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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.136 by root, Sun Aug 10 16:31:18 2008 UTC vs.
Revision 1.145 by root, Fri Dec 26 10:44:17 2008 UTC

98 */ 98 */
99 mx = ns->mapx; 99 mx = ns->mapx;
100 my = ns->mapy; 100 my = ns->mapy;
101 101
102 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
107 */ 107 */
108 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 116 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 118
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 120
125 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 122 * empty).
406 */ 402 */
407void 403void
408AddMeCmd (char *buf, int len, client *ns) 404AddMeCmd (char *buf, int len, client *ns)
409{ 405{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 406 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411}
412
413/** Reply to ExtendedInfos command */
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464} 407}
465 408
466/* 409/*
467#define MSG_TYPE_BOOK 1 410#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2 411#define MSG_TYPE_CARD 2
833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 776 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 777 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 778 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
836 779
837 for (int s = 0; s < NUM_SKILLS; s++) 780 for (int s = 0; s < NUM_SKILLS; s++)
838 if (object *skill = opl->last_skill_ob[s]) 781 if (object *skill = opl->last_skill_ob [s])
839 if (skill->stats.exp != ns->last_skill_exp [s]) 782 if (skill->stats.exp != ns->last_skill_exp [s])
840 { 783 {
841 ns->last_skill_exp [s] = skill->stats.exp; 784 ns->last_skill_exp [s] = skill->stats.exp;
842 785
843 /* Always send along the level if exp changes. This is only 786 /* Always send along the level if exp changes. This is only
912 << uint32 (pl->ob->face) 855 << uint32 (pl->ob->face)
913 << data8 (pl->ob->name); 856 << data8 (pl->ob->name);
914 857
915 pl->ns->last_weight = weight; 858 pl->ns->last_weight = weight;
916 pl->ns->send_packet (sl); 859 pl->ns->send_packet (sl);
917 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
918} 860}
919 861
920/****************************************************************************** 862/******************************************************************************
921 * 863 *
922 * Start of map related commands. 864 * Start of map related commands.
989 931
990 /* Nothing changed */ 932 /* Nothing changed */
991 return 0; 933 return 0;
992} 934}
993 935
994/**
995 * Returns the size of a data for a map square as returned by
996 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
997 * available.
998 */
999int
1000getExtendedMapInfoSize (client * ns)
1001{
1002 int result = 0;
1003
1004 if (ns->ext_mapinfos)
1005 {
1006 if (ns->EMI_smooth)
1007 result += 1; /*One byte for smoothlevel */
1008 }
1009
1010 return result;
1011}
1012
1013// prefetch (and touch) all maps within a specific distancd 936// prefetch (and touch) all maps within a specific distancd
1014static void 937static void
1015prefetch_surrounding_maps (maptile *map, int distance) 938prefetch_surrounding_maps (maptile *map, int distance)
1016{ 939{
1017 map->last_access = runtime; 940 map->last_access = runtime;
1040{ 963{
1041 object *ob = pl->observe; 964 object *ob = pl->observe;
1042 if (!ob->active) 965 if (!ob->active)
1043 return; 966 return;
1044 967
1045 maptile *plmap = ob->map;
1046
1047 /* If player is just joining the game, he isn't here yet, so the map 968 /* If player is just joining the game, he isn't here yet, so the map
1048 * can get swapped out. If so, don't try to send them a map. All will 969 * can get swapped out. If so, don't try to send them a map. All will
1049 * be OK once they really log in. 970 * be OK once they really log in.
1050 */ 971 */
1051 if (!plmap || plmap->in_memory != MAP_ACTIVE) 972 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1052 return; 973 return;
1053 974
1054 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1055 int estartlen, eoldlen; 975 int startlen, oldlen;
1056 uint8 eentrysize;
1057 uint16 ewhatstart, ewhatflag;
1058 uint8 extendedinfos;
1059 976
1060 check_map_change (pl); 977 check_map_change (pl);
1061 prefetch_surrounding_maps (pl->ob); 978 prefetch_surrounding_maps (pl->ob);
1062 979
1063 /* do LOS after calls to update_position */ 980 /* do LOS after calls to update_position */
1064 if (ob != pl->ob) 981 /* unfortunately, we need to udpate los when observing, currently */
1065 clear_los (pl); 982 if (pl->do_los || pl->observe != pl->ob)
1066 else if (pl->do_los)
1067 { 983 {
1068 update_los (ob);
1069 pl->do_los = 0; 984 pl->do_los = 0;
985 pl->update_los ();
1070 } 986 }
1071 987
1072 /** 988 /**
1073 * This function uses the new map1 protocol command to send the map 989 * This function uses the new map1 protocol command to send the map
1074 * to the client. It is necessary because the old map command supports 990 * to the client. It is necessary because the old map command supports
1093 */ 1009 */
1094 1010
1095 client &socket = *pl->ns; 1011 client &socket = *pl->ns;
1096 1012
1097 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1013 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1098 packet esl;
1099 1014
1100 startlen = sl.length (); 1015 startlen = sl.length ();
1101 1016
1102 /*Extendedmapinfo structure initialisation */ 1017 int hx = socket.mapx / 2;
1103 if (socket.ext_mapinfos) 1018 int hy = socket.mapy / 2;
1104 {
1105 extendedinfos = EMI_NOREDRAW;
1106 1019
1107 if (socket.EMI_smooth) 1020 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1108 extendedinfos |= EMI_SMOOTH; 1021 int ax = dx + hx;
1022 int ay = dy + hy;
1109 1023
1110 ewhatstart = esl.length (); 1024 int mask = (ax << 10) | (ay << 4);
1111 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1112 could need to be taken away */
1113 eentrysize = getExtendedMapInfoSize (&socket);
1114 esl << "mapextended "
1115 << uint8 (extendedinfos)
1116 << uint8 (eentrysize);
1117
1118 estartlen = esl.length ();
1119 }
1120
1121 /* x,y are the real map locations. ax, ay are viewport relative
1122 * locations.
1123 */
1124 ay = 0;
1125
1126 /* We could do this logic as conditionals in the if statement,
1127 * but that started to get a bit messy to look at.
1128 */
1129 max_x = ob->x + (socket.mapx + 1) / 2;
1130 max_y = ob->y + (socket.mapy + 1) / 2;
1131
1132 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1133 {
1134 sint16 nx, ny;
1135 maptile *m = 0;
1136
1137 ax = 0;
1138 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1139 {
1140 // check to see if we can simply go one right quickly
1141 ++nx;
1142 if (m && nx >= m->width)
1143 m = 0;
1144
1145 if (!m)
1146 {
1147 nx = x; ny = y; m = plmap;
1148
1149 if (xy_normalise (m, nx, ny))
1150 m->touch ();
1151 else
1152 m = 0;
1153 }
1154
1155 int emask, mask;
1156 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1157
1158 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1025 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1159 1026
1160 /* If the coordinates are not valid, or it is too dark to see, 1027 /* If the coordinates are not valid, or it is too dark to see,
1161 * we tell the client as such 1028 * we tell the client as such
1162 */ 1029 */
1163 if (!m) 1030 if (!m)
1164 { 1031 {
1165 /* space is out of map. Update space and clear values 1032 /* space is out of map. Update space and clear values
1166 * if this hasn't already been done. If the space is out 1033 * if this hasn't already been done. If the space is out
1167 * of the map, it shouldn't have a head 1034 * of the map, it shouldn't have a head.
1168 */ 1035 */
1169 if (lastcell.count != -1) 1036 if (lastcell.count != -1)
1037 {
1038 sl << uint16 (mask);
1039 map_clearcell (&lastcell, -1);
1040 }
1041
1042 continue;
1043 }
1044
1045 int d = pl->blocked_los_uc (dx, dy);
1046
1047 if (d > 3)
1048 {
1049 /* This block deals with spaces that are not visible for whatever
1050 * reason. Still may need to send the head for this space.
1051 */
1052 if (lastcell.count != -1
1053 || lastcell.faces[0]
1054 || lastcell.faces[1]
1055 || lastcell.faces[2]
1056 || lastcell.stat_hp
1057 || lastcell.flags
1058 || lastcell.player)
1059 sl << uint16 (mask);
1060
1061 /* properly clear a previously sent big face */
1062 map_clearcell (&lastcell, -1);
1063 }
1064 else
1065 {
1066 /* In this block, the space is visible.
1067 */
1068
1069 /* Rather than try to figure out what everything that we might
1070 * need to send is, then form the packet after that,
1071 * we presume that we will in fact form a packet, and update
1072 * the bits by what we do actually send. If we send nothing,
1073 * we just back out sl.length () to the old value, and no harm
1074 * is done.
1075 * I think this is simpler than doing a bunch of checks to see
1076 * what if anything we need to send, setting the bits, then
1077 * doing those checks again to add the real data.
1078 */
1079 oldlen = sl.length ();
1080
1081 sl << uint16 (mask);
1082
1083 unsigned char dummy;
1084 unsigned char *last_ext = &dummy;
1085
1086 /* Darkness changed */
1087 if (lastcell.count != d && socket.darkness)
1088 {
1089 mask |= 0x8;
1090
1091 if (socket.extmap)
1092 {
1093 *last_ext |= 0x80;
1094 last_ext = &sl[sl.length ()];
1095 sl << uint8 (d);
1096 }
1097 else
1098 sl << uint8 (255 - 64 * d);
1099 }
1100
1101 lastcell.count = d;
1102
1103 mapspace &ms = m->at (nx, ny);
1104 ms.update ();
1105
1106 if (expect_true (socket.extmap))
1107 {
1108 uint8 stat_hp = 0;
1109 uint8 stat_width = 0;
1110 uint8 flags = 0;
1111 tag_t player = 0;
1112
1113 // send hp information, if applicable
1114 if (object *op = ms.faces_obj [0])
1115 if (op->is_head () && !op->invisible)
1170 { 1116 {
1171 sl << uint16 (mask); 1117 if (op->stats.maxhp > op->stats.hp
1172 map_clearcell (&lastcell, -1); 1118 && op->stats.maxhp > 0
1119 && (op->type == PLAYER
1120 || op->type == DOOR // does not work, have maxhp 0
1121 || QUERY_FLAG (op, FLAG_MONSTER)
1122 || QUERY_FLAG (op, FLAG_ALIVE)
1123 || QUERY_FLAG (op, FLAG_GENERATOR)))
1124 {
1125 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1126 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1127 }
1128
1129 if (expect_false (op->has_dialogue ()))
1130 flags |= 1;
1131
1132 if (expect_false (op->type == PLAYER))
1133 player = op == ob ? pl->ob->count
1134 : op == pl->ob ? ob->count
1135 : op->count;
1173 } 1136 }
1174 1137
1175 continue; 1138 if (expect_false (lastcell.stat_hp != stat_hp))
1176 }
1177
1178 int d = pl->blocked_los[ax][ay];
1179
1180 if (d > 3)
1181 {
1182 int need_send = 0, count;
1183
1184 /* This block deals with spaces that are not visible for whatever
1185 * reason. Still may need to send the head for this space.
1186 */
1187
1188 oldlen = sl.length ();
1189
1190 sl << uint16 (mask);
1191
1192 if (lastcell.count != -1)
1193 need_send = 1;
1194
1195 count = -1;
1196
1197 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1198 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1199 need_send = 1;
1200
1201 /* properly clear a previously sent big face */
1202 map_clearcell (&lastcell, count);
1203
1204 if ((mask & 0xf) || need_send)
1205 sl[oldlen + 1] = mask & 0xff;
1206 else
1207 sl.reset (oldlen);
1208 }
1209 else
1210 {
1211 /* In this block, the space is visible.
1212 */
1213
1214 /* Rather than try to figure out what everything that we might
1215 * need to send is, then form the packet after that,
1216 * we presume that we will in fact form a packet, and update
1217 * the bits by what we do actually send. If we send nothing,
1218 * we just back out sl.length () to the old value, and no harm
1219 * is done.
1220 * I think this is simpler than doing a bunch of checks to see
1221 * what if anything we need to send, setting the bits, then
1222 * doing those checks again to add the real data.
1223 */
1224 oldlen = sl.length ();
1225 eoldlen = esl.length ();
1226
1227 sl << uint16 (mask);
1228
1229 unsigned char dummy;
1230 unsigned char *last_ext = &dummy;
1231
1232 /* Darkness changed */
1233 if (lastcell.count != d && socket.darkness)
1234 { 1139 {
1140 lastcell.stat_hp = stat_hp;
1141
1235 mask |= 0x8; 1142 mask |= 0x8;
1143 *last_ext |= 0x80;
1144 last_ext = &sl[sl.length ()];
1236 1145
1237 if (socket.extmap) 1146 sl << uint8 (5) << uint8 (stat_hp);
1147
1148 if (stat_width > 1)
1238 { 1149 {
1239 *last_ext |= 0x80; 1150 *last_ext |= 0x80;
1240 last_ext = &sl[sl.length ()]; 1151 last_ext = &sl[sl.length ()];
1241 sl << uint8 (d);
1242 }
1243 else
1244 sl << uint8 (255 - 64 * d);
1245 }
1246 1152
1247 lastcell.count = d;
1248
1249 mapspace &ms = m->at (nx, ny);
1250 ms.update ();
1251
1252 if (socket.extmap)
1253 {
1254 uint8 stat_hp = 0;
1255 uint8 stat_width = 0;
1256 uint8 flags = 0;
1257 tag_t player = 0;
1258
1259 // send hp information, if applicable
1260 if (object *op = ms.faces_obj [0])
1261 if (op->is_head () && !op->invisible)
1262 {
1263 if (op->stats.maxhp > op->stats.hp
1264 && op->stats.maxhp > 0
1265 && (op->type == PLAYER
1266 || op->type == DOOR // does not work, have maxhp 0
1267 || QUERY_FLAG (op, FLAG_MONSTER)
1268 || QUERY_FLAG (op, FLAG_ALIVE)
1269 || QUERY_FLAG (op, FLAG_GENERATOR)))
1270 {
1271 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1272 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1273 }
1274
1275 if (op->has_dialogue ())
1276 flags |= 1;
1277
1278 if (op->type == PLAYER)
1279 player = op == ob ? pl->ob->count
1280 : op == pl->ob ? ob->count
1281 : op->count;
1282 }
1283
1284 if (lastcell.stat_hp != stat_hp)
1285 {
1286 lastcell.stat_hp = stat_hp;
1287
1288 mask |= 0x8;
1289 *last_ext |= 0x80;
1290 last_ext = &sl[sl.length ()];
1291
1292 sl << uint8 (5) << uint8 (stat_hp);
1293
1294 if (stat_width > 1)
1295 {
1296 *last_ext |= 0x80;
1297 last_ext = &sl[sl.length ()];
1298
1299 sl << uint8 (6) << uint8 (stat_width); 1153 sl << uint8 (6) << uint8 (stat_width);
1300 }
1301 } 1154 }
1302
1303 if (lastcell.player != player)
1304 {
1305 lastcell.player = player;
1306
1307 mask |= 0x8;
1308 *last_ext |= 0x80;
1309 last_ext = &sl[sl.length ()];
1310
1311 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1312 }
1313
1314 if (lastcell.flags != flags)
1315 {
1316 lastcell.flags = flags;
1317
1318 mask |= 0x8;
1319 *last_ext |= 0x80;
1320 last_ext = &sl[sl.length ()];
1321
1322 sl << uint8 (8) << uint8 (flags);
1323 }
1324 } 1155 }
1325 1156
1326 /* Floor face */ 1157 if (expect_false (lastcell.player != player))
1327 if (update_space (sl, socket, ms, lastcell, 2)) 1158 {
1159 lastcell.player = player;
1160
1328 mask |= 0x4; 1161 mask |= 0x8;
1162 *last_ext |= 0x80;
1163 last_ext = &sl[sl.length ()];
1329 1164
1330 /* Middle face */ 1165 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1331 if (update_space (sl, socket, ms, lastcell, 1)) 1166 }
1167
1168 if (expect_false (lastcell.flags != flags))
1169 {
1170 lastcell.flags = flags;
1171
1332 mask |= 0x2; 1172 mask |= 0x8;
1173 *last_ext |= 0x80;
1174 last_ext = &sl[sl.length ()];
1333 1175
1334 if (ms.player () == ob 1176 sl << uint8 (8) << uint8 (flags);
1335 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1336 { 1177 }
1178 }
1179
1180 /* Floor face */
1181 if (update_space (sl, socket, ms, lastcell, 2))
1182 mask |= 0x4;
1183
1184 /* Middle face */
1185 if (update_space (sl, socket, ms, lastcell, 1))
1186 mask |= 0x2;
1187
1188 if (expect_false (ob->invisible)
1189 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1190 && ms.player () == ob)
1191 {
1337 // force player to be visible to himself if invisible 1192 // force player to be visible to himself if invisible
1338 if (lastcell.faces[0] != ob->face) 1193 if (lastcell.faces[0] != ob->face)
1339 { 1194 {
1340 lastcell.faces[0] = ob->face; 1195 lastcell.faces[0] = ob->face;
1341 1196
1342 mask |= 0x1;
1343 sl << uint16 (ob->face);
1344
1345 socket.send_faces (ob);
1346 }
1347 }
1348 /* Top face */
1349 else if (update_space (sl, socket, ms, lastcell, 0))
1350 mask |= 0x1; 1197 mask |= 0x1;
1198 sl << uint16 (ob->face);
1351 1199
1200 socket.send_faces (ob);
1201 }
1202 }
1203 /* Top face */
1204 else if (update_space (sl, socket, ms, lastcell, 0))
1205 mask |= 0x1;
1206
1352 /* Check to see if we are in fact sending anything for this 1207 /* Check to see if we are in fact sending anything for this
1353 * space by checking the mask. If so, update the mask. 1208 * space by checking the mask. If so, update the mask.
1354 * if not, reset the len to that from before adding the mask 1209 * if not, reset the len to that from before adding the mask
1355 * value, so we don't send those bits. 1210 * value, so we don't send those bits.
1356 */ 1211 */
1357 if (mask & 0xf) 1212 if (mask & 0xf)
1358 sl[oldlen + 1] = mask & 0xff; 1213 sl[oldlen + 1] = mask & 0xff;
1359 else 1214 else
1360 sl.reset (oldlen); 1215 sl.reset (oldlen);
1361
1362 if (socket.ext_mapinfos)
1363 esl << uint16 (emask);
1364
1365 if (socket.EMI_smooth)
1366 {
1367 for (int layer = 2+1; layer--; )
1368 {
1369 object *ob = ms.faces_obj [layer];
1370
1371 // If there is no object for this space, or if the face for the object
1372 // is the blank face, set the smoothlevel to zero.
1373 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1374
1375 // We've gotten what face we want to use for the object. Now see if
1376 // if it has changed since we last sent it to the client.
1377 if (lastcell.smooth[layer] != smoothlevel)
1378 {
1379 lastcell.smooth[layer] = smoothlevel;
1380 esl << uint8 (smoothlevel);
1381 emask |= 1 << layer;
1382 }
1383 }
1384
1385 if (emask & 0xf)
1386 esl[eoldlen + 1] = emask & 0xff;
1387 else
1388 esl.reset (eoldlen);
1389 }
1390 } /* else this is a viewable space */ 1216 } /* else this is a viewable space */
1391 } /* for x loop */ 1217 ordered_mapwalk_end
1392 } /* for y loop */
1393 1218
1394 socket.flush_fx (); 1219 socket.flush_fx ();
1395
1396 /* Verify that we in fact do need to send this */
1397 if (socket.ext_mapinfos)
1398 {
1399 if (!(sl.length () > startlen || socket.sent_scroll))
1400 {
1401 /* No map data will follow, so don't say the client
1402 * it doesn't need draw!
1403 */
1404 ewhatflag &= ~EMI_NOREDRAW;
1405 esl[ewhatstart + 1] = ewhatflag & 0xff;
1406 }
1407
1408 if (esl.length () > estartlen)
1409 socket.send_packet (esl);
1410 }
1411 1220
1412 if (sl.length () > startlen || socket.sent_scroll) 1221 if (sl.length () > startlen || socket.sent_scroll)
1413 { 1222 {
1414 socket.send_packet (sl); 1223 socket.send_packet (sl);
1415 socket.sent_scroll = 0; 1224 socket.sent_scroll = 0;
1436{ 1245{
1437 packet sl; 1246 packet sl;
1438 sl << "replyinfo skill_info\n"; 1247 sl << "replyinfo skill_info\n";
1439 1248
1440 for (int i = 1; i < NUM_SKILLS; i++) 1249 for (int i = 1; i < NUM_SKILLS; i++)
1441 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1250 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1442 1251
1443 if (sl.length () > MAXSOCKBUF) 1252 if (sl.length () > MAXSOCKBUF)
1444 { 1253 {
1445 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1254 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1446 fatal (0); 1255 fatal (0);
1564 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1373 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1565 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1374 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1566 1375
1567 /* figure out which skill it uses, if it uses one */ 1376 /* figure out which skill it uses, if it uses one */
1568 if (spell->skill) 1377 if (spell->skill)
1569 { 1378 if (object *tmp = pl->find_skill (spell->skill))
1570 for (i = 1; i < NUM_SKILLS; i++)
1571 if (!strcmp (spell->skill, skill_names[i]))
1572 {
1573 skill = i + CS_STAT_SKILLINFO; 1379 skill = tmp->subtype + CS_STAT_SKILLINFO;
1574 break;
1575 }
1576 }
1577 1380
1578 // spells better have a face 1381 // spells better have a face
1579 if (!spell->face) 1382 if (!spell->face)
1580 { 1383 {
1581 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1384 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);

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