1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel |
6 | * Copyright (©) 2001 Mark Wedel |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | //+GPL |
26 | //+GPL |
26 | |
27 | |
… | |
… | |
28 | * \file |
29 | * \file |
29 | * Client handling. |
30 | * Client handling. |
30 | * |
31 | * |
31 | * \date 2003-12-02 |
32 | * \date 2003-12-02 |
32 | * |
33 | * |
33 | * This file implements all of the goo on the server side for handling |
34 | * This file implements all of the goo on the server side for handling |
34 | * clients. It's got a bunch of global variables for keeping track of |
35 | * clients. It's got a bunch of global variables for keeping track of |
35 | * each of the clients. |
36 | * each of the clients. |
36 | * |
37 | * |
37 | * Note: All functions that are used to process data from the client |
38 | * Note: All functions that are used to process data from the client |
38 | * have the prototype of (char *data, int datalen, int client_num). This |
39 | * have the prototype of (char *data, int datalen, int client_num). This |
39 | * way, we can use one dispatch table. |
40 | * way, we can use one dispatch table. |
40 | * |
41 | * |
… | |
… | |
158 | client &socket = *pl->ns; |
159 | client &socket = *pl->ns; |
159 | object *ob = pl->viewpoint; |
160 | object *ob = pl->viewpoint; |
160 | |
161 | |
161 | if (socket.mapinfocmd) |
162 | if (socket.mapinfocmd) |
162 | { |
163 | { |
163 | if (ob->map && ob->map->path[0]) |
164 | if (ob->map && ob->map->path) |
164 | { |
165 | { |
165 | int flags = 0; |
166 | int flags = 0; |
166 | |
167 | |
|
|
168 | // due to historical glitches, the bit ordering and map index ordering differs |
167 | if (ob->map->tile_path[0]) flags |= 0x01; |
169 | if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01; |
168 | if (ob->map->tile_path[1]) flags |= 0x02; |
170 | if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02; |
169 | if (ob->map->tile_path[2]) flags |= 0x04; |
171 | if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04; |
170 | if (ob->map->tile_path[3]) flags |= 0x08; |
172 | if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08; |
171 | // these two are debatable |
173 | // these two are debatable |
172 | if (ob->map->tile_path[4]) flags |= 0x10; |
174 | if (ob->map->tile_path [TILE_UP ]) flags |= 0x10; |
173 | if (ob->map->tile_path[5]) flags |= 0x20; |
175 | if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20; |
174 | |
176 | |
175 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
177 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
176 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
178 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
177 | ob->map->width, ob->map->height, &ob->map->path); |
179 | ob->map->width, ob->map->height, &ob->map->path); |
178 | } |
180 | } |
… | |
… | |
193 | { |
195 | { |
194 | INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); |
196 | INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); |
195 | socket.current_region = reg; |
197 | socket.current_region = reg; |
196 | } |
198 | } |
197 | |
199 | |
198 | // first try to aovid a full newmap on tiled map scrolls |
200 | // first try to avoid a full newmap on tiled map scrolls |
199 | if (socket.current_map != ob->map && !socket.force_newmap) |
201 | if (socket.current_map != ob->map && !socket.force_newmap) |
200 | { |
202 | { |
201 | rv_vector rv; |
203 | rv_vector rv; |
202 | |
204 | |
203 | get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); |
205 | get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); |
… | |
… | |
275 | |
277 | |
276 | /** |
278 | /** |
277 | * RequestInfo is sort of a meta command. There is some specific |
279 | * RequestInfo is sort of a meta command. There is some specific |
278 | * request of information, but we call other functions to provide |
280 | * request of information, but we call other functions to provide |
279 | * that information. |
281 | * that information. |
|
|
282 | * requestinfo is completely deprecated, use resource exti request |
|
|
283 | * and the fxix or http protocols. |
280 | */ |
284 | */ |
281 | void |
285 | void |
282 | RequestInfo (char *buf, int len, client *ns) |
286 | RequestInfo (char *buf, int len, client *ns) |
283 | { |
287 | { |
284 | char *params; |
288 | char *params; |
… | |
… | |
322 | //-GPL |
326 | //-GPL |
323 | |
327 | |
324 | void |
328 | void |
325 | client::mapinfo_queue_clear () |
329 | client::mapinfo_queue_clear () |
326 | { |
330 | { |
327 | for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) |
331 | for (auto &&i : mapinfo_queue) |
328 | free (*i); |
332 | free (i); |
329 | |
333 | |
330 | mapinfo_queue.clear (); |
334 | mapinfo_queue.clear (); |
331 | } |
335 | } |
332 | |
336 | |
333 | bool |
337 | bool |
… | |
… | |
344 | |
348 | |
345 | while (*buf && map && max_distance) |
349 | while (*buf && map && max_distance) |
346 | { |
350 | { |
347 | int dir = *buf++ - '1'; |
351 | int dir = *buf++ - '1'; |
348 | |
352 | |
|
|
353 | // due to historical glitches, the mapinfo index and tile index differs |
|
|
354 | static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN }; |
|
|
355 | |
349 | // maybe we should only allow the four flat directions |
356 | // maybe we should only allow the four flat directions |
350 | if (dir >= 0 && dir < TILE_NUM) |
357 | if (IN_RANGE_EXC (dir, 0, ecb_array_length (dirmap))) |
351 | { |
358 | { |
|
|
359 | dir = dirmap [dir]; |
|
|
360 | |
352 | if (!map->tile_path [dir]) |
361 | if (!map->tile_path [dir]) |
353 | map = 0; |
362 | map = 0; |
354 | else if (map->tile_available (dir, false)) |
363 | else if (map->tile_available (dir, false)) |
355 | { |
364 | { |
356 | maptile *neigh = map->tile_map [dir]; |
365 | maptile *neigh = map->tile_map [dir]; |
… | |
… | |
379 | send_packet_printf ("mapinfo %s nomap", token); |
388 | send_packet_printf ("mapinfo %s nomap", token); |
380 | else |
389 | else |
381 | { |
390 | { |
382 | int flags = 0; |
391 | int flags = 0; |
383 | |
392 | |
|
|
393 | // due to historical glitches, the bit ordering and map index ordering differs |
384 | if (map->tile_path[0]) flags |= 0x01; |
394 | if (map->tile_path [TILE_NORTH]) flags |= 0x01; |
385 | if (map->tile_path[1]) flags |= 0x02; |
395 | if (map->tile_path [TILE_EAST ]) flags |= 0x02; |
386 | if (map->tile_path[2]) flags |= 0x04; |
396 | if (map->tile_path [TILE_SOUTH]) flags |= 0x04; |
387 | if (map->tile_path[3]) flags |= 0x08; |
397 | if (map->tile_path [TILE_WEST ]) flags |= 0x08; |
388 | // these two are debatable |
398 | // these two are debatable |
389 | if (map->tile_path[4]) flags |= 0x10; |
399 | if (map->tile_path [TILE_UP ]) flags |= 0x10; |
390 | if (map->tile_path[5]) flags |= 0x20; |
400 | if (map->tile_path [TILE_DOWN ]) flags |= 0x20; |
391 | |
401 | |
392 | send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
402 | send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
393 | } |
403 | } |
394 | |
404 | |
395 | return 1; |
405 | return 1; |
… | |
… | |
487 | * Cleaning up the input should probably be done first - all actions |
497 | * Cleaning up the input should probably be done first - all actions |
488 | * for the command that issued the count should be done before any other |
498 | * for the command that issued the count should be done before any other |
489 | * commands. |
499 | * commands. |
490 | */ |
500 | */ |
491 | pl->count = 0; |
501 | pl->count = 0; |
492 | } |
|
|
493 | |
|
|
494 | /** |
|
|
495 | * This handles the general commands from the client (ie, north, fire, cast, |
|
|
496 | * etc.). It is a lot like PlayerCmd above, but is called with the |
|
|
497 | * 'ncom' method which gives more information back to the client so it |
|
|
498 | * can throttle. |
|
|
499 | */ |
|
|
500 | void |
|
|
501 | NewPlayerCmd (char *buf, int len, player *pl) |
|
|
502 | { |
|
|
503 | if (len <= 6) |
|
|
504 | { |
|
|
505 | LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len); |
|
|
506 | return; |
|
|
507 | } |
|
|
508 | |
|
|
509 | uint16 cmdid = net_uint16 ((uint8 *)buf); |
|
|
510 | sint32 repeat = net_sint32 ((uint8 *)buf + 2); |
|
|
511 | |
|
|
512 | /* -1 is special - no repeat, but don't update */ |
|
|
513 | if (repeat != -1) |
|
|
514 | pl->count = repeat; |
|
|
515 | |
|
|
516 | buf += 6; //len -= 6; |
|
|
517 | |
|
|
518 | execute_newserver_command (pl->ob, buf); |
|
|
519 | |
|
|
520 | /* Perhaps something better should be done with a left over count. |
|
|
521 | * Cleaning up the input should probably be done first - all actions |
|
|
522 | * for the command that issued the count should be done before any other |
|
|
523 | * commands. |
|
|
524 | */ |
|
|
525 | pl->count = 0; |
|
|
526 | |
|
|
527 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
|
|
528 | int time = pl->ob->has_active_speed () |
|
|
529 | ? (int) (MAX_TIME / pl->ob->speed) |
|
|
530 | : MAX_TIME * 100; |
|
|
531 | |
|
|
532 | /* Send confirmation of command execution now */ |
|
|
533 | packet sl ("comc"); |
|
|
534 | sl << uint16 (cmdid) << uint32 (time); |
|
|
535 | pl->ns->send_packet (sl); |
|
|
536 | } |
502 | } |
537 | |
503 | |
538 | /** This is a reply to a previous query. */ |
504 | /** This is a reply to a previous query. */ |
539 | void |
505 | void |
540 | ReplyCmd (char *buf, int len, client *ns) |
506 | ReplyCmd (char *buf, int len, client *ns) |
… | |
… | |
880 | |
846 | |
881 | /* Nothing changed */ |
847 | /* Nothing changed */ |
882 | return 0; |
848 | return 0; |
883 | } |
849 | } |
884 | |
850 | |
885 | //-GPL |
|
|
886 | |
|
|
887 | // prefetch some flat area around the player |
|
|
888 | static void |
|
|
889 | prefetch_surrounding_area (object *op, maptile *map, int range) |
|
|
890 | { |
|
|
891 | for (maprect *rect = map->split_to_tiles (mapwalk_buf, |
|
|
892 | op->x - range , op->y - range , |
|
|
893 | op->x + range + 1, op->y + range + 1); |
|
|
894 | rect->m; |
|
|
895 | ++rect) |
|
|
896 | { |
|
|
897 | rect->m->touch (); |
|
|
898 | rect->m->activate (); |
|
|
899 | } |
|
|
900 | } |
|
|
901 | |
|
|
902 | // prefetch a generous area around the player, also up and down |
|
|
903 | void |
|
|
904 | object::prefetch_surrounding_maps () |
|
|
905 | { |
|
|
906 | prefetch_surrounding_area (this, map, 40); |
|
|
907 | |
|
|
908 | if (maptile *m = map->tile_available (TILE_DOWN)) |
|
|
909 | prefetch_surrounding_area (this, m, 20); |
|
|
910 | |
|
|
911 | if (maptile *m = map->tile_available (TILE_UP)) |
|
|
912 | prefetch_surrounding_area (this, m, 20); |
|
|
913 | } |
|
|
914 | |
|
|
915 | //+GPL |
|
|
916 | |
|
|
917 | /** |
851 | /** |
918 | * Draws client map. |
852 | * Draws client map. |
919 | */ |
853 | */ |
920 | void |
854 | void |
921 | draw_client_map (player *pl) |
855 | draw_client_map (player *pl) |
… | |
… | |
926 | |
860 | |
927 | /* If player is just joining the game, he isn't here yet, so the map |
861 | /* If player is just joining the game, he isn't here yet, so the map |
928 | * can get swapped out. If so, don't try to send them a map. All will |
862 | * can get swapped out. If so, don't try to send them a map. All will |
929 | * be OK once they really log in. |
863 | * be OK once they really log in. |
930 | */ |
864 | */ |
931 | if (!ob->map || ob->map->in_memory != MAP_ACTIVE) |
865 | if (!ob->map || ob->map->state != MAP_ACTIVE) |
932 | return; |
866 | return; |
933 | |
867 | |
934 | int startlen, oldlen; |
868 | int startlen, oldlen; |
935 | |
869 | |
936 | check_map_change (pl); |
870 | check_map_change (pl); |
… | |
… | |
1007 | { |
941 | { |
1008 | /* This block deals with spaces that are not visible for whatever |
942 | /* This block deals with spaces that are not visible for whatever |
1009 | * reason. Still may need to send the head for this space. |
943 | * reason. Still may need to send the head for this space. |
1010 | */ |
944 | */ |
1011 | if (lastcell.count != -1 |
945 | if (lastcell.count != -1 |
1012 | || lastcell.faces[0] |
946 | || lastcell.faces[0] |
1013 | || lastcell.faces[1] |
947 | || lastcell.faces[1] |
1014 | || lastcell.faces[2] |
948 | || lastcell.faces[2] |
1015 | || lastcell.stat_hp |
949 | || lastcell.stat_hp |
1016 | || lastcell.flags |
950 | || lastcell.flags |
1017 | || lastcell.player) |
951 | || lastcell.player) |
1018 | sl << uint16 (mask); |
952 | sl << uint16 (mask); |
1019 | |
953 | |
1020 | /* properly clear a previously sent big face */ |
954 | /* properly clear a previously sent big face */ |
1021 | map_clearcell (&lastcell, -1); |
955 | map_clearcell (&lastcell, -1); |
… | |
… | |
1260 | |
1194 | |
1261 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1195 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1262 | static void |
1196 | static void |
1263 | append_spell (player *pl, packet &sl, object *spell) |
1197 | append_spell (player *pl, packet &sl, object *spell) |
1264 | { |
1198 | { |
1265 | int i, skill = 0; |
1199 | int skill = 0; |
1266 | |
1200 | |
1267 | if (!(spell->name)) |
1201 | if (!(spell->name)) |
1268 | { |
1202 | { |
1269 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1203 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1270 | return; |
1204 | return; |
… | |
… | |
1297 | << uint16 (spell->cached_grace) |
1231 | << uint16 (spell->cached_grace) |
1298 | << uint16 (spell->cached_eat) |
1232 | << uint16 (spell->cached_eat) |
1299 | << uint8 (skill) |
1233 | << uint8 (skill) |
1300 | << uint32 (spell->path_attuned) |
1234 | << uint32 (spell->path_attuned) |
1301 | << uint32 (spell->face) |
1235 | << uint32 (spell->face) |
1302 | << data8 (spell->name) |
1236 | << data8 (spell->name); |
|
|
1237 | |
|
|
1238 | if (pl->ns->monitor_spells < 2) |
1303 | << data16 (spell->msg); |
1239 | sl << data16 (spell->msg); |
1304 | } |
1240 | } |
1305 | |
1241 | |
1306 | /** |
1242 | /** |
1307 | * This tells the client to add the spell *ob, if *ob is NULL, then add |
1243 | * This tells the client to add the spell *ob, if *ob is NULL, then add |
1308 | * all spells in the player's inventory. |
1244 | * all spells in the player's inventory. |
1309 | */ |
1245 | */ |
1310 | void |
1246 | void |
1311 | esrv_add_spells (player *pl, object *spell) |
1247 | esrv_add_spells (player *pl, object *spell) |
1312 | { |
1248 | { |
… | |
… | |
1323 | |
1259 | |
1324 | if (!spell) |
1260 | if (!spell) |
1325 | { |
1261 | { |
1326 | for (spell = pl->ob->inv; spell; spell = spell->below) |
1262 | for (spell = pl->ob->inv; spell; spell = spell->below) |
1327 | { |
1263 | { |
1328 | /* were we to simply keep appending data here, we could exceed |
1264 | /* were we to simply keep appending data here, we could exceed |
1329 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1265 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1330 | * append_spells will always append 19 data bytes, plus 4 length |
1266 | * append_spells will always append 19 data bytes, plus 4 length |
1331 | * bytes and 3 strings (because that is the spec) so we need to |
1267 | * bytes and 3 strings (because that is the spec) so we need to |
1332 | * check that the length of those 3 strings, plus the 23 bytes, |
1268 | * check that the length of those 3 strings, plus the 23 bytes, |
1333 | * won't take us over the length limit for the socket, if it does, |
1269 | * won't take us over the length limit for the socket, if it does, |
1334 | * we need to send what we already have, and restart packet formation |
1270 | * we need to send what we already have, and restart packet formation |
1335 | */ |
1271 | */ |
1336 | if (spell->type != SPELL) |
1272 | if (spell->type != SPELL) |
1337 | continue; |
1273 | continue; |
1338 | |
1274 | |
1339 | /* Seeing crashes by overflowed buffers. Quick arithemetic seems |
1275 | /* Seeing crashes by overflowed buffers. Quick arithemetic seems |