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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.180 by root, Tue May 3 11:23:48 2011 UTC vs.
Revision 1.185 by root, Sun May 8 12:40:42 2011 UTC

158 client &socket = *pl->ns; 158 client &socket = *pl->ns;
159 object *ob = pl->viewpoint; 159 object *ob = pl->viewpoint;
160 160
161 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
162 { 162 {
163 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path)
164 { 164 {
165 int flags = 0; 165 int flags = 0;
166 166
167 // due to historical glitches, the bit ordering and map index ordering differs
167 if (ob->map->tile_path[0]) flags |= 0x01; 168 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
168 if (ob->map->tile_path[1]) flags |= 0x02; 169 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
169 if (ob->map->tile_path[2]) flags |= 0x04; 170 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
170 if (ob->map->tile_path[3]) flags |= 0x08; 171 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
171 // these two are debatable 172 // these two are debatable
172 if (ob->map->tile_path[4]) flags |= 0x10; 173 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
173 if (ob->map->tile_path[5]) flags |= 0x20; 174 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
174 175
175 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
176 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
177 ob->map->width, ob->map->height, &ob->map->path); 178 ob->map->width, ob->map->height, &ob->map->path);
178 } 179 }
344 345
345 while (*buf && map && max_distance) 346 while (*buf && map && max_distance)
346 { 347 {
347 int dir = *buf++ - '1'; 348 int dir = *buf++ - '1';
348 349
350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
349 // maybe we should only allow the four flat directions 353 // maybe we should only allow the four flat directions
350 if (dir >= 0 && dir < TILE_NUM) 354 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
351 { 355 {
356 dir = dirmap [dir];
357
352 if (!map->tile_path [dir]) 358 if (!map->tile_path [dir])
353 map = 0; 359 map = 0;
354 else if (map->tile_available (dir, false)) 360 else if (map->tile_available (dir, false))
355 { 361 {
356 maptile *neigh = map->tile_map [dir]; 362 maptile *neigh = map->tile_map [dir];
379 send_packet_printf ("mapinfo %s nomap", token); 385 send_packet_printf ("mapinfo %s nomap", token);
380 else 386 else
381 { 387 {
382 int flags = 0; 388 int flags = 0;
383 389
390 // due to historical glitches, the bit ordering and map index ordering differs
384 if (map->tile_path[0]) flags |= 0x01; 391 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
385 if (map->tile_path[1]) flags |= 0x02; 392 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
386 if (map->tile_path[2]) flags |= 0x04; 393 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
387 if (map->tile_path[3]) flags |= 0x08; 394 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
388 // these two are debatable 395 // these two are debatable
389 if (map->tile_path[4]) flags |= 0x10; 396 if (map->tile_path [TILE_UP ]) flags |= 0x10;
390 if (map->tile_path[5]) flags |= 0x20; 397 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
391 398
392 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
393 } 400 }
394 401
395 return 1; 402 return 1;
880 887
881 /* Nothing changed */ 888 /* Nothing changed */
882 return 0; 889 return 0;
883} 890}
884 891
885//-GPL
886
887// prefetch some flat area around the player
888static void
889prefetch_surrounding_area (object *op, maptile *map, int range)
890{
891 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
892 op->x - range , op->y - range ,
893 op->x + range + 1, op->y + range + 1);
894 rect->m;
895 ++rect)
896 {
897 rect->m->touch ();
898 rect->m->activate ();
899 }
900}
901
902// prefetch a generous area around the player, also up and down
903void
904object::prefetch_surrounding_maps ()
905{
906 prefetch_surrounding_area (this, map, 40);
907
908 if (maptile *m = map->tile_available (TILE_DOWN))
909 prefetch_surrounding_area (this, m, 20);
910
911 if (maptile *m = map->tile_available (TILE_UP))
912 prefetch_surrounding_area (this, m, 20);
913}
914
915//+GPL
916
917/** 892/**
918 * Draws client map. 893 * Draws client map.
919 */ 894 */
920void 895void
921draw_client_map (player *pl) 896draw_client_map (player *pl)
926 901
927 /* If player is just joining the game, he isn't here yet, so the map 902 /* If player is just joining the game, he isn't here yet, so the map
928 * can get swapped out. If so, don't try to send them a map. All will 903 * can get swapped out. If so, don't try to send them a map. All will
929 * be OK once they really log in. 904 * be OK once they really log in.
930 */ 905 */
931 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 906 if (!ob->map || ob->map->state != MAP_ACTIVE)
932 return; 907 return;
933 908
934 int startlen, oldlen; 909 int startlen, oldlen;
935 910
936 check_map_change (pl); 911 check_map_change (pl);

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