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/cvs/deliantra/server/socket/request.C
Revision: 1.44
Committed: Sat Dec 16 21:40:26 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.43: +112 -283 lines
Log Message:
- clean up some code
- fix some possible (minor) bugs
- use a bitset for anims_sent
- fix a memory leak
- removed dead code

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.41 client &socket = *pl->socket;
144 root 1.7
145     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
146    
147     if (socket.newmapcmd == 1)
148 root 1.32 socket.send_packet ("newmap");
149 root 1.7
150 root 1.16 socket.update_look = 1;
151 root 1.7 socket.look_position = 0;
152     }
153    
154 elmex 1.1 /** check for map change and send new map data */
155     static void
156     check_map_change (player *pl)
157     {
158 root 1.41 client &socket = *pl->socket;
159 root 1.2 object *ob = pl->ob;
160 root 1.16 char buf[MAX_BUF]; /* eauugggh */
161 elmex 1.1
162 root 1.2 if (socket.current_map != ob->map)
163     {
164     socket.current_map = ob->map;
165 elmex 1.1
166 root 1.7 clear_map (pl);
167 elmex 1.1
168 root 1.2 if (socket.mapinfocmd)
169 elmex 1.1 {
170 root 1.16 if (ob->map && ob->map->path[0])
171 root 1.2 {
172     int flags = 0;
173 elmex 1.1
174 root 1.16 if (ob->map->tile_path[0])
175     flags |= 1;
176     if (ob->map->tile_path[1])
177     flags |= 2;
178     if (ob->map->tile_path[2])
179     flags |= 4;
180     if (ob->map->tile_path[3])
181     flags |= 8;
182 root 1.2
183     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
185 root 1.2 }
186     else
187     snprintf (buf, MAX_BUF, "mapinfo current");
188 elmex 1.1
189 root 1.32 socket.send_packet (buf);
190 root 1.16 }
191 elmex 1.1 }
192 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
193     {
194 root 1.7 int dx = ob->x - socket.current_x;
195     int dy = ob->y - socket.current_y;
196    
197     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 root 1.7 else
200     {
201     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202     socket.update_look = 1;
203     socket.look_position = 0;
204     }
205 root 1.2 }
206    
207     socket.current_x = ob->x;
208     socket.current_y = ob->y;
209 elmex 1.1 }
210    
211 root 1.40 /**
212     * RequestInfo is sort of a meta command. There is some specific
213     * request of information, but we call other functions to provide
214     * that information.
215     */
216     void
217 root 1.41 RequestInfo (char *buf, int len, client * ns)
218 root 1.40 {
219     char *params = NULL, *cp;
220    
221     /* No match */
222     char bigbuf[MAX_BUF];
223     int slen;
224    
225     /* Set up replyinfo before we modify any of the buffers - this is used
226     * if we don't find a match.
227     */
228     strcpy (bigbuf, "replyinfo ");
229     slen = strlen (bigbuf);
230     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
231    
232     /* find the first space, make it null, and update the
233     * params pointer.
234     */
235     for (cp = buf; *cp != '\0'; cp++)
236     if (*cp == ' ')
237     {
238     *cp = '\0';
239     params = cp + 1;
240     break;
241     }
242    
243     if (!strcmp (buf, "image_info"))
244     send_image_info (ns, params);
245     else if (!strcmp (buf, "image_sums"))
246     send_image_sums (ns, params);
247     else if (!strcmp (buf, "skill_info"))
248     send_skill_info (ns, params);
249     else if (!strcmp (buf, "spell_paths"))
250     send_spell_paths (ns, params);
251     else
252     ns->send_packet (bigbuf, len);
253     }
254    
255 root 1.16 void
256     ExtCmd (char *buf, int len, player *pl)
257 elmex 1.1 {
258 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
259 elmex 1.1 }
260    
261 root 1.16 void
262     MapInfoCmd (char *buf, int len, player *pl)
263 elmex 1.1 {
264     // <mapinfo tag spatial tile-path
265     // >mapinfo tag spatial flags x y w h hash
266 root 1.16
267 pippijn 1.15 char bigbuf[MAX_BUF], *token;
268 elmex 1.1
269     token = buf;
270     // copy token
271     if (!(buf = strchr (buf, ' ')))
272     return;
273    
274     *buf++ = 0;
275    
276     if (!strncmp (buf, "spatial ", 8))
277     {
278     buf += 8;
279    
280     // initial map and its origin
281 root 1.21 maptile *map = pl->ob->map;
282 elmex 1.1 sint16 dx, dy;
283 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
284     int mapy = pl->socket->mapy / 2 - pl->ob->y;
285 root 1.16 int max_distance = 8; // limit maximum path length to something generous
286 elmex 1.1
287     while (*buf && map && max_distance)
288     {
289     int dir = *buf++;
290    
291     switch (dir)
292     {
293 root 1.16 case '1':
294     dx = 0;
295     dy = -1;
296     map = get_map_from_coord (map, &dx, &dy);
297     map && (mapy -= map->height);
298     break;
299     case '2':
300     mapx += map->width;
301     dx = map->width;
302     dy = 0;
303     map = get_map_from_coord (map, &dx, &dy);
304     break;
305     case '3':
306     mapy += map->height;
307     dx = 0;
308     dy = map->height;
309     map = get_map_from_coord (map, &dx, &dy);
310     break;
311     case '4':
312     dx = -1;
313     dy = 0;
314     map = get_map_from_coord (map, &dx, &dy);
315     map && (mapx -= map->width);
316     break;
317 elmex 1.1 }
318    
319     --max_distance;
320     }
321    
322     if (!max_distance)
323     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
324 root 1.16 else if (map && map->path[0])
325 elmex 1.1 {
326     int flags = 0;
327    
328 root 1.16 if (map->tile_path[0])
329     flags |= 1;
330     if (map->tile_path[1])
331     flags |= 2;
332     if (map->tile_path[2])
333     flags |= 4;
334     if (map->tile_path[3])
335     flags |= 8;
336    
337     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
338 elmex 1.1 }
339     else
340     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
341     }
342     else
343     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
344 root 1.16
345 root 1.36 pl->socket->send_packet (bigbuf);
346 elmex 1.1 }
347    
348     /** This is the Setup cmd - easy first implementation */
349 root 1.16 void
350 root 1.41 SetUp (char *buf, int len, client * ns)
351 elmex 1.1 {
352 root 1.16 int s, slen;
353     char *cmd, *param, cmdback[HUGE_BUF];
354    
355     /* run through the cmds of setup
356     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
357     *
358     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
359     * The client then must sort this out
360     */
361    
362 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
363    
364 root 1.16 strcpy (cmdback, "setup");
365 root 1.32 for (s = 0; s < len; )
366 root 1.16 {
367     cmd = &buf[s];
368 root 1.12
369 root 1.16 /* find the next space, and put a null there */
370 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
371     ;
372    
373 root 1.16 buf[s++] = 0;
374 root 1.32
375 root 1.16 while (buf[s] == ' ')
376     s++;
377    
378     if (s >= len)
379     break;
380    
381     param = &buf[s];
382 root 1.12
383 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
384     ;
385    
386 root 1.16 buf[s++] = 0;
387 root 1.32
388 root 1.16 while (buf[s] == ' ')
389     s++;
390    
391     slen = strlen (cmdback);
392     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
393     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
394     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395 root 1.12
396 root 1.16 if (!strcmp (cmd, "sound"))
397     {
398     ns->sound = atoi (param);
399     safe_strcat (cmdback, param, &slen, HUGE_BUF);
400     }
401     else if (!strcmp (cmd, "exp64"))
402     {
403     ns->exp64 = atoi (param);
404     safe_strcat (cmdback, param, &slen, HUGE_BUF);
405     }
406     else if (!strcmp (cmd, "spellmon"))
407     {
408     ns->monitor_spells = atoi (param);
409     safe_strcat (cmdback, param, &slen, HUGE_BUF);
410     }
411     else if (!strcmp (cmd, "darkness"))
412     {
413     ns->darkness = atoi (param);
414     safe_strcat (cmdback, param, &slen, HUGE_BUF);
415     }
416     else if (!strcmp (cmd, "map1cmd"))
417     {
418     if (atoi (param))
419     ns->mapmode = Map1Cmd;
420     /* if beyond this size, need to use map1cmd no matter what */
421     if (ns->mapx > 11 || ns->mapy > 11)
422     ns->mapmode = Map1Cmd;
423     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
424     }
425     else if (!strcmp (cmd, "map1acmd"))
426     {
427     if (atoi (param))
428     ns->mapmode = Map1aCmd;
429     /* if beyond this size, need to use map1acmd no matter what */
430     if (ns->mapx > 11 || ns->mapy > 11)
431     ns->mapmode = Map1aCmd;
432     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
433     }
434     else if (!strcmp (cmd, "newmapcmd"))
435     {
436     ns->newmapcmd = atoi (param);
437     safe_strcat (cmdback, param, &slen, HUGE_BUF);
438 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
439     // ns->plugincmd = atoi(param);
440 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "mapinfocmd"))
443     {
444     ns->mapinfocmd = atoi (param);
445     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446     }
447     else if (!strcmp (cmd, "extcmd"))
448     {
449     ns->extcmd = atoi (param);
450     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451     }
452     else if (!strcmp (cmd, "extmap"))
453     {
454     ns->extmap = atoi (param);
455     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
456     }
457     else if (!strcmp (cmd, "facecache"))
458     {
459     ns->facecache = atoi (param);
460     safe_strcat (cmdback, param, &slen, HUGE_BUF);
461     }
462     else if (!strcmp (cmd, "faceset"))
463     {
464     char tmpbuf[20];
465     int q = atoi (param);
466    
467     if (is_valid_faceset (q))
468     ns->faceset = q;
469     sprintf (tmpbuf, "%d", ns->faceset);
470     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
471     /* if the client is using faceset, it knows about image2 command */
472     ns->image2 = 1;
473     }
474     else if (!strcmp (cmd, "itemcmd"))
475     {
476     /* Version of the item protocol command to use. Currently,
477     * only supported versions are 1 and 2. Using a numeric
478     * value will make it very easy to extend this in the future.
479     */
480     char tmpbuf[20];
481     int q = atoi (param);
482    
483     if (q < 1 || q > 2)
484     {
485     strcpy (tmpbuf, "FALSE");
486     }
487     else
488     {
489     ns->itemcmd = q;
490     sprintf (tmpbuf, "%d", ns->itemcmd);
491     }
492     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
493     }
494     else if (!strcmp (cmd, "mapsize"))
495     {
496     int x, y = 0;
497     char tmpbuf[MAX_BUF], *cp;
498    
499     x = atoi (param);
500     for (cp = param; *cp != 0; cp++)
501     if (*cp == 'x' || *cp == 'X')
502     {
503     y = atoi (cp + 1);
504     break;
505     }
506     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507     {
508     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510     }
511     else
512     {
513     ns->mapx = x;
514     ns->mapy = y;
515     /* better to send back what we are really using and not the
516     * param as given to us in case it gets parsed differently.
517     */
518     sprintf (tmpbuf, "%dx%d", x, y);
519     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
520     /* If beyond this size and still using orig map command, need to
521     * go to map1cmd.
522     */
523     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
524     ns->mapmode = Map1Cmd;
525     }
526     }
527     else if (!strcmp (cmd, "extendedMapInfos"))
528     {
529     /* Added by tchize
530     * prepare to use the mapextended command
531     */
532     char tmpbuf[20];
533    
534     ns->ext_mapinfos = (atoi (param));
535     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
536     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
537     }
538     else if (!strcmp (cmd, "extendedTextInfos"))
539     {
540     /* Added by tchize
541     * prepare to use the extended text commands
542     * Client toggle this to non zero to get exttext
543     */
544     char tmpbuf[20];
545    
546     ns->has_readable_type = (atoi (param));
547     sprintf (tmpbuf, "%d", ns->has_readable_type);
548     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
549     }
550     else
551     {
552     /* Didn't get a setup command we understood -
553     * report a failure to the client.
554     */
555     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
556     }
557     } /* for processing all the setup commands */
558 root 1.32
559 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
560 root 1.32 ns->send_packet (cmdback);
561 elmex 1.1 }
562    
563     /**
564     * The client has requested to be added to the game.
565     * This is what takes care of it. We tell the client how things worked out.
566     * I am not sure if this file is the best place for this function. however,
567     * it either has to be here or init_sockets needs to be exported.
568     */
569 root 1.16 void
570 root 1.41 AddMeCmd (char *buf, int len, client * ns)
571 elmex 1.1 {
572 root 1.16 if (ns->status != Ns_Add || add_player (ns))
573 root 1.32 ns->send_packet ("addme_failed");
574 root 1.16 else
575 root 1.36 ns->send_packet ("addme_success");
576 elmex 1.1 }
577    
578     /** Reply to ExtendedInfos command */
579 root 1.16 void
580 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
581 root 1.16 {
582     char cmdback[MAX_BUF];
583     char command[50];
584     int info, nextinfo;
585    
586     cmdback[0] = '\0';
587     nextinfo = 0;
588 root 1.17
589 root 1.16 while (1)
590     {
591     /* 1. Extract an info */
592     info = nextinfo;
593 root 1.17
594 root 1.16 while ((info < len) && (buf[info] == ' '))
595     info++;
596 root 1.17
597 root 1.16 if (info >= len)
598     break;
599 root 1.17
600 root 1.16 nextinfo = info + 1;
601 root 1.17
602 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
603     nextinfo++;
604 root 1.17
605 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
606     continue;
607 root 1.17
608 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
609 root 1.17
610 root 1.16 /* 2. Interpret info */
611     if (!strcmp ("smooth", command))
612 root 1.17 /* Toggle smoothing */
613     ns->EMI_smooth = !ns->EMI_smooth;
614 root 1.16 else
615 root 1.17 /*bad value */;
616    
617 root 1.16 /*3. Next info */
618     }
619 root 1.17
620 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
621 root 1.17
622 root 1.16 if (ns->EMI_smooth)
623     {
624     strcat (cmdback, " ");
625     strcat (cmdback, "smoothing");
626     }
627 root 1.17
628 root 1.32 ns->send_packet (cmdback);
629 elmex 1.1 }
630 root 1.16
631 elmex 1.1 /*
632     #define MSG_TYPE_BOOK 1
633     #define MSG_TYPE_CARD 2
634     #define MSG_TYPE_PAPER 3
635     #define MSG_TYPE_SIGN 4
636     #define MSG_TYPE_MONUMENT 5
637     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
638 root 1.16
639 elmex 1.1 /** Reply to ExtendedInfos command */
640 root 1.16 void
641 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
642 root 1.16 {
643     char cmdback[MAX_BUF];
644     char temp[10];
645     char command[50];
646     int info, nextinfo, i, flag;
647    
648     cmdback[0] = '\0';
649 root 1.17
650 root 1.16 nextinfo = 0;
651     while (1)
652     {
653     /* 1. Extract an info */
654     info = nextinfo;
655 root 1.17
656 root 1.16 while ((info < len) && (buf[info] == ' '))
657     info++;
658 root 1.17
659 root 1.16 if (info >= len)
660     break;
661 root 1.17
662 root 1.16 nextinfo = info + 1;
663 root 1.17
664 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
665     nextinfo++;
666 root 1.17
667 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
668     continue;
669 root 1.17
670 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
671     command[nextinfo - info] = '\0';
672     /* 2. Interpret info */
673     i = sscanf (command, "%d", &flag);
674 root 1.17
675 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
676     ns->supported_readables |= (1 << flag);
677     /*3. Next info */
678     }
679 root 1.17
680 root 1.16 /* Send resulting state */
681     strcpy (cmdback, "ExtendedTextSet");
682 root 1.17
683 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
684     if (ns->supported_readables & (1 << i))
685     {
686     strcat (cmdback, " ");
687     snprintf (temp, sizeof (temp), "%d", i);
688     strcat (cmdback, temp);
689     }
690 root 1.17
691 root 1.32 ns->send_packet (cmdback);
692 elmex 1.1 }
693    
694     /**
695     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
696     * Basically, it makes no sense to wait for the client to request a
697     * a piece of data from us that we know the client wants. So
698     * if we know the client wants it, might as well push it to the
699     * client.
700     */
701 root 1.16 static void
702 root 1.44 SendSmooth (client *ns, uint16 face)
703 root 1.16 {
704     uint16 smoothface;
705    
706     /* If we can't find a face, return and set it so we won't try to send this
707     * again.
708     */
709     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
710     {
711    
712     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
713     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714     return;
715     }
716    
717     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718     esrv_send_face (ns, smoothface, 0);
719    
720     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721    
722 root 1.33 packet sl;
723 root 1.27
724 root 1.28 sl << "smooth "
725     << uint16 (face)
726     << uint16 (smoothface);
727 root 1.27
728 root 1.37 ns->send_packet (sl);
729 elmex 1.1 }
730    
731     /**
732     * Tells client the picture it has to use
733     * to smooth a picture number given as argument.
734     */
735 root 1.16 void
736 root 1.44 AskSmooth (char *buf, int len, client *ns)
737 root 1.16 {
738 root 1.44 SendSmooth (ns, atoi (buf));
739 elmex 1.1 }
740    
741     /**
742     * This handles the general commands from the client (ie, north, fire, cast,
743     * etc.)
744     */
745 root 1.16 void
746     PlayerCmd (char *buf, int len, player *pl)
747 elmex 1.1 {
748 root 1.16 /* Check if there is a count. In theory, a zero count could also be
749     * sent, so check for that also.
750     */
751     if (atoi (buf) || buf[0] == '0')
752     {
753     pl->count = atoi ((char *) buf);
754 root 1.44
755 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
756     if (!buf)
757 root 1.44 return;
758    
759 root 1.16 buf++;
760 elmex 1.1 }
761 root 1.44
762 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
763 root 1.44
764 root 1.16 /* Perhaps something better should be done with a left over count.
765     * Cleaning up the input should probably be done first - all actions
766     * for the command that issued the count should be done before any other
767     * commands.
768     */
769     pl->count = 0;
770 elmex 1.1 }
771    
772    
773     /**
774     * This handles the general commands from the client (ie, north, fire, cast,
775     * etc.). It is a lot like PlayerCmd above, but is called with the
776     * 'ncom' method which gives more information back to the client so it
777     * can throttle.
778     */
779 root 1.16 void
780 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
781 elmex 1.1 {
782 root 1.44 if (len <= 6)
783 root 1.16 {
784     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
785     return;
786     }
787    
788 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
789     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
790 root 1.30
791 root 1.16 /* -1 is special - no repeat, but don't update */
792     if (repeat != -1)
793 root 1.28 pl->count = repeat;
794    
795 root 1.44 buf += 6; //len -= 6;
796 root 1.16
797 root 1.44 execute_newserver_command (pl->ob, buf);
798 root 1.28
799 root 1.16 /* Perhaps something better should be done with a left over count.
800     * Cleaning up the input should probably be done first - all actions
801     * for the command that issued the count should be done before any other
802     * commands.
803     */
804     pl->count = 0;
805    
806 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807     int time = FABS (pl->ob->speed) < 0.001
808     ? time = MAX_TIME * 100
809     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
810 root 1.27
811 root 1.28 /* Send confirmation of command execution now */
812 root 1.33 packet sl;
813 root 1.44 sl << "comc " << uint16 (cmdid) << uint32 (time);
814 root 1.37 pl->socket->send_packet (sl);
815 elmex 1.1 }
816    
817    
818     /** This is a reply to a previous query. */
819 root 1.16 void
820     ReplyCmd (char *buf, int len, player *pl)
821 elmex 1.1 {
822 root 1.16 /* This is to synthesize how the data would be stored if it
823 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
824 root 1.16 * once all the X11 code is removed from the server.
825     *
826     * We pass 13 to many of the functions because this way they
827     * think it was the carriage return that was entered, and the
828     * function then does not try to do additional input.
829     */
830     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
831    
832     /* this avoids any hacking here */
833    
834     switch (pl->state)
835     {
836 root 1.44 case ST_PLAYING:
837     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
838     break;
839    
840     case ST_PLAY_AGAIN:
841     /* We can check this for return value (2==quit). Maybe we
842     * should, and do something appropriate?
843     */
844     receive_play_again (pl->ob, buf[0]);
845     break;
846    
847     case ST_ROLL_STAT:
848     key_roll_stat (pl->ob, buf[0]);
849     break;
850    
851     case ST_CHANGE_CLASS:
852    
853     key_change_class (pl->ob, buf[0]);
854     break;
855    
856     case ST_CONFIRM_QUIT:
857     key_confirm_quit (pl->ob, buf[0]);
858     break;
859    
860     case ST_CONFIGURE:
861     LOG (llevError, "In client input handling, but into configure state\n");
862     pl->state = ST_PLAYING;
863     break;
864    
865     case ST_GET_NAME:
866     receive_player_name (pl->ob, 13);
867     break;
868    
869     case ST_GET_PASSWORD:
870     case ST_CONFIRM_PASSWORD:
871     receive_player_password (pl->ob, 13);
872     break;
873 elmex 1.1
874 root 1.44 case ST_GET_PARTY_PASSWORD: /* Get password for party */
875     receive_party_password (pl->ob, 13);
876     break;
877 elmex 1.1
878 root 1.44 default:
879     LOG (llevError, "Unknown input state: %d\n", pl->state);
880 elmex 1.1 }
881     }
882    
883     /**
884     * Client tells its version. If there is a mismatch, we close the
885     * socket. In real life, all we should care about is the client having
886     * something older than the server. If we assume the client will be
887     * backwards compatible, having it be a later version should not be a
888     * problem.
889     */
890 root 1.16 void
891 root 1.41 VersionCmd (char *buf, int len, client * ns)
892 elmex 1.1 {
893 root 1.16 if (!buf)
894     {
895     LOG (llevError, "CS: received corrupted version command\n");
896     return;
897 elmex 1.1 }
898    
899 root 1.16 ns->cs_version = atoi (buf);
900     ns->sc_version = ns->cs_version;
901 root 1.44
902     LOG (llevDebug, "connection from client <%s>\n", buf);
903    
904    
905     //TODO: should log here just for statistics
906    
907     //if (VERSION_CS != ns->cs_version)
908     // unchecked;
909    
910     char *cp = strchr (buf + 1, ' ');
911 root 1.16 if (!cp)
912     return;
913 root 1.44
914 root 1.16 ns->sc_version = atoi (cp);
915 root 1.44
916     //if (VERSION_SC != ns->sc_version)
917     // unchecked;
918    
919 root 1.16 cp = strchr (cp + 1, ' ');
920 root 1.44
921 root 1.16 if (cp)
922     {
923 root 1.41 assign (ns->version, cp + 1);
924 root 1.16
925 root 1.29 if (ns->sc_version < 1026)
926 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
927 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
928 elmex 1.1 }
929     }
930    
931     /** sound related functions. */
932 root 1.16 void
933 root 1.41 SetSound (char *buf, int len, client * ns)
934 elmex 1.1 {
935 root 1.16 ns->sound = atoi (buf);
936 elmex 1.1 }
937    
938     /** client wants the map resent */
939    
940 root 1.16 void
941     MapRedrawCmd (char *buf, int len, player *pl)
942 elmex 1.1 {
943     /* This function is currently disabled; just clearing the map state results in
944     * display errors. It should clear the cache and send a newmap command.
945     * Unfortunately this solution does not work because some client versions send
946     * a mapredraw command after receiving a newmap command.
947     */
948     }
949    
950     /**
951     * Moves an object (typically, container to inventory).
952     * syntax is: move (to) (tag) (nrof)
953     */
954 root 1.16 void
955     MoveCmd (char *buf, int len, player *pl)
956 elmex 1.1 {
957 root 1.16 int vals[3], i;
958 elmex 1.1
959 root 1.16 /* A little funky here. We only cycle for 2 records, because
960 root 1.44 * we obviously are not going to find a space after the third
961     * record. Perhaps we should just replace this with a
962 root 1.16 * sscanf?
963     */
964     for (i = 0; i < 2; i++)
965     {
966     vals[i] = atoi (buf);
967 root 1.44
968 root 1.16 if (!(buf = strchr (buf, ' ')))
969     {
970     LOG (llevError, "Incomplete move command: %s\n", buf);
971     return;
972 root 1.12 }
973 root 1.44
974 root 1.16 buf++;
975 elmex 1.1 }
976 root 1.44
977 root 1.16 vals[2] = atoi (buf);
978 elmex 1.1
979     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
980 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
981 elmex 1.1 }
982    
983     /******************************************************************************
984     *
985     * Start of commands the server sends to the client.
986     *
987     ******************************************************************************/
988    
989     /**
990     * Asks the client to query the user. This way, the client knows
991     * it needs to send something back (vs just printing out a message)
992     */
993 root 1.16 void
994 root 1.44 send_query (client *ns, uint8 flags, char *text)
995 elmex 1.1 {
996 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
997 elmex 1.1 }
998    
999     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1000 root 1.12 Old = New; \
1001 root 1.28 sl << uint8 (Type) << uint64 (New); \
1002 root 1.12 }
1003 elmex 1.1
1004     #define AddIfInt(Old,New,Type) if (Old != New) {\
1005 root 1.12 Old = New; \
1006 root 1.28 sl << uint8 (Type) << uint32 (New); \
1007 root 1.12 }
1008 elmex 1.1
1009     #define AddIfShort(Old,New,Type) if (Old != New) {\
1010 root 1.12 Old = New; \
1011 root 1.28 sl << uint8 (Type) << uint16 (New); \
1012 root 1.12 }
1013 elmex 1.1
1014     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1015 root 1.12 Old = New; \
1016 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1017 root 1.12 }
1018 elmex 1.1
1019     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1020 root 1.28 free(Old); Old = strdup (New);\
1021     sl << uint8 (Type) << data8 (New); \
1022 root 1.12 }
1023 elmex 1.1
1024     /**
1025     * Sends a statistics update. We look at the old values,
1026     * and only send what has changed. Stat mapping values are in newclient.h
1027     * Since this gets sent a lot, this is actually one of the few binary
1028     * commands for now.
1029     */
1030 root 1.16 void
1031     esrv_update_stats (player *pl)
1032 elmex 1.1 {
1033 root 1.16 char buf[MAX_BUF];
1034     uint16 flags;
1035    
1036 root 1.33 packet sl;
1037 root 1.28 sl << "stats ";
1038 elmex 1.1
1039 root 1.44 if (pl->ob)
1040 root 1.16 {
1041     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1042     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1043     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1044     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1045     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1046     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1048     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1052     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1053     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1054     }
1055 root 1.22
1056 root 1.36 if (pl->socket->exp64)
1057 root 1.44 for (int s = 0; s < NUM_SKILLS; s++)
1058     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1059 root 1.16 {
1060 root 1.44 /* Always send along the level if exp changes. This is only
1061     * 1 extra byte, but keeps processing simpler.
1062     */
1063     sl << uint8 (s + CS_STAT_SKILLINFO)
1064     << uint8 (pl->last_skill_ob[s]->level)
1065     << uint64 (pl->last_skill_ob[s]->stats.exp);
1066 root 1.28
1067 root 1.44 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 root 1.16 }
1069 root 1.22
1070 root 1.36 if (pl->socket->exp64)
1071 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1072 root 1.16 else
1073 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074 root 1.22
1075 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1076     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1077     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1078     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1079     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1080     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1081     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1083     flags = 0;
1084 root 1.22
1085 root 1.16 if (pl->fire_on)
1086     flags |= SF_FIREON;
1087 root 1.22
1088 root 1.16 if (pl->run_on)
1089     flags |= SF_RUNON;
1090    
1091     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1092 root 1.22
1093 root 1.36 if (pl->socket->sc_version < 1025)
1094 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 root 1.16 else
1096 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1097     {
1098     /* Skip ones we won't send */
1099     if (atnr_cs_stat[i] == -1)
1100     continue;
1101 root 1.16
1102 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1103     }
1104 root 1.22
1105 root 1.36 if (pl->socket->monitor_spells)
1106 root 1.16 {
1107     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1109     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1110     }
1111 root 1.22
1112 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1113 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1114 root 1.16 set_title (pl->ob, buf);
1115 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1116 root 1.16
1117     /* Only send it away if we have some actual data */
1118 root 1.34 if (sl.length () > 6)
1119 root 1.37 pl->socket->send_packet (sl);
1120 elmex 1.1 }
1121    
1122     /**
1123     * Tells the client that here is a player it should start using.
1124     */
1125 root 1.16 void
1126     esrv_new_player (player *pl, uint32 weight)
1127 elmex 1.1 {
1128 root 1.16 pl->last_weight = weight;
1129 elmex 1.1
1130 root 1.33 packet sl;
1131 root 1.28 sl << "player ";
1132 elmex 1.1
1133 root 1.28 sl << uint32 (pl->ob->count)
1134     << uint32 (weight)
1135     << uint32 (pl->ob->face->number)
1136     << data8 (pl->ob->name);
1137 root 1.16
1138 root 1.37 pl->socket->send_packet (sl);
1139 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1140 elmex 1.1 }
1141    
1142     /**
1143     * Need to send an animation sequence to the client.
1144     * We will send appropriate face commands to the client if we haven't
1145     * sent them the face yet (this can become quite costly in terms of
1146     * how much we are sending - on the other hand, this should only happen
1147     * when the player logs in and picks stuff up.
1148     */
1149 root 1.16 void
1150 root 1.41 esrv_send_animation (client * ns, short anim_num)
1151 elmex 1.1 {
1152 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1153     * are added in contigous order, so if the number is in the valid
1154     * range, it must be a valid animation.
1155     */
1156     if (anim_num < 0 || anim_num > num_animations)
1157     {
1158     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1159     return;
1160     }
1161    
1162 root 1.33 packet sl;
1163 root 1.28
1164     sl << "anim "
1165     << uint16 (anim_num)
1166     << uint16 (0); /* flags - not used right now */
1167    
1168 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1169     * the face itself) down to the client.
1170     */
1171 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1172 root 1.16 {
1173     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1174     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1175 root 1.44
1176 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1177 root 1.16 }
1178 root 1.28
1179 root 1.37 ns->send_packet (sl);
1180 root 1.28
1181 root 1.16 ns->anims_sent[anim_num] = 1;
1182 elmex 1.1 }
1183    
1184    
1185     /******************************************************************************
1186     *
1187     * Start of map related commands.
1188     *
1189     ******************************************************************************/
1190    
1191     /**
1192     * This adds face_num to a map cell at x,y. If the client doesn't have
1193     * the face yet, we will also send it.
1194     */
1195 root 1.16 static void
1196 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1197 elmex 1.1 {
1198 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1199     {
1200 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1201 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1202     return;
1203     abort ();
1204 elmex 1.1 }
1205 root 1.28
1206 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1207     newmap->cells[x][y].count++;
1208 root 1.28
1209 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1210     esrv_send_face (ns, face_num, 0);
1211 elmex 1.1 }
1212    
1213     /** Clears a map cell */
1214 root 1.16 static void
1215     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1216 elmex 1.1 {
1217 root 1.16 cell->faces[0] = face0;
1218     cell->faces[1] = face1;
1219     cell->faces[2] = face2;
1220 root 1.25 cell->count = count;
1221     cell->stat_hp = 0;
1222     cell->flags = 0;
1223     cell->player = 0;
1224 elmex 1.1 }
1225    
1226     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1227     #define MAX_LAYERS 3
1228    
1229     /* Using a global really isn't a good approach, but saves the over head of
1230     * allocating and deallocating such a block of data each time run through,
1231     * and saves the space of allocating this in the socket object when we only
1232 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1233 elmex 1.1 * re-examined.
1234     */
1235 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1236 elmex 1.1
1237     /**
1238     * Returns true if any of the heads for this
1239     * space is set. Returns false if all are blank - this is used
1240     * for empty space checking.
1241     */
1242 root 1.16 static inline int
1243     have_head (int ax, int ay)
1244     {
1245     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1246     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1247     return 1;
1248 root 1.44
1249 root 1.16 return 0;
1250 elmex 1.1 }
1251    
1252     /**
1253     * check_head is a bit simplistic version of update_space below.
1254     * basically, it only checks the that the head on space ax,ay at layer
1255     * needs to get sent - if so, it adds the data, sending the head
1256 root 1.44 * if needed, and returning 1. If this no data needs to get
1257 elmex 1.1 * sent, it returns zero.
1258     */
1259 root 1.16 static int
1260 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1261 elmex 1.1 {
1262 root 1.16 short face_num;
1263 elmex 1.1
1264 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1265     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1266     else
1267     face_num = 0;
1268 elmex 1.1
1269 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1270     {
1271 root 1.31 sl << uint16 (face_num);
1272 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1273     esrv_send_face (&ns, face_num, 0);
1274 root 1.28
1275 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1276     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1277     return 1;
1278 elmex 1.1 }
1279    
1280 root 1.16 return 0; /* No change */
1281 elmex 1.1 }
1282    
1283     /**
1284     * Removes the need to replicate the same code for each layer.
1285     * this returns true if this space is now in fact different than
1286     * it was.
1287     * sl is the socklist this data is going into.
1288     * ns is the socket we are working on - all the info we care
1289     * about is in this socket structure, so now need not pass the
1290     * entire player object.
1291     * mx and my are map coordinate offsets for map mp
1292     * sx and sy are the offsets into the socket structure that
1293     * holds the old values.
1294     * layer is the layer to update, with 2 being the floor and 0 the
1295     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1296     * take. Interesting to note that before this function, the map1 function
1297     * numbers the spaces differently - I think this was a leftover from
1298     * the map command, where the faces stack up. Sinces that is no longer
1299     * the case, it seems to make more sense to have these layer values
1300     * actually match.
1301     */
1302 root 1.16 static int
1303 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1304 elmex 1.1 {
1305 root 1.16 object *ob, *head;
1306     uint16 face_num;
1307     int bx, by, i;
1308    
1309     /* If there is a multipart object stored away, treat that as more important.
1310     * If not, then do the normal processing.
1311     */
1312     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1313    
1314     /* Check to see if this head is part of the set of objects
1315     * we would normally send for this space. If so, then
1316     * don't use the head value. We need to do the check
1317     * here and not when setting up the heads[] value for two reasons -
1318     * 1) the heads[] values will get used even if the space is not visible.
1319     * 2) its possible the head is not on the same map as a part, and I'd
1320     * rather not need to do the map translation overhead.
1321     * 3) We need to do some extra checking to make sure that we will
1322     * otherwise send the image as this layer, eg, either it matches
1323     * the head value, or is not multipart.
1324     */
1325     if (head && !head->more)
1326     {
1327     for (i = 0; i < MAP_LAYERS; i++)
1328     {
1329     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1330     if (!ob)
1331     continue;
1332    
1333     if (ob->head)
1334     ob = ob->head;
1335    
1336     if (ob == head)
1337     {
1338     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1339     head = NULL;
1340     break;
1341     }
1342     }
1343     }
1344    
1345     ob = head;
1346     if (!ob)
1347     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1348    
1349     /* If there is no object for this space, or if the face for the object
1350     * is the blank face, set the face number to zero.
1351     * else if we have the stored head object for this space, that takes
1352     * precedence over the other object for this space.
1353     * otherwise, we do special head processing
1354     */
1355     if (!ob || ob->face == blank_face)
1356     face_num = 0;
1357     else if (head)
1358     {
1359     /* if this is a head that had previously been stored */
1360     face_num = ob->face->number;
1361     }
1362     else
1363     {
1364     /* if the faces for the different parts of a multipart object
1365     * are the same, we only want to send the bottom right most
1366     * portion of the object. That info is in the tail_.. values
1367     * of the head. Note that for the head itself, ob->head will
1368     * be null, so we only do this block if we are working on
1369     * a tail piece.
1370     */
1371    
1372     /* tail_x and tail_y will only be set in the head object. If
1373     * this is the head object and these are set, we proceed
1374     * with logic to only send bottom right. Similarly, if
1375     * this is one of the more parts but the head has those values
1376     * set, we want to do the processing. There can be cases where
1377     * the head is not visible but one of its parts is, so we just
1378     * can always expect that ob->arch->tail_x will be true for all
1379     * object we may want to display.
1380     */
1381     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1382     {
1383    
1384     if (ob->head)
1385     head = ob->head;
1386     else
1387     head = ob;
1388    
1389     /* Basically figure out where the offset is from where we are right
1390     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1391     * piece is from the head, and the tail is where the tail is from the
1392     * head. Note that bx and by will equal sx and sy if we are already working
1393     * on the bottom right corner. If ob is the head, the clone values
1394     * will be zero, so the right thing will still happen.
1395     */
1396     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1397     by = sy + head->arch->tail_y - ob->arch->clone.y;
1398    
1399     /* I don't think this can ever happen, but better to check for it just
1400     * in case.
1401     */
1402     if (bx < sx || by < sy)
1403     {
1404     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1405     face_num = 0;
1406     }
1407     /* single part object, multipart object with non merged faces,
1408     * of multipart object already at lower right.
1409     */
1410     else if (bx == sx && by == sy)
1411     {
1412     face_num = ob->face->number;
1413    
1414     /* if this face matches one stored away, clear that one away.
1415     * this code relies on the fact that the map1 commands
1416     * goes from 2 down to 0.
1417     */
1418     for (i = 0; i < MAP_LAYERS; i++)
1419     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1420     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1421     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1422     }
1423     else
1424     {
1425     /* If this head is stored away, clear it - otherwise,
1426     * there can be cases where a object is on multiple layers -
1427     * we only want to send it once.
1428     */
1429     face_num = head->face->number;
1430     for (i = 0; i < MAP_LAYERS; i++)
1431     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1432     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1433     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1434    
1435     /* First, try to put the new head on the same layer. If that is used up,
1436     * then find another layer.
1437     */
1438     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1439     {
1440     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1441     }
1442     else
1443     for (i = 0; i < MAX_LAYERS; i++)
1444     {
1445 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1446 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1447     {
1448     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1449     }
1450     }
1451     face_num = 0; /* Don't send this object - we'll send the head later */
1452 root 1.12 }
1453 root 1.16 }
1454     else
1455     {
1456     /* In this case, we are already at the lower right or single part object,
1457     * so nothing special
1458     */
1459     face_num = ob->face->number;
1460    
1461     /* clear out any head entries that have the same face as this one */
1462     for (bx = 0; bx < layer; bx++)
1463     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1464     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1465     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1466     }
1467     } /* else not already head object or blank face */
1468    
1469     /* This is a real hack. Basically, if we have nothing to send for this layer,
1470     * but there is a head on the next layer, send that instead.
1471     * Without this, what happens is you can get the case where the player stands
1472     * on the same space as the head. However, if you have overlapping big objects
1473     * of the same type, what happens then is it doesn't think it needs to send
1474     * This tends to make stacking also work/look better.
1475     */
1476     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1477     {
1478     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1479     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1480     }
1481    
1482     /* Another hack - because of heads and whatnot, this face may match one
1483     * we already sent for a lower layer. In that case, don't send
1484     * this one.
1485     */
1486 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1487     face_num = 0;
1488 root 1.16
1489     /* We've gotten what face we want to use for the object. Now see if
1490     * if it has changed since we last sent it to the client.
1491     */
1492 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1493 root 1.16 {
1494 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1495     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1496     esrv_send_face (&ns, face_num, 0);
1497    
1498     sl << uint16 (face_num);
1499 root 1.16 return 1;
1500 elmex 1.1 }
1501 root 1.28
1502 root 1.16 /* Nothing changed */
1503     return 0;
1504 elmex 1.1 }
1505    
1506     /**
1507     * This function is mainly a copy of update_space,
1508     * except it handles update of the smoothing updates,
1509     * not the face updates.
1510     * Removes the need to replicate the same code for each layer.
1511     * this returns true if this smooth is now in fact different
1512     * than it was.
1513     * sl is the socklist this data is going into.
1514     * ns is the socket we are working on - all the info we care
1515     * about is in this socket structure, so know need to pass the
1516     * entire player object.
1517     * mx and my are map coordinate offsets for map mp
1518     * sx and sy are the offsets into the socket structure that
1519     * holds the old values.
1520     * layer is the layer to update, with 2 being the floor and 0 the
1521     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1522     * take.
1523     */
1524    
1525 root 1.16 static inline int
1526 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1527 elmex 1.1 {
1528 root 1.16 object *ob;
1529     int smoothlevel; /* old face_num; */
1530 elmex 1.1
1531 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1532 elmex 1.1
1533 root 1.16 /* If there is no object for this space, or if the face for the object
1534     * is the blank face, set the smoothlevel to zero.
1535     */
1536     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1537     smoothlevel = 0;
1538     else
1539     {
1540     smoothlevel = ob->smoothlevel;
1541 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1542     SendSmooth (&ns, ob->face->number);
1543 root 1.16 } /* else not already head object or blank face */
1544    
1545     /* We've gotten what face we want to use for the object. Now see if
1546     * if it has changed since we last sent it to the client.
1547     */
1548     if (smoothlevel > 255)
1549     smoothlevel = 255;
1550     else if (smoothlevel < 0)
1551     smoothlevel = 0;
1552 root 1.28
1553     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1554 root 1.16 {
1555 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1556     sl << uint8 (smoothlevel);
1557 root 1.16 return 1;
1558 elmex 1.1 }
1559 root 1.28
1560 root 1.16 /* Nothing changed */
1561     return 0;
1562 elmex 1.1 }
1563    
1564     /**
1565     * Returns the size of a data for a map square as returned by
1566     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1567     * available.
1568     */
1569 root 1.16 int
1570 root 1.41 getExtendedMapInfoSize (client * ns)
1571 root 1.16 {
1572     int result = 0;
1573    
1574     if (ns->ext_mapinfos)
1575     {
1576     if (ns->EMI_smooth)
1577     result += 1; /*One byte for smoothlevel */
1578 elmex 1.1 }
1579 root 1.44
1580 root 1.16 return result;
1581 elmex 1.1 }
1582 root 1.16
1583 elmex 1.1 /**
1584     * This function uses the new map1 protocol command to send the map
1585     * to the client. It is necessary because the old map command supports
1586     * a maximum map size of 15x15.
1587     * This function is much simpler than the old one. This is because
1588     * the old function optimized to send as few face identifiers as possible,
1589     * at the expense of sending more coordinate location (coordinates were
1590     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1591     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1592     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1593     * and use the other 4 bits for other informatiion. For full documentation
1594     * of what we send, see the doc/Protocol file.
1595     * I will describe internally what we do:
1596     * the socket->lastmap shows how the map last looked when sent to the client.
1597     * in the lastmap structure, there is a cells array, which is set to the
1598     * maximum viewable size (As set in config.h).
1599     * in the cells, there are faces and a count value.
1600     * we use the count value to hold the darkness value. If -1, then this space
1601     * is not viewable.
1602     * we use faces[0] faces[1] faces[2] to hold what the three layers
1603     * look like.
1604     */
1605 root 1.16 void
1606     draw_client_map1 (object *pl)
1607 elmex 1.1 {
1608 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1609     sint16 nx, ny;
1610     int estartlen, eoldlen;
1611     uint16 mask, emask;
1612     uint8 eentrysize;
1613     uint16 ewhatstart, ewhatflag;
1614     uint8 extendedinfos;
1615 root 1.21 maptile *m;
1616 root 1.16
1617 root 1.41 client &socket = *pl->contr->socket;
1618 root 1.16
1619     check_map_change (pl->contr);
1620    
1621 root 1.33 packet sl;
1622     packet esl;
1623 root 1.28
1624     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1625 root 1.34 startlen = sl.length ();
1626 root 1.25
1627 root 1.16 /*Extendedmapinfo structure initialisation */
1628     if (socket.ext_mapinfos)
1629     {
1630     extendedinfos = EMI_NOREDRAW;
1631 root 1.25
1632 root 1.16 if (socket.EMI_smooth)
1633     extendedinfos |= EMI_SMOOTH;
1634 root 1.25
1635 root 1.34 ewhatstart = esl.length ();
1636 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1637     could need to be taken away */
1638     eentrysize = getExtendedMapInfoSize (&socket);
1639 root 1.28 esl << "mapextended "
1640     << uint8 (extendedinfos)
1641     << uint8 (eentrysize);
1642 root 1.34
1643     estartlen = esl.length ();
1644 root 1.16 }
1645     else
1646     {
1647     /* suppress compiler warnings */
1648     ewhatstart = 0;
1649     ewhatflag = 0;
1650     estartlen = 0;
1651     }
1652 root 1.25
1653 root 1.16 /* Init data to zero */
1654     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1655    
1656     /* x,y are the real map locations. ax, ay are viewport relative
1657     * locations.
1658     */
1659     ay = 0;
1660    
1661     /* We could do this logic as conditionals in the if statement,
1662     * but that started to get a bit messy to look at.
1663     */
1664     max_x = pl->x + (socket.mapx + 1) / 2;
1665     max_y = pl->y + (socket.mapy + 1) / 2;
1666 root 1.25
1667 root 1.16 if (socket.mapmode == Map1aCmd)
1668     {
1669     max_x += MAX_HEAD_OFFSET;
1670     max_y += MAX_HEAD_OFFSET;
1671     }
1672 elmex 1.1
1673 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1674     {
1675     ax = 0;
1676     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1677     {
1678    
1679     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1680    
1681     /* If this space is out of the normal viewable area, we only check
1682     * the heads value ax or ay will only be greater than what
1683     * the client wants if using the map1a command - this is because
1684     * if the map1a command is not used, max_x and max_y will be
1685     * set to lower values.
1686     */
1687     if (ax >= socket.mapx || ay >= socket.mapy)
1688     {
1689     int i, got_one;
1690 root 1.12
1691 root 1.34 oldlen = sl.length ();
1692 root 1.12
1693 root 1.28 sl << uint16 (mask);
1694 root 1.12
1695 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1696     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1697     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1698 root 1.16
1699     /* If all we are doing is sending 0 (blank) faces, we don't
1700     * actually need to send that - just the coordinates
1701     * with no faces tells the client to blank out the
1702     * space.
1703     */
1704     got_one = 0;
1705 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1706 root 1.37 if (sl[i])
1707 root 1.25 got_one = 1;
1708 root 1.12
1709 root 1.16 if (got_one && (mask & 0xf))
1710 root 1.37 sl[oldlen + 1] = mask & 0xff;
1711 root 1.16 else
1712     { /*either all faces blank, either no face at all */
1713     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1714 root 1.34 sl.reset (oldlen + 2);
1715 root 1.3 else
1716 root 1.34 sl.reset (oldlen);
1717 root 1.12 }
1718 root 1.25
1719 root 1.16 /*What concerns extendinfos, nothing to be done for now
1720     * (perhaps effects layer later)
1721     */
1722     continue; /* don't do processing below */
1723     }
1724    
1725 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1726 root 1.16
1727     d = pl->contr->blocked_los[ax][ay];
1728    
1729     /* If the coordinates are not valid, or it is too dark to see,
1730     * we tell the client as such
1731     */
1732     nx = x;
1733     ny = y;
1734     m = get_map_from_coord (pl->map, &nx, &ny);
1735 root 1.25
1736 root 1.16 if (!m)
1737     {
1738     /* space is out of map. Update space and clear values
1739     * if this hasn't already been done. If the space is out
1740     * of the map, it shouldn't have a head
1741     */
1742     if (lastcell.count != -1)
1743     {
1744 root 1.28 sl << uint16 (mask);
1745 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1746 root 1.12 }
1747 root 1.16 }
1748     else if (d > 3)
1749     {
1750     int need_send = 0, count;
1751    
1752     /* This block deals with spaces that are not visible for whatever
1753     * reason. Still may need to send the head for this space.
1754     */
1755 root 1.12
1756 root 1.34 oldlen = sl.length ();
1757 root 1.3
1758 root 1.28 sl << uint16 (mask);
1759 root 1.25
1760 root 1.16 if (lastcell.count != -1)
1761     need_send = 1;
1762 root 1.25
1763 root 1.16 count = -1;
1764 root 1.3
1765 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1766     {
1767     /* Now check to see if any heads need to be sent */
1768 root 1.3
1769 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1770     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1771     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1772 root 1.3
1773 root 1.16 lastcell.count = count;
1774     }
1775     else
1776     {
1777     /* properly clear a previously sent big face */
1778 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1779     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1780 root 1.16 need_send = 1;
1781 root 1.25
1782 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1783     }
1784 root 1.3
1785 root 1.16 if ((mask & 0xf) || need_send)
1786 root 1.37 sl[oldlen + 1] = mask & 0xff;
1787 root 1.16 else
1788 root 1.34 sl.reset (oldlen);
1789 root 1.16 }
1790     else
1791     {
1792     /* In this block, the space is visible or there are head objects
1793     * we need to send.
1794     */
1795    
1796     /* Rather than try to figure out what everything that we might
1797     * need to send is, then form the packet after that,
1798     * we presume that we will in fact form a packet, and update
1799     * the bits by what we do actually send. If we send nothing,
1800 root 1.34 * we just back out sl.length () to the old value, and no harm
1801 root 1.16 * is done.
1802     * I think this is simpler than doing a bunch of checks to see
1803     * what if anything we need to send, setting the bits, then
1804     * doing those checks again to add the real data.
1805     */
1806 root 1.34 oldlen = sl.length ();
1807 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1808 root 1.34 eoldlen = esl.length ();
1809 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1810 root 1.28 sl << uint16 (mask);
1811 root 1.16
1812     if (socket.ext_mapinfos)
1813 root 1.28 esl << uint16 (emask);
1814 root 1.16
1815     unsigned char dummy;
1816     unsigned char *last_ext = &dummy;
1817    
1818     /* Darkness changed */
1819     if (lastcell.count != d && socket.darkness)
1820     {
1821     mask |= 0x8;
1822    
1823     if (socket.extmap)
1824     {
1825     *last_ext |= 0x80;
1826 root 1.37 last_ext = &sl[sl.length ()];
1827 root 1.28 sl << uint8 (d);
1828 root 1.16 }
1829     else
1830 root 1.28 sl << uint8 (255 - 64 * d);
1831 root 1.16 }
1832 root 1.3
1833 root 1.16 lastcell.count = d;
1834 root 1.8
1835 root 1.16 if (socket.extmap)
1836     {
1837     uint8 stat_hp = 0;
1838     uint8 stat_width = 0;
1839 root 1.24 uint8 flags = 0;
1840 root 1.27 UUID player = 0;
1841 root 1.16
1842     // send hp information, if applicable
1843     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1844     {
1845     if (op->head || op->invisible)
1846     ; // do not show
1847     else if (op->type == PLAYER
1848     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1849     {
1850     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1851     {
1852     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1853     stat_width = op->arch->tail_x;
1854     }
1855     }
1856 elmex 1.1
1857 root 1.24 if (op->msg && op->msg[0] == '@')
1858     flags |= 1;
1859    
1860 root 1.16 if (op->type == PLAYER && op != pl)
1861     player = op->count;
1862     }
1863 root 1.12
1864 root 1.16 if (lastcell.stat_hp != stat_hp)
1865     {
1866     lastcell.stat_hp = stat_hp;
1867    
1868     mask |= 0x8;
1869     *last_ext |= 0x80;
1870 root 1.37 last_ext = &sl[sl.length ()];
1871 root 1.27
1872     sl << uint8 (5) << uint8 (stat_hp);
1873 root 1.16
1874     if (stat_width > 1)
1875     {
1876     *last_ext |= 0x80;
1877 root 1.37 last_ext = &sl[sl.length ()];
1878 root 1.27
1879     sl << uint8 (6) << uint8 (stat_width);
1880 root 1.16 }
1881     }
1882 root 1.12
1883 root 1.20 if (lastcell.player != player)
1884 root 1.16 {
1885     lastcell.player = player;
1886    
1887     mask |= 0x8;
1888     *last_ext |= 0x80;
1889 root 1.37 last_ext = &sl[sl.length ()];
1890 root 1.27
1891     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1892 root 1.16 }
1893 root 1.24
1894     if (lastcell.flags != flags)
1895     {
1896     lastcell.flags = flags;
1897    
1898     mask |= 0x8;
1899     *last_ext |= 0x80;
1900 root 1.37 last_ext = &sl[sl.length ()];
1901 root 1.27
1902     sl << uint8 (8) << uint8 (flags);
1903 root 1.24 }
1904 root 1.16 }
1905 root 1.12
1906 root 1.16 /* Floor face */
1907 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1908 root 1.16 mask |= 0x4;
1909    
1910     if (socket.EMI_smooth)
1911 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1912 root 1.16 emask |= 0x4;
1913    
1914     /* Middle face */
1915 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1916 root 1.16 mask |= 0x2;
1917    
1918     if (socket.EMI_smooth)
1919 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1920 root 1.16 emask |= 0x2;
1921    
1922     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1923     {
1924     if (lastcell.faces[0] != pl->face->number)
1925     {
1926     lastcell.faces[0] = pl->face->number;
1927     mask |= 0x1;
1928 root 1.25
1929 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1930     esrv_send_face (&socket, pl->face->number, 0);
1931 root 1.25
1932 root 1.27 sl << uint16 (pl->face->number);
1933 root 1.12 }
1934     }
1935 root 1.16 else
1936     {
1937 root 1.25 /* Top face */
1938 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1939 root 1.16 mask |= 0x1;
1940 root 1.25
1941 root 1.16 if (socket.EMI_smooth)
1942 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1943 root 1.25 emask |= 0x1;
1944 root 1.16 }
1945 root 1.25
1946 root 1.16 /* Check to see if we are in fact sending anything for this
1947     * space by checking the mask. If so, update the mask.
1948     * if not, reset the len to that from before adding the mask
1949     * value, so we don't send those bits.
1950     */
1951     if (mask & 0xf)
1952 root 1.37 sl[oldlen + 1] = mask & 0xff;
1953 root 1.16 else
1954 root 1.34 sl.reset (oldlen);
1955 root 1.25
1956 root 1.16 if (emask & 0xf)
1957 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1958 root 1.16 else
1959 root 1.34 esl.reset (eoldlen);
1960 root 1.16 } /* else this is a viewable space */
1961     } /* for x loop */
1962     } /* for y loop */
1963    
1964     /* Verify that we in fact do need to send this */
1965     if (socket.ext_mapinfos)
1966     {
1967 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1968 root 1.16 {
1969     /* No map data will follow, so don't say the client
1970     * it doesn't need draw!
1971     */
1972     ewhatflag &= (~EMI_NOREDRAW);
1973 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1974 root 1.16 }
1975 root 1.18
1976 root 1.34 if (esl.length () > estartlen)
1977 root 1.37 socket.send_packet (esl);
1978 root 1.16 }
1979 root 1.18
1980 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1981 root 1.16 {
1982 root 1.37 socket.send_packet (sl);
1983 root 1.16 socket.sent_scroll = 0;
1984 elmex 1.1 }
1985     }
1986    
1987     /**
1988     * Draws client map.
1989     */
1990 root 1.16 void
1991     draw_client_map (object *pl)
1992 elmex 1.1 {
1993 root 1.16 int i, j;
1994     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1995     New_Face *face, *floor;
1996     New_Face *floor2;
1997     int d, mflags;
1998     struct Map newmap;
1999 root 1.21 maptile *m, *pm;
2000 root 1.16
2001     if (pl->type != PLAYER)
2002     {
2003     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2004     return;
2005     }
2006    
2007     pm = pl->map;
2008    
2009     /* If player is just joining the game, he isn't here yet, so the map
2010     * can get swapped out. If so, don't try to send them a map. All will
2011     * be OK once they really log in.
2012     */
2013     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2014     return;
2015    
2016     memset (&newmap, 0, sizeof (struct Map));
2017    
2018 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2019 root 1.16 {
2020 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2021 root 1.16 {
2022     ax = i;
2023     ay = j;
2024     m = pm;
2025     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2026 root 1.44
2027 root 1.16 if (mflags & P_OUT_OF_MAP)
2028     continue;
2029 root 1.44
2030 root 1.16 if (mflags & P_NEED_UPDATE)
2031     update_position (m, ax, ay);
2032 root 1.44
2033 root 1.16 /* If a map is visible to the player, we don't want to swap it out
2034     * just to reload it. This should really call something like
2035     * swap_map, but this is much more efficient and 'good enough'
2036     */
2037     if (mflags & P_NEW_MAP)
2038     m->timeout = 50;
2039     }
2040     }
2041     /* do LOS after calls to update_position */
2042     if (pl->contr->do_los)
2043     {
2044     update_los (pl);
2045     pl->contr->do_los = 0;
2046     }
2047    
2048 root 1.34 /* Big maps need a different drawing mechanism to work */
2049     draw_client_map1 (pl);
2050 elmex 1.1 }
2051    
2052    
2053     /*****************************************************************************/
2054 root 1.16
2055 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2056 root 1.16
2057 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2058 root 1.16
2059 elmex 1.1 /* manage it ! */
2060 root 1.16
2061 elmex 1.1 /*****************************************************************************/
2062 root 1.16 void
2063     send_plugin_custom_message (object *pl, char *buf)
2064 elmex 1.1 {
2065 root 1.36 pl->contr->socket->send_packet (buf);
2066 elmex 1.1 }
2067    
2068     /**
2069     * This sends the skill number to name mapping. We ignore
2070     * the params - we always send the same info no matter what.
2071     */
2072 root 1.16 void
2073 root 1.41 send_skill_info (client *ns, char *params)
2074 elmex 1.1 {
2075 root 1.33 packet sl;
2076 root 1.28 sl << "replyinfo skill_info\n";
2077    
2078     for (int i = 1; i < NUM_SKILLS; i++)
2079 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2080 elmex 1.1
2081 root 1.34 if (sl.length () >= MAXSOCKBUF)
2082 root 1.16 {
2083     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2084     fatal (0);
2085 elmex 1.1 }
2086 root 1.28
2087 root 1.37 ns->send_packet (sl);
2088 elmex 1.1 }
2089    
2090     /**
2091     * This sends the spell path to name mapping. We ignore
2092     * the params - we always send the same info no matter what.
2093     */
2094 root 1.16 void
2095 root 1.41 send_spell_paths (client * ns, char *params)
2096 root 1.16 {
2097 root 1.33 packet sl;
2098 root 1.28
2099     sl << "replyinfo spell_paths\n";
2100    
2101     for (int i = 0; i < NRSPELLPATHS; i++)
2102 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2103 root 1.16
2104 root 1.34 if (sl.length () >= MAXSOCKBUF)
2105 root 1.16 {
2106     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2107     fatal (0);
2108 elmex 1.1 }
2109 root 1.28
2110 root 1.37 ns->send_packet (sl);
2111 elmex 1.1 }
2112    
2113     /**
2114     * This looks for any spells the player may have that have changed their stats.
2115     * it then sends an updspell packet for each spell that has changed in this way
2116     */
2117 root 1.16 void
2118     esrv_update_spells (player *pl)
2119     {
2120 root 1.36 if (!pl->socket->monitor_spells)
2121 root 1.16 return;
2122 root 1.28
2123     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2124 root 1.16 {
2125     if (spell->type == SPELL)
2126     {
2127 root 1.28 int flags = 0;
2128    
2129 root 1.16 /* check if we need to update it */
2130     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2131     {
2132     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2133     flags |= UPD_SP_MANA;
2134     }
2135 root 1.28
2136 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2137     {
2138     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2139     flags |= UPD_SP_GRACE;
2140     }
2141 root 1.28
2142 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2143     {
2144     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2145     flags |= UPD_SP_DAMAGE;
2146     }
2147 root 1.28
2148     if (flags)
2149 root 1.16 {
2150 root 1.33 packet sl;
2151 root 1.27
2152 root 1.28 sl << "updspell "
2153     << uint8 (flags)
2154     << uint32 (spell->count);
2155 root 1.27
2156     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2157     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2158     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2159    
2160 root 1.37 pl->socket->send_packet (sl);
2161 root 1.12 }
2162     }
2163 elmex 1.1 }
2164     }
2165    
2166 root 1.16 void
2167     esrv_remove_spell (player *pl, object *spell)
2168     {
2169 root 1.36 if (!pl->socket->monitor_spells)
2170 root 1.16 return;
2171 root 1.28
2172 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2173     {
2174     LOG (llevError, "Invalid call to esrv_remove_spell");
2175     return;
2176     }
2177 root 1.27
2178 root 1.33 packet sl;
2179 root 1.28
2180     sl << "delspell "
2181     << uint32 (spell->count);
2182 root 1.27
2183 root 1.37 pl->socket->send_packet (sl);
2184 elmex 1.1 }
2185    
2186     /* appends the spell *spell to the Socklist we will send the data to. */
2187 root 1.16 static void
2188 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2189 root 1.16 {
2190     int len, i, skill = 0;
2191    
2192     if (!(spell->name))
2193     {
2194     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2195     return;
2196     }
2197 root 1.27
2198 root 1.16 /* store costs and damage in the object struct, to compare to later */
2199 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2200 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2201 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2202 elmex 1.1
2203 root 1.16 /* figure out which skill it uses, if it uses one */
2204     if (spell->skill)
2205     {
2206     for (i = 1; i < NUM_SKILLS; i++)
2207     if (!strcmp (spell->skill, skill_names[i]))
2208     {
2209     skill = i + CS_STAT_SKILLINFO;
2210     break;
2211     }
2212 elmex 1.1 }
2213    
2214 root 1.27 /* send the current values */
2215     sl << uint32 (spell->count)
2216     << uint16 (spell->level)
2217     << uint16 (spell->casting_time)
2218     << uint16 (spell->last_sp)
2219     << uint16 (spell->last_grace)
2220     << uint16 (spell->last_eat)
2221     << uint8 (skill)
2222     << uint32 (spell->path_attuned)
2223     << uint32 (spell->face ? spell->face->number : 0)
2224     << data8 (spell->name)
2225     << data16 (spell->msg);
2226 elmex 1.1 }
2227    
2228     /**
2229     * This tells the client to add the spell *ob, if *ob is NULL, then add
2230     * all spells in the player's inventory.
2231     */
2232 root 1.16 void
2233     esrv_add_spells (player *pl, object *spell)
2234     {
2235     if (!pl)
2236     {
2237     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2238     return;
2239     }
2240 root 1.28
2241 root 1.36 if (!pl->socket->monitor_spells)
2242 root 1.16 return;
2243 root 1.28
2244 root 1.33 packet sl;
2245 root 1.28 sl << "addspell ";
2246    
2247 root 1.16 if (!spell)
2248     {
2249     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2250     {
2251     /* were we to simply keep appending data here, we could exceed
2252     * MAXSOCKBUF if the player has enough spells to add, we know that
2253     * append_spells will always append 19 data bytes, plus 4 length
2254     * bytes and 3 strings (because that is the spec) so we need to
2255     * check that the length of those 3 strings, plus the 23 bytes,
2256     * won't take us over the length limit for the socket, if it does,
2257     * we need to send what we already have, and restart packet formation
2258     */
2259     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2260     * to show add_spell is 26 bytes + 2 strings. However, the overun
2261     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2262     * like it will fix this
2263     */
2264     if (spell->type != SPELL)
2265     continue;
2266 root 1.27
2267 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2268 root 1.16 {
2269 root 1.37 pl->socket->send_packet (sl);
2270 root 1.34
2271     sl.reset ();
2272     sl << "addspell ";
2273 root 1.16 }
2274 root 1.27
2275     append_spell (pl, sl, spell);
2276 root 1.16 }
2277     }
2278     else if (spell->type != SPELL)
2279     {
2280     LOG (llevError, "Asked to send a non-spell object as a spell");
2281     return;
2282     }
2283     else
2284 root 1.27 append_spell (pl, sl, spell);
2285    
2286 root 1.28 if (sl.length () >= MAXSOCKBUF)
2287 root 1.16 {
2288     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2289     fatal (0);
2290     }
2291 root 1.27
2292 root 1.16 /* finally, we can send the packet */
2293 root 1.37 pl->socket->send_packet (sl);
2294 elmex 1.1 }
2295 root 1.28