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/cvs/deliantra/server/socket/request.C
Revision: 1.59
Committed: Sat Jan 6 14:42:31 2007 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.58: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.59 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2001 Mark Wedel
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     * esrv_map_setbelow allows filling in all of the faces for the map.
42     * if a face has not already been sent to the client, it is sent now.
43     *
44     */
45    
46     #include <global.h>
47     #include <sproto.h>
48    
49     #include <living.h>
50     #include <commands.h>
51    
52     /* This block is basically taken from socket.c - I assume if it works there,
53     * it should work here.
54     */
55 pippijn 1.26 #include <sys/types.h>
56     #include <sys/time.h>
57     #include <sys/socket.h>
58     #include <netinet/in.h>
59     #include <netdb.h>
60 elmex 1.1
61 root 1.38 #include <unistd.h>
62     #include <sys/time.h>
63 elmex 1.1
64     #include "sounds.h"
65    
66     /**
67     * This table translates the attack numbers as used within the
68     * program to the value we use when sending STATS command to the
69     * client. If a value is -1, then we don't send that to the
70     * client.
71     */
72 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
74     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
75     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
76     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
77     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
78     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
79     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
80     -1 /* Chaos */ , -1 /* Counterspell */ ,
81     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
82     CS_STAT_RES_BLIND,
83     -1, /* Internal */
84     -1, /* life stealing */
85     -1 /* Disease - not fully done yet */
86 elmex 1.1 };
87    
88 root 1.2 static void
89 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
90 root 1.2 {
91 root 1.16 struct Map newmap;
92     int x, y, mx, my;
93 root 1.2
94 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
95 root 1.2
96 root 1.16 /* If we are using the Map1aCmd, we may in fact send
97     * head information that is outside the viewable map.
98     * So set the mx,my to the max value we want to
99     * look for. Removed code to do so - it caused extra
100     * complexities for the client, and probably doesn't make
101     * that much difference in bandwidth.
102     */
103     mx = ns->mapx;
104     my = ns->mapy;
105 root 1.2
106 root 1.16 if (ns->mapmode == Map1aCmd)
107     {
108     mx += MAX_HEAD_OFFSET;
109     my += MAX_HEAD_OFFSET;
110 root 1.2 }
111    
112 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
113     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
114     * if the destination x or y coordinate is outside the viewable
115     * area, we clear the values - otherwise, the old values
116     * are preserved, and the check_head thinks it needs to clear them.
117     */
118     for (x = 0; x < mx; x++)
119     {
120     for (y = 0; y < my; y++)
121     {
122     if (x >= ns->mapx || y >= ns->mapy)
123 root 1.25 /* clear cells outside the viewable area */
124     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
125 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
126 root 1.25 /* clear newly visible tiles within the viewable area */
127     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
128 root 1.16 else
129 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
130 root 1.12 }
131 root 1.2 }
132    
133 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
134 root 1.2
135 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
136     * empty).
137     */
138     ns->sent_scroll = 1;
139 root 1.2 }
140    
141 root 1.7 static void
142     clear_map (player *pl)
143     {
144 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
145 root 1.7
146 root 1.50 if (pl->ns->newmapcmd == 1)
147     pl->ns->send_packet ("newmap");
148 root 1.7
149 root 1.50 pl->ns->floorbox_reset ();
150 root 1.7 }
151    
152 elmex 1.1 /** check for map change and send new map data */
153     static void
154     check_map_change (player *pl)
155     {
156 root 1.50 client &socket = *pl->ns;
157 root 1.2 object *ob = pl->ob;
158 root 1.16 char buf[MAX_BUF]; /* eauugggh */
159 elmex 1.1
160 root 1.2 if (socket.current_map != ob->map)
161     {
162     socket.current_map = ob->map;
163 elmex 1.1
164 root 1.7 clear_map (pl);
165 elmex 1.1
166 root 1.2 if (socket.mapinfocmd)
167 elmex 1.1 {
168 root 1.16 if (ob->map && ob->map->path[0])
169 root 1.2 {
170     int flags = 0;
171 elmex 1.1
172 root 1.16 if (ob->map->tile_path[0])
173     flags |= 1;
174     if (ob->map->tile_path[1])
175     flags |= 2;
176     if (ob->map->tile_path[2])
177     flags |= 4;
178     if (ob->map->tile_path[3])
179     flags |= 8;
180 root 1.2
181     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
182 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
183 root 1.2 }
184     else
185     snprintf (buf, MAX_BUF, "mapinfo current");
186 elmex 1.1
187 root 1.32 socket.send_packet (buf);
188 root 1.16 }
189 elmex 1.1 }
190 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
191     {
192 root 1.7 int dx = ob->x - socket.current_x;
193     int dy = ob->y - socket.current_y;
194    
195     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
196 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
197 root 1.7 else
198     {
199     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
200 root 1.46 socket.floorbox_reset ();
201 root 1.7 }
202 root 1.2 }
203    
204     socket.current_x = ob->x;
205     socket.current_y = ob->y;
206 elmex 1.1 }
207    
208 root 1.40 /**
209     * RequestInfo is sort of a meta command. There is some specific
210     * request of information, but we call other functions to provide
211     * that information.
212     */
213     void
214 root 1.41 RequestInfo (char *buf, int len, client * ns)
215 root 1.40 {
216     char *params = NULL, *cp;
217    
218     /* No match */
219     char bigbuf[MAX_BUF];
220     int slen;
221    
222     /* Set up replyinfo before we modify any of the buffers - this is used
223     * if we don't find a match.
224     */
225     strcpy (bigbuf, "replyinfo ");
226     slen = strlen (bigbuf);
227     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228    
229     /* find the first space, make it null, and update the
230     * params pointer.
231     */
232     for (cp = buf; *cp != '\0'; cp++)
233     if (*cp == ' ')
234     {
235     *cp = '\0';
236     params = cp + 1;
237     break;
238     }
239    
240     if (!strcmp (buf, "image_info"))
241     send_image_info (ns, params);
242     else if (!strcmp (buf, "image_sums"))
243     send_image_sums (ns, params);
244     else if (!strcmp (buf, "skill_info"))
245     send_skill_info (ns, params);
246     else if (!strcmp (buf, "spell_paths"))
247     send_spell_paths (ns, params);
248     else
249     ns->send_packet (bigbuf, len);
250     }
251    
252 root 1.16 void
253     ExtCmd (char *buf, int len, player *pl)
254 elmex 1.1 {
255 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
256 elmex 1.1 }
257    
258 root 1.16 void
259 root 1.45 ExtiCmd (char *buf, int len, client *ns)
260     {
261     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
262     }
263    
264     void
265 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
266 elmex 1.1 {
267     // <mapinfo tag spatial tile-path
268     // >mapinfo tag spatial flags x y w h hash
269 root 1.16
270 pippijn 1.15 char bigbuf[MAX_BUF], *token;
271 elmex 1.1
272     token = buf;
273     // copy token
274     if (!(buf = strchr (buf, ' ')))
275     return;
276    
277     *buf++ = 0;
278    
279     if (!strncmp (buf, "spatial ", 8))
280     {
281     buf += 8;
282    
283     // initial map and its origin
284 root 1.21 maptile *map = pl->ob->map;
285 elmex 1.1 sint16 dx, dy;
286 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
287     int mapy = pl->ns->mapy / 2 - pl->ob->y;
288 root 1.16 int max_distance = 8; // limit maximum path length to something generous
289 elmex 1.1
290     while (*buf && map && max_distance)
291     {
292     int dir = *buf++;
293    
294     switch (dir)
295     {
296 root 1.58 case '1':
297     dx = 0;
298     dy = -1;
299     map = map->xy_find (dx, dy);
300     map && (mapy -= map->height);
301     break;
302     case '2':
303     mapx += map->width;
304     dx = map->width;
305     dy = 0;
306     map = map->xy_find (dx, dy);
307     break;
308     case '3':
309     mapy += map->height;
310     dx = 0;
311     dy = map->height;
312     map = map->xy_find (dx, dy);
313     break;
314     case '4':
315     dx = -1;
316     dy = 0;
317     map = map->xy_find (dx, dy);
318     map && (mapx -= map->width);
319     break;
320 elmex 1.1 }
321    
322     --max_distance;
323     }
324    
325     if (!max_distance)
326     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
327 root 1.16 else if (map && map->path[0])
328 elmex 1.1 {
329     int flags = 0;
330    
331 root 1.16 if (map->tile_path[0])
332     flags |= 1;
333     if (map->tile_path[1])
334     flags |= 2;
335     if (map->tile_path[2])
336     flags |= 4;
337     if (map->tile_path[3])
338     flags |= 8;
339    
340 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
341 elmex 1.1 }
342     else
343     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344     }
345     else
346     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
347 root 1.16
348 root 1.50 pl->ns->send_packet (bigbuf);
349 elmex 1.1 }
350    
351     /** This is the Setup cmd - easy first implementation */
352 root 1.16 void
353 root 1.41 SetUp (char *buf, int len, client * ns)
354 elmex 1.1 {
355 root 1.16 int s, slen;
356     char *cmd, *param, cmdback[HUGE_BUF];
357    
358     /* run through the cmds of setup
359     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
360     *
361     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
362     * The client then must sort this out
363     */
364    
365 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366    
367 root 1.16 strcpy (cmdback, "setup");
368 root 1.32 for (s = 0; s < len; )
369 root 1.16 {
370     cmd = &buf[s];
371 root 1.12
372 root 1.16 /* find the next space, and put a null there */
373 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
374     ;
375    
376 root 1.16 buf[s++] = 0;
377 root 1.32
378 root 1.16 while (buf[s] == ' ')
379     s++;
380    
381     if (s >= len)
382     break;
383    
384     param = &buf[s];
385 root 1.12
386 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
387     ;
388    
389 root 1.16 buf[s++] = 0;
390 root 1.32
391 root 1.16 while (buf[s] == ' ')
392     s++;
393    
394     slen = strlen (cmdback);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
397     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
398 root 1.12
399 root 1.16 if (!strcmp (cmd, "sound"))
400     {
401     ns->sound = atoi (param);
402     safe_strcat (cmdback, param, &slen, HUGE_BUF);
403     }
404     else if (!strcmp (cmd, "exp64"))
405 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
406 root 1.16 else if (!strcmp (cmd, "spellmon"))
407     {
408     ns->monitor_spells = atoi (param);
409     safe_strcat (cmdback, param, &slen, HUGE_BUF);
410     }
411     else if (!strcmp (cmd, "darkness"))
412     {
413     ns->darkness = atoi (param);
414     safe_strcat (cmdback, param, &slen, HUGE_BUF);
415     }
416     else if (!strcmp (cmd, "map1cmd"))
417     {
418     if (atoi (param))
419     ns->mapmode = Map1Cmd;
420     /* if beyond this size, need to use map1cmd no matter what */
421     if (ns->mapx > 11 || ns->mapy > 11)
422     ns->mapmode = Map1Cmd;
423     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
424     }
425     else if (!strcmp (cmd, "map1acmd"))
426     {
427     if (atoi (param))
428     ns->mapmode = Map1aCmd;
429     /* if beyond this size, need to use map1acmd no matter what */
430     if (ns->mapx > 11 || ns->mapy > 11)
431     ns->mapmode = Map1aCmd;
432     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
433     }
434     else if (!strcmp (cmd, "newmapcmd"))
435     {
436     ns->newmapcmd = atoi (param);
437     safe_strcat (cmdback, param, &slen, HUGE_BUF);
438 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
439     // ns->plugincmd = atoi(param);
440 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "mapinfocmd"))
443     {
444     ns->mapinfocmd = atoi (param);
445     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446     }
447     else if (!strcmp (cmd, "extcmd"))
448     {
449     ns->extcmd = atoi (param);
450     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451     }
452     else if (!strcmp (cmd, "extmap"))
453     {
454     ns->extmap = atoi (param);
455     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
456     }
457     else if (!strcmp (cmd, "facecache"))
458     {
459     ns->facecache = atoi (param);
460     safe_strcat (cmdback, param, &slen, HUGE_BUF);
461     }
462     else if (!strcmp (cmd, "faceset"))
463     {
464     char tmpbuf[20];
465     int q = atoi (param);
466    
467     if (is_valid_faceset (q))
468     ns->faceset = q;
469     sprintf (tmpbuf, "%d", ns->faceset);
470     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
471     /* if the client is using faceset, it knows about image2 command */
472     ns->image2 = 1;
473     }
474     else if (!strcmp (cmd, "itemcmd"))
475     {
476     /* Version of the item protocol command to use. Currently,
477     * only supported versions are 1 and 2. Using a numeric
478     * value will make it very easy to extend this in the future.
479     */
480     char tmpbuf[20];
481     int q = atoi (param);
482    
483     if (q < 1 || q > 2)
484     {
485     strcpy (tmpbuf, "FALSE");
486     }
487     else
488     {
489     ns->itemcmd = q;
490     sprintf (tmpbuf, "%d", ns->itemcmd);
491     }
492     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
493     }
494     else if (!strcmp (cmd, "mapsize"))
495     {
496     int x, y = 0;
497     char tmpbuf[MAX_BUF], *cp;
498    
499     x = atoi (param);
500     for (cp = param; *cp != 0; cp++)
501     if (*cp == 'x' || *cp == 'X')
502     {
503     y = atoi (cp + 1);
504     break;
505     }
506     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507     {
508     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510     }
511     else
512     {
513     ns->mapx = x;
514     ns->mapy = y;
515     /* better to send back what we are really using and not the
516     * param as given to us in case it gets parsed differently.
517     */
518     sprintf (tmpbuf, "%dx%d", x, y);
519     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
520     /* If beyond this size and still using orig map command, need to
521     * go to map1cmd.
522     */
523     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
524     ns->mapmode = Map1Cmd;
525     }
526     }
527     else if (!strcmp (cmd, "extendedMapInfos"))
528     {
529     /* Added by tchize
530     * prepare to use the mapextended command
531     */
532     char tmpbuf[20];
533    
534     ns->ext_mapinfos = (atoi (param));
535     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
536     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
537     }
538     else if (!strcmp (cmd, "extendedTextInfos"))
539     {
540     /* Added by tchize
541     * prepare to use the extended text commands
542     * Client toggle this to non zero to get exttext
543     */
544     char tmpbuf[20];
545    
546     ns->has_readable_type = (atoi (param));
547     sprintf (tmpbuf, "%d", ns->has_readable_type);
548     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
549     }
550     else
551     {
552     /* Didn't get a setup command we understood -
553     * report a failure to the client.
554     */
555     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
556     }
557     } /* for processing all the setup commands */
558 root 1.32
559 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
560 root 1.32 ns->send_packet (cmdback);
561 elmex 1.1 }
562    
563     /**
564     * The client has requested to be added to the game.
565     * This is what takes care of it. We tell the client how things worked out.
566     * I am not sure if this file is the best place for this function. however,
567     * it either has to be here or init_sockets needs to be exported.
568     */
569 root 1.16 void
570 root 1.41 AddMeCmd (char *buf, int len, client * ns)
571 elmex 1.1 {
572 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
573 elmex 1.1 }
574    
575     /** Reply to ExtendedInfos command */
576 root 1.16 void
577 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
578 root 1.16 {
579     char cmdback[MAX_BUF];
580     char command[50];
581     int info, nextinfo;
582    
583     cmdback[0] = '\0';
584     nextinfo = 0;
585 root 1.17
586 root 1.16 while (1)
587     {
588     /* 1. Extract an info */
589     info = nextinfo;
590 root 1.17
591 root 1.16 while ((info < len) && (buf[info] == ' '))
592     info++;
593 root 1.17
594 root 1.16 if (info >= len)
595     break;
596 root 1.17
597 root 1.16 nextinfo = info + 1;
598 root 1.17
599 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
600     nextinfo++;
601 root 1.17
602 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
603     continue;
604 root 1.17
605 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
606 root 1.17
607 root 1.16 /* 2. Interpret info */
608     if (!strcmp ("smooth", command))
609 root 1.17 /* Toggle smoothing */
610     ns->EMI_smooth = !ns->EMI_smooth;
611 root 1.16 else
612 root 1.17 /*bad value */;
613    
614 root 1.16 /*3. Next info */
615     }
616 root 1.17
617 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
618 root 1.17
619 root 1.16 if (ns->EMI_smooth)
620     {
621     strcat (cmdback, " ");
622     strcat (cmdback, "smoothing");
623     }
624 root 1.17
625 root 1.32 ns->send_packet (cmdback);
626 elmex 1.1 }
627 root 1.16
628 elmex 1.1 /*
629     #define MSG_TYPE_BOOK 1
630     #define MSG_TYPE_CARD 2
631     #define MSG_TYPE_PAPER 3
632     #define MSG_TYPE_SIGN 4
633     #define MSG_TYPE_MONUMENT 5
634     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
635 root 1.16
636 elmex 1.1 /** Reply to ExtendedInfos command */
637 root 1.16 void
638 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
639 root 1.16 {
640     char cmdback[MAX_BUF];
641     char temp[10];
642     char command[50];
643     int info, nextinfo, i, flag;
644    
645     cmdback[0] = '\0';
646 root 1.17
647 root 1.16 nextinfo = 0;
648     while (1)
649     {
650     /* 1. Extract an info */
651     info = nextinfo;
652 root 1.17
653 root 1.16 while ((info < len) && (buf[info] == ' '))
654     info++;
655 root 1.17
656 root 1.16 if (info >= len)
657     break;
658 root 1.17
659 root 1.16 nextinfo = info + 1;
660 root 1.17
661 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
662     nextinfo++;
663 root 1.17
664 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
665     continue;
666 root 1.17
667 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
668     command[nextinfo - info] = '\0';
669     /* 2. Interpret info */
670     i = sscanf (command, "%d", &flag);
671 root 1.17
672 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
673     ns->supported_readables |= (1 << flag);
674     /*3. Next info */
675     }
676 root 1.17
677 root 1.16 /* Send resulting state */
678     strcpy (cmdback, "ExtendedTextSet");
679 root 1.17
680 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
681     if (ns->supported_readables & (1 << i))
682     {
683     strcat (cmdback, " ");
684     snprintf (temp, sizeof (temp), "%d", i);
685     strcat (cmdback, temp);
686     }
687 root 1.17
688 root 1.32 ns->send_packet (cmdback);
689 elmex 1.1 }
690    
691     /**
692     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
693     * Basically, it makes no sense to wait for the client to request a
694     * a piece of data from us that we know the client wants. So
695     * if we know the client wants it, might as well push it to the
696     * client.
697     */
698 root 1.16 static void
699 root 1.44 SendSmooth (client *ns, uint16 face)
700 root 1.16 {
701     uint16 smoothface;
702    
703     /* If we can't find a face, return and set it so we won't try to send this
704     * again.
705     */
706     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
707     {
708    
709     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
710     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
711     return;
712     }
713    
714     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
715     esrv_send_face (ns, smoothface, 0);
716    
717     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
718    
719 root 1.47 packet sl ("smooth");
720 root 1.27
721 root 1.47 sl << uint16 (face)
722 root 1.28 << uint16 (smoothface);
723 root 1.27
724 root 1.37 ns->send_packet (sl);
725 elmex 1.1 }
726    
727     /**
728     * Tells client the picture it has to use
729     * to smooth a picture number given as argument.
730     */
731 root 1.16 void
732 root 1.44 AskSmooth (char *buf, int len, client *ns)
733 root 1.16 {
734 root 1.44 SendSmooth (ns, atoi (buf));
735 elmex 1.1 }
736    
737     /**
738     * This handles the general commands from the client (ie, north, fire, cast,
739     * etc.)
740     */
741 root 1.16 void
742     PlayerCmd (char *buf, int len, player *pl)
743 elmex 1.1 {
744 root 1.16 /* Check if there is a count. In theory, a zero count could also be
745     * sent, so check for that also.
746     */
747     if (atoi (buf) || buf[0] == '0')
748     {
749     pl->count = atoi ((char *) buf);
750 root 1.44
751 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
752     if (!buf)
753 root 1.44 return;
754    
755 root 1.16 buf++;
756 elmex 1.1 }
757 root 1.44
758 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
759 root 1.44
760 root 1.16 /* Perhaps something better should be done with a left over count.
761     * Cleaning up the input should probably be done first - all actions
762     * for the command that issued the count should be done before any other
763     * commands.
764     */
765     pl->count = 0;
766 elmex 1.1 }
767    
768    
769     /**
770     * This handles the general commands from the client (ie, north, fire, cast,
771     * etc.). It is a lot like PlayerCmd above, but is called with the
772     * 'ncom' method which gives more information back to the client so it
773     * can throttle.
774     */
775 root 1.16 void
776 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
777 elmex 1.1 {
778 root 1.44 if (len <= 6)
779 root 1.16 {
780     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
781     return;
782     }
783    
784 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
785     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
786 root 1.30
787 root 1.16 /* -1 is special - no repeat, but don't update */
788     if (repeat != -1)
789 root 1.28 pl->count = repeat;
790    
791 root 1.44 buf += 6; //len -= 6;
792 root 1.16
793 root 1.44 execute_newserver_command (pl->ob, buf);
794 root 1.28
795 root 1.16 /* Perhaps something better should be done with a left over count.
796     * Cleaning up the input should probably be done first - all actions
797     * for the command that issued the count should be done before any other
798     * commands.
799     */
800     pl->count = 0;
801    
802 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803     int time = FABS (pl->ob->speed) < 0.001
804     ? time = MAX_TIME * 100
805     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
806 root 1.27
807 root 1.28 /* Send confirmation of command execution now */
808 root 1.47 packet sl ("comc");
809     sl << uint16 (cmdid) << uint32 (time);
810 root 1.50 pl->ns->send_packet (sl);
811 elmex 1.1 }
812    
813     /** This is a reply to a previous query. */
814 root 1.16 void
815 root 1.49 ReplyCmd (char *buf, int len, client *ns)
816 elmex 1.1 {
817 root 1.50 if (ns->state == ST_CUSTOM)
818     {
819     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820     return;
821     }
822    
823 root 1.49 if (!ns->pl)
824     return; //TODO: depends on the exact reply we are after
825     //TODO: but right now, we always have a ns->pl
826    
827     player *pl = ns->pl;
828    
829 root 1.16 /* This is to synthesize how the data would be stored if it
830 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
831 root 1.16 * once all the X11 code is removed from the server.
832     *
833     * We pass 13 to many of the functions because this way they
834     * think it was the carriage return that was entered, and the
835     * function then does not try to do additional input.
836     */
837     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
838    
839     /* this avoids any hacking here */
840    
841 root 1.50 switch (ns->state)
842 root 1.16 {
843 root 1.44 case ST_PLAYING:
844     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
845     break;
846    
847     case ST_CHANGE_CLASS:
848     key_change_class (pl->ob, buf[0]);
849     break;
850    
851     case ST_CONFIRM_QUIT:
852     key_confirm_quit (pl->ob, buf[0]);
853     break;
854    
855     case ST_GET_PARTY_PASSWORD: /* Get password for party */
856     receive_party_password (pl->ob, 13);
857     break;
858 elmex 1.1
859 root 1.44 default:
860 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
861 elmex 1.1 }
862     }
863    
864     /**
865     * Client tells its version. If there is a mismatch, we close the
866     * socket. In real life, all we should care about is the client having
867     * something older than the server. If we assume the client will be
868     * backwards compatible, having it be a later version should not be a
869     * problem.
870     */
871 root 1.16 void
872 root 1.41 VersionCmd (char *buf, int len, client * ns)
873 elmex 1.1 {
874 root 1.16 if (!buf)
875     {
876     LOG (llevError, "CS: received corrupted version command\n");
877     return;
878 elmex 1.1 }
879    
880 root 1.16 ns->cs_version = atoi (buf);
881     ns->sc_version = ns->cs_version;
882 root 1.44
883     LOG (llevDebug, "connection from client <%s>\n", buf);
884    
885    
886     //TODO: should log here just for statistics
887    
888     //if (VERSION_CS != ns->cs_version)
889     // unchecked;
890    
891     char *cp = strchr (buf + 1, ' ');
892 root 1.16 if (!cp)
893     return;
894 root 1.44
895 root 1.16 ns->sc_version = atoi (cp);
896 root 1.44
897     //if (VERSION_SC != ns->sc_version)
898     // unchecked;
899    
900 root 1.16 cp = strchr (cp + 1, ' ');
901 root 1.44
902 root 1.16 if (cp)
903     {
904 root 1.41 assign (ns->version, cp + 1);
905 root 1.16
906 root 1.29 if (ns->sc_version < 1026)
907 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
908 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
909 elmex 1.1 }
910     }
911    
912     /** sound related functions. */
913 root 1.16 void
914 root 1.41 SetSound (char *buf, int len, client * ns)
915 elmex 1.1 {
916 root 1.16 ns->sound = atoi (buf);
917 elmex 1.1 }
918    
919     /** client wants the map resent */
920 root 1.16 void
921     MapRedrawCmd (char *buf, int len, player *pl)
922 elmex 1.1 {
923     /* This function is currently disabled; just clearing the map state results in
924     * display errors. It should clear the cache and send a newmap command.
925     * Unfortunately this solution does not work because some client versions send
926     * a mapredraw command after receiving a newmap command.
927     */
928     }
929    
930     /**
931     * Moves an object (typically, container to inventory).
932     * syntax is: move (to) (tag) (nrof)
933     */
934 root 1.16 void
935     MoveCmd (char *buf, int len, player *pl)
936 elmex 1.1 {
937 root 1.16 int vals[3], i;
938 elmex 1.1
939 root 1.16 /* A little funky here. We only cycle for 2 records, because
940 root 1.44 * we obviously are not going to find a space after the third
941     * record. Perhaps we should just replace this with a
942 root 1.16 * sscanf?
943     */
944     for (i = 0; i < 2; i++)
945     {
946     vals[i] = atoi (buf);
947 root 1.44
948 root 1.16 if (!(buf = strchr (buf, ' ')))
949     {
950     LOG (llevError, "Incomplete move command: %s\n", buf);
951     return;
952 root 1.12 }
953 root 1.44
954 root 1.16 buf++;
955 elmex 1.1 }
956 root 1.44
957 root 1.16 vals[2] = atoi (buf);
958 elmex 1.1
959     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
960 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
961 elmex 1.1 }
962    
963     /******************************************************************************
964     *
965     * Start of commands the server sends to the client.
966     *
967     ******************************************************************************/
968    
969     /**
970     * Asks the client to query the user. This way, the client knows
971     * it needs to send something back (vs just printing out a message)
972     */
973 root 1.16 void
974 root 1.44 send_query (client *ns, uint8 flags, char *text)
975 elmex 1.1 {
976 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
977 elmex 1.1 }
978    
979     #define AddIfInt64(Old,New,Type) if (Old != New) {\
980 root 1.12 Old = New; \
981 root 1.28 sl << uint8 (Type) << uint64 (New); \
982 root 1.12 }
983 elmex 1.1
984     #define AddIfInt(Old,New,Type) if (Old != New) {\
985 root 1.12 Old = New; \
986 root 1.28 sl << uint8 (Type) << uint32 (New); \
987 root 1.12 }
988 elmex 1.1
989     #define AddIfShort(Old,New,Type) if (Old != New) {\
990 root 1.12 Old = New; \
991 root 1.28 sl << uint8 (Type) << uint16 (New); \
992 root 1.12 }
993 elmex 1.1
994     #define AddIfFloat(Old,New,Type) if (Old != New) {\
995 root 1.12 Old = New; \
996 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
997 root 1.12 }
998 elmex 1.1
999     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 root 1.28 free(Old); Old = strdup (New);\
1001     sl << uint8 (Type) << data8 (New); \
1002 root 1.12 }
1003 elmex 1.1
1004     /**
1005     * Sends a statistics update. We look at the old values,
1006     * and only send what has changed. Stat mapping values are in newclient.h
1007     * Since this gets sent a lot, this is actually one of the few binary
1008     * commands for now.
1009     */
1010 root 1.16 void
1011     esrv_update_stats (player *pl)
1012 elmex 1.1 {
1013 root 1.16 char buf[MAX_BUF];
1014     uint16 flags;
1015    
1016 root 1.53 if (!pl->ns)
1017     return;
1018    
1019 root 1.47 packet sl ("stats");
1020 elmex 1.1
1021 root 1.44 if (pl->ob)
1022 root 1.16 {
1023     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1024     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1025     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1026     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1027     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1028     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1029     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1030 root 1.51 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1031     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 root 1.16 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 root 1.51 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 root 1.16 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1035     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1036     }
1037 root 1.22
1038 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1039     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1040     {
1041     /* Always send along the level if exp changes. This is only
1042     * 1 extra byte, but keeps processing simpler.
1043     */
1044     sl << uint8 (s + CS_STAT_SKILLINFO)
1045     << uint8 (pl->last_skill_ob[s]->level)
1046     << uint64 (pl->last_skill_ob[s]->stats.exp);
1047 root 1.28
1048 root 1.52 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1049     }
1050 root 1.22
1051 root 1.52 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1052 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1053     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1054     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1055     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1056     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1057     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1058     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1059     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1060     flags = 0;
1061 root 1.22
1062 root 1.16 if (pl->fire_on)
1063     flags |= SF_FIREON;
1064 root 1.22
1065 root 1.16 if (pl->run_on)
1066     flags |= SF_RUNON;
1067    
1068     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1069 root 1.22
1070 root 1.50 if (pl->ns->sc_version < 1025)
1071 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1072 root 1.16 else
1073 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1074     {
1075     /* Skip ones we won't send */
1076     if (atnr_cs_stat[i] == -1)
1077     continue;
1078 root 1.16
1079 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1080     }
1081 root 1.22
1082 root 1.50 if (pl->ns->monitor_spells)
1083 root 1.16 {
1084     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1085     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1086     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1087     }
1088 root 1.22
1089 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1090 root 1.50 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1091 root 1.16 set_title (pl->ob, buf);
1092 root 1.50 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1093 root 1.16
1094     /* Only send it away if we have some actual data */
1095 root 1.34 if (sl.length () > 6)
1096 root 1.50 pl->ns->send_packet (sl);
1097 elmex 1.1 }
1098    
1099     /**
1100     * Tells the client that here is a player it should start using.
1101     */
1102 root 1.16 void
1103     esrv_new_player (player *pl, uint32 weight)
1104 elmex 1.1 {
1105 root 1.16 pl->last_weight = weight;
1106 elmex 1.1
1107 root 1.47 packet sl ("player");
1108 elmex 1.1
1109 root 1.28 sl << uint32 (pl->ob->count)
1110     << uint32 (weight)
1111     << uint32 (pl->ob->face->number)
1112     << data8 (pl->ob->name);
1113 root 1.16
1114 root 1.50 pl->ns->send_packet (sl);
1115 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1116 elmex 1.1 }
1117    
1118     /**
1119     * Need to send an animation sequence to the client.
1120     * We will send appropriate face commands to the client if we haven't
1121     * sent them the face yet (this can become quite costly in terms of
1122     * how much we are sending - on the other hand, this should only happen
1123     * when the player logs in and picks stuff up.
1124     */
1125 root 1.16 void
1126 root 1.41 esrv_send_animation (client * ns, short anim_num)
1127 elmex 1.1 {
1128 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1129     * are added in contigous order, so if the number is in the valid
1130     * range, it must be a valid animation.
1131     */
1132     if (anim_num < 0 || anim_num > num_animations)
1133     {
1134     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1135     return;
1136     }
1137    
1138 root 1.47 packet sl ("anim");
1139 root 1.28
1140 root 1.47 sl << uint16 (anim_num)
1141 root 1.28 << uint16 (0); /* flags - not used right now */
1142    
1143 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1144     * the face itself) down to the client.
1145     */
1146 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1147 root 1.16 {
1148     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1149     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1150 root 1.44
1151 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1152 root 1.16 }
1153 root 1.28
1154 root 1.37 ns->send_packet (sl);
1155 root 1.28
1156 root 1.16 ns->anims_sent[anim_num] = 1;
1157 elmex 1.1 }
1158    
1159    
1160     /******************************************************************************
1161     *
1162     * Start of map related commands.
1163     *
1164     ******************************************************************************/
1165    
1166     /**
1167     * This adds face_num to a map cell at x,y. If the client doesn't have
1168     * the face yet, we will also send it.
1169     */
1170 root 1.16 static void
1171 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1172 elmex 1.1 {
1173 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1174     {
1175 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1176 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1177     return;
1178     abort ();
1179 elmex 1.1 }
1180 root 1.28
1181 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1182     newmap->cells[x][y].count++;
1183 root 1.28
1184 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1185     esrv_send_face (ns, face_num, 0);
1186 elmex 1.1 }
1187    
1188     /** Clears a map cell */
1189 root 1.16 static void
1190     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1191 elmex 1.1 {
1192 root 1.16 cell->faces[0] = face0;
1193     cell->faces[1] = face1;
1194     cell->faces[2] = face2;
1195 root 1.25 cell->count = count;
1196     cell->stat_hp = 0;
1197     cell->flags = 0;
1198     cell->player = 0;
1199 elmex 1.1 }
1200    
1201     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1202     #define MAX_LAYERS 3
1203    
1204     /* Using a global really isn't a good approach, but saves the over head of
1205     * allocating and deallocating such a block of data each time run through,
1206     * and saves the space of allocating this in the socket object when we only
1207 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1208 elmex 1.1 * re-examined.
1209     */
1210 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1211 elmex 1.1
1212     /**
1213     * Returns true if any of the heads for this
1214     * space is set. Returns false if all are blank - this is used
1215     * for empty space checking.
1216     */
1217 root 1.16 static inline int
1218     have_head (int ax, int ay)
1219     {
1220     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1221     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1222     return 1;
1223 root 1.44
1224 root 1.16 return 0;
1225 elmex 1.1 }
1226    
1227     /**
1228     * check_head is a bit simplistic version of update_space below.
1229     * basically, it only checks the that the head on space ax,ay at layer
1230     * needs to get sent - if so, it adds the data, sending the head
1231 root 1.44 * if needed, and returning 1. If this no data needs to get
1232 elmex 1.1 * sent, it returns zero.
1233     */
1234 root 1.16 static int
1235 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1236 elmex 1.1 {
1237 root 1.16 short face_num;
1238 elmex 1.1
1239 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1240     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1241     else
1242     face_num = 0;
1243 elmex 1.1
1244 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1245     {
1246 root 1.31 sl << uint16 (face_num);
1247 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1248     esrv_send_face (&ns, face_num, 0);
1249 root 1.28
1250 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1251     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1252     return 1;
1253 elmex 1.1 }
1254    
1255 root 1.16 return 0; /* No change */
1256 elmex 1.1 }
1257    
1258     /**
1259     * Removes the need to replicate the same code for each layer.
1260     * this returns true if this space is now in fact different than
1261     * it was.
1262     * sl is the socklist this data is going into.
1263     * ns is the socket we are working on - all the info we care
1264     * about is in this socket structure, so now need not pass the
1265     * entire player object.
1266     * mx and my are map coordinate offsets for map mp
1267     * sx and sy are the offsets into the socket structure that
1268     * holds the old values.
1269     * layer is the layer to update, with 2 being the floor and 0 the
1270     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1271     * take. Interesting to note that before this function, the map1 function
1272     * numbers the spaces differently - I think this was a leftover from
1273     * the map command, where the faces stack up. Sinces that is no longer
1274     * the case, it seems to make more sense to have these layer values
1275     * actually match.
1276     */
1277 root 1.16 static int
1278 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1279 elmex 1.1 {
1280 root 1.16 object *ob, *head;
1281     uint16 face_num;
1282     int bx, by, i;
1283    
1284     /* If there is a multipart object stored away, treat that as more important.
1285     * If not, then do the normal processing.
1286     */
1287     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1288    
1289     /* Check to see if this head is part of the set of objects
1290     * we would normally send for this space. If so, then
1291     * don't use the head value. We need to do the check
1292     * here and not when setting up the heads[] value for two reasons -
1293     * 1) the heads[] values will get used even if the space is not visible.
1294     * 2) its possible the head is not on the same map as a part, and I'd
1295     * rather not need to do the map translation overhead.
1296     * 3) We need to do some extra checking to make sure that we will
1297     * otherwise send the image as this layer, eg, either it matches
1298     * the head value, or is not multipart.
1299     */
1300     if (head && !head->more)
1301     {
1302     for (i = 0; i < MAP_LAYERS; i++)
1303     {
1304     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1305     if (!ob)
1306     continue;
1307    
1308     if (ob->head)
1309     ob = ob->head;
1310    
1311     if (ob == head)
1312     {
1313     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1314     head = NULL;
1315     break;
1316     }
1317     }
1318     }
1319    
1320     ob = head;
1321     if (!ob)
1322     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1323    
1324     /* If there is no object for this space, or if the face for the object
1325     * is the blank face, set the face number to zero.
1326     * else if we have the stored head object for this space, that takes
1327     * precedence over the other object for this space.
1328     * otherwise, we do special head processing
1329     */
1330     if (!ob || ob->face == blank_face)
1331     face_num = 0;
1332     else if (head)
1333     {
1334     /* if this is a head that had previously been stored */
1335     face_num = ob->face->number;
1336     }
1337     else
1338     {
1339     /* if the faces for the different parts of a multipart object
1340     * are the same, we only want to send the bottom right most
1341     * portion of the object. That info is in the tail_.. values
1342     * of the head. Note that for the head itself, ob->head will
1343     * be null, so we only do this block if we are working on
1344     * a tail piece.
1345     */
1346    
1347     /* tail_x and tail_y will only be set in the head object. If
1348     * this is the head object and these are set, we proceed
1349     * with logic to only send bottom right. Similarly, if
1350     * this is one of the more parts but the head has those values
1351     * set, we want to do the processing. There can be cases where
1352     * the head is not visible but one of its parts is, so we just
1353     * can always expect that ob->arch->tail_x will be true for all
1354     * object we may want to display.
1355     */
1356     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1357     {
1358    
1359     if (ob->head)
1360     head = ob->head;
1361     else
1362     head = ob;
1363    
1364     /* Basically figure out where the offset is from where we are right
1365     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1366     * piece is from the head, and the tail is where the tail is from the
1367     * head. Note that bx and by will equal sx and sy if we are already working
1368     * on the bottom right corner. If ob is the head, the clone values
1369     * will be zero, so the right thing will still happen.
1370     */
1371     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1372     by = sy + head->arch->tail_y - ob->arch->clone.y;
1373    
1374     /* I don't think this can ever happen, but better to check for it just
1375     * in case.
1376     */
1377     if (bx < sx || by < sy)
1378     {
1379     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1380     face_num = 0;
1381     }
1382     /* single part object, multipart object with non merged faces,
1383     * of multipart object already at lower right.
1384     */
1385     else if (bx == sx && by == sy)
1386     {
1387     face_num = ob->face->number;
1388    
1389     /* if this face matches one stored away, clear that one away.
1390     * this code relies on the fact that the map1 commands
1391     * goes from 2 down to 0.
1392     */
1393     for (i = 0; i < MAP_LAYERS; i++)
1394     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1395     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1396     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1397     }
1398     else
1399     {
1400     /* If this head is stored away, clear it - otherwise,
1401     * there can be cases where a object is on multiple layers -
1402     * we only want to send it once.
1403     */
1404     face_num = head->face->number;
1405     for (i = 0; i < MAP_LAYERS; i++)
1406     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1407     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1408     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1409    
1410     /* First, try to put the new head on the same layer. If that is used up,
1411     * then find another layer.
1412     */
1413     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1414     {
1415     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1416     }
1417     else
1418     for (i = 0; i < MAX_LAYERS; i++)
1419     {
1420 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1421 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1422     {
1423     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1424     }
1425     }
1426     face_num = 0; /* Don't send this object - we'll send the head later */
1427 root 1.12 }
1428 root 1.16 }
1429     else
1430     {
1431     /* In this case, we are already at the lower right or single part object,
1432     * so nothing special
1433     */
1434     face_num = ob->face->number;
1435    
1436     /* clear out any head entries that have the same face as this one */
1437     for (bx = 0; bx < layer; bx++)
1438     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1439     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1440     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1441     }
1442     } /* else not already head object or blank face */
1443    
1444     /* This is a real hack. Basically, if we have nothing to send for this layer,
1445     * but there is a head on the next layer, send that instead.
1446     * Without this, what happens is you can get the case where the player stands
1447     * on the same space as the head. However, if you have overlapping big objects
1448     * of the same type, what happens then is it doesn't think it needs to send
1449     * This tends to make stacking also work/look better.
1450     */
1451     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1452     {
1453     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1454     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1455     }
1456    
1457     /* Another hack - because of heads and whatnot, this face may match one
1458     * we already sent for a lower layer. In that case, don't send
1459     * this one.
1460     */
1461 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1462     face_num = 0;
1463 root 1.16
1464     /* We've gotten what face we want to use for the object. Now see if
1465     * if it has changed since we last sent it to the client.
1466     */
1467 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1468 root 1.16 {
1469 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1470     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1471     esrv_send_face (&ns, face_num, 0);
1472    
1473     sl << uint16 (face_num);
1474 root 1.16 return 1;
1475 elmex 1.1 }
1476 root 1.28
1477 root 1.16 /* Nothing changed */
1478     return 0;
1479 elmex 1.1 }
1480    
1481     /**
1482     * This function is mainly a copy of update_space,
1483     * except it handles update of the smoothing updates,
1484     * not the face updates.
1485     * Removes the need to replicate the same code for each layer.
1486     * this returns true if this smooth is now in fact different
1487     * than it was.
1488     * sl is the socklist this data is going into.
1489     * ns is the socket we are working on - all the info we care
1490     * about is in this socket structure, so know need to pass the
1491     * entire player object.
1492     * mx and my are map coordinate offsets for map mp
1493     * sx and sy are the offsets into the socket structure that
1494     * holds the old values.
1495     * layer is the layer to update, with 2 being the floor and 0 the
1496     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1497     * take.
1498     */
1499    
1500 root 1.16 static inline int
1501 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1502 elmex 1.1 {
1503 root 1.16 object *ob;
1504     int smoothlevel; /* old face_num; */
1505 elmex 1.1
1506 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1507 elmex 1.1
1508 root 1.16 /* If there is no object for this space, or if the face for the object
1509     * is the blank face, set the smoothlevel to zero.
1510     */
1511 root 1.55 if (!ob || ob->face == blank_face)
1512 root 1.16 smoothlevel = 0;
1513     else
1514     {
1515     smoothlevel = ob->smoothlevel;
1516 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1517     SendSmooth (&ns, ob->face->number);
1518 root 1.16 } /* else not already head object or blank face */
1519    
1520     /* We've gotten what face we want to use for the object. Now see if
1521     * if it has changed since we last sent it to the client.
1522     */
1523     if (smoothlevel > 255)
1524     smoothlevel = 255;
1525     else if (smoothlevel < 0)
1526     smoothlevel = 0;
1527 root 1.28
1528     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1529 root 1.16 {
1530 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1531     sl << uint8 (smoothlevel);
1532 root 1.16 return 1;
1533 elmex 1.1 }
1534 root 1.28
1535 root 1.16 /* Nothing changed */
1536     return 0;
1537 elmex 1.1 }
1538    
1539     /**
1540     * Returns the size of a data for a map square as returned by
1541     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1542     * available.
1543     */
1544 root 1.16 int
1545 root 1.41 getExtendedMapInfoSize (client * ns)
1546 root 1.16 {
1547     int result = 0;
1548    
1549     if (ns->ext_mapinfos)
1550     {
1551     if (ns->EMI_smooth)
1552     result += 1; /*One byte for smoothlevel */
1553 elmex 1.1 }
1554 root 1.44
1555 root 1.16 return result;
1556 elmex 1.1 }
1557 root 1.16
1558 elmex 1.1 /**
1559     * This function uses the new map1 protocol command to send the map
1560     * to the client. It is necessary because the old map command supports
1561     * a maximum map size of 15x15.
1562     * This function is much simpler than the old one. This is because
1563     * the old function optimized to send as few face identifiers as possible,
1564     * at the expense of sending more coordinate location (coordinates were
1565     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1566     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1567     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1568     * and use the other 4 bits for other informatiion. For full documentation
1569     * of what we send, see the doc/Protocol file.
1570     * I will describe internally what we do:
1571 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1572 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1573     * maximum viewable size (As set in config.h).
1574     * in the cells, there are faces and a count value.
1575     * we use the count value to hold the darkness value. If -1, then this space
1576     * is not viewable.
1577     * we use faces[0] faces[1] faces[2] to hold what the three layers
1578     * look like.
1579     */
1580 root 1.16 void
1581     draw_client_map1 (object *pl)
1582 elmex 1.1 {
1583 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1584     sint16 nx, ny;
1585     int estartlen, eoldlen;
1586     uint16 mask, emask;
1587     uint8 eentrysize;
1588     uint16 ewhatstart, ewhatflag;
1589     uint8 extendedinfos;
1590 root 1.21 maptile *m;
1591 root 1.16
1592 root 1.50 client &socket = *pl->contr->ns;
1593 root 1.16
1594 root 1.58 if (!pl->active ())
1595     return;
1596    
1597 root 1.16 check_map_change (pl->contr);
1598    
1599 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1600 root 1.33 packet esl;
1601 root 1.28
1602 root 1.34 startlen = sl.length ();
1603 root 1.25
1604 root 1.16 /*Extendedmapinfo structure initialisation */
1605     if (socket.ext_mapinfos)
1606     {
1607     extendedinfos = EMI_NOREDRAW;
1608 root 1.25
1609 root 1.16 if (socket.EMI_smooth)
1610     extendedinfos |= EMI_SMOOTH;
1611 root 1.25
1612 root 1.34 ewhatstart = esl.length ();
1613 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1614     could need to be taken away */
1615     eentrysize = getExtendedMapInfoSize (&socket);
1616 root 1.28 esl << "mapextended "
1617     << uint8 (extendedinfos)
1618     << uint8 (eentrysize);
1619 root 1.34
1620     estartlen = esl.length ();
1621 root 1.16 }
1622     else
1623     {
1624     /* suppress compiler warnings */
1625     ewhatstart = 0;
1626     ewhatflag = 0;
1627     estartlen = 0;
1628     }
1629 root 1.25
1630 root 1.16 /* Init data to zero */
1631     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1632    
1633     /* x,y are the real map locations. ax, ay are viewport relative
1634     * locations.
1635     */
1636     ay = 0;
1637    
1638     /* We could do this logic as conditionals in the if statement,
1639     * but that started to get a bit messy to look at.
1640     */
1641     max_x = pl->x + (socket.mapx + 1) / 2;
1642     max_y = pl->y + (socket.mapy + 1) / 2;
1643 root 1.25
1644 root 1.16 if (socket.mapmode == Map1aCmd)
1645     {
1646     max_x += MAX_HEAD_OFFSET;
1647     max_y += MAX_HEAD_OFFSET;
1648     }
1649 elmex 1.1
1650 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1651     {
1652     ax = 0;
1653     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1654     {
1655     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1656    
1657     /* If this space is out of the normal viewable area, we only check
1658     * the heads value ax or ay will only be greater than what
1659     * the client wants if using the map1a command - this is because
1660     * if the map1a command is not used, max_x and max_y will be
1661     * set to lower values.
1662     */
1663     if (ax >= socket.mapx || ay >= socket.mapy)
1664     {
1665     int i, got_one;
1666 root 1.12
1667 root 1.34 oldlen = sl.length ();
1668 root 1.12
1669 root 1.28 sl << uint16 (mask);
1670 root 1.12
1671 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1672     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1673     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1674 root 1.16
1675     /* If all we are doing is sending 0 (blank) faces, we don't
1676     * actually need to send that - just the coordinates
1677     * with no faces tells the client to blank out the
1678     * space.
1679     */
1680     got_one = 0;
1681 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1682 root 1.37 if (sl[i])
1683 root 1.25 got_one = 1;
1684 root 1.12
1685 root 1.16 if (got_one && (mask & 0xf))
1686 root 1.37 sl[oldlen + 1] = mask & 0xff;
1687 root 1.16 else
1688     { /*either all faces blank, either no face at all */
1689     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1690 root 1.34 sl.reset (oldlen + 2);
1691 root 1.3 else
1692 root 1.34 sl.reset (oldlen);
1693 root 1.12 }
1694 root 1.25
1695 root 1.16 /*What concerns extendinfos, nothing to be done for now
1696     * (perhaps effects layer later)
1697     */
1698     continue; /* don't do processing below */
1699     }
1700    
1701 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1702 root 1.16
1703     d = pl->contr->blocked_los[ax][ay];
1704    
1705     /* If the coordinates are not valid, or it is too dark to see,
1706     * we tell the client as such
1707     */
1708     nx = x;
1709     ny = y;
1710     m = get_map_from_coord (pl->map, &nx, &ny);
1711 root 1.25
1712 root 1.16 if (!m)
1713     {
1714     /* space is out of map. Update space and clear values
1715     * if this hasn't already been done. If the space is out
1716     * of the map, it shouldn't have a head
1717     */
1718     if (lastcell.count != -1)
1719     {
1720 root 1.28 sl << uint16 (mask);
1721 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1722 root 1.12 }
1723 root 1.16 }
1724     else if (d > 3)
1725     {
1726 root 1.56 m->touch ();
1727    
1728 root 1.16 int need_send = 0, count;
1729    
1730     /* This block deals with spaces that are not visible for whatever
1731     * reason. Still may need to send the head for this space.
1732     */
1733 root 1.12
1734 root 1.34 oldlen = sl.length ();
1735 root 1.3
1736 root 1.28 sl << uint16 (mask);
1737 root 1.25
1738 root 1.16 if (lastcell.count != -1)
1739     need_send = 1;
1740 root 1.25
1741 root 1.16 count = -1;
1742 root 1.3
1743 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1744     {
1745     /* Now check to see if any heads need to be sent */
1746 root 1.3
1747 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1748     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1749     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1750 root 1.3
1751 root 1.16 lastcell.count = count;
1752     }
1753     else
1754     {
1755     /* properly clear a previously sent big face */
1756 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1757     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1758 root 1.16 need_send = 1;
1759 root 1.25
1760 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1761     }
1762 root 1.3
1763 root 1.16 if ((mask & 0xf) || need_send)
1764 root 1.37 sl[oldlen + 1] = mask & 0xff;
1765 root 1.16 else
1766 root 1.34 sl.reset (oldlen);
1767 root 1.16 }
1768     else
1769     {
1770 root 1.56 m->touch ();
1771    
1772 root 1.16 /* In this block, the space is visible or there are head objects
1773     * we need to send.
1774     */
1775    
1776     /* Rather than try to figure out what everything that we might
1777     * need to send is, then form the packet after that,
1778     * we presume that we will in fact form a packet, and update
1779     * the bits by what we do actually send. If we send nothing,
1780 root 1.34 * we just back out sl.length () to the old value, and no harm
1781 root 1.16 * is done.
1782     * I think this is simpler than doing a bunch of checks to see
1783     * what if anything we need to send, setting the bits, then
1784     * doing those checks again to add the real data.
1785     */
1786 root 1.34 oldlen = sl.length ();
1787 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1788 root 1.34 eoldlen = esl.length ();
1789 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1790 root 1.28 sl << uint16 (mask);
1791 root 1.16
1792     if (socket.ext_mapinfos)
1793 root 1.28 esl << uint16 (emask);
1794 root 1.16
1795     unsigned char dummy;
1796     unsigned char *last_ext = &dummy;
1797    
1798     /* Darkness changed */
1799     if (lastcell.count != d && socket.darkness)
1800     {
1801     mask |= 0x8;
1802    
1803     if (socket.extmap)
1804     {
1805     *last_ext |= 0x80;
1806 root 1.37 last_ext = &sl[sl.length ()];
1807 root 1.28 sl << uint8 (d);
1808 root 1.16 }
1809     else
1810 root 1.28 sl << uint8 (255 - 64 * d);
1811 root 1.16 }
1812 root 1.3
1813 root 1.16 lastcell.count = d;
1814 root 1.8
1815 root 1.16 if (socket.extmap)
1816     {
1817     uint8 stat_hp = 0;
1818     uint8 stat_width = 0;
1819 root 1.24 uint8 flags = 0;
1820 root 1.27 UUID player = 0;
1821 root 1.16
1822     // send hp information, if applicable
1823     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1824     {
1825     if (op->head || op->invisible)
1826     ; // do not show
1827     else if (op->type == PLAYER
1828     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1829     {
1830     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1831     {
1832     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1833     stat_width = op->arch->tail_x;
1834     }
1835     }
1836 elmex 1.1
1837 root 1.24 if (op->msg && op->msg[0] == '@')
1838     flags |= 1;
1839    
1840 root 1.16 if (op->type == PLAYER && op != pl)
1841     player = op->count;
1842     }
1843 root 1.12
1844 root 1.16 if (lastcell.stat_hp != stat_hp)
1845     {
1846     lastcell.stat_hp = stat_hp;
1847    
1848     mask |= 0x8;
1849     *last_ext |= 0x80;
1850 root 1.37 last_ext = &sl[sl.length ()];
1851 root 1.27
1852     sl << uint8 (5) << uint8 (stat_hp);
1853 root 1.16
1854     if (stat_width > 1)
1855     {
1856     *last_ext |= 0x80;
1857 root 1.37 last_ext = &sl[sl.length ()];
1858 root 1.27
1859     sl << uint8 (6) << uint8 (stat_width);
1860 root 1.16 }
1861     }
1862 root 1.12
1863 root 1.20 if (lastcell.player != player)
1864 root 1.16 {
1865     lastcell.player = player;
1866    
1867     mask |= 0x8;
1868     *last_ext |= 0x80;
1869 root 1.37 last_ext = &sl[sl.length ()];
1870 root 1.27
1871     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1872 root 1.16 }
1873 root 1.24
1874     if (lastcell.flags != flags)
1875     {
1876     lastcell.flags = flags;
1877    
1878     mask |= 0x8;
1879     *last_ext |= 0x80;
1880 root 1.37 last_ext = &sl[sl.length ()];
1881 root 1.27
1882     sl << uint8 (8) << uint8 (flags);
1883 root 1.24 }
1884 root 1.16 }
1885 root 1.12
1886 root 1.16 /* Floor face */
1887 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1888 root 1.16 mask |= 0x4;
1889    
1890     if (socket.EMI_smooth)
1891 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1892 root 1.16 emask |= 0x4;
1893    
1894     /* Middle face */
1895 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1896 root 1.16 mask |= 0x2;
1897    
1898     if (socket.EMI_smooth)
1899 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1900 root 1.16 emask |= 0x2;
1901    
1902     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1903     {
1904     if (lastcell.faces[0] != pl->face->number)
1905     {
1906     lastcell.faces[0] = pl->face->number;
1907     mask |= 0x1;
1908 root 1.25
1909 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1910     esrv_send_face (&socket, pl->face->number, 0);
1911 root 1.25
1912 root 1.27 sl << uint16 (pl->face->number);
1913 root 1.12 }
1914     }
1915 root 1.16 else
1916     {
1917 root 1.25 /* Top face */
1918 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1919 root 1.16 mask |= 0x1;
1920 root 1.25
1921 root 1.16 if (socket.EMI_smooth)
1922 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1923 root 1.25 emask |= 0x1;
1924 root 1.16 }
1925 root 1.25
1926 root 1.16 /* Check to see if we are in fact sending anything for this
1927     * space by checking the mask. If so, update the mask.
1928     * if not, reset the len to that from before adding the mask
1929     * value, so we don't send those bits.
1930     */
1931     if (mask & 0xf)
1932 root 1.37 sl[oldlen + 1] = mask & 0xff;
1933 root 1.16 else
1934 root 1.34 sl.reset (oldlen);
1935 root 1.25
1936 root 1.16 if (emask & 0xf)
1937 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1938 root 1.16 else
1939 root 1.34 esl.reset (eoldlen);
1940 root 1.16 } /* else this is a viewable space */
1941     } /* for x loop */
1942     } /* for y loop */
1943    
1944     /* Verify that we in fact do need to send this */
1945     if (socket.ext_mapinfos)
1946     {
1947 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1948 root 1.16 {
1949     /* No map data will follow, so don't say the client
1950     * it doesn't need draw!
1951     */
1952     ewhatflag &= (~EMI_NOREDRAW);
1953 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1954 root 1.16 }
1955 root 1.18
1956 root 1.34 if (esl.length () > estartlen)
1957 root 1.37 socket.send_packet (esl);
1958 root 1.16 }
1959 root 1.18
1960 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1961 root 1.16 {
1962 root 1.37 socket.send_packet (sl);
1963 root 1.16 socket.sent_scroll = 0;
1964 elmex 1.1 }
1965     }
1966    
1967     /**
1968     * Draws client map.
1969     */
1970 root 1.16 void
1971     draw_client_map (object *pl)
1972 elmex 1.1 {
1973 root 1.16 int i, j;
1974     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1975     New_Face *face, *floor;
1976     New_Face *floor2;
1977     int d, mflags;
1978     struct Map newmap;
1979 root 1.21 maptile *m, *pm;
1980 root 1.16
1981     if (pl->type != PLAYER)
1982     {
1983     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1984     return;
1985     }
1986    
1987     pm = pl->map;
1988    
1989     /* If player is just joining the game, he isn't here yet, so the map
1990     * can get swapped out. If so, don't try to send them a map. All will
1991     * be OK once they really log in.
1992     */
1993     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1994     return;
1995    
1996     memset (&newmap, 0, sizeof (struct Map));
1997    
1998 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1999     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2000 root 1.48 {
2001     ax = i;
2002     ay = j;
2003     m = pm;
2004     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2005    
2006     if (mflags & P_OUT_OF_MAP)
2007     continue;
2008    
2009     /* If a map is visible to the player, we don't want to swap it out
2010     * just to reload it. This should really call something like
2011     * swap_map, but this is much more efficient and 'good enough'
2012     */
2013     if (mflags & P_NEW_MAP)
2014     m->timeout = 50;
2015     }
2016 root 1.44
2017 root 1.16 /* do LOS after calls to update_position */
2018     if (pl->contr->do_los)
2019     {
2020     update_los (pl);
2021     pl->contr->do_los = 0;
2022     }
2023    
2024 root 1.34 /* Big maps need a different drawing mechanism to work */
2025     draw_client_map1 (pl);
2026 elmex 1.1 }
2027    
2028    
2029     /*****************************************************************************/
2030 root 1.16
2031 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2032 root 1.16
2033 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2034 root 1.16
2035 elmex 1.1 /* manage it ! */
2036 root 1.16
2037 elmex 1.1 /*****************************************************************************/
2038 root 1.16 void
2039     send_plugin_custom_message (object *pl, char *buf)
2040 elmex 1.1 {
2041 root 1.50 pl->contr->ns->send_packet (buf);
2042 elmex 1.1 }
2043    
2044     /**
2045     * This sends the skill number to name mapping. We ignore
2046     * the params - we always send the same info no matter what.
2047     */
2048 root 1.16 void
2049 root 1.41 send_skill_info (client *ns, char *params)
2050 elmex 1.1 {
2051 root 1.33 packet sl;
2052 root 1.28 sl << "replyinfo skill_info\n";
2053    
2054     for (int i = 1; i < NUM_SKILLS; i++)
2055 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2056 elmex 1.1
2057 root 1.34 if (sl.length () >= MAXSOCKBUF)
2058 root 1.16 {
2059     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2060     fatal (0);
2061 elmex 1.1 }
2062 root 1.28
2063 root 1.37 ns->send_packet (sl);
2064 elmex 1.1 }
2065    
2066     /**
2067     * This sends the spell path to name mapping. We ignore
2068     * the params - we always send the same info no matter what.
2069     */
2070 root 1.16 void
2071 root 1.41 send_spell_paths (client * ns, char *params)
2072 root 1.16 {
2073 root 1.33 packet sl;
2074 root 1.28
2075     sl << "replyinfo spell_paths\n";
2076    
2077     for (int i = 0; i < NRSPELLPATHS; i++)
2078 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2079 root 1.16
2080 root 1.34 if (sl.length () >= MAXSOCKBUF)
2081 root 1.16 {
2082     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2083     fatal (0);
2084 elmex 1.1 }
2085 root 1.28
2086 root 1.37 ns->send_packet (sl);
2087 elmex 1.1 }
2088    
2089     /**
2090     * This looks for any spells the player may have that have changed their stats.
2091     * it then sends an updspell packet for each spell that has changed in this way
2092     */
2093 root 1.16 void
2094     esrv_update_spells (player *pl)
2095     {
2096 root 1.53 if (!pl->ns)
2097     return;
2098    
2099 root 1.50 if (!pl->ns->monitor_spells)
2100 root 1.16 return;
2101 root 1.28
2102     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2103 root 1.16 {
2104     if (spell->type == SPELL)
2105     {
2106 root 1.28 int flags = 0;
2107    
2108 root 1.16 /* check if we need to update it */
2109     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2110     {
2111     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2112     flags |= UPD_SP_MANA;
2113     }
2114 root 1.28
2115 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2116     {
2117     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2118     flags |= UPD_SP_GRACE;
2119     }
2120 root 1.28
2121 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2122     {
2123     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2124     flags |= UPD_SP_DAMAGE;
2125     }
2126 root 1.28
2127     if (flags)
2128 root 1.16 {
2129 root 1.33 packet sl;
2130 root 1.27
2131 root 1.28 sl << "updspell "
2132     << uint8 (flags)
2133     << uint32 (spell->count);
2134 root 1.27
2135     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2136     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2137     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2138    
2139 root 1.50 pl->ns->send_packet (sl);
2140 root 1.12 }
2141     }
2142 elmex 1.1 }
2143     }
2144    
2145 root 1.16 void
2146     esrv_remove_spell (player *pl, object *spell)
2147     {
2148 root 1.50 if (!pl->ns->monitor_spells)
2149 root 1.16 return;
2150 root 1.28
2151 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2152     {
2153     LOG (llevError, "Invalid call to esrv_remove_spell");
2154     return;
2155     }
2156 root 1.27
2157 root 1.47 packet sl ("delspell");
2158 root 1.28
2159 root 1.47 sl << uint32 (spell->count);
2160 root 1.27
2161 root 1.50 pl->ns->send_packet (sl);
2162 elmex 1.1 }
2163    
2164     /* appends the spell *spell to the Socklist we will send the data to. */
2165 root 1.16 static void
2166 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2167 root 1.16 {
2168     int len, i, skill = 0;
2169    
2170     if (!(spell->name))
2171     {
2172     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2173     return;
2174     }
2175 root 1.27
2176 root 1.16 /* store costs and damage in the object struct, to compare to later */
2177 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2178 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2179 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2180 elmex 1.1
2181 root 1.16 /* figure out which skill it uses, if it uses one */
2182     if (spell->skill)
2183     {
2184     for (i = 1; i < NUM_SKILLS; i++)
2185     if (!strcmp (spell->skill, skill_names[i]))
2186     {
2187     skill = i + CS_STAT_SKILLINFO;
2188     break;
2189     }
2190 elmex 1.1 }
2191    
2192 root 1.27 /* send the current values */
2193     sl << uint32 (spell->count)
2194     << uint16 (spell->level)
2195     << uint16 (spell->casting_time)
2196     << uint16 (spell->last_sp)
2197     << uint16 (spell->last_grace)
2198     << uint16 (spell->last_eat)
2199     << uint8 (skill)
2200     << uint32 (spell->path_attuned)
2201     << uint32 (spell->face ? spell->face->number : 0)
2202     << data8 (spell->name)
2203     << data16 (spell->msg);
2204 elmex 1.1 }
2205    
2206     /**
2207     * This tells the client to add the spell *ob, if *ob is NULL, then add
2208     * all spells in the player's inventory.
2209     */
2210 root 1.16 void
2211     esrv_add_spells (player *pl, object *spell)
2212     {
2213     if (!pl)
2214     {
2215     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2216     return;
2217     }
2218 root 1.28
2219 root 1.50 if (!pl->ns->monitor_spells)
2220 root 1.16 return;
2221 root 1.28
2222 root 1.47 packet sl ("addspell");
2223 root 1.28
2224 root 1.16 if (!spell)
2225     {
2226     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2227     {
2228     /* were we to simply keep appending data here, we could exceed
2229     * MAXSOCKBUF if the player has enough spells to add, we know that
2230     * append_spells will always append 19 data bytes, plus 4 length
2231     * bytes and 3 strings (because that is the spec) so we need to
2232     * check that the length of those 3 strings, plus the 23 bytes,
2233     * won't take us over the length limit for the socket, if it does,
2234     * we need to send what we already have, and restart packet formation
2235     */
2236     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2237     * to show add_spell is 26 bytes + 2 strings. However, the overun
2238     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2239     * like it will fix this
2240     */
2241     if (spell->type != SPELL)
2242     continue;
2243 root 1.27
2244 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2245 root 1.16 {
2246 root 1.50 pl->ns->send_packet (sl);
2247 root 1.34
2248     sl.reset ();
2249     sl << "addspell ";
2250 root 1.16 }
2251 root 1.27
2252     append_spell (pl, sl, spell);
2253 root 1.16 }
2254     }
2255     else if (spell->type != SPELL)
2256     {
2257     LOG (llevError, "Asked to send a non-spell object as a spell");
2258     return;
2259     }
2260     else
2261 root 1.27 append_spell (pl, sl, spell);
2262    
2263 root 1.28 if (sl.length () >= MAXSOCKBUF)
2264 root 1.16 {
2265     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2266     fatal (0);
2267     }
2268 root 1.27
2269 root 1.16 /* finally, we can send the packet */
2270 root 1.50 pl->ns->send_packet (sl);
2271 elmex 1.1 }
2272 root 1.28