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/cvs/deliantra/server/socket/request.C
Revision: 1.97
Committed: Thu May 17 14:14:56 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.96: +1 -1 lines
Log Message:
remove superfluous/broken settings and related code

- COZY_SERVER:
  enabled most msall adjustments, changed digestion formula to the original one,
  party member treament w.r.t. pets enforced.
- PROHIBIT_PLAYERKILL: default
- real_wiz: removed and enforced
- create_home_portals: removed and enforced
- casting_time: removed and forced to be off (was crashing anyways)
- was_wiz flag removed and treated as off usually unless it was used
  in place of flag_wiz.
- do not save or restore wiz, wizcast and wizpass flags.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.97 * CrossFire, A Multiplayer game
3 pippijn 1.64 *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.2 object *ob = pl->ob;
151 root 1.16 char buf[MAX_BUF]; /* eauugggh */
152 elmex 1.1
153 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
154 root 1.79 {
155 root 1.7 clear_map (pl);
156 root 1.80 socket.current_map = ob->map;
157 elmex 1.1
158 root 1.2 if (socket.mapinfocmd)
159 elmex 1.1 {
160 root 1.16 if (ob->map && ob->map->path[0])
161 root 1.2 {
162     int flags = 0;
163 elmex 1.1
164 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
165     if (ob->map->tile_path[1]) flags |= 2;
166     if (ob->map->tile_path[2]) flags |= 4;
167     if (ob->map->tile_path[3]) flags |= 8;
168 root 1.2
169     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
170 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
171 root 1.2 }
172     else
173     snprintf (buf, MAX_BUF, "mapinfo current");
174 elmex 1.1
175 root 1.32 socket.send_packet (buf);
176 root 1.16 }
177 elmex 1.1 }
178 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179     {
180 root 1.7 int dx = ob->x - socket.current_x;
181     int dy = ob->y - socket.current_y;
182    
183     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
184 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
185 root 1.7 else
186     {
187     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
188 root 1.46 socket.floorbox_reset ();
189 root 1.7 }
190 root 1.2 }
191    
192     socket.current_x = ob->x;
193     socket.current_y = ob->y;
194 root 1.66
195     region *reg = ob->region ();
196     if (socket.current_region != reg)
197     {
198     socket.current_region = reg;
199     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
200     }
201 elmex 1.1 }
202    
203 root 1.40 /**
204     * RequestInfo is sort of a meta command. There is some specific
205     * request of information, but we call other functions to provide
206     * that information.
207     */
208     void
209 root 1.41 RequestInfo (char *buf, int len, client * ns)
210 root 1.40 {
211     char *params = NULL, *cp;
212    
213     /* No match */
214     char bigbuf[MAX_BUF];
215     int slen;
216    
217     /* Set up replyinfo before we modify any of the buffers - this is used
218     * if we don't find a match.
219     */
220     strcpy (bigbuf, "replyinfo ");
221     slen = strlen (bigbuf);
222     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
223    
224     /* find the first space, make it null, and update the
225     * params pointer.
226     */
227     for (cp = buf; *cp != '\0'; cp++)
228     if (*cp == ' ')
229     {
230     *cp = '\0';
231     params = cp + 1;
232     break;
233     }
234    
235     if (!strcmp (buf, "image_info"))
236     send_image_info (ns, params);
237     else if (!strcmp (buf, "image_sums"))
238     send_image_sums (ns, params);
239     else if (!strcmp (buf, "skill_info"))
240     send_skill_info (ns, params);
241     else if (!strcmp (buf, "spell_paths"))
242     send_spell_paths (ns, params);
243     else
244     ns->send_packet (bigbuf, len);
245     }
246    
247 root 1.16 void
248     ExtCmd (char *buf, int len, player *pl)
249 elmex 1.1 {
250 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
251 elmex 1.1 }
252    
253 root 1.16 void
254 root 1.45 ExtiCmd (char *buf, int len, client *ns)
255     {
256     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
257     }
258    
259     void
260 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
261 elmex 1.1 {
262     // <mapinfo tag spatial tile-path
263     // >mapinfo tag spatial flags x y w h hash
264 root 1.16
265 pippijn 1.15 char bigbuf[MAX_BUF], *token;
266 elmex 1.1
267     token = buf;
268     // copy token
269     if (!(buf = strchr (buf, ' ')))
270     return;
271    
272     *buf++ = 0;
273    
274     if (!strncmp (buf, "spatial ", 8))
275     {
276     buf += 8;
277    
278     // initial map and its origin
279 root 1.21 maptile *map = pl->ob->map;
280 elmex 1.1 sint16 dx, dy;
281 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
282     int mapy = pl->ns->mapy / 2 - pl->ob->y;
283 root 1.16 int max_distance = 8; // limit maximum path length to something generous
284 elmex 1.1
285     while (*buf && map && max_distance)
286     {
287     int dir = *buf++;
288    
289     switch (dir)
290     {
291 root 1.58 case '1':
292     dx = 0;
293     dy = -1;
294     map = map->xy_find (dx, dy);
295     map && (mapy -= map->height);
296     break;
297     case '2':
298     mapx += map->width;
299     dx = map->width;
300     dy = 0;
301     map = map->xy_find (dx, dy);
302     break;
303     case '3':
304     mapy += map->height;
305     dx = 0;
306     dy = map->height;
307     map = map->xy_find (dx, dy);
308     break;
309     case '4':
310     dx = -1;
311     dy = 0;
312     map = map->xy_find (dx, dy);
313     map && (mapx -= map->width);
314     break;
315 elmex 1.1 }
316    
317     --max_distance;
318     }
319    
320     if (!max_distance)
321     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
322 root 1.16 else if (map && map->path[0])
323 elmex 1.1 {
324     int flags = 0;
325    
326 root 1.90 if (map->tile_path[0]) flags |= 1;
327     if (map->tile_path[1]) flags |= 2;
328     if (map->tile_path[2]) flags |= 4;
329     if (map->tile_path[3]) flags |= 8;
330 root 1.16
331 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
332 elmex 1.1 }
333     else
334     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
335     }
336     else
337     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
338 root 1.16
339 root 1.50 pl->ns->send_packet (bigbuf);
340 elmex 1.1 }
341    
342 root 1.83 /** This is the Setup cmd */
343 root 1.16 void
344 root 1.41 SetUp (char *buf, int len, client * ns)
345 elmex 1.1 {
346 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
347 elmex 1.1 }
348    
349     /**
350     * The client has requested to be added to the game.
351     * This is what takes care of it. We tell the client how things worked out.
352     * I am not sure if this file is the best place for this function. however,
353     * it either has to be here or init_sockets needs to be exported.
354     */
355 root 1.16 void
356 root 1.77 AddMeCmd (char *buf, int len, client *ns)
357 elmex 1.1 {
358 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
359 elmex 1.1 }
360    
361     /** Reply to ExtendedInfos command */
362 root 1.16 void
363 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
364 root 1.16 {
365     char cmdback[MAX_BUF];
366     char command[50];
367     int info, nextinfo;
368    
369     cmdback[0] = '\0';
370     nextinfo = 0;
371 root 1.17
372 root 1.16 while (1)
373     {
374     /* 1. Extract an info */
375     info = nextinfo;
376 root 1.17
377 root 1.16 while ((info < len) && (buf[info] == ' '))
378     info++;
379 root 1.17
380 root 1.16 if (info >= len)
381     break;
382 root 1.17
383 root 1.16 nextinfo = info + 1;
384 root 1.17
385 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
386     nextinfo++;
387 root 1.17
388 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
389     continue;
390 root 1.17
391 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
392 root 1.17
393 root 1.16 /* 2. Interpret info */
394     if (!strcmp ("smooth", command))
395 root 1.17 /* Toggle smoothing */
396     ns->EMI_smooth = !ns->EMI_smooth;
397 root 1.16 else
398 root 1.17 /*bad value */;
399    
400 root 1.16 /*3. Next info */
401     }
402 root 1.17
403 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
404 root 1.17
405 root 1.16 if (ns->EMI_smooth)
406     {
407     strcat (cmdback, " ");
408     strcat (cmdback, "smoothing");
409     }
410 root 1.17
411 root 1.32 ns->send_packet (cmdback);
412 elmex 1.1 }
413 root 1.16
414 elmex 1.1 /*
415     #define MSG_TYPE_BOOK 1
416     #define MSG_TYPE_CARD 2
417     #define MSG_TYPE_PAPER 3
418     #define MSG_TYPE_SIGN 4
419     #define MSG_TYPE_MONUMENT 5
420     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
421 root 1.16
422 elmex 1.1 /** Reply to ExtendedInfos command */
423 root 1.16 void
424 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
425 root 1.16 {
426     char cmdback[MAX_BUF];
427     char temp[10];
428     char command[50];
429     int info, nextinfo, i, flag;
430    
431     cmdback[0] = '\0';
432 root 1.17
433 root 1.16 nextinfo = 0;
434     while (1)
435     {
436     /* 1. Extract an info */
437     info = nextinfo;
438 root 1.17
439 root 1.16 while ((info < len) && (buf[info] == ' '))
440     info++;
441 root 1.17
442 root 1.16 if (info >= len)
443     break;
444 root 1.17
445 root 1.16 nextinfo = info + 1;
446 root 1.17
447 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
448     nextinfo++;
449 root 1.17
450 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
451     continue;
452 root 1.17
453 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
454     command[nextinfo - info] = '\0';
455     /* 2. Interpret info */
456     i = sscanf (command, "%d", &flag);
457 root 1.17
458 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
459     ns->supported_readables |= (1 << flag);
460     /*3. Next info */
461     }
462 root 1.17
463 root 1.16 /* Send resulting state */
464     strcpy (cmdback, "ExtendedTextSet");
465 root 1.17
466 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
467     if (ns->supported_readables & (1 << i))
468     {
469     strcat (cmdback, " ");
470     snprintf (temp, sizeof (temp), "%d", i);
471     strcat (cmdback, temp);
472     }
473 root 1.17
474 root 1.32 ns->send_packet (cmdback);
475 elmex 1.1 }
476    
477     /**
478 root 1.77 * client requested an image. send it rate-limited
479     * before flushing.
480     */
481     void
482     AskFaceCmd (char *buf, int len, client *ns)
483     {
484     ns->askface.push_back (atoi (buf));
485     }
486    
487     /**
488 root 1.68 * Tells client the picture it has to use
489     * to smooth a picture number given as argument.
490     */
491 root 1.16 void
492 root 1.44 AskSmooth (char *buf, int len, client *ns)
493 root 1.16 {
494 root 1.74 ns->send_face (atoi (buf));
495 root 1.84 ns->flush_fx ();
496 elmex 1.1 }
497    
498     /**
499     * This handles the general commands from the client (ie, north, fire, cast,
500     * etc.)
501     */
502 root 1.16 void
503     PlayerCmd (char *buf, int len, player *pl)
504 elmex 1.1 {
505 root 1.16 /* Check if there is a count. In theory, a zero count could also be
506     * sent, so check for that also.
507     */
508     if (atoi (buf) || buf[0] == '0')
509     {
510     pl->count = atoi ((char *) buf);
511 root 1.44
512 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
513     if (!buf)
514 root 1.44 return;
515    
516 root 1.16 buf++;
517 elmex 1.1 }
518 root 1.44
519 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
520 root 1.44
521 root 1.16 /* Perhaps something better should be done with a left over count.
522     * Cleaning up the input should probably be done first - all actions
523     * for the command that issued the count should be done before any other
524     * commands.
525     */
526     pl->count = 0;
527 elmex 1.1 }
528    
529    
530     /**
531     * This handles the general commands from the client (ie, north, fire, cast,
532     * etc.). It is a lot like PlayerCmd above, but is called with the
533     * 'ncom' method which gives more information back to the client so it
534     * can throttle.
535     */
536 root 1.16 void
537 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
538 elmex 1.1 {
539 root 1.44 if (len <= 6)
540 root 1.16 {
541     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
542     return;
543     }
544    
545 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
546     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
547 root 1.30
548 root 1.16 /* -1 is special - no repeat, but don't update */
549     if (repeat != -1)
550 root 1.28 pl->count = repeat;
551    
552 root 1.44 buf += 6; //len -= 6;
553 root 1.16
554 root 1.44 execute_newserver_command (pl->ob, buf);
555 root 1.28
556 root 1.16 /* Perhaps something better should be done with a left over count.
557     * Cleaning up the input should probably be done first - all actions
558     * for the command that issued the count should be done before any other
559     * commands.
560     */
561     pl->count = 0;
562    
563 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
564 root 1.65 int time = fabs (pl->ob->speed) < 0.001
565 root 1.44 ? time = MAX_TIME * 100
566 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
567 root 1.27
568 root 1.28 /* Send confirmation of command execution now */
569 root 1.47 packet sl ("comc");
570     sl << uint16 (cmdid) << uint32 (time);
571 root 1.50 pl->ns->send_packet (sl);
572 elmex 1.1 }
573    
574     /** This is a reply to a previous query. */
575 root 1.16 void
576 root 1.49 ReplyCmd (char *buf, int len, client *ns)
577 elmex 1.1 {
578 root 1.50 if (ns->state == ST_CUSTOM)
579     {
580     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
581     return;
582     }
583    
584 root 1.49 if (!ns->pl)
585     return; //TODO: depends on the exact reply we are after
586     //TODO: but right now, we always have a ns->pl
587    
588     player *pl = ns->pl;
589    
590 root 1.16 /* This is to synthesize how the data would be stored if it
591 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
592 root 1.16 * once all the X11 code is removed from the server.
593     *
594     * We pass 13 to many of the functions because this way they
595     * think it was the carriage return that was entered, and the
596     * function then does not try to do additional input.
597     */
598     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
599    
600     /* this avoids any hacking here */
601    
602 root 1.50 switch (ns->state)
603 root 1.16 {
604 root 1.44 case ST_PLAYING:
605     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
606     break;
607    
608     case ST_GET_PARTY_PASSWORD: /* Get password for party */
609     receive_party_password (pl->ob, 13);
610     break;
611 elmex 1.1
612 root 1.44 default:
613 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
614 elmex 1.1 }
615     }
616    
617     /**
618     * Client tells its version. If there is a mismatch, we close the
619     * socket. In real life, all we should care about is the client having
620     * something older than the server. If we assume the client will be
621     * backwards compatible, having it be a later version should not be a
622     * problem.
623     */
624 root 1.16 void
625 root 1.41 VersionCmd (char *buf, int len, client * ns)
626 elmex 1.1 {
627 root 1.16 if (!buf)
628     {
629     LOG (llevError, "CS: received corrupted version command\n");
630     return;
631 elmex 1.1 }
632    
633 root 1.16 ns->cs_version = atoi (buf);
634     ns->sc_version = ns->cs_version;
635 root 1.44
636     LOG (llevDebug, "connection from client <%s>\n", buf);
637    
638     //TODO: should log here just for statistics
639    
640     //if (VERSION_CS != ns->cs_version)
641     // unchecked;
642    
643     char *cp = strchr (buf + 1, ' ');
644 root 1.16 if (!cp)
645     return;
646 root 1.44
647 root 1.16 ns->sc_version = atoi (cp);
648 root 1.44
649     //if (VERSION_SC != ns->sc_version)
650     // unchecked;
651    
652 root 1.16 cp = strchr (cp + 1, ' ');
653 root 1.44
654 root 1.16 if (cp)
655     {
656 root 1.89 ns->version = cp + 1;
657 root 1.16
658 root 1.29 if (ns->sc_version < 1026)
659 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
660 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
661 elmex 1.1 }
662     }
663    
664     /** sound related functions. */
665 root 1.16 void
666 root 1.41 SetSound (char *buf, int len, client * ns)
667 elmex 1.1 {
668 root 1.16 ns->sound = atoi (buf);
669 elmex 1.1 }
670    
671     /** client wants the map resent */
672 root 1.16 void
673     MapRedrawCmd (char *buf, int len, player *pl)
674 elmex 1.1 {
675     /* This function is currently disabled; just clearing the map state results in
676     * display errors. It should clear the cache and send a newmap command.
677     * Unfortunately this solution does not work because some client versions send
678     * a mapredraw command after receiving a newmap command.
679     */
680     }
681    
682     /**
683     * Moves an object (typically, container to inventory).
684     * syntax is: move (to) (tag) (nrof)
685     */
686 root 1.16 void
687     MoveCmd (char *buf, int len, player *pl)
688 elmex 1.1 {
689 root 1.16 int vals[3], i;
690 elmex 1.1
691 root 1.16 /* A little funky here. We only cycle for 2 records, because
692 root 1.44 * we obviously are not going to find a space after the third
693     * record. Perhaps we should just replace this with a
694 root 1.16 * sscanf?
695     */
696     for (i = 0; i < 2; i++)
697     {
698     vals[i] = atoi (buf);
699 root 1.44
700 root 1.16 if (!(buf = strchr (buf, ' ')))
701     {
702     LOG (llevError, "Incomplete move command: %s\n", buf);
703     return;
704 root 1.12 }
705 root 1.44
706 root 1.16 buf++;
707 elmex 1.1 }
708 root 1.44
709 root 1.16 vals[2] = atoi (buf);
710 elmex 1.1
711     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
712 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
713 elmex 1.1 }
714    
715     /******************************************************************************
716     *
717     * Start of commands the server sends to the client.
718     *
719     ******************************************************************************/
720    
721     /**
722     * Asks the client to query the user. This way, the client knows
723     * it needs to send something back (vs just printing out a message)
724     */
725 root 1.16 void
726 root 1.82 send_query (client *ns, uint8 flags, const char *text)
727 elmex 1.1 {
728 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
729 elmex 1.1 }
730    
731 root 1.91 /**
732     * Get player's current range attack in obuf.
733     */
734     static void
735 root 1.95 rangetostring (player *pl, char *obuf)
736 root 1.91 {
737     dynbuf_text buf;
738    
739 root 1.93 if (pl->ranged_ob)
740 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741 root 1.93
742     if (pl->combat_ob)
743 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744 root 1.91
745 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
746 root 1.91 if (pl->golem)
747 root 1.96 buf << " Golem*: " << pl->golem->name;
748 root 1.91
749 root 1.94 buf.linearise (obuf);
750     obuf [buf.size ()] = 0;
751 root 1.91 }
752    
753 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
754 root 1.12 Old = New; \
755 root 1.28 sl << uint8 (Type) << uint64 (New); \
756 root 1.12 }
757 elmex 1.1
758     #define AddIfInt(Old,New,Type) if (Old != New) {\
759 root 1.12 Old = New; \
760 root 1.28 sl << uint8 (Type) << uint32 (New); \
761 root 1.12 }
762 elmex 1.1
763     #define AddIfShort(Old,New,Type) if (Old != New) {\
764 root 1.12 Old = New; \
765 root 1.28 sl << uint8 (Type) << uint16 (New); \
766 root 1.12 }
767 elmex 1.1
768     #define AddIfFloat(Old,New,Type) if (Old != New) {\
769 root 1.12 Old = New; \
770 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
771 root 1.12 }
772 elmex 1.1
773     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
774 root 1.28 free(Old); Old = strdup (New);\
775     sl << uint8 (Type) << data8 (New); \
776 root 1.12 }
777 elmex 1.1
778     /**
779     * Sends a statistics update. We look at the old values,
780     * and only send what has changed. Stat mapping values are in newclient.h
781     * Since this gets sent a lot, this is actually one of the few binary
782     * commands for now.
783     */
784 root 1.16 void
785     esrv_update_stats (player *pl)
786 elmex 1.1 {
787 root 1.16 char buf[MAX_BUF];
788     uint16 flags;
789    
790 root 1.61 client *ns = pl->ns;
791     if (!ns)
792     return;
793    
794     object *ob = pl->ob;
795     if (!ob)
796 root 1.53 return;
797    
798 root 1.47 packet sl ("stats");
799 elmex 1.1
800 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
801     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
802     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
803     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
804     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
805     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
806     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
807     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
808     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
809     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
810     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
811     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
812     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
813 root 1.22
814 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
815 root 1.61 if (object *skill = pl->last_skill_ob[s])
816     if (skill->stats.exp != ns->last_skill_exp [s])
817     {
818     ns->last_skill_exp [s] = skill->stats.exp;
819    
820     /* Always send along the level if exp changes. This is only
821     * 1 extra byte, but keeps processing simpler.
822     */
823     sl << uint8 (s + CS_STAT_SKILLINFO)
824     << uint8 (skill->level)
825     << uint64 (skill->stats.exp);
826     }
827 root 1.28
828 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
829     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
830     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
831     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
832     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
833     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
834     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
835     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
836     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
837 root 1.22
838 root 1.16 flags = 0;
839 root 1.22
840 root 1.16 if (pl->fire_on)
841     flags |= SF_FIREON;
842 root 1.22
843 root 1.16 if (pl->run_on)
844     flags |= SF_RUNON;
845    
846 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
847 root 1.22
848 root 1.61 if (ns->sc_version < 1025)
849     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
850 root 1.16 else
851 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
852     {
853     /* Skip ones we won't send */
854     if (atnr_cs_stat[i] == -1)
855     continue;
856 root 1.16
857 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
858 root 1.44 }
859 root 1.22
860 root 1.50 if (pl->ns->monitor_spells)
861 root 1.16 {
862 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
863     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
864     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
865 root 1.16 }
866 root 1.22
867 root 1.95 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
868 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
869     set_title (ob, buf);
870     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
871 root 1.16
872     /* Only send it away if we have some actual data */
873 root 1.34 if (sl.length () > 6)
874 root 1.61 ns->send_packet (sl);
875 elmex 1.1 }
876    
877     /**
878     * Tells the client that here is a player it should start using.
879     */
880 root 1.16 void
881     esrv_new_player (player *pl, uint32 weight)
882 elmex 1.1 {
883 root 1.47 packet sl ("player");
884 elmex 1.1
885 root 1.28 sl << uint32 (pl->ob->count)
886     << uint32 (weight)
887 root 1.69 << uint32 (pl->ob->face)
888 root 1.28 << data8 (pl->ob->name);
889 root 1.16
890 root 1.61 pl->ns->last_weight = weight;
891 root 1.50 pl->ns->send_packet (sl);
892 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
893 elmex 1.1 }
894    
895     /******************************************************************************
896     *
897     * Start of map related commands.
898     *
899     ******************************************************************************/
900    
901     /** Clears a map cell */
902 root 1.16 static void
903 root 1.70 map_clearcell (struct MapCell *cell, int count)
904 elmex 1.1 {
905 root 1.75 cell->faces[0] = 0;
906     cell->faces[1] = 0;
907     cell->faces[2] = 0;
908     cell->smooth[0] = 0;
909     cell->smooth[1] = 0;
910     cell->smooth[2] = 0;
911     cell->count = count;
912     cell->stat_hp = 0;
913     cell->flags = 0;
914     cell->player = 0;
915 elmex 1.1 }
916    
917     #define MAX_LAYERS 3
918    
919     /**
920     * Removes the need to replicate the same code for each layer.
921     * this returns true if this space is now in fact different than
922     * it was.
923     * sl is the socklist this data is going into.
924     * ns is the socket we are working on - all the info we care
925     * about is in this socket structure, so now need not pass the
926     * entire player object.
927     * layer is the layer to update, with 2 being the floor and 0 the
928     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
929     * take. Interesting to note that before this function, the map1 function
930     * numbers the spaces differently - I think this was a leftover from
931     * the map command, where the faces stack up. Sinces that is no longer
932     * the case, it seems to make more sense to have these layer values
933     * actually match.
934     */
935 root 1.16 static int
936 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
937 elmex 1.1 {
938 root 1.75 object *ob = ms.faces_obj [layer];
939 root 1.16
940     /* If there is no object for this space, or if the face for the object
941     * is the blank face, set the face number to zero.
942     * else if we have the stored head object for this space, that takes
943     * precedence over the other object for this space.
944     * otherwise, we do special head processing
945     */
946 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
947 root 1.16
948     /* We've gotten what face we want to use for the object. Now see if
949     * if it has changed since we last sent it to the client.
950     */
951 root 1.75 if (lastcell.faces[layer] != face_num)
952 root 1.16 {
953 root 1.75 lastcell.faces[layer] = face_num;
954 root 1.73
955 root 1.74 if (!ns.faces_sent[face_num])
956 root 1.73 if (ob)
957     ns.send_faces (ob);
958     else
959     ns.send_face (face_num);
960 root 1.28
961     sl << uint16 (face_num);
962 root 1.16 return 1;
963 elmex 1.1 }
964 root 1.28
965 root 1.16 /* Nothing changed */
966     return 0;
967 elmex 1.1 }
968    
969     /**
970     * Returns the size of a data for a map square as returned by
971     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
972     * available.
973     */
974 root 1.16 int
975 root 1.41 getExtendedMapInfoSize (client * ns)
976 root 1.16 {
977     int result = 0;
978    
979     if (ns->ext_mapinfos)
980     {
981     if (ns->EMI_smooth)
982     result += 1; /*One byte for smoothlevel */
983 elmex 1.1 }
984 root 1.44
985 root 1.16 return result;
986 elmex 1.1 }
987 root 1.16
988 root 1.62 // prefetch (and touch) all maps within a specific distancd
989     static void
990     prefetch_surrounding_maps (maptile *map, int distance)
991     {
992     map->last_access = runtime;
993    
994     if (--distance)
995     for (int dir = 4; --dir; )
996     if (const shstr &path = map->tile_path [dir])
997     if (maptile *&neigh = map->tile_map [dir])
998     prefetch_surrounding_maps (neigh, distance);
999     else
1000     neigh = maptile::find_async (path, map);
1001     }
1002    
1003     // prefetch a generous area around the player
1004     static void
1005     prefetch_surrounding_maps (object *op)
1006     {
1007     prefetch_surrounding_maps (op->map, 3);
1008     }
1009    
1010 elmex 1.1 /**
1011     * This function uses the new map1 protocol command to send the map
1012     * to the client. It is necessary because the old map command supports
1013     * a maximum map size of 15x15.
1014     * This function is much simpler than the old one. This is because
1015     * the old function optimized to send as few face identifiers as possible,
1016     * at the expense of sending more coordinate location (coordinates were
1017     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1018     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1019     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1020     * and use the other 4 bits for other informatiion. For full documentation
1021     * of what we send, see the doc/Protocol file.
1022     * I will describe internally what we do:
1023 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1024 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1025     * maximum viewable size (As set in config.h).
1026     * in the cells, there are faces and a count value.
1027     * we use the count value to hold the darkness value. If -1, then this space
1028     * is not viewable.
1029     * we use faces[0] faces[1] faces[2] to hold what the three layers
1030     * look like.
1031     */
1032 root 1.16 void
1033     draw_client_map1 (object *pl)
1034 elmex 1.1 {
1035 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1036 root 1.16 sint16 nx, ny;
1037     int estartlen, eoldlen;
1038     uint8 eentrysize;
1039     uint16 ewhatstart, ewhatflag;
1040     uint8 extendedinfos;
1041 root 1.21 maptile *m;
1042 root 1.16
1043 root 1.50 client &socket = *pl->contr->ns;
1044 root 1.16
1045 root 1.60 if (!pl->active)
1046 root 1.58 return;
1047    
1048 root 1.16 check_map_change (pl->contr);
1049 root 1.62 prefetch_surrounding_maps (pl);
1050 root 1.16
1051 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1052 root 1.33 packet esl;
1053 root 1.28
1054 root 1.34 startlen = sl.length ();
1055 root 1.25
1056 root 1.16 /*Extendedmapinfo structure initialisation */
1057     if (socket.ext_mapinfos)
1058     {
1059     extendedinfos = EMI_NOREDRAW;
1060 root 1.25
1061 root 1.16 if (socket.EMI_smooth)
1062     extendedinfos |= EMI_SMOOTH;
1063 root 1.25
1064 root 1.34 ewhatstart = esl.length ();
1065 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1066     could need to be taken away */
1067     eentrysize = getExtendedMapInfoSize (&socket);
1068 root 1.28 esl << "mapextended "
1069     << uint8 (extendedinfos)
1070     << uint8 (eentrysize);
1071 root 1.34
1072     estartlen = esl.length ();
1073 root 1.16 }
1074 root 1.25
1075 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1076     * locations.
1077     */
1078     ay = 0;
1079    
1080     /* We could do this logic as conditionals in the if statement,
1081     * but that started to get a bit messy to look at.
1082     */
1083     max_x = pl->x + (socket.mapx + 1) / 2;
1084     max_y = pl->y + (socket.mapy + 1) / 2;
1085 root 1.25
1086 root 1.76 maptile *plmap = pl->map;
1087    
1088 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1089     {
1090     ax = 0;
1091     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1092     {
1093 root 1.72 int emask, mask;
1094 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1095    
1096 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1097 root 1.16
1098     /* If the coordinates are not valid, or it is too dark to see,
1099     * we tell the client as such
1100     */
1101     nx = x;
1102     ny = y;
1103 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1104 root 1.25
1105 root 1.16 if (!m)
1106     {
1107     /* space is out of map. Update space and clear values
1108     * if this hasn't already been done. If the space is out
1109     * of the map, it shouldn't have a head
1110     */
1111     if (lastcell.count != -1)
1112     {
1113 root 1.28 sl << uint16 (mask);
1114 root 1.70 map_clearcell (&lastcell, -1);
1115 root 1.12 }
1116 root 1.72
1117     continue;
1118 root 1.16 }
1119 root 1.72
1120     m->touch ();
1121    
1122     int d = pl->contr->blocked_los[ax][ay];
1123    
1124     if (d > 3)
1125 root 1.16 {
1126 root 1.56
1127 root 1.16 int need_send = 0, count;
1128    
1129     /* This block deals with spaces that are not visible for whatever
1130 root 1.71 * reason. Still may need to send the head for this space.
1131 root 1.16 */
1132 root 1.12
1133 root 1.34 oldlen = sl.length ();
1134 root 1.3
1135 root 1.28 sl << uint16 (mask);
1136 root 1.25
1137 root 1.16 if (lastcell.count != -1)
1138     need_send = 1;
1139 root 1.25
1140 root 1.16 count = -1;
1141 root 1.3
1142 root 1.70 /* properly clear a previously sent big face */
1143 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1144 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1145     need_send = 1;
1146 root 1.3
1147 root 1.70 map_clearcell (&lastcell, count);
1148 root 1.3
1149 root 1.16 if ((mask & 0xf) || need_send)
1150 root 1.37 sl[oldlen + 1] = mask & 0xff;
1151 root 1.16 else
1152 root 1.34 sl.reset (oldlen);
1153 root 1.16 }
1154     else
1155     {
1156 root 1.71 /* In this block, the space is visible.
1157 root 1.16 */
1158    
1159     /* Rather than try to figure out what everything that we might
1160     * need to send is, then form the packet after that,
1161     * we presume that we will in fact form a packet, and update
1162     * the bits by what we do actually send. If we send nothing,
1163 root 1.34 * we just back out sl.length () to the old value, and no harm
1164 root 1.16 * is done.
1165     * I think this is simpler than doing a bunch of checks to see
1166     * what if anything we need to send, setting the bits, then
1167     * doing those checks again to add the real data.
1168     */
1169 root 1.72 oldlen = sl.length ();
1170 root 1.34 eoldlen = esl.length ();
1171 root 1.72
1172 root 1.28 sl << uint16 (mask);
1173 root 1.16
1174     unsigned char dummy;
1175     unsigned char *last_ext = &dummy;
1176    
1177     /* Darkness changed */
1178     if (lastcell.count != d && socket.darkness)
1179     {
1180     mask |= 0x8;
1181    
1182     if (socket.extmap)
1183     {
1184     *last_ext |= 0x80;
1185 root 1.37 last_ext = &sl[sl.length ()];
1186 root 1.28 sl << uint8 (d);
1187 root 1.16 }
1188     else
1189 root 1.28 sl << uint8 (255 - 64 * d);
1190 root 1.16 }
1191 root 1.3
1192 root 1.16 lastcell.count = d;
1193 root 1.8
1194 root 1.75 mapspace &ms = m->at (nx, ny);
1195    
1196 root 1.16 if (socket.extmap)
1197     {
1198 root 1.86 uint8 stat_hp = 0;
1199 root 1.16 uint8 stat_width = 0;
1200 root 1.86 uint8 flags = 0;
1201     tag_t player = 0;
1202 root 1.16
1203     // send hp information, if applicable
1204 root 1.75 if (object *op = ms.faces_obj [0])
1205 root 1.16 {
1206     if (op->head || op->invisible)
1207     ; // do not show
1208     else if (op->type == PLAYER
1209     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1210     {
1211     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1212     {
1213     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1214     stat_width = op->arch->tail_x;
1215     }
1216     }
1217 elmex 1.1
1218 root 1.24 if (op->msg && op->msg[0] == '@')
1219     flags |= 1;
1220    
1221 root 1.16 if (op->type == PLAYER && op != pl)
1222     player = op->count;
1223     }
1224 root 1.12
1225 root 1.16 if (lastcell.stat_hp != stat_hp)
1226     {
1227     lastcell.stat_hp = stat_hp;
1228    
1229     mask |= 0x8;
1230     *last_ext |= 0x80;
1231 root 1.37 last_ext = &sl[sl.length ()];
1232 root 1.27
1233     sl << uint8 (5) << uint8 (stat_hp);
1234 root 1.16
1235     if (stat_width > 1)
1236     {
1237     *last_ext |= 0x80;
1238 root 1.37 last_ext = &sl[sl.length ()];
1239 root 1.27
1240     sl << uint8 (6) << uint8 (stat_width);
1241 root 1.16 }
1242     }
1243 root 1.12
1244 root 1.20 if (lastcell.player != player)
1245 root 1.16 {
1246     lastcell.player = player;
1247    
1248     mask |= 0x8;
1249     *last_ext |= 0x80;
1250 root 1.37 last_ext = &sl[sl.length ()];
1251 root 1.27
1252 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1253 root 1.16 }
1254 root 1.24
1255     if (lastcell.flags != flags)
1256     {
1257     lastcell.flags = flags;
1258    
1259     mask |= 0x8;
1260     *last_ext |= 0x80;
1261 root 1.37 last_ext = &sl[sl.length ()];
1262 root 1.27
1263     sl << uint8 (8) << uint8 (flags);
1264 root 1.24 }
1265 root 1.16 }
1266 root 1.12
1267 root 1.16 /* Floor face */
1268 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1269 root 1.16 mask |= 0x4;
1270    
1271     /* Middle face */
1272 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1273 root 1.16 mask |= 0x2;
1274    
1275 root 1.75 if (ms.player () == pl
1276     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1277 root 1.16 {
1278 root 1.75 // force player to be visible to himself if invisible
1279 root 1.69 if (lastcell.faces[0] != pl->face)
1280 root 1.16 {
1281 root 1.69 lastcell.faces[0] = pl->face;
1282 root 1.75
1283 root 1.16 mask |= 0x1;
1284 root 1.75 sl << uint16 (pl->face);
1285 root 1.25
1286 root 1.73 socket.send_faces (pl);
1287 root 1.12 }
1288     }
1289 root 1.75 /* Top face */
1290     else if (update_space (sl, socket, ms, lastcell, 0))
1291     mask |= 0x1;
1292    
1293 root 1.25
1294 root 1.16 /* Check to see if we are in fact sending anything for this
1295     * space by checking the mask. If so, update the mask.
1296     * if not, reset the len to that from before adding the mask
1297     * value, so we don't send those bits.
1298     */
1299     if (mask & 0xf)
1300 root 1.37 sl[oldlen + 1] = mask & 0xff;
1301 root 1.16 else
1302 root 1.34 sl.reset (oldlen);
1303 root 1.25
1304 root 1.75 if (socket.ext_mapinfos)
1305     esl << uint16 (emask);
1306    
1307     if (socket.EMI_smooth)
1308     {
1309     for (int layer = 2+1; layer--; )
1310     {
1311     object *ob = ms.faces_obj [layer];
1312    
1313     // If there is no object for this space, or if the face for the object
1314     // is the blank face, set the smoothlevel to zero.
1315     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1316    
1317     // We've gotten what face we want to use for the object. Now see if
1318     // if it has changed since we last sent it to the client.
1319     if (lastcell.smooth[layer] != smoothlevel)
1320     {
1321     lastcell.smooth[layer] = smoothlevel;
1322     esl << uint8 (smoothlevel);
1323     emask |= 1 << layer;
1324     }
1325     }
1326    
1327     if (emask & 0xf)
1328     esl[eoldlen + 1] = emask & 0xff;
1329     else
1330     esl.reset (eoldlen);
1331     }
1332 root 1.16 } /* else this is a viewable space */
1333     } /* for x loop */
1334     } /* for y loop */
1335    
1336 root 1.84 socket.flush_fx ();
1337    
1338 root 1.16 /* Verify that we in fact do need to send this */
1339     if (socket.ext_mapinfos)
1340     {
1341 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1342 root 1.16 {
1343     /* No map data will follow, so don't say the client
1344     * it doesn't need draw!
1345     */
1346 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1347 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1348 root 1.16 }
1349 root 1.18
1350 root 1.34 if (esl.length () > estartlen)
1351 root 1.37 socket.send_packet (esl);
1352 root 1.16 }
1353 root 1.18
1354 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1355 root 1.16 {
1356 root 1.37 socket.send_packet (sl);
1357 root 1.16 socket.sent_scroll = 0;
1358 elmex 1.1 }
1359     }
1360    
1361     /**
1362     * Draws client map.
1363     */
1364 root 1.16 void
1365     draw_client_map (object *pl)
1366 elmex 1.1 {
1367 root 1.16 int i, j;
1368 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1369     int mflags;
1370 root 1.16 struct Map newmap;
1371 root 1.21 maptile *m, *pm;
1372 root 1.16
1373     if (pl->type != PLAYER)
1374     {
1375     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1376     return;
1377     }
1378    
1379     pm = pl->map;
1380    
1381     /* If player is just joining the game, he isn't here yet, so the map
1382     * can get swapped out. If so, don't try to send them a map. All will
1383     * be OK once they really log in.
1384     */
1385     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1386     return;
1387    
1388     memset (&newmap, 0, sizeof (struct Map));
1389    
1390 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1391     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1392 root 1.48 {
1393     ax = i;
1394     ay = j;
1395     m = pm;
1396     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1397    
1398     if (mflags & P_OUT_OF_MAP)
1399     continue;
1400    
1401     /* If a map is visible to the player, we don't want to swap it out
1402     * just to reload it. This should really call something like
1403     * swap_map, but this is much more efficient and 'good enough'
1404     */
1405     if (mflags & P_NEW_MAP)
1406     m->timeout = 50;
1407     }
1408 root 1.44
1409 root 1.16 /* do LOS after calls to update_position */
1410     if (pl->contr->do_los)
1411     {
1412     update_los (pl);
1413     pl->contr->do_los = 0;
1414     }
1415    
1416 root 1.34 /* Big maps need a different drawing mechanism to work */
1417     draw_client_map1 (pl);
1418 elmex 1.1 }
1419    
1420    
1421     /*****************************************************************************/
1422 root 1.16
1423 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1424 root 1.16
1425 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1426 root 1.16
1427 elmex 1.1 /* manage it ! */
1428 root 1.16
1429 elmex 1.1 /*****************************************************************************/
1430 root 1.16 void
1431     send_plugin_custom_message (object *pl, char *buf)
1432 elmex 1.1 {
1433 root 1.50 pl->contr->ns->send_packet (buf);
1434 elmex 1.1 }
1435    
1436     /**
1437     * This sends the skill number to name mapping. We ignore
1438     * the params - we always send the same info no matter what.
1439     */
1440 root 1.16 void
1441 root 1.41 send_skill_info (client *ns, char *params)
1442 elmex 1.1 {
1443 root 1.33 packet sl;
1444 root 1.28 sl << "replyinfo skill_info\n";
1445    
1446     for (int i = 1; i < NUM_SKILLS; i++)
1447 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1448 elmex 1.1
1449 root 1.34 if (sl.length () >= MAXSOCKBUF)
1450 root 1.16 {
1451     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1452     fatal (0);
1453 elmex 1.1 }
1454 root 1.28
1455 root 1.37 ns->send_packet (sl);
1456 elmex 1.1 }
1457    
1458     /**
1459     * This sends the spell path to name mapping. We ignore
1460     * the params - we always send the same info no matter what.
1461     */
1462 root 1.16 void
1463 root 1.41 send_spell_paths (client * ns, char *params)
1464 root 1.16 {
1465 root 1.33 packet sl;
1466 root 1.28
1467     sl << "replyinfo spell_paths\n";
1468    
1469     for (int i = 0; i < NRSPELLPATHS; i++)
1470 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1471 root 1.16
1472 root 1.34 if (sl.length () >= MAXSOCKBUF)
1473 root 1.16 {
1474     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1475     fatal (0);
1476 elmex 1.1 }
1477 root 1.28
1478 root 1.37 ns->send_packet (sl);
1479 elmex 1.1 }
1480    
1481     /**
1482     * This looks for any spells the player may have that have changed their stats.
1483     * it then sends an updspell packet for each spell that has changed in this way
1484     */
1485 root 1.16 void
1486     esrv_update_spells (player *pl)
1487     {
1488 root 1.53 if (!pl->ns)
1489     return;
1490    
1491 root 1.50 if (!pl->ns->monitor_spells)
1492 root 1.16 return;
1493 root 1.28
1494     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1495 root 1.16 {
1496     if (spell->type == SPELL)
1497     {
1498 root 1.28 int flags = 0;
1499    
1500 root 1.16 /* check if we need to update it */
1501     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1502     {
1503     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1504     flags |= UPD_SP_MANA;
1505     }
1506 root 1.28
1507 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1508     {
1509     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1510     flags |= UPD_SP_GRACE;
1511     }
1512 root 1.28
1513 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1514     {
1515     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1516     flags |= UPD_SP_DAMAGE;
1517     }
1518 root 1.28
1519     if (flags)
1520 root 1.16 {
1521 root 1.33 packet sl;
1522 root 1.27
1523 root 1.28 sl << "updspell "
1524     << uint8 (flags)
1525     << uint32 (spell->count);
1526 root 1.27
1527     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1528     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1529     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1530    
1531 root 1.50 pl->ns->send_packet (sl);
1532 root 1.12 }
1533     }
1534 elmex 1.1 }
1535     }
1536    
1537 root 1.16 void
1538     esrv_remove_spell (player *pl, object *spell)
1539     {
1540 root 1.50 if (!pl->ns->monitor_spells)
1541 root 1.16 return;
1542 root 1.28
1543 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1544     {
1545     LOG (llevError, "Invalid call to esrv_remove_spell");
1546     return;
1547     }
1548 root 1.27
1549 root 1.47 packet sl ("delspell");
1550 root 1.28
1551 root 1.47 sl << uint32 (spell->count);
1552 root 1.27
1553 root 1.50 pl->ns->send_packet (sl);
1554 elmex 1.1 }
1555    
1556     /* appends the spell *spell to the Socklist we will send the data to. */
1557 root 1.16 static void
1558 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1559 root 1.16 {
1560 pippijn 1.67 int i, skill = 0;
1561 root 1.16
1562     if (!(spell->name))
1563     {
1564     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1565     return;
1566     }
1567 root 1.27
1568 root 1.16 /* store costs and damage in the object struct, to compare to later */
1569 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1570 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1571 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1572 elmex 1.1
1573 root 1.16 /* figure out which skill it uses, if it uses one */
1574     if (spell->skill)
1575     {
1576     for (i = 1; i < NUM_SKILLS; i++)
1577     if (!strcmp (spell->skill, skill_names[i]))
1578     {
1579     skill = i + CS_STAT_SKILLINFO;
1580     break;
1581     }
1582 elmex 1.1 }
1583    
1584 root 1.69 // spells better have a face
1585     if (!spell->face)
1586     {
1587     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1588     spell->face = face_find ("burnout.x11", blank_face);
1589     }
1590    
1591 root 1.27 /* send the current values */
1592     sl << uint32 (spell->count)
1593     << uint16 (spell->level)
1594     << uint16 (spell->casting_time)
1595     << uint16 (spell->last_sp)
1596     << uint16 (spell->last_grace)
1597     << uint16 (spell->last_eat)
1598     << uint8 (skill)
1599     << uint32 (spell->path_attuned)
1600 root 1.69 << uint32 (spell->face)
1601 root 1.27 << data8 (spell->name)
1602     << data16 (spell->msg);
1603 elmex 1.1 }
1604    
1605     /**
1606     * This tells the client to add the spell *ob, if *ob is NULL, then add
1607     * all spells in the player's inventory.
1608     */
1609 root 1.16 void
1610     esrv_add_spells (player *pl, object *spell)
1611     {
1612     if (!pl)
1613     {
1614     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1615     return;
1616     }
1617 root 1.28
1618 root 1.50 if (!pl->ns->monitor_spells)
1619 root 1.16 return;
1620 root 1.28
1621 root 1.47 packet sl ("addspell");
1622 root 1.28
1623 root 1.16 if (!spell)
1624     {
1625 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1626 root 1.16 {
1627     /* were we to simply keep appending data here, we could exceed
1628     * MAXSOCKBUF if the player has enough spells to add, we know that
1629     * append_spells will always append 19 data bytes, plus 4 length
1630     * bytes and 3 strings (because that is the spec) so we need to
1631     * check that the length of those 3 strings, plus the 23 bytes,
1632     * won't take us over the length limit for the socket, if it does,
1633     * we need to send what we already have, and restart packet formation
1634     */
1635     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1636     * to show add_spell is 26 bytes + 2 strings. However, the overun
1637     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1638     * like it will fix this
1639     */
1640     if (spell->type != SPELL)
1641     continue;
1642 root 1.27
1643 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1644 root 1.16 {
1645 root 1.50 pl->ns->send_packet (sl);
1646 root 1.34
1647     sl.reset ();
1648     sl << "addspell ";
1649 root 1.16 }
1650 root 1.27
1651     append_spell (pl, sl, spell);
1652 root 1.16 }
1653     }
1654     else if (spell->type != SPELL)
1655     {
1656     LOG (llevError, "Asked to send a non-spell object as a spell");
1657     return;
1658     }
1659     else
1660 root 1.27 append_spell (pl, sl, spell);
1661    
1662 root 1.28 if (sl.length () >= MAXSOCKBUF)
1663 root 1.16 {
1664     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1665     fatal (0);
1666     }
1667 root 1.27
1668 root 1.16 /* finally, we can send the packet */
1669 root 1.50 pl->ns->send_packet (sl);
1670 elmex 1.1 }
1671 root 1.28