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/cvs/deliantra/server/socket/request.C
Revision: 1.51
Committed: Fri Dec 22 16:34:00 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.50: +4 -35 lines
Log Message:
- preliminary check in, stuff is rudimentarily working
- moved most of the player creation process into a perl coroutine
- changed internal design of player management to not reuse
  and morph the object in funny ways. should be safer and much
  nicer to handle.
- got rid of some annoying hacks, such as clear()
  (TODO: get rid of player_pod and other stuff now unnecessary?)

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 root 1.7
145 root 1.50 if (pl->ns->newmapcmd == 1)
146     pl->ns->send_packet ("newmap");
147 root 1.7
148 root 1.50 pl->ns->floorbox_reset ();
149 root 1.7 }
150    
151 elmex 1.1 /** check for map change and send new map data */
152     static void
153     check_map_change (player *pl)
154     {
155 root 1.50 client &socket = *pl->ns;
156 root 1.2 object *ob = pl->ob;
157 root 1.16 char buf[MAX_BUF]; /* eauugggh */
158 elmex 1.1
159 root 1.2 if (socket.current_map != ob->map)
160     {
161     socket.current_map = ob->map;
162 elmex 1.1
163 root 1.7 clear_map (pl);
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286     int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.16 case '1':
296     dx = 0;
297     dy = -1;
298     map = get_map_from_coord (map, &dx, &dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = get_map_from_coord (map, &dx, &dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = get_map_from_coord (map, &dx, &dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = get_map_from_coord (map, &dx, &dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.50 pl->ns->send_packet (bigbuf);
348 elmex 1.1 }
349    
350     /** This is the Setup cmd - easy first implementation */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.16 int s, slen;
355     char *cmd, *param, cmdback[HUGE_BUF];
356    
357     /* run through the cmds of setup
358     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359     *
360     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361     * The client then must sort this out
362     */
363    
364 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365    
366 root 1.16 strcpy (cmdback, "setup");
367 root 1.32 for (s = 0; s < len; )
368 root 1.16 {
369     cmd = &buf[s];
370 root 1.12
371 root 1.16 /* find the next space, and put a null there */
372 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
373     ;
374    
375 root 1.16 buf[s++] = 0;
376 root 1.32
377 root 1.16 while (buf[s] == ' ')
378     s++;
379    
380     if (s >= len)
381     break;
382    
383     param = &buf[s];
384 root 1.12
385 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
386     ;
387    
388 root 1.16 buf[s++] = 0;
389 root 1.32
390 root 1.16 while (buf[s] == ' ')
391     s++;
392    
393     slen = strlen (cmdback);
394     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397 root 1.12
398 root 1.16 if (!strcmp (cmd, "sound"))
399     {
400     ns->sound = atoi (param);
401     safe_strcat (cmdback, param, &slen, HUGE_BUF);
402     }
403     else if (!strcmp (cmd, "exp64"))
404     {
405     ns->exp64 = atoi (param);
406     safe_strcat (cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "spellmon"))
409     {
410     ns->monitor_spells = atoi (param);
411     safe_strcat (cmdback, param, &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "darkness"))
414     {
415     ns->darkness = atoi (param);
416     safe_strcat (cmdback, param, &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "map1cmd"))
419     {
420     if (atoi (param))
421     ns->mapmode = Map1Cmd;
422     /* if beyond this size, need to use map1cmd no matter what */
423     if (ns->mapx > 11 || ns->mapy > 11)
424     ns->mapmode = Map1Cmd;
425     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426     }
427     else if (!strcmp (cmd, "map1acmd"))
428     {
429     if (atoi (param))
430     ns->mapmode = Map1aCmd;
431     /* if beyond this size, need to use map1acmd no matter what */
432     if (ns->mapx > 11 || ns->mapy > 11)
433     ns->mapmode = Map1aCmd;
434     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435     }
436     else if (!strcmp (cmd, "newmapcmd"))
437     {
438     ns->newmapcmd = atoi (param);
439     safe_strcat (cmdback, param, &slen, HUGE_BUF);
440 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
441     // ns->plugincmd = atoi(param);
442 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
443     }
444     else if (!strcmp (cmd, "mapinfocmd"))
445     {
446     ns->mapinfocmd = atoi (param);
447     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448     }
449     else if (!strcmp (cmd, "extcmd"))
450     {
451     ns->extcmd = atoi (param);
452     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453     }
454     else if (!strcmp (cmd, "extmap"))
455     {
456     ns->extmap = atoi (param);
457     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458     }
459     else if (!strcmp (cmd, "facecache"))
460     {
461     ns->facecache = atoi (param);
462     safe_strcat (cmdback, param, &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "faceset"))
465     {
466     char tmpbuf[20];
467     int q = atoi (param);
468    
469     if (is_valid_faceset (q))
470     ns->faceset = q;
471     sprintf (tmpbuf, "%d", ns->faceset);
472     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473     /* if the client is using faceset, it knows about image2 command */
474     ns->image2 = 1;
475     }
476     else if (!strcmp (cmd, "itemcmd"))
477     {
478     /* Version of the item protocol command to use. Currently,
479     * only supported versions are 1 and 2. Using a numeric
480     * value will make it very easy to extend this in the future.
481     */
482     char tmpbuf[20];
483     int q = atoi (param);
484    
485     if (q < 1 || q > 2)
486     {
487     strcpy (tmpbuf, "FALSE");
488     }
489     else
490     {
491     ns->itemcmd = q;
492     sprintf (tmpbuf, "%d", ns->itemcmd);
493     }
494     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495     }
496     else if (!strcmp (cmd, "mapsize"))
497     {
498     int x, y = 0;
499     char tmpbuf[MAX_BUF], *cp;
500    
501     x = atoi (param);
502     for (cp = param; *cp != 0; cp++)
503     if (*cp == 'x' || *cp == 'X')
504     {
505     y = atoi (cp + 1);
506     break;
507     }
508     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509     {
510     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512     }
513     else
514     {
515     ns->mapx = x;
516     ns->mapy = y;
517     /* better to send back what we are really using and not the
518     * param as given to us in case it gets parsed differently.
519     */
520     sprintf (tmpbuf, "%dx%d", x, y);
521     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522     /* If beyond this size and still using orig map command, need to
523     * go to map1cmd.
524     */
525     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526     ns->mapmode = Map1Cmd;
527     }
528     }
529     else if (!strcmp (cmd, "extendedMapInfos"))
530     {
531     /* Added by tchize
532     * prepare to use the mapextended command
533     */
534     char tmpbuf[20];
535    
536     ns->ext_mapinfos = (atoi (param));
537     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539     }
540     else if (!strcmp (cmd, "extendedTextInfos"))
541     {
542     /* Added by tchize
543     * prepare to use the extended text commands
544     * Client toggle this to non zero to get exttext
545     */
546     char tmpbuf[20];
547    
548     ns->has_readable_type = (atoi (param));
549     sprintf (tmpbuf, "%d", ns->has_readable_type);
550     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551     }
552     else
553     {
554     /* Didn't get a setup command we understood -
555     * report a failure to the client.
556     */
557     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558     }
559     } /* for processing all the setup commands */
560 root 1.32
561 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 root 1.32 ns->send_packet (cmdback);
563 elmex 1.1 }
564    
565     /**
566     * The client has requested to be added to the game.
567     * This is what takes care of it. We tell the client how things worked out.
568     * I am not sure if this file is the best place for this function. however,
569     * it either has to be here or init_sockets needs to be exported.
570     */
571 root 1.16 void
572 root 1.41 AddMeCmd (char *buf, int len, client * ns)
573 elmex 1.1 {
574 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 elmex 1.1 }
576    
577     /** Reply to ExtendedInfos command */
578 root 1.16 void
579 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
580 root 1.16 {
581     char cmdback[MAX_BUF];
582     char command[50];
583     int info, nextinfo;
584    
585     cmdback[0] = '\0';
586     nextinfo = 0;
587 root 1.17
588 root 1.16 while (1)
589     {
590     /* 1. Extract an info */
591     info = nextinfo;
592 root 1.17
593 root 1.16 while ((info < len) && (buf[info] == ' '))
594     info++;
595 root 1.17
596 root 1.16 if (info >= len)
597     break;
598 root 1.17
599 root 1.16 nextinfo = info + 1;
600 root 1.17
601 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
602     nextinfo++;
603 root 1.17
604 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
605     continue;
606 root 1.17
607 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
608 root 1.17
609 root 1.16 /* 2. Interpret info */
610     if (!strcmp ("smooth", command))
611 root 1.17 /* Toggle smoothing */
612     ns->EMI_smooth = !ns->EMI_smooth;
613 root 1.16 else
614 root 1.17 /*bad value */;
615    
616 root 1.16 /*3. Next info */
617     }
618 root 1.17
619 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
620 root 1.17
621 root 1.16 if (ns->EMI_smooth)
622     {
623     strcat (cmdback, " ");
624     strcat (cmdback, "smoothing");
625     }
626 root 1.17
627 root 1.32 ns->send_packet (cmdback);
628 elmex 1.1 }
629 root 1.16
630 elmex 1.1 /*
631     #define MSG_TYPE_BOOK 1
632     #define MSG_TYPE_CARD 2
633     #define MSG_TYPE_PAPER 3
634     #define MSG_TYPE_SIGN 4
635     #define MSG_TYPE_MONUMENT 5
636     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
637 root 1.16
638 elmex 1.1 /** Reply to ExtendedInfos command */
639 root 1.16 void
640 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
641 root 1.16 {
642     char cmdback[MAX_BUF];
643     char temp[10];
644     char command[50];
645     int info, nextinfo, i, flag;
646    
647     cmdback[0] = '\0';
648 root 1.17
649 root 1.16 nextinfo = 0;
650     while (1)
651     {
652     /* 1. Extract an info */
653     info = nextinfo;
654 root 1.17
655 root 1.16 while ((info < len) && (buf[info] == ' '))
656     info++;
657 root 1.17
658 root 1.16 if (info >= len)
659     break;
660 root 1.17
661 root 1.16 nextinfo = info + 1;
662 root 1.17
663 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
664     nextinfo++;
665 root 1.17
666 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
667     continue;
668 root 1.17
669 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
670     command[nextinfo - info] = '\0';
671     /* 2. Interpret info */
672     i = sscanf (command, "%d", &flag);
673 root 1.17
674 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
675     ns->supported_readables |= (1 << flag);
676     /*3. Next info */
677     }
678 root 1.17
679 root 1.16 /* Send resulting state */
680     strcpy (cmdback, "ExtendedTextSet");
681 root 1.17
682 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
683     if (ns->supported_readables & (1 << i))
684     {
685     strcat (cmdback, " ");
686     snprintf (temp, sizeof (temp), "%d", i);
687     strcat (cmdback, temp);
688     }
689 root 1.17
690 root 1.32 ns->send_packet (cmdback);
691 elmex 1.1 }
692    
693     /**
694     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
695     * Basically, it makes no sense to wait for the client to request a
696     * a piece of data from us that we know the client wants. So
697     * if we know the client wants it, might as well push it to the
698     * client.
699     */
700 root 1.16 static void
701 root 1.44 SendSmooth (client *ns, uint16 face)
702 root 1.16 {
703     uint16 smoothface;
704    
705     /* If we can't find a face, return and set it so we won't try to send this
706     * again.
707     */
708     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
709     {
710    
711     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
712     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713     return;
714     }
715    
716     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
717     esrv_send_face (ns, smoothface, 0);
718    
719     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
720    
721 root 1.47 packet sl ("smooth");
722 root 1.27
723 root 1.47 sl << uint16 (face)
724 root 1.28 << uint16 (smoothface);
725 root 1.27
726 root 1.37 ns->send_packet (sl);
727 elmex 1.1 }
728    
729     /**
730     * Tells client the picture it has to use
731     * to smooth a picture number given as argument.
732     */
733 root 1.16 void
734 root 1.44 AskSmooth (char *buf, int len, client *ns)
735 root 1.16 {
736 root 1.44 SendSmooth (ns, atoi (buf));
737 elmex 1.1 }
738    
739     /**
740     * This handles the general commands from the client (ie, north, fire, cast,
741     * etc.)
742     */
743 root 1.16 void
744     PlayerCmd (char *buf, int len, player *pl)
745 elmex 1.1 {
746 root 1.16 /* Check if there is a count. In theory, a zero count could also be
747     * sent, so check for that also.
748     */
749     if (atoi (buf) || buf[0] == '0')
750     {
751     pl->count = atoi ((char *) buf);
752 root 1.44
753 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
754     if (!buf)
755 root 1.44 return;
756    
757 root 1.16 buf++;
758 elmex 1.1 }
759 root 1.44
760 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
761 root 1.44
762 root 1.16 /* Perhaps something better should be done with a left over count.
763     * Cleaning up the input should probably be done first - all actions
764     * for the command that issued the count should be done before any other
765     * commands.
766     */
767     pl->count = 0;
768 elmex 1.1 }
769    
770    
771     /**
772     * This handles the general commands from the client (ie, north, fire, cast,
773     * etc.). It is a lot like PlayerCmd above, but is called with the
774     * 'ncom' method which gives more information back to the client so it
775     * can throttle.
776     */
777 root 1.16 void
778 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
779 elmex 1.1 {
780 root 1.44 if (len <= 6)
781 root 1.16 {
782     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783     return;
784     }
785    
786 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
787     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
788 root 1.30
789 root 1.16 /* -1 is special - no repeat, but don't update */
790     if (repeat != -1)
791 root 1.28 pl->count = repeat;
792    
793 root 1.44 buf += 6; //len -= 6;
794 root 1.16
795 root 1.44 execute_newserver_command (pl->ob, buf);
796 root 1.28
797 root 1.16 /* Perhaps something better should be done with a left over count.
798     * Cleaning up the input should probably be done first - all actions
799     * for the command that issued the count should be done before any other
800     * commands.
801     */
802     pl->count = 0;
803    
804 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
805     int time = FABS (pl->ob->speed) < 0.001
806     ? time = MAX_TIME * 100
807     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
808 root 1.27
809 root 1.28 /* Send confirmation of command execution now */
810 root 1.47 packet sl ("comc");
811     sl << uint16 (cmdid) << uint32 (time);
812 root 1.50 pl->ns->send_packet (sl);
813 elmex 1.1 }
814    
815     /** This is a reply to a previous query. */
816 root 1.16 void
817 root 1.49 ReplyCmd (char *buf, int len, client *ns)
818 elmex 1.1 {
819 root 1.50 if (ns->state == ST_CUSTOM)
820     {
821     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
822     return;
823     }
824    
825 root 1.49 if (!ns->pl)
826     return; //TODO: depends on the exact reply we are after
827     //TODO: but right now, we always have a ns->pl
828    
829     player *pl = ns->pl;
830    
831 root 1.16 /* This is to synthesize how the data would be stored if it
832 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
833 root 1.16 * once all the X11 code is removed from the server.
834     *
835     * We pass 13 to many of the functions because this way they
836     * think it was the carriage return that was entered, and the
837     * function then does not try to do additional input.
838     */
839     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
840    
841     /* this avoids any hacking here */
842    
843 root 1.50 switch (ns->state)
844 root 1.16 {
845 root 1.44 case ST_PLAYING:
846     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
847     break;
848    
849     case ST_CHANGE_CLASS:
850     key_change_class (pl->ob, buf[0]);
851     break;
852    
853     case ST_CONFIRM_QUIT:
854     key_confirm_quit (pl->ob, buf[0]);
855     break;
856    
857     case ST_GET_PARTY_PASSWORD: /* Get password for party */
858     receive_party_password (pl->ob, 13);
859     break;
860 elmex 1.1
861 root 1.44 default:
862 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
863 elmex 1.1 }
864     }
865    
866     /**
867     * Client tells its version. If there is a mismatch, we close the
868     * socket. In real life, all we should care about is the client having
869     * something older than the server. If we assume the client will be
870     * backwards compatible, having it be a later version should not be a
871     * problem.
872     */
873 root 1.16 void
874 root 1.41 VersionCmd (char *buf, int len, client * ns)
875 elmex 1.1 {
876 root 1.16 if (!buf)
877     {
878     LOG (llevError, "CS: received corrupted version command\n");
879     return;
880 elmex 1.1 }
881    
882 root 1.16 ns->cs_version = atoi (buf);
883     ns->sc_version = ns->cs_version;
884 root 1.44
885     LOG (llevDebug, "connection from client <%s>\n", buf);
886    
887    
888     //TODO: should log here just for statistics
889    
890     //if (VERSION_CS != ns->cs_version)
891     // unchecked;
892    
893     char *cp = strchr (buf + 1, ' ');
894 root 1.16 if (!cp)
895     return;
896 root 1.44
897 root 1.16 ns->sc_version = atoi (cp);
898 root 1.44
899     //if (VERSION_SC != ns->sc_version)
900     // unchecked;
901    
902 root 1.16 cp = strchr (cp + 1, ' ');
903 root 1.44
904 root 1.16 if (cp)
905     {
906 root 1.41 assign (ns->version, cp + 1);
907 root 1.16
908 root 1.29 if (ns->sc_version < 1026)
909 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
910 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
911 elmex 1.1 }
912     }
913    
914     /** sound related functions. */
915 root 1.16 void
916 root 1.41 SetSound (char *buf, int len, client * ns)
917 elmex 1.1 {
918 root 1.16 ns->sound = atoi (buf);
919 elmex 1.1 }
920    
921     /** client wants the map resent */
922    
923 root 1.16 void
924     MapRedrawCmd (char *buf, int len, player *pl)
925 elmex 1.1 {
926     /* This function is currently disabled; just clearing the map state results in
927     * display errors. It should clear the cache and send a newmap command.
928     * Unfortunately this solution does not work because some client versions send
929     * a mapredraw command after receiving a newmap command.
930     */
931     }
932    
933     /**
934     * Moves an object (typically, container to inventory).
935     * syntax is: move (to) (tag) (nrof)
936     */
937 root 1.16 void
938     MoveCmd (char *buf, int len, player *pl)
939 elmex 1.1 {
940 root 1.16 int vals[3], i;
941 elmex 1.1
942 root 1.16 /* A little funky here. We only cycle for 2 records, because
943 root 1.44 * we obviously are not going to find a space after the third
944     * record. Perhaps we should just replace this with a
945 root 1.16 * sscanf?
946     */
947     for (i = 0; i < 2; i++)
948     {
949     vals[i] = atoi (buf);
950 root 1.44
951 root 1.16 if (!(buf = strchr (buf, ' ')))
952     {
953     LOG (llevError, "Incomplete move command: %s\n", buf);
954     return;
955 root 1.12 }
956 root 1.44
957 root 1.16 buf++;
958 elmex 1.1 }
959 root 1.44
960 root 1.16 vals[2] = atoi (buf);
961 elmex 1.1
962     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
963 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
964 elmex 1.1 }
965    
966     /******************************************************************************
967     *
968     * Start of commands the server sends to the client.
969     *
970     ******************************************************************************/
971    
972     /**
973     * Asks the client to query the user. This way, the client knows
974     * it needs to send something back (vs just printing out a message)
975     */
976 root 1.16 void
977 root 1.44 send_query (client *ns, uint8 flags, char *text)
978 elmex 1.1 {
979 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
980 elmex 1.1 }
981    
982     #define AddIfInt64(Old,New,Type) if (Old != New) {\
983 root 1.12 Old = New; \
984 root 1.28 sl << uint8 (Type) << uint64 (New); \
985 root 1.12 }
986 elmex 1.1
987     #define AddIfInt(Old,New,Type) if (Old != New) {\
988 root 1.12 Old = New; \
989 root 1.28 sl << uint8 (Type) << uint32 (New); \
990 root 1.12 }
991 elmex 1.1
992     #define AddIfShort(Old,New,Type) if (Old != New) {\
993 root 1.12 Old = New; \
994 root 1.28 sl << uint8 (Type) << uint16 (New); \
995 root 1.12 }
996 elmex 1.1
997     #define AddIfFloat(Old,New,Type) if (Old != New) {\
998 root 1.12 Old = New; \
999 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1000 root 1.12 }
1001 elmex 1.1
1002     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1003 root 1.28 free(Old); Old = strdup (New);\
1004     sl << uint8 (Type) << data8 (New); \
1005 root 1.12 }
1006 elmex 1.1
1007     /**
1008     * Sends a statistics update. We look at the old values,
1009     * and only send what has changed. Stat mapping values are in newclient.h
1010     * Since this gets sent a lot, this is actually one of the few binary
1011     * commands for now.
1012     */
1013 root 1.16 void
1014     esrv_update_stats (player *pl)
1015 elmex 1.1 {
1016 root 1.16 char buf[MAX_BUF];
1017     uint16 flags;
1018    
1019 root 1.47 packet sl ("stats");
1020 elmex 1.1
1021 root 1.44 if (pl->ob)
1022 root 1.16 {
1023     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1024     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1025     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1026     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1027     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1028     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1029     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1030 root 1.51 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1031     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 root 1.16 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 root 1.51 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 root 1.16 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1035     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1036     }
1037 root 1.22
1038 root 1.50 if (pl->ns->exp64)
1039 root 1.44 for (int s = 0; s < NUM_SKILLS; s++)
1040     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1041 root 1.16 {
1042 root 1.44 /* Always send along the level if exp changes. This is only
1043     * 1 extra byte, but keeps processing simpler.
1044     */
1045     sl << uint8 (s + CS_STAT_SKILLINFO)
1046     << uint8 (pl->last_skill_ob[s]->level)
1047     << uint64 (pl->last_skill_ob[s]->stats.exp);
1048 root 1.28
1049 root 1.44 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1050 root 1.16 }
1051 root 1.22
1052 root 1.50 if (pl->ns->exp64)
1053 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1054 root 1.16 else
1055 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1056 root 1.22
1057 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1058     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1059     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1060     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1061     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1062     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1063     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1064     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1065     flags = 0;
1066 root 1.22
1067 root 1.16 if (pl->fire_on)
1068     flags |= SF_FIREON;
1069 root 1.22
1070 root 1.16 if (pl->run_on)
1071     flags |= SF_RUNON;
1072    
1073     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1074 root 1.22
1075 root 1.50 if (pl->ns->sc_version < 1025)
1076 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1077 root 1.16 else
1078 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1079     {
1080     /* Skip ones we won't send */
1081     if (atnr_cs_stat[i] == -1)
1082     continue;
1083 root 1.16
1084 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1085     }
1086 root 1.22
1087 root 1.50 if (pl->ns->monitor_spells)
1088 root 1.16 {
1089     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1090     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1091     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1092     }
1093 root 1.22
1094 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1095 root 1.50 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1096 root 1.16 set_title (pl->ob, buf);
1097 root 1.50 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1098 root 1.16
1099     /* Only send it away if we have some actual data */
1100 root 1.34 if (sl.length () > 6)
1101 root 1.50 pl->ns->send_packet (sl);
1102 elmex 1.1 }
1103    
1104     /**
1105     * Tells the client that here is a player it should start using.
1106     */
1107 root 1.16 void
1108     esrv_new_player (player *pl, uint32 weight)
1109 elmex 1.1 {
1110 root 1.16 pl->last_weight = weight;
1111 elmex 1.1
1112 root 1.47 packet sl ("player");
1113 elmex 1.1
1114 root 1.28 sl << uint32 (pl->ob->count)
1115     << uint32 (weight)
1116     << uint32 (pl->ob->face->number)
1117     << data8 (pl->ob->name);
1118 root 1.16
1119 root 1.50 pl->ns->send_packet (sl);
1120 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1121 elmex 1.1 }
1122    
1123     /**
1124     * Need to send an animation sequence to the client.
1125     * We will send appropriate face commands to the client if we haven't
1126     * sent them the face yet (this can become quite costly in terms of
1127     * how much we are sending - on the other hand, this should only happen
1128     * when the player logs in and picks stuff up.
1129     */
1130 root 1.16 void
1131 root 1.41 esrv_send_animation (client * ns, short anim_num)
1132 elmex 1.1 {
1133 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1134     * are added in contigous order, so if the number is in the valid
1135     * range, it must be a valid animation.
1136     */
1137     if (anim_num < 0 || anim_num > num_animations)
1138     {
1139     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1140     return;
1141     }
1142    
1143 root 1.47 packet sl ("anim");
1144 root 1.28
1145 root 1.47 sl << uint16 (anim_num)
1146 root 1.28 << uint16 (0); /* flags - not used right now */
1147    
1148 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1149     * the face itself) down to the client.
1150     */
1151 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1152 root 1.16 {
1153     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1154     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1155 root 1.44
1156 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1157 root 1.16 }
1158 root 1.28
1159 root 1.37 ns->send_packet (sl);
1160 root 1.28
1161 root 1.16 ns->anims_sent[anim_num] = 1;
1162 elmex 1.1 }
1163    
1164    
1165     /******************************************************************************
1166     *
1167     * Start of map related commands.
1168     *
1169     ******************************************************************************/
1170    
1171     /**
1172     * This adds face_num to a map cell at x,y. If the client doesn't have
1173     * the face yet, we will also send it.
1174     */
1175 root 1.16 static void
1176 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1177 elmex 1.1 {
1178 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1179     {
1180 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1181 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1182     return;
1183     abort ();
1184 elmex 1.1 }
1185 root 1.28
1186 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1187     newmap->cells[x][y].count++;
1188 root 1.28
1189 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1190     esrv_send_face (ns, face_num, 0);
1191 elmex 1.1 }
1192    
1193     /** Clears a map cell */
1194 root 1.16 static void
1195     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1196 elmex 1.1 {
1197 root 1.16 cell->faces[0] = face0;
1198     cell->faces[1] = face1;
1199     cell->faces[2] = face2;
1200 root 1.25 cell->count = count;
1201     cell->stat_hp = 0;
1202     cell->flags = 0;
1203     cell->player = 0;
1204 elmex 1.1 }
1205    
1206     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1207     #define MAX_LAYERS 3
1208    
1209     /* Using a global really isn't a good approach, but saves the over head of
1210     * allocating and deallocating such a block of data each time run through,
1211     * and saves the space of allocating this in the socket object when we only
1212 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1213 elmex 1.1 * re-examined.
1214     */
1215 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1216 elmex 1.1
1217     /**
1218     * Returns true if any of the heads for this
1219     * space is set. Returns false if all are blank - this is used
1220     * for empty space checking.
1221     */
1222 root 1.16 static inline int
1223     have_head (int ax, int ay)
1224     {
1225     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1226     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1227     return 1;
1228 root 1.44
1229 root 1.16 return 0;
1230 elmex 1.1 }
1231    
1232     /**
1233     * check_head is a bit simplistic version of update_space below.
1234     * basically, it only checks the that the head on space ax,ay at layer
1235     * needs to get sent - if so, it adds the data, sending the head
1236 root 1.44 * if needed, and returning 1. If this no data needs to get
1237 elmex 1.1 * sent, it returns zero.
1238     */
1239 root 1.16 static int
1240 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1241 elmex 1.1 {
1242 root 1.16 short face_num;
1243 elmex 1.1
1244 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1245     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1246     else
1247     face_num = 0;
1248 elmex 1.1
1249 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1250     {
1251 root 1.31 sl << uint16 (face_num);
1252 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1253     esrv_send_face (&ns, face_num, 0);
1254 root 1.28
1255 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1256     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1257     return 1;
1258 elmex 1.1 }
1259    
1260 root 1.16 return 0; /* No change */
1261 elmex 1.1 }
1262    
1263     /**
1264     * Removes the need to replicate the same code for each layer.
1265     * this returns true if this space is now in fact different than
1266     * it was.
1267     * sl is the socklist this data is going into.
1268     * ns is the socket we are working on - all the info we care
1269     * about is in this socket structure, so now need not pass the
1270     * entire player object.
1271     * mx and my are map coordinate offsets for map mp
1272     * sx and sy are the offsets into the socket structure that
1273     * holds the old values.
1274     * layer is the layer to update, with 2 being the floor and 0 the
1275     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1276     * take. Interesting to note that before this function, the map1 function
1277     * numbers the spaces differently - I think this was a leftover from
1278     * the map command, where the faces stack up. Sinces that is no longer
1279     * the case, it seems to make more sense to have these layer values
1280     * actually match.
1281     */
1282 root 1.16 static int
1283 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1284 elmex 1.1 {
1285 root 1.16 object *ob, *head;
1286     uint16 face_num;
1287     int bx, by, i;
1288    
1289     /* If there is a multipart object stored away, treat that as more important.
1290     * If not, then do the normal processing.
1291     */
1292     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1293    
1294     /* Check to see if this head is part of the set of objects
1295     * we would normally send for this space. If so, then
1296     * don't use the head value. We need to do the check
1297     * here and not when setting up the heads[] value for two reasons -
1298     * 1) the heads[] values will get used even if the space is not visible.
1299     * 2) its possible the head is not on the same map as a part, and I'd
1300     * rather not need to do the map translation overhead.
1301     * 3) We need to do some extra checking to make sure that we will
1302     * otherwise send the image as this layer, eg, either it matches
1303     * the head value, or is not multipart.
1304     */
1305     if (head && !head->more)
1306     {
1307     for (i = 0; i < MAP_LAYERS; i++)
1308     {
1309     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1310     if (!ob)
1311     continue;
1312    
1313     if (ob->head)
1314     ob = ob->head;
1315    
1316     if (ob == head)
1317     {
1318     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1319     head = NULL;
1320     break;
1321     }
1322     }
1323     }
1324    
1325     ob = head;
1326     if (!ob)
1327     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1328    
1329     /* If there is no object for this space, or if the face for the object
1330     * is the blank face, set the face number to zero.
1331     * else if we have the stored head object for this space, that takes
1332     * precedence over the other object for this space.
1333     * otherwise, we do special head processing
1334     */
1335     if (!ob || ob->face == blank_face)
1336     face_num = 0;
1337     else if (head)
1338     {
1339     /* if this is a head that had previously been stored */
1340     face_num = ob->face->number;
1341     }
1342     else
1343     {
1344     /* if the faces for the different parts of a multipart object
1345     * are the same, we only want to send the bottom right most
1346     * portion of the object. That info is in the tail_.. values
1347     * of the head. Note that for the head itself, ob->head will
1348     * be null, so we only do this block if we are working on
1349     * a tail piece.
1350     */
1351    
1352     /* tail_x and tail_y will only be set in the head object. If
1353     * this is the head object and these are set, we proceed
1354     * with logic to only send bottom right. Similarly, if
1355     * this is one of the more parts but the head has those values
1356     * set, we want to do the processing. There can be cases where
1357     * the head is not visible but one of its parts is, so we just
1358     * can always expect that ob->arch->tail_x will be true for all
1359     * object we may want to display.
1360     */
1361     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1362     {
1363    
1364     if (ob->head)
1365     head = ob->head;
1366     else
1367     head = ob;
1368    
1369     /* Basically figure out where the offset is from where we are right
1370     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1371     * piece is from the head, and the tail is where the tail is from the
1372     * head. Note that bx and by will equal sx and sy if we are already working
1373     * on the bottom right corner. If ob is the head, the clone values
1374     * will be zero, so the right thing will still happen.
1375     */
1376     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1377     by = sy + head->arch->tail_y - ob->arch->clone.y;
1378    
1379     /* I don't think this can ever happen, but better to check for it just
1380     * in case.
1381     */
1382     if (bx < sx || by < sy)
1383     {
1384     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1385     face_num = 0;
1386     }
1387     /* single part object, multipart object with non merged faces,
1388     * of multipart object already at lower right.
1389     */
1390     else if (bx == sx && by == sy)
1391     {
1392     face_num = ob->face->number;
1393    
1394     /* if this face matches one stored away, clear that one away.
1395     * this code relies on the fact that the map1 commands
1396     * goes from 2 down to 0.
1397     */
1398     for (i = 0; i < MAP_LAYERS; i++)
1399     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1400     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1401     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1402     }
1403     else
1404     {
1405     /* If this head is stored away, clear it - otherwise,
1406     * there can be cases where a object is on multiple layers -
1407     * we only want to send it once.
1408     */
1409     face_num = head->face->number;
1410     for (i = 0; i < MAP_LAYERS; i++)
1411     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1412     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1413     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1414    
1415     /* First, try to put the new head on the same layer. If that is used up,
1416     * then find another layer.
1417     */
1418     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1419     {
1420     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1421     }
1422     else
1423     for (i = 0; i < MAX_LAYERS; i++)
1424     {
1425 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1426 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1427     {
1428     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1429     }
1430     }
1431     face_num = 0; /* Don't send this object - we'll send the head later */
1432 root 1.12 }
1433 root 1.16 }
1434     else
1435     {
1436     /* In this case, we are already at the lower right or single part object,
1437     * so nothing special
1438     */
1439     face_num = ob->face->number;
1440    
1441     /* clear out any head entries that have the same face as this one */
1442     for (bx = 0; bx < layer; bx++)
1443     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1444     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1445     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1446     }
1447     } /* else not already head object or blank face */
1448    
1449     /* This is a real hack. Basically, if we have nothing to send for this layer,
1450     * but there is a head on the next layer, send that instead.
1451     * Without this, what happens is you can get the case where the player stands
1452     * on the same space as the head. However, if you have overlapping big objects
1453     * of the same type, what happens then is it doesn't think it needs to send
1454     * This tends to make stacking also work/look better.
1455     */
1456     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1457     {
1458     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1459     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1460     }
1461    
1462     /* Another hack - because of heads and whatnot, this face may match one
1463     * we already sent for a lower layer. In that case, don't send
1464     * this one.
1465     */
1466 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1467     face_num = 0;
1468 root 1.16
1469     /* We've gotten what face we want to use for the object. Now see if
1470     * if it has changed since we last sent it to the client.
1471     */
1472 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1473 root 1.16 {
1474 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1475     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1476     esrv_send_face (&ns, face_num, 0);
1477    
1478     sl << uint16 (face_num);
1479 root 1.16 return 1;
1480 elmex 1.1 }
1481 root 1.28
1482 root 1.16 /* Nothing changed */
1483     return 0;
1484 elmex 1.1 }
1485    
1486     /**
1487     * This function is mainly a copy of update_space,
1488     * except it handles update of the smoothing updates,
1489     * not the face updates.
1490     * Removes the need to replicate the same code for each layer.
1491     * this returns true if this smooth is now in fact different
1492     * than it was.
1493     * sl is the socklist this data is going into.
1494     * ns is the socket we are working on - all the info we care
1495     * about is in this socket structure, so know need to pass the
1496     * entire player object.
1497     * mx and my are map coordinate offsets for map mp
1498     * sx and sy are the offsets into the socket structure that
1499     * holds the old values.
1500     * layer is the layer to update, with 2 being the floor and 0 the
1501     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1502     * take.
1503     */
1504    
1505 root 1.16 static inline int
1506 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1507 elmex 1.1 {
1508 root 1.16 object *ob;
1509     int smoothlevel; /* old face_num; */
1510 elmex 1.1
1511 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1512 elmex 1.1
1513 root 1.16 /* If there is no object for this space, or if the face for the object
1514     * is the blank face, set the smoothlevel to zero.
1515     */
1516     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1517     smoothlevel = 0;
1518     else
1519     {
1520     smoothlevel = ob->smoothlevel;
1521 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1522     SendSmooth (&ns, ob->face->number);
1523 root 1.16 } /* else not already head object or blank face */
1524    
1525     /* We've gotten what face we want to use for the object. Now see if
1526     * if it has changed since we last sent it to the client.
1527     */
1528     if (smoothlevel > 255)
1529     smoothlevel = 255;
1530     else if (smoothlevel < 0)
1531     smoothlevel = 0;
1532 root 1.28
1533     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1534 root 1.16 {
1535 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1536     sl << uint8 (smoothlevel);
1537 root 1.16 return 1;
1538 elmex 1.1 }
1539 root 1.28
1540 root 1.16 /* Nothing changed */
1541     return 0;
1542 elmex 1.1 }
1543    
1544     /**
1545     * Returns the size of a data for a map square as returned by
1546     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1547     * available.
1548     */
1549 root 1.16 int
1550 root 1.41 getExtendedMapInfoSize (client * ns)
1551 root 1.16 {
1552     int result = 0;
1553    
1554     if (ns->ext_mapinfos)
1555     {
1556     if (ns->EMI_smooth)
1557     result += 1; /*One byte for smoothlevel */
1558 elmex 1.1 }
1559 root 1.44
1560 root 1.16 return result;
1561 elmex 1.1 }
1562 root 1.16
1563 elmex 1.1 /**
1564     * This function uses the new map1 protocol command to send the map
1565     * to the client. It is necessary because the old map command supports
1566     * a maximum map size of 15x15.
1567     * This function is much simpler than the old one. This is because
1568     * the old function optimized to send as few face identifiers as possible,
1569     * at the expense of sending more coordinate location (coordinates were
1570     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1571     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1572     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1573     * and use the other 4 bits for other informatiion. For full documentation
1574     * of what we send, see the doc/Protocol file.
1575     * I will describe internally what we do:
1576 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1577 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1578     * maximum viewable size (As set in config.h).
1579     * in the cells, there are faces and a count value.
1580     * we use the count value to hold the darkness value. If -1, then this space
1581     * is not viewable.
1582     * we use faces[0] faces[1] faces[2] to hold what the three layers
1583     * look like.
1584     */
1585 root 1.16 void
1586     draw_client_map1 (object *pl)
1587 elmex 1.1 {
1588 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1589     sint16 nx, ny;
1590     int estartlen, eoldlen;
1591     uint16 mask, emask;
1592     uint8 eentrysize;
1593     uint16 ewhatstart, ewhatflag;
1594     uint8 extendedinfos;
1595 root 1.21 maptile *m;
1596 root 1.16
1597 root 1.50 client &socket = *pl->contr->ns;
1598 root 1.16
1599     check_map_change (pl->contr);
1600    
1601 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1602 root 1.33 packet esl;
1603 root 1.28
1604 root 1.34 startlen = sl.length ();
1605 root 1.25
1606 root 1.16 /*Extendedmapinfo structure initialisation */
1607     if (socket.ext_mapinfos)
1608     {
1609     extendedinfos = EMI_NOREDRAW;
1610 root 1.25
1611 root 1.16 if (socket.EMI_smooth)
1612     extendedinfos |= EMI_SMOOTH;
1613 root 1.25
1614 root 1.34 ewhatstart = esl.length ();
1615 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1616     could need to be taken away */
1617     eentrysize = getExtendedMapInfoSize (&socket);
1618 root 1.28 esl << "mapextended "
1619     << uint8 (extendedinfos)
1620     << uint8 (eentrysize);
1621 root 1.34
1622     estartlen = esl.length ();
1623 root 1.16 }
1624     else
1625     {
1626     /* suppress compiler warnings */
1627     ewhatstart = 0;
1628     ewhatflag = 0;
1629     estartlen = 0;
1630     }
1631 root 1.25
1632 root 1.16 /* Init data to zero */
1633     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1634    
1635     /* x,y are the real map locations. ax, ay are viewport relative
1636     * locations.
1637     */
1638     ay = 0;
1639    
1640     /* We could do this logic as conditionals in the if statement,
1641     * but that started to get a bit messy to look at.
1642     */
1643     max_x = pl->x + (socket.mapx + 1) / 2;
1644     max_y = pl->y + (socket.mapy + 1) / 2;
1645 root 1.25
1646 root 1.16 if (socket.mapmode == Map1aCmd)
1647     {
1648     max_x += MAX_HEAD_OFFSET;
1649     max_y += MAX_HEAD_OFFSET;
1650     }
1651 elmex 1.1
1652 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1653     {
1654     ax = 0;
1655     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1656     {
1657     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1658    
1659     /* If this space is out of the normal viewable area, we only check
1660     * the heads value ax or ay will only be greater than what
1661     * the client wants if using the map1a command - this is because
1662     * if the map1a command is not used, max_x and max_y will be
1663     * set to lower values.
1664     */
1665     if (ax >= socket.mapx || ay >= socket.mapy)
1666     {
1667     int i, got_one;
1668 root 1.12
1669 root 1.34 oldlen = sl.length ();
1670 root 1.12
1671 root 1.28 sl << uint16 (mask);
1672 root 1.12
1673 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1674     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1675     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1676 root 1.16
1677     /* If all we are doing is sending 0 (blank) faces, we don't
1678     * actually need to send that - just the coordinates
1679     * with no faces tells the client to blank out the
1680     * space.
1681     */
1682     got_one = 0;
1683 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1684 root 1.37 if (sl[i])
1685 root 1.25 got_one = 1;
1686 root 1.12
1687 root 1.16 if (got_one && (mask & 0xf))
1688 root 1.37 sl[oldlen + 1] = mask & 0xff;
1689 root 1.16 else
1690     { /*either all faces blank, either no face at all */
1691     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1692 root 1.34 sl.reset (oldlen + 2);
1693 root 1.3 else
1694 root 1.34 sl.reset (oldlen);
1695 root 1.12 }
1696 root 1.25
1697 root 1.16 /*What concerns extendinfos, nothing to be done for now
1698     * (perhaps effects layer later)
1699     */
1700     continue; /* don't do processing below */
1701     }
1702    
1703 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1704 root 1.16
1705     d = pl->contr->blocked_los[ax][ay];
1706    
1707     /* If the coordinates are not valid, or it is too dark to see,
1708     * we tell the client as such
1709     */
1710     nx = x;
1711     ny = y;
1712     m = get_map_from_coord (pl->map, &nx, &ny);
1713 root 1.25
1714 root 1.16 if (!m)
1715     {
1716     /* space is out of map. Update space and clear values
1717     * if this hasn't already been done. If the space is out
1718     * of the map, it shouldn't have a head
1719     */
1720     if (lastcell.count != -1)
1721     {
1722 root 1.28 sl << uint16 (mask);
1723 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1724 root 1.12 }
1725 root 1.16 }
1726     else if (d > 3)
1727     {
1728     int need_send = 0, count;
1729    
1730     /* This block deals with spaces that are not visible for whatever
1731     * reason. Still may need to send the head for this space.
1732     */
1733 root 1.12
1734 root 1.34 oldlen = sl.length ();
1735 root 1.3
1736 root 1.28 sl << uint16 (mask);
1737 root 1.25
1738 root 1.16 if (lastcell.count != -1)
1739     need_send = 1;
1740 root 1.25
1741 root 1.16 count = -1;
1742 root 1.3
1743 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1744     {
1745     /* Now check to see if any heads need to be sent */
1746 root 1.3
1747 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1748     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1749     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1750 root 1.3
1751 root 1.16 lastcell.count = count;
1752     }
1753     else
1754     {
1755     /* properly clear a previously sent big face */
1756 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1757     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1758 root 1.16 need_send = 1;
1759 root 1.25
1760 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1761     }
1762 root 1.3
1763 root 1.16 if ((mask & 0xf) || need_send)
1764 root 1.37 sl[oldlen + 1] = mask & 0xff;
1765 root 1.16 else
1766 root 1.34 sl.reset (oldlen);
1767 root 1.16 }
1768     else
1769     {
1770     /* In this block, the space is visible or there are head objects
1771     * we need to send.
1772     */
1773    
1774     /* Rather than try to figure out what everything that we might
1775     * need to send is, then form the packet after that,
1776     * we presume that we will in fact form a packet, and update
1777     * the bits by what we do actually send. If we send nothing,
1778 root 1.34 * we just back out sl.length () to the old value, and no harm
1779 root 1.16 * is done.
1780     * I think this is simpler than doing a bunch of checks to see
1781     * what if anything we need to send, setting the bits, then
1782     * doing those checks again to add the real data.
1783     */
1784 root 1.34 oldlen = sl.length ();
1785 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1786 root 1.34 eoldlen = esl.length ();
1787 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1788 root 1.28 sl << uint16 (mask);
1789 root 1.16
1790     if (socket.ext_mapinfos)
1791 root 1.28 esl << uint16 (emask);
1792 root 1.16
1793     unsigned char dummy;
1794     unsigned char *last_ext = &dummy;
1795    
1796     /* Darkness changed */
1797     if (lastcell.count != d && socket.darkness)
1798     {
1799     mask |= 0x8;
1800    
1801     if (socket.extmap)
1802     {
1803     *last_ext |= 0x80;
1804 root 1.37 last_ext = &sl[sl.length ()];
1805 root 1.28 sl << uint8 (d);
1806 root 1.16 }
1807     else
1808 root 1.28 sl << uint8 (255 - 64 * d);
1809 root 1.16 }
1810 root 1.3
1811 root 1.16 lastcell.count = d;
1812 root 1.8
1813 root 1.16 if (socket.extmap)
1814     {
1815     uint8 stat_hp = 0;
1816     uint8 stat_width = 0;
1817 root 1.24 uint8 flags = 0;
1818 root 1.27 UUID player = 0;
1819 root 1.16
1820     // send hp information, if applicable
1821     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1822     {
1823     if (op->head || op->invisible)
1824     ; // do not show
1825     else if (op->type == PLAYER
1826     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1827     {
1828     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1829     {
1830     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1831     stat_width = op->arch->tail_x;
1832     }
1833     }
1834 elmex 1.1
1835 root 1.24 if (op->msg && op->msg[0] == '@')
1836     flags |= 1;
1837    
1838 root 1.16 if (op->type == PLAYER && op != pl)
1839     player = op->count;
1840     }
1841 root 1.12
1842 root 1.16 if (lastcell.stat_hp != stat_hp)
1843     {
1844     lastcell.stat_hp = stat_hp;
1845    
1846     mask |= 0x8;
1847     *last_ext |= 0x80;
1848 root 1.37 last_ext = &sl[sl.length ()];
1849 root 1.27
1850     sl << uint8 (5) << uint8 (stat_hp);
1851 root 1.16
1852     if (stat_width > 1)
1853     {
1854     *last_ext |= 0x80;
1855 root 1.37 last_ext = &sl[sl.length ()];
1856 root 1.27
1857     sl << uint8 (6) << uint8 (stat_width);
1858 root 1.16 }
1859     }
1860 root 1.12
1861 root 1.20 if (lastcell.player != player)
1862 root 1.16 {
1863     lastcell.player = player;
1864    
1865     mask |= 0x8;
1866     *last_ext |= 0x80;
1867 root 1.37 last_ext = &sl[sl.length ()];
1868 root 1.27
1869     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1870 root 1.16 }
1871 root 1.24
1872     if (lastcell.flags != flags)
1873     {
1874     lastcell.flags = flags;
1875    
1876     mask |= 0x8;
1877     *last_ext |= 0x80;
1878 root 1.37 last_ext = &sl[sl.length ()];
1879 root 1.27
1880     sl << uint8 (8) << uint8 (flags);
1881 root 1.24 }
1882 root 1.16 }
1883 root 1.12
1884 root 1.16 /* Floor face */
1885 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1886 root 1.16 mask |= 0x4;
1887    
1888     if (socket.EMI_smooth)
1889 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1890 root 1.16 emask |= 0x4;
1891    
1892     /* Middle face */
1893 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1894 root 1.16 mask |= 0x2;
1895    
1896     if (socket.EMI_smooth)
1897 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1898 root 1.16 emask |= 0x2;
1899    
1900     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1901     {
1902     if (lastcell.faces[0] != pl->face->number)
1903     {
1904     lastcell.faces[0] = pl->face->number;
1905     mask |= 0x1;
1906 root 1.25
1907 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1908     esrv_send_face (&socket, pl->face->number, 0);
1909 root 1.25
1910 root 1.27 sl << uint16 (pl->face->number);
1911 root 1.12 }
1912     }
1913 root 1.16 else
1914     {
1915 root 1.25 /* Top face */
1916 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1917 root 1.16 mask |= 0x1;
1918 root 1.25
1919 root 1.16 if (socket.EMI_smooth)
1920 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1921 root 1.25 emask |= 0x1;
1922 root 1.16 }
1923 root 1.25
1924 root 1.16 /* Check to see if we are in fact sending anything for this
1925     * space by checking the mask. If so, update the mask.
1926     * if not, reset the len to that from before adding the mask
1927     * value, so we don't send those bits.
1928     */
1929     if (mask & 0xf)
1930 root 1.37 sl[oldlen + 1] = mask & 0xff;
1931 root 1.16 else
1932 root 1.34 sl.reset (oldlen);
1933 root 1.25
1934 root 1.16 if (emask & 0xf)
1935 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1936 root 1.16 else
1937 root 1.34 esl.reset (eoldlen);
1938 root 1.16 } /* else this is a viewable space */
1939     } /* for x loop */
1940     } /* for y loop */
1941    
1942     /* Verify that we in fact do need to send this */
1943     if (socket.ext_mapinfos)
1944     {
1945 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1946 root 1.16 {
1947     /* No map data will follow, so don't say the client
1948     * it doesn't need draw!
1949     */
1950     ewhatflag &= (~EMI_NOREDRAW);
1951 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1952 root 1.16 }
1953 root 1.18
1954 root 1.34 if (esl.length () > estartlen)
1955 root 1.37 socket.send_packet (esl);
1956 root 1.16 }
1957 root 1.18
1958 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1959 root 1.16 {
1960 root 1.37 socket.send_packet (sl);
1961 root 1.16 socket.sent_scroll = 0;
1962 elmex 1.1 }
1963     }
1964    
1965     /**
1966     * Draws client map.
1967     */
1968 root 1.16 void
1969     draw_client_map (object *pl)
1970 elmex 1.1 {
1971 root 1.16 int i, j;
1972     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1973     New_Face *face, *floor;
1974     New_Face *floor2;
1975     int d, mflags;
1976     struct Map newmap;
1977 root 1.21 maptile *m, *pm;
1978 root 1.16
1979     if (pl->type != PLAYER)
1980     {
1981     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1982     return;
1983     }
1984    
1985     pm = pl->map;
1986    
1987     /* If player is just joining the game, he isn't here yet, so the map
1988     * can get swapped out. If so, don't try to send them a map. All will
1989     * be OK once they really log in.
1990     */
1991     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1992     return;
1993    
1994     memset (&newmap, 0, sizeof (struct Map));
1995    
1996 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1997     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1998 root 1.48 {
1999     ax = i;
2000     ay = j;
2001     m = pm;
2002     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2003    
2004     if (mflags & P_OUT_OF_MAP)
2005     continue;
2006    
2007     /* If a map is visible to the player, we don't want to swap it out
2008     * just to reload it. This should really call something like
2009     * swap_map, but this is much more efficient and 'good enough'
2010     */
2011     if (mflags & P_NEW_MAP)
2012     m->timeout = 50;
2013     }
2014 root 1.44
2015 root 1.16 /* do LOS after calls to update_position */
2016     if (pl->contr->do_los)
2017     {
2018     update_los (pl);
2019     pl->contr->do_los = 0;
2020     }
2021    
2022 root 1.34 /* Big maps need a different drawing mechanism to work */
2023     draw_client_map1 (pl);
2024 elmex 1.1 }
2025    
2026    
2027     /*****************************************************************************/
2028 root 1.16
2029 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2030 root 1.16
2031 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2032 root 1.16
2033 elmex 1.1 /* manage it ! */
2034 root 1.16
2035 elmex 1.1 /*****************************************************************************/
2036 root 1.16 void
2037     send_plugin_custom_message (object *pl, char *buf)
2038 elmex 1.1 {
2039 root 1.50 pl->contr->ns->send_packet (buf);
2040 elmex 1.1 }
2041    
2042     /**
2043     * This sends the skill number to name mapping. We ignore
2044     * the params - we always send the same info no matter what.
2045     */
2046 root 1.16 void
2047 root 1.41 send_skill_info (client *ns, char *params)
2048 elmex 1.1 {
2049 root 1.33 packet sl;
2050 root 1.28 sl << "replyinfo skill_info\n";
2051    
2052     for (int i = 1; i < NUM_SKILLS; i++)
2053 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2054 elmex 1.1
2055 root 1.34 if (sl.length () >= MAXSOCKBUF)
2056 root 1.16 {
2057     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2058     fatal (0);
2059 elmex 1.1 }
2060 root 1.28
2061 root 1.37 ns->send_packet (sl);
2062 elmex 1.1 }
2063    
2064     /**
2065     * This sends the spell path to name mapping. We ignore
2066     * the params - we always send the same info no matter what.
2067     */
2068 root 1.16 void
2069 root 1.41 send_spell_paths (client * ns, char *params)
2070 root 1.16 {
2071 root 1.33 packet sl;
2072 root 1.28
2073     sl << "replyinfo spell_paths\n";
2074    
2075     for (int i = 0; i < NRSPELLPATHS; i++)
2076 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2077 root 1.16
2078 root 1.34 if (sl.length () >= MAXSOCKBUF)
2079 root 1.16 {
2080     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2081     fatal (0);
2082 elmex 1.1 }
2083 root 1.28
2084 root 1.37 ns->send_packet (sl);
2085 elmex 1.1 }
2086    
2087     /**
2088     * This looks for any spells the player may have that have changed their stats.
2089     * it then sends an updspell packet for each spell that has changed in this way
2090     */
2091 root 1.16 void
2092     esrv_update_spells (player *pl)
2093     {
2094 root 1.50 if (!pl->ns->monitor_spells)
2095 root 1.16 return;
2096 root 1.28
2097     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2098 root 1.16 {
2099     if (spell->type == SPELL)
2100     {
2101 root 1.28 int flags = 0;
2102    
2103 root 1.16 /* check if we need to update it */
2104     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2105     {
2106     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2107     flags |= UPD_SP_MANA;
2108     }
2109 root 1.28
2110 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2111     {
2112     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2113     flags |= UPD_SP_GRACE;
2114     }
2115 root 1.28
2116 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2117     {
2118     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2119     flags |= UPD_SP_DAMAGE;
2120     }
2121 root 1.28
2122     if (flags)
2123 root 1.16 {
2124 root 1.33 packet sl;
2125 root 1.27
2126 root 1.28 sl << "updspell "
2127     << uint8 (flags)
2128     << uint32 (spell->count);
2129 root 1.27
2130     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2131     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2132     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2133    
2134 root 1.50 pl->ns->send_packet (sl);
2135 root 1.12 }
2136     }
2137 elmex 1.1 }
2138     }
2139    
2140 root 1.16 void
2141     esrv_remove_spell (player *pl, object *spell)
2142     {
2143 root 1.50 if (!pl->ns->monitor_spells)
2144 root 1.16 return;
2145 root 1.28
2146 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2147     {
2148     LOG (llevError, "Invalid call to esrv_remove_spell");
2149     return;
2150     }
2151 root 1.27
2152 root 1.47 packet sl ("delspell");
2153 root 1.28
2154 root 1.47 sl << uint32 (spell->count);
2155 root 1.27
2156 root 1.50 pl->ns->send_packet (sl);
2157 elmex 1.1 }
2158    
2159     /* appends the spell *spell to the Socklist we will send the data to. */
2160 root 1.16 static void
2161 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2162 root 1.16 {
2163     int len, i, skill = 0;
2164    
2165     if (!(spell->name))
2166     {
2167     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2168     return;
2169     }
2170 root 1.27
2171 root 1.16 /* store costs and damage in the object struct, to compare to later */
2172 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2173 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2174 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2175 elmex 1.1
2176 root 1.16 /* figure out which skill it uses, if it uses one */
2177     if (spell->skill)
2178     {
2179     for (i = 1; i < NUM_SKILLS; i++)
2180     if (!strcmp (spell->skill, skill_names[i]))
2181     {
2182     skill = i + CS_STAT_SKILLINFO;
2183     break;
2184     }
2185 elmex 1.1 }
2186    
2187 root 1.27 /* send the current values */
2188     sl << uint32 (spell->count)
2189     << uint16 (spell->level)
2190     << uint16 (spell->casting_time)
2191     << uint16 (spell->last_sp)
2192     << uint16 (spell->last_grace)
2193     << uint16 (spell->last_eat)
2194     << uint8 (skill)
2195     << uint32 (spell->path_attuned)
2196     << uint32 (spell->face ? spell->face->number : 0)
2197     << data8 (spell->name)
2198     << data16 (spell->msg);
2199 elmex 1.1 }
2200    
2201     /**
2202     * This tells the client to add the spell *ob, if *ob is NULL, then add
2203     * all spells in the player's inventory.
2204     */
2205 root 1.16 void
2206     esrv_add_spells (player *pl, object *spell)
2207     {
2208     if (!pl)
2209     {
2210     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2211     return;
2212     }
2213 root 1.28
2214 root 1.50 if (!pl->ns->monitor_spells)
2215 root 1.16 return;
2216 root 1.28
2217 root 1.47 packet sl ("addspell");
2218 root 1.28
2219 root 1.16 if (!spell)
2220     {
2221     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2222     {
2223     /* were we to simply keep appending data here, we could exceed
2224     * MAXSOCKBUF if the player has enough spells to add, we know that
2225     * append_spells will always append 19 data bytes, plus 4 length
2226     * bytes and 3 strings (because that is the spec) so we need to
2227     * check that the length of those 3 strings, plus the 23 bytes,
2228     * won't take us over the length limit for the socket, if it does,
2229     * we need to send what we already have, and restart packet formation
2230     */
2231     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2232     * to show add_spell is 26 bytes + 2 strings. However, the overun
2233     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2234     * like it will fix this
2235     */
2236     if (spell->type != SPELL)
2237     continue;
2238 root 1.27
2239 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2240 root 1.16 {
2241 root 1.50 pl->ns->send_packet (sl);
2242 root 1.34
2243     sl.reset ();
2244     sl << "addspell ";
2245 root 1.16 }
2246 root 1.27
2247     append_spell (pl, sl, spell);
2248 root 1.16 }
2249     }
2250     else if (spell->type != SPELL)
2251     {
2252     LOG (llevError, "Asked to send a non-spell object as a spell");
2253     return;
2254     }
2255     else
2256 root 1.27 append_spell (pl, sl, spell);
2257    
2258 root 1.28 if (sl.length () >= MAXSOCKBUF)
2259 root 1.16 {
2260     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2261     fatal (0);
2262     }
2263 root 1.27
2264 root 1.16 /* finally, we can send the packet */
2265 root 1.50 pl->ns->send_packet (sl);
2266 elmex 1.1 }
2267 root 1.28