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/cvs/deliantra/server/socket/request.C
Revision: 1.77
Committed: Wed Mar 14 15:44:47 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.76: +31 -8 lines
Log Message:
- make face caching mandatory, and pester users to enable it
- implement rate-limiting, for images only right now
- implement and document output-rate command to set rate limit.
- default 1mbit.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.50 if (pl->ns->newmapcmd == 1)
138     pl->ns->send_packet ("newmap");
139 root 1.7
140 root 1.50 pl->ns->floorbox_reset ();
141 root 1.7 }
142    
143 root 1.66 /** check for map/region change and send new map data */
144 elmex 1.1 static void
145     check_map_change (player *pl)
146     {
147 root 1.50 client &socket = *pl->ns;
148 root 1.2 object *ob = pl->ob;
149 root 1.16 char buf[MAX_BUF]; /* eauugggh */
150 elmex 1.1
151 root 1.2 if (socket.current_map != ob->map)
152     {
153     socket.current_map = ob->map;
154 elmex 1.1
155 root 1.7 clear_map (pl);
156 elmex 1.1
157 root 1.2 if (socket.mapinfocmd)
158 elmex 1.1 {
159 root 1.16 if (ob->map && ob->map->path[0])
160 root 1.2 {
161     int flags = 0;
162 elmex 1.1
163 root 1.16 if (ob->map->tile_path[0])
164     flags |= 1;
165     if (ob->map->tile_path[1])
166     flags |= 2;
167     if (ob->map->tile_path[2])
168     flags |= 4;
169     if (ob->map->tile_path[3])
170     flags |= 8;
171 root 1.2
172     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 root 1.2 }
175     else
176     snprintf (buf, MAX_BUF, "mapinfo current");
177 elmex 1.1
178 root 1.32 socket.send_packet (buf);
179 root 1.16 }
180 elmex 1.1 }
181 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182     {
183 root 1.7 int dx = ob->x - socket.current_x;
184     int dy = ob->y - socket.current_y;
185    
186     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 root 1.7 else
189     {
190     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 root 1.46 socket.floorbox_reset ();
192 root 1.7 }
193 root 1.2 }
194    
195     socket.current_x = ob->x;
196     socket.current_y = ob->y;
197 root 1.66
198     region *reg = ob->region ();
199     if (socket.current_region != reg)
200     {
201     socket.current_region = reg;
202     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203     }
204 elmex 1.1 }
205    
206 root 1.40 /**
207     * RequestInfo is sort of a meta command. There is some specific
208     * request of information, but we call other functions to provide
209     * that information.
210     */
211     void
212 root 1.41 RequestInfo (char *buf, int len, client * ns)
213 root 1.40 {
214     char *params = NULL, *cp;
215    
216     /* No match */
217     char bigbuf[MAX_BUF];
218     int slen;
219    
220     /* Set up replyinfo before we modify any of the buffers - this is used
221     * if we don't find a match.
222     */
223     strcpy (bigbuf, "replyinfo ");
224     slen = strlen (bigbuf);
225     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226    
227     /* find the first space, make it null, and update the
228     * params pointer.
229     */
230     for (cp = buf; *cp != '\0'; cp++)
231     if (*cp == ' ')
232     {
233     *cp = '\0';
234     params = cp + 1;
235     break;
236     }
237    
238     if (!strcmp (buf, "image_info"))
239     send_image_info (ns, params);
240     else if (!strcmp (buf, "image_sums"))
241     send_image_sums (ns, params);
242     else if (!strcmp (buf, "skill_info"))
243     send_skill_info (ns, params);
244     else if (!strcmp (buf, "spell_paths"))
245     send_spell_paths (ns, params);
246     else
247     ns->send_packet (bigbuf, len);
248     }
249    
250 root 1.16 void
251     ExtCmd (char *buf, int len, player *pl)
252 elmex 1.1 {
253 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
254 elmex 1.1 }
255    
256 root 1.16 void
257 root 1.45 ExtiCmd (char *buf, int len, client *ns)
258     {
259     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260     }
261    
262     void
263 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
264 elmex 1.1 {
265     // <mapinfo tag spatial tile-path
266     // >mapinfo tag spatial flags x y w h hash
267 root 1.16
268 pippijn 1.15 char bigbuf[MAX_BUF], *token;
269 elmex 1.1
270     token = buf;
271     // copy token
272     if (!(buf = strchr (buf, ' ')))
273     return;
274    
275     *buf++ = 0;
276    
277     if (!strncmp (buf, "spatial ", 8))
278     {
279     buf += 8;
280    
281     // initial map and its origin
282 root 1.21 maptile *map = pl->ob->map;
283 elmex 1.1 sint16 dx, dy;
284 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
285     int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 root 1.16 int max_distance = 8; // limit maximum path length to something generous
287 elmex 1.1
288     while (*buf && map && max_distance)
289     {
290     int dir = *buf++;
291    
292     switch (dir)
293     {
294 root 1.58 case '1':
295     dx = 0;
296     dy = -1;
297     map = map->xy_find (dx, dy);
298     map && (mapy -= map->height);
299     break;
300     case '2':
301     mapx += map->width;
302     dx = map->width;
303     dy = 0;
304     map = map->xy_find (dx, dy);
305     break;
306     case '3':
307     mapy += map->height;
308     dx = 0;
309     dy = map->height;
310     map = map->xy_find (dx, dy);
311     break;
312     case '4':
313     dx = -1;
314     dy = 0;
315     map = map->xy_find (dx, dy);
316     map && (mapx -= map->width);
317     break;
318 elmex 1.1 }
319    
320     --max_distance;
321     }
322    
323     if (!max_distance)
324     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 root 1.16 else if (map && map->path[0])
326 elmex 1.1 {
327     int flags = 0;
328    
329 root 1.16 if (map->tile_path[0])
330     flags |= 1;
331     if (map->tile_path[1])
332     flags |= 2;
333     if (map->tile_path[2])
334     flags |= 4;
335     if (map->tile_path[3])
336     flags |= 8;
337    
338 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 elmex 1.1 }
340     else
341     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
342     }
343     else
344     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 root 1.16
346 root 1.50 pl->ns->send_packet (bigbuf);
347 elmex 1.1 }
348    
349     /** This is the Setup cmd - easy first implementation */
350 root 1.16 void
351 root 1.41 SetUp (char *buf, int len, client * ns)
352 elmex 1.1 {
353 root 1.16 int s, slen;
354     char *cmd, *param, cmdback[HUGE_BUF];
355    
356     /* run through the cmds of setup
357     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358     *
359     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360     * The client then must sort this out
361     */
362    
363 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364    
365 root 1.16 strcpy (cmdback, "setup");
366 root 1.32 for (s = 0; s < len; )
367 root 1.16 {
368     cmd = &buf[s];
369 root 1.12
370 root 1.16 /* find the next space, and put a null there */
371 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
372     ;
373    
374 root 1.16 buf[s++] = 0;
375 root 1.32
376 root 1.16 while (buf[s] == ' ')
377     s++;
378    
379     if (s >= len)
380     break;
381    
382     param = &buf[s];
383 root 1.12
384 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
385     ;
386    
387 root 1.16 buf[s++] = 0;
388 root 1.32
389 root 1.16 while (buf[s] == ' ')
390     s++;
391    
392     slen = strlen (cmdback);
393     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396 root 1.12
397 root 1.16 if (!strcmp (cmd, "sound"))
398     {
399     ns->sound = atoi (param);
400     safe_strcat (cmdback, param, &slen, HUGE_BUF);
401     }
402     else if (!strcmp (cmd, "exp64"))
403 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 root 1.16 else if (!strcmp (cmd, "spellmon"))
405     {
406     ns->monitor_spells = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "darkness"))
410     {
411     ns->darkness = atoi (param);
412     safe_strcat (cmdback, param, &slen, HUGE_BUF);
413     }
414     else if (!strcmp (cmd, "map1cmd"))
415     {
416     if (atoi (param))
417     ns->mapmode = Map1Cmd;
418     /* if beyond this size, need to use map1cmd no matter what */
419     if (ns->mapx > 11 || ns->mapy > 11)
420     ns->mapmode = Map1Cmd;
421     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "map1acmd"))
424     {
425     if (atoi (param))
426     ns->mapmode = Map1aCmd;
427     /* if beyond this size, need to use map1acmd no matter what */
428     if (ns->mapx > 11 || ns->mapy > 11)
429     ns->mapmode = Map1aCmd;
430     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431     }
432     else if (!strcmp (cmd, "newmapcmd"))
433     {
434     ns->newmapcmd = atoi (param);
435     safe_strcat (cmdback, param, &slen, HUGE_BUF);
436     }
437     else if (!strcmp (cmd, "mapinfocmd"))
438     {
439     ns->mapinfocmd = atoi (param);
440     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "extcmd"))
443     {
444     ns->extcmd = atoi (param);
445     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446     }
447     else if (!strcmp (cmd, "extmap"))
448     {
449     ns->extmap = atoi (param);
450     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451     }
452     else if (!strcmp (cmd, "facecache"))
453     {
454     ns->facecache = atoi (param);
455     safe_strcat (cmdback, param, &slen, HUGE_BUF);
456     }
457     else if (!strcmp (cmd, "faceset"))
458     {
459     char tmpbuf[20];
460     int q = atoi (param);
461    
462     if (is_valid_faceset (q))
463     ns->faceset = q;
464 root 1.76
465 root 1.16 sprintf (tmpbuf, "%d", ns->faceset);
466     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467     /* if the client is using faceset, it knows about image2 command */
468     ns->image2 = 1;
469     }
470     else if (!strcmp (cmd, "itemcmd"))
471     {
472     /* Version of the item protocol command to use. Currently,
473     * only supported versions are 1 and 2. Using a numeric
474     * value will make it very easy to extend this in the future.
475     */
476     char tmpbuf[20];
477     int q = atoi (param);
478    
479     if (q < 1 || q > 2)
480     {
481     strcpy (tmpbuf, "FALSE");
482     }
483     else
484     {
485     ns->itemcmd = q;
486     sprintf (tmpbuf, "%d", ns->itemcmd);
487     }
488     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489     }
490     else if (!strcmp (cmd, "mapsize"))
491     {
492     int x, y = 0;
493     char tmpbuf[MAX_BUF], *cp;
494    
495     x = atoi (param);
496     for (cp = param; *cp != 0; cp++)
497     if (*cp == 'x' || *cp == 'X')
498     {
499     y = atoi (cp + 1);
500     break;
501     }
502 root 1.71
503 root 1.16 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504     {
505     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507     }
508     else
509     {
510     ns->mapx = x;
511     ns->mapy = y;
512     /* better to send back what we are really using and not the
513     * param as given to us in case it gets parsed differently.
514     */
515     sprintf (tmpbuf, "%dx%d", x, y);
516     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517     /* If beyond this size and still using orig map command, need to
518     * go to map1cmd.
519     */
520     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521     ns->mapmode = Map1Cmd;
522     }
523     }
524     else if (!strcmp (cmd, "extendedMapInfos"))
525     {
526     /* Added by tchize
527     * prepare to use the mapextended command
528     */
529     char tmpbuf[20];
530    
531     ns->ext_mapinfos = (atoi (param));
532     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534     }
535     else if (!strcmp (cmd, "extendedTextInfos"))
536     {
537     /* Added by tchize
538     * prepare to use the extended text commands
539     * Client toggle this to non zero to get exttext
540     */
541     char tmpbuf[20];
542    
543     ns->has_readable_type = (atoi (param));
544     sprintf (tmpbuf, "%d", ns->has_readable_type);
545     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546     }
547     else
548     {
549     /* Didn't get a setup command we understood -
550     * report a failure to the client.
551     */
552     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553     }
554     } /* for processing all the setup commands */
555 root 1.32
556 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 root 1.32 ns->send_packet (cmdback);
558 elmex 1.1 }
559    
560     /**
561     * The client has requested to be added to the game.
562     * This is what takes care of it. We tell the client how things worked out.
563     * I am not sure if this file is the best place for this function. however,
564     * it either has to be here or init_sockets needs to be exported.
565     */
566 root 1.16 void
567 root 1.77 AddMeCmd (char *buf, int len, client *ns)
568 elmex 1.1 {
569 root 1.77 // face caching is mandatory
570     if (!ns->facecache)
571     {
572     ns->send_drawinfo (
573     "\n"
574     "\n"
575     "***\n"
576     "*** WARNING:\n"
577     "*** Your client does not support face/image caching,\n"
578     "*** or it has been disabled. Face caching is mandatory\n"
579     "*** so please enable it or use a newer client.\n"
580     "***\n"
581     "*** I will proceed as if face caching were enabled.\n"
582     "\n"
583     "***\n",
584     NDI_RED
585     );
586     //ns->facecache = true;
587     }
588    
589 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
590 elmex 1.1 }
591    
592     /** Reply to ExtendedInfos command */
593 root 1.16 void
594 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
595 root 1.16 {
596     char cmdback[MAX_BUF];
597     char command[50];
598     int info, nextinfo;
599    
600     cmdback[0] = '\0';
601     nextinfo = 0;
602 root 1.17
603 root 1.16 while (1)
604     {
605     /* 1. Extract an info */
606     info = nextinfo;
607 root 1.17
608 root 1.16 while ((info < len) && (buf[info] == ' '))
609     info++;
610 root 1.17
611 root 1.16 if (info >= len)
612     break;
613 root 1.17
614 root 1.16 nextinfo = info + 1;
615 root 1.17
616 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
617     nextinfo++;
618 root 1.17
619 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
620     continue;
621 root 1.17
622 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
623 root 1.17
624 root 1.16 /* 2. Interpret info */
625     if (!strcmp ("smooth", command))
626 root 1.17 /* Toggle smoothing */
627     ns->EMI_smooth = !ns->EMI_smooth;
628 root 1.16 else
629 root 1.17 /*bad value */;
630    
631 root 1.16 /*3. Next info */
632     }
633 root 1.17
634 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
635 root 1.17
636 root 1.16 if (ns->EMI_smooth)
637     {
638     strcat (cmdback, " ");
639     strcat (cmdback, "smoothing");
640     }
641 root 1.17
642 root 1.32 ns->send_packet (cmdback);
643 elmex 1.1 }
644 root 1.16
645 elmex 1.1 /*
646     #define MSG_TYPE_BOOK 1
647     #define MSG_TYPE_CARD 2
648     #define MSG_TYPE_PAPER 3
649     #define MSG_TYPE_SIGN 4
650     #define MSG_TYPE_MONUMENT 5
651     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
652 root 1.16
653 elmex 1.1 /** Reply to ExtendedInfos command */
654 root 1.16 void
655 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
656 root 1.16 {
657     char cmdback[MAX_BUF];
658     char temp[10];
659     char command[50];
660     int info, nextinfo, i, flag;
661    
662     cmdback[0] = '\0';
663 root 1.17
664 root 1.16 nextinfo = 0;
665     while (1)
666     {
667     /* 1. Extract an info */
668     info = nextinfo;
669 root 1.17
670 root 1.16 while ((info < len) && (buf[info] == ' '))
671     info++;
672 root 1.17
673 root 1.16 if (info >= len)
674     break;
675 root 1.17
676 root 1.16 nextinfo = info + 1;
677 root 1.17
678 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
679     nextinfo++;
680 root 1.17
681 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
682     continue;
683 root 1.17
684 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
685     command[nextinfo - info] = '\0';
686     /* 2. Interpret info */
687     i = sscanf (command, "%d", &flag);
688 root 1.17
689 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
690     ns->supported_readables |= (1 << flag);
691     /*3. Next info */
692     }
693 root 1.17
694 root 1.16 /* Send resulting state */
695     strcpy (cmdback, "ExtendedTextSet");
696 root 1.17
697 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
698     if (ns->supported_readables & (1 << i))
699     {
700     strcat (cmdback, " ");
701     snprintf (temp, sizeof (temp), "%d", i);
702     strcat (cmdback, temp);
703     }
704 root 1.17
705 root 1.32 ns->send_packet (cmdback);
706 elmex 1.1 }
707    
708     /**
709 root 1.77 * client requested an image. send it rate-limited
710     * before flushing.
711     */
712     void
713     AskFaceCmd (char *buf, int len, client *ns)
714     {
715     ns->askface.push_back (atoi (buf));
716     }
717    
718     /**
719 root 1.68 * Tells client the picture it has to use
720     * to smooth a picture number given as argument.
721     */
722 root 1.16 void
723 root 1.44 AskSmooth (char *buf, int len, client *ns)
724 root 1.16 {
725 root 1.74 ns->send_face (atoi (buf));
726 elmex 1.1 }
727    
728     /**
729     * This handles the general commands from the client (ie, north, fire, cast,
730     * etc.)
731     */
732 root 1.16 void
733     PlayerCmd (char *buf, int len, player *pl)
734 elmex 1.1 {
735 root 1.16 /* Check if there is a count. In theory, a zero count could also be
736     * sent, so check for that also.
737     */
738     if (atoi (buf) || buf[0] == '0')
739     {
740     pl->count = atoi ((char *) buf);
741 root 1.44
742 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
743     if (!buf)
744 root 1.44 return;
745    
746 root 1.16 buf++;
747 elmex 1.1 }
748 root 1.44
749 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
750 root 1.44
751 root 1.16 /* Perhaps something better should be done with a left over count.
752     * Cleaning up the input should probably be done first - all actions
753     * for the command that issued the count should be done before any other
754     * commands.
755     */
756     pl->count = 0;
757 elmex 1.1 }
758    
759    
760     /**
761     * This handles the general commands from the client (ie, north, fire, cast,
762     * etc.). It is a lot like PlayerCmd above, but is called with the
763     * 'ncom' method which gives more information back to the client so it
764     * can throttle.
765     */
766 root 1.16 void
767 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
768 elmex 1.1 {
769 root 1.44 if (len <= 6)
770 root 1.16 {
771     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
772     return;
773     }
774    
775 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
776     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
777 root 1.30
778 root 1.16 /* -1 is special - no repeat, but don't update */
779     if (repeat != -1)
780 root 1.28 pl->count = repeat;
781    
782 root 1.44 buf += 6; //len -= 6;
783 root 1.16
784 root 1.44 execute_newserver_command (pl->ob, buf);
785 root 1.28
786 root 1.16 /* Perhaps something better should be done with a left over count.
787     * Cleaning up the input should probably be done first - all actions
788     * for the command that issued the count should be done before any other
789     * commands.
790     */
791     pl->count = 0;
792    
793 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
794 root 1.65 int time = fabs (pl->ob->speed) < 0.001
795 root 1.44 ? time = MAX_TIME * 100
796 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
797 root 1.27
798 root 1.28 /* Send confirmation of command execution now */
799 root 1.47 packet sl ("comc");
800     sl << uint16 (cmdid) << uint32 (time);
801 root 1.50 pl->ns->send_packet (sl);
802 elmex 1.1 }
803    
804     /** This is a reply to a previous query. */
805 root 1.16 void
806 root 1.49 ReplyCmd (char *buf, int len, client *ns)
807 elmex 1.1 {
808 root 1.50 if (ns->state == ST_CUSTOM)
809     {
810     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
811     return;
812     }
813    
814 root 1.49 if (!ns->pl)
815     return; //TODO: depends on the exact reply we are after
816     //TODO: but right now, we always have a ns->pl
817    
818     player *pl = ns->pl;
819    
820 root 1.16 /* This is to synthesize how the data would be stored if it
821 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
822 root 1.16 * once all the X11 code is removed from the server.
823     *
824     * We pass 13 to many of the functions because this way they
825     * think it was the carriage return that was entered, and the
826     * function then does not try to do additional input.
827     */
828     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
829    
830     /* this avoids any hacking here */
831    
832 root 1.50 switch (ns->state)
833 root 1.16 {
834 root 1.44 case ST_PLAYING:
835     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
836     break;
837    
838     case ST_CHANGE_CLASS:
839     key_change_class (pl->ob, buf[0]);
840     break;
841    
842     case ST_GET_PARTY_PASSWORD: /* Get password for party */
843     receive_party_password (pl->ob, 13);
844     break;
845 elmex 1.1
846 root 1.44 default:
847 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
848 elmex 1.1 }
849     }
850    
851     /**
852     * Client tells its version. If there is a mismatch, we close the
853     * socket. In real life, all we should care about is the client having
854     * something older than the server. If we assume the client will be
855     * backwards compatible, having it be a later version should not be a
856     * problem.
857     */
858 root 1.16 void
859 root 1.41 VersionCmd (char *buf, int len, client * ns)
860 elmex 1.1 {
861 root 1.16 if (!buf)
862     {
863     LOG (llevError, "CS: received corrupted version command\n");
864     return;
865 elmex 1.1 }
866    
867 root 1.16 ns->cs_version = atoi (buf);
868     ns->sc_version = ns->cs_version;
869 root 1.44
870     LOG (llevDebug, "connection from client <%s>\n", buf);
871    
872     //TODO: should log here just for statistics
873    
874     //if (VERSION_CS != ns->cs_version)
875     // unchecked;
876    
877     char *cp = strchr (buf + 1, ' ');
878 root 1.16 if (!cp)
879     return;
880 root 1.44
881 root 1.16 ns->sc_version = atoi (cp);
882 root 1.44
883     //if (VERSION_SC != ns->sc_version)
884     // unchecked;
885    
886 root 1.16 cp = strchr (cp + 1, ' ');
887 root 1.44
888 root 1.16 if (cp)
889     {
890 root 1.41 assign (ns->version, cp + 1);
891 root 1.16
892 root 1.29 if (ns->sc_version < 1026)
893 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
894 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
895 elmex 1.1 }
896     }
897    
898     /** sound related functions. */
899 root 1.16 void
900 root 1.41 SetSound (char *buf, int len, client * ns)
901 elmex 1.1 {
902 root 1.16 ns->sound = atoi (buf);
903 elmex 1.1 }
904    
905     /** client wants the map resent */
906 root 1.16 void
907     MapRedrawCmd (char *buf, int len, player *pl)
908 elmex 1.1 {
909     /* This function is currently disabled; just clearing the map state results in
910     * display errors. It should clear the cache and send a newmap command.
911     * Unfortunately this solution does not work because some client versions send
912     * a mapredraw command after receiving a newmap command.
913     */
914     }
915    
916     /**
917     * Moves an object (typically, container to inventory).
918     * syntax is: move (to) (tag) (nrof)
919     */
920 root 1.16 void
921     MoveCmd (char *buf, int len, player *pl)
922 elmex 1.1 {
923 root 1.16 int vals[3], i;
924 elmex 1.1
925 root 1.16 /* A little funky here. We only cycle for 2 records, because
926 root 1.44 * we obviously are not going to find a space after the third
927     * record. Perhaps we should just replace this with a
928 root 1.16 * sscanf?
929     */
930     for (i = 0; i < 2; i++)
931     {
932     vals[i] = atoi (buf);
933 root 1.44
934 root 1.16 if (!(buf = strchr (buf, ' ')))
935     {
936     LOG (llevError, "Incomplete move command: %s\n", buf);
937     return;
938 root 1.12 }
939 root 1.44
940 root 1.16 buf++;
941 elmex 1.1 }
942 root 1.44
943 root 1.16 vals[2] = atoi (buf);
944 elmex 1.1
945     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
946 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
947 elmex 1.1 }
948    
949     /******************************************************************************
950     *
951     * Start of commands the server sends to the client.
952     *
953     ******************************************************************************/
954    
955     /**
956     * Asks the client to query the user. This way, the client knows
957     * it needs to send something back (vs just printing out a message)
958     */
959 root 1.16 void
960 root 1.44 send_query (client *ns, uint8 flags, char *text)
961 elmex 1.1 {
962 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
963 elmex 1.1 }
964    
965     #define AddIfInt64(Old,New,Type) if (Old != New) {\
966 root 1.12 Old = New; \
967 root 1.28 sl << uint8 (Type) << uint64 (New); \
968 root 1.12 }
969 elmex 1.1
970     #define AddIfInt(Old,New,Type) if (Old != New) {\
971 root 1.12 Old = New; \
972 root 1.28 sl << uint8 (Type) << uint32 (New); \
973 root 1.12 }
974 elmex 1.1
975     #define AddIfShort(Old,New,Type) if (Old != New) {\
976 root 1.12 Old = New; \
977 root 1.28 sl << uint8 (Type) << uint16 (New); \
978 root 1.12 }
979 elmex 1.1
980     #define AddIfFloat(Old,New,Type) if (Old != New) {\
981 root 1.12 Old = New; \
982 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
983 root 1.12 }
984 elmex 1.1
985     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
986 root 1.28 free(Old); Old = strdup (New);\
987     sl << uint8 (Type) << data8 (New); \
988 root 1.12 }
989 elmex 1.1
990     /**
991     * Sends a statistics update. We look at the old values,
992     * and only send what has changed. Stat mapping values are in newclient.h
993     * Since this gets sent a lot, this is actually one of the few binary
994     * commands for now.
995     */
996 root 1.16 void
997     esrv_update_stats (player *pl)
998 elmex 1.1 {
999 root 1.16 char buf[MAX_BUF];
1000     uint16 flags;
1001    
1002 root 1.61 client *ns = pl->ns;
1003     if (!ns)
1004     return;
1005    
1006     object *ob = pl->ob;
1007     if (!ob)
1008 root 1.53 return;
1009    
1010 root 1.47 packet sl ("stats");
1011 elmex 1.1
1012 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1013     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1014     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1015     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1016     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1017     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1018     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1019     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1020     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1021     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1022     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1023     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1024     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1025 root 1.22
1026 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1027 root 1.61 if (object *skill = pl->last_skill_ob[s])
1028     if (skill->stats.exp != ns->last_skill_exp [s])
1029     {
1030     ns->last_skill_exp [s] = skill->stats.exp;
1031    
1032     /* Always send along the level if exp changes. This is only
1033     * 1 extra byte, but keeps processing simpler.
1034     */
1035     sl << uint8 (s + CS_STAT_SKILLINFO)
1036     << uint8 (skill->level)
1037     << uint64 (skill->stats.exp);
1038     }
1039 root 1.28
1040 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1041     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1042     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1043     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1044     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1045     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1046     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1047     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1048     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1049 root 1.22
1050 root 1.16 flags = 0;
1051 root 1.22
1052 root 1.16 if (pl->fire_on)
1053     flags |= SF_FIREON;
1054 root 1.22
1055 root 1.16 if (pl->run_on)
1056     flags |= SF_RUNON;
1057    
1058 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1059 root 1.22
1060 root 1.61 if (ns->sc_version < 1025)
1061     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1062 root 1.16 else
1063 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1064     {
1065     /* Skip ones we won't send */
1066     if (atnr_cs_stat[i] == -1)
1067     continue;
1068 root 1.16
1069 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1070 root 1.44 }
1071 root 1.22
1072 root 1.50 if (pl->ns->monitor_spells)
1073 root 1.16 {
1074 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1075     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1076     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1077 root 1.16 }
1078 root 1.22
1079 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1080     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1081     set_title (ob, buf);
1082     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1083 root 1.16
1084     /* Only send it away if we have some actual data */
1085 root 1.34 if (sl.length () > 6)
1086 root 1.61 ns->send_packet (sl);
1087 elmex 1.1 }
1088    
1089     /**
1090     * Tells the client that here is a player it should start using.
1091     */
1092 root 1.16 void
1093     esrv_new_player (player *pl, uint32 weight)
1094 elmex 1.1 {
1095 root 1.47 packet sl ("player");
1096 elmex 1.1
1097 root 1.28 sl << uint32 (pl->ob->count)
1098     << uint32 (weight)
1099 root 1.69 << uint32 (pl->ob->face)
1100 root 1.28 << data8 (pl->ob->name);
1101 root 1.16
1102 root 1.61 pl->ns->last_weight = weight;
1103 root 1.50 pl->ns->send_packet (sl);
1104 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1105 elmex 1.1 }
1106    
1107     /******************************************************************************
1108     *
1109     * Start of map related commands.
1110     *
1111     ******************************************************************************/
1112    
1113     /** Clears a map cell */
1114 root 1.16 static void
1115 root 1.70 map_clearcell (struct MapCell *cell, int count)
1116 elmex 1.1 {
1117 root 1.75 cell->faces[0] = 0;
1118     cell->faces[1] = 0;
1119     cell->faces[2] = 0;
1120     cell->smooth[0] = 0;
1121     cell->smooth[1] = 0;
1122     cell->smooth[2] = 0;
1123     cell->count = count;
1124     cell->stat_hp = 0;
1125     cell->flags = 0;
1126     cell->player = 0;
1127 elmex 1.1 }
1128    
1129     #define MAX_LAYERS 3
1130    
1131     /**
1132     * Removes the need to replicate the same code for each layer.
1133     * this returns true if this space is now in fact different than
1134     * it was.
1135     * sl is the socklist this data is going into.
1136     * ns is the socket we are working on - all the info we care
1137     * about is in this socket structure, so now need not pass the
1138     * entire player object.
1139     * layer is the layer to update, with 2 being the floor and 0 the
1140     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1141     * take. Interesting to note that before this function, the map1 function
1142     * numbers the spaces differently - I think this was a leftover from
1143     * the map command, where the faces stack up. Sinces that is no longer
1144     * the case, it seems to make more sense to have these layer values
1145     * actually match.
1146     */
1147 root 1.16 static int
1148 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1149 elmex 1.1 {
1150 root 1.75 object *ob = ms.faces_obj [layer];
1151 root 1.16
1152     /* If there is no object for this space, or if the face for the object
1153     * is the blank face, set the face number to zero.
1154     * else if we have the stored head object for this space, that takes
1155     * precedence over the other object for this space.
1156     * otherwise, we do special head processing
1157     */
1158 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1159 root 1.16
1160     /* We've gotten what face we want to use for the object. Now see if
1161     * if it has changed since we last sent it to the client.
1162     */
1163 root 1.75 if (lastcell.faces[layer] != face_num)
1164 root 1.16 {
1165 root 1.75 lastcell.faces[layer] = face_num;
1166 root 1.73
1167 root 1.74 if (!ns.faces_sent[face_num])
1168 root 1.73 if (ob)
1169     ns.send_faces (ob);
1170     else
1171     ns.send_face (face_num);
1172 root 1.28
1173     sl << uint16 (face_num);
1174 root 1.16 return 1;
1175 elmex 1.1 }
1176 root 1.28
1177 root 1.16 /* Nothing changed */
1178     return 0;
1179 elmex 1.1 }
1180    
1181     /**
1182     * Returns the size of a data for a map square as returned by
1183     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1184     * available.
1185     */
1186 root 1.16 int
1187 root 1.41 getExtendedMapInfoSize (client * ns)
1188 root 1.16 {
1189     int result = 0;
1190    
1191     if (ns->ext_mapinfos)
1192     {
1193     if (ns->EMI_smooth)
1194     result += 1; /*One byte for smoothlevel */
1195 elmex 1.1 }
1196 root 1.44
1197 root 1.16 return result;
1198 elmex 1.1 }
1199 root 1.16
1200 root 1.62 // prefetch (and touch) all maps within a specific distancd
1201     static void
1202     prefetch_surrounding_maps (maptile *map, int distance)
1203     {
1204     map->last_access = runtime;
1205    
1206     if (--distance)
1207     for (int dir = 4; --dir; )
1208     if (const shstr &path = map->tile_path [dir])
1209     if (maptile *&neigh = map->tile_map [dir])
1210     prefetch_surrounding_maps (neigh, distance);
1211     else
1212     neigh = maptile::find_async (path, map);
1213     }
1214    
1215     // prefetch a generous area around the player
1216     static void
1217     prefetch_surrounding_maps (object *op)
1218     {
1219     prefetch_surrounding_maps (op->map, 3);
1220     }
1221    
1222 elmex 1.1 /**
1223     * This function uses the new map1 protocol command to send the map
1224     * to the client. It is necessary because the old map command supports
1225     * a maximum map size of 15x15.
1226     * This function is much simpler than the old one. This is because
1227     * the old function optimized to send as few face identifiers as possible,
1228     * at the expense of sending more coordinate location (coordinates were
1229     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1230     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1231     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1232     * and use the other 4 bits for other informatiion. For full documentation
1233     * of what we send, see the doc/Protocol file.
1234     * I will describe internally what we do:
1235 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1236 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1237     * maximum viewable size (As set in config.h).
1238     * in the cells, there are faces and a count value.
1239     * we use the count value to hold the darkness value. If -1, then this space
1240     * is not viewable.
1241     * we use faces[0] faces[1] faces[2] to hold what the three layers
1242     * look like.
1243     */
1244 root 1.16 void
1245     draw_client_map1 (object *pl)
1246 elmex 1.1 {
1247 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1248 root 1.16 sint16 nx, ny;
1249     int estartlen, eoldlen;
1250     uint8 eentrysize;
1251     uint16 ewhatstart, ewhatflag;
1252     uint8 extendedinfos;
1253 root 1.21 maptile *m;
1254 root 1.16
1255 root 1.50 client &socket = *pl->contr->ns;
1256 root 1.16
1257 root 1.60 if (!pl->active)
1258 root 1.58 return;
1259    
1260 root 1.16 check_map_change (pl->contr);
1261 root 1.62 prefetch_surrounding_maps (pl);
1262 root 1.16
1263 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1264 root 1.33 packet esl;
1265 root 1.28
1266 root 1.34 startlen = sl.length ();
1267 root 1.25
1268 root 1.16 /*Extendedmapinfo structure initialisation */
1269     if (socket.ext_mapinfos)
1270     {
1271     extendedinfos = EMI_NOREDRAW;
1272 root 1.25
1273 root 1.16 if (socket.EMI_smooth)
1274     extendedinfos |= EMI_SMOOTH;
1275 root 1.25
1276 root 1.34 ewhatstart = esl.length ();
1277 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1278     could need to be taken away */
1279     eentrysize = getExtendedMapInfoSize (&socket);
1280 root 1.28 esl << "mapextended "
1281     << uint8 (extendedinfos)
1282     << uint8 (eentrysize);
1283 root 1.34
1284     estartlen = esl.length ();
1285 root 1.16 }
1286 root 1.25
1287 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1288     * locations.
1289     */
1290     ay = 0;
1291    
1292     /* We could do this logic as conditionals in the if statement,
1293     * but that started to get a bit messy to look at.
1294     */
1295     max_x = pl->x + (socket.mapx + 1) / 2;
1296     max_y = pl->y + (socket.mapy + 1) / 2;
1297 root 1.25
1298 root 1.76 maptile *plmap = pl->map;
1299    
1300 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1301     {
1302     ax = 0;
1303     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1304     {
1305 root 1.72 int emask, mask;
1306 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1307    
1308 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1309 root 1.16
1310     /* If the coordinates are not valid, or it is too dark to see,
1311     * we tell the client as such
1312     */
1313     nx = x;
1314     ny = y;
1315 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1316 root 1.25
1317 root 1.16 if (!m)
1318     {
1319     /* space is out of map. Update space and clear values
1320     * if this hasn't already been done. If the space is out
1321     * of the map, it shouldn't have a head
1322     */
1323     if (lastcell.count != -1)
1324     {
1325 root 1.28 sl << uint16 (mask);
1326 root 1.70 map_clearcell (&lastcell, -1);
1327 root 1.12 }
1328 root 1.72
1329     continue;
1330 root 1.16 }
1331 root 1.72
1332     m->touch ();
1333    
1334     int d = pl->contr->blocked_los[ax][ay];
1335    
1336     if (d > 3)
1337 root 1.16 {
1338 root 1.56
1339 root 1.16 int need_send = 0, count;
1340    
1341     /* This block deals with spaces that are not visible for whatever
1342 root 1.71 * reason. Still may need to send the head for this space.
1343 root 1.16 */
1344 root 1.12
1345 root 1.34 oldlen = sl.length ();
1346 root 1.3
1347 root 1.28 sl << uint16 (mask);
1348 root 1.25
1349 root 1.16 if (lastcell.count != -1)
1350     need_send = 1;
1351 root 1.25
1352 root 1.16 count = -1;
1353 root 1.3
1354 root 1.70 /* properly clear a previously sent big face */
1355 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1356 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1357     need_send = 1;
1358 root 1.3
1359 root 1.70 map_clearcell (&lastcell, count);
1360 root 1.3
1361 root 1.16 if ((mask & 0xf) || need_send)
1362 root 1.37 sl[oldlen + 1] = mask & 0xff;
1363 root 1.16 else
1364 root 1.34 sl.reset (oldlen);
1365 root 1.16 }
1366     else
1367     {
1368 root 1.71 /* In this block, the space is visible.
1369 root 1.16 */
1370    
1371     /* Rather than try to figure out what everything that we might
1372     * need to send is, then form the packet after that,
1373     * we presume that we will in fact form a packet, and update
1374     * the bits by what we do actually send. If we send nothing,
1375 root 1.34 * we just back out sl.length () to the old value, and no harm
1376 root 1.16 * is done.
1377     * I think this is simpler than doing a bunch of checks to see
1378     * what if anything we need to send, setting the bits, then
1379     * doing those checks again to add the real data.
1380     */
1381 root 1.72 oldlen = sl.length ();
1382 root 1.34 eoldlen = esl.length ();
1383 root 1.72
1384 root 1.28 sl << uint16 (mask);
1385 root 1.16
1386     unsigned char dummy;
1387     unsigned char *last_ext = &dummy;
1388    
1389     /* Darkness changed */
1390     if (lastcell.count != d && socket.darkness)
1391     {
1392     mask |= 0x8;
1393    
1394     if (socket.extmap)
1395     {
1396     *last_ext |= 0x80;
1397 root 1.37 last_ext = &sl[sl.length ()];
1398 root 1.28 sl << uint8 (d);
1399 root 1.16 }
1400     else
1401 root 1.28 sl << uint8 (255 - 64 * d);
1402 root 1.16 }
1403 root 1.3
1404 root 1.16 lastcell.count = d;
1405 root 1.8
1406 root 1.75 mapspace &ms = m->at (nx, ny);
1407    
1408 root 1.16 if (socket.extmap)
1409     {
1410     uint8 stat_hp = 0;
1411     uint8 stat_width = 0;
1412 root 1.24 uint8 flags = 0;
1413 root 1.27 UUID player = 0;
1414 root 1.16
1415     // send hp information, if applicable
1416 root 1.75 if (object *op = ms.faces_obj [0])
1417 root 1.16 {
1418     if (op->head || op->invisible)
1419     ; // do not show
1420     else if (op->type == PLAYER
1421     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1422     {
1423     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1424     {
1425     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1426     stat_width = op->arch->tail_x;
1427     }
1428     }
1429 elmex 1.1
1430 root 1.24 if (op->msg && op->msg[0] == '@')
1431     flags |= 1;
1432    
1433 root 1.16 if (op->type == PLAYER && op != pl)
1434     player = op->count;
1435     }
1436 root 1.12
1437 root 1.16 if (lastcell.stat_hp != stat_hp)
1438     {
1439     lastcell.stat_hp = stat_hp;
1440    
1441     mask |= 0x8;
1442     *last_ext |= 0x80;
1443 root 1.37 last_ext = &sl[sl.length ()];
1444 root 1.27
1445     sl << uint8 (5) << uint8 (stat_hp);
1446 root 1.16
1447     if (stat_width > 1)
1448     {
1449     *last_ext |= 0x80;
1450 root 1.37 last_ext = &sl[sl.length ()];
1451 root 1.27
1452     sl << uint8 (6) << uint8 (stat_width);
1453 root 1.16 }
1454     }
1455 root 1.12
1456 root 1.20 if (lastcell.player != player)
1457 root 1.16 {
1458     lastcell.player = player;
1459    
1460     mask |= 0x8;
1461     *last_ext |= 0x80;
1462 root 1.37 last_ext = &sl[sl.length ()];
1463 root 1.27
1464     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1465 root 1.16 }
1466 root 1.24
1467     if (lastcell.flags != flags)
1468     {
1469     lastcell.flags = flags;
1470    
1471     mask |= 0x8;
1472     *last_ext |= 0x80;
1473 root 1.37 last_ext = &sl[sl.length ()];
1474 root 1.27
1475     sl << uint8 (8) << uint8 (flags);
1476 root 1.24 }
1477 root 1.16 }
1478 root 1.12
1479 root 1.16 /* Floor face */
1480 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1481 root 1.16 mask |= 0x4;
1482    
1483     /* Middle face */
1484 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1485 root 1.16 mask |= 0x2;
1486    
1487 root 1.75 if (ms.player () == pl
1488     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1489 root 1.16 {
1490 root 1.75 // force player to be visible to himself if invisible
1491 root 1.69 if (lastcell.faces[0] != pl->face)
1492 root 1.16 {
1493 root 1.69 lastcell.faces[0] = pl->face;
1494 root 1.75
1495 root 1.16 mask |= 0x1;
1496 root 1.75 sl << uint16 (pl->face);
1497 root 1.25
1498 root 1.73 socket.send_faces (pl);
1499 root 1.12 }
1500     }
1501 root 1.75 /* Top face */
1502     else if (update_space (sl, socket, ms, lastcell, 0))
1503     mask |= 0x1;
1504    
1505 root 1.25
1506 root 1.16 /* Check to see if we are in fact sending anything for this
1507     * space by checking the mask. If so, update the mask.
1508     * if not, reset the len to that from before adding the mask
1509     * value, so we don't send those bits.
1510     */
1511     if (mask & 0xf)
1512 root 1.37 sl[oldlen + 1] = mask & 0xff;
1513 root 1.16 else
1514 root 1.34 sl.reset (oldlen);
1515 root 1.25
1516 root 1.75 if (socket.ext_mapinfos)
1517     esl << uint16 (emask);
1518    
1519     if (socket.EMI_smooth)
1520     {
1521     for (int layer = 2+1; layer--; )
1522     {
1523     object *ob = ms.faces_obj [layer];
1524    
1525     // If there is no object for this space, or if the face for the object
1526     // is the blank face, set the smoothlevel to zero.
1527     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1528    
1529     // We've gotten what face we want to use for the object. Now see if
1530     // if it has changed since we last sent it to the client.
1531     if (lastcell.smooth[layer] != smoothlevel)
1532     {
1533     lastcell.smooth[layer] = smoothlevel;
1534     esl << uint8 (smoothlevel);
1535     emask |= 1 << layer;
1536     }
1537     }
1538    
1539     if (emask & 0xf)
1540     esl[eoldlen + 1] = emask & 0xff;
1541     else
1542     esl.reset (eoldlen);
1543     }
1544 root 1.16 } /* else this is a viewable space */
1545     } /* for x loop */
1546     } /* for y loop */
1547    
1548     /* Verify that we in fact do need to send this */
1549     if (socket.ext_mapinfos)
1550     {
1551 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1552 root 1.16 {
1553     /* No map data will follow, so don't say the client
1554     * it doesn't need draw!
1555     */
1556 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1557 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1558 root 1.16 }
1559 root 1.18
1560 root 1.34 if (esl.length () > estartlen)
1561 root 1.37 socket.send_packet (esl);
1562 root 1.16 }
1563 root 1.18
1564 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1565 root 1.16 {
1566 root 1.37 socket.send_packet (sl);
1567 root 1.16 socket.sent_scroll = 0;
1568 elmex 1.1 }
1569     }
1570    
1571     /**
1572     * Draws client map.
1573     */
1574 root 1.16 void
1575     draw_client_map (object *pl)
1576 elmex 1.1 {
1577 root 1.16 int i, j;
1578 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1579     int mflags;
1580 root 1.16 struct Map newmap;
1581 root 1.21 maptile *m, *pm;
1582 root 1.16
1583     if (pl->type != PLAYER)
1584     {
1585     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1586     return;
1587     }
1588    
1589     pm = pl->map;
1590    
1591     /* If player is just joining the game, he isn't here yet, so the map
1592     * can get swapped out. If so, don't try to send them a map. All will
1593     * be OK once they really log in.
1594     */
1595     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1596     return;
1597    
1598     memset (&newmap, 0, sizeof (struct Map));
1599    
1600 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1601     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1602 root 1.48 {
1603     ax = i;
1604     ay = j;
1605     m = pm;
1606     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1607    
1608     if (mflags & P_OUT_OF_MAP)
1609     continue;
1610    
1611     /* If a map is visible to the player, we don't want to swap it out
1612     * just to reload it. This should really call something like
1613     * swap_map, but this is much more efficient and 'good enough'
1614     */
1615     if (mflags & P_NEW_MAP)
1616     m->timeout = 50;
1617     }
1618 root 1.44
1619 root 1.16 /* do LOS after calls to update_position */
1620     if (pl->contr->do_los)
1621     {
1622     update_los (pl);
1623     pl->contr->do_los = 0;
1624     }
1625    
1626 root 1.34 /* Big maps need a different drawing mechanism to work */
1627     draw_client_map1 (pl);
1628 elmex 1.1 }
1629    
1630    
1631     /*****************************************************************************/
1632 root 1.16
1633 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1634 root 1.16
1635 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1636 root 1.16
1637 elmex 1.1 /* manage it ! */
1638 root 1.16
1639 elmex 1.1 /*****************************************************************************/
1640 root 1.16 void
1641     send_plugin_custom_message (object *pl, char *buf)
1642 elmex 1.1 {
1643 root 1.50 pl->contr->ns->send_packet (buf);
1644 elmex 1.1 }
1645    
1646     /**
1647     * This sends the skill number to name mapping. We ignore
1648     * the params - we always send the same info no matter what.
1649     */
1650 root 1.16 void
1651 root 1.41 send_skill_info (client *ns, char *params)
1652 elmex 1.1 {
1653 root 1.33 packet sl;
1654 root 1.28 sl << "replyinfo skill_info\n";
1655    
1656     for (int i = 1; i < NUM_SKILLS; i++)
1657 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1658 elmex 1.1
1659 root 1.34 if (sl.length () >= MAXSOCKBUF)
1660 root 1.16 {
1661     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1662     fatal (0);
1663 elmex 1.1 }
1664 root 1.28
1665 root 1.37 ns->send_packet (sl);
1666 elmex 1.1 }
1667    
1668     /**
1669     * This sends the spell path to name mapping. We ignore
1670     * the params - we always send the same info no matter what.
1671     */
1672 root 1.16 void
1673 root 1.41 send_spell_paths (client * ns, char *params)
1674 root 1.16 {
1675 root 1.33 packet sl;
1676 root 1.28
1677     sl << "replyinfo spell_paths\n";
1678    
1679     for (int i = 0; i < NRSPELLPATHS; i++)
1680 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1681 root 1.16
1682 root 1.34 if (sl.length () >= MAXSOCKBUF)
1683 root 1.16 {
1684     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1685     fatal (0);
1686 elmex 1.1 }
1687 root 1.28
1688 root 1.37 ns->send_packet (sl);
1689 elmex 1.1 }
1690    
1691     /**
1692     * This looks for any spells the player may have that have changed their stats.
1693     * it then sends an updspell packet for each spell that has changed in this way
1694     */
1695 root 1.16 void
1696     esrv_update_spells (player *pl)
1697     {
1698 root 1.53 if (!pl->ns)
1699     return;
1700    
1701 root 1.50 if (!pl->ns->monitor_spells)
1702 root 1.16 return;
1703 root 1.28
1704     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1705 root 1.16 {
1706     if (spell->type == SPELL)
1707     {
1708 root 1.28 int flags = 0;
1709    
1710 root 1.16 /* check if we need to update it */
1711     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1712     {
1713     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1714     flags |= UPD_SP_MANA;
1715     }
1716 root 1.28
1717 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1718     {
1719     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1720     flags |= UPD_SP_GRACE;
1721     }
1722 root 1.28
1723 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1724     {
1725     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1726     flags |= UPD_SP_DAMAGE;
1727     }
1728 root 1.28
1729     if (flags)
1730 root 1.16 {
1731 root 1.33 packet sl;
1732 root 1.27
1733 root 1.28 sl << "updspell "
1734     << uint8 (flags)
1735     << uint32 (spell->count);
1736 root 1.27
1737     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1738     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1739     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1740    
1741 root 1.50 pl->ns->send_packet (sl);
1742 root 1.12 }
1743     }
1744 elmex 1.1 }
1745     }
1746    
1747 root 1.16 void
1748     esrv_remove_spell (player *pl, object *spell)
1749     {
1750 root 1.50 if (!pl->ns->monitor_spells)
1751 root 1.16 return;
1752 root 1.28
1753 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1754     {
1755     LOG (llevError, "Invalid call to esrv_remove_spell");
1756     return;
1757     }
1758 root 1.27
1759 root 1.47 packet sl ("delspell");
1760 root 1.28
1761 root 1.47 sl << uint32 (spell->count);
1762 root 1.27
1763 root 1.50 pl->ns->send_packet (sl);
1764 elmex 1.1 }
1765    
1766     /* appends the spell *spell to the Socklist we will send the data to. */
1767 root 1.16 static void
1768 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1769 root 1.16 {
1770 pippijn 1.67 int i, skill = 0;
1771 root 1.16
1772     if (!(spell->name))
1773     {
1774     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1775     return;
1776     }
1777 root 1.27
1778 root 1.16 /* store costs and damage in the object struct, to compare to later */
1779 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1780 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1781 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1782 elmex 1.1
1783 root 1.16 /* figure out which skill it uses, if it uses one */
1784     if (spell->skill)
1785     {
1786     for (i = 1; i < NUM_SKILLS; i++)
1787     if (!strcmp (spell->skill, skill_names[i]))
1788     {
1789     skill = i + CS_STAT_SKILLINFO;
1790     break;
1791     }
1792 elmex 1.1 }
1793    
1794 root 1.69 // spells better have a face
1795     if (!spell->face)
1796     {
1797     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1798     spell->face = face_find ("burnout.x11", blank_face);
1799     }
1800    
1801 root 1.27 /* send the current values */
1802     sl << uint32 (spell->count)
1803     << uint16 (spell->level)
1804     << uint16 (spell->casting_time)
1805     << uint16 (spell->last_sp)
1806     << uint16 (spell->last_grace)
1807     << uint16 (spell->last_eat)
1808     << uint8 (skill)
1809     << uint32 (spell->path_attuned)
1810 root 1.69 << uint32 (spell->face)
1811 root 1.27 << data8 (spell->name)
1812     << data16 (spell->msg);
1813 elmex 1.1 }
1814    
1815     /**
1816     * This tells the client to add the spell *ob, if *ob is NULL, then add
1817     * all spells in the player's inventory.
1818     */
1819 root 1.16 void
1820     esrv_add_spells (player *pl, object *spell)
1821     {
1822     if (!pl)
1823     {
1824     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1825     return;
1826     }
1827 root 1.28
1828 root 1.50 if (!pl->ns->monitor_spells)
1829 root 1.16 return;
1830 root 1.28
1831 root 1.47 packet sl ("addspell");
1832 root 1.28
1833 root 1.16 if (!spell)
1834     {
1835 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1836 root 1.16 {
1837     /* were we to simply keep appending data here, we could exceed
1838     * MAXSOCKBUF if the player has enough spells to add, we know that
1839     * append_spells will always append 19 data bytes, plus 4 length
1840     * bytes and 3 strings (because that is the spec) so we need to
1841     * check that the length of those 3 strings, plus the 23 bytes,
1842     * won't take us over the length limit for the socket, if it does,
1843     * we need to send what we already have, and restart packet formation
1844     */
1845     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1846     * to show add_spell is 26 bytes + 2 strings. However, the overun
1847     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1848     * like it will fix this
1849     */
1850     if (spell->type != SPELL)
1851     continue;
1852 root 1.27
1853 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1854 root 1.16 {
1855 root 1.50 pl->ns->send_packet (sl);
1856 root 1.34
1857     sl.reset ();
1858     sl << "addspell ";
1859 root 1.16 }
1860 root 1.27
1861     append_spell (pl, sl, spell);
1862 root 1.16 }
1863     }
1864     else if (spell->type != SPELL)
1865     {
1866     LOG (llevError, "Asked to send a non-spell object as a spell");
1867     return;
1868     }
1869     else
1870 root 1.27 append_spell (pl, sl, spell);
1871    
1872 root 1.28 if (sl.length () >= MAXSOCKBUF)
1873 root 1.16 {
1874     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1875     fatal (0);
1876     }
1877 root 1.27
1878 root 1.16 /* finally, we can send the packet */
1879 root 1.50 pl->ns->send_packet (sl);
1880 elmex 1.1 }
1881 root 1.28