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/cvs/deliantra/server/socket/request.C
Revision: 1.89
Committed: Wed Apr 25 18:47:51 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.88: +1 -1 lines
Log Message:
rewrote output buffer handling. the new system:
- outputs messages immediately.
- suppresses following duplicates.
- enforces a minimum setting.
- is, as usual, faster and leaner.

the only problem is that the code worked out of the box, which is not reassuring.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.2 object *ob = pl->ob;
151 root 1.16 char buf[MAX_BUF]; /* eauugggh */
152 elmex 1.1
153 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
154 root 1.79 {
155 root 1.7 clear_map (pl);
156 root 1.80 socket.current_map = ob->map;
157 elmex 1.1
158 root 1.2 if (socket.mapinfocmd)
159 elmex 1.1 {
160 root 1.16 if (ob->map && ob->map->path[0])
161 root 1.2 {
162     int flags = 0;
163 elmex 1.1
164 root 1.16 if (ob->map->tile_path[0])
165     flags |= 1;
166     if (ob->map->tile_path[1])
167     flags |= 2;
168     if (ob->map->tile_path[2])
169     flags |= 4;
170     if (ob->map->tile_path[3])
171     flags |= 8;
172 root 1.2
173     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
174 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
175 root 1.2 }
176     else
177     snprintf (buf, MAX_BUF, "mapinfo current");
178 elmex 1.1
179 root 1.32 socket.send_packet (buf);
180 root 1.16 }
181 elmex 1.1 }
182 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
183     {
184 root 1.7 int dx = ob->x - socket.current_x;
185     int dy = ob->y - socket.current_y;
186    
187     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
188 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
189 root 1.7 else
190     {
191     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
192 root 1.46 socket.floorbox_reset ();
193 root 1.7 }
194 root 1.2 }
195    
196     socket.current_x = ob->x;
197     socket.current_y = ob->y;
198 root 1.66
199     region *reg = ob->region ();
200     if (socket.current_region != reg)
201     {
202     socket.current_region = reg;
203     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
204     }
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286     int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.58 case '1':
296     dx = 0;
297     dy = -1;
298     map = map->xy_find (dx, dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = map->xy_find (dx, dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = map->xy_find (dx, dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = map->xy_find (dx, dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.50 pl->ns->send_packet (bigbuf);
348 elmex 1.1 }
349    
350 root 1.83 /** This is the Setup cmd */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
355 elmex 1.1 }
356    
357     /**
358     * The client has requested to be added to the game.
359     * This is what takes care of it. We tell the client how things worked out.
360     * I am not sure if this file is the best place for this function. however,
361     * it either has to be here or init_sockets needs to be exported.
362     */
363 root 1.16 void
364 root 1.77 AddMeCmd (char *buf, int len, client *ns)
365 elmex 1.1 {
366 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
367 elmex 1.1 }
368    
369     /** Reply to ExtendedInfos command */
370 root 1.16 void
371 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
372 root 1.16 {
373     char cmdback[MAX_BUF];
374     char command[50];
375     int info, nextinfo;
376    
377     cmdback[0] = '\0';
378     nextinfo = 0;
379 root 1.17
380 root 1.16 while (1)
381     {
382     /* 1. Extract an info */
383     info = nextinfo;
384 root 1.17
385 root 1.16 while ((info < len) && (buf[info] == ' '))
386     info++;
387 root 1.17
388 root 1.16 if (info >= len)
389     break;
390 root 1.17
391 root 1.16 nextinfo = info + 1;
392 root 1.17
393 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
394     nextinfo++;
395 root 1.17
396 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
397     continue;
398 root 1.17
399 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
400 root 1.17
401 root 1.16 /* 2. Interpret info */
402     if (!strcmp ("smooth", command))
403 root 1.17 /* Toggle smoothing */
404     ns->EMI_smooth = !ns->EMI_smooth;
405 root 1.16 else
406 root 1.17 /*bad value */;
407    
408 root 1.16 /*3. Next info */
409     }
410 root 1.17
411 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
412 root 1.17
413 root 1.16 if (ns->EMI_smooth)
414     {
415     strcat (cmdback, " ");
416     strcat (cmdback, "smoothing");
417     }
418 root 1.17
419 root 1.32 ns->send_packet (cmdback);
420 elmex 1.1 }
421 root 1.16
422 elmex 1.1 /*
423     #define MSG_TYPE_BOOK 1
424     #define MSG_TYPE_CARD 2
425     #define MSG_TYPE_PAPER 3
426     #define MSG_TYPE_SIGN 4
427     #define MSG_TYPE_MONUMENT 5
428     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
429 root 1.16
430 elmex 1.1 /** Reply to ExtendedInfos command */
431 root 1.16 void
432 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
433 root 1.16 {
434     char cmdback[MAX_BUF];
435     char temp[10];
436     char command[50];
437     int info, nextinfo, i, flag;
438    
439     cmdback[0] = '\0';
440 root 1.17
441 root 1.16 nextinfo = 0;
442     while (1)
443     {
444     /* 1. Extract an info */
445     info = nextinfo;
446 root 1.17
447 root 1.16 while ((info < len) && (buf[info] == ' '))
448     info++;
449 root 1.17
450 root 1.16 if (info >= len)
451     break;
452 root 1.17
453 root 1.16 nextinfo = info + 1;
454 root 1.17
455 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
456     nextinfo++;
457 root 1.17
458 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
459     continue;
460 root 1.17
461 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
462     command[nextinfo - info] = '\0';
463     /* 2. Interpret info */
464     i = sscanf (command, "%d", &flag);
465 root 1.17
466 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
467     ns->supported_readables |= (1 << flag);
468     /*3. Next info */
469     }
470 root 1.17
471 root 1.16 /* Send resulting state */
472     strcpy (cmdback, "ExtendedTextSet");
473 root 1.17
474 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
475     if (ns->supported_readables & (1 << i))
476     {
477     strcat (cmdback, " ");
478     snprintf (temp, sizeof (temp), "%d", i);
479     strcat (cmdback, temp);
480     }
481 root 1.17
482 root 1.32 ns->send_packet (cmdback);
483 elmex 1.1 }
484    
485     /**
486 root 1.77 * client requested an image. send it rate-limited
487     * before flushing.
488     */
489     void
490     AskFaceCmd (char *buf, int len, client *ns)
491     {
492     ns->askface.push_back (atoi (buf));
493     }
494    
495     /**
496 root 1.68 * Tells client the picture it has to use
497     * to smooth a picture number given as argument.
498     */
499 root 1.16 void
500 root 1.44 AskSmooth (char *buf, int len, client *ns)
501 root 1.16 {
502 root 1.74 ns->send_face (atoi (buf));
503 root 1.84 ns->flush_fx ();
504 elmex 1.1 }
505    
506     /**
507     * This handles the general commands from the client (ie, north, fire, cast,
508     * etc.)
509     */
510 root 1.16 void
511     PlayerCmd (char *buf, int len, player *pl)
512 elmex 1.1 {
513 root 1.16 /* Check if there is a count. In theory, a zero count could also be
514     * sent, so check for that also.
515     */
516     if (atoi (buf) || buf[0] == '0')
517     {
518     pl->count = atoi ((char *) buf);
519 root 1.44
520 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
521     if (!buf)
522 root 1.44 return;
523    
524 root 1.16 buf++;
525 elmex 1.1 }
526 root 1.44
527 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
528 root 1.44
529 root 1.16 /* Perhaps something better should be done with a left over count.
530     * Cleaning up the input should probably be done first - all actions
531     * for the command that issued the count should be done before any other
532     * commands.
533     */
534     pl->count = 0;
535 elmex 1.1 }
536    
537    
538     /**
539     * This handles the general commands from the client (ie, north, fire, cast,
540     * etc.). It is a lot like PlayerCmd above, but is called with the
541     * 'ncom' method which gives more information back to the client so it
542     * can throttle.
543     */
544 root 1.16 void
545 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
546 elmex 1.1 {
547 root 1.44 if (len <= 6)
548 root 1.16 {
549     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
550     return;
551     }
552    
553 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
554     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
555 root 1.30
556 root 1.16 /* -1 is special - no repeat, but don't update */
557     if (repeat != -1)
558 root 1.28 pl->count = repeat;
559    
560 root 1.44 buf += 6; //len -= 6;
561 root 1.16
562 root 1.44 execute_newserver_command (pl->ob, buf);
563 root 1.28
564 root 1.16 /* Perhaps something better should be done with a left over count.
565     * Cleaning up the input should probably be done first - all actions
566     * for the command that issued the count should be done before any other
567     * commands.
568     */
569     pl->count = 0;
570    
571 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
572 root 1.65 int time = fabs (pl->ob->speed) < 0.001
573 root 1.44 ? time = MAX_TIME * 100
574 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
575 root 1.27
576 root 1.28 /* Send confirmation of command execution now */
577 root 1.47 packet sl ("comc");
578     sl << uint16 (cmdid) << uint32 (time);
579 root 1.50 pl->ns->send_packet (sl);
580 elmex 1.1 }
581    
582     /** This is a reply to a previous query. */
583 root 1.16 void
584 root 1.49 ReplyCmd (char *buf, int len, client *ns)
585 elmex 1.1 {
586 root 1.50 if (ns->state == ST_CUSTOM)
587     {
588     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
589     return;
590     }
591    
592 root 1.49 if (!ns->pl)
593     return; //TODO: depends on the exact reply we are after
594     //TODO: but right now, we always have a ns->pl
595    
596     player *pl = ns->pl;
597    
598 root 1.16 /* This is to synthesize how the data would be stored if it
599 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
600 root 1.16 * once all the X11 code is removed from the server.
601     *
602     * We pass 13 to many of the functions because this way they
603     * think it was the carriage return that was entered, and the
604     * function then does not try to do additional input.
605     */
606     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
607    
608     /* this avoids any hacking here */
609    
610 root 1.50 switch (ns->state)
611 root 1.16 {
612 root 1.44 case ST_PLAYING:
613     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
614     break;
615    
616     case ST_GET_PARTY_PASSWORD: /* Get password for party */
617     receive_party_password (pl->ob, 13);
618     break;
619 elmex 1.1
620 root 1.44 default:
621 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
622 elmex 1.1 }
623     }
624    
625     /**
626     * Client tells its version. If there is a mismatch, we close the
627     * socket. In real life, all we should care about is the client having
628     * something older than the server. If we assume the client will be
629     * backwards compatible, having it be a later version should not be a
630     * problem.
631     */
632 root 1.16 void
633 root 1.41 VersionCmd (char *buf, int len, client * ns)
634 elmex 1.1 {
635 root 1.16 if (!buf)
636     {
637     LOG (llevError, "CS: received corrupted version command\n");
638     return;
639 elmex 1.1 }
640    
641 root 1.16 ns->cs_version = atoi (buf);
642     ns->sc_version = ns->cs_version;
643 root 1.44
644     LOG (llevDebug, "connection from client <%s>\n", buf);
645    
646     //TODO: should log here just for statistics
647    
648     //if (VERSION_CS != ns->cs_version)
649     // unchecked;
650    
651     char *cp = strchr (buf + 1, ' ');
652 root 1.16 if (!cp)
653     return;
654 root 1.44
655 root 1.16 ns->sc_version = atoi (cp);
656 root 1.44
657     //if (VERSION_SC != ns->sc_version)
658     // unchecked;
659    
660 root 1.16 cp = strchr (cp + 1, ' ');
661 root 1.44
662 root 1.16 if (cp)
663     {
664 root 1.89 ns->version = cp + 1;
665 root 1.16
666 root 1.29 if (ns->sc_version < 1026)
667 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
668 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
669 elmex 1.1 }
670     }
671    
672     /** sound related functions. */
673 root 1.16 void
674 root 1.41 SetSound (char *buf, int len, client * ns)
675 elmex 1.1 {
676 root 1.16 ns->sound = atoi (buf);
677 elmex 1.1 }
678    
679     /** client wants the map resent */
680 root 1.16 void
681     MapRedrawCmd (char *buf, int len, player *pl)
682 elmex 1.1 {
683     /* This function is currently disabled; just clearing the map state results in
684     * display errors. It should clear the cache and send a newmap command.
685     * Unfortunately this solution does not work because some client versions send
686     * a mapredraw command after receiving a newmap command.
687     */
688     }
689    
690     /**
691     * Moves an object (typically, container to inventory).
692     * syntax is: move (to) (tag) (nrof)
693     */
694 root 1.16 void
695     MoveCmd (char *buf, int len, player *pl)
696 elmex 1.1 {
697 root 1.16 int vals[3], i;
698 elmex 1.1
699 root 1.16 /* A little funky here. We only cycle for 2 records, because
700 root 1.44 * we obviously are not going to find a space after the third
701     * record. Perhaps we should just replace this with a
702 root 1.16 * sscanf?
703     */
704     for (i = 0; i < 2; i++)
705     {
706     vals[i] = atoi (buf);
707 root 1.44
708 root 1.16 if (!(buf = strchr (buf, ' ')))
709     {
710     LOG (llevError, "Incomplete move command: %s\n", buf);
711     return;
712 root 1.12 }
713 root 1.44
714 root 1.16 buf++;
715 elmex 1.1 }
716 root 1.44
717 root 1.16 vals[2] = atoi (buf);
718 elmex 1.1
719     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
720 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
721 elmex 1.1 }
722    
723     /******************************************************************************
724     *
725     * Start of commands the server sends to the client.
726     *
727     ******************************************************************************/
728    
729     /**
730     * Asks the client to query the user. This way, the client knows
731     * it needs to send something back (vs just printing out a message)
732     */
733 root 1.16 void
734 root 1.82 send_query (client *ns, uint8 flags, const char *text)
735 elmex 1.1 {
736 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
737 elmex 1.1 }
738    
739     #define AddIfInt64(Old,New,Type) if (Old != New) {\
740 root 1.12 Old = New; \
741 root 1.28 sl << uint8 (Type) << uint64 (New); \
742 root 1.12 }
743 elmex 1.1
744     #define AddIfInt(Old,New,Type) if (Old != New) {\
745 root 1.12 Old = New; \
746 root 1.28 sl << uint8 (Type) << uint32 (New); \
747 root 1.12 }
748 elmex 1.1
749     #define AddIfShort(Old,New,Type) if (Old != New) {\
750 root 1.12 Old = New; \
751 root 1.28 sl << uint8 (Type) << uint16 (New); \
752 root 1.12 }
753 elmex 1.1
754     #define AddIfFloat(Old,New,Type) if (Old != New) {\
755 root 1.12 Old = New; \
756 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
757 root 1.12 }
758 elmex 1.1
759     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
760 root 1.28 free(Old); Old = strdup (New);\
761     sl << uint8 (Type) << data8 (New); \
762 root 1.12 }
763 elmex 1.1
764     /**
765     * Sends a statistics update. We look at the old values,
766     * and only send what has changed. Stat mapping values are in newclient.h
767     * Since this gets sent a lot, this is actually one of the few binary
768     * commands for now.
769     */
770 root 1.16 void
771     esrv_update_stats (player *pl)
772 elmex 1.1 {
773 root 1.16 char buf[MAX_BUF];
774     uint16 flags;
775    
776 root 1.61 client *ns = pl->ns;
777     if (!ns)
778     return;
779    
780     object *ob = pl->ob;
781     if (!ob)
782 root 1.53 return;
783    
784 root 1.47 packet sl ("stats");
785 elmex 1.1
786 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
787     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
788     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
789     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
790     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
791     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
792     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
793     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
794     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
795     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
796     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
797     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
798     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
799 root 1.22
800 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
801 root 1.61 if (object *skill = pl->last_skill_ob[s])
802     if (skill->stats.exp != ns->last_skill_exp [s])
803     {
804     ns->last_skill_exp [s] = skill->stats.exp;
805    
806     /* Always send along the level if exp changes. This is only
807     * 1 extra byte, but keeps processing simpler.
808     */
809     sl << uint8 (s + CS_STAT_SKILLINFO)
810     << uint8 (skill->level)
811     << uint64 (skill->stats.exp);
812     }
813 root 1.28
814 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
815     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
816     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
817     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
818     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
819     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
820     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
821     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
822     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
823 root 1.22
824 root 1.16 flags = 0;
825 root 1.22
826 root 1.16 if (pl->fire_on)
827     flags |= SF_FIREON;
828 root 1.22
829 root 1.16 if (pl->run_on)
830     flags |= SF_RUNON;
831    
832 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
833 root 1.22
834 root 1.61 if (ns->sc_version < 1025)
835     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
836 root 1.16 else
837 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
838     {
839     /* Skip ones we won't send */
840     if (atnr_cs_stat[i] == -1)
841     continue;
842 root 1.16
843 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
844 root 1.44 }
845 root 1.22
846 root 1.50 if (pl->ns->monitor_spells)
847 root 1.16 {
848 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
849     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
850     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
851 root 1.16 }
852 root 1.22
853 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
854     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
855     set_title (ob, buf);
856     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
857 root 1.16
858     /* Only send it away if we have some actual data */
859 root 1.34 if (sl.length () > 6)
860 root 1.61 ns->send_packet (sl);
861 elmex 1.1 }
862    
863     /**
864     * Tells the client that here is a player it should start using.
865     */
866 root 1.16 void
867     esrv_new_player (player *pl, uint32 weight)
868 elmex 1.1 {
869 root 1.47 packet sl ("player");
870 elmex 1.1
871 root 1.28 sl << uint32 (pl->ob->count)
872     << uint32 (weight)
873 root 1.69 << uint32 (pl->ob->face)
874 root 1.28 << data8 (pl->ob->name);
875 root 1.16
876 root 1.61 pl->ns->last_weight = weight;
877 root 1.50 pl->ns->send_packet (sl);
878 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
879 elmex 1.1 }
880    
881     /******************************************************************************
882     *
883     * Start of map related commands.
884     *
885     ******************************************************************************/
886    
887     /** Clears a map cell */
888 root 1.16 static void
889 root 1.70 map_clearcell (struct MapCell *cell, int count)
890 elmex 1.1 {
891 root 1.75 cell->faces[0] = 0;
892     cell->faces[1] = 0;
893     cell->faces[2] = 0;
894     cell->smooth[0] = 0;
895     cell->smooth[1] = 0;
896     cell->smooth[2] = 0;
897     cell->count = count;
898     cell->stat_hp = 0;
899     cell->flags = 0;
900     cell->player = 0;
901 elmex 1.1 }
902    
903     #define MAX_LAYERS 3
904    
905     /**
906     * Removes the need to replicate the same code for each layer.
907     * this returns true if this space is now in fact different than
908     * it was.
909     * sl is the socklist this data is going into.
910     * ns is the socket we are working on - all the info we care
911     * about is in this socket structure, so now need not pass the
912     * entire player object.
913     * layer is the layer to update, with 2 being the floor and 0 the
914     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
915     * take. Interesting to note that before this function, the map1 function
916     * numbers the spaces differently - I think this was a leftover from
917     * the map command, where the faces stack up. Sinces that is no longer
918     * the case, it seems to make more sense to have these layer values
919     * actually match.
920     */
921 root 1.16 static int
922 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
923 elmex 1.1 {
924 root 1.75 object *ob = ms.faces_obj [layer];
925 root 1.16
926     /* If there is no object for this space, or if the face for the object
927     * is the blank face, set the face number to zero.
928     * else if we have the stored head object for this space, that takes
929     * precedence over the other object for this space.
930     * otherwise, we do special head processing
931     */
932 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
933 root 1.16
934     /* We've gotten what face we want to use for the object. Now see if
935     * if it has changed since we last sent it to the client.
936     */
937 root 1.75 if (lastcell.faces[layer] != face_num)
938 root 1.16 {
939 root 1.75 lastcell.faces[layer] = face_num;
940 root 1.73
941 root 1.74 if (!ns.faces_sent[face_num])
942 root 1.73 if (ob)
943     ns.send_faces (ob);
944     else
945     ns.send_face (face_num);
946 root 1.28
947     sl << uint16 (face_num);
948 root 1.16 return 1;
949 elmex 1.1 }
950 root 1.28
951 root 1.16 /* Nothing changed */
952     return 0;
953 elmex 1.1 }
954    
955     /**
956     * Returns the size of a data for a map square as returned by
957     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
958     * available.
959     */
960 root 1.16 int
961 root 1.41 getExtendedMapInfoSize (client * ns)
962 root 1.16 {
963     int result = 0;
964    
965     if (ns->ext_mapinfos)
966     {
967     if (ns->EMI_smooth)
968     result += 1; /*One byte for smoothlevel */
969 elmex 1.1 }
970 root 1.44
971 root 1.16 return result;
972 elmex 1.1 }
973 root 1.16
974 root 1.62 // prefetch (and touch) all maps within a specific distancd
975     static void
976     prefetch_surrounding_maps (maptile *map, int distance)
977     {
978     map->last_access = runtime;
979    
980     if (--distance)
981     for (int dir = 4; --dir; )
982     if (const shstr &path = map->tile_path [dir])
983     if (maptile *&neigh = map->tile_map [dir])
984     prefetch_surrounding_maps (neigh, distance);
985     else
986     neigh = maptile::find_async (path, map);
987     }
988    
989     // prefetch a generous area around the player
990     static void
991     prefetch_surrounding_maps (object *op)
992     {
993     prefetch_surrounding_maps (op->map, 3);
994     }
995    
996 elmex 1.1 /**
997     * This function uses the new map1 protocol command to send the map
998     * to the client. It is necessary because the old map command supports
999     * a maximum map size of 15x15.
1000     * This function is much simpler than the old one. This is because
1001     * the old function optimized to send as few face identifiers as possible,
1002     * at the expense of sending more coordinate location (coordinates were
1003     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1004     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1005     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1006     * and use the other 4 bits for other informatiion. For full documentation
1007     * of what we send, see the doc/Protocol file.
1008     * I will describe internally what we do:
1009 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1010 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1011     * maximum viewable size (As set in config.h).
1012     * in the cells, there are faces and a count value.
1013     * we use the count value to hold the darkness value. If -1, then this space
1014     * is not viewable.
1015     * we use faces[0] faces[1] faces[2] to hold what the three layers
1016     * look like.
1017     */
1018 root 1.16 void
1019     draw_client_map1 (object *pl)
1020 elmex 1.1 {
1021 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1022 root 1.16 sint16 nx, ny;
1023     int estartlen, eoldlen;
1024     uint8 eentrysize;
1025     uint16 ewhatstart, ewhatflag;
1026     uint8 extendedinfos;
1027 root 1.21 maptile *m;
1028 root 1.16
1029 root 1.50 client &socket = *pl->contr->ns;
1030 root 1.16
1031 root 1.60 if (!pl->active)
1032 root 1.58 return;
1033    
1034 root 1.16 check_map_change (pl->contr);
1035 root 1.62 prefetch_surrounding_maps (pl);
1036 root 1.16
1037 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1038 root 1.33 packet esl;
1039 root 1.28
1040 root 1.34 startlen = sl.length ();
1041 root 1.25
1042 root 1.16 /*Extendedmapinfo structure initialisation */
1043     if (socket.ext_mapinfos)
1044     {
1045     extendedinfos = EMI_NOREDRAW;
1046 root 1.25
1047 root 1.16 if (socket.EMI_smooth)
1048     extendedinfos |= EMI_SMOOTH;
1049 root 1.25
1050 root 1.34 ewhatstart = esl.length ();
1051 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1052     could need to be taken away */
1053     eentrysize = getExtendedMapInfoSize (&socket);
1054 root 1.28 esl << "mapextended "
1055     << uint8 (extendedinfos)
1056     << uint8 (eentrysize);
1057 root 1.34
1058     estartlen = esl.length ();
1059 root 1.16 }
1060 root 1.25
1061 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1062     * locations.
1063     */
1064     ay = 0;
1065    
1066     /* We could do this logic as conditionals in the if statement,
1067     * but that started to get a bit messy to look at.
1068     */
1069     max_x = pl->x + (socket.mapx + 1) / 2;
1070     max_y = pl->y + (socket.mapy + 1) / 2;
1071 root 1.25
1072 root 1.76 maptile *plmap = pl->map;
1073    
1074 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1075     {
1076     ax = 0;
1077     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1078     {
1079 root 1.72 int emask, mask;
1080 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1081    
1082 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1083 root 1.16
1084     /* If the coordinates are not valid, or it is too dark to see,
1085     * we tell the client as such
1086     */
1087     nx = x;
1088     ny = y;
1089 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1090 root 1.25
1091 root 1.16 if (!m)
1092     {
1093     /* space is out of map. Update space and clear values
1094     * if this hasn't already been done. If the space is out
1095     * of the map, it shouldn't have a head
1096     */
1097     if (lastcell.count != -1)
1098     {
1099 root 1.28 sl << uint16 (mask);
1100 root 1.70 map_clearcell (&lastcell, -1);
1101 root 1.12 }
1102 root 1.72
1103     continue;
1104 root 1.16 }
1105 root 1.72
1106     m->touch ();
1107    
1108     int d = pl->contr->blocked_los[ax][ay];
1109    
1110     if (d > 3)
1111 root 1.16 {
1112 root 1.56
1113 root 1.16 int need_send = 0, count;
1114    
1115     /* This block deals with spaces that are not visible for whatever
1116 root 1.71 * reason. Still may need to send the head for this space.
1117 root 1.16 */
1118 root 1.12
1119 root 1.34 oldlen = sl.length ();
1120 root 1.3
1121 root 1.28 sl << uint16 (mask);
1122 root 1.25
1123 root 1.16 if (lastcell.count != -1)
1124     need_send = 1;
1125 root 1.25
1126 root 1.16 count = -1;
1127 root 1.3
1128 root 1.70 /* properly clear a previously sent big face */
1129 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1130 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1131     need_send = 1;
1132 root 1.3
1133 root 1.70 map_clearcell (&lastcell, count);
1134 root 1.3
1135 root 1.16 if ((mask & 0xf) || need_send)
1136 root 1.37 sl[oldlen + 1] = mask & 0xff;
1137 root 1.16 else
1138 root 1.34 sl.reset (oldlen);
1139 root 1.16 }
1140     else
1141     {
1142 root 1.71 /* In this block, the space is visible.
1143 root 1.16 */
1144    
1145     /* Rather than try to figure out what everything that we might
1146     * need to send is, then form the packet after that,
1147     * we presume that we will in fact form a packet, and update
1148     * the bits by what we do actually send. If we send nothing,
1149 root 1.34 * we just back out sl.length () to the old value, and no harm
1150 root 1.16 * is done.
1151     * I think this is simpler than doing a bunch of checks to see
1152     * what if anything we need to send, setting the bits, then
1153     * doing those checks again to add the real data.
1154     */
1155 root 1.72 oldlen = sl.length ();
1156 root 1.34 eoldlen = esl.length ();
1157 root 1.72
1158 root 1.28 sl << uint16 (mask);
1159 root 1.16
1160     unsigned char dummy;
1161     unsigned char *last_ext = &dummy;
1162    
1163     /* Darkness changed */
1164     if (lastcell.count != d && socket.darkness)
1165     {
1166     mask |= 0x8;
1167    
1168     if (socket.extmap)
1169     {
1170     *last_ext |= 0x80;
1171 root 1.37 last_ext = &sl[sl.length ()];
1172 root 1.28 sl << uint8 (d);
1173 root 1.16 }
1174     else
1175 root 1.28 sl << uint8 (255 - 64 * d);
1176 root 1.16 }
1177 root 1.3
1178 root 1.16 lastcell.count = d;
1179 root 1.8
1180 root 1.75 mapspace &ms = m->at (nx, ny);
1181    
1182 root 1.16 if (socket.extmap)
1183     {
1184 root 1.86 uint8 stat_hp = 0;
1185 root 1.16 uint8 stat_width = 0;
1186 root 1.86 uint8 flags = 0;
1187     tag_t player = 0;
1188 root 1.16
1189     // send hp information, if applicable
1190 root 1.75 if (object *op = ms.faces_obj [0])
1191 root 1.16 {
1192     if (op->head || op->invisible)
1193     ; // do not show
1194     else if (op->type == PLAYER
1195     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1196     {
1197     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1198     {
1199     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1200     stat_width = op->arch->tail_x;
1201     }
1202     }
1203 elmex 1.1
1204 root 1.24 if (op->msg && op->msg[0] == '@')
1205     flags |= 1;
1206    
1207 root 1.16 if (op->type == PLAYER && op != pl)
1208     player = op->count;
1209     }
1210 root 1.12
1211 root 1.16 if (lastcell.stat_hp != stat_hp)
1212     {
1213     lastcell.stat_hp = stat_hp;
1214    
1215     mask |= 0x8;
1216     *last_ext |= 0x80;
1217 root 1.37 last_ext = &sl[sl.length ()];
1218 root 1.27
1219     sl << uint8 (5) << uint8 (stat_hp);
1220 root 1.16
1221     if (stat_width > 1)
1222     {
1223     *last_ext |= 0x80;
1224 root 1.37 last_ext = &sl[sl.length ()];
1225 root 1.27
1226     sl << uint8 (6) << uint8 (stat_width);
1227 root 1.16 }
1228     }
1229 root 1.12
1230 root 1.20 if (lastcell.player != player)
1231 root 1.16 {
1232     lastcell.player = player;
1233    
1234     mask |= 0x8;
1235     *last_ext |= 0x80;
1236 root 1.37 last_ext = &sl[sl.length ()];
1237 root 1.27
1238 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1239 root 1.16 }
1240 root 1.24
1241     if (lastcell.flags != flags)
1242     {
1243     lastcell.flags = flags;
1244    
1245     mask |= 0x8;
1246     *last_ext |= 0x80;
1247 root 1.37 last_ext = &sl[sl.length ()];
1248 root 1.27
1249     sl << uint8 (8) << uint8 (flags);
1250 root 1.24 }
1251 root 1.16 }
1252 root 1.12
1253 root 1.16 /* Floor face */
1254 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1255 root 1.16 mask |= 0x4;
1256    
1257     /* Middle face */
1258 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1259 root 1.16 mask |= 0x2;
1260    
1261 root 1.75 if (ms.player () == pl
1262     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1263 root 1.16 {
1264 root 1.75 // force player to be visible to himself if invisible
1265 root 1.69 if (lastcell.faces[0] != pl->face)
1266 root 1.16 {
1267 root 1.69 lastcell.faces[0] = pl->face;
1268 root 1.75
1269 root 1.16 mask |= 0x1;
1270 root 1.75 sl << uint16 (pl->face);
1271 root 1.25
1272 root 1.73 socket.send_faces (pl);
1273 root 1.12 }
1274     }
1275 root 1.75 /* Top face */
1276     else if (update_space (sl, socket, ms, lastcell, 0))
1277     mask |= 0x1;
1278    
1279 root 1.25
1280 root 1.16 /* Check to see if we are in fact sending anything for this
1281     * space by checking the mask. If so, update the mask.
1282     * if not, reset the len to that from before adding the mask
1283     * value, so we don't send those bits.
1284     */
1285     if (mask & 0xf)
1286 root 1.37 sl[oldlen + 1] = mask & 0xff;
1287 root 1.16 else
1288 root 1.34 sl.reset (oldlen);
1289 root 1.25
1290 root 1.75 if (socket.ext_mapinfos)
1291     esl << uint16 (emask);
1292    
1293     if (socket.EMI_smooth)
1294     {
1295     for (int layer = 2+1; layer--; )
1296     {
1297     object *ob = ms.faces_obj [layer];
1298    
1299     // If there is no object for this space, or if the face for the object
1300     // is the blank face, set the smoothlevel to zero.
1301     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1302    
1303     // We've gotten what face we want to use for the object. Now see if
1304     // if it has changed since we last sent it to the client.
1305     if (lastcell.smooth[layer] != smoothlevel)
1306     {
1307     lastcell.smooth[layer] = smoothlevel;
1308     esl << uint8 (smoothlevel);
1309     emask |= 1 << layer;
1310     }
1311     }
1312    
1313     if (emask & 0xf)
1314     esl[eoldlen + 1] = emask & 0xff;
1315     else
1316     esl.reset (eoldlen);
1317     }
1318 root 1.16 } /* else this is a viewable space */
1319     } /* for x loop */
1320     } /* for y loop */
1321    
1322 root 1.84 socket.flush_fx ();
1323    
1324 root 1.16 /* Verify that we in fact do need to send this */
1325     if (socket.ext_mapinfos)
1326     {
1327 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1328 root 1.16 {
1329     /* No map data will follow, so don't say the client
1330     * it doesn't need draw!
1331     */
1332 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1333 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1334 root 1.16 }
1335 root 1.18
1336 root 1.34 if (esl.length () > estartlen)
1337 root 1.37 socket.send_packet (esl);
1338 root 1.16 }
1339 root 1.18
1340 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1341 root 1.16 {
1342 root 1.37 socket.send_packet (sl);
1343 root 1.16 socket.sent_scroll = 0;
1344 elmex 1.1 }
1345     }
1346    
1347     /**
1348     * Draws client map.
1349     */
1350 root 1.16 void
1351     draw_client_map (object *pl)
1352 elmex 1.1 {
1353 root 1.16 int i, j;
1354 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1355     int mflags;
1356 root 1.16 struct Map newmap;
1357 root 1.21 maptile *m, *pm;
1358 root 1.16
1359     if (pl->type != PLAYER)
1360     {
1361     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1362     return;
1363     }
1364    
1365     pm = pl->map;
1366    
1367     /* If player is just joining the game, he isn't here yet, so the map
1368     * can get swapped out. If so, don't try to send them a map. All will
1369     * be OK once they really log in.
1370     */
1371     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1372     return;
1373    
1374     memset (&newmap, 0, sizeof (struct Map));
1375    
1376 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1377     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1378 root 1.48 {
1379     ax = i;
1380     ay = j;
1381     m = pm;
1382     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1383    
1384     if (mflags & P_OUT_OF_MAP)
1385     continue;
1386    
1387     /* If a map is visible to the player, we don't want to swap it out
1388     * just to reload it. This should really call something like
1389     * swap_map, but this is much more efficient and 'good enough'
1390     */
1391     if (mflags & P_NEW_MAP)
1392     m->timeout = 50;
1393     }
1394 root 1.44
1395 root 1.16 /* do LOS after calls to update_position */
1396     if (pl->contr->do_los)
1397     {
1398     update_los (pl);
1399     pl->contr->do_los = 0;
1400     }
1401    
1402 root 1.34 /* Big maps need a different drawing mechanism to work */
1403     draw_client_map1 (pl);
1404 elmex 1.1 }
1405    
1406    
1407     /*****************************************************************************/
1408 root 1.16
1409 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1410 root 1.16
1411 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1412 root 1.16
1413 elmex 1.1 /* manage it ! */
1414 root 1.16
1415 elmex 1.1 /*****************************************************************************/
1416 root 1.16 void
1417     send_plugin_custom_message (object *pl, char *buf)
1418 elmex 1.1 {
1419 root 1.50 pl->contr->ns->send_packet (buf);
1420 elmex 1.1 }
1421    
1422     /**
1423     * This sends the skill number to name mapping. We ignore
1424     * the params - we always send the same info no matter what.
1425     */
1426 root 1.16 void
1427 root 1.41 send_skill_info (client *ns, char *params)
1428 elmex 1.1 {
1429 root 1.33 packet sl;
1430 root 1.28 sl << "replyinfo skill_info\n";
1431    
1432     for (int i = 1; i < NUM_SKILLS; i++)
1433 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1434 elmex 1.1
1435 root 1.34 if (sl.length () >= MAXSOCKBUF)
1436 root 1.16 {
1437     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1438     fatal (0);
1439 elmex 1.1 }
1440 root 1.28
1441 root 1.37 ns->send_packet (sl);
1442 elmex 1.1 }
1443    
1444     /**
1445     * This sends the spell path to name mapping. We ignore
1446     * the params - we always send the same info no matter what.
1447     */
1448 root 1.16 void
1449 root 1.41 send_spell_paths (client * ns, char *params)
1450 root 1.16 {
1451 root 1.33 packet sl;
1452 root 1.28
1453     sl << "replyinfo spell_paths\n";
1454    
1455     for (int i = 0; i < NRSPELLPATHS; i++)
1456 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1457 root 1.16
1458 root 1.34 if (sl.length () >= MAXSOCKBUF)
1459 root 1.16 {
1460     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1461     fatal (0);
1462 elmex 1.1 }
1463 root 1.28
1464 root 1.37 ns->send_packet (sl);
1465 elmex 1.1 }
1466    
1467     /**
1468     * This looks for any spells the player may have that have changed their stats.
1469     * it then sends an updspell packet for each spell that has changed in this way
1470     */
1471 root 1.16 void
1472     esrv_update_spells (player *pl)
1473     {
1474 root 1.53 if (!pl->ns)
1475     return;
1476    
1477 root 1.50 if (!pl->ns->monitor_spells)
1478 root 1.16 return;
1479 root 1.28
1480     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1481 root 1.16 {
1482     if (spell->type == SPELL)
1483     {
1484 root 1.28 int flags = 0;
1485    
1486 root 1.16 /* check if we need to update it */
1487     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1488     {
1489     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1490     flags |= UPD_SP_MANA;
1491     }
1492 root 1.28
1493 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1494     {
1495     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1496     flags |= UPD_SP_GRACE;
1497     }
1498 root 1.28
1499 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1500     {
1501     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1502     flags |= UPD_SP_DAMAGE;
1503     }
1504 root 1.28
1505     if (flags)
1506 root 1.16 {
1507 root 1.33 packet sl;
1508 root 1.27
1509 root 1.28 sl << "updspell "
1510     << uint8 (flags)
1511     << uint32 (spell->count);
1512 root 1.27
1513     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1514     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1515     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1516    
1517 root 1.50 pl->ns->send_packet (sl);
1518 root 1.12 }
1519     }
1520 elmex 1.1 }
1521     }
1522    
1523 root 1.16 void
1524     esrv_remove_spell (player *pl, object *spell)
1525     {
1526 root 1.50 if (!pl->ns->monitor_spells)
1527 root 1.16 return;
1528 root 1.28
1529 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1530     {
1531     LOG (llevError, "Invalid call to esrv_remove_spell");
1532     return;
1533     }
1534 root 1.27
1535 root 1.47 packet sl ("delspell");
1536 root 1.28
1537 root 1.47 sl << uint32 (spell->count);
1538 root 1.27
1539 root 1.50 pl->ns->send_packet (sl);
1540 elmex 1.1 }
1541    
1542     /* appends the spell *spell to the Socklist we will send the data to. */
1543 root 1.16 static void
1544 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1545 root 1.16 {
1546 pippijn 1.67 int i, skill = 0;
1547 root 1.16
1548     if (!(spell->name))
1549     {
1550     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1551     return;
1552     }
1553 root 1.27
1554 root 1.16 /* store costs and damage in the object struct, to compare to later */
1555 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1556 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1557 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1558 elmex 1.1
1559 root 1.16 /* figure out which skill it uses, if it uses one */
1560     if (spell->skill)
1561     {
1562     for (i = 1; i < NUM_SKILLS; i++)
1563     if (!strcmp (spell->skill, skill_names[i]))
1564     {
1565     skill = i + CS_STAT_SKILLINFO;
1566     break;
1567     }
1568 elmex 1.1 }
1569    
1570 root 1.69 // spells better have a face
1571     if (!spell->face)
1572     {
1573     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1574     spell->face = face_find ("burnout.x11", blank_face);
1575     }
1576    
1577 root 1.27 /* send the current values */
1578     sl << uint32 (spell->count)
1579     << uint16 (spell->level)
1580     << uint16 (spell->casting_time)
1581     << uint16 (spell->last_sp)
1582     << uint16 (spell->last_grace)
1583     << uint16 (spell->last_eat)
1584     << uint8 (skill)
1585     << uint32 (spell->path_attuned)
1586 root 1.69 << uint32 (spell->face)
1587 root 1.27 << data8 (spell->name)
1588     << data16 (spell->msg);
1589 elmex 1.1 }
1590    
1591     /**
1592     * This tells the client to add the spell *ob, if *ob is NULL, then add
1593     * all spells in the player's inventory.
1594     */
1595 root 1.16 void
1596     esrv_add_spells (player *pl, object *spell)
1597     {
1598     if (!pl)
1599     {
1600     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1601     return;
1602     }
1603 root 1.28
1604 root 1.50 if (!pl->ns->monitor_spells)
1605 root 1.16 return;
1606 root 1.28
1607 root 1.47 packet sl ("addspell");
1608 root 1.28
1609 root 1.16 if (!spell)
1610     {
1611 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1612 root 1.16 {
1613     /* were we to simply keep appending data here, we could exceed
1614     * MAXSOCKBUF if the player has enough spells to add, we know that
1615     * append_spells will always append 19 data bytes, plus 4 length
1616     * bytes and 3 strings (because that is the spec) so we need to
1617     * check that the length of those 3 strings, plus the 23 bytes,
1618     * won't take us over the length limit for the socket, if it does,
1619     * we need to send what we already have, and restart packet formation
1620     */
1621     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1622     * to show add_spell is 26 bytes + 2 strings. However, the overun
1623     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1624     * like it will fix this
1625     */
1626     if (spell->type != SPELL)
1627     continue;
1628 root 1.27
1629 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1630 root 1.16 {
1631 root 1.50 pl->ns->send_packet (sl);
1632 root 1.34
1633     sl.reset ();
1634     sl << "addspell ";
1635 root 1.16 }
1636 root 1.27
1637     append_spell (pl, sl, spell);
1638 root 1.16 }
1639     }
1640     else if (spell->type != SPELL)
1641     {
1642     LOG (llevError, "Asked to send a non-spell object as a spell");
1643     return;
1644     }
1645     else
1646 root 1.27 append_spell (pl, sl, spell);
1647    
1648 root 1.28 if (sl.length () >= MAXSOCKBUF)
1649 root 1.16 {
1650     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1651     fatal (0);
1652     }
1653 root 1.27
1654 root 1.16 /* finally, we can send the packet */
1655 root 1.50 pl->ns->send_packet (sl);
1656 elmex 1.1 }
1657 root 1.28