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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.133 by root, Sun Jul 13 11:57:25 2008 UTC vs.
Revision 1.168 by root, Tue Apr 6 22:59:28 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
98 */ 100 */
99 mx = ns->mapx; 101 mx = ns->mapx;
100 my = ns->mapy; 102 my = ns->mapy;
101 103
102 /* the x and y here are coordinates for the new map, i.e. if we moved 104 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 105 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 106 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 107 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 108 * are preserved, and the check_head thinks it needs to clear them.
107 */ 109 */
108 for (x = 0; x < mx; x++) 110 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 111 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 112 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 113 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 116 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 118 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 120
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 121 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 122
125 /* Make sure that the next "map1" command will be sent (even if it is 123 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 124 * empty).
145 143
146static void 144static void
147send_map_info (player *pl) 145send_map_info (player *pl)
148{ 146{
149 client &socket = *pl->ns; 147 client &socket = *pl->ns;
150 object *ob = pl->observe; 148 object *ob = pl->viewpoint;
151 149
152 if (socket.mapinfocmd) 150 if (socket.mapinfocmd)
153 { 151 {
154 if (ob->map && ob->map->path[0]) 152 if (ob->map && ob->map->path[0])
155 { 153 {
172/** check for map/region change and send new map data */ 170/** check for map/region change and send new map data */
173static void 171static void
174check_map_change (player *pl) 172check_map_change (player *pl)
175{ 173{
176 client &socket = *pl->ns; 174 client &socket = *pl->ns;
177 object *ob = pl->observe; 175 object *ob = pl->viewpoint;
178 176
179 region *reg = ob->region (); 177 region *reg = ob->region ();
180 if (socket.current_region != reg) 178 if (socket.current_region != reg)
181 { 179 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 180 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 210 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 211 {
214 int dx = ob->x - socket.current_x; 212 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y; 213 int dy = ob->y - socket.current_y;
216 214
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 215 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.floorbox_reset (); 216 socket.floorbox_reset ();
223 }
224 } 217 }
225 218
226 socket.current_x = ob->x; 219 socket.current_x = ob->x;
227 socket.current_y = ob->y; 220 socket.current_y = ob->y;
221}
222
223/**
224 * This sends the skill number to name mapping. We ignore
225 * the params - we always send the same info no matter what.
226 */
227static void
228send_skill_info (client *ns, char *params)
229{
230 packet sl;
231 sl << "replyinfo skill_info\n";
232
233 for (int i = 1; i < NUM_SKILLS; i++)
234 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
235
236 if (sl.length () > MAXSOCKBUF)
237 {
238 LOG (llevError, "Buffer overflow in send_skill_info!\n");
239 fatal (0);
240 }
241
242 ns->send_packet (sl);
243}
244
245/**
246 * This sends the spell path to name mapping. We ignore
247 * the params - we always send the same info no matter what.
248 */
249static void
250send_spell_paths (client * ns, char *params)
251{
252 packet sl;
253
254 sl << "replyinfo spell_paths\n";
255
256 for (int i = 0; i < NRSPELLPATHS; i++)
257 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
258
259 if (sl.length () > MAXSOCKBUF)
260 {
261 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
262 fatal (0);
263 }
264
265 ns->send_packet (sl);
228} 266}
229 267
230/** 268/**
231 * RequestInfo is sort of a meta command. There is some specific 269 * RequestInfo is sort of a meta command. There is some specific
232 * request of information, but we call other functions to provide 270 * request of information, but we call other functions to provide
245 { 283 {
246 *params++ = 0; 284 *params++ = 0;
247 break; 285 break;
248 } 286 }
249 287
250 if (!strcmp (buf, "image_info"))
251 send_image_info (ns, params);
252 else if (!strcmp (buf, "image_sums"))
253 send_image_sums (ns, params);
254 else if (!strcmp (buf, "skill_info")) 288 if (!strcmp (buf, "skill_info"))
255 send_skill_info (ns, params); 289 send_skill_info (ns, params);
256 else if (!strcmp (buf, "spell_paths")) 290 else if (!strcmp (buf, "spell_paths"))
257 send_spell_paths (ns, params); 291 send_spell_paths (ns, params);
258 else 292 else
259 { 293 {
275ExtiCmd (char *buf, int len, client *ns) 309ExtiCmd (char *buf, int len, client *ns)
276{ 310{
277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 311 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278} 312}
279 313
314//-GPL
315
280void 316void
281client::mapinfo_queue_clear () 317client::mapinfo_queue_clear ()
282{ 318{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 319 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i); 320 free (*i);
291{ 327{
292 char *token = buf; 328 char *token = buf;
293 buf += strlen (buf) + 9; 329 buf += strlen (buf) + 9;
294 330
295 // initial map and its origin 331 // initial map and its origin
296 maptile *map = pl->observe->map; 332 maptile *map = pl->viewpoint->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x; 333 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y; 334 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
299 int max_distance = 8; // limit maximum path length to something generous 335 int max_distance = 8; // limit maximum path length to something generous
300 336
301 while (*buf && map && max_distance) 337 while (*buf && map && max_distance)
302 { 338 {
303 int dir = *buf++ - '1'; 339 int dir = *buf++ - '1';
408AddMeCmd (char *buf, int len, client *ns) 444AddMeCmd (char *buf, int len, client *ns)
409{ 445{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 446 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411} 447}
412 448
413/** Reply to ExtendedInfos command */ 449//+GPL
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464}
465 450
466/* 451/*
467#define MSG_TYPE_BOOK 1 452#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2 453#define MSG_TYPE_CARD 2
469#define MSG_TYPE_PAPER 3 454#define MSG_TYPE_PAPER 3
486 while (1) 471 while (1)
487 { 472 {
488 /* 1. Extract an info */ 473 /* 1. Extract an info */
489 info = nextinfo; 474 info = nextinfo;
490 475
491 while ((info < len) && (buf[info] == ' ')) 476 while ((info < len) && (buf [info] == ' '))
492 info++; 477 info++;
493 478
494 if (info >= len) 479 if (info >= len)
495 break; 480 break;
496 481
497 nextinfo = info + 1; 482 nextinfo = info + 1;
498 483
499 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 484 while ((nextinfo < len) && (buf [nextinfo] != ' '))
500 nextinfo++; 485 nextinfo++;
501 486
502 if (nextinfo - info >= 49) /*Erroneous info asked */ 487 if (nextinfo - info >= 49) /*Erroneous info asked */
503 continue; 488 continue;
504 489
505 strncpy (command, &(buf[info]), nextinfo - info); 490 memcpy (command, buf + info, nextinfo - info);
506 command[nextinfo - info] = '\0'; 491 command [nextinfo - info] = 0;
492
507 /* 2. Interpret info */ 493 /* 2. Interpret info */
508 i = sscanf (command, "%d", &flag); 494 i = sscanf (command, "%d", &flag);
509 495
510 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 496 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
511 ns->supported_readables |= (1 << flag); 497 ns->supported_readables |= (1 << flag);
545 return; 531 return;
546 532
547 buf++; 533 buf++;
548 } 534 }
549 535
550 execute_newserver_command (pl->ob, (char *) buf); 536 execute_newserver_command (pl->ob, (char *)buf);
551 537
552 /* Perhaps something better should be done with a left over count. 538 /* Perhaps something better should be done with a left over count.
553 * Cleaning up the input should probably be done first - all actions 539 * Cleaning up the input should probably be done first - all actions
554 * for the command that issued the count should be done before any other 540 * for the command that issued the count should be done before any other
555 * commands. 541 * commands.
589 * commands. 575 * commands.
590 */ 576 */
591 pl->count = 0; 577 pl->count = 0;
592 578
593 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 579 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
594 int time = fabs (pl->ob->speed) < 0.001 580 int time = pl->ob->has_active_speed ()
595 ? time = MAX_TIME * 100
596 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 581 ? (int) (MAX_TIME / pl->ob->speed)
582 : MAX_TIME * 100;
597 583
598 /* Send confirmation of command execution now */ 584 /* Send confirmation of command execution now */
599 packet sl ("comc"); 585 packet sl ("comc");
600 sl << uint16 (cmdid) << uint32 (time); 586 sl << uint16 (cmdid) << uint32 (time);
601 pl->ns->send_packet (sl); 587 pl->ns->send_packet (sl);
747 * Get player's current range attack in obuf. 733 * Get player's current range attack in obuf.
748 */ 734 */
749static void 735static void
750rangetostring (player *pl, char *obuf) 736rangetostring (player *pl, char *obuf)
751{ 737{
752 dynbuf_text buf; 738 dynbuf_text &buf = msg_dynbuf; buf.clear ();
739
740#if 0
741 // print ranged/chosen_skill etc. objects every call
742 printf ("%s %s => %s (%s)\n",
743 pl->ranged_ob ? &pl->ranged_ob->name : "-",
744 pl->combat_ob ? &pl->combat_ob->name : "-",
745 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
746 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
747 );
748#endif
753 749
754 if (pl->ranged_ob) 750 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 751 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 752
757 if (pl->combat_ob) 753 if (pl->combat_ob)
833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 829 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 830 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 831 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
836 832
837 for (int s = 0; s < NUM_SKILLS; s++) 833 for (int s = 0; s < NUM_SKILLS; s++)
838 if (object *skill = opl->last_skill_ob[s]) 834 if (object *skill = opl->last_skill_ob [s])
839 if (skill->stats.exp != ns->last_skill_exp [s]) 835 if (skill->stats.exp != ns->last_skill_exp [s])
840 { 836 {
841 ns->last_skill_exp [s] = skill->stats.exp; 837 ns->last_skill_exp [s] = skill->stats.exp;
842 838
843 /* Always send along the level if exp changes. This is only 839 /* Always send along the level if exp changes. This is only
851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 847 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 848 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 849 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 850 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 851 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 852 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 853 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 854 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 855 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
860 856
861 flags = 0; 857 flags = 0;
862 858
863 if (opl->fire_on) 859 if (opl->fire_on)
866 if (opl->run_on) 862 if (opl->run_on)
867 flags |= SF_RUNON; 863 flags |= SF_RUNON;
868 864
869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 865 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
870 866
871 if (ns->sc_version < 1025)
872 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
873 else
874 for (int i = 0; i < NROFATTACKS; i++) 867 for (int i = 0; i < NROFATTACKS; i++)
875 { 868 {
876 /* Skip ones we won't send */ 869 /* Skip ones we won't send */
877 if (atnr_cs_stat[i] == -1) 870 if (atnr_cs_stat[i] == -1)
878 continue; 871 continue;
879 872
880 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 873 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
881 } 874 }
882 875
883 if (pl->ns->monitor_spells) 876 if (pl->ns->monitor_spells)
884 { 877 {
885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 878 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 879 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
912 << uint32 (pl->ob->face) 905 << uint32 (pl->ob->face)
913 << data8 (pl->ob->name); 906 << data8 (pl->ob->name);
914 907
915 pl->ns->last_weight = weight; 908 pl->ns->last_weight = weight;
916 pl->ns->send_packet (sl); 909 pl->ns->send_packet (sl);
917 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
918} 910}
919 911
920/****************************************************************************** 912/******************************************************************************
921 * 913 *
922 * Start of map related commands. 914 * Start of map related commands.
989 981
990 /* Nothing changed */ 982 /* Nothing changed */
991 return 0; 983 return 0;
992} 984}
993 985
994/** 986//-GPL
995 * Returns the size of a data for a map square as returned by
996 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
997 * available.
998 */
999int
1000getExtendedMapInfoSize (client * ns)
1001{
1002 int result = 0;
1003
1004 if (ns->ext_mapinfos)
1005 {
1006 if (ns->EMI_smooth)
1007 result += 1; /*One byte for smoothlevel */
1008 }
1009
1010 return result;
1011}
1012 987
1013// prefetch (and touch) all maps within a specific distancd 988// prefetch (and touch) all maps within a specific distancd
1014static void 989static void
1015prefetch_surrounding_maps (maptile *map, int distance) 990prefetch_surrounding_maps (maptile *map, int distance)
1016{ 991{
1017 map->last_access = runtime; 992 map->touch ();
1018 993
1019 if (--distance) 994 if (--distance)
1020 for (int dir = 4; --dir; ) 995 for (int dir = 4; dir--; )
1021 if (const shstr &path = map->tile_path [dir]) 996 if (const shstr &path = map->tile_path [dir])
1022 if (maptile *&neigh = map->tile_map [dir]) 997 if (maptile *&neigh = map->tile_map [dir])
1023 prefetch_surrounding_maps (neigh, distance); 998 prefetch_surrounding_maps (neigh, distance);
1024 else 999 else
1025 neigh = maptile::find_async (path, map); 1000 neigh = maptile::find_async (path, map);
1030prefetch_surrounding_maps (object *op) 1005prefetch_surrounding_maps (object *op)
1031{ 1006{
1032 prefetch_surrounding_maps (op->map, 3); 1007 prefetch_surrounding_maps (op->map, 3);
1033} 1008}
1034 1009
1010//+GPL
1011
1035/** 1012/**
1036 * Draws client map. 1013 * Draws client map.
1037 */ 1014 */
1038void 1015void
1039draw_client_map (player *pl) 1016draw_client_map (player *pl)
1040{ 1017{
1041 object *ob = pl->observe; 1018 object *ob = pl->viewpoint;
1042 if (!ob->active) 1019 if (!pl->observe->active)
1043 return; 1020 return;
1044
1045 maptile *plmap = ob->map;
1046 1021
1047 /* If player is just joining the game, he isn't here yet, so the map 1022 /* If player is just joining the game, he isn't here yet, so the map
1048 * can get swapped out. If so, don't try to send them a map. All will 1023 * can get swapped out. If so, don't try to send them a map. All will
1049 * be OK once they really log in. 1024 * be OK once they really log in.
1050 */ 1025 */
1051 if (!plmap || plmap->in_memory != MAP_ACTIVE) 1026 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1052 return; 1027 return;
1053 1028
1054 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1055 int estartlen, eoldlen; 1029 int startlen, oldlen;
1056 uint8 eentrysize;
1057 uint16 ewhatstart, ewhatflag;
1058 uint8 extendedinfos;
1059 1030
1060 check_map_change (pl); 1031 check_map_change (pl);
1061 prefetch_surrounding_maps (pl->ob); 1032 prefetch_surrounding_maps (pl->ob);
1062 1033
1063 /* do LOS after calls to update_position */ 1034 /* do LOS after calls to update_position */
1064 if (ob != pl->ob) 1035 /* unfortunately, we need to udpate los when observing, currently */
1065 clear_los (pl); 1036 if (pl->do_los || pl->viewpoint != pl->ob)
1066 else if (pl->do_los)
1067 { 1037 {
1068 update_los (ob);
1069 pl->do_los = 0; 1038 pl->do_los = 0;
1039 pl->update_los ();
1070 } 1040 }
1071 1041
1072 /** 1042 /**
1073 * This function uses the new map1 protocol command to send the map 1043 * This function uses the new map1 protocol command to send the map
1074 * to the client. It is necessary because the old map command supports 1044 * to the client. It is necessary because the old map command supports
1093 */ 1063 */
1094 1064
1095 client &socket = *pl->ns; 1065 client &socket = *pl->ns;
1096 1066
1097 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1067 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1098 packet esl;
1099 1068
1100 startlen = sl.length (); 1069 startlen = sl.length ();
1101 1070
1102 /*Extendedmapinfo structure initialisation */ 1071 int hx = socket.mapx / 2;
1103 if (socket.ext_mapinfos) 1072 int hy = socket.mapy / 2;
1104 {
1105 extendedinfos = EMI_NOREDRAW;
1106 1073
1107 if (socket.EMI_smooth) 1074 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1108 extendedinfos |= EMI_SMOOTH; 1075 int ax = dx + hx;
1076 int ay = dy + hy;
1109 1077
1110 ewhatstart = esl.length (); 1078 int mask = (ax << 10) | (ay << 4);
1111 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1079 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1112 could need to be taken away */
1113 eentrysize = getExtendedMapInfoSize (&socket);
1114 esl << "mapextended "
1115 << uint8 (extendedinfos)
1116 << uint8 (eentrysize);
1117 1080
1118 estartlen = esl.length (); 1081 /* If the coordinates are not valid, or it is too dark to see,
1119 } 1082 * we tell the client as such
1120
1121 /* x,y are the real map locations. ax, ay are viewport relative
1122 * locations.
1123 */ 1083 */
1124 ay = 0; 1084 if (!m)
1125
1126 /* We could do this logic as conditionals in the if statement,
1127 * but that started to get a bit messy to look at.
1128 */
1129 max_x = ob->x + (socket.mapx + 1) / 2;
1130 max_y = ob->y + (socket.mapy + 1) / 2;
1131
1132 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1133 { 1085 {
1134 sint16 nx, ny; 1086 /* space is out of map. Update space and clear values
1135 maptile *m = 0; 1087 * if this hasn't already been done. If the space is out
1136 1088 * of the map, it shouldn't have a head.
1137 ax = 0; 1089 */
1138 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1090 if (lastcell.count != -1)
1139 { 1091 {
1140 // check to see if we can simply go one right quickly 1092 sl << uint16 (mask);
1093 map_clearcell (&lastcell, -1);
1141 ++nx; 1094 }
1142 if (m && nx >= m->width) 1095
1096 continue;
1097 }
1098
1099 int d = pl->blocked_los_uc (dx, dy);
1100
1101 if (d > 3)
1102 {
1103 /* This block deals with spaces that are not visible for whatever
1104 * reason. Still may need to send the head for this space.
1105 */
1106 if (lastcell.count != -1
1107 || lastcell.faces[0]
1108 || lastcell.faces[1]
1109 || lastcell.faces[2]
1110 || lastcell.stat_hp
1111 || lastcell.flags
1112 || lastcell.player)
1113 sl << uint16 (mask);
1114
1115 /* properly clear a previously sent big face */
1116 map_clearcell (&lastcell, -1);
1117 }
1118 else
1119 {
1120 /* In this block, the space is visible.
1121 */
1122
1123 /* Rather than try to figure out what everything that we might
1124 * need to send is, then form the packet after that,
1125 * we presume that we will in fact form a packet, and update
1126 * the bits by what we do actually send. If we send nothing,
1127 * we just back out sl.length () to the old value, and no harm
1128 * is done.
1129 * I think this is simpler than doing a bunch of checks to see
1130 * what if anything we need to send, setting the bits, then
1131 * doing those checks again to add the real data.
1132 */
1133 oldlen = sl.length ();
1134
1135 sl << uint16 (mask);
1136
1137 unsigned char dummy;
1138 unsigned char *last_ext = &dummy;
1139
1140 /* Darkness changed */
1141 if (lastcell.count != d)
1142 {
1143 m = 0; 1143 mask |= 0x8;
1144 1144
1145 if (!m) 1145 *last_ext |= 0x80;
1146 last_ext = &sl[sl.length ()];
1147 sl << uint8 (d);
1148 }
1149
1150 lastcell.count = d;
1151
1152 mapspace &ms = m->at (nx, ny);
1153 ms.update ();
1154
1155 // extmap handling
1156 uint8 stat_hp = 0;
1157 uint8 stat_width = 0;
1158 uint8 flags = 0;
1159 tag_t player = 0;
1160
1161 // send hp information, if applicable
1162 if (object *op = ms.faces_obj [0])
1163 if (op->is_head () && !op->invisible)
1146 { 1164 {
1147 nx = x; ny = y; m = plmap; 1165 if (op->stats.maxhp > op->stats.hp
1148 1166 && op->stats.maxhp > 0
1149 if (xy_normalise (m, nx, ny)) 1167 && (op->type == PLAYER
1150 m->touch (); 1168 || op->type == DOOR // does not work, have maxhp 0
1151 else 1169 || QUERY_FLAG (op, FLAG_MONSTER)
1170 || QUERY_FLAG (op, FLAG_ALIVE)
1171 || QUERY_FLAG (op, FLAG_GENERATOR)))
1152 m = 0; 1172 {
1173 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1174 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1175 }
1176
1177 if (expect_false (op->has_dialogue ()))
1178 flags |= 1;
1179
1180 if (expect_false (op->type == PLAYER))
1181 player = op == ob ? pl->ob->count
1182 : op == pl->ob ? ob->count
1183 : op->count;
1153 } 1184 }
1154 1185
1155 int emask, mask; 1186 if (expect_false (lastcell.stat_hp != stat_hp))
1156 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1157
1158 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1159
1160 /* If the coordinates are not valid, or it is too dark to see,
1161 * we tell the client as such
1162 */
1163 if (!m)
1164 { 1187 {
1165 /* space is out of map. Update space and clear values 1188 lastcell.stat_hp = stat_hp;
1166 * if this hasn't already been done. If the space is out 1189
1167 * of the map, it shouldn't have a head 1190 mask |= 0x8;
1168 */ 1191 *last_ext |= 0x80;
1169 if (lastcell.count != -1) 1192 last_ext = &sl[sl.length ()];
1193
1194 sl << uint8 (5) << uint8 (stat_hp);
1195
1196 if (stat_width > 1)
1170 { 1197 {
1171 sl << uint16 (mask);
1172 map_clearcell (&lastcell, -1);
1173 }
1174
1175 continue;
1176 }
1177
1178 int d = pl->blocked_los[ax][ay];
1179
1180 if (d > 3)
1181 {
1182 int need_send = 0, count;
1183
1184 /* This block deals with spaces that are not visible for whatever
1185 * reason. Still may need to send the head for this space.
1186 */
1187
1188 oldlen = sl.length ();
1189
1190 sl << uint16 (mask);
1191
1192 if (lastcell.count != -1)
1193 need_send = 1;
1194
1195 count = -1;
1196
1197 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1198 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1199 need_send = 1;
1200
1201 /* properly clear a previously sent big face */
1202 map_clearcell (&lastcell, count);
1203
1204 if ((mask & 0xf) || need_send)
1205 sl[oldlen + 1] = mask & 0xff;
1206 else
1207 sl.reset (oldlen);
1208 }
1209 else
1210 {
1211 /* In this block, the space is visible.
1212 */
1213
1214 /* Rather than try to figure out what everything that we might
1215 * need to send is, then form the packet after that,
1216 * we presume that we will in fact form a packet, and update
1217 * the bits by what we do actually send. If we send nothing,
1218 * we just back out sl.length () to the old value, and no harm
1219 * is done.
1220 * I think this is simpler than doing a bunch of checks to see
1221 * what if anything we need to send, setting the bits, then
1222 * doing those checks again to add the real data.
1223 */
1224 oldlen = sl.length ();
1225 eoldlen = esl.length ();
1226
1227 sl << uint16 (mask);
1228
1229 unsigned char dummy;
1230 unsigned char *last_ext = &dummy;
1231
1232 /* Darkness changed */
1233 if (lastcell.count != d && socket.darkness)
1234 {
1235 mask |= 0x8;
1236
1237 if (socket.extmap)
1238 {
1239 *last_ext |= 0x80; 1198 *last_ext |= 0x80;
1240 last_ext = &sl[sl.length ()]; 1199 last_ext = &sl[sl.length ()];
1241 sl << uint8 (d); 1200
1242 } 1201 sl << uint8 (6) << uint8 (stat_width);
1243 else
1244 sl << uint8 (255 - 64 * d);
1245 } 1202 }
1203 }
1246 1204
1247 lastcell.count = d; 1205 if (expect_false (lastcell.player != player))
1248
1249 mapspace &ms = m->at (nx, ny);
1250 ms.update ();
1251
1252 if (socket.extmap)
1253 { 1206 {
1254 uint8 stat_hp = 0; 1207 lastcell.player = player;
1255 uint8 stat_width = 0;
1256 uint8 flags = 0;
1257 tag_t player = 0;
1258 1208
1259 // send hp information, if applicable
1260 if (object *op = ms.faces_obj [0])
1261 if (op->is_head () && !op->invisible)
1262 {
1263 if (op->stats.maxhp > op->stats.hp
1264 && op->stats.maxhp > 0
1265 && (op->type == PLAYER
1266 || op->type == DOOR // does not work, have maxhp 0
1267 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1268 {
1269 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1270 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1271 }
1272
1273 if (op->msg && op->msg[0] == '@')
1274 flags |= 1;
1275
1276 if (op->type == PLAYER)
1277 player = op->count;
1278 }
1279
1280 if (lastcell.stat_hp != stat_hp)
1281 {
1282 lastcell.stat_hp = stat_hp;
1283
1284 mask |= 0x8; 1209 mask |= 0x8;
1285 *last_ext |= 0x80; 1210 *last_ext |= 0x80;
1286 last_ext = &sl[sl.length ()]; 1211 last_ext = &sl[sl.length ()];
1287 1212
1288 sl << uint8 (5) << uint8 (stat_hp);
1289
1290 if (stat_width > 1)
1291 {
1292 *last_ext |= 0x80;
1293 last_ext = &sl[sl.length ()];
1294
1295 sl << uint8 (6) << uint8 (stat_width);
1296 }
1297 }
1298
1299 if (lastcell.player != player)
1300 {
1301 lastcell.player = player;
1302
1303 mask |= 0x8;
1304 *last_ext |= 0x80;
1305 last_ext = &sl[sl.length ()];
1306
1307 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1213 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1308 } 1214 }
1309 1215
1310 if (lastcell.flags != flags) 1216 if (expect_false (lastcell.flags != flags))
1311 { 1217 {
1312 lastcell.flags = flags; 1218 lastcell.flags = flags;
1313 1219
1314 mask |= 0x8; 1220 mask |= 0x8;
1315 *last_ext |= 0x80; 1221 *last_ext |= 0x80;
1316 last_ext = &sl[sl.length ()]; 1222 last_ext = &sl[sl.length ()];
1317 1223
1318 sl << uint8 (8) << uint8 (flags); 1224 sl << uint8 (8) << uint8 (flags);
1319 }
1320 } 1225 }
1321 1226
1227 // faces
1228
1322 /* Floor face */ 1229 /* Floor face */
1323 if (update_space (sl, socket, ms, lastcell, 2)) 1230 if (update_space (sl, socket, ms, lastcell, 2))
1324 mask |= 0x4; 1231 mask |= 0x4;
1325 1232
1326 /* Middle face */ 1233 /* Middle face */
1327 if (update_space (sl, socket, ms, lastcell, 1)) 1234 if (update_space (sl, socket, ms, lastcell, 1))
1328 mask |= 0x2; 1235 mask |= 0x2;
1329 1236
1237 if (expect_false (ob->invisible)
1238 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1330 if (ms.player () == ob 1239 && ms.player () == ob)
1331 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1332 { 1240 {
1333 // force player to be visible to himself if invisible 1241 // force player to be visible to himself if invisible
1334 if (lastcell.faces[0] != ob->face) 1242 if (lastcell.faces[0] != ob->face)
1335 { 1243 {
1336 lastcell.faces[0] = ob->face; 1244 lastcell.faces[0] = ob->face;
1337 1245
1338 mask |= 0x1;
1339 sl << uint16 (ob->face);
1340
1341 socket.send_faces (ob);
1342 }
1343 }
1344 /* Top face */
1345 else if (update_space (sl, socket, ms, lastcell, 0))
1346 mask |= 0x1; 1246 mask |= 0x1;
1247 sl << uint16 (ob->face);
1347 1248
1249 socket.send_faces (ob);
1250 }
1251 }
1252 /* Top face */
1253 else if (update_space (sl, socket, ms, lastcell, 0))
1254 mask |= 0x1;
1255
1348 /* Check to see if we are in fact sending anything for this 1256 /* Check to see if we are in fact sending anything for this
1349 * space by checking the mask. If so, update the mask. 1257 * space by checking the mask. If so, update the mask.
1350 * if not, reset the len to that from before adding the mask 1258 * if not, reset the len to that from before adding the mask
1351 * value, so we don't send those bits. 1259 * value, so we don't send those bits.
1352 */ 1260 */
1353 if (mask & 0xf) 1261 if (mask & 0xf)
1354 sl[oldlen + 1] = mask & 0xff; 1262 sl[oldlen + 1] = mask & 0xff;
1355 else 1263 else
1356 sl.reset (oldlen); 1264 sl.reset (oldlen);
1357
1358 if (socket.ext_mapinfos)
1359 esl << uint16 (emask);
1360
1361 if (socket.EMI_smooth)
1362 {
1363 for (int layer = 2+1; layer--; )
1364 {
1365 object *ob = ms.faces_obj [layer];
1366
1367 // If there is no object for this space, or if the face for the object
1368 // is the blank face, set the smoothlevel to zero.
1369 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1370
1371 // We've gotten what face we want to use for the object. Now see if
1372 // if it has changed since we last sent it to the client.
1373 if (lastcell.smooth[layer] != smoothlevel)
1374 {
1375 lastcell.smooth[layer] = smoothlevel;
1376 esl << uint8 (smoothlevel);
1377 emask |= 1 << layer;
1378 }
1379 }
1380
1381 if (emask & 0xf)
1382 esl[eoldlen + 1] = emask & 0xff;
1383 else
1384 esl.reset (eoldlen);
1385 }
1386 } /* else this is a viewable space */ 1265 } /* else this is a viewable space */
1387 } /* for x loop */ 1266 ordered_mapwalk_end
1388 } /* for y loop */
1389 1267
1390 socket.flush_fx (); 1268 socket.flush_fx ();
1391
1392 /* Verify that we in fact do need to send this */
1393 if (socket.ext_mapinfos)
1394 {
1395 if (!(sl.length () > startlen || socket.sent_scroll))
1396 {
1397 /* No map data will follow, so don't say the client
1398 * it doesn't need draw!
1399 */
1400 ewhatflag &= ~EMI_NOREDRAW;
1401 esl[ewhatstart + 1] = ewhatflag & 0xff;
1402 }
1403
1404 if (esl.length () > estartlen)
1405 socket.send_packet (esl);
1406 }
1407 1269
1408 if (sl.length () > startlen || socket.sent_scroll) 1270 if (sl.length () > startlen || socket.sent_scroll)
1409 { 1271 {
1410 socket.send_packet (sl); 1272 socket.send_packet (sl);
1411 socket.sent_scroll = 0; 1273 socket.sent_scroll = 0;
1412 } 1274 }
1413} 1275}
1414 1276
1415/*****************************************************************************/
1416/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1417/* a player. Of course, the client need to know the command to be able to */
1418/* manage it ! */
1419/*****************************************************************************/
1420void
1421send_plugin_custom_message (object *pl, char *buf)
1422{
1423 pl->contr->ns->send_packet (buf);
1424}
1425
1426/**
1427 * This sends the skill number to name mapping. We ignore
1428 * the params - we always send the same info no matter what.
1429 */
1430void
1431send_skill_info (client *ns, char *params)
1432{
1433 packet sl;
1434 sl << "replyinfo skill_info\n";
1435
1436 for (int i = 1; i < NUM_SKILLS; i++)
1437 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1438
1439 if (sl.length () > MAXSOCKBUF)
1440 {
1441 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1442 fatal (0);
1443 }
1444
1445 ns->send_packet (sl);
1446}
1447
1448/**
1449 * This sends the spell path to name mapping. We ignore
1450 * the params - we always send the same info no matter what.
1451 */
1452void
1453send_spell_paths (client * ns, char *params)
1454{
1455 packet sl;
1456
1457 sl << "replyinfo spell_paths\n";
1458
1459 for (int i = 0; i < NRSPELLPATHS; i++)
1460 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1461
1462 if (sl.length () > MAXSOCKBUF)
1463 {
1464 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1465 fatal (0);
1466 }
1467
1468 ns->send_packet (sl);
1469}
1470
1471/** 1277/**
1472 * This looks for any spells the player may have that have changed their stats. 1278 * This looks for any spells the player may have that have changed their stats.
1473 * it then sends an updspell packet for each spell that has changed in this way 1279 * it then sends an updspell packet for each spell that has changed in this way
1474 */ 1280 */
1475void 1281void
1476esrv_update_spells (player *pl) 1282esrv_update_spells (player *pl)
1477{ 1283{
1478 if (!pl->ns) 1284 if (!pl->ns)
1479 return; 1285 return;
1480 1286
1287 pl->ns->update_spells = false;
1288
1481 if (!pl->ns->monitor_spells) 1289 if (!pl->ns->monitor_spells)
1482 return; 1290 return;
1483 1291
1484 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1292 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1485 {
1486 if (spell->type == SPELL) 1293 if (spell->type == SPELL)
1487 { 1294 {
1488 int flags = 0; 1295 int flags = 0;
1296 int val;
1489 1297
1490 /* check if we need to update it */ 1298 /* check if we need to update it */
1491 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1299 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1300 if (spell->cached_sp != val)
1492 { 1301 {
1493 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1302 spell->cached_sp = val;
1494 flags |= UPD_SP_MANA; 1303 flags |= UPD_SP_MANA;
1495 } 1304 }
1496 1305
1497 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1306 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1307 if (spell->cached_grace != val)
1498 { 1308 {
1499 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1309 spell->cached_grace = val;
1500 flags |= UPD_SP_GRACE; 1310 flags |= UPD_SP_GRACE;
1501 } 1311 }
1502 1312
1503 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1313 val = casting_level (pl->ob, spell);
1314 if (spell->cached_eat != val)
1504 { 1315 {
1505 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1316 spell->cached_eat = val;
1506 flags |= UPD_SP_DAMAGE; 1317 flags |= UPD_SP_LEVEL;
1507 } 1318 }
1508 1319
1509 if (flags) 1320 if (flags)
1510 { 1321 {
1511 packet sl; 1322 packet sl;
1512 1323
1513 sl << "updspell " 1324 sl << "updspell "
1514 << uint8 (flags) 1325 << uint8 (flags)
1515 << uint32 (spell->count); 1326 << uint32 (spell->count);
1516 1327
1517 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1518 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1329 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1519 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1330 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1520 1331
1521 pl->ns->send_packet (sl); 1332 pl->ns->send_packet (sl);
1522 } 1333 }
1523 } 1334 }
1524 }
1525} 1335}
1526 1336
1527void 1337void
1528esrv_remove_spell (player *pl, object *spell) 1338esrv_remove_spell (player *pl, object *spell)
1529{ 1339{
1556 } 1366 }
1557 1367
1558 /* store costs and damage in the object struct, to compare to later */ 1368 /* store costs and damage in the object struct, to compare to later */
1559 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1369 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1560 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1370 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1561 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1371 spell->cached_eat = casting_level (pl->ob, spell);
1562 1372
1563 /* figure out which skill it uses, if it uses one */ 1373 /* figure out which skill it uses, if it uses one */
1564 if (spell->skill) 1374 if (spell->skill)
1565 { 1375 if (object *tmp = pl->find_skill (spell->skill))
1566 for (i = 1; i < NUM_SKILLS; i++)
1567 if (!strcmp (spell->skill, skill_names[i]))
1568 {
1569 skill = i + CS_STAT_SKILLINFO; 1376 skill = tmp->subtype + CS_STAT_SKILLINFO;
1570 break;
1571 }
1572 }
1573 1377
1574 // spells better have a face 1378 // spells better have a face
1575 if (!spell->face) 1379 if (!spell->face)
1576 { 1380 {
1577 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1381 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1661 /* finally, we can send the packet */ 1465 /* finally, we can send the packet */
1662 pl->ns->flush_fx (); 1466 pl->ns->flush_fx ();
1663 pl->ns->send_packet (sl); 1467 pl->ns->send_packet (sl);
1664} 1468}
1665 1469
1470//-GPL
1471

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