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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.118 by root, Sun Jul 29 19:11:47 2007 UTC vs.
Revision 1.198 by root, Wed Dec 5 19:03:27 2018 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 6 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
25
26//+GPL
23 27
24/** 28/**
25 * \file 29 * \file
26 * Client handling. 30 * Client handling.
27 * 31 *
28 * \date 2003-12-02 32 * \date 2003-12-02
29 * 33 *
30 * This file implements all of the goo on the server side for handling 34 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of 35 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients. 36 * each of the clients.
33 * 37 *
34 * Note: All functions that are used to process data from the client 38 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This 39 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 40 * way, we can use one dispatch table.
37 * 41 *
41 45
42#include <global.h> 46#include <global.h>
43#include <sproto.h> 47#include <sproto.h>
44 48
45#include <living.h> 49#include <living.h>
46#include <commands.h>
47 50
48/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 52 * it should work here.
50 */ 53 */
51#include <sys/types.h> 54#include <sys/types.h>
63 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
66 * client. 69 * client.
67 */ 70 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 77 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 78 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 79 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 80 CS_STAT_RES_DRAIN,
81 -1 /* weaponmagic */,
82 CS_STAT_RES_GHOSTHIT,
83 CS_STAT_RES_POISON,
84 CS_STAT_RES_SLOW,
85 CS_STAT_RES_PARA,
86 CS_STAT_TURN_UNDEAD,
87 CS_STAT_RES_FEAR,
88 -1 /* Cancellation */,
89 CS_STAT_RES_DEPLETE,
90 CS_STAT_RES_DEATH,
91 -1 /* Chaos */,
92 -1 /* Counterspell */,
93 -1 /* Godpower */,
94 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 95 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 96 -1, /* Internal */
80 -1, /* life stealing */ 97 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 98 -1 /* Disease - not fully done yet */
82}; 99};
98 */ 115 */
99 mx = ns->mapx; 116 mx = ns->mapx;
100 my = ns->mapy; 117 my = ns->mapy;
101 118
102 /* the x and y here are coordinates for the new map, i.e. if we moved 119 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 120 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 121 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 122 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 123 * are preserved, and the check_head thinks it needs to clear them.
107 */ 124 */
108 for (x = 0; x < mx; x++) 125 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 126 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 127 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 128 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 129 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 130 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 131 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 132 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 133 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 134 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 135
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 136 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 137
125 /* Make sure that the next "map1" command will be sent (even if it is 138 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 139 * empty).
129} 142}
130 143
131static void 144static void
132clear_map (player *pl) 145clear_map (player *pl)
133{ 146{
147 pl->ns->mapinfo_queue_clear ();
148
134 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 149 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135 150
136 pl->ns->force_newmap = false; 151 pl->ns->force_newmap = false;
137
138 if (pl->ns->newmapcmd == 1)
139 pl->ns->send_packet ("newmap"); 152 pl->ns->send_packet ("newmap");
140
141 pl->ns->floorbox_reset (); 153 pl->ns->floorbox_reset ();
154}
155
156static void
157send_map_info (player *pl)
158{
159 client &socket = *pl->ns;
160 object *ob = pl->viewpoint;
161
162 if (socket.mapinfocmd)
163 {
164 if (ob->map && ob->map->path)
165 {
166 int flags = 0;
167
168 // due to historical glitches, the bit ordering and map index ordering differs
169 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
170 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
171 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
172 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
173 // these two are debatable
174 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
175 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
176
177 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
178 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
179 ob->map->width, ob->map->height, &ob->map->path);
180 }
181 else
182 socket.send_packet ("mapinfo current");
183 }
142} 184}
143 185
144/** check for map/region change and send new map data */ 186/** check for map/region change and send new map data */
145static void 187static void
146check_map_change (player *pl) 188check_map_change (player *pl)
147{ 189{
148 client &socket = *pl->ns; 190 client &socket = *pl->ns;
149 object *ob = pl->observe; 191 object *ob = pl->viewpoint;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
197 socket.current_region = reg;
198 }
199
200 // first try to avoid a full newmap on tiled map scrolls
201 if (socket.current_map != ob->map && !socket.force_newmap)
202 {
203 rv_vector rv;
204
205 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
206
207 // manhattan distance is very handy here
208 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
209 {
210 socket.current_map = ob->map;
211 socket.current_x = ob->x;
212 socket.current_y = ob->y;
213
214 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
215 socket.floorbox_reset ();
216 send_map_info (pl);
217 }
218 }
150 219
151 if (socket.current_map != ob->map || socket.force_newmap) 220 if (socket.current_map != ob->map || socket.force_newmap)
152 { 221 {
153 clear_map (pl); 222 clear_map (pl);
154 socket.current_map = ob->map; 223 socket.current_map = ob->map;
155 224 send_map_info (pl);
156 if (socket.mapinfocmd)
157 {
158 if (ob->map && ob->map->path[0])
159 {
160 int flags = 0;
161
162 if (ob->map->tile_path[0]) flags |= 1;
163 if (ob->map->tile_path[1]) flags |= 2;
164 if (ob->map->tile_path[2]) flags |= 4;
165 if (ob->map->tile_path[3]) flags |= 8;
166
167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
170 }
171 else
172 socket.send_packet ("mapinfo current");
173 }
174 } 225 }
175 else if (socket.current_x != ob->x || socket.current_y != ob->y) 226 else if (socket.current_x != ob->x || socket.current_y != ob->y)
176 { 227 {
177 int dx = ob->x - socket.current_x; 228 int dx = ob->x - socket.current_x;
178 int dy = ob->y - socket.current_y; 229 int dy = ob->y - socket.current_y;
179 230
180 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
181 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
182 else
183 {
184 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 231 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
185 socket.floorbox_reset (); 232 socket.floorbox_reset ();
186 }
187 } 233 }
188 234
189 socket.current_x = ob->x; 235 socket.current_x = ob->x;
190 socket.current_y = ob->y; 236 socket.current_y = ob->y;
237}
191 238
192 region *reg = ob->region (); 239/**
193 if (socket.current_region != reg) 240 * This sends the skill number to name mapping. We ignore
194 { 241 * the params - we always send the same info no matter what.
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 242 */
196 socket.current_region = reg; 243static void
197 } 244send_skill_info (client *ns, char *params)
245{
246 packet sl;
247 sl << "replyinfo skill_info\n";
248
249 for (int i = 0; i < skillvec.size (); ++i)
250 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
251
252 if (sl.length () > MAXSOCKBUF)
253 cleanup ("buffer overflow in send_skill_info!");
254
255 ns->send_packet (sl);
256}
257
258/**
259 * This sends the spell path to name mapping. We ignore
260 * the params - we always send the same info no matter what.
261 */
262static void
263send_spell_paths (client * ns, char *params)
264{
265 packet sl;
266
267 sl << "replyinfo spell_paths\n";
268
269 for (int i = 0; i < NRSPELLPATHS; i++)
270 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
271
272 if (sl.length () > MAXSOCKBUF)
273 cleanup ("buffer overflow in send_spell_paths!");
274
275 ns->send_packet (sl);
198} 276}
199 277
200/** 278/**
201 * RequestInfo is sort of a meta command. There is some specific 279 * RequestInfo is sort of a meta command. There is some specific
202 * request of information, but we call other functions to provide 280 * request of information, but we call other functions to provide
203 * that information. 281 * that information.
282 * requestinfo is completely deprecated, use resource exti request
283 * and the fxix or http protocols.
204 */ 284 */
205void 285void
206RequestInfo (char *buf, int len, client *ns) 286RequestInfo (char *buf, int len, client *ns)
207{ 287{
208 char *params; 288 char *params;
215 { 295 {
216 *params++ = 0; 296 *params++ = 0;
217 break; 297 break;
218 } 298 }
219 299
220 if (!strcmp (buf, "image_info"))
221 send_image_info (ns, params);
222 else if (!strcmp (buf, "image_sums"))
223 send_image_sums (ns, params);
224 else if (!strcmp (buf, "skill_info")) 300 if (!strcmp (buf, "skill_info"))
225 send_skill_info (ns, params); 301 send_skill_info (ns, params);
226 else if (!strcmp (buf, "spell_paths")) 302 else if (!strcmp (buf, "spell_paths"))
227 send_spell_paths (ns, params); 303 send_spell_paths (ns, params);
228 else 304 else
229 { 305 {
245ExtiCmd (char *buf, int len, client *ns) 321ExtiCmd (char *buf, int len, client *ns)
246{ 322{
247 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 323 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
248} 324}
249 325
326//-GPL
327
328void
329client::mapinfo_queue_clear ()
330{
331 for (auto &&i : mapinfo_queue)
332 free (i);
333
334 mapinfo_queue.clear ();
335}
336
337bool
338client::mapinfo_try (char *buf)
339{
340 char *token = buf;
341 buf += strlen (buf) + 9;
342
343 // initial map and its origin
344 maptile *map = pl->viewpoint->map;
345 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
346 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
347 int max_distance = 8; // limit maximum path length to something generous
348
349 while (*buf && map && max_distance)
350 {
351 int dir = *buf++ - '1';
352
353 // due to historical glitches, the mapinfo index and tile index differs
354 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
355
356 // maybe we should only allow the four flat directions
357 if (IN_RANGE_EXC (dir, 0, ecb_array_length (dirmap)))
358 {
359 dir = dirmap [dir];
360
361 if (!map->tile_path [dir])
362 map = 0;
363 else if (map->tile_available (dir, false))
364 {
365 maptile *neigh = map->tile_map [dir];
366
367 switch (dir)
368 {
369 case 0: mapy -= neigh->height; break;
370 case 2: mapy += map ->height; break;
371 case 3: mapx -= neigh->width ; break;
372 case 1: mapx += map ->width ; break;
373 }
374
375 map = neigh;
376 --max_distance;
377 }
378 else
379 return 0;
380 }
381 else
382 max_distance = 0;
383 }
384
385 if (!max_distance)
386 send_packet_printf ("mapinfo %s error", token);
387 else if (!map || !map->path)
388 send_packet_printf ("mapinfo %s nomap", token);
389 else
390 {
391 int flags = 0;
392
393 // due to historical glitches, the bit ordering and map index ordering differs
394 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
395 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
396 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
397 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
398 // these two are debatable
399 if (map->tile_path [TILE_UP ]) flags |= 0x10;
400 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
401
402 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
403 }
404
405 return 1;
406}
407
408void
409client::mapinfo_queue_run ()
410{
411 if (mapinfo_queue.empty () || !pl)
412 return;
413
414 for (int i = 0; i < mapinfo_queue.size (); ++i)
415 if (mapinfo_try (mapinfo_queue [i]))
416 {
417 free (mapinfo_queue [i]);
418 mapinfo_queue.erase (i);
419 }
420 else
421 ++i;
422}
423
250void 424void
251MapInfoCmd (char *buf, int len, player *pl) 425MapInfoCmd (char *buf, int len, player *pl)
252{ 426{
253 // <mapinfo tag spatial tile-path 427 // <mapinfo tag spatial tile-path
254 // >mapinfo tag spatial flags x y w h hash 428 // >mapinfo tag spatial flags x y w h hash
255 429
256 char bigbuf[MAX_BUF], *token;
257
258 token = buf; 430 char *token = buf;
259 // copy token 431
260 if (!(buf = strchr (buf, ' '))) 432 if (!(buf = strchr (buf, ' ')))
261 return; 433 return;
262 434
263 *buf++ = 0;
264
265 if (!strncmp (buf, "spatial ", 8)) 435 if (!strncmp (buf, " spatial ", 9))
266 { 436 {
267 buf += 8; 437 char *copy = strdup (token);
438 copy [buf - token] = 0;
268 439
269 // initial map and its origin 440#if 0
270 maptile *map = pl->ob->map; 441 // this makes only sense when we flush the buffer immediately
271 sint16 dx, dy; 442 if (pl->ns->mapinfo_try (copy))
272 int mapx = pl->ns->mapx / 2 - pl->ob->x; 443 free (copy);
273 int mapy = pl->ns->mapy / 2 - pl->ob->y;
274 int max_distance = 8; // limit maximum path length to something generous
275
276 while (*buf && map && max_distance)
277 {
278 int dir = *buf++;
279
280 switch (dir)
281 {
282 case '1':
283 dx = 0;
284 dy = -1;
285 map = map->xy_find (dx, dy);
286 map && (mapy -= map->height);
287 break;
288 case '2':
289 mapx += map->width;
290 dx = map->width;
291 dy = 0;
292 map = map->xy_find (dx, dy);
293 break;
294 case '3':
295 mapy += map->height;
296 dx = 0;
297 dy = map->height;
298 map = map->xy_find (dx, dy);
299 break;
300 case '4':
301 dx = -1;
302 dy = 0;
303 map = map->xy_find (dx, dy);
304 map && (mapx -= map->width);
305 break;
306 }
307
308 --max_distance;
309 }
310
311 if (!max_distance)
312 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
313 else if (map && map->path[0])
314 {
315 int flags = 0;
316
317 if (map->tile_path[0]) flags |= 1;
318 if (map->tile_path[1]) flags |= 2;
319 if (map->tile_path[2]) flags |= 4;
320 if (map->tile_path[3]) flags |= 8;
321
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
323 }
324 else 444 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 445#endif
446 pl->ns->mapinfo_queue.push_back (copy);
326 } 447 }
327 else 448 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 449 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
329
330 pl->ns->send_packet (bigbuf);
331} 450}
332 451
333/** This is the Setup cmd */ 452/** This is the Setup cmd */
334void 453void
335SetUp (char *buf, int len, client * ns) 454SetUp (char *buf, int len, client * ns)
347AddMeCmd (char *buf, int len, client *ns) 466AddMeCmd (char *buf, int len, client *ns)
348{ 467{
349 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 468 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
350} 469}
351 470
352/** Reply to ExtendedInfos command */ 471//+GPL
353void
354ToggleExtendedInfos (char *buf, int len, client * ns)
355{
356 char cmdback[MAX_BUF];
357 char command[50];
358 int info, nextinfo;
359
360 cmdback[0] = '\0';
361 nextinfo = 0;
362
363 while (1)
364 {
365 /* 1. Extract an info */
366 info = nextinfo;
367
368 while ((info < len) && (buf[info] == ' '))
369 info++;
370
371 if (info >= len)
372 break;
373
374 nextinfo = info + 1;
375
376 while ((nextinfo < len) && (buf[nextinfo] != ' '))
377 nextinfo++;
378
379 if (nextinfo - info >= 49) /*Erroneous info asked */
380 continue;
381
382 strncpy (command, &(buf[info]), nextinfo - info);
383
384 /* 2. Interpret info */
385 if (!strcmp ("smooth", command))
386 /* Toggle smoothing */
387 ns->EMI_smooth = !ns->EMI_smooth;
388 else
389 /*bad value */;
390
391 /*3. Next info */
392 }
393
394 strcpy (cmdback, "ExtendedInfoSet");
395
396 if (ns->EMI_smooth)
397 {
398 strcat (cmdback, " ");
399 strcat (cmdback, "smoothing");
400 }
401
402 ns->send_packet (cmdback);
403}
404
405/*
406#define MSG_TYPE_BOOK 1
407#define MSG_TYPE_CARD 2
408#define MSG_TYPE_PAPER 3
409#define MSG_TYPE_SIGN 4
410#define MSG_TYPE_MONUMENT 5
411#define MSG_TYPE_SCRIPTED_DIALOG 6*/
412
413/** Reply to ExtendedInfos command */
414void
415ToggleExtendedText (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char temp[10];
419 char command[50];
420 int info, nextinfo, i, flag;
421
422 cmdback[0] = '\0';
423
424 nextinfo = 0;
425 while (1)
426 {
427 /* 1. Extract an info */
428 info = nextinfo;
429
430 while ((info < len) && (buf[info] == ' '))
431 info++;
432
433 if (info >= len)
434 break;
435
436 nextinfo = info + 1;
437
438 while ((nextinfo < len) && (buf[nextinfo] != ' '))
439 nextinfo++;
440
441 if (nextinfo - info >= 49) /*Erroneous info asked */
442 continue;
443
444 strncpy (command, &(buf[info]), nextinfo - info);
445 command[nextinfo - info] = '\0';
446 /* 2. Interpret info */
447 i = sscanf (command, "%d", &flag);
448
449 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
450 ns->supported_readables |= (1 << flag);
451 /*3. Next info */
452 }
453
454 /* Send resulting state */
455 strcpy (cmdback, "ExtendedTextSet");
456
457 for (i = 0; i <= MSG_TYPE_LAST; i++)
458 if (ns->supported_readables & (1 << i))
459 {
460 strcat (cmdback, " ");
461 snprintf (temp, sizeof (temp), "%d", i);
462 strcat (cmdback, temp);
463 }
464
465 ns->send_packet (cmdback);
466}
467 472
468/** 473/**
469 * This handles the general commands from the client (ie, north, fire, cast, 474 * This handles the general commands from the client (ie, north, fire, cast,
470 * etc.) 475 * etc.)
471 */ 476 */
484 return; 489 return;
485 490
486 buf++; 491 buf++;
487 } 492 }
488 493
489 execute_newserver_command (pl->ob, (char *) buf); 494 execute_newserver_command (pl->ob, (char *)buf);
490 495
491 /* Perhaps something better should be done with a left over count. 496 /* Perhaps something better should be done with a left over count.
492 * Cleaning up the input should probably be done first - all actions 497 * Cleaning up the input should probably be done first - all actions
493 * for the command that issued the count should be done before any other 498 * for the command that issued the count should be done before any other
494 * commands. 499 * commands.
495 */ 500 */
496 pl->count = 0; 501 pl->count = 0;
497}
498
499/**
500 * This handles the general commands from the client (ie, north, fire, cast,
501 * etc.). It is a lot like PlayerCmd above, but is called with the
502 * 'ncom' method which gives more information back to the client so it
503 * can throttle.
504 */
505void
506NewPlayerCmd (char *buf, int len, player *pl)
507{
508 if (len <= 6)
509 {
510 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
511 return;
512 }
513
514 uint16 cmdid = net_uint16 ((uint8 *)buf);
515 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
516
517 /* -1 is special - no repeat, but don't update */
518 if (repeat != -1)
519 pl->count = repeat;
520
521 buf += 6; //len -= 6;
522
523 execute_newserver_command (pl->ob, buf);
524
525 /* Perhaps something better should be done with a left over count.
526 * Cleaning up the input should probably be done first - all actions
527 * for the command that issued the count should be done before any other
528 * commands.
529 */
530 pl->count = 0;
531
532 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
533 int time = fabs (pl->ob->speed) < 0.001
534 ? time = MAX_TIME * 100
535 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
536
537 /* Send confirmation of command execution now */
538 packet sl ("comc");
539 sl << uint16 (cmdid) << uint32 (time);
540 pl->ns->send_packet (sl);
541} 502}
542 503
543/** This is a reply to a previous query. */ 504/** This is a reply to a previous query. */
544void 505void
545ReplyCmd (char *buf, int len, client *ns) 506ReplyCmd (char *buf, int len, client *ns)
582 LOG (llevError, "Unknown input state: %d\n", ns->state); 543 LOG (llevError, "Unknown input state: %d\n", ns->state);
583 } 544 }
584} 545}
585 546
586/** 547/**
587 * Client tells its version. If there is a mismatch, we close the 548 * Client tells its version info.
588 * socket. In real life, all we should care about is the client having
589 * something older than the server. If we assume the client will be
590 * backwards compatible, having it be a later version should not be a
591 * problem.
592 */ 549 */
593void 550void
594VersionCmd (char *buf, int len, client * ns) 551VersionCmd (char *buf, int len, client *ns)
595{ 552{
596 if (!buf) 553 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
597 {
598 LOG (llevError, "CS: received corrupted version command\n");
599 return;
600 }
601
602 ns->cs_version = atoi (buf);
603 ns->sc_version = ns->cs_version;
604
605 LOG (llevDebug, "connection from client <%s>\n", buf);
606
607 //TODO: should log here just for statistics
608
609 //if (VERSION_CS != ns->cs_version)
610 // unchecked;
611
612 char *cp = strchr (buf + 1, ' ');
613 if (!cp)
614 return;
615
616 ns->sc_version = atoi (cp);
617
618 //if (VERSION_SC != ns->sc_version)
619 // unchecked;
620
621 cp = strchr (cp + 1, ' ');
622
623 if (cp)
624 {
625 ns->version = cp + 1;
626
627 if (ns->sc_version < 1026)
628 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
629 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
630 }
631} 554}
632 555
633/** sound related functions. */ 556/** sound related functions. */
634void 557void
635SetSound (char *buf, int len, client * ns) 558SetSound (char *buf, int len, client * ns)
653 * syntax is: move (to) (tag) (nrof) 576 * syntax is: move (to) (tag) (nrof)
654 */ 577 */
655void 578void
656MoveCmd (char *buf, int len, player *pl) 579MoveCmd (char *buf, int len, player *pl)
657{ 580{
658 int vals[3], i; 581 int to, tag, nrof;
659 582
660 /* A little funky here. We only cycle for 2 records, because 583 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
661 * we obviously are not going to find a space after the third
662 * record. Perhaps we should just replace this with a
663 * sscanf?
664 */
665 for (i = 0; i < 2; i++)
666 { 584 {
667 vals[i] = atoi (buf);
668
669 if (!(buf = strchr (buf, ' ')))
670 {
671 LOG (llevError, "Incomplete move command: %s\n", buf); 585 LOG (llevError, "Incomplete move command: %s\n", buf);
672 return; 586 return;
673 }
674
675 buf++;
676 } 587 }
677 588
678 vals[2] = atoi (buf); 589 esrv_move_object (pl->ob, to, tag, nrof);
679
680/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
681 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
682} 590}
683 591
684/****************************************************************************** 592/******************************************************************************
685 * 593 *
686 * Start of commands the server sends to the client. 594 * Start of commands the server sends to the client.
701 * Get player's current range attack in obuf. 609 * Get player's current range attack in obuf.
702 */ 610 */
703static void 611static void
704rangetostring (player *pl, char *obuf) 612rangetostring (player *pl, char *obuf)
705{ 613{
706 dynbuf_text buf; 614 dynbuf_text &buf = msg_dynbuf; buf.clear ();
615
616#if 0
617 // print ranged/chosen_skill etc. objects every call
618 printf ("%s %s => %s (%s)\n",
619 pl->ranged_ob ? &pl->ranged_ob->name : "-",
620 pl->combat_ob ? &pl->combat_ob->name : "-",
621 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
622 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
623 );
624#endif
707 625
708 if (pl->ranged_ob) 626 if (pl->ranged_ob)
709 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 627 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
710 628
711 if (pl->combat_ob) 629 if (pl->combat_ob)
757 * commands for now. 675 * commands for now.
758 */ 676 */
759void 677void
760esrv_update_stats (player *pl) 678esrv_update_stats (player *pl)
761{ 679{
762 char buf[MAX_BUF];
763 uint16 flags;
764
765 client *ns = pl->ns; 680 client *ns = pl->ns;
766 if (!ns) 681 if (!ns)
767 return; 682 return;
768 683
769 object *ob = pl->observe; 684 object *ob = pl->observe;
786 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 701 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
787 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 702 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
788 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 703 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
789 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 704 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
790 705
791 for (int s = 0; s < NUM_SKILLS; s++) 706 for (int s = 0; s < CS_NUM_SKILLS; s++)
792 if (object *skill = opl->last_skill_ob[s]) 707 if (object *skill = opl->last_skill_ob [s])
793 if (skill->stats.exp != ns->last_skill_exp [s]) 708 if (skill->stats.exp != ns->last_skill_exp [s])
794 { 709 {
795 ns->last_skill_exp [s] = skill->stats.exp; 710 ns->last_skill_exp [s] = skill->stats.exp;
796 711
797 /* Always send along the level if exp changes. This is only 712 /* Always send along the level if exp changes. This is only
798 * 1 extra byte, but keeps processing simpler. 713 * 1 extra byte, but keeps processing simpler.
799 */ 714 */
800 sl << uint8 (s + CS_STAT_SKILLINFO) 715 sl << uint8 (CS_STAT_SKILLINFO + s)
801 << uint8 (skill->level) 716 << uint8 (skill->level)
802 << uint64 (skill->stats.exp); 717 << uint64 (skill->stats.exp);
803 } 718 }
804 719
805 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 720 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
806 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 721 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
807 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 722 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
808 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 723 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
809 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 724 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
810 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 725 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
811 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 726 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
812 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 727 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
813 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 728 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
814 729
815 flags = 0; 730 int flags = (opl->fire_on ? SF_FIREON : 0)
816 731 | (opl->run_on ? SF_RUNON : 0);
817 if (opl->fire_on)
818 flags |= SF_FIREON;
819
820 if (opl->run_on)
821 flags |= SF_RUNON;
822 732
823 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 733 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
824 734
825 if (ns->sc_version < 1025)
826 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
827 else
828 for (int i = 0; i < NROFATTACKS; i++) 735 for (int i = 0; i < NROFATTACKS; i++)
829 {
830 /* Skip ones we won't send */ 736 /* Skip ones we won't send */
831 if (atnr_cs_stat[i] == -1) 737 if (atnr_cs_stat[i] >= 0)
832 continue;
833
834 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 738 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
835 }
836 739
837 if (pl->ns->monitor_spells) 740 if (pl->ns->monitor_spells)
838 { 741 {
839 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 742 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
840 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 743 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
841 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 744 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
842 } 745 }
843 746
747 char buf[MAX_BUF];
844 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 748 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
845 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 749 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
846 set_title (ob, buf); 750 set_title (ob, buf);
847 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 751 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
848 752
853 757
854/** 758/**
855 * Tells the client that here is a player it should start using. 759 * Tells the client that here is a player it should start using.
856 */ 760 */
857void 761void
858esrv_new_player (player *pl, uint32 weight) 762esrv_new_player (player *pl)
859{ 763{
764 sint32 weight = pl->ob->client_weight ();
765
860 packet sl ("player"); 766 packet sl ("player");
861 767
862 sl << uint32 (pl->ob->count) 768 sl << uint32 (pl->ob->count)
863 << uint32 (weight) 769 << uint32 (weight)
864 << uint32 (pl->ob->face) 770 << uint32 (pl->ob->face)
865 << data8 (pl->ob->name); 771 << data8 (pl->ob->name);
866 772
867 pl->ns->last_weight = weight; 773 pl->ns->last_weight = weight;
868 pl->ns->send_packet (sl); 774 pl->ns->send_packet (sl);
869 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
870} 775}
871 776
872/****************************************************************************** 777/******************************************************************************
873 * 778 *
874 * Start of map related commands. 779 * Start of map related commands.
942 /* Nothing changed */ 847 /* Nothing changed */
943 return 0; 848 return 0;
944} 849}
945 850
946/** 851/**
947 * Returns the size of a data for a map square as returned by
948 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
949 * available.
950 */
951int
952getExtendedMapInfoSize (client * ns)
953{
954 int result = 0;
955
956 if (ns->ext_mapinfos)
957 {
958 if (ns->EMI_smooth)
959 result += 1; /*One byte for smoothlevel */
960 }
961
962 return result;
963}
964
965// prefetch (and touch) all maps within a specific distancd
966static void
967prefetch_surrounding_maps (maptile *map, int distance)
968{
969 map->last_access = runtime;
970
971 if (--distance)
972 for (int dir = 4; --dir; )
973 if (const shstr &path = map->tile_path [dir])
974 if (maptile *&neigh = map->tile_map [dir])
975 prefetch_surrounding_maps (neigh, distance);
976 else
977 neigh = maptile::find_async (path, map);
978}
979
980// prefetch a generous area around the player
981static void
982prefetch_surrounding_maps (object *op)
983{
984 prefetch_surrounding_maps (op->map, 3);
985}
986
987/**
988 * Draws client map. 852 * Draws client map.
989 */ 853 */
990void 854void
991draw_client_map (player *pl) 855draw_client_map (player *pl)
992{ 856{
993 object *ob = pl->observe; 857 object *ob = pl->viewpoint;
994 if (!ob->active) 858 if (!pl->observe->active)
995 return; 859 return;
996
997 maptile *plmap = ob->map;
998 860
999 /* If player is just joining the game, he isn't here yet, so the map 861 /* If player is just joining the game, he isn't here yet, so the map
1000 * can get swapped out. If so, don't try to send them a map. All will 862 * can get swapped out. If so, don't try to send them a map. All will
1001 * be OK once they really log in. 863 * be OK once they really log in.
1002 */ 864 */
1003 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 865 if (!ob->map || ob->map->state != MAP_ACTIVE)
1004 return; 866 return;
1005 867
1006 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1007 int estartlen, eoldlen; 868 int startlen, oldlen;
1008 uint8 eentrysize;
1009 uint16 ewhatstart, ewhatflag;
1010 uint8 extendedinfos;
1011 869
1012 check_map_change (pl); 870 check_map_change (pl);
1013 prefetch_surrounding_maps (pl->ob); 871 pl->ob->prefetch_surrounding_maps ();
1014 872
1015 /* do LOS after calls to update_position */ 873 /* do LOS after calls to update_position */
1016 if (ob != pl->ob) 874 /* unfortunately, we need to udpate los when observing, currently */
1017 clear_los (pl); 875 if (pl->do_los || pl->viewpoint != pl->ob)
1018 else if (pl->do_los)
1019 { 876 {
1020 update_los (ob);
1021 pl->do_los = 0; 877 pl->do_los = 0;
878 pl->update_los ();
1022 } 879 }
1023 880
1024 /** 881 /**
1025 * This function uses the new map1 protocol command to send the map 882 * This function uses the new map1 protocol command to send the map
1026 * to the client. It is necessary because the old map command supports 883 * to the client. It is necessary because the old map command supports
1044 * look like. 901 * look like.
1045 */ 902 */
1046 903
1047 client &socket = *pl->ns; 904 client &socket = *pl->ns;
1048 905
1049 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 906 packet sl ("map1a");
1050 packet esl;
1051 907
1052 startlen = sl.length (); 908 startlen = sl.length ();
1053 909
1054 /*Extendedmapinfo structure initialisation */ 910 int hx = socket.mapx / 2;
1055 if (socket.ext_mapinfos) 911 int hy = socket.mapy / 2;
1056 {
1057 extendedinfos = EMI_NOREDRAW;
1058 912
1059 if (socket.EMI_smooth) 913 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1060 extendedinfos |= EMI_SMOOTH; 914 int ax = dx + hx;
915 int ay = dy + hy;
1061 916
1062 ewhatstart = esl.length (); 917 int mask = (ax << 10) | (ay << 4);
1063 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 918 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1064 could need to be taken away */
1065 eentrysize = getExtendedMapInfoSize (&socket);
1066 esl << "mapextended "
1067 << uint8 (extendedinfos)
1068 << uint8 (eentrysize);
1069 919
1070 estartlen = esl.length (); 920 /* If the coordinates are not valid, or it is too dark to see,
1071 } 921 * we tell the client as such
1072
1073 /* x,y are the real map locations. ax, ay are viewport relative
1074 * locations.
1075 */ 922 */
1076 ay = 0; 923 if (!m)
1077
1078 /* We could do this logic as conditionals in the if statement,
1079 * but that started to get a bit messy to look at.
1080 */
1081 max_x = ob->x + (socket.mapx + 1) / 2;
1082 max_y = ob->y + (socket.mapy + 1) / 2;
1083
1084 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 { 924 {
1086 sint16 nx, ny; 925 /* space is out of map. Update space and clear values
1087 maptile *m = 0; 926 * if this hasn't already been done. If the space is out
1088 927 * of the map, it shouldn't have a head.
1089 ax = 0; 928 */
1090 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 929 if (lastcell.count != -1)
1091 { 930 {
1092 // check to see if we can simply go one right quickly 931 sl << uint16 (mask);
932 map_clearcell (&lastcell, -1);
1093 ++nx; 933 }
1094 if (m && nx >= m->width) 934
935 continue;
936 }
937
938 int d = pl->blocked_los_uc (dx, dy);
939
940 if (d > 3)
941 {
942 /* This block deals with spaces that are not visible for whatever
943 * reason. Still may need to send the head for this space.
944 */
945 if (lastcell.count != -1
946 || lastcell.faces[0]
947 || lastcell.faces[1]
948 || lastcell.faces[2]
949 || lastcell.stat_hp
950 || lastcell.flags
951 || lastcell.player)
952 sl << uint16 (mask);
953
954 /* properly clear a previously sent big face */
955 map_clearcell (&lastcell, -1);
956 }
957 else
958 {
959 /* In this block, the space is visible.
960 */
961
962 /* Rather than try to figure out what everything that we might
963 * need to send is, then form the packet after that,
964 * we presume that we will in fact form a packet, and update
965 * the bits by what we do actually send. If we send nothing,
966 * we just back out sl.length () to the old value, and no harm
967 * is done.
968 * I think this is simpler than doing a bunch of checks to see
969 * what if anything we need to send, setting the bits, then
970 * doing those checks again to add the real data.
971 */
972 oldlen = sl.length ();
973
974 sl << uint16 (mask);
975
976 unsigned char dummy;
977 unsigned char *last_ext = &dummy;
978
979 /* Darkness changed */
980 if (lastcell.count != d)
981 {
1095 m = 0; 982 mask |= 0x8;
1096 983
1097 if (!m) 984 *last_ext |= 0x80;
985 last_ext = &sl[sl.length ()];
986 sl << uint8 (d);
987 }
988
989 lastcell.count = d;
990
991 mapspace &ms = m->at (nx, ny);
992 ms.update ();
993
994 // extmap handling
995 uint8 stat_hp = 0;
996 uint8 stat_width = 0;
997 uint8 flags = 0;
998 tag_t player = 0;
999
1000 // send hp information, if applicable
1001 if (object *op = ms.faces_obj [0])
1002 if (op->is_head () && !op->invisible)
1098 { 1003 {
1099 nx = x; ny = y; m = plmap; 1004 if (op->stats.maxhp > op->stats.hp
1100 1005 && op->stats.maxhp > 0
1101 if (!xy_normalise (m, nx, ny)) 1006 && (op->type == PLAYER
1007 || op->type == DOOR // does not work, have maxhp 0
1008 || op->flag [FLAG_MONSTER]
1009 || op->flag [FLAG_ALIVE]
1010 || op->flag [FLAG_GENERATOR]))
1102 m = 0; 1011 {
1012 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1013 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1014 }
1015
1016 if (ecb_expect_false (op->has_dialogue ()))
1017 flags |= 1;
1018
1019 if (ecb_expect_false (op->type == PLAYER))
1020 player = op == ob ? pl->ob->count
1021 : op == pl->ob ? ob->count
1022 : op->count;
1103 } 1023 }
1104 1024
1105 int emask, mask; 1025 if (ecb_expect_false (lastcell.stat_hp != stat_hp))
1106 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1107
1108 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1109
1110 /* If the coordinates are not valid, or it is too dark to see,
1111 * we tell the client as such
1112 */
1113 if (!m)
1114 { 1026 {
1115 /* space is out of map. Update space and clear values 1027 lastcell.stat_hp = stat_hp;
1116 * if this hasn't already been done. If the space is out 1028
1117 * of the map, it shouldn't have a head 1029 mask |= 0x8;
1118 */ 1030 *last_ext |= 0x80;
1119 if (lastcell.count != -1) 1031 last_ext = &sl[sl.length ()];
1032
1033 sl << uint8 (5) << uint8 (stat_hp);
1034
1035 if (stat_width > 1)
1120 { 1036 {
1121 sl << uint16 (mask);
1122 map_clearcell (&lastcell, -1);
1123 }
1124
1125 continue;
1126 }
1127
1128 m->touch ();
1129
1130 int d = pl->blocked_los[ax][ay];
1131
1132 if (d > 3)
1133 {
1134
1135 int need_send = 0, count;
1136
1137 /* This block deals with spaces that are not visible for whatever
1138 * reason. Still may need to send the head for this space.
1139 */
1140
1141 oldlen = sl.length ();
1142
1143 sl << uint16 (mask);
1144
1145 if (lastcell.count != -1)
1146 need_send = 1;
1147
1148 count = -1;
1149
1150 /* properly clear a previously sent big face */
1151 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1152 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1153 need_send = 1;
1154
1155 map_clearcell (&lastcell, count);
1156
1157 if ((mask & 0xf) || need_send)
1158 sl[oldlen + 1] = mask & 0xff;
1159 else
1160 sl.reset (oldlen);
1161 }
1162 else
1163 {
1164 /* In this block, the space is visible.
1165 */
1166
1167 /* Rather than try to figure out what everything that we might
1168 * need to send is, then form the packet after that,
1169 * we presume that we will in fact form a packet, and update
1170 * the bits by what we do actually send. If we send nothing,
1171 * we just back out sl.length () to the old value, and no harm
1172 * is done.
1173 * I think this is simpler than doing a bunch of checks to see
1174 * what if anything we need to send, setting the bits, then
1175 * doing those checks again to add the real data.
1176 */
1177 oldlen = sl.length ();
1178 eoldlen = esl.length ();
1179
1180 sl << uint16 (mask);
1181
1182 unsigned char dummy;
1183 unsigned char *last_ext = &dummy;
1184
1185 /* Darkness changed */
1186 if (lastcell.count != d && socket.darkness)
1187 {
1188 mask |= 0x8;
1189
1190 if (socket.extmap)
1191 {
1192 *last_ext |= 0x80; 1037 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()]; 1038 last_ext = &sl[sl.length ()];
1194 sl << uint8 (d); 1039
1195 } 1040 sl << uint8 (6) << uint8 (stat_width);
1196 else
1197 sl << uint8 (255 - 64 * d);
1198 } 1041 }
1042 }
1199 1043
1200 lastcell.count = d; 1044 if (ecb_expect_false (lastcell.player != player))
1201
1202 mapspace &ms = m->at (nx, ny);
1203 ms.update ();
1204
1205 if (socket.extmap)
1206 { 1045 {
1207 uint8 stat_hp = 0; 1046 lastcell.player = player;
1208 uint8 stat_width = 0;
1209 uint8 flags = 0;
1210 tag_t player = 0;
1211 1047
1212 // send hp information, if applicable
1213 if (object *op = ms.faces_obj [0])
1214 {
1215 if (op->head || op->invisible)
1216 ; // do not show
1217 else if (op->type == PLAYER
1218 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1219 {
1220 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1221 {
1222 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1223 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1224 }
1225 }
1226
1227 if (op->msg && op->msg[0] == '@')
1228 flags |= 1;
1229
1230 if (op->type == PLAYER && op != ob)
1231 player = op->count;
1232 }
1233
1234 if (lastcell.stat_hp != stat_hp)
1235 {
1236 lastcell.stat_hp = stat_hp;
1237
1238 mask |= 0x8; 1048 mask |= 0x8;
1239 *last_ext |= 0x80; 1049 *last_ext |= 0x80;
1240 last_ext = &sl[sl.length ()]; 1050 last_ext = &sl[sl.length ()];
1241 1051
1242 sl << uint8 (5) << uint8 (stat_hp);
1243
1244 if (stat_width > 1)
1245 {
1246 *last_ext |= 0x80;
1247 last_ext = &sl[sl.length ()];
1248
1249 sl << uint8 (6) << uint8 (stat_width);
1250 }
1251 }
1252
1253 if (lastcell.player != player)
1254 {
1255 lastcell.player = player;
1256
1257 mask |= 0x8;
1258 *last_ext |= 0x80;
1259 last_ext = &sl[sl.length ()];
1260
1261 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1052 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1262 } 1053 }
1263 1054
1264 if (lastcell.flags != flags) 1055 if (ecb_expect_false (lastcell.flags != flags))
1265 { 1056 {
1266 lastcell.flags = flags; 1057 lastcell.flags = flags;
1267 1058
1268 mask |= 0x8; 1059 mask |= 0x8;
1269 *last_ext |= 0x80; 1060 *last_ext |= 0x80;
1270 last_ext = &sl[sl.length ()]; 1061 last_ext = &sl[sl.length ()];
1271 1062
1272 sl << uint8 (8) << uint8 (flags); 1063 sl << uint8 (8) << uint8 (flags);
1273 }
1274 } 1064 }
1275 1065
1066 // faces
1067
1276 /* Floor face */ 1068 /* Floor face */
1277 if (update_space (sl, socket, ms, lastcell, 2)) 1069 if (update_space (sl, socket, ms, lastcell, 2))
1278 mask |= 0x4; 1070 mask |= 0x4;
1279 1071
1280 /* Middle face */ 1072 /* Middle face */
1281 if (update_space (sl, socket, ms, lastcell, 1)) 1073 if (update_space (sl, socket, ms, lastcell, 1))
1282 mask |= 0x2; 1074 mask |= 0x2;
1283 1075
1076 if (ecb_expect_false (ob->invisible)
1077 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1284 if (ms.player () == ob 1078 && ms.player () == ob)
1285 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1286 { 1079 {
1287 // force player to be visible to himself if invisible 1080 // force player to be visible to himself if invisible
1288 if (lastcell.faces[0] != ob->face) 1081 if (lastcell.faces[0] != ob->face)
1289 { 1082 {
1290 lastcell.faces[0] = ob->face; 1083 lastcell.faces[0] = ob->face;
1291 1084
1292 mask |= 0x1;
1293 sl << uint16 (ob->face);
1294
1295 socket.send_faces (ob);
1296 }
1297 }
1298 /* Top face */
1299 else if (update_space (sl, socket, ms, lastcell, 0))
1300 mask |= 0x1; 1085 mask |= 0x1;
1086 sl << uint16 (ob->face);
1301 1087
1088 socket.send_faces (ob);
1089 }
1090 }
1091 /* Top face */
1092 else if (update_space (sl, socket, ms, lastcell, 0))
1093 mask |= 0x1;
1094
1302 /* Check to see if we are in fact sending anything for this 1095 /* Check to see if we are in fact sending anything for this
1303 * space by checking the mask. If so, update the mask. 1096 * space by checking the mask. If so, update the mask.
1304 * if not, reset the len to that from before adding the mask 1097 * if not, reset the len to that from before adding the mask
1305 * value, so we don't send those bits. 1098 * value, so we don't send those bits.
1306 */ 1099 */
1307 if (mask & 0xf) 1100 if (mask & 0xf)
1308 sl[oldlen + 1] = mask & 0xff; 1101 sl[oldlen + 1] = mask & 0xff;
1309 else 1102 else
1310 sl.reset (oldlen); 1103 sl.reset (oldlen);
1311
1312 if (socket.ext_mapinfos)
1313 esl << uint16 (emask);
1314
1315 if (socket.EMI_smooth)
1316 {
1317 for (int layer = 2+1; layer--; )
1318 {
1319 object *ob = ms.faces_obj [layer];
1320
1321 // If there is no object for this space, or if the face for the object
1322 // is the blank face, set the smoothlevel to zero.
1323 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1324
1325 // We've gotten what face we want to use for the object. Now see if
1326 // if it has changed since we last sent it to the client.
1327 if (lastcell.smooth[layer] != smoothlevel)
1328 {
1329 lastcell.smooth[layer] = smoothlevel;
1330 esl << uint8 (smoothlevel);
1331 emask |= 1 << layer;
1332 }
1333 }
1334
1335 if (emask & 0xf)
1336 esl[eoldlen + 1] = emask & 0xff;
1337 else
1338 esl.reset (eoldlen);
1339 }
1340 } /* else this is a viewable space */ 1104 } /* else this is a viewable space */
1341 } /* for x loop */ 1105 ordered_mapwalk_end
1342 } /* for y loop */
1343 1106
1344 socket.flush_fx (); 1107 socket.flush_fx ();
1345
1346 /* Verify that we in fact do need to send this */
1347 if (socket.ext_mapinfos)
1348 {
1349 if (!(sl.length () > startlen || socket.sent_scroll))
1350 {
1351 /* No map data will follow, so don't say the client
1352 * it doesn't need draw!
1353 */
1354 ewhatflag &= ~EMI_NOREDRAW;
1355 esl[ewhatstart + 1] = ewhatflag & 0xff;
1356 }
1357
1358 if (esl.length () > estartlen)
1359 socket.send_packet (esl);
1360 }
1361 1108
1362 if (sl.length () > startlen || socket.sent_scroll) 1109 if (sl.length () > startlen || socket.sent_scroll)
1363 { 1110 {
1364 socket.send_packet (sl); 1111 socket.send_packet (sl);
1365 socket.sent_scroll = 0; 1112 socket.sent_scroll = 0;
1366 } 1113 }
1367} 1114}
1368 1115
1369/*****************************************************************************/
1370/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1371/* a player. Of course, the client need to know the command to be able to */
1372/* manage it ! */
1373/*****************************************************************************/
1374void
1375send_plugin_custom_message (object *pl, char *buf)
1376{
1377 pl->contr->ns->send_packet (buf);
1378}
1379
1380/**
1381 * This sends the skill number to name mapping. We ignore
1382 * the params - we always send the same info no matter what.
1383 */
1384void
1385send_skill_info (client *ns, char *params)
1386{
1387 packet sl;
1388 sl << "replyinfo skill_info\n";
1389
1390 for (int i = 1; i < NUM_SKILLS; i++)
1391 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1392
1393 if (sl.length () > MAXSOCKBUF)
1394 {
1395 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1396 fatal (0);
1397 }
1398
1399 ns->send_packet (sl);
1400}
1401
1402/**
1403 * This sends the spell path to name mapping. We ignore
1404 * the params - we always send the same info no matter what.
1405 */
1406void
1407send_spell_paths (client * ns, char *params)
1408{
1409 packet sl;
1410
1411 sl << "replyinfo spell_paths\n";
1412
1413 for (int i = 0; i < NRSPELLPATHS; i++)
1414 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1415
1416 if (sl.length () > MAXSOCKBUF)
1417 {
1418 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1419 fatal (0);
1420 }
1421
1422 ns->send_packet (sl);
1423}
1424
1425/** 1116/**
1426 * This looks for any spells the player may have that have changed their stats. 1117 * This looks for any spells the player may have that have changed their stats.
1427 * it then sends an updspell packet for each spell that has changed in this way 1118 * it then sends an updspell packet for each spell that has changed in this way
1428 */ 1119 */
1429void 1120void
1430esrv_update_spells (player *pl) 1121esrv_update_spells (player *pl)
1431{ 1122{
1432 if (!pl->ns) 1123 if (!pl->ns)
1433 return; 1124 return;
1434 1125
1126 pl->ns->update_spells = false;
1127
1435 if (!pl->ns->monitor_spells) 1128 if (!pl->ns->monitor_spells)
1436 return; 1129 return;
1437 1130
1438 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1131 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1439 {
1440 if (spell->type == SPELL) 1132 if (spell->type == SPELL)
1441 { 1133 {
1442 int flags = 0; 1134 int flags = 0;
1135 int val;
1443 1136
1444 /* check if we need to update it */ 1137 /* check if we need to update it */
1445 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1138 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1139 if (spell->cached_sp != val)
1446 { 1140 {
1447 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1141 spell->cached_sp = val;
1448 flags |= UPD_SP_MANA; 1142 flags |= UPD_SP_MANA;
1449 } 1143 }
1450 1144
1451 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1145 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1146 if (spell->cached_grace != val)
1452 { 1147 {
1453 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1148 spell->cached_grace = val;
1454 flags |= UPD_SP_GRACE; 1149 flags |= UPD_SP_GRACE;
1455 } 1150 }
1456 1151
1457 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1152 val = casting_level (pl->ob, spell);
1153 if (spell->cached_eat != val)
1458 { 1154 {
1459 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1155 spell->cached_eat = val;
1460 flags |= UPD_SP_DAMAGE; 1156 flags |= UPD_SP_LEVEL;
1461 } 1157 }
1462 1158
1463 if (flags) 1159 if (flags)
1464 { 1160 {
1465 packet sl; 1161 packet sl;
1466 1162
1467 sl << "updspell " 1163 sl << "updspell "
1468 << uint8 (flags) 1164 << uint8 (flags)
1469 << uint32 (spell->count); 1165 << uint32 (spell->count);
1470 1166
1471 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1167 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1472 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1168 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1473 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1169 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1474 1170
1475 pl->ns->send_packet (sl); 1171 pl->ns->send_packet (sl);
1476 } 1172 }
1477 } 1173 }
1478 }
1479} 1174}
1480 1175
1481void 1176void
1482esrv_remove_spell (player *pl, object *spell) 1177esrv_remove_spell (player *pl, object *spell)
1483{ 1178{
1499 1194
1500/* appends the spell *spell to the Socklist we will send the data to. */ 1195/* appends the spell *spell to the Socklist we will send the data to. */
1501static void 1196static void
1502append_spell (player *pl, packet &sl, object *spell) 1197append_spell (player *pl, packet &sl, object *spell)
1503{ 1198{
1504 int i, skill = 0; 1199 int skill = 0;
1505 1200
1506 if (!(spell->name)) 1201 if (!(spell->name))
1507 { 1202 {
1508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1203 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1509 return; 1204 return;
1510 } 1205 }
1511 1206
1512 /* store costs and damage in the object struct, to compare to later */ 1207 /* store costs and damage in the object struct, to compare to later */
1513 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1208 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1514 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1209 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1515 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1210 spell->cached_eat = casting_level (pl->ob, spell);
1516 1211
1517 /* figure out which skill it uses, if it uses one */ 1212 /* figure out which skill it uses, if it uses one */
1518 if (spell->skill) 1213 if (spell->skill)
1519 { 1214 if (object *tmp = pl->find_skill (spell->skill))
1520 for (i = 1; i < NUM_SKILLS; i++) 1215 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1521 if (!strcmp (spell->skill, skill_names[i]))
1522 {
1523 skill = i + CS_STAT_SKILLINFO;
1524 break;
1525 }
1526 }
1527 1216
1528 // spells better have a face 1217 // spells better have a face
1529 if (!spell->face) 1218 if (!spell->face)
1530 { 1219 {
1531 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1220 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1536 1225
1537 /* send the current values */ 1226 /* send the current values */
1538 sl << uint32 (spell->count) 1227 sl << uint32 (spell->count)
1539 << uint16 (spell->level) 1228 << uint16 (spell->level)
1540 << uint16 (spell->casting_time) 1229 << uint16 (spell->casting_time)
1541 << uint16 (spell->last_sp) 1230 << uint16 (spell->cached_sp)
1542 << uint16 (spell->last_grace) 1231 << uint16 (spell->cached_grace)
1543 << uint16 (spell->last_eat) 1232 << uint16 (spell->cached_eat)
1544 << uint8 (skill) 1233 << uint8 (skill)
1545 << uint32 (spell->path_attuned) 1234 << uint32 (spell->path_attuned)
1546 << uint32 (spell->face) 1235 << uint32 (spell->face)
1547 << data8 (spell->name) 1236 << data8 (spell->name);
1237
1238 if (pl->ns->monitor_spells < 2)
1548 << data16 (spell->msg); 1239 sl << data16 (spell->msg);
1549} 1240}
1550 1241
1551/** 1242/**
1552 * This tells the client to add the spell *ob, if *ob is NULL, then add 1243 * This tells the client to add the spell *ob, if *ob is NULL, then add
1553 * all spells in the player's inventory. 1244 * all spells in the player's inventory.
1554 */ 1245 */
1555void 1246void
1556esrv_add_spells (player *pl, object *spell) 1247esrv_add_spells (player *pl, object *spell)
1557{ 1248{
1568 1259
1569 if (!spell) 1260 if (!spell)
1570 { 1261 {
1571 for (spell = pl->ob->inv; spell; spell = spell->below) 1262 for (spell = pl->ob->inv; spell; spell = spell->below)
1572 { 1263 {
1573 /* were we to simply keep appending data here, we could exceed 1264 /* were we to simply keep appending data here, we could exceed
1574 * MAXSOCKBUF if the player has enough spells to add, we know that 1265 * MAXSOCKBUF if the player has enough spells to add, we know that
1575 * append_spells will always append 19 data bytes, plus 4 length 1266 * append_spells will always append 19 data bytes, plus 4 length
1576 * bytes and 3 strings (because that is the spec) so we need to 1267 * bytes and 3 strings (because that is the spec) so we need to
1577 * check that the length of those 3 strings, plus the 23 bytes, 1268 * check that the length of those 3 strings, plus the 23 bytes,
1578 * won't take us over the length limit for the socket, if it does, 1269 * won't take us over the length limit for the socket, if it does,
1579 * we need to send what we already have, and restart packet formation 1270 * we need to send what we already have, and restart packet formation
1580 */ 1271 */
1581 if (spell->type != SPELL) 1272 if (spell->type != SPELL)
1582 continue; 1273 continue;
1583 1274
1584 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1275 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1605 } 1296 }
1606 else 1297 else
1607 append_spell (pl, sl, spell); 1298 append_spell (pl, sl, spell);
1608 1299
1609 if (sl.length () > MAXSOCKBUF) 1300 if (sl.length () > MAXSOCKBUF)
1610 {
1611 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1301 cleanup ("buffer overflow in esrv_add_spells!");
1612 fatal (0);
1613 }
1614 1302
1615 /* finally, we can send the packet */ 1303 /* finally, we can send the packet */
1616 pl->ns->flush_fx (); 1304 pl->ns->flush_fx ();
1617 pl->ns->send_packet (sl); 1305 pl->ns->send_packet (sl);
1618} 1306}
1619 1307
1308//-GPL
1309

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