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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.136 by root, Sun Aug 10 16:31:18 2008 UTC vs.
Revision 1.171 by root, Sun Apr 11 00:34:07 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
98 */ 100 */
99 mx = ns->mapx; 101 mx = ns->mapx;
100 my = ns->mapy; 102 my = ns->mapy;
101 103
102 /* the x and y here are coordinates for the new map, i.e. if we moved 104 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 105 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 106 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 107 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 108 * are preserved, and the check_head thinks it needs to clear them.
107 */ 109 */
108 for (x = 0; x < mx; x++) 110 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 111 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 112 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 113 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 116 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 118 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 120
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 121 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 122
125 /* Make sure that the next "map1" command will be sent (even if it is 123 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 124 * empty).
145 143
146static void 144static void
147send_map_info (player *pl) 145send_map_info (player *pl)
148{ 146{
149 client &socket = *pl->ns; 147 client &socket = *pl->ns;
150 object *ob = pl->observe; 148 object *ob = pl->viewpoint;
151 149
152 if (socket.mapinfocmd) 150 if (socket.mapinfocmd)
153 { 151 {
154 if (ob->map && ob->map->path[0]) 152 if (ob->map && ob->map->path[0])
155 { 153 {
172/** check for map/region change and send new map data */ 170/** check for map/region change and send new map data */
173static void 171static void
174check_map_change (player *pl) 172check_map_change (player *pl)
175{ 173{
176 client &socket = *pl->ns; 174 client &socket = *pl->ns;
177 object *ob = pl->observe; 175 object *ob = pl->viewpoint;
178 176
179 region *reg = ob->region (); 177 region *reg = ob->region ();
180 if (socket.current_region != reg) 178 if (socket.current_region != reg)
181 { 179 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 180 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 210 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 211 {
214 int dx = ob->x - socket.current_x; 212 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y; 213 int dy = ob->y - socket.current_y;
216 214
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 215 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.floorbox_reset (); 216 socket.floorbox_reset ();
223 }
224 } 217 }
225 218
226 socket.current_x = ob->x; 219 socket.current_x = ob->x;
227 socket.current_y = ob->y; 220 socket.current_y = ob->y;
221}
222
223/**
224 * This sends the skill number to name mapping. We ignore
225 * the params - we always send the same info no matter what.
226 */
227static void
228send_skill_info (client *ns, char *params)
229{
230 packet sl;
231 sl << "replyinfo skill_info\n";
232
233 for (int i = 1; i < NUM_SKILLS; i++)
234 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
235
236 if (sl.length () > MAXSOCKBUF)
237 {
238 LOG (llevError, "Buffer overflow in send_skill_info!\n");
239 fatal (0);
240 }
241
242 ns->send_packet (sl);
243}
244
245/**
246 * This sends the spell path to name mapping. We ignore
247 * the params - we always send the same info no matter what.
248 */
249static void
250send_spell_paths (client * ns, char *params)
251{
252 packet sl;
253
254 sl << "replyinfo spell_paths\n";
255
256 for (int i = 0; i < NRSPELLPATHS; i++)
257 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
258
259 if (sl.length () > MAXSOCKBUF)
260 {
261 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
262 fatal (0);
263 }
264
265 ns->send_packet (sl);
228} 266}
229 267
230/** 268/**
231 * RequestInfo is sort of a meta command. There is some specific 269 * RequestInfo is sort of a meta command. There is some specific
232 * request of information, but we call other functions to provide 270 * request of information, but we call other functions to provide
245 { 283 {
246 *params++ = 0; 284 *params++ = 0;
247 break; 285 break;
248 } 286 }
249 287
250 if (!strcmp (buf, "image_info"))
251 send_image_info (ns, params);
252 else if (!strcmp (buf, "image_sums"))
253 send_image_sums (ns, params);
254 else if (!strcmp (buf, "skill_info")) 288 if (!strcmp (buf, "skill_info"))
255 send_skill_info (ns, params); 289 send_skill_info (ns, params);
256 else if (!strcmp (buf, "spell_paths")) 290 else if (!strcmp (buf, "spell_paths"))
257 send_spell_paths (ns, params); 291 send_spell_paths (ns, params);
258 else 292 else
259 { 293 {
275ExtiCmd (char *buf, int len, client *ns) 309ExtiCmd (char *buf, int len, client *ns)
276{ 310{
277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 311 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278} 312}
279 313
314//-GPL
315
280void 316void
281client::mapinfo_queue_clear () 317client::mapinfo_queue_clear ()
282{ 318{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 319 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i); 320 free (*i);
291{ 327{
292 char *token = buf; 328 char *token = buf;
293 buf += strlen (buf) + 9; 329 buf += strlen (buf) + 9;
294 330
295 // initial map and its origin 331 // initial map and its origin
296 maptile *map = pl->observe->map; 332 maptile *map = pl->viewpoint->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x; 333 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y; 334 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
299 int max_distance = 8; // limit maximum path length to something generous 335 int max_distance = 8; // limit maximum path length to something generous
300 336
301 while (*buf && map && max_distance) 337 while (*buf && map && max_distance)
302 { 338 {
303 int dir = *buf++ - '1'; 339 int dir = *buf++ - '1';
408AddMeCmd (char *buf, int len, client *ns) 444AddMeCmd (char *buf, int len, client *ns)
409{ 445{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 446 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411} 447}
412 448
413/** Reply to ExtendedInfos command */ 449//+GPL
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464}
465
466/*
467#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2
469#define MSG_TYPE_PAPER 3
470#define MSG_TYPE_SIGN 4
471#define MSG_TYPE_MONUMENT 5
472#define MSG_TYPE_SCRIPTED_DIALOG 6*/
473
474/** Reply to ExtendedInfos command */
475void
476ToggleExtendedText (char *buf, int len, client * ns)
477{
478 char cmdback[MAX_BUF];
479 char temp[10];
480 char command[50];
481 int info, nextinfo, i, flag;
482
483 cmdback[0] = '\0';
484
485 nextinfo = 0;
486 while (1)
487 {
488 /* 1. Extract an info */
489 info = nextinfo;
490
491 while ((info < len) && (buf[info] == ' '))
492 info++;
493
494 if (info >= len)
495 break;
496
497 nextinfo = info + 1;
498
499 while ((nextinfo < len) && (buf[nextinfo] != ' '))
500 nextinfo++;
501
502 if (nextinfo - info >= 49) /*Erroneous info asked */
503 continue;
504
505 strncpy (command, &(buf[info]), nextinfo - info);
506 command[nextinfo - info] = '\0';
507 /* 2. Interpret info */
508 i = sscanf (command, "%d", &flag);
509
510 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
511 ns->supported_readables |= (1 << flag);
512 /*3. Next info */
513 }
514
515 /* Send resulting state */
516 strcpy (cmdback, "ExtendedTextSet");
517
518 for (i = 0; i <= MSG_TYPE_LAST; i++)
519 if (ns->supported_readables & (1 << i))
520 {
521 strcat (cmdback, " ");
522 snprintf (temp, sizeof (temp), "%d", i);
523 strcat (cmdback, temp);
524 }
525
526 ns->send_packet (cmdback);
527}
528 450
529/** 451/**
530 * This handles the general commands from the client (ie, north, fire, cast, 452 * This handles the general commands from the client (ie, north, fire, cast,
531 * etc.) 453 * etc.)
532 */ 454 */
545 return; 467 return;
546 468
547 buf++; 469 buf++;
548 } 470 }
549 471
550 execute_newserver_command (pl->ob, (char *) buf); 472 execute_newserver_command (pl->ob, (char *)buf);
551 473
552 /* Perhaps something better should be done with a left over count. 474 /* Perhaps something better should be done with a left over count.
553 * Cleaning up the input should probably be done first - all actions 475 * Cleaning up the input should probably be done first - all actions
554 * for the command that issued the count should be done before any other 476 * for the command that issued the count should be done before any other
555 * commands. 477 * commands.
589 * commands. 511 * commands.
590 */ 512 */
591 pl->count = 0; 513 pl->count = 0;
592 514
593 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 515 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
594 int time = fabs (pl->ob->speed) < 0.001 516 int time = pl->ob->has_active_speed ()
595 ? time = MAX_TIME * 100
596 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 517 ? (int) (MAX_TIME / pl->ob->speed)
518 : MAX_TIME * 100;
597 519
598 /* Send confirmation of command execution now */ 520 /* Send confirmation of command execution now */
599 packet sl ("comc"); 521 packet sl ("comc");
600 sl << uint16 (cmdid) << uint32 (time); 522 sl << uint16 (cmdid) << uint32 (time);
601 pl->ns->send_packet (sl); 523 pl->ns->send_packet (sl);
643 LOG (llevError, "Unknown input state: %d\n", ns->state); 565 LOG (llevError, "Unknown input state: %d\n", ns->state);
644 } 566 }
645} 567}
646 568
647/** 569/**
648 * Client tells its version. If there is a mismatch, we close the 570 * Client tells its version info.
649 * socket. In real life, all we should care about is the client having
650 * something older than the server. If we assume the client will be
651 * backwards compatible, having it be a later version should not be a
652 * problem.
653 */ 571 */
654void 572void
655VersionCmd (char *buf, int len, client * ns) 573VersionCmd (char *buf, int len, client *ns)
656{ 574{
657 if (!buf) 575 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
658 {
659 LOG (llevError, "CS: received corrupted version command\n");
660 return;
661 }
662
663 ns->cs_version = atoi (buf);
664 ns->sc_version = ns->cs_version;
665
666 LOG (llevDebug, "connection from client <%s>\n", buf);
667
668 //TODO: should log here just for statistics
669
670 //if (VERSION_CS != ns->cs_version)
671 // unchecked;
672
673 char *cp = strchr (buf + 1, ' ');
674 if (!cp)
675 return;
676
677 ns->sc_version = atoi (cp);
678
679 //if (VERSION_SC != ns->sc_version)
680 // unchecked;
681
682 cp = strchr (cp + 1, ' ');
683
684 if (cp)
685 {
686 ns->version = cp + 1;
687
688 if (ns->sc_version < 1026)
689 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
690 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
691 }
692} 576}
693 577
694/** sound related functions. */ 578/** sound related functions. */
695void 579void
696SetSound (char *buf, int len, client * ns) 580SetSound (char *buf, int len, client * ns)
747 * Get player's current range attack in obuf. 631 * Get player's current range attack in obuf.
748 */ 632 */
749static void 633static void
750rangetostring (player *pl, char *obuf) 634rangetostring (player *pl, char *obuf)
751{ 635{
752 dynbuf_text buf; 636 dynbuf_text &buf = msg_dynbuf; buf.clear ();
637
638#if 0
639 // print ranged/chosen_skill etc. objects every call
640 printf ("%s %s => %s (%s)\n",
641 pl->ranged_ob ? &pl->ranged_ob->name : "-",
642 pl->combat_ob ? &pl->combat_ob->name : "-",
643 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
644 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
645 );
646#endif
753 647
754 if (pl->ranged_ob) 648 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 649 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 650
757 if (pl->combat_ob) 651 if (pl->combat_ob)
833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 727 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 728 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 729 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
836 730
837 for (int s = 0; s < NUM_SKILLS; s++) 731 for (int s = 0; s < NUM_SKILLS; s++)
838 if (object *skill = opl->last_skill_ob[s]) 732 if (object *skill = opl->last_skill_ob [s])
839 if (skill->stats.exp != ns->last_skill_exp [s]) 733 if (skill->stats.exp != ns->last_skill_exp [s])
840 { 734 {
841 ns->last_skill_exp [s] = skill->stats.exp; 735 ns->last_skill_exp [s] = skill->stats.exp;
842 736
843 /* Always send along the level if exp changes. This is only 737 /* Always send along the level if exp changes. This is only
851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 745 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 746 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 747 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 748 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 749 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 750 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 751 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 752 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 753 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
860 754
861 flags = 0; 755 flags = 0;
862 756
863 if (opl->fire_on) 757 if (opl->fire_on)
866 if (opl->run_on) 760 if (opl->run_on)
867 flags |= SF_RUNON; 761 flags |= SF_RUNON;
868 762
869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 763 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
870 764
871 if (ns->sc_version < 1025)
872 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
873 else
874 for (int i = 0; i < NROFATTACKS; i++) 765 for (int i = 0; i < NROFATTACKS; i++)
875 { 766 {
876 /* Skip ones we won't send */ 767 /* Skip ones we won't send */
877 if (atnr_cs_stat[i] == -1) 768 if (atnr_cs_stat[i] == -1)
878 continue; 769 continue;
879 770
880 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 771 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
881 } 772 }
882 773
883 if (pl->ns->monitor_spells) 774 if (pl->ns->monitor_spells)
884 { 775 {
885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 776 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 777 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
912 << uint32 (pl->ob->face) 803 << uint32 (pl->ob->face)
913 << data8 (pl->ob->name); 804 << data8 (pl->ob->name);
914 805
915 pl->ns->last_weight = weight; 806 pl->ns->last_weight = weight;
916 pl->ns->send_packet (sl); 807 pl->ns->send_packet (sl);
917 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
918} 808}
919 809
920/****************************************************************************** 810/******************************************************************************
921 * 811 *
922 * Start of map related commands. 812 * Start of map related commands.
989 879
990 /* Nothing changed */ 880 /* Nothing changed */
991 return 0; 881 return 0;
992} 882}
993 883
994/** 884//-GPL
995 * Returns the size of a data for a map square as returned by
996 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
997 * available.
998 */
999int
1000getExtendedMapInfoSize (client * ns)
1001{
1002 int result = 0;
1003
1004 if (ns->ext_mapinfos)
1005 {
1006 if (ns->EMI_smooth)
1007 result += 1; /*One byte for smoothlevel */
1008 }
1009
1010 return result;
1011}
1012 885
1013// prefetch (and touch) all maps within a specific distancd 886// prefetch (and touch) all maps within a specific distancd
1014static void 887static void
1015prefetch_surrounding_maps (maptile *map, int distance) 888prefetch_surrounding_maps (maptile *map, int distance)
1016{ 889{
1017 map->last_access = runtime; 890 map->touch ();
1018 891
1019 if (--distance) 892 if (--distance)
1020 for (int dir = 4; --dir; ) 893 for (int dir = 4; dir--; )
1021 if (const shstr &path = map->tile_path [dir]) 894 if (const shstr &path = map->tile_path [dir])
1022 if (maptile *&neigh = map->tile_map [dir]) 895 if (maptile *&neigh = map->tile_map [dir])
1023 prefetch_surrounding_maps (neigh, distance); 896 prefetch_surrounding_maps (neigh, distance);
1024 else 897 else
1025 neigh = maptile::find_async (path, map); 898 neigh = maptile::find_async (path, map);
1030prefetch_surrounding_maps (object *op) 903prefetch_surrounding_maps (object *op)
1031{ 904{
1032 prefetch_surrounding_maps (op->map, 3); 905 prefetch_surrounding_maps (op->map, 3);
1033} 906}
1034 907
908//+GPL
909
1035/** 910/**
1036 * Draws client map. 911 * Draws client map.
1037 */ 912 */
1038void 913void
1039draw_client_map (player *pl) 914draw_client_map (player *pl)
1040{ 915{
1041 object *ob = pl->observe; 916 object *ob = pl->viewpoint;
1042 if (!ob->active) 917 if (!pl->observe->active)
1043 return; 918 return;
1044
1045 maptile *plmap = ob->map;
1046 919
1047 /* If player is just joining the game, he isn't here yet, so the map 920 /* If player is just joining the game, he isn't here yet, so the map
1048 * can get swapped out. If so, don't try to send them a map. All will 921 * can get swapped out. If so, don't try to send them a map. All will
1049 * be OK once they really log in. 922 * be OK once they really log in.
1050 */ 923 */
1051 if (!plmap || plmap->in_memory != MAP_ACTIVE) 924 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1052 return; 925 return;
1053 926
1054 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1055 int estartlen, eoldlen; 927 int startlen, oldlen;
1056 uint8 eentrysize;
1057 uint16 ewhatstart, ewhatflag;
1058 uint8 extendedinfos;
1059 928
1060 check_map_change (pl); 929 check_map_change (pl);
1061 prefetch_surrounding_maps (pl->ob); 930 prefetch_surrounding_maps (pl->ob);
1062 931
1063 /* do LOS after calls to update_position */ 932 /* do LOS after calls to update_position */
1064 if (ob != pl->ob) 933 /* unfortunately, we need to udpate los when observing, currently */
1065 clear_los (pl); 934 if (pl->do_los || pl->viewpoint != pl->ob)
1066 else if (pl->do_los)
1067 { 935 {
1068 update_los (ob);
1069 pl->do_los = 0; 936 pl->do_los = 0;
937 pl->update_los ();
1070 } 938 }
1071 939
1072 /** 940 /**
1073 * This function uses the new map1 protocol command to send the map 941 * This function uses the new map1 protocol command to send the map
1074 * to the client. It is necessary because the old map command supports 942 * to the client. It is necessary because the old map command supports
1093 */ 961 */
1094 962
1095 client &socket = *pl->ns; 963 client &socket = *pl->ns;
1096 964
1097 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 965 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1098 packet esl;
1099 966
1100 startlen = sl.length (); 967 startlen = sl.length ();
1101 968
1102 /*Extendedmapinfo structure initialisation */ 969 int hx = socket.mapx / 2;
1103 if (socket.ext_mapinfos) 970 int hy = socket.mapy / 2;
1104 {
1105 extendedinfos = EMI_NOREDRAW;
1106 971
1107 if (socket.EMI_smooth) 972 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1108 extendedinfos |= EMI_SMOOTH; 973 int ax = dx + hx;
974 int ay = dy + hy;
1109 975
1110 ewhatstart = esl.length (); 976 int mask = (ax << 10) | (ay << 4);
1111 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 977 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1112 could need to be taken away */
1113 eentrysize = getExtendedMapInfoSize (&socket);
1114 esl << "mapextended "
1115 << uint8 (extendedinfos)
1116 << uint8 (eentrysize);
1117 978
1118 estartlen = esl.length (); 979 /* If the coordinates are not valid, or it is too dark to see,
1119 } 980 * we tell the client as such
1120
1121 /* x,y are the real map locations. ax, ay are viewport relative
1122 * locations.
1123 */ 981 */
1124 ay = 0; 982 if (!m)
1125
1126 /* We could do this logic as conditionals in the if statement,
1127 * but that started to get a bit messy to look at.
1128 */
1129 max_x = ob->x + (socket.mapx + 1) / 2;
1130 max_y = ob->y + (socket.mapy + 1) / 2;
1131
1132 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1133 { 983 {
1134 sint16 nx, ny; 984 /* space is out of map. Update space and clear values
1135 maptile *m = 0; 985 * if this hasn't already been done. If the space is out
1136 986 * of the map, it shouldn't have a head.
1137 ax = 0; 987 */
1138 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 988 if (lastcell.count != -1)
1139 { 989 {
1140 // check to see if we can simply go one right quickly 990 sl << uint16 (mask);
991 map_clearcell (&lastcell, -1);
1141 ++nx; 992 }
1142 if (m && nx >= m->width) 993
994 continue;
995 }
996
997 int d = pl->blocked_los_uc (dx, dy);
998
999 if (d > 3)
1000 {
1001 /* This block deals with spaces that are not visible for whatever
1002 * reason. Still may need to send the head for this space.
1003 */
1004 if (lastcell.count != -1
1005 || lastcell.faces[0]
1006 || lastcell.faces[1]
1007 || lastcell.faces[2]
1008 || lastcell.stat_hp
1009 || lastcell.flags
1010 || lastcell.player)
1011 sl << uint16 (mask);
1012
1013 /* properly clear a previously sent big face */
1014 map_clearcell (&lastcell, -1);
1015 }
1016 else
1017 {
1018 /* In this block, the space is visible.
1019 */
1020
1021 /* Rather than try to figure out what everything that we might
1022 * need to send is, then form the packet after that,
1023 * we presume that we will in fact form a packet, and update
1024 * the bits by what we do actually send. If we send nothing,
1025 * we just back out sl.length () to the old value, and no harm
1026 * is done.
1027 * I think this is simpler than doing a bunch of checks to see
1028 * what if anything we need to send, setting the bits, then
1029 * doing those checks again to add the real data.
1030 */
1031 oldlen = sl.length ();
1032
1033 sl << uint16 (mask);
1034
1035 unsigned char dummy;
1036 unsigned char *last_ext = &dummy;
1037
1038 /* Darkness changed */
1039 if (lastcell.count != d)
1040 {
1143 m = 0; 1041 mask |= 0x8;
1144 1042
1145 if (!m) 1043 *last_ext |= 0x80;
1044 last_ext = &sl[sl.length ()];
1045 sl << uint8 (d);
1046 }
1047
1048 lastcell.count = d;
1049
1050 mapspace &ms = m->at (nx, ny);
1051 ms.update ();
1052
1053 // extmap handling
1054 uint8 stat_hp = 0;
1055 uint8 stat_width = 0;
1056 uint8 flags = 0;
1057 tag_t player = 0;
1058
1059 // send hp information, if applicable
1060 if (object *op = ms.faces_obj [0])
1061 if (op->is_head () && !op->invisible)
1146 { 1062 {
1147 nx = x; ny = y; m = plmap; 1063 if (op->stats.maxhp > op->stats.hp
1148 1064 && op->stats.maxhp > 0
1149 if (xy_normalise (m, nx, ny)) 1065 && (op->type == PLAYER
1150 m->touch (); 1066 || op->type == DOOR // does not work, have maxhp 0
1151 else 1067 || op->flag [FLAG_MONSTER]
1068 || op->flag [FLAG_ALIVE]
1069 || op->flag [FLAG_GENERATOR]))
1152 m = 0; 1070 {
1071 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1072 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1073 }
1074
1075 if (expect_false (op->has_dialogue ()))
1076 flags |= 1;
1077
1078 if (expect_false (op->type == PLAYER))
1079 player = op == ob ? pl->ob->count
1080 : op == pl->ob ? ob->count
1081 : op->count;
1153 } 1082 }
1154 1083
1155 int emask, mask; 1084 if (expect_false (lastcell.stat_hp != stat_hp))
1156 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1157
1158 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1159
1160 /* If the coordinates are not valid, or it is too dark to see,
1161 * we tell the client as such
1162 */
1163 if (!m)
1164 { 1085 {
1165 /* space is out of map. Update space and clear values 1086 lastcell.stat_hp = stat_hp;
1166 * if this hasn't already been done. If the space is out 1087
1167 * of the map, it shouldn't have a head 1088 mask |= 0x8;
1168 */ 1089 *last_ext |= 0x80;
1169 if (lastcell.count != -1) 1090 last_ext = &sl[sl.length ()];
1091
1092 sl << uint8 (5) << uint8 (stat_hp);
1093
1094 if (stat_width > 1)
1170 { 1095 {
1171 sl << uint16 (mask);
1172 map_clearcell (&lastcell, -1);
1173 }
1174
1175 continue;
1176 }
1177
1178 int d = pl->blocked_los[ax][ay];
1179
1180 if (d > 3)
1181 {
1182 int need_send = 0, count;
1183
1184 /* This block deals with spaces that are not visible for whatever
1185 * reason. Still may need to send the head for this space.
1186 */
1187
1188 oldlen = sl.length ();
1189
1190 sl << uint16 (mask);
1191
1192 if (lastcell.count != -1)
1193 need_send = 1;
1194
1195 count = -1;
1196
1197 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1198 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1199 need_send = 1;
1200
1201 /* properly clear a previously sent big face */
1202 map_clearcell (&lastcell, count);
1203
1204 if ((mask & 0xf) || need_send)
1205 sl[oldlen + 1] = mask & 0xff;
1206 else
1207 sl.reset (oldlen);
1208 }
1209 else
1210 {
1211 /* In this block, the space is visible.
1212 */
1213
1214 /* Rather than try to figure out what everything that we might
1215 * need to send is, then form the packet after that,
1216 * we presume that we will in fact form a packet, and update
1217 * the bits by what we do actually send. If we send nothing,
1218 * we just back out sl.length () to the old value, and no harm
1219 * is done.
1220 * I think this is simpler than doing a bunch of checks to see
1221 * what if anything we need to send, setting the bits, then
1222 * doing those checks again to add the real data.
1223 */
1224 oldlen = sl.length ();
1225 eoldlen = esl.length ();
1226
1227 sl << uint16 (mask);
1228
1229 unsigned char dummy;
1230 unsigned char *last_ext = &dummy;
1231
1232 /* Darkness changed */
1233 if (lastcell.count != d && socket.darkness)
1234 {
1235 mask |= 0x8;
1236
1237 if (socket.extmap)
1238 {
1239 *last_ext |= 0x80; 1096 *last_ext |= 0x80;
1240 last_ext = &sl[sl.length ()]; 1097 last_ext = &sl[sl.length ()];
1241 sl << uint8 (d); 1098
1242 } 1099 sl << uint8 (6) << uint8 (stat_width);
1243 else
1244 sl << uint8 (255 - 64 * d);
1245 } 1100 }
1101 }
1246 1102
1247 lastcell.count = d; 1103 if (expect_false (lastcell.player != player))
1248
1249 mapspace &ms = m->at (nx, ny);
1250 ms.update ();
1251
1252 if (socket.extmap)
1253 { 1104 {
1254 uint8 stat_hp = 0; 1105 lastcell.player = player;
1255 uint8 stat_width = 0;
1256 uint8 flags = 0;
1257 tag_t player = 0;
1258 1106
1259 // send hp information, if applicable
1260 if (object *op = ms.faces_obj [0])
1261 if (op->is_head () && !op->invisible)
1262 {
1263 if (op->stats.maxhp > op->stats.hp
1264 && op->stats.maxhp > 0
1265 && (op->type == PLAYER
1266 || op->type == DOOR // does not work, have maxhp 0
1267 || QUERY_FLAG (op, FLAG_MONSTER)
1268 || QUERY_FLAG (op, FLAG_ALIVE)
1269 || QUERY_FLAG (op, FLAG_GENERATOR)))
1270 {
1271 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1272 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1273 }
1274
1275 if (op->has_dialogue ())
1276 flags |= 1;
1277
1278 if (op->type == PLAYER)
1279 player = op == ob ? pl->ob->count
1280 : op == pl->ob ? ob->count
1281 : op->count;
1282 }
1283
1284 if (lastcell.stat_hp != stat_hp)
1285 {
1286 lastcell.stat_hp = stat_hp;
1287
1288 mask |= 0x8; 1107 mask |= 0x8;
1289 *last_ext |= 0x80; 1108 *last_ext |= 0x80;
1290 last_ext = &sl[sl.length ()]; 1109 last_ext = &sl[sl.length ()];
1291 1110
1292 sl << uint8 (5) << uint8 (stat_hp);
1293
1294 if (stat_width > 1)
1295 {
1296 *last_ext |= 0x80;
1297 last_ext = &sl[sl.length ()];
1298
1299 sl << uint8 (6) << uint8 (stat_width);
1300 }
1301 }
1302
1303 if (lastcell.player != player)
1304 {
1305 lastcell.player = player;
1306
1307 mask |= 0x8;
1308 *last_ext |= 0x80;
1309 last_ext = &sl[sl.length ()];
1310
1311 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1111 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1312 } 1112 }
1313 1113
1314 if (lastcell.flags != flags) 1114 if (expect_false (lastcell.flags != flags))
1315 { 1115 {
1316 lastcell.flags = flags; 1116 lastcell.flags = flags;
1317 1117
1318 mask |= 0x8; 1118 mask |= 0x8;
1319 *last_ext |= 0x80; 1119 *last_ext |= 0x80;
1320 last_ext = &sl[sl.length ()]; 1120 last_ext = &sl[sl.length ()];
1321 1121
1322 sl << uint8 (8) << uint8 (flags); 1122 sl << uint8 (8) << uint8 (flags);
1323 }
1324 } 1123 }
1325 1124
1125 // faces
1126
1326 /* Floor face */ 1127 /* Floor face */
1327 if (update_space (sl, socket, ms, lastcell, 2)) 1128 if (update_space (sl, socket, ms, lastcell, 2))
1328 mask |= 0x4; 1129 mask |= 0x4;
1329 1130
1330 /* Middle face */ 1131 /* Middle face */
1331 if (update_space (sl, socket, ms, lastcell, 1)) 1132 if (update_space (sl, socket, ms, lastcell, 1))
1332 mask |= 0x2; 1133 mask |= 0x2;
1333 1134
1135 if (expect_false (ob->invisible)
1136 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1334 if (ms.player () == ob 1137 && ms.player () == ob)
1335 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1336 { 1138 {
1337 // force player to be visible to himself if invisible 1139 // force player to be visible to himself if invisible
1338 if (lastcell.faces[0] != ob->face) 1140 if (lastcell.faces[0] != ob->face)
1339 { 1141 {
1340 lastcell.faces[0] = ob->face; 1142 lastcell.faces[0] = ob->face;
1341 1143
1342 mask |= 0x1;
1343 sl << uint16 (ob->face);
1344
1345 socket.send_faces (ob);
1346 }
1347 }
1348 /* Top face */
1349 else if (update_space (sl, socket, ms, lastcell, 0))
1350 mask |= 0x1; 1144 mask |= 0x1;
1145 sl << uint16 (ob->face);
1351 1146
1147 socket.send_faces (ob);
1148 }
1149 }
1150 /* Top face */
1151 else if (update_space (sl, socket, ms, lastcell, 0))
1152 mask |= 0x1;
1153
1352 /* Check to see if we are in fact sending anything for this 1154 /* Check to see if we are in fact sending anything for this
1353 * space by checking the mask. If so, update the mask. 1155 * space by checking the mask. If so, update the mask.
1354 * if not, reset the len to that from before adding the mask 1156 * if not, reset the len to that from before adding the mask
1355 * value, so we don't send those bits. 1157 * value, so we don't send those bits.
1356 */ 1158 */
1357 if (mask & 0xf) 1159 if (mask & 0xf)
1358 sl[oldlen + 1] = mask & 0xff; 1160 sl[oldlen + 1] = mask & 0xff;
1359 else 1161 else
1360 sl.reset (oldlen); 1162 sl.reset (oldlen);
1361
1362 if (socket.ext_mapinfos)
1363 esl << uint16 (emask);
1364
1365 if (socket.EMI_smooth)
1366 {
1367 for (int layer = 2+1; layer--; )
1368 {
1369 object *ob = ms.faces_obj [layer];
1370
1371 // If there is no object for this space, or if the face for the object
1372 // is the blank face, set the smoothlevel to zero.
1373 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1374
1375 // We've gotten what face we want to use for the object. Now see if
1376 // if it has changed since we last sent it to the client.
1377 if (lastcell.smooth[layer] != smoothlevel)
1378 {
1379 lastcell.smooth[layer] = smoothlevel;
1380 esl << uint8 (smoothlevel);
1381 emask |= 1 << layer;
1382 }
1383 }
1384
1385 if (emask & 0xf)
1386 esl[eoldlen + 1] = emask & 0xff;
1387 else
1388 esl.reset (eoldlen);
1389 }
1390 } /* else this is a viewable space */ 1163 } /* else this is a viewable space */
1391 } /* for x loop */ 1164 ordered_mapwalk_end
1392 } /* for y loop */
1393 1165
1394 socket.flush_fx (); 1166 socket.flush_fx ();
1395
1396 /* Verify that we in fact do need to send this */
1397 if (socket.ext_mapinfos)
1398 {
1399 if (!(sl.length () > startlen || socket.sent_scroll))
1400 {
1401 /* No map data will follow, so don't say the client
1402 * it doesn't need draw!
1403 */
1404 ewhatflag &= ~EMI_NOREDRAW;
1405 esl[ewhatstart + 1] = ewhatflag & 0xff;
1406 }
1407
1408 if (esl.length () > estartlen)
1409 socket.send_packet (esl);
1410 }
1411 1167
1412 if (sl.length () > startlen || socket.sent_scroll) 1168 if (sl.length () > startlen || socket.sent_scroll)
1413 { 1169 {
1414 socket.send_packet (sl); 1170 socket.send_packet (sl);
1415 socket.sent_scroll = 0; 1171 socket.sent_scroll = 0;
1416 } 1172 }
1417} 1173}
1418 1174
1419/*****************************************************************************/
1420/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1421/* a player. Of course, the client need to know the command to be able to */
1422/* manage it ! */
1423/*****************************************************************************/
1424void
1425send_plugin_custom_message (object *pl, char *buf)
1426{
1427 pl->contr->ns->send_packet (buf);
1428}
1429
1430/**
1431 * This sends the skill number to name mapping. We ignore
1432 * the params - we always send the same info no matter what.
1433 */
1434void
1435send_skill_info (client *ns, char *params)
1436{
1437 packet sl;
1438 sl << "replyinfo skill_info\n";
1439
1440 for (int i = 1; i < NUM_SKILLS; i++)
1441 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1442
1443 if (sl.length () > MAXSOCKBUF)
1444 {
1445 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1446 fatal (0);
1447 }
1448
1449 ns->send_packet (sl);
1450}
1451
1452/**
1453 * This sends the spell path to name mapping. We ignore
1454 * the params - we always send the same info no matter what.
1455 */
1456void
1457send_spell_paths (client * ns, char *params)
1458{
1459 packet sl;
1460
1461 sl << "replyinfo spell_paths\n";
1462
1463 for (int i = 0; i < NRSPELLPATHS; i++)
1464 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1465
1466 if (sl.length () > MAXSOCKBUF)
1467 {
1468 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1469 fatal (0);
1470 }
1471
1472 ns->send_packet (sl);
1473}
1474
1475/** 1175/**
1476 * This looks for any spells the player may have that have changed their stats. 1176 * This looks for any spells the player may have that have changed their stats.
1477 * it then sends an updspell packet for each spell that has changed in this way 1177 * it then sends an updspell packet for each spell that has changed in this way
1478 */ 1178 */
1479void 1179void
1480esrv_update_spells (player *pl) 1180esrv_update_spells (player *pl)
1481{ 1181{
1482 if (!pl->ns) 1182 if (!pl->ns)
1483 return; 1183 return;
1484 1184
1185 pl->ns->update_spells = false;
1186
1485 if (!pl->ns->monitor_spells) 1187 if (!pl->ns->monitor_spells)
1486 return; 1188 return;
1487 1189
1488 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1190 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1489 {
1490 if (spell->type == SPELL) 1191 if (spell->type == SPELL)
1491 { 1192 {
1492 int flags = 0; 1193 int flags = 0;
1194 int val;
1493 1195
1494 /* check if we need to update it */ 1196 /* check if we need to update it */
1495 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1197 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1198 if (spell->cached_sp != val)
1496 { 1199 {
1497 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1200 spell->cached_sp = val;
1498 flags |= UPD_SP_MANA; 1201 flags |= UPD_SP_MANA;
1499 } 1202 }
1500 1203
1501 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1204 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1205 if (spell->cached_grace != val)
1502 { 1206 {
1503 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1207 spell->cached_grace = val;
1504 flags |= UPD_SP_GRACE; 1208 flags |= UPD_SP_GRACE;
1505 } 1209 }
1506 1210
1507 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1211 val = casting_level (pl->ob, spell);
1212 if (spell->cached_eat != val)
1508 { 1213 {
1509 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1214 spell->cached_eat = val;
1510 flags |= UPD_SP_DAMAGE; 1215 flags |= UPD_SP_LEVEL;
1511 } 1216 }
1512 1217
1513 if (flags) 1218 if (flags)
1514 { 1219 {
1515 packet sl; 1220 packet sl;
1516 1221
1517 sl << "updspell " 1222 sl << "updspell "
1518 << uint8 (flags) 1223 << uint8 (flags)
1519 << uint32 (spell->count); 1224 << uint32 (spell->count);
1520 1225
1521 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1226 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1522 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1227 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1523 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1228 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1524 1229
1525 pl->ns->send_packet (sl); 1230 pl->ns->send_packet (sl);
1526 } 1231 }
1527 } 1232 }
1528 }
1529} 1233}
1530 1234
1531void 1235void
1532esrv_remove_spell (player *pl, object *spell) 1236esrv_remove_spell (player *pl, object *spell)
1533{ 1237{
1560 } 1264 }
1561 1265
1562 /* store costs and damage in the object struct, to compare to later */ 1266 /* store costs and damage in the object struct, to compare to later */
1563 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1267 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1564 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1268 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1565 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1269 spell->cached_eat = casting_level (pl->ob, spell);
1566 1270
1567 /* figure out which skill it uses, if it uses one */ 1271 /* figure out which skill it uses, if it uses one */
1568 if (spell->skill) 1272 if (spell->skill)
1569 { 1273 if (object *tmp = pl->find_skill (spell->skill))
1570 for (i = 1; i < NUM_SKILLS; i++)
1571 if (!strcmp (spell->skill, skill_names[i]))
1572 {
1573 skill = i + CS_STAT_SKILLINFO; 1274 skill = tmp->subtype + CS_STAT_SKILLINFO;
1574 break;
1575 }
1576 }
1577 1275
1578 // spells better have a face 1276 // spells better have a face
1579 if (!spell->face) 1277 if (!spell->face)
1580 { 1278 {
1581 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1279 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1665 /* finally, we can send the packet */ 1363 /* finally, we can send the packet */
1666 pl->ns->flush_fx (); 1364 pl->ns->flush_fx ();
1667 pl->ns->send_packet (sl); 1365 pl->ns->send_packet (sl);
1668} 1366}
1669 1367
1368//-GPL
1369

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