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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.131 by root, Tue May 20 13:25:55 2008 UTC vs.
Revision 1.177 by root, Sat Oct 16 22:51:52 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
98 */ 114 */
99 mx = ns->mapx; 115 mx = ns->mapx;
100 my = ns->mapy; 116 my = ns->mapy;
101 117
102 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
107 */ 123 */
108 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 132 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 134
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 136
125 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 138 * empty).
134 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
135 147
136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137 149
138 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
139
140 if (pl->ns->newmapcmd == 1)
141 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
142
143 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
144} 153}
145 154
146static void 155static void
147send_map_info (player *pl) 156send_map_info (player *pl)
148{ 157{
149 client &socket = *pl->ns; 158 client &socket = *pl->ns;
150 object *ob = pl->observe; 159 object *ob = pl->viewpoint;
151 160
152 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
153 { 162 {
154 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path[0])
155 { 164 {
172/** check for map/region change and send new map data */ 181/** check for map/region change and send new map data */
173static void 182static void
174check_map_change (player *pl) 183check_map_change (player *pl)
175{ 184{
176 client &socket = *pl->ns; 185 client &socket = *pl->ns;
177 object *ob = pl->observe; 186 object *ob = pl->viewpoint;
178 187
179 region *reg = ob->region (); 188 region *reg = ob->region ();
180 if (socket.current_region != reg) 189 if (socket.current_region != reg)
181 { 190 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 191 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 221 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 222 {
214 int dx = ob->x - socket.current_x; 223 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y; 224 int dy = ob->y - socket.current_y;
216 225
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 226 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.floorbox_reset (); 227 socket.floorbox_reset ();
223 }
224 } 228 }
225 229
226 socket.current_x = ob->x; 230 socket.current_x = ob->x;
227 socket.current_y = ob->y; 231 socket.current_y = ob->y;
232}
233
234/**
235 * This sends the skill number to name mapping. We ignore
236 * the params - we always send the same info no matter what.
237 */
238static void
239send_skill_info (client *ns, char *params)
240{
241 packet sl;
242 sl << "replyinfo skill_info\n";
243
244 for (int i = 0; i < skillvec.size (); ++i)
245 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
246
247 if (sl.length () > MAXSOCKBUF)
248 cleanup ("buffer overflow in send_skill_info!");
249
250 ns->send_packet (sl);
251}
252
253/**
254 * This sends the spell path to name mapping. We ignore
255 * the params - we always send the same info no matter what.
256 */
257static void
258send_spell_paths (client * ns, char *params)
259{
260 packet sl;
261
262 sl << "replyinfo spell_paths\n";
263
264 for (int i = 0; i < NRSPELLPATHS; i++)
265 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
266
267 if (sl.length () > MAXSOCKBUF)
268 cleanup ("buffer overflow in send_spell_paths!");
269
270 ns->send_packet (sl);
228} 271}
229 272
230/** 273/**
231 * RequestInfo is sort of a meta command. There is some specific 274 * RequestInfo is sort of a meta command. There is some specific
232 * request of information, but we call other functions to provide 275 * request of information, but we call other functions to provide
245 { 288 {
246 *params++ = 0; 289 *params++ = 0;
247 break; 290 break;
248 } 291 }
249 292
250 if (!strcmp (buf, "image_info"))
251 send_image_info (ns, params);
252 else if (!strcmp (buf, "image_sums"))
253 send_image_sums (ns, params);
254 else if (!strcmp (buf, "skill_info")) 293 if (!strcmp (buf, "skill_info"))
255 send_skill_info (ns, params); 294 send_skill_info (ns, params);
256 else if (!strcmp (buf, "spell_paths")) 295 else if (!strcmp (buf, "spell_paths"))
257 send_spell_paths (ns, params); 296 send_spell_paths (ns, params);
258 else 297 else
259 { 298 {
275ExtiCmd (char *buf, int len, client *ns) 314ExtiCmd (char *buf, int len, client *ns)
276{ 315{
277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 316 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278} 317}
279 318
319//-GPL
320
280void 321void
281client::mapinfo_queue_clear () 322client::mapinfo_queue_clear ()
282{ 323{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 324 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i); 325 free (*i);
291{ 332{
292 char *token = buf; 333 char *token = buf;
293 buf += strlen (buf) + 9; 334 buf += strlen (buf) + 9;
294 335
295 // initial map and its origin 336 // initial map and its origin
296 maptile *map = pl->observe->map; 337 maptile *map = pl->viewpoint->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x; 338 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y; 339 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
299 int max_distance = 8; // limit maximum path length to something generous 340 int max_distance = 8; // limit maximum path length to something generous
300 341
301 while (*buf && map && max_distance) 342 while (*buf && map && max_distance)
302 { 343 {
303 int dir = *buf++ - '1'; 344 int dir = *buf++ - '1';
408AddMeCmd (char *buf, int len, client *ns) 449AddMeCmd (char *buf, int len, client *ns)
409{ 450{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 451 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411} 452}
412 453
413/** Reply to ExtendedInfos command */ 454//+GPL
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464}
465
466/*
467#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2
469#define MSG_TYPE_PAPER 3
470#define MSG_TYPE_SIGN 4
471#define MSG_TYPE_MONUMENT 5
472#define MSG_TYPE_SCRIPTED_DIALOG 6*/
473
474/** Reply to ExtendedInfos command */
475void
476ToggleExtendedText (char *buf, int len, client * ns)
477{
478 char cmdback[MAX_BUF];
479 char temp[10];
480 char command[50];
481 int info, nextinfo, i, flag;
482
483 cmdback[0] = '\0';
484
485 nextinfo = 0;
486 while (1)
487 {
488 /* 1. Extract an info */
489 info = nextinfo;
490
491 while ((info < len) && (buf[info] == ' '))
492 info++;
493
494 if (info >= len)
495 break;
496
497 nextinfo = info + 1;
498
499 while ((nextinfo < len) && (buf[nextinfo] != ' '))
500 nextinfo++;
501
502 if (nextinfo - info >= 49) /*Erroneous info asked */
503 continue;
504
505 strncpy (command, &(buf[info]), nextinfo - info);
506 command[nextinfo - info] = '\0';
507 /* 2. Interpret info */
508 i = sscanf (command, "%d", &flag);
509
510 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
511 ns->supported_readables |= (1 << flag);
512 /*3. Next info */
513 }
514
515 /* Send resulting state */
516 strcpy (cmdback, "ExtendedTextSet");
517
518 for (i = 0; i <= MSG_TYPE_LAST; i++)
519 if (ns->supported_readables & (1 << i))
520 {
521 strcat (cmdback, " ");
522 snprintf (temp, sizeof (temp), "%d", i);
523 strcat (cmdback, temp);
524 }
525
526 ns->send_packet (cmdback);
527}
528 455
529/** 456/**
530 * This handles the general commands from the client (ie, north, fire, cast, 457 * This handles the general commands from the client (ie, north, fire, cast,
531 * etc.) 458 * etc.)
532 */ 459 */
545 return; 472 return;
546 473
547 buf++; 474 buf++;
548 } 475 }
549 476
550 execute_newserver_command (pl->ob, (char *) buf); 477 execute_newserver_command (pl->ob, (char *)buf);
551 478
552 /* Perhaps something better should be done with a left over count. 479 /* Perhaps something better should be done with a left over count.
553 * Cleaning up the input should probably be done first - all actions 480 * Cleaning up the input should probably be done first - all actions
554 * for the command that issued the count should be done before any other 481 * for the command that issued the count should be done before any other
555 * commands. 482 * commands.
589 * commands. 516 * commands.
590 */ 517 */
591 pl->count = 0; 518 pl->count = 0;
592 519
593 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 520 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
594 int time = fabs (pl->ob->speed) < 0.001 521 int time = pl->ob->has_active_speed ()
595 ? time = MAX_TIME * 100
596 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 522 ? (int) (MAX_TIME / pl->ob->speed)
523 : MAX_TIME * 100;
597 524
598 /* Send confirmation of command execution now */ 525 /* Send confirmation of command execution now */
599 packet sl ("comc"); 526 packet sl ("comc");
600 sl << uint16 (cmdid) << uint32 (time); 527 sl << uint16 (cmdid) << uint32 (time);
601 pl->ns->send_packet (sl); 528 pl->ns->send_packet (sl);
643 LOG (llevError, "Unknown input state: %d\n", ns->state); 570 LOG (llevError, "Unknown input state: %d\n", ns->state);
644 } 571 }
645} 572}
646 573
647/** 574/**
648 * Client tells its version. If there is a mismatch, we close the 575 * Client tells its version info.
649 * socket. In real life, all we should care about is the client having
650 * something older than the server. If we assume the client will be
651 * backwards compatible, having it be a later version should not be a
652 * problem.
653 */ 576 */
654void 577void
655VersionCmd (char *buf, int len, client * ns) 578VersionCmd (char *buf, int len, client *ns)
656{ 579{
657 if (!buf) 580 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
658 {
659 LOG (llevError, "CS: received corrupted version command\n");
660 return;
661 }
662
663 ns->cs_version = atoi (buf);
664 ns->sc_version = ns->cs_version;
665
666 LOG (llevDebug, "connection from client <%s>\n", buf);
667
668 //TODO: should log here just for statistics
669
670 //if (VERSION_CS != ns->cs_version)
671 // unchecked;
672
673 char *cp = strchr (buf + 1, ' ');
674 if (!cp)
675 return;
676
677 ns->sc_version = atoi (cp);
678
679 //if (VERSION_SC != ns->sc_version)
680 // unchecked;
681
682 cp = strchr (cp + 1, ' ');
683
684 if (cp)
685 {
686 ns->version = cp + 1;
687
688 if (ns->sc_version < 1026)
689 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
690 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
691 }
692} 581}
693 582
694/** sound related functions. */ 583/** sound related functions. */
695void 584void
696SetSound (char *buf, int len, client * ns) 585SetSound (char *buf, int len, client * ns)
747 * Get player's current range attack in obuf. 636 * Get player's current range attack in obuf.
748 */ 637 */
749static void 638static void
750rangetostring (player *pl, char *obuf) 639rangetostring (player *pl, char *obuf)
751{ 640{
752 dynbuf_text buf; 641 dynbuf_text &buf = msg_dynbuf; buf.clear ();
642
643#if 0
644 // print ranged/chosen_skill etc. objects every call
645 printf ("%s %s => %s (%s)\n",
646 pl->ranged_ob ? &pl->ranged_ob->name : "-",
647 pl->combat_ob ? &pl->combat_ob->name : "-",
648 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
649 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
650 );
651#endif
753 652
754 if (pl->ranged_ob) 653 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 654 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 655
757 if (pl->combat_ob) 656 if (pl->combat_ob)
803 * commands for now. 702 * commands for now.
804 */ 703 */
805void 704void
806esrv_update_stats (player *pl) 705esrv_update_stats (player *pl)
807{ 706{
808 char buf[MAX_BUF];
809 uint16 flags;
810
811 client *ns = pl->ns; 707 client *ns = pl->ns;
812 if (!ns) 708 if (!ns)
813 return; 709 return;
814 710
815 object *ob = pl->observe; 711 object *ob = pl->observe;
832 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 728 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 729 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 730 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 731 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
836 732
837 for (int s = 0; s < NUM_SKILLS; s++) 733 for (int s = 0; s < CS_NUM_SKILLS; s++)
838 if (object *skill = opl->last_skill_ob[s]) 734 if (object *skill = opl->last_skill_ob [s])
839 if (skill->stats.exp != ns->last_skill_exp [s]) 735 if (skill->stats.exp != ns->last_skill_exp [s])
840 { 736 {
841 ns->last_skill_exp [s] = skill->stats.exp; 737 ns->last_skill_exp [s] = skill->stats.exp;
842 738
843 /* Always send along the level if exp changes. This is only 739 /* Always send along the level if exp changes. This is only
844 * 1 extra byte, but keeps processing simpler. 740 * 1 extra byte, but keeps processing simpler.
845 */ 741 */
846 sl << uint8 (s + CS_STAT_SKILLINFO) 742 sl << uint8 (CS_STAT_SKILLINFO + s)
847 << uint8 (skill->level) 743 << uint8 (skill->level)
848 << uint64 (skill->stats.exp); 744 << uint64 (skill->stats.exp);
849 } 745 }
850 746
851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 747 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 748 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 749 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 750 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 751 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 752 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 753 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 754 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 755 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
860 756
861 flags = 0; 757 int flags = (opl->fire_on ? SF_FIREON : 0)
862 758 | (opl->run_on ? SF_RUNON : 0);
863 if (opl->fire_on)
864 flags |= SF_FIREON;
865
866 if (opl->run_on)
867 flags |= SF_RUNON;
868 759
869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 760 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
870 761
871 if (ns->sc_version < 1025)
872 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
873 else
874 for (int i = 0; i < NROFATTACKS; i++) 762 for (int i = 0; i < NROFATTACKS; i++)
875 {
876 /* Skip ones we won't send */ 763 /* Skip ones we won't send */
877 if (atnr_cs_stat[i] == -1) 764 if (atnr_cs_stat[i] >= 0)
878 continue;
879
880 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 765 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
881 }
882 766
883 if (pl->ns->monitor_spells) 767 if (pl->ns->monitor_spells)
884 { 768 {
885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 769 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 770 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
887 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 771 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
888 } 772 }
889 773
774 char buf[MAX_BUF];
890 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 775 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
891 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 776 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
892 set_title (ob, buf); 777 set_title (ob, buf);
893 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 778 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
894 779
912 << uint32 (pl->ob->face) 797 << uint32 (pl->ob->face)
913 << data8 (pl->ob->name); 798 << data8 (pl->ob->name);
914 799
915 pl->ns->last_weight = weight; 800 pl->ns->last_weight = weight;
916 pl->ns->send_packet (sl); 801 pl->ns->send_packet (sl);
917 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
918} 802}
919 803
920/****************************************************************************** 804/******************************************************************************
921 * 805 *
922 * Start of map related commands. 806 * Start of map related commands.
989 873
990 /* Nothing changed */ 874 /* Nothing changed */
991 return 0; 875 return 0;
992} 876}
993 877
994/** 878//-GPL
995 * Returns the size of a data for a map square as returned by
996 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
997 * available.
998 */
999int
1000getExtendedMapInfoSize (client * ns)
1001{
1002 int result = 0;
1003 879
1004 if (ns->ext_mapinfos) 880// prefetch maps in an area of PREFETCH x PREFETCH around the player
1005 { 881#define PREFETCH 40
1006 if (ns->EMI_smooth)
1007 result += 1; /*One byte for smoothlevel */
1008 }
1009
1010 return result;
1011}
1012
1013// prefetch (and touch) all maps within a specific distancd
1014static void
1015prefetch_surrounding_maps (maptile *map, int distance)
1016{
1017 map->last_access = runtime;
1018
1019 if (--distance)
1020 for (int dir = 4; --dir; )
1021 if (const shstr &path = map->tile_path [dir])
1022 if (maptile *&neigh = map->tile_map [dir])
1023 prefetch_surrounding_maps (neigh, distance);
1024 else
1025 neigh = maptile::find_async (path, map);
1026}
1027 882
1028// prefetch a generous area around the player 883// prefetch a generous area around the player
1029static void 884static void
1030prefetch_surrounding_maps (object *op) 885prefetch_surrounding_maps (object *op)
1031{ 886{
1032 prefetch_surrounding_maps (op->map, 3); 887 for (maprect *rect = op->map->split_to_tiles (mapwalk_buf,
888 op->x - PREFETCH , op->y - PREFETCH ,
889 op->x + PREFETCH + 1, op->y + PREFETCH + 1);
890 rect->m;
891 ++rect)
892 rect->m->touch ();
1033} 893}
894
895//+GPL
1034 896
1035/** 897/**
1036 * Draws client map. 898 * Draws client map.
1037 */ 899 */
1038void 900void
1039draw_client_map (player *pl) 901draw_client_map (player *pl)
1040{ 902{
1041 object *ob = pl->observe; 903 object *ob = pl->viewpoint;
1042 if (!ob->active) 904 if (!pl->observe->active)
1043 return; 905 return;
1044
1045 maptile *plmap = ob->map;
1046 906
1047 /* If player is just joining the game, he isn't here yet, so the map 907 /* If player is just joining the game, he isn't here yet, so the map
1048 * can get swapped out. If so, don't try to send them a map. All will 908 * can get swapped out. If so, don't try to send them a map. All will
1049 * be OK once they really log in. 909 * be OK once they really log in.
1050 */ 910 */
1051 if (!plmap || plmap->in_memory != MAP_ACTIVE) 911 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1052 return; 912 return;
1053 913
1054 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1055 int estartlen, eoldlen; 914 int startlen, oldlen;
1056 uint8 eentrysize;
1057 uint16 ewhatstart, ewhatflag;
1058 uint8 extendedinfos;
1059 915
1060 check_map_change (pl); 916 check_map_change (pl);
1061 prefetch_surrounding_maps (pl->ob); 917 prefetch_surrounding_maps (pl->ob);
1062 918
1063 /* do LOS after calls to update_position */ 919 /* do LOS after calls to update_position */
1064 if (ob != pl->ob) 920 /* unfortunately, we need to udpate los when observing, currently */
1065 clear_los (pl); 921 if (pl->do_los || pl->viewpoint != pl->ob)
1066 else if (pl->do_los)
1067 { 922 {
1068 update_los (ob);
1069 pl->do_los = 0; 923 pl->do_los = 0;
924 pl->update_los ();
1070 } 925 }
1071 926
1072 /** 927 /**
1073 * This function uses the new map1 protocol command to send the map 928 * This function uses the new map1 protocol command to send the map
1074 * to the client. It is necessary because the old map command supports 929 * to the client. It is necessary because the old map command supports
1092 * look like. 947 * look like.
1093 */ 948 */
1094 949
1095 client &socket = *pl->ns; 950 client &socket = *pl->ns;
1096 951
1097 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 952 packet sl ("map1a");
1098 packet esl;
1099 953
1100 startlen = sl.length (); 954 startlen = sl.length ();
1101 955
1102 /*Extendedmapinfo structure initialisation */ 956 int hx = socket.mapx / 2;
1103 if (socket.ext_mapinfos) 957 int hy = socket.mapy / 2;
1104 {
1105 extendedinfos = EMI_NOREDRAW;
1106 958
1107 if (socket.EMI_smooth) 959 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1108 extendedinfos |= EMI_SMOOTH; 960 int ax = dx + hx;
961 int ay = dy + hy;
1109 962
1110 ewhatstart = esl.length (); 963 int mask = (ax << 10) | (ay << 4);
1111 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 964 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1112 could need to be taken away */
1113 eentrysize = getExtendedMapInfoSize (&socket);
1114 esl << "mapextended "
1115 << uint8 (extendedinfos)
1116 << uint8 (eentrysize);
1117 965
1118 estartlen = esl.length (); 966 /* If the coordinates are not valid, or it is too dark to see,
1119 } 967 * we tell the client as such
1120
1121 /* x,y are the real map locations. ax, ay are viewport relative
1122 * locations.
1123 */ 968 */
1124 ay = 0; 969 if (!m)
1125
1126 /* We could do this logic as conditionals in the if statement,
1127 * but that started to get a bit messy to look at.
1128 */
1129 max_x = ob->x + (socket.mapx + 1) / 2;
1130 max_y = ob->y + (socket.mapy + 1) / 2;
1131
1132 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1133 { 970 {
1134 sint16 nx, ny; 971 /* space is out of map. Update space and clear values
1135 maptile *m = 0; 972 * if this hasn't already been done. If the space is out
1136 973 * of the map, it shouldn't have a head.
1137 ax = 0; 974 */
1138 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 975 if (lastcell.count != -1)
1139 { 976 {
1140 // check to see if we can simply go one right quickly 977 sl << uint16 (mask);
978 map_clearcell (&lastcell, -1);
1141 ++nx; 979 }
1142 if (m && nx >= m->width) 980
981 continue;
982 }
983
984 int d = pl->blocked_los_uc (dx, dy);
985
986 if (d > 3)
987 {
988 /* This block deals with spaces that are not visible for whatever
989 * reason. Still may need to send the head for this space.
990 */
991 if (lastcell.count != -1
992 || lastcell.faces[0]
993 || lastcell.faces[1]
994 || lastcell.faces[2]
995 || lastcell.stat_hp
996 || lastcell.flags
997 || lastcell.player)
998 sl << uint16 (mask);
999
1000 /* properly clear a previously sent big face */
1001 map_clearcell (&lastcell, -1);
1002 }
1003 else
1004 {
1005 /* In this block, the space is visible.
1006 */
1007
1008 /* Rather than try to figure out what everything that we might
1009 * need to send is, then form the packet after that,
1010 * we presume that we will in fact form a packet, and update
1011 * the bits by what we do actually send. If we send nothing,
1012 * we just back out sl.length () to the old value, and no harm
1013 * is done.
1014 * I think this is simpler than doing a bunch of checks to see
1015 * what if anything we need to send, setting the bits, then
1016 * doing those checks again to add the real data.
1017 */
1018 oldlen = sl.length ();
1019
1020 sl << uint16 (mask);
1021
1022 unsigned char dummy;
1023 unsigned char *last_ext = &dummy;
1024
1025 /* Darkness changed */
1026 if (lastcell.count != d)
1027 {
1143 m = 0; 1028 mask |= 0x8;
1144 1029
1145 if (!m) 1030 *last_ext |= 0x80;
1031 last_ext = &sl[sl.length ()];
1032 sl << uint8 (d);
1033 }
1034
1035 lastcell.count = d;
1036
1037 mapspace &ms = m->at (nx, ny);
1038 ms.update ();
1039
1040 // extmap handling
1041 uint8 stat_hp = 0;
1042 uint8 stat_width = 0;
1043 uint8 flags = 0;
1044 tag_t player = 0;
1045
1046 // send hp information, if applicable
1047 if (object *op = ms.faces_obj [0])
1048 if (op->is_head () && !op->invisible)
1146 { 1049 {
1147 nx = x; ny = y; m = plmap; 1050 if (op->stats.maxhp > op->stats.hp
1148 1051 && op->stats.maxhp > 0
1149 if (xy_normalise (m, nx, ny)) 1052 && (op->type == PLAYER
1150 m->touch (); 1053 || op->type == DOOR // does not work, have maxhp 0
1151 else 1054 || op->flag [FLAG_MONSTER]
1055 || op->flag [FLAG_ALIVE]
1056 || op->flag [FLAG_GENERATOR]))
1152 m = 0; 1057 {
1058 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1059 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1060 }
1061
1062 if (expect_false (op->has_dialogue ()))
1063 flags |= 1;
1064
1065 if (expect_false (op->type == PLAYER))
1066 player = op == ob ? pl->ob->count
1067 : op == pl->ob ? ob->count
1068 : op->count;
1153 } 1069 }
1154 1070
1155 int emask, mask; 1071 if (expect_false (lastcell.stat_hp != stat_hp))
1156 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1157
1158 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1159
1160 /* If the coordinates are not valid, or it is too dark to see,
1161 * we tell the client as such
1162 */
1163 if (!m)
1164 { 1072 {
1165 /* space is out of map. Update space and clear values 1073 lastcell.stat_hp = stat_hp;
1166 * if this hasn't already been done. If the space is out 1074
1167 * of the map, it shouldn't have a head 1075 mask |= 0x8;
1168 */ 1076 *last_ext |= 0x80;
1169 if (lastcell.count != -1) 1077 last_ext = &sl[sl.length ()];
1078
1079 sl << uint8 (5) << uint8 (stat_hp);
1080
1081 if (stat_width > 1)
1170 { 1082 {
1171 sl << uint16 (mask);
1172 map_clearcell (&lastcell, -1);
1173 }
1174
1175 continue;
1176 }
1177
1178 int d = pl->blocked_los[ax][ay];
1179
1180 if (d > 3)
1181 {
1182
1183 int need_send = 0, count;
1184
1185 /* This block deals with spaces that are not visible for whatever
1186 * reason. Still may need to send the head for this space.
1187 */
1188
1189 oldlen = sl.length ();
1190
1191 sl << uint16 (mask);
1192
1193 if (lastcell.count != -1)
1194 need_send = 1;
1195
1196 count = -1;
1197
1198 /* properly clear a previously sent big face */
1199 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1200 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1201 need_send = 1;
1202
1203 map_clearcell (&lastcell, count);
1204
1205 if ((mask & 0xf) || need_send)
1206 sl[oldlen + 1] = mask & 0xff;
1207 else
1208 sl.reset (oldlen);
1209 }
1210 else
1211 {
1212 /* In this block, the space is visible.
1213 */
1214
1215 /* Rather than try to figure out what everything that we might
1216 * need to send is, then form the packet after that,
1217 * we presume that we will in fact form a packet, and update
1218 * the bits by what we do actually send. If we send nothing,
1219 * we just back out sl.length () to the old value, and no harm
1220 * is done.
1221 * I think this is simpler than doing a bunch of checks to see
1222 * what if anything we need to send, setting the bits, then
1223 * doing those checks again to add the real data.
1224 */
1225 oldlen = sl.length ();
1226 eoldlen = esl.length ();
1227
1228 sl << uint16 (mask);
1229
1230 unsigned char dummy;
1231 unsigned char *last_ext = &dummy;
1232
1233 /* Darkness changed */
1234 if (lastcell.count != d && socket.darkness)
1235 {
1236 mask |= 0x8;
1237
1238 if (socket.extmap)
1239 {
1240 *last_ext |= 0x80; 1083 *last_ext |= 0x80;
1241 last_ext = &sl[sl.length ()]; 1084 last_ext = &sl[sl.length ()];
1242 sl << uint8 (d); 1085
1243 } 1086 sl << uint8 (6) << uint8 (stat_width);
1244 else
1245 sl << uint8 (255 - 64 * d);
1246 } 1087 }
1088 }
1247 1089
1248 lastcell.count = d; 1090 if (expect_false (lastcell.player != player))
1249
1250 mapspace &ms = m->at (nx, ny);
1251 ms.update ();
1252
1253 if (socket.extmap)
1254 { 1091 {
1255 uint8 stat_hp = 0; 1092 lastcell.player = player;
1256 uint8 stat_width = 0;
1257 uint8 flags = 0;
1258 tag_t player = 0;
1259 1093
1260 // send hp information, if applicable
1261 if (object *op = ms.faces_obj [0])
1262 if (op->is_head () && !op->invisible)
1263 {
1264 if (op->stats.maxhp > op->stats.hp
1265 && op->stats.maxhp > 0
1266 && (op->type == PLAYER
1267 || op->type == DOOR // does not work, have maxhp 0
1268 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1269 {
1270 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1271 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1272 }
1273
1274 if (op->msg && op->msg[0] == '@')
1275 flags |= 1;
1276
1277 if (op->type == PLAYER && op != ob)
1278 player = op->count;
1279 }
1280
1281 if (lastcell.stat_hp != stat_hp)
1282 {
1283 lastcell.stat_hp = stat_hp;
1284
1285 mask |= 0x8; 1094 mask |= 0x8;
1286 *last_ext |= 0x80; 1095 *last_ext |= 0x80;
1287 last_ext = &sl[sl.length ()]; 1096 last_ext = &sl[sl.length ()];
1288 1097
1289 sl << uint8 (5) << uint8 (stat_hp);
1290
1291 if (stat_width > 1)
1292 {
1293 *last_ext |= 0x80;
1294 last_ext = &sl[sl.length ()];
1295
1296 sl << uint8 (6) << uint8 (stat_width);
1297 }
1298 }
1299
1300 if (lastcell.player != player)
1301 {
1302 lastcell.player = player;
1303
1304 mask |= 0x8;
1305 *last_ext |= 0x80;
1306 last_ext = &sl[sl.length ()];
1307
1308 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1098 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1309 } 1099 }
1310 1100
1311 if (lastcell.flags != flags) 1101 if (expect_false (lastcell.flags != flags))
1312 { 1102 {
1313 lastcell.flags = flags; 1103 lastcell.flags = flags;
1314 1104
1315 mask |= 0x8; 1105 mask |= 0x8;
1316 *last_ext |= 0x80; 1106 *last_ext |= 0x80;
1317 last_ext = &sl[sl.length ()]; 1107 last_ext = &sl[sl.length ()];
1318 1108
1319 sl << uint8 (8) << uint8 (flags); 1109 sl << uint8 (8) << uint8 (flags);
1320 }
1321 } 1110 }
1322 1111
1112 // faces
1113
1323 /* Floor face */ 1114 /* Floor face */
1324 if (update_space (sl, socket, ms, lastcell, 2)) 1115 if (update_space (sl, socket, ms, lastcell, 2))
1325 mask |= 0x4; 1116 mask |= 0x4;
1326 1117
1327 /* Middle face */ 1118 /* Middle face */
1328 if (update_space (sl, socket, ms, lastcell, 1)) 1119 if (update_space (sl, socket, ms, lastcell, 1))
1329 mask |= 0x2; 1120 mask |= 0x2;
1330 1121
1122 if (expect_false (ob->invisible)
1123 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1331 if (ms.player () == ob 1124 && ms.player () == ob)
1332 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1333 { 1125 {
1334 // force player to be visible to himself if invisible 1126 // force player to be visible to himself if invisible
1335 if (lastcell.faces[0] != ob->face) 1127 if (lastcell.faces[0] != ob->face)
1336 { 1128 {
1337 lastcell.faces[0] = ob->face; 1129 lastcell.faces[0] = ob->face;
1338 1130
1339 mask |= 0x1;
1340 sl << uint16 (ob->face);
1341
1342 socket.send_faces (ob);
1343 }
1344 }
1345 /* Top face */
1346 else if (update_space (sl, socket, ms, lastcell, 0))
1347 mask |= 0x1; 1131 mask |= 0x1;
1132 sl << uint16 (ob->face);
1348 1133
1134 socket.send_faces (ob);
1135 }
1136 }
1137 /* Top face */
1138 else if (update_space (sl, socket, ms, lastcell, 0))
1139 mask |= 0x1;
1140
1349 /* Check to see if we are in fact sending anything for this 1141 /* Check to see if we are in fact sending anything for this
1350 * space by checking the mask. If so, update the mask. 1142 * space by checking the mask. If so, update the mask.
1351 * if not, reset the len to that from before adding the mask 1143 * if not, reset the len to that from before adding the mask
1352 * value, so we don't send those bits. 1144 * value, so we don't send those bits.
1353 */ 1145 */
1354 if (mask & 0xf) 1146 if (mask & 0xf)
1355 sl[oldlen + 1] = mask & 0xff; 1147 sl[oldlen + 1] = mask & 0xff;
1356 else 1148 else
1357 sl.reset (oldlen); 1149 sl.reset (oldlen);
1358
1359 if (socket.ext_mapinfos)
1360 esl << uint16 (emask);
1361
1362 if (socket.EMI_smooth)
1363 {
1364 for (int layer = 2+1; layer--; )
1365 {
1366 object *ob = ms.faces_obj [layer];
1367
1368 // If there is no object for this space, or if the face for the object
1369 // is the blank face, set the smoothlevel to zero.
1370 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1371
1372 // We've gotten what face we want to use for the object. Now see if
1373 // if it has changed since we last sent it to the client.
1374 if (lastcell.smooth[layer] != smoothlevel)
1375 {
1376 lastcell.smooth[layer] = smoothlevel;
1377 esl << uint8 (smoothlevel);
1378 emask |= 1 << layer;
1379 }
1380 }
1381
1382 if (emask & 0xf)
1383 esl[eoldlen + 1] = emask & 0xff;
1384 else
1385 esl.reset (eoldlen);
1386 }
1387 } /* else this is a viewable space */ 1150 } /* else this is a viewable space */
1388 } /* for x loop */ 1151 ordered_mapwalk_end
1389 } /* for y loop */
1390 1152
1391 socket.flush_fx (); 1153 socket.flush_fx ();
1392
1393 /* Verify that we in fact do need to send this */
1394 if (socket.ext_mapinfos)
1395 {
1396 if (!(sl.length () > startlen || socket.sent_scroll))
1397 {
1398 /* No map data will follow, so don't say the client
1399 * it doesn't need draw!
1400 */
1401 ewhatflag &= ~EMI_NOREDRAW;
1402 esl[ewhatstart + 1] = ewhatflag & 0xff;
1403 }
1404
1405 if (esl.length () > estartlen)
1406 socket.send_packet (esl);
1407 }
1408 1154
1409 if (sl.length () > startlen || socket.sent_scroll) 1155 if (sl.length () > startlen || socket.sent_scroll)
1410 { 1156 {
1411 socket.send_packet (sl); 1157 socket.send_packet (sl);
1412 socket.sent_scroll = 0; 1158 socket.sent_scroll = 0;
1413 } 1159 }
1414} 1160}
1415 1161
1416/*****************************************************************************/
1417/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418/* a player. Of course, the client need to know the command to be able to */
1419/* manage it ! */
1420/*****************************************************************************/
1421void
1422send_plugin_custom_message (object *pl, char *buf)
1423{
1424 pl->contr->ns->send_packet (buf);
1425}
1426
1427/**
1428 * This sends the skill number to name mapping. We ignore
1429 * the params - we always send the same info no matter what.
1430 */
1431void
1432send_skill_info (client *ns, char *params)
1433{
1434 packet sl;
1435 sl << "replyinfo skill_info\n";
1436
1437 for (int i = 1; i < NUM_SKILLS; i++)
1438 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1439
1440 if (sl.length () > MAXSOCKBUF)
1441 {
1442 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1443 fatal (0);
1444 }
1445
1446 ns->send_packet (sl);
1447}
1448
1449/**
1450 * This sends the spell path to name mapping. We ignore
1451 * the params - we always send the same info no matter what.
1452 */
1453void
1454send_spell_paths (client * ns, char *params)
1455{
1456 packet sl;
1457
1458 sl << "replyinfo spell_paths\n";
1459
1460 for (int i = 0; i < NRSPELLPATHS; i++)
1461 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1462
1463 if (sl.length () > MAXSOCKBUF)
1464 {
1465 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1466 fatal (0);
1467 }
1468
1469 ns->send_packet (sl);
1470}
1471
1472/** 1162/**
1473 * This looks for any spells the player may have that have changed their stats. 1163 * This looks for any spells the player may have that have changed their stats.
1474 * it then sends an updspell packet for each spell that has changed in this way 1164 * it then sends an updspell packet for each spell that has changed in this way
1475 */ 1165 */
1476void 1166void
1477esrv_update_spells (player *pl) 1167esrv_update_spells (player *pl)
1478{ 1168{
1479 if (!pl->ns) 1169 if (!pl->ns)
1480 return; 1170 return;
1481 1171
1172 pl->ns->update_spells = false;
1173
1482 if (!pl->ns->monitor_spells) 1174 if (!pl->ns->monitor_spells)
1483 return; 1175 return;
1484 1176
1485 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1177 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1486 {
1487 if (spell->type == SPELL) 1178 if (spell->type == SPELL)
1488 { 1179 {
1489 int flags = 0; 1180 int flags = 0;
1181 int val;
1490 1182
1491 /* check if we need to update it */ 1183 /* check if we need to update it */
1492 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1184 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1185 if (spell->cached_sp != val)
1493 { 1186 {
1494 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1187 spell->cached_sp = val;
1495 flags |= UPD_SP_MANA; 1188 flags |= UPD_SP_MANA;
1496 } 1189 }
1497 1190
1498 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1191 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1192 if (spell->cached_grace != val)
1499 { 1193 {
1500 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1194 spell->cached_grace = val;
1501 flags |= UPD_SP_GRACE; 1195 flags |= UPD_SP_GRACE;
1502 } 1196 }
1503 1197
1504 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1198 val = casting_level (pl->ob, spell);
1199 if (spell->cached_eat != val)
1505 { 1200 {
1506 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1201 spell->cached_eat = val;
1507 flags |= UPD_SP_DAMAGE; 1202 flags |= UPD_SP_LEVEL;
1508 } 1203 }
1509 1204
1510 if (flags) 1205 if (flags)
1511 { 1206 {
1512 packet sl; 1207 packet sl;
1513 1208
1514 sl << "updspell " 1209 sl << "updspell "
1515 << uint8 (flags) 1210 << uint8 (flags)
1516 << uint32 (spell->count); 1211 << uint32 (spell->count);
1517 1212
1518 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1213 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1519 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1214 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1520 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1215 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1521 1216
1522 pl->ns->send_packet (sl); 1217 pl->ns->send_packet (sl);
1523 } 1218 }
1524 } 1219 }
1525 }
1526} 1220}
1527 1221
1528void 1222void
1529esrv_remove_spell (player *pl, object *spell) 1223esrv_remove_spell (player *pl, object *spell)
1530{ 1224{
1555 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1249 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1556 return; 1250 return;
1557 } 1251 }
1558 1252
1559 /* store costs and damage in the object struct, to compare to later */ 1253 /* store costs and damage in the object struct, to compare to later */
1560 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1254 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1561 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1255 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1562 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1256 spell->cached_eat = casting_level (pl->ob, spell);
1563 1257
1564 /* figure out which skill it uses, if it uses one */ 1258 /* figure out which skill it uses, if it uses one */
1565 if (spell->skill) 1259 if (spell->skill)
1566 { 1260 if (object *tmp = pl->find_skill (spell->skill))
1567 for (i = 1; i < NUM_SKILLS; i++) 1261 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1568 if (!strcmp (spell->skill, skill_names[i]))
1569 {
1570 skill = i + CS_STAT_SKILLINFO;
1571 break;
1572 }
1573 }
1574 1262
1575 // spells better have a face 1263 // spells better have a face
1576 if (!spell->face) 1264 if (!spell->face)
1577 { 1265 {
1578 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1266 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1583 1271
1584 /* send the current values */ 1272 /* send the current values */
1585 sl << uint32 (spell->count) 1273 sl << uint32 (spell->count)
1586 << uint16 (spell->level) 1274 << uint16 (spell->level)
1587 << uint16 (spell->casting_time) 1275 << uint16 (spell->casting_time)
1588 << uint16 (spell->last_sp) 1276 << uint16 (spell->cached_sp)
1589 << uint16 (spell->last_grace) 1277 << uint16 (spell->cached_grace)
1590 << uint16 (spell->last_eat) 1278 << uint16 (spell->cached_eat)
1591 << uint8 (skill) 1279 << uint8 (skill)
1592 << uint32 (spell->path_attuned) 1280 << uint32 (spell->path_attuned)
1593 << uint32 (spell->face) 1281 << uint32 (spell->face)
1594 << data8 (spell->name) 1282 << data8 (spell->name)
1595 << data16 (spell->msg); 1283 << data16 (spell->msg);
1652 } 1340 }
1653 else 1341 else
1654 append_spell (pl, sl, spell); 1342 append_spell (pl, sl, spell);
1655 1343
1656 if (sl.length () > MAXSOCKBUF) 1344 if (sl.length () > MAXSOCKBUF)
1657 {
1658 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1345 cleanup ("buffer overflow in esrv_add_spells!");
1659 fatal (0);
1660 }
1661 1346
1662 /* finally, we can send the packet */ 1347 /* finally, we can send the packet */
1663 pl->ns->flush_fx (); 1348 pl->ns->flush_fx ();
1664 pl->ns->send_packet (sl); 1349 pl->ns->send_packet (sl);
1665} 1350}
1666 1351
1352//-GPL
1353

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