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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.162 by root, Fri Dec 18 03:49:46 2009 UTC vs.
Revision 1.166 by root, Fri Apr 2 03:41:25 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
735 */ 735 */
736static void 736static void
737rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
738{ 738{
739 dynbuf_text &buf = msg_dynbuf; buf.clear (); 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740
741 printf ("%s %s => %s (%s)\n",//D
742 pl->ranged_ob ? &pl->ranged_ob->name : "-",
743 pl->combat_ob ? &pl->combat_ob->name : "-",
744 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
745 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
746 );
740 747
741 if (pl->ranged_ob) 748 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 749 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 750
744 if (pl->combat_ob) 751 if (pl->combat_ob)
1279 1286
1280 if (!pl->ns->monitor_spells) 1287 if (!pl->ns->monitor_spells)
1281 return; 1288 return;
1282 1289
1283 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1290 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1284 {
1285 if (spell->type == SPELL) 1291 if (spell->type == SPELL)
1286 { 1292 {
1287 int flags = 0; 1293 int flags = 0;
1294 int val;
1288 1295
1289 /* check if we need to update it */ 1296 /* check if we need to update it */
1290 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1297 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1298 if (spell->cached_sp != val)
1291 { 1299 {
1292 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1300 spell->cached_sp = val;
1293 flags |= UPD_SP_MANA; 1301 flags |= UPD_SP_MANA;
1294 } 1302 }
1295 1303
1296 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1304 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1305 if (spell->cached_grace != val)
1297 { 1306 {
1298 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1307 spell->cached_grace = val;
1299 flags |= UPD_SP_GRACE; 1308 flags |= UPD_SP_GRACE;
1300 } 1309 }
1301 1310
1302 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1311 val = casting_level (pl->ob, spell);
1312 if (spell->cached_eat != val)
1303 { 1313 {
1304 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1314 spell->cached_eat = val;
1305 flags |= UPD_SP_DAMAGE; 1315 flags |= UPD_SP_LEVEL;
1306 } 1316 }
1307 1317
1308 if (flags) 1318 if (flags)
1309 { 1319 {
1310 packet sl; 1320 packet sl;
1311 1321
1312 sl << "updspell " 1322 sl << "updspell "
1313 << uint8 (flags) 1323 << uint8 (flags)
1314 << uint32 (spell->count); 1324 << uint32 (spell->count);
1315 1325
1316 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1326 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1317 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1327 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1318 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1328 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1319 1329
1320 pl->ns->send_packet (sl); 1330 pl->ns->send_packet (sl);
1321 } 1331 }
1322 } 1332 }
1323 }
1324} 1333}
1325 1334
1326void 1335void
1327esrv_remove_spell (player *pl, object *spell) 1336esrv_remove_spell (player *pl, object *spell)
1328{ 1337{
1355 } 1364 }
1356 1365
1357 /* store costs and damage in the object struct, to compare to later */ 1366 /* store costs and damage in the object struct, to compare to later */
1358 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1359 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1360 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1369 spell->cached_eat = casting_level (pl->ob, spell);
1361 1370
1362 /* figure out which skill it uses, if it uses one */ 1371 /* figure out which skill it uses, if it uses one */
1363 if (spell->skill) 1372 if (spell->skill)
1364 if (object *tmp = pl->find_skill (spell->skill)) 1373 if (object *tmp = pl->find_skill (spell->skill))
1365 skill = tmp->subtype + CS_STAT_SKILLINFO; 1374 skill = tmp->subtype + CS_STAT_SKILLINFO;

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