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/cvs/deliantra/server/socket/request.C
Revision: 1.46
Committed: Tue Dec 19 05:12:52 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.45: +5 -9 lines
Log Message:
- hide floorbox implementation details
- use meaning (hopefully) names

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.46 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap));
144 root 1.7
145 root 1.46 if (pl->socket->newmapcmd == 1)
146     pl->socket->send_packet ("newmap");
147 root 1.7
148 root 1.46 pl->socket->floorbox_reset ();
149 root 1.7 }
150    
151 elmex 1.1 /** check for map change and send new map data */
152     static void
153     check_map_change (player *pl)
154     {
155 root 1.41 client &socket = *pl->socket;
156 root 1.2 object *ob = pl->ob;
157 root 1.16 char buf[MAX_BUF]; /* eauugggh */
158 elmex 1.1
159 root 1.2 if (socket.current_map != ob->map)
160     {
161     socket.current_map = ob->map;
162 elmex 1.1
163 root 1.7 clear_map (pl);
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
286     int mapy = pl->socket->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.16 case '1':
296     dx = 0;
297     dy = -1;
298     map = get_map_from_coord (map, &dx, &dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = get_map_from_coord (map, &dx, &dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = get_map_from_coord (map, &dx, &dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = get_map_from_coord (map, &dx, &dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.36 pl->socket->send_packet (bigbuf);
348 elmex 1.1 }
349    
350     /** This is the Setup cmd - easy first implementation */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.16 int s, slen;
355     char *cmd, *param, cmdback[HUGE_BUF];
356    
357     /* run through the cmds of setup
358     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359     *
360     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361     * The client then must sort this out
362     */
363    
364 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365    
366 root 1.16 strcpy (cmdback, "setup");
367 root 1.32 for (s = 0; s < len; )
368 root 1.16 {
369     cmd = &buf[s];
370 root 1.12
371 root 1.16 /* find the next space, and put a null there */
372 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
373     ;
374    
375 root 1.16 buf[s++] = 0;
376 root 1.32
377 root 1.16 while (buf[s] == ' ')
378     s++;
379    
380     if (s >= len)
381     break;
382    
383     param = &buf[s];
384 root 1.12
385 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
386     ;
387    
388 root 1.16 buf[s++] = 0;
389 root 1.32
390 root 1.16 while (buf[s] == ' ')
391     s++;
392    
393     slen = strlen (cmdback);
394     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397 root 1.12
398 root 1.16 if (!strcmp (cmd, "sound"))
399     {
400     ns->sound = atoi (param);
401     safe_strcat (cmdback, param, &slen, HUGE_BUF);
402     }
403     else if (!strcmp (cmd, "exp64"))
404     {
405     ns->exp64 = atoi (param);
406     safe_strcat (cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "spellmon"))
409     {
410     ns->monitor_spells = atoi (param);
411     safe_strcat (cmdback, param, &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "darkness"))
414     {
415     ns->darkness = atoi (param);
416     safe_strcat (cmdback, param, &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "map1cmd"))
419     {
420     if (atoi (param))
421     ns->mapmode = Map1Cmd;
422     /* if beyond this size, need to use map1cmd no matter what */
423     if (ns->mapx > 11 || ns->mapy > 11)
424     ns->mapmode = Map1Cmd;
425     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426     }
427     else if (!strcmp (cmd, "map1acmd"))
428     {
429     if (atoi (param))
430     ns->mapmode = Map1aCmd;
431     /* if beyond this size, need to use map1acmd no matter what */
432     if (ns->mapx > 11 || ns->mapy > 11)
433     ns->mapmode = Map1aCmd;
434     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435     }
436     else if (!strcmp (cmd, "newmapcmd"))
437     {
438     ns->newmapcmd = atoi (param);
439     safe_strcat (cmdback, param, &slen, HUGE_BUF);
440 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
441     // ns->plugincmd = atoi(param);
442 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
443     }
444     else if (!strcmp (cmd, "mapinfocmd"))
445     {
446     ns->mapinfocmd = atoi (param);
447     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448     }
449     else if (!strcmp (cmd, "extcmd"))
450     {
451     ns->extcmd = atoi (param);
452     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453     }
454     else if (!strcmp (cmd, "extmap"))
455     {
456     ns->extmap = atoi (param);
457     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458     }
459     else if (!strcmp (cmd, "facecache"))
460     {
461     ns->facecache = atoi (param);
462     safe_strcat (cmdback, param, &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "faceset"))
465     {
466     char tmpbuf[20];
467     int q = atoi (param);
468    
469     if (is_valid_faceset (q))
470     ns->faceset = q;
471     sprintf (tmpbuf, "%d", ns->faceset);
472     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473     /* if the client is using faceset, it knows about image2 command */
474     ns->image2 = 1;
475     }
476     else if (!strcmp (cmd, "itemcmd"))
477     {
478     /* Version of the item protocol command to use. Currently,
479     * only supported versions are 1 and 2. Using a numeric
480     * value will make it very easy to extend this in the future.
481     */
482     char tmpbuf[20];
483     int q = atoi (param);
484    
485     if (q < 1 || q > 2)
486     {
487     strcpy (tmpbuf, "FALSE");
488     }
489     else
490     {
491     ns->itemcmd = q;
492     sprintf (tmpbuf, "%d", ns->itemcmd);
493     }
494     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495     }
496     else if (!strcmp (cmd, "mapsize"))
497     {
498     int x, y = 0;
499     char tmpbuf[MAX_BUF], *cp;
500    
501     x = atoi (param);
502     for (cp = param; *cp != 0; cp++)
503     if (*cp == 'x' || *cp == 'X')
504     {
505     y = atoi (cp + 1);
506     break;
507     }
508     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509     {
510     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512     }
513     else
514     {
515     ns->mapx = x;
516     ns->mapy = y;
517     /* better to send back what we are really using and not the
518     * param as given to us in case it gets parsed differently.
519     */
520     sprintf (tmpbuf, "%dx%d", x, y);
521     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522     /* If beyond this size and still using orig map command, need to
523     * go to map1cmd.
524     */
525     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526     ns->mapmode = Map1Cmd;
527     }
528     }
529     else if (!strcmp (cmd, "extendedMapInfos"))
530     {
531     /* Added by tchize
532     * prepare to use the mapextended command
533     */
534     char tmpbuf[20];
535    
536     ns->ext_mapinfos = (atoi (param));
537     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539     }
540     else if (!strcmp (cmd, "extendedTextInfos"))
541     {
542     /* Added by tchize
543     * prepare to use the extended text commands
544     * Client toggle this to non zero to get exttext
545     */
546     char tmpbuf[20];
547    
548     ns->has_readable_type = (atoi (param));
549     sprintf (tmpbuf, "%d", ns->has_readable_type);
550     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551     }
552     else
553     {
554     /* Didn't get a setup command we understood -
555     * report a failure to the client.
556     */
557     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558     }
559     } /* for processing all the setup commands */
560 root 1.32
561 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 root 1.32 ns->send_packet (cmdback);
563 elmex 1.1 }
564    
565     /**
566     * The client has requested to be added to the game.
567     * This is what takes care of it. We tell the client how things worked out.
568     * I am not sure if this file is the best place for this function. however,
569     * it either has to be here or init_sockets needs to be exported.
570     */
571 root 1.16 void
572 root 1.41 AddMeCmd (char *buf, int len, client * ns)
573 elmex 1.1 {
574 root 1.16 if (ns->status != Ns_Add || add_player (ns))
575 root 1.32 ns->send_packet ("addme_failed");
576 root 1.16 else
577 root 1.36 ns->send_packet ("addme_success");
578 elmex 1.1 }
579    
580     /** Reply to ExtendedInfos command */
581 root 1.16 void
582 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
583 root 1.16 {
584     char cmdback[MAX_BUF];
585     char command[50];
586     int info, nextinfo;
587    
588     cmdback[0] = '\0';
589     nextinfo = 0;
590 root 1.17
591 root 1.16 while (1)
592     {
593     /* 1. Extract an info */
594     info = nextinfo;
595 root 1.17
596 root 1.16 while ((info < len) && (buf[info] == ' '))
597     info++;
598 root 1.17
599 root 1.16 if (info >= len)
600     break;
601 root 1.17
602 root 1.16 nextinfo = info + 1;
603 root 1.17
604 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
605     nextinfo++;
606 root 1.17
607 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
608     continue;
609 root 1.17
610 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
611 root 1.17
612 root 1.16 /* 2. Interpret info */
613     if (!strcmp ("smooth", command))
614 root 1.17 /* Toggle smoothing */
615     ns->EMI_smooth = !ns->EMI_smooth;
616 root 1.16 else
617 root 1.17 /*bad value */;
618    
619 root 1.16 /*3. Next info */
620     }
621 root 1.17
622 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
623 root 1.17
624 root 1.16 if (ns->EMI_smooth)
625     {
626     strcat (cmdback, " ");
627     strcat (cmdback, "smoothing");
628     }
629 root 1.17
630 root 1.32 ns->send_packet (cmdback);
631 elmex 1.1 }
632 root 1.16
633 elmex 1.1 /*
634     #define MSG_TYPE_BOOK 1
635     #define MSG_TYPE_CARD 2
636     #define MSG_TYPE_PAPER 3
637     #define MSG_TYPE_SIGN 4
638     #define MSG_TYPE_MONUMENT 5
639     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
640 root 1.16
641 elmex 1.1 /** Reply to ExtendedInfos command */
642 root 1.16 void
643 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
644 root 1.16 {
645     char cmdback[MAX_BUF];
646     char temp[10];
647     char command[50];
648     int info, nextinfo, i, flag;
649    
650     cmdback[0] = '\0';
651 root 1.17
652 root 1.16 nextinfo = 0;
653     while (1)
654     {
655     /* 1. Extract an info */
656     info = nextinfo;
657 root 1.17
658 root 1.16 while ((info < len) && (buf[info] == ' '))
659     info++;
660 root 1.17
661 root 1.16 if (info >= len)
662     break;
663 root 1.17
664 root 1.16 nextinfo = info + 1;
665 root 1.17
666 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
667     nextinfo++;
668 root 1.17
669 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
670     continue;
671 root 1.17
672 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
673     command[nextinfo - info] = '\0';
674     /* 2. Interpret info */
675     i = sscanf (command, "%d", &flag);
676 root 1.17
677 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
678     ns->supported_readables |= (1 << flag);
679     /*3. Next info */
680     }
681 root 1.17
682 root 1.16 /* Send resulting state */
683     strcpy (cmdback, "ExtendedTextSet");
684 root 1.17
685 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
686     if (ns->supported_readables & (1 << i))
687     {
688     strcat (cmdback, " ");
689     snprintf (temp, sizeof (temp), "%d", i);
690     strcat (cmdback, temp);
691     }
692 root 1.17
693 root 1.32 ns->send_packet (cmdback);
694 elmex 1.1 }
695    
696     /**
697     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
698     * Basically, it makes no sense to wait for the client to request a
699     * a piece of data from us that we know the client wants. So
700     * if we know the client wants it, might as well push it to the
701     * client.
702     */
703 root 1.16 static void
704 root 1.44 SendSmooth (client *ns, uint16 face)
705 root 1.16 {
706     uint16 smoothface;
707    
708     /* If we can't find a face, return and set it so we won't try to send this
709     * again.
710     */
711     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
712     {
713    
714     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
715     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716     return;
717     }
718    
719     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720     esrv_send_face (ns, smoothface, 0);
721    
722     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723    
724 root 1.33 packet sl;
725 root 1.27
726 root 1.28 sl << "smooth "
727     << uint16 (face)
728     << uint16 (smoothface);
729 root 1.27
730 root 1.37 ns->send_packet (sl);
731 elmex 1.1 }
732    
733     /**
734     * Tells client the picture it has to use
735     * to smooth a picture number given as argument.
736     */
737 root 1.16 void
738 root 1.44 AskSmooth (char *buf, int len, client *ns)
739 root 1.16 {
740 root 1.44 SendSmooth (ns, atoi (buf));
741 elmex 1.1 }
742    
743     /**
744     * This handles the general commands from the client (ie, north, fire, cast,
745     * etc.)
746     */
747 root 1.16 void
748     PlayerCmd (char *buf, int len, player *pl)
749 elmex 1.1 {
750 root 1.16 /* Check if there is a count. In theory, a zero count could also be
751     * sent, so check for that also.
752     */
753     if (atoi (buf) || buf[0] == '0')
754     {
755     pl->count = atoi ((char *) buf);
756 root 1.44
757 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
758     if (!buf)
759 root 1.44 return;
760    
761 root 1.16 buf++;
762 elmex 1.1 }
763 root 1.44
764 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
765 root 1.44
766 root 1.16 /* Perhaps something better should be done with a left over count.
767     * Cleaning up the input should probably be done first - all actions
768     * for the command that issued the count should be done before any other
769     * commands.
770     */
771     pl->count = 0;
772 elmex 1.1 }
773    
774    
775     /**
776     * This handles the general commands from the client (ie, north, fire, cast,
777     * etc.). It is a lot like PlayerCmd above, but is called with the
778     * 'ncom' method which gives more information back to the client so it
779     * can throttle.
780     */
781 root 1.16 void
782 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
783 elmex 1.1 {
784 root 1.44 if (len <= 6)
785 root 1.16 {
786     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
787     return;
788     }
789    
790 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
791     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
792 root 1.30
793 root 1.16 /* -1 is special - no repeat, but don't update */
794     if (repeat != -1)
795 root 1.28 pl->count = repeat;
796    
797 root 1.44 buf += 6; //len -= 6;
798 root 1.16
799 root 1.44 execute_newserver_command (pl->ob, buf);
800 root 1.28
801 root 1.16 /* Perhaps something better should be done with a left over count.
802     * Cleaning up the input should probably be done first - all actions
803     * for the command that issued the count should be done before any other
804     * commands.
805     */
806     pl->count = 0;
807    
808 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
809     int time = FABS (pl->ob->speed) < 0.001
810     ? time = MAX_TIME * 100
811     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
812 root 1.27
813 root 1.28 /* Send confirmation of command execution now */
814 root 1.33 packet sl;
815 root 1.44 sl << "comc " << uint16 (cmdid) << uint32 (time);
816 root 1.37 pl->socket->send_packet (sl);
817 elmex 1.1 }
818    
819    
820     /** This is a reply to a previous query. */
821 root 1.16 void
822     ReplyCmd (char *buf, int len, player *pl)
823 elmex 1.1 {
824 root 1.16 /* This is to synthesize how the data would be stored if it
825 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
826 root 1.16 * once all the X11 code is removed from the server.
827     *
828     * We pass 13 to many of the functions because this way they
829     * think it was the carriage return that was entered, and the
830     * function then does not try to do additional input.
831     */
832     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
833    
834     /* this avoids any hacking here */
835    
836     switch (pl->state)
837     {
838 root 1.44 case ST_PLAYING:
839     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
840     break;
841    
842     case ST_PLAY_AGAIN:
843     /* We can check this for return value (2==quit). Maybe we
844     * should, and do something appropriate?
845     */
846     receive_play_again (pl->ob, buf[0]);
847     break;
848    
849     case ST_ROLL_STAT:
850     key_roll_stat (pl->ob, buf[0]);
851     break;
852    
853     case ST_CHANGE_CLASS:
854    
855     key_change_class (pl->ob, buf[0]);
856     break;
857    
858     case ST_CONFIRM_QUIT:
859     key_confirm_quit (pl->ob, buf[0]);
860     break;
861    
862     case ST_CONFIGURE:
863     LOG (llevError, "In client input handling, but into configure state\n");
864     pl->state = ST_PLAYING;
865     break;
866    
867     case ST_GET_NAME:
868     receive_player_name (pl->ob, 13);
869     break;
870    
871     case ST_GET_PASSWORD:
872     case ST_CONFIRM_PASSWORD:
873     receive_player_password (pl->ob, 13);
874     break;
875 elmex 1.1
876 root 1.44 case ST_GET_PARTY_PASSWORD: /* Get password for party */
877     receive_party_password (pl->ob, 13);
878     break;
879 elmex 1.1
880 root 1.44 default:
881     LOG (llevError, "Unknown input state: %d\n", pl->state);
882 elmex 1.1 }
883     }
884    
885     /**
886     * Client tells its version. If there is a mismatch, we close the
887     * socket. In real life, all we should care about is the client having
888     * something older than the server. If we assume the client will be
889     * backwards compatible, having it be a later version should not be a
890     * problem.
891     */
892 root 1.16 void
893 root 1.41 VersionCmd (char *buf, int len, client * ns)
894 elmex 1.1 {
895 root 1.16 if (!buf)
896     {
897     LOG (llevError, "CS: received corrupted version command\n");
898     return;
899 elmex 1.1 }
900    
901 root 1.16 ns->cs_version = atoi (buf);
902     ns->sc_version = ns->cs_version;
903 root 1.44
904     LOG (llevDebug, "connection from client <%s>\n", buf);
905    
906    
907     //TODO: should log here just for statistics
908    
909     //if (VERSION_CS != ns->cs_version)
910     // unchecked;
911    
912     char *cp = strchr (buf + 1, ' ');
913 root 1.16 if (!cp)
914     return;
915 root 1.44
916 root 1.16 ns->sc_version = atoi (cp);
917 root 1.44
918     //if (VERSION_SC != ns->sc_version)
919     // unchecked;
920    
921 root 1.16 cp = strchr (cp + 1, ' ');
922 root 1.44
923 root 1.16 if (cp)
924     {
925 root 1.41 assign (ns->version, cp + 1);
926 root 1.16
927 root 1.29 if (ns->sc_version < 1026)
928 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
929 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
930 elmex 1.1 }
931     }
932    
933     /** sound related functions. */
934 root 1.16 void
935 root 1.41 SetSound (char *buf, int len, client * ns)
936 elmex 1.1 {
937 root 1.16 ns->sound = atoi (buf);
938 elmex 1.1 }
939    
940     /** client wants the map resent */
941    
942 root 1.16 void
943     MapRedrawCmd (char *buf, int len, player *pl)
944 elmex 1.1 {
945     /* This function is currently disabled; just clearing the map state results in
946     * display errors. It should clear the cache and send a newmap command.
947     * Unfortunately this solution does not work because some client versions send
948     * a mapredraw command after receiving a newmap command.
949     */
950     }
951    
952     /**
953     * Moves an object (typically, container to inventory).
954     * syntax is: move (to) (tag) (nrof)
955     */
956 root 1.16 void
957     MoveCmd (char *buf, int len, player *pl)
958 elmex 1.1 {
959 root 1.16 int vals[3], i;
960 elmex 1.1
961 root 1.16 /* A little funky here. We only cycle for 2 records, because
962 root 1.44 * we obviously are not going to find a space after the third
963     * record. Perhaps we should just replace this with a
964 root 1.16 * sscanf?
965     */
966     for (i = 0; i < 2; i++)
967     {
968     vals[i] = atoi (buf);
969 root 1.44
970 root 1.16 if (!(buf = strchr (buf, ' ')))
971     {
972     LOG (llevError, "Incomplete move command: %s\n", buf);
973     return;
974 root 1.12 }
975 root 1.44
976 root 1.16 buf++;
977 elmex 1.1 }
978 root 1.44
979 root 1.16 vals[2] = atoi (buf);
980 elmex 1.1
981     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
982 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
983 elmex 1.1 }
984    
985     /******************************************************************************
986     *
987     * Start of commands the server sends to the client.
988     *
989     ******************************************************************************/
990    
991     /**
992     * Asks the client to query the user. This way, the client knows
993     * it needs to send something back (vs just printing out a message)
994     */
995 root 1.16 void
996 root 1.44 send_query (client *ns, uint8 flags, char *text)
997 elmex 1.1 {
998 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
999 elmex 1.1 }
1000    
1001     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1002 root 1.12 Old = New; \
1003 root 1.28 sl << uint8 (Type) << uint64 (New); \
1004 root 1.12 }
1005 elmex 1.1
1006     #define AddIfInt(Old,New,Type) if (Old != New) {\
1007 root 1.12 Old = New; \
1008 root 1.28 sl << uint8 (Type) << uint32 (New); \
1009 root 1.12 }
1010 elmex 1.1
1011     #define AddIfShort(Old,New,Type) if (Old != New) {\
1012 root 1.12 Old = New; \
1013 root 1.28 sl << uint8 (Type) << uint16 (New); \
1014 root 1.12 }
1015 elmex 1.1
1016     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1017 root 1.12 Old = New; \
1018 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1019 root 1.12 }
1020 elmex 1.1
1021     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1022 root 1.28 free(Old); Old = strdup (New);\
1023     sl << uint8 (Type) << data8 (New); \
1024 root 1.12 }
1025 elmex 1.1
1026     /**
1027     * Sends a statistics update. We look at the old values,
1028     * and only send what has changed. Stat mapping values are in newclient.h
1029     * Since this gets sent a lot, this is actually one of the few binary
1030     * commands for now.
1031     */
1032 root 1.16 void
1033     esrv_update_stats (player *pl)
1034 elmex 1.1 {
1035 root 1.16 char buf[MAX_BUF];
1036     uint16 flags;
1037    
1038 root 1.33 packet sl;
1039 root 1.28 sl << "stats ";
1040 elmex 1.1
1041 root 1.44 if (pl->ob)
1042 root 1.16 {
1043     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1044     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1045     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1046     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1047     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1048     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1049     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1050     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1051     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1052     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1053     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1054     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1055     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1056     }
1057 root 1.22
1058 root 1.36 if (pl->socket->exp64)
1059 root 1.44 for (int s = 0; s < NUM_SKILLS; s++)
1060     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1061 root 1.16 {
1062 root 1.44 /* Always send along the level if exp changes. This is only
1063     * 1 extra byte, but keeps processing simpler.
1064     */
1065     sl << uint8 (s + CS_STAT_SKILLINFO)
1066     << uint8 (pl->last_skill_ob[s]->level)
1067     << uint64 (pl->last_skill_ob[s]->stats.exp);
1068 root 1.28
1069 root 1.44 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1070 root 1.16 }
1071 root 1.22
1072 root 1.36 if (pl->socket->exp64)
1073 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1074 root 1.16 else
1075 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1076 root 1.22
1077 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1078     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1079     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1080     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1081     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1082     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1083     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1084     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1085     flags = 0;
1086 root 1.22
1087 root 1.16 if (pl->fire_on)
1088     flags |= SF_FIREON;
1089 root 1.22
1090 root 1.16 if (pl->run_on)
1091     flags |= SF_RUNON;
1092    
1093     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1094 root 1.22
1095 root 1.36 if (pl->socket->sc_version < 1025)
1096 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1097 root 1.16 else
1098 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1099     {
1100     /* Skip ones we won't send */
1101     if (atnr_cs_stat[i] == -1)
1102     continue;
1103 root 1.16
1104 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1105     }
1106 root 1.22
1107 root 1.36 if (pl->socket->monitor_spells)
1108 root 1.16 {
1109     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1110     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1111     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1112     }
1113 root 1.22
1114 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1115 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1116 root 1.16 set_title (pl->ob, buf);
1117 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1118 root 1.16
1119     /* Only send it away if we have some actual data */
1120 root 1.34 if (sl.length () > 6)
1121 root 1.37 pl->socket->send_packet (sl);
1122 elmex 1.1 }
1123    
1124     /**
1125     * Tells the client that here is a player it should start using.
1126     */
1127 root 1.16 void
1128     esrv_new_player (player *pl, uint32 weight)
1129 elmex 1.1 {
1130 root 1.16 pl->last_weight = weight;
1131 elmex 1.1
1132 root 1.33 packet sl;
1133 root 1.28 sl << "player ";
1134 elmex 1.1
1135 root 1.28 sl << uint32 (pl->ob->count)
1136     << uint32 (weight)
1137     << uint32 (pl->ob->face->number)
1138     << data8 (pl->ob->name);
1139 root 1.16
1140 root 1.37 pl->socket->send_packet (sl);
1141 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1142 elmex 1.1 }
1143    
1144     /**
1145     * Need to send an animation sequence to the client.
1146     * We will send appropriate face commands to the client if we haven't
1147     * sent them the face yet (this can become quite costly in terms of
1148     * how much we are sending - on the other hand, this should only happen
1149     * when the player logs in and picks stuff up.
1150     */
1151 root 1.16 void
1152 root 1.41 esrv_send_animation (client * ns, short anim_num)
1153 elmex 1.1 {
1154 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1155     * are added in contigous order, so if the number is in the valid
1156     * range, it must be a valid animation.
1157     */
1158     if (anim_num < 0 || anim_num > num_animations)
1159     {
1160     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1161     return;
1162     }
1163    
1164 root 1.33 packet sl;
1165 root 1.28
1166     sl << "anim "
1167     << uint16 (anim_num)
1168     << uint16 (0); /* flags - not used right now */
1169    
1170 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1171     * the face itself) down to the client.
1172     */
1173 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1174 root 1.16 {
1175     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1176     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1177 root 1.44
1178 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1179 root 1.16 }
1180 root 1.28
1181 root 1.37 ns->send_packet (sl);
1182 root 1.28
1183 root 1.16 ns->anims_sent[anim_num] = 1;
1184 elmex 1.1 }
1185    
1186    
1187     /******************************************************************************
1188     *
1189     * Start of map related commands.
1190     *
1191     ******************************************************************************/
1192    
1193     /**
1194     * This adds face_num to a map cell at x,y. If the client doesn't have
1195     * the face yet, we will also send it.
1196     */
1197 root 1.16 static void
1198 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1199 elmex 1.1 {
1200 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1201     {
1202 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1203 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1204     return;
1205     abort ();
1206 elmex 1.1 }
1207 root 1.28
1208 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1209     newmap->cells[x][y].count++;
1210 root 1.28
1211 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1212     esrv_send_face (ns, face_num, 0);
1213 elmex 1.1 }
1214    
1215     /** Clears a map cell */
1216 root 1.16 static void
1217     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1218 elmex 1.1 {
1219 root 1.16 cell->faces[0] = face0;
1220     cell->faces[1] = face1;
1221     cell->faces[2] = face2;
1222 root 1.25 cell->count = count;
1223     cell->stat_hp = 0;
1224     cell->flags = 0;
1225     cell->player = 0;
1226 elmex 1.1 }
1227    
1228     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1229     #define MAX_LAYERS 3
1230    
1231     /* Using a global really isn't a good approach, but saves the over head of
1232     * allocating and deallocating such a block of data each time run through,
1233     * and saves the space of allocating this in the socket object when we only
1234 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1235 elmex 1.1 * re-examined.
1236     */
1237 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1238 elmex 1.1
1239     /**
1240     * Returns true if any of the heads for this
1241     * space is set. Returns false if all are blank - this is used
1242     * for empty space checking.
1243     */
1244 root 1.16 static inline int
1245     have_head (int ax, int ay)
1246     {
1247     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1248     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1249     return 1;
1250 root 1.44
1251 root 1.16 return 0;
1252 elmex 1.1 }
1253    
1254     /**
1255     * check_head is a bit simplistic version of update_space below.
1256     * basically, it only checks the that the head on space ax,ay at layer
1257     * needs to get sent - if so, it adds the data, sending the head
1258 root 1.44 * if needed, and returning 1. If this no data needs to get
1259 elmex 1.1 * sent, it returns zero.
1260     */
1261 root 1.16 static int
1262 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1263 elmex 1.1 {
1264 root 1.16 short face_num;
1265 elmex 1.1
1266 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1267     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1268     else
1269     face_num = 0;
1270 elmex 1.1
1271 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1272     {
1273 root 1.31 sl << uint16 (face_num);
1274 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1275     esrv_send_face (&ns, face_num, 0);
1276 root 1.28
1277 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1278     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1279     return 1;
1280 elmex 1.1 }
1281    
1282 root 1.16 return 0; /* No change */
1283 elmex 1.1 }
1284    
1285     /**
1286     * Removes the need to replicate the same code for each layer.
1287     * this returns true if this space is now in fact different than
1288     * it was.
1289     * sl is the socklist this data is going into.
1290     * ns is the socket we are working on - all the info we care
1291     * about is in this socket structure, so now need not pass the
1292     * entire player object.
1293     * mx and my are map coordinate offsets for map mp
1294     * sx and sy are the offsets into the socket structure that
1295     * holds the old values.
1296     * layer is the layer to update, with 2 being the floor and 0 the
1297     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1298     * take. Interesting to note that before this function, the map1 function
1299     * numbers the spaces differently - I think this was a leftover from
1300     * the map command, where the faces stack up. Sinces that is no longer
1301     * the case, it seems to make more sense to have these layer values
1302     * actually match.
1303     */
1304 root 1.16 static int
1305 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1306 elmex 1.1 {
1307 root 1.16 object *ob, *head;
1308     uint16 face_num;
1309     int bx, by, i;
1310    
1311     /* If there is a multipart object stored away, treat that as more important.
1312     * If not, then do the normal processing.
1313     */
1314     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1315    
1316     /* Check to see if this head is part of the set of objects
1317     * we would normally send for this space. If so, then
1318     * don't use the head value. We need to do the check
1319     * here and not when setting up the heads[] value for two reasons -
1320     * 1) the heads[] values will get used even if the space is not visible.
1321     * 2) its possible the head is not on the same map as a part, and I'd
1322     * rather not need to do the map translation overhead.
1323     * 3) We need to do some extra checking to make sure that we will
1324     * otherwise send the image as this layer, eg, either it matches
1325     * the head value, or is not multipart.
1326     */
1327     if (head && !head->more)
1328     {
1329     for (i = 0; i < MAP_LAYERS; i++)
1330     {
1331     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1332     if (!ob)
1333     continue;
1334    
1335     if (ob->head)
1336     ob = ob->head;
1337    
1338     if (ob == head)
1339     {
1340     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1341     head = NULL;
1342     break;
1343     }
1344     }
1345     }
1346    
1347     ob = head;
1348     if (!ob)
1349     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1350    
1351     /* If there is no object for this space, or if the face for the object
1352     * is the blank face, set the face number to zero.
1353     * else if we have the stored head object for this space, that takes
1354     * precedence over the other object for this space.
1355     * otherwise, we do special head processing
1356     */
1357     if (!ob || ob->face == blank_face)
1358     face_num = 0;
1359     else if (head)
1360     {
1361     /* if this is a head that had previously been stored */
1362     face_num = ob->face->number;
1363     }
1364     else
1365     {
1366     /* if the faces for the different parts of a multipart object
1367     * are the same, we only want to send the bottom right most
1368     * portion of the object. That info is in the tail_.. values
1369     * of the head. Note that for the head itself, ob->head will
1370     * be null, so we only do this block if we are working on
1371     * a tail piece.
1372     */
1373    
1374     /* tail_x and tail_y will only be set in the head object. If
1375     * this is the head object and these are set, we proceed
1376     * with logic to only send bottom right. Similarly, if
1377     * this is one of the more parts but the head has those values
1378     * set, we want to do the processing. There can be cases where
1379     * the head is not visible but one of its parts is, so we just
1380     * can always expect that ob->arch->tail_x will be true for all
1381     * object we may want to display.
1382     */
1383     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1384     {
1385    
1386     if (ob->head)
1387     head = ob->head;
1388     else
1389     head = ob;
1390    
1391     /* Basically figure out where the offset is from where we are right
1392     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1393     * piece is from the head, and the tail is where the tail is from the
1394     * head. Note that bx and by will equal sx and sy if we are already working
1395     * on the bottom right corner. If ob is the head, the clone values
1396     * will be zero, so the right thing will still happen.
1397     */
1398     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1399     by = sy + head->arch->tail_y - ob->arch->clone.y;
1400    
1401     /* I don't think this can ever happen, but better to check for it just
1402     * in case.
1403     */
1404     if (bx < sx || by < sy)
1405     {
1406     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1407     face_num = 0;
1408     }
1409     /* single part object, multipart object with non merged faces,
1410     * of multipart object already at lower right.
1411     */
1412     else if (bx == sx && by == sy)
1413     {
1414     face_num = ob->face->number;
1415    
1416     /* if this face matches one stored away, clear that one away.
1417     * this code relies on the fact that the map1 commands
1418     * goes from 2 down to 0.
1419     */
1420     for (i = 0; i < MAP_LAYERS; i++)
1421     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1422     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1423     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1424     }
1425     else
1426     {
1427     /* If this head is stored away, clear it - otherwise,
1428     * there can be cases where a object is on multiple layers -
1429     * we only want to send it once.
1430     */
1431     face_num = head->face->number;
1432     for (i = 0; i < MAP_LAYERS; i++)
1433     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1434     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1435     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1436    
1437     /* First, try to put the new head on the same layer. If that is used up,
1438     * then find another layer.
1439     */
1440     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1441     {
1442     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1443     }
1444     else
1445     for (i = 0; i < MAX_LAYERS; i++)
1446     {
1447 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1448 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1449     {
1450     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1451     }
1452     }
1453     face_num = 0; /* Don't send this object - we'll send the head later */
1454 root 1.12 }
1455 root 1.16 }
1456     else
1457     {
1458     /* In this case, we are already at the lower right or single part object,
1459     * so nothing special
1460     */
1461     face_num = ob->face->number;
1462    
1463     /* clear out any head entries that have the same face as this one */
1464     for (bx = 0; bx < layer; bx++)
1465     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1466     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1467     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1468     }
1469     } /* else not already head object or blank face */
1470    
1471     /* This is a real hack. Basically, if we have nothing to send for this layer,
1472     * but there is a head on the next layer, send that instead.
1473     * Without this, what happens is you can get the case where the player stands
1474     * on the same space as the head. However, if you have overlapping big objects
1475     * of the same type, what happens then is it doesn't think it needs to send
1476     * This tends to make stacking also work/look better.
1477     */
1478     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1479     {
1480     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1481     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1482     }
1483    
1484     /* Another hack - because of heads and whatnot, this face may match one
1485     * we already sent for a lower layer. In that case, don't send
1486     * this one.
1487     */
1488 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1489     face_num = 0;
1490 root 1.16
1491     /* We've gotten what face we want to use for the object. Now see if
1492     * if it has changed since we last sent it to the client.
1493     */
1494 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1495 root 1.16 {
1496 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1497     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1498     esrv_send_face (&ns, face_num, 0);
1499    
1500     sl << uint16 (face_num);
1501 root 1.16 return 1;
1502 elmex 1.1 }
1503 root 1.28
1504 root 1.16 /* Nothing changed */
1505     return 0;
1506 elmex 1.1 }
1507    
1508     /**
1509     * This function is mainly a copy of update_space,
1510     * except it handles update of the smoothing updates,
1511     * not the face updates.
1512     * Removes the need to replicate the same code for each layer.
1513     * this returns true if this smooth is now in fact different
1514     * than it was.
1515     * sl is the socklist this data is going into.
1516     * ns is the socket we are working on - all the info we care
1517     * about is in this socket structure, so know need to pass the
1518     * entire player object.
1519     * mx and my are map coordinate offsets for map mp
1520     * sx and sy are the offsets into the socket structure that
1521     * holds the old values.
1522     * layer is the layer to update, with 2 being the floor and 0 the
1523     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1524     * take.
1525     */
1526    
1527 root 1.16 static inline int
1528 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1529 elmex 1.1 {
1530 root 1.16 object *ob;
1531     int smoothlevel; /* old face_num; */
1532 elmex 1.1
1533 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1534 elmex 1.1
1535 root 1.16 /* If there is no object for this space, or if the face for the object
1536     * is the blank face, set the smoothlevel to zero.
1537     */
1538     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1539     smoothlevel = 0;
1540     else
1541     {
1542     smoothlevel = ob->smoothlevel;
1543 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1544     SendSmooth (&ns, ob->face->number);
1545 root 1.16 } /* else not already head object or blank face */
1546    
1547     /* We've gotten what face we want to use for the object. Now see if
1548     * if it has changed since we last sent it to the client.
1549     */
1550     if (smoothlevel > 255)
1551     smoothlevel = 255;
1552     else if (smoothlevel < 0)
1553     smoothlevel = 0;
1554 root 1.28
1555     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1556 root 1.16 {
1557 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1558     sl << uint8 (smoothlevel);
1559 root 1.16 return 1;
1560 elmex 1.1 }
1561 root 1.28
1562 root 1.16 /* Nothing changed */
1563     return 0;
1564 elmex 1.1 }
1565    
1566     /**
1567     * Returns the size of a data for a map square as returned by
1568     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1569     * available.
1570     */
1571 root 1.16 int
1572 root 1.41 getExtendedMapInfoSize (client * ns)
1573 root 1.16 {
1574     int result = 0;
1575    
1576     if (ns->ext_mapinfos)
1577     {
1578     if (ns->EMI_smooth)
1579     result += 1; /*One byte for smoothlevel */
1580 elmex 1.1 }
1581 root 1.44
1582 root 1.16 return result;
1583 elmex 1.1 }
1584 root 1.16
1585 elmex 1.1 /**
1586     * This function uses the new map1 protocol command to send the map
1587     * to the client. It is necessary because the old map command supports
1588     * a maximum map size of 15x15.
1589     * This function is much simpler than the old one. This is because
1590     * the old function optimized to send as few face identifiers as possible,
1591     * at the expense of sending more coordinate location (coordinates were
1592     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1593     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1594     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1595     * and use the other 4 bits for other informatiion. For full documentation
1596     * of what we send, see the doc/Protocol file.
1597     * I will describe internally what we do:
1598     * the socket->lastmap shows how the map last looked when sent to the client.
1599     * in the lastmap structure, there is a cells array, which is set to the
1600     * maximum viewable size (As set in config.h).
1601     * in the cells, there are faces and a count value.
1602     * we use the count value to hold the darkness value. If -1, then this space
1603     * is not viewable.
1604     * we use faces[0] faces[1] faces[2] to hold what the three layers
1605     * look like.
1606     */
1607 root 1.16 void
1608     draw_client_map1 (object *pl)
1609 elmex 1.1 {
1610 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1611     sint16 nx, ny;
1612     int estartlen, eoldlen;
1613     uint16 mask, emask;
1614     uint8 eentrysize;
1615     uint16 ewhatstart, ewhatflag;
1616     uint8 extendedinfos;
1617 root 1.21 maptile *m;
1618 root 1.16
1619 root 1.41 client &socket = *pl->contr->socket;
1620 root 1.16
1621     check_map_change (pl->contr);
1622    
1623 root 1.33 packet sl;
1624     packet esl;
1625 root 1.28
1626     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1627 root 1.34 startlen = sl.length ();
1628 root 1.25
1629 root 1.16 /*Extendedmapinfo structure initialisation */
1630     if (socket.ext_mapinfos)
1631     {
1632     extendedinfos = EMI_NOREDRAW;
1633 root 1.25
1634 root 1.16 if (socket.EMI_smooth)
1635     extendedinfos |= EMI_SMOOTH;
1636 root 1.25
1637 root 1.34 ewhatstart = esl.length ();
1638 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1639     could need to be taken away */
1640     eentrysize = getExtendedMapInfoSize (&socket);
1641 root 1.28 esl << "mapextended "
1642     << uint8 (extendedinfos)
1643     << uint8 (eentrysize);
1644 root 1.34
1645     estartlen = esl.length ();
1646 root 1.16 }
1647     else
1648     {
1649     /* suppress compiler warnings */
1650     ewhatstart = 0;
1651     ewhatflag = 0;
1652     estartlen = 0;
1653     }
1654 root 1.25
1655 root 1.16 /* Init data to zero */
1656     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1657    
1658     /* x,y are the real map locations. ax, ay are viewport relative
1659     * locations.
1660     */
1661     ay = 0;
1662    
1663     /* We could do this logic as conditionals in the if statement,
1664     * but that started to get a bit messy to look at.
1665     */
1666     max_x = pl->x + (socket.mapx + 1) / 2;
1667     max_y = pl->y + (socket.mapy + 1) / 2;
1668 root 1.25
1669 root 1.16 if (socket.mapmode == Map1aCmd)
1670     {
1671     max_x += MAX_HEAD_OFFSET;
1672     max_y += MAX_HEAD_OFFSET;
1673     }
1674 elmex 1.1
1675 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1676     {
1677     ax = 0;
1678     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1679     {
1680    
1681     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1682    
1683     /* If this space is out of the normal viewable area, we only check
1684     * the heads value ax or ay will only be greater than what
1685     * the client wants if using the map1a command - this is because
1686     * if the map1a command is not used, max_x and max_y will be
1687     * set to lower values.
1688     */
1689     if (ax >= socket.mapx || ay >= socket.mapy)
1690     {
1691     int i, got_one;
1692 root 1.12
1693 root 1.34 oldlen = sl.length ();
1694 root 1.12
1695 root 1.28 sl << uint16 (mask);
1696 root 1.12
1697 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1698     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1699     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1700 root 1.16
1701     /* If all we are doing is sending 0 (blank) faces, we don't
1702     * actually need to send that - just the coordinates
1703     * with no faces tells the client to blank out the
1704     * space.
1705     */
1706     got_one = 0;
1707 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1708 root 1.37 if (sl[i])
1709 root 1.25 got_one = 1;
1710 root 1.12
1711 root 1.16 if (got_one && (mask & 0xf))
1712 root 1.37 sl[oldlen + 1] = mask & 0xff;
1713 root 1.16 else
1714     { /*either all faces blank, either no face at all */
1715     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1716 root 1.34 sl.reset (oldlen + 2);
1717 root 1.3 else
1718 root 1.34 sl.reset (oldlen);
1719 root 1.12 }
1720 root 1.25
1721 root 1.16 /*What concerns extendinfos, nothing to be done for now
1722     * (perhaps effects layer later)
1723     */
1724     continue; /* don't do processing below */
1725     }
1726    
1727 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1728 root 1.16
1729     d = pl->contr->blocked_los[ax][ay];
1730    
1731     /* If the coordinates are not valid, or it is too dark to see,
1732     * we tell the client as such
1733     */
1734     nx = x;
1735     ny = y;
1736     m = get_map_from_coord (pl->map, &nx, &ny);
1737 root 1.25
1738 root 1.16 if (!m)
1739     {
1740     /* space is out of map. Update space and clear values
1741     * if this hasn't already been done. If the space is out
1742     * of the map, it shouldn't have a head
1743     */
1744     if (lastcell.count != -1)
1745     {
1746 root 1.28 sl << uint16 (mask);
1747 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1748 root 1.12 }
1749 root 1.16 }
1750     else if (d > 3)
1751     {
1752     int need_send = 0, count;
1753    
1754     /* This block deals with spaces that are not visible for whatever
1755     * reason. Still may need to send the head for this space.
1756     */
1757 root 1.12
1758 root 1.34 oldlen = sl.length ();
1759 root 1.3
1760 root 1.28 sl << uint16 (mask);
1761 root 1.25
1762 root 1.16 if (lastcell.count != -1)
1763     need_send = 1;
1764 root 1.25
1765 root 1.16 count = -1;
1766 root 1.3
1767 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1768     {
1769     /* Now check to see if any heads need to be sent */
1770 root 1.3
1771 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1772     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1773     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1774 root 1.3
1775 root 1.16 lastcell.count = count;
1776     }
1777     else
1778     {
1779     /* properly clear a previously sent big face */
1780 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1781     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1782 root 1.16 need_send = 1;
1783 root 1.25
1784 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1785     }
1786 root 1.3
1787 root 1.16 if ((mask & 0xf) || need_send)
1788 root 1.37 sl[oldlen + 1] = mask & 0xff;
1789 root 1.16 else
1790 root 1.34 sl.reset (oldlen);
1791 root 1.16 }
1792     else
1793     {
1794     /* In this block, the space is visible or there are head objects
1795     * we need to send.
1796     */
1797    
1798     /* Rather than try to figure out what everything that we might
1799     * need to send is, then form the packet after that,
1800     * we presume that we will in fact form a packet, and update
1801     * the bits by what we do actually send. If we send nothing,
1802 root 1.34 * we just back out sl.length () to the old value, and no harm
1803 root 1.16 * is done.
1804     * I think this is simpler than doing a bunch of checks to see
1805     * what if anything we need to send, setting the bits, then
1806     * doing those checks again to add the real data.
1807     */
1808 root 1.34 oldlen = sl.length ();
1809 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1810 root 1.34 eoldlen = esl.length ();
1811 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1812 root 1.28 sl << uint16 (mask);
1813 root 1.16
1814     if (socket.ext_mapinfos)
1815 root 1.28 esl << uint16 (emask);
1816 root 1.16
1817     unsigned char dummy;
1818     unsigned char *last_ext = &dummy;
1819    
1820     /* Darkness changed */
1821     if (lastcell.count != d && socket.darkness)
1822     {
1823     mask |= 0x8;
1824    
1825     if (socket.extmap)
1826     {
1827     *last_ext |= 0x80;
1828 root 1.37 last_ext = &sl[sl.length ()];
1829 root 1.28 sl << uint8 (d);
1830 root 1.16 }
1831     else
1832 root 1.28 sl << uint8 (255 - 64 * d);
1833 root 1.16 }
1834 root 1.3
1835 root 1.16 lastcell.count = d;
1836 root 1.8
1837 root 1.16 if (socket.extmap)
1838     {
1839     uint8 stat_hp = 0;
1840     uint8 stat_width = 0;
1841 root 1.24 uint8 flags = 0;
1842 root 1.27 UUID player = 0;
1843 root 1.16
1844     // send hp information, if applicable
1845     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1846     {
1847     if (op->head || op->invisible)
1848     ; // do not show
1849     else if (op->type == PLAYER
1850     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1851     {
1852     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1853     {
1854     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1855     stat_width = op->arch->tail_x;
1856     }
1857     }
1858 elmex 1.1
1859 root 1.24 if (op->msg && op->msg[0] == '@')
1860     flags |= 1;
1861    
1862 root 1.16 if (op->type == PLAYER && op != pl)
1863     player = op->count;
1864     }
1865 root 1.12
1866 root 1.16 if (lastcell.stat_hp != stat_hp)
1867     {
1868     lastcell.stat_hp = stat_hp;
1869    
1870     mask |= 0x8;
1871     *last_ext |= 0x80;
1872 root 1.37 last_ext = &sl[sl.length ()];
1873 root 1.27
1874     sl << uint8 (5) << uint8 (stat_hp);
1875 root 1.16
1876     if (stat_width > 1)
1877     {
1878     *last_ext |= 0x80;
1879 root 1.37 last_ext = &sl[sl.length ()];
1880 root 1.27
1881     sl << uint8 (6) << uint8 (stat_width);
1882 root 1.16 }
1883     }
1884 root 1.12
1885 root 1.20 if (lastcell.player != player)
1886 root 1.16 {
1887     lastcell.player = player;
1888    
1889     mask |= 0x8;
1890     *last_ext |= 0x80;
1891 root 1.37 last_ext = &sl[sl.length ()];
1892 root 1.27
1893     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1894 root 1.16 }
1895 root 1.24
1896     if (lastcell.flags != flags)
1897     {
1898     lastcell.flags = flags;
1899    
1900     mask |= 0x8;
1901     *last_ext |= 0x80;
1902 root 1.37 last_ext = &sl[sl.length ()];
1903 root 1.27
1904     sl << uint8 (8) << uint8 (flags);
1905 root 1.24 }
1906 root 1.16 }
1907 root 1.12
1908 root 1.16 /* Floor face */
1909 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1910 root 1.16 mask |= 0x4;
1911    
1912     if (socket.EMI_smooth)
1913 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1914 root 1.16 emask |= 0x4;
1915    
1916     /* Middle face */
1917 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1918 root 1.16 mask |= 0x2;
1919    
1920     if (socket.EMI_smooth)
1921 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1922 root 1.16 emask |= 0x2;
1923    
1924     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1925     {
1926     if (lastcell.faces[0] != pl->face->number)
1927     {
1928     lastcell.faces[0] = pl->face->number;
1929     mask |= 0x1;
1930 root 1.25
1931 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1932     esrv_send_face (&socket, pl->face->number, 0);
1933 root 1.25
1934 root 1.27 sl << uint16 (pl->face->number);
1935 root 1.12 }
1936     }
1937 root 1.16 else
1938     {
1939 root 1.25 /* Top face */
1940 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1941 root 1.16 mask |= 0x1;
1942 root 1.25
1943 root 1.16 if (socket.EMI_smooth)
1944 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1945 root 1.25 emask |= 0x1;
1946 root 1.16 }
1947 root 1.25
1948 root 1.16 /* Check to see if we are in fact sending anything for this
1949     * space by checking the mask. If so, update the mask.
1950     * if not, reset the len to that from before adding the mask
1951     * value, so we don't send those bits.
1952     */
1953     if (mask & 0xf)
1954 root 1.37 sl[oldlen + 1] = mask & 0xff;
1955 root 1.16 else
1956 root 1.34 sl.reset (oldlen);
1957 root 1.25
1958 root 1.16 if (emask & 0xf)
1959 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1960 root 1.16 else
1961 root 1.34 esl.reset (eoldlen);
1962 root 1.16 } /* else this is a viewable space */
1963     } /* for x loop */
1964     } /* for y loop */
1965    
1966     /* Verify that we in fact do need to send this */
1967     if (socket.ext_mapinfos)
1968     {
1969 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1970 root 1.16 {
1971     /* No map data will follow, so don't say the client
1972     * it doesn't need draw!
1973     */
1974     ewhatflag &= (~EMI_NOREDRAW);
1975 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1976 root 1.16 }
1977 root 1.18
1978 root 1.34 if (esl.length () > estartlen)
1979 root 1.37 socket.send_packet (esl);
1980 root 1.16 }
1981 root 1.18
1982 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1983 root 1.16 {
1984 root 1.37 socket.send_packet (sl);
1985 root 1.16 socket.sent_scroll = 0;
1986 elmex 1.1 }
1987     }
1988    
1989     /**
1990     * Draws client map.
1991     */
1992 root 1.16 void
1993     draw_client_map (object *pl)
1994 elmex 1.1 {
1995 root 1.16 int i, j;
1996     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1997     New_Face *face, *floor;
1998     New_Face *floor2;
1999     int d, mflags;
2000     struct Map newmap;
2001 root 1.21 maptile *m, *pm;
2002 root 1.16
2003     if (pl->type != PLAYER)
2004     {
2005     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2006     return;
2007     }
2008    
2009     pm = pl->map;
2010    
2011     /* If player is just joining the game, he isn't here yet, so the map
2012     * can get swapped out. If so, don't try to send them a map. All will
2013     * be OK once they really log in.
2014     */
2015     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2016     return;
2017    
2018     memset (&newmap, 0, sizeof (struct Map));
2019    
2020 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2021 root 1.16 {
2022 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2023 root 1.16 {
2024     ax = i;
2025     ay = j;
2026     m = pm;
2027     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028 root 1.44
2029 root 1.16 if (mflags & P_OUT_OF_MAP)
2030     continue;
2031 root 1.44
2032 root 1.16 if (mflags & P_NEED_UPDATE)
2033     update_position (m, ax, ay);
2034 root 1.44
2035 root 1.16 /* If a map is visible to the player, we don't want to swap it out
2036     * just to reload it. This should really call something like
2037     * swap_map, but this is much more efficient and 'good enough'
2038     */
2039     if (mflags & P_NEW_MAP)
2040     m->timeout = 50;
2041     }
2042     }
2043     /* do LOS after calls to update_position */
2044     if (pl->contr->do_los)
2045     {
2046     update_los (pl);
2047     pl->contr->do_los = 0;
2048     }
2049    
2050 root 1.34 /* Big maps need a different drawing mechanism to work */
2051     draw_client_map1 (pl);
2052 elmex 1.1 }
2053    
2054    
2055     /*****************************************************************************/
2056 root 1.16
2057 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2058 root 1.16
2059 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2060 root 1.16
2061 elmex 1.1 /* manage it ! */
2062 root 1.16
2063 elmex 1.1 /*****************************************************************************/
2064 root 1.16 void
2065     send_plugin_custom_message (object *pl, char *buf)
2066 elmex 1.1 {
2067 root 1.36 pl->contr->socket->send_packet (buf);
2068 elmex 1.1 }
2069    
2070     /**
2071     * This sends the skill number to name mapping. We ignore
2072     * the params - we always send the same info no matter what.
2073     */
2074 root 1.16 void
2075 root 1.41 send_skill_info (client *ns, char *params)
2076 elmex 1.1 {
2077 root 1.33 packet sl;
2078 root 1.28 sl << "replyinfo skill_info\n";
2079    
2080     for (int i = 1; i < NUM_SKILLS; i++)
2081 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2082 elmex 1.1
2083 root 1.34 if (sl.length () >= MAXSOCKBUF)
2084 root 1.16 {
2085     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2086     fatal (0);
2087 elmex 1.1 }
2088 root 1.28
2089 root 1.37 ns->send_packet (sl);
2090 elmex 1.1 }
2091    
2092     /**
2093     * This sends the spell path to name mapping. We ignore
2094     * the params - we always send the same info no matter what.
2095     */
2096 root 1.16 void
2097 root 1.41 send_spell_paths (client * ns, char *params)
2098 root 1.16 {
2099 root 1.33 packet sl;
2100 root 1.28
2101     sl << "replyinfo spell_paths\n";
2102    
2103     for (int i = 0; i < NRSPELLPATHS; i++)
2104 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2105 root 1.16
2106 root 1.34 if (sl.length () >= MAXSOCKBUF)
2107 root 1.16 {
2108     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2109     fatal (0);
2110 elmex 1.1 }
2111 root 1.28
2112 root 1.37 ns->send_packet (sl);
2113 elmex 1.1 }
2114    
2115     /**
2116     * This looks for any spells the player may have that have changed their stats.
2117     * it then sends an updspell packet for each spell that has changed in this way
2118     */
2119 root 1.16 void
2120     esrv_update_spells (player *pl)
2121     {
2122 root 1.36 if (!pl->socket->monitor_spells)
2123 root 1.16 return;
2124 root 1.28
2125     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2126 root 1.16 {
2127     if (spell->type == SPELL)
2128     {
2129 root 1.28 int flags = 0;
2130    
2131 root 1.16 /* check if we need to update it */
2132     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2133     {
2134     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2135     flags |= UPD_SP_MANA;
2136     }
2137 root 1.28
2138 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2139     {
2140     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2141     flags |= UPD_SP_GRACE;
2142     }
2143 root 1.28
2144 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2145     {
2146     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2147     flags |= UPD_SP_DAMAGE;
2148     }
2149 root 1.28
2150     if (flags)
2151 root 1.16 {
2152 root 1.33 packet sl;
2153 root 1.27
2154 root 1.28 sl << "updspell "
2155     << uint8 (flags)
2156     << uint32 (spell->count);
2157 root 1.27
2158     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2159     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2160     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2161    
2162 root 1.37 pl->socket->send_packet (sl);
2163 root 1.12 }
2164     }
2165 elmex 1.1 }
2166     }
2167    
2168 root 1.16 void
2169     esrv_remove_spell (player *pl, object *spell)
2170     {
2171 root 1.36 if (!pl->socket->monitor_spells)
2172 root 1.16 return;
2173 root 1.28
2174 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2175     {
2176     LOG (llevError, "Invalid call to esrv_remove_spell");
2177     return;
2178     }
2179 root 1.27
2180 root 1.33 packet sl;
2181 root 1.28
2182     sl << "delspell "
2183     << uint32 (spell->count);
2184 root 1.27
2185 root 1.37 pl->socket->send_packet (sl);
2186 elmex 1.1 }
2187    
2188     /* appends the spell *spell to the Socklist we will send the data to. */
2189 root 1.16 static void
2190 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2191 root 1.16 {
2192     int len, i, skill = 0;
2193    
2194     if (!(spell->name))
2195     {
2196     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2197     return;
2198     }
2199 root 1.27
2200 root 1.16 /* store costs and damage in the object struct, to compare to later */
2201 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2202 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2203 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2204 elmex 1.1
2205 root 1.16 /* figure out which skill it uses, if it uses one */
2206     if (spell->skill)
2207     {
2208     for (i = 1; i < NUM_SKILLS; i++)
2209     if (!strcmp (spell->skill, skill_names[i]))
2210     {
2211     skill = i + CS_STAT_SKILLINFO;
2212     break;
2213     }
2214 elmex 1.1 }
2215    
2216 root 1.27 /* send the current values */
2217     sl << uint32 (spell->count)
2218     << uint16 (spell->level)
2219     << uint16 (spell->casting_time)
2220     << uint16 (spell->last_sp)
2221     << uint16 (spell->last_grace)
2222     << uint16 (spell->last_eat)
2223     << uint8 (skill)
2224     << uint32 (spell->path_attuned)
2225     << uint32 (spell->face ? spell->face->number : 0)
2226     << data8 (spell->name)
2227     << data16 (spell->msg);
2228 elmex 1.1 }
2229    
2230     /**
2231     * This tells the client to add the spell *ob, if *ob is NULL, then add
2232     * all spells in the player's inventory.
2233     */
2234 root 1.16 void
2235     esrv_add_spells (player *pl, object *spell)
2236     {
2237     if (!pl)
2238     {
2239     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2240     return;
2241     }
2242 root 1.28
2243 root 1.36 if (!pl->socket->monitor_spells)
2244 root 1.16 return;
2245 root 1.28
2246 root 1.33 packet sl;
2247 root 1.28 sl << "addspell ";
2248    
2249 root 1.16 if (!spell)
2250     {
2251     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2252     {
2253     /* were we to simply keep appending data here, we could exceed
2254     * MAXSOCKBUF if the player has enough spells to add, we know that
2255     * append_spells will always append 19 data bytes, plus 4 length
2256     * bytes and 3 strings (because that is the spec) so we need to
2257     * check that the length of those 3 strings, plus the 23 bytes,
2258     * won't take us over the length limit for the socket, if it does,
2259     * we need to send what we already have, and restart packet formation
2260     */
2261     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2262     * to show add_spell is 26 bytes + 2 strings. However, the overun
2263     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2264     * like it will fix this
2265     */
2266     if (spell->type != SPELL)
2267     continue;
2268 root 1.27
2269 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2270 root 1.16 {
2271 root 1.37 pl->socket->send_packet (sl);
2272 root 1.34
2273     sl.reset ();
2274     sl << "addspell ";
2275 root 1.16 }
2276 root 1.27
2277     append_spell (pl, sl, spell);
2278 root 1.16 }
2279     }
2280     else if (spell->type != SPELL)
2281     {
2282     LOG (llevError, "Asked to send a non-spell object as a spell");
2283     return;
2284     }
2285     else
2286 root 1.27 append_spell (pl, sl, spell);
2287    
2288 root 1.28 if (sl.length () >= MAXSOCKBUF)
2289 root 1.16 {
2290     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2291     fatal (0);
2292     }
2293 root 1.27
2294 root 1.16 /* finally, we can send the packet */
2295 root 1.37 pl->socket->send_packet (sl);
2296 elmex 1.1 }
2297 root 1.28