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/cvs/deliantra/server/socket/request.C
Revision: 1.48
Committed: Wed Dec 20 11:36:39 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.47: +17 -22 lines
Log Message:
- mapspace caches are now reevaluated only on-demand only
- "heavily" optimised get_map_flags - it might be MUCH faster now
- some cleanups
- some deoptimisaton in update_object - enabling it makes some
  bigfaces disappear when they are not fully visible. why?

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.46 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap));
144 root 1.7
145 root 1.46 if (pl->socket->newmapcmd == 1)
146     pl->socket->send_packet ("newmap");
147 root 1.7
148 root 1.46 pl->socket->floorbox_reset ();
149 root 1.7 }
150    
151 elmex 1.1 /** check for map change and send new map data */
152     static void
153     check_map_change (player *pl)
154     {
155 root 1.41 client &socket = *pl->socket;
156 root 1.2 object *ob = pl->ob;
157 root 1.16 char buf[MAX_BUF]; /* eauugggh */
158 elmex 1.1
159 root 1.2 if (socket.current_map != ob->map)
160     {
161     socket.current_map = ob->map;
162 elmex 1.1
163 root 1.7 clear_map (pl);
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
286     int mapy = pl->socket->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.16 case '1':
296     dx = 0;
297     dy = -1;
298     map = get_map_from_coord (map, &dx, &dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = get_map_from_coord (map, &dx, &dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = get_map_from_coord (map, &dx, &dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = get_map_from_coord (map, &dx, &dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.36 pl->socket->send_packet (bigbuf);
348 elmex 1.1 }
349    
350     /** This is the Setup cmd - easy first implementation */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.16 int s, slen;
355     char *cmd, *param, cmdback[HUGE_BUF];
356    
357     /* run through the cmds of setup
358     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359     *
360     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361     * The client then must sort this out
362     */
363    
364 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365    
366 root 1.16 strcpy (cmdback, "setup");
367 root 1.32 for (s = 0; s < len; )
368 root 1.16 {
369     cmd = &buf[s];
370 root 1.12
371 root 1.16 /* find the next space, and put a null there */
372 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
373     ;
374    
375 root 1.16 buf[s++] = 0;
376 root 1.32
377 root 1.16 while (buf[s] == ' ')
378     s++;
379    
380     if (s >= len)
381     break;
382    
383     param = &buf[s];
384 root 1.12
385 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
386     ;
387    
388 root 1.16 buf[s++] = 0;
389 root 1.32
390 root 1.16 while (buf[s] == ' ')
391     s++;
392    
393     slen = strlen (cmdback);
394     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397 root 1.12
398 root 1.16 if (!strcmp (cmd, "sound"))
399     {
400     ns->sound = atoi (param);
401     safe_strcat (cmdback, param, &slen, HUGE_BUF);
402     }
403     else if (!strcmp (cmd, "exp64"))
404     {
405     ns->exp64 = atoi (param);
406     safe_strcat (cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "spellmon"))
409     {
410     ns->monitor_spells = atoi (param);
411     safe_strcat (cmdback, param, &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "darkness"))
414     {
415     ns->darkness = atoi (param);
416     safe_strcat (cmdback, param, &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "map1cmd"))
419     {
420     if (atoi (param))
421     ns->mapmode = Map1Cmd;
422     /* if beyond this size, need to use map1cmd no matter what */
423     if (ns->mapx > 11 || ns->mapy > 11)
424     ns->mapmode = Map1Cmd;
425     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426     }
427     else if (!strcmp (cmd, "map1acmd"))
428     {
429     if (atoi (param))
430     ns->mapmode = Map1aCmd;
431     /* if beyond this size, need to use map1acmd no matter what */
432     if (ns->mapx > 11 || ns->mapy > 11)
433     ns->mapmode = Map1aCmd;
434     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435     }
436     else if (!strcmp (cmd, "newmapcmd"))
437     {
438     ns->newmapcmd = atoi (param);
439     safe_strcat (cmdback, param, &slen, HUGE_BUF);
440 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
441     // ns->plugincmd = atoi(param);
442 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
443     }
444     else if (!strcmp (cmd, "mapinfocmd"))
445     {
446     ns->mapinfocmd = atoi (param);
447     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448     }
449     else if (!strcmp (cmd, "extcmd"))
450     {
451     ns->extcmd = atoi (param);
452     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453     }
454     else if (!strcmp (cmd, "extmap"))
455     {
456     ns->extmap = atoi (param);
457     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458     }
459     else if (!strcmp (cmd, "facecache"))
460     {
461     ns->facecache = atoi (param);
462     safe_strcat (cmdback, param, &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "faceset"))
465     {
466     char tmpbuf[20];
467     int q = atoi (param);
468    
469     if (is_valid_faceset (q))
470     ns->faceset = q;
471     sprintf (tmpbuf, "%d", ns->faceset);
472     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473     /* if the client is using faceset, it knows about image2 command */
474     ns->image2 = 1;
475     }
476     else if (!strcmp (cmd, "itemcmd"))
477     {
478     /* Version of the item protocol command to use. Currently,
479     * only supported versions are 1 and 2. Using a numeric
480     * value will make it very easy to extend this in the future.
481     */
482     char tmpbuf[20];
483     int q = atoi (param);
484    
485     if (q < 1 || q > 2)
486     {
487     strcpy (tmpbuf, "FALSE");
488     }
489     else
490     {
491     ns->itemcmd = q;
492     sprintf (tmpbuf, "%d", ns->itemcmd);
493     }
494     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495     }
496     else if (!strcmp (cmd, "mapsize"))
497     {
498     int x, y = 0;
499     char tmpbuf[MAX_BUF], *cp;
500    
501     x = atoi (param);
502     for (cp = param; *cp != 0; cp++)
503     if (*cp == 'x' || *cp == 'X')
504     {
505     y = atoi (cp + 1);
506     break;
507     }
508     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509     {
510     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512     }
513     else
514     {
515     ns->mapx = x;
516     ns->mapy = y;
517     /* better to send back what we are really using and not the
518     * param as given to us in case it gets parsed differently.
519     */
520     sprintf (tmpbuf, "%dx%d", x, y);
521     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522     /* If beyond this size and still using orig map command, need to
523     * go to map1cmd.
524     */
525     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526     ns->mapmode = Map1Cmd;
527     }
528     }
529     else if (!strcmp (cmd, "extendedMapInfos"))
530     {
531     /* Added by tchize
532     * prepare to use the mapextended command
533     */
534     char tmpbuf[20];
535    
536     ns->ext_mapinfos = (atoi (param));
537     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539     }
540     else if (!strcmp (cmd, "extendedTextInfos"))
541     {
542     /* Added by tchize
543     * prepare to use the extended text commands
544     * Client toggle this to non zero to get exttext
545     */
546     char tmpbuf[20];
547    
548     ns->has_readable_type = (atoi (param));
549     sprintf (tmpbuf, "%d", ns->has_readable_type);
550     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551     }
552     else
553     {
554     /* Didn't get a setup command we understood -
555     * report a failure to the client.
556     */
557     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558     }
559     } /* for processing all the setup commands */
560 root 1.32
561 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 root 1.32 ns->send_packet (cmdback);
563 elmex 1.1 }
564    
565     /**
566     * The client has requested to be added to the game.
567     * This is what takes care of it. We tell the client how things worked out.
568     * I am not sure if this file is the best place for this function. however,
569     * it either has to be here or init_sockets needs to be exported.
570     */
571 root 1.16 void
572 root 1.41 AddMeCmd (char *buf, int len, client * ns)
573 elmex 1.1 {
574 root 1.16 if (ns->status != Ns_Add || add_player (ns))
575 root 1.32 ns->send_packet ("addme_failed");
576 root 1.16 else
577 root 1.36 ns->send_packet ("addme_success");
578 elmex 1.1 }
579    
580     /** Reply to ExtendedInfos command */
581 root 1.16 void
582 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
583 root 1.16 {
584     char cmdback[MAX_BUF];
585     char command[50];
586     int info, nextinfo;
587    
588     cmdback[0] = '\0';
589     nextinfo = 0;
590 root 1.17
591 root 1.16 while (1)
592     {
593     /* 1. Extract an info */
594     info = nextinfo;
595 root 1.17
596 root 1.16 while ((info < len) && (buf[info] == ' '))
597     info++;
598 root 1.17
599 root 1.16 if (info >= len)
600     break;
601 root 1.17
602 root 1.16 nextinfo = info + 1;
603 root 1.17
604 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
605     nextinfo++;
606 root 1.17
607 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
608     continue;
609 root 1.17
610 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
611 root 1.17
612 root 1.16 /* 2. Interpret info */
613     if (!strcmp ("smooth", command))
614 root 1.17 /* Toggle smoothing */
615     ns->EMI_smooth = !ns->EMI_smooth;
616 root 1.16 else
617 root 1.17 /*bad value */;
618    
619 root 1.16 /*3. Next info */
620     }
621 root 1.17
622 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
623 root 1.17
624 root 1.16 if (ns->EMI_smooth)
625     {
626     strcat (cmdback, " ");
627     strcat (cmdback, "smoothing");
628     }
629 root 1.17
630 root 1.32 ns->send_packet (cmdback);
631 elmex 1.1 }
632 root 1.16
633 elmex 1.1 /*
634     #define MSG_TYPE_BOOK 1
635     #define MSG_TYPE_CARD 2
636     #define MSG_TYPE_PAPER 3
637     #define MSG_TYPE_SIGN 4
638     #define MSG_TYPE_MONUMENT 5
639     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
640 root 1.16
641 elmex 1.1 /** Reply to ExtendedInfos command */
642 root 1.16 void
643 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
644 root 1.16 {
645     char cmdback[MAX_BUF];
646     char temp[10];
647     char command[50];
648     int info, nextinfo, i, flag;
649    
650     cmdback[0] = '\0';
651 root 1.17
652 root 1.16 nextinfo = 0;
653     while (1)
654     {
655     /* 1. Extract an info */
656     info = nextinfo;
657 root 1.17
658 root 1.16 while ((info < len) && (buf[info] == ' '))
659     info++;
660 root 1.17
661 root 1.16 if (info >= len)
662     break;
663 root 1.17
664 root 1.16 nextinfo = info + 1;
665 root 1.17
666 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
667     nextinfo++;
668 root 1.17
669 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
670     continue;
671 root 1.17
672 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
673     command[nextinfo - info] = '\0';
674     /* 2. Interpret info */
675     i = sscanf (command, "%d", &flag);
676 root 1.17
677 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
678     ns->supported_readables |= (1 << flag);
679     /*3. Next info */
680     }
681 root 1.17
682 root 1.16 /* Send resulting state */
683     strcpy (cmdback, "ExtendedTextSet");
684 root 1.17
685 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
686     if (ns->supported_readables & (1 << i))
687     {
688     strcat (cmdback, " ");
689     snprintf (temp, sizeof (temp), "%d", i);
690     strcat (cmdback, temp);
691     }
692 root 1.17
693 root 1.32 ns->send_packet (cmdback);
694 elmex 1.1 }
695    
696     /**
697     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
698     * Basically, it makes no sense to wait for the client to request a
699     * a piece of data from us that we know the client wants. So
700     * if we know the client wants it, might as well push it to the
701     * client.
702     */
703 root 1.16 static void
704 root 1.44 SendSmooth (client *ns, uint16 face)
705 root 1.16 {
706     uint16 smoothface;
707    
708     /* If we can't find a face, return and set it so we won't try to send this
709     * again.
710     */
711     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
712     {
713    
714     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
715     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716     return;
717     }
718    
719     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720     esrv_send_face (ns, smoothface, 0);
721    
722     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723    
724 root 1.47 packet sl ("smooth");
725 root 1.27
726 root 1.47 sl << uint16 (face)
727 root 1.28 << uint16 (smoothface);
728 root 1.27
729 root 1.37 ns->send_packet (sl);
730 elmex 1.1 }
731    
732     /**
733     * Tells client the picture it has to use
734     * to smooth a picture number given as argument.
735     */
736 root 1.16 void
737 root 1.44 AskSmooth (char *buf, int len, client *ns)
738 root 1.16 {
739 root 1.44 SendSmooth (ns, atoi (buf));
740 elmex 1.1 }
741    
742     /**
743     * This handles the general commands from the client (ie, north, fire, cast,
744     * etc.)
745     */
746 root 1.16 void
747     PlayerCmd (char *buf, int len, player *pl)
748 elmex 1.1 {
749 root 1.16 /* Check if there is a count. In theory, a zero count could also be
750     * sent, so check for that also.
751     */
752     if (atoi (buf) || buf[0] == '0')
753     {
754     pl->count = atoi ((char *) buf);
755 root 1.44
756 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
757     if (!buf)
758 root 1.44 return;
759    
760 root 1.16 buf++;
761 elmex 1.1 }
762 root 1.44
763 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
764 root 1.44
765 root 1.16 /* Perhaps something better should be done with a left over count.
766     * Cleaning up the input should probably be done first - all actions
767     * for the command that issued the count should be done before any other
768     * commands.
769     */
770     pl->count = 0;
771 elmex 1.1 }
772    
773    
774     /**
775     * This handles the general commands from the client (ie, north, fire, cast,
776     * etc.). It is a lot like PlayerCmd above, but is called with the
777     * 'ncom' method which gives more information back to the client so it
778     * can throttle.
779     */
780 root 1.16 void
781 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
782 elmex 1.1 {
783 root 1.44 if (len <= 6)
784 root 1.16 {
785     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
786     return;
787     }
788    
789 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
790     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
791 root 1.30
792 root 1.16 /* -1 is special - no repeat, but don't update */
793     if (repeat != -1)
794 root 1.28 pl->count = repeat;
795    
796 root 1.44 buf += 6; //len -= 6;
797 root 1.16
798 root 1.44 execute_newserver_command (pl->ob, buf);
799 root 1.28
800 root 1.16 /* Perhaps something better should be done with a left over count.
801     * Cleaning up the input should probably be done first - all actions
802     * for the command that issued the count should be done before any other
803     * commands.
804     */
805     pl->count = 0;
806    
807 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
808     int time = FABS (pl->ob->speed) < 0.001
809     ? time = MAX_TIME * 100
810     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
811 root 1.27
812 root 1.28 /* Send confirmation of command execution now */
813 root 1.47 packet sl ("comc");
814     sl << uint16 (cmdid) << uint32 (time);
815 root 1.37 pl->socket->send_packet (sl);
816 elmex 1.1 }
817    
818    
819     /** This is a reply to a previous query. */
820 root 1.16 void
821     ReplyCmd (char *buf, int len, player *pl)
822 elmex 1.1 {
823 root 1.16 /* This is to synthesize how the data would be stored if it
824 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
825 root 1.16 * once all the X11 code is removed from the server.
826     *
827     * We pass 13 to many of the functions because this way they
828     * think it was the carriage return that was entered, and the
829     * function then does not try to do additional input.
830     */
831     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
832    
833     /* this avoids any hacking here */
834    
835     switch (pl->state)
836     {
837 root 1.44 case ST_PLAYING:
838     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
839     break;
840    
841     case ST_PLAY_AGAIN:
842     /* We can check this for return value (2==quit). Maybe we
843     * should, and do something appropriate?
844     */
845     receive_play_again (pl->ob, buf[0]);
846     break;
847    
848     case ST_ROLL_STAT:
849     key_roll_stat (pl->ob, buf[0]);
850     break;
851    
852     case ST_CHANGE_CLASS:
853    
854     key_change_class (pl->ob, buf[0]);
855     break;
856    
857     case ST_CONFIRM_QUIT:
858     key_confirm_quit (pl->ob, buf[0]);
859     break;
860    
861     case ST_CONFIGURE:
862     LOG (llevError, "In client input handling, but into configure state\n");
863     pl->state = ST_PLAYING;
864     break;
865    
866     case ST_GET_NAME:
867     receive_player_name (pl->ob, 13);
868     break;
869    
870     case ST_GET_PASSWORD:
871     case ST_CONFIRM_PASSWORD:
872     receive_player_password (pl->ob, 13);
873     break;
874 elmex 1.1
875 root 1.44 case ST_GET_PARTY_PASSWORD: /* Get password for party */
876     receive_party_password (pl->ob, 13);
877     break;
878 elmex 1.1
879 root 1.44 default:
880     LOG (llevError, "Unknown input state: %d\n", pl->state);
881 elmex 1.1 }
882     }
883    
884     /**
885     * Client tells its version. If there is a mismatch, we close the
886     * socket. In real life, all we should care about is the client having
887     * something older than the server. If we assume the client will be
888     * backwards compatible, having it be a later version should not be a
889     * problem.
890     */
891 root 1.16 void
892 root 1.41 VersionCmd (char *buf, int len, client * ns)
893 elmex 1.1 {
894 root 1.16 if (!buf)
895     {
896     LOG (llevError, "CS: received corrupted version command\n");
897     return;
898 elmex 1.1 }
899    
900 root 1.16 ns->cs_version = atoi (buf);
901     ns->sc_version = ns->cs_version;
902 root 1.44
903     LOG (llevDebug, "connection from client <%s>\n", buf);
904    
905    
906     //TODO: should log here just for statistics
907    
908     //if (VERSION_CS != ns->cs_version)
909     // unchecked;
910    
911     char *cp = strchr (buf + 1, ' ');
912 root 1.16 if (!cp)
913     return;
914 root 1.44
915 root 1.16 ns->sc_version = atoi (cp);
916 root 1.44
917     //if (VERSION_SC != ns->sc_version)
918     // unchecked;
919    
920 root 1.16 cp = strchr (cp + 1, ' ');
921 root 1.44
922 root 1.16 if (cp)
923     {
924 root 1.41 assign (ns->version, cp + 1);
925 root 1.16
926 root 1.29 if (ns->sc_version < 1026)
927 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
928 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
929 elmex 1.1 }
930     }
931    
932     /** sound related functions. */
933 root 1.16 void
934 root 1.41 SetSound (char *buf, int len, client * ns)
935 elmex 1.1 {
936 root 1.16 ns->sound = atoi (buf);
937 elmex 1.1 }
938    
939     /** client wants the map resent */
940    
941 root 1.16 void
942     MapRedrawCmd (char *buf, int len, player *pl)
943 elmex 1.1 {
944     /* This function is currently disabled; just clearing the map state results in
945     * display errors. It should clear the cache and send a newmap command.
946     * Unfortunately this solution does not work because some client versions send
947     * a mapredraw command after receiving a newmap command.
948     */
949     }
950    
951     /**
952     * Moves an object (typically, container to inventory).
953     * syntax is: move (to) (tag) (nrof)
954     */
955 root 1.16 void
956     MoveCmd (char *buf, int len, player *pl)
957 elmex 1.1 {
958 root 1.16 int vals[3], i;
959 elmex 1.1
960 root 1.16 /* A little funky here. We only cycle for 2 records, because
961 root 1.44 * we obviously are not going to find a space after the third
962     * record. Perhaps we should just replace this with a
963 root 1.16 * sscanf?
964     */
965     for (i = 0; i < 2; i++)
966     {
967     vals[i] = atoi (buf);
968 root 1.44
969 root 1.16 if (!(buf = strchr (buf, ' ')))
970     {
971     LOG (llevError, "Incomplete move command: %s\n", buf);
972     return;
973 root 1.12 }
974 root 1.44
975 root 1.16 buf++;
976 elmex 1.1 }
977 root 1.44
978 root 1.16 vals[2] = atoi (buf);
979 elmex 1.1
980     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
981 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
982 elmex 1.1 }
983    
984     /******************************************************************************
985     *
986     * Start of commands the server sends to the client.
987     *
988     ******************************************************************************/
989    
990     /**
991     * Asks the client to query the user. This way, the client knows
992     * it needs to send something back (vs just printing out a message)
993     */
994 root 1.16 void
995 root 1.44 send_query (client *ns, uint8 flags, char *text)
996 elmex 1.1 {
997 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
998 elmex 1.1 }
999    
1000     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1001 root 1.12 Old = New; \
1002 root 1.28 sl << uint8 (Type) << uint64 (New); \
1003 root 1.12 }
1004 elmex 1.1
1005     #define AddIfInt(Old,New,Type) if (Old != New) {\
1006 root 1.12 Old = New; \
1007 root 1.28 sl << uint8 (Type) << uint32 (New); \
1008 root 1.12 }
1009 elmex 1.1
1010     #define AddIfShort(Old,New,Type) if (Old != New) {\
1011 root 1.12 Old = New; \
1012 root 1.28 sl << uint8 (Type) << uint16 (New); \
1013 root 1.12 }
1014 elmex 1.1
1015     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1016 root 1.12 Old = New; \
1017 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1018 root 1.12 }
1019 elmex 1.1
1020     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1021 root 1.28 free(Old); Old = strdup (New);\
1022     sl << uint8 (Type) << data8 (New); \
1023 root 1.12 }
1024 elmex 1.1
1025     /**
1026     * Sends a statistics update. We look at the old values,
1027     * and only send what has changed. Stat mapping values are in newclient.h
1028     * Since this gets sent a lot, this is actually one of the few binary
1029     * commands for now.
1030     */
1031 root 1.16 void
1032     esrv_update_stats (player *pl)
1033 elmex 1.1 {
1034 root 1.16 char buf[MAX_BUF];
1035     uint16 flags;
1036    
1037 root 1.47 packet sl ("stats");
1038 elmex 1.1
1039 root 1.44 if (pl->ob)
1040 root 1.16 {
1041     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1042     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1043     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1044     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1045     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1046     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1048     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1052     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1053     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1054     }
1055 root 1.22
1056 root 1.36 if (pl->socket->exp64)
1057 root 1.44 for (int s = 0; s < NUM_SKILLS; s++)
1058     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1059 root 1.16 {
1060 root 1.44 /* Always send along the level if exp changes. This is only
1061     * 1 extra byte, but keeps processing simpler.
1062     */
1063     sl << uint8 (s + CS_STAT_SKILLINFO)
1064     << uint8 (pl->last_skill_ob[s]->level)
1065     << uint64 (pl->last_skill_ob[s]->stats.exp);
1066 root 1.28
1067 root 1.44 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 root 1.16 }
1069 root 1.22
1070 root 1.36 if (pl->socket->exp64)
1071 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1072 root 1.16 else
1073 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074 root 1.22
1075 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1076     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1077     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1078     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1079     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1080     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1081     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1083     flags = 0;
1084 root 1.22
1085 root 1.16 if (pl->fire_on)
1086     flags |= SF_FIREON;
1087 root 1.22
1088 root 1.16 if (pl->run_on)
1089     flags |= SF_RUNON;
1090    
1091     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1092 root 1.22
1093 root 1.36 if (pl->socket->sc_version < 1025)
1094 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 root 1.16 else
1096 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1097     {
1098     /* Skip ones we won't send */
1099     if (atnr_cs_stat[i] == -1)
1100     continue;
1101 root 1.16
1102 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1103     }
1104 root 1.22
1105 root 1.36 if (pl->socket->monitor_spells)
1106 root 1.16 {
1107     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1109     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1110     }
1111 root 1.22
1112 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1113 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1114 root 1.16 set_title (pl->ob, buf);
1115 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1116 root 1.16
1117     /* Only send it away if we have some actual data */
1118 root 1.34 if (sl.length () > 6)
1119 root 1.37 pl->socket->send_packet (sl);
1120 elmex 1.1 }
1121    
1122     /**
1123     * Tells the client that here is a player it should start using.
1124     */
1125 root 1.16 void
1126     esrv_new_player (player *pl, uint32 weight)
1127 elmex 1.1 {
1128 root 1.16 pl->last_weight = weight;
1129 elmex 1.1
1130 root 1.47 packet sl ("player");
1131 elmex 1.1
1132 root 1.28 sl << uint32 (pl->ob->count)
1133     << uint32 (weight)
1134     << uint32 (pl->ob->face->number)
1135     << data8 (pl->ob->name);
1136 root 1.16
1137 root 1.37 pl->socket->send_packet (sl);
1138 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1139 elmex 1.1 }
1140    
1141     /**
1142     * Need to send an animation sequence to the client.
1143     * We will send appropriate face commands to the client if we haven't
1144     * sent them the face yet (this can become quite costly in terms of
1145     * how much we are sending - on the other hand, this should only happen
1146     * when the player logs in and picks stuff up.
1147     */
1148 root 1.16 void
1149 root 1.41 esrv_send_animation (client * ns, short anim_num)
1150 elmex 1.1 {
1151 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1152     * are added in contigous order, so if the number is in the valid
1153     * range, it must be a valid animation.
1154     */
1155     if (anim_num < 0 || anim_num > num_animations)
1156     {
1157     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1158     return;
1159     }
1160    
1161 root 1.47 packet sl ("anim");
1162 root 1.28
1163 root 1.47 sl << uint16 (anim_num)
1164 root 1.28 << uint16 (0); /* flags - not used right now */
1165    
1166 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1167     * the face itself) down to the client.
1168     */
1169 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1170 root 1.16 {
1171     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1172     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1173 root 1.44
1174 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1175 root 1.16 }
1176 root 1.28
1177 root 1.37 ns->send_packet (sl);
1178 root 1.28
1179 root 1.16 ns->anims_sent[anim_num] = 1;
1180 elmex 1.1 }
1181    
1182    
1183     /******************************************************************************
1184     *
1185     * Start of map related commands.
1186     *
1187     ******************************************************************************/
1188    
1189     /**
1190     * This adds face_num to a map cell at x,y. If the client doesn't have
1191     * the face yet, we will also send it.
1192     */
1193 root 1.16 static void
1194 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1195 elmex 1.1 {
1196 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1197     {
1198 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1199 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1200     return;
1201     abort ();
1202 elmex 1.1 }
1203 root 1.28
1204 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1205     newmap->cells[x][y].count++;
1206 root 1.28
1207 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1208     esrv_send_face (ns, face_num, 0);
1209 elmex 1.1 }
1210    
1211     /** Clears a map cell */
1212 root 1.16 static void
1213     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1214 elmex 1.1 {
1215 root 1.16 cell->faces[0] = face0;
1216     cell->faces[1] = face1;
1217     cell->faces[2] = face2;
1218 root 1.25 cell->count = count;
1219     cell->stat_hp = 0;
1220     cell->flags = 0;
1221     cell->player = 0;
1222 elmex 1.1 }
1223    
1224     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1225     #define MAX_LAYERS 3
1226    
1227     /* Using a global really isn't a good approach, but saves the over head of
1228     * allocating and deallocating such a block of data each time run through,
1229     * and saves the space of allocating this in the socket object when we only
1230 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1231 elmex 1.1 * re-examined.
1232     */
1233 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1234 elmex 1.1
1235     /**
1236     * Returns true if any of the heads for this
1237     * space is set. Returns false if all are blank - this is used
1238     * for empty space checking.
1239     */
1240 root 1.16 static inline int
1241     have_head (int ax, int ay)
1242     {
1243     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1244     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1245     return 1;
1246 root 1.44
1247 root 1.16 return 0;
1248 elmex 1.1 }
1249    
1250     /**
1251     * check_head is a bit simplistic version of update_space below.
1252     * basically, it only checks the that the head on space ax,ay at layer
1253     * needs to get sent - if so, it adds the data, sending the head
1254 root 1.44 * if needed, and returning 1. If this no data needs to get
1255 elmex 1.1 * sent, it returns zero.
1256     */
1257 root 1.16 static int
1258 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1259 elmex 1.1 {
1260 root 1.16 short face_num;
1261 elmex 1.1
1262 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1263     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1264     else
1265     face_num = 0;
1266 elmex 1.1
1267 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1268     {
1269 root 1.31 sl << uint16 (face_num);
1270 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1271     esrv_send_face (&ns, face_num, 0);
1272 root 1.28
1273 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1274     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1275     return 1;
1276 elmex 1.1 }
1277    
1278 root 1.16 return 0; /* No change */
1279 elmex 1.1 }
1280    
1281     /**
1282     * Removes the need to replicate the same code for each layer.
1283     * this returns true if this space is now in fact different than
1284     * it was.
1285     * sl is the socklist this data is going into.
1286     * ns is the socket we are working on - all the info we care
1287     * about is in this socket structure, so now need not pass the
1288     * entire player object.
1289     * mx and my are map coordinate offsets for map mp
1290     * sx and sy are the offsets into the socket structure that
1291     * holds the old values.
1292     * layer is the layer to update, with 2 being the floor and 0 the
1293     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1294     * take. Interesting to note that before this function, the map1 function
1295     * numbers the spaces differently - I think this was a leftover from
1296     * the map command, where the faces stack up. Sinces that is no longer
1297     * the case, it seems to make more sense to have these layer values
1298     * actually match.
1299     */
1300 root 1.16 static int
1301 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1302 elmex 1.1 {
1303 root 1.16 object *ob, *head;
1304     uint16 face_num;
1305     int bx, by, i;
1306    
1307     /* If there is a multipart object stored away, treat that as more important.
1308     * If not, then do the normal processing.
1309     */
1310     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1311    
1312     /* Check to see if this head is part of the set of objects
1313     * we would normally send for this space. If so, then
1314     * don't use the head value. We need to do the check
1315     * here and not when setting up the heads[] value for two reasons -
1316     * 1) the heads[] values will get used even if the space is not visible.
1317     * 2) its possible the head is not on the same map as a part, and I'd
1318     * rather not need to do the map translation overhead.
1319     * 3) We need to do some extra checking to make sure that we will
1320     * otherwise send the image as this layer, eg, either it matches
1321     * the head value, or is not multipart.
1322     */
1323     if (head && !head->more)
1324     {
1325     for (i = 0; i < MAP_LAYERS; i++)
1326     {
1327     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1328     if (!ob)
1329     continue;
1330    
1331     if (ob->head)
1332     ob = ob->head;
1333    
1334     if (ob == head)
1335     {
1336     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1337     head = NULL;
1338     break;
1339     }
1340     }
1341     }
1342    
1343     ob = head;
1344     if (!ob)
1345     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1346    
1347     /* If there is no object for this space, or if the face for the object
1348     * is the blank face, set the face number to zero.
1349     * else if we have the stored head object for this space, that takes
1350     * precedence over the other object for this space.
1351     * otherwise, we do special head processing
1352     */
1353     if (!ob || ob->face == blank_face)
1354     face_num = 0;
1355     else if (head)
1356     {
1357     /* if this is a head that had previously been stored */
1358     face_num = ob->face->number;
1359     }
1360     else
1361     {
1362     /* if the faces for the different parts of a multipart object
1363     * are the same, we only want to send the bottom right most
1364     * portion of the object. That info is in the tail_.. values
1365     * of the head. Note that for the head itself, ob->head will
1366     * be null, so we only do this block if we are working on
1367     * a tail piece.
1368     */
1369    
1370     /* tail_x and tail_y will only be set in the head object. If
1371     * this is the head object and these are set, we proceed
1372     * with logic to only send bottom right. Similarly, if
1373     * this is one of the more parts but the head has those values
1374     * set, we want to do the processing. There can be cases where
1375     * the head is not visible but one of its parts is, so we just
1376     * can always expect that ob->arch->tail_x will be true for all
1377     * object we may want to display.
1378     */
1379     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1380     {
1381    
1382     if (ob->head)
1383     head = ob->head;
1384     else
1385     head = ob;
1386    
1387     /* Basically figure out where the offset is from where we are right
1388     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1389     * piece is from the head, and the tail is where the tail is from the
1390     * head. Note that bx and by will equal sx and sy if we are already working
1391     * on the bottom right corner. If ob is the head, the clone values
1392     * will be zero, so the right thing will still happen.
1393     */
1394     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1395     by = sy + head->arch->tail_y - ob->arch->clone.y;
1396    
1397     /* I don't think this can ever happen, but better to check for it just
1398     * in case.
1399     */
1400     if (bx < sx || by < sy)
1401     {
1402     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1403     face_num = 0;
1404     }
1405     /* single part object, multipart object with non merged faces,
1406     * of multipart object already at lower right.
1407     */
1408     else if (bx == sx && by == sy)
1409     {
1410     face_num = ob->face->number;
1411    
1412     /* if this face matches one stored away, clear that one away.
1413     * this code relies on the fact that the map1 commands
1414     * goes from 2 down to 0.
1415     */
1416     for (i = 0; i < MAP_LAYERS; i++)
1417     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1418     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1419     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1420     }
1421     else
1422     {
1423     /* If this head is stored away, clear it - otherwise,
1424     * there can be cases where a object is on multiple layers -
1425     * we only want to send it once.
1426     */
1427     face_num = head->face->number;
1428     for (i = 0; i < MAP_LAYERS; i++)
1429     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1430     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1431     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1432    
1433     /* First, try to put the new head on the same layer. If that is used up,
1434     * then find another layer.
1435     */
1436     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1437     {
1438     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1439     }
1440     else
1441     for (i = 0; i < MAX_LAYERS; i++)
1442     {
1443 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1444 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1445     {
1446     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1447     }
1448     }
1449     face_num = 0; /* Don't send this object - we'll send the head later */
1450 root 1.12 }
1451 root 1.16 }
1452     else
1453     {
1454     /* In this case, we are already at the lower right or single part object,
1455     * so nothing special
1456     */
1457     face_num = ob->face->number;
1458    
1459     /* clear out any head entries that have the same face as this one */
1460     for (bx = 0; bx < layer; bx++)
1461     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1462     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1463     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1464     }
1465     } /* else not already head object or blank face */
1466    
1467     /* This is a real hack. Basically, if we have nothing to send for this layer,
1468     * but there is a head on the next layer, send that instead.
1469     * Without this, what happens is you can get the case where the player stands
1470     * on the same space as the head. However, if you have overlapping big objects
1471     * of the same type, what happens then is it doesn't think it needs to send
1472     * This tends to make stacking also work/look better.
1473     */
1474     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1475     {
1476     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1477     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1478     }
1479    
1480     /* Another hack - because of heads and whatnot, this face may match one
1481     * we already sent for a lower layer. In that case, don't send
1482     * this one.
1483     */
1484 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1485     face_num = 0;
1486 root 1.16
1487     /* We've gotten what face we want to use for the object. Now see if
1488     * if it has changed since we last sent it to the client.
1489     */
1490 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1491 root 1.16 {
1492 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1493     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1494     esrv_send_face (&ns, face_num, 0);
1495    
1496     sl << uint16 (face_num);
1497 root 1.16 return 1;
1498 elmex 1.1 }
1499 root 1.28
1500 root 1.16 /* Nothing changed */
1501     return 0;
1502 elmex 1.1 }
1503    
1504     /**
1505     * This function is mainly a copy of update_space,
1506     * except it handles update of the smoothing updates,
1507     * not the face updates.
1508     * Removes the need to replicate the same code for each layer.
1509     * this returns true if this smooth is now in fact different
1510     * than it was.
1511     * sl is the socklist this data is going into.
1512     * ns is the socket we are working on - all the info we care
1513     * about is in this socket structure, so know need to pass the
1514     * entire player object.
1515     * mx and my are map coordinate offsets for map mp
1516     * sx and sy are the offsets into the socket structure that
1517     * holds the old values.
1518     * layer is the layer to update, with 2 being the floor and 0 the
1519     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1520     * take.
1521     */
1522    
1523 root 1.16 static inline int
1524 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1525 elmex 1.1 {
1526 root 1.16 object *ob;
1527     int smoothlevel; /* old face_num; */
1528 elmex 1.1
1529 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1530 elmex 1.1
1531 root 1.16 /* If there is no object for this space, or if the face for the object
1532     * is the blank face, set the smoothlevel to zero.
1533     */
1534     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1535     smoothlevel = 0;
1536     else
1537     {
1538     smoothlevel = ob->smoothlevel;
1539 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1540     SendSmooth (&ns, ob->face->number);
1541 root 1.16 } /* else not already head object or blank face */
1542    
1543     /* We've gotten what face we want to use for the object. Now see if
1544     * if it has changed since we last sent it to the client.
1545     */
1546     if (smoothlevel > 255)
1547     smoothlevel = 255;
1548     else if (smoothlevel < 0)
1549     smoothlevel = 0;
1550 root 1.28
1551     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1552 root 1.16 {
1553 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1554     sl << uint8 (smoothlevel);
1555 root 1.16 return 1;
1556 elmex 1.1 }
1557 root 1.28
1558 root 1.16 /* Nothing changed */
1559     return 0;
1560 elmex 1.1 }
1561    
1562     /**
1563     * Returns the size of a data for a map square as returned by
1564     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1565     * available.
1566     */
1567 root 1.16 int
1568 root 1.41 getExtendedMapInfoSize (client * ns)
1569 root 1.16 {
1570     int result = 0;
1571    
1572     if (ns->ext_mapinfos)
1573     {
1574     if (ns->EMI_smooth)
1575     result += 1; /*One byte for smoothlevel */
1576 elmex 1.1 }
1577 root 1.44
1578 root 1.16 return result;
1579 elmex 1.1 }
1580 root 1.16
1581 elmex 1.1 /**
1582     * This function uses the new map1 protocol command to send the map
1583     * to the client. It is necessary because the old map command supports
1584     * a maximum map size of 15x15.
1585     * This function is much simpler than the old one. This is because
1586     * the old function optimized to send as few face identifiers as possible,
1587     * at the expense of sending more coordinate location (coordinates were
1588     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1589     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1590     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1591     * and use the other 4 bits for other informatiion. For full documentation
1592     * of what we send, see the doc/Protocol file.
1593     * I will describe internally what we do:
1594     * the socket->lastmap shows how the map last looked when sent to the client.
1595     * in the lastmap structure, there is a cells array, which is set to the
1596     * maximum viewable size (As set in config.h).
1597     * in the cells, there are faces and a count value.
1598     * we use the count value to hold the darkness value. If -1, then this space
1599     * is not viewable.
1600     * we use faces[0] faces[1] faces[2] to hold what the three layers
1601     * look like.
1602     */
1603 root 1.16 void
1604     draw_client_map1 (object *pl)
1605 elmex 1.1 {
1606 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1607     sint16 nx, ny;
1608     int estartlen, eoldlen;
1609     uint16 mask, emask;
1610     uint8 eentrysize;
1611     uint16 ewhatstart, ewhatflag;
1612     uint8 extendedinfos;
1613 root 1.21 maptile *m;
1614 root 1.16
1615 root 1.41 client &socket = *pl->contr->socket;
1616 root 1.16
1617     check_map_change (pl->contr);
1618    
1619 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1620 root 1.33 packet esl;
1621 root 1.28
1622 root 1.34 startlen = sl.length ();
1623 root 1.25
1624 root 1.16 /*Extendedmapinfo structure initialisation */
1625     if (socket.ext_mapinfos)
1626     {
1627     extendedinfos = EMI_NOREDRAW;
1628 root 1.25
1629 root 1.16 if (socket.EMI_smooth)
1630     extendedinfos |= EMI_SMOOTH;
1631 root 1.25
1632 root 1.34 ewhatstart = esl.length ();
1633 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1634     could need to be taken away */
1635     eentrysize = getExtendedMapInfoSize (&socket);
1636 root 1.28 esl << "mapextended "
1637     << uint8 (extendedinfos)
1638     << uint8 (eentrysize);
1639 root 1.34
1640     estartlen = esl.length ();
1641 root 1.16 }
1642     else
1643     {
1644     /* suppress compiler warnings */
1645     ewhatstart = 0;
1646     ewhatflag = 0;
1647     estartlen = 0;
1648     }
1649 root 1.25
1650 root 1.16 /* Init data to zero */
1651     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1652    
1653     /* x,y are the real map locations. ax, ay are viewport relative
1654     * locations.
1655     */
1656     ay = 0;
1657    
1658     /* We could do this logic as conditionals in the if statement,
1659     * but that started to get a bit messy to look at.
1660     */
1661     max_x = pl->x + (socket.mapx + 1) / 2;
1662     max_y = pl->y + (socket.mapy + 1) / 2;
1663 root 1.25
1664 root 1.16 if (socket.mapmode == Map1aCmd)
1665     {
1666     max_x += MAX_HEAD_OFFSET;
1667     max_y += MAX_HEAD_OFFSET;
1668     }
1669 elmex 1.1
1670 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1671     {
1672     ax = 0;
1673     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1674     {
1675     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1676    
1677     /* If this space is out of the normal viewable area, we only check
1678     * the heads value ax or ay will only be greater than what
1679     * the client wants if using the map1a command - this is because
1680     * if the map1a command is not used, max_x and max_y will be
1681     * set to lower values.
1682     */
1683     if (ax >= socket.mapx || ay >= socket.mapy)
1684     {
1685     int i, got_one;
1686 root 1.12
1687 root 1.34 oldlen = sl.length ();
1688 root 1.12
1689 root 1.28 sl << uint16 (mask);
1690 root 1.12
1691 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1692     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1693     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1694 root 1.16
1695     /* If all we are doing is sending 0 (blank) faces, we don't
1696     * actually need to send that - just the coordinates
1697     * with no faces tells the client to blank out the
1698     * space.
1699     */
1700     got_one = 0;
1701 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1702 root 1.37 if (sl[i])
1703 root 1.25 got_one = 1;
1704 root 1.12
1705 root 1.16 if (got_one && (mask & 0xf))
1706 root 1.37 sl[oldlen + 1] = mask & 0xff;
1707 root 1.16 else
1708     { /*either all faces blank, either no face at all */
1709     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1710 root 1.34 sl.reset (oldlen + 2);
1711 root 1.3 else
1712 root 1.34 sl.reset (oldlen);
1713 root 1.12 }
1714 root 1.25
1715 root 1.16 /*What concerns extendinfos, nothing to be done for now
1716     * (perhaps effects layer later)
1717     */
1718     continue; /* don't do processing below */
1719     }
1720    
1721 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1722 root 1.16
1723     d = pl->contr->blocked_los[ax][ay];
1724    
1725     /* If the coordinates are not valid, or it is too dark to see,
1726     * we tell the client as such
1727     */
1728     nx = x;
1729     ny = y;
1730     m = get_map_from_coord (pl->map, &nx, &ny);
1731 root 1.25
1732 root 1.16 if (!m)
1733     {
1734     /* space is out of map. Update space and clear values
1735     * if this hasn't already been done. If the space is out
1736     * of the map, it shouldn't have a head
1737     */
1738     if (lastcell.count != -1)
1739     {
1740 root 1.28 sl << uint16 (mask);
1741 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1742 root 1.12 }
1743 root 1.16 }
1744     else if (d > 3)
1745     {
1746     int need_send = 0, count;
1747    
1748     /* This block deals with spaces that are not visible for whatever
1749     * reason. Still may need to send the head for this space.
1750     */
1751 root 1.12
1752 root 1.34 oldlen = sl.length ();
1753 root 1.3
1754 root 1.28 sl << uint16 (mask);
1755 root 1.25
1756 root 1.16 if (lastcell.count != -1)
1757     need_send = 1;
1758 root 1.25
1759 root 1.16 count = -1;
1760 root 1.3
1761 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1762     {
1763     /* Now check to see if any heads need to be sent */
1764 root 1.3
1765 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1766     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1767     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1768 root 1.3
1769 root 1.16 lastcell.count = count;
1770     }
1771     else
1772     {
1773     /* properly clear a previously sent big face */
1774 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1775     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1776 root 1.16 need_send = 1;
1777 root 1.25
1778 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1779     }
1780 root 1.3
1781 root 1.16 if ((mask & 0xf) || need_send)
1782 root 1.37 sl[oldlen + 1] = mask & 0xff;
1783 root 1.16 else
1784 root 1.34 sl.reset (oldlen);
1785 root 1.16 }
1786     else
1787     {
1788     /* In this block, the space is visible or there are head objects
1789     * we need to send.
1790     */
1791    
1792     /* Rather than try to figure out what everything that we might
1793     * need to send is, then form the packet after that,
1794     * we presume that we will in fact form a packet, and update
1795     * the bits by what we do actually send. If we send nothing,
1796 root 1.34 * we just back out sl.length () to the old value, and no harm
1797 root 1.16 * is done.
1798     * I think this is simpler than doing a bunch of checks to see
1799     * what if anything we need to send, setting the bits, then
1800     * doing those checks again to add the real data.
1801     */
1802 root 1.34 oldlen = sl.length ();
1803 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1804 root 1.34 eoldlen = esl.length ();
1805 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1806 root 1.28 sl << uint16 (mask);
1807 root 1.16
1808     if (socket.ext_mapinfos)
1809 root 1.28 esl << uint16 (emask);
1810 root 1.16
1811     unsigned char dummy;
1812     unsigned char *last_ext = &dummy;
1813    
1814     /* Darkness changed */
1815     if (lastcell.count != d && socket.darkness)
1816     {
1817     mask |= 0x8;
1818    
1819     if (socket.extmap)
1820     {
1821     *last_ext |= 0x80;
1822 root 1.37 last_ext = &sl[sl.length ()];
1823 root 1.28 sl << uint8 (d);
1824 root 1.16 }
1825     else
1826 root 1.28 sl << uint8 (255 - 64 * d);
1827 root 1.16 }
1828 root 1.3
1829 root 1.16 lastcell.count = d;
1830 root 1.8
1831 root 1.16 if (socket.extmap)
1832     {
1833     uint8 stat_hp = 0;
1834     uint8 stat_width = 0;
1835 root 1.24 uint8 flags = 0;
1836 root 1.27 UUID player = 0;
1837 root 1.16
1838     // send hp information, if applicable
1839     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1840     {
1841     if (op->head || op->invisible)
1842     ; // do not show
1843     else if (op->type == PLAYER
1844     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1845     {
1846     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1847     {
1848     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1849     stat_width = op->arch->tail_x;
1850     }
1851     }
1852 elmex 1.1
1853 root 1.24 if (op->msg && op->msg[0] == '@')
1854     flags |= 1;
1855    
1856 root 1.16 if (op->type == PLAYER && op != pl)
1857     player = op->count;
1858     }
1859 root 1.12
1860 root 1.16 if (lastcell.stat_hp != stat_hp)
1861     {
1862     lastcell.stat_hp = stat_hp;
1863    
1864     mask |= 0x8;
1865     *last_ext |= 0x80;
1866 root 1.37 last_ext = &sl[sl.length ()];
1867 root 1.27
1868     sl << uint8 (5) << uint8 (stat_hp);
1869 root 1.16
1870     if (stat_width > 1)
1871     {
1872     *last_ext |= 0x80;
1873 root 1.37 last_ext = &sl[sl.length ()];
1874 root 1.27
1875     sl << uint8 (6) << uint8 (stat_width);
1876 root 1.16 }
1877     }
1878 root 1.12
1879 root 1.20 if (lastcell.player != player)
1880 root 1.16 {
1881     lastcell.player = player;
1882    
1883     mask |= 0x8;
1884     *last_ext |= 0x80;
1885 root 1.37 last_ext = &sl[sl.length ()];
1886 root 1.27
1887     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1888 root 1.16 }
1889 root 1.24
1890     if (lastcell.flags != flags)
1891     {
1892     lastcell.flags = flags;
1893    
1894     mask |= 0x8;
1895     *last_ext |= 0x80;
1896 root 1.37 last_ext = &sl[sl.length ()];
1897 root 1.27
1898     sl << uint8 (8) << uint8 (flags);
1899 root 1.24 }
1900 root 1.16 }
1901 root 1.12
1902 root 1.16 /* Floor face */
1903 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1904 root 1.16 mask |= 0x4;
1905    
1906     if (socket.EMI_smooth)
1907 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1908 root 1.16 emask |= 0x4;
1909    
1910     /* Middle face */
1911 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1912 root 1.16 mask |= 0x2;
1913    
1914     if (socket.EMI_smooth)
1915 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1916 root 1.16 emask |= 0x2;
1917    
1918     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1919     {
1920     if (lastcell.faces[0] != pl->face->number)
1921     {
1922     lastcell.faces[0] = pl->face->number;
1923     mask |= 0x1;
1924 root 1.25
1925 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1926     esrv_send_face (&socket, pl->face->number, 0);
1927 root 1.25
1928 root 1.27 sl << uint16 (pl->face->number);
1929 root 1.12 }
1930     }
1931 root 1.16 else
1932     {
1933 root 1.25 /* Top face */
1934 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1935 root 1.16 mask |= 0x1;
1936 root 1.25
1937 root 1.16 if (socket.EMI_smooth)
1938 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1939 root 1.25 emask |= 0x1;
1940 root 1.16 }
1941 root 1.25
1942 root 1.16 /* Check to see if we are in fact sending anything for this
1943     * space by checking the mask. If so, update the mask.
1944     * if not, reset the len to that from before adding the mask
1945     * value, so we don't send those bits.
1946     */
1947     if (mask & 0xf)
1948 root 1.37 sl[oldlen + 1] = mask & 0xff;
1949 root 1.16 else
1950 root 1.34 sl.reset (oldlen);
1951 root 1.25
1952 root 1.16 if (emask & 0xf)
1953 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1954 root 1.16 else
1955 root 1.34 esl.reset (eoldlen);
1956 root 1.16 } /* else this is a viewable space */
1957     } /* for x loop */
1958     } /* for y loop */
1959    
1960     /* Verify that we in fact do need to send this */
1961     if (socket.ext_mapinfos)
1962     {
1963 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1964 root 1.16 {
1965     /* No map data will follow, so don't say the client
1966     * it doesn't need draw!
1967     */
1968     ewhatflag &= (~EMI_NOREDRAW);
1969 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1970 root 1.16 }
1971 root 1.18
1972 root 1.34 if (esl.length () > estartlen)
1973 root 1.37 socket.send_packet (esl);
1974 root 1.16 }
1975 root 1.18
1976 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1977 root 1.16 {
1978 root 1.37 socket.send_packet (sl);
1979 root 1.16 socket.sent_scroll = 0;
1980 elmex 1.1 }
1981     }
1982    
1983     /**
1984     * Draws client map.
1985     */
1986 root 1.16 void
1987     draw_client_map (object *pl)
1988 elmex 1.1 {
1989 root 1.16 int i, j;
1990     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1991     New_Face *face, *floor;
1992     New_Face *floor2;
1993     int d, mflags;
1994     struct Map newmap;
1995 root 1.21 maptile *m, *pm;
1996 root 1.16
1997     if (pl->type != PLAYER)
1998     {
1999     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2000     return;
2001     }
2002    
2003     pm = pl->map;
2004    
2005     /* If player is just joining the game, he isn't here yet, so the map
2006     * can get swapped out. If so, don't try to send them a map. All will
2007     * be OK once they really log in.
2008     */
2009     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2010     return;
2011    
2012     memset (&newmap, 0, sizeof (struct Map));
2013    
2014 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2015 root 1.48 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2016     {
2017     ax = i;
2018     ay = j;
2019     m = pm;
2020     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2021    
2022     if (mflags & P_OUT_OF_MAP)
2023     continue;
2024    
2025     /* If a map is visible to the player, we don't want to swap it out
2026     * just to reload it. This should really call something like
2027     * swap_map, but this is much more efficient and 'good enough'
2028     */
2029     if (mflags & P_NEW_MAP)
2030     m->timeout = 50;
2031     }
2032 root 1.44
2033 root 1.16 /* do LOS after calls to update_position */
2034     if (pl->contr->do_los)
2035     {
2036     update_los (pl);
2037     pl->contr->do_los = 0;
2038     }
2039    
2040 root 1.34 /* Big maps need a different drawing mechanism to work */
2041     draw_client_map1 (pl);
2042 elmex 1.1 }
2043    
2044    
2045     /*****************************************************************************/
2046 root 1.16
2047 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2048 root 1.16
2049 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2050 root 1.16
2051 elmex 1.1 /* manage it ! */
2052 root 1.16
2053 elmex 1.1 /*****************************************************************************/
2054 root 1.16 void
2055     send_plugin_custom_message (object *pl, char *buf)
2056 elmex 1.1 {
2057 root 1.36 pl->contr->socket->send_packet (buf);
2058 elmex 1.1 }
2059    
2060     /**
2061     * This sends the skill number to name mapping. We ignore
2062     * the params - we always send the same info no matter what.
2063     */
2064 root 1.16 void
2065 root 1.41 send_skill_info (client *ns, char *params)
2066 elmex 1.1 {
2067 root 1.33 packet sl;
2068 root 1.28 sl << "replyinfo skill_info\n";
2069    
2070     for (int i = 1; i < NUM_SKILLS; i++)
2071 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2072 elmex 1.1
2073 root 1.34 if (sl.length () >= MAXSOCKBUF)
2074 root 1.16 {
2075     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2076     fatal (0);
2077 elmex 1.1 }
2078 root 1.28
2079 root 1.37 ns->send_packet (sl);
2080 elmex 1.1 }
2081    
2082     /**
2083     * This sends the spell path to name mapping. We ignore
2084     * the params - we always send the same info no matter what.
2085     */
2086 root 1.16 void
2087 root 1.41 send_spell_paths (client * ns, char *params)
2088 root 1.16 {
2089 root 1.33 packet sl;
2090 root 1.28
2091     sl << "replyinfo spell_paths\n";
2092    
2093     for (int i = 0; i < NRSPELLPATHS; i++)
2094 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2095 root 1.16
2096 root 1.34 if (sl.length () >= MAXSOCKBUF)
2097 root 1.16 {
2098     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2099     fatal (0);
2100 elmex 1.1 }
2101 root 1.28
2102 root 1.37 ns->send_packet (sl);
2103 elmex 1.1 }
2104    
2105     /**
2106     * This looks for any spells the player may have that have changed their stats.
2107     * it then sends an updspell packet for each spell that has changed in this way
2108     */
2109 root 1.16 void
2110     esrv_update_spells (player *pl)
2111     {
2112 root 1.36 if (!pl->socket->monitor_spells)
2113 root 1.16 return;
2114 root 1.28
2115     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2116 root 1.16 {
2117     if (spell->type == SPELL)
2118     {
2119 root 1.28 int flags = 0;
2120    
2121 root 1.16 /* check if we need to update it */
2122     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2123     {
2124     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2125     flags |= UPD_SP_MANA;
2126     }
2127 root 1.28
2128 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2129     {
2130     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2131     flags |= UPD_SP_GRACE;
2132     }
2133 root 1.28
2134 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2135     {
2136     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2137     flags |= UPD_SP_DAMAGE;
2138     }
2139 root 1.28
2140     if (flags)
2141 root 1.16 {
2142 root 1.33 packet sl;
2143 root 1.27
2144 root 1.28 sl << "updspell "
2145     << uint8 (flags)
2146     << uint32 (spell->count);
2147 root 1.27
2148     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2149     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2150     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2151    
2152 root 1.37 pl->socket->send_packet (sl);
2153 root 1.12 }
2154     }
2155 elmex 1.1 }
2156     }
2157    
2158 root 1.16 void
2159     esrv_remove_spell (player *pl, object *spell)
2160     {
2161 root 1.36 if (!pl->socket->monitor_spells)
2162 root 1.16 return;
2163 root 1.28
2164 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2165     {
2166     LOG (llevError, "Invalid call to esrv_remove_spell");
2167     return;
2168     }
2169 root 1.27
2170 root 1.47 packet sl ("delspell");
2171 root 1.28
2172 root 1.47 sl << uint32 (spell->count);
2173 root 1.27
2174 root 1.37 pl->socket->send_packet (sl);
2175 elmex 1.1 }
2176    
2177     /* appends the spell *spell to the Socklist we will send the data to. */
2178 root 1.16 static void
2179 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2180 root 1.16 {
2181     int len, i, skill = 0;
2182    
2183     if (!(spell->name))
2184     {
2185     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2186     return;
2187     }
2188 root 1.27
2189 root 1.16 /* store costs and damage in the object struct, to compare to later */
2190 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2191 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2192 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2193 elmex 1.1
2194 root 1.16 /* figure out which skill it uses, if it uses one */
2195     if (spell->skill)
2196     {
2197     for (i = 1; i < NUM_SKILLS; i++)
2198     if (!strcmp (spell->skill, skill_names[i]))
2199     {
2200     skill = i + CS_STAT_SKILLINFO;
2201     break;
2202     }
2203 elmex 1.1 }
2204    
2205 root 1.27 /* send the current values */
2206     sl << uint32 (spell->count)
2207     << uint16 (spell->level)
2208     << uint16 (spell->casting_time)
2209     << uint16 (spell->last_sp)
2210     << uint16 (spell->last_grace)
2211     << uint16 (spell->last_eat)
2212     << uint8 (skill)
2213     << uint32 (spell->path_attuned)
2214     << uint32 (spell->face ? spell->face->number : 0)
2215     << data8 (spell->name)
2216     << data16 (spell->msg);
2217 elmex 1.1 }
2218    
2219     /**
2220     * This tells the client to add the spell *ob, if *ob is NULL, then add
2221     * all spells in the player's inventory.
2222     */
2223 root 1.16 void
2224     esrv_add_spells (player *pl, object *spell)
2225     {
2226     if (!pl)
2227     {
2228     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2229     return;
2230     }
2231 root 1.28
2232 root 1.36 if (!pl->socket->monitor_spells)
2233 root 1.16 return;
2234 root 1.28
2235 root 1.47 packet sl ("addspell");
2236 root 1.28
2237 root 1.16 if (!spell)
2238     {
2239     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2240     {
2241     /* were we to simply keep appending data here, we could exceed
2242     * MAXSOCKBUF if the player has enough spells to add, we know that
2243     * append_spells will always append 19 data bytes, plus 4 length
2244     * bytes and 3 strings (because that is the spec) so we need to
2245     * check that the length of those 3 strings, plus the 23 bytes,
2246     * won't take us over the length limit for the socket, if it does,
2247     * we need to send what we already have, and restart packet formation
2248     */
2249     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2250     * to show add_spell is 26 bytes + 2 strings. However, the overun
2251     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2252     * like it will fix this
2253     */
2254     if (spell->type != SPELL)
2255     continue;
2256 root 1.27
2257 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2258 root 1.16 {
2259 root 1.37 pl->socket->send_packet (sl);
2260 root 1.34
2261     sl.reset ();
2262     sl << "addspell ";
2263 root 1.16 }
2264 root 1.27
2265     append_spell (pl, sl, spell);
2266 root 1.16 }
2267     }
2268     else if (spell->type != SPELL)
2269     {
2270     LOG (llevError, "Asked to send a non-spell object as a spell");
2271     return;
2272     }
2273     else
2274 root 1.27 append_spell (pl, sl, spell);
2275    
2276 root 1.28 if (sl.length () >= MAXSOCKBUF)
2277 root 1.16 {
2278     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2279     fatal (0);
2280     }
2281 root 1.27
2282 root 1.16 /* finally, we can send the packet */
2283 root 1.37 pl->socket->send_packet (sl);
2284 elmex 1.1 }
2285 root 1.28