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Revision: 1.87
Committed: Thu Apr 19 11:12:46 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.86: +1 -1 lines
Log Message:
fix a number of annoying bugs, doh.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.2 object *ob = pl->ob;
151 root 1.16 char buf[MAX_BUF]; /* eauugggh */
152 elmex 1.1
153 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
154 root 1.79 {
155 root 1.7 clear_map (pl);
156 root 1.80 socket.current_map = ob->map;
157 elmex 1.1
158 root 1.2 if (socket.mapinfocmd)
159 elmex 1.1 {
160 root 1.16 if (ob->map && ob->map->path[0])
161 root 1.2 {
162     int flags = 0;
163 elmex 1.1
164 root 1.16 if (ob->map->tile_path[0])
165     flags |= 1;
166     if (ob->map->tile_path[1])
167     flags |= 2;
168     if (ob->map->tile_path[2])
169     flags |= 4;
170     if (ob->map->tile_path[3])
171     flags |= 8;
172 root 1.2
173     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
174 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
175 root 1.2 }
176     else
177     snprintf (buf, MAX_BUF, "mapinfo current");
178 elmex 1.1
179 root 1.32 socket.send_packet (buf);
180 root 1.16 }
181 elmex 1.1 }
182 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
183     {
184 root 1.7 int dx = ob->x - socket.current_x;
185     int dy = ob->y - socket.current_y;
186    
187     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
188 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
189 root 1.7 else
190     {
191     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
192 root 1.46 socket.floorbox_reset ();
193 root 1.7 }
194 root 1.2 }
195    
196     socket.current_x = ob->x;
197     socket.current_y = ob->y;
198 root 1.66
199     region *reg = ob->region ();
200     if (socket.current_region != reg)
201     {
202     socket.current_region = reg;
203     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
204     }
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286     int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.58 case '1':
296     dx = 0;
297     dy = -1;
298     map = map->xy_find (dx, dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = map->xy_find (dx, dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = map->xy_find (dx, dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = map->xy_find (dx, dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.50 pl->ns->send_packet (bigbuf);
348 elmex 1.1 }
349    
350 root 1.83 /** This is the Setup cmd */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
355 elmex 1.1 }
356    
357     /**
358     * The client has requested to be added to the game.
359     * This is what takes care of it. We tell the client how things worked out.
360     * I am not sure if this file is the best place for this function. however,
361     * it either has to be here or init_sockets needs to be exported.
362     */
363 root 1.16 void
364 root 1.77 AddMeCmd (char *buf, int len, client *ns)
365 elmex 1.1 {
366 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
367 elmex 1.1 }
368    
369     /** Reply to ExtendedInfos command */
370 root 1.16 void
371 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
372 root 1.16 {
373     char cmdback[MAX_BUF];
374     char command[50];
375     int info, nextinfo;
376    
377     cmdback[0] = '\0';
378     nextinfo = 0;
379 root 1.17
380 root 1.16 while (1)
381     {
382     /* 1. Extract an info */
383     info = nextinfo;
384 root 1.17
385 root 1.16 while ((info < len) && (buf[info] == ' '))
386     info++;
387 root 1.17
388 root 1.16 if (info >= len)
389     break;
390 root 1.17
391 root 1.16 nextinfo = info + 1;
392 root 1.17
393 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
394     nextinfo++;
395 root 1.17
396 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
397     continue;
398 root 1.17
399 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
400 root 1.17
401 root 1.16 /* 2. Interpret info */
402     if (!strcmp ("smooth", command))
403 root 1.17 /* Toggle smoothing */
404     ns->EMI_smooth = !ns->EMI_smooth;
405 root 1.16 else
406 root 1.17 /*bad value */;
407    
408 root 1.16 /*3. Next info */
409     }
410 root 1.17
411 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
412 root 1.17
413 root 1.16 if (ns->EMI_smooth)
414     {
415     strcat (cmdback, " ");
416     strcat (cmdback, "smoothing");
417     }
418 root 1.17
419 root 1.32 ns->send_packet (cmdback);
420 elmex 1.1 }
421 root 1.16
422 elmex 1.1 /*
423     #define MSG_TYPE_BOOK 1
424     #define MSG_TYPE_CARD 2
425     #define MSG_TYPE_PAPER 3
426     #define MSG_TYPE_SIGN 4
427     #define MSG_TYPE_MONUMENT 5
428     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
429 root 1.16
430 elmex 1.1 /** Reply to ExtendedInfos command */
431 root 1.16 void
432 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
433 root 1.16 {
434     char cmdback[MAX_BUF];
435     char temp[10];
436     char command[50];
437     int info, nextinfo, i, flag;
438    
439     cmdback[0] = '\0';
440 root 1.17
441 root 1.16 nextinfo = 0;
442     while (1)
443     {
444     /* 1. Extract an info */
445     info = nextinfo;
446 root 1.17
447 root 1.16 while ((info < len) && (buf[info] == ' '))
448     info++;
449 root 1.17
450 root 1.16 if (info >= len)
451     break;
452 root 1.17
453 root 1.16 nextinfo = info + 1;
454 root 1.17
455 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
456     nextinfo++;
457 root 1.17
458 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
459     continue;
460 root 1.17
461 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
462     command[nextinfo - info] = '\0';
463     /* 2. Interpret info */
464     i = sscanf (command, "%d", &flag);
465 root 1.17
466 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
467     ns->supported_readables |= (1 << flag);
468     /*3. Next info */
469     }
470 root 1.17
471 root 1.16 /* Send resulting state */
472     strcpy (cmdback, "ExtendedTextSet");
473 root 1.17
474 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
475     if (ns->supported_readables & (1 << i))
476     {
477     strcat (cmdback, " ");
478     snprintf (temp, sizeof (temp), "%d", i);
479     strcat (cmdback, temp);
480     }
481 root 1.17
482 root 1.32 ns->send_packet (cmdback);
483 elmex 1.1 }
484    
485     /**
486 root 1.77 * client requested an image. send it rate-limited
487     * before flushing.
488     */
489     void
490     AskFaceCmd (char *buf, int len, client *ns)
491     {
492     ns->askface.push_back (atoi (buf));
493     }
494    
495     /**
496 root 1.68 * Tells client the picture it has to use
497     * to smooth a picture number given as argument.
498     */
499 root 1.16 void
500 root 1.44 AskSmooth (char *buf, int len, client *ns)
501 root 1.16 {
502 root 1.74 ns->send_face (atoi (buf));
503 root 1.84 ns->flush_fx ();
504 elmex 1.1 }
505    
506     /**
507     * This handles the general commands from the client (ie, north, fire, cast,
508     * etc.)
509     */
510 root 1.16 void
511     PlayerCmd (char *buf, int len, player *pl)
512 elmex 1.1 {
513 root 1.16 /* Check if there is a count. In theory, a zero count could also be
514     * sent, so check for that also.
515     */
516     if (atoi (buf) || buf[0] == '0')
517     {
518     pl->count = atoi ((char *) buf);
519 root 1.44
520 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
521     if (!buf)
522 root 1.44 return;
523    
524 root 1.16 buf++;
525 elmex 1.1 }
526 root 1.44
527 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
528 root 1.44
529 root 1.16 /* Perhaps something better should be done with a left over count.
530     * Cleaning up the input should probably be done first - all actions
531     * for the command that issued the count should be done before any other
532     * commands.
533     */
534     pl->count = 0;
535 elmex 1.1 }
536    
537    
538     /**
539     * This handles the general commands from the client (ie, north, fire, cast,
540     * etc.). It is a lot like PlayerCmd above, but is called with the
541     * 'ncom' method which gives more information back to the client so it
542     * can throttle.
543     */
544 root 1.16 void
545 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
546 elmex 1.1 {
547 root 1.44 if (len <= 6)
548 root 1.16 {
549     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
550     return;
551     }
552    
553 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
554     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
555 root 1.30
556 root 1.16 /* -1 is special - no repeat, but don't update */
557     if (repeat != -1)
558 root 1.28 pl->count = repeat;
559    
560 root 1.44 buf += 6; //len -= 6;
561 root 1.16
562 root 1.44 execute_newserver_command (pl->ob, buf);
563 root 1.28
564 root 1.16 /* Perhaps something better should be done with a left over count.
565     * Cleaning up the input should probably be done first - all actions
566     * for the command that issued the count should be done before any other
567     * commands.
568     */
569     pl->count = 0;
570    
571 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
572 root 1.65 int time = fabs (pl->ob->speed) < 0.001
573 root 1.44 ? time = MAX_TIME * 100
574 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
575 root 1.27
576 root 1.28 /* Send confirmation of command execution now */
577 root 1.47 packet sl ("comc");
578     sl << uint16 (cmdid) << uint32 (time);
579 root 1.50 pl->ns->send_packet (sl);
580 elmex 1.1 }
581    
582     /** This is a reply to a previous query. */
583 root 1.16 void
584 root 1.49 ReplyCmd (char *buf, int len, client *ns)
585 elmex 1.1 {
586 root 1.50 if (ns->state == ST_CUSTOM)
587     {
588     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
589     return;
590     }
591    
592 root 1.49 if (!ns->pl)
593     return; //TODO: depends on the exact reply we are after
594     //TODO: but right now, we always have a ns->pl
595    
596     player *pl = ns->pl;
597    
598 root 1.16 /* This is to synthesize how the data would be stored if it
599 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
600 root 1.16 * once all the X11 code is removed from the server.
601     *
602     * We pass 13 to many of the functions because this way they
603     * think it was the carriage return that was entered, and the
604     * function then does not try to do additional input.
605     */
606     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
607    
608     /* this avoids any hacking here */
609    
610 root 1.50 switch (ns->state)
611 root 1.16 {
612 root 1.44 case ST_PLAYING:
613     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
614     break;
615    
616     case ST_CHANGE_CLASS:
617     key_change_class (pl->ob, buf[0]);
618     break;
619    
620     case ST_GET_PARTY_PASSWORD: /* Get password for party */
621     receive_party_password (pl->ob, 13);
622     break;
623 elmex 1.1
624 root 1.44 default:
625 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
626 elmex 1.1 }
627     }
628    
629     /**
630     * Client tells its version. If there is a mismatch, we close the
631     * socket. In real life, all we should care about is the client having
632     * something older than the server. If we assume the client will be
633     * backwards compatible, having it be a later version should not be a
634     * problem.
635     */
636 root 1.16 void
637 root 1.41 VersionCmd (char *buf, int len, client * ns)
638 elmex 1.1 {
639 root 1.16 if (!buf)
640     {
641     LOG (llevError, "CS: received corrupted version command\n");
642     return;
643 elmex 1.1 }
644    
645 root 1.16 ns->cs_version = atoi (buf);
646     ns->sc_version = ns->cs_version;
647 root 1.44
648     LOG (llevDebug, "connection from client <%s>\n", buf);
649    
650     //TODO: should log here just for statistics
651    
652     //if (VERSION_CS != ns->cs_version)
653     // unchecked;
654    
655     char *cp = strchr (buf + 1, ' ');
656 root 1.16 if (!cp)
657     return;
658 root 1.44
659 root 1.16 ns->sc_version = atoi (cp);
660 root 1.44
661     //if (VERSION_SC != ns->sc_version)
662     // unchecked;
663    
664 root 1.16 cp = strchr (cp + 1, ' ');
665 root 1.44
666 root 1.16 if (cp)
667     {
668 root 1.41 assign (ns->version, cp + 1);
669 root 1.16
670 root 1.29 if (ns->sc_version < 1026)
671 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
672 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
673 elmex 1.1 }
674     }
675    
676     /** sound related functions. */
677 root 1.16 void
678 root 1.41 SetSound (char *buf, int len, client * ns)
679 elmex 1.1 {
680 root 1.16 ns->sound = atoi (buf);
681 elmex 1.1 }
682    
683     /** client wants the map resent */
684 root 1.16 void
685     MapRedrawCmd (char *buf, int len, player *pl)
686 elmex 1.1 {
687     /* This function is currently disabled; just clearing the map state results in
688     * display errors. It should clear the cache and send a newmap command.
689     * Unfortunately this solution does not work because some client versions send
690     * a mapredraw command after receiving a newmap command.
691     */
692     }
693    
694     /**
695     * Moves an object (typically, container to inventory).
696     * syntax is: move (to) (tag) (nrof)
697     */
698 root 1.16 void
699     MoveCmd (char *buf, int len, player *pl)
700 elmex 1.1 {
701 root 1.16 int vals[3], i;
702 elmex 1.1
703 root 1.16 /* A little funky here. We only cycle for 2 records, because
704 root 1.44 * we obviously are not going to find a space after the third
705     * record. Perhaps we should just replace this with a
706 root 1.16 * sscanf?
707     */
708     for (i = 0; i < 2; i++)
709     {
710     vals[i] = atoi (buf);
711 root 1.44
712 root 1.16 if (!(buf = strchr (buf, ' ')))
713     {
714     LOG (llevError, "Incomplete move command: %s\n", buf);
715     return;
716 root 1.12 }
717 root 1.44
718 root 1.16 buf++;
719 elmex 1.1 }
720 root 1.44
721 root 1.16 vals[2] = atoi (buf);
722 elmex 1.1
723     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
724 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
725 elmex 1.1 }
726    
727     /******************************************************************************
728     *
729     * Start of commands the server sends to the client.
730     *
731     ******************************************************************************/
732    
733     /**
734     * Asks the client to query the user. This way, the client knows
735     * it needs to send something back (vs just printing out a message)
736     */
737 root 1.16 void
738 root 1.82 send_query (client *ns, uint8 flags, const char *text)
739 elmex 1.1 {
740 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
741 elmex 1.1 }
742    
743     #define AddIfInt64(Old,New,Type) if (Old != New) {\
744 root 1.12 Old = New; \
745 root 1.28 sl << uint8 (Type) << uint64 (New); \
746 root 1.12 }
747 elmex 1.1
748     #define AddIfInt(Old,New,Type) if (Old != New) {\
749 root 1.12 Old = New; \
750 root 1.28 sl << uint8 (Type) << uint32 (New); \
751 root 1.12 }
752 elmex 1.1
753     #define AddIfShort(Old,New,Type) if (Old != New) {\
754 root 1.12 Old = New; \
755 root 1.28 sl << uint8 (Type) << uint16 (New); \
756 root 1.12 }
757 elmex 1.1
758     #define AddIfFloat(Old,New,Type) if (Old != New) {\
759 root 1.12 Old = New; \
760 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
761 root 1.12 }
762 elmex 1.1
763     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
764 root 1.28 free(Old); Old = strdup (New);\
765     sl << uint8 (Type) << data8 (New); \
766 root 1.12 }
767 elmex 1.1
768     /**
769     * Sends a statistics update. We look at the old values,
770     * and only send what has changed. Stat mapping values are in newclient.h
771     * Since this gets sent a lot, this is actually one of the few binary
772     * commands for now.
773     */
774 root 1.16 void
775     esrv_update_stats (player *pl)
776 elmex 1.1 {
777 root 1.16 char buf[MAX_BUF];
778     uint16 flags;
779    
780 root 1.61 client *ns = pl->ns;
781     if (!ns)
782     return;
783    
784     object *ob = pl->ob;
785     if (!ob)
786 root 1.53 return;
787    
788 root 1.47 packet sl ("stats");
789 elmex 1.1
790 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
791     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
792     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
793     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
794     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
795     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
796     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
797     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
798     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
799     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
800     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
801     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
802     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
803 root 1.22
804 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
805 root 1.61 if (object *skill = pl->last_skill_ob[s])
806     if (skill->stats.exp != ns->last_skill_exp [s])
807     {
808     ns->last_skill_exp [s] = skill->stats.exp;
809    
810     /* Always send along the level if exp changes. This is only
811     * 1 extra byte, but keeps processing simpler.
812     */
813     sl << uint8 (s + CS_STAT_SKILLINFO)
814     << uint8 (skill->level)
815     << uint64 (skill->stats.exp);
816     }
817 root 1.28
818 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
819     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
820     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
821     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
822     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
823     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
824     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
825     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
826     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
827 root 1.22
828 root 1.16 flags = 0;
829 root 1.22
830 root 1.16 if (pl->fire_on)
831     flags |= SF_FIREON;
832 root 1.22
833 root 1.16 if (pl->run_on)
834     flags |= SF_RUNON;
835    
836 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
837 root 1.22
838 root 1.61 if (ns->sc_version < 1025)
839     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
840 root 1.16 else
841 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
842     {
843     /* Skip ones we won't send */
844     if (atnr_cs_stat[i] == -1)
845     continue;
846 root 1.16
847 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
848 root 1.44 }
849 root 1.22
850 root 1.50 if (pl->ns->monitor_spells)
851 root 1.16 {
852 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
853     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
854     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
855 root 1.16 }
856 root 1.22
857 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
858     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
859     set_title (ob, buf);
860     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
861 root 1.16
862     /* Only send it away if we have some actual data */
863 root 1.34 if (sl.length () > 6)
864 root 1.61 ns->send_packet (sl);
865 elmex 1.1 }
866    
867     /**
868     * Tells the client that here is a player it should start using.
869     */
870 root 1.16 void
871     esrv_new_player (player *pl, uint32 weight)
872 elmex 1.1 {
873 root 1.47 packet sl ("player");
874 elmex 1.1
875 root 1.28 sl << uint32 (pl->ob->count)
876     << uint32 (weight)
877 root 1.69 << uint32 (pl->ob->face)
878 root 1.28 << data8 (pl->ob->name);
879 root 1.16
880 root 1.61 pl->ns->last_weight = weight;
881 root 1.50 pl->ns->send_packet (sl);
882 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
883 elmex 1.1 }
884    
885     /******************************************************************************
886     *
887     * Start of map related commands.
888     *
889     ******************************************************************************/
890    
891     /** Clears a map cell */
892 root 1.16 static void
893 root 1.70 map_clearcell (struct MapCell *cell, int count)
894 elmex 1.1 {
895 root 1.75 cell->faces[0] = 0;
896     cell->faces[1] = 0;
897     cell->faces[2] = 0;
898     cell->smooth[0] = 0;
899     cell->smooth[1] = 0;
900     cell->smooth[2] = 0;
901     cell->count = count;
902     cell->stat_hp = 0;
903     cell->flags = 0;
904     cell->player = 0;
905 elmex 1.1 }
906    
907     #define MAX_LAYERS 3
908    
909     /**
910     * Removes the need to replicate the same code for each layer.
911     * this returns true if this space is now in fact different than
912     * it was.
913     * sl is the socklist this data is going into.
914     * ns is the socket we are working on - all the info we care
915     * about is in this socket structure, so now need not pass the
916     * entire player object.
917     * layer is the layer to update, with 2 being the floor and 0 the
918     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
919     * take. Interesting to note that before this function, the map1 function
920     * numbers the spaces differently - I think this was a leftover from
921     * the map command, where the faces stack up. Sinces that is no longer
922     * the case, it seems to make more sense to have these layer values
923     * actually match.
924     */
925 root 1.16 static int
926 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
927 elmex 1.1 {
928 root 1.75 object *ob = ms.faces_obj [layer];
929 root 1.16
930     /* If there is no object for this space, or if the face for the object
931     * is the blank face, set the face number to zero.
932     * else if we have the stored head object for this space, that takes
933     * precedence over the other object for this space.
934     * otherwise, we do special head processing
935     */
936 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
937 root 1.16
938     /* We've gotten what face we want to use for the object. Now see if
939     * if it has changed since we last sent it to the client.
940     */
941 root 1.75 if (lastcell.faces[layer] != face_num)
942 root 1.16 {
943 root 1.75 lastcell.faces[layer] = face_num;
944 root 1.73
945 root 1.74 if (!ns.faces_sent[face_num])
946 root 1.73 if (ob)
947     ns.send_faces (ob);
948     else
949     ns.send_face (face_num);
950 root 1.28
951     sl << uint16 (face_num);
952 root 1.16 return 1;
953 elmex 1.1 }
954 root 1.28
955 root 1.16 /* Nothing changed */
956     return 0;
957 elmex 1.1 }
958    
959     /**
960     * Returns the size of a data for a map square as returned by
961     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
962     * available.
963     */
964 root 1.16 int
965 root 1.41 getExtendedMapInfoSize (client * ns)
966 root 1.16 {
967     int result = 0;
968    
969     if (ns->ext_mapinfos)
970     {
971     if (ns->EMI_smooth)
972     result += 1; /*One byte for smoothlevel */
973 elmex 1.1 }
974 root 1.44
975 root 1.16 return result;
976 elmex 1.1 }
977 root 1.16
978 root 1.62 // prefetch (and touch) all maps within a specific distancd
979     static void
980     prefetch_surrounding_maps (maptile *map, int distance)
981     {
982     map->last_access = runtime;
983    
984     if (--distance)
985     for (int dir = 4; --dir; )
986     if (const shstr &path = map->tile_path [dir])
987     if (maptile *&neigh = map->tile_map [dir])
988     prefetch_surrounding_maps (neigh, distance);
989     else
990     neigh = maptile::find_async (path, map);
991     }
992    
993     // prefetch a generous area around the player
994     static void
995     prefetch_surrounding_maps (object *op)
996     {
997     prefetch_surrounding_maps (op->map, 3);
998     }
999    
1000 elmex 1.1 /**
1001     * This function uses the new map1 protocol command to send the map
1002     * to the client. It is necessary because the old map command supports
1003     * a maximum map size of 15x15.
1004     * This function is much simpler than the old one. This is because
1005     * the old function optimized to send as few face identifiers as possible,
1006     * at the expense of sending more coordinate location (coordinates were
1007     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1008     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1009     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1010     * and use the other 4 bits for other informatiion. For full documentation
1011     * of what we send, see the doc/Protocol file.
1012     * I will describe internally what we do:
1013 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1014 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1015     * maximum viewable size (As set in config.h).
1016     * in the cells, there are faces and a count value.
1017     * we use the count value to hold the darkness value. If -1, then this space
1018     * is not viewable.
1019     * we use faces[0] faces[1] faces[2] to hold what the three layers
1020     * look like.
1021     */
1022 root 1.16 void
1023     draw_client_map1 (object *pl)
1024 elmex 1.1 {
1025 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1026 root 1.16 sint16 nx, ny;
1027     int estartlen, eoldlen;
1028     uint8 eentrysize;
1029     uint16 ewhatstart, ewhatflag;
1030     uint8 extendedinfos;
1031 root 1.21 maptile *m;
1032 root 1.16
1033 root 1.50 client &socket = *pl->contr->ns;
1034 root 1.16
1035 root 1.60 if (!pl->active)
1036 root 1.58 return;
1037    
1038 root 1.16 check_map_change (pl->contr);
1039 root 1.62 prefetch_surrounding_maps (pl);
1040 root 1.16
1041 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1042 root 1.33 packet esl;
1043 root 1.28
1044 root 1.34 startlen = sl.length ();
1045 root 1.25
1046 root 1.16 /*Extendedmapinfo structure initialisation */
1047     if (socket.ext_mapinfos)
1048     {
1049     extendedinfos = EMI_NOREDRAW;
1050 root 1.25
1051 root 1.16 if (socket.EMI_smooth)
1052     extendedinfos |= EMI_SMOOTH;
1053 root 1.25
1054 root 1.34 ewhatstart = esl.length ();
1055 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1056     could need to be taken away */
1057     eentrysize = getExtendedMapInfoSize (&socket);
1058 root 1.28 esl << "mapextended "
1059     << uint8 (extendedinfos)
1060     << uint8 (eentrysize);
1061 root 1.34
1062     estartlen = esl.length ();
1063 root 1.16 }
1064 root 1.25
1065 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1066     * locations.
1067     */
1068     ay = 0;
1069    
1070     /* We could do this logic as conditionals in the if statement,
1071     * but that started to get a bit messy to look at.
1072     */
1073     max_x = pl->x + (socket.mapx + 1) / 2;
1074     max_y = pl->y + (socket.mapy + 1) / 2;
1075 root 1.25
1076 root 1.76 maptile *plmap = pl->map;
1077    
1078 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1079     {
1080     ax = 0;
1081     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1082     {
1083 root 1.72 int emask, mask;
1084 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1085    
1086 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1087 root 1.16
1088     /* If the coordinates are not valid, or it is too dark to see,
1089     * we tell the client as such
1090     */
1091     nx = x;
1092     ny = y;
1093 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1094 root 1.25
1095 root 1.16 if (!m)
1096     {
1097     /* space is out of map. Update space and clear values
1098     * if this hasn't already been done. If the space is out
1099     * of the map, it shouldn't have a head
1100     */
1101     if (lastcell.count != -1)
1102     {
1103 root 1.28 sl << uint16 (mask);
1104 root 1.70 map_clearcell (&lastcell, -1);
1105 root 1.12 }
1106 root 1.72
1107     continue;
1108 root 1.16 }
1109 root 1.72
1110     m->touch ();
1111    
1112     int d = pl->contr->blocked_los[ax][ay];
1113    
1114     if (d > 3)
1115 root 1.16 {
1116 root 1.56
1117 root 1.16 int need_send = 0, count;
1118    
1119     /* This block deals with spaces that are not visible for whatever
1120 root 1.71 * reason. Still may need to send the head for this space.
1121 root 1.16 */
1122 root 1.12
1123 root 1.34 oldlen = sl.length ();
1124 root 1.3
1125 root 1.28 sl << uint16 (mask);
1126 root 1.25
1127 root 1.16 if (lastcell.count != -1)
1128     need_send = 1;
1129 root 1.25
1130 root 1.16 count = -1;
1131 root 1.3
1132 root 1.70 /* properly clear a previously sent big face */
1133 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1134 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1135     need_send = 1;
1136 root 1.3
1137 root 1.70 map_clearcell (&lastcell, count);
1138 root 1.3
1139 root 1.16 if ((mask & 0xf) || need_send)
1140 root 1.37 sl[oldlen + 1] = mask & 0xff;
1141 root 1.16 else
1142 root 1.34 sl.reset (oldlen);
1143 root 1.16 }
1144     else
1145     {
1146 root 1.71 /* In this block, the space is visible.
1147 root 1.16 */
1148    
1149     /* Rather than try to figure out what everything that we might
1150     * need to send is, then form the packet after that,
1151     * we presume that we will in fact form a packet, and update
1152     * the bits by what we do actually send. If we send nothing,
1153 root 1.34 * we just back out sl.length () to the old value, and no harm
1154 root 1.16 * is done.
1155     * I think this is simpler than doing a bunch of checks to see
1156     * what if anything we need to send, setting the bits, then
1157     * doing those checks again to add the real data.
1158     */
1159 root 1.72 oldlen = sl.length ();
1160 root 1.34 eoldlen = esl.length ();
1161 root 1.72
1162 root 1.28 sl << uint16 (mask);
1163 root 1.16
1164     unsigned char dummy;
1165     unsigned char *last_ext = &dummy;
1166    
1167     /* Darkness changed */
1168     if (lastcell.count != d && socket.darkness)
1169     {
1170     mask |= 0x8;
1171    
1172     if (socket.extmap)
1173     {
1174     *last_ext |= 0x80;
1175 root 1.37 last_ext = &sl[sl.length ()];
1176 root 1.28 sl << uint8 (d);
1177 root 1.16 }
1178     else
1179 root 1.28 sl << uint8 (255 - 64 * d);
1180 root 1.16 }
1181 root 1.3
1182 root 1.16 lastcell.count = d;
1183 root 1.8
1184 root 1.75 mapspace &ms = m->at (nx, ny);
1185    
1186 root 1.16 if (socket.extmap)
1187     {
1188 root 1.86 uint8 stat_hp = 0;
1189 root 1.16 uint8 stat_width = 0;
1190 root 1.86 uint8 flags = 0;
1191     tag_t player = 0;
1192 root 1.16
1193     // send hp information, if applicable
1194 root 1.75 if (object *op = ms.faces_obj [0])
1195 root 1.16 {
1196     if (op->head || op->invisible)
1197     ; // do not show
1198     else if (op->type == PLAYER
1199     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1200     {
1201     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1202     {
1203     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1204     stat_width = op->arch->tail_x;
1205     }
1206     }
1207 elmex 1.1
1208 root 1.24 if (op->msg && op->msg[0] == '@')
1209     flags |= 1;
1210    
1211 root 1.16 if (op->type == PLAYER && op != pl)
1212     player = op->count;
1213     }
1214 root 1.12
1215 root 1.16 if (lastcell.stat_hp != stat_hp)
1216     {
1217     lastcell.stat_hp = stat_hp;
1218    
1219     mask |= 0x8;
1220     *last_ext |= 0x80;
1221 root 1.37 last_ext = &sl[sl.length ()];
1222 root 1.27
1223     sl << uint8 (5) << uint8 (stat_hp);
1224 root 1.16
1225     if (stat_width > 1)
1226     {
1227     *last_ext |= 0x80;
1228 root 1.37 last_ext = &sl[sl.length ()];
1229 root 1.27
1230     sl << uint8 (6) << uint8 (stat_width);
1231 root 1.16 }
1232     }
1233 root 1.12
1234 root 1.20 if (lastcell.player != player)
1235 root 1.16 {
1236     lastcell.player = player;
1237    
1238     mask |= 0x8;
1239     *last_ext |= 0x80;
1240 root 1.37 last_ext = &sl[sl.length ()];
1241 root 1.27
1242 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1243 root 1.16 }
1244 root 1.24
1245     if (lastcell.flags != flags)
1246     {
1247     lastcell.flags = flags;
1248    
1249     mask |= 0x8;
1250     *last_ext |= 0x80;
1251 root 1.37 last_ext = &sl[sl.length ()];
1252 root 1.27
1253     sl << uint8 (8) << uint8 (flags);
1254 root 1.24 }
1255 root 1.16 }
1256 root 1.12
1257 root 1.16 /* Floor face */
1258 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1259 root 1.16 mask |= 0x4;
1260    
1261     /* Middle face */
1262 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1263 root 1.16 mask |= 0x2;
1264    
1265 root 1.75 if (ms.player () == pl
1266     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1267 root 1.16 {
1268 root 1.75 // force player to be visible to himself if invisible
1269 root 1.69 if (lastcell.faces[0] != pl->face)
1270 root 1.16 {
1271 root 1.69 lastcell.faces[0] = pl->face;
1272 root 1.75
1273 root 1.16 mask |= 0x1;
1274 root 1.75 sl << uint16 (pl->face);
1275 root 1.25
1276 root 1.73 socket.send_faces (pl);
1277 root 1.12 }
1278     }
1279 root 1.75 /* Top face */
1280     else if (update_space (sl, socket, ms, lastcell, 0))
1281     mask |= 0x1;
1282    
1283 root 1.25
1284 root 1.16 /* Check to see if we are in fact sending anything for this
1285     * space by checking the mask. If so, update the mask.
1286     * if not, reset the len to that from before adding the mask
1287     * value, so we don't send those bits.
1288     */
1289     if (mask & 0xf)
1290 root 1.37 sl[oldlen + 1] = mask & 0xff;
1291 root 1.16 else
1292 root 1.34 sl.reset (oldlen);
1293 root 1.25
1294 root 1.75 if (socket.ext_mapinfos)
1295     esl << uint16 (emask);
1296    
1297     if (socket.EMI_smooth)
1298     {
1299     for (int layer = 2+1; layer--; )
1300     {
1301     object *ob = ms.faces_obj [layer];
1302    
1303     // If there is no object for this space, or if the face for the object
1304     // is the blank face, set the smoothlevel to zero.
1305     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1306    
1307     // We've gotten what face we want to use for the object. Now see if
1308     // if it has changed since we last sent it to the client.
1309     if (lastcell.smooth[layer] != smoothlevel)
1310     {
1311     lastcell.smooth[layer] = smoothlevel;
1312     esl << uint8 (smoothlevel);
1313     emask |= 1 << layer;
1314     }
1315     }
1316    
1317     if (emask & 0xf)
1318     esl[eoldlen + 1] = emask & 0xff;
1319     else
1320     esl.reset (eoldlen);
1321     }
1322 root 1.16 } /* else this is a viewable space */
1323     } /* for x loop */
1324     } /* for y loop */
1325    
1326 root 1.84 socket.flush_fx ();
1327    
1328 root 1.16 /* Verify that we in fact do need to send this */
1329     if (socket.ext_mapinfos)
1330     {
1331 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1332 root 1.16 {
1333     /* No map data will follow, so don't say the client
1334     * it doesn't need draw!
1335     */
1336 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1337 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1338 root 1.16 }
1339 root 1.18
1340 root 1.34 if (esl.length () > estartlen)
1341 root 1.37 socket.send_packet (esl);
1342 root 1.16 }
1343 root 1.18
1344 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1345 root 1.16 {
1346 root 1.37 socket.send_packet (sl);
1347 root 1.16 socket.sent_scroll = 0;
1348 elmex 1.1 }
1349     }
1350    
1351     /**
1352     * Draws client map.
1353     */
1354 root 1.16 void
1355     draw_client_map (object *pl)
1356 elmex 1.1 {
1357 root 1.16 int i, j;
1358 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1359     int mflags;
1360 root 1.16 struct Map newmap;
1361 root 1.21 maptile *m, *pm;
1362 root 1.16
1363     if (pl->type != PLAYER)
1364     {
1365     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1366     return;
1367     }
1368    
1369     pm = pl->map;
1370    
1371     /* If player is just joining the game, he isn't here yet, so the map
1372     * can get swapped out. If so, don't try to send them a map. All will
1373     * be OK once they really log in.
1374     */
1375     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1376     return;
1377    
1378     memset (&newmap, 0, sizeof (struct Map));
1379    
1380 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1381     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1382 root 1.48 {
1383     ax = i;
1384     ay = j;
1385     m = pm;
1386     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1387    
1388     if (mflags & P_OUT_OF_MAP)
1389     continue;
1390    
1391     /* If a map is visible to the player, we don't want to swap it out
1392     * just to reload it. This should really call something like
1393     * swap_map, but this is much more efficient and 'good enough'
1394     */
1395     if (mflags & P_NEW_MAP)
1396     m->timeout = 50;
1397     }
1398 root 1.44
1399 root 1.16 /* do LOS after calls to update_position */
1400     if (pl->contr->do_los)
1401     {
1402     update_los (pl);
1403     pl->contr->do_los = 0;
1404     }
1405    
1406 root 1.34 /* Big maps need a different drawing mechanism to work */
1407     draw_client_map1 (pl);
1408 elmex 1.1 }
1409    
1410    
1411     /*****************************************************************************/
1412 root 1.16
1413 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1414 root 1.16
1415 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1416 root 1.16
1417 elmex 1.1 /* manage it ! */
1418 root 1.16
1419 elmex 1.1 /*****************************************************************************/
1420 root 1.16 void
1421     send_plugin_custom_message (object *pl, char *buf)
1422 elmex 1.1 {
1423 root 1.50 pl->contr->ns->send_packet (buf);
1424 elmex 1.1 }
1425    
1426     /**
1427     * This sends the skill number to name mapping. We ignore
1428     * the params - we always send the same info no matter what.
1429     */
1430 root 1.16 void
1431 root 1.41 send_skill_info (client *ns, char *params)
1432 elmex 1.1 {
1433 root 1.33 packet sl;
1434 root 1.28 sl << "replyinfo skill_info\n";
1435    
1436     for (int i = 1; i < NUM_SKILLS; i++)
1437 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1438 elmex 1.1
1439 root 1.34 if (sl.length () >= MAXSOCKBUF)
1440 root 1.16 {
1441     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1442     fatal (0);
1443 elmex 1.1 }
1444 root 1.28
1445 root 1.37 ns->send_packet (sl);
1446 elmex 1.1 }
1447    
1448     /**
1449     * This sends the spell path to name mapping. We ignore
1450     * the params - we always send the same info no matter what.
1451     */
1452 root 1.16 void
1453 root 1.41 send_spell_paths (client * ns, char *params)
1454 root 1.16 {
1455 root 1.33 packet sl;
1456 root 1.28
1457     sl << "replyinfo spell_paths\n";
1458    
1459     for (int i = 0; i < NRSPELLPATHS; i++)
1460 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1461 root 1.16
1462 root 1.34 if (sl.length () >= MAXSOCKBUF)
1463 root 1.16 {
1464     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1465     fatal (0);
1466 elmex 1.1 }
1467 root 1.28
1468 root 1.37 ns->send_packet (sl);
1469 elmex 1.1 }
1470    
1471     /**
1472     * This looks for any spells the player may have that have changed their stats.
1473     * it then sends an updspell packet for each spell that has changed in this way
1474     */
1475 root 1.16 void
1476     esrv_update_spells (player *pl)
1477     {
1478 root 1.53 if (!pl->ns)
1479     return;
1480    
1481 root 1.50 if (!pl->ns->monitor_spells)
1482 root 1.16 return;
1483 root 1.28
1484     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1485 root 1.16 {
1486     if (spell->type == SPELL)
1487     {
1488 root 1.28 int flags = 0;
1489    
1490 root 1.16 /* check if we need to update it */
1491     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1492     {
1493     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1494     flags |= UPD_SP_MANA;
1495     }
1496 root 1.28
1497 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1498     {
1499     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1500     flags |= UPD_SP_GRACE;
1501     }
1502 root 1.28
1503 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1504     {
1505     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1506     flags |= UPD_SP_DAMAGE;
1507     }
1508 root 1.28
1509     if (flags)
1510 root 1.16 {
1511 root 1.33 packet sl;
1512 root 1.27
1513 root 1.28 sl << "updspell "
1514     << uint8 (flags)
1515     << uint32 (spell->count);
1516 root 1.27
1517     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1518     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1519     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1520    
1521 root 1.50 pl->ns->send_packet (sl);
1522 root 1.12 }
1523     }
1524 elmex 1.1 }
1525     }
1526    
1527 root 1.16 void
1528     esrv_remove_spell (player *pl, object *spell)
1529     {
1530 root 1.50 if (!pl->ns->monitor_spells)
1531 root 1.16 return;
1532 root 1.28
1533 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1534     {
1535     LOG (llevError, "Invalid call to esrv_remove_spell");
1536     return;
1537     }
1538 root 1.27
1539 root 1.47 packet sl ("delspell");
1540 root 1.28
1541 root 1.47 sl << uint32 (spell->count);
1542 root 1.27
1543 root 1.50 pl->ns->send_packet (sl);
1544 elmex 1.1 }
1545    
1546     /* appends the spell *spell to the Socklist we will send the data to. */
1547 root 1.16 static void
1548 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1549 root 1.16 {
1550 pippijn 1.67 int i, skill = 0;
1551 root 1.16
1552     if (!(spell->name))
1553     {
1554     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1555     return;
1556     }
1557 root 1.27
1558 root 1.16 /* store costs and damage in the object struct, to compare to later */
1559 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1560 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1561 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1562 elmex 1.1
1563 root 1.16 /* figure out which skill it uses, if it uses one */
1564     if (spell->skill)
1565     {
1566     for (i = 1; i < NUM_SKILLS; i++)
1567     if (!strcmp (spell->skill, skill_names[i]))
1568     {
1569     skill = i + CS_STAT_SKILLINFO;
1570     break;
1571     }
1572 elmex 1.1 }
1573    
1574 root 1.69 // spells better have a face
1575     if (!spell->face)
1576     {
1577     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1578     spell->face = face_find ("burnout.x11", blank_face);
1579     }
1580    
1581 root 1.27 /* send the current values */
1582     sl << uint32 (spell->count)
1583     << uint16 (spell->level)
1584     << uint16 (spell->casting_time)
1585     << uint16 (spell->last_sp)
1586     << uint16 (spell->last_grace)
1587     << uint16 (spell->last_eat)
1588     << uint8 (skill)
1589     << uint32 (spell->path_attuned)
1590 root 1.69 << uint32 (spell->face)
1591 root 1.27 << data8 (spell->name)
1592     << data16 (spell->msg);
1593 elmex 1.1 }
1594    
1595     /**
1596     * This tells the client to add the spell *ob, if *ob is NULL, then add
1597     * all spells in the player's inventory.
1598     */
1599 root 1.16 void
1600     esrv_add_spells (player *pl, object *spell)
1601     {
1602     if (!pl)
1603     {
1604     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1605     return;
1606     }
1607 root 1.28
1608 root 1.50 if (!pl->ns->monitor_spells)
1609 root 1.16 return;
1610 root 1.28
1611 root 1.47 packet sl ("addspell");
1612 root 1.28
1613 root 1.16 if (!spell)
1614     {
1615 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1616 root 1.16 {
1617     /* were we to simply keep appending data here, we could exceed
1618     * MAXSOCKBUF if the player has enough spells to add, we know that
1619     * append_spells will always append 19 data bytes, plus 4 length
1620     * bytes and 3 strings (because that is the spec) so we need to
1621     * check that the length of those 3 strings, plus the 23 bytes,
1622     * won't take us over the length limit for the socket, if it does,
1623     * we need to send what we already have, and restart packet formation
1624     */
1625     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1626     * to show add_spell is 26 bytes + 2 strings. However, the overun
1627     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1628     * like it will fix this
1629     */
1630     if (spell->type != SPELL)
1631     continue;
1632 root 1.27
1633 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1634 root 1.16 {
1635 root 1.50 pl->ns->send_packet (sl);
1636 root 1.34
1637     sl.reset ();
1638     sl << "addspell ";
1639 root 1.16 }
1640 root 1.27
1641     append_spell (pl, sl, spell);
1642 root 1.16 }
1643     }
1644     else if (spell->type != SPELL)
1645     {
1646     LOG (llevError, "Asked to send a non-spell object as a spell");
1647     return;
1648     }
1649     else
1650 root 1.27 append_spell (pl, sl, spell);
1651    
1652 root 1.28 if (sl.length () >= MAXSOCKBUF)
1653 root 1.16 {
1654     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1655     fatal (0);
1656     }
1657 root 1.27
1658 root 1.16 /* finally, we can send the packet */
1659 root 1.50 pl->ns->send_packet (sl);
1660 elmex 1.1 }
1661 root 1.28