--- deliantra/server/socket/request.C 2007/06/05 13:05:03 1.104
+++ deliantra/server/socket/request.C 2008/12/26 10:44:17 1.145
@@ -1,25 +1,24 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001,2007 Mark Wedel
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/**
@@ -101,25 +100,21 @@
my = ns->mapy;
/* the x and y here are coordinates for the new map, i.e. if we moved
- * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
+ * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
* if the destination x or y coordinate is outside the viewable
* area, we clear the values - otherwise, the old values
* are preserved, and the check_head thinks it needs to clear them.
*/
for (x = 0; x < mx; x++)
- {
- for (y = 0; y < my; y++)
- {
- if (x >= ns->mapx || y >= ns->mapy)
- /* clear cells outside the viewable area */
- memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
- else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
- /* clear newly visible tiles within the viewable area */
- memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
- else
- memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
- }
- }
+ for (y = 0; y < my; y++)
+ if (x >= ns->mapx || y >= ns->mapy)
+ /* clear cells outside the viewable area */
+ memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
+ else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
+ /* clear newly visible tiles within the viewable area */
+ memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
+ else
+ memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
@@ -132,6 +127,8 @@
static void
clear_map (player *pl)
{
+ pl->ns->mapinfo_queue_clear ();
+
memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
pl->ns->force_newmap = false;
@@ -142,6 +139,32 @@
pl->ns->floorbox_reset ();
}
+static void
+send_map_info (player *pl)
+{
+ client &socket = *pl->ns;
+ object *ob = pl->observe;
+
+ if (socket.mapinfocmd)
+ {
+ if (ob->map && ob->map->path[0])
+ {
+ int flags = 0;
+
+ if (ob->map->tile_path[0]) flags |= 1;
+ if (ob->map->tile_path[1]) flags |= 2;
+ if (ob->map->tile_path[2]) flags |= 4;
+ if (ob->map->tile_path[3]) flags |= 8;
+
+ socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
+ flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
+ ob->map->width, ob->map->height, &ob->map->path);
+ }
+ else
+ socket.send_packet ("mapinfo current");
+ }
+}
+
/** check for map/region change and send new map data */
static void
check_map_change (player *pl)
@@ -149,30 +172,39 @@
client &socket = *pl->ns;
object *ob = pl->observe;
- if (socket.current_map != ob->map || socket.force_newmap)
+ region *reg = ob->region ();
+ if (socket.current_region != reg)
{
- clear_map (pl);
- socket.current_map = ob->map;
+ INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
+ socket.current_region = reg;
+ }
+
+ // first try to aovid a full newmap on tiled map scrolls
+ if (socket.current_map != ob->map && !socket.force_newmap)
+ {
+ rv_vector rv;
+
+ get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
- if (socket.mapinfocmd)
+ // manhattan distance is very handy here
+ if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
{
- if (ob->map && ob->map->path[0])
- {
- int flags = 0;
+ socket.current_map = ob->map;
+ socket.current_x = ob->x;
+ socket.current_y = ob->y;
- if (ob->map->tile_path[0]) flags |= 1;
- if (ob->map->tile_path[1]) flags |= 2;
- if (ob->map->tile_path[2]) flags |= 4;
- if (ob->map->tile_path[3]) flags |= 8;
-
- socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
- flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
- ob->map->width, ob->map->height, &ob->map->path);
- }
- else
- socket.send_packet ("mapinfo current");
+ socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
+ socket.floorbox_reset ();
+ send_map_info (pl);
}
}
+
+ if (socket.current_map != ob->map || socket.force_newmap)
+ {
+ clear_map (pl);
+ socket.current_map = ob->map;
+ send_map_info (pl);
+ }
else if (socket.current_x != ob->x || socket.current_y != ob->y)
{
int dx = ob->x - socket.current_x;
@@ -189,13 +221,6 @@
socket.current_x = ob->x;
socket.current_y = ob->y;
-
- region *reg = ob->region ();
- if (socket.current_region != reg)
- {
- socket.current_region = reg;
- socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname);
- }
}
/**
@@ -204,29 +229,17 @@
* that information.
*/
void
-RequestInfo (char *buf, int len, client * ns)
+RequestInfo (char *buf, int len, client *ns)
{
- char *params = NULL, *cp;
-
- /* No match */
- char bigbuf[MAX_BUF];
- int slen;
-
- /* Set up replyinfo before we modify any of the buffers - this is used
- * if we don't find a match.
- */
- strcpy (bigbuf, "replyinfo ");
- slen = strlen (bigbuf);
- safe_strcat (bigbuf, buf, &slen, MAX_BUF);
+ char *params;
/* find the first space, make it null, and update the
* params pointer.
*/
- for (cp = buf; *cp != '\0'; cp++)
- if (*cp == ' ')
+ for (params = buf; *params; params++)
+ if (*params == ' ')
{
- *cp = '\0';
- params = cp + 1;
+ *params++ = 0;
break;
}
@@ -239,7 +252,13 @@
else if (!strcmp (buf, "spell_paths"))
send_spell_paths (ns, params);
else
- ns->send_packet (bigbuf, len);
+ {
+ // undo tokenisation above and send replyinfo with the request unchanged
+ if (*params)
+ *--params = ' ';
+
+ ns->send_packet_printf ("replyinfo %s", buf);
+ }
}
void
@@ -255,86 +274,117 @@
}
void
-MapInfoCmd (char *buf, int len, player *pl)
+client::mapinfo_queue_clear ()
{
- // mapinfo tag spatial flags x y w h hash
+ for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
+ free (*i);
- char bigbuf[MAX_BUF], *token;
+ mapinfo_queue.clear ();
+}
- token = buf;
- // copy token
- if (!(buf = strchr (buf, ' ')))
- return;
+bool
+client::mapinfo_try (char *buf)
+{
+ char *token = buf;
+ buf += strlen (buf) + 9;
- *buf++ = 0;
+ // initial map and its origin
+ maptile *map = pl->observe->map;
+ int mapx = pl->ns->mapx / 2 - pl->observe->x;
+ int mapy = pl->ns->mapy / 2 - pl->observe->y;
+ int max_distance = 8; // limit maximum path length to something generous
- if (!strncmp (buf, "spatial ", 8))
+ while (*buf && map && max_distance)
{
- buf += 8;
+ int dir = *buf++ - '1';
- // initial map and its origin
- maptile *map = pl->ob->map;
- sint16 dx, dy;
- int mapx = pl->ns->mapx / 2 - pl->ob->x;
- int mapy = pl->ns->mapy / 2 - pl->ob->y;
- int max_distance = 8; // limit maximum path length to something generous
-
- while (*buf && map && max_distance)
+ if (dir >= 0 && dir <= 3)
{
- int dir = *buf++;
-
- switch (dir)
+ if (!map->tile_path [dir])
+ map = 0;
+ else if (map->tile_available (dir, false))
{
- case '1':
- dx = 0;
- dy = -1;
- map = map->xy_find (dx, dy);
- map && (mapy -= map->height);
- break;
- case '2':
- mapx += map->width;
- dx = map->width;
- dy = 0;
- map = map->xy_find (dx, dy);
- break;
- case '3':
- mapy += map->height;
- dx = 0;
- dy = map->height;
- map = map->xy_find (dx, dy);
- break;
- case '4':
- dx = -1;
- dy = 0;
- map = map->xy_find (dx, dy);
- map && (mapx -= map->width);
- break;
- }
+ maptile *neigh = map->tile_map [dir];
+
+ switch (dir)
+ {
+ case 0: mapy -= neigh->height; break;
+ case 2: mapy += map ->height; break;
+ case 3: mapx -= neigh->width ; break;
+ case 1: mapx += map ->width ; break;
+ }
- --max_distance;
+ map = neigh;
+ --max_distance;
+ }
+ else
+ return 0;
}
+ else
+ max_distance = 0;
+ }
- if (!max_distance)
- snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
- else if (map && map->path[0])
- {
- int flags = 0;
+ if (!max_distance)
+ send_packet_printf ("mapinfo %s error", token);
+ else if (!map || !map->path)
+ send_packet_printf ("mapinfo %s nomap", token);
+ else
+ {
+ int flags = 0;
- if (map->tile_path[0]) flags |= 1;
- if (map->tile_path[1]) flags |= 2;
- if (map->tile_path[2]) flags |= 4;
- if (map->tile_path[3]) flags |= 8;
+ if (map->tile_path[0]) flags |= 1;
+ if (map->tile_path[1]) flags |= 2;
+ if (map->tile_path[2]) flags |= 4;
+ if (map->tile_path[3]) flags |= 8;
- snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
- }
+ send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
+ }
+
+ return 1;
+}
+
+void
+client::mapinfo_queue_run ()
+{
+ if (mapinfo_queue.empty () || !pl)
+ return;
+
+ for (int i = 0; i < mapinfo_queue.size (); ++i)
+ if (mapinfo_try (mapinfo_queue [i]))
+ {
+ free (mapinfo_queue [i]);
+ mapinfo_queue.erase (i);
+ }
+ else
+ ++i;
+}
+
+void
+MapInfoCmd (char *buf, int len, player *pl)
+{
+ // mapinfo tag spatial flags x y w h hash
+
+ char *token = buf;
+
+ if (!(buf = strchr (buf, ' ')))
+ return;
+
+ if (!strncmp (buf, " spatial ", 9))
+ {
+ char *copy = strdup (token);
+ copy [buf - token] = 0;
+
+#if 0
+ // this makes only sense when we flush the buffer immediately
+ if (pl->ns->mapinfo_try (copy))
+ free (copy);
else
- snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
+#endif
+ pl->ns->mapinfo_queue.push_back (copy);
}
else
- snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
-
- pl->ns->send_packet (bigbuf);
+ pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
}
/** This is the Setup cmd */
@@ -356,59 +406,6 @@
INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
}
-/** Reply to ExtendedInfos command */
-void
-ToggleExtendedInfos (char *buf, int len, client * ns)
-{
- char cmdback[MAX_BUF];
- char command[50];
- int info, nextinfo;
-
- cmdback[0] = '\0';
- nextinfo = 0;
-
- while (1)
- {
- /* 1. Extract an info */
- info = nextinfo;
-
- while ((info < len) && (buf[info] == ' '))
- info++;
-
- if (info >= len)
- break;
-
- nextinfo = info + 1;
-
- while ((nextinfo < len) && (buf[nextinfo] != ' '))
- nextinfo++;
-
- if (nextinfo - info >= 49) /*Erroneous info asked */
- continue;
-
- strncpy (command, &(buf[info]), nextinfo - info);
-
- /* 2. Interpret info */
- if (!strcmp ("smooth", command))
- /* Toggle smoothing */
- ns->EMI_smooth = !ns->EMI_smooth;
- else
- /*bad value */;
-
- /*3. Next info */
- }
-
- strcpy (cmdback, "ExtendedInfoSet");
-
- if (ns->EMI_smooth)
- {
- strcat (cmdback, " ");
- strcat (cmdback, "smoothing");
- }
-
- ns->send_packet (cmdback);
-}
-
/*
#define MSG_TYPE_BOOK 1
#define MSG_TYPE_CARD 2
@@ -473,27 +470,6 @@
}
/**
- * client requested an image. send it rate-limited
- * before flushing.
- */
-void
-AskFaceCmd (char *buf, int len, client *ns)
-{
- ns->askface.push_back (atoi (buf));
-}
-
-/**
- * Tells client the picture it has to use
- * to smooth a picture number given as argument.
- */
-void
-AskSmooth (char *buf, int len, client *ns)
-{
- ns->send_face (atoi (buf));
- ns->flush_fx ();
-}
-
-/**
* This handles the general commands from the client (ie, north, fire, cast,
* etc.)
*/
@@ -535,7 +511,7 @@
{
if (len <= 6)
{
- LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
+ LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
return;
}
@@ -683,30 +659,15 @@
void
MoveCmd (char *buf, int len, player *pl)
{
- int vals[3], i;
+ int to, tag, nrof;
- /* A little funky here. We only cycle for 2 records, because
- * we obviously are not going to find a space after the third
- * record. Perhaps we should just replace this with a
- * sscanf?
- */
- for (i = 0; i < 2; i++)
+ if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
{
- vals[i] = atoi (buf);
-
- if (!(buf = strchr (buf, ' ')))
- {
- LOG (llevError, "Incomplete move command: %s\n", buf);
- return;
- }
-
- buf++;
+ LOG (llevError, "Incomplete move command: %s\n", buf);
+ return;
}
- vals[2] = atoi (buf);
-
-/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
- esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
+ esrv_move_object (pl->ob, to, tag, nrof);
}
/******************************************************************************
@@ -749,8 +710,8 @@
if (pl->golem)
buf << " Golem*: " << pl->golem->name;
+ buf << '\0';
buf.linearise (obuf);
- obuf [buf.size ()] = 0;
}
#define AddIfInt64(Old,New,Type) if (Old != New) {\
@@ -798,6 +759,8 @@
if (!ob)
return;
+ player *opl = ob->contr ? static_cast(ob->contr) : pl;
+
packet sl ("stats");
AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
@@ -815,7 +778,7 @@
AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
for (int s = 0; s < NUM_SKILLS; s++)
- if (object *skill = pl->last_skill_ob[s])
+ if (object *skill = opl->last_skill_ob [s])
if (skill->stats.exp != ns->last_skill_exp [s])
{
ns->last_skill_exp [s] = skill->stats.exp;
@@ -840,10 +803,10 @@
flags = 0;
- if (pl->fire_on)
+ if (opl->fire_on)
flags |= SF_FIREON;
- if (pl->run_on)
+ if (opl->run_on)
flags |= SF_RUNON;
AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
@@ -867,7 +830,7 @@
AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
}
- rangetostring (pl, buf); /* we want use the new fire & run system in new client */
+ rangetostring (opl, buf); /* we want use the new fire & run system in new client */
AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
set_title (ob, buf);
AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
@@ -881,8 +844,10 @@
* Tells the client that here is a player it should start using.
*/
void
-esrv_new_player (player *pl, uint32 weight)
+esrv_new_player (player *pl)
{
+ sint32 weight = pl->ob->client_weight ();
+
packet sl ("player");
sl << uint32 (pl->ob->count)
@@ -892,7 +857,6 @@
pl->ns->last_weight = weight;
pl->ns->send_packet (sl);
- SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
}
/******************************************************************************
@@ -959,7 +923,7 @@
if (ob)
ns.send_faces (ob);
else
- ns.send_face (face_num);
+ ns.send_face (face_num, 10);
sl << uint16 (face_num);
return 1;
@@ -969,25 +933,6 @@
return 0;
}
-/**
- * Returns the size of a data for a map square as returned by
- * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
- * available.
- */
-int
-getExtendedMapInfoSize (client * ns)
-{
- int result = 0;
-
- if (ns->ext_mapinfos)
- {
- if (ns->EMI_smooth)
- result += 1; /*One byte for smoothlevel */
- }
-
- return result;
-}
-
// prefetch (and touch) all maps within a specific distancd
static void
prefetch_surrounding_maps (maptile *map, int distance)
@@ -1020,33 +965,24 @@
if (!ob->active)
return;
- maptile *plmap = ob->map;
-
/* If player is just joining the game, he isn't here yet, so the map
* can get swapped out. If so, don't try to send them a map. All will
* be OK once they really log in.
*/
- if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
+ if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
return;
- int x, y, ax, ay, startlen, max_x, max_y, oldlen;
- sint16 nx, ny;
- int estartlen, eoldlen;
- uint8 eentrysize;
- uint16 ewhatstart, ewhatflag;
- uint8 extendedinfos;
- maptile *m;
+ int startlen, oldlen;
check_map_change (pl);
prefetch_surrounding_maps (pl->ob);
/* do LOS after calls to update_position */
- if (ob != pl->ob)
- clear_los (pl);
- else if (pl->do_los)
+ /* unfortunately, we need to udpate los when observing, currently */
+ if (pl->do_los || pl->observe != pl->ob)
{
- update_los (ob);
pl->do_los = 0;
+ pl->update_los ();
}
/**
@@ -1075,305 +1011,213 @@
client &socket = *pl->ns;
packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
- packet esl;
startlen = sl.length ();
- /*Extendedmapinfo structure initialisation */
- if (socket.ext_mapinfos)
- {
- extendedinfos = EMI_NOREDRAW;
-
- if (socket.EMI_smooth)
- extendedinfos |= EMI_SMOOTH;
-
- ewhatstart = esl.length ();
- ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
- could need to be taken away */
- eentrysize = getExtendedMapInfoSize (&socket);
- esl << "mapextended "
- << uint8 (extendedinfos)
- << uint8 (eentrysize);
-
- estartlen = esl.length ();
- }
-
- /* x,y are the real map locations. ax, ay are viewport relative
- * locations.
- */
- ay = 0;
-
- /* We could do this logic as conditionals in the if statement,
- * but that started to get a bit messy to look at.
- */
- max_x = ob->x + (socket.mapx + 1) / 2;
- max_y = ob->y + (socket.mapy + 1) / 2;
-
- for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
- {
- ax = 0;
- for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
- {
- int emask, mask;
- emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
+ int hx = socket.mapx / 2;
+ int hy = socket.mapy / 2;
- MapCell &lastcell = socket.lastmap.cells[ax][ay];
-
- /* If the coordinates are not valid, or it is too dark to see,
- * we tell the client as such
- */
- nx = x;
- ny = y;
- m = get_map_from_coord (plmap, &nx, &ny);
-
- if (!m)
- {
- /* space is out of map. Update space and clear values
- * if this hasn't already been done. If the space is out
- * of the map, it shouldn't have a head
- */
- if (lastcell.count != -1)
- {
- sl << uint16 (mask);
- map_clearcell (&lastcell, -1);
- }
-
- continue;
- }
-
- m->touch ();
-
- int d = pl->blocked_los[ax][ay];
-
- if (d > 3)
- {
-
- int need_send = 0, count;
-
- /* This block deals with spaces that are not visible for whatever
- * reason. Still may need to send the head for this space.
- */
-
- oldlen = sl.length ();
-
- sl << uint16 (mask);
-
- if (lastcell.count != -1)
- need_send = 1;
-
- count = -1;
+ ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
+ int ax = dx + hx;
+ int ay = dy + hy;
+
+ int mask = (ax << 10) | (ay << 4);
+ MapCell &lastcell = socket.lastmap.cells[ax][ay];
+
+ /* If the coordinates are not valid, or it is too dark to see,
+ * we tell the client as such
+ */
+ if (!m)
+ {
+ /* space is out of map. Update space and clear values
+ * if this hasn't already been done. If the space is out
+ * of the map, it shouldn't have a head.
+ */
+ if (lastcell.count != -1)
+ {
+ sl << uint16 (mask);
+ map_clearcell (&lastcell, -1);
+ }
- /* properly clear a previously sent big face */
- if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
- || lastcell.stat_hp || lastcell.flags || lastcell.player)
- need_send = 1;
+ continue;
+ }
+
+ int d = pl->blocked_los_uc (dx, dy);
- map_clearcell (&lastcell, count);
+ if (d > 3)
+ {
+ /* This block deals with spaces that are not visible for whatever
+ * reason. Still may need to send the head for this space.
+ */
+ if (lastcell.count != -1
+ || lastcell.faces[0]
+ || lastcell.faces[1]
+ || lastcell.faces[2]
+ || lastcell.stat_hp
+ || lastcell.flags
+ || lastcell.player)
+ sl << uint16 (mask);
- if ((mask & 0xf) || need_send)
- sl[oldlen + 1] = mask & 0xff;
- else
- sl.reset (oldlen);
- }
- else
- {
- /* In this block, the space is visible.
- */
+ /* properly clear a previously sent big face */
+ map_clearcell (&lastcell, -1);
+ }
+ else
+ {
+ /* In this block, the space is visible.
+ */
- /* Rather than try to figure out what everything that we might
- * need to send is, then form the packet after that,
- * we presume that we will in fact form a packet, and update
- * the bits by what we do actually send. If we send nothing,
- * we just back out sl.length () to the old value, and no harm
- * is done.
- * I think this is simpler than doing a bunch of checks to see
- * what if anything we need to send, setting the bits, then
- * doing those checks again to add the real data.
- */
- oldlen = sl.length ();
- eoldlen = esl.length ();
+ /* Rather than try to figure out what everything that we might
+ * need to send is, then form the packet after that,
+ * we presume that we will in fact form a packet, and update
+ * the bits by what we do actually send. If we send nothing,
+ * we just back out sl.length () to the old value, and no harm
+ * is done.
+ * I think this is simpler than doing a bunch of checks to see
+ * what if anything we need to send, setting the bits, then
+ * doing those checks again to add the real data.
+ */
+ oldlen = sl.length ();
- sl << uint16 (mask);
+ sl << uint16 (mask);
- unsigned char dummy;
- unsigned char *last_ext = &dummy;
+ unsigned char dummy;
+ unsigned char *last_ext = &dummy;
- /* Darkness changed */
- if (lastcell.count != d && socket.darkness)
- {
- mask |= 0x8;
+ /* Darkness changed */
+ if (lastcell.count != d && socket.darkness)
+ {
+ mask |= 0x8;
- if (socket.extmap)
- {
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
- sl << uint8 (d);
- }
- else
- sl << uint8 (255 - 64 * d);
- }
+ if (socket.extmap)
+ {
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
+ sl << uint8 (d);
+ }
+ else
+ sl << uint8 (255 - 64 * d);
+ }
- lastcell.count = d;
+ lastcell.count = d;
- mapspace &ms = m->at (nx, ny);
+ mapspace &ms = m->at (nx, ny);
+ ms.update ();
- if (socket.extmap)
+ if (expect_true (socket.extmap))
+ {
+ uint8 stat_hp = 0;
+ uint8 stat_width = 0;
+ uint8 flags = 0;
+ tag_t player = 0;
+
+ // send hp information, if applicable
+ if (object *op = ms.faces_obj [0])
+ if (op->is_head () && !op->invisible)
{
- uint8 stat_hp = 0;
- uint8 stat_width = 0;
- uint8 flags = 0;
- tag_t player = 0;
-
- // send hp information, if applicable
- if (object *op = ms.faces_obj [0])
+ if (op->stats.maxhp > op->stats.hp
+ && op->stats.maxhp > 0
+ && (op->type == PLAYER
+ || op->type == DOOR // does not work, have maxhp 0
+ || QUERY_FLAG (op, FLAG_MONSTER)
+ || QUERY_FLAG (op, FLAG_ALIVE)
+ || QUERY_FLAG (op, FLAG_GENERATOR)))
{
- if (op->head || op->invisible)
- ; // do not show
- else if (op->type == PLAYER
- || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
- {
- if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
- {
- stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
- stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
- }
- }
-
- if (op->msg && op->msg[0] == '@')
- flags |= 1;
-
- if (op->type == PLAYER && op != ob)
- player = op->count;
+ stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
+ stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
}
- if (lastcell.stat_hp != stat_hp)
- {
- lastcell.stat_hp = stat_hp;
-
- mask |= 0x8;
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
-
- sl << uint8 (5) << uint8 (stat_hp);
-
- if (stat_width > 1)
- {
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
-
- sl << uint8 (6) << uint8 (stat_width);
- }
- }
-
- if (lastcell.player != player)
- {
- lastcell.player = player;
+ if (expect_false (op->has_dialogue ()))
+ flags |= 1;
- mask |= 0x8;
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
-
- sl << uint8 (0x47) << uint8 (4) << (uint32)player;
- }
-
- if (lastcell.flags != flags)
- {
- lastcell.flags = flags;
-
- mask |= 0x8;
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
-
- sl << uint8 (8) << uint8 (flags);
- }
+ if (expect_false (op->type == PLAYER))
+ player = op == ob ? pl->ob->count
+ : op == pl->ob ? ob->count
+ : op->count;
}
- /* Floor face */
- if (update_space (sl, socket, ms, lastcell, 2))
- mask |= 0x4;
-
- /* Middle face */
- if (update_space (sl, socket, ms, lastcell, 1))
- mask |= 0x2;
+ if (expect_false (lastcell.stat_hp != stat_hp))
+ {
+ lastcell.stat_hp = stat_hp;
+
+ mask |= 0x8;
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
+
+ sl << uint8 (5) << uint8 (stat_hp);
+
+ if (stat_width > 1)
+ {
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
+
+ sl << uint8 (6) << uint8 (stat_width);
+ }
+ }
+
+ if (expect_false (lastcell.player != player))
+ {
+ lastcell.player = player;
+
+ mask |= 0x8;
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
+
+ sl << uint8 (0x47) << uint8 (4) << (uint32)player;
+ }
+
+ if (expect_false (lastcell.flags != flags))
+ {
+ lastcell.flags = flags;
+
+ mask |= 0x8;
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
- if (ms.player () == ob
- && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
- {
- // force player to be visible to himself if invisible
- if (lastcell.faces[0] != ob->face)
- {
- lastcell.faces[0] = ob->face;
+ sl << uint8 (8) << uint8 (flags);
+ }
+ }
- mask |= 0x1;
- sl << uint16 (ob->face);
+ /* Floor face */
+ if (update_space (sl, socket, ms, lastcell, 2))
+ mask |= 0x4;
+
+ /* Middle face */
+ if (update_space (sl, socket, ms, lastcell, 1))
+ mask |= 0x2;
+
+ if (expect_false (ob->invisible)
+ && ob->invisible & (ob->invisible < 50 ? 1 : 7)
+ && ms.player () == ob)
+ {
+ // force player to be visible to himself if invisible
+ if (lastcell.faces[0] != ob->face)
+ {
+ lastcell.faces[0] = ob->face;
- socket.send_faces (ob);
- }
- }
- /* Top face */
- else if (update_space (sl, socket, ms, lastcell, 0))
mask |= 0x1;
+ sl << uint16 (ob->face);
- /* Check to see if we are in fact sending anything for this
- * space by checking the mask. If so, update the mask.
- * if not, reset the len to that from before adding the mask
- * value, so we don't send those bits.
- */
- if (mask & 0xf)
- sl[oldlen + 1] = mask & 0xff;
- else
- sl.reset (oldlen);
-
- if (socket.ext_mapinfos)
- esl << uint16 (emask);
-
- if (socket.EMI_smooth)
- {
- for (int layer = 2+1; layer--; )
- {
- object *ob = ms.faces_obj [layer];
-
- // If there is no object for this space, or if the face for the object
- // is the blank face, set the smoothlevel to zero.
- int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
-
- // We've gotten what face we want to use for the object. Now see if
- // if it has changed since we last sent it to the client.
- if (lastcell.smooth[layer] != smoothlevel)
- {
- lastcell.smooth[layer] = smoothlevel;
- esl << uint8 (smoothlevel);
- emask |= 1 << layer;
- }
- }
-
- if (emask & 0xf)
- esl[eoldlen + 1] = emask & 0xff;
- else
- esl.reset (eoldlen);
- }
- } /* else this is a viewable space */
- } /* for x loop */
- } /* for y loop */
+ socket.send_faces (ob);
+ }
+ }
+ /* Top face */
+ else if (update_space (sl, socket, ms, lastcell, 0))
+ mask |= 0x1;
+
+ /* Check to see if we are in fact sending anything for this
+ * space by checking the mask. If so, update the mask.
+ * if not, reset the len to that from before adding the mask
+ * value, so we don't send those bits.
+ */
+ if (mask & 0xf)
+ sl[oldlen + 1] = mask & 0xff;
+ else
+ sl.reset (oldlen);
+ } /* else this is a viewable space */
+ ordered_mapwalk_end
socket.flush_fx ();
- /* Verify that we in fact do need to send this */
- if (socket.ext_mapinfos)
- {
- if (!(sl.length () > startlen || socket.sent_scroll))
- {
- /* No map data will follow, so don't say the client
- * it doesn't need draw!
- */
- ewhatflag &= ~EMI_NOREDRAW;
- esl[ewhatstart + 1] = ewhatflag & 0xff;
- }
-
- if (esl.length () > estartlen)
- socket.send_packet (esl);
- }
-
if (sl.length () > startlen || socket.sent_scroll)
{
socket.send_packet (sl);
@@ -1403,9 +1247,9 @@
sl << "replyinfo skill_info\n";
for (int i = 1; i < NUM_SKILLS; i++)
- sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
+ sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
- if (sl.length () >= MAXSOCKBUF)
+ if (sl.length () > MAXSOCKBUF)
{
LOG (llevError, "Buffer overflow in send_skill_info!\n");
fatal (0);
@@ -1428,7 +1272,7 @@
for (int i = 0; i < NRSPELLPATHS; i++)
sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
- if (sl.length () >= MAXSOCKBUF)
+ if (sl.length () > MAXSOCKBUF)
{
LOG (llevError, "Buffer overflow in send_spell_paths!\n");
fatal (0);
@@ -1457,21 +1301,21 @@
int flags = 0;
/* check if we need to update it */
- if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
+ if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
{
- spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
+ spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
flags |= UPD_SP_MANA;
}
- if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
+ if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
{
- spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
+ spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
flags |= UPD_SP_GRACE;
}
- if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
+ if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
{
- spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
+ spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
flags |= UPD_SP_DAMAGE;
}
@@ -1483,9 +1327,9 @@
<< uint8 (flags)
<< uint32 (spell->count);
- if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
- if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
- if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
+ if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
+ if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
+ if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
pl->ns->send_packet (sl);
}
@@ -1525,20 +1369,14 @@
}
/* store costs and damage in the object struct, to compare to later */
- spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
- spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
- spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
+ spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
+ spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
+ spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
/* figure out which skill it uses, if it uses one */
if (spell->skill)
- {
- for (i = 1; i < NUM_SKILLS; i++)
- if (!strcmp (spell->skill, skill_names[i]))
- {
- skill = i + CS_STAT_SKILLINFO;
- break;
- }
- }
+ if (object *tmp = pl->find_skill (spell->skill))
+ skill = tmp->subtype + CS_STAT_SKILLINFO;
// spells better have a face
if (!spell->face)
@@ -1547,13 +1385,15 @@
spell->face = face_find ("burnout.x11", blank_face);
}
+ pl->ns->send_face (spell->face);
+
/* send the current values */
sl << uint32 (spell->count)
<< uint16 (spell->level)
<< uint16 (spell->casting_time)
- << uint16 (spell->last_sp)
- << uint16 (spell->last_grace)
- << uint16 (spell->last_eat)
+ << uint16 (spell->cached_sp)
+ << uint16 (spell->cached_grace)
+ << uint16 (spell->cached_eat)
<< uint8 (skill)
<< uint32 (spell->path_attuned)
<< uint32 (spell->face)
@@ -1591,16 +1431,17 @@
* won't take us over the length limit for the socket, if it does,
* we need to send what we already have, and restart packet formation
*/
+ if (spell->type != SPELL)
+ continue;
+
/* Seeing crashes by overflowed buffers. Quick arithemetic seems
* to show add_spell is 26 bytes + 2 strings. However, the overun
* is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
* like it will fix this
*/
- if (spell->type != SPELL)
- continue;
-
- if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
+ if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
{
+ pl->ns->flush_fx ();
pl->ns->send_packet (sl);
sl.reset ();
@@ -1618,13 +1459,14 @@
else
append_spell (pl, sl, spell);
- if (sl.length () >= MAXSOCKBUF)
+ if (sl.length () > MAXSOCKBUF)
{
LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
fatal (0);
}
/* finally, we can send the packet */
+ pl->ns->flush_fx ();
pl->ns->send_packet (sl);
}