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/cvs/deliantra/server/socket/request.C
Revision: 1.80
Committed: Fri Mar 16 02:51:08 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.79: +1 -0 lines
Log Message:
avoid sending newmap commands continously :()

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.2 object *ob = pl->ob;
151 root 1.16 char buf[MAX_BUF]; /* eauugggh */
152 elmex 1.1
153 root 1.79 if (socket.force_newmap && 0)
154 root 1.2 {
155 root 1.79 // force newmap is used for clients that do not redraw their map
156     // after image uploads.
157 root 1.2 socket.current_map = ob->map;
158 root 1.79 clear_map (pl);
159     }
160     else if (socket.current_map != ob->map)
161     {
162 root 1.7 clear_map (pl);
163 root 1.80 socket.current_map = ob->map;
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 root 1.66
206     region *reg = ob->region ();
207     if (socket.current_region != reg)
208     {
209     socket.current_region = reg;
210     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211     }
212 elmex 1.1 }
213    
214 root 1.40 /**
215     * RequestInfo is sort of a meta command. There is some specific
216     * request of information, but we call other functions to provide
217     * that information.
218     */
219     void
220 root 1.41 RequestInfo (char *buf, int len, client * ns)
221 root 1.40 {
222     char *params = NULL, *cp;
223    
224     /* No match */
225     char bigbuf[MAX_BUF];
226     int slen;
227    
228     /* Set up replyinfo before we modify any of the buffers - this is used
229     * if we don't find a match.
230     */
231     strcpy (bigbuf, "replyinfo ");
232     slen = strlen (bigbuf);
233     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234    
235     /* find the first space, make it null, and update the
236     * params pointer.
237     */
238     for (cp = buf; *cp != '\0'; cp++)
239     if (*cp == ' ')
240     {
241     *cp = '\0';
242     params = cp + 1;
243     break;
244     }
245    
246     if (!strcmp (buf, "image_info"))
247     send_image_info (ns, params);
248     else if (!strcmp (buf, "image_sums"))
249     send_image_sums (ns, params);
250     else if (!strcmp (buf, "skill_info"))
251     send_skill_info (ns, params);
252     else if (!strcmp (buf, "spell_paths"))
253     send_spell_paths (ns, params);
254     else
255     ns->send_packet (bigbuf, len);
256     }
257    
258 root 1.16 void
259     ExtCmd (char *buf, int len, player *pl)
260 elmex 1.1 {
261 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
262 elmex 1.1 }
263    
264 root 1.16 void
265 root 1.45 ExtiCmd (char *buf, int len, client *ns)
266     {
267     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
268     }
269    
270     void
271 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
272 elmex 1.1 {
273     // <mapinfo tag spatial tile-path
274     // >mapinfo tag spatial flags x y w h hash
275 root 1.16
276 pippijn 1.15 char bigbuf[MAX_BUF], *token;
277 elmex 1.1
278     token = buf;
279     // copy token
280     if (!(buf = strchr (buf, ' ')))
281     return;
282    
283     *buf++ = 0;
284    
285     if (!strncmp (buf, "spatial ", 8))
286     {
287     buf += 8;
288    
289     // initial map and its origin
290 root 1.21 maptile *map = pl->ob->map;
291 elmex 1.1 sint16 dx, dy;
292 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
293     int mapy = pl->ns->mapy / 2 - pl->ob->y;
294 root 1.16 int max_distance = 8; // limit maximum path length to something generous
295 elmex 1.1
296     while (*buf && map && max_distance)
297     {
298     int dir = *buf++;
299    
300     switch (dir)
301     {
302 root 1.58 case '1':
303     dx = 0;
304     dy = -1;
305     map = map->xy_find (dx, dy);
306     map && (mapy -= map->height);
307     break;
308     case '2':
309     mapx += map->width;
310     dx = map->width;
311     dy = 0;
312     map = map->xy_find (dx, dy);
313     break;
314     case '3':
315     mapy += map->height;
316     dx = 0;
317     dy = map->height;
318     map = map->xy_find (dx, dy);
319     break;
320     case '4':
321     dx = -1;
322     dy = 0;
323     map = map->xy_find (dx, dy);
324     map && (mapx -= map->width);
325     break;
326 elmex 1.1 }
327    
328     --max_distance;
329     }
330    
331     if (!max_distance)
332     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 root 1.16 else if (map && map->path[0])
334 elmex 1.1 {
335     int flags = 0;
336    
337 root 1.16 if (map->tile_path[0])
338     flags |= 1;
339     if (map->tile_path[1])
340     flags |= 2;
341     if (map->tile_path[2])
342     flags |= 4;
343     if (map->tile_path[3])
344     flags |= 8;
345    
346 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 elmex 1.1 }
348     else
349     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
350     }
351     else
352     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
353 root 1.16
354 root 1.50 pl->ns->send_packet (bigbuf);
355 elmex 1.1 }
356    
357     /** This is the Setup cmd - easy first implementation */
358 root 1.16 void
359 root 1.41 SetUp (char *buf, int len, client * ns)
360 elmex 1.1 {
361 root 1.16 int s, slen;
362     char *cmd, *param, cmdback[HUGE_BUF];
363    
364     /* run through the cmds of setup
365     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
366     *
367     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
368     * The client then must sort this out
369     */
370    
371 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
372    
373 root 1.16 strcpy (cmdback, "setup");
374 root 1.32 for (s = 0; s < len; )
375 root 1.16 {
376     cmd = &buf[s];
377 root 1.12
378 root 1.16 /* find the next space, and put a null there */
379 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
380     ;
381    
382 root 1.16 buf[s++] = 0;
383 root 1.32
384 root 1.16 while (buf[s] == ' ')
385     s++;
386    
387     if (s >= len)
388     break;
389    
390     param = &buf[s];
391 root 1.12
392 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
393     ;
394    
395 root 1.16 buf[s++] = 0;
396 root 1.32
397 root 1.16 while (buf[s] == ' ')
398     s++;
399    
400     slen = strlen (cmdback);
401     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
403     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
404 root 1.12
405 root 1.16 if (!strcmp (cmd, "sound"))
406     {
407     ns->sound = atoi (param);
408     safe_strcat (cmdback, param, &slen, HUGE_BUF);
409     }
410     else if (!strcmp (cmd, "exp64"))
411 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 root 1.16 else if (!strcmp (cmd, "spellmon"))
413     {
414     ns->monitor_spells = atoi (param);
415     safe_strcat (cmdback, param, &slen, HUGE_BUF);
416     }
417     else if (!strcmp (cmd, "darkness"))
418     {
419     ns->darkness = atoi (param);
420     safe_strcat (cmdback, param, &slen, HUGE_BUF);
421     }
422     else if (!strcmp (cmd, "map1cmd"))
423     {
424     if (atoi (param))
425     ns->mapmode = Map1Cmd;
426     /* if beyond this size, need to use map1cmd no matter what */
427     if (ns->mapx > 11 || ns->mapy > 11)
428     ns->mapmode = Map1Cmd;
429     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
430     }
431     else if (!strcmp (cmd, "map1acmd"))
432     {
433     if (atoi (param))
434     ns->mapmode = Map1aCmd;
435     /* if beyond this size, need to use map1acmd no matter what */
436     if (ns->mapx > 11 || ns->mapy > 11)
437     ns->mapmode = Map1aCmd;
438     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
439     }
440     else if (!strcmp (cmd, "newmapcmd"))
441     {
442     ns->newmapcmd = atoi (param);
443     safe_strcat (cmdback, param, &slen, HUGE_BUF);
444     }
445     else if (!strcmp (cmd, "mapinfocmd"))
446     {
447     ns->mapinfocmd = atoi (param);
448     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
449     }
450     else if (!strcmp (cmd, "extcmd"))
451     {
452     ns->extcmd = atoi (param);
453     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
454     }
455     else if (!strcmp (cmd, "extmap"))
456     {
457     ns->extmap = atoi (param);
458     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
459     }
460     else if (!strcmp (cmd, "facecache"))
461     {
462     ns->facecache = atoi (param);
463     safe_strcat (cmdback, param, &slen, HUGE_BUF);
464     }
465     else if (!strcmp (cmd, "faceset"))
466     {
467     char tmpbuf[20];
468     int q = atoi (param);
469    
470     if (is_valid_faceset (q))
471     ns->faceset = q;
472 root 1.76
473 root 1.16 sprintf (tmpbuf, "%d", ns->faceset);
474     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475     /* if the client is using faceset, it knows about image2 command */
476     ns->image2 = 1;
477     }
478     else if (!strcmp (cmd, "itemcmd"))
479     {
480     /* Version of the item protocol command to use. Currently,
481     * only supported versions are 1 and 2. Using a numeric
482     * value will make it very easy to extend this in the future.
483     */
484     char tmpbuf[20];
485     int q = atoi (param);
486    
487     if (q < 1 || q > 2)
488     {
489     strcpy (tmpbuf, "FALSE");
490     }
491     else
492     {
493     ns->itemcmd = q;
494     sprintf (tmpbuf, "%d", ns->itemcmd);
495     }
496     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497     }
498     else if (!strcmp (cmd, "mapsize"))
499     {
500     int x, y = 0;
501     char tmpbuf[MAX_BUF], *cp;
502    
503     x = atoi (param);
504     for (cp = param; *cp != 0; cp++)
505     if (*cp == 'x' || *cp == 'X')
506     {
507     y = atoi (cp + 1);
508     break;
509     }
510 root 1.71
511 root 1.16 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
512     {
513     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
514     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
515     }
516     else
517     {
518     ns->mapx = x;
519     ns->mapy = y;
520     /* better to send back what we are really using and not the
521     * param as given to us in case it gets parsed differently.
522     */
523     sprintf (tmpbuf, "%dx%d", x, y);
524     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
525     /* If beyond this size and still using orig map command, need to
526     * go to map1cmd.
527     */
528     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
529     ns->mapmode = Map1Cmd;
530     }
531     }
532     else if (!strcmp (cmd, "extendedMapInfos"))
533     {
534     /* Added by tchize
535     * prepare to use the mapextended command
536     */
537     char tmpbuf[20];
538    
539     ns->ext_mapinfos = (atoi (param));
540     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
541     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
542     }
543     else if (!strcmp (cmd, "extendedTextInfos"))
544     {
545     /* Added by tchize
546     * prepare to use the extended text commands
547     * Client toggle this to non zero to get exttext
548     */
549     char tmpbuf[20];
550    
551     ns->has_readable_type = (atoi (param));
552     sprintf (tmpbuf, "%d", ns->has_readable_type);
553     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
554     }
555     else
556     {
557     /* Didn't get a setup command we understood -
558     * report a failure to the client.
559     */
560     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
561     }
562     } /* for processing all the setup commands */
563 root 1.32
564 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
565 root 1.32 ns->send_packet (cmdback);
566 elmex 1.1 }
567    
568     /**
569     * The client has requested to be added to the game.
570     * This is what takes care of it. We tell the client how things worked out.
571     * I am not sure if this file is the best place for this function. however,
572     * it either has to be here or init_sockets needs to be exported.
573     */
574 root 1.16 void
575 root 1.77 AddMeCmd (char *buf, int len, client *ns)
576 elmex 1.1 {
577 root 1.77 // face caching is mandatory
578     if (!ns->facecache)
579     {
580     ns->send_drawinfo (
581     "\n"
582     "\n"
583     "***\n"
584     "*** WARNING:\n"
585     "*** Your client does not support face/image caching,\n"
586     "*** or it has been disabled. Face caching is mandatory\n"
587     "*** so please enable it or use a newer client.\n"
588     "***\n"
589 root 1.78 "*** Look at your client preferences:\n"
590     "***\n"
591     "*** CFPlus: all known versions automatically enable the facecache.\n"
592     "*** cfclient: use the -cache commandline option.\n"
593     "*** cfclient: map will not redraw automatically (bug).\n"
594     "*** gcfclient: use -cache commandline option, or enable\n"
595     "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
596     "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
597     "***\n"
598 root 1.77 "***\n",
599     NDI_RED
600     );
601 root 1.78
602     if (strstr (ns->version, "jcrossclient"))
603     /* let them, for now*/;
604     else
605     {
606     ns->flush ();
607     //ns->destroy ();
608     }
609 root 1.77 //ns->facecache = true;
610     }
611    
612 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
613 elmex 1.1 }
614    
615     /** Reply to ExtendedInfos command */
616 root 1.16 void
617 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
618 root 1.16 {
619     char cmdback[MAX_BUF];
620     char command[50];
621     int info, nextinfo;
622    
623     cmdback[0] = '\0';
624     nextinfo = 0;
625 root 1.17
626 root 1.16 while (1)
627     {
628     /* 1. Extract an info */
629     info = nextinfo;
630 root 1.17
631 root 1.16 while ((info < len) && (buf[info] == ' '))
632     info++;
633 root 1.17
634 root 1.16 if (info >= len)
635     break;
636 root 1.17
637 root 1.16 nextinfo = info + 1;
638 root 1.17
639 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
640     nextinfo++;
641 root 1.17
642 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
643     continue;
644 root 1.17
645 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
646 root 1.17
647 root 1.16 /* 2. Interpret info */
648     if (!strcmp ("smooth", command))
649 root 1.17 /* Toggle smoothing */
650     ns->EMI_smooth = !ns->EMI_smooth;
651 root 1.16 else
652 root 1.17 /*bad value */;
653    
654 root 1.16 /*3. Next info */
655     }
656 root 1.17
657 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
658 root 1.17
659 root 1.16 if (ns->EMI_smooth)
660     {
661     strcat (cmdback, " ");
662     strcat (cmdback, "smoothing");
663     }
664 root 1.17
665 root 1.32 ns->send_packet (cmdback);
666 elmex 1.1 }
667 root 1.16
668 elmex 1.1 /*
669     #define MSG_TYPE_BOOK 1
670     #define MSG_TYPE_CARD 2
671     #define MSG_TYPE_PAPER 3
672     #define MSG_TYPE_SIGN 4
673     #define MSG_TYPE_MONUMENT 5
674     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
675 root 1.16
676 elmex 1.1 /** Reply to ExtendedInfos command */
677 root 1.16 void
678 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
679 root 1.16 {
680     char cmdback[MAX_BUF];
681     char temp[10];
682     char command[50];
683     int info, nextinfo, i, flag;
684    
685     cmdback[0] = '\0';
686 root 1.17
687 root 1.16 nextinfo = 0;
688     while (1)
689     {
690     /* 1. Extract an info */
691     info = nextinfo;
692 root 1.17
693 root 1.16 while ((info < len) && (buf[info] == ' '))
694     info++;
695 root 1.17
696 root 1.16 if (info >= len)
697     break;
698 root 1.17
699 root 1.16 nextinfo = info + 1;
700 root 1.17
701 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
702     nextinfo++;
703 root 1.17
704 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
705     continue;
706 root 1.17
707 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
708     command[nextinfo - info] = '\0';
709     /* 2. Interpret info */
710     i = sscanf (command, "%d", &flag);
711 root 1.17
712 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
713     ns->supported_readables |= (1 << flag);
714     /*3. Next info */
715     }
716 root 1.17
717 root 1.16 /* Send resulting state */
718     strcpy (cmdback, "ExtendedTextSet");
719 root 1.17
720 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
721     if (ns->supported_readables & (1 << i))
722     {
723     strcat (cmdback, " ");
724     snprintf (temp, sizeof (temp), "%d", i);
725     strcat (cmdback, temp);
726     }
727 root 1.17
728 root 1.32 ns->send_packet (cmdback);
729 elmex 1.1 }
730    
731     /**
732 root 1.77 * client requested an image. send it rate-limited
733     * before flushing.
734     */
735     void
736     AskFaceCmd (char *buf, int len, client *ns)
737     {
738     ns->askface.push_back (atoi (buf));
739     }
740    
741     /**
742 root 1.68 * Tells client the picture it has to use
743     * to smooth a picture number given as argument.
744     */
745 root 1.16 void
746 root 1.44 AskSmooth (char *buf, int len, client *ns)
747 root 1.16 {
748 root 1.74 ns->send_face (atoi (buf));
749 elmex 1.1 }
750    
751     /**
752     * This handles the general commands from the client (ie, north, fire, cast,
753     * etc.)
754     */
755 root 1.16 void
756     PlayerCmd (char *buf, int len, player *pl)
757 elmex 1.1 {
758 root 1.16 /* Check if there is a count. In theory, a zero count could also be
759     * sent, so check for that also.
760     */
761     if (atoi (buf) || buf[0] == '0')
762     {
763     pl->count = atoi ((char *) buf);
764 root 1.44
765 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
766     if (!buf)
767 root 1.44 return;
768    
769 root 1.16 buf++;
770 elmex 1.1 }
771 root 1.44
772 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
773 root 1.44
774 root 1.16 /* Perhaps something better should be done with a left over count.
775     * Cleaning up the input should probably be done first - all actions
776     * for the command that issued the count should be done before any other
777     * commands.
778     */
779     pl->count = 0;
780 elmex 1.1 }
781    
782    
783     /**
784     * This handles the general commands from the client (ie, north, fire, cast,
785     * etc.). It is a lot like PlayerCmd above, but is called with the
786     * 'ncom' method which gives more information back to the client so it
787     * can throttle.
788     */
789 root 1.16 void
790 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
791 elmex 1.1 {
792 root 1.44 if (len <= 6)
793 root 1.16 {
794     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
795     return;
796     }
797    
798 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
799     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
800 root 1.30
801 root 1.16 /* -1 is special - no repeat, but don't update */
802     if (repeat != -1)
803 root 1.28 pl->count = repeat;
804    
805 root 1.44 buf += 6; //len -= 6;
806 root 1.16
807 root 1.44 execute_newserver_command (pl->ob, buf);
808 root 1.28
809 root 1.16 /* Perhaps something better should be done with a left over count.
810     * Cleaning up the input should probably be done first - all actions
811     * for the command that issued the count should be done before any other
812     * commands.
813     */
814     pl->count = 0;
815    
816 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
817 root 1.65 int time = fabs (pl->ob->speed) < 0.001
818 root 1.44 ? time = MAX_TIME * 100
819 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
820 root 1.27
821 root 1.28 /* Send confirmation of command execution now */
822 root 1.47 packet sl ("comc");
823     sl << uint16 (cmdid) << uint32 (time);
824 root 1.50 pl->ns->send_packet (sl);
825 elmex 1.1 }
826    
827     /** This is a reply to a previous query. */
828 root 1.16 void
829 root 1.49 ReplyCmd (char *buf, int len, client *ns)
830 elmex 1.1 {
831 root 1.50 if (ns->state == ST_CUSTOM)
832     {
833     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
834     return;
835     }
836    
837 root 1.49 if (!ns->pl)
838     return; //TODO: depends on the exact reply we are after
839     //TODO: but right now, we always have a ns->pl
840    
841     player *pl = ns->pl;
842    
843 root 1.16 /* This is to synthesize how the data would be stored if it
844 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
845 root 1.16 * once all the X11 code is removed from the server.
846     *
847     * We pass 13 to many of the functions because this way they
848     * think it was the carriage return that was entered, and the
849     * function then does not try to do additional input.
850     */
851     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
852    
853     /* this avoids any hacking here */
854    
855 root 1.50 switch (ns->state)
856 root 1.16 {
857 root 1.44 case ST_PLAYING:
858     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
859     break;
860    
861     case ST_CHANGE_CLASS:
862     key_change_class (pl->ob, buf[0]);
863     break;
864    
865     case ST_GET_PARTY_PASSWORD: /* Get password for party */
866     receive_party_password (pl->ob, 13);
867     break;
868 elmex 1.1
869 root 1.44 default:
870 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
871 elmex 1.1 }
872     }
873    
874     /**
875     * Client tells its version. If there is a mismatch, we close the
876     * socket. In real life, all we should care about is the client having
877     * something older than the server. If we assume the client will be
878     * backwards compatible, having it be a later version should not be a
879     * problem.
880     */
881 root 1.16 void
882 root 1.41 VersionCmd (char *buf, int len, client * ns)
883 elmex 1.1 {
884 root 1.16 if (!buf)
885     {
886     LOG (llevError, "CS: received corrupted version command\n");
887     return;
888 elmex 1.1 }
889    
890 root 1.16 ns->cs_version = atoi (buf);
891     ns->sc_version = ns->cs_version;
892 root 1.44
893     LOG (llevDebug, "connection from client <%s>\n", buf);
894    
895     //TODO: should log here just for statistics
896    
897     //if (VERSION_CS != ns->cs_version)
898     // unchecked;
899    
900     char *cp = strchr (buf + 1, ' ');
901 root 1.16 if (!cp)
902     return;
903 root 1.44
904 root 1.16 ns->sc_version = atoi (cp);
905 root 1.44
906     //if (VERSION_SC != ns->sc_version)
907     // unchecked;
908    
909 root 1.16 cp = strchr (cp + 1, ' ');
910 root 1.44
911 root 1.16 if (cp)
912     {
913 root 1.41 assign (ns->version, cp + 1);
914 root 1.16
915 root 1.29 if (ns->sc_version < 1026)
916 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
917 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
918 elmex 1.1 }
919     }
920    
921     /** sound related functions. */
922 root 1.16 void
923 root 1.41 SetSound (char *buf, int len, client * ns)
924 elmex 1.1 {
925 root 1.16 ns->sound = atoi (buf);
926 elmex 1.1 }
927    
928     /** client wants the map resent */
929 root 1.16 void
930     MapRedrawCmd (char *buf, int len, player *pl)
931 elmex 1.1 {
932     /* This function is currently disabled; just clearing the map state results in
933     * display errors. It should clear the cache and send a newmap command.
934     * Unfortunately this solution does not work because some client versions send
935     * a mapredraw command after receiving a newmap command.
936     */
937     }
938    
939     /**
940     * Moves an object (typically, container to inventory).
941     * syntax is: move (to) (tag) (nrof)
942     */
943 root 1.16 void
944     MoveCmd (char *buf, int len, player *pl)
945 elmex 1.1 {
946 root 1.16 int vals[3], i;
947 elmex 1.1
948 root 1.16 /* A little funky here. We only cycle for 2 records, because
949 root 1.44 * we obviously are not going to find a space after the third
950     * record. Perhaps we should just replace this with a
951 root 1.16 * sscanf?
952     */
953     for (i = 0; i < 2; i++)
954     {
955     vals[i] = atoi (buf);
956 root 1.44
957 root 1.16 if (!(buf = strchr (buf, ' ')))
958     {
959     LOG (llevError, "Incomplete move command: %s\n", buf);
960     return;
961 root 1.12 }
962 root 1.44
963 root 1.16 buf++;
964 elmex 1.1 }
965 root 1.44
966 root 1.16 vals[2] = atoi (buf);
967 elmex 1.1
968     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
969 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
970 elmex 1.1 }
971    
972     /******************************************************************************
973     *
974     * Start of commands the server sends to the client.
975     *
976     ******************************************************************************/
977    
978     /**
979     * Asks the client to query the user. This way, the client knows
980     * it needs to send something back (vs just printing out a message)
981     */
982 root 1.16 void
983 root 1.44 send_query (client *ns, uint8 flags, char *text)
984 elmex 1.1 {
985 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
986 elmex 1.1 }
987    
988     #define AddIfInt64(Old,New,Type) if (Old != New) {\
989 root 1.12 Old = New; \
990 root 1.28 sl << uint8 (Type) << uint64 (New); \
991 root 1.12 }
992 elmex 1.1
993     #define AddIfInt(Old,New,Type) if (Old != New) {\
994 root 1.12 Old = New; \
995 root 1.28 sl << uint8 (Type) << uint32 (New); \
996 root 1.12 }
997 elmex 1.1
998     #define AddIfShort(Old,New,Type) if (Old != New) {\
999 root 1.12 Old = New; \
1000 root 1.28 sl << uint8 (Type) << uint16 (New); \
1001 root 1.12 }
1002 elmex 1.1
1003     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1004 root 1.12 Old = New; \
1005 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1006 root 1.12 }
1007 elmex 1.1
1008     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1009 root 1.28 free(Old); Old = strdup (New);\
1010     sl << uint8 (Type) << data8 (New); \
1011 root 1.12 }
1012 elmex 1.1
1013     /**
1014     * Sends a statistics update. We look at the old values,
1015     * and only send what has changed. Stat mapping values are in newclient.h
1016     * Since this gets sent a lot, this is actually one of the few binary
1017     * commands for now.
1018     */
1019 root 1.16 void
1020     esrv_update_stats (player *pl)
1021 elmex 1.1 {
1022 root 1.16 char buf[MAX_BUF];
1023     uint16 flags;
1024    
1025 root 1.61 client *ns = pl->ns;
1026     if (!ns)
1027     return;
1028    
1029     object *ob = pl->ob;
1030     if (!ob)
1031 root 1.53 return;
1032    
1033 root 1.47 packet sl ("stats");
1034 elmex 1.1
1035 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1036     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1037     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1038     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1039     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1040     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1041     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1042     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1043     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1044     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1045     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1046     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1047     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1048 root 1.22
1049 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1050 root 1.61 if (object *skill = pl->last_skill_ob[s])
1051     if (skill->stats.exp != ns->last_skill_exp [s])
1052     {
1053     ns->last_skill_exp [s] = skill->stats.exp;
1054    
1055     /* Always send along the level if exp changes. This is only
1056     * 1 extra byte, but keeps processing simpler.
1057     */
1058     sl << uint8 (s + CS_STAT_SKILLINFO)
1059     << uint8 (skill->level)
1060     << uint64 (skill->stats.exp);
1061     }
1062 root 1.28
1063 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1064     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1065     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1066     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1067     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1068     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1069     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1070     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1071     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1072 root 1.22
1073 root 1.16 flags = 0;
1074 root 1.22
1075 root 1.16 if (pl->fire_on)
1076     flags |= SF_FIREON;
1077 root 1.22
1078 root 1.16 if (pl->run_on)
1079     flags |= SF_RUNON;
1080    
1081 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1082 root 1.22
1083 root 1.61 if (ns->sc_version < 1025)
1084     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1085 root 1.16 else
1086 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1087     {
1088     /* Skip ones we won't send */
1089     if (atnr_cs_stat[i] == -1)
1090     continue;
1091 root 1.16
1092 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1093 root 1.44 }
1094 root 1.22
1095 root 1.50 if (pl->ns->monitor_spells)
1096 root 1.16 {
1097 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1098     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1099     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1100 root 1.16 }
1101 root 1.22
1102 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1103     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1104     set_title (ob, buf);
1105     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1106 root 1.16
1107     /* Only send it away if we have some actual data */
1108 root 1.34 if (sl.length () > 6)
1109 root 1.61 ns->send_packet (sl);
1110 elmex 1.1 }
1111    
1112     /**
1113     * Tells the client that here is a player it should start using.
1114     */
1115 root 1.16 void
1116     esrv_new_player (player *pl, uint32 weight)
1117 elmex 1.1 {
1118 root 1.47 packet sl ("player");
1119 elmex 1.1
1120 root 1.28 sl << uint32 (pl->ob->count)
1121     << uint32 (weight)
1122 root 1.69 << uint32 (pl->ob->face)
1123 root 1.28 << data8 (pl->ob->name);
1124 root 1.16
1125 root 1.61 pl->ns->last_weight = weight;
1126 root 1.50 pl->ns->send_packet (sl);
1127 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1128 elmex 1.1 }
1129    
1130     /******************************************************************************
1131     *
1132     * Start of map related commands.
1133     *
1134     ******************************************************************************/
1135    
1136     /** Clears a map cell */
1137 root 1.16 static void
1138 root 1.70 map_clearcell (struct MapCell *cell, int count)
1139 elmex 1.1 {
1140 root 1.75 cell->faces[0] = 0;
1141     cell->faces[1] = 0;
1142     cell->faces[2] = 0;
1143     cell->smooth[0] = 0;
1144     cell->smooth[1] = 0;
1145     cell->smooth[2] = 0;
1146     cell->count = count;
1147     cell->stat_hp = 0;
1148     cell->flags = 0;
1149     cell->player = 0;
1150 elmex 1.1 }
1151    
1152     #define MAX_LAYERS 3
1153    
1154     /**
1155     * Removes the need to replicate the same code for each layer.
1156     * this returns true if this space is now in fact different than
1157     * it was.
1158     * sl is the socklist this data is going into.
1159     * ns is the socket we are working on - all the info we care
1160     * about is in this socket structure, so now need not pass the
1161     * entire player object.
1162     * layer is the layer to update, with 2 being the floor and 0 the
1163     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1164     * take. Interesting to note that before this function, the map1 function
1165     * numbers the spaces differently - I think this was a leftover from
1166     * the map command, where the faces stack up. Sinces that is no longer
1167     * the case, it seems to make more sense to have these layer values
1168     * actually match.
1169     */
1170 root 1.16 static int
1171 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1172 elmex 1.1 {
1173 root 1.75 object *ob = ms.faces_obj [layer];
1174 root 1.16
1175     /* If there is no object for this space, or if the face for the object
1176     * is the blank face, set the face number to zero.
1177     * else if we have the stored head object for this space, that takes
1178     * precedence over the other object for this space.
1179     * otherwise, we do special head processing
1180     */
1181 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1182 root 1.16
1183     /* We've gotten what face we want to use for the object. Now see if
1184     * if it has changed since we last sent it to the client.
1185     */
1186 root 1.75 if (lastcell.faces[layer] != face_num)
1187 root 1.16 {
1188 root 1.75 lastcell.faces[layer] = face_num;
1189 root 1.73
1190 root 1.74 if (!ns.faces_sent[face_num])
1191 root 1.73 if (ob)
1192     ns.send_faces (ob);
1193     else
1194     ns.send_face (face_num);
1195 root 1.28
1196     sl << uint16 (face_num);
1197 root 1.16 return 1;
1198 elmex 1.1 }
1199 root 1.28
1200 root 1.16 /* Nothing changed */
1201     return 0;
1202 elmex 1.1 }
1203    
1204     /**
1205     * Returns the size of a data for a map square as returned by
1206     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1207     * available.
1208     */
1209 root 1.16 int
1210 root 1.41 getExtendedMapInfoSize (client * ns)
1211 root 1.16 {
1212     int result = 0;
1213    
1214     if (ns->ext_mapinfos)
1215     {
1216     if (ns->EMI_smooth)
1217     result += 1; /*One byte for smoothlevel */
1218 elmex 1.1 }
1219 root 1.44
1220 root 1.16 return result;
1221 elmex 1.1 }
1222 root 1.16
1223 root 1.62 // prefetch (and touch) all maps within a specific distancd
1224     static void
1225     prefetch_surrounding_maps (maptile *map, int distance)
1226     {
1227     map->last_access = runtime;
1228    
1229     if (--distance)
1230     for (int dir = 4; --dir; )
1231     if (const shstr &path = map->tile_path [dir])
1232     if (maptile *&neigh = map->tile_map [dir])
1233     prefetch_surrounding_maps (neigh, distance);
1234     else
1235     neigh = maptile::find_async (path, map);
1236     }
1237    
1238     // prefetch a generous area around the player
1239     static void
1240     prefetch_surrounding_maps (object *op)
1241     {
1242     prefetch_surrounding_maps (op->map, 3);
1243     }
1244    
1245 elmex 1.1 /**
1246     * This function uses the new map1 protocol command to send the map
1247     * to the client. It is necessary because the old map command supports
1248     * a maximum map size of 15x15.
1249     * This function is much simpler than the old one. This is because
1250     * the old function optimized to send as few face identifiers as possible,
1251     * at the expense of sending more coordinate location (coordinates were
1252     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1253     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1254     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1255     * and use the other 4 bits for other informatiion. For full documentation
1256     * of what we send, see the doc/Protocol file.
1257     * I will describe internally what we do:
1258 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1259 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1260     * maximum viewable size (As set in config.h).
1261     * in the cells, there are faces and a count value.
1262     * we use the count value to hold the darkness value. If -1, then this space
1263     * is not viewable.
1264     * we use faces[0] faces[1] faces[2] to hold what the three layers
1265     * look like.
1266     */
1267 root 1.16 void
1268     draw_client_map1 (object *pl)
1269 elmex 1.1 {
1270 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1271 root 1.16 sint16 nx, ny;
1272     int estartlen, eoldlen;
1273     uint8 eentrysize;
1274     uint16 ewhatstart, ewhatflag;
1275     uint8 extendedinfos;
1276 root 1.21 maptile *m;
1277 root 1.16
1278 root 1.50 client &socket = *pl->contr->ns;
1279 root 1.16
1280 root 1.60 if (!pl->active)
1281 root 1.58 return;
1282    
1283 root 1.16 check_map_change (pl->contr);
1284 root 1.62 prefetch_surrounding_maps (pl);
1285 root 1.16
1286 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1287 root 1.33 packet esl;
1288 root 1.28
1289 root 1.34 startlen = sl.length ();
1290 root 1.25
1291 root 1.16 /*Extendedmapinfo structure initialisation */
1292     if (socket.ext_mapinfos)
1293     {
1294     extendedinfos = EMI_NOREDRAW;
1295 root 1.25
1296 root 1.16 if (socket.EMI_smooth)
1297     extendedinfos |= EMI_SMOOTH;
1298 root 1.25
1299 root 1.34 ewhatstart = esl.length ();
1300 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1301     could need to be taken away */
1302     eentrysize = getExtendedMapInfoSize (&socket);
1303 root 1.28 esl << "mapextended "
1304     << uint8 (extendedinfos)
1305     << uint8 (eentrysize);
1306 root 1.34
1307     estartlen = esl.length ();
1308 root 1.16 }
1309 root 1.25
1310 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1311     * locations.
1312     */
1313     ay = 0;
1314    
1315     /* We could do this logic as conditionals in the if statement,
1316     * but that started to get a bit messy to look at.
1317     */
1318     max_x = pl->x + (socket.mapx + 1) / 2;
1319     max_y = pl->y + (socket.mapy + 1) / 2;
1320 root 1.25
1321 root 1.76 maptile *plmap = pl->map;
1322    
1323 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1324     {
1325     ax = 0;
1326     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1327     {
1328 root 1.72 int emask, mask;
1329 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1330    
1331 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1332 root 1.16
1333     /* If the coordinates are not valid, or it is too dark to see,
1334     * we tell the client as such
1335     */
1336     nx = x;
1337     ny = y;
1338 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1339 root 1.25
1340 root 1.16 if (!m)
1341     {
1342     /* space is out of map. Update space and clear values
1343     * if this hasn't already been done. If the space is out
1344     * of the map, it shouldn't have a head
1345     */
1346     if (lastcell.count != -1)
1347     {
1348 root 1.28 sl << uint16 (mask);
1349 root 1.70 map_clearcell (&lastcell, -1);
1350 root 1.12 }
1351 root 1.72
1352     continue;
1353 root 1.16 }
1354 root 1.72
1355     m->touch ();
1356    
1357     int d = pl->contr->blocked_los[ax][ay];
1358    
1359     if (d > 3)
1360 root 1.16 {
1361 root 1.56
1362 root 1.16 int need_send = 0, count;
1363    
1364     /* This block deals with spaces that are not visible for whatever
1365 root 1.71 * reason. Still may need to send the head for this space.
1366 root 1.16 */
1367 root 1.12
1368 root 1.34 oldlen = sl.length ();
1369 root 1.3
1370 root 1.28 sl << uint16 (mask);
1371 root 1.25
1372 root 1.16 if (lastcell.count != -1)
1373     need_send = 1;
1374 root 1.25
1375 root 1.16 count = -1;
1376 root 1.3
1377 root 1.70 /* properly clear a previously sent big face */
1378 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1379 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1380     need_send = 1;
1381 root 1.3
1382 root 1.70 map_clearcell (&lastcell, count);
1383 root 1.3
1384 root 1.16 if ((mask & 0xf) || need_send)
1385 root 1.37 sl[oldlen + 1] = mask & 0xff;
1386 root 1.16 else
1387 root 1.34 sl.reset (oldlen);
1388 root 1.16 }
1389     else
1390     {
1391 root 1.71 /* In this block, the space is visible.
1392 root 1.16 */
1393    
1394     /* Rather than try to figure out what everything that we might
1395     * need to send is, then form the packet after that,
1396     * we presume that we will in fact form a packet, and update
1397     * the bits by what we do actually send. If we send nothing,
1398 root 1.34 * we just back out sl.length () to the old value, and no harm
1399 root 1.16 * is done.
1400     * I think this is simpler than doing a bunch of checks to see
1401     * what if anything we need to send, setting the bits, then
1402     * doing those checks again to add the real data.
1403     */
1404 root 1.72 oldlen = sl.length ();
1405 root 1.34 eoldlen = esl.length ();
1406 root 1.72
1407 root 1.28 sl << uint16 (mask);
1408 root 1.16
1409     unsigned char dummy;
1410     unsigned char *last_ext = &dummy;
1411    
1412     /* Darkness changed */
1413     if (lastcell.count != d && socket.darkness)
1414     {
1415     mask |= 0x8;
1416    
1417     if (socket.extmap)
1418     {
1419     *last_ext |= 0x80;
1420 root 1.37 last_ext = &sl[sl.length ()];
1421 root 1.28 sl << uint8 (d);
1422 root 1.16 }
1423     else
1424 root 1.28 sl << uint8 (255 - 64 * d);
1425 root 1.16 }
1426 root 1.3
1427 root 1.16 lastcell.count = d;
1428 root 1.8
1429 root 1.75 mapspace &ms = m->at (nx, ny);
1430    
1431 root 1.16 if (socket.extmap)
1432     {
1433     uint8 stat_hp = 0;
1434     uint8 stat_width = 0;
1435 root 1.24 uint8 flags = 0;
1436 root 1.27 UUID player = 0;
1437 root 1.16
1438     // send hp information, if applicable
1439 root 1.75 if (object *op = ms.faces_obj [0])
1440 root 1.16 {
1441     if (op->head || op->invisible)
1442     ; // do not show
1443     else if (op->type == PLAYER
1444     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1445     {
1446     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1447     {
1448     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1449     stat_width = op->arch->tail_x;
1450     }
1451     }
1452 elmex 1.1
1453 root 1.24 if (op->msg && op->msg[0] == '@')
1454     flags |= 1;
1455    
1456 root 1.16 if (op->type == PLAYER && op != pl)
1457     player = op->count;
1458     }
1459 root 1.12
1460 root 1.16 if (lastcell.stat_hp != stat_hp)
1461     {
1462     lastcell.stat_hp = stat_hp;
1463    
1464     mask |= 0x8;
1465     *last_ext |= 0x80;
1466 root 1.37 last_ext = &sl[sl.length ()];
1467 root 1.27
1468     sl << uint8 (5) << uint8 (stat_hp);
1469 root 1.16
1470     if (stat_width > 1)
1471     {
1472     *last_ext |= 0x80;
1473 root 1.37 last_ext = &sl[sl.length ()];
1474 root 1.27
1475     sl << uint8 (6) << uint8 (stat_width);
1476 root 1.16 }
1477     }
1478 root 1.12
1479 root 1.20 if (lastcell.player != player)
1480 root 1.16 {
1481     lastcell.player = player;
1482    
1483     mask |= 0x8;
1484     *last_ext |= 0x80;
1485 root 1.37 last_ext = &sl[sl.length ()];
1486 root 1.27
1487     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1488 root 1.16 }
1489 root 1.24
1490     if (lastcell.flags != flags)
1491     {
1492     lastcell.flags = flags;
1493    
1494     mask |= 0x8;
1495     *last_ext |= 0x80;
1496 root 1.37 last_ext = &sl[sl.length ()];
1497 root 1.27
1498     sl << uint8 (8) << uint8 (flags);
1499 root 1.24 }
1500 root 1.16 }
1501 root 1.12
1502 root 1.16 /* Floor face */
1503 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1504 root 1.16 mask |= 0x4;
1505    
1506     /* Middle face */
1507 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1508 root 1.16 mask |= 0x2;
1509    
1510 root 1.75 if (ms.player () == pl
1511     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1512 root 1.16 {
1513 root 1.75 // force player to be visible to himself if invisible
1514 root 1.69 if (lastcell.faces[0] != pl->face)
1515 root 1.16 {
1516 root 1.69 lastcell.faces[0] = pl->face;
1517 root 1.75
1518 root 1.16 mask |= 0x1;
1519 root 1.75 sl << uint16 (pl->face);
1520 root 1.25
1521 root 1.73 socket.send_faces (pl);
1522 root 1.12 }
1523     }
1524 root 1.75 /* Top face */
1525     else if (update_space (sl, socket, ms, lastcell, 0))
1526     mask |= 0x1;
1527    
1528 root 1.25
1529 root 1.16 /* Check to see if we are in fact sending anything for this
1530     * space by checking the mask. If so, update the mask.
1531     * if not, reset the len to that from before adding the mask
1532     * value, so we don't send those bits.
1533     */
1534     if (mask & 0xf)
1535 root 1.37 sl[oldlen + 1] = mask & 0xff;
1536 root 1.16 else
1537 root 1.34 sl.reset (oldlen);
1538 root 1.25
1539 root 1.75 if (socket.ext_mapinfos)
1540     esl << uint16 (emask);
1541    
1542     if (socket.EMI_smooth)
1543     {
1544     for (int layer = 2+1; layer--; )
1545     {
1546     object *ob = ms.faces_obj [layer];
1547    
1548     // If there is no object for this space, or if the face for the object
1549     // is the blank face, set the smoothlevel to zero.
1550     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1551    
1552     // We've gotten what face we want to use for the object. Now see if
1553     // if it has changed since we last sent it to the client.
1554     if (lastcell.smooth[layer] != smoothlevel)
1555     {
1556     lastcell.smooth[layer] = smoothlevel;
1557     esl << uint8 (smoothlevel);
1558     emask |= 1 << layer;
1559     }
1560     }
1561    
1562     if (emask & 0xf)
1563     esl[eoldlen + 1] = emask & 0xff;
1564     else
1565     esl.reset (eoldlen);
1566     }
1567 root 1.16 } /* else this is a viewable space */
1568     } /* for x loop */
1569     } /* for y loop */
1570    
1571     /* Verify that we in fact do need to send this */
1572     if (socket.ext_mapinfos)
1573     {
1574 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1575 root 1.16 {
1576     /* No map data will follow, so don't say the client
1577     * it doesn't need draw!
1578     */
1579 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1580 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1581 root 1.16 }
1582 root 1.18
1583 root 1.34 if (esl.length () > estartlen)
1584 root 1.37 socket.send_packet (esl);
1585 root 1.16 }
1586 root 1.18
1587 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1588 root 1.16 {
1589 root 1.37 socket.send_packet (sl);
1590 root 1.16 socket.sent_scroll = 0;
1591 elmex 1.1 }
1592     }
1593    
1594     /**
1595     * Draws client map.
1596     */
1597 root 1.16 void
1598     draw_client_map (object *pl)
1599 elmex 1.1 {
1600 root 1.16 int i, j;
1601 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1602     int mflags;
1603 root 1.16 struct Map newmap;
1604 root 1.21 maptile *m, *pm;
1605 root 1.16
1606     if (pl->type != PLAYER)
1607     {
1608     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1609     return;
1610     }
1611    
1612     pm = pl->map;
1613    
1614     /* If player is just joining the game, he isn't here yet, so the map
1615     * can get swapped out. If so, don't try to send them a map. All will
1616     * be OK once they really log in.
1617     */
1618     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1619     return;
1620    
1621     memset (&newmap, 0, sizeof (struct Map));
1622    
1623 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1624     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1625 root 1.48 {
1626     ax = i;
1627     ay = j;
1628     m = pm;
1629     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1630    
1631     if (mflags & P_OUT_OF_MAP)
1632     continue;
1633    
1634     /* If a map is visible to the player, we don't want to swap it out
1635     * just to reload it. This should really call something like
1636     * swap_map, but this is much more efficient and 'good enough'
1637     */
1638     if (mflags & P_NEW_MAP)
1639     m->timeout = 50;
1640     }
1641 root 1.44
1642 root 1.16 /* do LOS after calls to update_position */
1643     if (pl->contr->do_los)
1644     {
1645     update_los (pl);
1646     pl->contr->do_los = 0;
1647     }
1648    
1649 root 1.34 /* Big maps need a different drawing mechanism to work */
1650     draw_client_map1 (pl);
1651 elmex 1.1 }
1652    
1653    
1654     /*****************************************************************************/
1655 root 1.16
1656 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1657 root 1.16
1658 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1659 root 1.16
1660 elmex 1.1 /* manage it ! */
1661 root 1.16
1662 elmex 1.1 /*****************************************************************************/
1663 root 1.16 void
1664     send_plugin_custom_message (object *pl, char *buf)
1665 elmex 1.1 {
1666 root 1.50 pl->contr->ns->send_packet (buf);
1667 elmex 1.1 }
1668    
1669     /**
1670     * This sends the skill number to name mapping. We ignore
1671     * the params - we always send the same info no matter what.
1672     */
1673 root 1.16 void
1674 root 1.41 send_skill_info (client *ns, char *params)
1675 elmex 1.1 {
1676 root 1.33 packet sl;
1677 root 1.28 sl << "replyinfo skill_info\n";
1678    
1679     for (int i = 1; i < NUM_SKILLS; i++)
1680 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1681 elmex 1.1
1682 root 1.34 if (sl.length () >= MAXSOCKBUF)
1683 root 1.16 {
1684     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1685     fatal (0);
1686 elmex 1.1 }
1687 root 1.28
1688 root 1.37 ns->send_packet (sl);
1689 elmex 1.1 }
1690    
1691     /**
1692     * This sends the spell path to name mapping. We ignore
1693     * the params - we always send the same info no matter what.
1694     */
1695 root 1.16 void
1696 root 1.41 send_spell_paths (client * ns, char *params)
1697 root 1.16 {
1698 root 1.33 packet sl;
1699 root 1.28
1700     sl << "replyinfo spell_paths\n";
1701    
1702     for (int i = 0; i < NRSPELLPATHS; i++)
1703 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1704 root 1.16
1705 root 1.34 if (sl.length () >= MAXSOCKBUF)
1706 root 1.16 {
1707     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1708     fatal (0);
1709 elmex 1.1 }
1710 root 1.28
1711 root 1.37 ns->send_packet (sl);
1712 elmex 1.1 }
1713    
1714     /**
1715     * This looks for any spells the player may have that have changed their stats.
1716     * it then sends an updspell packet for each spell that has changed in this way
1717     */
1718 root 1.16 void
1719     esrv_update_spells (player *pl)
1720     {
1721 root 1.53 if (!pl->ns)
1722     return;
1723    
1724 root 1.50 if (!pl->ns->monitor_spells)
1725 root 1.16 return;
1726 root 1.28
1727     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1728 root 1.16 {
1729     if (spell->type == SPELL)
1730     {
1731 root 1.28 int flags = 0;
1732    
1733 root 1.16 /* check if we need to update it */
1734     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1735     {
1736     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1737     flags |= UPD_SP_MANA;
1738     }
1739 root 1.28
1740 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1741     {
1742     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1743     flags |= UPD_SP_GRACE;
1744     }
1745 root 1.28
1746 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1747     {
1748     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1749     flags |= UPD_SP_DAMAGE;
1750     }
1751 root 1.28
1752     if (flags)
1753 root 1.16 {
1754 root 1.33 packet sl;
1755 root 1.27
1756 root 1.28 sl << "updspell "
1757     << uint8 (flags)
1758     << uint32 (spell->count);
1759 root 1.27
1760     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1761     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1762     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1763    
1764 root 1.50 pl->ns->send_packet (sl);
1765 root 1.12 }
1766     }
1767 elmex 1.1 }
1768     }
1769    
1770 root 1.16 void
1771     esrv_remove_spell (player *pl, object *spell)
1772     {
1773 root 1.50 if (!pl->ns->monitor_spells)
1774 root 1.16 return;
1775 root 1.28
1776 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1777     {
1778     LOG (llevError, "Invalid call to esrv_remove_spell");
1779     return;
1780     }
1781 root 1.27
1782 root 1.47 packet sl ("delspell");
1783 root 1.28
1784 root 1.47 sl << uint32 (spell->count);
1785 root 1.27
1786 root 1.50 pl->ns->send_packet (sl);
1787 elmex 1.1 }
1788    
1789     /* appends the spell *spell to the Socklist we will send the data to. */
1790 root 1.16 static void
1791 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1792 root 1.16 {
1793 pippijn 1.67 int i, skill = 0;
1794 root 1.16
1795     if (!(spell->name))
1796     {
1797     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1798     return;
1799     }
1800 root 1.27
1801 root 1.16 /* store costs and damage in the object struct, to compare to later */
1802 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1803 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1804 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1805 elmex 1.1
1806 root 1.16 /* figure out which skill it uses, if it uses one */
1807     if (spell->skill)
1808     {
1809     for (i = 1; i < NUM_SKILLS; i++)
1810     if (!strcmp (spell->skill, skill_names[i]))
1811     {
1812     skill = i + CS_STAT_SKILLINFO;
1813     break;
1814     }
1815 elmex 1.1 }
1816    
1817 root 1.69 // spells better have a face
1818     if (!spell->face)
1819     {
1820     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1821     spell->face = face_find ("burnout.x11", blank_face);
1822     }
1823    
1824 root 1.27 /* send the current values */
1825     sl << uint32 (spell->count)
1826     << uint16 (spell->level)
1827     << uint16 (spell->casting_time)
1828     << uint16 (spell->last_sp)
1829     << uint16 (spell->last_grace)
1830     << uint16 (spell->last_eat)
1831     << uint8 (skill)
1832     << uint32 (spell->path_attuned)
1833 root 1.69 << uint32 (spell->face)
1834 root 1.27 << data8 (spell->name)
1835     << data16 (spell->msg);
1836 elmex 1.1 }
1837    
1838     /**
1839     * This tells the client to add the spell *ob, if *ob is NULL, then add
1840     * all spells in the player's inventory.
1841     */
1842 root 1.16 void
1843     esrv_add_spells (player *pl, object *spell)
1844     {
1845     if (!pl)
1846     {
1847     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1848     return;
1849     }
1850 root 1.28
1851 root 1.50 if (!pl->ns->monitor_spells)
1852 root 1.16 return;
1853 root 1.28
1854 root 1.47 packet sl ("addspell");
1855 root 1.28
1856 root 1.16 if (!spell)
1857     {
1858 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1859 root 1.16 {
1860     /* were we to simply keep appending data here, we could exceed
1861     * MAXSOCKBUF if the player has enough spells to add, we know that
1862     * append_spells will always append 19 data bytes, plus 4 length
1863     * bytes and 3 strings (because that is the spec) so we need to
1864     * check that the length of those 3 strings, plus the 23 bytes,
1865     * won't take us over the length limit for the socket, if it does,
1866     * we need to send what we already have, and restart packet formation
1867     */
1868     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1869     * to show add_spell is 26 bytes + 2 strings. However, the overun
1870     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1871     * like it will fix this
1872     */
1873     if (spell->type != SPELL)
1874     continue;
1875 root 1.27
1876 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1877 root 1.16 {
1878 root 1.50 pl->ns->send_packet (sl);
1879 root 1.34
1880     sl.reset ();
1881     sl << "addspell ";
1882 root 1.16 }
1883 root 1.27
1884     append_spell (pl, sl, spell);
1885 root 1.16 }
1886     }
1887     else if (spell->type != SPELL)
1888     {
1889     LOG (llevError, "Asked to send a non-spell object as a spell");
1890     return;
1891     }
1892     else
1893 root 1.27 append_spell (pl, sl, spell);
1894    
1895 root 1.28 if (sl.length () >= MAXSOCKBUF)
1896 root 1.16 {
1897     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1898     fatal (0);
1899     }
1900 root 1.27
1901 root 1.16 /* finally, we can send the packet */
1902 root 1.50 pl->ns->send_packet (sl);
1903 elmex 1.1 }
1904 root 1.28