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/cvs/deliantra/server/socket/request.C
Revision: 1.50
Committed: Thu Dec 21 23:37:06 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.49: +38 -32 lines
Log Message:
- made state a per-client variable
  (that does not magically make state a per-client thing!)
- rename player->socket to player->ns. its not a good name for "client",
  but it is an historical artifact, and better than "socket".

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 root 1.7
145 root 1.50 if (pl->ns->newmapcmd == 1)
146     pl->ns->send_packet ("newmap");
147 root 1.7
148 root 1.50 pl->ns->floorbox_reset ();
149 root 1.7 }
150    
151 elmex 1.1 /** check for map change and send new map data */
152     static void
153     check_map_change (player *pl)
154     {
155 root 1.50 client &socket = *pl->ns;
156 root 1.2 object *ob = pl->ob;
157 root 1.16 char buf[MAX_BUF]; /* eauugggh */
158 elmex 1.1
159 root 1.2 if (socket.current_map != ob->map)
160     {
161     socket.current_map = ob->map;
162 elmex 1.1
163 root 1.7 clear_map (pl);
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286     int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.16 case '1':
296     dx = 0;
297     dy = -1;
298     map = get_map_from_coord (map, &dx, &dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = get_map_from_coord (map, &dx, &dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = get_map_from_coord (map, &dx, &dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = get_map_from_coord (map, &dx, &dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.50 pl->ns->send_packet (bigbuf);
348 elmex 1.1 }
349    
350     /** This is the Setup cmd - easy first implementation */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.16 int s, slen;
355     char *cmd, *param, cmdback[HUGE_BUF];
356    
357     /* run through the cmds of setup
358     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359     *
360     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361     * The client then must sort this out
362     */
363    
364 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365    
366 root 1.16 strcpy (cmdback, "setup");
367 root 1.32 for (s = 0; s < len; )
368 root 1.16 {
369     cmd = &buf[s];
370 root 1.12
371 root 1.16 /* find the next space, and put a null there */
372 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
373     ;
374    
375 root 1.16 buf[s++] = 0;
376 root 1.32
377 root 1.16 while (buf[s] == ' ')
378     s++;
379    
380     if (s >= len)
381     break;
382    
383     param = &buf[s];
384 root 1.12
385 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
386     ;
387    
388 root 1.16 buf[s++] = 0;
389 root 1.32
390 root 1.16 while (buf[s] == ' ')
391     s++;
392    
393     slen = strlen (cmdback);
394     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397 root 1.12
398 root 1.16 if (!strcmp (cmd, "sound"))
399     {
400     ns->sound = atoi (param);
401     safe_strcat (cmdback, param, &slen, HUGE_BUF);
402     }
403     else if (!strcmp (cmd, "exp64"))
404     {
405     ns->exp64 = atoi (param);
406     safe_strcat (cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "spellmon"))
409     {
410     ns->monitor_spells = atoi (param);
411     safe_strcat (cmdback, param, &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "darkness"))
414     {
415     ns->darkness = atoi (param);
416     safe_strcat (cmdback, param, &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "map1cmd"))
419     {
420     if (atoi (param))
421     ns->mapmode = Map1Cmd;
422     /* if beyond this size, need to use map1cmd no matter what */
423     if (ns->mapx > 11 || ns->mapy > 11)
424     ns->mapmode = Map1Cmd;
425     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426     }
427     else if (!strcmp (cmd, "map1acmd"))
428     {
429     if (atoi (param))
430     ns->mapmode = Map1aCmd;
431     /* if beyond this size, need to use map1acmd no matter what */
432     if (ns->mapx > 11 || ns->mapy > 11)
433     ns->mapmode = Map1aCmd;
434     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435     }
436     else if (!strcmp (cmd, "newmapcmd"))
437     {
438     ns->newmapcmd = atoi (param);
439     safe_strcat (cmdback, param, &slen, HUGE_BUF);
440 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
441     // ns->plugincmd = atoi(param);
442 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
443     }
444     else if (!strcmp (cmd, "mapinfocmd"))
445     {
446     ns->mapinfocmd = atoi (param);
447     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448     }
449     else if (!strcmp (cmd, "extcmd"))
450     {
451     ns->extcmd = atoi (param);
452     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453     }
454     else if (!strcmp (cmd, "extmap"))
455     {
456     ns->extmap = atoi (param);
457     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458     }
459     else if (!strcmp (cmd, "facecache"))
460     {
461     ns->facecache = atoi (param);
462     safe_strcat (cmdback, param, &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "faceset"))
465     {
466     char tmpbuf[20];
467     int q = atoi (param);
468    
469     if (is_valid_faceset (q))
470     ns->faceset = q;
471     sprintf (tmpbuf, "%d", ns->faceset);
472     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473     /* if the client is using faceset, it knows about image2 command */
474     ns->image2 = 1;
475     }
476     else if (!strcmp (cmd, "itemcmd"))
477     {
478     /* Version of the item protocol command to use. Currently,
479     * only supported versions are 1 and 2. Using a numeric
480     * value will make it very easy to extend this in the future.
481     */
482     char tmpbuf[20];
483     int q = atoi (param);
484    
485     if (q < 1 || q > 2)
486     {
487     strcpy (tmpbuf, "FALSE");
488     }
489     else
490     {
491     ns->itemcmd = q;
492     sprintf (tmpbuf, "%d", ns->itemcmd);
493     }
494     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495     }
496     else if (!strcmp (cmd, "mapsize"))
497     {
498     int x, y = 0;
499     char tmpbuf[MAX_BUF], *cp;
500    
501     x = atoi (param);
502     for (cp = param; *cp != 0; cp++)
503     if (*cp == 'x' || *cp == 'X')
504     {
505     y = atoi (cp + 1);
506     break;
507     }
508     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509     {
510     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512     }
513     else
514     {
515     ns->mapx = x;
516     ns->mapy = y;
517     /* better to send back what we are really using and not the
518     * param as given to us in case it gets parsed differently.
519     */
520     sprintf (tmpbuf, "%dx%d", x, y);
521     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522     /* If beyond this size and still using orig map command, need to
523     * go to map1cmd.
524     */
525     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526     ns->mapmode = Map1Cmd;
527     }
528     }
529     else if (!strcmp (cmd, "extendedMapInfos"))
530     {
531     /* Added by tchize
532     * prepare to use the mapextended command
533     */
534     char tmpbuf[20];
535    
536     ns->ext_mapinfos = (atoi (param));
537     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539     }
540     else if (!strcmp (cmd, "extendedTextInfos"))
541     {
542     /* Added by tchize
543     * prepare to use the extended text commands
544     * Client toggle this to non zero to get exttext
545     */
546     char tmpbuf[20];
547    
548     ns->has_readable_type = (atoi (param));
549     sprintf (tmpbuf, "%d", ns->has_readable_type);
550     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551     }
552     else
553     {
554     /* Didn't get a setup command we understood -
555     * report a failure to the client.
556     */
557     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558     }
559     } /* for processing all the setup commands */
560 root 1.32
561 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 root 1.32 ns->send_packet (cmdback);
563 elmex 1.1 }
564    
565     /**
566     * The client has requested to be added to the game.
567     * This is what takes care of it. We tell the client how things worked out.
568     * I am not sure if this file is the best place for this function. however,
569     * it either has to be here or init_sockets needs to be exported.
570     */
571 root 1.16 void
572 root 1.41 AddMeCmd (char *buf, int len, client * ns)
573 elmex 1.1 {
574 root 1.49 if (INVOKE_CLIENT (ADDME, ns))
575     return;
576    
577     if (ns->pl || add_player (ns))
578 root 1.32 ns->send_packet ("addme_failed");
579 root 1.16 else
580 root 1.36 ns->send_packet ("addme_success");
581 elmex 1.1 }
582    
583     /** Reply to ExtendedInfos command */
584 root 1.16 void
585 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
586 root 1.16 {
587     char cmdback[MAX_BUF];
588     char command[50];
589     int info, nextinfo;
590    
591     cmdback[0] = '\0';
592     nextinfo = 0;
593 root 1.17
594 root 1.16 while (1)
595     {
596     /* 1. Extract an info */
597     info = nextinfo;
598 root 1.17
599 root 1.16 while ((info < len) && (buf[info] == ' '))
600     info++;
601 root 1.17
602 root 1.16 if (info >= len)
603     break;
604 root 1.17
605 root 1.16 nextinfo = info + 1;
606 root 1.17
607 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
608     nextinfo++;
609 root 1.17
610 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
611     continue;
612 root 1.17
613 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
614 root 1.17
615 root 1.16 /* 2. Interpret info */
616     if (!strcmp ("smooth", command))
617 root 1.17 /* Toggle smoothing */
618     ns->EMI_smooth = !ns->EMI_smooth;
619 root 1.16 else
620 root 1.17 /*bad value */;
621    
622 root 1.16 /*3. Next info */
623     }
624 root 1.17
625 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
626 root 1.17
627 root 1.16 if (ns->EMI_smooth)
628     {
629     strcat (cmdback, " ");
630     strcat (cmdback, "smoothing");
631     }
632 root 1.17
633 root 1.32 ns->send_packet (cmdback);
634 elmex 1.1 }
635 root 1.16
636 elmex 1.1 /*
637     #define MSG_TYPE_BOOK 1
638     #define MSG_TYPE_CARD 2
639     #define MSG_TYPE_PAPER 3
640     #define MSG_TYPE_SIGN 4
641     #define MSG_TYPE_MONUMENT 5
642     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
643 root 1.16
644 elmex 1.1 /** Reply to ExtendedInfos command */
645 root 1.16 void
646 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
647 root 1.16 {
648     char cmdback[MAX_BUF];
649     char temp[10];
650     char command[50];
651     int info, nextinfo, i, flag;
652    
653     cmdback[0] = '\0';
654 root 1.17
655 root 1.16 nextinfo = 0;
656     while (1)
657     {
658     /* 1. Extract an info */
659     info = nextinfo;
660 root 1.17
661 root 1.16 while ((info < len) && (buf[info] == ' '))
662     info++;
663 root 1.17
664 root 1.16 if (info >= len)
665     break;
666 root 1.17
667 root 1.16 nextinfo = info + 1;
668 root 1.17
669 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
670     nextinfo++;
671 root 1.17
672 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
673     continue;
674 root 1.17
675 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
676     command[nextinfo - info] = '\0';
677     /* 2. Interpret info */
678     i = sscanf (command, "%d", &flag);
679 root 1.17
680 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
681     ns->supported_readables |= (1 << flag);
682     /*3. Next info */
683     }
684 root 1.17
685 root 1.16 /* Send resulting state */
686     strcpy (cmdback, "ExtendedTextSet");
687 root 1.17
688 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
689     if (ns->supported_readables & (1 << i))
690     {
691     strcat (cmdback, " ");
692     snprintf (temp, sizeof (temp), "%d", i);
693     strcat (cmdback, temp);
694     }
695 root 1.17
696 root 1.32 ns->send_packet (cmdback);
697 elmex 1.1 }
698    
699     /**
700     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
701     * Basically, it makes no sense to wait for the client to request a
702     * a piece of data from us that we know the client wants. So
703     * if we know the client wants it, might as well push it to the
704     * client.
705     */
706 root 1.16 static void
707 root 1.44 SendSmooth (client *ns, uint16 face)
708 root 1.16 {
709     uint16 smoothface;
710    
711     /* If we can't find a face, return and set it so we won't try to send this
712     * again.
713     */
714     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715     {
716    
717     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
718     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719     return;
720     }
721    
722     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
723     esrv_send_face (ns, smoothface, 0);
724    
725     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
726    
727 root 1.47 packet sl ("smooth");
728 root 1.27
729 root 1.47 sl << uint16 (face)
730 root 1.28 << uint16 (smoothface);
731 root 1.27
732 root 1.37 ns->send_packet (sl);
733 elmex 1.1 }
734    
735     /**
736     * Tells client the picture it has to use
737     * to smooth a picture number given as argument.
738     */
739 root 1.16 void
740 root 1.44 AskSmooth (char *buf, int len, client *ns)
741 root 1.16 {
742 root 1.44 SendSmooth (ns, atoi (buf));
743 elmex 1.1 }
744    
745     /**
746     * This handles the general commands from the client (ie, north, fire, cast,
747     * etc.)
748     */
749 root 1.16 void
750     PlayerCmd (char *buf, int len, player *pl)
751 elmex 1.1 {
752 root 1.16 /* Check if there is a count. In theory, a zero count could also be
753     * sent, so check for that also.
754     */
755     if (atoi (buf) || buf[0] == '0')
756     {
757     pl->count = atoi ((char *) buf);
758 root 1.44
759 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
760     if (!buf)
761 root 1.44 return;
762    
763 root 1.16 buf++;
764 elmex 1.1 }
765 root 1.44
766 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
767 root 1.44
768 root 1.16 /* Perhaps something better should be done with a left over count.
769     * Cleaning up the input should probably be done first - all actions
770     * for the command that issued the count should be done before any other
771     * commands.
772     */
773     pl->count = 0;
774 elmex 1.1 }
775    
776    
777     /**
778     * This handles the general commands from the client (ie, north, fire, cast,
779     * etc.). It is a lot like PlayerCmd above, but is called with the
780     * 'ncom' method which gives more information back to the client so it
781     * can throttle.
782     */
783 root 1.16 void
784 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
785 elmex 1.1 {
786 root 1.44 if (len <= 6)
787 root 1.16 {
788     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
789     return;
790     }
791    
792 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
793     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
794 root 1.30
795 root 1.16 /* -1 is special - no repeat, but don't update */
796     if (repeat != -1)
797 root 1.28 pl->count = repeat;
798    
799 root 1.44 buf += 6; //len -= 6;
800 root 1.16
801 root 1.44 execute_newserver_command (pl->ob, buf);
802 root 1.28
803 root 1.16 /* Perhaps something better should be done with a left over count.
804     * Cleaning up the input should probably be done first - all actions
805     * for the command that issued the count should be done before any other
806     * commands.
807     */
808     pl->count = 0;
809    
810 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
811     int time = FABS (pl->ob->speed) < 0.001
812     ? time = MAX_TIME * 100
813     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
814 root 1.27
815 root 1.28 /* Send confirmation of command execution now */
816 root 1.47 packet sl ("comc");
817     sl << uint16 (cmdid) << uint32 (time);
818 root 1.50 pl->ns->send_packet (sl);
819 elmex 1.1 }
820    
821     /** This is a reply to a previous query. */
822 root 1.16 void
823 root 1.49 ReplyCmd (char *buf, int len, client *ns)
824 elmex 1.1 {
825 root 1.50 if (ns->state == ST_CUSTOM)
826     {
827     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
828     return;
829     }
830    
831 root 1.49 if (!ns->pl)
832     return; //TODO: depends on the exact reply we are after
833     //TODO: but right now, we always have a ns->pl
834    
835     player *pl = ns->pl;
836    
837 root 1.16 /* This is to synthesize how the data would be stored if it
838 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
839 root 1.16 * once all the X11 code is removed from the server.
840     *
841     * We pass 13 to many of the functions because this way they
842     * think it was the carriage return that was entered, and the
843     * function then does not try to do additional input.
844     */
845     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
846    
847     /* this avoids any hacking here */
848    
849 root 1.50 switch (ns->state)
850 root 1.16 {
851 root 1.44 case ST_PLAYING:
852     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
853     break;
854    
855     case ST_PLAY_AGAIN:
856     /* We can check this for return value (2==quit). Maybe we
857     * should, and do something appropriate?
858     */
859     receive_play_again (pl->ob, buf[0]);
860     break;
861    
862     case ST_ROLL_STAT:
863     key_roll_stat (pl->ob, buf[0]);
864     break;
865    
866     case ST_CHANGE_CLASS:
867     key_change_class (pl->ob, buf[0]);
868     break;
869    
870     case ST_CONFIRM_QUIT:
871     key_confirm_quit (pl->ob, buf[0]);
872     break;
873    
874     case ST_CONFIGURE:
875     LOG (llevError, "In client input handling, but into configure state\n");
876 root 1.50 ns->state = ST_PLAYING;
877 root 1.44 break;
878    
879     case ST_GET_NAME:
880     receive_player_name (pl->ob, 13);
881     break;
882    
883     case ST_GET_PASSWORD:
884     case ST_CONFIRM_PASSWORD:
885     receive_player_password (pl->ob, 13);
886     break;
887 elmex 1.1
888 root 1.44 case ST_GET_PARTY_PASSWORD: /* Get password for party */
889     receive_party_password (pl->ob, 13);
890     break;
891 elmex 1.1
892 root 1.44 default:
893 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
894 elmex 1.1 }
895     }
896    
897     /**
898     * Client tells its version. If there is a mismatch, we close the
899     * socket. In real life, all we should care about is the client having
900     * something older than the server. If we assume the client will be
901     * backwards compatible, having it be a later version should not be a
902     * problem.
903     */
904 root 1.16 void
905 root 1.41 VersionCmd (char *buf, int len, client * ns)
906 elmex 1.1 {
907 root 1.16 if (!buf)
908     {
909     LOG (llevError, "CS: received corrupted version command\n");
910     return;
911 elmex 1.1 }
912    
913 root 1.16 ns->cs_version = atoi (buf);
914     ns->sc_version = ns->cs_version;
915 root 1.44
916     LOG (llevDebug, "connection from client <%s>\n", buf);
917    
918    
919     //TODO: should log here just for statistics
920    
921     //if (VERSION_CS != ns->cs_version)
922     // unchecked;
923    
924     char *cp = strchr (buf + 1, ' ');
925 root 1.16 if (!cp)
926     return;
927 root 1.44
928 root 1.16 ns->sc_version = atoi (cp);
929 root 1.44
930     //if (VERSION_SC != ns->sc_version)
931     // unchecked;
932    
933 root 1.16 cp = strchr (cp + 1, ' ');
934 root 1.44
935 root 1.16 if (cp)
936     {
937 root 1.41 assign (ns->version, cp + 1);
938 root 1.16
939 root 1.29 if (ns->sc_version < 1026)
940 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
941 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
942 elmex 1.1 }
943     }
944    
945     /** sound related functions. */
946 root 1.16 void
947 root 1.41 SetSound (char *buf, int len, client * ns)
948 elmex 1.1 {
949 root 1.16 ns->sound = atoi (buf);
950 elmex 1.1 }
951    
952     /** client wants the map resent */
953    
954 root 1.16 void
955     MapRedrawCmd (char *buf, int len, player *pl)
956 elmex 1.1 {
957     /* This function is currently disabled; just clearing the map state results in
958     * display errors. It should clear the cache and send a newmap command.
959     * Unfortunately this solution does not work because some client versions send
960     * a mapredraw command after receiving a newmap command.
961     */
962     }
963    
964     /**
965     * Moves an object (typically, container to inventory).
966     * syntax is: move (to) (tag) (nrof)
967     */
968 root 1.16 void
969     MoveCmd (char *buf, int len, player *pl)
970 elmex 1.1 {
971 root 1.16 int vals[3], i;
972 elmex 1.1
973 root 1.16 /* A little funky here. We only cycle for 2 records, because
974 root 1.44 * we obviously are not going to find a space after the third
975     * record. Perhaps we should just replace this with a
976 root 1.16 * sscanf?
977     */
978     for (i = 0; i < 2; i++)
979     {
980     vals[i] = atoi (buf);
981 root 1.44
982 root 1.16 if (!(buf = strchr (buf, ' ')))
983     {
984     LOG (llevError, "Incomplete move command: %s\n", buf);
985     return;
986 root 1.12 }
987 root 1.44
988 root 1.16 buf++;
989 elmex 1.1 }
990 root 1.44
991 root 1.16 vals[2] = atoi (buf);
992 elmex 1.1
993     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
994 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
995 elmex 1.1 }
996    
997     /******************************************************************************
998     *
999     * Start of commands the server sends to the client.
1000     *
1001     ******************************************************************************/
1002    
1003     /**
1004     * Asks the client to query the user. This way, the client knows
1005     * it needs to send something back (vs just printing out a message)
1006     */
1007 root 1.16 void
1008 root 1.44 send_query (client *ns, uint8 flags, char *text)
1009 elmex 1.1 {
1010 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1011 elmex 1.1 }
1012    
1013     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1014 root 1.12 Old = New; \
1015 root 1.28 sl << uint8 (Type) << uint64 (New); \
1016 root 1.12 }
1017 elmex 1.1
1018     #define AddIfInt(Old,New,Type) if (Old != New) {\
1019 root 1.12 Old = New; \
1020 root 1.28 sl << uint8 (Type) << uint32 (New); \
1021 root 1.12 }
1022 elmex 1.1
1023     #define AddIfShort(Old,New,Type) if (Old != New) {\
1024 root 1.12 Old = New; \
1025 root 1.28 sl << uint8 (Type) << uint16 (New); \
1026 root 1.12 }
1027 elmex 1.1
1028     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1029 root 1.12 Old = New; \
1030 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1031 root 1.12 }
1032 elmex 1.1
1033     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1034 root 1.28 free(Old); Old = strdup (New);\
1035     sl << uint8 (Type) << data8 (New); \
1036 root 1.12 }
1037 elmex 1.1
1038     /**
1039     * Sends a statistics update. We look at the old values,
1040     * and only send what has changed. Stat mapping values are in newclient.h
1041     * Since this gets sent a lot, this is actually one of the few binary
1042     * commands for now.
1043     */
1044 root 1.16 void
1045     esrv_update_stats (player *pl)
1046 elmex 1.1 {
1047 root 1.16 char buf[MAX_BUF];
1048     uint16 flags;
1049    
1050 root 1.47 packet sl ("stats");
1051 elmex 1.1
1052 root 1.44 if (pl->ob)
1053 root 1.16 {
1054     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1055     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1056     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1057     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1058     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1059     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1060     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1061     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1062     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1063     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1064     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1065     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1066     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1067     }
1068 root 1.22
1069 root 1.50 if (pl->ns->exp64)
1070 root 1.44 for (int s = 0; s < NUM_SKILLS; s++)
1071     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1072 root 1.16 {
1073 root 1.44 /* Always send along the level if exp changes. This is only
1074     * 1 extra byte, but keeps processing simpler.
1075     */
1076     sl << uint8 (s + CS_STAT_SKILLINFO)
1077     << uint8 (pl->last_skill_ob[s]->level)
1078     << uint64 (pl->last_skill_ob[s]->stats.exp);
1079 root 1.28
1080 root 1.44 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1081 root 1.16 }
1082 root 1.22
1083 root 1.50 if (pl->ns->exp64)
1084 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1085 root 1.16 else
1086 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1087 root 1.22
1088 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1089     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1090     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1091     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1092     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1093     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1094     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1095     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1096     flags = 0;
1097 root 1.22
1098 root 1.16 if (pl->fire_on)
1099     flags |= SF_FIREON;
1100 root 1.22
1101 root 1.16 if (pl->run_on)
1102     flags |= SF_RUNON;
1103    
1104     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1105 root 1.22
1106 root 1.50 if (pl->ns->sc_version < 1025)
1107 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1108 root 1.16 else
1109 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1110     {
1111     /* Skip ones we won't send */
1112     if (atnr_cs_stat[i] == -1)
1113     continue;
1114 root 1.16
1115 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1116     }
1117 root 1.22
1118 root 1.50 if (pl->ns->monitor_spells)
1119 root 1.16 {
1120     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1121     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1122     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1123     }
1124 root 1.22
1125 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1126 root 1.50 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1127 root 1.16 set_title (pl->ob, buf);
1128 root 1.50 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1129 root 1.16
1130     /* Only send it away if we have some actual data */
1131 root 1.34 if (sl.length () > 6)
1132 root 1.50 pl->ns->send_packet (sl);
1133 elmex 1.1 }
1134    
1135     /**
1136     * Tells the client that here is a player it should start using.
1137     */
1138 root 1.16 void
1139     esrv_new_player (player *pl, uint32 weight)
1140 elmex 1.1 {
1141 root 1.16 pl->last_weight = weight;
1142 elmex 1.1
1143 root 1.47 packet sl ("player");
1144 elmex 1.1
1145 root 1.28 sl << uint32 (pl->ob->count)
1146     << uint32 (weight)
1147     << uint32 (pl->ob->face->number)
1148     << data8 (pl->ob->name);
1149 root 1.16
1150 root 1.50 pl->ns->send_packet (sl);
1151 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1152 elmex 1.1 }
1153    
1154     /**
1155     * Need to send an animation sequence to the client.
1156     * We will send appropriate face commands to the client if we haven't
1157     * sent them the face yet (this can become quite costly in terms of
1158     * how much we are sending - on the other hand, this should only happen
1159     * when the player logs in and picks stuff up.
1160     */
1161 root 1.16 void
1162 root 1.41 esrv_send_animation (client * ns, short anim_num)
1163 elmex 1.1 {
1164 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1165     * are added in contigous order, so if the number is in the valid
1166     * range, it must be a valid animation.
1167     */
1168     if (anim_num < 0 || anim_num > num_animations)
1169     {
1170     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1171     return;
1172     }
1173    
1174 root 1.47 packet sl ("anim");
1175 root 1.28
1176 root 1.47 sl << uint16 (anim_num)
1177 root 1.28 << uint16 (0); /* flags - not used right now */
1178    
1179 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1180     * the face itself) down to the client.
1181     */
1182 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1183 root 1.16 {
1184     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1185     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1186 root 1.44
1187 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1188 root 1.16 }
1189 root 1.28
1190 root 1.37 ns->send_packet (sl);
1191 root 1.28
1192 root 1.16 ns->anims_sent[anim_num] = 1;
1193 elmex 1.1 }
1194    
1195    
1196     /******************************************************************************
1197     *
1198     * Start of map related commands.
1199     *
1200     ******************************************************************************/
1201    
1202     /**
1203     * This adds face_num to a map cell at x,y. If the client doesn't have
1204     * the face yet, we will also send it.
1205     */
1206 root 1.16 static void
1207 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1208 elmex 1.1 {
1209 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1210     {
1211 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1212 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1213     return;
1214     abort ();
1215 elmex 1.1 }
1216 root 1.28
1217 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1218     newmap->cells[x][y].count++;
1219 root 1.28
1220 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1221     esrv_send_face (ns, face_num, 0);
1222 elmex 1.1 }
1223    
1224     /** Clears a map cell */
1225 root 1.16 static void
1226     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1227 elmex 1.1 {
1228 root 1.16 cell->faces[0] = face0;
1229     cell->faces[1] = face1;
1230     cell->faces[2] = face2;
1231 root 1.25 cell->count = count;
1232     cell->stat_hp = 0;
1233     cell->flags = 0;
1234     cell->player = 0;
1235 elmex 1.1 }
1236    
1237     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1238     #define MAX_LAYERS 3
1239    
1240     /* Using a global really isn't a good approach, but saves the over head of
1241     * allocating and deallocating such a block of data each time run through,
1242     * and saves the space of allocating this in the socket object when we only
1243 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1244 elmex 1.1 * re-examined.
1245     */
1246 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1247 elmex 1.1
1248     /**
1249     * Returns true if any of the heads for this
1250     * space is set. Returns false if all are blank - this is used
1251     * for empty space checking.
1252     */
1253 root 1.16 static inline int
1254     have_head (int ax, int ay)
1255     {
1256     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1257     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1258     return 1;
1259 root 1.44
1260 root 1.16 return 0;
1261 elmex 1.1 }
1262    
1263     /**
1264     * check_head is a bit simplistic version of update_space below.
1265     * basically, it only checks the that the head on space ax,ay at layer
1266     * needs to get sent - if so, it adds the data, sending the head
1267 root 1.44 * if needed, and returning 1. If this no data needs to get
1268 elmex 1.1 * sent, it returns zero.
1269     */
1270 root 1.16 static int
1271 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1272 elmex 1.1 {
1273 root 1.16 short face_num;
1274 elmex 1.1
1275 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1276     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1277     else
1278     face_num = 0;
1279 elmex 1.1
1280 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1281     {
1282 root 1.31 sl << uint16 (face_num);
1283 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1284     esrv_send_face (&ns, face_num, 0);
1285 root 1.28
1286 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1287     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1288     return 1;
1289 elmex 1.1 }
1290    
1291 root 1.16 return 0; /* No change */
1292 elmex 1.1 }
1293    
1294     /**
1295     * Removes the need to replicate the same code for each layer.
1296     * this returns true if this space is now in fact different than
1297     * it was.
1298     * sl is the socklist this data is going into.
1299     * ns is the socket we are working on - all the info we care
1300     * about is in this socket structure, so now need not pass the
1301     * entire player object.
1302     * mx and my are map coordinate offsets for map mp
1303     * sx and sy are the offsets into the socket structure that
1304     * holds the old values.
1305     * layer is the layer to update, with 2 being the floor and 0 the
1306     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1307     * take. Interesting to note that before this function, the map1 function
1308     * numbers the spaces differently - I think this was a leftover from
1309     * the map command, where the faces stack up. Sinces that is no longer
1310     * the case, it seems to make more sense to have these layer values
1311     * actually match.
1312     */
1313 root 1.16 static int
1314 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1315 elmex 1.1 {
1316 root 1.16 object *ob, *head;
1317     uint16 face_num;
1318     int bx, by, i;
1319    
1320     /* If there is a multipart object stored away, treat that as more important.
1321     * If not, then do the normal processing.
1322     */
1323     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1324    
1325     /* Check to see if this head is part of the set of objects
1326     * we would normally send for this space. If so, then
1327     * don't use the head value. We need to do the check
1328     * here and not when setting up the heads[] value for two reasons -
1329     * 1) the heads[] values will get used even if the space is not visible.
1330     * 2) its possible the head is not on the same map as a part, and I'd
1331     * rather not need to do the map translation overhead.
1332     * 3) We need to do some extra checking to make sure that we will
1333     * otherwise send the image as this layer, eg, either it matches
1334     * the head value, or is not multipart.
1335     */
1336     if (head && !head->more)
1337     {
1338     for (i = 0; i < MAP_LAYERS; i++)
1339     {
1340     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1341     if (!ob)
1342     continue;
1343    
1344     if (ob->head)
1345     ob = ob->head;
1346    
1347     if (ob == head)
1348     {
1349     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1350     head = NULL;
1351     break;
1352     }
1353     }
1354     }
1355    
1356     ob = head;
1357     if (!ob)
1358     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1359    
1360     /* If there is no object for this space, or if the face for the object
1361     * is the blank face, set the face number to zero.
1362     * else if we have the stored head object for this space, that takes
1363     * precedence over the other object for this space.
1364     * otherwise, we do special head processing
1365     */
1366     if (!ob || ob->face == blank_face)
1367     face_num = 0;
1368     else if (head)
1369     {
1370     /* if this is a head that had previously been stored */
1371     face_num = ob->face->number;
1372     }
1373     else
1374     {
1375     /* if the faces for the different parts of a multipart object
1376     * are the same, we only want to send the bottom right most
1377     * portion of the object. That info is in the tail_.. values
1378     * of the head. Note that for the head itself, ob->head will
1379     * be null, so we only do this block if we are working on
1380     * a tail piece.
1381     */
1382    
1383     /* tail_x and tail_y will only be set in the head object. If
1384     * this is the head object and these are set, we proceed
1385     * with logic to only send bottom right. Similarly, if
1386     * this is one of the more parts but the head has those values
1387     * set, we want to do the processing. There can be cases where
1388     * the head is not visible but one of its parts is, so we just
1389     * can always expect that ob->arch->tail_x will be true for all
1390     * object we may want to display.
1391     */
1392     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1393     {
1394    
1395     if (ob->head)
1396     head = ob->head;
1397     else
1398     head = ob;
1399    
1400     /* Basically figure out where the offset is from where we are right
1401     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1402     * piece is from the head, and the tail is where the tail is from the
1403     * head. Note that bx and by will equal sx and sy if we are already working
1404     * on the bottom right corner. If ob is the head, the clone values
1405     * will be zero, so the right thing will still happen.
1406     */
1407     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1408     by = sy + head->arch->tail_y - ob->arch->clone.y;
1409    
1410     /* I don't think this can ever happen, but better to check for it just
1411     * in case.
1412     */
1413     if (bx < sx || by < sy)
1414     {
1415     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1416     face_num = 0;
1417     }
1418     /* single part object, multipart object with non merged faces,
1419     * of multipart object already at lower right.
1420     */
1421     else if (bx == sx && by == sy)
1422     {
1423     face_num = ob->face->number;
1424    
1425     /* if this face matches one stored away, clear that one away.
1426     * this code relies on the fact that the map1 commands
1427     * goes from 2 down to 0.
1428     */
1429     for (i = 0; i < MAP_LAYERS; i++)
1430     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1431     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1432     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1433     }
1434     else
1435     {
1436     /* If this head is stored away, clear it - otherwise,
1437     * there can be cases where a object is on multiple layers -
1438     * we only want to send it once.
1439     */
1440     face_num = head->face->number;
1441     for (i = 0; i < MAP_LAYERS; i++)
1442     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1443     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1444     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1445    
1446     /* First, try to put the new head on the same layer. If that is used up,
1447     * then find another layer.
1448     */
1449     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1450     {
1451     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1452     }
1453     else
1454     for (i = 0; i < MAX_LAYERS; i++)
1455     {
1456 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1457 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1458     {
1459     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1460     }
1461     }
1462     face_num = 0; /* Don't send this object - we'll send the head later */
1463 root 1.12 }
1464 root 1.16 }
1465     else
1466     {
1467     /* In this case, we are already at the lower right or single part object,
1468     * so nothing special
1469     */
1470     face_num = ob->face->number;
1471    
1472     /* clear out any head entries that have the same face as this one */
1473     for (bx = 0; bx < layer; bx++)
1474     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1475     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1476     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1477     }
1478     } /* else not already head object or blank face */
1479    
1480     /* This is a real hack. Basically, if we have nothing to send for this layer,
1481     * but there is a head on the next layer, send that instead.
1482     * Without this, what happens is you can get the case where the player stands
1483     * on the same space as the head. However, if you have overlapping big objects
1484     * of the same type, what happens then is it doesn't think it needs to send
1485     * This tends to make stacking also work/look better.
1486     */
1487     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1488     {
1489     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1490     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1491     }
1492    
1493     /* Another hack - because of heads and whatnot, this face may match one
1494     * we already sent for a lower layer. In that case, don't send
1495     * this one.
1496     */
1497 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1498     face_num = 0;
1499 root 1.16
1500     /* We've gotten what face we want to use for the object. Now see if
1501     * if it has changed since we last sent it to the client.
1502     */
1503 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1504 root 1.16 {
1505 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1506     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1507     esrv_send_face (&ns, face_num, 0);
1508    
1509     sl << uint16 (face_num);
1510 root 1.16 return 1;
1511 elmex 1.1 }
1512 root 1.28
1513 root 1.16 /* Nothing changed */
1514     return 0;
1515 elmex 1.1 }
1516    
1517     /**
1518     * This function is mainly a copy of update_space,
1519     * except it handles update of the smoothing updates,
1520     * not the face updates.
1521     * Removes the need to replicate the same code for each layer.
1522     * this returns true if this smooth is now in fact different
1523     * than it was.
1524     * sl is the socklist this data is going into.
1525     * ns is the socket we are working on - all the info we care
1526     * about is in this socket structure, so know need to pass the
1527     * entire player object.
1528     * mx and my are map coordinate offsets for map mp
1529     * sx and sy are the offsets into the socket structure that
1530     * holds the old values.
1531     * layer is the layer to update, with 2 being the floor and 0 the
1532     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1533     * take.
1534     */
1535    
1536 root 1.16 static inline int
1537 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1538 elmex 1.1 {
1539 root 1.16 object *ob;
1540     int smoothlevel; /* old face_num; */
1541 elmex 1.1
1542 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1543 elmex 1.1
1544 root 1.16 /* If there is no object for this space, or if the face for the object
1545     * is the blank face, set the smoothlevel to zero.
1546     */
1547     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1548     smoothlevel = 0;
1549     else
1550     {
1551     smoothlevel = ob->smoothlevel;
1552 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1553     SendSmooth (&ns, ob->face->number);
1554 root 1.16 } /* else not already head object or blank face */
1555    
1556     /* We've gotten what face we want to use for the object. Now see if
1557     * if it has changed since we last sent it to the client.
1558     */
1559     if (smoothlevel > 255)
1560     smoothlevel = 255;
1561     else if (smoothlevel < 0)
1562     smoothlevel = 0;
1563 root 1.28
1564     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1565 root 1.16 {
1566 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1567     sl << uint8 (smoothlevel);
1568 root 1.16 return 1;
1569 elmex 1.1 }
1570 root 1.28
1571 root 1.16 /* Nothing changed */
1572     return 0;
1573 elmex 1.1 }
1574    
1575     /**
1576     * Returns the size of a data for a map square as returned by
1577     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1578     * available.
1579     */
1580 root 1.16 int
1581 root 1.41 getExtendedMapInfoSize (client * ns)
1582 root 1.16 {
1583     int result = 0;
1584    
1585     if (ns->ext_mapinfos)
1586     {
1587     if (ns->EMI_smooth)
1588     result += 1; /*One byte for smoothlevel */
1589 elmex 1.1 }
1590 root 1.44
1591 root 1.16 return result;
1592 elmex 1.1 }
1593 root 1.16
1594 elmex 1.1 /**
1595     * This function uses the new map1 protocol command to send the map
1596     * to the client. It is necessary because the old map command supports
1597     * a maximum map size of 15x15.
1598     * This function is much simpler than the old one. This is because
1599     * the old function optimized to send as few face identifiers as possible,
1600     * at the expense of sending more coordinate location (coordinates were
1601     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1602     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1603     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1604     * and use the other 4 bits for other informatiion. For full documentation
1605     * of what we send, see the doc/Protocol file.
1606     * I will describe internally what we do:
1607 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1608 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1609     * maximum viewable size (As set in config.h).
1610     * in the cells, there are faces and a count value.
1611     * we use the count value to hold the darkness value. If -1, then this space
1612     * is not viewable.
1613     * we use faces[0] faces[1] faces[2] to hold what the three layers
1614     * look like.
1615     */
1616 root 1.16 void
1617     draw_client_map1 (object *pl)
1618 elmex 1.1 {
1619 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1620     sint16 nx, ny;
1621     int estartlen, eoldlen;
1622     uint16 mask, emask;
1623     uint8 eentrysize;
1624     uint16 ewhatstart, ewhatflag;
1625     uint8 extendedinfos;
1626 root 1.21 maptile *m;
1627 root 1.16
1628 root 1.50 client &socket = *pl->contr->ns;
1629 root 1.16
1630     check_map_change (pl->contr);
1631    
1632 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1633 root 1.33 packet esl;
1634 root 1.28
1635 root 1.34 startlen = sl.length ();
1636 root 1.25
1637 root 1.16 /*Extendedmapinfo structure initialisation */
1638     if (socket.ext_mapinfos)
1639     {
1640     extendedinfos = EMI_NOREDRAW;
1641 root 1.25
1642 root 1.16 if (socket.EMI_smooth)
1643     extendedinfos |= EMI_SMOOTH;
1644 root 1.25
1645 root 1.34 ewhatstart = esl.length ();
1646 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1647     could need to be taken away */
1648     eentrysize = getExtendedMapInfoSize (&socket);
1649 root 1.28 esl << "mapextended "
1650     << uint8 (extendedinfos)
1651     << uint8 (eentrysize);
1652 root 1.34
1653     estartlen = esl.length ();
1654 root 1.16 }
1655     else
1656     {
1657     /* suppress compiler warnings */
1658     ewhatstart = 0;
1659     ewhatflag = 0;
1660     estartlen = 0;
1661     }
1662 root 1.25
1663 root 1.16 /* Init data to zero */
1664     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1665    
1666     /* x,y are the real map locations. ax, ay are viewport relative
1667     * locations.
1668     */
1669     ay = 0;
1670    
1671     /* We could do this logic as conditionals in the if statement,
1672     * but that started to get a bit messy to look at.
1673     */
1674     max_x = pl->x + (socket.mapx + 1) / 2;
1675     max_y = pl->y + (socket.mapy + 1) / 2;
1676 root 1.25
1677 root 1.16 if (socket.mapmode == Map1aCmd)
1678     {
1679     max_x += MAX_HEAD_OFFSET;
1680     max_y += MAX_HEAD_OFFSET;
1681     }
1682 elmex 1.1
1683 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1684     {
1685     ax = 0;
1686     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1687     {
1688     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1689    
1690     /* If this space is out of the normal viewable area, we only check
1691     * the heads value ax or ay will only be greater than what
1692     * the client wants if using the map1a command - this is because
1693     * if the map1a command is not used, max_x and max_y will be
1694     * set to lower values.
1695     */
1696     if (ax >= socket.mapx || ay >= socket.mapy)
1697     {
1698     int i, got_one;
1699 root 1.12
1700 root 1.34 oldlen = sl.length ();
1701 root 1.12
1702 root 1.28 sl << uint16 (mask);
1703 root 1.12
1704 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1705     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1706     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1707 root 1.16
1708     /* If all we are doing is sending 0 (blank) faces, we don't
1709     * actually need to send that - just the coordinates
1710     * with no faces tells the client to blank out the
1711     * space.
1712     */
1713     got_one = 0;
1714 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1715 root 1.37 if (sl[i])
1716 root 1.25 got_one = 1;
1717 root 1.12
1718 root 1.16 if (got_one && (mask & 0xf))
1719 root 1.37 sl[oldlen + 1] = mask & 0xff;
1720 root 1.16 else
1721     { /*either all faces blank, either no face at all */
1722     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1723 root 1.34 sl.reset (oldlen + 2);
1724 root 1.3 else
1725 root 1.34 sl.reset (oldlen);
1726 root 1.12 }
1727 root 1.25
1728 root 1.16 /*What concerns extendinfos, nothing to be done for now
1729     * (perhaps effects layer later)
1730     */
1731     continue; /* don't do processing below */
1732     }
1733    
1734 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1735 root 1.16
1736     d = pl->contr->blocked_los[ax][ay];
1737    
1738     /* If the coordinates are not valid, or it is too dark to see,
1739     * we tell the client as such
1740     */
1741     nx = x;
1742     ny = y;
1743     m = get_map_from_coord (pl->map, &nx, &ny);
1744 root 1.25
1745 root 1.16 if (!m)
1746     {
1747     /* space is out of map. Update space and clear values
1748     * if this hasn't already been done. If the space is out
1749     * of the map, it shouldn't have a head
1750     */
1751     if (lastcell.count != -1)
1752     {
1753 root 1.28 sl << uint16 (mask);
1754 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1755 root 1.12 }
1756 root 1.16 }
1757     else if (d > 3)
1758     {
1759     int need_send = 0, count;
1760    
1761     /* This block deals with spaces that are not visible for whatever
1762     * reason. Still may need to send the head for this space.
1763     */
1764 root 1.12
1765 root 1.34 oldlen = sl.length ();
1766 root 1.3
1767 root 1.28 sl << uint16 (mask);
1768 root 1.25
1769 root 1.16 if (lastcell.count != -1)
1770     need_send = 1;
1771 root 1.25
1772 root 1.16 count = -1;
1773 root 1.3
1774 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1775     {
1776     /* Now check to see if any heads need to be sent */
1777 root 1.3
1778 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1779     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1780     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1781 root 1.3
1782 root 1.16 lastcell.count = count;
1783     }
1784     else
1785     {
1786     /* properly clear a previously sent big face */
1787 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1788     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1789 root 1.16 need_send = 1;
1790 root 1.25
1791 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1792     }
1793 root 1.3
1794 root 1.16 if ((mask & 0xf) || need_send)
1795 root 1.37 sl[oldlen + 1] = mask & 0xff;
1796 root 1.16 else
1797 root 1.34 sl.reset (oldlen);
1798 root 1.16 }
1799     else
1800     {
1801     /* In this block, the space is visible or there are head objects
1802     * we need to send.
1803     */
1804    
1805     /* Rather than try to figure out what everything that we might
1806     * need to send is, then form the packet after that,
1807     * we presume that we will in fact form a packet, and update
1808     * the bits by what we do actually send. If we send nothing,
1809 root 1.34 * we just back out sl.length () to the old value, and no harm
1810 root 1.16 * is done.
1811     * I think this is simpler than doing a bunch of checks to see
1812     * what if anything we need to send, setting the bits, then
1813     * doing those checks again to add the real data.
1814     */
1815 root 1.34 oldlen = sl.length ();
1816 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1817 root 1.34 eoldlen = esl.length ();
1818 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1819 root 1.28 sl << uint16 (mask);
1820 root 1.16
1821     if (socket.ext_mapinfos)
1822 root 1.28 esl << uint16 (emask);
1823 root 1.16
1824     unsigned char dummy;
1825     unsigned char *last_ext = &dummy;
1826    
1827     /* Darkness changed */
1828     if (lastcell.count != d && socket.darkness)
1829     {
1830     mask |= 0x8;
1831    
1832     if (socket.extmap)
1833     {
1834     *last_ext |= 0x80;
1835 root 1.37 last_ext = &sl[sl.length ()];
1836 root 1.28 sl << uint8 (d);
1837 root 1.16 }
1838     else
1839 root 1.28 sl << uint8 (255 - 64 * d);
1840 root 1.16 }
1841 root 1.3
1842 root 1.16 lastcell.count = d;
1843 root 1.8
1844 root 1.16 if (socket.extmap)
1845     {
1846     uint8 stat_hp = 0;
1847     uint8 stat_width = 0;
1848 root 1.24 uint8 flags = 0;
1849 root 1.27 UUID player = 0;
1850 root 1.16
1851     // send hp information, if applicable
1852     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1853     {
1854     if (op->head || op->invisible)
1855     ; // do not show
1856     else if (op->type == PLAYER
1857     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1858     {
1859     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1860     {
1861     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1862     stat_width = op->arch->tail_x;
1863     }
1864     }
1865 elmex 1.1
1866 root 1.24 if (op->msg && op->msg[0] == '@')
1867     flags |= 1;
1868    
1869 root 1.16 if (op->type == PLAYER && op != pl)
1870     player = op->count;
1871     }
1872 root 1.12
1873 root 1.16 if (lastcell.stat_hp != stat_hp)
1874     {
1875     lastcell.stat_hp = stat_hp;
1876    
1877     mask |= 0x8;
1878     *last_ext |= 0x80;
1879 root 1.37 last_ext = &sl[sl.length ()];
1880 root 1.27
1881     sl << uint8 (5) << uint8 (stat_hp);
1882 root 1.16
1883     if (stat_width > 1)
1884     {
1885     *last_ext |= 0x80;
1886 root 1.37 last_ext = &sl[sl.length ()];
1887 root 1.27
1888     sl << uint8 (6) << uint8 (stat_width);
1889 root 1.16 }
1890     }
1891 root 1.12
1892 root 1.20 if (lastcell.player != player)
1893 root 1.16 {
1894     lastcell.player = player;
1895    
1896     mask |= 0x8;
1897     *last_ext |= 0x80;
1898 root 1.37 last_ext = &sl[sl.length ()];
1899 root 1.27
1900     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1901 root 1.16 }
1902 root 1.24
1903     if (lastcell.flags != flags)
1904     {
1905     lastcell.flags = flags;
1906    
1907     mask |= 0x8;
1908     *last_ext |= 0x80;
1909 root 1.37 last_ext = &sl[sl.length ()];
1910 root 1.27
1911     sl << uint8 (8) << uint8 (flags);
1912 root 1.24 }
1913 root 1.16 }
1914 root 1.12
1915 root 1.16 /* Floor face */
1916 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1917 root 1.16 mask |= 0x4;
1918    
1919     if (socket.EMI_smooth)
1920 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1921 root 1.16 emask |= 0x4;
1922    
1923     /* Middle face */
1924 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1925 root 1.16 mask |= 0x2;
1926    
1927     if (socket.EMI_smooth)
1928 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1929 root 1.16 emask |= 0x2;
1930    
1931     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1932     {
1933     if (lastcell.faces[0] != pl->face->number)
1934     {
1935     lastcell.faces[0] = pl->face->number;
1936     mask |= 0x1;
1937 root 1.25
1938 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1939     esrv_send_face (&socket, pl->face->number, 0);
1940 root 1.25
1941 root 1.27 sl << uint16 (pl->face->number);
1942 root 1.12 }
1943     }
1944 root 1.16 else
1945     {
1946 root 1.25 /* Top face */
1947 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1948 root 1.16 mask |= 0x1;
1949 root 1.25
1950 root 1.16 if (socket.EMI_smooth)
1951 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1952 root 1.25 emask |= 0x1;
1953 root 1.16 }
1954 root 1.25
1955 root 1.16 /* Check to see if we are in fact sending anything for this
1956     * space by checking the mask. If so, update the mask.
1957     * if not, reset the len to that from before adding the mask
1958     * value, so we don't send those bits.
1959     */
1960     if (mask & 0xf)
1961 root 1.37 sl[oldlen + 1] = mask & 0xff;
1962 root 1.16 else
1963 root 1.34 sl.reset (oldlen);
1964 root 1.25
1965 root 1.16 if (emask & 0xf)
1966 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1967 root 1.16 else
1968 root 1.34 esl.reset (eoldlen);
1969 root 1.16 } /* else this is a viewable space */
1970     } /* for x loop */
1971     } /* for y loop */
1972    
1973     /* Verify that we in fact do need to send this */
1974     if (socket.ext_mapinfos)
1975     {
1976 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1977 root 1.16 {
1978     /* No map data will follow, so don't say the client
1979     * it doesn't need draw!
1980     */
1981     ewhatflag &= (~EMI_NOREDRAW);
1982 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1983 root 1.16 }
1984 root 1.18
1985 root 1.34 if (esl.length () > estartlen)
1986 root 1.37 socket.send_packet (esl);
1987 root 1.16 }
1988 root 1.18
1989 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1990 root 1.16 {
1991 root 1.37 socket.send_packet (sl);
1992 root 1.16 socket.sent_scroll = 0;
1993 elmex 1.1 }
1994     }
1995    
1996     /**
1997     * Draws client map.
1998     */
1999 root 1.16 void
2000     draw_client_map (object *pl)
2001 elmex 1.1 {
2002 root 1.16 int i, j;
2003     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2004     New_Face *face, *floor;
2005     New_Face *floor2;
2006     int d, mflags;
2007     struct Map newmap;
2008 root 1.21 maptile *m, *pm;
2009 root 1.16
2010     if (pl->type != PLAYER)
2011     {
2012     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2013     return;
2014     }
2015    
2016     pm = pl->map;
2017    
2018     /* If player is just joining the game, he isn't here yet, so the map
2019     * can get swapped out. If so, don't try to send them a map. All will
2020     * be OK once they really log in.
2021     */
2022     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2023     return;
2024    
2025     memset (&newmap, 0, sizeof (struct Map));
2026    
2027 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2028     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2029 root 1.48 {
2030     ax = i;
2031     ay = j;
2032     m = pm;
2033     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2034    
2035     if (mflags & P_OUT_OF_MAP)
2036     continue;
2037    
2038     /* If a map is visible to the player, we don't want to swap it out
2039     * just to reload it. This should really call something like
2040     * swap_map, but this is much more efficient and 'good enough'
2041     */
2042     if (mflags & P_NEW_MAP)
2043     m->timeout = 50;
2044     }
2045 root 1.44
2046 root 1.16 /* do LOS after calls to update_position */
2047     if (pl->contr->do_los)
2048     {
2049     update_los (pl);
2050     pl->contr->do_los = 0;
2051     }
2052    
2053 root 1.34 /* Big maps need a different drawing mechanism to work */
2054     draw_client_map1 (pl);
2055 elmex 1.1 }
2056    
2057    
2058     /*****************************************************************************/
2059 root 1.16
2060 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2061 root 1.16
2062 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2063 root 1.16
2064 elmex 1.1 /* manage it ! */
2065 root 1.16
2066 elmex 1.1 /*****************************************************************************/
2067 root 1.16 void
2068     send_plugin_custom_message (object *pl, char *buf)
2069 elmex 1.1 {
2070 root 1.50 pl->contr->ns->send_packet (buf);
2071 elmex 1.1 }
2072    
2073     /**
2074     * This sends the skill number to name mapping. We ignore
2075     * the params - we always send the same info no matter what.
2076     */
2077 root 1.16 void
2078 root 1.41 send_skill_info (client *ns, char *params)
2079 elmex 1.1 {
2080 root 1.33 packet sl;
2081 root 1.28 sl << "replyinfo skill_info\n";
2082    
2083     for (int i = 1; i < NUM_SKILLS; i++)
2084 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2085 elmex 1.1
2086 root 1.34 if (sl.length () >= MAXSOCKBUF)
2087 root 1.16 {
2088     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2089     fatal (0);
2090 elmex 1.1 }
2091 root 1.28
2092 root 1.37 ns->send_packet (sl);
2093 elmex 1.1 }
2094    
2095     /**
2096     * This sends the spell path to name mapping. We ignore
2097     * the params - we always send the same info no matter what.
2098     */
2099 root 1.16 void
2100 root 1.41 send_spell_paths (client * ns, char *params)
2101 root 1.16 {
2102 root 1.33 packet sl;
2103 root 1.28
2104     sl << "replyinfo spell_paths\n";
2105    
2106     for (int i = 0; i < NRSPELLPATHS; i++)
2107 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2108 root 1.16
2109 root 1.34 if (sl.length () >= MAXSOCKBUF)
2110 root 1.16 {
2111     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2112     fatal (0);
2113 elmex 1.1 }
2114 root 1.28
2115 root 1.37 ns->send_packet (sl);
2116 elmex 1.1 }
2117    
2118     /**
2119     * This looks for any spells the player may have that have changed their stats.
2120     * it then sends an updspell packet for each spell that has changed in this way
2121     */
2122 root 1.16 void
2123     esrv_update_spells (player *pl)
2124     {
2125 root 1.50 if (!pl->ns->monitor_spells)
2126 root 1.16 return;
2127 root 1.28
2128     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2129 root 1.16 {
2130     if (spell->type == SPELL)
2131     {
2132 root 1.28 int flags = 0;
2133    
2134 root 1.16 /* check if we need to update it */
2135     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2136     {
2137     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2138     flags |= UPD_SP_MANA;
2139     }
2140 root 1.28
2141 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2142     {
2143     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2144     flags |= UPD_SP_GRACE;
2145     }
2146 root 1.28
2147 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2148     {
2149     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2150     flags |= UPD_SP_DAMAGE;
2151     }
2152 root 1.28
2153     if (flags)
2154 root 1.16 {
2155 root 1.33 packet sl;
2156 root 1.27
2157 root 1.28 sl << "updspell "
2158     << uint8 (flags)
2159     << uint32 (spell->count);
2160 root 1.27
2161     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2162     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2163     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2164    
2165 root 1.50 pl->ns->send_packet (sl);
2166 root 1.12 }
2167     }
2168 elmex 1.1 }
2169     }
2170    
2171 root 1.16 void
2172     esrv_remove_spell (player *pl, object *spell)
2173     {
2174 root 1.50 if (!pl->ns->monitor_spells)
2175 root 1.16 return;
2176 root 1.28
2177 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2178     {
2179     LOG (llevError, "Invalid call to esrv_remove_spell");
2180     return;
2181     }
2182 root 1.27
2183 root 1.47 packet sl ("delspell");
2184 root 1.28
2185 root 1.47 sl << uint32 (spell->count);
2186 root 1.27
2187 root 1.50 pl->ns->send_packet (sl);
2188 elmex 1.1 }
2189    
2190     /* appends the spell *spell to the Socklist we will send the data to. */
2191 root 1.16 static void
2192 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2193 root 1.16 {
2194     int len, i, skill = 0;
2195    
2196     if (!(spell->name))
2197     {
2198     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2199     return;
2200     }
2201 root 1.27
2202 root 1.16 /* store costs and damage in the object struct, to compare to later */
2203 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2204 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2205 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2206 elmex 1.1
2207 root 1.16 /* figure out which skill it uses, if it uses one */
2208     if (spell->skill)
2209     {
2210     for (i = 1; i < NUM_SKILLS; i++)
2211     if (!strcmp (spell->skill, skill_names[i]))
2212     {
2213     skill = i + CS_STAT_SKILLINFO;
2214     break;
2215     }
2216 elmex 1.1 }
2217    
2218 root 1.27 /* send the current values */
2219     sl << uint32 (spell->count)
2220     << uint16 (spell->level)
2221     << uint16 (spell->casting_time)
2222     << uint16 (spell->last_sp)
2223     << uint16 (spell->last_grace)
2224     << uint16 (spell->last_eat)
2225     << uint8 (skill)
2226     << uint32 (spell->path_attuned)
2227     << uint32 (spell->face ? spell->face->number : 0)
2228     << data8 (spell->name)
2229     << data16 (spell->msg);
2230 elmex 1.1 }
2231    
2232     /**
2233     * This tells the client to add the spell *ob, if *ob is NULL, then add
2234     * all spells in the player's inventory.
2235     */
2236 root 1.16 void
2237     esrv_add_spells (player *pl, object *spell)
2238     {
2239     if (!pl)
2240     {
2241     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2242     return;
2243     }
2244 root 1.28
2245 root 1.50 if (!pl->ns->monitor_spells)
2246 root 1.16 return;
2247 root 1.28
2248 root 1.47 packet sl ("addspell");
2249 root 1.28
2250 root 1.16 if (!spell)
2251     {
2252     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2253     {
2254     /* were we to simply keep appending data here, we could exceed
2255     * MAXSOCKBUF if the player has enough spells to add, we know that
2256     * append_spells will always append 19 data bytes, plus 4 length
2257     * bytes and 3 strings (because that is the spec) so we need to
2258     * check that the length of those 3 strings, plus the 23 bytes,
2259     * won't take us over the length limit for the socket, if it does,
2260     * we need to send what we already have, and restart packet formation
2261     */
2262     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2263     * to show add_spell is 26 bytes + 2 strings. However, the overun
2264     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2265     * like it will fix this
2266     */
2267     if (spell->type != SPELL)
2268     continue;
2269 root 1.27
2270 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2271 root 1.16 {
2272 root 1.50 pl->ns->send_packet (sl);
2273 root 1.34
2274     sl.reset ();
2275     sl << "addspell ";
2276 root 1.16 }
2277 root 1.27
2278     append_spell (pl, sl, spell);
2279 root 1.16 }
2280     }
2281     else if (spell->type != SPELL)
2282     {
2283     LOG (llevError, "Asked to send a non-spell object as a spell");
2284     return;
2285     }
2286     else
2287 root 1.27 append_spell (pl, sl, spell);
2288    
2289 root 1.28 if (sl.length () >= MAXSOCKBUF)
2290 root 1.16 {
2291     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2292     fatal (0);
2293     }
2294 root 1.27
2295 root 1.16 /* finally, we can send the packet */
2296 root 1.50 pl->ns->send_packet (sl);
2297 elmex 1.1 }
2298 root 1.28