ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.160 by root, Mon Nov 9 18:47:56 2009 UTC vs.
Revision 1.172 by root, Thu Apr 15 00:36:51 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
44 44
45#include <global.h> 45#include <global.h>
46#include <sproto.h> 46#include <sproto.h>
47 47
48#include <living.h> 48#include <living.h>
49#include <commands.h>
50 49
51/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
52 * it should work here. 51 * it should work here.
53 */ 52 */
54#include <sys/types.h> 53#include <sys/types.h>
66 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
67 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
68 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
69 * client. 68 * client.
70 */ 69 */
71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
77 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
78 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
79 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
80 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
81 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
82 -1, /* Internal */ 95 -1, /* Internal */
83 -1, /* life stealing */ 96 -1, /* life stealing */
84 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
85}; 98};
229send_skill_info (client *ns, char *params) 242send_skill_info (client *ns, char *params)
230{ 243{
231 packet sl; 244 packet sl;
232 sl << "replyinfo skill_info\n"; 245 sl << "replyinfo skill_info\n";
233 246
234 for (int i = 1; i < NUM_SKILLS; i++) 247 for (int i = 0; i < skillvec.size (); ++i)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); 248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
236 249
237 if (sl.length () > MAXSOCKBUF) 250 if (sl.length () > MAXSOCKBUF)
238 { 251 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0); 253 fatal (0);
447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
448} 461}
449 462
450//+GPL 463//+GPL
451 464
452/*
453#define MSG_TYPE_BOOK 1
454#define MSG_TYPE_CARD 2
455#define MSG_TYPE_PAPER 3
456#define MSG_TYPE_SIGN 4
457#define MSG_TYPE_MONUMENT 5
458#define MSG_TYPE_SCRIPTED_DIALOG 6*/
459
460/** Reply to ExtendedInfos command */
461void
462ToggleExtendedText (char *buf, int len, client * ns)
463{
464 char cmdback[MAX_BUF];
465 char temp[10];
466 char command[50];
467 int info, nextinfo, i, flag;
468
469 cmdback[0] = '\0';
470
471 nextinfo = 0;
472 while (1)
473 {
474 /* 1. Extract an info */
475 info = nextinfo;
476
477 while ((info < len) && (buf [info] == ' '))
478 info++;
479
480 if (info >= len)
481 break;
482
483 nextinfo = info + 1;
484
485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
486 nextinfo++;
487
488 if (nextinfo - info >= 49) /*Erroneous info asked */
489 continue;
490
491 memcpy (command, buf + info, nextinfo - info);
492 command [nextinfo - info] = 0;
493
494 /* 2. Interpret info */
495 i = sscanf (command, "%d", &flag);
496
497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
498 ns->supported_readables |= (1 << flag);
499 /*3. Next info */
500 }
501
502 /* Send resulting state */
503 strcpy (cmdback, "ExtendedTextSet");
504
505 for (i = 0; i <= MSG_TYPE_LAST; i++)
506 if (ns->supported_readables & (1 << i))
507 {
508 strcat (cmdback, " ");
509 snprintf (temp, sizeof (temp), "%d", i);
510 strcat (cmdback, temp);
511 }
512
513 ns->send_packet (cmdback);
514}
515
516/** 465/**
517 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
518 * etc.) 467 * etc.)
519 */ 468 */
520void 469void
577 */ 526 */
578 pl->count = 0; 527 pl->count = 0;
579 528
580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 529 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
581 int time = pl->ob->has_active_speed () 530 int time = pl->ob->has_active_speed ()
582 ? (int) (MAX_TIME / fabs (pl->ob->speed)) 531 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100; 532 : MAX_TIME * 100;
584 533
585 /* Send confirmation of command execution now */ 534 /* Send confirmation of command execution now */
586 packet sl ("comc"); 535 packet sl ("comc");
587 sl << uint16 (cmdid) << uint32 (time); 536 sl << uint16 (cmdid) << uint32 (time);
630 LOG (llevError, "Unknown input state: %d\n", ns->state); 579 LOG (llevError, "Unknown input state: %d\n", ns->state);
631 } 580 }
632} 581}
633 582
634/** 583/**
635 * Client tells its version. If there is a mismatch, we close the 584 * Client tells its version info.
636 * socket. In real life, all we should care about is the client having
637 * something older than the server. If we assume the client will be
638 * backwards compatible, having it be a later version should not be a
639 * problem.
640 */ 585 */
641void 586void
642VersionCmd (char *buf, int len, client * ns) 587VersionCmd (char *buf, int len, client *ns)
643{ 588{
644 if (!buf) 589 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
645 {
646 LOG (llevError, "CS: received corrupted version command\n");
647 return;
648 }
649
650 ns->cs_version = atoi (buf);
651 ns->sc_version = ns->cs_version;
652
653 LOG (llevDebug, "connection from client <%s>\n", buf);
654
655 //TODO: should log here just for statistics
656
657 //if (VERSION_CS != ns->cs_version)
658 // unchecked;
659
660 char *cp = strchr (buf + 1, ' ');
661 if (!cp)
662 return;
663
664 ns->sc_version = atoi (cp);
665
666 //if (VERSION_SC != ns->sc_version)
667 // unchecked;
668
669 cp = strchr (cp + 1, ' ');
670
671 if (cp)
672 {
673 ns->version = cp + 1;
674
675 if (ns->sc_version < 1026)
676 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
677 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
678 }
679} 590}
680 591
681/** sound related functions. */ 592/** sound related functions. */
682void 593void
683SetSound (char *buf, int len, client * ns) 594SetSound (char *buf, int len, client * ns)
735 */ 646 */
736static void 647static void
737rangetostring (player *pl, char *obuf) 648rangetostring (player *pl, char *obuf)
738{ 649{
739 dynbuf_text &buf = msg_dynbuf; buf.clear (); 650 dynbuf_text &buf = msg_dynbuf; buf.clear ();
651
652#if 0
653 // print ranged/chosen_skill etc. objects every call
654 printf ("%s %s => %s (%s)\n",
655 pl->ranged_ob ? &pl->ranged_ob->name : "-",
656 pl->combat_ob ? &pl->combat_ob->name : "-",
657 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
658 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
659 );
660#endif
740 661
741 if (pl->ranged_ob) 662 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 663 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 664
744 if (pl->combat_ob) 665 if (pl->combat_ob)
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 740 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 741 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 742 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 743 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 744
824 for (int s = 0; s < NUM_SKILLS; s++) 745 for (int s = 0; s < CS_NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob [s]) 746 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 747 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 748 {
828 ns->last_skill_exp [s] = skill->stats.exp; 749 ns->last_skill_exp [s] = skill->stats.exp;
829 750
830 /* Always send along the level if exp changes. This is only 751 /* Always send along the level if exp changes. This is only
831 * 1 extra byte, but keeps processing simpler. 752 * 1 extra byte, but keeps processing simpler.
832 */ 753 */
833 sl << uint8 (s + CS_STAT_SKILLINFO) 754 sl << uint8 (CS_STAT_SKILLINFO + s)
834 << uint8 (skill->level) 755 << uint8 (skill->level)
835 << uint64 (skill->stats.exp); 756 << uint64 (skill->stats.exp);
836 } 757 }
837 758
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 759 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); 764 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 765 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); 766 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 767 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 768
848 flags = 0; 769 flags = (opl->fire_on ? SF_FIREON : 0)
849 770 | (opl->run_on ? SF_RUNON : 0);
850 if (opl->fire_on)
851 flags |= SF_FIREON;
852
853 if (opl->run_on)
854 flags |= SF_RUNON;
855 771
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 772 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 773
858 for (int i = 0; i < NROFATTACKS; i++) 774 for (int i = 0; i < NROFATTACKS; i++)
859 { 775 {
981prefetch_surrounding_maps (maptile *map, int distance) 897prefetch_surrounding_maps (maptile *map, int distance)
982{ 898{
983 map->touch (); 899 map->touch ();
984 900
985 if (--distance) 901 if (--distance)
986 for (int dir = 4; --dir; ) 902 for (int dir = 4; dir--; )
987 if (const shstr &path = map->tile_path [dir]) 903 if (const shstr &path = map->tile_path [dir])
988 if (maptile *&neigh = map->tile_map [dir]) 904 if (maptile *&neigh = map->tile_map [dir])
989 prefetch_surrounding_maps (neigh, distance); 905 prefetch_surrounding_maps (neigh, distance);
990 else 906 else
991 neigh = maptile::find_async (path, map); 907 neigh = maptile::find_async (path, map);
1084 map_clearcell (&lastcell, -1); 1000 map_clearcell (&lastcell, -1);
1085 } 1001 }
1086 1002
1087 continue; 1003 continue;
1088 } 1004 }
1089 1005
1090 int d = pl->blocked_los_uc (dx, dy); 1006 int d = pl->blocked_los_uc (dx, dy);
1091 1007
1092 if (d > 3) 1008 if (d > 3)
1093 { 1009 {
1094 /* This block deals with spaces that are not visible for whatever 1010 /* This block deals with spaces that are not visible for whatever
1155 { 1071 {
1156 if (op->stats.maxhp > op->stats.hp 1072 if (op->stats.maxhp > op->stats.hp
1157 && op->stats.maxhp > 0 1073 && op->stats.maxhp > 0
1158 && (op->type == PLAYER 1074 && (op->type == PLAYER
1159 || op->type == DOOR // does not work, have maxhp 0 1075 || op->type == DOOR // does not work, have maxhp 0
1160 || QUERY_FLAG (op, FLAG_MONSTER) 1076 || op->flag [FLAG_MONSTER]
1161 || QUERY_FLAG (op, FLAG_ALIVE) 1077 || op->flag [FLAG_ALIVE]
1162 || QUERY_FLAG (op, FLAG_GENERATOR))) 1078 || op->flag [FLAG_GENERATOR]))
1163 { 1079 {
1164 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1080 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1165 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1081 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1166 } 1082 }
1167 1083
1279 1195
1280 if (!pl->ns->monitor_spells) 1196 if (!pl->ns->monitor_spells)
1281 return; 1197 return;
1282 1198
1283 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1199 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1284 {
1285 if (spell->type == SPELL) 1200 if (spell->type == SPELL)
1286 { 1201 {
1287 int flags = 0; 1202 int flags = 0;
1203 int val;
1288 1204
1289 /* check if we need to update it */ 1205 /* check if we need to update it */
1290 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1206 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1207 if (spell->cached_sp != val)
1291 { 1208 {
1292 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1209 spell->cached_sp = val;
1293 flags |= UPD_SP_MANA; 1210 flags |= UPD_SP_MANA;
1294 } 1211 }
1295 1212
1296 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1213 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1214 if (spell->cached_grace != val)
1297 { 1215 {
1298 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1216 spell->cached_grace = val;
1299 flags |= UPD_SP_GRACE; 1217 flags |= UPD_SP_GRACE;
1300 } 1218 }
1301 1219
1302 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1220 val = casting_level (pl->ob, spell);
1221 if (spell->cached_eat != val)
1303 { 1222 {
1304 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1223 spell->cached_eat = val;
1305 flags |= UPD_SP_DAMAGE; 1224 flags |= UPD_SP_LEVEL;
1306 } 1225 }
1307 1226
1308 if (flags) 1227 if (flags)
1309 { 1228 {
1310 packet sl; 1229 packet sl;
1311 1230
1312 sl << "updspell " 1231 sl << "updspell "
1313 << uint8 (flags) 1232 << uint8 (flags)
1314 << uint32 (spell->count); 1233 << uint32 (spell->count);
1315 1234
1316 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1235 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1317 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1236 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1318 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1237 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1319 1238
1320 pl->ns->send_packet (sl); 1239 pl->ns->send_packet (sl);
1321 } 1240 }
1322 } 1241 }
1323 }
1324} 1242}
1325 1243
1326void 1244void
1327esrv_remove_spell (player *pl, object *spell) 1245esrv_remove_spell (player *pl, object *spell)
1328{ 1246{
1355 } 1273 }
1356 1274
1357 /* store costs and damage in the object struct, to compare to later */ 1275 /* store costs and damage in the object struct, to compare to later */
1358 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1276 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1359 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1277 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1360 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1278 spell->cached_eat = casting_level (pl->ob, spell);
1361 1279
1362 /* figure out which skill it uses, if it uses one */ 1280 /* figure out which skill it uses, if it uses one */
1363 if (spell->skill) 1281 if (spell->skill)
1364 if (object *tmp = pl->find_skill (spell->skill)) 1282 if (object *tmp = pl->find_skill (spell->skill))
1365 skill = tmp->subtype + CS_STAT_SKILLINFO; 1283 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1366 1284
1367 // spells better have a face 1285 // spells better have a face
1368 if (!spell->face) 1286 if (!spell->face)
1369 { 1287 {
1370 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1288 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines