--- deliantra/server/socket/request.C 2007/05/12 19:30:18 1.96 +++ deliantra/server/socket/request.C 2007/05/22 10:50:01 1.99 @@ -1,5 +1,5 @@ /* - * CrossFire, A Multiplayer game for X-windows + * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2001 Mark Wedel @@ -742,6 +742,10 @@ if (pl->combat_ob) buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; + //TODO: remove this when slot system is working, this is only for debugging + if (pl->ob->chosen_skill) + buf << " Skill*: " << pl->ob->chosen_skill->name; + //TODO: maybe golem should become the current_weapon, quite simply? if (pl->golem) buf << " Golem*: " << pl->golem->name; @@ -765,9 +769,9 @@ sl << uint8 (Type) << uint16 (New); \ } -#define AddIfFloat(Old,New,Type) if (Old != New) {\ +#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\ Old = New; \ - sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ + sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \ } #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ @@ -830,9 +834,9 @@ AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); - AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); + AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); - AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); + AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); flags = 0;