… | |
… | |
683 | |
683 | |
684 | ns->send_packet (cmdback); |
684 | ns->send_packet (cmdback); |
685 | } |
685 | } |
686 | |
686 | |
687 | /** |
687 | /** |
688 | * A lot like the old AskSmooth (in fact, now called by AskSmooth). |
|
|
689 | * Basically, it makes no sense to wait for the client to request a |
|
|
690 | * a piece of data from us that we know the client wants. So |
|
|
691 | * if we know the client wants it, might as well push it to the |
|
|
692 | * client. |
|
|
693 | */ |
|
|
694 | static void |
|
|
695 | SendSmooth (client *ns, uint16 face) |
|
|
696 | { |
|
|
697 | uint16 smoothface; |
|
|
698 | |
|
|
699 | /* If we can't find a face, return and set it so we won't try to send this |
|
|
700 | * again. |
|
|
701 | */ |
|
|
702 | if (!FindSmooth (face, &smoothface)) |
|
|
703 | { |
|
|
704 | |
|
|
705 | LOG (llevError, "could not findsmooth for %d.\n", face); |
|
|
706 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
707 | return; |
|
|
708 | } |
|
|
709 | |
|
|
710 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
|
|
711 | esrv_send_face (ns, smoothface, 0); |
|
|
712 | |
|
|
713 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
714 | |
|
|
715 | packet sl ("smooth"); |
|
|
716 | |
|
|
717 | sl << uint16 (face) |
|
|
718 | << uint16 (smoothface); |
|
|
719 | |
|
|
720 | ns->send_packet (sl); |
|
|
721 | } |
|
|
722 | |
|
|
723 | /** |
|
|
724 | * Tells client the picture it has to use |
688 | * Tells client the picture it has to use |
725 | * to smooth a picture number given as argument. |
689 | * to smooth a picture number given as argument. |
726 | */ |
690 | */ |
727 | void |
691 | void |
728 | AskSmooth (char *buf, int len, client *ns) |
692 | AskSmooth (char *buf, int len, client *ns) |
729 | { |
693 | { |
730 | SendSmooth (ns, atoi (buf)); |
694 | ns->send_face (atoi (buf)); |
731 | } |
695 | } |
732 | |
696 | |
733 | /** |
697 | /** |
734 | * This handles the general commands from the client (ie, north, fire, cast, |
698 | * This handles the general commands from the client (ie, north, fire, cast, |
735 | * etc.) |
699 | * etc.) |
… | |
… | |
1107 | pl->ns->last_weight = weight; |
1071 | pl->ns->last_weight = weight; |
1108 | pl->ns->send_packet (sl); |
1072 | pl->ns->send_packet (sl); |
1109 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1073 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1110 | } |
1074 | } |
1111 | |
1075 | |
1112 | /** |
|
|
1113 | * Need to send an animation sequence to the client. |
|
|
1114 | * We will send appropriate face commands to the client if we haven't |
|
|
1115 | * sent them the face yet (this can become quite costly in terms of |
|
|
1116 | * how much we are sending - on the other hand, this should only happen |
|
|
1117 | * when the player logs in and picks stuff up. |
|
|
1118 | */ |
|
|
1119 | void |
|
|
1120 | esrv_send_animation (client * ns, short anim_num) |
|
|
1121 | { |
|
|
1122 | /* Do some checking on the anim_num we got. Note that the animations |
|
|
1123 | * are added in contigous order, so if the number is in the valid |
|
|
1124 | * range, it must be a valid animation. |
|
|
1125 | */ |
|
|
1126 | if (anim_num < 0 || anim_num > num_animations) |
|
|
1127 | { |
|
|
1128 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
|
|
1129 | return; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | packet sl ("anim"); |
|
|
1133 | |
|
|
1134 | sl << uint16 (anim_num) |
|
|
1135 | << uint16 (0); /* flags - not used right now */ |
|
|
1136 | |
|
|
1137 | /* Build up the list of faces. Also, send any information (ie, the |
|
|
1138 | * the face itself) down to the client. |
|
|
1139 | */ |
|
|
1140 | for (int i = 0; i < animations[anim_num].num_animations; i++) |
|
|
1141 | { |
|
|
1142 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
|
|
1143 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
|
|
1144 | |
|
|
1145 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
|
|
1146 | } |
|
|
1147 | |
|
|
1148 | ns->send_packet (sl); |
|
|
1149 | |
|
|
1150 | ns->anims_sent[anim_num] = 1; |
|
|
1151 | } |
|
|
1152 | |
|
|
1153 | |
|
|
1154 | /****************************************************************************** |
1076 | /****************************************************************************** |
1155 | * |
1077 | * |
1156 | * Start of map related commands. |
1078 | * Start of map related commands. |
1157 | * |
1079 | * |
1158 | ******************************************************************************/ |
1080 | ******************************************************************************/ |
1159 | |
1081 | |
1160 | /** Clears a map cell */ |
1082 | /** Clears a map cell */ |
1161 | static void |
1083 | static void |
1162 | map_clearcell (struct MapCell *cell, int count) |
1084 | map_clearcell (struct MapCell *cell, int count) |
1163 | { |
1085 | { |
1164 | cell->faces[0] = 0; |
1086 | cell->faces[0] = 0; |
1165 | cell->faces[1] = 0; |
1087 | cell->faces[1] = 0; |
1166 | cell->faces[2] = 0; |
1088 | cell->faces[2] = 0; |
|
|
1089 | cell->smooth[0] = 0; |
|
|
1090 | cell->smooth[1] = 0; |
|
|
1091 | cell->smooth[2] = 0; |
1167 | cell->count = count; |
1092 | cell->count = count; |
1168 | cell->stat_hp = 0; |
1093 | cell->stat_hp = 0; |
1169 | cell->flags = 0; |
1094 | cell->flags = 0; |
1170 | cell->player = 0; |
1095 | cell->player = 0; |
1171 | } |
1096 | } |
1172 | |
1097 | |
1173 | #define MAX_LAYERS 3 |
1098 | #define MAX_LAYERS 3 |
1174 | |
1099 | |
1175 | /** |
1100 | /** |
… | |
… | |
1178 | * it was. |
1103 | * it was. |
1179 | * sl is the socklist this data is going into. |
1104 | * sl is the socklist this data is going into. |
1180 | * ns is the socket we are working on - all the info we care |
1105 | * ns is the socket we are working on - all the info we care |
1181 | * about is in this socket structure, so now need not pass the |
1106 | * about is in this socket structure, so now need not pass the |
1182 | * entire player object. |
1107 | * entire player object. |
1183 | * mx and my are map coordinate offsets for map mp |
|
|
1184 | * sx and sy are the offsets into the socket structure that |
|
|
1185 | * holds the old values. |
|
|
1186 | * layer is the layer to update, with 2 being the floor and 0 the |
1108 | * layer is the layer to update, with 2 being the floor and 0 the |
1187 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
1109 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
1188 | * take. Interesting to note that before this function, the map1 function |
1110 | * take. Interesting to note that before this function, the map1 function |
1189 | * numbers the spaces differently - I think this was a leftover from |
1111 | * numbers the spaces differently - I think this was a leftover from |
1190 | * the map command, where the faces stack up. Sinces that is no longer |
1112 | * the map command, where the faces stack up. Sinces that is no longer |
1191 | * the case, it seems to make more sense to have these layer values |
1113 | * the case, it seems to make more sense to have these layer values |
1192 | * actually match. |
1114 | * actually match. |
1193 | */ |
1115 | */ |
1194 | static int |
1116 | static int |
1195 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1117 | update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer) |
1196 | { |
1118 | { |
1197 | uint16 face_num; |
1119 | object *ob = ms.faces_obj [layer]; |
1198 | int bx, by, i; |
|
|
1199 | |
|
|
1200 | object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
|
|
1201 | |
1120 | |
1202 | /* If there is no object for this space, or if the face for the object |
1121 | /* If there is no object for this space, or if the face for the object |
1203 | * is the blank face, set the face number to zero. |
1122 | * is the blank face, set the face number to zero. |
1204 | * else if we have the stored head object for this space, that takes |
1123 | * else if we have the stored head object for this space, that takes |
1205 | * precedence over the other object for this space. |
1124 | * precedence over the other object for this space. |
1206 | * otherwise, we do special head processing |
1125 | * otherwise, we do special head processing |
1207 | */ |
1126 | */ |
1208 | if (!ob || ob->face == blank_face) |
1127 | uint16 face_num = ob && ob->face != blank_face ? ob->face : 0; |
1209 | face_num = 0; |
|
|
1210 | else |
|
|
1211 | /* In this case, we are already at the lower right or single part object, |
|
|
1212 | * so nothing special |
|
|
1213 | */ |
|
|
1214 | face_num = ob->face; |
|
|
1215 | |
1128 | |
1216 | /* We've gotten what face we want to use for the object. Now see if |
1129 | /* We've gotten what face we want to use for the object. Now see if |
1217 | * if it has changed since we last sent it to the client. |
1130 | * if it has changed since we last sent it to the client. |
1218 | */ |
1131 | */ |
1219 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
1132 | if (lastcell.faces[layer] != face_num) |
1220 | { |
1133 | { |
1221 | ns.lastmap.cells[sx][sy].faces[layer] = face_num; |
1134 | lastcell.faces[layer] = face_num; |
|
|
1135 | |
1222 | if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
1136 | if (!ns.faces_sent[face_num]) |
|
|
1137 | if (ob) |
|
|
1138 | ns.send_faces (ob); |
|
|
1139 | else |
1223 | esrv_send_face (&ns, face_num, 0); |
1140 | ns.send_face (face_num); |
1224 | |
1141 | |
1225 | sl << uint16 (face_num); |
1142 | sl << uint16 (face_num); |
1226 | return 1; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | /* Nothing changed */ |
|
|
1230 | return 0; |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | /** |
|
|
1234 | * This function is mainly a copy of update_space, |
|
|
1235 | * except it handles update of the smoothing updates, |
|
|
1236 | * not the face updates. |
|
|
1237 | * Removes the need to replicate the same code for each layer. |
|
|
1238 | * this returns true if this smooth is now in fact different |
|
|
1239 | * than it was. |
|
|
1240 | * sl is the socklist this data is going into. |
|
|
1241 | * ns is the socket we are working on - all the info we care |
|
|
1242 | * about is in this socket structure, so know need to pass the |
|
|
1243 | * entire player object. |
|
|
1244 | * mx and my are map coordinate offsets for map mp |
|
|
1245 | * sx and sy are the offsets into the socket structure that |
|
|
1246 | * holds the old values. |
|
|
1247 | * layer is the layer to update, with 2 being the floor and 0 the |
|
|
1248 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ |
|
|
1249 | * take. |
|
|
1250 | */ |
|
|
1251 | static inline int |
|
|
1252 | update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
|
|
1253 | { |
|
|
1254 | object *ob; |
|
|
1255 | int smoothlevel; /* old face_num; */ |
|
|
1256 | |
|
|
1257 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
|
|
1258 | |
|
|
1259 | /* If there is no object for this space, or if the face for the object |
|
|
1260 | * is the blank face, set the smoothlevel to zero. |
|
|
1261 | */ |
|
|
1262 | if (!ob || ob->face == blank_face) |
|
|
1263 | smoothlevel = 0; |
|
|
1264 | else |
|
|
1265 | { |
|
|
1266 | smoothlevel = ob->smoothlevel; |
|
|
1267 | if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH)) |
|
|
1268 | SendSmooth (&ns, ob->face); |
|
|
1269 | } /* else not already head object or blank face */ |
|
|
1270 | |
|
|
1271 | /* We've gotten what face we want to use for the object. Now see if |
|
|
1272 | * if it has changed since we last sent it to the client. |
|
|
1273 | */ |
|
|
1274 | if (smoothlevel > 255) |
|
|
1275 | smoothlevel = 255; |
|
|
1276 | else if (smoothlevel < 0) |
|
|
1277 | smoothlevel = 0; |
|
|
1278 | |
|
|
1279 | if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel) |
|
|
1280 | { |
|
|
1281 | ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel; |
|
|
1282 | sl << uint8 (smoothlevel); |
|
|
1283 | return 1; |
1143 | return 1; |
1284 | } |
1144 | } |
1285 | |
1145 | |
1286 | /* Nothing changed */ |
1146 | /* Nothing changed */ |
1287 | return 0; |
1147 | return 0; |
… | |
… | |
1495 | oldlen = sl.length (); |
1355 | oldlen = sl.length (); |
1496 | eoldlen = esl.length (); |
1356 | eoldlen = esl.length (); |
1497 | |
1357 | |
1498 | sl << uint16 (mask); |
1358 | sl << uint16 (mask); |
1499 | |
1359 | |
1500 | if (socket.ext_mapinfos) |
|
|
1501 | esl << uint16 (emask); |
|
|
1502 | |
|
|
1503 | unsigned char dummy; |
1360 | unsigned char dummy; |
1504 | unsigned char *last_ext = &dummy; |
1361 | unsigned char *last_ext = &dummy; |
1505 | |
1362 | |
1506 | /* Darkness changed */ |
1363 | /* Darkness changed */ |
1507 | if (lastcell.count != d && socket.darkness) |
1364 | if (lastcell.count != d && socket.darkness) |
… | |
… | |
1518 | sl << uint8 (255 - 64 * d); |
1375 | sl << uint8 (255 - 64 * d); |
1519 | } |
1376 | } |
1520 | |
1377 | |
1521 | lastcell.count = d; |
1378 | lastcell.count = d; |
1522 | |
1379 | |
|
|
1380 | mapspace &ms = m->at (nx, ny); |
|
|
1381 | |
1523 | if (socket.extmap) |
1382 | if (socket.extmap) |
1524 | { |
1383 | { |
1525 | uint8 stat_hp = 0; |
1384 | uint8 stat_hp = 0; |
1526 | uint8 stat_width = 0; |
1385 | uint8 stat_width = 0; |
1527 | uint8 flags = 0; |
1386 | uint8 flags = 0; |
1528 | UUID player = 0; |
1387 | UUID player = 0; |
1529 | |
1388 | |
1530 | // send hp information, if applicable |
1389 | // send hp information, if applicable |
1531 | if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) |
1390 | if (object *op = ms.faces_obj [0]) |
1532 | { |
1391 | { |
1533 | if (op->head || op->invisible) |
1392 | if (op->head || op->invisible) |
1534 | ; // do not show |
1393 | ; // do not show |
1535 | else if (op->type == PLAYER |
1394 | else if (op->type == PLAYER |
1536 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1395 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
… | |
… | |
1590 | sl << uint8 (8) << uint8 (flags); |
1449 | sl << uint8 (8) << uint8 (flags); |
1591 | } |
1450 | } |
1592 | } |
1451 | } |
1593 | |
1452 | |
1594 | /* Floor face */ |
1453 | /* Floor face */ |
1595 | if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) |
1454 | if (update_space (sl, socket, ms, lastcell, 2)) |
1596 | mask |= 0x4; |
1455 | mask |= 0x4; |
1597 | |
1456 | |
1598 | if (socket.EMI_smooth) |
|
|
1599 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2)) |
|
|
1600 | emask |= 0x4; |
|
|
1601 | |
|
|
1602 | /* Middle face */ |
1457 | /* Middle face */ |
1603 | if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) |
1458 | if (update_space (sl, socket, ms, lastcell, 1)) |
1604 | mask |= 0x2; |
1459 | mask |= 0x2; |
1605 | |
1460 | |
1606 | if (socket.EMI_smooth) |
1461 | if (ms.player () == pl |
1607 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1462 | && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) |
1608 | emask |= 0x2; |
|
|
1609 | |
|
|
1610 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
|
|
1611 | { |
1463 | { |
|
|
1464 | // force player to be visible to himself if invisible |
1612 | if (lastcell.faces[0] != pl->face) |
1465 | if (lastcell.faces[0] != pl->face) |
1613 | { |
1466 | { |
1614 | lastcell.faces[0] = pl->face; |
1467 | lastcell.faces[0] = pl->face; |
|
|
1468 | |
1615 | mask |= 0x1; |
1469 | mask |= 0x1; |
1616 | |
|
|
1617 | if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE)) |
|
|
1618 | esrv_send_face (&socket, pl->face, 0); |
|
|
1619 | |
|
|
1620 | sl << uint16 (pl->face); |
1470 | sl << uint16 (pl->face); |
|
|
1471 | |
|
|
1472 | socket.send_faces (pl); |
1621 | } |
1473 | } |
1622 | } |
1474 | } |
1623 | else |
|
|
1624 | { |
|
|
1625 | /* Top face */ |
1475 | /* Top face */ |
1626 | if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) |
1476 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1627 | mask |= 0x1; |
1477 | mask |= 0x1; |
1628 | |
|
|
1629 | if (socket.EMI_smooth) |
|
|
1630 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0)) |
|
|
1631 | emask |= 0x1; |
|
|
1632 | } |
1478 | |
1633 | |
1479 | |
1634 | /* Check to see if we are in fact sending anything for this |
1480 | /* Check to see if we are in fact sending anything for this |
1635 | * space by checking the mask. If so, update the mask. |
1481 | * space by checking the mask. If so, update the mask. |
1636 | * if not, reset the len to that from before adding the mask |
1482 | * if not, reset the len to that from before adding the mask |
1637 | * value, so we don't send those bits. |
1483 | * value, so we don't send those bits. |
… | |
… | |
1639 | if (mask & 0xf) |
1485 | if (mask & 0xf) |
1640 | sl[oldlen + 1] = mask & 0xff; |
1486 | sl[oldlen + 1] = mask & 0xff; |
1641 | else |
1487 | else |
1642 | sl.reset (oldlen); |
1488 | sl.reset (oldlen); |
1643 | |
1489 | |
|
|
1490 | if (socket.ext_mapinfos) |
|
|
1491 | esl << uint16 (emask); |
|
|
1492 | |
|
|
1493 | if (socket.EMI_smooth) |
|
|
1494 | { |
|
|
1495 | for (int layer = 2+1; layer--; ) |
|
|
1496 | { |
|
|
1497 | object *ob = ms.faces_obj [layer]; |
|
|
1498 | |
|
|
1499 | // If there is no object for this space, or if the face for the object |
|
|
1500 | // is the blank face, set the smoothlevel to zero. |
|
|
1501 | int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0; |
|
|
1502 | |
|
|
1503 | // We've gotten what face we want to use for the object. Now see if |
|
|
1504 | // if it has changed since we last sent it to the client. |
|
|
1505 | if (lastcell.smooth[layer] != smoothlevel) |
|
|
1506 | { |
|
|
1507 | lastcell.smooth[layer] = smoothlevel; |
|
|
1508 | esl << uint8 (smoothlevel); |
|
|
1509 | emask |= 1 << layer; |
|
|
1510 | } |
|
|
1511 | } |
|
|
1512 | |
1644 | if (emask & 0xf) |
1513 | if (emask & 0xf) |
1645 | esl[eoldlen + 1] = emask & 0xff; |
1514 | esl[eoldlen + 1] = emask & 0xff; |
1646 | else |
1515 | else |
1647 | esl.reset (eoldlen); |
1516 | esl.reset (eoldlen); |
|
|
1517 | } |
1648 | } /* else this is a viewable space */ |
1518 | } /* else this is a viewable space */ |
1649 | } /* for x loop */ |
1519 | } /* for x loop */ |
1650 | } /* for y loop */ |
1520 | } /* for y loop */ |
1651 | |
1521 | |
1652 | /* Verify that we in fact do need to send this */ |
1522 | /* Verify that we in fact do need to send this */ |