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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.169 by root, Thu Apr 8 17:36:54 2010 UTC vs.
Revision 1.175 by root, Wed Apr 21 05:48:22 2010 UTC

65 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
66 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
67 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
68 * client. 68 * client.
69 */ 69 */
70static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
71 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
72 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
73 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
74 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
75 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
76 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
77 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
78 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
79 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
80 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
81 -1, /* Internal */ 95 -1, /* Internal */
82 -1, /* life stealing */ 96 -1, /* life stealing */
83 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
84}; 98};
228send_skill_info (client *ns, char *params) 242send_skill_info (client *ns, char *params)
229{ 243{
230 packet sl; 244 packet sl;
231 sl << "replyinfo skill_info\n"; 245 sl << "replyinfo skill_info\n";
232 246
233 for (int i = 1; i < NUM_SKILLS; i++) 247 for (int i = 0; i < skillvec.size (); ++i)
234 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); 248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
235 249
236 if (sl.length () > MAXSOCKBUF) 250 if (sl.length () > MAXSOCKBUF)
237 { 251 {
238 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
239 fatal (0); 253 fatal (0);
446 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
447} 461}
448 462
449//+GPL 463//+GPL
450 464
451/*
452#define MSG_TYPE_BOOK 1
453#define MSG_TYPE_CARD 2
454#define MSG_TYPE_PAPER 3
455#define MSG_TYPE_SIGN 4
456#define MSG_TYPE_MONUMENT 5
457#define MSG_TYPE_SCRIPTED_DIALOG 6*/
458
459/** Reply to ExtendedInfos command */
460void
461ToggleExtendedText (char *buf, int len, client * ns)
462{
463 char cmdback[MAX_BUF];
464 char temp[10];
465 char command[50];
466 int info, nextinfo, i, flag;
467
468 cmdback[0] = '\0';
469
470 nextinfo = 0;
471 while (1)
472 {
473 /* 1. Extract an info */
474 info = nextinfo;
475
476 while ((info < len) && (buf [info] == ' '))
477 info++;
478
479 if (info >= len)
480 break;
481
482 nextinfo = info + 1;
483
484 while ((nextinfo < len) && (buf [nextinfo] != ' '))
485 nextinfo++;
486
487 if (nextinfo - info >= 49) /*Erroneous info asked */
488 continue;
489
490 memcpy (command, buf + info, nextinfo - info);
491 command [nextinfo - info] = 0;
492
493 /* 2. Interpret info */
494 i = sscanf (command, "%d", &flag);
495
496 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
497 ns->supported_readables |= (1 << flag);
498 /*3. Next info */
499 }
500
501 /* Send resulting state */
502 strcpy (cmdback, "ExtendedTextSet");
503
504 for (i = 0; i <= MSG_TYPE_LAST; i++)
505 if (ns->supported_readables & (1 << i))
506 {
507 strcat (cmdback, " ");
508 snprintf (temp, sizeof (temp), "%d", i);
509 strcat (cmdback, temp);
510 }
511
512 ns->send_packet (cmdback);
513}
514
515/** 465/**
516 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
517 * etc.) 467 * etc.)
518 */ 468 */
519void 469void
761 * commands for now. 711 * commands for now.
762 */ 712 */
763void 713void
764esrv_update_stats (player *pl) 714esrv_update_stats (player *pl)
765{ 715{
766 char buf[MAX_BUF];
767 uint16 flags;
768
769 client *ns = pl->ns; 716 client *ns = pl->ns;
770 if (!ns) 717 if (!ns)
771 return; 718 return;
772 719
773 object *ob = pl->observe; 720 object *ob = pl->observe;
790 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 737 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
791 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 738 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
792 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 739 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
793 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 740 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
794 741
795 for (int s = 0; s < NUM_SKILLS; s++) 742 for (int s = 0; s < CS_NUM_SKILLS; s++)
796 if (object *skill = opl->last_skill_ob [s]) 743 if (object *skill = opl->last_skill_ob [s])
797 if (skill->stats.exp != ns->last_skill_exp [s]) 744 if (skill->stats.exp != ns->last_skill_exp [s])
798 { 745 {
799 ns->last_skill_exp [s] = skill->stats.exp; 746 ns->last_skill_exp [s] = skill->stats.exp;
800 747
801 /* Always send along the level if exp changes. This is only 748 /* Always send along the level if exp changes. This is only
802 * 1 extra byte, but keeps processing simpler. 749 * 1 extra byte, but keeps processing simpler.
803 */ 750 */
804 sl << uint8 (s + CS_STAT_SKILLINFO) 751 sl << uint8 (CS_STAT_SKILLINFO + s)
805 << uint8 (skill->level) 752 << uint8 (skill->level)
806 << uint64 (skill->stats.exp); 753 << uint64 (skill->stats.exp);
807 } 754 }
808 755
809 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 756 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
814 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); 761 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
815 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 762 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
816 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); 763 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
817 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 764 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
818 765
819 flags = 0; 766 int flags = (opl->fire_on ? SF_FIREON : 0)
820 767 | (opl->run_on ? SF_RUNON : 0);
821 if (opl->fire_on)
822 flags |= SF_FIREON;
823
824 if (opl->run_on)
825 flags |= SF_RUNON;
826 768
827 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 769 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
828 770
829 for (int i = 0; i < NROFATTACKS; i++) 771 for (int i = 0; i < NROFATTACKS; i++)
830 {
831 /* Skip ones we won't send */ 772 /* Skip ones we won't send */
832 if (atnr_cs_stat[i] == -1) 773 if (atnr_cs_stat[i] >= 0)
833 continue;
834
835 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 774 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
836 }
837 775
838 if (pl->ns->monitor_spells) 776 if (pl->ns->monitor_spells)
839 { 777 {
840 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 778 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
841 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 779 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
842 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 780 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
843 } 781 }
844 782
783 char buf[MAX_BUF];
845 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 784 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
846 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 785 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
847 set_title (ob, buf); 786 set_title (ob, buf);
848 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 787 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
849 788
945 return 0; 884 return 0;
946} 885}
947 886
948//-GPL 887//-GPL
949 888
950// prefetch (and touch) all maps within a specific distancd 889// prefetch maps in an area of PREFETCH x PREFETCH around the player
951static void 890#define PREFETCH 40
952prefetch_surrounding_maps (maptile *map, int distance)
953{
954 map->touch ();
955
956 if (--distance)
957 for (int dir = 4; dir--; )
958 if (const shstr &path = map->tile_path [dir])
959 if (maptile *&neigh = map->tile_map [dir])
960 prefetch_surrounding_maps (neigh, distance);
961 else
962 neigh = maptile::find_async (path, map);
963}
964 891
965// prefetch a generous area around the player 892// prefetch a generous area around the player
966static void 893static void
967prefetch_surrounding_maps (object *op) 894prefetch_surrounding_maps (object *op)
968{ 895{
969 prefetch_surrounding_maps (op->map, 3); 896 for (maprect *rect = op->map->split_to_tiles (mapwalk_buf,
897 op->x - PREFETCH , op->y - PREFETCH ,
898 op->x + PREFETCH + 1, op->y + PREFETCH + 1);
899 rect->m;
900 ++rect)
901 rect->m->touch ();
970} 902}
971 903
972//+GPL 904//+GPL
973 905
974/** 906/**
1126 { 1058 {
1127 if (op->stats.maxhp > op->stats.hp 1059 if (op->stats.maxhp > op->stats.hp
1128 && op->stats.maxhp > 0 1060 && op->stats.maxhp > 0
1129 && (op->type == PLAYER 1061 && (op->type == PLAYER
1130 || op->type == DOOR // does not work, have maxhp 0 1062 || op->type == DOOR // does not work, have maxhp 0
1131 || QUERY_FLAG (op, FLAG_MONSTER) 1063 || op->flag [FLAG_MONSTER]
1132 || QUERY_FLAG (op, FLAG_ALIVE) 1064 || op->flag [FLAG_ALIVE]
1133 || QUERY_FLAG (op, FLAG_GENERATOR))) 1065 || op->flag [FLAG_GENERATOR]))
1134 { 1066 {
1135 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1067 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1136 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1068 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1137 } 1069 }
1138 1070
1333 spell->cached_eat = casting_level (pl->ob, spell); 1265 spell->cached_eat = casting_level (pl->ob, spell);
1334 1266
1335 /* figure out which skill it uses, if it uses one */ 1267 /* figure out which skill it uses, if it uses one */
1336 if (spell->skill) 1268 if (spell->skill)
1337 if (object *tmp = pl->find_skill (spell->skill)) 1269 if (object *tmp = pl->find_skill (spell->skill))
1338 skill = tmp->subtype + CS_STAT_SKILLINFO; 1270 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1339 1271
1340 // spells better have a face 1272 // spells better have a face
1341 if (!spell->face) 1273 if (!spell->face)
1342 { 1274 {
1343 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1275 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);

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