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/cvs/deliantra/server/socket/request.C
Revision: 1.79
Committed: Thu Mar 15 16:25:45 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.78: +9 -2 lines
Log Message:
implement another bug workaround for clients

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.2 object *ob = pl->ob;
151 root 1.16 char buf[MAX_BUF]; /* eauugggh */
152 elmex 1.1
153 root 1.79 if (socket.force_newmap && 0)
154 root 1.2 {
155 root 1.79 // force newmap is used for clients that do not redraw their map
156     // after image uploads.
157 root 1.2 socket.current_map = ob->map;
158 root 1.79 clear_map (pl);
159     }
160     else if (socket.current_map != ob->map)
161     {
162 root 1.7 clear_map (pl);
163 elmex 1.1
164 root 1.2 if (socket.mapinfocmd)
165 elmex 1.1 {
166 root 1.16 if (ob->map && ob->map->path[0])
167 root 1.2 {
168     int flags = 0;
169 elmex 1.1
170 root 1.16 if (ob->map->tile_path[0])
171     flags |= 1;
172     if (ob->map->tile_path[1])
173     flags |= 2;
174     if (ob->map->tile_path[2])
175     flags |= 4;
176     if (ob->map->tile_path[3])
177     flags |= 8;
178 root 1.2
179     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
180 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
181 root 1.2 }
182     else
183     snprintf (buf, MAX_BUF, "mapinfo current");
184 elmex 1.1
185 root 1.32 socket.send_packet (buf);
186 root 1.16 }
187 elmex 1.1 }
188 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
189     {
190 root 1.7 int dx = ob->x - socket.current_x;
191     int dy = ob->y - socket.current_y;
192    
193     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
194 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
195 root 1.7 else
196     {
197     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
198 root 1.46 socket.floorbox_reset ();
199 root 1.7 }
200 root 1.2 }
201    
202     socket.current_x = ob->x;
203     socket.current_y = ob->y;
204 root 1.66
205     region *reg = ob->region ();
206     if (socket.current_region != reg)
207     {
208     socket.current_region = reg;
209     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
210     }
211 elmex 1.1 }
212    
213 root 1.40 /**
214     * RequestInfo is sort of a meta command. There is some specific
215     * request of information, but we call other functions to provide
216     * that information.
217     */
218     void
219 root 1.41 RequestInfo (char *buf, int len, client * ns)
220 root 1.40 {
221     char *params = NULL, *cp;
222    
223     /* No match */
224     char bigbuf[MAX_BUF];
225     int slen;
226    
227     /* Set up replyinfo before we modify any of the buffers - this is used
228     * if we don't find a match.
229     */
230     strcpy (bigbuf, "replyinfo ");
231     slen = strlen (bigbuf);
232     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
233    
234     /* find the first space, make it null, and update the
235     * params pointer.
236     */
237     for (cp = buf; *cp != '\0'; cp++)
238     if (*cp == ' ')
239     {
240     *cp = '\0';
241     params = cp + 1;
242     break;
243     }
244    
245     if (!strcmp (buf, "image_info"))
246     send_image_info (ns, params);
247     else if (!strcmp (buf, "image_sums"))
248     send_image_sums (ns, params);
249     else if (!strcmp (buf, "skill_info"))
250     send_skill_info (ns, params);
251     else if (!strcmp (buf, "spell_paths"))
252     send_spell_paths (ns, params);
253     else
254     ns->send_packet (bigbuf, len);
255     }
256    
257 root 1.16 void
258     ExtCmd (char *buf, int len, player *pl)
259 elmex 1.1 {
260 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
261 elmex 1.1 }
262    
263 root 1.16 void
264 root 1.45 ExtiCmd (char *buf, int len, client *ns)
265     {
266     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
267     }
268    
269     void
270 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
271 elmex 1.1 {
272     // <mapinfo tag spatial tile-path
273     // >mapinfo tag spatial flags x y w h hash
274 root 1.16
275 pippijn 1.15 char bigbuf[MAX_BUF], *token;
276 elmex 1.1
277     token = buf;
278     // copy token
279     if (!(buf = strchr (buf, ' ')))
280     return;
281    
282     *buf++ = 0;
283    
284     if (!strncmp (buf, "spatial ", 8))
285     {
286     buf += 8;
287    
288     // initial map and its origin
289 root 1.21 maptile *map = pl->ob->map;
290 elmex 1.1 sint16 dx, dy;
291 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
292     int mapy = pl->ns->mapy / 2 - pl->ob->y;
293 root 1.16 int max_distance = 8; // limit maximum path length to something generous
294 elmex 1.1
295     while (*buf && map && max_distance)
296     {
297     int dir = *buf++;
298    
299     switch (dir)
300     {
301 root 1.58 case '1':
302     dx = 0;
303     dy = -1;
304     map = map->xy_find (dx, dy);
305     map && (mapy -= map->height);
306     break;
307     case '2':
308     mapx += map->width;
309     dx = map->width;
310     dy = 0;
311     map = map->xy_find (dx, dy);
312     break;
313     case '3':
314     mapy += map->height;
315     dx = 0;
316     dy = map->height;
317     map = map->xy_find (dx, dy);
318     break;
319     case '4':
320     dx = -1;
321     dy = 0;
322     map = map->xy_find (dx, dy);
323     map && (mapx -= map->width);
324     break;
325 elmex 1.1 }
326    
327     --max_distance;
328     }
329    
330     if (!max_distance)
331     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
332 root 1.16 else if (map && map->path[0])
333 elmex 1.1 {
334     int flags = 0;
335    
336 root 1.16 if (map->tile_path[0])
337     flags |= 1;
338     if (map->tile_path[1])
339     flags |= 2;
340     if (map->tile_path[2])
341     flags |= 4;
342     if (map->tile_path[3])
343     flags |= 8;
344    
345 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
346 elmex 1.1 }
347     else
348     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
349     }
350     else
351     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
352 root 1.16
353 root 1.50 pl->ns->send_packet (bigbuf);
354 elmex 1.1 }
355    
356     /** This is the Setup cmd - easy first implementation */
357 root 1.16 void
358 root 1.41 SetUp (char *buf, int len, client * ns)
359 elmex 1.1 {
360 root 1.16 int s, slen;
361     char *cmd, *param, cmdback[HUGE_BUF];
362    
363     /* run through the cmds of setup
364     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
365     *
366     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
367     * The client then must sort this out
368     */
369    
370 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
371    
372 root 1.16 strcpy (cmdback, "setup");
373 root 1.32 for (s = 0; s < len; )
374 root 1.16 {
375     cmd = &buf[s];
376 root 1.12
377 root 1.16 /* find the next space, and put a null there */
378 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
379     ;
380    
381 root 1.16 buf[s++] = 0;
382 root 1.32
383 root 1.16 while (buf[s] == ' ')
384     s++;
385    
386     if (s >= len)
387     break;
388    
389     param = &buf[s];
390 root 1.12
391 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
392     ;
393    
394 root 1.16 buf[s++] = 0;
395 root 1.32
396 root 1.16 while (buf[s] == ' ')
397     s++;
398    
399     slen = strlen (cmdback);
400     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
402     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403 root 1.12
404 root 1.16 if (!strcmp (cmd, "sound"))
405     {
406     ns->sound = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "exp64"))
410 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
411 root 1.16 else if (!strcmp (cmd, "spellmon"))
412     {
413     ns->monitor_spells = atoi (param);
414     safe_strcat (cmdback, param, &slen, HUGE_BUF);
415     }
416     else if (!strcmp (cmd, "darkness"))
417     {
418     ns->darkness = atoi (param);
419     safe_strcat (cmdback, param, &slen, HUGE_BUF);
420     }
421     else if (!strcmp (cmd, "map1cmd"))
422     {
423     if (atoi (param))
424     ns->mapmode = Map1Cmd;
425     /* if beyond this size, need to use map1cmd no matter what */
426     if (ns->mapx > 11 || ns->mapy > 11)
427     ns->mapmode = Map1Cmd;
428     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
429     }
430     else if (!strcmp (cmd, "map1acmd"))
431     {
432     if (atoi (param))
433     ns->mapmode = Map1aCmd;
434     /* if beyond this size, need to use map1acmd no matter what */
435     if (ns->mapx > 11 || ns->mapy > 11)
436     ns->mapmode = Map1aCmd;
437     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
438     }
439     else if (!strcmp (cmd, "newmapcmd"))
440     {
441     ns->newmapcmd = atoi (param);
442     safe_strcat (cmdback, param, &slen, HUGE_BUF);
443     }
444     else if (!strcmp (cmd, "mapinfocmd"))
445     {
446     ns->mapinfocmd = atoi (param);
447     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448     }
449     else if (!strcmp (cmd, "extcmd"))
450     {
451     ns->extcmd = atoi (param);
452     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453     }
454     else if (!strcmp (cmd, "extmap"))
455     {
456     ns->extmap = atoi (param);
457     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458     }
459     else if (!strcmp (cmd, "facecache"))
460     {
461     ns->facecache = atoi (param);
462     safe_strcat (cmdback, param, &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "faceset"))
465     {
466     char tmpbuf[20];
467     int q = atoi (param);
468    
469     if (is_valid_faceset (q))
470     ns->faceset = q;
471 root 1.76
472 root 1.16 sprintf (tmpbuf, "%d", ns->faceset);
473     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
474     /* if the client is using faceset, it knows about image2 command */
475     ns->image2 = 1;
476     }
477     else if (!strcmp (cmd, "itemcmd"))
478     {
479     /* Version of the item protocol command to use. Currently,
480     * only supported versions are 1 and 2. Using a numeric
481     * value will make it very easy to extend this in the future.
482     */
483     char tmpbuf[20];
484     int q = atoi (param);
485    
486     if (q < 1 || q > 2)
487     {
488     strcpy (tmpbuf, "FALSE");
489     }
490     else
491     {
492     ns->itemcmd = q;
493     sprintf (tmpbuf, "%d", ns->itemcmd);
494     }
495     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
496     }
497     else if (!strcmp (cmd, "mapsize"))
498     {
499     int x, y = 0;
500     char tmpbuf[MAX_BUF], *cp;
501    
502     x = atoi (param);
503     for (cp = param; *cp != 0; cp++)
504     if (*cp == 'x' || *cp == 'X')
505     {
506     y = atoi (cp + 1);
507     break;
508     }
509 root 1.71
510 root 1.16 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511     {
512     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514     }
515     else
516     {
517     ns->mapx = x;
518     ns->mapy = y;
519     /* better to send back what we are really using and not the
520     * param as given to us in case it gets parsed differently.
521     */
522     sprintf (tmpbuf, "%dx%d", x, y);
523     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524     /* If beyond this size and still using orig map command, need to
525     * go to map1cmd.
526     */
527     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528     ns->mapmode = Map1Cmd;
529     }
530     }
531     else if (!strcmp (cmd, "extendedMapInfos"))
532     {
533     /* Added by tchize
534     * prepare to use the mapextended command
535     */
536     char tmpbuf[20];
537    
538     ns->ext_mapinfos = (atoi (param));
539     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541     }
542     else if (!strcmp (cmd, "extendedTextInfos"))
543     {
544     /* Added by tchize
545     * prepare to use the extended text commands
546     * Client toggle this to non zero to get exttext
547     */
548     char tmpbuf[20];
549    
550     ns->has_readable_type = (atoi (param));
551     sprintf (tmpbuf, "%d", ns->has_readable_type);
552     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553     }
554     else
555     {
556     /* Didn't get a setup command we understood -
557     * report a failure to the client.
558     */
559     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560     }
561     } /* for processing all the setup commands */
562 root 1.32
563 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 root 1.32 ns->send_packet (cmdback);
565 elmex 1.1 }
566    
567     /**
568     * The client has requested to be added to the game.
569     * This is what takes care of it. We tell the client how things worked out.
570     * I am not sure if this file is the best place for this function. however,
571     * it either has to be here or init_sockets needs to be exported.
572     */
573 root 1.16 void
574 root 1.77 AddMeCmd (char *buf, int len, client *ns)
575 elmex 1.1 {
576 root 1.77 // face caching is mandatory
577     if (!ns->facecache)
578     {
579     ns->send_drawinfo (
580     "\n"
581     "\n"
582     "***\n"
583     "*** WARNING:\n"
584     "*** Your client does not support face/image caching,\n"
585     "*** or it has been disabled. Face caching is mandatory\n"
586     "*** so please enable it or use a newer client.\n"
587     "***\n"
588 root 1.78 "*** Look at your client preferences:\n"
589     "***\n"
590     "*** CFPlus: all known versions automatically enable the facecache.\n"
591     "*** cfclient: use the -cache commandline option.\n"
592     "*** cfclient: map will not redraw automatically (bug).\n"
593     "*** gcfclient: use -cache commandline option, or enable\n"
594     "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
595     "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
596     "***\n"
597 root 1.77 "***\n",
598     NDI_RED
599     );
600 root 1.78
601     if (strstr (ns->version, "jcrossclient"))
602     /* let them, for now*/;
603     else
604     {
605     ns->flush ();
606     //ns->destroy ();
607     }
608 root 1.77 //ns->facecache = true;
609     }
610    
611 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
612 elmex 1.1 }
613    
614     /** Reply to ExtendedInfos command */
615 root 1.16 void
616 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
617 root 1.16 {
618     char cmdback[MAX_BUF];
619     char command[50];
620     int info, nextinfo;
621    
622     cmdback[0] = '\0';
623     nextinfo = 0;
624 root 1.17
625 root 1.16 while (1)
626     {
627     /* 1. Extract an info */
628     info = nextinfo;
629 root 1.17
630 root 1.16 while ((info < len) && (buf[info] == ' '))
631     info++;
632 root 1.17
633 root 1.16 if (info >= len)
634     break;
635 root 1.17
636 root 1.16 nextinfo = info + 1;
637 root 1.17
638 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
639     nextinfo++;
640 root 1.17
641 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
642     continue;
643 root 1.17
644 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
645 root 1.17
646 root 1.16 /* 2. Interpret info */
647     if (!strcmp ("smooth", command))
648 root 1.17 /* Toggle smoothing */
649     ns->EMI_smooth = !ns->EMI_smooth;
650 root 1.16 else
651 root 1.17 /*bad value */;
652    
653 root 1.16 /*3. Next info */
654     }
655 root 1.17
656 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
657 root 1.17
658 root 1.16 if (ns->EMI_smooth)
659     {
660     strcat (cmdback, " ");
661     strcat (cmdback, "smoothing");
662     }
663 root 1.17
664 root 1.32 ns->send_packet (cmdback);
665 elmex 1.1 }
666 root 1.16
667 elmex 1.1 /*
668     #define MSG_TYPE_BOOK 1
669     #define MSG_TYPE_CARD 2
670     #define MSG_TYPE_PAPER 3
671     #define MSG_TYPE_SIGN 4
672     #define MSG_TYPE_MONUMENT 5
673     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
674 root 1.16
675 elmex 1.1 /** Reply to ExtendedInfos command */
676 root 1.16 void
677 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
678 root 1.16 {
679     char cmdback[MAX_BUF];
680     char temp[10];
681     char command[50];
682     int info, nextinfo, i, flag;
683    
684     cmdback[0] = '\0';
685 root 1.17
686 root 1.16 nextinfo = 0;
687     while (1)
688     {
689     /* 1. Extract an info */
690     info = nextinfo;
691 root 1.17
692 root 1.16 while ((info < len) && (buf[info] == ' '))
693     info++;
694 root 1.17
695 root 1.16 if (info >= len)
696     break;
697 root 1.17
698 root 1.16 nextinfo = info + 1;
699 root 1.17
700 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
701     nextinfo++;
702 root 1.17
703 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
704     continue;
705 root 1.17
706 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
707     command[nextinfo - info] = '\0';
708     /* 2. Interpret info */
709     i = sscanf (command, "%d", &flag);
710 root 1.17
711 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
712     ns->supported_readables |= (1 << flag);
713     /*3. Next info */
714     }
715 root 1.17
716 root 1.16 /* Send resulting state */
717     strcpy (cmdback, "ExtendedTextSet");
718 root 1.17
719 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
720     if (ns->supported_readables & (1 << i))
721     {
722     strcat (cmdback, " ");
723     snprintf (temp, sizeof (temp), "%d", i);
724     strcat (cmdback, temp);
725     }
726 root 1.17
727 root 1.32 ns->send_packet (cmdback);
728 elmex 1.1 }
729    
730     /**
731 root 1.77 * client requested an image. send it rate-limited
732     * before flushing.
733     */
734     void
735     AskFaceCmd (char *buf, int len, client *ns)
736     {
737     ns->askface.push_back (atoi (buf));
738     }
739    
740     /**
741 root 1.68 * Tells client the picture it has to use
742     * to smooth a picture number given as argument.
743     */
744 root 1.16 void
745 root 1.44 AskSmooth (char *buf, int len, client *ns)
746 root 1.16 {
747 root 1.74 ns->send_face (atoi (buf));
748 elmex 1.1 }
749    
750     /**
751     * This handles the general commands from the client (ie, north, fire, cast,
752     * etc.)
753     */
754 root 1.16 void
755     PlayerCmd (char *buf, int len, player *pl)
756 elmex 1.1 {
757 root 1.16 /* Check if there is a count. In theory, a zero count could also be
758     * sent, so check for that also.
759     */
760     if (atoi (buf) || buf[0] == '0')
761     {
762     pl->count = atoi ((char *) buf);
763 root 1.44
764 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
765     if (!buf)
766 root 1.44 return;
767    
768 root 1.16 buf++;
769 elmex 1.1 }
770 root 1.44
771 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
772 root 1.44
773 root 1.16 /* Perhaps something better should be done with a left over count.
774     * Cleaning up the input should probably be done first - all actions
775     * for the command that issued the count should be done before any other
776     * commands.
777     */
778     pl->count = 0;
779 elmex 1.1 }
780    
781    
782     /**
783     * This handles the general commands from the client (ie, north, fire, cast,
784     * etc.). It is a lot like PlayerCmd above, but is called with the
785     * 'ncom' method which gives more information back to the client so it
786     * can throttle.
787     */
788 root 1.16 void
789 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
790 elmex 1.1 {
791 root 1.44 if (len <= 6)
792 root 1.16 {
793     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
794     return;
795     }
796    
797 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
798     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
799 root 1.30
800 root 1.16 /* -1 is special - no repeat, but don't update */
801     if (repeat != -1)
802 root 1.28 pl->count = repeat;
803    
804 root 1.44 buf += 6; //len -= 6;
805 root 1.16
806 root 1.44 execute_newserver_command (pl->ob, buf);
807 root 1.28
808 root 1.16 /* Perhaps something better should be done with a left over count.
809     * Cleaning up the input should probably be done first - all actions
810     * for the command that issued the count should be done before any other
811     * commands.
812     */
813     pl->count = 0;
814    
815 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
816 root 1.65 int time = fabs (pl->ob->speed) < 0.001
817 root 1.44 ? time = MAX_TIME * 100
818 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
819 root 1.27
820 root 1.28 /* Send confirmation of command execution now */
821 root 1.47 packet sl ("comc");
822     sl << uint16 (cmdid) << uint32 (time);
823 root 1.50 pl->ns->send_packet (sl);
824 elmex 1.1 }
825    
826     /** This is a reply to a previous query. */
827 root 1.16 void
828 root 1.49 ReplyCmd (char *buf, int len, client *ns)
829 elmex 1.1 {
830 root 1.50 if (ns->state == ST_CUSTOM)
831     {
832     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
833     return;
834     }
835    
836 root 1.49 if (!ns->pl)
837     return; //TODO: depends on the exact reply we are after
838     //TODO: but right now, we always have a ns->pl
839    
840     player *pl = ns->pl;
841    
842 root 1.16 /* This is to synthesize how the data would be stored if it
843 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
844 root 1.16 * once all the X11 code is removed from the server.
845     *
846     * We pass 13 to many of the functions because this way they
847     * think it was the carriage return that was entered, and the
848     * function then does not try to do additional input.
849     */
850     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
851    
852     /* this avoids any hacking here */
853    
854 root 1.50 switch (ns->state)
855 root 1.16 {
856 root 1.44 case ST_PLAYING:
857     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
858     break;
859    
860     case ST_CHANGE_CLASS:
861     key_change_class (pl->ob, buf[0]);
862     break;
863    
864     case ST_GET_PARTY_PASSWORD: /* Get password for party */
865     receive_party_password (pl->ob, 13);
866     break;
867 elmex 1.1
868 root 1.44 default:
869 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
870 elmex 1.1 }
871     }
872    
873     /**
874     * Client tells its version. If there is a mismatch, we close the
875     * socket. In real life, all we should care about is the client having
876     * something older than the server. If we assume the client will be
877     * backwards compatible, having it be a later version should not be a
878     * problem.
879     */
880 root 1.16 void
881 root 1.41 VersionCmd (char *buf, int len, client * ns)
882 elmex 1.1 {
883 root 1.16 if (!buf)
884     {
885     LOG (llevError, "CS: received corrupted version command\n");
886     return;
887 elmex 1.1 }
888    
889 root 1.16 ns->cs_version = atoi (buf);
890     ns->sc_version = ns->cs_version;
891 root 1.44
892     LOG (llevDebug, "connection from client <%s>\n", buf);
893    
894     //TODO: should log here just for statistics
895    
896     //if (VERSION_CS != ns->cs_version)
897     // unchecked;
898    
899     char *cp = strchr (buf + 1, ' ');
900 root 1.16 if (!cp)
901     return;
902 root 1.44
903 root 1.16 ns->sc_version = atoi (cp);
904 root 1.44
905     //if (VERSION_SC != ns->sc_version)
906     // unchecked;
907    
908 root 1.16 cp = strchr (cp + 1, ' ');
909 root 1.44
910 root 1.16 if (cp)
911     {
912 root 1.41 assign (ns->version, cp + 1);
913 root 1.16
914 root 1.29 if (ns->sc_version < 1026)
915 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
916 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
917 elmex 1.1 }
918     }
919    
920     /** sound related functions. */
921 root 1.16 void
922 root 1.41 SetSound (char *buf, int len, client * ns)
923 elmex 1.1 {
924 root 1.16 ns->sound = atoi (buf);
925 elmex 1.1 }
926    
927     /** client wants the map resent */
928 root 1.16 void
929     MapRedrawCmd (char *buf, int len, player *pl)
930 elmex 1.1 {
931     /* This function is currently disabled; just clearing the map state results in
932     * display errors. It should clear the cache and send a newmap command.
933     * Unfortunately this solution does not work because some client versions send
934     * a mapredraw command after receiving a newmap command.
935     */
936     }
937    
938     /**
939     * Moves an object (typically, container to inventory).
940     * syntax is: move (to) (tag) (nrof)
941     */
942 root 1.16 void
943     MoveCmd (char *buf, int len, player *pl)
944 elmex 1.1 {
945 root 1.16 int vals[3], i;
946 elmex 1.1
947 root 1.16 /* A little funky here. We only cycle for 2 records, because
948 root 1.44 * we obviously are not going to find a space after the third
949     * record. Perhaps we should just replace this with a
950 root 1.16 * sscanf?
951     */
952     for (i = 0; i < 2; i++)
953     {
954     vals[i] = atoi (buf);
955 root 1.44
956 root 1.16 if (!(buf = strchr (buf, ' ')))
957     {
958     LOG (llevError, "Incomplete move command: %s\n", buf);
959     return;
960 root 1.12 }
961 root 1.44
962 root 1.16 buf++;
963 elmex 1.1 }
964 root 1.44
965 root 1.16 vals[2] = atoi (buf);
966 elmex 1.1
967     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
968 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
969 elmex 1.1 }
970    
971     /******************************************************************************
972     *
973     * Start of commands the server sends to the client.
974     *
975     ******************************************************************************/
976    
977     /**
978     * Asks the client to query the user. This way, the client knows
979     * it needs to send something back (vs just printing out a message)
980     */
981 root 1.16 void
982 root 1.44 send_query (client *ns, uint8 flags, char *text)
983 elmex 1.1 {
984 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
985 elmex 1.1 }
986    
987     #define AddIfInt64(Old,New,Type) if (Old != New) {\
988 root 1.12 Old = New; \
989 root 1.28 sl << uint8 (Type) << uint64 (New); \
990 root 1.12 }
991 elmex 1.1
992     #define AddIfInt(Old,New,Type) if (Old != New) {\
993 root 1.12 Old = New; \
994 root 1.28 sl << uint8 (Type) << uint32 (New); \
995 root 1.12 }
996 elmex 1.1
997     #define AddIfShort(Old,New,Type) if (Old != New) {\
998 root 1.12 Old = New; \
999 root 1.28 sl << uint8 (Type) << uint16 (New); \
1000 root 1.12 }
1001 elmex 1.1
1002     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1003 root 1.12 Old = New; \
1004 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1005 root 1.12 }
1006 elmex 1.1
1007     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1008 root 1.28 free(Old); Old = strdup (New);\
1009     sl << uint8 (Type) << data8 (New); \
1010 root 1.12 }
1011 elmex 1.1
1012     /**
1013     * Sends a statistics update. We look at the old values,
1014     * and only send what has changed. Stat mapping values are in newclient.h
1015     * Since this gets sent a lot, this is actually one of the few binary
1016     * commands for now.
1017     */
1018 root 1.16 void
1019     esrv_update_stats (player *pl)
1020 elmex 1.1 {
1021 root 1.16 char buf[MAX_BUF];
1022     uint16 flags;
1023    
1024 root 1.61 client *ns = pl->ns;
1025     if (!ns)
1026     return;
1027    
1028     object *ob = pl->ob;
1029     if (!ob)
1030 root 1.53 return;
1031    
1032 root 1.47 packet sl ("stats");
1033 elmex 1.1
1034 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1035     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1036     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1037     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1038     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1039     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1040     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1041     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1042     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1043     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1044     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1045     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1046     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1047 root 1.22
1048 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1049 root 1.61 if (object *skill = pl->last_skill_ob[s])
1050     if (skill->stats.exp != ns->last_skill_exp [s])
1051     {
1052     ns->last_skill_exp [s] = skill->stats.exp;
1053    
1054     /* Always send along the level if exp changes. This is only
1055     * 1 extra byte, but keeps processing simpler.
1056     */
1057     sl << uint8 (s + CS_STAT_SKILLINFO)
1058     << uint8 (skill->level)
1059     << uint64 (skill->stats.exp);
1060     }
1061 root 1.28
1062 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1063     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1064     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1065     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1066     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1067     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1068     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1069     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1070     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1071 root 1.22
1072 root 1.16 flags = 0;
1073 root 1.22
1074 root 1.16 if (pl->fire_on)
1075     flags |= SF_FIREON;
1076 root 1.22
1077 root 1.16 if (pl->run_on)
1078     flags |= SF_RUNON;
1079    
1080 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1081 root 1.22
1082 root 1.61 if (ns->sc_version < 1025)
1083     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1084 root 1.16 else
1085 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1086     {
1087     /* Skip ones we won't send */
1088     if (atnr_cs_stat[i] == -1)
1089     continue;
1090 root 1.16
1091 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1092 root 1.44 }
1093 root 1.22
1094 root 1.50 if (pl->ns->monitor_spells)
1095 root 1.16 {
1096 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1097     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1098     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1099 root 1.16 }
1100 root 1.22
1101 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1102     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1103     set_title (ob, buf);
1104     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1105 root 1.16
1106     /* Only send it away if we have some actual data */
1107 root 1.34 if (sl.length () > 6)
1108 root 1.61 ns->send_packet (sl);
1109 elmex 1.1 }
1110    
1111     /**
1112     * Tells the client that here is a player it should start using.
1113     */
1114 root 1.16 void
1115     esrv_new_player (player *pl, uint32 weight)
1116 elmex 1.1 {
1117 root 1.47 packet sl ("player");
1118 elmex 1.1
1119 root 1.28 sl << uint32 (pl->ob->count)
1120     << uint32 (weight)
1121 root 1.69 << uint32 (pl->ob->face)
1122 root 1.28 << data8 (pl->ob->name);
1123 root 1.16
1124 root 1.61 pl->ns->last_weight = weight;
1125 root 1.50 pl->ns->send_packet (sl);
1126 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1127 elmex 1.1 }
1128    
1129     /******************************************************************************
1130     *
1131     * Start of map related commands.
1132     *
1133     ******************************************************************************/
1134    
1135     /** Clears a map cell */
1136 root 1.16 static void
1137 root 1.70 map_clearcell (struct MapCell *cell, int count)
1138 elmex 1.1 {
1139 root 1.75 cell->faces[0] = 0;
1140     cell->faces[1] = 0;
1141     cell->faces[2] = 0;
1142     cell->smooth[0] = 0;
1143     cell->smooth[1] = 0;
1144     cell->smooth[2] = 0;
1145     cell->count = count;
1146     cell->stat_hp = 0;
1147     cell->flags = 0;
1148     cell->player = 0;
1149 elmex 1.1 }
1150    
1151     #define MAX_LAYERS 3
1152    
1153     /**
1154     * Removes the need to replicate the same code for each layer.
1155     * this returns true if this space is now in fact different than
1156     * it was.
1157     * sl is the socklist this data is going into.
1158     * ns is the socket we are working on - all the info we care
1159     * about is in this socket structure, so now need not pass the
1160     * entire player object.
1161     * layer is the layer to update, with 2 being the floor and 0 the
1162     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1163     * take. Interesting to note that before this function, the map1 function
1164     * numbers the spaces differently - I think this was a leftover from
1165     * the map command, where the faces stack up. Sinces that is no longer
1166     * the case, it seems to make more sense to have these layer values
1167     * actually match.
1168     */
1169 root 1.16 static int
1170 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1171 elmex 1.1 {
1172 root 1.75 object *ob = ms.faces_obj [layer];
1173 root 1.16
1174     /* If there is no object for this space, or if the face for the object
1175     * is the blank face, set the face number to zero.
1176     * else if we have the stored head object for this space, that takes
1177     * precedence over the other object for this space.
1178     * otherwise, we do special head processing
1179     */
1180 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1181 root 1.16
1182     /* We've gotten what face we want to use for the object. Now see if
1183     * if it has changed since we last sent it to the client.
1184     */
1185 root 1.75 if (lastcell.faces[layer] != face_num)
1186 root 1.16 {
1187 root 1.75 lastcell.faces[layer] = face_num;
1188 root 1.73
1189 root 1.74 if (!ns.faces_sent[face_num])
1190 root 1.73 if (ob)
1191     ns.send_faces (ob);
1192     else
1193     ns.send_face (face_num);
1194 root 1.28
1195     sl << uint16 (face_num);
1196 root 1.16 return 1;
1197 elmex 1.1 }
1198 root 1.28
1199 root 1.16 /* Nothing changed */
1200     return 0;
1201 elmex 1.1 }
1202    
1203     /**
1204     * Returns the size of a data for a map square as returned by
1205     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1206     * available.
1207     */
1208 root 1.16 int
1209 root 1.41 getExtendedMapInfoSize (client * ns)
1210 root 1.16 {
1211     int result = 0;
1212    
1213     if (ns->ext_mapinfos)
1214     {
1215     if (ns->EMI_smooth)
1216     result += 1; /*One byte for smoothlevel */
1217 elmex 1.1 }
1218 root 1.44
1219 root 1.16 return result;
1220 elmex 1.1 }
1221 root 1.16
1222 root 1.62 // prefetch (and touch) all maps within a specific distancd
1223     static void
1224     prefetch_surrounding_maps (maptile *map, int distance)
1225     {
1226     map->last_access = runtime;
1227    
1228     if (--distance)
1229     for (int dir = 4; --dir; )
1230     if (const shstr &path = map->tile_path [dir])
1231     if (maptile *&neigh = map->tile_map [dir])
1232     prefetch_surrounding_maps (neigh, distance);
1233     else
1234     neigh = maptile::find_async (path, map);
1235     }
1236    
1237     // prefetch a generous area around the player
1238     static void
1239     prefetch_surrounding_maps (object *op)
1240     {
1241     prefetch_surrounding_maps (op->map, 3);
1242     }
1243    
1244 elmex 1.1 /**
1245     * This function uses the new map1 protocol command to send the map
1246     * to the client. It is necessary because the old map command supports
1247     * a maximum map size of 15x15.
1248     * This function is much simpler than the old one. This is because
1249     * the old function optimized to send as few face identifiers as possible,
1250     * at the expense of sending more coordinate location (coordinates were
1251     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1252     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1253     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1254     * and use the other 4 bits for other informatiion. For full documentation
1255     * of what we send, see the doc/Protocol file.
1256     * I will describe internally what we do:
1257 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1258 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1259     * maximum viewable size (As set in config.h).
1260     * in the cells, there are faces and a count value.
1261     * we use the count value to hold the darkness value. If -1, then this space
1262     * is not viewable.
1263     * we use faces[0] faces[1] faces[2] to hold what the three layers
1264     * look like.
1265     */
1266 root 1.16 void
1267     draw_client_map1 (object *pl)
1268 elmex 1.1 {
1269 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1270 root 1.16 sint16 nx, ny;
1271     int estartlen, eoldlen;
1272     uint8 eentrysize;
1273     uint16 ewhatstart, ewhatflag;
1274     uint8 extendedinfos;
1275 root 1.21 maptile *m;
1276 root 1.16
1277 root 1.50 client &socket = *pl->contr->ns;
1278 root 1.16
1279 root 1.60 if (!pl->active)
1280 root 1.58 return;
1281    
1282 root 1.16 check_map_change (pl->contr);
1283 root 1.62 prefetch_surrounding_maps (pl);
1284 root 1.16
1285 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1286 root 1.33 packet esl;
1287 root 1.28
1288 root 1.34 startlen = sl.length ();
1289 root 1.25
1290 root 1.16 /*Extendedmapinfo structure initialisation */
1291     if (socket.ext_mapinfos)
1292     {
1293     extendedinfos = EMI_NOREDRAW;
1294 root 1.25
1295 root 1.16 if (socket.EMI_smooth)
1296     extendedinfos |= EMI_SMOOTH;
1297 root 1.25
1298 root 1.34 ewhatstart = esl.length ();
1299 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1300     could need to be taken away */
1301     eentrysize = getExtendedMapInfoSize (&socket);
1302 root 1.28 esl << "mapextended "
1303     << uint8 (extendedinfos)
1304     << uint8 (eentrysize);
1305 root 1.34
1306     estartlen = esl.length ();
1307 root 1.16 }
1308 root 1.25
1309 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1310     * locations.
1311     */
1312     ay = 0;
1313    
1314     /* We could do this logic as conditionals in the if statement,
1315     * but that started to get a bit messy to look at.
1316     */
1317     max_x = pl->x + (socket.mapx + 1) / 2;
1318     max_y = pl->y + (socket.mapy + 1) / 2;
1319 root 1.25
1320 root 1.76 maptile *plmap = pl->map;
1321    
1322 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1323     {
1324     ax = 0;
1325     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1326     {
1327 root 1.72 int emask, mask;
1328 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1329    
1330 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1331 root 1.16
1332     /* If the coordinates are not valid, or it is too dark to see,
1333     * we tell the client as such
1334     */
1335     nx = x;
1336     ny = y;
1337 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1338 root 1.25
1339 root 1.16 if (!m)
1340     {
1341     /* space is out of map. Update space and clear values
1342     * if this hasn't already been done. If the space is out
1343     * of the map, it shouldn't have a head
1344     */
1345     if (lastcell.count != -1)
1346     {
1347 root 1.28 sl << uint16 (mask);
1348 root 1.70 map_clearcell (&lastcell, -1);
1349 root 1.12 }
1350 root 1.72
1351     continue;
1352 root 1.16 }
1353 root 1.72
1354     m->touch ();
1355    
1356     int d = pl->contr->blocked_los[ax][ay];
1357    
1358     if (d > 3)
1359 root 1.16 {
1360 root 1.56
1361 root 1.16 int need_send = 0, count;
1362    
1363     /* This block deals with spaces that are not visible for whatever
1364 root 1.71 * reason. Still may need to send the head for this space.
1365 root 1.16 */
1366 root 1.12
1367 root 1.34 oldlen = sl.length ();
1368 root 1.3
1369 root 1.28 sl << uint16 (mask);
1370 root 1.25
1371 root 1.16 if (lastcell.count != -1)
1372     need_send = 1;
1373 root 1.25
1374 root 1.16 count = -1;
1375 root 1.3
1376 root 1.70 /* properly clear a previously sent big face */
1377 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1378 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1379     need_send = 1;
1380 root 1.3
1381 root 1.70 map_clearcell (&lastcell, count);
1382 root 1.3
1383 root 1.16 if ((mask & 0xf) || need_send)
1384 root 1.37 sl[oldlen + 1] = mask & 0xff;
1385 root 1.16 else
1386 root 1.34 sl.reset (oldlen);
1387 root 1.16 }
1388     else
1389     {
1390 root 1.71 /* In this block, the space is visible.
1391 root 1.16 */
1392    
1393     /* Rather than try to figure out what everything that we might
1394     * need to send is, then form the packet after that,
1395     * we presume that we will in fact form a packet, and update
1396     * the bits by what we do actually send. If we send nothing,
1397 root 1.34 * we just back out sl.length () to the old value, and no harm
1398 root 1.16 * is done.
1399     * I think this is simpler than doing a bunch of checks to see
1400     * what if anything we need to send, setting the bits, then
1401     * doing those checks again to add the real data.
1402     */
1403 root 1.72 oldlen = sl.length ();
1404 root 1.34 eoldlen = esl.length ();
1405 root 1.72
1406 root 1.28 sl << uint16 (mask);
1407 root 1.16
1408     unsigned char dummy;
1409     unsigned char *last_ext = &dummy;
1410    
1411     /* Darkness changed */
1412     if (lastcell.count != d && socket.darkness)
1413     {
1414     mask |= 0x8;
1415    
1416     if (socket.extmap)
1417     {
1418     *last_ext |= 0x80;
1419 root 1.37 last_ext = &sl[sl.length ()];
1420 root 1.28 sl << uint8 (d);
1421 root 1.16 }
1422     else
1423 root 1.28 sl << uint8 (255 - 64 * d);
1424 root 1.16 }
1425 root 1.3
1426 root 1.16 lastcell.count = d;
1427 root 1.8
1428 root 1.75 mapspace &ms = m->at (nx, ny);
1429    
1430 root 1.16 if (socket.extmap)
1431     {
1432     uint8 stat_hp = 0;
1433     uint8 stat_width = 0;
1434 root 1.24 uint8 flags = 0;
1435 root 1.27 UUID player = 0;
1436 root 1.16
1437     // send hp information, if applicable
1438 root 1.75 if (object *op = ms.faces_obj [0])
1439 root 1.16 {
1440     if (op->head || op->invisible)
1441     ; // do not show
1442     else if (op->type == PLAYER
1443     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1444     {
1445     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1446     {
1447     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1448     stat_width = op->arch->tail_x;
1449     }
1450     }
1451 elmex 1.1
1452 root 1.24 if (op->msg && op->msg[0] == '@')
1453     flags |= 1;
1454    
1455 root 1.16 if (op->type == PLAYER && op != pl)
1456     player = op->count;
1457     }
1458 root 1.12
1459 root 1.16 if (lastcell.stat_hp != stat_hp)
1460     {
1461     lastcell.stat_hp = stat_hp;
1462    
1463     mask |= 0x8;
1464     *last_ext |= 0x80;
1465 root 1.37 last_ext = &sl[sl.length ()];
1466 root 1.27
1467     sl << uint8 (5) << uint8 (stat_hp);
1468 root 1.16
1469     if (stat_width > 1)
1470     {
1471     *last_ext |= 0x80;
1472 root 1.37 last_ext = &sl[sl.length ()];
1473 root 1.27
1474     sl << uint8 (6) << uint8 (stat_width);
1475 root 1.16 }
1476     }
1477 root 1.12
1478 root 1.20 if (lastcell.player != player)
1479 root 1.16 {
1480     lastcell.player = player;
1481    
1482     mask |= 0x8;
1483     *last_ext |= 0x80;
1484 root 1.37 last_ext = &sl[sl.length ()];
1485 root 1.27
1486     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1487 root 1.16 }
1488 root 1.24
1489     if (lastcell.flags != flags)
1490     {
1491     lastcell.flags = flags;
1492    
1493     mask |= 0x8;
1494     *last_ext |= 0x80;
1495 root 1.37 last_ext = &sl[sl.length ()];
1496 root 1.27
1497     sl << uint8 (8) << uint8 (flags);
1498 root 1.24 }
1499 root 1.16 }
1500 root 1.12
1501 root 1.16 /* Floor face */
1502 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1503 root 1.16 mask |= 0x4;
1504    
1505     /* Middle face */
1506 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1507 root 1.16 mask |= 0x2;
1508    
1509 root 1.75 if (ms.player () == pl
1510     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1511 root 1.16 {
1512 root 1.75 // force player to be visible to himself if invisible
1513 root 1.69 if (lastcell.faces[0] != pl->face)
1514 root 1.16 {
1515 root 1.69 lastcell.faces[0] = pl->face;
1516 root 1.75
1517 root 1.16 mask |= 0x1;
1518 root 1.75 sl << uint16 (pl->face);
1519 root 1.25
1520 root 1.73 socket.send_faces (pl);
1521 root 1.12 }
1522     }
1523 root 1.75 /* Top face */
1524     else if (update_space (sl, socket, ms, lastcell, 0))
1525     mask |= 0x1;
1526    
1527 root 1.25
1528 root 1.16 /* Check to see if we are in fact sending anything for this
1529     * space by checking the mask. If so, update the mask.
1530     * if not, reset the len to that from before adding the mask
1531     * value, so we don't send those bits.
1532     */
1533     if (mask & 0xf)
1534 root 1.37 sl[oldlen + 1] = mask & 0xff;
1535 root 1.16 else
1536 root 1.34 sl.reset (oldlen);
1537 root 1.25
1538 root 1.75 if (socket.ext_mapinfos)
1539     esl << uint16 (emask);
1540    
1541     if (socket.EMI_smooth)
1542     {
1543     for (int layer = 2+1; layer--; )
1544     {
1545     object *ob = ms.faces_obj [layer];
1546    
1547     // If there is no object for this space, or if the face for the object
1548     // is the blank face, set the smoothlevel to zero.
1549     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1550    
1551     // We've gotten what face we want to use for the object. Now see if
1552     // if it has changed since we last sent it to the client.
1553     if (lastcell.smooth[layer] != smoothlevel)
1554     {
1555     lastcell.smooth[layer] = smoothlevel;
1556     esl << uint8 (smoothlevel);
1557     emask |= 1 << layer;
1558     }
1559     }
1560    
1561     if (emask & 0xf)
1562     esl[eoldlen + 1] = emask & 0xff;
1563     else
1564     esl.reset (eoldlen);
1565     }
1566 root 1.16 } /* else this is a viewable space */
1567     } /* for x loop */
1568     } /* for y loop */
1569    
1570     /* Verify that we in fact do need to send this */
1571     if (socket.ext_mapinfos)
1572     {
1573 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1574 root 1.16 {
1575     /* No map data will follow, so don't say the client
1576     * it doesn't need draw!
1577     */
1578 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1579 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1580 root 1.16 }
1581 root 1.18
1582 root 1.34 if (esl.length () > estartlen)
1583 root 1.37 socket.send_packet (esl);
1584 root 1.16 }
1585 root 1.18
1586 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1587 root 1.16 {
1588 root 1.37 socket.send_packet (sl);
1589 root 1.16 socket.sent_scroll = 0;
1590 elmex 1.1 }
1591     }
1592    
1593     /**
1594     * Draws client map.
1595     */
1596 root 1.16 void
1597     draw_client_map (object *pl)
1598 elmex 1.1 {
1599 root 1.16 int i, j;
1600 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1601     int mflags;
1602 root 1.16 struct Map newmap;
1603 root 1.21 maptile *m, *pm;
1604 root 1.16
1605     if (pl->type != PLAYER)
1606     {
1607     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1608     return;
1609     }
1610    
1611     pm = pl->map;
1612    
1613     /* If player is just joining the game, he isn't here yet, so the map
1614     * can get swapped out. If so, don't try to send them a map. All will
1615     * be OK once they really log in.
1616     */
1617     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1618     return;
1619    
1620     memset (&newmap, 0, sizeof (struct Map));
1621    
1622 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1623     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1624 root 1.48 {
1625     ax = i;
1626     ay = j;
1627     m = pm;
1628     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1629    
1630     if (mflags & P_OUT_OF_MAP)
1631     continue;
1632    
1633     /* If a map is visible to the player, we don't want to swap it out
1634     * just to reload it. This should really call something like
1635     * swap_map, but this is much more efficient and 'good enough'
1636     */
1637     if (mflags & P_NEW_MAP)
1638     m->timeout = 50;
1639     }
1640 root 1.44
1641 root 1.16 /* do LOS after calls to update_position */
1642     if (pl->contr->do_los)
1643     {
1644     update_los (pl);
1645     pl->contr->do_los = 0;
1646     }
1647    
1648 root 1.34 /* Big maps need a different drawing mechanism to work */
1649     draw_client_map1 (pl);
1650 elmex 1.1 }
1651    
1652    
1653     /*****************************************************************************/
1654 root 1.16
1655 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1656 root 1.16
1657 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1658 root 1.16
1659 elmex 1.1 /* manage it ! */
1660 root 1.16
1661 elmex 1.1 /*****************************************************************************/
1662 root 1.16 void
1663     send_plugin_custom_message (object *pl, char *buf)
1664 elmex 1.1 {
1665 root 1.50 pl->contr->ns->send_packet (buf);
1666 elmex 1.1 }
1667    
1668     /**
1669     * This sends the skill number to name mapping. We ignore
1670     * the params - we always send the same info no matter what.
1671     */
1672 root 1.16 void
1673 root 1.41 send_skill_info (client *ns, char *params)
1674 elmex 1.1 {
1675 root 1.33 packet sl;
1676 root 1.28 sl << "replyinfo skill_info\n";
1677    
1678     for (int i = 1; i < NUM_SKILLS; i++)
1679 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1680 elmex 1.1
1681 root 1.34 if (sl.length () >= MAXSOCKBUF)
1682 root 1.16 {
1683     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1684     fatal (0);
1685 elmex 1.1 }
1686 root 1.28
1687 root 1.37 ns->send_packet (sl);
1688 elmex 1.1 }
1689    
1690     /**
1691     * This sends the spell path to name mapping. We ignore
1692     * the params - we always send the same info no matter what.
1693     */
1694 root 1.16 void
1695 root 1.41 send_spell_paths (client * ns, char *params)
1696 root 1.16 {
1697 root 1.33 packet sl;
1698 root 1.28
1699     sl << "replyinfo spell_paths\n";
1700    
1701     for (int i = 0; i < NRSPELLPATHS; i++)
1702 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1703 root 1.16
1704 root 1.34 if (sl.length () >= MAXSOCKBUF)
1705 root 1.16 {
1706     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1707     fatal (0);
1708 elmex 1.1 }
1709 root 1.28
1710 root 1.37 ns->send_packet (sl);
1711 elmex 1.1 }
1712    
1713     /**
1714     * This looks for any spells the player may have that have changed their stats.
1715     * it then sends an updspell packet for each spell that has changed in this way
1716     */
1717 root 1.16 void
1718     esrv_update_spells (player *pl)
1719     {
1720 root 1.53 if (!pl->ns)
1721     return;
1722    
1723 root 1.50 if (!pl->ns->monitor_spells)
1724 root 1.16 return;
1725 root 1.28
1726     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1727 root 1.16 {
1728     if (spell->type == SPELL)
1729     {
1730 root 1.28 int flags = 0;
1731    
1732 root 1.16 /* check if we need to update it */
1733     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1734     {
1735     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1736     flags |= UPD_SP_MANA;
1737     }
1738 root 1.28
1739 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1740     {
1741     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1742     flags |= UPD_SP_GRACE;
1743     }
1744 root 1.28
1745 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1746     {
1747     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1748     flags |= UPD_SP_DAMAGE;
1749     }
1750 root 1.28
1751     if (flags)
1752 root 1.16 {
1753 root 1.33 packet sl;
1754 root 1.27
1755 root 1.28 sl << "updspell "
1756     << uint8 (flags)
1757     << uint32 (spell->count);
1758 root 1.27
1759     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1760     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1761     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1762    
1763 root 1.50 pl->ns->send_packet (sl);
1764 root 1.12 }
1765     }
1766 elmex 1.1 }
1767     }
1768    
1769 root 1.16 void
1770     esrv_remove_spell (player *pl, object *spell)
1771     {
1772 root 1.50 if (!pl->ns->monitor_spells)
1773 root 1.16 return;
1774 root 1.28
1775 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1776     {
1777     LOG (llevError, "Invalid call to esrv_remove_spell");
1778     return;
1779     }
1780 root 1.27
1781 root 1.47 packet sl ("delspell");
1782 root 1.28
1783 root 1.47 sl << uint32 (spell->count);
1784 root 1.27
1785 root 1.50 pl->ns->send_packet (sl);
1786 elmex 1.1 }
1787    
1788     /* appends the spell *spell to the Socklist we will send the data to. */
1789 root 1.16 static void
1790 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1791 root 1.16 {
1792 pippijn 1.67 int i, skill = 0;
1793 root 1.16
1794     if (!(spell->name))
1795     {
1796     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1797     return;
1798     }
1799 root 1.27
1800 root 1.16 /* store costs and damage in the object struct, to compare to later */
1801 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1802 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1803 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1804 elmex 1.1
1805 root 1.16 /* figure out which skill it uses, if it uses one */
1806     if (spell->skill)
1807     {
1808     for (i = 1; i < NUM_SKILLS; i++)
1809     if (!strcmp (spell->skill, skill_names[i]))
1810     {
1811     skill = i + CS_STAT_SKILLINFO;
1812     break;
1813     }
1814 elmex 1.1 }
1815    
1816 root 1.69 // spells better have a face
1817     if (!spell->face)
1818     {
1819     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1820     spell->face = face_find ("burnout.x11", blank_face);
1821     }
1822    
1823 root 1.27 /* send the current values */
1824     sl << uint32 (spell->count)
1825     << uint16 (spell->level)
1826     << uint16 (spell->casting_time)
1827     << uint16 (spell->last_sp)
1828     << uint16 (spell->last_grace)
1829     << uint16 (spell->last_eat)
1830     << uint8 (skill)
1831     << uint32 (spell->path_attuned)
1832 root 1.69 << uint32 (spell->face)
1833 root 1.27 << data8 (spell->name)
1834     << data16 (spell->msg);
1835 elmex 1.1 }
1836    
1837     /**
1838     * This tells the client to add the spell *ob, if *ob is NULL, then add
1839     * all spells in the player's inventory.
1840     */
1841 root 1.16 void
1842     esrv_add_spells (player *pl, object *spell)
1843     {
1844     if (!pl)
1845     {
1846     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1847     return;
1848     }
1849 root 1.28
1850 root 1.50 if (!pl->ns->monitor_spells)
1851 root 1.16 return;
1852 root 1.28
1853 root 1.47 packet sl ("addspell");
1854 root 1.28
1855 root 1.16 if (!spell)
1856     {
1857 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1858 root 1.16 {
1859     /* were we to simply keep appending data here, we could exceed
1860     * MAXSOCKBUF if the player has enough spells to add, we know that
1861     * append_spells will always append 19 data bytes, plus 4 length
1862     * bytes and 3 strings (because that is the spec) so we need to
1863     * check that the length of those 3 strings, plus the 23 bytes,
1864     * won't take us over the length limit for the socket, if it does,
1865     * we need to send what we already have, and restart packet formation
1866     */
1867     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1868     * to show add_spell is 26 bytes + 2 strings. However, the overun
1869     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1870     * like it will fix this
1871     */
1872     if (spell->type != SPELL)
1873     continue;
1874 root 1.27
1875 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1876 root 1.16 {
1877 root 1.50 pl->ns->send_packet (sl);
1878 root 1.34
1879     sl.reset ();
1880     sl << "addspell ";
1881 root 1.16 }
1882 root 1.27
1883     append_spell (pl, sl, spell);
1884 root 1.16 }
1885     }
1886     else if (spell->type != SPELL)
1887     {
1888     LOG (llevError, "Asked to send a non-spell object as a spell");
1889     return;
1890     }
1891     else
1892 root 1.27 append_spell (pl, sl, spell);
1893    
1894 root 1.28 if (sl.length () >= MAXSOCKBUF)
1895 root 1.16 {
1896     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1897     fatal (0);
1898     }
1899 root 1.27
1900 root 1.16 /* finally, we can send the packet */
1901 root 1.50 pl->ns->send_packet (sl);
1902 elmex 1.1 }
1903 root 1.28