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/cvs/deliantra/server/socket/request.C
Revision: 1.45
Committed: Tue Dec 19 04:58:05 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.44: +6 -0 lines
Log Message:
- separate all comamnds into immediate/socket-level and queued/player-level
- clean up player command handling, handle up to 8 commands/tick

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.41 client &socket = *pl->socket;
144 root 1.7
145     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
146    
147     if (socket.newmapcmd == 1)
148 root 1.32 socket.send_packet ("newmap");
149 root 1.7
150 root 1.16 socket.update_look = 1;
151 root 1.7 socket.look_position = 0;
152     }
153    
154 elmex 1.1 /** check for map change and send new map data */
155     static void
156     check_map_change (player *pl)
157     {
158 root 1.41 client &socket = *pl->socket;
159 root 1.2 object *ob = pl->ob;
160 root 1.16 char buf[MAX_BUF]; /* eauugggh */
161 elmex 1.1
162 root 1.2 if (socket.current_map != ob->map)
163     {
164     socket.current_map = ob->map;
165 elmex 1.1
166 root 1.7 clear_map (pl);
167 elmex 1.1
168 root 1.2 if (socket.mapinfocmd)
169 elmex 1.1 {
170 root 1.16 if (ob->map && ob->map->path[0])
171 root 1.2 {
172     int flags = 0;
173 elmex 1.1
174 root 1.16 if (ob->map->tile_path[0])
175     flags |= 1;
176     if (ob->map->tile_path[1])
177     flags |= 2;
178     if (ob->map->tile_path[2])
179     flags |= 4;
180     if (ob->map->tile_path[3])
181     flags |= 8;
182 root 1.2
183     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
185 root 1.2 }
186     else
187     snprintf (buf, MAX_BUF, "mapinfo current");
188 elmex 1.1
189 root 1.32 socket.send_packet (buf);
190 root 1.16 }
191 elmex 1.1 }
192 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
193     {
194 root 1.7 int dx = ob->x - socket.current_x;
195     int dy = ob->y - socket.current_y;
196    
197     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 root 1.7 else
200     {
201     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202     socket.update_look = 1;
203     socket.look_position = 0;
204     }
205 root 1.2 }
206    
207     socket.current_x = ob->x;
208     socket.current_y = ob->y;
209 elmex 1.1 }
210    
211 root 1.40 /**
212     * RequestInfo is sort of a meta command. There is some specific
213     * request of information, but we call other functions to provide
214     * that information.
215     */
216     void
217 root 1.41 RequestInfo (char *buf, int len, client * ns)
218 root 1.40 {
219     char *params = NULL, *cp;
220    
221     /* No match */
222     char bigbuf[MAX_BUF];
223     int slen;
224    
225     /* Set up replyinfo before we modify any of the buffers - this is used
226     * if we don't find a match.
227     */
228     strcpy (bigbuf, "replyinfo ");
229     slen = strlen (bigbuf);
230     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
231    
232     /* find the first space, make it null, and update the
233     * params pointer.
234     */
235     for (cp = buf; *cp != '\0'; cp++)
236     if (*cp == ' ')
237     {
238     *cp = '\0';
239     params = cp + 1;
240     break;
241     }
242    
243     if (!strcmp (buf, "image_info"))
244     send_image_info (ns, params);
245     else if (!strcmp (buf, "image_sums"))
246     send_image_sums (ns, params);
247     else if (!strcmp (buf, "skill_info"))
248     send_skill_info (ns, params);
249     else if (!strcmp (buf, "spell_paths"))
250     send_spell_paths (ns, params);
251     else
252     ns->send_packet (bigbuf, len);
253     }
254    
255 root 1.16 void
256     ExtCmd (char *buf, int len, player *pl)
257 elmex 1.1 {
258 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
259 elmex 1.1 }
260    
261 root 1.16 void
262 root 1.45 ExtiCmd (char *buf, int len, client *ns)
263     {
264     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
265     }
266    
267     void
268 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
269 elmex 1.1 {
270     // <mapinfo tag spatial tile-path
271     // >mapinfo tag spatial flags x y w h hash
272 root 1.16
273 pippijn 1.15 char bigbuf[MAX_BUF], *token;
274 elmex 1.1
275     token = buf;
276     // copy token
277     if (!(buf = strchr (buf, ' ')))
278     return;
279    
280     *buf++ = 0;
281    
282     if (!strncmp (buf, "spatial ", 8))
283     {
284     buf += 8;
285    
286     // initial map and its origin
287 root 1.21 maptile *map = pl->ob->map;
288 elmex 1.1 sint16 dx, dy;
289 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
290     int mapy = pl->socket->mapy / 2 - pl->ob->y;
291 root 1.16 int max_distance = 8; // limit maximum path length to something generous
292 elmex 1.1
293     while (*buf && map && max_distance)
294     {
295     int dir = *buf++;
296    
297     switch (dir)
298     {
299 root 1.16 case '1':
300     dx = 0;
301     dy = -1;
302     map = get_map_from_coord (map, &dx, &dy);
303     map && (mapy -= map->height);
304     break;
305     case '2':
306     mapx += map->width;
307     dx = map->width;
308     dy = 0;
309     map = get_map_from_coord (map, &dx, &dy);
310     break;
311     case '3':
312     mapy += map->height;
313     dx = 0;
314     dy = map->height;
315     map = get_map_from_coord (map, &dx, &dy);
316     break;
317     case '4':
318     dx = -1;
319     dy = 0;
320     map = get_map_from_coord (map, &dx, &dy);
321     map && (mapx -= map->width);
322     break;
323 elmex 1.1 }
324    
325     --max_distance;
326     }
327    
328     if (!max_distance)
329     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
330 root 1.16 else if (map && map->path[0])
331 elmex 1.1 {
332     int flags = 0;
333    
334 root 1.16 if (map->tile_path[0])
335     flags |= 1;
336     if (map->tile_path[1])
337     flags |= 2;
338     if (map->tile_path[2])
339     flags |= 4;
340     if (map->tile_path[3])
341     flags |= 8;
342    
343     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
344 elmex 1.1 }
345     else
346     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
347     }
348     else
349     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
350 root 1.16
351 root 1.36 pl->socket->send_packet (bigbuf);
352 elmex 1.1 }
353    
354     /** This is the Setup cmd - easy first implementation */
355 root 1.16 void
356 root 1.41 SetUp (char *buf, int len, client * ns)
357 elmex 1.1 {
358 root 1.16 int s, slen;
359     char *cmd, *param, cmdback[HUGE_BUF];
360    
361     /* run through the cmds of setup
362     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
363     *
364     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
365     * The client then must sort this out
366     */
367    
368 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
369    
370 root 1.16 strcpy (cmdback, "setup");
371 root 1.32 for (s = 0; s < len; )
372 root 1.16 {
373     cmd = &buf[s];
374 root 1.12
375 root 1.16 /* find the next space, and put a null there */
376 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
377     ;
378    
379 root 1.16 buf[s++] = 0;
380 root 1.32
381 root 1.16 while (buf[s] == ' ')
382     s++;
383    
384     if (s >= len)
385     break;
386    
387     param = &buf[s];
388 root 1.12
389 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
390     ;
391    
392 root 1.16 buf[s++] = 0;
393 root 1.32
394 root 1.16 while (buf[s] == ' ')
395     s++;
396    
397     slen = strlen (cmdback);
398     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
399     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
400     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401 root 1.12
402 root 1.16 if (!strcmp (cmd, "sound"))
403     {
404     ns->sound = atoi (param);
405     safe_strcat (cmdback, param, &slen, HUGE_BUF);
406     }
407     else if (!strcmp (cmd, "exp64"))
408     {
409     ns->exp64 = atoi (param);
410     safe_strcat (cmdback, param, &slen, HUGE_BUF);
411     }
412     else if (!strcmp (cmd, "spellmon"))
413     {
414     ns->monitor_spells = atoi (param);
415     safe_strcat (cmdback, param, &slen, HUGE_BUF);
416     }
417     else if (!strcmp (cmd, "darkness"))
418     {
419     ns->darkness = atoi (param);
420     safe_strcat (cmdback, param, &slen, HUGE_BUF);
421     }
422     else if (!strcmp (cmd, "map1cmd"))
423     {
424     if (atoi (param))
425     ns->mapmode = Map1Cmd;
426     /* if beyond this size, need to use map1cmd no matter what */
427     if (ns->mapx > 11 || ns->mapy > 11)
428     ns->mapmode = Map1Cmd;
429     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
430     }
431     else if (!strcmp (cmd, "map1acmd"))
432     {
433     if (atoi (param))
434     ns->mapmode = Map1aCmd;
435     /* if beyond this size, need to use map1acmd no matter what */
436     if (ns->mapx > 11 || ns->mapy > 11)
437     ns->mapmode = Map1aCmd;
438     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
439     }
440     else if (!strcmp (cmd, "newmapcmd"))
441     {
442     ns->newmapcmd = atoi (param);
443     safe_strcat (cmdback, param, &slen, HUGE_BUF);
444 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
445     // ns->plugincmd = atoi(param);
446 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
447     }
448     else if (!strcmp (cmd, "mapinfocmd"))
449     {
450     ns->mapinfocmd = atoi (param);
451     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
452     }
453     else if (!strcmp (cmd, "extcmd"))
454     {
455     ns->extcmd = atoi (param);
456     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
457     }
458     else if (!strcmp (cmd, "extmap"))
459     {
460     ns->extmap = atoi (param);
461     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
462     }
463     else if (!strcmp (cmd, "facecache"))
464     {
465     ns->facecache = atoi (param);
466     safe_strcat (cmdback, param, &slen, HUGE_BUF);
467     }
468     else if (!strcmp (cmd, "faceset"))
469     {
470     char tmpbuf[20];
471     int q = atoi (param);
472    
473     if (is_valid_faceset (q))
474     ns->faceset = q;
475     sprintf (tmpbuf, "%d", ns->faceset);
476     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477     /* if the client is using faceset, it knows about image2 command */
478     ns->image2 = 1;
479     }
480     else if (!strcmp (cmd, "itemcmd"))
481     {
482     /* Version of the item protocol command to use. Currently,
483     * only supported versions are 1 and 2. Using a numeric
484     * value will make it very easy to extend this in the future.
485     */
486     char tmpbuf[20];
487     int q = atoi (param);
488    
489     if (q < 1 || q > 2)
490     {
491     strcpy (tmpbuf, "FALSE");
492     }
493     else
494     {
495     ns->itemcmd = q;
496     sprintf (tmpbuf, "%d", ns->itemcmd);
497     }
498     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
499     }
500     else if (!strcmp (cmd, "mapsize"))
501     {
502     int x, y = 0;
503     char tmpbuf[MAX_BUF], *cp;
504    
505     x = atoi (param);
506     for (cp = param; *cp != 0; cp++)
507     if (*cp == 'x' || *cp == 'X')
508     {
509     y = atoi (cp + 1);
510     break;
511     }
512     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
513     {
514     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
515     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516     }
517     else
518     {
519     ns->mapx = x;
520     ns->mapy = y;
521     /* better to send back what we are really using and not the
522     * param as given to us in case it gets parsed differently.
523     */
524     sprintf (tmpbuf, "%dx%d", x, y);
525     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
526     /* If beyond this size and still using orig map command, need to
527     * go to map1cmd.
528     */
529     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
530     ns->mapmode = Map1Cmd;
531     }
532     }
533     else if (!strcmp (cmd, "extendedMapInfos"))
534     {
535     /* Added by tchize
536     * prepare to use the mapextended command
537     */
538     char tmpbuf[20];
539    
540     ns->ext_mapinfos = (atoi (param));
541     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
542     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
543     }
544     else if (!strcmp (cmd, "extendedTextInfos"))
545     {
546     /* Added by tchize
547     * prepare to use the extended text commands
548     * Client toggle this to non zero to get exttext
549     */
550     char tmpbuf[20];
551    
552     ns->has_readable_type = (atoi (param));
553     sprintf (tmpbuf, "%d", ns->has_readable_type);
554     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
555     }
556     else
557     {
558     /* Didn't get a setup command we understood -
559     * report a failure to the client.
560     */
561     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
562     }
563     } /* for processing all the setup commands */
564 root 1.32
565 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
566 root 1.32 ns->send_packet (cmdback);
567 elmex 1.1 }
568    
569     /**
570     * The client has requested to be added to the game.
571     * This is what takes care of it. We tell the client how things worked out.
572     * I am not sure if this file is the best place for this function. however,
573     * it either has to be here or init_sockets needs to be exported.
574     */
575 root 1.16 void
576 root 1.41 AddMeCmd (char *buf, int len, client * ns)
577 elmex 1.1 {
578 root 1.16 if (ns->status != Ns_Add || add_player (ns))
579 root 1.32 ns->send_packet ("addme_failed");
580 root 1.16 else
581 root 1.36 ns->send_packet ("addme_success");
582 elmex 1.1 }
583    
584     /** Reply to ExtendedInfos command */
585 root 1.16 void
586 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
587 root 1.16 {
588     char cmdback[MAX_BUF];
589     char command[50];
590     int info, nextinfo;
591    
592     cmdback[0] = '\0';
593     nextinfo = 0;
594 root 1.17
595 root 1.16 while (1)
596     {
597     /* 1. Extract an info */
598     info = nextinfo;
599 root 1.17
600 root 1.16 while ((info < len) && (buf[info] == ' '))
601     info++;
602 root 1.17
603 root 1.16 if (info >= len)
604     break;
605 root 1.17
606 root 1.16 nextinfo = info + 1;
607 root 1.17
608 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
609     nextinfo++;
610 root 1.17
611 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
612     continue;
613 root 1.17
614 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
615 root 1.17
616 root 1.16 /* 2. Interpret info */
617     if (!strcmp ("smooth", command))
618 root 1.17 /* Toggle smoothing */
619     ns->EMI_smooth = !ns->EMI_smooth;
620 root 1.16 else
621 root 1.17 /*bad value */;
622    
623 root 1.16 /*3. Next info */
624     }
625 root 1.17
626 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
627 root 1.17
628 root 1.16 if (ns->EMI_smooth)
629     {
630     strcat (cmdback, " ");
631     strcat (cmdback, "smoothing");
632     }
633 root 1.17
634 root 1.32 ns->send_packet (cmdback);
635 elmex 1.1 }
636 root 1.16
637 elmex 1.1 /*
638     #define MSG_TYPE_BOOK 1
639     #define MSG_TYPE_CARD 2
640     #define MSG_TYPE_PAPER 3
641     #define MSG_TYPE_SIGN 4
642     #define MSG_TYPE_MONUMENT 5
643     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
644 root 1.16
645 elmex 1.1 /** Reply to ExtendedInfos command */
646 root 1.16 void
647 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
648 root 1.16 {
649     char cmdback[MAX_BUF];
650     char temp[10];
651     char command[50];
652     int info, nextinfo, i, flag;
653    
654     cmdback[0] = '\0';
655 root 1.17
656 root 1.16 nextinfo = 0;
657     while (1)
658     {
659     /* 1. Extract an info */
660     info = nextinfo;
661 root 1.17
662 root 1.16 while ((info < len) && (buf[info] == ' '))
663     info++;
664 root 1.17
665 root 1.16 if (info >= len)
666     break;
667 root 1.17
668 root 1.16 nextinfo = info + 1;
669 root 1.17
670 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
671     nextinfo++;
672 root 1.17
673 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
674     continue;
675 root 1.17
676 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
677     command[nextinfo - info] = '\0';
678     /* 2. Interpret info */
679     i = sscanf (command, "%d", &flag);
680 root 1.17
681 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
682     ns->supported_readables |= (1 << flag);
683     /*3. Next info */
684     }
685 root 1.17
686 root 1.16 /* Send resulting state */
687     strcpy (cmdback, "ExtendedTextSet");
688 root 1.17
689 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
690     if (ns->supported_readables & (1 << i))
691     {
692     strcat (cmdback, " ");
693     snprintf (temp, sizeof (temp), "%d", i);
694     strcat (cmdback, temp);
695     }
696 root 1.17
697 root 1.32 ns->send_packet (cmdback);
698 elmex 1.1 }
699    
700     /**
701     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
702     * Basically, it makes no sense to wait for the client to request a
703     * a piece of data from us that we know the client wants. So
704     * if we know the client wants it, might as well push it to the
705     * client.
706     */
707 root 1.16 static void
708 root 1.44 SendSmooth (client *ns, uint16 face)
709 root 1.16 {
710     uint16 smoothface;
711    
712     /* If we can't find a face, return and set it so we won't try to send this
713     * again.
714     */
715     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
716     {
717    
718     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
719     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
720     return;
721     }
722    
723     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
724     esrv_send_face (ns, smoothface, 0);
725    
726     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727    
728 root 1.33 packet sl;
729 root 1.27
730 root 1.28 sl << "smooth "
731     << uint16 (face)
732     << uint16 (smoothface);
733 root 1.27
734 root 1.37 ns->send_packet (sl);
735 elmex 1.1 }
736    
737     /**
738     * Tells client the picture it has to use
739     * to smooth a picture number given as argument.
740     */
741 root 1.16 void
742 root 1.44 AskSmooth (char *buf, int len, client *ns)
743 root 1.16 {
744 root 1.44 SendSmooth (ns, atoi (buf));
745 elmex 1.1 }
746    
747     /**
748     * This handles the general commands from the client (ie, north, fire, cast,
749     * etc.)
750     */
751 root 1.16 void
752     PlayerCmd (char *buf, int len, player *pl)
753 elmex 1.1 {
754 root 1.16 /* Check if there is a count. In theory, a zero count could also be
755     * sent, so check for that also.
756     */
757     if (atoi (buf) || buf[0] == '0')
758     {
759     pl->count = atoi ((char *) buf);
760 root 1.44
761 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
762     if (!buf)
763 root 1.44 return;
764    
765 root 1.16 buf++;
766 elmex 1.1 }
767 root 1.44
768 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
769 root 1.44
770 root 1.16 /* Perhaps something better should be done with a left over count.
771     * Cleaning up the input should probably be done first - all actions
772     * for the command that issued the count should be done before any other
773     * commands.
774     */
775     pl->count = 0;
776 elmex 1.1 }
777    
778    
779     /**
780     * This handles the general commands from the client (ie, north, fire, cast,
781     * etc.). It is a lot like PlayerCmd above, but is called with the
782     * 'ncom' method which gives more information back to the client so it
783     * can throttle.
784     */
785 root 1.16 void
786 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
787 elmex 1.1 {
788 root 1.44 if (len <= 6)
789 root 1.16 {
790     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
791     return;
792     }
793    
794 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
795     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
796 root 1.30
797 root 1.16 /* -1 is special - no repeat, but don't update */
798     if (repeat != -1)
799 root 1.28 pl->count = repeat;
800    
801 root 1.44 buf += 6; //len -= 6;
802 root 1.16
803 root 1.44 execute_newserver_command (pl->ob, buf);
804 root 1.28
805 root 1.16 /* Perhaps something better should be done with a left over count.
806     * Cleaning up the input should probably be done first - all actions
807     * for the command that issued the count should be done before any other
808     * commands.
809     */
810     pl->count = 0;
811    
812 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
813     int time = FABS (pl->ob->speed) < 0.001
814     ? time = MAX_TIME * 100
815     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
816 root 1.27
817 root 1.28 /* Send confirmation of command execution now */
818 root 1.33 packet sl;
819 root 1.44 sl << "comc " << uint16 (cmdid) << uint32 (time);
820 root 1.37 pl->socket->send_packet (sl);
821 elmex 1.1 }
822    
823    
824     /** This is a reply to a previous query. */
825 root 1.16 void
826     ReplyCmd (char *buf, int len, player *pl)
827 elmex 1.1 {
828 root 1.16 /* This is to synthesize how the data would be stored if it
829 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
830 root 1.16 * once all the X11 code is removed from the server.
831     *
832     * We pass 13 to many of the functions because this way they
833     * think it was the carriage return that was entered, and the
834     * function then does not try to do additional input.
835     */
836     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
837    
838     /* this avoids any hacking here */
839    
840     switch (pl->state)
841     {
842 root 1.44 case ST_PLAYING:
843     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
844     break;
845    
846     case ST_PLAY_AGAIN:
847     /* We can check this for return value (2==quit). Maybe we
848     * should, and do something appropriate?
849     */
850     receive_play_again (pl->ob, buf[0]);
851     break;
852    
853     case ST_ROLL_STAT:
854     key_roll_stat (pl->ob, buf[0]);
855     break;
856    
857     case ST_CHANGE_CLASS:
858    
859     key_change_class (pl->ob, buf[0]);
860     break;
861    
862     case ST_CONFIRM_QUIT:
863     key_confirm_quit (pl->ob, buf[0]);
864     break;
865    
866     case ST_CONFIGURE:
867     LOG (llevError, "In client input handling, but into configure state\n");
868     pl->state = ST_PLAYING;
869     break;
870    
871     case ST_GET_NAME:
872     receive_player_name (pl->ob, 13);
873     break;
874    
875     case ST_GET_PASSWORD:
876     case ST_CONFIRM_PASSWORD:
877     receive_player_password (pl->ob, 13);
878     break;
879 elmex 1.1
880 root 1.44 case ST_GET_PARTY_PASSWORD: /* Get password for party */
881     receive_party_password (pl->ob, 13);
882     break;
883 elmex 1.1
884 root 1.44 default:
885     LOG (llevError, "Unknown input state: %d\n", pl->state);
886 elmex 1.1 }
887     }
888    
889     /**
890     * Client tells its version. If there is a mismatch, we close the
891     * socket. In real life, all we should care about is the client having
892     * something older than the server. If we assume the client will be
893     * backwards compatible, having it be a later version should not be a
894     * problem.
895     */
896 root 1.16 void
897 root 1.41 VersionCmd (char *buf, int len, client * ns)
898 elmex 1.1 {
899 root 1.16 if (!buf)
900     {
901     LOG (llevError, "CS: received corrupted version command\n");
902     return;
903 elmex 1.1 }
904    
905 root 1.16 ns->cs_version = atoi (buf);
906     ns->sc_version = ns->cs_version;
907 root 1.44
908     LOG (llevDebug, "connection from client <%s>\n", buf);
909    
910    
911     //TODO: should log here just for statistics
912    
913     //if (VERSION_CS != ns->cs_version)
914     // unchecked;
915    
916     char *cp = strchr (buf + 1, ' ');
917 root 1.16 if (!cp)
918     return;
919 root 1.44
920 root 1.16 ns->sc_version = atoi (cp);
921 root 1.44
922     //if (VERSION_SC != ns->sc_version)
923     // unchecked;
924    
925 root 1.16 cp = strchr (cp + 1, ' ');
926 root 1.44
927 root 1.16 if (cp)
928     {
929 root 1.41 assign (ns->version, cp + 1);
930 root 1.16
931 root 1.29 if (ns->sc_version < 1026)
932 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
933 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
934 elmex 1.1 }
935     }
936    
937     /** sound related functions. */
938 root 1.16 void
939 root 1.41 SetSound (char *buf, int len, client * ns)
940 elmex 1.1 {
941 root 1.16 ns->sound = atoi (buf);
942 elmex 1.1 }
943    
944     /** client wants the map resent */
945    
946 root 1.16 void
947     MapRedrawCmd (char *buf, int len, player *pl)
948 elmex 1.1 {
949     /* This function is currently disabled; just clearing the map state results in
950     * display errors. It should clear the cache and send a newmap command.
951     * Unfortunately this solution does not work because some client versions send
952     * a mapredraw command after receiving a newmap command.
953     */
954     }
955    
956     /**
957     * Moves an object (typically, container to inventory).
958     * syntax is: move (to) (tag) (nrof)
959     */
960 root 1.16 void
961     MoveCmd (char *buf, int len, player *pl)
962 elmex 1.1 {
963 root 1.16 int vals[3], i;
964 elmex 1.1
965 root 1.16 /* A little funky here. We only cycle for 2 records, because
966 root 1.44 * we obviously are not going to find a space after the third
967     * record. Perhaps we should just replace this with a
968 root 1.16 * sscanf?
969     */
970     for (i = 0; i < 2; i++)
971     {
972     vals[i] = atoi (buf);
973 root 1.44
974 root 1.16 if (!(buf = strchr (buf, ' ')))
975     {
976     LOG (llevError, "Incomplete move command: %s\n", buf);
977     return;
978 root 1.12 }
979 root 1.44
980 root 1.16 buf++;
981 elmex 1.1 }
982 root 1.44
983 root 1.16 vals[2] = atoi (buf);
984 elmex 1.1
985     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
986 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
987 elmex 1.1 }
988    
989     /******************************************************************************
990     *
991     * Start of commands the server sends to the client.
992     *
993     ******************************************************************************/
994    
995     /**
996     * Asks the client to query the user. This way, the client knows
997     * it needs to send something back (vs just printing out a message)
998     */
999 root 1.16 void
1000 root 1.44 send_query (client *ns, uint8 flags, char *text)
1001 elmex 1.1 {
1002 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1003 elmex 1.1 }
1004    
1005     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1006 root 1.12 Old = New; \
1007 root 1.28 sl << uint8 (Type) << uint64 (New); \
1008 root 1.12 }
1009 elmex 1.1
1010     #define AddIfInt(Old,New,Type) if (Old != New) {\
1011 root 1.12 Old = New; \
1012 root 1.28 sl << uint8 (Type) << uint32 (New); \
1013 root 1.12 }
1014 elmex 1.1
1015     #define AddIfShort(Old,New,Type) if (Old != New) {\
1016 root 1.12 Old = New; \
1017 root 1.28 sl << uint8 (Type) << uint16 (New); \
1018 root 1.12 }
1019 elmex 1.1
1020     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1021 root 1.12 Old = New; \
1022 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1023 root 1.12 }
1024 elmex 1.1
1025     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1026 root 1.28 free(Old); Old = strdup (New);\
1027     sl << uint8 (Type) << data8 (New); \
1028 root 1.12 }
1029 elmex 1.1
1030     /**
1031     * Sends a statistics update. We look at the old values,
1032     * and only send what has changed. Stat mapping values are in newclient.h
1033     * Since this gets sent a lot, this is actually one of the few binary
1034     * commands for now.
1035     */
1036 root 1.16 void
1037     esrv_update_stats (player *pl)
1038 elmex 1.1 {
1039 root 1.16 char buf[MAX_BUF];
1040     uint16 flags;
1041    
1042 root 1.33 packet sl;
1043 root 1.28 sl << "stats ";
1044 elmex 1.1
1045 root 1.44 if (pl->ob)
1046 root 1.16 {
1047     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1048     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1049     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1050     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1051     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1052     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1053     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1054     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1055     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1056     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1057     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1058     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1059     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1060     }
1061 root 1.22
1062 root 1.36 if (pl->socket->exp64)
1063 root 1.44 for (int s = 0; s < NUM_SKILLS; s++)
1064     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1065 root 1.16 {
1066 root 1.44 /* Always send along the level if exp changes. This is only
1067     * 1 extra byte, but keeps processing simpler.
1068     */
1069     sl << uint8 (s + CS_STAT_SKILLINFO)
1070     << uint8 (pl->last_skill_ob[s]->level)
1071     << uint64 (pl->last_skill_ob[s]->stats.exp);
1072 root 1.28
1073 root 1.44 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1074 root 1.16 }
1075 root 1.22
1076 root 1.36 if (pl->socket->exp64)
1077 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1078 root 1.16 else
1079 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1080 root 1.22
1081 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1082     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1083     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1084     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1085     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1086     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1087     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1088     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1089     flags = 0;
1090 root 1.22
1091 root 1.16 if (pl->fire_on)
1092     flags |= SF_FIREON;
1093 root 1.22
1094 root 1.16 if (pl->run_on)
1095     flags |= SF_RUNON;
1096    
1097     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1098 root 1.22
1099 root 1.36 if (pl->socket->sc_version < 1025)
1100 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1101 root 1.16 else
1102 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1103     {
1104     /* Skip ones we won't send */
1105     if (atnr_cs_stat[i] == -1)
1106     continue;
1107 root 1.16
1108 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1109     }
1110 root 1.22
1111 root 1.36 if (pl->socket->monitor_spells)
1112 root 1.16 {
1113     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1114     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1115     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1116     }
1117 root 1.22
1118 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1119 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1120 root 1.16 set_title (pl->ob, buf);
1121 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1122 root 1.16
1123     /* Only send it away if we have some actual data */
1124 root 1.34 if (sl.length () > 6)
1125 root 1.37 pl->socket->send_packet (sl);
1126 elmex 1.1 }
1127    
1128     /**
1129     * Tells the client that here is a player it should start using.
1130     */
1131 root 1.16 void
1132     esrv_new_player (player *pl, uint32 weight)
1133 elmex 1.1 {
1134 root 1.16 pl->last_weight = weight;
1135 elmex 1.1
1136 root 1.33 packet sl;
1137 root 1.28 sl << "player ";
1138 elmex 1.1
1139 root 1.28 sl << uint32 (pl->ob->count)
1140     << uint32 (weight)
1141     << uint32 (pl->ob->face->number)
1142     << data8 (pl->ob->name);
1143 root 1.16
1144 root 1.37 pl->socket->send_packet (sl);
1145 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146 elmex 1.1 }
1147    
1148     /**
1149     * Need to send an animation sequence to the client.
1150     * We will send appropriate face commands to the client if we haven't
1151     * sent them the face yet (this can become quite costly in terms of
1152     * how much we are sending - on the other hand, this should only happen
1153     * when the player logs in and picks stuff up.
1154     */
1155 root 1.16 void
1156 root 1.41 esrv_send_animation (client * ns, short anim_num)
1157 elmex 1.1 {
1158 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1159     * are added in contigous order, so if the number is in the valid
1160     * range, it must be a valid animation.
1161     */
1162     if (anim_num < 0 || anim_num > num_animations)
1163     {
1164     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1165     return;
1166     }
1167    
1168 root 1.33 packet sl;
1169 root 1.28
1170     sl << "anim "
1171     << uint16 (anim_num)
1172     << uint16 (0); /* flags - not used right now */
1173    
1174 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1175     * the face itself) down to the client.
1176     */
1177 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1178 root 1.16 {
1179     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1180     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1181 root 1.44
1182 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1183 root 1.16 }
1184 root 1.28
1185 root 1.37 ns->send_packet (sl);
1186 root 1.28
1187 root 1.16 ns->anims_sent[anim_num] = 1;
1188 elmex 1.1 }
1189    
1190    
1191     /******************************************************************************
1192     *
1193     * Start of map related commands.
1194     *
1195     ******************************************************************************/
1196    
1197     /**
1198     * This adds face_num to a map cell at x,y. If the client doesn't have
1199     * the face yet, we will also send it.
1200     */
1201 root 1.16 static void
1202 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1203 elmex 1.1 {
1204 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1205     {
1206 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1207 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1208     return;
1209     abort ();
1210 elmex 1.1 }
1211 root 1.28
1212 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1213     newmap->cells[x][y].count++;
1214 root 1.28
1215 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1216     esrv_send_face (ns, face_num, 0);
1217 elmex 1.1 }
1218    
1219     /** Clears a map cell */
1220 root 1.16 static void
1221     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1222 elmex 1.1 {
1223 root 1.16 cell->faces[0] = face0;
1224     cell->faces[1] = face1;
1225     cell->faces[2] = face2;
1226 root 1.25 cell->count = count;
1227     cell->stat_hp = 0;
1228     cell->flags = 0;
1229     cell->player = 0;
1230 elmex 1.1 }
1231    
1232     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1233     #define MAX_LAYERS 3
1234    
1235     /* Using a global really isn't a good approach, but saves the over head of
1236     * allocating and deallocating such a block of data each time run through,
1237     * and saves the space of allocating this in the socket object when we only
1238 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1239 elmex 1.1 * re-examined.
1240     */
1241 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1242 elmex 1.1
1243     /**
1244     * Returns true if any of the heads for this
1245     * space is set. Returns false if all are blank - this is used
1246     * for empty space checking.
1247     */
1248 root 1.16 static inline int
1249     have_head (int ax, int ay)
1250     {
1251     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1252     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1253     return 1;
1254 root 1.44
1255 root 1.16 return 0;
1256 elmex 1.1 }
1257    
1258     /**
1259     * check_head is a bit simplistic version of update_space below.
1260     * basically, it only checks the that the head on space ax,ay at layer
1261     * needs to get sent - if so, it adds the data, sending the head
1262 root 1.44 * if needed, and returning 1. If this no data needs to get
1263 elmex 1.1 * sent, it returns zero.
1264     */
1265 root 1.16 static int
1266 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1267 elmex 1.1 {
1268 root 1.16 short face_num;
1269 elmex 1.1
1270 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1271     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1272     else
1273     face_num = 0;
1274 elmex 1.1
1275 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1276     {
1277 root 1.31 sl << uint16 (face_num);
1278 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1279     esrv_send_face (&ns, face_num, 0);
1280 root 1.28
1281 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1282     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1283     return 1;
1284 elmex 1.1 }
1285    
1286 root 1.16 return 0; /* No change */
1287 elmex 1.1 }
1288    
1289     /**
1290     * Removes the need to replicate the same code for each layer.
1291     * this returns true if this space is now in fact different than
1292     * it was.
1293     * sl is the socklist this data is going into.
1294     * ns is the socket we are working on - all the info we care
1295     * about is in this socket structure, so now need not pass the
1296     * entire player object.
1297     * mx and my are map coordinate offsets for map mp
1298     * sx and sy are the offsets into the socket structure that
1299     * holds the old values.
1300     * layer is the layer to update, with 2 being the floor and 0 the
1301     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1302     * take. Interesting to note that before this function, the map1 function
1303     * numbers the spaces differently - I think this was a leftover from
1304     * the map command, where the faces stack up. Sinces that is no longer
1305     * the case, it seems to make more sense to have these layer values
1306     * actually match.
1307     */
1308 root 1.16 static int
1309 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1310 elmex 1.1 {
1311 root 1.16 object *ob, *head;
1312     uint16 face_num;
1313     int bx, by, i;
1314    
1315     /* If there is a multipart object stored away, treat that as more important.
1316     * If not, then do the normal processing.
1317     */
1318     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1319    
1320     /* Check to see if this head is part of the set of objects
1321     * we would normally send for this space. If so, then
1322     * don't use the head value. We need to do the check
1323     * here and not when setting up the heads[] value for two reasons -
1324     * 1) the heads[] values will get used even if the space is not visible.
1325     * 2) its possible the head is not on the same map as a part, and I'd
1326     * rather not need to do the map translation overhead.
1327     * 3) We need to do some extra checking to make sure that we will
1328     * otherwise send the image as this layer, eg, either it matches
1329     * the head value, or is not multipart.
1330     */
1331     if (head && !head->more)
1332     {
1333     for (i = 0; i < MAP_LAYERS; i++)
1334     {
1335     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1336     if (!ob)
1337     continue;
1338    
1339     if (ob->head)
1340     ob = ob->head;
1341    
1342     if (ob == head)
1343     {
1344     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1345     head = NULL;
1346     break;
1347     }
1348     }
1349     }
1350    
1351     ob = head;
1352     if (!ob)
1353     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1354    
1355     /* If there is no object for this space, or if the face for the object
1356     * is the blank face, set the face number to zero.
1357     * else if we have the stored head object for this space, that takes
1358     * precedence over the other object for this space.
1359     * otherwise, we do special head processing
1360     */
1361     if (!ob || ob->face == blank_face)
1362     face_num = 0;
1363     else if (head)
1364     {
1365     /* if this is a head that had previously been stored */
1366     face_num = ob->face->number;
1367     }
1368     else
1369     {
1370     /* if the faces for the different parts of a multipart object
1371     * are the same, we only want to send the bottom right most
1372     * portion of the object. That info is in the tail_.. values
1373     * of the head. Note that for the head itself, ob->head will
1374     * be null, so we only do this block if we are working on
1375     * a tail piece.
1376     */
1377    
1378     /* tail_x and tail_y will only be set in the head object. If
1379     * this is the head object and these are set, we proceed
1380     * with logic to only send bottom right. Similarly, if
1381     * this is one of the more parts but the head has those values
1382     * set, we want to do the processing. There can be cases where
1383     * the head is not visible but one of its parts is, so we just
1384     * can always expect that ob->arch->tail_x will be true for all
1385     * object we may want to display.
1386     */
1387     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1388     {
1389    
1390     if (ob->head)
1391     head = ob->head;
1392     else
1393     head = ob;
1394    
1395     /* Basically figure out where the offset is from where we are right
1396     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1397     * piece is from the head, and the tail is where the tail is from the
1398     * head. Note that bx and by will equal sx and sy if we are already working
1399     * on the bottom right corner. If ob is the head, the clone values
1400     * will be zero, so the right thing will still happen.
1401     */
1402     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1403     by = sy + head->arch->tail_y - ob->arch->clone.y;
1404    
1405     /* I don't think this can ever happen, but better to check for it just
1406     * in case.
1407     */
1408     if (bx < sx || by < sy)
1409     {
1410     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1411     face_num = 0;
1412     }
1413     /* single part object, multipart object with non merged faces,
1414     * of multipart object already at lower right.
1415     */
1416     else if (bx == sx && by == sy)
1417     {
1418     face_num = ob->face->number;
1419    
1420     /* if this face matches one stored away, clear that one away.
1421     * this code relies on the fact that the map1 commands
1422     * goes from 2 down to 0.
1423     */
1424     for (i = 0; i < MAP_LAYERS; i++)
1425     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1426     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1427     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1428     }
1429     else
1430     {
1431     /* If this head is stored away, clear it - otherwise,
1432     * there can be cases where a object is on multiple layers -
1433     * we only want to send it once.
1434     */
1435     face_num = head->face->number;
1436     for (i = 0; i < MAP_LAYERS; i++)
1437     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1438     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1439     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1440    
1441     /* First, try to put the new head on the same layer. If that is used up,
1442     * then find another layer.
1443     */
1444     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1445     {
1446     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1447     }
1448     else
1449     for (i = 0; i < MAX_LAYERS; i++)
1450     {
1451 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1452 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1453     {
1454     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1455     }
1456     }
1457     face_num = 0; /* Don't send this object - we'll send the head later */
1458 root 1.12 }
1459 root 1.16 }
1460     else
1461     {
1462     /* In this case, we are already at the lower right or single part object,
1463     * so nothing special
1464     */
1465     face_num = ob->face->number;
1466    
1467     /* clear out any head entries that have the same face as this one */
1468     for (bx = 0; bx < layer; bx++)
1469     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1470     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1471     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1472     }
1473     } /* else not already head object or blank face */
1474    
1475     /* This is a real hack. Basically, if we have nothing to send for this layer,
1476     * but there is a head on the next layer, send that instead.
1477     * Without this, what happens is you can get the case where the player stands
1478     * on the same space as the head. However, if you have overlapping big objects
1479     * of the same type, what happens then is it doesn't think it needs to send
1480     * This tends to make stacking also work/look better.
1481     */
1482     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1483     {
1484     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1485     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1486     }
1487    
1488     /* Another hack - because of heads and whatnot, this face may match one
1489     * we already sent for a lower layer. In that case, don't send
1490     * this one.
1491     */
1492 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1493     face_num = 0;
1494 root 1.16
1495     /* We've gotten what face we want to use for the object. Now see if
1496     * if it has changed since we last sent it to the client.
1497     */
1498 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1499 root 1.16 {
1500 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1501     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1502     esrv_send_face (&ns, face_num, 0);
1503    
1504     sl << uint16 (face_num);
1505 root 1.16 return 1;
1506 elmex 1.1 }
1507 root 1.28
1508 root 1.16 /* Nothing changed */
1509     return 0;
1510 elmex 1.1 }
1511    
1512     /**
1513     * This function is mainly a copy of update_space,
1514     * except it handles update of the smoothing updates,
1515     * not the face updates.
1516     * Removes the need to replicate the same code for each layer.
1517     * this returns true if this smooth is now in fact different
1518     * than it was.
1519     * sl is the socklist this data is going into.
1520     * ns is the socket we are working on - all the info we care
1521     * about is in this socket structure, so know need to pass the
1522     * entire player object.
1523     * mx and my are map coordinate offsets for map mp
1524     * sx and sy are the offsets into the socket structure that
1525     * holds the old values.
1526     * layer is the layer to update, with 2 being the floor and 0 the
1527     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1528     * take.
1529     */
1530    
1531 root 1.16 static inline int
1532 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1533 elmex 1.1 {
1534 root 1.16 object *ob;
1535     int smoothlevel; /* old face_num; */
1536 elmex 1.1
1537 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1538 elmex 1.1
1539 root 1.16 /* If there is no object for this space, or if the face for the object
1540     * is the blank face, set the smoothlevel to zero.
1541     */
1542     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1543     smoothlevel = 0;
1544     else
1545     {
1546     smoothlevel = ob->smoothlevel;
1547 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1548     SendSmooth (&ns, ob->face->number);
1549 root 1.16 } /* else not already head object or blank face */
1550    
1551     /* We've gotten what face we want to use for the object. Now see if
1552     * if it has changed since we last sent it to the client.
1553     */
1554     if (smoothlevel > 255)
1555     smoothlevel = 255;
1556     else if (smoothlevel < 0)
1557     smoothlevel = 0;
1558 root 1.28
1559     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1560 root 1.16 {
1561 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1562     sl << uint8 (smoothlevel);
1563 root 1.16 return 1;
1564 elmex 1.1 }
1565 root 1.28
1566 root 1.16 /* Nothing changed */
1567     return 0;
1568 elmex 1.1 }
1569    
1570     /**
1571     * Returns the size of a data for a map square as returned by
1572     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1573     * available.
1574     */
1575 root 1.16 int
1576 root 1.41 getExtendedMapInfoSize (client * ns)
1577 root 1.16 {
1578     int result = 0;
1579    
1580     if (ns->ext_mapinfos)
1581     {
1582     if (ns->EMI_smooth)
1583     result += 1; /*One byte for smoothlevel */
1584 elmex 1.1 }
1585 root 1.44
1586 root 1.16 return result;
1587 elmex 1.1 }
1588 root 1.16
1589 elmex 1.1 /**
1590     * This function uses the new map1 protocol command to send the map
1591     * to the client. It is necessary because the old map command supports
1592     * a maximum map size of 15x15.
1593     * This function is much simpler than the old one. This is because
1594     * the old function optimized to send as few face identifiers as possible,
1595     * at the expense of sending more coordinate location (coordinates were
1596     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1597     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1598     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1599     * and use the other 4 bits for other informatiion. For full documentation
1600     * of what we send, see the doc/Protocol file.
1601     * I will describe internally what we do:
1602     * the socket->lastmap shows how the map last looked when sent to the client.
1603     * in the lastmap structure, there is a cells array, which is set to the
1604     * maximum viewable size (As set in config.h).
1605     * in the cells, there are faces and a count value.
1606     * we use the count value to hold the darkness value. If -1, then this space
1607     * is not viewable.
1608     * we use faces[0] faces[1] faces[2] to hold what the three layers
1609     * look like.
1610     */
1611 root 1.16 void
1612     draw_client_map1 (object *pl)
1613 elmex 1.1 {
1614 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1615     sint16 nx, ny;
1616     int estartlen, eoldlen;
1617     uint16 mask, emask;
1618     uint8 eentrysize;
1619     uint16 ewhatstart, ewhatflag;
1620     uint8 extendedinfos;
1621 root 1.21 maptile *m;
1622 root 1.16
1623 root 1.41 client &socket = *pl->contr->socket;
1624 root 1.16
1625     check_map_change (pl->contr);
1626    
1627 root 1.33 packet sl;
1628     packet esl;
1629 root 1.28
1630     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1631 root 1.34 startlen = sl.length ();
1632 root 1.25
1633 root 1.16 /*Extendedmapinfo structure initialisation */
1634     if (socket.ext_mapinfos)
1635     {
1636     extendedinfos = EMI_NOREDRAW;
1637 root 1.25
1638 root 1.16 if (socket.EMI_smooth)
1639     extendedinfos |= EMI_SMOOTH;
1640 root 1.25
1641 root 1.34 ewhatstart = esl.length ();
1642 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1643     could need to be taken away */
1644     eentrysize = getExtendedMapInfoSize (&socket);
1645 root 1.28 esl << "mapextended "
1646     << uint8 (extendedinfos)
1647     << uint8 (eentrysize);
1648 root 1.34
1649     estartlen = esl.length ();
1650 root 1.16 }
1651     else
1652     {
1653     /* suppress compiler warnings */
1654     ewhatstart = 0;
1655     ewhatflag = 0;
1656     estartlen = 0;
1657     }
1658 root 1.25
1659 root 1.16 /* Init data to zero */
1660     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1661    
1662     /* x,y are the real map locations. ax, ay are viewport relative
1663     * locations.
1664     */
1665     ay = 0;
1666    
1667     /* We could do this logic as conditionals in the if statement,
1668     * but that started to get a bit messy to look at.
1669     */
1670     max_x = pl->x + (socket.mapx + 1) / 2;
1671     max_y = pl->y + (socket.mapy + 1) / 2;
1672 root 1.25
1673 root 1.16 if (socket.mapmode == Map1aCmd)
1674     {
1675     max_x += MAX_HEAD_OFFSET;
1676     max_y += MAX_HEAD_OFFSET;
1677     }
1678 elmex 1.1
1679 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1680     {
1681     ax = 0;
1682     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1683     {
1684    
1685     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1686    
1687     /* If this space is out of the normal viewable area, we only check
1688     * the heads value ax or ay will only be greater than what
1689     * the client wants if using the map1a command - this is because
1690     * if the map1a command is not used, max_x and max_y will be
1691     * set to lower values.
1692     */
1693     if (ax >= socket.mapx || ay >= socket.mapy)
1694     {
1695     int i, got_one;
1696 root 1.12
1697 root 1.34 oldlen = sl.length ();
1698 root 1.12
1699 root 1.28 sl << uint16 (mask);
1700 root 1.12
1701 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1702     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1703     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1704 root 1.16
1705     /* If all we are doing is sending 0 (blank) faces, we don't
1706     * actually need to send that - just the coordinates
1707     * with no faces tells the client to blank out the
1708     * space.
1709     */
1710     got_one = 0;
1711 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1712 root 1.37 if (sl[i])
1713 root 1.25 got_one = 1;
1714 root 1.12
1715 root 1.16 if (got_one && (mask & 0xf))
1716 root 1.37 sl[oldlen + 1] = mask & 0xff;
1717 root 1.16 else
1718     { /*either all faces blank, either no face at all */
1719     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1720 root 1.34 sl.reset (oldlen + 2);
1721 root 1.3 else
1722 root 1.34 sl.reset (oldlen);
1723 root 1.12 }
1724 root 1.25
1725 root 1.16 /*What concerns extendinfos, nothing to be done for now
1726     * (perhaps effects layer later)
1727     */
1728     continue; /* don't do processing below */
1729     }
1730    
1731 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1732 root 1.16
1733     d = pl->contr->blocked_los[ax][ay];
1734    
1735     /* If the coordinates are not valid, or it is too dark to see,
1736     * we tell the client as such
1737     */
1738     nx = x;
1739     ny = y;
1740     m = get_map_from_coord (pl->map, &nx, &ny);
1741 root 1.25
1742 root 1.16 if (!m)
1743     {
1744     /* space is out of map. Update space and clear values
1745     * if this hasn't already been done. If the space is out
1746     * of the map, it shouldn't have a head
1747     */
1748     if (lastcell.count != -1)
1749     {
1750 root 1.28 sl << uint16 (mask);
1751 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1752 root 1.12 }
1753 root 1.16 }
1754     else if (d > 3)
1755     {
1756     int need_send = 0, count;
1757    
1758     /* This block deals with spaces that are not visible for whatever
1759     * reason. Still may need to send the head for this space.
1760     */
1761 root 1.12
1762 root 1.34 oldlen = sl.length ();
1763 root 1.3
1764 root 1.28 sl << uint16 (mask);
1765 root 1.25
1766 root 1.16 if (lastcell.count != -1)
1767     need_send = 1;
1768 root 1.25
1769 root 1.16 count = -1;
1770 root 1.3
1771 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1772     {
1773     /* Now check to see if any heads need to be sent */
1774 root 1.3
1775 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1776     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1777     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1778 root 1.3
1779 root 1.16 lastcell.count = count;
1780     }
1781     else
1782     {
1783     /* properly clear a previously sent big face */
1784 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1785     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1786 root 1.16 need_send = 1;
1787 root 1.25
1788 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1789     }
1790 root 1.3
1791 root 1.16 if ((mask & 0xf) || need_send)
1792 root 1.37 sl[oldlen + 1] = mask & 0xff;
1793 root 1.16 else
1794 root 1.34 sl.reset (oldlen);
1795 root 1.16 }
1796     else
1797     {
1798     /* In this block, the space is visible or there are head objects
1799     * we need to send.
1800     */
1801    
1802     /* Rather than try to figure out what everything that we might
1803     * need to send is, then form the packet after that,
1804     * we presume that we will in fact form a packet, and update
1805     * the bits by what we do actually send. If we send nothing,
1806 root 1.34 * we just back out sl.length () to the old value, and no harm
1807 root 1.16 * is done.
1808     * I think this is simpler than doing a bunch of checks to see
1809     * what if anything we need to send, setting the bits, then
1810     * doing those checks again to add the real data.
1811     */
1812 root 1.34 oldlen = sl.length ();
1813 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1814 root 1.34 eoldlen = esl.length ();
1815 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1816 root 1.28 sl << uint16 (mask);
1817 root 1.16
1818     if (socket.ext_mapinfos)
1819 root 1.28 esl << uint16 (emask);
1820 root 1.16
1821     unsigned char dummy;
1822     unsigned char *last_ext = &dummy;
1823    
1824     /* Darkness changed */
1825     if (lastcell.count != d && socket.darkness)
1826     {
1827     mask |= 0x8;
1828    
1829     if (socket.extmap)
1830     {
1831     *last_ext |= 0x80;
1832 root 1.37 last_ext = &sl[sl.length ()];
1833 root 1.28 sl << uint8 (d);
1834 root 1.16 }
1835     else
1836 root 1.28 sl << uint8 (255 - 64 * d);
1837 root 1.16 }
1838 root 1.3
1839 root 1.16 lastcell.count = d;
1840 root 1.8
1841 root 1.16 if (socket.extmap)
1842     {
1843     uint8 stat_hp = 0;
1844     uint8 stat_width = 0;
1845 root 1.24 uint8 flags = 0;
1846 root 1.27 UUID player = 0;
1847 root 1.16
1848     // send hp information, if applicable
1849     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1850     {
1851     if (op->head || op->invisible)
1852     ; // do not show
1853     else if (op->type == PLAYER
1854     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1855     {
1856     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1857     {
1858     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1859     stat_width = op->arch->tail_x;
1860     }
1861     }
1862 elmex 1.1
1863 root 1.24 if (op->msg && op->msg[0] == '@')
1864     flags |= 1;
1865    
1866 root 1.16 if (op->type == PLAYER && op != pl)
1867     player = op->count;
1868     }
1869 root 1.12
1870 root 1.16 if (lastcell.stat_hp != stat_hp)
1871     {
1872     lastcell.stat_hp = stat_hp;
1873    
1874     mask |= 0x8;
1875     *last_ext |= 0x80;
1876 root 1.37 last_ext = &sl[sl.length ()];
1877 root 1.27
1878     sl << uint8 (5) << uint8 (stat_hp);
1879 root 1.16
1880     if (stat_width > 1)
1881     {
1882     *last_ext |= 0x80;
1883 root 1.37 last_ext = &sl[sl.length ()];
1884 root 1.27
1885     sl << uint8 (6) << uint8 (stat_width);
1886 root 1.16 }
1887     }
1888 root 1.12
1889 root 1.20 if (lastcell.player != player)
1890 root 1.16 {
1891     lastcell.player = player;
1892    
1893     mask |= 0x8;
1894     *last_ext |= 0x80;
1895 root 1.37 last_ext = &sl[sl.length ()];
1896 root 1.27
1897     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1898 root 1.16 }
1899 root 1.24
1900     if (lastcell.flags != flags)
1901     {
1902     lastcell.flags = flags;
1903    
1904     mask |= 0x8;
1905     *last_ext |= 0x80;
1906 root 1.37 last_ext = &sl[sl.length ()];
1907 root 1.27
1908     sl << uint8 (8) << uint8 (flags);
1909 root 1.24 }
1910 root 1.16 }
1911 root 1.12
1912 root 1.16 /* Floor face */
1913 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1914 root 1.16 mask |= 0x4;
1915    
1916     if (socket.EMI_smooth)
1917 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1918 root 1.16 emask |= 0x4;
1919    
1920     /* Middle face */
1921 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1922 root 1.16 mask |= 0x2;
1923    
1924     if (socket.EMI_smooth)
1925 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1926 root 1.16 emask |= 0x2;
1927    
1928     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1929     {
1930     if (lastcell.faces[0] != pl->face->number)
1931     {
1932     lastcell.faces[0] = pl->face->number;
1933     mask |= 0x1;
1934 root 1.25
1935 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1936     esrv_send_face (&socket, pl->face->number, 0);
1937 root 1.25
1938 root 1.27 sl << uint16 (pl->face->number);
1939 root 1.12 }
1940     }
1941 root 1.16 else
1942     {
1943 root 1.25 /* Top face */
1944 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1945 root 1.16 mask |= 0x1;
1946 root 1.25
1947 root 1.16 if (socket.EMI_smooth)
1948 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1949 root 1.25 emask |= 0x1;
1950 root 1.16 }
1951 root 1.25
1952 root 1.16 /* Check to see if we are in fact sending anything for this
1953     * space by checking the mask. If so, update the mask.
1954     * if not, reset the len to that from before adding the mask
1955     * value, so we don't send those bits.
1956     */
1957     if (mask & 0xf)
1958 root 1.37 sl[oldlen + 1] = mask & 0xff;
1959 root 1.16 else
1960 root 1.34 sl.reset (oldlen);
1961 root 1.25
1962 root 1.16 if (emask & 0xf)
1963 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1964 root 1.16 else
1965 root 1.34 esl.reset (eoldlen);
1966 root 1.16 } /* else this is a viewable space */
1967     } /* for x loop */
1968     } /* for y loop */
1969    
1970     /* Verify that we in fact do need to send this */
1971     if (socket.ext_mapinfos)
1972     {
1973 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1974 root 1.16 {
1975     /* No map data will follow, so don't say the client
1976     * it doesn't need draw!
1977     */
1978     ewhatflag &= (~EMI_NOREDRAW);
1979 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1980 root 1.16 }
1981 root 1.18
1982 root 1.34 if (esl.length () > estartlen)
1983 root 1.37 socket.send_packet (esl);
1984 root 1.16 }
1985 root 1.18
1986 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1987 root 1.16 {
1988 root 1.37 socket.send_packet (sl);
1989 root 1.16 socket.sent_scroll = 0;
1990 elmex 1.1 }
1991     }
1992    
1993     /**
1994     * Draws client map.
1995     */
1996 root 1.16 void
1997     draw_client_map (object *pl)
1998 elmex 1.1 {
1999 root 1.16 int i, j;
2000     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2001     New_Face *face, *floor;
2002     New_Face *floor2;
2003     int d, mflags;
2004     struct Map newmap;
2005 root 1.21 maptile *m, *pm;
2006 root 1.16
2007     if (pl->type != PLAYER)
2008     {
2009     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2010     return;
2011     }
2012    
2013     pm = pl->map;
2014    
2015     /* If player is just joining the game, he isn't here yet, so the map
2016     * can get swapped out. If so, don't try to send them a map. All will
2017     * be OK once they really log in.
2018     */
2019     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2020     return;
2021    
2022     memset (&newmap, 0, sizeof (struct Map));
2023    
2024 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2025 root 1.16 {
2026 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2027 root 1.16 {
2028     ax = i;
2029     ay = j;
2030     m = pm;
2031     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2032 root 1.44
2033 root 1.16 if (mflags & P_OUT_OF_MAP)
2034     continue;
2035 root 1.44
2036 root 1.16 if (mflags & P_NEED_UPDATE)
2037     update_position (m, ax, ay);
2038 root 1.44
2039 root 1.16 /* If a map is visible to the player, we don't want to swap it out
2040     * just to reload it. This should really call something like
2041     * swap_map, but this is much more efficient and 'good enough'
2042     */
2043     if (mflags & P_NEW_MAP)
2044     m->timeout = 50;
2045     }
2046     }
2047     /* do LOS after calls to update_position */
2048     if (pl->contr->do_los)
2049     {
2050     update_los (pl);
2051     pl->contr->do_los = 0;
2052     }
2053    
2054 root 1.34 /* Big maps need a different drawing mechanism to work */
2055     draw_client_map1 (pl);
2056 elmex 1.1 }
2057    
2058    
2059     /*****************************************************************************/
2060 root 1.16
2061 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2062 root 1.16
2063 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2064 root 1.16
2065 elmex 1.1 /* manage it ! */
2066 root 1.16
2067 elmex 1.1 /*****************************************************************************/
2068 root 1.16 void
2069     send_plugin_custom_message (object *pl, char *buf)
2070 elmex 1.1 {
2071 root 1.36 pl->contr->socket->send_packet (buf);
2072 elmex 1.1 }
2073    
2074     /**
2075     * This sends the skill number to name mapping. We ignore
2076     * the params - we always send the same info no matter what.
2077     */
2078 root 1.16 void
2079 root 1.41 send_skill_info (client *ns, char *params)
2080 elmex 1.1 {
2081 root 1.33 packet sl;
2082 root 1.28 sl << "replyinfo skill_info\n";
2083    
2084     for (int i = 1; i < NUM_SKILLS; i++)
2085 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2086 elmex 1.1
2087 root 1.34 if (sl.length () >= MAXSOCKBUF)
2088 root 1.16 {
2089     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2090     fatal (0);
2091 elmex 1.1 }
2092 root 1.28
2093 root 1.37 ns->send_packet (sl);
2094 elmex 1.1 }
2095    
2096     /**
2097     * This sends the spell path to name mapping. We ignore
2098     * the params - we always send the same info no matter what.
2099     */
2100 root 1.16 void
2101 root 1.41 send_spell_paths (client * ns, char *params)
2102 root 1.16 {
2103 root 1.33 packet sl;
2104 root 1.28
2105     sl << "replyinfo spell_paths\n";
2106    
2107     for (int i = 0; i < NRSPELLPATHS; i++)
2108 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2109 root 1.16
2110 root 1.34 if (sl.length () >= MAXSOCKBUF)
2111 root 1.16 {
2112     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2113     fatal (0);
2114 elmex 1.1 }
2115 root 1.28
2116 root 1.37 ns->send_packet (sl);
2117 elmex 1.1 }
2118    
2119     /**
2120     * This looks for any spells the player may have that have changed their stats.
2121     * it then sends an updspell packet for each spell that has changed in this way
2122     */
2123 root 1.16 void
2124     esrv_update_spells (player *pl)
2125     {
2126 root 1.36 if (!pl->socket->monitor_spells)
2127 root 1.16 return;
2128 root 1.28
2129     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2130 root 1.16 {
2131     if (spell->type == SPELL)
2132     {
2133 root 1.28 int flags = 0;
2134    
2135 root 1.16 /* check if we need to update it */
2136     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2137     {
2138     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2139     flags |= UPD_SP_MANA;
2140     }
2141 root 1.28
2142 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2143     {
2144     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2145     flags |= UPD_SP_GRACE;
2146     }
2147 root 1.28
2148 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2149     {
2150     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2151     flags |= UPD_SP_DAMAGE;
2152     }
2153 root 1.28
2154     if (flags)
2155 root 1.16 {
2156 root 1.33 packet sl;
2157 root 1.27
2158 root 1.28 sl << "updspell "
2159     << uint8 (flags)
2160     << uint32 (spell->count);
2161 root 1.27
2162     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2163     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2164     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2165    
2166 root 1.37 pl->socket->send_packet (sl);
2167 root 1.12 }
2168     }
2169 elmex 1.1 }
2170     }
2171    
2172 root 1.16 void
2173     esrv_remove_spell (player *pl, object *spell)
2174     {
2175 root 1.36 if (!pl->socket->monitor_spells)
2176 root 1.16 return;
2177 root 1.28
2178 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2179     {
2180     LOG (llevError, "Invalid call to esrv_remove_spell");
2181     return;
2182     }
2183 root 1.27
2184 root 1.33 packet sl;
2185 root 1.28
2186     sl << "delspell "
2187     << uint32 (spell->count);
2188 root 1.27
2189 root 1.37 pl->socket->send_packet (sl);
2190 elmex 1.1 }
2191    
2192     /* appends the spell *spell to the Socklist we will send the data to. */
2193 root 1.16 static void
2194 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2195 root 1.16 {
2196     int len, i, skill = 0;
2197    
2198     if (!(spell->name))
2199     {
2200     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2201     return;
2202     }
2203 root 1.27
2204 root 1.16 /* store costs and damage in the object struct, to compare to later */
2205 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2206 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2207 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2208 elmex 1.1
2209 root 1.16 /* figure out which skill it uses, if it uses one */
2210     if (spell->skill)
2211     {
2212     for (i = 1; i < NUM_SKILLS; i++)
2213     if (!strcmp (spell->skill, skill_names[i]))
2214     {
2215     skill = i + CS_STAT_SKILLINFO;
2216     break;
2217     }
2218 elmex 1.1 }
2219    
2220 root 1.27 /* send the current values */
2221     sl << uint32 (spell->count)
2222     << uint16 (spell->level)
2223     << uint16 (spell->casting_time)
2224     << uint16 (spell->last_sp)
2225     << uint16 (spell->last_grace)
2226     << uint16 (spell->last_eat)
2227     << uint8 (skill)
2228     << uint32 (spell->path_attuned)
2229     << uint32 (spell->face ? spell->face->number : 0)
2230     << data8 (spell->name)
2231     << data16 (spell->msg);
2232 elmex 1.1 }
2233    
2234     /**
2235     * This tells the client to add the spell *ob, if *ob is NULL, then add
2236     * all spells in the player's inventory.
2237     */
2238 root 1.16 void
2239     esrv_add_spells (player *pl, object *spell)
2240     {
2241     if (!pl)
2242     {
2243     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2244     return;
2245     }
2246 root 1.28
2247 root 1.36 if (!pl->socket->monitor_spells)
2248 root 1.16 return;
2249 root 1.28
2250 root 1.33 packet sl;
2251 root 1.28 sl << "addspell ";
2252    
2253 root 1.16 if (!spell)
2254     {
2255     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2256     {
2257     /* were we to simply keep appending data here, we could exceed
2258     * MAXSOCKBUF if the player has enough spells to add, we know that
2259     * append_spells will always append 19 data bytes, plus 4 length
2260     * bytes and 3 strings (because that is the spec) so we need to
2261     * check that the length of those 3 strings, plus the 23 bytes,
2262     * won't take us over the length limit for the socket, if it does,
2263     * we need to send what we already have, and restart packet formation
2264     */
2265     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2266     * to show add_spell is 26 bytes + 2 strings. However, the overun
2267     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2268     * like it will fix this
2269     */
2270     if (spell->type != SPELL)
2271     continue;
2272 root 1.27
2273 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2274 root 1.16 {
2275 root 1.37 pl->socket->send_packet (sl);
2276 root 1.34
2277     sl.reset ();
2278     sl << "addspell ";
2279 root 1.16 }
2280 root 1.27
2281     append_spell (pl, sl, spell);
2282 root 1.16 }
2283     }
2284     else if (spell->type != SPELL)
2285     {
2286     LOG (llevError, "Asked to send a non-spell object as a spell");
2287     return;
2288     }
2289     else
2290 root 1.27 append_spell (pl, sl, spell);
2291    
2292 root 1.28 if (sl.length () >= MAXSOCKBUF)
2293 root 1.16 {
2294     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2295     fatal (0);
2296     }
2297 root 1.27
2298 root 1.16 /* finally, we can send the packet */
2299 root 1.37 pl->socket->send_packet (sl);
2300 elmex 1.1 }
2301 root 1.28