1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
5 | * Copyright (©) 2001 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
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24 | |
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25 | //+GPL |
23 | |
26 | |
24 | /** |
27 | /** |
25 | * \file |
28 | * \file |
26 | * Client handling. |
29 | * Client handling. |
27 | * |
30 | * |
… | |
… | |
63 | * This table translates the attack numbers as used within the |
66 | * This table translates the attack numbers as used within the |
64 | * program to the value we use when sending STATS command to the |
67 | * program to the value we use when sending STATS command to the |
65 | * client. If a value is -1, then we don't send that to the |
68 | * client. If a value is -1, then we don't send that to the |
66 | * client. |
69 | * client. |
67 | */ |
70 | */ |
68 | short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
71 | static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
69 | CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
72 | CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
70 | CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
73 | CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
71 | CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
74 | CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
72 | CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
75 | CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
73 | CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
76 | CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
… | |
… | |
141 | |
144 | |
142 | static void |
145 | static void |
143 | send_map_info (player *pl) |
146 | send_map_info (player *pl) |
144 | { |
147 | { |
145 | client &socket = *pl->ns; |
148 | client &socket = *pl->ns; |
146 | object *ob = pl->observe; |
149 | object *ob = pl->viewpoint; |
147 | |
150 | |
148 | if (socket.mapinfocmd) |
151 | if (socket.mapinfocmd) |
149 | { |
152 | { |
150 | if (ob->map && ob->map->path[0]) |
153 | if (ob->map && ob->map->path[0]) |
151 | { |
154 | { |
… | |
… | |
168 | /** check for map/region change and send new map data */ |
171 | /** check for map/region change and send new map data */ |
169 | static void |
172 | static void |
170 | check_map_change (player *pl) |
173 | check_map_change (player *pl) |
171 | { |
174 | { |
172 | client &socket = *pl->ns; |
175 | client &socket = *pl->ns; |
173 | object *ob = pl->observe; |
176 | object *ob = pl->viewpoint; |
174 | |
177 | |
175 | region *reg = ob->region (); |
178 | region *reg = ob->region (); |
176 | if (socket.current_region != reg) |
179 | if (socket.current_region != reg) |
177 | { |
180 | { |
178 | INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); |
181 | INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); |
… | |
… | |
208 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
211 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
209 | { |
212 | { |
210 | int dx = ob->x - socket.current_x; |
213 | int dx = ob->x - socket.current_x; |
211 | int dy = ob->y - socket.current_y; |
214 | int dy = ob->y - socket.current_y; |
212 | |
215 | |
213 | if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) |
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214 | clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows |
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215 | else |
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216 | { |
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217 | socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
216 | socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
218 | socket.floorbox_reset (); |
217 | socket.floorbox_reset (); |
219 | } |
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220 | } |
218 | } |
221 | |
219 | |
222 | socket.current_x = ob->x; |
220 | socket.current_x = ob->x; |
223 | socket.current_y = ob->y; |
221 | socket.current_y = ob->y; |
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222 | } |
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223 | |
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224 | /** |
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225 | * This sends the skill number to name mapping. We ignore |
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226 | * the params - we always send the same info no matter what. |
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227 | */ |
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228 | static void |
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229 | send_skill_info (client *ns, char *params) |
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230 | { |
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231 | packet sl; |
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232 | sl << "replyinfo skill_info\n"; |
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233 | |
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234 | for (int i = 1; i < NUM_SKILLS; i++) |
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235 | sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); |
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236 | |
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237 | if (sl.length () > MAXSOCKBUF) |
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238 | { |
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239 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
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240 | fatal (0); |
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241 | } |
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242 | |
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243 | ns->send_packet (sl); |
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244 | } |
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245 | |
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246 | /** |
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247 | * This sends the spell path to name mapping. We ignore |
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248 | * the params - we always send the same info no matter what. |
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249 | */ |
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250 | static void |
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251 | send_spell_paths (client * ns, char *params) |
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252 | { |
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253 | packet sl; |
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254 | |
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255 | sl << "replyinfo spell_paths\n"; |
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256 | |
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257 | for (int i = 0; i < NRSPELLPATHS; i++) |
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258 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
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259 | |
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260 | if (sl.length () > MAXSOCKBUF) |
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261 | { |
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262 | LOG (llevError, "Buffer overflow in send_spell_paths!\n"); |
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263 | fatal (0); |
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264 | } |
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265 | |
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266 | ns->send_packet (sl); |
224 | } |
267 | } |
225 | |
268 | |
226 | /** |
269 | /** |
227 | * RequestInfo is sort of a meta command. There is some specific |
270 | * RequestInfo is sort of a meta command. There is some specific |
228 | * request of information, but we call other functions to provide |
271 | * request of information, but we call other functions to provide |
… | |
… | |
241 | { |
284 | { |
242 | *params++ = 0; |
285 | *params++ = 0; |
243 | break; |
286 | break; |
244 | } |
287 | } |
245 | |
288 | |
246 | if (!strcmp (buf, "image_info")) |
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247 | send_image_info (ns, params); |
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248 | else if (!strcmp (buf, "image_sums")) |
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249 | send_image_sums (ns, params); |
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250 | else if (!strcmp (buf, "skill_info")) |
289 | if (!strcmp (buf, "skill_info")) |
251 | send_skill_info (ns, params); |
290 | send_skill_info (ns, params); |
252 | else if (!strcmp (buf, "spell_paths")) |
291 | else if (!strcmp (buf, "spell_paths")) |
253 | send_spell_paths (ns, params); |
292 | send_spell_paths (ns, params); |
254 | else |
293 | else |
255 | { |
294 | { |
… | |
… | |
271 | ExtiCmd (char *buf, int len, client *ns) |
310 | ExtiCmd (char *buf, int len, client *ns) |
272 | { |
311 | { |
273 | INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
312 | INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
274 | } |
313 | } |
275 | |
314 | |
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315 | //-GPL |
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316 | |
276 | void |
317 | void |
277 | client::mapinfo_queue_clear () |
318 | client::mapinfo_queue_clear () |
278 | { |
319 | { |
279 | for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) |
320 | for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) |
280 | free (*i); |
321 | free (*i); |
… | |
… | |
287 | { |
328 | { |
288 | char *token = buf; |
329 | char *token = buf; |
289 | buf += strlen (buf) + 9; |
330 | buf += strlen (buf) + 9; |
290 | |
331 | |
291 | // initial map and its origin |
332 | // initial map and its origin |
292 | maptile *map = pl->observe->map; |
333 | maptile *map = pl->viewpoint->map; |
293 | int mapx = pl->ns->mapx / 2 - pl->observe->x; |
334 | int mapx = pl->ns->mapx / 2 - pl->viewpoint->x; |
294 | int mapy = pl->ns->mapy / 2 - pl->observe->y; |
335 | int mapy = pl->ns->mapy / 2 - pl->viewpoint->y; |
295 | int max_distance = 8; // limit maximum path length to something generous |
336 | int max_distance = 8; // limit maximum path length to something generous |
296 | |
337 | |
297 | while (*buf && map && max_distance) |
338 | while (*buf && map && max_distance) |
298 | { |
339 | { |
299 | int dir = *buf++ - '1'; |
340 | int dir = *buf++ - '1'; |
… | |
… | |
404 | AddMeCmd (char *buf, int len, client *ns) |
445 | AddMeCmd (char *buf, int len, client *ns) |
405 | { |
446 | { |
406 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
447 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
407 | } |
448 | } |
408 | |
449 | |
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450 | //+GPL |
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451 | |
409 | /* |
452 | /* |
410 | #define MSG_TYPE_BOOK 1 |
453 | #define MSG_TYPE_BOOK 1 |
411 | #define MSG_TYPE_CARD 2 |
454 | #define MSG_TYPE_CARD 2 |
412 | #define MSG_TYPE_PAPER 3 |
455 | #define MSG_TYPE_PAPER 3 |
413 | #define MSG_TYPE_SIGN 4 |
456 | #define MSG_TYPE_SIGN 4 |
… | |
… | |
429 | while (1) |
472 | while (1) |
430 | { |
473 | { |
431 | /* 1. Extract an info */ |
474 | /* 1. Extract an info */ |
432 | info = nextinfo; |
475 | info = nextinfo; |
433 | |
476 | |
434 | while ((info < len) && (buf[info] == ' ')) |
477 | while ((info < len) && (buf [info] == ' ')) |
435 | info++; |
478 | info++; |
436 | |
479 | |
437 | if (info >= len) |
480 | if (info >= len) |
438 | break; |
481 | break; |
439 | |
482 | |
440 | nextinfo = info + 1; |
483 | nextinfo = info + 1; |
441 | |
484 | |
442 | while ((nextinfo < len) && (buf[nextinfo] != ' ')) |
485 | while ((nextinfo < len) && (buf [nextinfo] != ' ')) |
443 | nextinfo++; |
486 | nextinfo++; |
444 | |
487 | |
445 | if (nextinfo - info >= 49) /*Erroneous info asked */ |
488 | if (nextinfo - info >= 49) /*Erroneous info asked */ |
446 | continue; |
489 | continue; |
447 | |
490 | |
448 | strncpy (command, &(buf[info]), nextinfo - info); |
491 | memcpy (command, buf + info, nextinfo - info); |
449 | command[nextinfo - info] = '\0'; |
492 | command [nextinfo - info] = 0; |
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493 | |
450 | /* 2. Interpret info */ |
494 | /* 2. Interpret info */ |
451 | i = sscanf (command, "%d", &flag); |
495 | i = sscanf (command, "%d", &flag); |
452 | |
496 | |
453 | if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) |
497 | if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) |
454 | ns->supported_readables |= (1 << flag); |
498 | ns->supported_readables |= (1 << flag); |
… | |
… | |
488 | return; |
532 | return; |
489 | |
533 | |
490 | buf++; |
534 | buf++; |
491 | } |
535 | } |
492 | |
536 | |
493 | execute_newserver_command (pl->ob, (char *) buf); |
537 | execute_newserver_command (pl->ob, (char *)buf); |
494 | |
538 | |
495 | /* Perhaps something better should be done with a left over count. |
539 | /* Perhaps something better should be done with a left over count. |
496 | * Cleaning up the input should probably be done first - all actions |
540 | * Cleaning up the input should probably be done first - all actions |
497 | * for the command that issued the count should be done before any other |
541 | * for the command that issued the count should be done before any other |
498 | * commands. |
542 | * commands. |
… | |
… | |
532 | * commands. |
576 | * commands. |
533 | */ |
577 | */ |
534 | pl->count = 0; |
578 | pl->count = 0; |
535 | |
579 | |
536 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
580 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
537 | int time = fabs (pl->ob->speed) < 0.001 |
581 | int time = pl->ob->has_active_speed () |
538 | ? time = MAX_TIME * 100 |
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539 | : time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
582 | ? (int) (MAX_TIME / pl->ob->speed) |
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583 | : MAX_TIME * 100; |
540 | |
584 | |
541 | /* Send confirmation of command execution now */ |
585 | /* Send confirmation of command execution now */ |
542 | packet sl ("comc"); |
586 | packet sl ("comc"); |
543 | sl << uint16 (cmdid) << uint32 (time); |
587 | sl << uint16 (cmdid) << uint32 (time); |
544 | pl->ns->send_packet (sl); |
588 | pl->ns->send_packet (sl); |
… | |
… | |
690 | * Get player's current range attack in obuf. |
734 | * Get player's current range attack in obuf. |
691 | */ |
735 | */ |
692 | static void |
736 | static void |
693 | rangetostring (player *pl, char *obuf) |
737 | rangetostring (player *pl, char *obuf) |
694 | { |
738 | { |
695 | dynbuf_text buf; |
739 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
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740 | |
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741 | #if 0 |
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742 | // print ranged/chosen_skill etc. objects every call |
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743 | printf ("%s %s => %s (%s)\n", |
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744 | pl->ranged_ob ? &pl->ranged_ob->name : "-", |
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745 | pl->combat_ob ? &pl->combat_ob->name : "-", |
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746 | pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-", |
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747 | pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-" |
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748 | ); |
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749 | #endif |
696 | |
750 | |
697 | if (pl->ranged_ob) |
751 | if (pl->ranged_ob) |
698 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
752 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
699 | |
753 | |
700 | if (pl->combat_ob) |
754 | if (pl->combat_ob) |
… | |
… | |
794 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
848 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
795 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
849 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
796 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
850 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
797 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
851 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
798 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
852 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
799 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
853 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
800 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
854 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
801 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
855 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
802 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
856 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
803 | |
857 | |
804 | flags = 0; |
858 | flags = 0; |
805 | |
859 | |
806 | if (opl->fire_on) |
860 | if (opl->fire_on) |
… | |
… | |
809 | if (opl->run_on) |
863 | if (opl->run_on) |
810 | flags |= SF_RUNON; |
864 | flags |= SF_RUNON; |
811 | |
865 | |
812 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
866 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
813 | |
867 | |
814 | if (ns->sc_version < 1025) |
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815 | { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
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816 | else |
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817 | for (int i = 0; i < NROFATTACKS; i++) |
868 | for (int i = 0; i < NROFATTACKS; i++) |
818 | { |
869 | { |
819 | /* Skip ones we won't send */ |
870 | /* Skip ones we won't send */ |
820 | if (atnr_cs_stat[i] == -1) |
871 | if (atnr_cs_stat[i] == -1) |
821 | continue; |
872 | continue; |
822 | |
873 | |
823 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
874 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
824 | } |
875 | } |
825 | |
876 | |
826 | if (pl->ns->monitor_spells) |
877 | if (pl->ns->monitor_spells) |
827 | { |
878 | { |
828 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
879 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
829 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
880 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
… | |
… | |
931 | |
982 | |
932 | /* Nothing changed */ |
983 | /* Nothing changed */ |
933 | return 0; |
984 | return 0; |
934 | } |
985 | } |
935 | |
986 | |
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987 | //-GPL |
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988 | |
936 | // prefetch (and touch) all maps within a specific distancd |
989 | // prefetch (and touch) all maps within a specific distancd |
937 | static void |
990 | static void |
938 | prefetch_surrounding_maps (maptile *map, int distance) |
991 | prefetch_surrounding_maps (maptile *map, int distance) |
939 | { |
992 | { |
940 | map->last_access = runtime; |
993 | map->touch (); |
941 | |
994 | |
942 | if (--distance) |
995 | if (--distance) |
943 | for (int dir = 4; --dir; ) |
996 | for (int dir = 4; dir--; ) |
944 | if (const shstr &path = map->tile_path [dir]) |
997 | if (const shstr &path = map->tile_path [dir]) |
945 | if (maptile *&neigh = map->tile_map [dir]) |
998 | if (maptile *&neigh = map->tile_map [dir]) |
946 | prefetch_surrounding_maps (neigh, distance); |
999 | prefetch_surrounding_maps (neigh, distance); |
947 | else |
1000 | else |
948 | neigh = maptile::find_async (path, map); |
1001 | neigh = maptile::find_async (path, map); |
… | |
… | |
953 | prefetch_surrounding_maps (object *op) |
1006 | prefetch_surrounding_maps (object *op) |
954 | { |
1007 | { |
955 | prefetch_surrounding_maps (op->map, 3); |
1008 | prefetch_surrounding_maps (op->map, 3); |
956 | } |
1009 | } |
957 | |
1010 | |
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1011 | //+GPL |
|
|
1012 | |
958 | /** |
1013 | /** |
959 | * Draws client map. |
1014 | * Draws client map. |
960 | */ |
1015 | */ |
961 | void |
1016 | void |
962 | draw_client_map (player *pl) |
1017 | draw_client_map (player *pl) |
963 | { |
1018 | { |
964 | object *ob = pl->observe; |
1019 | object *ob = pl->viewpoint; |
965 | if (!ob->active) |
1020 | if (!pl->observe->active) |
966 | return; |
1021 | return; |
967 | |
1022 | |
968 | /* If player is just joining the game, he isn't here yet, so the map |
1023 | /* If player is just joining the game, he isn't here yet, so the map |
969 | * can get swapped out. If so, don't try to send them a map. All will |
1024 | * can get swapped out. If so, don't try to send them a map. All will |
970 | * be OK once they really log in. |
1025 | * be OK once they really log in. |
… | |
… | |
977 | check_map_change (pl); |
1032 | check_map_change (pl); |
978 | prefetch_surrounding_maps (pl->ob); |
1033 | prefetch_surrounding_maps (pl->ob); |
979 | |
1034 | |
980 | /* do LOS after calls to update_position */ |
1035 | /* do LOS after calls to update_position */ |
981 | /* unfortunately, we need to udpate los when observing, currently */ |
1036 | /* unfortunately, we need to udpate los when observing, currently */ |
982 | if (pl->do_los || pl->observe != pl->ob) |
1037 | if (pl->do_los || pl->viewpoint != pl->ob) |
983 | { |
1038 | { |
984 | pl->do_los = 0; |
1039 | pl->do_los = 0; |
985 | pl->update_los (); |
1040 | pl->update_los (); |
986 | } |
1041 | } |
987 | |
1042 | |
… | |
… | |
1039 | map_clearcell (&lastcell, -1); |
1094 | map_clearcell (&lastcell, -1); |
1040 | } |
1095 | } |
1041 | |
1096 | |
1042 | continue; |
1097 | continue; |
1043 | } |
1098 | } |
1044 | |
1099 | |
1045 | int d = pl->blocked_los_uc (dx, dy); |
1100 | int d = pl->blocked_los_uc (dx, dy); |
1046 | |
1101 | |
1047 | if (d > 3) |
1102 | if (d > 3) |
1048 | { |
1103 | { |
1049 | /* This block deals with spaces that are not visible for whatever |
1104 | /* This block deals with spaces that are not visible for whatever |
… | |
… | |
1082 | |
1137 | |
1083 | unsigned char dummy; |
1138 | unsigned char dummy; |
1084 | unsigned char *last_ext = &dummy; |
1139 | unsigned char *last_ext = &dummy; |
1085 | |
1140 | |
1086 | /* Darkness changed */ |
1141 | /* Darkness changed */ |
1087 | if (lastcell.count != d && socket.darkness) |
1142 | if (lastcell.count != d) |
1088 | { |
1143 | { |
1089 | mask |= 0x8; |
1144 | mask |= 0x8; |
1090 | |
1145 | |
1091 | if (socket.extmap) |
1146 | *last_ext |= 0x80; |
|
|
1147 | last_ext = &sl[sl.length ()]; |
|
|
1148 | sl << uint8 (d); |
|
|
1149 | } |
|
|
1150 | |
|
|
1151 | lastcell.count = d; |
|
|
1152 | |
|
|
1153 | mapspace &ms = m->at (nx, ny); |
|
|
1154 | ms.update (); |
|
|
1155 | |
|
|
1156 | // extmap handling |
|
|
1157 | uint8 stat_hp = 0; |
|
|
1158 | uint8 stat_width = 0; |
|
|
1159 | uint8 flags = 0; |
|
|
1160 | tag_t player = 0; |
|
|
1161 | |
|
|
1162 | // send hp information, if applicable |
|
|
1163 | if (object *op = ms.faces_obj [0]) |
|
|
1164 | if (op->is_head () && !op->invisible) |
|
|
1165 | { |
|
|
1166 | if (op->stats.maxhp > op->stats.hp |
|
|
1167 | && op->stats.maxhp > 0 |
|
|
1168 | && (op->type == PLAYER |
|
|
1169 | || op->type == DOOR // does not work, have maxhp 0 |
|
|
1170 | || QUERY_FLAG (op, FLAG_MONSTER) |
|
|
1171 | || QUERY_FLAG (op, FLAG_ALIVE) |
|
|
1172 | || QUERY_FLAG (op, FLAG_GENERATOR))) |
|
|
1173 | { |
|
|
1174 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
|
|
1175 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
|
|
1176 | } |
|
|
1177 | |
|
|
1178 | if (expect_false (op->has_dialogue ())) |
|
|
1179 | flags |= 1; |
|
|
1180 | |
|
|
1181 | if (expect_false (op->type == PLAYER)) |
|
|
1182 | player = op == ob ? pl->ob->count |
|
|
1183 | : op == pl->ob ? ob->count |
|
|
1184 | : op->count; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | if (expect_false (lastcell.stat_hp != stat_hp)) |
|
|
1188 | { |
|
|
1189 | lastcell.stat_hp = stat_hp; |
|
|
1190 | |
|
|
1191 | mask |= 0x8; |
|
|
1192 | *last_ext |= 0x80; |
|
|
1193 | last_ext = &sl[sl.length ()]; |
|
|
1194 | |
|
|
1195 | sl << uint8 (5) << uint8 (stat_hp); |
|
|
1196 | |
|
|
1197 | if (stat_width > 1) |
1092 | { |
1198 | { |
1093 | *last_ext |= 0x80; |
1199 | *last_ext |= 0x80; |
1094 | last_ext = &sl[sl.length ()]; |
1200 | last_ext = &sl[sl.length ()]; |
1095 | sl << uint8 (d); |
|
|
1096 | } |
|
|
1097 | else |
|
|
1098 | sl << uint8 (255 - 64 * d); |
|
|
1099 | } |
|
|
1100 | |
1201 | |
1101 | lastcell.count = d; |
|
|
1102 | |
|
|
1103 | mapspace &ms = m->at (nx, ny); |
|
|
1104 | ms.update (); |
|
|
1105 | |
|
|
1106 | if (expect_true (socket.extmap)) |
|
|
1107 | { |
|
|
1108 | uint8 stat_hp = 0; |
|
|
1109 | uint8 stat_width = 0; |
|
|
1110 | uint8 flags = 0; |
|
|
1111 | tag_t player = 0; |
|
|
1112 | |
|
|
1113 | // send hp information, if applicable |
|
|
1114 | if (object *op = ms.faces_obj [0]) |
|
|
1115 | if (op->is_head () && !op->invisible) |
|
|
1116 | { |
|
|
1117 | if (op->stats.maxhp > op->stats.hp |
|
|
1118 | && op->stats.maxhp > 0 |
|
|
1119 | && (op->type == PLAYER |
|
|
1120 | || op->type == DOOR // does not work, have maxhp 0 |
|
|
1121 | || QUERY_FLAG (op, FLAG_MONSTER) |
|
|
1122 | || QUERY_FLAG (op, FLAG_ALIVE) |
|
|
1123 | || QUERY_FLAG (op, FLAG_GENERATOR))) |
|
|
1124 | { |
|
|
1125 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
|
|
1126 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
|
|
1127 | } |
|
|
1128 | |
|
|
1129 | if (expect_false (op->has_dialogue ())) |
|
|
1130 | flags |= 1; |
|
|
1131 | |
|
|
1132 | if (expect_false (op->type == PLAYER)) |
|
|
1133 | player = op == ob ? pl->ob->count |
|
|
1134 | : op == pl->ob ? ob->count |
|
|
1135 | : op->count; |
|
|
1136 | } |
|
|
1137 | |
|
|
1138 | if (expect_false (lastcell.stat_hp != stat_hp)) |
|
|
1139 | { |
|
|
1140 | lastcell.stat_hp = stat_hp; |
|
|
1141 | |
|
|
1142 | mask |= 0x8; |
|
|
1143 | *last_ext |= 0x80; |
|
|
1144 | last_ext = &sl[sl.length ()]; |
|
|
1145 | |
|
|
1146 | sl << uint8 (5) << uint8 (stat_hp); |
|
|
1147 | |
|
|
1148 | if (stat_width > 1) |
|
|
1149 | { |
|
|
1150 | *last_ext |= 0x80; |
|
|
1151 | last_ext = &sl[sl.length ()]; |
|
|
1152 | |
|
|
1153 | sl << uint8 (6) << uint8 (stat_width); |
1202 | sl << uint8 (6) << uint8 (stat_width); |
1154 | } |
|
|
1155 | } |
|
|
1156 | |
|
|
1157 | if (expect_false (lastcell.player != player)) |
|
|
1158 | { |
|
|
1159 | lastcell.player = player; |
|
|
1160 | |
|
|
1161 | mask |= 0x8; |
|
|
1162 | *last_ext |= 0x80; |
|
|
1163 | last_ext = &sl[sl.length ()]; |
|
|
1164 | |
|
|
1165 | sl << uint8 (0x47) << uint8 (4) << (uint32)player; |
|
|
1166 | } |
|
|
1167 | |
|
|
1168 | if (expect_false (lastcell.flags != flags)) |
|
|
1169 | { |
|
|
1170 | lastcell.flags = flags; |
|
|
1171 | |
|
|
1172 | mask |= 0x8; |
|
|
1173 | *last_ext |= 0x80; |
|
|
1174 | last_ext = &sl[sl.length ()]; |
|
|
1175 | |
|
|
1176 | sl << uint8 (8) << uint8 (flags); |
|
|
1177 | } |
1203 | } |
1178 | } |
1204 | } |
|
|
1205 | |
|
|
1206 | if (expect_false (lastcell.player != player)) |
|
|
1207 | { |
|
|
1208 | lastcell.player = player; |
|
|
1209 | |
|
|
1210 | mask |= 0x8; |
|
|
1211 | *last_ext |= 0x80; |
|
|
1212 | last_ext = &sl[sl.length ()]; |
|
|
1213 | |
|
|
1214 | sl << uint8 (0x47) << uint8 (4) << (uint32)player; |
|
|
1215 | } |
|
|
1216 | |
|
|
1217 | if (expect_false (lastcell.flags != flags)) |
|
|
1218 | { |
|
|
1219 | lastcell.flags = flags; |
|
|
1220 | |
|
|
1221 | mask |= 0x8; |
|
|
1222 | *last_ext |= 0x80; |
|
|
1223 | last_ext = &sl[sl.length ()]; |
|
|
1224 | |
|
|
1225 | sl << uint8 (8) << uint8 (flags); |
|
|
1226 | } |
|
|
1227 | |
|
|
1228 | // faces |
1179 | |
1229 | |
1180 | /* Floor face */ |
1230 | /* Floor face */ |
1181 | if (update_space (sl, socket, ms, lastcell, 2)) |
1231 | if (update_space (sl, socket, ms, lastcell, 2)) |
1182 | mask |= 0x4; |
1232 | mask |= 0x4; |
1183 | |
1233 | |
… | |
… | |
1223 | socket.send_packet (sl); |
1273 | socket.send_packet (sl); |
1224 | socket.sent_scroll = 0; |
1274 | socket.sent_scroll = 0; |
1225 | } |
1275 | } |
1226 | } |
1276 | } |
1227 | |
1277 | |
1228 | /*****************************************************************************/ |
|
|
1229 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
|
|
1230 | /* a player. Of course, the client need to know the command to be able to */ |
|
|
1231 | /* manage it ! */ |
|
|
1232 | /*****************************************************************************/ |
|
|
1233 | void |
|
|
1234 | send_plugin_custom_message (object *pl, char *buf) |
|
|
1235 | { |
|
|
1236 | pl->contr->ns->send_packet (buf); |
|
|
1237 | } |
|
|
1238 | |
|
|
1239 | /** |
|
|
1240 | * This sends the skill number to name mapping. We ignore |
|
|
1241 | * the params - we always send the same info no matter what. |
|
|
1242 | */ |
|
|
1243 | void |
|
|
1244 | send_skill_info (client *ns, char *params) |
|
|
1245 | { |
|
|
1246 | packet sl; |
|
|
1247 | sl << "replyinfo skill_info\n"; |
|
|
1248 | |
|
|
1249 | for (int i = 1; i < NUM_SKILLS; i++) |
|
|
1250 | sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); |
|
|
1251 | |
|
|
1252 | if (sl.length () > MAXSOCKBUF) |
|
|
1253 | { |
|
|
1254 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
|
|
1255 | fatal (0); |
|
|
1256 | } |
|
|
1257 | |
|
|
1258 | ns->send_packet (sl); |
|
|
1259 | } |
|
|
1260 | |
|
|
1261 | /** |
|
|
1262 | * This sends the spell path to name mapping. We ignore |
|
|
1263 | * the params - we always send the same info no matter what. |
|
|
1264 | */ |
|
|
1265 | void |
|
|
1266 | send_spell_paths (client * ns, char *params) |
|
|
1267 | { |
|
|
1268 | packet sl; |
|
|
1269 | |
|
|
1270 | sl << "replyinfo spell_paths\n"; |
|
|
1271 | |
|
|
1272 | for (int i = 0; i < NRSPELLPATHS; i++) |
|
|
1273 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
|
|
1274 | |
|
|
1275 | if (sl.length () > MAXSOCKBUF) |
|
|
1276 | { |
|
|
1277 | LOG (llevError, "Buffer overflow in send_spell_paths!\n"); |
|
|
1278 | fatal (0); |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | ns->send_packet (sl); |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | /** |
1278 | /** |
1285 | * This looks for any spells the player may have that have changed their stats. |
1279 | * This looks for any spells the player may have that have changed their stats. |
1286 | * it then sends an updspell packet for each spell that has changed in this way |
1280 | * it then sends an updspell packet for each spell that has changed in this way |
1287 | */ |
1281 | */ |
1288 | void |
1282 | void |
1289 | esrv_update_spells (player *pl) |
1283 | esrv_update_spells (player *pl) |
1290 | { |
1284 | { |
1291 | if (!pl->ns) |
1285 | if (!pl->ns) |
1292 | return; |
1286 | return; |
1293 | |
1287 | |
|
|
1288 | pl->ns->update_spells = false; |
|
|
1289 | |
1294 | if (!pl->ns->monitor_spells) |
1290 | if (!pl->ns->monitor_spells) |
1295 | return; |
1291 | return; |
1296 | |
1292 | |
1297 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1293 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1298 | { |
|
|
1299 | if (spell->type == SPELL) |
1294 | if (spell->type == SPELL) |
1300 | { |
1295 | { |
1301 | int flags = 0; |
1296 | int flags = 0; |
|
|
1297 | int val; |
1302 | |
1298 | |
1303 | /* check if we need to update it */ |
1299 | /* check if we need to update it */ |
1304 | if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) |
1300 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
|
|
1301 | if (spell->cached_sp != val) |
1305 | { |
1302 | { |
1306 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1303 | spell->cached_sp = val; |
1307 | flags |= UPD_SP_MANA; |
1304 | flags |= UPD_SP_MANA; |
1308 | } |
1305 | } |
1309 | |
1306 | |
1310 | if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) |
1307 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
|
|
1308 | if (spell->cached_grace != val) |
1311 | { |
1309 | { |
1312 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1310 | spell->cached_grace = val; |
1313 | flags |= UPD_SP_GRACE; |
1311 | flags |= UPD_SP_GRACE; |
1314 | } |
1312 | } |
1315 | |
1313 | |
1316 | if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) |
1314 | val = casting_level (pl->ob, spell); |
|
|
1315 | if (spell->cached_eat != val) |
1317 | { |
1316 | { |
1318 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1317 | spell->cached_eat = val; |
1319 | flags |= UPD_SP_DAMAGE; |
1318 | flags |= UPD_SP_LEVEL; |
1320 | } |
1319 | } |
1321 | |
1320 | |
1322 | if (flags) |
1321 | if (flags) |
1323 | { |
1322 | { |
1324 | packet sl; |
1323 | packet sl; |
1325 | |
1324 | |
1326 | sl << "updspell " |
1325 | sl << "updspell " |
1327 | << uint8 (flags) |
1326 | << uint8 (flags) |
1328 | << uint32 (spell->count); |
1327 | << uint32 (spell->count); |
1329 | |
1328 | |
1330 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1329 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1331 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); |
1330 | if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace); |
1332 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); |
1331 | if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat); |
1333 | |
1332 | |
1334 | pl->ns->send_packet (sl); |
1333 | pl->ns->send_packet (sl); |
1335 | } |
1334 | } |
1336 | } |
1335 | } |
1337 | } |
|
|
1338 | } |
1336 | } |
1339 | |
1337 | |
1340 | void |
1338 | void |
1341 | esrv_remove_spell (player *pl, object *spell) |
1339 | esrv_remove_spell (player *pl, object *spell) |
1342 | { |
1340 | { |
… | |
… | |
1369 | } |
1367 | } |
1370 | |
1368 | |
1371 | /* store costs and damage in the object struct, to compare to later */ |
1369 | /* store costs and damage in the object struct, to compare to later */ |
1372 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1370 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1373 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1371 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1374 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1372 | spell->cached_eat = casting_level (pl->ob, spell); |
1375 | |
1373 | |
1376 | /* figure out which skill it uses, if it uses one */ |
1374 | /* figure out which skill it uses, if it uses one */ |
1377 | if (spell->skill) |
1375 | if (spell->skill) |
1378 | if (object *tmp = pl->find_skill (spell->skill)) |
1376 | if (object *tmp = pl->find_skill (spell->skill)) |
1379 | skill = tmp->subtype + CS_STAT_SKILLINFO; |
1377 | skill = tmp->subtype + CS_STAT_SKILLINFO; |
… | |
… | |
1468 | /* finally, we can send the packet */ |
1466 | /* finally, we can send the packet */ |
1469 | pl->ns->flush_fx (); |
1467 | pl->ns->flush_fx (); |
1470 | pl->ns->send_packet (sl); |
1468 | pl->ns->send_packet (sl); |
1471 | } |
1469 | } |
1472 | |
1470 | |
|
|
1471 | //-GPL |
|
|
1472 | |