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/cvs/deliantra/server/socket/request.C
Revision: 1.78
Committed: Thu Mar 15 14:59:43 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.77: +17 -2 lines
Log Message:
try a different approach. fucking gcfclient defaults.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.50 if (pl->ns->newmapcmd == 1)
138     pl->ns->send_packet ("newmap");
139 root 1.7
140 root 1.50 pl->ns->floorbox_reset ();
141 root 1.7 }
142    
143 root 1.66 /** check for map/region change and send new map data */
144 elmex 1.1 static void
145     check_map_change (player *pl)
146     {
147 root 1.50 client &socket = *pl->ns;
148 root 1.2 object *ob = pl->ob;
149 root 1.16 char buf[MAX_BUF]; /* eauugggh */
150 elmex 1.1
151 root 1.2 if (socket.current_map != ob->map)
152     {
153     socket.current_map = ob->map;
154 elmex 1.1
155 root 1.7 clear_map (pl);
156 elmex 1.1
157 root 1.2 if (socket.mapinfocmd)
158 elmex 1.1 {
159 root 1.16 if (ob->map && ob->map->path[0])
160 root 1.2 {
161     int flags = 0;
162 elmex 1.1
163 root 1.16 if (ob->map->tile_path[0])
164     flags |= 1;
165     if (ob->map->tile_path[1])
166     flags |= 2;
167     if (ob->map->tile_path[2])
168     flags |= 4;
169     if (ob->map->tile_path[3])
170     flags |= 8;
171 root 1.2
172     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 root 1.2 }
175     else
176     snprintf (buf, MAX_BUF, "mapinfo current");
177 elmex 1.1
178 root 1.32 socket.send_packet (buf);
179 root 1.16 }
180 elmex 1.1 }
181 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182     {
183 root 1.7 int dx = ob->x - socket.current_x;
184     int dy = ob->y - socket.current_y;
185    
186     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 root 1.7 else
189     {
190     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 root 1.46 socket.floorbox_reset ();
192 root 1.7 }
193 root 1.2 }
194    
195     socket.current_x = ob->x;
196     socket.current_y = ob->y;
197 root 1.66
198     region *reg = ob->region ();
199     if (socket.current_region != reg)
200     {
201     socket.current_region = reg;
202     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203     }
204 elmex 1.1 }
205    
206 root 1.40 /**
207     * RequestInfo is sort of a meta command. There is some specific
208     * request of information, but we call other functions to provide
209     * that information.
210     */
211     void
212 root 1.41 RequestInfo (char *buf, int len, client * ns)
213 root 1.40 {
214     char *params = NULL, *cp;
215    
216     /* No match */
217     char bigbuf[MAX_BUF];
218     int slen;
219    
220     /* Set up replyinfo before we modify any of the buffers - this is used
221     * if we don't find a match.
222     */
223     strcpy (bigbuf, "replyinfo ");
224     slen = strlen (bigbuf);
225     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226    
227     /* find the first space, make it null, and update the
228     * params pointer.
229     */
230     for (cp = buf; *cp != '\0'; cp++)
231     if (*cp == ' ')
232     {
233     *cp = '\0';
234     params = cp + 1;
235     break;
236     }
237    
238     if (!strcmp (buf, "image_info"))
239     send_image_info (ns, params);
240     else if (!strcmp (buf, "image_sums"))
241     send_image_sums (ns, params);
242     else if (!strcmp (buf, "skill_info"))
243     send_skill_info (ns, params);
244     else if (!strcmp (buf, "spell_paths"))
245     send_spell_paths (ns, params);
246     else
247     ns->send_packet (bigbuf, len);
248     }
249    
250 root 1.16 void
251     ExtCmd (char *buf, int len, player *pl)
252 elmex 1.1 {
253 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
254 elmex 1.1 }
255    
256 root 1.16 void
257 root 1.45 ExtiCmd (char *buf, int len, client *ns)
258     {
259     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260     }
261    
262     void
263 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
264 elmex 1.1 {
265     // <mapinfo tag spatial tile-path
266     // >mapinfo tag spatial flags x y w h hash
267 root 1.16
268 pippijn 1.15 char bigbuf[MAX_BUF], *token;
269 elmex 1.1
270     token = buf;
271     // copy token
272     if (!(buf = strchr (buf, ' ')))
273     return;
274    
275     *buf++ = 0;
276    
277     if (!strncmp (buf, "spatial ", 8))
278     {
279     buf += 8;
280    
281     // initial map and its origin
282 root 1.21 maptile *map = pl->ob->map;
283 elmex 1.1 sint16 dx, dy;
284 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
285     int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 root 1.16 int max_distance = 8; // limit maximum path length to something generous
287 elmex 1.1
288     while (*buf && map && max_distance)
289     {
290     int dir = *buf++;
291    
292     switch (dir)
293     {
294 root 1.58 case '1':
295     dx = 0;
296     dy = -1;
297     map = map->xy_find (dx, dy);
298     map && (mapy -= map->height);
299     break;
300     case '2':
301     mapx += map->width;
302     dx = map->width;
303     dy = 0;
304     map = map->xy_find (dx, dy);
305     break;
306     case '3':
307     mapy += map->height;
308     dx = 0;
309     dy = map->height;
310     map = map->xy_find (dx, dy);
311     break;
312     case '4':
313     dx = -1;
314     dy = 0;
315     map = map->xy_find (dx, dy);
316     map && (mapx -= map->width);
317     break;
318 elmex 1.1 }
319    
320     --max_distance;
321     }
322    
323     if (!max_distance)
324     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 root 1.16 else if (map && map->path[0])
326 elmex 1.1 {
327     int flags = 0;
328    
329 root 1.16 if (map->tile_path[0])
330     flags |= 1;
331     if (map->tile_path[1])
332     flags |= 2;
333     if (map->tile_path[2])
334     flags |= 4;
335     if (map->tile_path[3])
336     flags |= 8;
337    
338 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 elmex 1.1 }
340     else
341     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
342     }
343     else
344     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 root 1.16
346 root 1.50 pl->ns->send_packet (bigbuf);
347 elmex 1.1 }
348    
349     /** This is the Setup cmd - easy first implementation */
350 root 1.16 void
351 root 1.41 SetUp (char *buf, int len, client * ns)
352 elmex 1.1 {
353 root 1.16 int s, slen;
354     char *cmd, *param, cmdback[HUGE_BUF];
355    
356     /* run through the cmds of setup
357     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358     *
359     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360     * The client then must sort this out
361     */
362    
363 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364    
365 root 1.16 strcpy (cmdback, "setup");
366 root 1.32 for (s = 0; s < len; )
367 root 1.16 {
368     cmd = &buf[s];
369 root 1.12
370 root 1.16 /* find the next space, and put a null there */
371 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
372     ;
373    
374 root 1.16 buf[s++] = 0;
375 root 1.32
376 root 1.16 while (buf[s] == ' ')
377     s++;
378    
379     if (s >= len)
380     break;
381    
382     param = &buf[s];
383 root 1.12
384 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
385     ;
386    
387 root 1.16 buf[s++] = 0;
388 root 1.32
389 root 1.16 while (buf[s] == ' ')
390     s++;
391    
392     slen = strlen (cmdback);
393     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396 root 1.12
397 root 1.16 if (!strcmp (cmd, "sound"))
398     {
399     ns->sound = atoi (param);
400     safe_strcat (cmdback, param, &slen, HUGE_BUF);
401     }
402     else if (!strcmp (cmd, "exp64"))
403 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 root 1.16 else if (!strcmp (cmd, "spellmon"))
405     {
406     ns->monitor_spells = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "darkness"))
410     {
411     ns->darkness = atoi (param);
412     safe_strcat (cmdback, param, &slen, HUGE_BUF);
413     }
414     else if (!strcmp (cmd, "map1cmd"))
415     {
416     if (atoi (param))
417     ns->mapmode = Map1Cmd;
418     /* if beyond this size, need to use map1cmd no matter what */
419     if (ns->mapx > 11 || ns->mapy > 11)
420     ns->mapmode = Map1Cmd;
421     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "map1acmd"))
424     {
425     if (atoi (param))
426     ns->mapmode = Map1aCmd;
427     /* if beyond this size, need to use map1acmd no matter what */
428     if (ns->mapx > 11 || ns->mapy > 11)
429     ns->mapmode = Map1aCmd;
430     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431     }
432     else if (!strcmp (cmd, "newmapcmd"))
433     {
434     ns->newmapcmd = atoi (param);
435     safe_strcat (cmdback, param, &slen, HUGE_BUF);
436     }
437     else if (!strcmp (cmd, "mapinfocmd"))
438     {
439     ns->mapinfocmd = atoi (param);
440     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "extcmd"))
443     {
444     ns->extcmd = atoi (param);
445     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446     }
447     else if (!strcmp (cmd, "extmap"))
448     {
449     ns->extmap = atoi (param);
450     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451     }
452     else if (!strcmp (cmd, "facecache"))
453     {
454     ns->facecache = atoi (param);
455     safe_strcat (cmdback, param, &slen, HUGE_BUF);
456     }
457     else if (!strcmp (cmd, "faceset"))
458     {
459     char tmpbuf[20];
460     int q = atoi (param);
461    
462     if (is_valid_faceset (q))
463     ns->faceset = q;
464 root 1.76
465 root 1.16 sprintf (tmpbuf, "%d", ns->faceset);
466     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467     /* if the client is using faceset, it knows about image2 command */
468     ns->image2 = 1;
469     }
470     else if (!strcmp (cmd, "itemcmd"))
471     {
472     /* Version of the item protocol command to use. Currently,
473     * only supported versions are 1 and 2. Using a numeric
474     * value will make it very easy to extend this in the future.
475     */
476     char tmpbuf[20];
477     int q = atoi (param);
478    
479     if (q < 1 || q > 2)
480     {
481     strcpy (tmpbuf, "FALSE");
482     }
483     else
484     {
485     ns->itemcmd = q;
486     sprintf (tmpbuf, "%d", ns->itemcmd);
487     }
488     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489     }
490     else if (!strcmp (cmd, "mapsize"))
491     {
492     int x, y = 0;
493     char tmpbuf[MAX_BUF], *cp;
494    
495     x = atoi (param);
496     for (cp = param; *cp != 0; cp++)
497     if (*cp == 'x' || *cp == 'X')
498     {
499     y = atoi (cp + 1);
500     break;
501     }
502 root 1.71
503 root 1.16 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504     {
505     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507     }
508     else
509     {
510     ns->mapx = x;
511     ns->mapy = y;
512     /* better to send back what we are really using and not the
513     * param as given to us in case it gets parsed differently.
514     */
515     sprintf (tmpbuf, "%dx%d", x, y);
516     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517     /* If beyond this size and still using orig map command, need to
518     * go to map1cmd.
519     */
520     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521     ns->mapmode = Map1Cmd;
522     }
523     }
524     else if (!strcmp (cmd, "extendedMapInfos"))
525     {
526     /* Added by tchize
527     * prepare to use the mapextended command
528     */
529     char tmpbuf[20];
530    
531     ns->ext_mapinfos = (atoi (param));
532     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534     }
535     else if (!strcmp (cmd, "extendedTextInfos"))
536     {
537     /* Added by tchize
538     * prepare to use the extended text commands
539     * Client toggle this to non zero to get exttext
540     */
541     char tmpbuf[20];
542    
543     ns->has_readable_type = (atoi (param));
544     sprintf (tmpbuf, "%d", ns->has_readable_type);
545     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546     }
547     else
548     {
549     /* Didn't get a setup command we understood -
550     * report a failure to the client.
551     */
552     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553     }
554     } /* for processing all the setup commands */
555 root 1.32
556 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 root 1.32 ns->send_packet (cmdback);
558 elmex 1.1 }
559    
560     /**
561     * The client has requested to be added to the game.
562     * This is what takes care of it. We tell the client how things worked out.
563     * I am not sure if this file is the best place for this function. however,
564     * it either has to be here or init_sockets needs to be exported.
565     */
566 root 1.16 void
567 root 1.77 AddMeCmd (char *buf, int len, client *ns)
568 elmex 1.1 {
569 root 1.77 // face caching is mandatory
570     if (!ns->facecache)
571     {
572     ns->send_drawinfo (
573     "\n"
574     "\n"
575     "***\n"
576     "*** WARNING:\n"
577     "*** Your client does not support face/image caching,\n"
578     "*** or it has been disabled. Face caching is mandatory\n"
579     "*** so please enable it or use a newer client.\n"
580     "***\n"
581 root 1.78 "*** Look at your client preferences:\n"
582     "***\n"
583     "*** CFPlus: all known versions automatically enable the facecache.\n"
584     "*** cfclient: use the -cache commandline option.\n"
585     "*** cfclient: map will not redraw automatically (bug).\n"
586     "*** gcfclient: use -cache commandline option, or enable\n"
587     "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
588     "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
589     "***\n"
590 root 1.77 "***\n",
591     NDI_RED
592     );
593 root 1.78
594     if (strstr (ns->version, "jcrossclient"))
595     /* let them, for now*/;
596     else
597     {
598     ns->flush ();
599     //ns->destroy ();
600     }
601 root 1.77 //ns->facecache = true;
602     }
603    
604 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
605 elmex 1.1 }
606    
607     /** Reply to ExtendedInfos command */
608 root 1.16 void
609 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
610 root 1.16 {
611     char cmdback[MAX_BUF];
612     char command[50];
613     int info, nextinfo;
614    
615     cmdback[0] = '\0';
616     nextinfo = 0;
617 root 1.17
618 root 1.16 while (1)
619     {
620     /* 1. Extract an info */
621     info = nextinfo;
622 root 1.17
623 root 1.16 while ((info < len) && (buf[info] == ' '))
624     info++;
625 root 1.17
626 root 1.16 if (info >= len)
627     break;
628 root 1.17
629 root 1.16 nextinfo = info + 1;
630 root 1.17
631 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
632     nextinfo++;
633 root 1.17
634 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
635     continue;
636 root 1.17
637 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
638 root 1.17
639 root 1.16 /* 2. Interpret info */
640     if (!strcmp ("smooth", command))
641 root 1.17 /* Toggle smoothing */
642     ns->EMI_smooth = !ns->EMI_smooth;
643 root 1.16 else
644 root 1.17 /*bad value */;
645    
646 root 1.16 /*3. Next info */
647     }
648 root 1.17
649 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
650 root 1.17
651 root 1.16 if (ns->EMI_smooth)
652     {
653     strcat (cmdback, " ");
654     strcat (cmdback, "smoothing");
655     }
656 root 1.17
657 root 1.32 ns->send_packet (cmdback);
658 elmex 1.1 }
659 root 1.16
660 elmex 1.1 /*
661     #define MSG_TYPE_BOOK 1
662     #define MSG_TYPE_CARD 2
663     #define MSG_TYPE_PAPER 3
664     #define MSG_TYPE_SIGN 4
665     #define MSG_TYPE_MONUMENT 5
666     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
667 root 1.16
668 elmex 1.1 /** Reply to ExtendedInfos command */
669 root 1.16 void
670 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
671 root 1.16 {
672     char cmdback[MAX_BUF];
673     char temp[10];
674     char command[50];
675     int info, nextinfo, i, flag;
676    
677     cmdback[0] = '\0';
678 root 1.17
679 root 1.16 nextinfo = 0;
680     while (1)
681     {
682     /* 1. Extract an info */
683     info = nextinfo;
684 root 1.17
685 root 1.16 while ((info < len) && (buf[info] == ' '))
686     info++;
687 root 1.17
688 root 1.16 if (info >= len)
689     break;
690 root 1.17
691 root 1.16 nextinfo = info + 1;
692 root 1.17
693 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
694     nextinfo++;
695 root 1.17
696 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
697     continue;
698 root 1.17
699 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
700     command[nextinfo - info] = '\0';
701     /* 2. Interpret info */
702     i = sscanf (command, "%d", &flag);
703 root 1.17
704 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
705     ns->supported_readables |= (1 << flag);
706     /*3. Next info */
707     }
708 root 1.17
709 root 1.16 /* Send resulting state */
710     strcpy (cmdback, "ExtendedTextSet");
711 root 1.17
712 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
713     if (ns->supported_readables & (1 << i))
714     {
715     strcat (cmdback, " ");
716     snprintf (temp, sizeof (temp), "%d", i);
717     strcat (cmdback, temp);
718     }
719 root 1.17
720 root 1.32 ns->send_packet (cmdback);
721 elmex 1.1 }
722    
723     /**
724 root 1.77 * client requested an image. send it rate-limited
725     * before flushing.
726     */
727     void
728     AskFaceCmd (char *buf, int len, client *ns)
729     {
730     ns->askface.push_back (atoi (buf));
731     }
732    
733     /**
734 root 1.68 * Tells client the picture it has to use
735     * to smooth a picture number given as argument.
736     */
737 root 1.16 void
738 root 1.44 AskSmooth (char *buf, int len, client *ns)
739 root 1.16 {
740 root 1.74 ns->send_face (atoi (buf));
741 elmex 1.1 }
742    
743     /**
744     * This handles the general commands from the client (ie, north, fire, cast,
745     * etc.)
746     */
747 root 1.16 void
748     PlayerCmd (char *buf, int len, player *pl)
749 elmex 1.1 {
750 root 1.16 /* Check if there is a count. In theory, a zero count could also be
751     * sent, so check for that also.
752     */
753     if (atoi (buf) || buf[0] == '0')
754     {
755     pl->count = atoi ((char *) buf);
756 root 1.44
757 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
758     if (!buf)
759 root 1.44 return;
760    
761 root 1.16 buf++;
762 elmex 1.1 }
763 root 1.44
764 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
765 root 1.44
766 root 1.16 /* Perhaps something better should be done with a left over count.
767     * Cleaning up the input should probably be done first - all actions
768     * for the command that issued the count should be done before any other
769     * commands.
770     */
771     pl->count = 0;
772 elmex 1.1 }
773    
774    
775     /**
776     * This handles the general commands from the client (ie, north, fire, cast,
777     * etc.). It is a lot like PlayerCmd above, but is called with the
778     * 'ncom' method which gives more information back to the client so it
779     * can throttle.
780     */
781 root 1.16 void
782 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
783 elmex 1.1 {
784 root 1.44 if (len <= 6)
785 root 1.16 {
786     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
787     return;
788     }
789    
790 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
791     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
792 root 1.30
793 root 1.16 /* -1 is special - no repeat, but don't update */
794     if (repeat != -1)
795 root 1.28 pl->count = repeat;
796    
797 root 1.44 buf += 6; //len -= 6;
798 root 1.16
799 root 1.44 execute_newserver_command (pl->ob, buf);
800 root 1.28
801 root 1.16 /* Perhaps something better should be done with a left over count.
802     * Cleaning up the input should probably be done first - all actions
803     * for the command that issued the count should be done before any other
804     * commands.
805     */
806     pl->count = 0;
807    
808 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
809 root 1.65 int time = fabs (pl->ob->speed) < 0.001
810 root 1.44 ? time = MAX_TIME * 100
811 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
812 root 1.27
813 root 1.28 /* Send confirmation of command execution now */
814 root 1.47 packet sl ("comc");
815     sl << uint16 (cmdid) << uint32 (time);
816 root 1.50 pl->ns->send_packet (sl);
817 elmex 1.1 }
818    
819     /** This is a reply to a previous query. */
820 root 1.16 void
821 root 1.49 ReplyCmd (char *buf, int len, client *ns)
822 elmex 1.1 {
823 root 1.50 if (ns->state == ST_CUSTOM)
824     {
825     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
826     return;
827     }
828    
829 root 1.49 if (!ns->pl)
830     return; //TODO: depends on the exact reply we are after
831     //TODO: but right now, we always have a ns->pl
832    
833     player *pl = ns->pl;
834    
835 root 1.16 /* This is to synthesize how the data would be stored if it
836 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
837 root 1.16 * once all the X11 code is removed from the server.
838     *
839     * We pass 13 to many of the functions because this way they
840     * think it was the carriage return that was entered, and the
841     * function then does not try to do additional input.
842     */
843     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
844    
845     /* this avoids any hacking here */
846    
847 root 1.50 switch (ns->state)
848 root 1.16 {
849 root 1.44 case ST_PLAYING:
850     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
851     break;
852    
853     case ST_CHANGE_CLASS:
854     key_change_class (pl->ob, buf[0]);
855     break;
856    
857     case ST_GET_PARTY_PASSWORD: /* Get password for party */
858     receive_party_password (pl->ob, 13);
859     break;
860 elmex 1.1
861 root 1.44 default:
862 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
863 elmex 1.1 }
864     }
865    
866     /**
867     * Client tells its version. If there is a mismatch, we close the
868     * socket. In real life, all we should care about is the client having
869     * something older than the server. If we assume the client will be
870     * backwards compatible, having it be a later version should not be a
871     * problem.
872     */
873 root 1.16 void
874 root 1.41 VersionCmd (char *buf, int len, client * ns)
875 elmex 1.1 {
876 root 1.16 if (!buf)
877     {
878     LOG (llevError, "CS: received corrupted version command\n");
879     return;
880 elmex 1.1 }
881    
882 root 1.16 ns->cs_version = atoi (buf);
883     ns->sc_version = ns->cs_version;
884 root 1.44
885     LOG (llevDebug, "connection from client <%s>\n", buf);
886    
887     //TODO: should log here just for statistics
888    
889     //if (VERSION_CS != ns->cs_version)
890     // unchecked;
891    
892     char *cp = strchr (buf + 1, ' ');
893 root 1.16 if (!cp)
894     return;
895 root 1.44
896 root 1.16 ns->sc_version = atoi (cp);
897 root 1.44
898     //if (VERSION_SC != ns->sc_version)
899     // unchecked;
900    
901 root 1.16 cp = strchr (cp + 1, ' ');
902 root 1.44
903 root 1.16 if (cp)
904     {
905 root 1.41 assign (ns->version, cp + 1);
906 root 1.16
907 root 1.29 if (ns->sc_version < 1026)
908 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
909 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
910 elmex 1.1 }
911     }
912    
913     /** sound related functions. */
914 root 1.16 void
915 root 1.41 SetSound (char *buf, int len, client * ns)
916 elmex 1.1 {
917 root 1.16 ns->sound = atoi (buf);
918 elmex 1.1 }
919    
920     /** client wants the map resent */
921 root 1.16 void
922     MapRedrawCmd (char *buf, int len, player *pl)
923 elmex 1.1 {
924     /* This function is currently disabled; just clearing the map state results in
925     * display errors. It should clear the cache and send a newmap command.
926     * Unfortunately this solution does not work because some client versions send
927     * a mapredraw command after receiving a newmap command.
928     */
929     }
930    
931     /**
932     * Moves an object (typically, container to inventory).
933     * syntax is: move (to) (tag) (nrof)
934     */
935 root 1.16 void
936     MoveCmd (char *buf, int len, player *pl)
937 elmex 1.1 {
938 root 1.16 int vals[3], i;
939 elmex 1.1
940 root 1.16 /* A little funky here. We only cycle for 2 records, because
941 root 1.44 * we obviously are not going to find a space after the third
942     * record. Perhaps we should just replace this with a
943 root 1.16 * sscanf?
944     */
945     for (i = 0; i < 2; i++)
946     {
947     vals[i] = atoi (buf);
948 root 1.44
949 root 1.16 if (!(buf = strchr (buf, ' ')))
950     {
951     LOG (llevError, "Incomplete move command: %s\n", buf);
952     return;
953 root 1.12 }
954 root 1.44
955 root 1.16 buf++;
956 elmex 1.1 }
957 root 1.44
958 root 1.16 vals[2] = atoi (buf);
959 elmex 1.1
960     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
961 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
962 elmex 1.1 }
963    
964     /******************************************************************************
965     *
966     * Start of commands the server sends to the client.
967     *
968     ******************************************************************************/
969    
970     /**
971     * Asks the client to query the user. This way, the client knows
972     * it needs to send something back (vs just printing out a message)
973     */
974 root 1.16 void
975 root 1.44 send_query (client *ns, uint8 flags, char *text)
976 elmex 1.1 {
977 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
978 elmex 1.1 }
979    
980     #define AddIfInt64(Old,New,Type) if (Old != New) {\
981 root 1.12 Old = New; \
982 root 1.28 sl << uint8 (Type) << uint64 (New); \
983 root 1.12 }
984 elmex 1.1
985     #define AddIfInt(Old,New,Type) if (Old != New) {\
986 root 1.12 Old = New; \
987 root 1.28 sl << uint8 (Type) << uint32 (New); \
988 root 1.12 }
989 elmex 1.1
990     #define AddIfShort(Old,New,Type) if (Old != New) {\
991 root 1.12 Old = New; \
992 root 1.28 sl << uint8 (Type) << uint16 (New); \
993 root 1.12 }
994 elmex 1.1
995     #define AddIfFloat(Old,New,Type) if (Old != New) {\
996 root 1.12 Old = New; \
997 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
998 root 1.12 }
999 elmex 1.1
1000     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1001 root 1.28 free(Old); Old = strdup (New);\
1002     sl << uint8 (Type) << data8 (New); \
1003 root 1.12 }
1004 elmex 1.1
1005     /**
1006     * Sends a statistics update. We look at the old values,
1007     * and only send what has changed. Stat mapping values are in newclient.h
1008     * Since this gets sent a lot, this is actually one of the few binary
1009     * commands for now.
1010     */
1011 root 1.16 void
1012     esrv_update_stats (player *pl)
1013 elmex 1.1 {
1014 root 1.16 char buf[MAX_BUF];
1015     uint16 flags;
1016    
1017 root 1.61 client *ns = pl->ns;
1018     if (!ns)
1019     return;
1020    
1021     object *ob = pl->ob;
1022     if (!ob)
1023 root 1.53 return;
1024    
1025 root 1.47 packet sl ("stats");
1026 elmex 1.1
1027 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1028     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1029     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1030     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1031     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1032     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1033     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1034     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1035     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1036     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1037     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1038     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1039     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1040 root 1.22
1041 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1042 root 1.61 if (object *skill = pl->last_skill_ob[s])
1043     if (skill->stats.exp != ns->last_skill_exp [s])
1044     {
1045     ns->last_skill_exp [s] = skill->stats.exp;
1046    
1047     /* Always send along the level if exp changes. This is only
1048     * 1 extra byte, but keeps processing simpler.
1049     */
1050     sl << uint8 (s + CS_STAT_SKILLINFO)
1051     << uint8 (skill->level)
1052     << uint64 (skill->stats.exp);
1053     }
1054 root 1.28
1055 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1056     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1057     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1058     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1059     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1060     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1061     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1062     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1063     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1064 root 1.22
1065 root 1.16 flags = 0;
1066 root 1.22
1067 root 1.16 if (pl->fire_on)
1068     flags |= SF_FIREON;
1069 root 1.22
1070 root 1.16 if (pl->run_on)
1071     flags |= SF_RUNON;
1072    
1073 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1074 root 1.22
1075 root 1.61 if (ns->sc_version < 1025)
1076     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1077 root 1.16 else
1078 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1079     {
1080     /* Skip ones we won't send */
1081     if (atnr_cs_stat[i] == -1)
1082     continue;
1083 root 1.16
1084 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1085 root 1.44 }
1086 root 1.22
1087 root 1.50 if (pl->ns->monitor_spells)
1088 root 1.16 {
1089 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1090     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1091     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1092 root 1.16 }
1093 root 1.22
1094 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1095     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1096     set_title (ob, buf);
1097     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1098 root 1.16
1099     /* Only send it away if we have some actual data */
1100 root 1.34 if (sl.length () > 6)
1101 root 1.61 ns->send_packet (sl);
1102 elmex 1.1 }
1103    
1104     /**
1105     * Tells the client that here is a player it should start using.
1106     */
1107 root 1.16 void
1108     esrv_new_player (player *pl, uint32 weight)
1109 elmex 1.1 {
1110 root 1.47 packet sl ("player");
1111 elmex 1.1
1112 root 1.28 sl << uint32 (pl->ob->count)
1113     << uint32 (weight)
1114 root 1.69 << uint32 (pl->ob->face)
1115 root 1.28 << data8 (pl->ob->name);
1116 root 1.16
1117 root 1.61 pl->ns->last_weight = weight;
1118 root 1.50 pl->ns->send_packet (sl);
1119 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1120 elmex 1.1 }
1121    
1122     /******************************************************************************
1123     *
1124     * Start of map related commands.
1125     *
1126     ******************************************************************************/
1127    
1128     /** Clears a map cell */
1129 root 1.16 static void
1130 root 1.70 map_clearcell (struct MapCell *cell, int count)
1131 elmex 1.1 {
1132 root 1.75 cell->faces[0] = 0;
1133     cell->faces[1] = 0;
1134     cell->faces[2] = 0;
1135     cell->smooth[0] = 0;
1136     cell->smooth[1] = 0;
1137     cell->smooth[2] = 0;
1138     cell->count = count;
1139     cell->stat_hp = 0;
1140     cell->flags = 0;
1141     cell->player = 0;
1142 elmex 1.1 }
1143    
1144     #define MAX_LAYERS 3
1145    
1146     /**
1147     * Removes the need to replicate the same code for each layer.
1148     * this returns true if this space is now in fact different than
1149     * it was.
1150     * sl is the socklist this data is going into.
1151     * ns is the socket we are working on - all the info we care
1152     * about is in this socket structure, so now need not pass the
1153     * entire player object.
1154     * layer is the layer to update, with 2 being the floor and 0 the
1155     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1156     * take. Interesting to note that before this function, the map1 function
1157     * numbers the spaces differently - I think this was a leftover from
1158     * the map command, where the faces stack up. Sinces that is no longer
1159     * the case, it seems to make more sense to have these layer values
1160     * actually match.
1161     */
1162 root 1.16 static int
1163 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1164 elmex 1.1 {
1165 root 1.75 object *ob = ms.faces_obj [layer];
1166 root 1.16
1167     /* If there is no object for this space, or if the face for the object
1168     * is the blank face, set the face number to zero.
1169     * else if we have the stored head object for this space, that takes
1170     * precedence over the other object for this space.
1171     * otherwise, we do special head processing
1172     */
1173 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1174 root 1.16
1175     /* We've gotten what face we want to use for the object. Now see if
1176     * if it has changed since we last sent it to the client.
1177     */
1178 root 1.75 if (lastcell.faces[layer] != face_num)
1179 root 1.16 {
1180 root 1.75 lastcell.faces[layer] = face_num;
1181 root 1.73
1182 root 1.74 if (!ns.faces_sent[face_num])
1183 root 1.73 if (ob)
1184     ns.send_faces (ob);
1185     else
1186     ns.send_face (face_num);
1187 root 1.28
1188     sl << uint16 (face_num);
1189 root 1.16 return 1;
1190 elmex 1.1 }
1191 root 1.28
1192 root 1.16 /* Nothing changed */
1193     return 0;
1194 elmex 1.1 }
1195    
1196     /**
1197     * Returns the size of a data for a map square as returned by
1198     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1199     * available.
1200     */
1201 root 1.16 int
1202 root 1.41 getExtendedMapInfoSize (client * ns)
1203 root 1.16 {
1204     int result = 0;
1205    
1206     if (ns->ext_mapinfos)
1207     {
1208     if (ns->EMI_smooth)
1209     result += 1; /*One byte for smoothlevel */
1210 elmex 1.1 }
1211 root 1.44
1212 root 1.16 return result;
1213 elmex 1.1 }
1214 root 1.16
1215 root 1.62 // prefetch (and touch) all maps within a specific distancd
1216     static void
1217     prefetch_surrounding_maps (maptile *map, int distance)
1218     {
1219     map->last_access = runtime;
1220    
1221     if (--distance)
1222     for (int dir = 4; --dir; )
1223     if (const shstr &path = map->tile_path [dir])
1224     if (maptile *&neigh = map->tile_map [dir])
1225     prefetch_surrounding_maps (neigh, distance);
1226     else
1227     neigh = maptile::find_async (path, map);
1228     }
1229    
1230     // prefetch a generous area around the player
1231     static void
1232     prefetch_surrounding_maps (object *op)
1233     {
1234     prefetch_surrounding_maps (op->map, 3);
1235     }
1236    
1237 elmex 1.1 /**
1238     * This function uses the new map1 protocol command to send the map
1239     * to the client. It is necessary because the old map command supports
1240     * a maximum map size of 15x15.
1241     * This function is much simpler than the old one. This is because
1242     * the old function optimized to send as few face identifiers as possible,
1243     * at the expense of sending more coordinate location (coordinates were
1244     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1245     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1246     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1247     * and use the other 4 bits for other informatiion. For full documentation
1248     * of what we send, see the doc/Protocol file.
1249     * I will describe internally what we do:
1250 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1251 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1252     * maximum viewable size (As set in config.h).
1253     * in the cells, there are faces and a count value.
1254     * we use the count value to hold the darkness value. If -1, then this space
1255     * is not viewable.
1256     * we use faces[0] faces[1] faces[2] to hold what the three layers
1257     * look like.
1258     */
1259 root 1.16 void
1260     draw_client_map1 (object *pl)
1261 elmex 1.1 {
1262 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1263 root 1.16 sint16 nx, ny;
1264     int estartlen, eoldlen;
1265     uint8 eentrysize;
1266     uint16 ewhatstart, ewhatflag;
1267     uint8 extendedinfos;
1268 root 1.21 maptile *m;
1269 root 1.16
1270 root 1.50 client &socket = *pl->contr->ns;
1271 root 1.16
1272 root 1.60 if (!pl->active)
1273 root 1.58 return;
1274    
1275 root 1.16 check_map_change (pl->contr);
1276 root 1.62 prefetch_surrounding_maps (pl);
1277 root 1.16
1278 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1279 root 1.33 packet esl;
1280 root 1.28
1281 root 1.34 startlen = sl.length ();
1282 root 1.25
1283 root 1.16 /*Extendedmapinfo structure initialisation */
1284     if (socket.ext_mapinfos)
1285     {
1286     extendedinfos = EMI_NOREDRAW;
1287 root 1.25
1288 root 1.16 if (socket.EMI_smooth)
1289     extendedinfos |= EMI_SMOOTH;
1290 root 1.25
1291 root 1.34 ewhatstart = esl.length ();
1292 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1293     could need to be taken away */
1294     eentrysize = getExtendedMapInfoSize (&socket);
1295 root 1.28 esl << "mapextended "
1296     << uint8 (extendedinfos)
1297     << uint8 (eentrysize);
1298 root 1.34
1299     estartlen = esl.length ();
1300 root 1.16 }
1301 root 1.25
1302 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1303     * locations.
1304     */
1305     ay = 0;
1306    
1307     /* We could do this logic as conditionals in the if statement,
1308     * but that started to get a bit messy to look at.
1309     */
1310     max_x = pl->x + (socket.mapx + 1) / 2;
1311     max_y = pl->y + (socket.mapy + 1) / 2;
1312 root 1.25
1313 root 1.76 maptile *plmap = pl->map;
1314    
1315 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1316     {
1317     ax = 0;
1318     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1319     {
1320 root 1.72 int emask, mask;
1321 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1322    
1323 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1324 root 1.16
1325     /* If the coordinates are not valid, or it is too dark to see,
1326     * we tell the client as such
1327     */
1328     nx = x;
1329     ny = y;
1330 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1331 root 1.25
1332 root 1.16 if (!m)
1333     {
1334     /* space is out of map. Update space and clear values
1335     * if this hasn't already been done. If the space is out
1336     * of the map, it shouldn't have a head
1337     */
1338     if (lastcell.count != -1)
1339     {
1340 root 1.28 sl << uint16 (mask);
1341 root 1.70 map_clearcell (&lastcell, -1);
1342 root 1.12 }
1343 root 1.72
1344     continue;
1345 root 1.16 }
1346 root 1.72
1347     m->touch ();
1348    
1349     int d = pl->contr->blocked_los[ax][ay];
1350    
1351     if (d > 3)
1352 root 1.16 {
1353 root 1.56
1354 root 1.16 int need_send = 0, count;
1355    
1356     /* This block deals with spaces that are not visible for whatever
1357 root 1.71 * reason. Still may need to send the head for this space.
1358 root 1.16 */
1359 root 1.12
1360 root 1.34 oldlen = sl.length ();
1361 root 1.3
1362 root 1.28 sl << uint16 (mask);
1363 root 1.25
1364 root 1.16 if (lastcell.count != -1)
1365     need_send = 1;
1366 root 1.25
1367 root 1.16 count = -1;
1368 root 1.3
1369 root 1.70 /* properly clear a previously sent big face */
1370 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1371 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1372     need_send = 1;
1373 root 1.3
1374 root 1.70 map_clearcell (&lastcell, count);
1375 root 1.3
1376 root 1.16 if ((mask & 0xf) || need_send)
1377 root 1.37 sl[oldlen + 1] = mask & 0xff;
1378 root 1.16 else
1379 root 1.34 sl.reset (oldlen);
1380 root 1.16 }
1381     else
1382     {
1383 root 1.71 /* In this block, the space is visible.
1384 root 1.16 */
1385    
1386     /* Rather than try to figure out what everything that we might
1387     * need to send is, then form the packet after that,
1388     * we presume that we will in fact form a packet, and update
1389     * the bits by what we do actually send. If we send nothing,
1390 root 1.34 * we just back out sl.length () to the old value, and no harm
1391 root 1.16 * is done.
1392     * I think this is simpler than doing a bunch of checks to see
1393     * what if anything we need to send, setting the bits, then
1394     * doing those checks again to add the real data.
1395     */
1396 root 1.72 oldlen = sl.length ();
1397 root 1.34 eoldlen = esl.length ();
1398 root 1.72
1399 root 1.28 sl << uint16 (mask);
1400 root 1.16
1401     unsigned char dummy;
1402     unsigned char *last_ext = &dummy;
1403    
1404     /* Darkness changed */
1405     if (lastcell.count != d && socket.darkness)
1406     {
1407     mask |= 0x8;
1408    
1409     if (socket.extmap)
1410     {
1411     *last_ext |= 0x80;
1412 root 1.37 last_ext = &sl[sl.length ()];
1413 root 1.28 sl << uint8 (d);
1414 root 1.16 }
1415     else
1416 root 1.28 sl << uint8 (255 - 64 * d);
1417 root 1.16 }
1418 root 1.3
1419 root 1.16 lastcell.count = d;
1420 root 1.8
1421 root 1.75 mapspace &ms = m->at (nx, ny);
1422    
1423 root 1.16 if (socket.extmap)
1424     {
1425     uint8 stat_hp = 0;
1426     uint8 stat_width = 0;
1427 root 1.24 uint8 flags = 0;
1428 root 1.27 UUID player = 0;
1429 root 1.16
1430     // send hp information, if applicable
1431 root 1.75 if (object *op = ms.faces_obj [0])
1432 root 1.16 {
1433     if (op->head || op->invisible)
1434     ; // do not show
1435     else if (op->type == PLAYER
1436     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1437     {
1438     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1439     {
1440     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1441     stat_width = op->arch->tail_x;
1442     }
1443     }
1444 elmex 1.1
1445 root 1.24 if (op->msg && op->msg[0] == '@')
1446     flags |= 1;
1447    
1448 root 1.16 if (op->type == PLAYER && op != pl)
1449     player = op->count;
1450     }
1451 root 1.12
1452 root 1.16 if (lastcell.stat_hp != stat_hp)
1453     {
1454     lastcell.stat_hp = stat_hp;
1455    
1456     mask |= 0x8;
1457     *last_ext |= 0x80;
1458 root 1.37 last_ext = &sl[sl.length ()];
1459 root 1.27
1460     sl << uint8 (5) << uint8 (stat_hp);
1461 root 1.16
1462     if (stat_width > 1)
1463     {
1464     *last_ext |= 0x80;
1465 root 1.37 last_ext = &sl[sl.length ()];
1466 root 1.27
1467     sl << uint8 (6) << uint8 (stat_width);
1468 root 1.16 }
1469     }
1470 root 1.12
1471 root 1.20 if (lastcell.player != player)
1472 root 1.16 {
1473     lastcell.player = player;
1474    
1475     mask |= 0x8;
1476     *last_ext |= 0x80;
1477 root 1.37 last_ext = &sl[sl.length ()];
1478 root 1.27
1479     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1480 root 1.16 }
1481 root 1.24
1482     if (lastcell.flags != flags)
1483     {
1484     lastcell.flags = flags;
1485    
1486     mask |= 0x8;
1487     *last_ext |= 0x80;
1488 root 1.37 last_ext = &sl[sl.length ()];
1489 root 1.27
1490     sl << uint8 (8) << uint8 (flags);
1491 root 1.24 }
1492 root 1.16 }
1493 root 1.12
1494 root 1.16 /* Floor face */
1495 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1496 root 1.16 mask |= 0x4;
1497    
1498     /* Middle face */
1499 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1500 root 1.16 mask |= 0x2;
1501    
1502 root 1.75 if (ms.player () == pl
1503     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1504 root 1.16 {
1505 root 1.75 // force player to be visible to himself if invisible
1506 root 1.69 if (lastcell.faces[0] != pl->face)
1507 root 1.16 {
1508 root 1.69 lastcell.faces[0] = pl->face;
1509 root 1.75
1510 root 1.16 mask |= 0x1;
1511 root 1.75 sl << uint16 (pl->face);
1512 root 1.25
1513 root 1.73 socket.send_faces (pl);
1514 root 1.12 }
1515     }
1516 root 1.75 /* Top face */
1517     else if (update_space (sl, socket, ms, lastcell, 0))
1518     mask |= 0x1;
1519    
1520 root 1.25
1521 root 1.16 /* Check to see if we are in fact sending anything for this
1522     * space by checking the mask. If so, update the mask.
1523     * if not, reset the len to that from before adding the mask
1524     * value, so we don't send those bits.
1525     */
1526     if (mask & 0xf)
1527 root 1.37 sl[oldlen + 1] = mask & 0xff;
1528 root 1.16 else
1529 root 1.34 sl.reset (oldlen);
1530 root 1.25
1531 root 1.75 if (socket.ext_mapinfos)
1532     esl << uint16 (emask);
1533    
1534     if (socket.EMI_smooth)
1535     {
1536     for (int layer = 2+1; layer--; )
1537     {
1538     object *ob = ms.faces_obj [layer];
1539    
1540     // If there is no object for this space, or if the face for the object
1541     // is the blank face, set the smoothlevel to zero.
1542     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1543    
1544     // We've gotten what face we want to use for the object. Now see if
1545     // if it has changed since we last sent it to the client.
1546     if (lastcell.smooth[layer] != smoothlevel)
1547     {
1548     lastcell.smooth[layer] = smoothlevel;
1549     esl << uint8 (smoothlevel);
1550     emask |= 1 << layer;
1551     }
1552     }
1553    
1554     if (emask & 0xf)
1555     esl[eoldlen + 1] = emask & 0xff;
1556     else
1557     esl.reset (eoldlen);
1558     }
1559 root 1.16 } /* else this is a viewable space */
1560     } /* for x loop */
1561     } /* for y loop */
1562    
1563     /* Verify that we in fact do need to send this */
1564     if (socket.ext_mapinfos)
1565     {
1566 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1567 root 1.16 {
1568     /* No map data will follow, so don't say the client
1569     * it doesn't need draw!
1570     */
1571 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1572 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1573 root 1.16 }
1574 root 1.18
1575 root 1.34 if (esl.length () > estartlen)
1576 root 1.37 socket.send_packet (esl);
1577 root 1.16 }
1578 root 1.18
1579 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1580 root 1.16 {
1581 root 1.37 socket.send_packet (sl);
1582 root 1.16 socket.sent_scroll = 0;
1583 elmex 1.1 }
1584     }
1585    
1586     /**
1587     * Draws client map.
1588     */
1589 root 1.16 void
1590     draw_client_map (object *pl)
1591 elmex 1.1 {
1592 root 1.16 int i, j;
1593 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1594     int mflags;
1595 root 1.16 struct Map newmap;
1596 root 1.21 maptile *m, *pm;
1597 root 1.16
1598     if (pl->type != PLAYER)
1599     {
1600     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1601     return;
1602     }
1603    
1604     pm = pl->map;
1605    
1606     /* If player is just joining the game, he isn't here yet, so the map
1607     * can get swapped out. If so, don't try to send them a map. All will
1608     * be OK once they really log in.
1609     */
1610     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1611     return;
1612    
1613     memset (&newmap, 0, sizeof (struct Map));
1614    
1615 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1616     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1617 root 1.48 {
1618     ax = i;
1619     ay = j;
1620     m = pm;
1621     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1622    
1623     if (mflags & P_OUT_OF_MAP)
1624     continue;
1625    
1626     /* If a map is visible to the player, we don't want to swap it out
1627     * just to reload it. This should really call something like
1628     * swap_map, but this is much more efficient and 'good enough'
1629     */
1630     if (mflags & P_NEW_MAP)
1631     m->timeout = 50;
1632     }
1633 root 1.44
1634 root 1.16 /* do LOS after calls to update_position */
1635     if (pl->contr->do_los)
1636     {
1637     update_los (pl);
1638     pl->contr->do_los = 0;
1639     }
1640    
1641 root 1.34 /* Big maps need a different drawing mechanism to work */
1642     draw_client_map1 (pl);
1643 elmex 1.1 }
1644    
1645    
1646     /*****************************************************************************/
1647 root 1.16
1648 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1649 root 1.16
1650 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1651 root 1.16
1652 elmex 1.1 /* manage it ! */
1653 root 1.16
1654 elmex 1.1 /*****************************************************************************/
1655 root 1.16 void
1656     send_plugin_custom_message (object *pl, char *buf)
1657 elmex 1.1 {
1658 root 1.50 pl->contr->ns->send_packet (buf);
1659 elmex 1.1 }
1660    
1661     /**
1662     * This sends the skill number to name mapping. We ignore
1663     * the params - we always send the same info no matter what.
1664     */
1665 root 1.16 void
1666 root 1.41 send_skill_info (client *ns, char *params)
1667 elmex 1.1 {
1668 root 1.33 packet sl;
1669 root 1.28 sl << "replyinfo skill_info\n";
1670    
1671     for (int i = 1; i < NUM_SKILLS; i++)
1672 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1673 elmex 1.1
1674 root 1.34 if (sl.length () >= MAXSOCKBUF)
1675 root 1.16 {
1676     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1677     fatal (0);
1678 elmex 1.1 }
1679 root 1.28
1680 root 1.37 ns->send_packet (sl);
1681 elmex 1.1 }
1682    
1683     /**
1684     * This sends the spell path to name mapping. We ignore
1685     * the params - we always send the same info no matter what.
1686     */
1687 root 1.16 void
1688 root 1.41 send_spell_paths (client * ns, char *params)
1689 root 1.16 {
1690 root 1.33 packet sl;
1691 root 1.28
1692     sl << "replyinfo spell_paths\n";
1693    
1694     for (int i = 0; i < NRSPELLPATHS; i++)
1695 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1696 root 1.16
1697 root 1.34 if (sl.length () >= MAXSOCKBUF)
1698 root 1.16 {
1699     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1700     fatal (0);
1701 elmex 1.1 }
1702 root 1.28
1703 root 1.37 ns->send_packet (sl);
1704 elmex 1.1 }
1705    
1706     /**
1707     * This looks for any spells the player may have that have changed their stats.
1708     * it then sends an updspell packet for each spell that has changed in this way
1709     */
1710 root 1.16 void
1711     esrv_update_spells (player *pl)
1712     {
1713 root 1.53 if (!pl->ns)
1714     return;
1715    
1716 root 1.50 if (!pl->ns->monitor_spells)
1717 root 1.16 return;
1718 root 1.28
1719     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1720 root 1.16 {
1721     if (spell->type == SPELL)
1722     {
1723 root 1.28 int flags = 0;
1724    
1725 root 1.16 /* check if we need to update it */
1726     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1727     {
1728     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1729     flags |= UPD_SP_MANA;
1730     }
1731 root 1.28
1732 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1733     {
1734     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1735     flags |= UPD_SP_GRACE;
1736     }
1737 root 1.28
1738 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1739     {
1740     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1741     flags |= UPD_SP_DAMAGE;
1742     }
1743 root 1.28
1744     if (flags)
1745 root 1.16 {
1746 root 1.33 packet sl;
1747 root 1.27
1748 root 1.28 sl << "updspell "
1749     << uint8 (flags)
1750     << uint32 (spell->count);
1751 root 1.27
1752     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1753     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1754     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1755    
1756 root 1.50 pl->ns->send_packet (sl);
1757 root 1.12 }
1758     }
1759 elmex 1.1 }
1760     }
1761    
1762 root 1.16 void
1763     esrv_remove_spell (player *pl, object *spell)
1764     {
1765 root 1.50 if (!pl->ns->monitor_spells)
1766 root 1.16 return;
1767 root 1.28
1768 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1769     {
1770     LOG (llevError, "Invalid call to esrv_remove_spell");
1771     return;
1772     }
1773 root 1.27
1774 root 1.47 packet sl ("delspell");
1775 root 1.28
1776 root 1.47 sl << uint32 (spell->count);
1777 root 1.27
1778 root 1.50 pl->ns->send_packet (sl);
1779 elmex 1.1 }
1780    
1781     /* appends the spell *spell to the Socklist we will send the data to. */
1782 root 1.16 static void
1783 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1784 root 1.16 {
1785 pippijn 1.67 int i, skill = 0;
1786 root 1.16
1787     if (!(spell->name))
1788     {
1789     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1790     return;
1791     }
1792 root 1.27
1793 root 1.16 /* store costs and damage in the object struct, to compare to later */
1794 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1795 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1796 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1797 elmex 1.1
1798 root 1.16 /* figure out which skill it uses, if it uses one */
1799     if (spell->skill)
1800     {
1801     for (i = 1; i < NUM_SKILLS; i++)
1802     if (!strcmp (spell->skill, skill_names[i]))
1803     {
1804     skill = i + CS_STAT_SKILLINFO;
1805     break;
1806     }
1807 elmex 1.1 }
1808    
1809 root 1.69 // spells better have a face
1810     if (!spell->face)
1811     {
1812     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1813     spell->face = face_find ("burnout.x11", blank_face);
1814     }
1815    
1816 root 1.27 /* send the current values */
1817     sl << uint32 (spell->count)
1818     << uint16 (spell->level)
1819     << uint16 (spell->casting_time)
1820     << uint16 (spell->last_sp)
1821     << uint16 (spell->last_grace)
1822     << uint16 (spell->last_eat)
1823     << uint8 (skill)
1824     << uint32 (spell->path_attuned)
1825 root 1.69 << uint32 (spell->face)
1826 root 1.27 << data8 (spell->name)
1827     << data16 (spell->msg);
1828 elmex 1.1 }
1829    
1830     /**
1831     * This tells the client to add the spell *ob, if *ob is NULL, then add
1832     * all spells in the player's inventory.
1833     */
1834 root 1.16 void
1835     esrv_add_spells (player *pl, object *spell)
1836     {
1837     if (!pl)
1838     {
1839     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1840     return;
1841     }
1842 root 1.28
1843 root 1.50 if (!pl->ns->monitor_spells)
1844 root 1.16 return;
1845 root 1.28
1846 root 1.47 packet sl ("addspell");
1847 root 1.28
1848 root 1.16 if (!spell)
1849     {
1850 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1851 root 1.16 {
1852     /* were we to simply keep appending data here, we could exceed
1853     * MAXSOCKBUF if the player has enough spells to add, we know that
1854     * append_spells will always append 19 data bytes, plus 4 length
1855     * bytes and 3 strings (because that is the spec) so we need to
1856     * check that the length of those 3 strings, plus the 23 bytes,
1857     * won't take us over the length limit for the socket, if it does,
1858     * we need to send what we already have, and restart packet formation
1859     */
1860     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1861     * to show add_spell is 26 bytes + 2 strings. However, the overun
1862     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1863     * like it will fix this
1864     */
1865     if (spell->type != SPELL)
1866     continue;
1867 root 1.27
1868 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1869 root 1.16 {
1870 root 1.50 pl->ns->send_packet (sl);
1871 root 1.34
1872     sl.reset ();
1873     sl << "addspell ";
1874 root 1.16 }
1875 root 1.27
1876     append_spell (pl, sl, spell);
1877 root 1.16 }
1878     }
1879     else if (spell->type != SPELL)
1880     {
1881     LOG (llevError, "Asked to send a non-spell object as a spell");
1882     return;
1883     }
1884     else
1885 root 1.27 append_spell (pl, sl, spell);
1886    
1887 root 1.28 if (sl.length () >= MAXSOCKBUF)
1888 root 1.16 {
1889     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1890     fatal (0);
1891     }
1892 root 1.27
1893 root 1.16 /* finally, we can send the packet */
1894 root 1.50 pl->ns->send_packet (sl);
1895 elmex 1.1 }
1896 root 1.28