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/cvs/deliantra/server/socket/request.C
Revision: 1.66
Committed: Thu Feb 15 04:04:23 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.65: +8 -1 lines
Log Message:
- tell player about each region as she enters.
- region longnames no longer are prefixed with in, change accordingly.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     * esrv_map_setbelow allows filling in all of the faces for the map.
42     * if a face has not already been sent to the client, it is sent now.
43     *
44     */
45    
46     #include <global.h>
47     #include <sproto.h>
48    
49     #include <living.h>
50     #include <commands.h>
51    
52     /* This block is basically taken from socket.c - I assume if it works there,
53     * it should work here.
54     */
55 pippijn 1.26 #include <sys/types.h>
56     #include <sys/time.h>
57     #include <sys/socket.h>
58     #include <netinet/in.h>
59     #include <netdb.h>
60 elmex 1.1
61 root 1.38 #include <unistd.h>
62     #include <sys/time.h>
63 elmex 1.1
64     #include "sounds.h"
65    
66     /**
67     * This table translates the attack numbers as used within the
68     * program to the value we use when sending STATS command to the
69     * client. If a value is -1, then we don't send that to the
70     * client.
71     */
72 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
74     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
75     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
76     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
77     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
78     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
79     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
80     -1 /* Chaos */ , -1 /* Counterspell */ ,
81     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
82     CS_STAT_RES_BLIND,
83     -1, /* Internal */
84     -1, /* life stealing */
85     -1 /* Disease - not fully done yet */
86 elmex 1.1 };
87    
88 root 1.2 static void
89 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
90 root 1.2 {
91 root 1.16 struct Map newmap;
92     int x, y, mx, my;
93 root 1.2
94 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
95 root 1.2
96 root 1.16 /* If we are using the Map1aCmd, we may in fact send
97     * head information that is outside the viewable map.
98     * So set the mx,my to the max value we want to
99     * look for. Removed code to do so - it caused extra
100     * complexities for the client, and probably doesn't make
101     * that much difference in bandwidth.
102     */
103     mx = ns->mapx;
104     my = ns->mapy;
105 root 1.2
106 root 1.16 if (ns->mapmode == Map1aCmd)
107     {
108     mx += MAX_HEAD_OFFSET;
109     my += MAX_HEAD_OFFSET;
110 root 1.2 }
111    
112 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
113     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
114     * if the destination x or y coordinate is outside the viewable
115     * area, we clear the values - otherwise, the old values
116     * are preserved, and the check_head thinks it needs to clear them.
117     */
118     for (x = 0; x < mx; x++)
119     {
120     for (y = 0; y < my; y++)
121     {
122     if (x >= ns->mapx || y >= ns->mapy)
123 root 1.25 /* clear cells outside the viewable area */
124     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
125 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
126 root 1.25 /* clear newly visible tiles within the viewable area */
127     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
128 root 1.16 else
129 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
130 root 1.12 }
131 root 1.2 }
132    
133 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
134 root 1.2
135 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
136     * empty).
137     */
138     ns->sent_scroll = 1;
139 root 1.2 }
140    
141 root 1.7 static void
142     clear_map (player *pl)
143     {
144 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
145 root 1.7
146 root 1.50 if (pl->ns->newmapcmd == 1)
147     pl->ns->send_packet ("newmap");
148 root 1.7
149 root 1.50 pl->ns->floorbox_reset ();
150 root 1.7 }
151    
152 root 1.66 /** check for map/region change and send new map data */
153 elmex 1.1 static void
154     check_map_change (player *pl)
155     {
156 root 1.50 client &socket = *pl->ns;
157 root 1.2 object *ob = pl->ob;
158 root 1.16 char buf[MAX_BUF]; /* eauugggh */
159 elmex 1.1
160 root 1.2 if (socket.current_map != ob->map)
161     {
162     socket.current_map = ob->map;
163 elmex 1.1
164 root 1.7 clear_map (pl);
165 elmex 1.1
166 root 1.2 if (socket.mapinfocmd)
167 elmex 1.1 {
168 root 1.16 if (ob->map && ob->map->path[0])
169 root 1.2 {
170     int flags = 0;
171 elmex 1.1
172 root 1.16 if (ob->map->tile_path[0])
173     flags |= 1;
174     if (ob->map->tile_path[1])
175     flags |= 2;
176     if (ob->map->tile_path[2])
177     flags |= 4;
178     if (ob->map->tile_path[3])
179     flags |= 8;
180 root 1.2
181     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
182 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
183 root 1.2 }
184     else
185     snprintf (buf, MAX_BUF, "mapinfo current");
186 elmex 1.1
187 root 1.32 socket.send_packet (buf);
188 root 1.16 }
189 elmex 1.1 }
190 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
191     {
192 root 1.7 int dx = ob->x - socket.current_x;
193     int dy = ob->y - socket.current_y;
194    
195     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
196 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
197 root 1.7 else
198     {
199     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
200 root 1.46 socket.floorbox_reset ();
201 root 1.7 }
202 root 1.2 }
203    
204     socket.current_x = ob->x;
205     socket.current_y = ob->y;
206 root 1.66
207     region *reg = ob->region ();
208     if (socket.current_region != reg)
209     {
210     socket.current_region = reg;
211     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
212     }
213 elmex 1.1 }
214    
215 root 1.40 /**
216     * RequestInfo is sort of a meta command. There is some specific
217     * request of information, but we call other functions to provide
218     * that information.
219     */
220     void
221 root 1.41 RequestInfo (char *buf, int len, client * ns)
222 root 1.40 {
223     char *params = NULL, *cp;
224    
225     /* No match */
226     char bigbuf[MAX_BUF];
227     int slen;
228    
229     /* Set up replyinfo before we modify any of the buffers - this is used
230     * if we don't find a match.
231     */
232     strcpy (bigbuf, "replyinfo ");
233     slen = strlen (bigbuf);
234     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
235    
236     /* find the first space, make it null, and update the
237     * params pointer.
238     */
239     for (cp = buf; *cp != '\0'; cp++)
240     if (*cp == ' ')
241     {
242     *cp = '\0';
243     params = cp + 1;
244     break;
245     }
246    
247     if (!strcmp (buf, "image_info"))
248     send_image_info (ns, params);
249     else if (!strcmp (buf, "image_sums"))
250     send_image_sums (ns, params);
251     else if (!strcmp (buf, "skill_info"))
252     send_skill_info (ns, params);
253     else if (!strcmp (buf, "spell_paths"))
254     send_spell_paths (ns, params);
255     else
256     ns->send_packet (bigbuf, len);
257     }
258    
259 root 1.16 void
260     ExtCmd (char *buf, int len, player *pl)
261 elmex 1.1 {
262 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
263 elmex 1.1 }
264    
265 root 1.16 void
266 root 1.45 ExtiCmd (char *buf, int len, client *ns)
267     {
268     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269     }
270    
271     void
272 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
273 elmex 1.1 {
274     // <mapinfo tag spatial tile-path
275     // >mapinfo tag spatial flags x y w h hash
276 root 1.16
277 pippijn 1.15 char bigbuf[MAX_BUF], *token;
278 elmex 1.1
279     token = buf;
280     // copy token
281     if (!(buf = strchr (buf, ' ')))
282     return;
283    
284     *buf++ = 0;
285    
286     if (!strncmp (buf, "spatial ", 8))
287     {
288     buf += 8;
289    
290     // initial map and its origin
291 root 1.21 maptile *map = pl->ob->map;
292 elmex 1.1 sint16 dx, dy;
293 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
294     int mapy = pl->ns->mapy / 2 - pl->ob->y;
295 root 1.16 int max_distance = 8; // limit maximum path length to something generous
296 elmex 1.1
297     while (*buf && map && max_distance)
298     {
299     int dir = *buf++;
300    
301     switch (dir)
302     {
303 root 1.58 case '1':
304     dx = 0;
305     dy = -1;
306     map = map->xy_find (dx, dy);
307     map && (mapy -= map->height);
308     break;
309     case '2':
310     mapx += map->width;
311     dx = map->width;
312     dy = 0;
313     map = map->xy_find (dx, dy);
314     break;
315     case '3':
316     mapy += map->height;
317     dx = 0;
318     dy = map->height;
319     map = map->xy_find (dx, dy);
320     break;
321     case '4':
322     dx = -1;
323     dy = 0;
324     map = map->xy_find (dx, dy);
325     map && (mapx -= map->width);
326     break;
327 elmex 1.1 }
328    
329     --max_distance;
330     }
331    
332     if (!max_distance)
333     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
334 root 1.16 else if (map && map->path[0])
335 elmex 1.1 {
336     int flags = 0;
337    
338 root 1.16 if (map->tile_path[0])
339     flags |= 1;
340     if (map->tile_path[1])
341     flags |= 2;
342     if (map->tile_path[2])
343     flags |= 4;
344     if (map->tile_path[3])
345     flags |= 8;
346    
347 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
348 elmex 1.1 }
349     else
350     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
351     }
352     else
353     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
354 root 1.16
355 root 1.50 pl->ns->send_packet (bigbuf);
356 elmex 1.1 }
357    
358     /** This is the Setup cmd - easy first implementation */
359 root 1.16 void
360 root 1.41 SetUp (char *buf, int len, client * ns)
361 elmex 1.1 {
362 root 1.16 int s, slen;
363     char *cmd, *param, cmdback[HUGE_BUF];
364    
365     /* run through the cmds of setup
366     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
367     *
368     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
369     * The client then must sort this out
370     */
371    
372 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
373    
374 root 1.16 strcpy (cmdback, "setup");
375 root 1.32 for (s = 0; s < len; )
376 root 1.16 {
377     cmd = &buf[s];
378 root 1.12
379 root 1.16 /* find the next space, and put a null there */
380 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
381     ;
382    
383 root 1.16 buf[s++] = 0;
384 root 1.32
385 root 1.16 while (buf[s] == ' ')
386     s++;
387    
388     if (s >= len)
389     break;
390    
391     param = &buf[s];
392 root 1.12
393 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
394     ;
395    
396 root 1.16 buf[s++] = 0;
397 root 1.32
398 root 1.16 while (buf[s] == ' ')
399     s++;
400    
401     slen = strlen (cmdback);
402     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
404     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
405 root 1.12
406 root 1.16 if (!strcmp (cmd, "sound"))
407     {
408     ns->sound = atoi (param);
409     safe_strcat (cmdback, param, &slen, HUGE_BUF);
410     }
411     else if (!strcmp (cmd, "exp64"))
412 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 root 1.16 else if (!strcmp (cmd, "spellmon"))
414     {
415     ns->monitor_spells = atoi (param);
416     safe_strcat (cmdback, param, &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "darkness"))
419     {
420     ns->darkness = atoi (param);
421     safe_strcat (cmdback, param, &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "map1cmd"))
424     {
425     if (atoi (param))
426     ns->mapmode = Map1Cmd;
427     /* if beyond this size, need to use map1cmd no matter what */
428     if (ns->mapx > 11 || ns->mapy > 11)
429     ns->mapmode = Map1Cmd;
430     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
431     }
432     else if (!strcmp (cmd, "map1acmd"))
433     {
434     if (atoi (param))
435     ns->mapmode = Map1aCmd;
436     /* if beyond this size, need to use map1acmd no matter what */
437     if (ns->mapx > 11 || ns->mapy > 11)
438     ns->mapmode = Map1aCmd;
439     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
440     }
441     else if (!strcmp (cmd, "newmapcmd"))
442     {
443     ns->newmapcmd = atoi (param);
444     safe_strcat (cmdback, param, &slen, HUGE_BUF);
445 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
446     // ns->plugincmd = atoi(param);
447 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
448     }
449     else if (!strcmp (cmd, "mapinfocmd"))
450     {
451     ns->mapinfocmd = atoi (param);
452     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453     }
454     else if (!strcmp (cmd, "extcmd"))
455     {
456     ns->extcmd = atoi (param);
457     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458     }
459     else if (!strcmp (cmd, "extmap"))
460     {
461     ns->extmap = atoi (param);
462     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "facecache"))
465     {
466     ns->facecache = atoi (param);
467     safe_strcat (cmdback, param, &slen, HUGE_BUF);
468     }
469     else if (!strcmp (cmd, "faceset"))
470     {
471     char tmpbuf[20];
472     int q = atoi (param);
473    
474     if (is_valid_faceset (q))
475     ns->faceset = q;
476     sprintf (tmpbuf, "%d", ns->faceset);
477     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
478     /* if the client is using faceset, it knows about image2 command */
479     ns->image2 = 1;
480     }
481     else if (!strcmp (cmd, "itemcmd"))
482     {
483     /* Version of the item protocol command to use. Currently,
484     * only supported versions are 1 and 2. Using a numeric
485     * value will make it very easy to extend this in the future.
486     */
487     char tmpbuf[20];
488     int q = atoi (param);
489    
490     if (q < 1 || q > 2)
491     {
492     strcpy (tmpbuf, "FALSE");
493     }
494     else
495     {
496     ns->itemcmd = q;
497     sprintf (tmpbuf, "%d", ns->itemcmd);
498     }
499     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
500     }
501     else if (!strcmp (cmd, "mapsize"))
502     {
503     int x, y = 0;
504     char tmpbuf[MAX_BUF], *cp;
505    
506     x = atoi (param);
507     for (cp = param; *cp != 0; cp++)
508     if (*cp == 'x' || *cp == 'X')
509     {
510     y = atoi (cp + 1);
511     break;
512     }
513     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
514     {
515     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
516     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517     }
518     else
519     {
520     ns->mapx = x;
521     ns->mapy = y;
522     /* better to send back what we are really using and not the
523     * param as given to us in case it gets parsed differently.
524     */
525     sprintf (tmpbuf, "%dx%d", x, y);
526     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
527     /* If beyond this size and still using orig map command, need to
528     * go to map1cmd.
529     */
530     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
531     ns->mapmode = Map1Cmd;
532     }
533     }
534     else if (!strcmp (cmd, "extendedMapInfos"))
535     {
536     /* Added by tchize
537     * prepare to use the mapextended command
538     */
539     char tmpbuf[20];
540    
541     ns->ext_mapinfos = (atoi (param));
542     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
543     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
544     }
545     else if (!strcmp (cmd, "extendedTextInfos"))
546     {
547     /* Added by tchize
548     * prepare to use the extended text commands
549     * Client toggle this to non zero to get exttext
550     */
551     char tmpbuf[20];
552    
553     ns->has_readable_type = (atoi (param));
554     sprintf (tmpbuf, "%d", ns->has_readable_type);
555     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
556     }
557     else
558     {
559     /* Didn't get a setup command we understood -
560     * report a failure to the client.
561     */
562     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
563     }
564     } /* for processing all the setup commands */
565 root 1.32
566 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
567 root 1.32 ns->send_packet (cmdback);
568 elmex 1.1 }
569    
570     /**
571     * The client has requested to be added to the game.
572     * This is what takes care of it. We tell the client how things worked out.
573     * I am not sure if this file is the best place for this function. however,
574     * it either has to be here or init_sockets needs to be exported.
575     */
576 root 1.16 void
577 root 1.41 AddMeCmd (char *buf, int len, client * ns)
578 elmex 1.1 {
579 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
580 elmex 1.1 }
581    
582     /** Reply to ExtendedInfos command */
583 root 1.16 void
584 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
585 root 1.16 {
586     char cmdback[MAX_BUF];
587     char command[50];
588     int info, nextinfo;
589    
590     cmdback[0] = '\0';
591     nextinfo = 0;
592 root 1.17
593 root 1.16 while (1)
594     {
595     /* 1. Extract an info */
596     info = nextinfo;
597 root 1.17
598 root 1.16 while ((info < len) && (buf[info] == ' '))
599     info++;
600 root 1.17
601 root 1.16 if (info >= len)
602     break;
603 root 1.17
604 root 1.16 nextinfo = info + 1;
605 root 1.17
606 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
607     nextinfo++;
608 root 1.17
609 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
610     continue;
611 root 1.17
612 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
613 root 1.17
614 root 1.16 /* 2. Interpret info */
615     if (!strcmp ("smooth", command))
616 root 1.17 /* Toggle smoothing */
617     ns->EMI_smooth = !ns->EMI_smooth;
618 root 1.16 else
619 root 1.17 /*bad value */;
620    
621 root 1.16 /*3. Next info */
622     }
623 root 1.17
624 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
625 root 1.17
626 root 1.16 if (ns->EMI_smooth)
627     {
628     strcat (cmdback, " ");
629     strcat (cmdback, "smoothing");
630     }
631 root 1.17
632 root 1.32 ns->send_packet (cmdback);
633 elmex 1.1 }
634 root 1.16
635 elmex 1.1 /*
636     #define MSG_TYPE_BOOK 1
637     #define MSG_TYPE_CARD 2
638     #define MSG_TYPE_PAPER 3
639     #define MSG_TYPE_SIGN 4
640     #define MSG_TYPE_MONUMENT 5
641     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
642 root 1.16
643 elmex 1.1 /** Reply to ExtendedInfos command */
644 root 1.16 void
645 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
646 root 1.16 {
647     char cmdback[MAX_BUF];
648     char temp[10];
649     char command[50];
650     int info, nextinfo, i, flag;
651    
652     cmdback[0] = '\0';
653 root 1.17
654 root 1.16 nextinfo = 0;
655     while (1)
656     {
657     /* 1. Extract an info */
658     info = nextinfo;
659 root 1.17
660 root 1.16 while ((info < len) && (buf[info] == ' '))
661     info++;
662 root 1.17
663 root 1.16 if (info >= len)
664     break;
665 root 1.17
666 root 1.16 nextinfo = info + 1;
667 root 1.17
668 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
669     nextinfo++;
670 root 1.17
671 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
672     continue;
673 root 1.17
674 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
675     command[nextinfo - info] = '\0';
676     /* 2. Interpret info */
677     i = sscanf (command, "%d", &flag);
678 root 1.17
679 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
680     ns->supported_readables |= (1 << flag);
681     /*3. Next info */
682     }
683 root 1.17
684 root 1.16 /* Send resulting state */
685     strcpy (cmdback, "ExtendedTextSet");
686 root 1.17
687 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
688     if (ns->supported_readables & (1 << i))
689     {
690     strcat (cmdback, " ");
691     snprintf (temp, sizeof (temp), "%d", i);
692     strcat (cmdback, temp);
693     }
694 root 1.17
695 root 1.32 ns->send_packet (cmdback);
696 elmex 1.1 }
697    
698     /**
699     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
700     * Basically, it makes no sense to wait for the client to request a
701     * a piece of data from us that we know the client wants. So
702     * if we know the client wants it, might as well push it to the
703     * client.
704     */
705 root 1.16 static void
706 root 1.44 SendSmooth (client *ns, uint16 face)
707 root 1.16 {
708     uint16 smoothface;
709    
710     /* If we can't find a face, return and set it so we won't try to send this
711     * again.
712     */
713     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
714     {
715    
716     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
717     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
718     return;
719     }
720    
721     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
722     esrv_send_face (ns, smoothface, 0);
723    
724     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
725    
726 root 1.47 packet sl ("smooth");
727 root 1.27
728 root 1.47 sl << uint16 (face)
729 root 1.28 << uint16 (smoothface);
730 root 1.27
731 root 1.37 ns->send_packet (sl);
732 elmex 1.1 }
733    
734     /**
735     * Tells client the picture it has to use
736     * to smooth a picture number given as argument.
737     */
738 root 1.16 void
739 root 1.44 AskSmooth (char *buf, int len, client *ns)
740 root 1.16 {
741 root 1.44 SendSmooth (ns, atoi (buf));
742 elmex 1.1 }
743    
744     /**
745     * This handles the general commands from the client (ie, north, fire, cast,
746     * etc.)
747     */
748 root 1.16 void
749     PlayerCmd (char *buf, int len, player *pl)
750 elmex 1.1 {
751 root 1.16 /* Check if there is a count. In theory, a zero count could also be
752     * sent, so check for that also.
753     */
754     if (atoi (buf) || buf[0] == '0')
755     {
756     pl->count = atoi ((char *) buf);
757 root 1.44
758 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
759     if (!buf)
760 root 1.44 return;
761    
762 root 1.16 buf++;
763 elmex 1.1 }
764 root 1.44
765 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
766 root 1.44
767 root 1.16 /* Perhaps something better should be done with a left over count.
768     * Cleaning up the input should probably be done first - all actions
769     * for the command that issued the count should be done before any other
770     * commands.
771     */
772     pl->count = 0;
773 elmex 1.1 }
774    
775    
776     /**
777     * This handles the general commands from the client (ie, north, fire, cast,
778     * etc.). It is a lot like PlayerCmd above, but is called with the
779     * 'ncom' method which gives more information back to the client so it
780     * can throttle.
781     */
782 root 1.16 void
783 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
784 elmex 1.1 {
785 root 1.44 if (len <= 6)
786 root 1.16 {
787     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
788     return;
789     }
790    
791 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
792     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
793 root 1.30
794 root 1.16 /* -1 is special - no repeat, but don't update */
795     if (repeat != -1)
796 root 1.28 pl->count = repeat;
797    
798 root 1.44 buf += 6; //len -= 6;
799 root 1.16
800 root 1.44 execute_newserver_command (pl->ob, buf);
801 root 1.28
802 root 1.16 /* Perhaps something better should be done with a left over count.
803     * Cleaning up the input should probably be done first - all actions
804     * for the command that issued the count should be done before any other
805     * commands.
806     */
807     pl->count = 0;
808    
809 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
810 root 1.65 int time = fabs (pl->ob->speed) < 0.001
811 root 1.44 ? time = MAX_TIME * 100
812 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
813 root 1.27
814 root 1.28 /* Send confirmation of command execution now */
815 root 1.47 packet sl ("comc");
816     sl << uint16 (cmdid) << uint32 (time);
817 root 1.50 pl->ns->send_packet (sl);
818 elmex 1.1 }
819    
820     /** This is a reply to a previous query. */
821 root 1.16 void
822 root 1.49 ReplyCmd (char *buf, int len, client *ns)
823 elmex 1.1 {
824 root 1.50 if (ns->state == ST_CUSTOM)
825     {
826     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
827     return;
828     }
829    
830 root 1.49 if (!ns->pl)
831     return; //TODO: depends on the exact reply we are after
832     //TODO: but right now, we always have a ns->pl
833    
834     player *pl = ns->pl;
835    
836 root 1.16 /* This is to synthesize how the data would be stored if it
837 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
838 root 1.16 * once all the X11 code is removed from the server.
839     *
840     * We pass 13 to many of the functions because this way they
841     * think it was the carriage return that was entered, and the
842     * function then does not try to do additional input.
843     */
844     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
845    
846     /* this avoids any hacking here */
847    
848 root 1.50 switch (ns->state)
849 root 1.16 {
850 root 1.44 case ST_PLAYING:
851     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
852     break;
853    
854     case ST_CHANGE_CLASS:
855     key_change_class (pl->ob, buf[0]);
856     break;
857    
858     case ST_GET_PARTY_PASSWORD: /* Get password for party */
859     receive_party_password (pl->ob, 13);
860     break;
861 elmex 1.1
862 root 1.44 default:
863 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
864 elmex 1.1 }
865     }
866    
867     /**
868     * Client tells its version. If there is a mismatch, we close the
869     * socket. In real life, all we should care about is the client having
870     * something older than the server. If we assume the client will be
871     * backwards compatible, having it be a later version should not be a
872     * problem.
873     */
874 root 1.16 void
875 root 1.41 VersionCmd (char *buf, int len, client * ns)
876 elmex 1.1 {
877 root 1.16 if (!buf)
878     {
879     LOG (llevError, "CS: received corrupted version command\n");
880     return;
881 elmex 1.1 }
882    
883 root 1.16 ns->cs_version = atoi (buf);
884     ns->sc_version = ns->cs_version;
885 root 1.44
886     LOG (llevDebug, "connection from client <%s>\n", buf);
887    
888    
889     //TODO: should log here just for statistics
890    
891     //if (VERSION_CS != ns->cs_version)
892     // unchecked;
893    
894     char *cp = strchr (buf + 1, ' ');
895 root 1.16 if (!cp)
896     return;
897 root 1.44
898 root 1.16 ns->sc_version = atoi (cp);
899 root 1.44
900     //if (VERSION_SC != ns->sc_version)
901     // unchecked;
902    
903 root 1.16 cp = strchr (cp + 1, ' ');
904 root 1.44
905 root 1.16 if (cp)
906     {
907 root 1.41 assign (ns->version, cp + 1);
908 root 1.16
909 root 1.29 if (ns->sc_version < 1026)
910 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
911 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
912 elmex 1.1 }
913     }
914    
915     /** sound related functions. */
916 root 1.16 void
917 root 1.41 SetSound (char *buf, int len, client * ns)
918 elmex 1.1 {
919 root 1.16 ns->sound = atoi (buf);
920 elmex 1.1 }
921    
922     /** client wants the map resent */
923 root 1.16 void
924     MapRedrawCmd (char *buf, int len, player *pl)
925 elmex 1.1 {
926     /* This function is currently disabled; just clearing the map state results in
927     * display errors. It should clear the cache and send a newmap command.
928     * Unfortunately this solution does not work because some client versions send
929     * a mapredraw command after receiving a newmap command.
930     */
931     }
932    
933     /**
934     * Moves an object (typically, container to inventory).
935     * syntax is: move (to) (tag) (nrof)
936     */
937 root 1.16 void
938     MoveCmd (char *buf, int len, player *pl)
939 elmex 1.1 {
940 root 1.16 int vals[3], i;
941 elmex 1.1
942 root 1.16 /* A little funky here. We only cycle for 2 records, because
943 root 1.44 * we obviously are not going to find a space after the third
944     * record. Perhaps we should just replace this with a
945 root 1.16 * sscanf?
946     */
947     for (i = 0; i < 2; i++)
948     {
949     vals[i] = atoi (buf);
950 root 1.44
951 root 1.16 if (!(buf = strchr (buf, ' ')))
952     {
953     LOG (llevError, "Incomplete move command: %s\n", buf);
954     return;
955 root 1.12 }
956 root 1.44
957 root 1.16 buf++;
958 elmex 1.1 }
959 root 1.44
960 root 1.16 vals[2] = atoi (buf);
961 elmex 1.1
962     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
963 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
964 elmex 1.1 }
965    
966     /******************************************************************************
967     *
968     * Start of commands the server sends to the client.
969     *
970     ******************************************************************************/
971    
972     /**
973     * Asks the client to query the user. This way, the client knows
974     * it needs to send something back (vs just printing out a message)
975     */
976 root 1.16 void
977 root 1.44 send_query (client *ns, uint8 flags, char *text)
978 elmex 1.1 {
979 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
980 elmex 1.1 }
981    
982     #define AddIfInt64(Old,New,Type) if (Old != New) {\
983 root 1.12 Old = New; \
984 root 1.28 sl << uint8 (Type) << uint64 (New); \
985 root 1.12 }
986 elmex 1.1
987     #define AddIfInt(Old,New,Type) if (Old != New) {\
988 root 1.12 Old = New; \
989 root 1.28 sl << uint8 (Type) << uint32 (New); \
990 root 1.12 }
991 elmex 1.1
992     #define AddIfShort(Old,New,Type) if (Old != New) {\
993 root 1.12 Old = New; \
994 root 1.28 sl << uint8 (Type) << uint16 (New); \
995 root 1.12 }
996 elmex 1.1
997     #define AddIfFloat(Old,New,Type) if (Old != New) {\
998 root 1.12 Old = New; \
999 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1000 root 1.12 }
1001 elmex 1.1
1002     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1003 root 1.28 free(Old); Old = strdup (New);\
1004     sl << uint8 (Type) << data8 (New); \
1005 root 1.12 }
1006 elmex 1.1
1007     /**
1008     * Sends a statistics update. We look at the old values,
1009     * and only send what has changed. Stat mapping values are in newclient.h
1010     * Since this gets sent a lot, this is actually one of the few binary
1011     * commands for now.
1012     */
1013 root 1.16 void
1014     esrv_update_stats (player *pl)
1015 elmex 1.1 {
1016 root 1.16 char buf[MAX_BUF];
1017     uint16 flags;
1018    
1019 root 1.61 client *ns = pl->ns;
1020     if (!ns)
1021     return;
1022    
1023     object *ob = pl->ob;
1024     if (!ob)
1025 root 1.53 return;
1026    
1027 root 1.47 packet sl ("stats");
1028 elmex 1.1
1029 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1030     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1031     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1032     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1033     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1034     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1035     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1036     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1037     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1038     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1039     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1040     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1041     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1042 root 1.22
1043 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1044 root 1.61 if (object *skill = pl->last_skill_ob[s])
1045     if (skill->stats.exp != ns->last_skill_exp [s])
1046     {
1047     ns->last_skill_exp [s] = skill->stats.exp;
1048    
1049     /* Always send along the level if exp changes. This is only
1050     * 1 extra byte, but keeps processing simpler.
1051     */
1052     sl << uint8 (s + CS_STAT_SKILLINFO)
1053     << uint8 (skill->level)
1054     << uint64 (skill->stats.exp);
1055     }
1056 root 1.28
1057 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1058     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1059     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1060     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1061     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1062     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1063     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1064     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1065     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1066 root 1.22
1067 root 1.16 flags = 0;
1068 root 1.22
1069 root 1.16 if (pl->fire_on)
1070     flags |= SF_FIREON;
1071 root 1.22
1072 root 1.16 if (pl->run_on)
1073     flags |= SF_RUNON;
1074    
1075 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1076 root 1.22
1077 root 1.61 if (ns->sc_version < 1025)
1078     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1079 root 1.16 else
1080 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1081     {
1082     /* Skip ones we won't send */
1083     if (atnr_cs_stat[i] == -1)
1084     continue;
1085 root 1.16
1086 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1087 root 1.44 }
1088 root 1.22
1089 root 1.50 if (pl->ns->monitor_spells)
1090 root 1.16 {
1091 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1092     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1093     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1094 root 1.16 }
1095 root 1.22
1096 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1097     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1098     set_title (ob, buf);
1099     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1100 root 1.16
1101     /* Only send it away if we have some actual data */
1102 root 1.34 if (sl.length () > 6)
1103 root 1.61 ns->send_packet (sl);
1104 elmex 1.1 }
1105    
1106     /**
1107     * Tells the client that here is a player it should start using.
1108     */
1109 root 1.16 void
1110     esrv_new_player (player *pl, uint32 weight)
1111 elmex 1.1 {
1112 root 1.47 packet sl ("player");
1113 elmex 1.1
1114 root 1.28 sl << uint32 (pl->ob->count)
1115     << uint32 (weight)
1116     << uint32 (pl->ob->face->number)
1117     << data8 (pl->ob->name);
1118 root 1.16
1119 root 1.61 pl->ns->last_weight = weight;
1120 root 1.50 pl->ns->send_packet (sl);
1121 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1122 elmex 1.1 }
1123    
1124     /**
1125     * Need to send an animation sequence to the client.
1126     * We will send appropriate face commands to the client if we haven't
1127     * sent them the face yet (this can become quite costly in terms of
1128     * how much we are sending - on the other hand, this should only happen
1129     * when the player logs in and picks stuff up.
1130     */
1131 root 1.16 void
1132 root 1.41 esrv_send_animation (client * ns, short anim_num)
1133 elmex 1.1 {
1134 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1135     * are added in contigous order, so if the number is in the valid
1136     * range, it must be a valid animation.
1137     */
1138     if (anim_num < 0 || anim_num > num_animations)
1139     {
1140     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1141     return;
1142     }
1143    
1144 root 1.47 packet sl ("anim");
1145 root 1.28
1146 root 1.47 sl << uint16 (anim_num)
1147 root 1.28 << uint16 (0); /* flags - not used right now */
1148    
1149 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1150     * the face itself) down to the client.
1151     */
1152 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1153 root 1.16 {
1154     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1155     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1156 root 1.44
1157 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1158 root 1.16 }
1159 root 1.28
1160 root 1.37 ns->send_packet (sl);
1161 root 1.28
1162 root 1.16 ns->anims_sent[anim_num] = 1;
1163 elmex 1.1 }
1164    
1165    
1166     /******************************************************************************
1167     *
1168     * Start of map related commands.
1169     *
1170     ******************************************************************************/
1171    
1172     /**
1173     * This adds face_num to a map cell at x,y. If the client doesn't have
1174     * the face yet, we will also send it.
1175     */
1176 root 1.16 static void
1177 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1178 elmex 1.1 {
1179 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1180     {
1181 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1182 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1183     return;
1184     abort ();
1185 elmex 1.1 }
1186 root 1.28
1187 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1188     newmap->cells[x][y].count++;
1189 root 1.28
1190 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1191     esrv_send_face (ns, face_num, 0);
1192 elmex 1.1 }
1193    
1194     /** Clears a map cell */
1195 root 1.16 static void
1196     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1197 elmex 1.1 {
1198 root 1.16 cell->faces[0] = face0;
1199     cell->faces[1] = face1;
1200     cell->faces[2] = face2;
1201 root 1.25 cell->count = count;
1202     cell->stat_hp = 0;
1203     cell->flags = 0;
1204     cell->player = 0;
1205 elmex 1.1 }
1206    
1207     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1208     #define MAX_LAYERS 3
1209    
1210     /* Using a global really isn't a good approach, but saves the over head of
1211     * allocating and deallocating such a block of data each time run through,
1212     * and saves the space of allocating this in the socket object when we only
1213 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1214 elmex 1.1 * re-examined.
1215     */
1216 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1217 elmex 1.1
1218     /**
1219     * Returns true if any of the heads for this
1220     * space is set. Returns false if all are blank - this is used
1221     * for empty space checking.
1222     */
1223 root 1.16 static inline int
1224     have_head (int ax, int ay)
1225     {
1226     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1227     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1228     return 1;
1229 root 1.44
1230 root 1.16 return 0;
1231 elmex 1.1 }
1232    
1233     /**
1234     * check_head is a bit simplistic version of update_space below.
1235     * basically, it only checks the that the head on space ax,ay at layer
1236     * needs to get sent - if so, it adds the data, sending the head
1237 root 1.44 * if needed, and returning 1. If this no data needs to get
1238 elmex 1.1 * sent, it returns zero.
1239     */
1240 root 1.16 static int
1241 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1242 elmex 1.1 {
1243 root 1.16 short face_num;
1244 elmex 1.1
1245 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1246     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1247     else
1248     face_num = 0;
1249 elmex 1.1
1250 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1251     {
1252 root 1.31 sl << uint16 (face_num);
1253 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1254     esrv_send_face (&ns, face_num, 0);
1255 root 1.28
1256 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1257     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1258     return 1;
1259 elmex 1.1 }
1260    
1261 root 1.16 return 0; /* No change */
1262 elmex 1.1 }
1263    
1264     /**
1265     * Removes the need to replicate the same code for each layer.
1266     * this returns true if this space is now in fact different than
1267     * it was.
1268     * sl is the socklist this data is going into.
1269     * ns is the socket we are working on - all the info we care
1270     * about is in this socket structure, so now need not pass the
1271     * entire player object.
1272     * mx and my are map coordinate offsets for map mp
1273     * sx and sy are the offsets into the socket structure that
1274     * holds the old values.
1275     * layer is the layer to update, with 2 being the floor and 0 the
1276     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1277     * take. Interesting to note that before this function, the map1 function
1278     * numbers the spaces differently - I think this was a leftover from
1279     * the map command, where the faces stack up. Sinces that is no longer
1280     * the case, it seems to make more sense to have these layer values
1281     * actually match.
1282     */
1283 root 1.16 static int
1284 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1285 elmex 1.1 {
1286 root 1.16 object *ob, *head;
1287     uint16 face_num;
1288     int bx, by, i;
1289    
1290     /* If there is a multipart object stored away, treat that as more important.
1291     * If not, then do the normal processing.
1292     */
1293     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1294    
1295     /* Check to see if this head is part of the set of objects
1296     * we would normally send for this space. If so, then
1297     * don't use the head value. We need to do the check
1298     * here and not when setting up the heads[] value for two reasons -
1299     * 1) the heads[] values will get used even if the space is not visible.
1300     * 2) its possible the head is not on the same map as a part, and I'd
1301     * rather not need to do the map translation overhead.
1302     * 3) We need to do some extra checking to make sure that we will
1303     * otherwise send the image as this layer, eg, either it matches
1304     * the head value, or is not multipart.
1305     */
1306     if (head && !head->more)
1307     {
1308     for (i = 0; i < MAP_LAYERS; i++)
1309     {
1310     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1311     if (!ob)
1312     continue;
1313    
1314     if (ob->head)
1315     ob = ob->head;
1316    
1317     if (ob == head)
1318     {
1319     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1320     head = NULL;
1321     break;
1322     }
1323     }
1324     }
1325    
1326     ob = head;
1327     if (!ob)
1328     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1329    
1330     /* If there is no object for this space, or if the face for the object
1331     * is the blank face, set the face number to zero.
1332     * else if we have the stored head object for this space, that takes
1333     * precedence over the other object for this space.
1334     * otherwise, we do special head processing
1335     */
1336     if (!ob || ob->face == blank_face)
1337     face_num = 0;
1338     else if (head)
1339     {
1340     /* if this is a head that had previously been stored */
1341     face_num = ob->face->number;
1342     }
1343     else
1344     {
1345     /* if the faces for the different parts of a multipart object
1346     * are the same, we only want to send the bottom right most
1347     * portion of the object. That info is in the tail_.. values
1348     * of the head. Note that for the head itself, ob->head will
1349     * be null, so we only do this block if we are working on
1350     * a tail piece.
1351     */
1352    
1353     /* tail_x and tail_y will only be set in the head object. If
1354     * this is the head object and these are set, we proceed
1355     * with logic to only send bottom right. Similarly, if
1356     * this is one of the more parts but the head has those values
1357     * set, we want to do the processing. There can be cases where
1358     * the head is not visible but one of its parts is, so we just
1359     * can always expect that ob->arch->tail_x will be true for all
1360     * object we may want to display.
1361     */
1362     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1363     {
1364    
1365     if (ob->head)
1366     head = ob->head;
1367     else
1368     head = ob;
1369    
1370     /* Basically figure out where the offset is from where we are right
1371     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1372     * piece is from the head, and the tail is where the tail is from the
1373     * head. Note that bx and by will equal sx and sy if we are already working
1374     * on the bottom right corner. If ob is the head, the clone values
1375     * will be zero, so the right thing will still happen.
1376     */
1377     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1378     by = sy + head->arch->tail_y - ob->arch->clone.y;
1379    
1380     /* I don't think this can ever happen, but better to check for it just
1381     * in case.
1382     */
1383     if (bx < sx || by < sy)
1384     {
1385     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1386     face_num = 0;
1387     }
1388     /* single part object, multipart object with non merged faces,
1389     * of multipart object already at lower right.
1390     */
1391     else if (bx == sx && by == sy)
1392     {
1393     face_num = ob->face->number;
1394    
1395     /* if this face matches one stored away, clear that one away.
1396     * this code relies on the fact that the map1 commands
1397     * goes from 2 down to 0.
1398     */
1399     for (i = 0; i < MAP_LAYERS; i++)
1400     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1401     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1402     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1403     }
1404     else
1405     {
1406     /* If this head is stored away, clear it - otherwise,
1407     * there can be cases where a object is on multiple layers -
1408     * we only want to send it once.
1409     */
1410     face_num = head->face->number;
1411     for (i = 0; i < MAP_LAYERS; i++)
1412     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1413     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1414     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1415    
1416     /* First, try to put the new head on the same layer. If that is used up,
1417     * then find another layer.
1418     */
1419     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1420     {
1421     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1422     }
1423     else
1424     for (i = 0; i < MAX_LAYERS; i++)
1425     {
1426 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1427 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1428     {
1429     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1430     }
1431     }
1432     face_num = 0; /* Don't send this object - we'll send the head later */
1433 root 1.12 }
1434 root 1.16 }
1435     else
1436     {
1437     /* In this case, we are already at the lower right or single part object,
1438     * so nothing special
1439     */
1440     face_num = ob->face->number;
1441    
1442     /* clear out any head entries that have the same face as this one */
1443     for (bx = 0; bx < layer; bx++)
1444     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1445     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1446     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1447     }
1448     } /* else not already head object or blank face */
1449    
1450     /* This is a real hack. Basically, if we have nothing to send for this layer,
1451     * but there is a head on the next layer, send that instead.
1452     * Without this, what happens is you can get the case where the player stands
1453     * on the same space as the head. However, if you have overlapping big objects
1454     * of the same type, what happens then is it doesn't think it needs to send
1455     * This tends to make stacking also work/look better.
1456     */
1457     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1458     {
1459     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1460     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1461     }
1462    
1463     /* Another hack - because of heads and whatnot, this face may match one
1464     * we already sent for a lower layer. In that case, don't send
1465     * this one.
1466     */
1467 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1468     face_num = 0;
1469 root 1.16
1470     /* We've gotten what face we want to use for the object. Now see if
1471     * if it has changed since we last sent it to the client.
1472     */
1473 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1474 root 1.16 {
1475 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1476     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1477     esrv_send_face (&ns, face_num, 0);
1478    
1479     sl << uint16 (face_num);
1480 root 1.16 return 1;
1481 elmex 1.1 }
1482 root 1.28
1483 root 1.16 /* Nothing changed */
1484     return 0;
1485 elmex 1.1 }
1486    
1487     /**
1488     * This function is mainly a copy of update_space,
1489     * except it handles update of the smoothing updates,
1490     * not the face updates.
1491     * Removes the need to replicate the same code for each layer.
1492     * this returns true if this smooth is now in fact different
1493     * than it was.
1494     * sl is the socklist this data is going into.
1495     * ns is the socket we are working on - all the info we care
1496     * about is in this socket structure, so know need to pass the
1497     * entire player object.
1498     * mx and my are map coordinate offsets for map mp
1499     * sx and sy are the offsets into the socket structure that
1500     * holds the old values.
1501     * layer is the layer to update, with 2 being the floor and 0 the
1502     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1503     * take.
1504     */
1505    
1506 root 1.16 static inline int
1507 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1508 elmex 1.1 {
1509 root 1.16 object *ob;
1510     int smoothlevel; /* old face_num; */
1511 elmex 1.1
1512 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1513 elmex 1.1
1514 root 1.16 /* If there is no object for this space, or if the face for the object
1515     * is the blank face, set the smoothlevel to zero.
1516     */
1517 root 1.55 if (!ob || ob->face == blank_face)
1518 root 1.16 smoothlevel = 0;
1519     else
1520     {
1521     smoothlevel = ob->smoothlevel;
1522 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1523     SendSmooth (&ns, ob->face->number);
1524 root 1.16 } /* else not already head object or blank face */
1525    
1526     /* We've gotten what face we want to use for the object. Now see if
1527     * if it has changed since we last sent it to the client.
1528     */
1529     if (smoothlevel > 255)
1530     smoothlevel = 255;
1531     else if (smoothlevel < 0)
1532     smoothlevel = 0;
1533 root 1.28
1534     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1535 root 1.16 {
1536 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1537     sl << uint8 (smoothlevel);
1538 root 1.16 return 1;
1539 elmex 1.1 }
1540 root 1.28
1541 root 1.16 /* Nothing changed */
1542     return 0;
1543 elmex 1.1 }
1544    
1545     /**
1546     * Returns the size of a data for a map square as returned by
1547     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1548     * available.
1549     */
1550 root 1.16 int
1551 root 1.41 getExtendedMapInfoSize (client * ns)
1552 root 1.16 {
1553     int result = 0;
1554    
1555     if (ns->ext_mapinfos)
1556     {
1557     if (ns->EMI_smooth)
1558     result += 1; /*One byte for smoothlevel */
1559 elmex 1.1 }
1560 root 1.44
1561 root 1.16 return result;
1562 elmex 1.1 }
1563 root 1.16
1564 root 1.62 // prefetch (and touch) all maps within a specific distancd
1565     static void
1566     prefetch_surrounding_maps (maptile *map, int distance)
1567     {
1568     map->last_access = runtime;
1569    
1570     if (--distance)
1571     for (int dir = 4; --dir; )
1572     if (const shstr &path = map->tile_path [dir])
1573     if (maptile *&neigh = map->tile_map [dir])
1574     prefetch_surrounding_maps (neigh, distance);
1575     else
1576     neigh = maptile::find_async (path, map);
1577     }
1578    
1579     // prefetch a generous area around the player
1580     static void
1581     prefetch_surrounding_maps (object *op)
1582     {
1583     prefetch_surrounding_maps (op->map, 3);
1584     }
1585    
1586 elmex 1.1 /**
1587     * This function uses the new map1 protocol command to send the map
1588     * to the client. It is necessary because the old map command supports
1589     * a maximum map size of 15x15.
1590     * This function is much simpler than the old one. This is because
1591     * the old function optimized to send as few face identifiers as possible,
1592     * at the expense of sending more coordinate location (coordinates were
1593     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1594     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1595     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1596     * and use the other 4 bits for other informatiion. For full documentation
1597     * of what we send, see the doc/Protocol file.
1598     * I will describe internally what we do:
1599 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1600 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1601     * maximum viewable size (As set in config.h).
1602     * in the cells, there are faces and a count value.
1603     * we use the count value to hold the darkness value. If -1, then this space
1604     * is not viewable.
1605     * we use faces[0] faces[1] faces[2] to hold what the three layers
1606     * look like.
1607     */
1608 root 1.16 void
1609     draw_client_map1 (object *pl)
1610 elmex 1.1 {
1611 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1612     sint16 nx, ny;
1613     int estartlen, eoldlen;
1614     uint16 mask, emask;
1615     uint8 eentrysize;
1616     uint16 ewhatstart, ewhatflag;
1617     uint8 extendedinfos;
1618 root 1.21 maptile *m;
1619 root 1.16
1620 root 1.50 client &socket = *pl->contr->ns;
1621 root 1.16
1622 root 1.60 if (!pl->active)
1623 root 1.58 return;
1624    
1625 root 1.16 check_map_change (pl->contr);
1626 root 1.62 prefetch_surrounding_maps (pl);
1627 root 1.16
1628 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1629 root 1.33 packet esl;
1630 root 1.28
1631 root 1.34 startlen = sl.length ();
1632 root 1.25
1633 root 1.16 /*Extendedmapinfo structure initialisation */
1634     if (socket.ext_mapinfos)
1635     {
1636     extendedinfos = EMI_NOREDRAW;
1637 root 1.25
1638 root 1.16 if (socket.EMI_smooth)
1639     extendedinfos |= EMI_SMOOTH;
1640 root 1.25
1641 root 1.34 ewhatstart = esl.length ();
1642 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1643     could need to be taken away */
1644     eentrysize = getExtendedMapInfoSize (&socket);
1645 root 1.28 esl << "mapextended "
1646     << uint8 (extendedinfos)
1647     << uint8 (eentrysize);
1648 root 1.34
1649     estartlen = esl.length ();
1650 root 1.16 }
1651     else
1652     {
1653     /* suppress compiler warnings */
1654     ewhatstart = 0;
1655     ewhatflag = 0;
1656     estartlen = 0;
1657     }
1658 root 1.25
1659 root 1.16 /* Init data to zero */
1660     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1661    
1662     /* x,y are the real map locations. ax, ay are viewport relative
1663     * locations.
1664     */
1665     ay = 0;
1666    
1667     /* We could do this logic as conditionals in the if statement,
1668     * but that started to get a bit messy to look at.
1669     */
1670     max_x = pl->x + (socket.mapx + 1) / 2;
1671     max_y = pl->y + (socket.mapy + 1) / 2;
1672 root 1.25
1673 root 1.16 if (socket.mapmode == Map1aCmd)
1674     {
1675     max_x += MAX_HEAD_OFFSET;
1676     max_y += MAX_HEAD_OFFSET;
1677     }
1678 elmex 1.1
1679 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1680     {
1681     ax = 0;
1682     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1683     {
1684     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1685    
1686     /* If this space is out of the normal viewable area, we only check
1687     * the heads value ax or ay will only be greater than what
1688     * the client wants if using the map1a command - this is because
1689     * if the map1a command is not used, max_x and max_y will be
1690     * set to lower values.
1691     */
1692     if (ax >= socket.mapx || ay >= socket.mapy)
1693     {
1694     int i, got_one;
1695 root 1.12
1696 root 1.34 oldlen = sl.length ();
1697 root 1.12
1698 root 1.28 sl << uint16 (mask);
1699 root 1.12
1700 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1701     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1702     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1703 root 1.16
1704     /* If all we are doing is sending 0 (blank) faces, we don't
1705     * actually need to send that - just the coordinates
1706     * with no faces tells the client to blank out the
1707     * space.
1708     */
1709     got_one = 0;
1710 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1711 root 1.37 if (sl[i])
1712 root 1.25 got_one = 1;
1713 root 1.12
1714 root 1.16 if (got_one && (mask & 0xf))
1715 root 1.37 sl[oldlen + 1] = mask & 0xff;
1716 root 1.16 else
1717     { /*either all faces blank, either no face at all */
1718     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1719 root 1.34 sl.reset (oldlen + 2);
1720 root 1.3 else
1721 root 1.34 sl.reset (oldlen);
1722 root 1.12 }
1723 root 1.25
1724 root 1.16 /*What concerns extendinfos, nothing to be done for now
1725     * (perhaps effects layer later)
1726     */
1727     continue; /* don't do processing below */
1728     }
1729    
1730 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1731 root 1.16
1732     d = pl->contr->blocked_los[ax][ay];
1733    
1734     /* If the coordinates are not valid, or it is too dark to see,
1735     * we tell the client as such
1736     */
1737     nx = x;
1738     ny = y;
1739     m = get_map_from_coord (pl->map, &nx, &ny);
1740 root 1.25
1741 root 1.16 if (!m)
1742     {
1743     /* space is out of map. Update space and clear values
1744     * if this hasn't already been done. If the space is out
1745     * of the map, it shouldn't have a head
1746     */
1747     if (lastcell.count != -1)
1748     {
1749 root 1.28 sl << uint16 (mask);
1750 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1751 root 1.12 }
1752 root 1.16 }
1753     else if (d > 3)
1754     {
1755 root 1.56 m->touch ();
1756    
1757 root 1.16 int need_send = 0, count;
1758    
1759     /* This block deals with spaces that are not visible for whatever
1760     * reason. Still may need to send the head for this space.
1761     */
1762 root 1.12
1763 root 1.34 oldlen = sl.length ();
1764 root 1.3
1765 root 1.28 sl << uint16 (mask);
1766 root 1.25
1767 root 1.16 if (lastcell.count != -1)
1768     need_send = 1;
1769 root 1.25
1770 root 1.16 count = -1;
1771 root 1.3
1772 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1773     {
1774     /* Now check to see if any heads need to be sent */
1775 root 1.3
1776 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1777     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1778     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1779 root 1.3
1780 root 1.16 lastcell.count = count;
1781     }
1782     else
1783     {
1784     /* properly clear a previously sent big face */
1785 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1786     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1787 root 1.16 need_send = 1;
1788 root 1.25
1789 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1790     }
1791 root 1.3
1792 root 1.16 if ((mask & 0xf) || need_send)
1793 root 1.37 sl[oldlen + 1] = mask & 0xff;
1794 root 1.16 else
1795 root 1.34 sl.reset (oldlen);
1796 root 1.16 }
1797     else
1798     {
1799 root 1.56 m->touch ();
1800    
1801 root 1.16 /* In this block, the space is visible or there are head objects
1802     * we need to send.
1803     */
1804    
1805     /* Rather than try to figure out what everything that we might
1806     * need to send is, then form the packet after that,
1807     * we presume that we will in fact form a packet, and update
1808     * the bits by what we do actually send. If we send nothing,
1809 root 1.34 * we just back out sl.length () to the old value, and no harm
1810 root 1.16 * is done.
1811     * I think this is simpler than doing a bunch of checks to see
1812     * what if anything we need to send, setting the bits, then
1813     * doing those checks again to add the real data.
1814     */
1815 root 1.34 oldlen = sl.length ();
1816 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1817 root 1.34 eoldlen = esl.length ();
1818 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1819 root 1.28 sl << uint16 (mask);
1820 root 1.16
1821     if (socket.ext_mapinfos)
1822 root 1.28 esl << uint16 (emask);
1823 root 1.16
1824     unsigned char dummy;
1825     unsigned char *last_ext = &dummy;
1826    
1827     /* Darkness changed */
1828     if (lastcell.count != d && socket.darkness)
1829     {
1830     mask |= 0x8;
1831    
1832     if (socket.extmap)
1833     {
1834     *last_ext |= 0x80;
1835 root 1.37 last_ext = &sl[sl.length ()];
1836 root 1.28 sl << uint8 (d);
1837 root 1.16 }
1838     else
1839 root 1.28 sl << uint8 (255 - 64 * d);
1840 root 1.16 }
1841 root 1.3
1842 root 1.16 lastcell.count = d;
1843 root 1.8
1844 root 1.16 if (socket.extmap)
1845     {
1846     uint8 stat_hp = 0;
1847     uint8 stat_width = 0;
1848 root 1.24 uint8 flags = 0;
1849 root 1.27 UUID player = 0;
1850 root 1.16
1851     // send hp information, if applicable
1852     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1853     {
1854     if (op->head || op->invisible)
1855     ; // do not show
1856     else if (op->type == PLAYER
1857     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1858     {
1859     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1860     {
1861     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1862     stat_width = op->arch->tail_x;
1863     }
1864     }
1865 elmex 1.1
1866 root 1.24 if (op->msg && op->msg[0] == '@')
1867     flags |= 1;
1868    
1869 root 1.16 if (op->type == PLAYER && op != pl)
1870     player = op->count;
1871     }
1872 root 1.12
1873 root 1.16 if (lastcell.stat_hp != stat_hp)
1874     {
1875     lastcell.stat_hp = stat_hp;
1876    
1877     mask |= 0x8;
1878     *last_ext |= 0x80;
1879 root 1.37 last_ext = &sl[sl.length ()];
1880 root 1.27
1881     sl << uint8 (5) << uint8 (stat_hp);
1882 root 1.16
1883     if (stat_width > 1)
1884     {
1885     *last_ext |= 0x80;
1886 root 1.37 last_ext = &sl[sl.length ()];
1887 root 1.27
1888     sl << uint8 (6) << uint8 (stat_width);
1889 root 1.16 }
1890     }
1891 root 1.12
1892 root 1.20 if (lastcell.player != player)
1893 root 1.16 {
1894     lastcell.player = player;
1895    
1896     mask |= 0x8;
1897     *last_ext |= 0x80;
1898 root 1.37 last_ext = &sl[sl.length ()];
1899 root 1.27
1900     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1901 root 1.16 }
1902 root 1.24
1903     if (lastcell.flags != flags)
1904     {
1905     lastcell.flags = flags;
1906    
1907     mask |= 0x8;
1908     *last_ext |= 0x80;
1909 root 1.37 last_ext = &sl[sl.length ()];
1910 root 1.27
1911     sl << uint8 (8) << uint8 (flags);
1912 root 1.24 }
1913 root 1.16 }
1914 root 1.12
1915 root 1.16 /* Floor face */
1916 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1917 root 1.16 mask |= 0x4;
1918    
1919     if (socket.EMI_smooth)
1920 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1921 root 1.16 emask |= 0x4;
1922    
1923     /* Middle face */
1924 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1925 root 1.16 mask |= 0x2;
1926    
1927     if (socket.EMI_smooth)
1928 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1929 root 1.16 emask |= 0x2;
1930    
1931     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1932     {
1933     if (lastcell.faces[0] != pl->face->number)
1934     {
1935     lastcell.faces[0] = pl->face->number;
1936     mask |= 0x1;
1937 root 1.25
1938 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1939     esrv_send_face (&socket, pl->face->number, 0);
1940 root 1.25
1941 root 1.27 sl << uint16 (pl->face->number);
1942 root 1.12 }
1943     }
1944 root 1.16 else
1945     {
1946 root 1.25 /* Top face */
1947 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1948 root 1.16 mask |= 0x1;
1949 root 1.25
1950 root 1.16 if (socket.EMI_smooth)
1951 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1952 root 1.25 emask |= 0x1;
1953 root 1.16 }
1954 root 1.25
1955 root 1.16 /* Check to see if we are in fact sending anything for this
1956     * space by checking the mask. If so, update the mask.
1957     * if not, reset the len to that from before adding the mask
1958     * value, so we don't send those bits.
1959     */
1960     if (mask & 0xf)
1961 root 1.37 sl[oldlen + 1] = mask & 0xff;
1962 root 1.16 else
1963 root 1.34 sl.reset (oldlen);
1964 root 1.25
1965 root 1.16 if (emask & 0xf)
1966 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1967 root 1.16 else
1968 root 1.34 esl.reset (eoldlen);
1969 root 1.16 } /* else this is a viewable space */
1970     } /* for x loop */
1971     } /* for y loop */
1972    
1973     /* Verify that we in fact do need to send this */
1974     if (socket.ext_mapinfos)
1975     {
1976 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1977 root 1.16 {
1978     /* No map data will follow, so don't say the client
1979     * it doesn't need draw!
1980     */
1981     ewhatflag &= (~EMI_NOREDRAW);
1982 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1983 root 1.16 }
1984 root 1.18
1985 root 1.34 if (esl.length () > estartlen)
1986 root 1.37 socket.send_packet (esl);
1987 root 1.16 }
1988 root 1.18
1989 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1990 root 1.16 {
1991 root 1.37 socket.send_packet (sl);
1992 root 1.16 socket.sent_scroll = 0;
1993 elmex 1.1 }
1994     }
1995    
1996     /**
1997     * Draws client map.
1998     */
1999 root 1.16 void
2000     draw_client_map (object *pl)
2001 elmex 1.1 {
2002 root 1.16 int i, j;
2003     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2004 root 1.63 facetile *face, *floor;
2005     facetile *floor2;
2006 root 1.16 int d, mflags;
2007     struct Map newmap;
2008 root 1.21 maptile *m, *pm;
2009 root 1.16
2010     if (pl->type != PLAYER)
2011     {
2012     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2013     return;
2014     }
2015    
2016     pm = pl->map;
2017    
2018     /* If player is just joining the game, he isn't here yet, so the map
2019     * can get swapped out. If so, don't try to send them a map. All will
2020     * be OK once they really log in.
2021     */
2022     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2023     return;
2024    
2025     memset (&newmap, 0, sizeof (struct Map));
2026    
2027 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2028     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2029 root 1.48 {
2030     ax = i;
2031     ay = j;
2032     m = pm;
2033     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2034    
2035     if (mflags & P_OUT_OF_MAP)
2036     continue;
2037    
2038     /* If a map is visible to the player, we don't want to swap it out
2039     * just to reload it. This should really call something like
2040     * swap_map, but this is much more efficient and 'good enough'
2041     */
2042     if (mflags & P_NEW_MAP)
2043     m->timeout = 50;
2044     }
2045 root 1.44
2046 root 1.16 /* do LOS after calls to update_position */
2047     if (pl->contr->do_los)
2048     {
2049     update_los (pl);
2050     pl->contr->do_los = 0;
2051     }
2052    
2053 root 1.34 /* Big maps need a different drawing mechanism to work */
2054     draw_client_map1 (pl);
2055 elmex 1.1 }
2056    
2057    
2058     /*****************************************************************************/
2059 root 1.16
2060 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2061 root 1.16
2062 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2063 root 1.16
2064 elmex 1.1 /* manage it ! */
2065 root 1.16
2066 elmex 1.1 /*****************************************************************************/
2067 root 1.16 void
2068     send_plugin_custom_message (object *pl, char *buf)
2069 elmex 1.1 {
2070 root 1.50 pl->contr->ns->send_packet (buf);
2071 elmex 1.1 }
2072    
2073     /**
2074     * This sends the skill number to name mapping. We ignore
2075     * the params - we always send the same info no matter what.
2076     */
2077 root 1.16 void
2078 root 1.41 send_skill_info (client *ns, char *params)
2079 elmex 1.1 {
2080 root 1.33 packet sl;
2081 root 1.28 sl << "replyinfo skill_info\n";
2082    
2083     for (int i = 1; i < NUM_SKILLS; i++)
2084 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2085 elmex 1.1
2086 root 1.34 if (sl.length () >= MAXSOCKBUF)
2087 root 1.16 {
2088     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2089     fatal (0);
2090 elmex 1.1 }
2091 root 1.28
2092 root 1.37 ns->send_packet (sl);
2093 elmex 1.1 }
2094    
2095     /**
2096     * This sends the spell path to name mapping. We ignore
2097     * the params - we always send the same info no matter what.
2098     */
2099 root 1.16 void
2100 root 1.41 send_spell_paths (client * ns, char *params)
2101 root 1.16 {
2102 root 1.33 packet sl;
2103 root 1.28
2104     sl << "replyinfo spell_paths\n";
2105    
2106     for (int i = 0; i < NRSPELLPATHS; i++)
2107 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2108 root 1.16
2109 root 1.34 if (sl.length () >= MAXSOCKBUF)
2110 root 1.16 {
2111     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2112     fatal (0);
2113 elmex 1.1 }
2114 root 1.28
2115 root 1.37 ns->send_packet (sl);
2116 elmex 1.1 }
2117    
2118     /**
2119     * This looks for any spells the player may have that have changed their stats.
2120     * it then sends an updspell packet for each spell that has changed in this way
2121     */
2122 root 1.16 void
2123     esrv_update_spells (player *pl)
2124     {
2125 root 1.53 if (!pl->ns)
2126     return;
2127    
2128 root 1.50 if (!pl->ns->monitor_spells)
2129 root 1.16 return;
2130 root 1.28
2131     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2132 root 1.16 {
2133     if (spell->type == SPELL)
2134     {
2135 root 1.28 int flags = 0;
2136    
2137 root 1.16 /* check if we need to update it */
2138     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2139     {
2140     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2141     flags |= UPD_SP_MANA;
2142     }
2143 root 1.28
2144 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2145     {
2146     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2147     flags |= UPD_SP_GRACE;
2148     }
2149 root 1.28
2150 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2151     {
2152     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2153     flags |= UPD_SP_DAMAGE;
2154     }
2155 root 1.28
2156     if (flags)
2157 root 1.16 {
2158 root 1.33 packet sl;
2159 root 1.27
2160 root 1.28 sl << "updspell "
2161     << uint8 (flags)
2162     << uint32 (spell->count);
2163 root 1.27
2164     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2165     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2166     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2167    
2168 root 1.50 pl->ns->send_packet (sl);
2169 root 1.12 }
2170     }
2171 elmex 1.1 }
2172     }
2173    
2174 root 1.16 void
2175     esrv_remove_spell (player *pl, object *spell)
2176     {
2177 root 1.50 if (!pl->ns->monitor_spells)
2178 root 1.16 return;
2179 root 1.28
2180 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2181     {
2182     LOG (llevError, "Invalid call to esrv_remove_spell");
2183     return;
2184     }
2185 root 1.27
2186 root 1.47 packet sl ("delspell");
2187 root 1.28
2188 root 1.47 sl << uint32 (spell->count);
2189 root 1.27
2190 root 1.50 pl->ns->send_packet (sl);
2191 elmex 1.1 }
2192    
2193     /* appends the spell *spell to the Socklist we will send the data to. */
2194 root 1.16 static void
2195 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2196 root 1.16 {
2197     int len, i, skill = 0;
2198    
2199     if (!(spell->name))
2200     {
2201     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2202     return;
2203     }
2204 root 1.27
2205 root 1.16 /* store costs and damage in the object struct, to compare to later */
2206 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2207 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2208 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2209 elmex 1.1
2210 root 1.16 /* figure out which skill it uses, if it uses one */
2211     if (spell->skill)
2212     {
2213     for (i = 1; i < NUM_SKILLS; i++)
2214     if (!strcmp (spell->skill, skill_names[i]))
2215     {
2216     skill = i + CS_STAT_SKILLINFO;
2217     break;
2218     }
2219 elmex 1.1 }
2220    
2221 root 1.27 /* send the current values */
2222     sl << uint32 (spell->count)
2223     << uint16 (spell->level)
2224     << uint16 (spell->casting_time)
2225     << uint16 (spell->last_sp)
2226     << uint16 (spell->last_grace)
2227     << uint16 (spell->last_eat)
2228     << uint8 (skill)
2229     << uint32 (spell->path_attuned)
2230     << uint32 (spell->face ? spell->face->number : 0)
2231     << data8 (spell->name)
2232     << data16 (spell->msg);
2233 elmex 1.1 }
2234    
2235     /**
2236     * This tells the client to add the spell *ob, if *ob is NULL, then add
2237     * all spells in the player's inventory.
2238     */
2239 root 1.16 void
2240     esrv_add_spells (player *pl, object *spell)
2241     {
2242     if (!pl)
2243     {
2244     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2245     return;
2246     }
2247 root 1.28
2248 root 1.50 if (!pl->ns->monitor_spells)
2249 root 1.16 return;
2250 root 1.28
2251 root 1.47 packet sl ("addspell");
2252 root 1.28
2253 root 1.16 if (!spell)
2254     {
2255     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2256     {
2257     /* were we to simply keep appending data here, we could exceed
2258     * MAXSOCKBUF if the player has enough spells to add, we know that
2259     * append_spells will always append 19 data bytes, plus 4 length
2260     * bytes and 3 strings (because that is the spec) so we need to
2261     * check that the length of those 3 strings, plus the 23 bytes,
2262     * won't take us over the length limit for the socket, if it does,
2263     * we need to send what we already have, and restart packet formation
2264     */
2265     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2266     * to show add_spell is 26 bytes + 2 strings. However, the overun
2267     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2268     * like it will fix this
2269     */
2270     if (spell->type != SPELL)
2271     continue;
2272 root 1.27
2273 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2274 root 1.16 {
2275 root 1.50 pl->ns->send_packet (sl);
2276 root 1.34
2277     sl.reset ();
2278     sl << "addspell ";
2279 root 1.16 }
2280 root 1.27
2281     append_spell (pl, sl, spell);
2282 root 1.16 }
2283     }
2284     else if (spell->type != SPELL)
2285     {
2286     LOG (llevError, "Asked to send a non-spell object as a spell");
2287     return;
2288     }
2289     else
2290 root 1.27 append_spell (pl, sl, spell);
2291    
2292 root 1.28 if (sl.length () >= MAXSOCKBUF)
2293 root 1.16 {
2294     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2295     fatal (0);
2296     }
2297 root 1.27
2298 root 1.16 /* finally, we can send the packet */
2299 root 1.50 pl->ns->send_packet (sl);
2300 elmex 1.1 }
2301 root 1.28