--- deliantra/server/socket/request.C 2007/08/24 00:40:31 1.120
+++ deliantra/server/socket/request.C 2010/04/21 05:48:22 1.175
@@ -1,26 +1,29 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
- * Copyright (©) 2001,2007 Mark Wedel
- * Copyright (©) 1992,2007 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2001 Mark Wedel
+ * Copyright (©) 1992 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
+//+GPL
+
/**
* \file
* Client handling.
@@ -43,7 +46,6 @@
#include
#include
-#include
/* This block is basically taken from socket.c - I assume if it works there,
* it should work here.
@@ -65,16 +67,30 @@
* client. If a value is -1, then we don't send that to the
* client.
*/
-short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
- CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
- CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
- CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
- CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
- CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
- CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
- CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
- -1 /* Chaos */ , -1 /* Counterspell */ ,
- -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
+static short atnr_cs_stat[NROFATTACKS] =
+{
+ CS_STAT_RES_PHYS,
+ CS_STAT_RES_MAG,
+ CS_STAT_RES_FIRE,
+ CS_STAT_RES_ELEC,
+ CS_STAT_RES_COLD,
+ CS_STAT_RES_CONF,
+ CS_STAT_RES_ACID,
+ CS_STAT_RES_DRAIN,
+ -1 /* weaponmagic */,
+ CS_STAT_RES_GHOSTHIT,
+ CS_STAT_RES_POISON,
+ CS_STAT_RES_SLOW,
+ CS_STAT_RES_PARA,
+ CS_STAT_TURN_UNDEAD,
+ CS_STAT_RES_FEAR,
+ -1 /* Cancellation */,
+ CS_STAT_RES_DEPLETE,
+ CS_STAT_RES_DEATH,
+ -1 /* Chaos */,
+ -1 /* Counterspell */,
+ -1 /* Godpower */,
+ CS_STAT_RES_HOLYWORD,
CS_STAT_RES_BLIND,
-1, /* Internal */
-1, /* life stealing */
@@ -100,25 +116,21 @@
my = ns->mapy;
/* the x and y here are coordinates for the new map, i.e. if we moved
- * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
+ * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
* if the destination x or y coordinate is outside the viewable
* area, we clear the values - otherwise, the old values
* are preserved, and the check_head thinks it needs to clear them.
*/
for (x = 0; x < mx; x++)
- {
- for (y = 0; y < my; y++)
- {
- if (x >= ns->mapx || y >= ns->mapy)
- /* clear cells outside the viewable area */
- memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
- else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
- /* clear newly visible tiles within the viewable area */
- memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
- else
- memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
- }
- }
+ for (y = 0; y < my; y++)
+ if (x >= ns->mapx || y >= ns->mapy)
+ /* clear cells outside the viewable area */
+ memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
+ else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
+ /* clear newly visible tiles within the viewable area */
+ memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
+ else
+ memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
@@ -143,60 +155,128 @@
pl->ns->floorbox_reset ();
}
+static void
+send_map_info (player *pl)
+{
+ client &socket = *pl->ns;
+ object *ob = pl->viewpoint;
+
+ if (socket.mapinfocmd)
+ {
+ if (ob->map && ob->map->path[0])
+ {
+ int flags = 0;
+
+ if (ob->map->tile_path[0]) flags |= 1;
+ if (ob->map->tile_path[1]) flags |= 2;
+ if (ob->map->tile_path[2]) flags |= 4;
+ if (ob->map->tile_path[3]) flags |= 8;
+
+ socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
+ flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
+ ob->map->width, ob->map->height, &ob->map->path);
+ }
+ else
+ socket.send_packet ("mapinfo current");
+ }
+}
+
/** check for map/region change and send new map data */
static void
check_map_change (player *pl)
{
client &socket = *pl->ns;
- object *ob = pl->observe;
+ object *ob = pl->viewpoint;
- if (socket.current_map != ob->map || socket.force_newmap)
+ region *reg = ob->region ();
+ if (socket.current_region != reg)
{
- clear_map (pl);
- socket.current_map = ob->map;
+ INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
+ socket.current_region = reg;
+ }
+
+ // first try to aovid a full newmap on tiled map scrolls
+ if (socket.current_map != ob->map && !socket.force_newmap)
+ {
+ rv_vector rv;
+
+ get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
- if (socket.mapinfocmd)
+ // manhattan distance is very handy here
+ if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
{
- if (ob->map && ob->map->path[0])
- {
- int flags = 0;
+ socket.current_map = ob->map;
+ socket.current_x = ob->x;
+ socket.current_y = ob->y;
- if (ob->map->tile_path[0]) flags |= 1;
- if (ob->map->tile_path[1]) flags |= 2;
- if (ob->map->tile_path[2]) flags |= 4;
- if (ob->map->tile_path[3]) flags |= 8;
-
- socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
- flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
- ob->map->width, ob->map->height, &ob->map->path);
- }
- else
- socket.send_packet ("mapinfo current");
+ socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
+ socket.floorbox_reset ();
+ send_map_info (pl);
}
}
+
+ if (socket.current_map != ob->map || socket.force_newmap)
+ {
+ clear_map (pl);
+ socket.current_map = ob->map;
+ send_map_info (pl);
+ }
else if (socket.current_x != ob->x || socket.current_y != ob->y)
{
int dx = ob->x - socket.current_x;
int dy = ob->y - socket.current_y;
- if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
- clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
- else
- {
- socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
- socket.floorbox_reset ();
- }
+ socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
+ socket.floorbox_reset ();
}
socket.current_x = ob->x;
socket.current_y = ob->y;
+}
- region *reg = ob->region ();
- if (socket.current_region != reg)
+/**
+ * This sends the skill number to name mapping. We ignore
+ * the params - we always send the same info no matter what.
+ */
+static void
+send_skill_info (client *ns, char *params)
+{
+ packet sl;
+ sl << "replyinfo skill_info\n";
+
+ for (int i = 0; i < skillvec.size (); ++i)
+ sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
+
+ if (sl.length () > MAXSOCKBUF)
{
- INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
- socket.current_region = reg;
+ LOG (llevError, "Buffer overflow in send_skill_info!\n");
+ fatal (0);
}
+
+ ns->send_packet (sl);
+}
+
+/**
+ * This sends the spell path to name mapping. We ignore
+ * the params - we always send the same info no matter what.
+ */
+static void
+send_spell_paths (client * ns, char *params)
+{
+ packet sl;
+
+ sl << "replyinfo spell_paths\n";
+
+ for (int i = 0; i < NRSPELLPATHS; i++)
+ sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
+
+ if (sl.length () > MAXSOCKBUF)
+ {
+ LOG (llevError, "Buffer overflow in send_spell_paths!\n");
+ fatal (0);
+ }
+
+ ns->send_packet (sl);
}
/**
@@ -219,11 +299,7 @@
break;
}
- if (!strcmp (buf, "image_info"))
- send_image_info (ns, params);
- else if (!strcmp (buf, "image_sums"))
- send_image_sums (ns, params);
- else if (!strcmp (buf, "skill_info"))
+ if (!strcmp (buf, "skill_info"))
send_skill_info (ns, params);
else if (!strcmp (buf, "spell_paths"))
send_spell_paths (ns, params);
@@ -249,6 +325,8 @@
INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
}
+//-GPL
+
void
client::mapinfo_queue_clear ()
{
@@ -265,9 +343,9 @@
buf += strlen (buf) + 9;
// initial map and its origin
- maptile *map = pl->ob->map;
- int mapx = pl->ns->mapx / 2 - pl->ob->x;
- int mapy = pl->ns->mapy / 2 - pl->ob->y;
+ maptile *map = pl->viewpoint->map;
+ int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
+ int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
int max_distance = 8; // limit maximum path length to something generous
while (*buf && map && max_distance)
@@ -382,121 +460,7 @@
INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
}
-/** Reply to ExtendedInfos command */
-void
-ToggleExtendedInfos (char *buf, int len, client * ns)
-{
- char cmdback[MAX_BUF];
- char command[50];
- int info, nextinfo;
-
- cmdback[0] = '\0';
- nextinfo = 0;
-
- while (1)
- {
- /* 1. Extract an info */
- info = nextinfo;
-
- while ((info < len) && (buf[info] == ' '))
- info++;
-
- if (info >= len)
- break;
-
- nextinfo = info + 1;
-
- while ((nextinfo < len) && (buf[nextinfo] != ' '))
- nextinfo++;
-
- if (nextinfo - info >= 49) /*Erroneous info asked */
- continue;
-
- strncpy (command, &(buf[info]), nextinfo - info);
-
- /* 2. Interpret info */
- if (!strcmp ("smooth", command))
- /* Toggle smoothing */
- ns->EMI_smooth = !ns->EMI_smooth;
- else
- /*bad value */;
-
- /*3. Next info */
- }
-
- strcpy (cmdback, "ExtendedInfoSet");
-
- if (ns->EMI_smooth)
- {
- strcat (cmdback, " ");
- strcat (cmdback, "smoothing");
- }
-
- ns->send_packet (cmdback);
-}
-
-/*
-#define MSG_TYPE_BOOK 1
-#define MSG_TYPE_CARD 2
-#define MSG_TYPE_PAPER 3
-#define MSG_TYPE_SIGN 4
-#define MSG_TYPE_MONUMENT 5
-#define MSG_TYPE_SCRIPTED_DIALOG 6*/
-
-/** Reply to ExtendedInfos command */
-void
-ToggleExtendedText (char *buf, int len, client * ns)
-{
- char cmdback[MAX_BUF];
- char temp[10];
- char command[50];
- int info, nextinfo, i, flag;
-
- cmdback[0] = '\0';
-
- nextinfo = 0;
- while (1)
- {
- /* 1. Extract an info */
- info = nextinfo;
-
- while ((info < len) && (buf[info] == ' '))
- info++;
-
- if (info >= len)
- break;
-
- nextinfo = info + 1;
-
- while ((nextinfo < len) && (buf[nextinfo] != ' '))
- nextinfo++;
-
- if (nextinfo - info >= 49) /*Erroneous info asked */
- continue;
-
- strncpy (command, &(buf[info]), nextinfo - info);
- command[nextinfo - info] = '\0';
- /* 2. Interpret info */
- i = sscanf (command, "%d", &flag);
-
- if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
- ns->supported_readables |= (1 << flag);
- /*3. Next info */
- }
-
- /* Send resulting state */
- strcpy (cmdback, "ExtendedTextSet");
-
- for (i = 0; i <= MSG_TYPE_LAST; i++)
- if (ns->supported_readables & (1 << i))
- {
- strcat (cmdback, " ");
- snprintf (temp, sizeof (temp), "%d", i);
- strcat (cmdback, temp);
- }
-
- ns->send_packet (cmdback);
-}
+//+GPL
/**
* This handles the general commands from the client (ie, north, fire, cast,
@@ -519,7 +483,7 @@
buf++;
}
- execute_newserver_command (pl->ob, (char *) buf);
+ execute_newserver_command (pl->ob, (char *)buf);
/* Perhaps something better should be done with a left over count.
* Cleaning up the input should probably be done first - all actions
@@ -563,9 +527,9 @@
pl->count = 0;
//TODO: schmorp thinks whatever this calculates, it makes no sense at all
- int time = fabs (pl->ob->speed) < 0.001
- ? time = MAX_TIME * 100
- : time = (int) (MAX_TIME / fabs (pl->ob->speed));
+ int time = pl->ob->has_active_speed ()
+ ? (int) (MAX_TIME / pl->ob->speed)
+ : MAX_TIME * 100;
/* Send confirmation of command execution now */
packet sl ("comc");
@@ -617,50 +581,12 @@
}
/**
- * Client tells its version. If there is a mismatch, we close the
- * socket. In real life, all we should care about is the client having
- * something older than the server. If we assume the client will be
- * backwards compatible, having it be a later version should not be a
- * problem.
+ * Client tells its version info.
*/
void
-VersionCmd (char *buf, int len, client * ns)
+VersionCmd (char *buf, int len, client *ns)
{
- if (!buf)
- {
- LOG (llevError, "CS: received corrupted version command\n");
- return;
- }
-
- ns->cs_version = atoi (buf);
- ns->sc_version = ns->cs_version;
-
- LOG (llevDebug, "connection from client <%s>\n", buf);
-
- //TODO: should log here just for statistics
-
- //if (VERSION_CS != ns->cs_version)
- // unchecked;
-
- char *cp = strchr (buf + 1, ' ');
- if (!cp)
- return;
-
- ns->sc_version = atoi (cp);
-
- //if (VERSION_SC != ns->sc_version)
- // unchecked;
-
- cp = strchr (cp + 1, ' ');
-
- if (cp)
- {
- ns->version = cp + 1;
-
- if (ns->sc_version < 1026)
- ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
- "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
- }
+ INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
}
/** sound related functions. */
@@ -688,30 +614,15 @@
void
MoveCmd (char *buf, int len, player *pl)
{
- int vals[3], i;
+ int to, tag, nrof;
- /* A little funky here. We only cycle for 2 records, because
- * we obviously are not going to find a space after the third
- * record. Perhaps we should just replace this with a
- * sscanf?
- */
- for (i = 0; i < 2; i++)
+ if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
{
- vals[i] = atoi (buf);
-
- if (!(buf = strchr (buf, ' ')))
- {
- LOG (llevError, "Incomplete move command: %s\n", buf);
- return;
- }
-
- buf++;
+ LOG (llevError, "Incomplete move command: %s\n", buf);
+ return;
}
- vals[2] = atoi (buf);
-
-/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
- esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
+ esrv_move_object (pl->ob, to, tag, nrof);
}
/******************************************************************************
@@ -736,7 +647,17 @@
static void
rangetostring (player *pl, char *obuf)
{
- dynbuf_text buf;
+ dynbuf_text &buf = msg_dynbuf; buf.clear ();
+
+#if 0
+ // print ranged/chosen_skill etc. objects every call
+ printf ("%s %s => %s (%s)\n",
+ pl->ranged_ob ? &pl->ranged_ob->name : "-",
+ pl->combat_ob ? &pl->combat_ob->name : "-",
+ pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
+ pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
+ );
+#endif
if (pl->ranged_ob)
buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
@@ -792,9 +713,6 @@
void
esrv_update_stats (player *pl)
{
- char buf[MAX_BUF];
- uint16 flags;
-
client *ns = pl->ns;
if (!ns)
return;
@@ -821,8 +739,8 @@
AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
- for (int s = 0; s < NUM_SKILLS; s++)
- if (object *skill = opl->last_skill_ob[s])
+ for (int s = 0; s < CS_NUM_SKILLS; s++)
+ if (object *skill = opl->last_skill_ob [s])
if (skill->stats.exp != ns->last_skill_exp [s])
{
ns->last_skill_exp [s] = skill->stats.exp;
@@ -830,7 +748,7 @@
/* Always send along the level if exp changes. This is only
* 1 extra byte, but keeps processing simpler.
*/
- sl << uint8 (s + CS_STAT_SKILLINFO)
+ sl << uint8 (CS_STAT_SKILLINFO + s)
<< uint8 (skill->level)
<< uint64 (skill->stats.exp);
}
@@ -840,32 +758,20 @@
AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
- AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
+ AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
- AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
+ AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
- flags = 0;
-
- if (opl->fire_on)
- flags |= SF_FIREON;
-
- if (opl->run_on)
- flags |= SF_RUNON;
+ int flags = (opl->fire_on ? SF_FIREON : 0)
+ | (opl->run_on ? SF_RUNON : 0);
AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
- if (ns->sc_version < 1025)
- { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
- else
- for (int i = 0; i < NROFATTACKS; i++)
- {
- /* Skip ones we won't send */
- if (atnr_cs_stat[i] == -1)
- continue;
-
- AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
- }
+ for (int i = 0; i < NROFATTACKS; i++)
+ /* Skip ones we won't send */
+ if (atnr_cs_stat[i] >= 0)
+ AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
if (pl->ns->monitor_spells)
{
@@ -874,6 +780,7 @@
AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
}
+ char buf[MAX_BUF];
rangetostring (opl, buf); /* we want use the new fire & run system in new client */
AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
set_title (ob, buf);
@@ -888,8 +795,10 @@
* Tells the client that here is a player it should start using.
*/
void
-esrv_new_player (player *pl, uint32 weight)
+esrv_new_player (player *pl)
{
+ sint32 weight = pl->ob->client_weight ();
+
packet sl ("player");
sl << uint32 (pl->ob->count)
@@ -899,7 +808,6 @@
pl->ns->last_weight = weight;
pl->ns->send_packet (sl);
- SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
}
/******************************************************************************
@@ -976,82 +884,53 @@
return 0;
}
-/**
- * Returns the size of a data for a map square as returned by
- * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
- * available.
- */
-int
-getExtendedMapInfoSize (client * ns)
-{
- int result = 0;
-
- if (ns->ext_mapinfos)
- {
- if (ns->EMI_smooth)
- result += 1; /*One byte for smoothlevel */
- }
-
- return result;
-}
-
-// prefetch (and touch) all maps within a specific distancd
-static void
-prefetch_surrounding_maps (maptile *map, int distance)
-{
- map->last_access = runtime;
+//-GPL
- if (--distance)
- for (int dir = 4; --dir; )
- if (const shstr &path = map->tile_path [dir])
- if (maptile *&neigh = map->tile_map [dir])
- prefetch_surrounding_maps (neigh, distance);
- else
- neigh = maptile::find_async (path, map);
-}
+// prefetch maps in an area of PREFETCH x PREFETCH around the player
+#define PREFETCH 40
// prefetch a generous area around the player
static void
prefetch_surrounding_maps (object *op)
{
- prefetch_surrounding_maps (op->map, 3);
+ for (maprect *rect = op->map->split_to_tiles (mapwalk_buf,
+ op->x - PREFETCH , op->y - PREFETCH ,
+ op->x + PREFETCH + 1, op->y + PREFETCH + 1);
+ rect->m;
+ ++rect)
+ rect->m->touch ();
}
+//+GPL
+
/**
* Draws client map.
*/
void
draw_client_map (player *pl)
{
- object *ob = pl->observe;
- if (!ob->active)
+ object *ob = pl->viewpoint;
+ if (!pl->observe->active)
return;
- maptile *plmap = ob->map;
-
/* If player is just joining the game, he isn't here yet, so the map
* can get swapped out. If so, don't try to send them a map. All will
* be OK once they really log in.
*/
- if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
+ if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
return;
- int x, y, ax, ay, startlen, max_x, max_y, oldlen;
- int estartlen, eoldlen;
- uint8 eentrysize;
- uint16 ewhatstart, ewhatflag;
- uint8 extendedinfos;
+ int startlen, oldlen;
check_map_change (pl);
prefetch_surrounding_maps (pl->ob);
/* do LOS after calls to update_position */
- if (ob != pl->ob)
- clear_los (pl);
- else if (pl->do_los)
+ /* unfortunately, we need to udpate los when observing, currently */
+ if (pl->do_los || pl->viewpoint != pl->ob)
{
- update_los (ob);
pl->do_los = 0;
+ pl->update_los ();
}
/**
@@ -1080,318 +959,208 @@
client &socket = *pl->ns;
packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
- packet esl;
startlen = sl.length ();
- /*Extendedmapinfo structure initialisation */
- if (socket.ext_mapinfos)
- {
- extendedinfos = EMI_NOREDRAW;
-
- if (socket.EMI_smooth)
- extendedinfos |= EMI_SMOOTH;
-
- ewhatstart = esl.length ();
- ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
- could need to be taken away */
- eentrysize = getExtendedMapInfoSize (&socket);
- esl << "mapextended "
- << uint8 (extendedinfos)
- << uint8 (eentrysize);
+ int hx = socket.mapx / 2;
+ int hy = socket.mapy / 2;
- estartlen = esl.length ();
- }
-
- /* x,y are the real map locations. ax, ay are viewport relative
- * locations.
- */
- ay = 0;
-
- /* We could do this logic as conditionals in the if statement,
- * but that started to get a bit messy to look at.
- */
- max_x = ob->x + (socket.mapx + 1) / 2;
- max_y = ob->y + (socket.mapy + 1) / 2;
-
- for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
- {
- sint16 nx, ny;
- maptile *m = 0;
-
- ax = 0;
- for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
- {
- // check to see if we can simply go one right quickly
- ++nx;
- if (m && nx >= m->width)
- m = 0;
-
- if (!m)
- {
- nx = x; ny = y; m = plmap;
-
- if (!xy_normalise (m, nx, ny))
- m = 0;
- }
-
- int emask, mask;
- emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
-
- MapCell &lastcell = socket.lastmap.cells[ax][ay];
-
- /* If the coordinates are not valid, or it is too dark to see,
- * we tell the client as such
- */
- if (!m)
- {
- /* space is out of map. Update space and clear values
- * if this hasn't already been done. If the space is out
- * of the map, it shouldn't have a head
- */
- if (lastcell.count != -1)
- {
- sl << uint16 (mask);
- map_clearcell (&lastcell, -1);
- }
+ ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
+ int ax = dx + hx;
+ int ay = dy + hy;
+
+ int mask = (ax << 10) | (ay << 4);
+ MapCell &lastcell = socket.lastmap.cells[ax][ay];
+
+ /* If the coordinates are not valid, or it is too dark to see,
+ * we tell the client as such
+ */
+ if (!m)
+ {
+ /* space is out of map. Update space and clear values
+ * if this hasn't already been done. If the space is out
+ * of the map, it shouldn't have a head.
+ */
+ if (lastcell.count != -1)
+ {
+ sl << uint16 (mask);
+ map_clearcell (&lastcell, -1);
+ }
- continue;
- }
-
- m->touch ();
+ continue;
+ }
- int d = pl->blocked_los[ax][ay];
+ int d = pl->blocked_los_uc (dx, dy);
- if (d > 3)
- {
+ if (d > 3)
+ {
+ /* This block deals with spaces that are not visible for whatever
+ * reason. Still may need to send the head for this space.
+ */
+ if (lastcell.count != -1
+ || lastcell.faces[0]
+ || lastcell.faces[1]
+ || lastcell.faces[2]
+ || lastcell.stat_hp
+ || lastcell.flags
+ || lastcell.player)
+ sl << uint16 (mask);
- int need_send = 0, count;
+ /* properly clear a previously sent big face */
+ map_clearcell (&lastcell, -1);
+ }
+ else
+ {
+ /* In this block, the space is visible.
+ */
- /* This block deals with spaces that are not visible for whatever
- * reason. Still may need to send the head for this space.
- */
+ /* Rather than try to figure out what everything that we might
+ * need to send is, then form the packet after that,
+ * we presume that we will in fact form a packet, and update
+ * the bits by what we do actually send. If we send nothing,
+ * we just back out sl.length () to the old value, and no harm
+ * is done.
+ * I think this is simpler than doing a bunch of checks to see
+ * what if anything we need to send, setting the bits, then
+ * doing those checks again to add the real data.
+ */
+ oldlen = sl.length ();
- oldlen = sl.length ();
+ sl << uint16 (mask);
- sl << uint16 (mask);
+ unsigned char dummy;
+ unsigned char *last_ext = &dummy;
- if (lastcell.count != -1)
- need_send = 1;
+ /* Darkness changed */
+ if (lastcell.count != d)
+ {
+ mask |= 0x8;
- count = -1;
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
+ sl << uint8 (d);
+ }
- /* properly clear a previously sent big face */
- if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
- || lastcell.stat_hp || lastcell.flags || lastcell.player)
- need_send = 1;
+ lastcell.count = d;
- map_clearcell (&lastcell, count);
+ mapspace &ms = m->at (nx, ny);
+ ms.update ();
- if ((mask & 0xf) || need_send)
- sl[oldlen + 1] = mask & 0xff;
- else
- sl.reset (oldlen);
- }
- else
+ // extmap handling
+ uint8 stat_hp = 0;
+ uint8 stat_width = 0;
+ uint8 flags = 0;
+ tag_t player = 0;
+
+ // send hp information, if applicable
+ if (object *op = ms.faces_obj [0])
+ if (op->is_head () && !op->invisible)
{
- /* In this block, the space is visible.
- */
-
- /* Rather than try to figure out what everything that we might
- * need to send is, then form the packet after that,
- * we presume that we will in fact form a packet, and update
- * the bits by what we do actually send. If we send nothing,
- * we just back out sl.length () to the old value, and no harm
- * is done.
- * I think this is simpler than doing a bunch of checks to see
- * what if anything we need to send, setting the bits, then
- * doing those checks again to add the real data.
- */
- oldlen = sl.length ();
- eoldlen = esl.length ();
-
- sl << uint16 (mask);
-
- unsigned char dummy;
- unsigned char *last_ext = &dummy;
-
- /* Darkness changed */
- if (lastcell.count != d && socket.darkness)
+ if (op->stats.maxhp > op->stats.hp
+ && op->stats.maxhp > 0
+ && (op->type == PLAYER
+ || op->type == DOOR // does not work, have maxhp 0
+ || op->flag [FLAG_MONSTER]
+ || op->flag [FLAG_ALIVE]
+ || op->flag [FLAG_GENERATOR]))
{
- mask |= 0x8;
-
- if (socket.extmap)
- {
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
- sl << uint8 (d);
- }
- else
- sl << uint8 (255 - 64 * d);
+ stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
+ stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
}
- lastcell.count = d;
-
- mapspace &ms = m->at (nx, ny);
- ms.update ();
-
- if (socket.extmap)
- {
- uint8 stat_hp = 0;
- uint8 stat_width = 0;
- uint8 flags = 0;
- tag_t player = 0;
-
- // send hp information, if applicable
- if (object *op = ms.faces_obj [0])
- {
- if (op->head || op->invisible)
- ; // do not show
- else if (op->type == PLAYER
- || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
- {
- if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
- {
- stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
- stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
- }
- }
+ if (expect_false (op->has_dialogue ()))
+ flags |= 1;
- if (op->msg && op->msg[0] == '@')
- flags |= 1;
-
- if (op->type == PLAYER && op != ob)
- player = op->count;
- }
+ if (expect_false (op->type == PLAYER))
+ player = op == ob ? pl->ob->count
+ : op == pl->ob ? ob->count
+ : op->count;
+ }
- if (lastcell.stat_hp != stat_hp)
- {
- lastcell.stat_hp = stat_hp;
+ if (expect_false (lastcell.stat_hp != stat_hp))
+ {
+ lastcell.stat_hp = stat_hp;
- mask |= 0x8;
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
+ mask |= 0x8;
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
- sl << uint8 (5) << uint8 (stat_hp);
+ sl << uint8 (5) << uint8 (stat_hp);
- if (stat_width > 1)
- {
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
+ if (stat_width > 1)
+ {
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
- sl << uint8 (6) << uint8 (stat_width);
- }
- }
+ sl << uint8 (6) << uint8 (stat_width);
+ }
+ }
- if (lastcell.player != player)
- {
- lastcell.player = player;
+ if (expect_false (lastcell.player != player))
+ {
+ lastcell.player = player;
- mask |= 0x8;
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
+ mask |= 0x8;
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
- sl << uint8 (0x47) << uint8 (4) << (uint32)player;
- }
+ sl << uint8 (0x47) << uint8 (4) << (uint32)player;
+ }
- if (lastcell.flags != flags)
- {
- lastcell.flags = flags;
+ if (expect_false (lastcell.flags != flags))
+ {
+ lastcell.flags = flags;
- mask |= 0x8;
- *last_ext |= 0x80;
- last_ext = &sl[sl.length ()];
+ mask |= 0x8;
+ *last_ext |= 0x80;
+ last_ext = &sl[sl.length ()];
- sl << uint8 (8) << uint8 (flags);
- }
- }
+ sl << uint8 (8) << uint8 (flags);
+ }
- /* Floor face */
- if (update_space (sl, socket, ms, lastcell, 2))
- mask |= 0x4;
-
- /* Middle face */
- if (update_space (sl, socket, ms, lastcell, 1))
- mask |= 0x2;
+ // faces
- if (ms.player () == ob
- && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
- {
- // force player to be visible to himself if invisible
- if (lastcell.faces[0] != ob->face)
- {
- lastcell.faces[0] = ob->face;
-
- mask |= 0x1;
- sl << uint16 (ob->face);
+ /* Floor face */
+ if (update_space (sl, socket, ms, lastcell, 2))
+ mask |= 0x4;
+
+ /* Middle face */
+ if (update_space (sl, socket, ms, lastcell, 1))
+ mask |= 0x2;
+
+ if (expect_false (ob->invisible)
+ && ob->invisible & (ob->invisible < 50 ? 1 : 7)
+ && ms.player () == ob)
+ {
+ // force player to be visible to himself if invisible
+ if (lastcell.faces[0] != ob->face)
+ {
+ lastcell.faces[0] = ob->face;
- socket.send_faces (ob);
- }
- }
- /* Top face */
- else if (update_space (sl, socket, ms, lastcell, 0))
mask |= 0x1;
+ sl << uint16 (ob->face);
- /* Check to see if we are in fact sending anything for this
- * space by checking the mask. If so, update the mask.
- * if not, reset the len to that from before adding the mask
- * value, so we don't send those bits.
- */
- if (mask & 0xf)
- sl[oldlen + 1] = mask & 0xff;
- else
- sl.reset (oldlen);
-
- if (socket.ext_mapinfos)
- esl << uint16 (emask);
-
- if (socket.EMI_smooth)
- {
- for (int layer = 2+1; layer--; )
- {
- object *ob = ms.faces_obj [layer];
-
- // If there is no object for this space, or if the face for the object
- // is the blank face, set the smoothlevel to zero.
- int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
-
- // We've gotten what face we want to use for the object. Now see if
- // if it has changed since we last sent it to the client.
- if (lastcell.smooth[layer] != smoothlevel)
- {
- lastcell.smooth[layer] = smoothlevel;
- esl << uint8 (smoothlevel);
- emask |= 1 << layer;
- }
- }
-
- if (emask & 0xf)
- esl[eoldlen + 1] = emask & 0xff;
- else
- esl.reset (eoldlen);
- }
- } /* else this is a viewable space */
- } /* for x loop */
- } /* for y loop */
+ socket.send_faces (ob);
+ }
+ }
+ /* Top face */
+ else if (update_space (sl, socket, ms, lastcell, 0))
+ mask |= 0x1;
+
+ /* Check to see if we are in fact sending anything for this
+ * space by checking the mask. If so, update the mask.
+ * if not, reset the len to that from before adding the mask
+ * value, so we don't send those bits.
+ */
+ if (mask & 0xf)
+ sl[oldlen + 1] = mask & 0xff;
+ else
+ sl.reset (oldlen);
+ } /* else this is a viewable space */
+ ordered_mapwalk_end
socket.flush_fx ();
- /* Verify that we in fact do need to send this */
- if (socket.ext_mapinfos)
- {
- if (!(sl.length () > startlen || socket.sent_scroll))
- {
- /* No map data will follow, so don't say the client
- * it doesn't need draw!
- */
- ewhatflag &= ~EMI_NOREDRAW;
- esl[ewhatstart + 1] = ewhatflag & 0xff;
- }
-
- if (esl.length () > estartlen)
- socket.send_packet (esl);
- }
-
if (sl.length () > startlen || socket.sent_scroll)
{
socket.send_packet (sl);
@@ -1399,62 +1168,6 @@
}
}
-/*****************************************************************************/
-/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
-/* a player. Of course, the client need to know the command to be able to */
-/* manage it ! */
-/*****************************************************************************/
-void
-send_plugin_custom_message (object *pl, char *buf)
-{
- pl->contr->ns->send_packet (buf);
-}
-
-/**
- * This sends the skill number to name mapping. We ignore
- * the params - we always send the same info no matter what.
- */
-void
-send_skill_info (client *ns, char *params)
-{
- packet sl;
- sl << "replyinfo skill_info\n";
-
- for (int i = 1; i < NUM_SKILLS; i++)
- sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
-
- if (sl.length () > MAXSOCKBUF)
- {
- LOG (llevError, "Buffer overflow in send_skill_info!\n");
- fatal (0);
- }
-
- ns->send_packet (sl);
-}
-
-/**
- * This sends the spell path to name mapping. We ignore
- * the params - we always send the same info no matter what.
- */
-void
-send_spell_paths (client * ns, char *params)
-{
- packet sl;
-
- sl << "replyinfo spell_paths\n";
-
- for (int i = 0; i < NRSPELLPATHS; i++)
- sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
-
- if (sl.length () > MAXSOCKBUF)
- {
- LOG (llevError, "Buffer overflow in send_spell_paths!\n");
- fatal (0);
- }
-
- ns->send_packet (sl);
-}
-
/**
* This looks for any spells the player may have that have changed their stats.
* it then sends an updspell packet for each spell that has changed in this way
@@ -1465,50 +1178,54 @@
if (!pl->ns)
return;
+ pl->ns->update_spells = false;
+
if (!pl->ns->monitor_spells)
return;
for (object *spell = pl->ob->inv; spell; spell = spell->below)
- {
- if (spell->type == SPELL)
- {
- int flags = 0;
+ if (spell->type == SPELL)
+ {
+ int flags = 0;
+ int val;
- /* check if we need to update it */
- if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
- {
- spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
- flags |= UPD_SP_MANA;
- }
+ /* check if we need to update it */
+ val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
+ if (spell->cached_sp != val)
+ {
+ spell->cached_sp = val;
+ flags |= UPD_SP_MANA;
+ }
- if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
- {
- spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
- flags |= UPD_SP_GRACE;
- }
+ val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
+ if (spell->cached_grace != val)
+ {
+ spell->cached_grace = val;
+ flags |= UPD_SP_GRACE;
+ }
- if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
- {
- spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
- flags |= UPD_SP_DAMAGE;
- }
+ val = casting_level (pl->ob, spell);
+ if (spell->cached_eat != val)
+ {
+ spell->cached_eat = val;
+ flags |= UPD_SP_LEVEL;
+ }
- if (flags)
- {
- packet sl;
+ if (flags)
+ {
+ packet sl;
- sl << "updspell "
- << uint8 (flags)
- << uint32 (spell->count);
-
- if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
- if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
- if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
+ sl << "updspell "
+ << uint8 (flags)
+ << uint32 (spell->count);
- pl->ns->send_packet (sl);
- }
- }
- }
+ if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
+ if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
+ if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
+
+ pl->ns->send_packet (sl);
+ }
+ }
}
void
@@ -1543,20 +1260,14 @@
}
/* store costs and damage in the object struct, to compare to later */
- spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
- spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
- spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
+ spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
+ spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
+ spell->cached_eat = casting_level (pl->ob, spell);
/* figure out which skill it uses, if it uses one */
if (spell->skill)
- {
- for (i = 1; i < NUM_SKILLS; i++)
- if (!strcmp (spell->skill, skill_names[i]))
- {
- skill = i + CS_STAT_SKILLINFO;
- break;
- }
- }
+ if (object *tmp = pl->find_skill (spell->skill))
+ skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
// spells better have a face
if (!spell->face)
@@ -1571,9 +1282,9 @@
sl << uint32 (spell->count)
<< uint16 (spell->level)
<< uint16 (spell->casting_time)
- << uint16 (spell->last_sp)
- << uint16 (spell->last_grace)
- << uint16 (spell->last_eat)
+ << uint16 (spell->cached_sp)
+ << uint16 (spell->cached_grace)
+ << uint16 (spell->cached_eat)
<< uint8 (skill)
<< uint32 (spell->path_attuned)
<< uint32 (spell->face)
@@ -1650,3 +1361,5 @@
pl->ns->send_packet (sl);
}
+//-GPL
+