     << uint8 (skill)
2392     << uint32 (spell->path_attuned)
2393     << uint32 (spell->face ? spell->face->number : 0)
2394     << data8 (spell->name)
2395     << data16 (spell->msg);
2396 elmex 1.1 }
2397    
2398     /**
2399     * This tells the client to add the spell *ob, if *ob is NULL, then add
2400     * all spells in the player's inventory.
2401     */
2402 root 1.16 void
2403     esrv_add_spells (player *pl, object *spell)
2404     {
2405     if (!pl)
2406     {
2407     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2408     return;
2409     }
2410 root 1.28
2411 root 1.36 if (!pl->socket->monitor_spells)
2412 root 1.16 return;
2413 root 1.28
2414 root 1.33 packet sl;
2415 root 1.28
2416     sl << "addspell ";
2417    
2418 root 1.16 if (!spell)
2419     {
2420     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2421     {
2422     /* were we to simply keep appending data here, we could exceed
2423     * MAXSOCKBUF if the player has enough spells to add, we know that
2424     * append_spells will always append 19 data bytes, plus 4 length
2425     * bytes and 3 strings (because that is the spec) so we need to
2426     * check that the length of those 3 strings, plus the 23 bytes,
2427     * won't take us over the length limit for the socket, if it does,
2428     * we need to send what we already have, and restart packet formation
2429     */
2430     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2431     * to show add_spell is 26 bytes + 2 strings. However, the overun
2432     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2433     * like it will fix this
2434     */
2435     if (spell->type != SPELL)
2436     continue;
2437 root 1.27
2438 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2439 root 1.16 {
2440 root 1.37 pl->socket->send_packet (sl);
2441 root 1.34
2442     sl.reset ();
2443     sl << "addspell ";
2444 root 1.16 }
2445 root 1.27
2446     append_spell (pl, sl, spell);
2447 root 1.16 }
2448     }
2449     else if (spell->type != SPELL)
2450     {
2451     LOG (llevError, "Asked to send a non-spell object as a spell");
2452     return;
2453     }
2454     else
2455 root 1.27 append_spell (pl, sl, spell);
2456    
2457 root 1.28 if (sl.length () >= MAXSOCKBUF)
2458 root 1.16 {
2459     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2460     fatal (0);
2461     }
2462 root 1.27
2463 root 1.16 /* finally, we can send the packet */
2464 root 1.37 pl->socket->send_packet (sl);
2465 elmex 1.1 }
2466 root 1.28