--- deliantra/server/socket/request.C 2009/11/05 16:03:07 1.155 +++ deliantra/server/socket/request.C 2010/04/15 00:36:51 1.172 @@ -1,9 +1,9 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2001,2007 Mark Wedel - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2001 Mark Wedel + * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -46,7 +46,6 @@ #include #include -#include /* This block is basically taken from socket.c - I assume if it works there, * it should work here. @@ -68,16 +67,30 @@ * client. If a value is -1, then we don't send that to the * client. */ -short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, - CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, - CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, - CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , - CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, - CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, - CS_STAT_RES_FEAR, -1 /* Cancellation */ , - CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, - -1 /* Chaos */ , -1 /* Counterspell */ , - -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, +static short atnr_cs_stat[NROFATTACKS] = +{ + CS_STAT_RES_PHYS, + CS_STAT_RES_MAG, + CS_STAT_RES_FIRE, + CS_STAT_RES_ELEC, + CS_STAT_RES_COLD, + CS_STAT_RES_CONF, + CS_STAT_RES_ACID, + CS_STAT_RES_DRAIN, + -1 /* weaponmagic */, + CS_STAT_RES_GHOSTHIT, + CS_STAT_RES_POISON, + CS_STAT_RES_SLOW, + CS_STAT_RES_PARA, + CS_STAT_TURN_UNDEAD, + CS_STAT_RES_FEAR, + -1 /* Cancellation */, + CS_STAT_RES_DEPLETE, + CS_STAT_RES_DEATH, + -1 /* Chaos */, + -1 /* Counterspell */, + -1 /* Godpower */, + CS_STAT_RES_HOLYWORD, CS_STAT_RES_BLIND, -1, /* Internal */ -1, /* life stealing */ @@ -222,6 +235,51 @@ } /** + * This sends the skill number to name mapping. We ignore + * the params - we always send the same info no matter what. + */ +static void +send_skill_info (client *ns, char *params) +{ + packet sl; + sl << "replyinfo skill_info\n"; + + for (int i = 0; i < skillvec.size (); ++i) + sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name); + + if (sl.length () > MAXSOCKBUF) + { + LOG (llevError, "Buffer overflow in send_skill_info!\n"); + fatal (0); + } + + ns->send_packet (sl); +} + +/** + * This sends the spell path to name mapping. We ignore + * the params - we always send the same info no matter what. + */ +static void +send_spell_paths (client * ns, char *params) +{ + packet sl; + + sl << "replyinfo spell_paths\n"; + + for (int i = 0; i < NRSPELLPATHS; i++) + sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); + + if (sl.length () > MAXSOCKBUF) + { + LOG (llevError, "Buffer overflow in send_spell_paths!\n"); + fatal (0); + } + + ns->send_packet (sl); +} + +/** * RequestInfo is sort of a meta command. There is some specific * request of information, but we call other functions to provide * that information. @@ -404,70 +462,6 @@ //+GPL -/* -#define MSG_TYPE_BOOK 1 -#define MSG_TYPE_CARD 2 -#define MSG_TYPE_PAPER 3 -#define MSG_TYPE_SIGN 4 -#define MSG_TYPE_MONUMENT 5 -#define MSG_TYPE_SCRIPTED_DIALOG 6*/ - -/** Reply to ExtendedInfos command */ -void -ToggleExtendedText (char *buf, int len, client * ns) -{ - char cmdback[MAX_BUF]; - char temp[10]; - char command[50]; - int info, nextinfo, i, flag; - - cmdback[0] = '\0'; - - nextinfo = 0; - while (1) - { - /* 1. Extract an info */ - info = nextinfo; - - while ((info < len) && (buf [info] == ' ')) - info++; - - if (info >= len) - break; - - nextinfo = info + 1; - - while ((nextinfo < len) && (buf [nextinfo] != ' ')) - nextinfo++; - - if (nextinfo - info >= 49) /*Erroneous info asked */ - continue; - - memcpy (command, buf + info, nextinfo - info); - command [nextinfo - info] = 0; - - /* 2. Interpret info */ - i = sscanf (command, "%d", &flag); - - if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) - ns->supported_readables |= (1 << flag); - /*3. Next info */ - } - - /* Send resulting state */ - strcpy (cmdback, "ExtendedTextSet"); - - for (i = 0; i <= MSG_TYPE_LAST; i++) - if (ns->supported_readables & (1 << i)) - { - strcat (cmdback, " "); - snprintf (temp, sizeof (temp), "%d", i); - strcat (cmdback, temp); - } - - ns->send_packet (cmdback); -} - /** * This handles the general commands from the client (ie, north, fire, cast, * etc.) @@ -533,9 +527,9 @@ pl->count = 0; //TODO: schmorp thinks whatever this calculates, it makes no sense at all - int time = fabs (pl->ob->speed) < 0.001 - ? time = MAX_TIME * 100 - : time = (int) (MAX_TIME / fabs (pl->ob->speed)); + int time = pl->ob->has_active_speed () + ? (int) (MAX_TIME / pl->ob->speed) + : MAX_TIME * 100; /* Send confirmation of command execution now */ packet sl ("comc"); @@ -587,50 +581,12 @@ } /** - * Client tells its version. If there is a mismatch, we close the - * socket. In real life, all we should care about is the client having - * something older than the server. If we assume the client will be - * backwards compatible, having it be a later version should not be a - * problem. + * Client tells its version info. */ void -VersionCmd (char *buf, int len, client * ns) +VersionCmd (char *buf, int len, client *ns) { - if (!buf) - { - LOG (llevError, "CS: received corrupted version command\n"); - return; - } - - ns->cs_version = atoi (buf); - ns->sc_version = ns->cs_version; - - LOG (llevDebug, "connection from client <%s>\n", buf); - - //TODO: should log here just for statistics - - //if (VERSION_CS != ns->cs_version) - // unchecked; - - char *cp = strchr (buf + 1, ' '); - if (!cp) - return; - - ns->sc_version = atoi (cp); - - //if (VERSION_SC != ns->sc_version) - // unchecked; - - cp = strchr (cp + 1, ' '); - - if (cp) - { - ns->version = cp + 1; - - if (ns->sc_version < 1026) - ns->send_packet_printf ("drawinfo %d %s", NDI_RED, - "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); - } + INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len)); } /** sound related functions. */ @@ -693,6 +649,16 @@ { dynbuf_text &buf = msg_dynbuf; buf.clear (); +#if 0 + // print ranged/chosen_skill etc. objects every call + printf ("%s %s => %s (%s)\n", + pl->ranged_ob ? &pl->ranged_ob->name : "-", + pl->combat_ob ? &pl->combat_ob->name : "-", + pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-", + pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-" + ); +#endif + if (pl->ranged_ob) buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; @@ -776,7 +742,7 @@ AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); - for (int s = 0; s < NUM_SKILLS; s++) + for (int s = 0; s < CS_NUM_SKILLS; s++) if (object *skill = opl->last_skill_ob [s]) if (skill->stats.exp != ns->last_skill_exp [s]) { @@ -785,7 +751,7 @@ /* Always send along the level if exp changes. This is only * 1 extra byte, but keeps processing simpler. */ - sl << uint8 (s + CS_STAT_SKILLINFO) + sl << uint8 (CS_STAT_SKILLINFO + s) << uint8 (skill->level) << uint64 (skill->stats.exp); } @@ -795,32 +761,24 @@ AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); - AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); + AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); - AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); + AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); - flags = 0; - - if (opl->fire_on) - flags |= SF_FIREON; - - if (opl->run_on) - flags |= SF_RUNON; + flags = (opl->fire_on ? SF_FIREON : 0) + | (opl->run_on ? SF_RUNON : 0); AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); - if (ns->sc_version < 1025) - { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } - else - for (int i = 0; i < NROFATTACKS; i++) - { - /* Skip ones we won't send */ - if (atnr_cs_stat[i] == -1) - continue; + for (int i = 0; i < NROFATTACKS; i++) + { + /* Skip ones we won't send */ + if (atnr_cs_stat[i] == -1) + continue; - AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); - } + AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); + } if (pl->ns->monitor_spells) { @@ -941,7 +899,7 @@ map->touch (); if (--distance) - for (int dir = 4; --dir; ) + for (int dir = 4; dir--; ) if (const shstr &path = map->tile_path [dir]) if (maptile *&neigh = map->tile_map [dir]) prefetch_surrounding_maps (neigh, distance); @@ -1044,7 +1002,7 @@ continue; } - + int d = pl->blocked_los_uc (dx, dy); if (d > 3) @@ -1115,9 +1073,9 @@ && op->stats.maxhp > 0 && (op->type == PLAYER || op->type == DOOR // does not work, have maxhp 0 - || QUERY_FLAG (op, FLAG_MONSTER) - || QUERY_FLAG (op, FLAG_ALIVE) - || QUERY_FLAG (op, FLAG_GENERATOR))) + || op->flag [FLAG_MONSTER] + || op->flag [FLAG_ALIVE] + || op->flag [FLAG_GENERATOR])) { stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge @@ -1223,62 +1181,6 @@ } } -/*****************************************************************************/ -/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ -/* a player. Of course, the client need to know the command to be able to */ -/* manage it ! */ -/*****************************************************************************/ -void -send_plugin_custom_message (object *pl, char *buf) -{ - pl->contr->ns->send_packet (buf); -} - -/** - * This sends the skill number to name mapping. We ignore - * the params - we always send the same info no matter what. - */ -void -send_skill_info (client *ns, char *params) -{ - packet sl; - sl << "replyinfo skill_info\n"; - - for (int i = 1; i < NUM_SKILLS; i++) - sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); - - if (sl.length () > MAXSOCKBUF) - { - LOG (llevError, "Buffer overflow in send_skill_info!\n"); - fatal (0); - } - - ns->send_packet (sl); -} - -/** - * This sends the spell path to name mapping. We ignore - * the params - we always send the same info no matter what. - */ -void -send_spell_paths (client * ns, char *params) -{ - packet sl; - - sl << "replyinfo spell_paths\n"; - - for (int i = 0; i < NRSPELLPATHS; i++) - sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); - - if (sl.length () > MAXSOCKBUF) - { - LOG (llevError, "Buffer overflow in send_spell_paths!\n"); - fatal (0); - } - - ns->send_packet (sl); -} - /** * This looks for any spells the player may have that have changed their stats. * it then sends an updspell packet for each spell that has changed in this way @@ -1289,50 +1191,54 @@ if (!pl->ns) return; + pl->ns->update_spells = false; + if (!pl->ns->monitor_spells) return; for (object *spell = pl->ob->inv; spell; spell = spell->below) - { - if (spell->type == SPELL) - { - int flags = 0; + if (spell->type == SPELL) + { + int flags = 0; + int val; - /* check if we need to update it */ - if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) - { - spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); - flags |= UPD_SP_MANA; - } + /* check if we need to update it */ + val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); + if (spell->cached_sp != val) + { + spell->cached_sp = val; + flags |= UPD_SP_MANA; + } - if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) - { - spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); - flags |= UPD_SP_GRACE; - } + val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); + if (spell->cached_grace != val) + { + spell->cached_grace = val; + flags |= UPD_SP_GRACE; + } - if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) - { - spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); - flags |= UPD_SP_DAMAGE; - } + val = casting_level (pl->ob, spell); + if (spell->cached_eat != val) + { + spell->cached_eat = val; + flags |= UPD_SP_LEVEL; + } - if (flags) - { - packet sl; + if (flags) + { + packet sl; - sl << "updspell " - << uint8 (flags) - << uint32 (spell->count); + sl << "updspell " + << uint8 (flags) + << uint32 (spell->count); - if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); - if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); - if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); + if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); + if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace); + if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat); - pl->ns->send_packet (sl); - } - } - } + pl->ns->send_packet (sl); + } + } } void @@ -1369,12 +1275,12 @@ /* store costs and damage in the object struct, to compare to later */ spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); - spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); + spell->cached_eat = casting_level (pl->ob, spell); /* figure out which skill it uses, if it uses one */ if (spell->skill) if (object *tmp = pl->find_skill (spell->skill)) - skill = tmp->subtype + CS_STAT_SKILLINFO; + skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp); // spells better have a face if (!spell->face)